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In a world where all major conflicts have been replaced with the equally violent and bloody sport of Blood Bowl, the world's greatest coach is oftentimes king.

After scraping and working your way up through the system, you've finally put together enough money to start your own Blood Bowl team and hopefully fulfill your dreams of glory.

The world's biggest decision which crop of rookies do you hire?

>Time to pick a team, anon. Which race do you choose as your main stable of players?
>>
Beastmen
>>
>>41221386
Orcs
>>
Dark elves
>>
>>41221397
Beastmen are part of the Chaos team.
>>
>>41221386
Fucking why? we already have a board game for this, and now you want us to roleplay through the thrilling world of football managerial roles?
>>
>>41221623
Sure, seems like a good source of drama.

>>41221594
Are you putting your hat in for a chaos team or just clearing the beastmen up? Just looking for a tiebreaker now.
>>
>>41221560
Second this
>>
>>41221386
Jeez these quest threads are really scraping the bottom of the barrel I hope the mods make a quest board soon
>>
>>41221560
This
>>
Going to close out the votes in 5 minutes. Looking like Dark Elves atm.
>>
>>41221641
Just clearing it up.
>>
>>41221386
Undead
>>
Dark Elves win, writing up now.
>>
>>41221678
Would give them more attention and possibly code specific tools to help thread management so yes please
>>
>>41221781
Are we even rich enough to get a witch elf on the team?
>>
Life in Hag Graef, the city of losers, is tough even for the very tip top of dark elf society. So when a no-name elf from an equally no-name family that can't even afford a goblin to sacrifice on Murderday decides to start a Blood Bowl team, he's shooting for both moons with a broken repeater crossbow.

But life is as cruel and spiteful in Naggaroth as it is hard, so when the nobles found out about a fledgling manager scraping enough gold together to buy a charter for a team they see it as a new source of torturous pleasure. You know full well what the backing of these people mean so there's more than just the championship cup on the line. Still, now you have the resources to build up the team that you will mold and manipulate into Blood Bowl legends.

But how exactly do you go about doing that?

>Time to choose a theme!

>Vote for one of these and throw in a name too!
>Witches and bitches - Khainites of the highest degree. While their ferocity makes them a match for even the heaviest of ogres, witch elves oftentimes go into frenzies that make even vampires blush.
>Dirty rotten scoundrels - The 'classic' dark elf tactics apply here. Poison, cheating, fouling, nothing goes too far. It may take a while to get someone to the ground, but you make sure they stay there.
>Shadows and mist - Absolute control of the field is the name of the game. Assassins and speedy passes are what you live for and what your opponents die to. The wood elves may have their spiral throws, but you own the running game.

>And of course write-ins are accepted.
>>
>>41221975
>>Shadows and mist - Absolute control of the field is the name of the game. Assassins and speedy passes are what you live for and what your opponents die to. The wood elves may have their spiral throws, but you own the running game.
>>
>>41221975
>>Witches and bitches - Khainites of the highest degree. While their ferocity makes them a match for even the heaviest of ogres, witch elves oftentimes go into frenzies that make even vampires blush.
>>
>>41221997
Second
>>
>>41221975
>Witches and bitches - Khainites of the highest degree. While their ferocity makes them a match for even the heaviest of ogres, witch elves oftentimes go into frenzies that make even vampires blush.
>>
>>41221975
>Shadows and mist - Absolute control of the field is the name of the game. Assassins and speedy passes are what you live for and what your opponents die to. The wood elves may have their spiral throws, but you own the running game.
>>
Gonna close out votes in 4-5 minutes. Would like to see name suggestions too.
>>
>>41221975
>Witches and bitches - Khainites of the highest degree. While their ferocity makes them a match for even the heaviest of ogres, witch elves oftentimes go into frenzies that make even vampires blush.
>>
>>41221975
>Witches and Bitches
>>
>>41221975
>Witches and bitches - Khainites of the highest degree. While their ferocity makes them a match for even the heaviest of ogres, witch elves oftentimes go into frenzies that make even vampires blush.

Halflings and goblins are free SPP.

>>41222136
Gentle Snoggers.
>>
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Only real choice.
>>
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>>41222184
>>41222178
>>41222091
>>41222052

Witches win right on the closing second. Would probably need a better name than gentle snoggers, though.

Doing the right-up now.
>>
>>41222248
Khaines Wrath
>>
>>41222248
It's "ironic"!
probably just the timing, I put gentle snoggers for a laugh really[/spoilers]
>>
>>41221975
>Shadows and mist - Absolute control of the field is the name of the game. Assassins and speedy passes are what you live for and what your opponents die to. The wood elves may have their spiral throws, but you own the running game.

We need some kind of heavy magic user thrown in there for balance, though. Musclewizard preferred.
>>
>>41222278
Wizards are purchasable as inducements I hope.

>>41222248
Almost wish Ogre teams aren't so finicky, would love to play as The Shrektaculars. Team motto would be "playtime is ogre
>>
>>41222248

Vile Valkyries.

Chad's Mistresses.

The Crazed Carpetmunchers.
>>
>>41222324
>Shreking Crew
>You Wouldn't Hit A Guy With Shrektacles
>No Kill Like Ogrekill
>Lose Ogre My Dead Body

Truly, a missed opportunity.
>>
Bloody Cunts
>>
>>41222274
>Give 'em a good Khaining.
>>
>>41222248

"We'll Sissify Your Dad, Autist Scum"
>>
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When you look for blood, you find Har Ganeth. That's the old adage, and you know that it rings true for Blood Bowl as well as the mundane killing. The spire of executioners seems like a splendid place to start looking, though you do invest heavily on a shirt with an iron collar.

While the negotiations did end up costing you one virgin high elf slave that you particularly liked and a few pints of blood extracted one drop at a time, you eventually manage to set up shop as well as haggle with the hags of the temple to recruit some of their members.

Your team consists of...

>Fresh Blood - You figure that that if two witch elves is a good thing, why not a whole TEAM of them? You hire the greenest ordained witch elves available to keep the hiring cap under, but in a feat of inspired planning, you also recruit temple vestals and neophytes and convince the Hags to consider a few seasons on the pitch as murder training for the temple.

>Veterans Blades - You decide to commit fully to hiring the best possible witch elves for you team. Breaking the bank, you manage to court these two harpies from their former teams and to join your own with the promise of even more bloodshed as they go back to the rookie leagues for easy kills. Hopefully they won't count the poor schmucks that you wrangled up to be their linemen in that number.

>A Taste of the City - Har Ganeth is really an eye opener. You have a city full of kill-crazy psychopaths ready to let loose. While still staying true to your original plan of hiring two promising witch elves at a good cost, you also manage to hire a squad of executioners to back them up!

>Write-ins welcome as always. The name reveal will be after the next posting I think.
>>
>>41222474
>A Taste of the City - Har Ganeth is really an eye opener. You have a city full of kill-crazy psychopaths ready to let loose. While still staying true to your original plan of hiring two promising witch elves at a good cost, you also manage to hire a squad of executioners to back them up!
>>
>>41222474
>A Taste of the City - Har Ganeth is really an eye opener. You have a city full of kill-crazy psychopaths ready to let loose. While still staying true to your original plan of hiring two promising witch elves at a good cost, you also manage to hire a squad of executioners to back them up!
>>
>>41222474
Write in: do taste of city but also grab a thief for when we decide to actually try to run with the ball besides killing the other team
>>
>>41222474
>A Taste of the City
>>
>>41222474
>Fresh Blood - You figure that that if two witch elves is a good thing, why not a whole TEAM of them? You hire the greenest ordained witch elves available to keep the hiring cap under, but in a feat of inspired planning, you also recruit temple vestals and neophytes and convince the Hags to consider a few seasons on the pitch as murder training for the temple.

>full team of witch elves
>we'll never need cheerleaders
>confirmed packed stadium from spectators here for the jigglin'
>potential for loving care and concernas we bring up these greenhorns to Star Player status.
>>
>>41222538

I'm seconding this.

>>41222547
>potential for loving care and concernas we bring up these greenhorns to Star Player status.

If we wanted to do smut coach 2k15 we should have gone for an ogre team.
>>
Seems like it's a done deal. Closing the votes out in 4-5 minutes, though I'll be surprised if we don't get the executioners.
>>
>>41222538
Like this plan, seconding.
>>
>Tfw it's too late to try and suggest Lizardmen
>>
>>41222576
>ogre team
It's not the weekend yet, anon.
>>
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Taste of the City, then. Doing the write-up now.
>>
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While you wonder about what could have been had you pursued your other options, there are some immediately tangible benefits to having the executioners around supporting your hand-picked witches. For one thing, the stony-faced killers aren't shrinking back in fear had they been regular hired and neither are they plotting to stab the witch elves in the back as the neophytes might have. But then again, you do hope that there aren't any causes for alarm with all this rampant... loyalty...

An unintended bonus in buying your other players as a set is that you had enough to set up the contract of a thrower as well. You didn't particularly need this little runt, but regulations are regulations, and you feel a little bit more comfortable with your own set of non-Khainite eyes and ears in the locker room. With that, you round out "Khaine's Wrath" as well as your first week of being a manager!

Now that that is all settled, it's time to do what managers are hired to do! Set up some matches.

You can choose between...

>Exhibition Execution - One wealthy patron of your is pushing hard to have your team go against some High Elf princes in a glitzy and gaudy match held within a Black Ark. While this won't give you much ranking or renown on the mainlands, it will undoubtedly fill your coffers up considerably.

>The Morg'n'Thorg Invitational - A proper Blood Bowl cup and competition specifically designed by the legendary Ogre himself to show off the skills of new teams. It's a grueling slog through three teams of other hopefuls, but the payout in cash and fans will more than make up for it.

>The Blood Bowl Circuit - Leaving your fate up to the gaming commission, this match is specifically designed to help you climb the ranking ladder. While it only gives you a modest payout and the bleachers won't be filled to the brim in this bushleague game, it is an invaluable foothold in the pro circle.

Also, this quest is as much about what happens off the field as on it. Roll a d6 too!
>>
>>41222930
>>Exhibition Execution - One wealthy patron of your is pushing hard to have your team go against some High Elf princes in a glitzy and gaudy match held within a Black Ark. While this won't give you much ranking or renown on the mainlands, it will undoubtedly fill your coffers up considerably.
>>
Rolled 5 (1d6)

>>41222930
>>Exhibition Execution - One wealthy patron of your is pushing hard to have your team go against some High Elf princes in a glitzy and gaudy match held within a Black Ark. While this won't give you much ranking or renown on the mainlands, it will undoubtedly fill your coffers up considerably.
>>
Rolled 3 (1d6)

>>41222930
>Exhibition Execution - One wealthy patron of your is pushing hard to have your team go against some High Elf princes in a glitzy and gaudy match held within a Black Ark. While this won't give you much ranking or renown on the mainlands, it will undoubtedly fill your coffers up considerably.
>>
>>41222930
>Exhibition Execution
>>
Rolled 5 (1d6)

>>41222930
>Exhibition Execution - One wealthy patron of your is pushing hard to have your team go against some High Elf princes in a glitzy and gaudy match held within a Black Ark. While this won't give you much ranking or renown on the mainlands, it will undoubtedly fill your coffers up considerably.

>first we get the money
>then we get the power
>then we get the witches
>>
Rolled 5 (1d6)

>>41222930

>The Blood Bowl Circuit - Leaving your fate up to the gaming commission, this match is specifically designed to help you climb the ranking ladder. While it only gives you a modest payout and the bleachers won't be filled to the brim in this bushleague game, it is an invaluable foothold in the pro circle.
>>
>>41222930
>>The Morg'n'Thorg Invitational - A proper Blood Bowl cup and competition specifically designed by the legendary Ogre himself to show off the skills of new teams. It's a grueling slog through three teams of other hopefuls, but the payout in cash and fans will more than make up for it.

This our chance to get off to a fast start! Recognition could be worth so much more than some noble's dirty gold.
>>
To clarify the d6, I guess that'll be the system to use on this one. I'll be taking the average of them (maybe just the first 3 or something) and that'll be the nature or outcome of the event. I see a lot of 5s coming out. Gonna close the votes in a few minutes seeing as everyone wants to head to the Ark.
>>
Okay, Ark it is. Writing it up now.
>>
(event roll average of 4)

As an elf you have the luxury of time, and so does your team. While you would dull your left ear at the chance of meeting Morg'n'Thorg himself, you decide that it would be a better idea to tend to your nest egg for now, maybe even buy yourself a little bit out of the investor hole you're in with a bit off the manager's cut. Plus, it does feel like a good first game. The home field territory will be a definite advantage.

The week passes uneventfully as your team members get to know each other better, though that might be dangerous considering exactly who you're dealing with. Already the petty politics of the Druchii is rearing it's ugly head with Moragina coming out as the head of the linemen and defensive players and Harahethi leading the special teams. Only "Wall-eyes" Waluchi, your little mole, is shrinking back into the shadows, though he does pay lip service to Harahethi and her boys. While nothing happens in the days before the match, Waluchi does mention that Harahethi seems like she'll be doing a power play in the game to 'lift her up in the eyes of Khaine' among the assembled dark elf noblemen. You're not too sure if this is a good thing or a bad thing.

For now, you...

>Let the matter rest and drill the teams for the upcoming game. You'll hope whatever Harahethi has planned will be directed at the enemy and not Moragina.

>Let it slip to Moragina what Harahethi is planning. That'll probably balance everything out... right?

>Confront Harahethi and try to find out what she's planning on. Maybe she'll respect your suicidal tendencies?

>Write-in

Roll a d6 with the second, third, and fourth options if you pick those.
>>
Rolled 4 (1d6)

>>41223282
>Let it slip to Moragina what Harahethi is planning. That'll probably balance everything out... right?

This feels like the only way to run a dark elf team: pit them against each other at every possible opportunity.
>>
>>41223282
>>Write-in
>Let it happen.
>Moragina should be expecting it anyway, and it is just more blood for the fans.
>>
Rolled 5 (1d6)

>>41223282
>>Let it slip to Moragina what Harahethi is planning. That'll probably balance everything out... right?
>>
Rolled 5 (1d6)

>>41223341
forgot to roll
>>
This thread and fives. I guess Khaine approves eh?
>>
Giving it another five minutes before I close the votes, but it looks like you guys want a catfight.
>>
Writing up the outcome now.
>>
>>41223416
>being this surprised that people want hot elf chicks settling their differences by tearing each other's clothes off

not that I'm complaining
>>
It worked out... slightly?... better than you would have thought.

After a private word in the office, Moragina comes barreling out, screaming for her sister's head. Sometimes you wished the subtleties of court applied to witch elves, but then again it is a little relief to see the executioners form a ring around the two on the pitch rather than taking up arms for their respective mistresses.

"Ankle-lapping daemonette! What is this I head of you conspiring for the Ark?!" Moragina cries out. Rather than waiting for a reply, the witch elf immediately tackles the other, bringing Harahethi down to the ground. There is a little scuffle between them, but Moragina has the advantage of surprise and rips off Harahethi's corset and raises her sharpened nails over her naked breast. "Answer now or I'll rip out your heart!"

Between Harahethi's chocking and the dots of red forming on her flesh, Moragina manages to squeeze out the answer from the downed witch. Apparently she had paid to have one of the High Elf patrons to be shoved from his viewing box onto the pitch, hoping that he would be caught 'unfortunately' within the scrimmage and have his noble brains sliced through.

Amazingly enough, Moragina seems to be satisfied with this story and after making Harahethi eat dirt and sod for a few minutes forces the other witch elf into submission to her. Not that anyone on the field believed Harahethi's words of fealty, but the display is enough that you can assume everything is settled, for now.

How incredibly eventful! Time to...

>Wait for the game after this little episode...

>Go to the Har Ganeth shops for a bit of 'insurance'...

>Direct Waluchi to see what else he can find out...

>Write-in

The second, third, and fourth options will need a d6 along with them. Regardless, it's time for the match!
>>
Rolled 6 (1d6)

>>41223710
>Go to the Har Ganeth shops for a bit of 'insurance'...
>>
Rolled 2 (1d6)

>>41223710
>>Go to the Har Ganeth shops for a bit of 'insurance'...
Could we try bribing a judge? That is a valid strategy.
>>
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>>41223766

Allstate-tier insurance, I guess.
>>
>>41223766
Bow to the lord and savior of d6 rolling(for now at least).
>>
>>41223710
I can't help but picture Waluchi as a darl elven Waluigi, and his conniving at our behest is only reinforcing that impression.
>>
Rolled 1 (1d6)

>>41223710
>>Go to the Har Ganeth shops for a bit of 'insurance'...
>>
Closing out votes in 5. Kinda looking dire here.
>>
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>>41223844

Why do you have to be such a little shit.
>>
Rolled 5 (1d6)

>>41223766
>insurance
And a roll to hopefully balance the average.
>>
>>41223888
Sweet averages. Writing up now.
>>
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He even has the dark elf paintscheme
>>
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What a waste of time! Your timing is horrible and the apparent advent of Khainesmas has taken out the whole city's supply of poison. You suppose it could be worse. At least it was just a sink of your time and nothing else.

Now that you've finished with that business, you load up the team and head off to the Ark. How it stays afloat, you'll never know, much less add a Blood Bowl arena within. But honestly the most amazing thing that you can think of this day is that there are High Elves on the ship at all! One look at their retinue, though, and you can see exactly why their team is feeling well enough to actually board the Black Ark full of avowed High Elf haters. Towering over them with footsteps making the very planks of the ship quake is a Sun Dragon! You're having second thoughts about Harahethi's plan now that you see the high elf proprietor sitting astride the beast's neck, but a goblin official tugging at your robes is enough to bring you back to the matter at hand.

"Yer team's workin out their kinks in the locker. You gonna inspect the field and... look out for some inducements...?" the little gremlin says, and you know exactly what he means by this.

You don't have much in the way of spending with only 50,000 left in the purse. If you do buy anything from the referee, it'll only be something small...

>Forget that, it's time to start the game already!
>Chance it anyway and see what little favor you can buy?
>Try to threaten the goblin into doing what you want anyway by 'introducing' him to the witches.
>Write-in

As always, the last three choices will need a d6 roll to go with them. Good luck!
>>
Rolled 6 (1d6)

>>41224123
>Chance it anyway and see what little favor you can buy?
>>
Rolled 6 (1d6)

>>41224123
>Chance it anyway and see what little favor you can buy?
hey this looks pretty fun!
>>
>>41224170
>>41224181
>>
Closing the votes out in 5ish. Looks good for the inducement.
>>
>>41224123
Did we get an apothecary?
>>
Writing up now.
>>
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>>41224170
>>41224181
>>
The goblin scoffs, but pockets the money anyway. He looks around a bit, then thinks. "Hmm... well, usually, I wouldn't do this, but... yeah... zog them High Elves." He howls, and jerks a thumb to one of the corridors.

"I noticed you ain't got any of those elf beauties swinging themselves around on your sidelines. You should maybe... take a look over there." he snickers before sauntering off.

What could he possibly mean by that, you wonder, going down that very corridor.

Of course it's something that isn't out of place in any Dark Elf ritual, but you are both shocked and excited by what you see. It seems as if Moragina and Harahethi had spread the word around the covens and a whole slew of witches are now chatting and bathing in cauldrons, preparing their two sisters for the upcoming match.

You manage to lift your jaw up from the floor up enough to mumble a suggestion of the witch elves to cheer on their sisters on the sidelines, to which they readily agree.

Bloodweiser Babes, eat your hearts out...

(Quick one hour intermission)
>>
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>>41224462
>Bloodweiser Babes
>>
>>41224462
>eat your hearts out...
Literaly or figuratively?
>>
>>41224706
both
>>
>>41224462
Alright, hopefully he should be back soon
>>
>>41225188
Indeed. Someone post cheerleaders until he gets back.
>>
>>41225217
It's fine, I'm back. Writing up choices now.
>>
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Rolled 5 (1d6)

With your blood bathing beauties strategically placed all along the sides of the pitch, the crowds begin to fill in the seats and the band starts to play.

Even though you know that this game doesn't affect much in the grand scheme of things, your first Blood Bowl game as head coach and manager is better than you ever fantasized about. Hordes of purple and black banners are waving, as well as the odd spots of green of orcs, goblins and trolls that always seem to manage to find their ways into a match, no matter where it's being held.

There is an unsightly patch of white and blue in the bleachers as the High Elves have brought their own supporters taking up maybe a fifth of the arena. And of course there is that gigantic dragon glaring at you from benches. At least it feels like he's looking at you. Suppressing a shiver, you focus your attention at the game.

Your players match up with the High Elves, gleaming in their silver shirts and incredibly phallic hats. The witch elves are already twitchy and frenzied, a perfect counterpoint to the calm and collected executioners. And of course there is Waluchi, looking incredibly out of place as being in an actual normal uniform instead of the gleaming metal of the male elves or the near nudity of Moragina and Harahethi.

And now, with a flip of the coin, the receiving team is about to be decided and your first strategy is about to be tested.

Will you....

>Play standard, letting the witch elves attack everybody they can while the executioners guard them?
>Let everyone loose and signal the entire team to give into their Khainite urges.
>Hold everything back. You want to react to what the High Elves do and see if you can manage to score, the oft overlooked aspect of Blood Bowl.
>Write in.

This time roll a d6 with every suggestion. Also, if this post rolls even, that means that the Dark Elves win the flip and someone links whether they want to be offense/receivers or the defense/kickers this drive.
>>
>>41225551
(Seems like the High Elves get the ball first this half.)
>>
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>>41225217
>>
Rolled 5 (1d6)

>>41225551
>Play standard, letting the witch elves attack everybody they can while the executioners guard them
>if we score first, then let everyone loose
>>
Rolled 6 (1d6)

>>41225551
>Let everyone loose and signal the entire team to give into their Khainite urges.
>>
>>41225551
>>Hold everything back. You want to react to what the High Elves do and see if you can manage to score, the oft overlooked aspect of Blood Bowl.
shut down the passing game
>>
Rolled 3 (1d6)

>>41225580
Aw yis.
>Hold everything back. You want to react to what the High Elves do and see if you can manage to score, the oft overlooked aspect of Blood Bowl.
>>
Closing out in 5.
>>
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>>41225580
>>
Rolled 1 (1d6)

>>41225551
Play standard, we'll let loose once we get the ball
>>
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>>41225735

>1
>>
>>41225735
Votings done, gtfo
>>
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>>41225726
>>
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>>41225780
>>
Votings done, gonna do the writeup now.
>>
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>>41225805
>>
Rolled 6 (1d6)

Tie. Breaking it with Standard as odds, hold everything back as evens.
>>
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>>41225829
>>
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>>41225869
>>
>>41225580
>>41225726
>>41225780
>>41225805
>>41225829
>>41225869
>>41225916
are you trying to get this banned?
>>
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>>41225916
>>
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>>41225631
>>41225670

The ball goes sailing up into the air but as expected the High Elves catch the ball with practiced ease. The game isn't going so well at the line of scrimmage, however, as the real essence of Blood Bowl finally begins. You can almost split the roster in half with the number of elves on the ground and the ones still fighting. Discounting the number of faceless executioners wrestling with their Asur kin, Waluchi and Harahethi are still on their feet, while Moragina is rolling around in a tangle of limbs on the field. The elf throws a perfect spiral into the waiting hands of his receiver, but you can signal out one play before that goes through. Do you...

>Motion for Waluchi to try and intercept the ball?
>Let the receiver catch it like the fool he is and tell Harahethi to focus on him in a blitz?
>Use your naked Blood Witches to try and distract the other side(somehow?) and maybe have both things happen?
>Write-in

All choices need a roll. Hope you guys get lucky!
>>
Rolled 5 (1d6)

>>41225947
>Motion for Waluchi to try and intercept the ball?
>>
Rolled 2 (1d6)

>>41225947
>>Let the receiver catch it like the fool he is and tell Harahethi to focus on him in a blitz?
>>
Rolled 4 (1d6)

>>41225947
>Motion for Waluchi to try and intercept the ball?
>>
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Rolled 2 (1d6)

>>41225947
>Let the receiver catch it like the fool he is and tell Harahethi to focus on him in a blitz?

>>41225941
Just trying to rouse everyone's spirits.

>>41225942
>>
>>41225974
I dunno about my spirit but something over here is roused.
>>
Closing out in 4-5 minutes.
>>
Rolled 2 (1d6)

>>41225947
>>Motion for Waluchi to try and intercept the ball?
>not having someone on the catchers
>losing the line anyway
wow our team sucks
>>
>>41221386
HUMANS. Start with 4 blitzers, one thrower and the rest lineman, 3 rerolls and 5+ fan factor and play the running game. Once you have a good solid base, add the throwers and DESTROY!
>>
>>41226019
>buying FF
>not reading the thread
>>
Rolled 6 (1d6)

>>41225947
Go for the intercept, we know they are doing a throwing game do we should keep him in the back
>>
>>41226061
A 1 and then a 6... I'm not sure what the dice gods are trying to tell me
>>
>>41226007
>>41225964
>>41225970

Doing the write-up now.
>>
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Waluchi manages to step right into the path of the ball, tipping it out of the path into the catcher's gloves. He doesn't manage to hold on to it, and the ball rolls onto the field, directly into the mad melee of players. The few that do manage to see the ball are stopped bodily by the opposition and for now the clock is just running as neither of the teams manage to get their hands on the ball. You hope you prepared them for this eventuality.

The play they have in mind from training is...

>Forget the ball for now, murder and foul as many of the opposition as you can. Even if they score this once, there won't be enough left of them later to stop you from winning.
>Go for it! Pick Waluchi, Moragina, Harahethi, or a random Executioner to try and be the hero your team deserves!
>Take your eyes off the game for a second and try to whip the witches into a naked frenzy. Hey, to a Dark Elf, it's just a prayer to Khaine, but for a dumb High Elf team member he might actually think their display is lewd or arousing or something and end up distracted.
>Write-in.

All choices need a roll. Hope you guys get lucky!
>>
Rolled 5 (1d6)

>>41226230
>>Go for it! Pick Waluchi, Moragina, Harahethi, or a random Executioner to try and be the hero your team deserves!
>Waluchi
>>
Rolled 6 (1d6)

>>41226230
>Go for it! Pick Waluchi, Moragina, Harahethi, or a random Executioner to try and be the hero your team deserves!

I hope 3rd Executioner On The Left Side Of The Line Of Scrimmage pulls through.
>>
Rolled 3 (1d6)

>>41226230
>Go for it! Pick Waluchi!
>>
>>41225974
Give me a K! K!
>>
Closing out in five minutes.
>>
>>41226370
YOU'VE GOT YOUR K, YOU'VE GOT YOUR K
>>
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>>41226370
Give me an H! H!
>>
>>41226416
H!
>>
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>>41226416
Give me an A! A!
>>
>>41226230
>GO FOR IT

WA-WA-WA- WAAAAAALUCHI

dice+1d6
>>
>>41226279
>>41226312
>>41226341
Closing out. Looks like Waluchi is gonna be a big hero guy.
>>
>>41226456
fucking shit.... How do you roll dice again without the email field?
>>
>>41226492
Stick the D heh in the Options field.
>>
>>41226439
YOU'VE GOT YOUR A, YOU'VE GOT YOUR A
>>
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>>41226439
Give me an I! I!
>>
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Waluchi seems to take the role of your lackey to heart and still tries to go after the ball even though he's done his job of interrupting the High Elf play. Diving into the scrum, Waluchi gets clobbered here and there by elf limbs. Luckily, they are elf limbs, and Waluchi has enough constitution to weather the hits. Finally he lays his hands on the ball and stands back up. The announcers are going crazy in the stands along with the Dark Elf fans while hisses and boos come from the High Elf section. You can even see the Sun Dragon's maw starting to glow with simmering rage.

All that aside, Waluchi looks to you for direction. As agile and sneaky as he is, he's also a simpleton.

You...

>Tell Waluchi to pass the ball to one of the witches and have them break tackles into the end zone.
>Do the opposite and point wildly for the rest of the team to clear a channel for Waluchi.
>Have the Witch Elf cheerleaders do.... something... anything!
>Write-in

Make sure to roll a d6 with your choice!
>>
Rolled 6 (1d6)

>>41226568
>Tell Waluchi to pass the ball to one of the witches and have them break tackles into the end zone.
>>
Rolled 6 (1d6)

>>41226568
>>Do the opposite and point wildly for the rest of the team to clear a channel for Waluchi.
>>
Rolled 6 (1d6)

>>41226568
>Do the opposite and point wildly for the rest of the team to clear a channel for Waluchi.
>>
Rolled 5 (1d6)

>>41226568
>Do the opposite and point wildly for the rest of the team to clear a channel for Waluchi.
>>
Closing out votes in 5.
>>
>>41226583
>>41226613
>>41226619
Our cheer has obviously worked
>>
https://youtu.be/-09ayPX_KVs?t=105
>>
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>>41226643
>>41226562
>>
>>41226583
>>41226613
>>41226619
HAIL SATAN!
>>
>>41226568
dice+1d6

RUN YOU SHIFTY RUNT.

RUN.
>>
>>41226778
that's prety much what we tel him.
>>
>>41226778
Fuck Off

Why are you trying to ruin our rolls?
>>
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Your amazing streak of luck continues and Waluchi sprints down the field. All around him carnage ensues as the rest of the players continue to mash each other to bits. On the bright side, a little bit of tactical maneuvering has led the Dark Elves to punch through the heart of the High Elf lines. With almost ridiculous ease, Waluchi saunters down to the field and plants the ball firmly into the ground.

The crowd is going nuts as the drive concludes, and stupendous turnover that's ticked through all the way to halftime. Waluchi looks a little confused and stares back to you for guidance and now you're beginning to see exactly why it was so cheap to hire him in the first place. A gout of flame streams from the mouth of the dragon as the high elves in their bleachers boo and hiss, but who cares about them?

The rest of the half is now winding down. There isn't really much time left, except to maybe...

>Tell the team to run the clock down. Save their strength for the second half.
>Tell them to cut loose. Even if it is a risky tactic, the High Elves can only get back to even with you in the time left.
>Tell them to attempt to make another miraculous turnover and goal. (You'll need to roll really high for this.)
>Write-in

The second, third, and fourth posts will need a roll to go with them.
>>
>>41226884
>Tell the team to run the clock down. Save their strength for the second half.
>>
Rolled 3 (1d6)

>>41226884
>Tell the team to run the clock down. Save their strength for the second half.
>>
>>41226884
>>Tell the team to run the clock down. Save their strength for the second half.
see if we can get a foul of on the thrower
>>
>>41226884
>>Tell the team to run the clock down. Save their strength for the second half.
>>
Rolled 1 (1d6)

>>41226884
>Tell the team to run the clock down. Save their strength for the second half.
>>
>>41226933
>>41226924
>>41226902
gotta roll guys
>>
Pretty sure that the first option wins. Three minutes till close out of votes.
>>
>>41226884
>Run the clock down

Place a boot directly to their strangely phallic heads if we can, and do some light damage to them maybe get a couple of KOs.
>>
>>41226970
>The second, third, and fourth posts will need a roll to go with them.
>>
Rolled 5 (1d6)

>>41226884
>>
Writing now..
>>
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>>41226912
>>41226946
>>41227012
Clearly this is a sign that we all need to give I
>>
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It was a good first half. Your team is winding down and while everyone is at least attempting to tackle and stab the opposition, the halftime whistle is a welcome sound for everyone on the field. In the locker room, the inner machinations of a Druchii Blood Bowl team are whirring. Harahethi is busy shining Moragina's boon, paying special attention to the spiked heels, while the executioners are busy sharpening their armor. Only Waluchi seems to give you his full attention as you call out the plays and plans for the next half, but it's more or less ends up as you telling everyone to try and repeat their same success.

As the players mill about and hydrate, you're left to your own devices for now. You should...

>Take a minute for yourself as well to rest for the next half?
>See if the witch elves still plan on enacting their sacrifice even noting that the prince is on a dragon?
>Try to "casually" wander close to the opposing team to maybe bribe or overhear someone?
>Write in.

The second, third, and fourth options for this need a roll. However, this is Halftime. Roll an extra d6 to see if something good or bad happens to the team while you're taking a break.
>>
Rolled 4, 3 = 7 (2d6)

>>41227233
>>Try to "casually" wander close to the opposing team to maybe bribe or overhear someone?
>>
Rolled 5 (1d6)

>>41227233
>See if the witch elves still plan on enacting their sacrifice even noting that the prince is on a dragon?
>>
Rolled 6 (1d6)

>>41227233
Oh forgot second roll my bad
>>
Calling it for tonight, guys. Sudden emergencies need tending to. Maybe I can pick it up later. Really sorry.
>>
>>41227424

Thanks, OP.
>>
>>41227424
I had fun OP, thanks for running and I hope to see you again.
>>
>>41227424
Damn shame, good luck OP. I know I'll be waiting.
>>
>>41227424
thanks for the fun quest op!



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