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/tg/ - Traditional Games


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Last time on Builder quest, Krognar the Mighty united his band of Friends through remarkable skill in negotiations (or just yelling louder than the detractors), gathered a bunch of commoners to his cause and set out to the Dark Jungle to establish a new nation, free from frivolous taxes and bureaucracy! On the road they were accosted by guardsmen, and Krognar's passion swayed one to the cause.
In their new home, founded inside an ancient tower they had cleared of monsters several months prior they started a new life, free from meddling governments.
And then the Giant spiders came, right over the new wall (turns out a wooden wall does little against climbing monsters), and dragged several men into the night. The reprisal the next day saw another two men taken, and much spider meat filling the larders of the fledgling town.
Some fields were cleared, although the poor sunlight slows growth for now, and a new crop is being investigated in one of them.
A cavern system was stumbled upon beneath the tower, and is largely unexplored, although a rich seam of iron was located inside.

Housekeeping:
>45/50 total pop
12 unassigned
12 farmers (2 tools missing)
16 Millitiamen
5 Party Members
>5/200 food (not even one week)
+25 food a week
>25 wood
Buildings:
>tower 45/50 pop (stone slab roof)
>wooden pallisade
>Small field +20 food/week (halved due to poor lighting) (none due to unknown crop)
Small field has unknown plant growing (2/4 weeks till researched)
>Large Field >+50 food/week (halved also)
>Mine (iron) under the tower
>Blacksmith with magical smelter
>>
Previous Episode:
http://suptg.thisisnotatrueending.com/archive/40657323/

Current options:
>Build Houses
>fix roof
>Build simple wall
>clear a field and sow crops
>construct a blacksmith
>search for any minerals
>upgrade wall
>get Hecktor to look at field
>get Shirley to look at field
>repair road, will start atracting more commoners and even trade caravans! although you don't have much to trade yet...
>anything else?
Of note, at least one thing this week MUST involve increasing food output/ getting more food, else hunger may cause... repercussions.

Pick two and give me three rolls!
>>
Hmm no takers yet? Guess I'll bump it laterif this doesnt work
>>
Rolled 32, 17, 24 = 73 (3d100)

>>40674073
>Get Shirley to look at the field
>Clear out those fucking trees! Sawdust for the sawdust god!
>>
>>40674417
Typin it up, was checking in occasional intervals...
>>
>>40674417
That'll do!

32,17,24
>not the best week haha
32.
>not so good
>Shirley examines the fields
Shirley goes to examine the crops growing in the fields, and sends prayers to her god of the week, Humonotur, god of indecision. He is fairly indecisive about helping out on a permanant basis, but does throw in a little bit.
+5 food in the large field for the next 2 weeks
Shirley
Clear forest
17
>big failure
The crew you lead to fell and clear land around the farms does quite nicely!
Untill they fell a tree populated by spiders, that is.
>get food! +10
>get wood! +10
>Lose men! -3

Random encounter is.....
24
You hear screaming coming from below the tower. Don't worry, I'm sure it's nothing to be concerned about.
>>
>>40674637

Housekeeping:
>42/50 total pop
9 unassigned
12 farmers (2 tools missing)
16 Millitiamen
5 Party Members
>3/200 food (not even one week)
+25 food a week
>25 wood
Buildings:
>tower 45/50 pop (stone slab roof)
>wooden pallisade
>Small field +20 food/week (halved due to poor lighting) (none due to unknown crop)
Small field has unknown plant growing (2/4 weeks till researched)
>Large Field >+50 food/week (halved also)
>Mine (iron) under the tower
>Blacksmith with magical smelter

Current options:
>Build Houses
>fix roof
>Build simple wall
>clear a field and sow crops
>construct a blacksmith
>search for any minerals
>upgrade wall
>get Hecktor to look at field
>get Shirley to look at field
>repair road, will start atracting more commoners and even trade caravans! although you don't have much to trade yet...
>anything else?
>>
Rolled 59, 64, 95 = 218 (3d100)

>>40674651
>hunt some spiders
>Clear a field
>>
>>40674651
Spider Hunt, take two
59
>Finally some decent rolls
You lead a group of militia on a hunt. This time you know their tactics, as well as their location. This time your commoners have actual weapons, albiet primitive ones.
This time you do better.
>No losses!
+60 food, nummy spider meats
>you are getting a better idea of where they are laired, although you may wish to have a better armed force before attempting an assault
Clear field, attempt... lots
64
>Huzzuh!
You finally clear the trees around the centre farm!
>large farm is now growing properly, and has three smaller farms around it, but not enough tools to work anyone of the smaller farms fully
95
>Lady luck is... Excited? oh dear..
You wake one night to the sound of a storm shipping around the tower, hraring thunder and lightning all around you.
With a mighty flash and clap, the whole tower shakes unsteadily!
>Huh sounded like it came from above. Maybe an angry god?
>>
>>40674855
Status update!

Housekeeping:
>42/50 total pop
9 unassigned
12 farmers (2 tools missing)
16 Millitiamen
5 Party Members
>61/200 food (positive growth!)
+50 food a week
>25 wood
Buildings:
>tower 42/50 pop (stone slab roof)
>wooden pallisade
>Small field +20 food/week (halved due to poor lighting) (none due to unknown crop)
Small field has unknown plant growing (3/4 weeks till researched)
>2 more unattended small fields
>Large Field >+50 food/week
>Mine (iron) under the tower
>Blacksmith with magical smelter

Current options:
>Build Houses
>fix roof
>Build simple wall
>clear a field and sow crops
>construct a blacksmith
>search for any minerals
>upgrade wall
>get Hecktor to look at field
>get Shirley to look at field
>repair road, will start atracting more commoners and even trade caravans! although you don't have much to trade yet...
>anything else?
>>
Rolled 68, 96, 65 = 229 (3d100)

>>40674885
>fix roof
>make tools
>>
>>40674931
you don't have much iron to make tools.
You can send hernando down to mine alone if you want, but remember the scream as well as the fact the tunnels are unexplored as yet.
>>
>>40674885
>Fix roof
>Go as a party to explore the tunnels under the tower. That's what adventurers do, after all
>>
>>40674931
>>40674885
>Fix roof
>Go as a party to explore the tunnels under the tower. That's what adventurers do, after all
>>
>>40674885
Fix roof
>You set to the task of upgrading the stone slab roof to a proper watchtower!
68!
Good enough!
You clamber out on the sode of the tower, strapping planks together and locking them into windows. In the span of a few hours you have a workable scaffolding around the roof!
Huh, a glowing ball of light on top. Maybe it came from the storm?
>got Lookout tower (wooden, basic)
>Has strange ball of Light. Hektor or Hernando may be able to work out a use for it.
-10 wood

Explorin!
96
>aw yiss!
You map out a good portion of the cave system. looks like there are 3 major chokepoints near your village that will need to be secured to ensure miner safety.
You also run across a circle of smoothed stone in the centre of a large cavern. Got some strange markings but nobody can read them.
No sign of the source of the screams from the other night though.
Ah! a copper vein!
>got copper
>explored 1km out from the tower
>found placement spots for barricade.

Hernando's crop is complete!
He comes running in, in a celebratory mood
"Good news! the plants are indeed delicious and nutritious!
Bad news! There is a small chance they can cause.. Minor mutations. Nothing serious though!"
>New crop!
>Mutatoes
Doubles food growth in a field, but may have side effects.
65 is a most random number.
Non-stop screaming echoes in the woods throut the night. thankfully your watchtower can spot it's source.
>small glowing light patrols beyond your fields
Maybe explore there some time?
>>
Rolled 94, 5, 51, 40 = 190 (4d100)

>>40675184
>Let Hektor check the light

>Get some copper mined
>make copper tools.
>>
>>40675184
Status update!

Housekeeping:
>42/50 total pop
9 unassigned
12 farmers (2 tools missing)
16 Millitiamen
5 Party Members
>74/200 food (positive growth!)
+55 food a week
>15 wood
Buildings:
>tower 42/50 pop (stone slab roof)
>wooden pallisade
>Small field +20 food/week (halved due to poor lighting) (halved again due to insufficient tools)
Small field has unknown plant growing (3/4 weeks till researched)
>2 more unattended small fields
>Large Field >+50 food/week
>Mine (iron) under the tower
>Blacksmith with magical smelter

Current options:
>Build Houses
>fix roof
>Build simple wall
>clear a field and sow crops
>train blacksmiths
>search for any minerals
>mine iron
>train miners
>upgrade wall
>get Hecktor to look at field
>get Shirley to look at field
>repair road, will start atracting more commoners and even trade caravans! although you don't have much to trade yet...
>Build barricades (need 40 wood)
>scout the area the light was seen
>anything else?

Have Hernando or Hecktor examine the night
Grow Mutatoes in any of the fields?
>>
>>40675203
not iron?

>>40675210
forgot one!
>mine copper
>>
>>40675210
>Train miners
>Barricade the chokepoints in the tunnels inb4 Forgotten Beast
>>
>>40675270
Read the smallprint man haha
>Build barricades (need 40 wood)

Also, no tools for miners yet!
You could still train them if your REALLY want though...
>>
Rolled 36, 86, 53 = 175 (3d100)

>>40675214
Just for the farm implements.
>>40675210

Improve roof
Research potato
>>
>>40675361

>mine copper
5
You watch hernando's back as he starts to chip at the wall. You hear a curse soon after and His pickaxe is shattered!
>got 2 copper
>hernando has a damaged weapon

>make tools
51

The blacksmith is sweltering, and sweat drips from your brown as you plunge the last of the tools into the water bucket.
Just need to sharpen Hernando's Reforged weapon now..

>Hernando has a repaired weapon
>lose 2 copper
>gain 2 farm tools

Hektor Strolls around the top of the tower, humming and hawing.
Eventually he tells you that this is a recepticle of great magical power, and with the right reagents and equipment he may be able to fashion it into a mighty weapon!
>can build death ray (requires exotic herbs, tome of sun magic, diamond prism and 5 silvered mirrors)

Random event:
42
The screaming comes back again this week, from downstairs again. when you gather your party to investigate you find blood split on the smooth circle but no other signs of visitation

>>40675270
>>40675361
sorry, misinterpreted the other post!
>>
>>40675458
Sorry boy, some net trouble!

Housekeeping:
>42/50 total pop
9 unassigned
12 farmers (2 tools missing)
16 Millitiamen
5 Party Members
>92/200 food (positive growth!)
+60 food a week
>15 wood
Buildings:
>tower 42/50 pop (stone slab roof)
>wooden pallisade
>Small field +20 food/week (halved due to poor lighting) (halved again due to insufficient tools)
Small field has unknown plant growing (3/4 weeks till researched)
>2 more unattended small fields
>Large Field >+50 food/week
>Mine (iron) under the tower
>Blacksmith with magical smelter

Current options:
>Build Houses
>fix roof
>Build simple wall
>clear a field and sow crops
>train blacksmiths
>search for any minerals
>mine iron
>mine copper
>train miners
>upgrade wall
>get Hecktor to look at field
>get Shirley to look at field
>repair road, will start atracting more commoners and even trade caravans! although you don't have much to trade yet...
>Build barricades (need 40 wood)
>scout the area the light was seen
>anything else?
>>
Eh guess interest has petered out for tonight. another time then /tg/entlemen
>>
>>40675749
>(3/4 weeks till researched)
How long has it been like that already?
>>
>>40675957
heh it's finished as of several weeks ago.I was just copy pastaing and forgot to lop it off. Thats the Mutatoes



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