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/tg/ - Traditional Games


File: Magus Hunter Quest.png (513 KB, 792x639)
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The year is 2089, and on the surface, this world seems just the same as ours. If you look more closely though, you will find psychics, mages, mythological monsters and more, all hidden from the general populace.
You are an agent of the Order of the Magus Hunters, the organisation keeping this secret from the rest of the world. They are troubleshooters, police, military and assassins all in one, and all so that the world can be safe.

>Setting pastebin: http://pastebin.com/Xh4sitqv
>Characters & rules pastebin: http://pastebin.com/YdgkmvcD
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Magus%Hunter%20Quest
>Twitter: @QuestSuperVisor

The options are a guideline, not an absolute, which is why I will always include a Write in option. I may occasionally forget to add it but feel free to do so anyway. Some options I list are good, some are bad, most won’t be really awesome. I leave it up to you to find ways to do that.
Also feel free to ask things if they’re not entirely clear. I reserve the right to dodge the issue if it’s done for plot reasons, but otherwise I’ll gladly provide more information.
>>
You’re being hunted by monsters in the dead of the night. Terrible creatures that will rip you to shreds if they catch you. You run as fast as you can but they’re gaining on you. You can’t see them but you just know. They’re coming in fast, but you see your castle ahead of you. Your impregnable fortress. You lock yourself inside and breathe a sigh of relief.

They can’t catch you here, you think, when suddenly one of the creatures bursts through the window. The last thing you know is your innards being torn out of your body, blood splattering everywhere.

W̴҉͈̥̭̜̫̺̳͈̯̝̤̪͎͟À̴̧̝͔͍̻̺͍͓̪͙͎̹͘K̵̶̤͖̪̺͙̝͍̱̫E̵͡͝͏͕̲̣̞̯͚̙̼͚͇̼̠̰ͅ ̶̙̦̘̻͖͖͇͔̮̻̥̝͕̥̩̀͝U̶̧̩̤̗̞̭̩͘͠P͏̠̦͈̫͔̜͔͎̦̜͈͖͞

-

-

-

You almost jump out of bed from the nightmare. Wide awake, you’re sure you won’t be sleeping any time soon. A presence brushes against your mind and by the time you recognise it as the Entity’s it’s gone again. Your alarm clock informs you it’s two in the night.

The dream almost felt too real, and the end especially felt chilling as the alien influence of the Entity was obvious. Was it trying to scare you? Tell you what it was going to do? No, not that last one. Maybe warn you?

You sit in bed for a moment, deciding what to do with this.

>1. Wake up the team. Something’s up and as long as you don’t know what you want to be ready for anything.
>2. Ask Wooster to scan the house and the domain for as far as he can.
>3. Use your telepathy to try and find anything or anyone that doesn’t belong nearby.
>4. Just go have a glass of water and try to sleep again.
>5. Write in.
>>
>>41241522
>2. Ask Wooster to scan the house and the domain for as far as he can.
>3. Use your telepathy to try and find anything or anyone that doesn’t belong nearby.
>4. Brew coffee
>>
>>41241522
>2. Ask Wooster to scan the house and the domain for as far as he can.
>3. Use your telepathy to try and find anything or anyone that doesn’t belong nearby.
>5. Practice our mind stat. Until everyone wakes up, need to get gud if we're to fight off entity.
>>
>>41241619
>>41241680
Writing.
>>
>>41241748
I mean, roll a mind check for the telepathic scan. 1d100, best of first four.
>>
Rolled 66 (1d100)

>>41241789
>>
should i roll more or do you want to wait for people?
>>
Rolled 75 (1d100)

>>41241789
I spy with my mynd's eye...
>>
>>41241905
Feel free to roll again until we have 4 rolls, start is always a bit slow.
>>
Rolled 51 (1d100)

>>41241789
>>41241931
well ok then
>>
Rolled 54 (1d100)

>>41241916
samefagging for another inner eye...
>>
>>41241964
>>41241949
>>41241916
>>41241810
Success, writing.
>>
“Wooster. Did you feel anything?” You ask to the air next to you. Wooster’s avatar dutifully appears right where you were looking.

“No master. Nothing out of the ordinary.” He tells you.

“Please scan as far out as you can. If something is approaching us I want to know immediately.” You tell him. He nods and disappears. You quickly get dressed and go downstairs. A coffee helps you focus your still tired head a bit, and as you sit at the dinner table, slurping hot divinity in liquid form, you open your mind. Reaching over such an area is intense, but you go quadrant per quadrant. Pushing your mind in each respective direction, you sense everything there is to sense. At least, as much as you can. You’re not quite strong enough to sense each individual lifeform, and honestly it would probably drive you crazy anyway.

You slowly sweep the entire premise, and find nothing. You finish your coffee, get a new cup and start over again. First to the back of the house, sweeping to the left until you reach the front and back again.

Wait, what was that? You think you felt something you haven’t felt before towards the front of the house, and you go back to it. Yes, it’s a person. Wait, no, multiple.

Twelve to be precise. And they’re closing rapidly. They’re not on the mansion’s estate yet, but they will be in a few minutes. As they approach, you feel something slightly familiar about three of the minds, but that takes a backseat to Wooster appearing next to you.

“Two vans going straight for the front gate, and at least two people approaching from the back of the house on foot, though their speed is beyond that of a human in the terrain.

>1. Wake up the team and get into combat-gear.
>2. Wake up the team but just stay in your regular gear.
>3. Wait for them at the front gate.
>4. Write in.
>>
>>41242158
>1. Wake up the team and get into combat-gear.
>>
>>41242158
>1. Wake up the team and get into combat-gear.
Vampires? Entity warned us about them? Guess it would be a spoilsport if your subject of interest died to random vampire mooks.
>>
>>41242158
Alert general!!
>1
>>
>>41242158
Wake up the team, combat gear. Better safe than sorry.
>>
Writing.
>>
>1. Wake up the team and get into combat-gear.

>4. Write in.
See if you can get them to speak to you through the intercom at the gate if there is one there, or a gate for that matter.
>>
“Wooster, wake up the team, tell them we’ve got a vampire hit-squad heading for us. 5 vamps and nine humans.” Your mind immediately clicks into gear. It can’t be anyone else than the vampires. You hope your new defences will cover your rear long enough for you to deal with those coming from the front before they reach you.

You head for the armoury as fast as possible and get ready yourself. You’re still getting ready when a team of sleepdrunk but highly alarmed people arrive and start to get ready. Luckily Wooster has them covered and provides everyone with coffee while they’re getting ready. And here you learn Raphael prefers tea.

While the rest is continuing to get ready, you head to the security room and check your cameras and magical sensors. They confirm what you had been fearing. Two black vans with twelve life signs, nine reading as human and three as vampiric in nature from the front, and two vampires from the back. From what you can tell the vampires luckily aren’t as strong as the one you killed with Ridley. The front isn’t as mined as the back but you’ve still got some defences there.

At the press of a button the gate magically reinforces itself, courtesy of some Diamond-hardness charms, and the terrain in front of it cracks open to make a vehicular approach amore difficult. Most of the rear defences are always on, but you still activate a few of the more nasty traps that you’d prefer to not trigger on innocents. It might still be less than effective against Inara Vamps, but you’d rather be sure.

When you get back down, Wooster informs you the vans will be at the gate in two minutes, while the vampires in the back will reach the first line of traps in three. He’s not sure how long they will delay the vampires though, but you think you probably have a few extra minutes. Still not a lot.
>>
>How will you defend yourself?
>1. Everyone at the front. They will have to climb over the gate or walls and you can nail them there. Rely on the traps in the back to delay those two until you’ve dealt with the two in front.
>2. Split the team in two (specify who goes where). Part holds the front while the rest holds the back.
>3. Hunt for the two vamps at the back first. Your team knows the location of the traps so you’ll be able to kill them while their movement is being hindered. They do have the nighttime advantage out there.
>4. Write in.
>>
>>41242607
>1. Everyone at the front. They will have to climb over the gate or walls and you can nail them there. Rely on the traps in the back to delay those two until you’ve dealt with the two in front.
>>
>>41242607
>1. Everyone at the front. They will have to climb over the gate or walls and you can nail them there. Rely on the traps in the back to delay those two until you’ve dealt with the two in front.
If the two vamps in the back get to the manor, can't Wooster keep them occupied?
>>
>>41242607
>2. Split the team in two (specify who goes where). Part holds the front while the rest holds the back.

You and Liam to the back to stall them with long range weapons. Everyone else to the front.
>>
>>41242595
>1. Everyone at the front. They will have to climb over the gate or walls and you can nail them there. Rely on the traps in the back to delay those two until you’ve dealt with the two in front.
>>
>>41242694
Ah, good you ask, I was planning on telling you a bit about Wooster's capabilities for a fight but I was called away in between and it slipped my mind.

Wooster has no actual offensive capabilities, but he can do things like repair damage done to the house and create weak barriers. They won't hold off bullets or vampire claws/punches, but they'll take the edge off of them so what/whoever the intended target was won't be damaged as much.

He can also provide illumination near the house itself, but no UV light.

You do have underslung UV lamps for all types of your guns and silver bullets. I'm just assuming everyone is using those.
>>
>>41242810
does wooster not have weak telekinesis or something? i would of thought he would be able to that being ghostly/the house
>>
>>41242832
That he does. The barriers are some of the more powerful variant to use in combat, but you could get creative.

And I forgot, since he can create objects, he can throw out caltrops and the like.
>>
>>41242868
i was thinking he would just use the telekinesis to kind of trip or pull them
i doubt its strong enough to hold them but he could grab a foot to throw off their stride or grab their shoulder when they swing to make it go wide
just generally make it harder for them to move properly
>>
>>41242913
Ok.

>>41242642
>>41242694
>>41242703
>>41242728
Writing.
>>
File: Spoiler Image (130 KB, 500x734)
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>>41242868
>>
“Ok everyone, let’s get to the front. The traps and Wooster can delay those at the back for long enough.” You quietly give him orders to spread caltrops and try and trip or otherwise hinder the vampires. Anything to slow them down.

Liam takes up position in your bedroom, the one with the best view to the front. The rest of you get in cover behind some of the decorative walls with flowers in front of the house. The gate is about a hundred meters away from you, and while Blake is more useful at the front you’re hesitant to just let him go in like that. Their minions most likely have guns and he’s still not very resistant against bulletholes. Your combat gear might be able to take more than your regular equipment, but not getting shot is still the best survival tactic.

After a short while you hear the engines of the vans approaching. As the ruined road comes into view, you hear one of them slow down. The other one does as well for a short moment, but then it starts accelerating beyond its previous speed. Intent on ramming the gate, it goes over the cracked road and jumps into the air a bit and slamming down hard. The driver loses control over the vehicle and it starts swerving, eventually sliding onto its side and crashing into the gate. The impact isn’t as hard as it could have been, and the gate holds, but most of the view through it is now obscured, not to mention them having a ramp of sorts to facilitate climbing.
>>
Still, the people inside the van will be out of the action for a short while, and you find yourself vehemently hoping they suffered serious injuries and made your lives a whole lot easier.

A vampire shriek shocks you. For a moment you fear you and your teammates might get dazed like in the cellar again, but either it doesn’t work well in the open air or only the Elites are strong enough to give it that effect, as you feel nothing wrong other than a slight shiver at the inhumanity of the sound itself.

You hear the second van park itself a bit further away from the crash site, and doors open.

>1. Let’s not take any chances, fill the crashed car with lead (well, silver) so they won’t make it out at all.
>2. Wait for anyone to show himself before you attack.
>3. Write in.
>>
>>41242694

Maybe not occupied but I would imagine he would be able to warn us when they are past the traps and we can reform the line before they hit it
>>
>>41243162
I thought I knew evil before this, but it seems I was wrong.
>>
>>41243216

>1. Let’s not take any chances, fill the crashed car with lead (well, silver) so they won’t make it out at all.
>>
>>41243216
>>1. Let’s not take any chances, fill the crashed car with lead (well, silver) so they won’t make it out at all.

Keep them suppressed
>>
>>41243216
>1. Let’s not take any chances, fill the crashed car with lead (well, silver) so they won’t make it out at all.
Can't Wooster move objects in the house?
Couldn't he move, and therefore manipulate, the spare guns and UV flashlights from the Armory?
>>
>>41243162
Anon, that is evil.
>>
>>41243337
That is an interesting thought. Yes he could, but not far outside the mansion itself.
>>
>>41243216
>Wait for anyone to show himself before you attack.
>>
>>41243405
So when the vampires get into the house, they'll be walking into a murderhouse.
Every corner, underneath every table and chair, hiding inside every drawer and cabinet will be guns with silver bullets and UV flashlights.
There could be a UV flashlights above every door, just waiting for a vampire to step through.
If they decide to make a door by breaking down a wall, Wooster will be there with a flashlight and a gun.

There will be no hiding place, nowhere to run, I side the mansion that can be safe for them.
>>
>>41243253
>>41243272
>>41243300
>>41243337
>>41243455
Well, let's roll a shooting attack! 1d100, only first one counts. Then again, you're shooting a van, you'll hit it guaranteed, but the roll might influence what you hit inside..
>>
Rolled 19 (1d100)

>>41243504
>>
Rolled 47 (1d100)

>>41243504

Rolling for bullseye...
>>
>>412435
Ok, writing.
>>
>>41243599
Huh, something went wrong with the linking there.
>>41243553
>>
Rolled 97 (1d100)

>>41243504
>>
“Open fire on the downed van!” You say in the coms. You and your team unleash a few salvo’s of bullets into the vehicle, and you hear a few screams, most human and even one most definitely not human. A quick mental scan reveals two people still alive inside, but heavily wounded and most definitely out of the fight, and one vampire. You don’t have enough experience with their minds to know much about its state, but you think it’s wounded as well.

Still, there’s more of them coming, and you hear people running behind the wall. Several grappling hooks fly onto the wall and you can feel five humans climbing it. They reach the top of the wall and immediately release a burst of blind fire. They won’t hit much like that, but you can’t do much in retaliation. Not to mention that most of their body is hidden behind your own wall so that only Liam has a decent shot at them.

You feel the two remaining vampires closing in on the vehicle and hear a ripping sound. Seems like they’re freeing their wounded comrade.

>1. Try to pull back into the house. Liam can try to snipe them if they pop up to shoot you.
>2. Use your telepathy to disable the gunmen, at least temporarily.
>3. Return the blind fire.
>4. Write in.
>>
>>41243753
>2. Use your telepathy to disable the gunmen, at least temporarily.
>>
>>41243753
>2. Use your telepathy to disable the gunmen, at least temporarily.
>>
>>41243802
>>41243858
Roll me a mind check then, best of first 4.
>>
Rolled 10 (1d100)

>>41243981
>>
Rolled 70 (1d100)

>>41243981
late
>>
Rolled 100 (1d100)

>>41243981
>>
>>41244016

please let this mean we get to literally melt their brains.
>>
>>41244016
The time has come
>>
Rolled 8 (1d100)

>>41243981
>>
File: Doompaul_HadAChance.jpg (24 KB, 625x400)
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>>41243997
>>41244014
>>41244016
>>41244083
Crit time.
Doompaul is for your enemies this time.
>>
>>41243981
Would a fourth roll matter, Sup?
>>
>>41244117
If it had been another 100 you'd have wrecked face even more. Otherwise it wouldn't have, no. I was about to call it with 3 rolls because of that when that one came in.
>>
Those gunmen have to go. You reach out with your mind and probe theirs. They’re mundanes, except for one with a very minor psychic talent. All it does for him is make his mind more open to your attack, and you feel a surge of power as you effortlessly enter all five of their minds.

You blink. You didn’t expect that to go so easily. Wait, what?

You blinked all right, but you blinked with six pairs of eyes. The control over the gunmen’s bodies is disorienting at first, with five locked up presences ineffectively slamming against your own, but a plan quickly forms in your mind. You look around and see the two vampires have dragged out their wounded comrade and one of the wounded men from the van. The wounded vamp bites down on the man and drains him of all of his blood in a matter of seconds, the corpse shrivelling up to the ground. You’ve heard of the Inara regenerating faster after a fresh meal, but it’s not fast enough that he’ll be up and running within half an hour, leaving you plenty of time to deal with him later.

Five of your bodies turn to the vampires, their guns aimed forward. At first they don’t notice, but when you open fire they roar in surprise and pain.

They react much faster than you’d have thought though, and the two healthy ones immediately jump towards you. Luckily our mind is fast enough to close down the connection between yourself and the gunmen as they rip into them, or you’d feel the pain of dying through disembowelment five times over. Not a pleasant thought.

Still, that takes care of the gunmen, and now you’re left with only two combat-ready vampires at the front. Wooster informs you that the vampires in the back have started triggering traps. They shrug off several of those more aimed at inflicting crippling blows, but are having a hard time with instant pools of quicksand and similar magical traps.
>>
Suddenly, your phone goes off. You never would have thought a phone call could startle you that much. You quickly check who its from. Ridley.

>1. Pick up the phone.
>2. Ignore it, you’ll call her back afterwards.
>3. Write in.
>>
>>41244419
Pick it up, this attack may be just one of multiple simultaneous deep strikes.
>>
>>41244419
>>>1. Pick up the phone.
>>
>>41244419
>1. Pick up the phone.
>>
>>41244491
>>41244495
>>41244498
Writing.
>>
>>41244419
>>1. Pick up the phone.

Gooooood morning, how can I help you?
>>
Where's Milly btw? And what about Tobias? I'd rather not have these two caught by vampires. Although Tobias might be able to defend himself instinctively.
>>
This seems hilarious.

Hello? How can I help you? Please hold a second, I have a few vampire attacking, I'll be with you shortly.
>>
>>41244717
Well she's calling us at two or three in the morning. I don't think it's a coincidence.
>>
You pick up the phone. “Weston? That you? Shit I hope I’m in time. Vamps hit us and we overheard them talking about the other vengeance squad. They’re coming for you.”

“We’re currently fighting them. Four vamps left but two still otherwise occupied.”

“Damn it. Good luck Weston. I’ll inform HQ.”

The line goes dead and you quickly put your phone away. ‘Vengeance squad’. They must mean vengeance for the one you killed before. He was high enough in rank to warrant such a reprisal. On one hand, that’s good, you killed one pretty high up then, but on the other hand, they’re going to target you and Ridley specifically from now on since you’re the established threat.

You hear a lot of rumbling all of a sudden, and two large things come flying towards you and your team. You duck and roll away, and the rest of your team manages to dodge as well, but you hear a pair of inhuman grunts as the vampires presumably jump the wall. Katherine and Blake are with you, Raphael and Nathan are about ten meters to your right.

Liam’s reaction is instantaneous as you hear him open fire from your window. When you get back up you see the vampires dashing towards your team, but the left one heading towards you seems to have a wounded shoulder, and its arm is flailing behind it as it comes running.

>1. Kinetic bullet to the face. Knock it back to give everyone more time and inflict some blunt trauma.
>2. Stop it in its tracks and hold it down. Very hard considering its momentum, but it’ll give your team the opening to just straight up execute it.
>3. Invade its mind. Still dangerous if it goes wrong, but you still feel slightly empowered from earlier. It’ll also allow you to learn about their minds making possible future mental attacks easier and less dangerous.
>4. Write in.
>>
>>41244808
>>>3. Invade its mind. Still dangerous if it goes wrong, but you still feel slightly empowered from earlier. It’ll also allow you to learn about their minds making possible future mental attacks easier and less dangerous.
Go hard or go home.
>>
>>41244604
Milly is holed up in her observatory. She's not trained for combat and has basically barricaded herself in.

Tobias is sleeping pleasantly in his room. Most likely dreaming of times long past.
>>
>>41244861
Seconding
>>
>>41244861
Seconding. It'd give us bonus should it succeed.
>>
>>41244808
>3. Invade its mind. Still dangerous if it goes wrong, but you still feel slightly empowered from earlier. It’ll also allow you to learn about their minds making possible future mental attacks easier and less dangerous.
>>
>3. Invade its mind. Still dangerous if it goes wrong, but you still feel slightly empowered from earlier. It’ll also allow you to learn about their minds making possible future mental attacks easier and less dangerous.

This one is dangerous, but it will make future vampire attacks less dangerous, and we all know this seems to have become a vampire campaign that might be like the red court war in the dresden files.
>>
>>41244956
Dresden is a mary sue and you can't disprove me, faggot.
>>
Rolled 18 (1d100)

warming up the dice...
>>
>>41244861
>>41244911
>>41244952
>>41244953
>>41244956
Well, going hard it is. roll me a mind check, 1d100, best of four.
>>
Rolled 97 (1d100)

>>41245029
SATAN GUIDE MY DICE
>>
Rolled 92 (1d100)

>>41245029
ok
>>
Rolled 74 (1d100)

>>41245029
Big money...
>>
Rolled 99 (1d100)

>>41245029
>97
>92
>74
Yeah it's done.
>>
>>41245044
>>41245057
>>41245059
>>41245084
What is with these rolls...

Success, writing.

>>41244993
You did your job admirably.
>>
>>41245084
My fucking god them vampires got #REKT
>>
>>41244991
I agree that he is a sue, then again the entire genre he works in is built on sues, so that really doesn't really matter.
>>
>>41245115
still enjoyed the books, but man if he isn't a special snowflake
>>
>>41245044
>>41245057
>>41245084
dark lords of the vampires are apparently weaker than whatever is watching over us
>>
>>41245143
Every "Detective Novel" needs a special snowflake to drive the plot along.

If a normal person could discover these things then the plot wouldn't be as engaging. Its what makes stories like Sherlock Holmes or the witcher stories or The Dresden files so fun.
>>
>>41244879
Can she even receive training? This could benefit all of the sisters
>>
>>41245232
I doubt it, It would require all of the sisters to receive the same physical training and innate skill or their bodies would not match up their knowledge, that gets people killed by being clumsy.

This would be a serious time drain for all of the sisters to maintain and would detract from their original purpose.
>>
>>41245227
I'm talking more along the lines of prophesized one and so on. Not about smarter than average.
>>
You figure it’s now or never. You feel the psychic presence of the vampire press forward, but this time you push back. And hard. There’s still some of the power boost you felt earlier with you, and you use it to take the brunt of the vampire’s mental defences.

You break through, and find yourself in something incomprehensible. It was as if you walked into an M.C. Esher drawing, and everything you know about minds is thrown out of the window as you explore the creature’s mind. This is… Memories? Yes, you think so. You’ll access those later. First priority, motor functions.

You prod around, feeling slow and sluggish, but you know this is all happening much faster than the “real world” is. Eventually, you start recognising patterns, and see the reaction the vampire’s mind gives as you explore it. You occasionally find traps of some kind, but you manage to either dodge them or find them before they’re triggered.

Eventually, you find what you’re looking for, and you do something which much feels like pulling a trigger. The vampire collapses mid-charge, the few bullets your companions put into it having been fairly ineffective.

You pull back to your own body for a moment to tell the two teammates next to you to help with the other one, but you quickly dive back into the creature as you feel it struggling against your mental grip.

This might be your chance to look into its memories and try to find out more. They didn’t seem to expect vampire minds being invaded, and come to think of it you haven’t really heard of it being done before, so they didn’t put mental lockdown safeties into them.

Then again, your team might still need you against the remaining vampires, and you’d prefer to not keep this one alive if you fully leave its mind.

>1. Dig into its memories.
>2. Leave its mind and execute it.
>3. Write in.
>>
>>41245293
>>1. Dig into its memories.
>>
>>41245293
>1. Dig into its memories.
Trust your team, this is important. We can gib it later, right?
>>
>>41245232
As >>41245261 says, there's a difference between sharing memories and sharing muscle memory. Milly might get trained in handling weapons, but the other sisters would only get the purely theoretical knowledge about it.
>>
>>41245293
>1. Dig into its memories.
>>
>>41245293
>Dig into its memories.
>>
>>41245293
>>1. Dig into its memories.
Maybe keep one guy to watch over us while we prob it's mind and the rest goes in the back to deal with the remaining?
>>
At this rate we're going to have to write a book named: Psionics: Gittin' gud
>>
>>41245293
Dig in.
>>
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Rolled 36 (1d100)

>>41245310
>>41245321
>>41245345
>>41245363
>>41245384
Diggy-di! Diggy-di!
>>
>>41245413
I see us eventually getting the chance of probing the mind of some Lovecraftian, eldritch monster and everybody will be unsure as to whether that's a good idea or not.
>>
>>41245478
Of course it's a good idea.
>>
>>41245478
what could possibly go wrong?
>>
>>41245478
we end up mindprobing The Entity so that we can understand what the hell it is. Its mind is so alien and massive we end up exploring it for years and the book we write about it will be named: Psionics 2: Mindprobe Moderately..
>>
You can trust your team members to deal with it, and they probably know you well enough to figure out what you’re doing and to not disturb you.

You go back to where you found the memories earlier, while still keeping a strong grip on everything else that could make the vampire a threat, and start shifting through them.

The first one you find is the one of its death. An image of a large creature looming over it, teeth sunk into its flesh. Then agony beyond your imagining. You almost recoil out of its mind because of it, but manage to hold on. You try to go past the memory, but it seems your grip on the being’s mind isn’t complete, and while it can’t stop you from going through its memories, it seems to be able to influence which ones you get to see in full.

An agonising two weeks later, the being that was once a human is now a newborn Inara vampire, and it follows its sire loyally.

You’re free of the memory, and you dig through further, discarding irrelevant memories of particularly fine (according to the vampire itself) feasts on innocents. You’re about to access something interesting when the vampire forces you through a memory of the disembowelment of a child. It takes all your willpower to not get out of the vampire’s mind and put a bullet between its eyes, but you hold on. Every disgusting minute of it. Finally, the memory is over, and you grab hold of the few memories you want to see. It can’t stop you anymore and you immerse yourself inside them.
>>


Your sire is standing in front of you, talking angrily to several others of his rank. High above them sits the Lord of the Inara vampires. You know his name but you are not allowed to speak it, lest you are gutted right there and then.

Your sire is furiously protesting the plan being accelerated. The human magi would get too early a warning, he argues, and the funds gathered by the earlier dealing of the drug is not needed if the individual lords lay in only a single percent of their personal assets.

Greed triumphs though, and your sire leaves the gathering in defeat. His favour with the Lord had been waning as of late, and you notice it dearly. Poorer quality bloodslaves, worse territories, and now his council being ignored.

You’re only just outside when your sire lashes out against one of the meatling guards in anger. He does not receive the gift of ascension like you did, but is devoured in full. The rest of the meatlings are startled, but do no react for fear of being next. They know their place well.

-

You recognise its ‘sire’ now. It’s the one you killed in the basement of the cafe. They all look similar to you, but now you’ve seen more of their kind it fits. You didn’t get a clear look at their Lord though, but you notice it was much bigger than even this one’s sire.

-

Your sire is dead. The meatling delivering you the news is smart enough to tell you over a phone, and there is little to slaughter near you. Instead you lash out against the crates left over from the shipment of pills. Half a minute later there’s little left but splinters.

You know what must be done. Many of your blood-brethren are too far away, but there are four whom you know are close enough. You retract your claws and pick up the phone again, dialling those who will join you in your quest for vengeance.

-

>1. Search for specific memories?
>2. Pull back and execute it.
>3. Write in.
>>
>>41245903
Do we have to pull back to execute it or can we mentally torture it to death?
If yes then do that, otherwise
>Pull back and execute it
>>
>>41245903
It doesn't know anything else of use.
If we have seen and memorized how lord of the vampire inara vampires looks then:
>2. Pull back and execute it.
Otherwise focus on lord.
>>
>>41245903
>1. Search for specific memories?
Let's get locations and info about other vampires, as well as where the Lord resides.
>>
>>41245978
Oh hey that'd be nice.
>>
>>41245964
You could try, but it might take a while and the thing might lash out more recklessly under torture to try and hurt you.

>>41245973
You never got a clear look, and only know it's freakishly large.
>>
>>41245903
more info on their higher-ups and their lord. not to mention some locations. safehouses, HQ, etc.
>>
>>41245903
>1. Search for specific memories?
Inara Lord
The location of current vampires
Rumours concerning spies among The Order
Rumours concerning future attacks
Home of this vampire.
>>
>>41245903
>>1. Search for specific memories?
Places where he stashed the drugs and stuff.
Hideouts, place where they make their deal/where they gather to talk about shits.
Informants and the like, suck it dry(get it?) for info.
>>
>>41246017
Ahhh then change >>41245964
to
>>41245978
>>
>>41245903
>Search for specific memories?
The precise relationship between bloodsuckers and gemheads. Why are they working together?
>>
>>41245903
Pull back and put the creature out of its misery.
We've pushed our luck enough for now.

Inara is definitely plotting something, and something expensive apparently.
>>
>>41245973
>>41245978
>>41245996
>>41246026
>>41246034
>>41246044
>>41246050
>>41246079
>>41246115


Searching for vampire operations intel and the lord.
>>
>>41245903
>but there are four whom you know are close enough.

Erm, wrong number, there were also those that attacked Ridley. Should have been eight.
>>
>>41246199
well here's hoping Ridley had well secured base of operations. Maybe some anti-vampire measures set up by that guy we almost enlisted. Or was that one with the other team...
>>
>>41246249
That was the other team.
>>
You push on. It must know more about the operations. Hideouts, attack plans, perhaps more about the Lord and its location. Again it tries to struggle and push a different memory your way, but you manage to push past it for once, and grab hold of multiple memories.

You go through them quickly. Gatherings with its sire mostly. It seems it mostly worked alone, occasionally getting new orders of its sire. They work in fairly isolated cells, taking lessons of human terrorists. It only went to a gathering of the elite twice. One you had seen already, but not the other one, of a long time ago, and you dive into it.

-

Your sire is not whom you are escorting to the Gathering. He is here with you, but the one you are escorting is a meatling. Every fibre of your body is screaming at you that this is wrong, that the meatlings should be bowing before the might of the superior beings you are, but your sire warned you to not speak to this meatling.

He is dressed in purple robes, and what little you know of meatling interactions and symbolism tells you that it’s meant to signify royalty or someone of similar status. All you can think of is how filthy the robes are and that you’d have to peel them off if you wanted to eat him.

It quickly becomes apparent that this is not a gathering as you had heard of them before. Traditionally, you understand, the Lord would sit in an elevated position, and his elite would discuss the matters around a table before him. Not this time. The Elite stand alongside their lord opposite of you, and your own sire joins them while signalling you and your blood-sister to hold your position.
>>
You see the full might of the Lords’s pack. The house is not fully unified, but those that are not are too far away to care about. Fifteen of the strongest of House Inara flank its Lord, the great Mordred. Legend says that he was a powerful Order warrior before he was turned, and has retained an abnormal amount of his magical prowess after his turning.

The Lord is massive. Standing almost three meters tall, he dwarfs even the biggest of his elite followers. You are in awe of the naked power resonating from him, and you cannot help but feel jealous that it was not him who sired you.

The meatling next to you does not seem to care much, and addresses him as casually as one would an equal. “Mordred I presume? I’ve of course heard of the legends, but I did not expect it would actually be you.”

The filthy fleshbag used the lord’s name, and you can tell you’re not the only one having difficulty holding back. “I thank you for your invitation. My name is Ewout De Vlieger. I understand you hold the Order in as little regard as I do, and I believe that together we stand more chance against them.”

Your sire and some of his peers snarl, and the meatling raises his hands. “Pardon me, I did not mean to imply you could not handle them. I was simply thinking that if we join our efforst together, we will both have less casualties in the fight against them. We all know the battle would be hard and long to root them out, and even your mighty elite will be in trouble when faced with those in power of the Order. I have been gathering magi that slipped through their nets, and only two weeks ago I field-tested a spell designed to prevent the Order of finding the awakenings, providing me with even more recruits.”
>>
He proceeds to go into detail, claiming his little group is already over two hundred strong, and is rapidly growing. Your kin does not speak until the meatling stops rambling. Then, the Lord steps forward, and in the heavy tongue of the meatling’s communication, he speaks.

“I accept your proposal. But speak my name again and I will personally destroy you.”

The Lord’s threat shakes you to the core. You know that no matter what, it would come to pass if the man ever dared defy House Inara.

-

You process what you just saw. The location was different. A similar dimly lit room in a slum or something somewhere, but clearly a different place. The vampire doesn’t seem to know much about the Lord’s whereabouts.

The lord himself was breathtaking. Its every move was calculated and betrayed a capability of dazzling speed. You doubt any one man alone could take him on.

You gather yourself and dig on. It knew little of operations other than its own, but it seems to be in charge of a distribution center a dozen miles or so away, alongside the meatlings it so detests. His relationship with them is strained, to say the least, and while they know he is their boss, he cannot treat them the way he’d want to treat ‘worthless meatlings’. It also explains why there’s none of them on this raid.

You find out little else of interest. Its sire had hinted of a large scale invasion happening ‘too soon to its liking’, but it seems he was too low ranked to know any details.

You’ve learnt about all you can, memorising the locations he did know of, and pulling back out of its mind. You find Katherine standing a short distance from the vampire, her gun trained on its head, and with both it and you in her field of view.
>>
“Sir, you ok?”

“Yeah. Shoot that sick bastard.”

The sound of the gun going off is strangely satisfying. You just spent virtual weeks in agony and disgust of this creature, and the knowledge that it will no longer kill anyone feels good. To your right you see a perforated vampire, and seemingly no human blood at all.

“We got the other ones good. The wounded one over there tried to crawl away as it noticed nathan climbing the wall, but a salvo of silver put it down. They’re all to the other side now. It won’t be long now be-“

She is cut off by Wooster’s voice in apparently both your heads, saying “They’re almost through the traps. One of them is wounded in its leg, but the other one is still in perfect health.”

You signal Katherine to follow and you head inside to join the rest of your team.

>1. Head for the balcony. You’ve got a clear overview of the backyard from there.
>2. Head to the backyard itself.
>3. Write in.
>>
>>41247143
>1. Head for the balcony. You’ve got a clear overview of the backyard from there.
Mythological creatures meet automatic weaponry and crossing lines of fire.
>>
>>41247143
>1. Head for the balcony. You’ve got a clear overview of the backyard from there.
Mow them down.
>>
>>41247143
Balcony here we come
>>
>>41247143
>Head for the balcony. You’ve got a clear overview of the backyard from there.
>>
>>41247143
>>1. Head for the balcony. You’ve got a clear overview of the backyard from there.
>>
File: Edward face when.jpg (31 KB, 500x375)
31 KB
31 KB JPG
I can already see the shit eating grin when we give him the infos
>>
>>41247195
>>41247211
>>41247252
>>41247291
>>41247296
Roighting.
>>
>>41247371
>googly eyes
>>
>>41247452
god damn it I can't unsee it.
>>
You lead Katherine to the balcony. Everyone except for Blake is there. He’s standing in the open, a few meters further into the yard. Liam is looking through his scope and is completely ignoring your arrival. Nathan nods at you, and while Raphael has a worried look on his face, he seems to be too busy casting or maintaining a spell on Liam to do much.

You hear a few cries of the vampires coming from the forest, and the moment one rears its ugly head, Liam takes the shot.

It’s too far away and too dark for you to properly make out what happened, but you think you saw parts of its head fly off. In any case, it falls down and won’t do much more harm. The other one uses the short time Liam needs to refocus to dash into cover.

It saw what happened to its partner, and seems intent of reaching the house alive. It throws rocks to distract Liam, and the first time he takes the shot, and ends up killing a rock the size of your fist, but on subsequent attempts he retains his focus. It managed to get a lot closer now though, but it’s out of cover to run forward under, and seems to have stopped its advance. If it ran out, it’d be well in range of your guns and powers, but it stays put.

>1. Go down with (specify party members) and flush it out.
>2. Stay here, try to enter its mind. It’s still a good distance away so it might still be tricky.
>3. Tell Blake to lob a couple of hand grenades at it.
>4. Write in.
>>
>>41247592
Can Wooster trip him from there? Just enough to let Liam take a shot.
We could also try to levitate the bastard.
>>
>>41247592
>2. Stay here, try to enter its mind. It’s still a good distance away so it might still be tricky.
The adventures of mind prober. Probes minds more often than your mother.
>>
>>41247592
Can we reason with him? Come to some sort of deal?
>>
>>41247592
>Stay here, try to enter its mind. It’s still a good distance away so it might still be tricky.
>>
>>41247685
lol
fuck no
Gib it with mind bullets.
>>
>>41247592
>4. Write in.
Is it near the Manor enough that Wooster can walk out there with a UV flashlight and force the vampire to move or get a face full of UV rays?
>>
>>41247726
He's hilariously out-gunned, I'm sure vampires have a sense of self preservation
>>
>>41247685
maybe, but why would we? I say we rape it in the brain instead.
>>
>>41247763
It's not close enough. It'd have to be around 20 meters away from the house.

He could float them out there and shine it in his general direction. Then he'd definitely be trapped and highly uncomfortable.
>>
>>41247794
What if we get it to help us? Work it into an ambush plan for some other vampires?
>>
>>41247783
Look I'll actually give you some reasons instead of just laughing at you.
It's a man-killing monster who has kille many innocents so far. Its mind is alien and holds anything not of its race in high contempt. It is incorrigible in its behavior and will seek out further humans to slaughter. It also needs to kill humans in order to live. And you want to reason with it.
>>
>>41247833
Wooster is best butler/house.
Do this.
>>
>>41247833
I see no reason not to do that.
Or to them duct tape a flashlight to one (or a dozen) of our little security drone and have them fly toward the vampire with full UV lights on.
>>
>>41247877
It also came for the sole reason of killing you and did not back off after four of its comrades died. If it wanted to stay alive then it'd have ran long ago.
>>
>>41247897
...I concede
Let's mind fuck it
>>
Ok, plan mindfuck and UV flashlight drones is a go.

Roll me a mind check. DC increased from distance but the UV light more than makes up for it.
>>
Rolled 34 (1d100)

>>41247942
gib it with mind bullets
>>
Rolled 27 (1d100)

>>41247942
PRAISE THE FLASHLIGHT
>>
Rolled 72 (1d100)

>>41247942
We need to get our hands on a UV laser.
>>
Rolled 33 (1d100)

>>41247942
>>
Rolled 60 (1d100)

>>41247942
>>
>>41248003
>>41247971
>>41247955
>>41247948
Cutting it close, but success nonetheless.

Writing.
>>
>>41247971
a light is probably more useful against lesser vampires like this due to increased area of contact, but against BBEGs like Mordred a combat-adapted version of surgical lasers would probably be extremely valuable.
>>
>>41248030
a 2 W laser is strong enough to damage normal humans. adapting a ~200 gram object into our automated defenses would make our base nearly invinsible against most vampires.
>>
>>41248122
we might as well attach that stuff onto our turrets and add a few UV flashbang mines (or its magical equivalent) to the traps present in addition to carrying the stuff with us.
>>
>>41247971
Good idea, but better is a UV strobe disco ball.

Know what's better?
A UV strobe disco ball on a remote controlled gasoline powered helicopter drone.
A dozen of them.
Using DARPA-funded and Boston Dynamics developed wolfpack Hunter-Seeker algorithms from the US Army.
>>
>>41248237
We'll rave the vampires to death!
>>
>>41248237
outdoors, sure.
>>
>>41248210
my original idea was to mount a UV laser pointer on our weapons. This would let us pretty much ignore silver bullets and dedicate the gun part of our guns to specialist ammo and anti human while an attachment allowed us to reliably take down vampires without magazine changing.
>>
>>41248237
We can also give Blake giant UV disco stick batons.
>>
>>41248280
Inside, it'll just be disco Balls in every room.
Make like its the return of disco.
>>
You mentally tell Wooster to grab as many of the UV lamps in the armoury it can and bring them outside to shine on the vampire’s position. As the objects float outside and are switched on, you hear a feral hissing from the vampire’s position.

You take that as a sign to start. You push your mind towards it and break into the barriers it has set up. The distance makes things a bit harder, but you notice its attention is elsewhere.

Once inside its mind, you just set out to destroy it. You rip and tear everything down, though you try to keep the memories intact. Once you’re satisfied enough damage has been done to incapacitate it, you dig into the memories. They’re a bit fragmented from your attack, but most are still fine.

You find that this one is lower ranked than the one you interrogated before. It has never been near another Elite other than its sire, and it’s posted in a similar but smaller distribution post. You do pick up on something you must have missed in the previous one’s mind. The death of a sire is considered a very serious thing, and those that are able to must swear a blood oath to not rest until their sire has been avenged. Failure to do so means that you are branded as low as a ‘meatling’. To be treated as a human. It must be the main reason why it pressed on after all of its comrades were killed.

You gather what logistical information you can and then pull the plug, so to speak. Your mind subconsciously provides a ripping sound as you tear the last bit of its mind apart.

You come back to yourself, and find Katherine and Nathan stare at you worriedly. “I’m perfectly fine, thank you.” You cut them off before they can say a word. “It’s down. Blake, go over there and put it out of its misery please.”
>>
-

Not much later, you’re all gathered in the common room. You’ve been informed by HQ that the clean up crew will be arriving in a few minutes. Nathan still has vampire gore splattered on him from the one that charged him earlier, and everyone has tired looks on their faces. You outline to them what you found out, and everyone, Milly especially, listens carefully.

“So they’re not going to stop coming until you’re dead?” Liam asks.

“Pretty much it. Being treated as lowly as a human is a fate worse than death to them. Their alliance with those Magi of the Brotherhood is strained because of their bigotry.”

“We still haven’t dealt with the elephant in the room though, have we?” Katherine speaks up. “The fact that you were able to enter its mind and leave unscathed?”

“What’s so special about that?” You ask. You figure any psychic that’s a bit more talented than you are at telepathy would be able to.

“The fact that it’s never been done before, sir.” Milly says. “In all of recorded history, the only vampires whose minds have been successfully read were of house Tepes and house Edward, and even then the records show that there was an immediate and lasting effect on the psychic. I’ve already taken the liberty of having Wooster analyse you, and you are perfectly fine.”

>1. So, I’m making world history? I should write a book then!
>2. Might it have something to do with this Maelstrom business?
>3. Wait, Wooster, are you sure I was all right? Milly, let’s go to your observatory, I want to be sure about this.
>4. Write in.
>>
>>41248373
>>41248368
>>41248237
First, there was Disco.
Then, Disco died.
Then, Disco was undead.

Finally, Disco was strategically deployed in the battle against the undead.
>>
>>41248517
>3. Wait, Wooster, are you sure I was all right? Milly, let’s go to your observatory, I want to be sure about this.
>2. Might it have something to do with this Maelstrom business?
>1. So, I’m making world history? I should write a book then!
In that order
>>
>>41248517
>3. Wait, Wooster, are you sure I was all right? Milly, let’s go to your observatory, I want to be sure about this.
>2. Might it have something to do with this Maelstrom business?
>1. So, I’m making world history? I should write a book then!
>>
>>41248517
>1. So, I’m making world history? I should write a book then!
>2. Might it have something to do with this Maelstrom business?
>>
>>41248517
>1. So, I’m making world history? I should write a book then!
Mindprobing for dummies.
>2. Might it have something to do with this Maelstrom business?
I'm fairly certain that we're fine, so let's ignore that bit about checking us out again.
>>
>>41248517
>>1. So, I’m making world history? I should write a book then!
>>2. Might it have something to do with this Maelstrom business?
>>3. Wait, Wooster, are you sure I was all right? Milly, let’s go to your observatory, I want to be sure about this.
>>
>>41248677
well it was actually on my agenda anyways since for some reason the Entity decided to both warn us and was capable of inserting ideas into our head.
also is it just me or has the captcha gotten more advanced today?
>>
>>41248628
>>41248645
>>41248667
>>41248677
>>41248710

Checking up wins with 1 vote over not checking.

Writing.
>>
>>41248712
If you have some of that funky picture business, go into settings, quotes and replying and select legacy captcha.
I'm fairly sure none of the tests so far revealed entity. Neither Woosters nor Milly(how do you add s to that what the fuck stop it brain) tests yielded any results. I'm fairly surprised people trust us with that. And I'm fairly sure that us being capable of interacting with entity in the first place gives us the framework of mind to fuck with vampires.
>>
>>41248517
>3. Wait, Wooster, are you sure I was all right? Milly, let’s go to your observatory, I want to be sure about this.
>2. Might it have something to do with this Maelstrom business?
>1. So, I’m making world history? I should write a book then!

Good thing we already have a name for a book.
>>
>>41248811
Actually Millys tech noticed we were dimension hopping and this is quite a bit more direct than the other times we've been in contact since a) it now has a physical form and b) it intentionally gave us a nightmare to wake us up.
>>
>>41248887
Did it? Must've forgotten. Guess the scan's not a waste of time then.
>>
>>41248887
>>41248946
That was before you realised there was a conscious Entity at work though. I do not believe she's actually told you her updated theory yet, but I might be mistaken. (even QM's forget some things about their quest. So sue me.)
>>
>>41249062
Ok fuccboi lawsuit incoming
>>
“Wait, Wooster, are you sure I was all right?” You ask. You’re a bit overwhelmed and curious as to how you did not know this tidbit of information. You’d have thought Edward at least would have told you about it.

“Yes master, can’t find anything wrong with you.” Is your house’s reply.

“Milly, after this I want to go to your observatory, and be sure about this. Would it be possible this Maelstrom business is involved in this?” You ask.

“I find it highly likely sir. Tepes and Edward are the most human of the vampire houses, and if those scar even the most powerful psychics of their time, I cannot find any other reason as to why you’re different.”

The atmosphere is tense. People are wondering just what the hell you are, and you’d be lying if you said you weren’t one of them. Still, after such an already intense battle, your team should try to relax a bit, so you crack a joke.

“So, I’m making world history? I should write a book then! I’ve already got a title ready.”

Blake snickers, Katherine cracks a smile, and Raphael mostly looks confused. Laim, Nathan and Milly keep their serious face though. You were expecting as much of Liam and Milly, but you’d have at least hoped for a reaction in Nathan.

“Well, Milly, let’s go then.” You leave the rest of the team behind to their own devices. They’re old and wise enough to figure out what to do for themselves.
>>
In the observatory, you’re laid down on a table. It’s new, and looks dangerously similar to an operating table. As if on cue, a large mechanical arm swings around until it hovers over you. Attached to the end is a large box shining light at you, again similar to an operating table, but it sweeps across you several times. After a few minutes, Milly comes by to put some sort of helmet onto your head, and she disappears back to the infernal pit she came from. That, or to wherever she’s operating these things from. Machines around you seem to beep in sync with the arm’s movements, and quite honestly this is beginning to get uncomfortable.

You’re about to speak up when you hear Milly say something.

“Curious…”

You’re not sure if that’s a good or a bad thing, but she comes to free you from your table-bound incarceration, so you’re happy nonetheless.

“Did anything happen to you around the time you entered the vampire’s mind for the first time? Did you feel anything strange?”

>1. I had some sort of surge of power right before.
>2. I’m not really sure, nothing I haven’t had before.
>3. Write in.

>My apologies, 4chan's auto-post bugged out telling me that I couldn't post within 1 minute of posting 1 second before it could, and I didn't notice.
>>
>>41249345
>1. I had some sort of surge of power right before.
>>
>>41249345
>1. I had some sort of surge of power right before.
Don't forget to mention that it was from controlling 5 dudes at once. I'm fairly certain it wasn't done before either.
>>
>>41249429
this.
>>
>>41249345
>1. I had some sort of surge of power right before.
>>
>>41249392
>>41249429
>>41249522
>>41249525
Writing, probably last post of the day.
>>
“I had some sort of surge in power right before, when I took control over those five gunmen.” You tell her.

“You WHAT?” That’s… You must…” She falls silent, a look of shock plastered over her face.

“From your reaction I take it that’s out of the ordinary as well?” You casually ask her.

It takes her a moment to gather her wits and reply. “Yes sir, that sort of feat is possible, but it shouldn’t be at your categorised power level.”

“Well I have been training…”

“It’s far, far beyond that, sir.”

“Oh, ok.”

“But what you told me confirmed what I found out. You have been changed, but I don’t think it was from entering the vampire’s mind. It’s still in the time frame, so it’s possible, but I think that power surge you experienced. Your brain is rapidly changing to accommodate for a series of changes I have never seen before and have no idea what they will do. And it started at that surge. As a scientist I do not think I can still categorise you as fully human anymore.”

That’s… a bit much to take in. Your brain is changing? Not human anymore? If this was a sci fi movie you’d expect people to start shouting about the next step of the human evolution or something. You think Blake might jokingly have said something like that anyway if he was around to hear this.

“But considering the Entity, or whatever you want to call it, isn’t me changing a good thing? To become stronger to fight it or something?”

“That supposes that it’s not the Entity doing it.” Milly tells you with a very serious look on her face. Like, at least 20% more serious than normally.
>>
“I don’t think so, but I suppose we can’t rule it out. It did warn me of the vampire attack.” Milly looks surprised at this. “Woke up from a nightmare about being chased by monsters, with the Entity shouting at me to wake up at the end. Only reason I saw them coming from that far.”

“It was changing you for its own benefits and field-testing it, or perhaps it wanted to keep its object of study safe? Either way, I will devote myself to finding out.”

With that, Milly turns away from you, and it seems she one-sidedly decided the conversation is over. You suddenly yawn, and suppose it’s not a bad thing. Any questions you have right now can wait until tomorrow. You wish her a good night’s rest, though you’re afraid she might keep working through the night, and head to bed. It seems most of your teammates have done the same by now, and only Liam is still sitting in the common room, lost in thought.

>That’s it, folks!
>Next thread on friday most likely.
>>
>>41249915
Good thread as always m8, thanks for running
>>
>>41249915
Thanks for running, supervisor.
>>
>>41249915
thanks for running.
>>
>>41249915
thanks for running
>>
>>41249915
Thanks for running.
>>
thanks mr skeltal



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