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/tg/ - Traditional Games


File: 1436132980865.jpg (78 KB, 236x354)
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Here I am, tg, and here I go!!
--//--
It's beggining to get dark, and the rain is finally stopping. You are in the winter garden of your house, after being chased by a little group of creatures that you killed some minutes ago, and the last time you saw Tristan, he was running to the woods. Soon, the carriage will come to pick him up, so...

>Go and bring him back, you already dealt with the creatures.
>Search someone to go with/for you.
>He'll probably come back on his own...
>Write-in.

--//--
Also, almost finishing the pastebin.
>>
>>41140250
Chase after him. Might as well invoke wind powers just in case anything else is chasing after him too.
>>
Be cocky, go and bring him back
>>
>>41140250
>>Go and bring him back, you already dealt with the creatures.
>>
>>41140250
>Go and bring him back, you already dealt with the creatures.
>>
>>41140310
>>41140315
>>41140348
>>41140496
Okay, going after him, then.
>>
>>41140250
>>Go and bring him back, you already dealt with the creatures.
Also use wind magic to clean the blood of your self.
>>
Would've appreciated a post on your twitter linking to this when it got up...
>>
The pastebin is finished, at last.
>http://pastebin.com/SdKA0YBJ
>>41140947
Sorry for that.
>>
>>41140250
You already defeated the... Things that were hunting you two, so It's safe for him to come back. But, how will he know that it is okay to come? Guess you'll have to go after him before he gets lost, or worse, before something else encounters him.
As you make you ways through the trees, you see old paths of your childhood, you and your brother just having fun, just... Being kids. It's been 3 years since you three didn't see each other, and they think it's better this way, for your own safety. In the beggining, it was awfull, but with the time, you understood. Maybe someday you'll go back there, at the front lines...
As you go through your memories and thoughts, you reach a huge tree, from were you can see him, ambushed by four of those creatures.

>Action
>Dice (2d10).
>GO!!
>>
Rolled 1, 1 = 2 (2d10)

>>41141590
Set up multiple illusions of him and have them scatter, make the monsters follow.
>>
File: ekaiji_v17_177.jpg (154 KB, 702x1060)
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Rolled 4, 3 = 7 (2d10)

>>41141642
>>
>>41141590
>>
Rolled 5, 4 = 9 (2d10)

>>41141590
>>
>>41141803
>>41141967
I'm guessing all these rolls are for >>41141642 , so writing for it.
>>
>>41141590
You are out of their sight, so if you can do it without being discovered, it'll good.
Focusing on the shadows of the forest, you close your eyes, and them you imagine him. His face, his clothes, his... Everything about him, basically. And them, you shout, inside your darkened mind.
"RUN!!"
And then, he runs. Then another. And one another. Three little Tristans, running in the shadows, as you hear some growls and the things start to go after the illusions. After the first one is dispeled, though, you can still hear one growl, next to Tristan.
"J-Joanne??!!" He says, sounding scared.

>Action.
>Dice (2d10).
>GO!!
>>
Rolled 6, 6 = 12 (2d10)

>>41142260
>>Dice (2d10).
Open eyes race forward of burst of wind, gouge it's eyes out with wind blades.
>>
Rolled 9, 4 = 13 (2d10)

>>41142260
>>41142269
Pretty much this, but go for the kill instead of the eyes, no need to make it messy.
>>
>>41142381
I THINK WE HAVE A WINNER.
>>
Rolled 3, 5 = 8 (2d10)

>>41142260
Supporting >>41142269 >>41142381
>>
Rolled 9, 9 = 18 (2d10)

>>41142260
>>
>>41142260
You smile, actually. It's just another casuality, a little one at that. You dealt with worst things before.
Holding your breath, you do some circular movements with your hand, the wind following it, and with a weave, a blade is shot. You hear don't hear a sound for some seconds, before something falls on the floor next to Tristan, making you open your eyes, dissipating the illusion in the process.
There he is, trembling, with the head of the creature at his feet while the body dissipated in dark smoke. He looks unharmed, but the tree behind him don't, her sides now two holes. As the blade cut the monster's head, it must have divided itself so as to not harm Tristan, sensing your will to protect him.
He looks relieved at you when you go down to his encounter.
"T-thanks for saving me, Joanne..." He smiles, stillva little scared.

>"Well, the other three will soon be here, so let's go back."
>"Now, hide. I'll end the others, and then we can go back."
>Write-in.
And.
>Dice (2d10).
>GO!!
>>
>>41142865
>"Now, hide. I'll end the others, and then we can go back."
Better a threat ended then a threat waiting for another day.
>>
Rolled 1, 7 = 8 (2d10)

>>41142865
>I wouldn't be much of a wife if I let you die before our wedding. I'll protect you for the rest of our lives.
>"Well, the other three will soon be here, so let's go back."
>>
Rolled 3, 8 = 11 (2d10)

>>41142865
>"Now, hide. I'll end the others, and then we can go back."
>Wind blades and a funnel of air guiding them.
>>
>>41142889
>>41142920
Writing for ending the other three. What you'll not achieve in this action, at least.
>>
Rolled 8, 6 = 14 (2d10)

>>41142865
Rolling because I want to >>41143137
>>
>>41142865
"As your future wife, I can't let you die, can I?" You say, with a worried smile, that is soon replaced by a serious line before he can say something else. "Now, hide away from sight, I'll end these threats and then we'll go back, okay?" You ask, and he just mutters 'okay', before going to your left side and hiding behind a tree.
Soon after, they come. Three little grey beings, with sharp claws and eyes, and they prepare to attack. Too bad, for you was already holding your breath, and before they can move a muscle, they're already floating in the air. Some air blades after, you can finally breathe again, and the mutilated bodies fall back, around you. Tristan, then, come walking slowly to you, staring at the bodies.
"Wow, you're really strong, aren't you?"
"Well, I try..." You say.
"But, hey, do you have a clue of what these are? I never before saw something alike..." He looks the bodies, curious.
"No, actually. They can be goblins, or something like that, but I don't have any real information." And then you motion the the way you came. "Ready to go back?"
---
You wave at him, while you see his carriage go down the hill, out of your sight. Before you can go in, though, you see another one getting near. It stops, and for it comes two young mens. The taller has short black hair, a little spiked, and one scar runs from his neck up to his cheeky smile. The smaller one has longer hair, almost identical as yours, this one with a rather timid smile. The two wear some sort of old leather armor, that gives you nostalgia. As they near you, they talk, bringing you to your senses.
"Hello, sister. Long time no see, lil'Joan." Your eldest brother, Alexander, says, before giving you a hug.
"H-hi, Joanne... I'ts been... A long time..." Says Lass, hugging you two.
Yes, the last time you saw each other was...
---
[1/2]
>>
>>41143973
Another morning comes. You are Joanne Nyctoeth, 15 years old now, and working secretly in your family's mercenary camp, now located in:

>The proximities of the Raven Lord's tower. One exiled duke who used necromancy to control his court fleed to this place, and now your mission is to kill him. Too bad he is working with other necromancers too.
>The battlefields of the war between the kingdoms of Avalonne and Sierth. You were called here by the king itself to help his royal army, but the mercenaries and the knights hate each other, for some reason.
>The forgotten deserts of Aurlia, were some claim to have seem a demonic portal opening. The company and some clerics are slowly advancing through the land, not only there are demons here and there, but too because of the common habitants of the deserts, too.
>>
>>41144008
>The proximities of the Raven Lord's tower. One exiled duke who used necromancy to control his court fleed to this place, and now your mission is to kill him. Too bad he is working with other necromancers too
>>
>>41144008
>The battlefields of the war between the kingdoms of Avalonne and Sierth. You were called here by the king itself to help his royal army, but the mercenaries and the knights hate each other, for some reason.
>>
>>41144008
>The battlefields of the war between the kingdoms of Avalonne and Sierth. You were called here by the king itself to help his royal army, but the mercenaries and the knights hate each other, for some reason.
>>
>The battlefields of the war between the kingdoms of Avalonne and Sierth. You were called here by the king itself to help his royal army, but the mercenaries and the knights hate each other, for some reason.
>>
>>41144008
To the war, and beyond. Writing now.
>>
>>41144295
heres hopeing we are getting paid a lot for having too put up with these asshole knights
>>
>>41144008
Looking around yourself, you see your brothers waking and standing, ready to fight another day at the battlefield. You, a girl, shoudn't be here, but your tomboyish appearance makes you blend with the other soldiers, and so you got to follow your brother in the battle. Some commotion is occurring outside of your tent, and Alexander stands, looking through the entrance, frowning.
"Joanne, It's the fucking princess. Again. What did you do this time?" He looks annoyed.
"N-nothing. Where's she?"
"Standing still some meters from the tent. Why already armed, though?"

>"Let me see what she wants."
>"Can one of you go see what she wants? Please?"
>"Let her be, she'll go away, eventually."
>Write-in.
>>
>>41144595
>"Can one of you go see what she wants? Please?"
>>
>>41144595
>"Let me see what she wants."

>We're having a torrid affair with the princess and she uses these confrontations to disguise it.
>Yes, this is where my mind goes when I saw the composed girl we've been playing stutter.
>>
>>41144595

>"Let me see what she wants."
>>
>>41144595
>"Let me see what she wants."
>>
>>41144595
>"Let me see what she wants."
>>
>>41144668
>>41144700
>>41144705
>>41144755
Mkay. Writing for being face-to-face with princess Diana.
>>
>>41144982
It's weird thinking of "Princess Diana" is a bitchy character.
>>
Rolled 8, 3, 9, 5 = 25 (4d10)

>>41144595
"I'll see what she wants." You say, putting your casual clothes and walking outside of the tent, being welcomed by her harsh glare.
"Hello, Diana. What can I do for you today?" You ask, not even trying to smile.
"My superior want you to go on a patrol mission. And it seems that you got to have that bodyguard of yours to go with you. That's all." She then turns and go walking. A little pompous for someone who waited all the morning for someone to wake up.
"Thanks. I guess..." You say, going inside the tent again.
"Well, how was it?" Lass asks, curiosity obvious on his face.
"I have to go on a patrol." They seem half-dead at this. "But Hart can go, it seems." Relief is stamped at their faces.
Three weeks ago, Your old bodyguard was decapitated by the vile princess, and now she was on observation from her master. Deserved.
Soon, you and Hart are walking through the hills of the territory of Sierth. He looks happy, for some reason.
"Thank you, lady Joanne. I couldn't stand being near that woman. She gives me the creeps." He trembles a little.
"Yeah, I'll think really well before letting you there with her." You say, looking for a tree to climb, he following just behind.
Sooner than you think it would leave, you find one big enough for you two.
"So, what exactly we do?"
"Well, normally we would walk for some time and if nothing happened we would just go back and report, but I think it's better to just stay here looking around for some time. Just tell me if somethin happens, okay?" You explain.
"Okay!" He responds, with a smile.

[1/2]
>>
>>41145658
"Did you see it?"
"Yeah... I did see it.. " Its everything you can reply after a great red blur just appeared in the distance, followed by the enemy army surging in the distance.
"Sooo... What now?" He is just staring, incredulous.

>"Stay here, I'll alert the others."
>"Go alert the others, i'll stay here."
>"Let's go see what that red thing is."
>Write-in.
>And dice (2d10).
>GO!!
>>
>>41145745
>"Go alert the others, i'll stay here."
>>
Rolled 4, 2 = 6 (2d10)

>>41145745
>>
Rolled 10, 4 = 14 (2d10)

>>41145745
>"Go alert the others, i'll stay here."
>>
Rolled 1, 3 = 4 (2d10)

>>41145745
>"Go alert the others, i'll stay here."
>>
>>41145745
Writing to go alert the camp.
>>
>>41145745
"I'll go alert the others, so stay here. If anything else happens, go too. Got it?"
"Y-yes, lady Joanne." He replies, a little nervous.
"Good." But you don't have time for it. You just jump from the tree and run, finding yourself in the camp in some minutes.
"What happened?" Some soldier asks, but you have to alert the commander, so you just pass by him without saying nothing. When you do reaches his tent, he is staring at you, Diana at his side.
"Speak, child."
"Sir, me and my bodyguard have seem the army of Sierth. We saw a great, red blu and then the army just-"
"What, you saw some sort of blur? How?"
"I don't know, sir, it just appeared and the army followed." You give your report, worried.
"Diana, call the knight, the battle will start soon. Girl..."
"It's Joanne, Sir!"
"Joanne. Please go and stay put, i'll send you orders."
"Okay, Sir!" And then, you're off. When you do reaches the hill, however, you see Hart surrounded by some Sierth knights, trying to fight with his saber, but without success. Some perceive you and begin to surround you too.
7 guards are around Hart.
6 are co mind in your direction in all the sides.

>Action.
>Dice (2d10).
>GO!!
>>
>>41146503
We voted to stay there while sending our bodyguard to alert the others.
>"Go alert the others, i'll stay here."
First part is clearly telling our bodyguard to go. While the second is us stating that we will stay at the location.
>>
>>41146503
The auto-corrector is a bitch sometimes.
>>
Rolled 9, 2 = 11 (2d10)

>>41146503
>everybody vote to stay and send Hart
>Hart stays and we go

top kek.
Dash towards Hart and send a quick shadow blast to open up the circle. It's best to be near Hart so we can support each other and minimize the number of enemies we fight at a time.

Assuming we already learned magic. Also, are we armed?
>>
>>41146644
And fucking sorry, I saw "Stay here, I'll alert the others.". Thank you for telling me, though... I really need to stop being multi-task, it's fucking with my attention.
>>41146680
You do know magic, and you're armed with a small but fast crossbow. Your main is bigger and more powerful, but you didn't had time to get it.
>>
>>41146503
Writing, then....
>>
Rolled 3, 1 = 4 (2d10)

>>41146742
>>41147193
>>
Rolled 10, 3 = 13 (2d10)

>>41146503
You dash at him and close your eyes, concentrating, while you imagine a large wave of darkness blasting through them, and opening your eyes, you are in front of him, putting yourself on position really fast.
"L-lady Nyctoeth??!"
"Don't sweat it. You ready?"
"Yes, I am." He says with a smile.
There are 9 knight around you now, the one who were trying to surround you now reagruped to this position.
4 are down, but two seem to be slowly standing again.

>Action.
>Dice (2d10).
>GO!!
>>
Rolled 5, 8 = 13 (2d10)

>>41147374
Hold breath wind slash the one in front of you exploit coverage break to get better position. Use weapon to pincushion the pursuit.
>>
Rolled 9, 6 = 15 (2d10)

>>41147423
seconding this
>>
>>41147374
Okay, writing for some wind slashing.
>>
>>41147374
You jump and hold your breath, the wind around your starting to spin as you gain impulse and send a barrage of wind slashes to the sides. The ones behind that try to sneak on you are welcomed by your bolts, that pierce mostly on heads, necks and hearts, killing some of them. When you finally releases the wind, the two that were down are standing, next to 3 others that are somewhat wounded. A lot of other knights, from your army and the other, start to fight around you, and in the distance you can see Diana in her horse, killing some soldiers side-to-side with the commander. That's when you see that red blur again, and it hovers the battlefield, descending in the middle of the battle, with dust and wind blowing at your incredulous face. In the middle of some scared knights that are retreating with haste, is a great lizard, all covered by scarlet scales, it's two arms like wings. The beast looks around, smoke rising from it's mouth, and then let's an bestial roar. A wyrm.

>Action.
>Dice (2d10).
>GO!!
>>
Rolled 6, 2 = 8 (2d10)

>>41147913
Finish off the knight around us with some tendrils of shadow, then move towards the wyrm.
>>
>>41147958
Writing for it, then. Everyone going to sleep already or what?
>>
Rolled 8, 7, 8, 8 = 31 (4d10)

>>41147913
That's your target, that giant wyrm that it... Burning knights to a crisp without a moment of hesitation...
You focus and close your eyes, and in the darkness a barrage of tendrils dance against your enemies, sometimes of feeling the armor breaking and the meat cutting through then, while you continue walking in the direction you remember the Wyrm was. You hear shouts, and it's little before you cut Diana in two with your powers. A shame.
You stare each other for a split-second before the wyrm goes flying in your direction, dropping in high velocity behind you two and roaring, what opens the area to you two and a strange Sierth knight, with a blue armor and a rapier glowing green.
''It seems... Like we'll have to work together this time, Nyctoeth...'' She sounds annoyed, while she drops from her horse and start creating some flames in the point of her sword.
''Same here.'' You see the knight charging some lightning in his blade, looking at you two, expectant. ''You ready?''
''Always'' She replies, with a grin.

>Action
>Dice (2d10).
>GO!!
>>
Rolled 8, 1 = 9 (2d10)

>>41148447
Crossbow the eyes out, blind the beast and poison it. The savage it wings with wind so it cannot fly.
>>
>>41148543
Okay, writing now.
>>
>>41148447
In a rapid movement, Diana and the masked knight jump at the wyrm, slashing and piercing with fire and lightning alternately while you target the beast's eyes with you crossbow. After some seconds, you can tell they're struggling, but by then, you have your aim on him. The first shot goes, and one of his eyes are closed. The wyrm, that until now was only attacking with his wings and tails, starts to release more smoke from his mouth, and you see some red light coming from inside his mouth, just before a ball of pure energy explodes in your front, pushing you three back. As some other knights try to handle the beast while the others recover, you get your time to aim and shot the second eye, the beast roaring with pain. The fire in his mouth goes down, then, he breathes a dense smoke that covers all your vision in seconds. You can't see Diana, or the knights, or the wyrm. You can just hear the sound, of armor breaking, bones snapping, and meat being torn apart, just before the wyrm's head is in your front, staring at you while a ball of fire is in it's jaw. With fast thinking, you accept the risk. You hold your own breath, and your hands go up, the wyrm gasping in his fireball as his wings are sliced out. The wind clear your vision, and you see that all the smaller knights are dead, Diana and the masked knight standing in the sides of the dragon, jumping at him as his magic explodes inside him, knocking him out in the exact moment they needed to pierce his heart, his scales soon dissipating in fire and smoke, leaving behind a giant ad clear-white dragon skeleton.

[1/2]
>>
As the knights surround it, the battle over for now, you and Diana approach the masked one.
''So, who are you?'' The princess asks, curiosity and respect in her voice, something you never heard from her.
The stranger, then, removes her helmet, reveling a young woman with short, unnatural blue hair, and golden eyes.
''Hello. My name is Ella, Diana Asthros. I'm the battle princess of the kingdom of Sierth.''
--//--
That's it for today, guys. Next thread, we'll go back to the present Joanne, and her brothers. Stay tuned on twitter, and you know the deal. In the same hour, at this same board...
>>
>>41149011
Just woke. Thanks for running
>>
>>41149011
>>41151075
Indeed, always greatful when a GM comes along.



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