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/tg/ - Traditional Games


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https://www.youtube.com/watch?t=230&v=IFyPbghStRo

Likes = 495
Dislikes = 362

Seems like the fanbase is massively split. Where do you stand, /tg/?
>>
Unplayable beyond 'for giggles' until they introduce SOME way of balancing the armies
>>
the models aren't bad, even if I don't like them
the rules are irredeemable
>>
>>41028238
I want a sigmarine battalion.
>>
>>41028238
Over here, with my old rule and army books, figuring out if I need to buy new stuff to make my armies work in old editions.
>>
>>41028238

>362 down is basically a vote of no confidence.
>>
>>41028238
I'd rather try it first before shitting out a baseless opinion.

Oh wait I'm on 4chan, sorry.

It's shit.
>>
>>41028238
Let's find out!

[spoiler[Again.[/spoiler]

http://strawpoll.me/4831935
>>
the shills are out in force
>>
>>41028347
Where's "I haven't played AoS but it doesn't look too good" option?
>>
Every piece of news that cane out kept sinking the game to new lows. I was really optimistic and excited at first in the very beginning when it was small skirmish game, tight rules, maybe bigger edition later. Then we find out there is no bigger rule set, then we get space marines wth copy pasted lore, then we get terrible rules with no army balance mechanic, then we get retarded name changes. Then as the icing on the cake we get lolrandom silly rules. It's just too much to take. EVERYTHING is ending up worse than we thought. NOTHING potentially good happened.
>>
>>41028377
Eh, sorry, I went for extremes /tg/-style. You can only go good, ass, or neutral.
>>
>>41028238
>Seems like the fanbase is massively split.
Only in your shillland.
>>
>>41028335
We HAVE tried it
There's next to no strategy to it
And LITERALLY ZERO BALANCE
>>
>>41028403
>/tg/ is a hivemind
>>
>>41028403
>We
No, anon, YOU.
>>
>>41028429
No, he is right. You are not anon.
>>
>>41028403
To be fair I've seen quite a few posts on forums of users saying they really enjoyed their test games. No one has an answer for the army building though.
>>
>>41028403
>we HAVE tried it
Who is "we"? The ones that did batreps with the new rules and their old army lists? Or the ones where people just try to shit on balance on purpose with hundreds of model in a single unit? I have yet to see a battle with two army warscroll detachments.

>There's next to no strategy to it
>And LITERALLY ZERO BALANCE
So its a worthy successor to WHFB?
>>
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>>Comments Disabled
Why am I not surprised? GW can stuff their likes with sock puppets but can't count on any written praise for their newest bowel movement.
>>
I play Warmahordes but have played GW for years and years.

Buddy wanted to do another game system for a bit, had an old Fantasy army. I said, hell I'll pick up a Fantasy army for you to play against, there's a new edition coming out and we can probably house rule the sillier stuff.

Then I read the "rule" book. What in the fuck? Sure, we can try and balance it...or hope we have it close enough in terms of armies that we can play a game but I don't want to spend my free time doing their fucking job. Give me a game that has some actual fucking thought put into it!

Is there an edition tournament goers use with house rules we can shoehorn in?
>>
>>41028500
1st time on warhammer tv?
>>
>>41028403
>randomly rolling which spells you get to use
>randomly rolling how many dice you get to use on spells
>randomly rolling how many dice enemy gets to oppose
>randomly rolling for extra dice
>randomly rolling to cast spells
>might randomly get dispelled
>if you get a double six you can't get dispelled
>get spell effect, often randomly determined wounds
>randomly roll for miscast that randomly wounds and randomly removes spells and randomly removes power dice
>underdog might be crushed, or have completely turned it around, or not affected the game at all

Such strategy in 8th edititon. In AoS:

- you know all spells your wizards can cast in advance
- risk/reward of going in with wizard or keeping him back
- decide if units want to stay engaged or flee
- strategically remove losses
- pile in to get more things to hit with
- no chaff, redirectors or random bullshit that crowd controls entire units by 1" rule or other faggotry
- ASF, high I no longer king, instead strategically weigh risk/reward of which unit to attack with before others
>>
>>41028552
I watched the painting videos a few months ago. It helped me appreciate painting again.
>>
>>41028565
well they have comments off as default.
>>
>>41028543
1. For every 50 wounds in an army you can have 1 10+ wound model.
2. Prepare 150 wound "collection".
3. Roll 2d6 and multiply by ten. You nkw have a chance to reroll if you both want to. This is both of your deployment army size.
4. Have fun.
>>
>>41028500
All GW videos have comments disabled, even their painting videos that are 94% liked.
>>
Any fantasy game wargame without modifiers for range, flanking or elevated ground is complete shit.

And anybody who defends that is, by definition, a shill.
>>
>>41028500
You're fucking retarded.

Any company should disable comments on their videos because comments on youtube are retarded.

>i bet the jews did this
>click on this link to win a free ps4
>hey u guise pewdiepie send me here
>lolmglno360scoep xD
>copy paste this message if you hate google plus too!
>you all are going to burn in hell you all need to follow the teachings of jesus and iehovah our lord and god be a good christian
>>
>>41028238
I hate gw as a company and don't like their rules from a gamer point of view.
I like space marines so the new fantasy marines are kinda cool, the new khorne berzerkers are way to busy for my taste.
Maybe i will buy some of the minis on ebay just because they look nice. I certainly won`t play the game.
>>
>>41028641
But that isn't the definition of what a shill is anon
>>
>>41028641
you are, be definition, a retard
>>
>>41028238
I've tried playing a few games and they all turn out the same way - armies meet in the center of the board and form a huge blob. Then you try to roll 3's and 4's for the next hour or so, moving practically nothing. The special abilities hardly ever become relevant except the morale ones, and the morale ones make it fucking IMPOSSIBLE for 'battleshock' to be much of a worry, meaning you're almost always in for the long haul when you're slogging through your opponent's units.

There's no reason to think about what you're engaging with that, as everything always hits and wounds on the same results no matter what they're attacking. There's also no reason to hold back ranged units, as they can attack in melee and at range simultaneously.

The game is awful and will always result in tedious clusterfucks.

The Sigmarines look nice, though. I'll most definitely be getting a bunch of the two-handed hammer dudes when GW releases them by themselves. They'll make great Terminators.
>>
Played it.
It's quite fun, nice gameflow and lots of cool moments.
Needs point values though.
>>
>>41028238
I don't have a solid opinion yet. While I played 40k, I never played fantasy so I don't have much to base the new rules on. I see the most common problem is "How do you balance armies?" I got no idea and it's a very good question. I'm sure friends will find some arbitrary way to do so but how are you supposed to play competitively with no wet rules for game balance?
>>
>>41028238
Obviously /tg/ is in the middle of a civil war right now. Personally I never played Fantasy and I'm interested in AoS, though I think the whole thing is way too rough on Fantasy Fans.

I may be on the other side of the argument, but their opinions are justified.
>>
>>41028706
>It's quite fun, nice gameflow and lots of cool moments.
No, shill, now you should describe where is the fun in broken game.
>>
>>41028706
Don't worry, your opinion will be suppressed by a torrent of people trying to shout louder than eachother about how evil you are.
>>
>>41028670
It is from now on.
>>
>>41028726
Eh, screw those guys. I just wanna start building up my Stormhost.
>>
>>41028760
Actually now the definition is a fat African elephant
>>
>>41028725
>>
played first game of AoS.

13 orcs with shields
3 arrer boyz
6 black orcs
orc chariot
black orc big boss
vs
dreadlord
11 bleaksword
6 harpies
6 witch elves
6 executioners
reaper bolt thrower

orcs got tabled turn 3
>>
>>41028703
Not nearly as retarded as people who praise a mediaeval/early modern fantasy wargame that lacks these modifiers.
>>
>>41028771
How did that happen (everything but the chariot seems worth while)?
>>
No range modifiers, no flanking, no elevated ground. Might as well play chess and call it wargaming.

You shills are defending the laziest rules write-up ever.
>>
>>41028801
executioners mortal wounds on sixes rule turned out to be rather brutal combined with the dreadlord's command ability

and yeah we tried to make it balanced but alas didn't turn out that well
>>
>>41028824
Sigmar will actually in fact punish the WAACers.
>>
>>41028769
Why? Why most non AoS shill always explain why they think the game is shit like here >>41028704
And when some shills come, he just spam "fun, fast, fun,fun" like here >>41028706
>>
>>41028824
>Might as well play chess and call it wargaming
Wut. Chess has a shit-ton of tactics. Granted it's not really wargaming, but for completely different reasons.
>>
>>41028831
>wah wah wah wah i hate fun i want everything to be boring tourney calculatorhammer
>>
>>41028238
I like the look of it but have yet too try out the rules.
>>
>>41028827
ops remembered wrong. dreadlord buffed the witch elves and not executioners so executioners turned out to be strong even without re-rolls
>>
>>41028847
Where is fun in broken rules and autistic gameplay, which build around only same3+,4+ rolls?
>>
>>41028704
>There's also no reason to hold back ranged units, as they can attack in melee and at range simultaneously
But holding them back will help keep them alive, no? I mean, unless your ranged dudes happen to be immensely durable as well, you'd be better off letting someone else tank the hits while your archers stand back and fire.
>>
>>41028847
This is a troll post.
>>
>>41028868
The fun, is in the Age of Sigmar, a new game from Games Workshop.
>>
>>41028563
>randomly rolling which spells you get to use
Keeps the games interesting, offers a variety of options. Spell selection was actually a pretty good mechanic of 8th edition.

>>randomly rolling how many dice you get to use on spells
If you're talking about End Times, give it a rest. Everyone knows End Times was shit. 8th edition =/= End Times.

>complaining about rolling dice.
Yeah, how dare a game based on dice use dice. Everything should just be a calculated result. In fact, don't even bother actually playing it out. Just compare army lists and declare a winner.

Meanwhile, AoS is nothing but a tedious mess of clusterfuck in the middle of the board.
>>
>>41028855
Hmm, 3 turns still seems rather fast though...
>>
>>41028880
You mean the game that the designers realized was so UNfun that they added a whole bunch of teenage meme shit to try to trick people into thinking it was fun?

Sign of a well designed game right there.
>>
>>41028883
>a tedious mess of clusterfuck in the middle of the board
No it isn't.
>>
>>41028901
Every game of it I've seen played devolved into a pile up mess in the middle that nobody enjoyed. I have no idea how anyone is defending this.

Then again, people also liked 40k 6th and 7th edition, so obviously people are retarded.
>>
>>41028899
>teenage meme shit

>implying English people know what memes are

English people are too old and too conservative to know what memes are.

Nice try next time.
>>
>>41028875
Depends on the unit. All the sigmarine ranged stuff, for example, is also really durable.
>>
>>41028914
>into a pile up mess in the middle
No it didn't.
>>
>>41028238
Simple dichotomy.

If you like well designed rules and forces that can be more easily balanced, and don't mind looking up rules, you hate it.

If you have ADD and can't handle having more complex than 4 pages of rules, or having different magic lores, or having units have pros and cons, then you might like it.
>>
>>41028829

Enjoy your fantasy chess, but don't call it a wargame. Btw, chess also has WAAC players. You moron, you have no idea what you are fighting for.

>>41028838

Of course there is tactics and strategy in chess, however they are ENTIRELY detached from mediaeval warface tactics and strategy. Which is why WFB qualifies as a wargame and AoS is fantasy chess.
>>
>>41028953
>If you like well designed rules

In that case you would have switched towards another game years ago.
>>
>>41028919
They aren't actually "memes", but the intent is more or less the same. "LOL SO RANDUM AND FUNNY."

>>41028945
fantastic argument.
>>
>>41028961
>but don't call it a wargame
It's a wargame.
>>
>>41028880
Except it's not a wargame, shill. Thanks for reminding us which company is responsible for this pile of dung.
>>
>>41028972
Then why did you say memes you giant fucking semenguzzling faggot?

Fuck off back to /b/ or Reddit or 9gag or B&C or wherever the fuck you came from.
>>
>>41028901
https://www.youtube.com/watch?v=o5aBPxtBIGU
https://www.youtube.com/watch?v=7duPGrMLMHo
https://www.youtube.com/watch?v=2zr-M11E8Cg
https://www.youtube.com/watch?v=4zw_63NZ0D0

Every single battle report so far has been exactly that.

Every single detailed report on /tg/ from people that have played the game has been the same, too.

Fucking drop it, the game is shit. It has been proven to be shit.
>>
>>41028961
AoS isn't fantasy chess because there are no tactics involved.

It's barely a real game. It's just "smash these models against these models and roll high."
>>
>>41028990
>It has been proven to be shit.
Nope, not at all. That's like, your opinion, dude.
>>
>>41028238
I want fluff
>>
>>41028990
>https://www.youtube.com/watch?v=4zw_63NZ0D0
"There was no maneuvering"

Yup. They took the biggest, most unique part of Fantasy, and arguably the most important phase and made it irrelevant. "Move shit to middle of map."
>>
>>41028981
You know that guy was mocking shills, right? I mean, it's so fucking obvious that if you couldn't tell, you need to take a step back.
>>
>>41029003
>ignores 4 independent reports
>ignores dozens of other people's opinions.
>makes unsupportable statements about the quality of the game
These are the people defending AoS. That should tell you everything you need to know.
>>
>>41028974
At least you regenerate d3 on 2+ in each Hero Phase, bud.
>>
>>41029040

Dude, obvious troll is obvious.
>>
>>41029040
But like, there are positive reports, you know? And like, there's LOTS more people in the market than you silly ragers.
>>
>>41029040
He's a troll. A really obvious troll.

I guess it's also maybe possible he's a legit shill, too, but GW seems too tight with their money for that sort of thing.
>>
> tfw you play 3rd edition whfb ;)
>>
>>41029073
So having a different opinion is trolling now?
Do you need to enforce out freedoms now, amerifat?
>>
>>41029101
>I guess it's also maybe possible he's a legit shill
Come on. Shills? Fuck off.

You're making us look bad.

Unless you're a GW shill.
>>
>>41029095
There's not one positive battle report with actual proof of having played the game. Every single battle we've seen has been the same thing every time - a tedious, boring clusterfuck.
>>
>>41029112
What if the person with a different opinion was American?
>>
>>41029095
>But like, there are positive reports, you know?
Where? Why all pro-AoS just spam "hurr it's fun, durr you just haters".
>>
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>>41029116
You mean like every Warhammer Fantasy game ever?
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>>41029116
Dude. He's a troll. Why is everyone responding to the trolls?

>>41029131
HE'S A TROLL!
>>
>>41029122
Guam.
>>
>>41029116
So um, why do you need someone else to play the game for you? Can't there be, like, people who played the game and liked it? Like maybe the people at GW who made the game?

You totally just want to promote your own agenda, yo.
>>
>>41029040
of course you'd ignore other peoples opinions. They're just opinions.
>>
>>41029106

Yeah! That's the edition I started with. Still have the rulebook, Armies and Siege. Gave Slaves to Darkness to a friend.
>>
>>41028883
>Meanwhile, AoS is nothing but a tedious mess of clusterfuck in the middle of the board.

I've played 5 matches myself and seen 3-4 other matches played and this has literally never been the case. Piling into the middle is bad for most units in the game. You want to hunt low wound targets with your glass cannons, you want your high save targets to face their monsters, ranged wants to be close but not mixed in, etc. Maybe you are a shit at strategy?
>>
>>41029149
Two largest sources of income for the native population are Japanese tourism and US Army funding.
>>
>>41029137
Reported.
Now go back to /pol/
>>
>>41029116
I'll drive the point home: no range, no flanking, no elevated ground. These are ELEMENTAL factors for such a type of game if it wants to be a wargame.

Of course everything ends up as a center table clusterfuck. Why should try to get behind enemy lines or occupy a hill first?
>>
>>41029175
> Piling into the middle is bad for most units in the game. You want to hunt low wound targets with your glass cannons, you want your high save targets to face their monsters, ranged wants to be close but not mixed in, etc.

Care to explain why anyone would want that?
>>
>>41028563
>playing 8th at all
I was hoping 9th would be decent
>>
>>41029205
But like, people can disagree with you about what makes a wargame. Cause like, a naval game MIGHT not have elevated ground. Cause it's in the sea, right?
>>
>>41029224
I must applaud you for getting actual serious responses despite being the most obvious troll in the history of this board. Kudos.
>>
>>41029243
The real trolls are probably the constant AoS hatespammers. It might be decent if they actually said something other than "lol its shit" over and over and over again.
>>
>>41029264
It's trolls on both sides. Except at least I actually see some legitimate criticism of AoS every now and then.

The pro-AoS just say, "lol 8th was bad, l2fun faggot whiner"
>>
>>41029264
Look man, I actually like AoS and I have to disagree with you there. They're stating their case and making points.
>>
>>41029278
>The pro-AoS just say, "lol 8th was bad, l2fun faggot whiner"
Well no, there have been some very reasonable statements for why people enjoyed it.

You're seeing a lot of responses to "but I can bring 700 Nagashes!" though. Which are usually "do you know what fun is?"
>>
>>41029170
I like the freedom it has, while still being a super legit wargame. Formations! FORMATIONS! ALL THE FORMATIONS!
>>
>>41029281
>They're stating their case and making points.
Some have. But possibly the vast majority is shit like "it's not a wargame because I said so" and "there's no balance, I can't balance this, you can't balance this, eat my 950 daemon lords!"
>>
>>41029308
It's a legitimate argument. The fact there are no restrictions makes the army building ridiculous. It's a legitimate point.

Which has no counter argument other than, "don't play with those people". Ok. So you can spot the dude with 17 Nagashs. But you can't tell if the dude is just bringing way better shit than you unless you're really really good at eyeballing.
>>
I want fluff meng just a little fluff I'm good for it meng where can I get some?
>>
>>41029243

It's not his skill, it's just that people are legitimately enraged that GW has killed WFB as a wargame. AoS has basically no simulationist elements left anymore.
>>
>>41028827
once you play a few more games you'll have a better handle of it imo. now you know that dreadlords are bonkers, so both players can plan for that, for instance.
>>
>>41029353
>unless you're really really good at eyeballing
The same is true for every GW game. How do you know that Tau list isn't cheesed out?

"Unable to balance" is actually not a valid complaint for AoS, because you are able to. A more sensible complaint is "maybe they should have put some rough guideline system".
>>
>>41029353
I've been playing since 1998 and frankly I don't really care.

Then again, I like to kick people's faces in while I'm running 500-1000 points behind.

It's very satisfying to crush someone's army with a bunch of ragtag shit.

It's not like anyone in the game store is ever going to beat me.
>>
>>41029175
Those all seem like stupid things to do.

You want your units that hit hard to hit tougher stuff generally. You want your tough things to tank weaker stuff.

Except none of this matters in AoS because your units always hurt things on the same rolls. The only thing that actually matters is wound values because everything always comes down to attrition, and even then, there's no tactical element to that. The game isn't about striking at the right place, it's about smooshing up, having more wounds on your side of the board, and rolling high.
>>
>>41029387
40k is a dumpster fire, so it's not worth comparing. Well, except I guess that the 'unbound shit' is about the same as this, and I hate them both.

Points aren't perfect, but they're something. There's at least some confidence your armies are relatively even.

>>41029400
"Woo, I'm the best ever at this game so I like to play from behind as a challenge"

REAL great defense of the game being unbalanced there, buddy.
>>
>>41029387
>The same is true for every GW game.
Shill, please other games have system of limits and army organization system, which allow you to play almost equal forces.
>>
>>41029416
>There's at least some confidence your armies are relatively even.
There isn't unless you know what you're doing. Ex. If you don't bring anti-armor and they bring armor.

Uncapped army building is probably the least problematic thing for AoS, because people will realize that vomiting a bunch of models on the table isn't fun.

Possibly an improvement they could have made would be to put some sort of "elites", "chaff", "heros" power level tagging. But you don't really get that sort of critique on /tg/ because of "I must hatebandwagon".
>>
>>41028914
people are still playing this game thinking like 8th edition, where piling into an existing combat is a good idea. from what I've seen, it's really, really not a good idea to do that with most units - monsters and small elite units with lots of attacks, maybe, but otherwise no.

clustering into the middle of the field is what used to happen in 8th edition but the unit footprint was so large that no one really noticed that this is kind of what happened anyway.

what you should do in AoS is engage each unit with one other unit, and position others to attack other units, or engage later. I think games where there are more objectives outside of 'let's punch each other until one of us falls over' will probably add a great deal more interest to the game.

try the game with something like 40k objectives - the relic or area objectives would work really well, i think.
>>
>>41028238
I read the rules and went and bought Operation: Icestorm to start Infinity.

Now I look at my Beastmen and Chaos Dwarfs and wonder if they'll ever see glorious battle again.
>>
>>41029456
Obviously if you suck at army building you suck at army building. But that's true for all things.

I don't even know how army building is supposed to work in AoS. In 8th, you could say, "Wanna do 2k points? I'm bringing Wood Elves" And they would be like, "How about 2.5k? I have an idea for my Orcs I want to try." And you say, "cool"

The information is communicated quickly in a way that both people understand. How do you tell someone what you're bringing in AoS? There's no way to measure or judge or balance. This is a major issue for me and every player I know.

Nobody wants to play an unbalanced game, either way.

>>41029470
Keep playing 8th edition. Or wait for people to come up with 8.5 edition.
>>
>>41029406
If you are just throwing everything into a pile in the middle:

8th:
>no options other than selecting which target you can hit, no way to reposition once in base contact

AoS:
>retreat
>pile in to reach guys further back
>wall off weaker guys so weapons don't reach
>choice of which unit should attack in which order
>tactically remove losses to open up for other stuff to pile in or getting away from nasty flanks

But clearly 8th has more strategy and doesn't rely on rolls as much, right?
>>
>>41029470
In unrelated news, Corvus Belli just did one of their greatest Announcements with the USAriadna Battle Pack, which will include the starter set, terrain as welll as other useful stuff like dice.
>>
>>41029406
clearly you don't actually want to do what you said you want to do in AoS.

the problem people are having with this game is that they are trying to fight and play like 8th edition. players who come from WHF are at a disadvantage in terms of understanding how the game works because it's a lot more like 40k in terms of how you move, how you fight, and how you want to move and engage things.
>>
>>41028543
>I play Warmahordes

How are your regulation paint schemes coming along?
>>
>>41029470
I ran my Beasties on Saturday.
Quite fun, the special rules for heroes and banners means you can rush the enemy and rip him into pieces.
Doggies and chariots are pretty useless though.
>>
>>41029500
A faster way of communicating is probably "100 wound game?"

That just sets the size of the game, then it's player experience to see what's balanced, exactly like a points system.

If it's really shitty chaff, you can count it at half wounds or something.

A lot of posts I see are honestly of the form:
"Hate the casual style of the game->make it more difficult to play->hate it more->repeat."
>>
>>41029470
Now the game doesnt have the same depth as warhammer but mantics kings of war are releasing rules for a beastman army and theybalready have a chaos dwarf equivalent.
>>
>>41029534
Maybe because it people wanted to play 40k, they'd play 40k.
>>
>>41029175
>Piling into the middle is bad for most units in the game. You want to hunt low wound targets with your glass cannons, you want your high save targets to face their monsters, ranged wants to be close but not mixed in, etc.

This goes for other wargames.
Maybe try reading the rules first?
>>
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All of you WHFB fags needs to shut the fuck up.
There's like twelve of you. WHFB was absolutely hemorrhaging money, you can't blame GW for trying to revive it in a simpler way that appeals to a wider audience.

There's nothing to stop you from playing your game with 8th Ed. rules by yourself. But shut the fuck up about this. The models look interesting, the rules may be dumbed down but they aren't bad.
>HURRR DURRRR NO POINTS HOW DO YOU BALANCE???!?!? HUH SHITLORD?!?!?
Armies are now balanced by the number of wounds per army. Which, honestly, is a more fair balancing system.

Christ. You guys really throw a fit when you don't get your way. Don't like AoS? Don't buy it. But GW had absolutely no reason to continue a game line that was losing them money and taking up valuable storefront space for the whopping half dozen people at a given FLGS that actually play WHFB and not 40k or something.
>>
>>41029583
>Armies are now balanced by the number of wounds per army. Which, honestly, is a more fair balancing system.

If you want to be taken seriously, don't spew bullshit.
>>
>>41028238
Mechanics wise the game is complete shit. Lore wise I can dig the comic booky mythology thing that they have going on at the moment. The lore needs to be significantly expanded and the mechanics need to not be shit before I decide to throw ANY money at it.
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>>41029583
Also
>inb4 hurr durr GW shill
or
>troll pls go

This is the general response I've come to receive from autistic neckbeards who have just been told that their shitty plastic army guy game really is shitty and deserved to die. Play 40k instead, or just keep playing with whichever edition rules you want
>>
>>41029583
If WHFB was losing money, that's on GW for the management side. There was more than a good enough market for WHFB stuff, they were just discouraged from buying due to ridiculous prices and poor rules in the latter half of 8th edition.
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>>41029614
>There was more than a good enough market for WHFB stuff
Or... was there?
>>
>>41028238
Cool fun game, shitty models. Five years ago I'd have shat the bed upon hearing the premise, but I'm well past the competitive mindset so it's actually refreshing.
>>
>>41029583
>Armies are now balanced by the number of wounds per army. Which, honestly, is a more fair balancing system.
Yes, my 20 skavenslaves will enjoy fighting 10 warriors of chaos.Not.
>>
>>41029633
The Skaven have ways around that, and you know it.
>>
Doesn't feel like Warhammer anymore.
Feels like 40k without the guns.
>>
>>41029583
>Armies are now balanced by the number of wounds per army.
>20 clanrats > Nagash
Yeah, sure.
Also, I didn't see this in rules.
>>
>>41029521
So AoS has more options for micromanagement of fights while lacking strategic depth? Bravo, it's still not a real wargame.
>>
>>41029627
Considering that their rulebooks would sell out quickly, yes.

In most places, Fantasy was top 3 in terms of popularity. It wasn't a dead playerbase.
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>>41029614
>If WHFB was losing money, that's on GW for the management side
No it isn't. The simple truth is that not that many people are interested in the fantasy battles of WHFB. 40k is immensely more popular not necessarily because of the lore (which is shite in both WHFB and 40k to be honest) but because it appeals to a wider audience. At my local brick-and-mortar store, HALF of the storefront is taken up by WHFB despite the fact there are literally 3 people there that play it. Meanwhile, 40k has about 20-30 people there that play. You don't need to do the math to realize that WHFB is not deserving of the immense amount of GW capital it takes up. Why bother creating new sculpts and rules for a game that won't make enough money to overcome developing costs?
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>>41029657
>wasn't
The operative word.

It's been dying a slow and painful death for years.
>>
>>41029631
But the ruleset doesn't allow you to do anything you couldn't do before.
You always had the option to straight up simplify or houserule everything if your opponent was okay with that, you didn't need big papa gw telling you that.
The only thing that is missing is stuff other people than you enjoy, while not getting anything in return
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>>41028238
The sigmarines have grown on me (apart from the shield guys, who I'd replace with the much cooler looking archers). Waiting to see what the prices are for individual boxes though.
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>>41029631
>8th
>can be played seriously, can be hosueruled for fun anytime since it's not a vidya
>Aos
>can only be played with lolrandum stuff, at least not without putting hours of effort into doing the game designers work
You must be a social animal.
>>
>>41029668
>No it isn't.
>GW designed rules focused on large number of models
>raise the prices
>hurr you just didn't support this, durr none need WHFB
See you in the next year when AoS repeat the Dreadfleet.
>>
>>41029558
people clearly actually wanted to play 40k a lot more than they wanted to play fantasy, so there's that.

people in my area liked fantasy for the chess-like, cerebral movement phase. much of the game was scooting things around, blocking things in, using all the tricks you could to make certain movement options, attack paths, and other such impossible for your opponent, setting up multi-charges, and all the rest. it was a unique aspect of the game.

it also meant that every game took at least two and a half hours, that there was a lot of laborious measuring, quibbling over minute points of movement, facing and such, and lots of not doing anything for the other player while they wait for you to do all the clever things in the movement phase.

it's no surprise that they went with a similar movement and combat style to their vastly more successful game, really. they want bother players to be engaged and they want the game to not last as long as a game of monopoly or cricket.
>>
>>41029680
And you can houserule pointless balancing attempts (which fail, always failed and always will fail) if you want too, i fail to see why my enjoyment should require houseruling rather than yours. Clearly, the game was dying when it had those "enjoyable" elements that made it such a chore to play.
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>>41029583
>you can't blame GW for trying to revive it in a simpler way that appeals to a wider audience.
> a wider audience.
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>>41029650
So... it's like that shitty fallout reboot from bethesda?
Lacks everything that makes the originals interesting or fun, heartless by-corporate-design, completly different visual style, game is designed for 8 year olds... and it's like their other game just with/out guns.
Shit, the similarities are astonishing
>>
>>41029677
Yeah at my local gaming store it was at least a 5 to 1 40k to Fantasy player ratio. In the last year or so I haven't seen anyone playing Fantasy.

Hell, they've sort of relegated what they've got left of their Fantasy stock to a little corner past all the 40k stuff.
>>
>>41029648
Yeah, them not getting sudden death.
>>
>>41029668
>>41029677
>>41029705
ITT, people take anecdotes about local play and say it's the same everywhere.

I don't actually know anyone who still plays 40k. They all got out of it in 6th edition and switched to Fantasy. Fantasy has been way bigger here than 40k for the last 4 years.

40k's numbers are inflated by teenagers who buy shit, and then never play because GW has switched to focus on impulse buyers. They'd rather get the idiot kid convincing him mom to spend 200 dollars on a tank and 3 units, than get an actual gamer to spend 500 dollars over 2 years, and 50 bucks here and there to expand his army.
>>
>>41029694
>GW designed rules focused on large number of models
This is were you are all wrong.

GW didn't "design" rules explicitly to force you to acquire more models, they merely wanted to give a bonus for people who had more models.

If they wanted to force you to buy more models, they would have just upped the minimal unit sizes.
>>
>>41029668
My local GW has around 25 fantasy players and only 7-8 40k, who are in fact just kids. So if i did your crappy maths here fantasy is more popular. So take your pointless argument elsewhere.
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>>41029694
If that logic is correct, we would be seeing a huge dropoff in the number of 40k players, who also had their prices raised.

Oh, but wait, we aren't seeing that. That's because WHFB was a dying game with an extremely small fanbase. It doesn't matter how dedicated you guys were, not only were you not making GW money, you were losing them money. They can't afford to waste half their store on a game nobody plays.


This is what I'm talking about. You fags are in so much denial over just how unpopular your game was. You refuse to accept the fact that it was dying.
>>
>>41029535

I have no idea what you're talking about.

>>41028610

Still doesn't work for a number of reasons.
>>
>>41029677
Well, maybe it could've been invigorated by a proper 9th edition? Or hell, even updates would've been nice; they can't just let something lie around and hope it sells by itself
Even if it wasn't doing as good as 40k for GW, it was doing better than the hobbit and most competitors products
>>
>>41029758
>>41029756
If you guys honestly believe Fantasy is more popular than 40k you're in for a serious ego check
>>
>>41029723
That's a depressingly fitting analogy...
>>
>>41029706
You forget that your houseruling of 'fuck everything' is easier than autistic balancing. One can be done on the fly, the other not.
>>
>>41029750
Fantasy sales have been reported to be consistently lower by a wide margin for almost a decade now. It's not anecdotal, it's a case of the game just not selling enough. Last few editions were just terrible- they stripped all the 5th edition charm and shoehorned in more and more idiotic monster deisgns instead.
>>
>>41029705
>they want the game to not last as long as a game of monopoly or cricket.

You can't do that with a wargame but you can do it with a strategy game. AoS is a strategy game, it has dumped most simulationist features for the sake of speed.
>>
>>41029758
>so take your pointless arguments elsewhere
Riiiiight. Okay sperglord, let's go ahead and take a look at the sales of WHFB compared to 40K. 40K is infinitely more popular. There might be a few gaming stores here and there where FB reigns supreme but if WHFB was doing so well, GW wouldn't have killled it in favor of something that will attract new customers.
>>
>>41029762
Except 40k's sales did drop, idiot.

All of GW's net sales have been dropping steadily for years. For all their games. Why? Cause they keep raising the prices. They just cover it up by raising prices more and cutting costs. They have 1 man stores everywhere, and have fired almost all of their writers to hire young ones who take less money.

Really, if the community takes anything away from this turd called "AoS" is to stop giving a shit about GamesWorkshop. Seriously. There are so many other gaming companies that aren't terrible at doing business, actually want the market to grow, and don't hate their players.

Play DZC, or Star Wars, or anything by Fantasy Flight, or Infinity. Or fuck it, make your own game. Just stop giving GW money.
>>
>>41029787
I assume you quoted the wrong post, as I didn't imply anything of that.
>>
>>41028238

>played a game today
>Used 20 chaos warriors
>3 Skullcrushers
>1 Hero

>Opponent brings dwarves, Ironbreakers etc
>Identical
>It's a fucking MASSACRE
>Lose just two warriors...

We're just so confused and don't know what the fuck is going on... is this fair?
>>
>>41029758
>>41029787
>>41029668
40k vs Fantasy popularity is heavily dependent on region.

On a global scale 40k is FAR more popular however. Or rather Space Marines are.
I wouldn't be surprised to see that 40k isn't that much more popular if you take out Space Marines and their variants.
>>
>>41029787
Im under no illusion that 40k over all is more popular. I was just pointing out that the number of players varies pretty much everywhere. And just that your store has so few player is none representive of all stores.
>>
>>41029762
>If that logic is correct, we would be seeing a huge dropoff in the number of 40k players, who also had their prices raised.
40k more populr he have better games yes, that's why raising prices was okay, but in WHFB it makes game more than just unfreindly for newcomers, that's why game starts die.
Also, do you really think that AoS will be more popular than 40k?
>>
>>41029651
if you are stupid enough to actually think that 20 clanrats are equal to nagash on the table, that's your own fault, really. even in WHF point-equivalent units were rarely, if ever, balanced against one another. it's dense to suggest that wound equivalence would be the be-all end-all of determining relative strength.

this is why you have to have a dialogue about what you are actually fielding. a 100-wound game is a great starting point, but then you have to discuss what you are fielding and how strong those actually are.

actually, that reminds me - everyone should have an idea of how strong everything their opponent brings is going to be. every single unit has free rules. you can, and should, read all of them.

there will be no more being surprised by the abilities of your opponent's units unless you are a lazy toolbag who refuses to read the rules for things as they are made freely available.

if your opponent is going to field stuff, they should have the rules with them too. you can read it, and then you can do some mental arithmetic combined with your experience and come to a quick conclusion about their relative strength. you can do this for anything in the game, rather quickly, thanks to it's relative simplicity.
>>
>>41029815
40k sales might have dropped but it's nowhere near the drop in WHFB sales. And WHFB has been dying for a lot longer than when GW really started raising prices, because IT IS AN UNPOPULAR GAME. There simply isn't enough people playing it to give GW an incentive to continue developing it.

If you honestly, truly believe WHFB is just as popular as 40k, makes just as much money as 40k, and only got killed because GW likes to ruin things you life, you are in serious need of a reality check
>>
>>41029827
Of course, it's perfectly fair. Now go forge your narrative!
>>
>>41029534
In 40K, you still want your hard-hitting units to deal with tough things while your tough things weather their weaker models.

In AoS what you attack with what doesn't matter because it has no impact on whether you hurt them or not. The only thing that matters is how many wounds you have. As such, there's no tactical maneuvering, because you don't care what you're hitting with what.

>>41029521
>no way to reposition once in base contact

Whereas in AoS there's simply no reason to reposition.
>>
>>41029837
>that's your own fault,
>spaming how.great. umbers of wounds as balance.
>>
>>41029862
>Whereas in AoS there's simply no reason to reposition.
Except if you want to win the game probably.
>>
>>41029815
AoS starter box is going to sell extremely well, everything else won't so it won`t take long for a new version/new starter box to come along.
AoS will be abandoned like other specialist games.
>>
>>41029836
I never said AoS will be more popular than 40k. But I think the fact that it is new, a smaller skirmish game, and with simpler rules will attract a lot more people than what WHFB had, at least for a little while. Like I said, there are probably 30 40k players at my gaming store, most of whom have never played WHFB. However, about 10 of them expressed interest in buying the AoS starter kit.
>>
>>41029851
No, I never said it was AS popular. I'm saying if GW was LOSING money on WHFB, they have no one to blame but themselves.

I'd be willing to believe that WHFB was less profitable, but by no means should it have been losing them money.
>>
>>41029837
>i don't want to talk to my opponent for an hour about what to bring
>just use wounds as points
>that doesn't work
>well then just talk to your opponent
>>
>>41029583
>Armies are now balanced by the number of wounds per army. Which, honestly, is a more fair balancing system.

This is the stupidest thing I've read in a while.

Wounds are a terrible way to balance things.
>>
>>41029851
>There simply isn't enough people playing it to give GW an incentive to continue developing it.
So when the AoS will not have 40k sales you will okay when they stop developing?
>>
>>41029772
Let's review the facts- 8th edition was already an attempt at reinvigorating the game with some "streamlining" mechanics. It failed to the point GW decided to axe it's longest-standing franchise. That tells you how much faith they had in a "proper" new edition changing things.
>>
>>41029886
>But I think the fact that it is new, a smaller skirmish game, and with simpler rules will attract a lot more people than what WHFB had, at least for a little while.
Only untill they realized that the game is broken and have no gameplay.
>>
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>>41029861
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>>41029898
So if I play 50 wounds of CHosens of Chaos against 50 wounds of Night Goblins, it is a balaced match?

And if I play 30 Chosen against 45 Night Goblins, I also get the sudden death victory conditions. Brilliant.
>>
>>41029879
You can do that by just walking forward and charging. Why would I ever want to bother with making sure I get certain units into combat with other certain units, when it literally does not matter who fights who, and they'll always hit/hurt each other on the same rolls either way?

By the way, if you raise up being able to just waltz in and out of combat at a whim as a bonus, you're really not doing your argument a service. That just means there's no consequence to engaging.
>>
>>41029886
the fact that it has fantasy space marines will attract even more people than its simple rules. The miniatures is what people see first.
>>
Couldn't give a toss.

I'm only interested in the fluff at the moment. The models are cool though.

But since GW have literally refused to sell the book from the starter set on it's own, they can fuck off.

Also, I complained about faggots mass ordering WD and re-selling it and got told "can't do anything bout it".

I wanted to reply "Yeah you can. Limit it to 1 per account". But couldn't be assed.
>>
It's not a very good game. Not at all like Warhammer.
It's just a (very) simple skirmish game now.

From the test games so far it plays like a more simplistic version of 40k.
>>
>>41028500
Does anyone have the full version of that Viz comic which is just a blatant rip at GW? I remember it being pretty funny.
>>
>>41029886
I play bolt action, collect 40k stuff (played it once or twice but hate the rules) and never played whfb but i preordered the starter box because i like some of the miniatures. all the other stuff will end up on ebay. I don`t intent to play the game at all since gw can`t into good rules.
>>
>>41029971
Warhammer wasn't a very good game to start with. it was always a very poor ancients/medieval warfare clone with magic and monsters chucked in.
>>
>>41029802
ahh, very good point! i suppose this also means that 40k isn't a wargame either, in terms of play (not being contentious, just trying to understand the semantics)
>>
>>41029942
For once, the matchup could be revenge for the slaughter with the one holding grudges getting buffed. Don't play it like a deathmatch, make it about killing the asshole commander before the escapes the board.
>>
I do like the wound charts on models like the treeman- they slowly get weaker as they take wounds. It helps the weaker units going against the fucks.
>>
>>41030001
Not that guy, but 40k is barely a game; after you're done with your lists, 80% basically plays on its own, without any further decisions.
>>
>>41028500
So, like every single other video they have? Like any good business should do?

Okay.
>>
>>41029905
I'm not really sure what you're saying, but are you asking if I'm okay with them abandoning AoS if it sells like shit? Absolutely. It's a wise business decision to stop making things that lose you money. I honestly don't care if it makes them millions and they abandon it because I don't play AoS or WHFB.
>>
>>41029999
That may well be true, but so far this seems to play worse.
>>
>>41029999
Ah, I see. I suppose we could call that a "fantasy", right?
>>
For anyone who does not believe it is THAT bad:

AN (in)COMPLETE COMPENDIUM OF GW'S ILLITERATE RETARDATION
http://i.imgur.com/mPM2TLf.png
http://i.imgur.com/6CNHFOt.png
http://i.imgur.com/iLogpUf.png
http://i.imgur.com/j4cv53q.png
http://i.imgur.com/f2vkZhs.png
http://i.imgur.com/p8KrlNu.png
http://i.imgur.com/wCtckVy.png
http://i.imgur.com/lJ3N8Ks.png
http://i.imgur.com/xd4uydg.png
http://oi58.tinypic.com/24178ro.jpg
http://oi61.tinypic.com/2ziaefp.jpg
http://oi58.tinypic.com/e5i7er.jpg
http://oi62.tinypic.com/2a8ji4z.jpg
http://oi59.tinypic.com/5e8z1j.jpg
http://oi57.tinypic.com/2drz1wo.jpg
http://oi61.tinypic.com/2l97i9c.jpg
http://oi59.tinypic.com/2ik2u6v.jpg
http://oi58.tinypic.com/bjij2p.jpg
>>
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>>41029988
Never mind I found it
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>>41029827
who hit what? how many dwarves were there? what were the rules for the models, were they fair to fight each other?

balance in 8th doesn't really translate into AoS, so it's important to really consider stuff like the above before you play.

also, did you play other games after that to try to work out why things were so uneven? i think AoS will require some of this to really get a feel for things, and so that players moving from WHF can come to grips with all the stuff that changed.
>>
>>41030031
Not really. All they did was strip the artificial "detail" and leave the core of the game that always decided shit- random buckets of d6. Sure, you don't get flanking bonus, but mechanically, flanking bonus is nothing more than an extra wound you inflict every turn- by adding special attack ability to most units, the same result is applied.
>>
>>41029009
It became even simplier than a 40k Killpoints game
>>
>>41030050
I'd prefer 'magical realm'
>>
>>41029886
I doubt those people will keep buying and playing when they realize the game is totally worthless.

GW will get a brief infusion of money and then profits will plummet.
>>
>>41028238
Like I should be playing older editions or Kings of War.
>>
>>41030056
>were they fair to fight each other?

They don't know. Because there's no points system.

>balance in 8th doesn't really translate into AoS

Yes, it's very hard for balance to translate into a a system where there is literally no balance.

>did you play other games after that to try to work out why things were so uneven?

Why should this be a necessity in a wargame? I don't want to spend an hour before every game debating with my opponent over what we think is probably fair.
>>
>>41029897
once you have a good sense of the game and know generally the rules for the units everyone is going to be fielding, it flatly won't take an hour. it'll take minutes. it takes so long now because it's new and everything is different, so everyone is learning at the same time.

wounds are a good STARTING POINT. it gives you a rough size of the game. THEN you consider what models you want to field and what your opponent wants to field.

a good way to do this is take turns choosing your models and putting them on the table. 'i'm going to bring a unit of these guys. they do this.' 'okay, i'll bring some of these, they do this.' 'ah, since your guys do this, i'll bring this guy here.' 'okay, i'm going to bring some of these guys, they work well with my other guys.' etc. etc., until you have a good-sized, reasonably balanced army.

then you play, it takes like half an hour, you talk about the game, change a few things about your armies, and play again, and it'll be even closer, and you'll both have more fun. that seems to be the best way to go.
>>
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Played some games at the local GW.

This is literally one of the worst tabletop games I've ever played, there is essentially no skill or strategy and the gameplay is boring as fuck.

How in fuck did they think this was a good idea? This game is so half-baked and awful I have no idea how it got past the most basic focus testing.
>>
>>41030134
>once you have a good sense of the game and know generally the rules for the units everyone is going to be fielding, it flatly won't take an hour. it'll take minutes.

Bullshit.

Maybe amongst your close friends who you play with all the time, but different groups of people will have different experiences and different opinions.

And without a system backing either of you up, that's all anything you propose is in terms of balance - an opinion.
>>
I've noticed in a lot of games people are using WHFB terrain in their games, which don't prevent movement and don't interrupt LoS.

have any of you guys tried with 40k terrain? you know, those huge skully buildings and the like? i noticed a lot of the promo art for the new stuff has a lot of larger terrain pieces with lots of verticality sight-blocking elements.
>>
>>41030175
>Bullshit.
No you're wrong.
>>
>>41029406
>your units always hurt things on the same rolls

Retard, wounding on 4+ a model with 4 wounds or wounding on 6+ a model with 12 wounds is the fucking same. Now they simply gave more wounds to things more durable. Warsphynx used to have 5 wounds and T8. Now they have 12 wounds and a rule that halve every wound they take. They are much more durable against everything than before.
>>
Am I the only one struggling to see the point of the game?
Why would I play it over 40k?

With WHFB the rank and file tactical maneuvering gives a nice change of pace when I want a break from playing 40k.
Age of Sigmar doesn't offer that to me. I'll stick with 40k.
>>
>>41030252
>Why would I play it over 40k?
It's a gateway drug to 40k.

If you're already a 40k player, you'd buy the models to convert.
>>
>>41030175
well, i don't know about you, but i don't play with people who are unwilling to meet in the middle when you discuss how you're going to play.

also, it really is a matter of knowing the rules for everything since it's all available. your opponent will know what your stuff does, you'll know what their stuff does. you should both be able to agree on how much of any given thing to field, based on what's on the table already. might take a game to get things right, but fortunately games are fast.

honestly, if after a game where one side gets hideously smashed, your opponent is not willing to concede that the terms of the engagement were probably not fair and play another round with some modifications, they might not be someone you want to play with very much, you know? someone who takes more joy from kicking someone's ass at army men than they do from the experience playing with another player isn't someone i'd want to spend a lot of time with.
>>
>>41028238
Cool models.
Not really Fantasy anymore though.

Its just all so lel random
>>
Balancing the game around wounds seems fucking retarded so far.
>>
>>41029862
>In AoS what you attack with what doesn't matter because it has no impact on whether you hurt them or not. The only thing that matters is how many wounds you have. As such, there's no tactical maneuvering, because you don't care what you're hitting with what.

Except that there are a LOT of units that inflict mortal wounds, or units that inflict multiple wounds, or units that rend.

You don't waste your guys with -2 rend against things with a 6+ save, you send them against monsters. You don't waste your spell that do 1d3 mortal wounds to kill 1d3 skeletons, you use it on that fucking 3+ save dragon to make him weaker.
>>
>>41030268
>It's a gateway drug to 40k.
Isn't entire game a little big for this purpose?
>>
>>41030053
So, D&D is retarded cause it encourages in character stuff?

Okay.
>>
>>41030252
The only thing AoS has in common with Fantasy is the setting. As a game, it's just 40k.
>>
>>41030286
You too will be condemned as a "GW employee".
>>
>>41030053
>mPM2TLf.png
>http://i.imgur.com/6CNHFOt.png
Lolhammer
>>
>>41030300
DnD is a completely different type of game than Warhammer. DnD is a game you play with like, 4-6 people while drinking and having a good time, and focuses a lot on your own character, and roleplaying.

Fantasy is a strategy wargame where you focus on your entire army, and don't roleplay at all.
>>
>>41030299
What were the going to do it with? Skittles?

They make WHF the gateway drug, then people see similar space marine models, then they play 40k.
>>
I'd like the Sigmarines more if they didn't have those metal faces. Other than that I've never played Warhammer and probably never will at this rate.
>>
>>41030054
>I AM SILLY
>Muh strawman
>Things That Wouldn't Happen For $400, Alex!

Why do all comics do this?
>>
>>41030354
you probably can give them different heads once their normal boxes are out
>>
>1234263748236478 BC to 2015
>"floof florf blarf bloof powergamers waac gw is great game designers don't need to design games balance is boring just houserule it hup fworp wab"
>AoS
>"fuck"

You dumb fuckers brought this on yourselves. You should have listened.
>>
>>41030327
>I don't do these things, therefore, nobody does
>I'm going to ignore the BRB which out right states that if you want to, you can do this sort of thing, even specifically mentioning it in Challenges/Duel sections

Yawn. Keep trying, bitch nigger.
>>
>Gorkamorka
>Necromunda
>Battlefleet Gothic
>Warmaster
>Mordheim
>Epic

And now you too are added to the list of the fallen, Fantasy.
>>
>>41030053
We Munckin now
>>
Holy shit a lot of you guys sincerely believe that only because you wound on the same roll it doesn't matter against who you are attacking?

Protip: the weapon that has no rend but inflict 1d6 damage is not useful against the unit with 3+ rerollable save while it is against the unit with a 6+ save. At the same time the weapon that has a -2 rend and on a 6 does a mortal wound is much better against the former than the latter.
>>
>>41028563
Shills like you are the reason gamergate happened.
>>
>>41030334
>What were the going to do it with? Skittles?
I mean, is AoS will be enough profitable if this game is just 40k gateway.
>>
>>41030381
>things that never happened

What the gibbering fuck are you on about?

/tg/ LITERALLY NEVER SAID THIS SHIT.


But here is the facts, niggertron, GW doesn't give a fuck about the minority, eg, angry, salty gronards.

They make their money from impulse buys. I mean, even >>41030054 it's strawmanning "I AM SILLY" bullshit understands this.
>>
>>41030381
>brought this on yourselves
They did. "We can balance this game better than shitty GW. Put us in charge of codex writing!"

GW heard your wishes, /tg/.
>>
you guys, it's not the same game as fantasy. it doesn't employ the same strategy, it doesn't use the same rules, it doesn't have the same tactics - it's literally not anything like it.

there are strategies in this game, but if you're comparing it to 8th edition of course you are going to be salty.

this is a new game, treat it as such. if you don't see the strategy involved in the game, you might want to think about how the game is actually played, how the models of a given side interact with and support one another, how you engage in combat, how you best employ your units at the targets you want them to, and so forth.

basically, throw your 8th edition thinking out the window and consider it a new game. if you can do that, it's actually not bad.
>>
>>41030397
Actually, Gorkamorka is the Orruk and Grots god in AoS.
>>
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>>41028238
>https://www.youtube.com/watch?t=230&v=IFyPbghStRo

>comments are disabled for this video
>>
>>41030419
People didn't want a new game. They wanted 9th edition.
>>
>>41030408
You watch. Models made for 40k conversion, rules made to help you beg for The Emperor.

They're not "terrible awful rules", but they're made to help you understand The Emperor's beneficence.
>>
>>41030426
Neat.
>>
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>>41030053
Great, they turned Warhammer into a game that encourages you to act like that guy.
>>
>>41030397
>b-b-better not includ Space Hulk, as that got updated recently!
>b-b-better not put Dreadfleet in there, that'll go against my argument
>b-b-b-better not put Assassin Execution Force, released in 2015 as a specialist game.. that also goes against my argument
>b-b-b-better not mention any other specialist game they do, but I have a come back if they do by saying it's not done by GW so doesn't count!


HAHAHAHAHA.
>>
>>41028387
The reddit meme rules are really the straw that broke the camel's back.
>>
>>41030403
>implying my Seraphon give a shit about your -2 rend weapons
>>
>>41030450
>Models made for 40k conversion
Yes, but some of AoS players who will come to 40k just will not care about conversions, someone prefer 40k models, AoS will lose customers.
>>
>>41030419
I don't want a new game. I want the game I have been playing for 20 years now.
>>
>>41030440
They're disabled in ALL THEIR VIDEOS YOU DUMBCUCK

Holy shit, are you really this fucking stupid?

Of course you are. You're probably from /v/.
>>
>>41030456
>as that got updated recently!
Only limited edition without anything else.
>Dreadfleet
Dead.
>Assassin Execution Force
Agree, models are cool.
But, try harder shill.
>>
>>41030440
GW disables comments for all their videos because they hate to directly talk to their customers. To be fair, though, even when they are not fucking up there will always be some autistic neckbear that just wont shut up.
>>
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>>41030485
>he thinks this is a mitigating detail
>>
>>41028919
What the fuck are you actually talking about?

... You know Britain has the internet, right?
>>
>>41030053
>Settra - If you kneel you lose the game
Well, guess I can't combo with Greasus Goldtooth and offer blowjobs.
>>
>>41030415
Pretty much any thread where imbalance in a GW game was mentioned pre AoS was instantly flooded with people saying exactly what I posted.
>>
>>41030466
>>implying my Seraphon give a shit about your -2 rend weapons

Fucking exactly, so you don't send things that rend against seraphon, you send things with multiple attacks and/or multiple wounds.

Now there is actually variety in attacks instead of "high strenght all day every day"
>>
>>41028985
R u ok m8?
>>
>>41030382
So how much does GW pay per post? I was looking to pick up some pocket money.
>>
>>41030507
>he thinks it's only GW who do this

Sigh.

>>41030488
>s-s-s-shill!!!!!!!!!!!!!!!!!!!!!

Yawn. Why do I expect anything from /v/ermin.

But, hey, keep that shit coming.

>b-b-better not mention the White Dwarf specialist game rules they released over all the years as well!
>FUCK HE GOT ME! I know... CALL HIM A SHILL!!!!!

HAHAHAHAHAHHAHAHAHA.
>>
>>41030534
I too am interested. I'd do a better job than these marketers.
Not doing a good job of making it seem organic.
>>
>>41030327
I think that most people played WHF as a war game (like total war or whatever), but GW didn't. I suspect that GW really does care a lot about individual characters and their personalities, and they want you as the player to as well. I mean, look at the lore of their games, it's all about heroes and dramatic tales of valor and shit. That's kind of the whole idea of the 'forge the narrative' thing they've been pushing for years, unsuccessfully - because a war game is about treating the models as wound counters, and seeing the entire field, and commanding as a general without any care for the individual actions of your army's troops, because what matters is victory, not their heroic survival.

so yeah, AoS is probably a lot more like DnD - everyone at the table is involved in telling a story, together, about a battle. Each model is itself impactful to the game and kind of like a character. The rules for individual units and models, and especially the rules for big heroes and monsters (who, delightfully, weaken as they are injured) fully support this idea, i think.

While I did come to enjoy playing a war game, I think in my heart what I really wanted is for my models to each be heroic, and matter, and be individuals. AoS is like that, i think.
>>
>>41030507
more of that qt?
>>
>>41030534
Oh, another brilliant /v/ response.

Even if they offered me money, I'd refuse it just to piss you fucks off.

You're the battered housewife, you cry to your friends at a coffee shop about how evil your husband is at home, but you go back and suck his cock and enjoy the sensation of it banging against the back of your throat and releasing it's salty load on your face to mix with your tears.
>>
>>41030442
9th edition would have been suicide for GW.
>>
>>41030472
AoS can't lose customers to 40k, because AoS is 40k.
>>
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>>41028238
I have no stake in Fantasy, but I feel like this was made to fail. Like GW wants to put this out just to say "well we tried" before scrapping Fantasy altogether.
>>
>>41030569
I think you've hit the nail on the head.
Especially with all the ridiculous rules added to certain characters (i.e. The Masque forcing you to dance) makes it more about the tales of heroes and characters than a war simulation.
>>
>>41030534
>pocket money

Why am I not surprised that kids use the same "comeback" as other boards infested with kids.

/tg/ truly is the final bastion... destroyed from within....
>>
>>41030551
>specialist game rules
>shitty errata
Try harder GW.
>>
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>>41030551
>I'M NOT MAD GUYS SIGHAMMER 40K IS G-GREAT I'M NOT MAD
>MOOOOOOOOOOOOOM! WHERE ARE MY FUCKING DORITOS!?!?
>>
>>41030593
A dumbed down version of 40k
>>
>>41030599
Or GW really does have a low opinion of their customers.
>>
>>41030463
As fucktarded as this entire fiasco is, you're basically being a little faggot if you're mad because of le epic humor rules like the beard one, if anything it was an improvement to see GW have a little laff instead of making the game ZOMG so serious and grimdark like some cheetoh stained pseudo-grogs would have it. If the game was actually well-designed otherwise and had reasonably priced models, the dank maymay stuff like "if you can see the sun" etc would be irrelevant.
>>
>>41030569
Fuck off, shill.
>>
>>41030485
>>41030551
>>41030584
You can't shitpost here the same way you do on /v/ you retard.
>>
>>41029880
>AoS starter box is going to sell extremely well
>the highest % of I'll buy AoS poll option I've seen was 25%
>>
>>41030612
So that racing game in WD is errata?

>>41030615
But I'm truly not mad, you're the one attacking anybody who isn't hive minding (just like /v/) and calling them a shill.

You're truly the mad one, bra.
>>
>>41030615
>>41030652
Can I get a mod to confirm this is one guy arguing with himself?
>>
>>41030581
http://danbooru.donmai.us/posts?tags=nagatoro

Don't say I didn't warn you.
>>
>>41030652
>So that racing game in WD is errata?
Yes,because WD is just little brochure.
>>
>>41030149

look at those three shills, who are praising the 'tactical combat' of pile in and roll dice

them
>>
>>41030618
A gggggateway drug!
>>
>>41030631
How so? How is replying to anything not negative by going "s-s-shill!" not the same as /v/?
>>
>>41030593
40k for 5-year-olds, maybe.

A tabletop game with no rules that encourages screaming and chimping out at the table, lol. Moms will love it.
>>
>>41030663
Nice try, but it isn't the same guy.

The paranoia is fucking strong.

If you're so fucking paranoid, go buy a plugin that has the ID applicator for all boards on it. 4chan X has one.
>>
>>41030615
>>41030534
>>41030565
Fuck off, Warmahorde shills.
>>
>>41030673
like all wargames its as tactical as you make it.
If all you try to do is just pile into the centre then thats what will happen.
>>
Played it a bit today at my local Warhammer, not really my thing but I kinda see why they made the decision, I can't imagine Fantasy has been selling well. A few guys I talked to outside said they'll probably stop playing or move to 40k, a few didn't mind it as it allowed more narrative-driven stuff.

General experience + observations seemed like every match turned out very samey, that might have just been down to army makeup but it seemed like every game ended up with a skirmish in the middle that ultimately decided the outcome of the battle, which isn't really my thing. Hoping these sort of changes don't come to 40k and they keep one as a casual friendly with minimal book-keeping while the other has a bit more depth.
>>
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>>41030652
>I'm not mad you're mad
>>
>>41030227
>wounding on 4+ a model with 4 wounds or wounding on 6+ a model with 12 wounds
>first one requires an average of 8 rolls to kill
>second one requires an average of 72 rolls to kill
>is the fucking same
>retard
>>
>>41030639
Yeah, trust pool made by grognards on the internet.
>>
>>41028461
I think you can play test with 50 or 100 wounds a side.
1-3 hero scrolls
as many formations or normal scrolls you want.
You'll also *GASP* have to talk to whom ever you are playing and go:
"Hey can I take badassmotherfucker?"
"Umm, nah I think he'll break the games, just try a normal wizard/combat guy?"
"Yeah okay since we still don't know how to balance that seams fair."
"okay cool."
but this is /tg/ and i know no one knows how to have a normal conversation.
>>
>>41030764
Well, fuck me, I meant wounding on 6+ on a 4 wounds model and on a 4+ on 12 wounds model.

I guess I AM retarded.
>>
>>41030751
Took you 5 mins to reply to me because you're literally shaking in anger. You could literally not type quick enough with the tears in your eyes from being so unbelievably mad.

Your mom had to come in to give you a hug and rock you back and forth, that's literally how mad you were.

Best thing is? You're completely unable to cope with somebody having a different opinion than you.

I'm sure you'll teach the world how not mad you are by listening to some metal and stomping some bugs.
>>
>>41030628
adults are capable of enjoying a game that is not based on separating groups of people into winners and losers. It's good to compete, it's good to test your ability and skill against others - but to be frank, nothing about WHF ever lead me to believe that this was a good arena to do it. Too often, the army you chose to field mattered much more than your skill as a player, and that is never a good metric to determine who is actually better at playing a game, especially when army choice is supposed to be based on aesthetics, personal enjoyment of the models, and other things outside of raw rules.

so yeah, if admitting that it's actually more fun to play WITH people than against people in a game that is largely based on the spectacle of seeing so many armies on the field engaged in heroic combat, their stories playing out over the course of the game makes me a shill, i'm a shill.
>>
>>41030800
>play good game
>"want to play game" "ok"

>play aos
>"want to play game" "ok" "i am take guy"
>hours of talking
>"guy 89 is too good, take guy 90"

"The problem is fixable" is not a good argument because plenty of games don't even have the fucking problem.
>>
>>41030827
>you're literally shaking in anger
No joke, probably has happened to a lot of posters in these threads.
>>
>>41030827
k
>>
>>41029862
>kek
Well my 3 kroxigore onerounded a unit of 20 skelintons. and lost 1 krox is a tomb king.
>>
>>41029950
Yeah, but ....
1. You need a hero so like 20 chosen and a lord
2. They are not going to take a unit of 100 night goblins now are they?
>>
>>41028238
>Where do you stand, /tg/?
I approve simply because all the anger amuses me.
>>
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daily reminder that you are all arguing against one butthurt dwarf/beastmen player who was bad at warhammer and enjoys that in AoS he can win without thinking
>>
>>41030846
It should take like 10 mins to talk it out, but no you're a fucking WAAC aren't you?

>Scar Vet Carnasour
> Stegadon
2x Blocks of 30 Sarus
>16 temple guard.
That's about 100 wounds and not some crazy ass min max army. Now you try.
>>
>>41029950
well the chosen are outnumbered 2 to 1 so its probably not too far off.
>>
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How are you gonna play Konrad /tg/? Ventriloquism? Install stereo inside basement?
>>
>>41030741
it can't happen in 40k because 40k is so heavily based on shooting damage. have you seen how Orks or Nids play in 40k, though? it's all gross piles of dudes hacking each other apart in a huge scrum. Most of the time, though, you're removing models off the board with shooting and that really minimizes the models actually on the field when they do get into melee.

Outside of this, though, 40k as a game goes to great lengths to make sure models don't cluster because the game intentionally spreads out objectives and gives incentive not to cluster in the field together. I can virtually guarantee that AoS will do the same thing - there are going to be additional scenarios coming out regularly to expand on this.

and frankly, we as players should be willing to do the same thing in absence of concrete rules to make the game more fun. are we really, as a community, such slaves to the dictates of a company that we can't figure out how to have fun without being told how to explicitly? i swear we can set up simple stuff like node control or fighting over a movable objective and whatever and add them to our games to make sure it's not just about piling in and slapfighting in the center of a large field.
>>
>>41030973
you pretend to hear him and respond back as if he's talking, as if you were batshit crazy like he is.
>>
>>41030973
>How are you gonna play Konrad
>implying I ever will
Try harder shill.
>>
>>41030954
But you're making my point. The things you are saying support my argument and not your argument.

>It's easy to have a civilized discussion about how to play
>actually it's kind of hard because things are complicated so you have to use words to
>WAAC WAAC WAAC POWERGAMER CHEATER
>>
>>41031023
Even jokes are shilling. /tg/ you are getting sad.
>>
As a dark elf who has no silly bonus rules this is my age of sigmar games so far
>>
>>41031024
Well come on then, 100 wounds make a list you've seen mine.
>>
>>41031089
mfw people think this improves the game.
>>
>>41031129
its just some more jokes for a cheap laugh. whats wrong with that?
>>
rules question here.

do i multiple wounds according to the damage charasteristic before or after save rolls?
>>
>>41031129
I lost to a dwarf army last night because i had a funeral on friday and had shaved...

Dreadlord on cold one dying to a dwarf bsb
>>
>>41031162
There's no difference between having the stupid requirements and not having them. You might as well have said, "The Thane rerolls 1s." or whatever because its the same whether the rule is there or not. The only difference is making you look like an idiot when trying to play a game.

Before anyone says I'm against fun, I've done shit like this before during drunk games with friends. But they weren't part of the core ruleset, because it's not something you include during a normal game.
>>
>>41031055
It's the /v/ mentality, friend.

Why do you think there is so much shitposting now? It's because /v/ comes to /tg/ to shitpost.

/v/ is literally so used to shitposting now it has no effect.

People are literally bringing up old shitposting topics just to get a rise out of people.

So, since that gets called out on, they come to /tg/, the board famous for being "resistant" to trolling.

So, all you have to do now, is shitpost and when you're called out on it, say they're a shill.
>>
>>41031089
the bloodwrack has a meme rule and the BSB can slit Malekith's throat but that's not really a meme rule as much as oversight
>>
>>41031097
I can't do that because I haven't bothered to learn a game that is entirely about doing dances and shouting cringe shit. Also, even if I did what you said, it wouldn't actually contradict any of the things I am saying.

>do this step
>you know this step isn't required in good games right
>JUST DO THE STEP IT'S EASY
>>
>>41031215
after
>>
>>41031226
functionally its just as you say. people are going to do the described action maybe a handful of times before everyone agrees to just apply the result.
>>
>>41031162
wargaming is a serious pursuit for serious men who are serious generals dealing with the fate of entire nations seriously

it is not for nerdly people of varying social skills, and certainly not a means to facilitate an enjoyable evening amongst friends. no sir.
>>
>>41031246
Oh so it does, i dont use them so didnt realise. My force is a cold one knight army. And we dont get them.
>>
>>41031259
>entirely about doing dances and shouting cringe shit

>entirely

So, a shitposter. Another one. Cool.
>>
>>41031304
then go play a serious game and not some of the childish gw games.
>>
Seraphon confirmed for GOD TIER army due to no Meme Rules.

EAT SHIT :^)
>>
>>41031259
I can't look at my factions free pdf and count to 100. Gee Gee
>>
>>41030701
>screaming and chimping out at the table

...I've seen this in stores already, people waagh-ing..then wondering why they can't get laid, it's almost as off putting as the employees.
>>
>>41031332
You know he was being sarcastic?

Then again, this might be meta trolling... It's hard to tell who's trolling, baiting and shitposting nowadays.

/tg/ is doomed.
>>
>hey don't worry it's not that hard to balance armies it just takes a half an hour before a game!

It shouldn't take any time at all.

The fact that players have to go out of their way if they want any kind of fairness in the game is a huge flaw. No amount of "it's not THAT BAD a problem" is going to mitigate the fact that it is still a problem.

You people are like abused housewives.
>>
>>41031259
>pdf is literally free
>can't even add up to 100
>can't even find a model with 1 wound and go "i use 100 of those" for the sake of an argument
>entirely

When will the meme posting end?
>>
>>41031407
>abused housewives

HEY! That's my comparison! I'm glad it's catching on, been using it for awhile on /tg/.

Also, the same could apply to WHFB and 40k.

I could easily take powerful shit over stuff that is less good....
>>
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I quickly banged out this thing in an attempt to solve the 'everyone blobbing in the middle' thing. Multiple objectives across the board and terrain blocking los and movement to encourage players to split their armies and move them around as well as stopping ranges units from seeing the entire battlefield.

Yay or nay to the concept?
>>
>>41031374
>>41031412
>you have to look at guys and see how strong they are and make sure they aren't too strong to make a balanced list
>actually never mind just count wounds

Do you read your own posts?
>>
>>41031449
Play a different, better game instead.
>>
>>41031449
Yay, this is what lotr sbg uses too
>>
>>41031450
>you actually have to check somethings stats

FUCKING COLOUR ME SHOCKED!

It's almost as if this has been a thing since fucking WHFB and 40k became a thing.

I mean, it's perfectly fair and balanced for me to take full Dire Avengers in Wave Serpents in 6th Edition Eldar, right? :^)

What about x3 Riptides in a 1000 point game prior to Super Heavies being added to 40k normal?

:
^
)
>>
>>41031449
Yay.

Though, seeing as the game doesn't have any interesting movement shenanigans mechanics or formation-based abilities (example: Warmahordes encourages you to keep certain units in B2B rows to get a 'toughness' bonus) like most games designed for lots of CQC, and there's no real disadvantage to breaking out of combat with most armies, you're probably just going to end up with three smaller blobs.
>>
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>>41031490
It's a bit sad this /v/ comic is now usable in /tg/.
>>
>>41031449
It's will break the game into more than one blob, I guess.

Really, though, you could avoid this problem altogether by playing a better game.
>>
>>41031553
This dude literally had to try to create house rules the day after the game was released to make it NOT a tedious mess of piled up shit.

It's a relevant piece of advice.
>>
>>41031490
>>41031578
Fuck off, Warmahorde/Infinity/FoW shills.
>>
>>41031553
Provide some proof that this game is not broken.

So far, all publicly accessible battle reports depict it as a boring clusterfuck.
>>
>>41031583
>Stop liking what I don't like

So, I refer to the last part of that comic

>Why are you here?

Oh, right, /tg/... /v/... autism...shitposting.
>>
>>41031588
Deal with it, warhammers rules were always the weakest part about it. Right after the pricetag that is.
>>
>>41031588
...Why would anyone choose FoW as their alternative? It's a totally different scale.

Try to at least make sense with your strawmanning.
>>
>>41031608
>Why are you here?
>I'm here to shitpost!

Kay.
>>
>>41031620
Look at the OP post of this thread.

>Where do you stand, /tg/?

Why the fuck are YOU here?
>>
>>41031620
You're a fucking idiot. The guy himself said the game was a clusterfuck of piling shit in the middle of the map.

He himself was trying to come up with house rules for it. Why bother doing that when you can just play a different game that doesn't require house rules in the first place?

But wait, that's logic. Can't use logic here.
>>
>>41031523
So you're admitting that "just count wounds" (the thing that you just said and made fun of me for disagreeing with) is not a reasonable statement. Ok.
>>
>>41031620
To discuss this game.

This is a thread explicitly about anons explaining where they stand on the subject of the game and debating it.

Fuck off if you can't handle that.
>>
>>41031635
>using fallacies as an argument ender

Literally /pol/ and or /v/.

Fuck off. You're still shilling.
>>
>>41031667
Because, unlike you, I don't treat /tg/ as some shitposting board for my hugbox echochamber.

We've had literally months of shitposting about this and it's enough.

You honestly think the OP comment is any different to

>now that the dust has settled....
>things /tg/ was wrong about
>is he/she right?

is any different, you're fucking laughable.

>>41031680
What else do you do then? You're literally saying you have to check something to make sure it isn't OP if you want a fair game. That applies to point systems as well. Nice try.

>>41031700
One of dozens in the last week, WE GONNA DISCUSS SO MUCH NEW STUFF AND CHANGE OUR MINDS BASED ON WHAT OTHERS SAY :^)))))
>>
>>41031883
>That applies to point systems as well.
This is what only playing GW games does to people's brains.

AoS is a containment game. Never forget.
>>
>>41031883
Pointing out that the game is broken isn't shitposting.

Battle reports are already coming in that prove how lacking the system is. If your GW company loyalty is too stronk to let you see this, that really is your problem. Go play AoS with the five other guys not utterly appalled by how bad it is, let everyone else laugh at the terrible rules in peace.
>>
>>41031883
>we can't have threads discussing AoS!
>unless they're discussing how GREAT IT IS
>saying bad things about it is shitposting!
>because I said say!

Okay then.

Please go back to /b/ or /mlp/ or wherever. I dunno. Wherever the containment board du jour is.
>>
>>41031450
I said make sure its not to crazy refering to the lords/heros. You could put up any list of 100 wounds worth of stuff, and we would then have a discussion to the point we both feel like our list would do well and no one is running 20 Nagashes. Did you even read my posts?
>>
>>41032010
No, actually, I didn't say that.

What is actually against 4chans rules is having multiple threads on the same topic up, shitposting and other such things.

If you'd been on this board longer for a month you'd know that, once upon a time, people use to moan about similar threads, despite the actual change in content, happening once a week.

In short, how do you think repeating the same shit, day in, day out, multiple threads a day is going to be like?

Look, /tg/ hates it, well done. Now either shut up about it, or talk about something different involving it.

But no, because gronards are the most autistic of all sub-groups and thus will moan and complain, thinking that GW reads and cares and will actually damage their business model to please salty faggots who buy recasts anyway.

>>41031969
See above. I couldn't give a toss if you moan, I do give a toss if it's every day, several times a day, pushing other threads into the depths of the catalogue because you're too autistic enough to go "Well, that's that then, it's a shame, but at least I have X to go to".

No, you have to point out WHY you're angry, constantly, all the time and attack anybody who doesn't agree with you.

There is literally a reason why people compare this board to /v/ now.
>>
>>41031539
>formation-based abilities (example: Warmahordes encourages you to keep certain units in B2B rows to get a 'toughness' bonus)

This kind of stuff, plus points costs, would probably fix every problem AoS.

I'd try homebrewing up some rules like this if there was any point in it.
>>
>>41032114
People post because people make threads asking about it. People say it's terrible, other people say it's not, arguments happen.

Get used to it.

Also, this hasn't been the situation for months, or even more than a few days. There will be lots of threads right now because AoS has just been released, and people are just hearing about it or just getting back from trying it.

Your post really does come down to "you can't discuss AoS unless you only have good shit to say about it" by the way. You've clearly been posting in response to people's qualms with the game. It's kind of obvious that you're just as determine to discuss this shit as anyone bashing it, you're just determined to magically convince people otherwise. And when you can't, and you have no working arguments, you shift to calling everyone else shitposters or WAACfags.

You are incredibly transparent.
>>
>>41031969
Are the battle reports proving how broken it is if you take a broken list? Then that shit doesn't count.
>40k
>I take 3 wraith Knights and 4x10 wraith guard and some seers
>I play a captian, 4x 10 man rhinos quads and a preadator
>I win turn 3.
>7th edition is broken!!!!!!

It's easy to make it look broken if you try, this is true with any game system. It's harder in AoS because they haven't released a way to even the armies out so its all guess work.
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>>41032203
I never mentioned anything about WAAC.

But it is shitposting when I've been literally called a shill cause I said I didn't think it was too bad.

That's alongside other glorious things as

>GW Manager
>Red Shirt
>How much do GW pay you?

How is that not fostering a negative atmosphere? I've tried to talk about the game over the last few days, but literally get gang raped by people saying my opinion is worthless and I'm wrong.

So why should I give people any of the courtesy I used to reserve for /tg/ when it's clear how infected it's become?
>>
>>41032203
No I called you a WACC.>>41030954
Is it really that hard for you to come up with a list for 100 wounds, just so we can have a discussion about how to balance out the two lists to have a good game?
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>>41032237
>Are the battle reports proving how broken it is if you take a broken list?

No, actually, they're usually using the sigmarine/goretide matchup. The ones that aren't usually trying to be balanced (they're clearly not, but they're trying), either by selecting the same number of warscrolls and keeping units to a non-insane size or by other means.

The results are universally the same, though.
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>>41032300
You have 10 minutes to show us 2 balanced armies with 25 warscrolls each one.
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>>41032268
You've shown no courtesy at any point here. I have nothing but your guarantee that you've done so previously, and based on the accusations you're chucking around, I don't believe you.

People are calling each other shills on both sides. At this point, if anyone so much as mentions any way in which they think the game could be improved, they're immediately set upon by a group of dedicated GW loyalists who scream "shill" and "WAAC" at the top of their lungs.

Don't pretend that people of all opinions are not being aggressive and in some cases totally retarded here. You are not a victim.
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>>41032422
Not him. I have been to many of these threads and I can say for certain that most abuse has leveled pro-AoS side.

I have never seen this " set upon by a group of dedicated GW loyalists who scream "shill" and "WAAC" at the top of their lungs".
>>
>>41032268
>my opinion is worthless and I'm wrong.

Of course you are wrong, but mods allow you to post here.
>>
>>41032504
leveled on*
>>
>>41032422
See >>41032521

That's exactly my point.
>>
>>41032504

I've been to many of these threads myself...

What I've seen is more pro-sigmarfags talking about how they love forging their narrative and as soon as someone says "but what about balancing the game/stupid rules/etc." They get shouted down with "You fucking WAAC faggot go away!"
>>
>>41032422
Care to link these "shill" posts by pro-GW players?

Protip. Don't link anything in this thread as proof.

Why, you ask? Because every single post in this thread attacking people for being "shills" for a non-GW company, have been done by me for the sole purpose of shitposting, as it's been vastly the opposite.
>>
Remember kids to only paint and assemble your Official Age of Sigmar Citadel miniatures with official Citadel hobby products and paints!
>>
>>41032640
It isn't just GW that has an interest in shilling AoS. Plenty FLGS make a living selling Magic cards and Gw and little else.
>>
>>41032721
Either way, the sole reason I've been shitposting is because the vast majority is anti-GW on this and attacks anybody who is apathetic or not-negative about it.

/tg/ is thankfully free from the auto-assumption it's bait/trolling, unlike /v/.
>>
>>41032619
All you have to do is go to any 4chan archive and search for shillposts. Now compare them to the WAAC in quality and numbers.

They aren't as many as shillposts nor as personal.
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>>41032381
Why 25 war scrolls.
>>
>>41032941
I'm going to start at 3pm in two mins.
>>
What the fuck do i do with my hellsteed vampire now?
>>
>>41032381
>>41032964
I'm not doing 25 war scrolls, I'm going to do 100 wounds.
Skaven vs Lizardmen

>Liz
>Scar Vet Carnosaur -12
>1 Block of 30 Saurus -30
>1 Block of 15 Temple Guard-15
>3x Kroxigor - 12
>3x Razordons -9
>1x Skink Handlers-1
>21x Skink Skirmishers

Skaven
>Grey Seer -5
>Skaven warlord- 5
>Skaven Chieftan with BSB- 5
>2x units of 30 Clanrats -60
>Warp Fire Thrower- 3
>Ratling gun-3
>Hellpit Abmoniation -12
>3 Rat Ogres

>100 wounds each side
8 mins. Not 25 warscrolls, sorry I failed.
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>>41032777
Like I said, there's people screaming shill on both sides.

There's a clear pattern to most of these threads though:

>How do we balance this game?
>FUCK OFF WAACFAGGOT WARMAHORDES SHILL LEARN2FUN
>que ten posts calling them a shill in response because there are more people who have problems with AoS than don't
>BAM three hundred posts of massive internet shitfit
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>>41033156
Ah fuck 5 more wounds to the skaven. I guess make it 35 Saurus. or 1 unit of 25 clanrats.
>>
>>41033215

Please follow me here, I'm really wondering.

So with your example list, let's say I was the liz player. Why should I use the saurus? Why not use 45 Temple Guard without any Saurus? Temple Guard are better in every way.

By using Saurus instead of Temple Guard, aren't you deliberatly handicapping yourself under Age of Sigmar rules?
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>>41033554
>but muh narrative!
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>>41033554
>Temple Guard are better in every way.
Not really, the Saurus can out threat the TG. I can get the alpha with my two inch spears reduce the number of TG that will be able to fight me, longer range weapons less of his guys will get in, I've caused more wounds he breaks.

BUTTTTTT

>You're right in most circumstances the TG are better.
>You handicap your self so the game is fun/and challenging .

Could you play 7th ed Eldar and beat my Marine Army every single time by turn 3 or sooner, yes would it be fun after the 4th or 5th time, no it would be boring as fuck.

That being said, why not take 60 Stormvermin.
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>>41033851
No I don't own 45 TG, I own 10+5 conversions. so 15.
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>>41033554
not that anon but the point is not to build the best possible army within 100 wounds but to make 2 equally powerful armies within 100 wounds

you could as well ask why they don't just use 6 nagashes
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>>41033917
Anon-kun! <3

Yeah. As I said wayyyyyyy up here>>41030954
if you don't WACC
I'm taking 50000000000000 Lord Kroak because he doesn't have a wounds characteristic.
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>>41033917
>the point is [...] to make 2 equally powerful armies within 100 wounds

Man it sure would be helpful if there was a well tested set of guidelines for doing this. That would really save a lot of time and effort and arguments and shitty games where the players realize halfway through that X model is too good/shit.

Also, I like that we've just abandoned the idea of wounds as points, but we're still insisting that both armies have the same number of wounds for some reason.
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>>41033554
do you own 45 temple guard? do saurus get a bonus for being in a group larger than 20 like other 'core' units?

what's really going on with the rules for 8th armies is that a lot of players own lots of 'core' models, so the rules kind of try to give you a reason to field them.

outside of that, do you think that the skaven player could stand up well against 45 temple guard, combined with whatever else you have?

the objective of AoS doesn't seem to really be for one side to absolutely crush the other, it's to have a game where the outcome is actually decided on the table and not at army choice or list-building. you want a game where the outcome is not predetermined or inevitable, so that the entire battle is simply the motions of reaching a foregone conclusion.

you can probably go hard with temple guard if you want, but your opponent should also go hard with stormvermin or something like that. it's more interesting that way, you know? if your opponent doesn't have a huge pile of stormvermin, then you should probably not field your elite infantry against him in a huge pile - there's no purpose to doing that at all if your aim is to actually enjoy the game as it unfolds. if you wanna curbstomp him, sure, but you'd be doing no one, including yourself, any favors.

actually, you could field your badass lizards and then give your opponent some objective like 'if you can take out my big dinosaurs, i'll lose, because the temple guard will have failed to protect their charges', and then you'll have something tactical to do, and your opponent will have more of a shot at winning against you!
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>>41034006
Half-way through?
Are you that autistic that you can't identify what is and what is not going to be broken in a given game before you play it?

1000 point game of 40k
10 players so an all comers list environment.
Librarian
3x Landraiders of what ever variant. (sub-250 each)
2x 5 man scouts.

WE BOTH HAVE 1000 POINTS ITS BALANCED!!!
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>>41034021
NOOOO THE RULES SAY I CAN DO WHAT EVER TO BAD YOU DON'T HAVE ALL THIS COOL SHIT.
>I'm taking 9,000 points vs your 2,000 points. Because I wan't to win not have fun, fuck fun.
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>>41034098
>are you so autistic that you don't have the stats for every single type of dudeman indexed perfectly in your brain so that you can accurately predict all matchup outcomes

what
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>>41030149
GW makes limited exclusiv collector items

They dont make good games.
The point of this game is to...
>sell bases
>sell everything instead of good units
>sell new dexes once they get redone
>sell more to retards
>sell more to pre teens

Its not intended to be a good game or a serious game or tournemt capable.

Its intended to be a "buy more stuff to win" game for people that cant use tactics to win.
>>
>>41030440

>comments are disabled for this video
GW knows how to deal with customer ;;)



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