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File: Quest OP 2.jpg (127 KB, 541x750)
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Fabulous Gym Battle Edition

Archive: https://archive.moe/_/search/username/Gobble/tripcode/!!5e7vwvXe%2F3r/type/op/
or
https://archive.foolz.us/_/search/username/Gobble/tripcode/!!5e7vwvXe%2F3r/type/op/
Twitter: https://twitter.com/GobbleQM
Pokemon, items, and summary: http://pastebin.com/tSNKt0Wm
FAQ and general concepts: http://pastebin.com/Ht1Q5E1p
All guides, player knowledge, and smutty stories: http://pastebin.com/u/Gobblepokemon

Themes: https://www.youtube.com/watch?v=6Y-ad_74T08 [Embed]
Quest theme: https://www.youtube.com/watch?x-yt-ts=1422579428&v=YW9QKy6oDkE&x-yt-cl=85114404 [Embed]

Recently: You caught Meloetta in front of a large crowd of spectators! You're about to fight for your 8th badge.

General rules:

There is a 10 minute voting period after each post. Non-contradictory votes will be combined as best as possible.

Write-ins for all votes or always welcome and encouraged. They may not all make it into the post or be altered to fit in, but I'll do my best to at least try to address the spirit of the write-in.

Very important or contentious votes may be redone in a stricter voting system as it comes up.

Combat involves rolls! Once there's a clear winner, we roll for the move accuracy/crit/secondary effect. Usually it's just three 1d100s. Sometimes you can get a modifier from circumstances, so be creative! Add flair, do tricks with moves, mess with terrain, whatever!

Call me out on a mistake and receive an apology butt or suggestive picture.

Badges: 7

Current Party:
Meloetta (No current nickname)
Nibbles (Tyrantrum)
Raistlin (Alakazam)
Vlad (Crobat)
Leviathan (Gyarados)
Zappy Dan (Magnezone)

Not In Party:
Destiny (Kingdra)
Trunks (Trevenant)
Fel (Metapod)
Devon (Houndoom)
>>
>>40312392
>Fel (Metapod)

Are you just trying to give us butts?
>>
>>40312392
>Fel (Metapod)

Didn't he evolve on transfer to Fir's place?
>>
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“Do you want to go first?”

Robin pauses. “I-I don’t know. I can, if you don’t want to.”

“I don’t mind either way,” you tell her. You’re always eager to go, but you can wait for your turn.

“Well, I can if you want, but I don’t want to do it just because you think I want to change it up.”

“No no. I just thought-”

Vance just pats you both on the back. “We’ll be here all day.” He gently pushes you forward.

Robin smiles, appreciating the help. She runs up and gives you a quick kiss on the cheek, then a subtle pat on the butt. “Good luck!”

Wow. Well, you’re glad you two still have the magic going after the honeymoon phase.

“Welcome!” The figure on the other end spins and gestures. “Wait!”

You and your friends freeze. He starts pointing.

First to you. “Bi.”

Then to Robin. “Lesbian. Slightly curious about boys and open to trying things out, but plaid wearing for life.”

She turns red.

Then to Jeanine. “Opposite. Straight, but a little curious. Digging the dong except on special occasions.” Jeanine uncomfortably covers her chest, like that will somehow help.

Then to Vance. “Aww, you’re no fun. Straight... but I bet dollars to donuts, which I’d totally cheat on my diet for right now, that you spend more time checking out a man’s anterior tibial enough to make him uncomfortable in a changing room.”

“Uh,” Vance is caught off guard.

“And...where did she go?” Alex looks around. You see Clair hiding behind a small wall near you.

“Even I can’t pin people down that quickly,” she whispers to you. “Alex isn’t even psychic.” She looks scared.


>Hey! That’s really inappropriate! What the hell, man!
>Compliment Alex’s perceptive skills
>Let it go. Get ready to battle
>Point our Clair so he/she can do her too!
>Something else
>>
>>40312392
This is really going to be the 8th badge, huh?

Time sure flies when you're able to skim the archives!
>>
>>40312648
>Compliment Alex’s perceptive skills
>>
>>40312648
>Compliment Alex’s perceptive skills
>Point our Clair so he/she can do her too!
I like this person.
>>
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>>40312555
>>40312467
Is this one new?
>>
>>40312648
>Point our Clair so he/she can do her too!
On the one hand, I'm not a fan of trolling Clair since she gets angry at it all.

On the other hand, there can be no mercy.
>>
>>40312648
>Compliment Alex’s perceptive skills
>>
>>40312648
>>Compliment Alex’s perceptive skills
>>Point our Clair so he/she can do her too!
>>
>>40312648
>Compliment Alex’s perceptive skills
>Point our Clair so he/she can do her too!
>>
>>40312689
There have been a lot of butts in this quest. Hard to keep track of them all.
>>
>>40312648
>>Hey! That’s really inappropriate! What the hell, man!
>>
>>40312648
>Compliment Alex’s perceptive skills
>Point our Clair so he/she can do her too!
>>
>>40312648
>Hey! That’s really inappropriate! What the hell, man!
>Compliment Alex’s perceptive skills
>>
>>40312648
>anterior tibial

Not quite sure what is so sexy about the lower leg... Should have gone with the sartorius or maybe psoas.
>>
>>40312648
>Point our Clair so he/she can do her too!
>>
>>40312691
Wait... if he calls bi, will Vance get upset when he connects the dots?
>>
>>40312689
Sorry that is not new

Yes I am keeping track
>>
>>40312747
What? Why?

HOW DARE THAT BITCH FALL IN LOVE WITH SOMEONE ELSE!
>>
>>40312747
Why would he?
>>
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>>40312648
Fuckin' fairies.
>Compliment Alex’s perceptive skills
>Point out Clair so he/she can do her too!
>>
>>40312766
He was talking about calling Bi on Clair, not sure why he thinks it would upset Vance though.
Unless he thinks Vance could assume Clair fucked his mind up because she wanted Jeanine.
>>
>>40312648
>>Compliment Alex’s perceptive skills
>>
>>40312766
>>40312768
Protective brother aspect, might wonder if Robin/Kat is cheating on the other, might wonder why it never came up someone in the group was sleeping with his sister.

I'm not worried enough about any of this to take back my vote, though.
>>
>>40312648
>Compliment Alex’s perceptive skills
>Point our Clair so he/she can do her too!
>>
>>40312796
I thonk he's saying vance might get upset that we're fucking his sister in some kind of odd casual bicurious threesome relationship.
>>
>>40312648
>Compliment Alex’s perceptive skills
>>
>>40312845
First of all, her being Bi doesn't imply she ever had sex with someone. And I'm pretty sure Vance knows we are boning his sister, he made it pretty clear he just acts oblivious about topics that make him uncomfortable.
>>
So I'm thinking that we should use Fel for spamming status effects before fighting with our other pokemon.

First thing we need to do is boost the accuracy on his Sleep Powder so he can reliably land it first. Then we'll give him some Speed training so he can get it off first. After that we make sure he can get all of the status effects off with his powders/ect. Lastly we teach him U-Turn for Stab damage before switching out to a stronger mon.

Another option to throw in there is getting a Grip Claw and a Binding Band for using Infestation right after we put them to sleep. before we U-turn out.

Also wondering about

A. Since Butterfree naturally knows/learns and is familiar with all the status powders having him combine the stun/sleep/poison into a single move.

B. Working to increase the duration/percentage chance/damage of effects of his Sleep/Stun/Poison. More of a long term thing though.
>>
>>40312886
Ah, forgot that habit of Vance's. Fair enough. I thought if he figured it out, he probably wouldn't raise a fuss.

I just have to mention it out of rampant paranoia.
>>
No he called Kat bi. Not Claire she ran before he could get to her.
>>
>>40312934
We know.
>>
>>40312904
And after he got the first powder off he gets knocked out because his defenses are basically non-existent and he has a terrible typing.
That plan simply doesn't work except against the few pokemon that are slower, in which case basically every other mon would be better anyway.
>>
>>40312904
Bug Bite and Dream Eater would be good moves to teach him too.
>>
>>40312904
I'm having trouble thinking of a scenario in which not every other pokemon with a status move would be better.
Its only somewhat decent in FFA style battles against imperium goons.
>>
“That’s amazing!” You clap. “How do you do that?”

Alex poses. “Well, you’re a brave one. Most people get upset after that.” She puts a finger on her chin. “But a gym leader needs to have their secrets.”

You pull up Clair from her hiding spot. “Clair is a gym leader.”

Clair smiles, but her eyes say murder. Also she tells you she’s going to murder you in your head. She includes a quick mental drawing that involves lighting you on fire and pushing you off a cliff.

You smile back.

Vance plugs his ears.

“Clair!” Alex yells excitedly. “Oh, I’d very much like to do you.”

“I swear I will-”

Alex flaps her wrists at Clair to silence her. “Well, there’s no word for diddling yourself so much it becomes an orientation.” Alex laughs. “Oh come on Clair. Don’t pout. I’m just giving you a hard time.” Alex pushes way his giggling with his hands and focuses on her intentionally. “Well, that’s a rare one. Pansexual, through and through.”

“I’m challenging this gym after you and Robin,” Clair mutters to you. “Crush him.”

Everyone takes their seat. The referee explains the rules. It’s pretty standard stuff. Three Pokemon each, only you can swap, one Pokemon at a time. The gym leader doesn’t know what items are in the boxes in advance or when they’ll drop.

Alex points to you. “Any questions?”

>Yes (write-in)
>Throw out a Pokemon first. Show off for the camera
>Wait for Alex to throw a Pokemon, then decide
>Throw at the same time.
>Something else
>>
>>40312904
You assume we can train a butterfree to be faster than the pokemon of the elite 4 and similar in a few weeks without basically stopping to train everything else? Good luck with that.
>>
>>40312967
>>40312997
We need speed and accuracy training to land the sleep before he get's fucked.

And if the combing the powders works he could be a monster. Lands a sleep/stun/poison on the first turn, Infestation for 1/6 of their health each turn for 5 turns next. Then we're comfortable in the fight we can Dream Eater (or Bug Bite if they have strong Sp Def) and try and kill them or just use U-Turn and switch out.

Gotta get the Speed/Accuracy training though.
>>
>>40313073
You can only inflict one kind of status at a time, except confusion.
>>
>>40313063
Wouldn't have guessed that for Clair

>Throw out at the same time
Sporting, but not cocky.
>>
>>40313063
>Throw at the same time.
Vlad
>>
>>40313063
>Wait for Alex to throw a Pokemon, then decide
>>
>>40313063
>Wait for Alex to throw a Pokemon, then decide
>>
Quiver Dance + sleep powder
>>
>>40313063
>>Throw at the same time.

>>40313065
Oh there's no way we're using him in the Elite 4. Maybe the Tourny if we have time to train him. This is more long term stuff.

Still hoping Gobble continues the quest after we become Champ. Or maybe a Part 2 with some sort of World Tournament or something along those lines.

>>40313098
In the games. This is not the games, you can be poisoned and asleep at the same.
>>
>>40313063
>Throw at the same time.

>pansexual
We're a real LGB diversity train here.
>>
>>40313063
>Throw at the same time.
>>
>>40313152
>In the games
Most stuff hwre works exactly like in the games, and since nothing contradicting that has happened sofar, this is not a exception.

And why would we spend time training a pokemon we can't use in high competitive enviroment while we need to prepare for the Champion?
Thats just silly.
>>
>>40313159
we all knew the Faeden trip was going to be a bit gay.
>>
>>40313152
>you can be poisoned and asleep at the same.

That has not come up in this quest so far, we have only used status effects that stack in-game like Confusion+Burn/Paralysis/sleep
>>
“No questions,” you tell Alex. “I’m just excited to get started.”

Alex squints at you for a second. “Wait. Wait wait wait. I recognize you! You’re that trainer that’s on TV! Oh, you’re good. I won’t be going easy on you.”

You reach down to your belt. Alex does the same. You both understand you’ll be throwing at the same time.

You throw out your first Pokemon.

>Meloetta (No current nickname)
>Nibbles (Tyrantrum)
>Raistlin (Alakazam)
>Vlad (Crobat)
>Leviathan (Gyarados)
>Zappy Dan (Magnezone)
>>
>>40313279
>Vlad (Crobat)
>>
>>40313279
>Vlad (Crobat)

Start fast and strong
>>
>>40313279
>Vlad (Crobat)
>>
>>40313279
>Vlad (Crobat)
Gotta lead strong.
>>
>>40313279
>Vlad (Crobat)
>>
>>40313279
Zappy Dan (Magnezone)
>>
>>40313279
>Vlad (Crobat)
>>
>>40313201
>Most stuff hwre works exactly like in the games
Do you have downs syndrome?

>Bouncing Flamethrowers off of reflective walls
>spinning electroweb traps and leaving them around the battle field
>Teleporting around the battle field to dodge undodgeable moves

We've deviated pretty far from the games.

Not saying for sure we can do it but it's not unreasonable.

>>40313279
>>Vlad (Crobat)
>>
>>40313279
>>Vlad (Crobat)
>>
>>40313279
Hey Gobble, can you tell us real quick if status effects like sleep/burn/paralysis/poison stack? We're unable to decide if those rules should be closer to the game or anime-ish, since it hasn't come up all that much.

>Throw out... er...
>Doesn't actually know Fairy types that well
>Not confident in using a wiki to rapidly digest info and make a decision
>Up to y'all.
>>
>>40313279
we could end with meloetta if we need to. Our TV people may be good, but nobody can edit and put on a show that quickly. It will be the surprise ending.
>>
shits gonna be fucked if Alex starts with Mawile or Klefki though
>>
>>40313333
weak against poison, if you try to fight em with a dragon type youll get fuckin STOMPED
>>
>>40313333
>Doesn't actually know Fairy types that well

long story short, OU dragon types worst nightmare
>>
>>40313152
Quiver Dance, Bug Buzz, Tail Wind, Safeguard, and Supersonic are good moves for him to learn too. Not necessarily an every battle thing but good for situations.

>imaging Vlad on tailwind
Dear god.
>>
>>40313326
Nothing of that stuff deviates from the mechanics of how moves work, its just taking the narrative freedom the games don't offer.
It doesn't imply anything about status working different from how it does in the games.
And since no pne has ever done anything like that in 93 threads, yeah we can take for guaranteed its not a thing.
>>
>>40313333
they're weak to poison and steel, also do half damage to fire. bug, dark and fighting are bad matchups. dragons straight-up can't hurt them
>>
>>40313369
Hahahahaha
No.
>>
>>40312648
God damn it, Gobble, stop making me cackle at work!

>>40313279
Meloetta. Let's get her first blood on.
>>
>>40313333
[I don't have any issue with stacking status effects. I have to warn that the higher-tier trainers can do it too, or sometimes can train a way to bypass-mitigate some stuff with intense training to mimic the effects of hold items. The Pokemon league won't be a total cakewalk]
>>
>>40313356
Then we confuse ray and u-turn.
>>
>>40313415
Thanks for the clarification. We can put the debate to rest now and prepare to deal with it.
>>
>>40313386
Spraying the Flamethrower on the wall made it nearly impossible to miss (boosting accuracy) and halved it Power.

Leaving the electroweb traps got rid of the factor of accuracy and made it a matter of chance and positionsing

And if you don't understand how Raisltin dodging a normally undodgeable move with his Teleport is different than the game then you're a lost cause.
>>
>>40313415
I'd rather keep it close to the games than turn every battle into a race of who induces sleep and/burn/poison first.
It gets pretty stupid.
>>
>>40313415
Thank you gobble.

>>40313438
and thank you for asking.
>>
>>40313356
if Alex uses Klefki they aren't worthy of being a gym leader
>>
>>40313415
Does that mean rest is a huge liability here? Or do you change it to remove status on its own?
>>
>>40313460
You can also train your mons to more resiliant to Sleep/stuns ect. or faster than them, or be able to dodge better, or use moves like safeguard/substitute.

If you're an actual intelligent person you can train your pokes for a whole lotta shit. Gotta think outside the box.
>>
>>40313415
Could we not? I would prefer not having all battles be about only about sleep inducing, because there is literally no reason not to start every battle with it to apply all status effects.
>>
>>40313415
Sounds perfectly fine to me. Thanks Gobble.
>>
>>40313501
In which case every trainer worth his salt has done so turning these moves completly irrelevant, yeah that sounds fantastic.
>>
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“Vlad! Your time to shine!” He does his usual spin.

Alex’s ball lands at the same time. “Azumarill, let’s show them your power!” A small blue Pokemon appears. You know this one. It hits hard.

“Speed against power! agile against sturdy! I can’t wait to see how this shapes up!” He’s announcing as much as fighting, it seems. “Let’s battle!”

[I’m sorry. I have to call it there. We’ll pick up Tuesday or Wednesday.]
>>
>>40313534
No.
>>
>>40313501
Thats not outside the box thinking, thats completly obvious if status stacking becomes a thing.
>>
>>40313534

Wow... 93 threads and it hasn't been a problem. Calm your tits.
>>
>>40313569
ah damn.
>>
>>40313569
>show them your power
Aw nuts
>>
>>40313610
Because it wasn't a thing before now.
>>
>>40313569
No prob. Thanks for running.

Back to the archives I go!... after this thread wraps up, I guess.

Sorry about the status effect stuff boiling over, but it was inevitable. I trust you won't screw us over with it in the interest of being a good QM, barring some specific encounters.
>>
>>40313628
It was a possibility and Gobble hasn't fucked us over with it before. Theres no reason to assume he'll do so now that its been clarified we can do so.
>>
>>40313640
If we abuse it, the opponents should abuse it too, otherwise you make people wonder why everyone except Kat is retarded.
Its already questionable why guys like the sneaky Ninja gym didn't do it if it was possible and no one of our opponents ever did it, since its a pretty effective tactic.
>>
>>40313657
It wasn't a posibility, he just said he has no problem making it one. Before now it wasn't a thing.
And stop that passive butthurt nonsense of pretending the QM having opponents make obvious tactical choices is "fucking us over".
>>
>>40313562
Intense training dumbass.

>>40313686
A. There are a plethora of ways to avoid/beat it if you know what you're doing

B. We also got his easy pokes, we were still a young trainer so
>>
>>40313657
>Gobble hasn't fucked us over with it before
Because he went with the default of it not being possible until now, thats why he said he has no problem with it, and not "its possible here".
>>
>ITT: one anon is Salty because he was wrong
>>
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[Just to clarify a bit more; my reasoning is that since there's no cap on moves and Pokemon are a little tough to compensate for that in universe, I figured there's no reason to cap status effects considering how easy it is to have stuff like Safeguard or Heal Bell without sacrificing much.
>>
We don't have a Pokemon with safeguard or any cleric Pokemon so we are fucked if some other trainer starts lobbing out status effects like candy.
>>
>>40313748
>Intense training dumbass.
You'd have to be a complete moron to not start training on that ASAP considering that its literally do-or-die. If you get into sleep, its game over with stacked status.
>>
>>40313768
Don't worry about him, your decision makes sense he's just being angry.
>>
>>40313768
You have to sacrifice spots on your team to include pokemon with safeguard, actually.
Not to mention having to start every battle with them to use it and maintain it, and completly reshapes how fighting works.
>>
>>40313781
What is Toughness training

What is Safeguard

What is Heal Bell

What is Subsitiute

What is Early Bird

What is Hold Items

What is one of the other dozen and a half ways to beat it.
>>
>>40313768
Reasonable given your other rules, like you mentioned there.

Some of us just like to worry, like your goal in life is to crush our hopes and spread suffering instead of trying to have fun with a bunch of people on an imageboard by running a quest on a franchise you like.
>>
>>40313768
The difference here is we are being forced now to have pokemon with these moves, the other cap removal gave us more choice, this gives us less.
>>
>>40313788
to be fair it does make status effects a bit OP, every fight would start out with someone doing safeguard or trying to pile on status effects on someone who was retarded enough not to use safeguard.
>>
>>40313827
> What is things not available to most pokemon
So any trainer of value has trained their pokemons to be immune against status moves, especially sleep, making it completly worthless.
>>
>>40313835
Bitch some more, bitch.
>>
>>40313853
Could be taken care of in-universe by making people like that spit on by other trainers.

Would we do that stuff if it cost us our fame and, by extension, Robin's eye?
>>
>>40313768
So high-level competitive battling here always starts with safeguard or you get absolutely raped?
>>
>>40313884
>Could be taken care of in-universe by making people like that spit on by other trainers.
>people shunning legit tactical choices
That sounds incredibly stupid and if its a thing status stacking doesn't matter because no one uses it, bringing us back to square one.
There is really no perspective in which thats a good idea.
>>
>>40313884
but status effects have always been our thing, and now that we are famous everyone is going to be copy cat.
>>
>>40313768
>I figured there's no reason to cap status effects considering how easy it is to have stuff like Safeguard or Heal Bell without sacrificing much
That logic sounds backwards to me, you already need to make pokemon tougher to compensate for more move choices, and then you make more move choices have even more impact by removing status caps.
>>
>>40313910
People shunning unsportsmanlike tactical choices.
That's the difference.
Putting 6 pokemon to sleep and knocking them out with status effects isn't fun, challenging, or honorable. Plenty of reason to look down on people abusing it.

>>40313913
We don't abuse it like people are suggesting, I think. Good enough for me, at any rate.
>>
>>40313978
>People shunning unsportsmanlike tactical choices.
>That's the difference.
But then status stacking being a thing doesn't matter at all, so its clearly not what Gobble intends.
There is no point in making it a thing and then saying "but no one does it".
So either he makes it a thing and actually competitive trainer use it in masses, because its basically I-win if the opponent doesn't start with Safeguard, or he just doesn't make it a thing.
>>
>>40313853
>>40313866
I'll name a couple of moves each of our pokes can use to beat things like that.

Zappy Dan: Electric terrain, Protect, Rest, Subsitute, etc etc

Devon: Protect, Rest, Subsitiute

Not to mention ways to counter particular moves. Like using howls and loud noises to counter Sing. Burning Sleep spores out of the air or blowing them away.
>>
>>40314019
>Rest
Won't work because it doesn't remove status effects by itself, it just puts you to sleep which removes status effecdts in the game.
And if you rest you are basically signing your death warrant because he just re-applies the status effects. Fucking brilliant

>Substitute
Until you run out of HP to make one, awesome idea.

>Protect
Super reliable, 10/10.
>>
>>40314019
>Zappy Dan: Electric terrain, Protect, Rest, Subsitute, etc etc
>Devon: Protect, Rest, Subsitiute
Rest puts us to sleep you realise? And Protect and Substitute aren't good to constantly preotect from status moves for the same reason you don't rely on them to defend yourself against all attacks. Because it doesn't work.
The other stuff is highly situational and doesn't really matter in most encounters.
So its either Safeguard or bust.
>>
>>40313978
>We don't abuse it like people are suggesting, I think.
Well now that stacking status moves is a thing you better bet we teach our pokemon all status moves available and do it all the time, there is literally no reason not to unless we want to handicap ourselves.
>>
>>40314011
Asshole trainers looking to make money could still use it, and that'd be a fair draw for someone who makes a living battling.

If you're looking to be famous, sell merchandise, etcetera, you'd have to walk a fine line. The highest levels of pokemon tournaments could have their own ethics committees that rule on whether a high-level trainer is being a dick that way.

It'd be complex and inefficient and subject to personal belief and bias, but so is most of life. I imagine Gobble will make the quest work regardless.
>>
>>40314135
>Asshole trainers looking to make money could still use it
Thats clearly not what Gobble meant and you perfectly well know that, so I'm not sure what you're arguing here?
Je specifically said "higher tier trainer".
Although I have no idea why only higher tier trainers would do it.
>>
>>40314019
Destiny: Protect, Rest, Substitute, Things like rain dance for spores

Leviathan: Rest, protect, Things like Sandstorm.

Use your fucking heads, this isn't the game and different things will protect or interrupt for certian moves. Any sort air displacemnt move will protect from or dodge Spore moves. Sing is easily protected from with loud noises or earplugs. You just have to be prepared.

Not to mention abilities and hold items.

Or you just one shot them a strong power based move when you wake up. Things work both ways, speed and toughness and power are just as reliable as spamming status moves.
>>
>>40314178
>Use your fucking heads
Yes please do to realise why all these things don't actually reliably protect from status moves.
>>
>>40314178
And things like Snore and Sleep talk.
>>
>>40314178
If you can one shot a pokemon that trainer wasn't worth fighting much to begin with, you assume some real bullshit there.
>>
>>40314178
>hold items
Aren't a thing here.

Basically all you're saying here is shit that doesn't actually work, or situational stuff that won't apply in 90% of situations.
To make them apply we have to literally restyle alll battling to compeltly revolve around status moves and defending from them.
>>
>>40314197
It's not about protecting from them, it's about winning the battle.

He puts you to sleep for a couple turns, whittles you down with some effects then you wake up and knock him out, You win. Or you use Sleep talk and kill him while asleep, or give him a hold item.

>>40314221
Devon can one or two shot a fuck ton of mons. Not to mention that pokes with sleep moves are generally weak as fuck and fragile. Hence why they need those type moves to be viable.
>>
>>40314257
>then you wake up and knock him out
Yes, while being confused and pralysed and weakned by Burn you knock him out. Sure thing.
God are you stupid.
>>
>>40314255
>use sandstorm
>now no sleep spores will reach your mon

same with gust, rain dance and a bunch of others.
>>
>>40314269
Things which can all be trained to be resiliant to. Or just dodge said move in the first place.
>>
>>40314257
If the opponent had you in sleep with status moves for a couple of turns, you don't knock anything out anymore.
>>
>>40314277
>I assume best case scenarios that have no validation in the actual quest
Of course. And putting up Rain/Sandstorm for literally every battle isn't a problem at all.
And if your pokemon doesn't have that stuff, most don't, you get fucked.
>>
Status effects are not the end all be all in pokemon. They're a valuable tool but they'll never dominate the game like your assuming they will.
>>
>>40314305
Yeah, dodge while being asleep. Obviously thats gonna work. I love how you assume other trainers won't train their pokemon with status moves to make those status moves more accurate.

And if its so easy to train resiliance that we could do it before challenging the Elite 4, literally any trainer should have done it.
>>
>>40314163
I do, and I'm trying to justify how no limit on status effects would effect the world at large. Gobble didn't, since that'd be wordy as fuck, and he probably didn't want to write it in too much detail.

I think you're taking a too narrow view of how pokemon battles would flow, since in a realistic world that Gobble seems to be shooting for it'd make sense that the pokemon league would cut down on status abuse to keep people watching interesting pokemon battles (and spending money).

The asshole thing was in response to you saying no one would use it if it was looked down upon, as though they would either use it or not. Society would be a sliding scale for its use, while professional leagues might regulate/rule on stuff involving it to protect the integrity of the sport.
>>
>>40314344
Yeah because they don't stack, Sleep+Status would be absurdly dominating in the meta if it were possible, it would be worse than 4th Gen Stealth Rock.
>>
>>40314319
Most do.

>>40314352
It doesn't even need to be looked down upon. a little creativity and planning can beat it.
>>
>>40314389
>Most do.
No, they actually really don't. I take it you have no idea about pokemon or something?
Because that one hell of a dumb thing to say.
>>
>>40314363
>>40314347
>>40314319

Show me on the dollie where the bad parafusion touched you, precious little princess.
>>
>>40314363
This isn't the games you imbecilic fuck. Stop trying to reference them like their metas actually matter. those metas are based around things like the 4 move system and attribute values being unchangeable.
>>
>>40314417
And yet You're the one actively denying how this setting and universe, which is *not* like Vidya game pokémon, actually works.
>>
>>40314427
What the fuck are you on you dumb shit? The guy I replied to said status moves aren't dominating in the pokemon game, and I said how that doesn't matter to what we are talking about. learn to fucking read.
>>
>>40314352
The problem wouldn't exist by just not letting it stack, it adds nothing to the story. It either makes the story revolve around it, doesn't matter at all or breaks suspension of disbelief because most people should absolutely use it.
>>
>>40314450
This game. The quest we are playing. Not the actual games.

>>40314454
It's about realism. Not to mention that's all false.
>>
>>40314419
I have no issue with parafusion.
Paraflinch is literally the devil though.
>>
>>40314450
The only one talking about the video games is you.
>>
>>40314454
>>40314450
The games do revolve aroud shit like parafusion and sleep and para flinch and shit like that.
>>
>>40314472
>This game.
Again, they weren't dominating because stacking them wasn't possible before, everyone took it for granted it wasn't, Gobble played the characters under the assumptiom it wasn't.
Thats gonna change now so obviously that drastically changes how valuable they are.
>>
>>40314454
And yet, you seem the be the only vocal one who has any sort of problem with it.
>>
>>40314492
God you're dumb
>>
>>40314491
>The games do revolve aroud shit like parafusion and sleep and para flinch and shit like that.
No they don't, they are strategies that exist, the difference is that Parafusion and Paraflinch doesn't completly shut down your ability to react to it, in difference to Sleep+Para+Burn+Poison, which basically kills you.
>>
>>40314419
Parafusion is not Sleep+Burn+Paralysis+Confusion
>>
>>40314505
There is visibly several people who have a problem with it kid. You should pay some more attention.
>>
>>40314514
No, but it sounds like it fucked someone in the ass anyway from all the screaming butthurt.
>>
>>40314514
>>40314513
>not just using your head to come up with similar strategy's which counter, prevent or beat it.
You've been playing the games to much. You need to apply real world logic to the situation.

>>40314530
2
>>
>>40314509
not really, this decision makes status effects and protection against status effect paramount.
>>
>>40314544
No one here has been butthurt about parafusion? What are you on?
Thats completly different from the topic here.
>>
>>40314530
It's really just you.
>>
>>40314562
Status effects in general.

You'd think they'd raped someones mother.
>>
>>40314492
>>40314530

The system being used in the quest has changed massively several times since it started. People bitched about confusion being OP, unlimited movesets being impossible to deal with, and then dice were going to ruin everything and yet here we are still having fun.

How about we give it a shot and see how it plays out and then change it if it doesn't work?

Calm the hell down basically.
>>
>>40314454
Not allowing them to stack seems arbitrary in the face of logic for something like paralysis, burn, and poison. Why wouldn't they stack?

It does nothing to my suspension of disbelief because I assume people have figured out ways of cracking down on that behavior, either through societal pressure or through rules in the sport itself.

I suppose the main difference is in our suspension of disbelief. I don't need an explanation to justify how pokemon battles aren't rife with status abuse, since I see enough potential possibilities that I think 'eh, good enough'. You don't.

We probably won't reconcile on this, since this quest won't be detailed enough to answer all those questions adequately. It's just not interesting enough to cover in-quest.
>>
>>40314552
> You should apply real world logic to pkemon
God are you dumb.
>>
>>40314565
>>40314552
>>40314582
It's not worth arguing with him anymore, he's gonna be mad and hate all status effects forever no matter what you say. We'll just be smart and win.
>>
>>40314552
>You've been playing the games to much. You need to apply real world logic to the situation.
>You need to apply real world logic to creatures creating rain out of nowhere and making the sun shine harder

>>40314582
Yours maybe, donä't think she would complain though.
>>
>>40314592
Except that's literally how this quest has been running from thread 1.
>>
>>40314586
>unlimited movesets being impossible to deal with
Literally no one ever complained about that.

> and then dice were going to ruin everything
We got several votes on that one.
>>
>>40314596
Probably, yours is so ugly even Muk wouldn't hit that shit.
>>
>>40314586
I'm all for that. Modus operendi here is 'OP will keep it balanced, cause if we aren't having fun, OP probably isn't either."
>>
>>40314596
>>40314582
He literally called your mother a whore as part of his argument. It's not worth arguing with people like that.
>>
>>40314582
I'm just telling you that if status effects stacked anyone who was not a complete retard would be spamming the shit out of them along with safeguarding at the beginning of every fight.
>>
>>40314606
Yeah, I sure remember dealing with Destinys dehydration from using too many watermoves in a row.
Or Zappy Dan running out of electric charge.
>>
>>40314621
>Literally no one ever complained about that.

The fuck are you smoking? People were up in arms over it, screeching that it's make some pokémon OP and others useless.
>>
>>40314637
>>40314637
The only complete retard here is quite clearly you.
>>
>>40314647
Probably something diofferent from you, because I only remember some people talking about it a few threads after the hiatus and Gobble took steps in the quest to take it into account, which isn't the case at all here.

No one was ever "up in arms" about it.
>>
>>40314647
Maybe you were, but other trusted their QM in handling the system to be balanced.

>>40314643
That's the point of pokemon. They can do crazy shit. It's about using the crazy shit in clever and effective ways to beat your opponent.
>>
>>40314668
What is your problem?
Give me one reason you wouldn't startz with Safeguard and Status spam in every fight. One.

There isn't one because you'd have to be absurdly stupid to not take advantage of this potential I-win button of inducing sleep on someone.
>>
wow you idiots are really still shitposting about this? you know this colossal monument to your collective stupidity is going in the archive right?
>>
>>40314673
>It's about using the crazy shit in clever and effective ways to beat your opponent.
There is nothing clever in spamming the same moves every fight because its the objectively best way to win.
>>
Ahh, this takes me back...
>>
>>40314670
Then your memory is shit.

>>40314673
I wasn't, but other people certainly were.

>>40314688
Because clearly if no-one so far in-universe hasn't done it from thread 1, then clearly it's that not psychotically OP. If it was, as you say, then literally no-one in universe would ever do anything different.

And yet here we are, not having fought through endless hordes of full status effecting safeguard spamming generimons.
>>
>>40314590
>Why wouldn't they stack?
For the same reason Stealth Rock can sense movement in a arbitrary range that somehow differs depending on how big the battlefield is. Balance.
>>
>>40314670
>>40314647

It's a fair cop guv, I only included it so my list would have three examples. The point still is that gobble isn't a complete idiot and it isn't exactly a difficult task to balance around stacked effects with items or reduced durations or GM 'you got burned and it woke your ass up' fiat.
>>
>>40314702
One guy's stupidity, and everyone else taking the idiot bait of trying to argue with him.
>>
>>40314702
It's still pretty entertaining to watch.
>>
>>40314668
stacking status effects would make status effects and moves that protect against status paramount, nice ad hominem.
>>
>>40314717
>And yet here we are, not having fought through endless hordes of full status effecting safeguard spamming generimons.
Because Gobble had assumed until now like everyone else for it to not be a thing. are you completly dense?

>>40314730
>and it isn't exactly a difficult task to balance around stacked effects with items
Which aren't a thing in this setting, for fucks sake pay some attention its been said dozens of times already.
>>
>>40314753
And yet that's clearly not the outcome in-universe, therefore your assertion is objectively false.
>>
>>40314708
but it's not
>>
>>40314730
>it isn't exactly a difficult task to balance around stacked effects
Actually it is, it reshapes how battles should be conducted completly. Especially with the no-move limits. With move-limits it wouldn't be a huge issue, but the lack of move cap makes it completly dominant.
>>
>>40314764
Once again a list with three things and you address one come on man step it up
>>
>>40314785
False.
>>
>>40314770
>And yet that's clearly not the outcome in-universe
Because it hasn't been a thing until now.

>>40314790
The other ones were literally "the Qm fiats things in our favour" which is so dumb I can completly understand he wouldn't bother adressing it.
>>
>>40314702
>>40314747
Actually, it's pretty nice to participate in these every once in a while too. Even the arguing. I admit, you don't really feel this part when reading the archives.
>>
>>40314785
Not really unless you can guarantee a long ass battle with a giant HP pool. Otherwise you drop safeguard and then get rocked by a flamethrower or an earthquake and then you sleep move fails its 50% or w/e and you get ded because the other guy was trying to kill you while you were fucking around
>>
>>40314804
The same logic that allows for status effects to stack would also allow for pain to wake you up. For Poison tolerances to be raised. etc, etc.

You're still thinking by the games logic.
>>
>>40314803
With Sleep giving someone at least two turns to set up status move,s means he can get in both Burn and Paralysis or both para+poison, thats game over right there. You cant win from that. You are dead.
You don't come back from that. Especially the combination of Toxic+Sleep kills you because of toxic causing more damage the longer it lasts.
He can just keep someone in sleep by spamming sleep inducing moves while the poison kills them off.
>>
>>40314764
>Because Gobble had assumed until now like everyone else for it to not be a thing. are you completly dense?
I suspect you are, since your doom-and-gloom assertion that it would completely change up everything means that we'd basically need to hard reset the entire world as written so far for that to be true.

And since that's unlikely, it will probably hold that spamming status effects and safeguard is *not* the be-all-end-all of pokémon fights and will therefore have natural limits or counters.
>>
>>40314770
>And yet that's clearly not the outcome in-universe

stacking status has never been a thing until now, Parafusion and Paraflinch have been used but it still offers opponents a chance to retaliate.
>>
>>40314804
He has been fiating things in our favor the entire time that is how this interaction works. If you would prefer something less adaptive or based entirely on raw numbers you can go pick up a videogame
>>
>>40314844
>and will therefore have natural limits or counters
The only natural limit will be anon stupidity of not using it and Gobblle Qm fiating our enemies to be idiots so we have a chance. Completly breaking the setting cohesion.

>>40314832
>Pain wakes you up
>Sleep inducing move in the wake up turn since he doesn't need to use anything else
>DED

>>40314827
>Not really unless you can guarantee a long ass battle with a giant HP pool.
I have no idea why you assume that would be necessary? Speed would be paramount under these conditions to get off your Safeguard/Status before his Status/Safeguard

>>40314827
>and then you sleep move fails its 50%
Except Sleep doesn't have 50% success rate.
>>
>>40314838
We've won several fights where we were put to sleep.
>>
>>40314804
>Because it hasn't been a thing until now.
>>40314852
stacking status has never been a thing until now

And making it the doom and gloom win-everyhting-button in the future would require retconning the entire game world. Therefore, going forward it stands to treason that it will continue to not be some gamebreaking world-beater.
>>
>>40314888
Yes, because our opponent didn't stack status moves, why do you keep talking about things that don't matter?
>>
>>40314885
You're still thinking like it's the games.
>>
>>40314915
No, I'm not at all. That stuff all perfectly applies to how stuff works here.
Fights here have also always been 1:1 attack exchanges, no matter how fast the pokemon were, so I'm not thinking like its the games, stop saying that as if it means anything.
>>
>>40314914
He didn't have to. The better option for them at the time was to get off a couple of high damage moves. Or we woke up because it's not as op as you seem to think it is.
>>
>>40314885
If you can't see how your argument is so completely inane and relying entirely on your own personal headcanon of how things work, then there's no hope for you. You're delusional.
>>
>>40314938
>The better option for them at the time was to get off a couple of high damage moves
No it wasn't, if they could have used it to cripple our fighting ability, they totally should have.

>>40314938
>Or we woke up
Because they couldn't damage us while maintaining sleep, now they can. Please stop being such a dense idiot.
>>
>>40314915
deflecting from his points are not helping your case, explain how status/safeguard are not the most important moves in the quest with this change on how status works.
>>
>>40314946
I like how you don't even pretend to have a argument.
>>
>>40314934
>That stuff all perfectly applies to how stuff works here.
Except it clearly doesn't. You are assuming a set of outcomes that are quite clearly not going to happen, because for them to be true we would have to completely invalidate everything that's happened previously in the story.
>>
>>40314972
You can't realistically argue with the kind of reality-denying obstinacy you're displaying. At this point We can really only hope you storm off in a huff so that everyone else can get back to enjoying their clearly-not-broken-despite-what-you-insist pokémon game.
>>
>>40314976
>we would have to completely invalidate everything that's happened previously in the story
No, saying Status moves can stack completly invalidates how everything int he story has worked sofar. Because there is no reason why it wouldn't work like this with all factors known to us. Since Gobble has mentioned no such other factors, thats how it is.

Your argument doesn't mean anything, it wasn't a thing before, so clearly the quest and setting worked as if it wasn't a thing before. No its a thing and going forward it will have to take this into account.
>>
>>40314938
>Butterfree used sleep powder
>Butterfree used poisen powder
>Butterfree used sleep powder
>Butterfree used sleep powder
>Butterfree used sleep powder
>???
>profit
>>
>>40314966
>>40314972
The argument has been stated. Many times. You chose to ignore the argument and call someones mother a whore.
>>
>>40315005
>clearly-not-broken-despite-what-you-insist
Obviously it hasn't been broken until now because Status stacking wasn't a thing until now. You try to argue with how the quest wroked before a majotr change and pretend that somehow proves that major change won't have any effect because reasons.
>>
>>40314966
Because other moves still do more damage up front and can end the fight before status effects matter. Additionally, if the status effects would be overpowered, they can be nerfed by reducing their damage/duration
>>
>>40315005
It's no use.
>>
>>40315023
I never resorted to Ad Hom, you must have me confused for another anon.
>>
>>40315023
I think you're starting to confuse people >>40314582
This guy is on your side.
>>
>>40315039
>and can end the fight before status effects matter
No they don't. because Status moves within sleep always matter. Thats kinda the thing.
You can now maintain sleep on someone while he is poinsed/burned and just have him die from that damage. There is no reason to use a damage move at that point.
>>
>>40315006
You are literally the stupidest person I have ever had the displeasure of arguing, you know that?

>Because there is no reason why it wouldn't work like this with all factors known to us.

Clearly there *are* reasons, we just don't know them yet. You are assuming you have godlike omnipotence over every aspect of how this quest works when you clearly don't.

>>40315033
And it will continue to not be broken despite us being aware that status stacking is a thing. You have no concept of narrative continuity, you know that?

It's like you're screaming that everything about the world is wrong and everything is broken forever because we just discovered gravity.
>>
>>40315073
>we just don't know them yet
Thats so incredibly dumb
>my argument makes sense because of reasons no one knows
If Gobble had balancing factors in mind he would have fucking told us you dipshit.
>>
It was fun before, now it's just boring. If we keep acting like his problem with shit matters the gobble might start to think it's a problem. So let's ignore him and be content in knowing all will be fine.
>>
>>40315054
He didn't call anyone's mother a whore.

>>40314596
THis guy did, however.
>>
>>40315070
You can maintain sleep exactly as long as the GM is willing to put up with cheesy bullshit which probably isn't all that long.
>>
>>40315073
>You are assuming you have godlike omnipotence over every aspect of how this quest works when you clearly don't.

and you are assuming everything is going to hunkey-dory and this change is not going to throw anything out of wack balance wise.
>>
>>40315085
>If Gobble had balancing factors in mind he would have fucking told us you dipshit.
No? He's not obliged to spell out every minute detail of the world for you.

Though I suspect you'd bitch about it even if he did.
>>
>>40315073
>Clearly there *are* reasons, we just don't know them yet.
So, your argument is literally " I don't have anything to prove you wrong but I just say you are because reasons", thats directly what you are saying that yxou are somehow magically right because of unknwon things that will somehow magically prove you right.

>>40315090
No, he talked about someones mother getting raped, and the other guy did too. I fail to see your point?
>>
>>40315092
Or until one of the 50+ factors wakes you up.
>>
>>40315101
So you are saying that everyone who gets raped is a whore? The fuck?
>>
>>40315092
The full five turns perfectly suffice.

>>40315107
God are you dumb.... WAKING UP WON'T MATTER BECAUSE THE OPPONENT WILL JUST SPAM SLEEP INDUCERS THE WHOLE TIME YOU DIPSHIT
>>
>>40315115
No, the other anon >>40315090
said that, I never said anything about whores.

Not sure what gave you the idea since I clearly responded to the whore anon.
>>
>>40315119
If he's spamming sleep inducers he's not doing anything else.
>>
>>40315119
Dodging, missing, one of the 50+ factors that can prevent you from being put to sleep.
>>
>>40315107
if you wake up i just keep re-casting sleep, after I poison/burn you I just keep re-casting sleep no matter what you do and let the damage over time kill you, the only way to really protect from this is super special training apparently or safeguard.
>>
>>40315100
>He's not obliged to spell out every minute detail of the world for you.
He is definitly obliged to tell us how basic stuff like status effects work. Especially since Kat studied up on them, thats the sort of thing that should come up there.
>>
>>40315126
I don't even know *what* the fuck is going on in your reading of things.
>>
>>40315146
Or from the GM saying that your sleep move isn't working because that fucker just woke up and ain't falling for that shit again.
>>
>>40315138
>If he's spamming sleep inducers he's not doing anything else.
Because he doesn't need to, becasue the damage from toxic kills your mon on its own.
How often do I need to spell out the obvious to you people? Are you compeltly icnapable of independent creative thought?

>>40315144
>Dodging, missing
100% accuracy sleep inducers say hi and bye
>>
>>40315149
If you keep acting like a gigantic cunt every time he does, then no, it's not surprising that he wouldn't tell you, specifically, shit.
>>
>>40315164
things aren't 100% in this quest. Hence why Raistlin could dodge an Earthquake via teleport.

Stop using game logic.
>>
>>40315163
I want to see the shitstorm when Gobble makes our startegy not work because its too effective. No game mechanic should rely on Qm intervention to not be completly broken.
>>
>>40315164
>100% accuracy sleep inducers

why do you assume that this is inviolable when you aren't the one writing the rules for this game?
>>
>>40315164
sInce you're repeating the same insistence that has no reflection in this game over and over again, clearly *you* Are completely incapable of independent creative thought.

And spelling.
>>
>>40315189
cept it's not. You just think it is.
>>
>>40315188
>Stop using game logic.
Accuracy still applies just as much in this setting, and on the same note of us being able to use creativity to evader the opponent will use creativity to maintain sleep, and he has greater ability to do so.
>>
>>40315189
You're the only one who seems to think it's completely broken.
>>
>>40315213
Not just as much, it's still there but it's different. Values change based upon dozens of ever changing factors.
>>
>>40315194
>that has no reflection in this game
Toxic still damages pokemon, so, yes it does have reflection in this game.

>>40315220
>If I keep pretending only one person disagrees with me maybe it becomes true
>>
>>40315189
At this point I kind of doubt that it would ever be 'our' strategy. I also question your level of experience in RPGs because DMs do that shit all of the time because players are crafty munchkin fucks
>>
>>40315188
>stop trying to understand how this world works, obviously is free-form and anything that sounds good goes, LET ANARCHY REIGN.
>>
>Enemy uses Sing
>Couple turns later you wake up
>Use Metal sound
>Can't hear the sing over the noise.

Dozens of moves can do that. For Sing and Sleep powder.
>>
>>40315232
And why would the other guy not use that to raise his values exactly?
>>
>>40315235
>I also question your level of experience in RPGs because DMs do that shit all of the time because players are crafty munchkin fucks
Yeah because most RPG rulesets are borken at some point, you don't designe a rule with QM fiat being something you actively need to have it work.
>>
>>40315220
keep telling yourself it's only one person.
>>
>>40315274
It's 2. Not much of a difference.
>>
>>40315265
......At this point you are just flat out trolling in your insistence to ignore the fact that in those few turns the enemy will have parapoisoned you which means you get continous damage and he is faster than you are when waking up because of paralysis speed reduction.
>>
>>40315287
2vs3 and we have logic and rational thinking on our side, i'm liking these odds.
>>
>>40315268
>Yeah because most RPG rulesets are borken at some point, you don't designe a rule with QM fiat being something you actively need to have it work.

You have crafted a sentence with two clauses that are directly contradictory.
>>
>>40315265
How it actually will go
>Enemy uses Spore
>Applies at least Toxic+Paralysis
>You wake up, he moves faster becasue you are paralysed and have reduced speed, induces sleep again because he's been spamming it the entire time
Or hey, since you love creativity so much, he uses Spore, and when you are asleepd, he uses Whirlwind+Spore to create Spore whirlwind that continously applies sleep on its own.
>>
Three-way investing.
>>
>>40315317
>People not being able to design unbreakable rulsets means they aren't trying

>>40315324
Who would have thought it would be with Vances sister back then?
Funny how things turn out.
>>
>>40315324
Dare we do...f-four-way investment?
>>
>>40315314
Your entire argument is based on some magic hypothetical factors no one knows.
Sure is logical and rational.
>>
>>40315318
If you want to go and run I Win LOL Quest you are free to do so, but this is interactive fiction where the rules exist to support the story and will change as needed for the purpose of the narrative. Getting completely hung up on speculative minutia is missing the point entirely.
>>
>>40315350
Given how lewd this gym leader seems, and the fact that it just spotted Robin as willing to experiment a bit...

After Party?
>>
>>40315350
Saldy Jeanine isn't interested, and it would feel kinda mean to fuck Vances sister and his girlfriend.

>>40315367
So you are saying we should play the character intentionally stupid?
>>
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>>40315350
>mfw all those investment opportunities
>>
>>40315350
fuck off namefag, you have been pushing your luck all thread.
>>
>>40315350
Sure. I'm totally down for Helping Robin hatefuck her mom
>>
>>40315372
Shame Clair probably won't get in on this. She's apparently murdering the gym leader and hiding the body when we've got our badges.
>>
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>>40315394
that fucking spoiler
>>
>>40315378
I am suggesting that we play the character as the character. If you want to try an all-status-all-day strategy because you think it is objectively the best then go ahead and vote for it but don't be surprised if it doesn't turn out to be as dominant as you expect because it would make for a boring story.
>>
>>40315423
Except that Kats use of status moves is one of her signature styles, so it makes perfect sense for her to do so. It would actually be directly OOC for her not to.
>>
>>40315394
I want this.

>>40315398
We just need to hand her the strap-on and give her a meaningful nod into its direction.

Wait a moment, does Clair being pansexual mean she would be down for pokemon fucking?
>>
>>40315454
...assuming a romantic connection, yes
>>
>>40315423
status effects have been our thing since forever.
>>
>>40315454
Well she is really close to Gardevoir and Alakazam.... I bet she's thought about it
>>
>>40315469
>>40315433

I didn't say it wasn't. I am saying that the argument that stacking makes it the only way to play assumes a gm that is bad at storytelling and our gm isn't.
>>
>>40315466
So we need to make her sweet on her Gardevoir?
Next mission right there.

I don't even want this as a smut thing, but catching her making out with her pokemon would be hilariously awkward.
>>
>>40315398
Pffft, clair's up for anything if we push the right buttons.

Hatefucking the Gym Leader into unconsciousness could be on the list.
>>
>>40315487
>assumes a gm that is bad at storytelling
No it doesn't at all, a good DM maintains setting cohesion and has NPCs act in a manner consistent with it.
Which in this case means using a lot of status stacking because its a incredibly effective tactic and using Safeguard first round because you can not afford not to do it with most pokemon rosters.
>>
>>40315512
>Which in this case means using a lot of status stacking because its a incredibly effective tactic and using Safeguard first round because you can not afford not to do it with most pokemon rosters.
You're again assuming the world must automatically conform to your assumed outcome when clearly, the outcomes are going to be different for this game to actually work.
>>
>>40315480
>>40315491
That's actually weirding me out thinking about it. Know I have to wonder if pokemon are willing to reciprocate romantic and sexual feelings and thinking of what would push Clair to ahhhhhh...

Alright, I'm out. That's a can of worms I can't touch.
>>
>>40315487
>I am saying that the argument that stacking makes it the only way to play assumes a gm that is bad at storytelling and our gm isn't.
No it assume sthe GM hasn't put much thought into the wider effects and implications of a change he implements. Which Gobble definitly hasn't, it was just a spur of the moment decision of him.
>>
>>40315525
>You're again assuming the world must automatically conform to your assumed outcome
No, I'm saying to be internally consistent it should work out like that, because there is no reason it wouldnt.
I totally agree that it 'shouldn't work like that, hence why I'm against the status stacking.
Not having it completly removes the problem, and having it only adds problems without really adding anything to the quest.
>>
>>40315533
>Know I have to wonder if pokemon are willing to reciprocate romantic and sexual feelings and thinking of what would push Clair to ahhhhhh...
She has psychic connection to them, she would probably know if they are interested or not.
>>
>>40315533
Well, in one of the games there were books you could read in a library that indicated pokémon and humans lived side-by-side, got married, and so on. Also suggested a common ancestor.

...also suggested that humans once ate pokemon, too. so YMMV.
>>
>>40315574
>...also suggested that humans once ate pokemon, too. so YMMV.
I would think they still do, meat has to come from somewhere.
>>
>>40315525
then explain how stacking status effects would not be OP without some sort of special training/technique/GM fiat countering them.
>>
>>40315590
They would be overpowered if there was no counter. We have no reason to assume that there isn't a counter.
>>
>>40315525
>the outcomes are going to be different for this game to actually work
Sure enough so we all agree that with status stacking the game doesn't really work?
Good.

Now we move on to the discussion, is the hassle of introducing dozens of new mitgiating factors really worth it to explain their logical dominance away vs. benefits of it being a thing at all with all those mitgiating factors.
>>
>>40315590
That's ultimately for Gobble to do, and for us to live with and get on with the quest.
>>
>>40315616
The fact Kat doesn't know any and has been studying specifically on status effects kinda suggests it.
She should know this shit.
>>
>>40315574
...alright. Alright. I'm over that. I can justify as not-bestiality for an intelligent creature. Uncomfortable, but possible. Alright.
>>40315571
She'd know, of course, but I had to wonder myself if that would work. The other anon answered that question.
>>40315588
Cracked ran an article about that at some point. I assume other places have too.
>>
>>40315628
>Sure enough so we all agree that with status stacking the game doesn't really work?
No, status effects stacking as you assume they are doesn't work.

So far I agree with you on nothing ever.
>>
>>40315654
>status effects stacking as you assume they are doesn't work
No, I don't assume anything. I judge based on things we actually know.
You are the ones who assumes there are some hypothetical things we have not heard about.

So you are the one assuming shit at this point while I deal in cold hard facts.
>>
>>40315616
We have no reason to assume that there is a counter.
>>
>>40315648
We are not automatically aware of all character knowledge. We don't even know her real name.
>>
>>40315678
So the entire argument is over baseless speculation and has been a massive waste of everyone's time.
>>
>>40315680
>We are not automatically aware of all character knowledge.
We should totally be aware of character knowledge thats pertinent to decision making.
We don't know Kats name because it doesn't matter.
>>
>>40315699
>So the entire argument is over baseless speculation
The entire argument of the people defending status tacking has been baseless speculation, the people who argued against it pointed out the obvious problems with such a change, all of which based on things we know for a fact.
>>
>>40315699

You have just accurately summed up the typical internet argument.
>>
>>40315699
I don't know about you, but I just did it on the side while doing relevant things.
>>
>>40315699
>So the entire argument is over baseless speculation and has been a massive waste of everyone's time.

No, now we know status stacks, i'm just pointing out how this changes the whole battle dynamic.
>>
>>40315714
>The entire argument of the people defending status tacking has pointed out the obvious counters to any problems with such a change, all of which based on the nature of the medium which we know for a fact. The people who argued against it has been baseless doomsaying.
>>
>>40315746
>pointed out the obvious counters
All of which were proven immediatly to not actually work or rely completly on QM fiat to work.
>>
>>40315746
Except that forcing people to make sure to carry these counters on all pokemons just to not get completly overwhelmed without a chance of defense is a problem by itself, because it drastically restricts our decision making ability.
>>
>>40315763
The *entire quest* requires QM fiat to work because even with dice rolls the actual effects of any and all attacks are entirely up to Gobble's discretion.
>>
>>40315784
You assume that those counters are the ones that have been mooted here, and not others that haven't been speculated on by us.
>>
>>40315806
Thats a completly different scale. We are talking about devising strategies that completly rely on the QM fiating them to work, rather than the Qm deciding how well they work.
>>
>>40315763
I don't understand the argument against QM fiat. "Sleep won't work twice in a row" or "Poison lasts X turns" isn't a fundamentally different change than removing the 4 move limit or taking best-of-three dice or making up new moves or targeting ourselves for an attack in a gym battle or any of rest of the dozens of situational modifiers we've come across.
>>
>>40315806
Blind faith in Gobble is not an compelling argument anon.
>>
>>40315831
Again; the entire system runs on QM fiat at every scale; the effects of our decisions in and outside of combat, how combat works at all, and so on.

It's by QM fiat alone that anything we do works at all.
>>
>>40315838
>"Sleep won't work twice in a row" or "Poison lasts X turns" isn't a fundamentally different change
It isn't, but thats not currently the case so you are arguing with hypothetical changes which Gobble didn't see necessary by himself according to his comment.
So if he makes them then solely because the issue was pointed out in this discussion.
Also changing how status moves work completly to balance them around a change is kinda stupid, because it also affects the not-stacking use of status effects.
>>
>>40315838
>"Sleep won't work twice in a row" or "Poison lasts X turns"

We have studied Status, its been our gimmick we should know how it works.
>>
>>40315838
>"Sleep won't work twice in a row"
Doesn't really matter at all, it makes it slightly less broken, but sleep lasts at least two turns and is enough to apply Burn+Paralysis which is game over for every pokemon.
>>
>>40315840
And yet, without that the entire concept of a quest falls apart, because that's literally all that's keeping it together.

This isn't a video game with a fixed, computer-enforced set of inviolable rules.
>>
>>40315838
>"Sleep won't work twice in a row" or "Poison lasts X turns"
You realise you have been arguing the entire time with "it hasn't broken the quest sofar so there must be mitgiating factors we don't know about" and then argue with mitgiating factors we KNOW FOR FACT don't work that way until now?
>>
>>40315916
Have we ever actually come across a situation like this in-game? None spring to mind except those involving confusion, which doesn't have to work the same way.
>>
>>40315838
>"Sleep won't work twice in a row" or "Poison lasts X turns"
Kate has studied status effects. They are her thing. She should know how this stuff works, how long it works.
If you bring this information into the quest now, you would need to retcon this into the quest, therefore breaking the setting cohesion because all of a sudden something works ina way in which it did not work before.
You can handwave the stacking as our enemies being somehow all idiots, and Kat somehow having overlooked that page in the manual or whatever, but you can't handwave that away because its how shit visibly worked before.
>>
>>40315966
Man, you are so insistent that the world works the way you think it does.

I am going to laugh so goddamn hard when Gobble proves you hilariously wrong.
>>
>>40315966
I honestly don't think it has ever come up. Has any pokemon ever been fucking around long enough to get put to sleep twice in one battle?
>>
>>40315983
>you are so insistent that the world works the way you think it does.
I'm not insisting on the world to work any particular way though. I'm saying things based on how the quest has shown the world to work.
>>
>>40315983
and then you retort with more blind faith that Gobble will make everything magically balanced and won't need to retcon/handwave away how status has worked up until now.
>>
>>40316027
And how else would you propose it change if not for QM fiat? Perhaps you'd like to install a mod to pretend the change didn't happen OH WAIT YOU CAN'T IT'S A QUEST GUESS YOU'RE FUCKED IF YOU CAN'T HANDLE QM FIAT.
>>
>>40316049
>And how else would you propose it change if not for QM fiat?
Not change it you dipshit, that was the entire point.
>>
>>40316012
>>40316027
Please provide one or more specific examples from the story so far as to 'how status has worked' that would contradict the proposed change.
>>
>>40316049
i'm not angry, or even upset really; i'm just pointing out how this would change battle dynamic and how big this change would be compared to how the old threads worked.
>>
>>40316067
Except Gobble has already changed it, so I guess you're still fucked.

>>40316086
Or it won't change a thing since it's never come up in nearly a hundred threads.
>>
>>40316077
Poison had never has a limit, nor has Kat ever worried about a fight taking too long and poison wearing off. And we had some longer stall battles involving poison.
So the duration would have to be so long to effectively not matter.

Searching for sleep is hard, pretty sure we hadn't have someone get put to sleep twice in a row, it has the really bad implication of limiting the usage of Rest though.
>>
>>40316077
We have never been able to stack status before, it has worked by not being able to stack, your are proposing we should change this so we CAN stack, if we have studied status like we have why would we not know we could do this.
>>
>>40316105
>Or it won't change a thing since it's never come up in nearly a hundred threads.
Because the change hadn't been implemented until now and the quest ran under the assumptiom it doesn't work that way. Obviously it can't come up if it doesn't fucking work that way to begin with.

>>40316105
>Except Gobble has already changed it, so I guess you're still fucked.
And now he has to change a whole bunch more stuff to not make it break the quest
>>
>>40316148
Do you have a post that actually shows a status effect failing to take hold or replacing a current status effect? Cus otherwise I'd say its just never come up and therefore statuses stacking is in no way contradictory to whats occurred thus far.

Just cus we've never tried to do something doesn't mean it would haven't been possible.
>>
>>40316178
>Do you have a post that actually shows a status effect failing to take hold or replacing a current status effect?
The fact alone that no one ever tried using them together is already telling enough. Because there is no reason not to.
>>
>>40316178
>Do you have a post that actually shows a status effect failing to take hold or replacing a current status effect?

easy our fight with regirock.
>>
You guys can stop. You're not gonna change anything.
>>
>>40316214
sorry friend but we used status that can stack in-game like burn+confuse+leechseed, still does not explain why we wouldn't know until now that we could stack sleep+poison/burn.
>>
>>40316258
Of course we can, if Gobble puts in mitgiating factors for status effects its solely due to this discussion showing the need for them he didn't see himself.
>>
>>40316258
But somebody is WRONG on the INTERNET
>>
>>40316206
That didn't answer the question. Us never choosing to inflict multiple statuses and then us doing so does not violate continuity.

>>40316214
Ok? What specifically happened?


>>40316266
>does not explain why we wouldn't know until now that we could stack sleep+poison/burn
Us not doing so does not mean we didn't know we could do it. I get where you are coming from but the only way I'd agree that we didn't know we could do that is it it had been explicitly stated.
>>
>>40316294
>Us never choosing to inflict multiple statuses and then us doing so does not violate continuity.
People never using them violates setting cohesion because there is no reason they wouldn't until now.
>>
>>40316288
And good God don't we love pointing it out.

God Bless America.
>>
>>40316288
You just gotta resist the urge. It's hard but the rest of us did it. Take solace that you know you're right and exit the tab.
>>
>>40316315
>It's hard but the rest of us did it.

Like your mom's dick
>>
>>40316320
Hermaphodites are infertile so that's physically impossible.
>>
>>40316332
That's what she said.
>>
>>40316288
Go watch the new GoT, or watch porn, or anything but argue here. It's just makin shit worse.
>>
>>40316306
>no reason they wouldn't until now.

Battle Style
Poor ability
Lack of training in required moves
Didn't think about it
Gym leaders specifically - Did not do anything to assist in determining skill level of challenger
Desires a more friendly type of battle

Just a couple reasons.
>>
So stacking status yea or nay?
>>
>>40316357
All of which would boil down to them being idiots for not using the most effective battle tactic possible.
There is no way prince guy, for example, wouldn't have done it if it were possible.
>>
>>40316370
Nay
>>
I would like to point out that we have battled very few experienced professional trainers so far.
>>
>>40316370
Nay
>>
>>40316371
>All of which would boil down to them being idiots for not using the most effective battle tactic possible.
And this is case in point why competitive Pokémon tournaments are shitshows full of nofunallowed horrible people.
>>
>>40316371
>There is no way prince guy, for example, wouldn't have done it if it were possible.

Last two reasons would apply.

Theres no sport in just statusing the challengers into oblivion and he took it as a personal challenge to fight us, presumably fairly since he is a fucking prince.


>>40316370
Super late, but Yay
>>
>>40316392
You don't need to be experienced and professional to realise that Status stacking is GOAT.

>>40316370
Nay
>>
>>40316370
Yea
>>
>>40316370
yeah
>>
>>40316370
Nay
>>
>>40316402
>presumably fairly
>prince guy
>fair
You have literally not read this quest sofar huh?
He was a cheapshotting douchebag.
>>
>>40316357
>>40316392
>>40316397
>>40316402
Responding doesn't help.
>>
>>40316370
Nay
>>
>>40316408
...when you can't learn everything there is about how the world physically works from a skim over a wiki, yes, you actually *do* need to be experienced to figure that out.
>>
>>40316371
That guy in particular was kind of an idiot.

Everyone else for the most part either wasn't going all out, was a scrub, or had a style that didn't rely on status moves at all.

>>40316370
Yea, because I really don't think it will be that big of a deal.
>>
Gobble needs to come back and delete this thread.
>>
>>40316371
smogon faggot pls go
>>
anything but quote and yea or nah is suspected of samefag.
>>
>>40316437
Not really, in-universe there is no reason to assume they wouldn't stack until you learn they do. So there is no reason for anyone not to use that strategy once they have enough pokemon, which we met more than enough people.
Hell, you gonan tell me Dick wouldn't have been all about humiliating his opponent with that sort of shit if he could?
>>40316437
>when you can't learn everything there is about how the world physically works from a skim over a wiki
Dude, they have internet and books on this shit too.
>>
>>40316453
You can't actually count that as a vote because no one cares since it's not hosted by the qm.
>>
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>>40316427
Yeah I know, but I've got nothing to do while waiting for QD to post updates
>>
>>40316447
This is a pretty low-test shitstorm as far as quests go. I'm sure we've all seen much worse.
>>
>>40316445
>because I really don't think it will be that big of a deal
The problem is more that it should be a big deal because its a so hilariously effective strategy that people absolutely should be geared for or at least against it.
Fuck, professional trainers are actually the only ones who might NOT use it because they have figured out all the counters among eachother and all expect Turn 1 Safeguard.
>>
>>40316459
>Dude, they have internet and books on this shit too.
So, you can become a qualified and skilled engineer, veterinarian, or other professional by having a read over wikipedia, then? With no practical experience whatsoever?
>>
>>40316475
It's a consistent shit drizzle.

I'm more concerned about Gobble and how he always feels really bad when this stuff happens. He's the most innocent QM out there and doesn't need to put up with Anon's shit. People just need to trust him.
>>
>>40316459
>Hell, you gonan tell me Dick wouldn't have been all about humiliating his opponent with that sort of shit if he could?
Yes, because he was a moron who relied on having someone else do all the actual work of training for him. And even in a fight he just bruteforced everything.
>>
>>40316492
>With no practical experience whatsoever?
Your comparison completly fails because this isn't indepth specialised knowledge, its the basics of how shit works.
If Status effects stack or not is literally one of the first things you would learn when learning about status effects. Like everyone would look at that shit and say "What if I use that together?"
>>
>>40316514
>this isn't indepth specialised knowledge
cept the field of pokemon is. Very indepth.
>>
>>40316514
Or not because none of their chump starters is going to learn four different 100% status moves off the bat
>>
>>40316489
That works. The bad trainers are too stupid to use it and the good trainers know how it works well enough that they build their team around a more unknown strategy that isn't so easily understood and countered.

>>40316505
I always worry about QMs when this kinda stuff happens too. Its like fucking hell its GOBBLE! not fucking Som or something. He's not going to fuck us over like that. We don't have any reason to distrust the quality of his QMing.
>>
>>40316492
You are comparing professional knowledge with basic setting facts, thats not a good argument at all.
Unless you are trying to say that how to stack status effects is some specialised knowledge you need to be super knowledgable to figure out how to do, in which case this entire problem wouldn't exist.

>>40316527
How status effects work and if they can be used together is no indepth knowledge. Its one of the most basic facts.

>>40316541
Butterfree is easy to catch and many are going to ahev one, and you assume most people don't learn how status effects work at all?
>>
>>40316548
Hey I trust Soma!
>>
>>40316548
>The bad trainers are too stupid to use it
That doesn't work, because it doesn't require any sort of intelligence to do it. Everyone would do it, simply because no one would assume you can't.

And since a lot of common pokemon who can learn sleep moves can also learn toxic and other poison moves, especially the newbs would try it.
>>
>>40316558
>basic setting facts,
Given that not everyone in the world seems to be a professional pokemon trainer, and specific knowledge about battling seems to take some experience and study, i'd say that properly understanding status effects is, indeed, professional knowledge.

As we've seen, not everyone in the world gets a pokeyman and goes on a journey at age 10.
>>
>>40316558
TMs and HMs don't exist in universe, maybe your average garden variety butterfly only produces one kind of obnoxious spores rather than several.
>>
>>40316565
Talking about Somnius. I like him as a QM but he fucks you over a lot.


>>40316581
Anon... its the world of pokemon. The stupid people are REEEEALLY stupid.
>>
>>40316548
>He's not going to fuck us over like that.
I have no idea why you are constantly talking about fucking anyone over. If this becomes a thing, Gobble will have NPCs use it, because thats how the setting works, its not fucking anyone over.
You basically just want some super special trick that no one can use against us because then you cry "Gobble fucking us over".
>>
>>40316581
>That doesn't work, because it doesn't require any sort of intelligence to do it. Everyone would do it, simply because no one would assume you can't.

You are assuming that htis knowledge is at a base standard of simplicity as it is in the vidja, which it clearly isn't in this quest.
>>
>>40316591
Nah, butterfree does actually naturally learn the three spore moves.

But seriously you're not gonna convince this guy.
>>
>>40316603
>You basically just want some super special trick that no one can use against us because then you cry "Gobble fucking us over".
And you're putting words in people's mouths. Fuck off, you filthy lying cunt.
>>
>>40316587
>and specific knowledge about battling seems to take some experience
This is not specific knowledge, knowing that status effects DON'T stack would be specific knowledge, low key but still, but there is no reason to assume they don't until you learn so, so there is no reason why anyone wouldn't assume it works that way and act accordingly.

You are basically saying Gobble should make a change that implies that 99% of pokemon trainers are ungodly stupid.
>>
I can't even tell who's arguing what at this point
>>
>>40316629
Dude, chill, the mechanics have changed several times already.
>>
>>40316606
>You are assuming that htis knowledge is at a base standard of simplicity
Since no knowledge is required, I'm not assuming any sucha thing. There is no reason to think status moves don't stack until you learn of it.
And it is at the base standard of simplicity, even kat knew the basics of how they worked before sudying on it.
>>
>>40316603
Frankly I'm not even super interested in using the status stacking that much.

And by fucking us over I mean allowing the game to reach the point where it is not fun to play. This entire game is about light hearted fun with pokemon and adventure. If the ruleset ends up hampering fun I trust Gobble to modify it or how he runs it.
>>
>>40316629
Ther eis every reson to assume gross ignorance in the absence of evidence to the contrary.

Hell, look at 90% of people in *our* world, for fuck sake.
>>
>>40316608
>But seriously you're not gonna convince this guy.
Since absolutely no one arguing for the status stacking had any actual arguments except "Gobble will make everything magically work somehow in a way that only benefits us", yeah I'm not convinced. Surprise on that.
>>
>>40316629
>99% of pokemon trainers are ungodly stupid.

Given your previous adherence to videogame/anime rules I don't get why this surprises you. Most of these people are dipshit children handed a monster and told to have fun, very few are actually going to crunch numbers and optimize strategies instead of just doing things that look cool.
>>
>>40316669
Since you've got your head so far up your arse you look like a pretzel, there's really no argument that'd convince you anyway.
>>
Must. Resist. Urge. To. Respond.
>>
>>40316666
>Hell, look at 90% of people in *our* world, for fuck sake.
90% of people in this world know you can be poisoned and suffer from burns at the same time.


>>40316674
>Given your previous adherence to videogame/anime rules
This is some sort of really stupid meme at this point, given that I have not adhered to videogame rules at any point.
>>
>>40316646
Never in such a drastic quest changing way, that would involve a ton of handwavy bullshit.
>>
>>40316646
Not with implications on the actual setting. The dice were a purely meta change.
>>
>>40316690
Oh fuck sorry maybe it's the TCG, either way you sure seem opposed to implementing changes from whatever part of the source media you are attached.
>>
>>40316664
>If the ruleset ends up hampering fun I trust Gobble to modify it or how he runs it.
Well now he modifies it to work in a way that doesn't benefit anything and only creates the need for all sorts of additional changes, for something most people aren't even interested in doing to begin with.
>>
>>40316690
>90% of people in this world know you can be poisoned and suffer from burns at the same time.
They also think you can be cured of poison and burns by screaming "PRAISE <INSERT DEITY HERE>!" Loud enough.
>>
>>40316710
>>40316692
And who says it can't change? It's gobbles quest, if it makes sense to him then it's none of any ones buisness.

I mean, you're still wrong, but even if you were right it's still none of your buisness.
>>
>>40316725
Yeah why not just flip a coin to decide each battle instead of having all these rules
>>
>>40316725
> for something most people aren't even interested in doing to begin with.

Speak for your fucking self you selfish ignorant asshole.
>>
>>40316725
>only creates the need for all sorts of additional changes
Which I trust Gobble to either make or decide is unneeded.

>for something most people aren't even interested in doing to begin with.
Statements like this are useless as there is nothing to concretely back it up.
>>
>>40316726
Thats a completly different mater though, because someone told them it works that way at some point.
So unless you are trying to say there is some sort of misinfomration campaign about status movs going on here, that doesn't really matter.

>>40316732
>And who says it can't change?
No one does, they say its pointless and damaging to the quest to change it.
>>
>>40316732
and now we resort to appealing to authority.
>>
>>40316742
>pointless and damaging to the quest to change it.

The only thing pointless and damaging to the quest so far is you.
>>
>>40316737
>Statements like this are useless as there is nothing to concretely back it up.
Considering all the people on the pro-side keep saying how they don't want to use it because it would make things boring, I'm kinda confused about this statement.
>>
>>40316742
Well... it hasn't been mentioned that there isn't a massive misinformation campaign so there totally might be. Other than Gobble know one knows concretely.
>>
>>40316750
>4 anons arguing
>majority of players
ok
>>
>>40316750
You don't speak for me you cockguzzing assbadger
>>
>>40316756
Well, I join the pro-status stacking side instantly just for the novelty of Kat getting to crash the evil forces behind that.
>>
>>40316750
There is a difference between wanting the ability to do something and wanting to base our entire strategy on something.
>>
>>40316768
We kinda have to, otherwise we will get completly stomped when someone uses it against us.
>>
>>40316768
Dont do it. Don't respond to>>40316781 again, it'll just restart the cycle
>>
>>40316750
I don't want to use it just to spite everyone who does, because they're wrong.
>>
>>40316797
The cycle can't be broken.
Since circular logic is literally all the pro side got, they can't really break it.
>>
>>40316797
fug
>>
>>40316768
Then we better start using safeguard every 5 turns or do some super special training otherwise we are going to get fucked so hard.
>>
>>40316807
Now your just salty.
>>
>>40316815
Dammit I did again. Fuck.
>>
>>40316813
Or things will continue as normal, only now every once in a while trainers may try a combo and we'll have to pick moves that disrupt those moves.
>>
>>40316815
you are being irrational.
>>
>>40316815
How is that salty?

>>40316763
>>40316736
This is how salty looks.
>>
>>40316827
This is pretty much what's going to happen.
>>
>>40316827
We can't pick moves to interrupt that combo, we have to use Safeguard before they use the combo at all.
Which means we need to carry several pokemon knowing safeguard at all times.
>>
>>40316852
False. Look a couple hundred posts up for why.
>>
>>40316852
I distinctly remember us using a fire type move to disrupt a spore attack by a... venomoth? And we just used metal sound(?) to disrupt a sing from our awesome new legendary.
>>
>>40316827
>only now every once in a while trainers may try a combo
Again that would imply most trainer in the world are complete idiots that don't know to use the most effective strategy possible, poisonsleeping enemies to death.
>>
>>40316880
They were told that before anon, they chose to ignore it then and they'll probably do so again.
>>
>>40316866
You mean that list of stupid shit that doesn't work?

>>40316880
>And we just used metal sound(?) to disrupt a sing from our awesome new legendary.
She still put our pokemon to sleep.
>>
>>40316899
You just ignored half of the argument. Again.
>>
>>40316880
neither of those things happened, meoletta missed her sing with it's horrible 55% hit chance
>>
>>40316897
>they chose to ignore it
No one ignored anything, I know blatant lies is all you guys got at this point, but we pretty clearly responded to these claims and pointed out exactly how they don't actually work.

>>40316914
I didn't at all, that point applies to both arguments, which being that these "counters" don't work as well as you try to pretend they do.
>>
>>40316881
Anon. It would be incredibly unfun to have that happen. Additionally, >>40316357

Please try and remember that this is the pokemon world. Most of the time people are fighting for fun and personal satisfaction. Not complete domination.
>>
>>40316916
And I'd be willing to bet the hit chance was even lower because we used that move.
>>
>>40316929
It was also against a legendary that specializes in that. Much harder to disrupt than a normal sing.
>>
>>40316880
>I distinctly remember us using a fire type move to disrupt a spore attack by a... venomoth?
You need to link me that, because I remember no such thing.

>>40316927
>Most of the time people are fighting for fun and personal satisfaction. Not complete domination.
Yeah those professional athletes compete for fun, which is why there is w hole subplot around the popular pokemon targeted breeding programs going on the region with which Imperium made mad dosh.
>>
>>40316815
Salty is my dick down your throat
>>
>>40316927
>Most of the time people are fighting for fun and personal satisfaction. Not complete domination.

No one goes to the Casino and plays a game without knowing the rules first, unless they are complete idiots.
>>
>>40316880
I looked it up, neither of that actually happened. But nice try.
>>
Yo guys hear me out here but what if
what
if

Stacking status effects but no 100% guaranteed status moves?
>>
>>40316964
>complete idiots
So, 90% of people who walk into a casino in vegas?
>>
>>40316964
umm, not every poker player is a pro. Not every blackjack player counts cards.

>>40316980
That's already a thing. There's no such thing as 100% in this quest, there's always a way to counter or prepare.
>>
>>40316980
You can train your moves to be more accurate, why wouldn't people just do that?
Far better would be status stacking being a thing you need to specifically train how to do.
Hell, that'd be a cool subplot for Kat.
>>
>>40316980
Are you suggesting that we have to roll to hit and then roll for it to stick?

seems like we are just causing problems for no real reason.
>>
Pretty sure we've actually paralyzed and burned a pokemon at the same time more than once in the past.
>>
>Gobble @GobbleQM 3h3 hours ago
>I just want to say I love you guys!

AND THIS IS HOW YOU REPAY HIS LOVE
>>
>>40316994
>Far better would be status stacking being a thing you need to specifically train how to do.
Huh, I would second that.
Wouldn't that solve basically all complaints by all sides?
It makes it a thing thats people can do, but explains why it isn't incredibly common and we don't see it all the time.

>>40317016
We haven't.
>>
>>40316944
>You need to link me that, because I remember no such thing.
Sadly I can't find it. It is possible I remembered incorrectly though.

>>40317031
Eh, I might be okay with that I guess.
>>
>>40317031
cept it makes no thematic sense.
>>
>>40317011
No, we already have a system where effects vary at different success thresholds for flinches and so forth. You still only need one roll.
>>
>>40317042
You make no thematic sense.

Remove yourself.
>>
>>40317016
it has never happened, only parafusion, burnfusion+leechseed and paraflinch
>>
>>40317016
Hasn't happened before, until now Gobbel and we had run under the assumption you can't.
Why do you think our team mates didn't stack paralysis on Regirock?
>>
>>40317053
-pop-
>>
>>40317042
Why wouldn't it? It makes as much sense as the Burn status effect causing continous damage but somehow not damaging the attacker with heat.
Or burn lowering physical attack.
>>
>>40317058
Because we were a bunch of teenagers in a dark cave getting blown the fuck out by a legendary monster?
>>
>>40317074
Nah, we fought that thing pretty good and got a whole bunch of moves in.
In the threat people would be even more likely to put the effect on it that makes the huge rock monster slow down.
>>
good thread everybody high five
>>
>>40317252
*slap*
>>
http://suptg.thisisnotatrueending.com/archive/37939039/
>"That was a good match, really. You just need to watch the small things. This isn't a videogame, Sleep Powder gets carried by the wind," You toss up some grass. "I bet if Butterfree did it from that way, it would have drifted down at Nibbles."
>>
http://suptg.thisisnotatrueending.com/archive/29907683/
>Junior's cockiness is gone."Quick! Use Supersonic Venonat!"

>At almost the exact same time, you yell your instructions. "Zappy Dan! Use Supersonic!"

>Each of your Pokemon move at about the same speed. They fire their attacks in unison. Both Supersonic waves meet in the middle and bounce off of each other, dissipating into the air.

>"Awww! Come on!" Both of you yell in unison.
>>
>>40317352
>>40317378
both those things were before dice, we can probably assume they just missed and Gobble added some flavor text for dramatic flare instead of Zappy Dan and Junior's Venonat both miss.
>>
>>40317637
>denial
>>
don't do it man just go to bed its 4 in the fucking morning
>>
>>40317659
Denial my ass, butterfree literally misses, but just with added flavor text.
>>
>>40317691
Yep. More denial.
>>
>>40317662
Sorry.
>>
>>40317695
that's what happened though, butterfree flew high and missed it's sleep powder.
>>
>>40317729
Anon used the post to prove that wind affects sleep powder. Proving that moves like gust will also affect it.
>>
>>40317741
And if Wind affects Sleep Powder then it's reasonable to assume that sound affects Sing.
>>
>>40317750
>>40317741
that has nothing to do with the detrimental effects of stacking status effects themselves; you are fighting a periphery battle that has little to do with the actual argument..
>>
>>40317790
It proves that Status moves themselves are easily countered. Which proves stacking status effects is not nearly as detrimental as you claim it is.
>>
>>40317807
>It proves that Status moves themselves are easily countered. Which proves stacking status effects is not nearly as detrimental as you claim it is.

Then I would simply argue that with a little imagination any opponent can counter the counter; or that the counter is not nearly as effective as you think it would be.
>>
>>40317835
>Then I would simply argue that with a little imagination any opponent can counter the counter
The point I've been trying to make all night. It's up the the skill and imagination of the trainer to effectively fight a battle. Not "You know move X so you win"
>>
>>40317835
But then you can counter their counter counter and oh god let it end zzzzzz
>>
>>40317835
Yay! He finally got it!!!! Pokemon battles are fluid ever changing things that are not set based on a single move combo like the games.
>>
>>40317853
but i'm not arguing against that, i'm arguing against retconnng how status has worked previously and the implementation of stacked Status
>>
>>40317899
You have no idea what you're arguing anymore.
>>
>>40317912
I know exactly what i'm arguing for.
>>
>>40317899
Why? if it was just proven to not be detrimental to the game why wouldn't you want it? It makes things more realistic and adds room for player craetivity.
>>
>>40317919
because stacked status would absolutely change the game dynamic, everyone use safeguard first turn to avoid getting shit on. you keep acting like through GM fiat you can gust away any status because bullshit.
>>
>>40317992
>everyone use safeguard first turn to avoid getting shit on
cept I just proved you don't have to.

And no, Gust won't work on everything, but everything will have it's own counters. It's up to us to both prepare properly and to think on our feet and adapt as they come.
>>
>>40318016
it's going to turn the fucking quest into Acquisitions Inc. tier bullshit GM fiats to avoid getting blown the fuck out by Toxic+sleep
>>
>>40318034
Wrong.
>>
>>40318034
>Actually following Acquisitions Inc

You Filth



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