[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: file.jpg (75 KB, 500x378)
75 KB
75 KB JPG
Matryoshka Partition is a /tg/ Homebrew setting, set on a world subjugated by alien machine men, where Hot-blooded Mechs action, Cyberpunk edge, and 80's cartoon logic are the names of the game

A ruleset is being currently being finalized in the Fuzion system, and a simpler pick-up-and-play version has begun development using the Cortex/Marvel Heroes RP system.

Go here to view and contribute to the current rules, world building materials, and stories, as well as grabbing the official rulebooks:

https://drive.google.com/open?id=0Bxm6D9KltYzHfm5tVWhENFJvdkMwTFFnQzdKOElDeUx0cGlnSmkzZm1qdmxZZjZ2XzVnUHc


Check out our previous threads here:
>Original:
>http://suptg.thisisnotatrueending.com/archive/41191889/
>Follow Up:
>http://suptg.thisisnotatrueending.com/archive/41239957/
>Third Thread:
>http://suptg.thisisnotatrueending.com/archive/41239957

Join in and lend a hand! We're always looking for writers with fresh ideas to contribute to the setting.
>>
Rundown of setting:

>Earth was decimated in a war against a galactic empire of evolved machines called Cybots, capable of changing form at will
>now exists as an occupied colony world, with humans at the lowest rung of society, trying to eek out a meager existence.
>however, due to some long-forgotten hardware specification, human physiology is compatible with that of the Cybots. Through cybernetic modifications the two can be bonded together, augmenting the abilities of both
>the empire maintains these teams as peacekeepers and enforcers, simultaneously protecting and subjugating their fellows

>within the beurocratic mess that is the empirical government, each branch is looking to prove myself above its fellows. Interdepartmental espionage is not uncommon, and this backstabbing sense of one-upsmanship leads to a variety of dangerous secret projects

>Meanwhile, a human seperatist movement called RUST, using their mechanical knowledge to hijack the corpses of Cybots, launch terrorist attacks against the Empire in the dream of a free Earth

>and operating in the corners of it all are an opposing Cybot army- a secretive group of freedom fighters operating against the empire's malefic plans while protecting the people
>>
>>41401327

Other personages and groups in the setting are:

>Victor Steel, ex-Empirical Peacekeeper, current high commander of RUST. Installed with high-grade experimental Cyberware, Victor is capable of wirelessly hijacking compatible Cybots' uplink systems. Very edgy.

>experimental beast-form Cybots, found to be unstable and supposedly destroyed. The few remaining have dispersed into the underbelly of society; some living as renegades on the outskirts of society, and some serving as secret government operatives and assasins

>a secret cabal of Cybots within the upper eichelon of the Government, who have monstrous altmodes, and a culture of ritual and mysticism. Notably anti-human Mechanical Supremacists. Perhaps they remember something of Cybot history they wish to prevent from occurring again?
>>
Last thread, there was some talk on possible plot hooks:

>a suspicious amount of high-grade machine parts are flooding the market. The PCs are charged with one of many missing persons cases

>a small group government peacekeepers approach the outsider-spies, telling them there may be a mole within their superiors. The two must work together to weed out the mole in secret

>PCs are charged with delivering a suspicious cargo; if they open it, they find a Cybot's disembodied brain and nervous system- and he has an interesting counter-offer for them

>PCs must break a criminal out of a Cybot prison- where they are rebuilt and constructed directly into the walls of the prison
>>
>>41401533
>>41402301
>>41401053

Nice. Been following you guys for a few days; I'm impressed with how far your crunch has come.

Looks like you're getting into the meat of world-building now, which is always a lot of fun.

My suggestions are to pick a small topic, and build out from that- like the day-to-day life of a citizen

>where do I live?
>what do I do during my day?
>how do I get there?
>how am I treated?
>who do I see?
>what do I get from this?
>what do I want to do, or what would I rather be doing?
>what do I do after work in my down time? For entertainment?
>what do I eat?
>where do I sleep?

Actually, the "eating" part is always a very good place to start.

So let me ask: what do your citizens eat? What do your robots "eat?"
>>
Congrats on getting shit done.

Don't fuck it up by caving in to every spate of groupthink or passing whim. Without a single tripfag who has veto power, these things collapse in on themselves all the time.

We're counting on you.
>>
>>41403094

Thanks! We've all been at it for a little while now, and I've been pretty proud of how far we've all gotten on crunch.
>>
>>41403039

Hmm...

Well, from what has been suggested, the Cybots can consume biomass and raw fuels to convert them into a compatible fuel- essentially Energon, I suppose.

And as for an average citizen, for an empire worker, I see it like this:

>where do I live?
A government housing arcology

>what do I do during my day?
Work in an assigned government job, in some minor branch of government feeding into the empirical war machine

>how do I get there?
Government-assigned transport Cybots

>how am I treated?
My coworkers keep to themselves as they attempt to stab me in the back, while my bosses look down on me (as I skirt under their noses)

>who do I see?
My human coworkers and Cybot superiors

>what do I get from this?
Issued rations and some Imperial credits

>what do I want to do, or what would I rather be doing?
To move higher in the hierarchy to expand my personal privileges

>what do I do after work in my down time? For entertainment?
Government-approved media (think Starship Troopers,) or watch bits of pre-war media that slip through here and there. Possibly some kind of craft hobby

>what do I eat?
Some kind of grown synthetic rations, like soybars or, rarely, vat-grown meat

>where do I sleep?
Either a normal bed, or some kind of sci-fib "shelf bed"
>>
>>41401053
OP, the 'third' thread is a duplicate of the second.
>>
>>41403907

That's an oppressive-ass world m8
>>
Good to see this still alive.

I hope I can play this someday with my war vet RV old man bot.
>>
Is the focus of this playing as the robots or humans? Because I kinda don't really care about playing a human.
>>
>>41404533

Oops, you're right.

Third thread here:
> http://suptg.thisisnotatrueending.com/archive/41319771/
> https://archive.moe/tg/thread/41319771/


>>41404648
Both, kind of. We foresaw humans being less fun, but the pilot-robot bond was still an important theme.

You have two characters, but primarily control the robot. The human mostly serves as an RP device and gives a special ability in combat.

Since your human partner is mostly inactive or simply support in combat, you (or a neighbor, Wraith the Oblivion style) control their few actions in addition to your primary combatant, the robot.

You could, of course, forgo a human altogether... Or, you could forgo a robot to go balls to the wall.
>>
>>41404648
You play either as a robot, or a human, or a Zero-One pair.
There's no 'real' focus on playing humans over Cybots.
In fact, I think we could use some Cybot-perspective writefaggotry, if you're up to it.
>>
>>41404808

Not much of a writefag but I guess if I were to speculate on Cybot life,

>they'd have large one room homes or some kind of aircraft hangar
>they don't "sleep" in bed but use enormous chair things to sit in and charge or interface with some kind of internet or computer system in their home
>they'd have some kind of fuel storage area like a kitchen maybe for storing whatever "food" they need

I imagine they'd spend a lot of time online or plugged into something in their free time at home.

Has anyone discussed holo drivers? Maybe each bot has a hologram driver that look like a human version of them or something.

I also liked how in the 2000 Transformers RID series the bots had little screens in their vehicle forms with their faces on it when they would talk to a human passenger.
>>
>>41404917
That's a good start- let's keep going.

What happens if the Cybot's body is disconnected while they're surfing the web online?
>The shell blinks out temporarily and the consciousness is uploaded back to the body (?).
What does a Cybot consider its 'family'?
>Those it was raised with, or those sharing model numbers with them, or its 'generation'?
What would the implications of a human being brought into a Cybot's personal area?
>>
>>41405046
Depends. How are they made? Is there some sort of spark/soul thing going on ala Transformers or Ghost in the Shell?

Maybe it's like when a spark splits into two when a Transformer is created and that makes siblings. Or it could be as simple as who they were raised with like a family.
>>
>>41404917

I actually had a similar idea in the previous thread- I figured Cybot homes were like concrete hangers, or garages for apartments, and they "slept" in their altmode.
>>
>>41405111
...Did we ever decide on that?
I don't know that we did.
I personally thought they were manufactured.
>>
>>41405179
I like the idea of my off the grid rebel RV old guy living in an old aircraft hangar out in the middle of nowhere.
>>
DOWN WITH THE CYBOTS

MAKE THEM SCRAP

BURN THEIR PROCESSORS

SMASH THEIR HARDRIVES

THE BLOOD OF OUR PEOPLE FUELS THEIR TYRANNY

OUR FREEDOM IS WORTH DEATH
>>
>>41405273
Join the Humanity First organization today.
>>
>>41405111

Good question.

The story from the first thread said they had semiorganic components, and we know growth is a factor- perhaps an assembly run of bodies are produced, and the MELD systems are applied from a shared pool, like genetic code or DNA. So your siblings would be those from your MELD pool.

Or we could go the opposite way, and go with the semi-organic birthing method tossed around earlier- a Cybot's MELD fuses with another's, one has a specialized assembly added to them, the MELD parts are generated, and produce a base chassis, before the assembly is removed and the "child's" actual Frame is constructed around them.

We could even do both "birth" and assembly line construction, with one being rarer than the other.
>>
Would it be common for Cybots born on Earth to have more human names?

Just thought it would be funny to see a black, professional government type vehicle Cybot with a visor named Smith.
>>
File: RUSTGEAR.png (351 KB, 800x800)
351 KB
351 KB PNG
>>41405273
>>41405295

Isn't it awful to see the world we live in?
To watch humans be carted around like cattle by those damn Cybots?
To live in a world where every step, every word, every moment is monitored by your so-called 'benevolent overlords'?
Don't you want to know what it feels like to go about your day without asking permission for basic freedoms?
To live where you wish, to work on what you want to complete, to eat what, and when, and with whom you want?
Where the steel and electronic bonds on this beautiful planet are dropped once and for all?
Then come on!
Take back this world- this Earth is ours!
RUST needs you now, more than ever, as we press our advantage and mourn those who have fallen!
Valiant heroes sacrificed themselves at Marigold.
Honor their name by taking up their flag, their cause, as your own.
This is Victor Steel, asking you all:
Freedom is calling your name- will you answer?
>>
>>41405273

Peacekeepers en route.
>>
>>41405322
What is semi organic?

I feel like a lot of components of a Cybots body could be easier to repair than others for instance repairing a damaged limb is easier than repairing a more complicated internal component. Maybe some of those aren't so easy to replace either and could lead to death or some sort of long term injury or something.

I always like the idea of protoforms for "baby" robots.
>>
>>41405295
> BREAKING NEWS
>This morning two Cybots were killed with another four wounded after a make-shift EMP-Shrapnel hybrid bomb detonated in the downtown area.
The Butlerian Jihad has taken credit for this act of terrorism.
>>
>>41405323

I figured they had ID numbers, and used Transformers style nicknames on Earth that approximated something in their language.

>Rollcage
>Switchblade
>Pike
>Heavy Tread
>Roadburn
>>
So, the Cybots are obviously the bad guys, right?

Or is this an actual benevolent dictatorship, with the humans being all "FREEDURM"?

Will their ever be peace? Will humanity gain a degree of autonomy?
>>
>>41405409
That's the rub, isn't it?
Why don't you figure it out for yourself?
>>
>>41405409
There are rebel Cybots.

I read somewhere something about the Empire hauling humans offworld like cattle though for their energy.

It's sort of a utopia with an oppressive feels. Like eyes everywhere, your whole life being watched and coordinated to what the empire wants.

Live here, eat here, go here, don't go there etc.
>>
So we have the Empire, we have RUST. What is a good rebel Cybot group? Maybe a bunch of Cybots and humans teaming up.

>>41405427
Renegades ala Gobots?
>>
>>41405418
Well, I'm a humanist at heart, so if I ever did any writefaggotry it would be boring; with the humans finally winning their freedom and bringing the war to the Cybots, or at least going out in a blaze of glory taking the Empire down with them.
>>
>>41405443
The Equalists.

Man and Cybot stand together for a future where none will submit to the other, but embrace each other to bring forth freedom to all, for freedom is the base right for all sentient beings.

>Their leaders are a older Cybot veteran named Maximus Prima and a elderly human woman; Sandra Connor, who barely managed to escape slavery.
>>
>>41404562

Pretty much a stock cyberpunk world, actually.
>>
>>41405409

The best way they've been described is as The Empire from Star Wars: universally evil tyrants, but everybody on the lower rungs is just doing their job. So while its a dictatorship, its also one where the people actually doing the enforcing have no power either- they have more in common with you than they do their bosses.

The higher ups are more evil, but at least on the local level the enforcers will prioritize keeping you safe.

The overall situation could be described as "bad, but livable." No worse than any Cyberpunk setting, all things considered.

>>41405376
Yeah, the glowy bits. It's sort of like the gel packs in Voyager, but with nanites, chemical fluids, and plastics forming the units. Mostly energy transmission, carrying nanites for repair and minor reconstruction, external RAM, and protecting and cushioning delicate components. Runs through their chassis like a nervous system. That's MELD.
>>
>>41405499
This is the faction my old RV war vet is joining.
>>
>>41405499

Equalists would be folks who disagree with what I imagine is probably a standard quasi-religious cybot doctrine about how their long-lost creators were an evil that was overthrown -- such a doctrine would be one reason for the treatment of humans as a second-class species, worthy of better treatment than most, but still deserving of suspicion and careful observation. After all, if the creators supposedly used the power of the bond to betray and enslave them, then humans could likely do the same, being a similar squishy organic.
>>
>>41405555
So there is no obvious evil on a day to day basis? Like, for example:

>Humans are often murdered and left to rot in the street for the passing amusement of Cybots.
>Humans are herded into cages by the hundreds to sleep while they aren't serving as slaves. And when they are too old, they are merely ground into a paste to be force fed to the younger.

Because I hate those kind of dystopias, so unrealistic.
>>
>>41405499
Are these the "space cops" we were talking about? The other Cybot government's spies?

>>41405445
Just remember, they aren't all bad.
>>
>>41405637
I was thinking more of a rebel faction that doesn't agree with the whole "kill all the Cybots!" thing, but is more about unity without the tyranny of the Empire.
>>
>>41405629
Seems a bit TOO grimdark.
>>
>>41405667
S'what I thought. I can deal with cyberpunk and enjoy it, but Stupid Evil is waaay too much.

I just usually think of Machines ruling humans as a sort of Skynet/Matrix thing. Oh well, shows you that I watch too many movies.
>>
>>41405695
These machines are more sympathetic I think since they fit the "living" machine vibe of Transformers.
>>
>>41405629
>Humans are often murdered and left to rot in the street for the passing amusement of Cybots.

No. At best this would be distasteful, and Earth Cybots' would be disgusted. We're a lower class, but not completely disposable (well, to all but the upper levels of government anyway, but they see Cybots like that too.)

A high-ranking Cybot may get away with it, though.

Think about Roman occupation: they were a separate ruling class, but still intermingled with the population. Some have even been built here, and have more ties to Earth than their own world.

>Humans are herded into cages by the hundreds to sleep while they aren't serving as slaves. And when they are too old, they are merely ground into a paste to be force fed to the younger.
Nah

Er

>Humans are herded into cages
You might get assigned offworld if they decide a Human population is needed elsewhere
>>
File: file.jpg (21 KB, 300x222)
21 KB
21 KB JPG
>>41405695

"Stupid Evil" we have in spades
>>
>>41405801
>giant purple robot griffin

G1 Megatron is glorious.
>>
Could we make a headmaster?

A human wearing a transforming exo suit that becomes the head of a Cybot? They'd be closer than any other types of partners, able to talk with each other telepathically and stuff.
>>
>>41405824

Actually, yeah. For most government Cybots a less-effective G1 Megatron is a good example. Grandiose, prone to overblown political aggrandizing, and always trying to outsmart problems that don't need to be outsmarted. Only difference is that Cybot governments are held back by beurocracy and backstabbing instead plot armor.

>>41405655
Cool, yeah. I like that. They're on the same side, but one is Earth based.

I also like the idea of the "good guys" having a "bad guy" name like "Renegades"
>>
>>41405854

Barring the human forming the Head they're all kinda like that. You're just in the chest or abdomen.

You could get away with just fluffing it differently. Still, an option to make the Human take the place of the Head Servo could always be added.
>>
>>41405409

Throwing this out there, but in Megaman, after years of war and near-extinction, humans and reploids start getting closer- humans becoming more reploid like as they get cybernetics, reploid becoming more human like as they get new systems. Eventually they become able to interbreed and become a merged race

So that could be the possible eventual endgame scenario of the setting- TransTech style.
>>
So what about cities and construction?

Also, hobbies and pass times, or non-work related things in this world- what's that like?

I can see Cybots racing, or using the Cyberpunk-style Net/Metaverse, but I'm not sure what else. Music? We know humans have a history of crafts, but what can a machine make for fun?
>>
>>41406749
Speaking from a Transformer lore standpoint they have music, art, science (robot aliens are ultra nerds) and racing for entertainment.

Could also be gladiatorial combat, make it some decadent sport of the Empire or something.
>>
File: humans_work_weirdly.jpg (48 KB, 650x975)
48 KB
48 KB JPG
>>41407268
Serve & Protect seemed to indicate a dulled sense of cultural development over the expansion of the Empire that only seemed to rekindle on human binary bonding. Or I'm reading too much into some of those lines in there.

>>41405376
>>41405322
Yeah, suppose there's a mixture of 'assemble cores/skeletons/parts' and 'give birth to the random processes/brain' but that could be less similar to our understanding of birth, and more a unique propagation of manufacturing from base parts and materials and whatever with portions of donating Cybots adding MELD together for a unique new processor to assemble.
>>
File related
>>
>>41409645

>Serve & Protect seemed to indicate a dulled sense of cultural development over the expansion of the Empire that only seemed to rekindle on human binary bonding. Or I'm reading too much into some of those lines in there.

Makes sense. An ancient race of robots that's been stuck in a running pattern for years, and only expand their parameters on meeting humans.

Transformers does something similar, playing up that their race's property is "mimicry, not invention." Their war lasts millions of years in a stalemate, until they meet humans and solve the war in a couple decades.

Of course, we don't have to go that far; we've established Cybots aren't "robots" as we know them.
>>
File: file.jpg (348 KB, 743x908)
348 KB
348 KB JPG
>>41409645

Yeah I saw the MELD system "birth" as functioning like this, with a central "reactor" being an additional upgrade.

It could be either a holdover from their organic creators, or something new. But I can see it as working like Data's attempts to be more human by adding systems to mimic us- just doing it in a weird robotic way.

>"when an organic mother and father bond, the share their specifications, and the mother undertakes a nine-month engineering and development program inside her internal assembly bay..."
>>
>>41401053
So....is Godbomber a God who Bombs, or a Bomber who bombs God?
>>
File: file.jpg (47 KB, 300x397)
47 KB
47 KB JPG
>>41411220

Bomber who bombs for God.

He's a component robot of God Ginrai, who was a Godmaster, which is a human with Transformers Henshin.

Like if Roller got swole
>>
>>41407268

>gladiatorial Combat demolition derbies

I dig it

Though I wonder- Transformers always have an "ancient Rome" vibe to their government, but what is the Cybot government like, thematically? Soviet imagery has been brought up a lot; this could work if we have the "mistrust of their creators" element- the creators would fill the role of the bourgeoisie.

It might be worth it to get some people with a history/sociology background to weigh in on how occupations generally work. I keep coming back to Earth being like South Africa or India with the Cybots as the British.
>>
So this is basically like Alan Moore's Transformers, yeah?
>>
>>41412717

The scariest part about the occupation is that unlike occupied countries, with an occupied Earth there's nowhere to run to

What if its something like the ur-quan in Star control; when they take over a planet they destory anything over 100 years old - so you aren't allowed to have a history or culture separate from what they want you to.
>>
>>41413321

Huh, that's a pretty good elevator pitch.
>>
>>41413321

Certainly hits a lot of the same points. I'd say it's a little less grim though, and more comic bookey.

Like the closest thing to V would be RUST who are pretty unambiguously bad guys.


More Blade Runner, really.
>>
>the ministry of energy is the Cybot electrification department, charged with managing the power grid and fuel distribution. As they essentially feed the Cybot occupation, they have some of the most internal pull of all government ministries. If they choose they can veto other departmental projects for being too energy intensive, something that has earned them the ire of the other Ministries.
>>
>>41413885

Wait, why's the Empire competing with itself?
>>
>>41414519

Welcome to large organizational politics.

Ever wondered why giant corporations do seemingly stupid things? Well, that's one of the many reasons.
>>
>>41414850
Kinda get a Soviet vibe from it myself.
>>
>>41414850

This is totally true. Microsoft almost put itself out of business doing this.

And government agencies do it all the time: one agency wants to prove it can't be made redundant, so they stick their noses into other departments and shit.

Could be cool though- we'd functionally have Cyberpunk megacorps, but with the opposing sides being cloying and pretending to be agreeable to each others' faces. Imagine a government made of Starscreams.
>>
>>41414891

>slavbots

"Get out if here Cybot"
>>
>>41414914

>government made of starscreams

Jesus christ
>>
>>41414914
>>41415729

I dunno if I'd go "full Starscreams." They can't all be incompetent power-hungry morons.

A lot of them probably look at it as doing their job (or following their programming.) If you've ever worked in a business like that you know how it can be.

I do like the expansion of government as a method of adding conflict to the setting, but interdepartmental arguments seem pretty low-stake. What other conflicts can there be, or at least seeds of conflict between the groups we already have?

We know there's the transporting of humans offworld right now- what other evil shit could the Empire do that would get in RUST's craw? Or, alternatively, what GOOD things could they be working towards on Earth?
>>
>>41416212

>large scale construction over human landmarks
>ecological destruction on a massive scale
>experimentation on humans to gain the benefits of Zero-One links without that pesky "free thought" thing, including drugs and grotesque cybernetics
>experiments with permanently fusing human anatomy into Cybots for same reason
>enslaving humans to crew massive Apex and Zenith class Cybots- them having whole towns worth of humans bonded to them
>forcing children from schools into military acadamies
>forcibly removing people from their homes and into arcologies for more efficiency
>>
>>41416938

So basically, everyone is forced into government service?
>>
>>41417582
What could possibly make you think that?
>>
>>41417634

Report Hide Ignore
>>
>>41417582
You've been looking at too many Rat Bat pictures.
>>
>>41417924

That's a nice Blurr
>>
>>41417510

Yeah, at least people in urban hubs
>>
>let's take Transformers
>and make it GRIM!
>And CYBERPUNK even though I don't know what that means besides NEON and MORE GRIM!
But why?
>>
Why do you guys have so many downvotes on suptg?
>>
>>41418535
Troll labeled the first version as a fetish thread while trying to start a board war
>>
>>41418807

Oh. Of course.

Goddamnit, I can't wait till Summer's over.
>>
File: 1366787396807.jpg (83 KB, 762x668)
83 KB
83 KB JPG
>>41414914
>Imagine a government made of Starscreams.

[MEGATRON HAS FALLEN intensifies]
>>
>>41418960
>Trillions of Starscreams
>One Megatron at the top
>>
File: click.gif (309 KB, 500x340)
309 KB
309 KB GIF
>>41418960

>starscream

Negative. Soundwave superior
>>
So basically, this sometimes happens:

https://youtu.be/M3PSMzUXc3A?t=40
>>
>>41419145

Basically.
>>
What else has been determined of Cybot culture so far? Do they have hobbies? Hell, do they have genders? Do they DATE?
>>
>>41419753

We talked about hobbies a bit earlier, actually. Basically it came down to things like tests of strength and "athleticism," like racing, or things like sciences and buildings- things that contribute to the greater empire.

I wonder what their entertainment is like though, and how all this fits into their political state.

As for genders, I'd say yes, since we've said they have a pseudo-organic component, and could have been built in the image of their organic creators. So yeah, probably dating too, of at least some form.
>>
>>41419753

>earth Cybots are considered eligible for sports
>human sports are subsumed by cybots after the first semi-truck linebacker
>>
>>41420419
Suddenly I'm reminded of sports in Shadowrun.
>>
>>41420419

>helicopters make basketball into slam dunk competitions
>>
Somebody a while back talked about Cybot Human-aboos and Human Cy-boos.

What kinda slurs would there be for them?

How are bonded and unbonded humans viewed in society?
>>
Consider a suppressed religion that worships the memory of the creators, not as the evil tyrants who were heroically overthrown by the glorious cybot republic, but as absent angels, a lost part of themselves.
Would they view humans as impostors, a poor replacement, or the second coming?
We'd make for a lot of debates among their ranks, possibly schisms and infighting, and they might lend secret support to some pro-human factions.
Members of this hidden cult would probably go out of their way to get transferred to Earth, so there'd likely be pockets of them around.
>>
>>41421137

These guys and the monster-Sith guys ould even have caused the schism that led to the Empire splitting off from the space cop guys, even before humanity was encountered.

So once their enemies encountered a race in the image of the creators, shit got real and tensions flared up again- both sides trying to get humanity in their pocket.
>>
>>41409645
>>41410024

I feel like Cybot baby making would be like test tube babies or like when an animal lays a clutch of eggs and maybe guards it?

So the two Cybot parents each donate whatever it is they donate to create the "baby" and they cook the baby up in some sort of cyber egg machine thing.

I keep thinking of the way salmon do it where the female lays the eggs and the male donates the sperm and then the babies are made outside of the mother. If that makes sense.

Not sure how long that'd take.
>>
So, how crazy big do Cybots get? MotorMaster? Bruticus? Omega Supreme? Metroplex? Unicron?

At the very least I hope the scaling is more consistent than the inspirational source, heh.
>>
How about these for terms?

>Apparat/Apparatchik
> https://en.m.wikipedia.org/wiki/Apparatchik
Government workers, of members of the Empire. Perhaps a more "polite" term for Cybots?

>Engineers
> https://en.m.wikipedia.org/wiki/Engineers_of_the_human_soul
The secret society in the Empire's heart driving anti-creator sentiment, and pushing for Cybot supremacy

>Kulak
> https://en.m.wikipedia.org/wiki/Kulak
Term for those harboring anti-empire sentiment, or who work against the Empire

>Troika
> https://en.m.wikipedia.org/wiki/NKVD_troika
Either the upper parts of government that oversees the Ministries, or another name for the Engineers

>Sabotours or Renegades
>https://en.m.wikipedia.org/wiki/Wrecking_(Soviet_crime)
Don't want to use "Wreckers" because that's already a thing in Transformers, but the name of the human/Cybot equalists


Could also grab some other stuff from https://en.m.wikipedia.org/wiki/Category:Soviet_phraseology

I'd imagine the "good guy" groups shouldn't use soviet terms to distinguish them as a different culture. I'll try looking up terminology from the other side of the Iron Curtain for them.
>>
>>41419753
I can imagine they'd enjoy the company of others. Sitting around a pub and soaking up alcoholic energy beer (some sort of concoction that addles the processors and makes them feel good and goofy) while chatting it up with other Cybots or even humans seems pretty cool.

I imagine a lot of their hobbies to be intellectual like shooting the breeze, philosophy, discussing politics and science and their physical hobbies to be tests of their bodies limits and abilities so sports would be pretty big with a lot of them.
>>
>>41421591
I think we've discussed ones as big as motorcycles so near human and ones as big as battleships, enormous space ships and maybe even moon sized ones.
>>
>>41421591

From rules, but not yet finalized:

>Small (200-400kg) - Motorbike, Scooter - 33OP
>Medium (500-1000kg) - Car - 44OP
>Large (2000-4000kg) - Pickup Truck, SUV, Van - 55OP
>Very Large (5000kg-10,000kg) - Fighter Jet, Semi Truck - 66OP
>Huge (20,000-50,000kg) - Tank, Harrier Jet, Train - 77OP
>Gigantic ("Apex" Class) (100,000-300,000kg) - Battleships, Buildings - 88OP
>Massive ("Zenith" Class) (500,000kg +) - Planetoids - 99OP

There's also tiny ones that are more animal-like that are stuff like tools or fauna. As they get bigger their social standing increases, so there aren't many Apexes or Zeniths around Earth's Partition.

>>41421565
Yeah, they probably combine bits of their MELD and some raw materials into the "incubator."

Probably a lot more time and energy consuming, but produces Cybots of more unique specifications than mass-assemblies, combining parents' specs into a unique whole rather than something off the shelf. Could even have there be some kinda class thing attached, like how TFs have "Forged" and "Cold-Constructed" ones.
>>
>>41421890
>As they get bigger their social standing increases

So the Empire is ruled by a small handful of Unicrons? That's horrifying in just the right way.
>>
>>41421890
Yeah on the baby making.

Would also explain Cybot siblings if parents have more than one baby.

I'm picturing some kind of machine like the one making Kryptonian babies in Man of Steel on a smaller scale but with Cybot protoform baby things.

Do the Cybot babies start off as little liquid metal protoforms kinda like in Transformers Animated? Or is it more like nanobots building them?
>>
>>41421917
Basically yes. Imagine the Reapers from Mass Effect too.

I imagine Earth is so far out there on the Empires influence it has more leeway for shit going down without drawing much attention for them.

I also imagine a lot of humans would be spread around offworld to other planets but I don't know what their standard of living would be like.

Like do they have lives similar to Earth humans or do they spend all day every day as Matrix style living batteries or what.
>>
Wasn't there another /tg/ transformers tabletop game?
>>
>>41421994
There was a guy running one of those games where everyone participates in the thread with rolling to decide the story a while back.

It took place on Cybertron and the main character was a cop beast TF that turned into a sharktipus. It was pretty badass.
>>
>>41421917

Yeah, a few big-ass Unicrons hovering in space scheming. Considering people in one thread suggested that the home Partition of Matryos is akin to the Megastructure from BLAM would mean you've got planet-sized machines inside an almost entirely enclosed mechanical solar system.

Somebody in one thread referred to the Emperor/Empress as the "Grand Mal," who could be at the center of their Megastructure system.
>>
>>41421993
>Like do they have lives similar to Earth humans or do they spend all day every day as Matrix style living batteries or what.

Perhaps it depends on the whims/preferences/morals of the Cybots who run those places. Some are more like Earth, some may even be slightly BETTER than Earth in a few ways, whereas others may well be nightmares.
>>
>>41422014
I meant a full system. Like something the halo mythic guy did?
>>
>>41422045
Oh well I dunno.

There was a system based around a Transformer like story called something morphers I used to have and there were a few Transformer related ones but I never got into those.

I was planning on doing a Transformer Animated based game a year or two ago using Mutants and Masterminds.
>>
>>41422020
Somehow this system makes rebel Cybots make more sense.

The smaller they get the more human they seem so individual freedom seems more important to a lot of the Cybot Civilian population.

I can imagine a lot of them enjoy individuality and personal freedom which is probably why a lot of them get along with humans so well.
>>
>>41422068
I I just need help finding it because I remember it being sloppy but not bad...
>>
>>41422115
I used to have a few Transformer specific pdf's but none of them impressed me much.

Do you remember anything about it? I remember a couple of mine were grid based and one had in depth rules on gestalts.
>>
>>41422136
I think it's the gestalt one
>>
>>41422113
Yeah. I figure around Apex class they start becoming kind of like high-Essence Alchemical Exalted with higher Clarity scores.
>>
>>41422154

To be fair any Zeniths and most Apexes that came around were probably long before humans were a factor- you have to wonder if bonding would change anything, or if the human's personality ends up getting lost when they fuse...

Also, http://tfwiki.net/wiki/Binary_bonding

We probably need another term for this. "Uplink" gets used in the rules but that's more for the combining than the bond itself.
>>
>>41422282
Damn, binary bonding is such a cool term. I wish all the good ones weren't taken.
>>
>>41421664
I like these. Especially the "Engineers" thing. It rings with an air of superiority I imagine for the monster guys.

>>41422020
>Grand Mal

I like it.

>>41422282
>binary bonding
Damn, I kinda liked that term...
>>
>>41422282
Reminds me of what happens to Xayide in Neverending Story Part II. "I wish you had a heart!"
>>
Has anybody started cataloging the worldbuilding yet? Then it'd be easier for us to see what we need, and for people to contribute.

>>41421890
>Apex
>Zenith

I like it. Any others?
>>
>>41422344

>xayide

Holy shit I never see anybody talk about that movie any more.
>>
>>41422364
Speaking of world building, what sort of cities do we have? What's the state of the world in general? The country, the environment etc.

Are cities like Tokyo, New York etc still around? Changed and expanded? New Cities cropping up and taking up space in places where there was countryside maybe?

Do people still live in the country? Maybe rebel groups hiding in the far reaches of the wilderness?
>>
>>41422414
>Do people still live in the country?

Incidentally this got me thinking about a planet where the humans live mooostly normal agrarian and peaceful lives in a sort of late Bronze/early Iron Age stasis, only occasionally interrupted by the "Metal Gods" who come by every so often to collect their tribute. Just one possible idea of a variant human collective run by some Cybot with unusual ideas.
>>
>>41422414

I can see the major cities becoming Megacities like the Sprawl, expanding for Cybot mobility. Probably things like intercontinental freeways and railways, too.

Last thread somebody suggested a shell was being constructed over the planet to make another "story" of surface area.

Places outside their climate control systems are probably susceptible to pollution, maybe even becoming desert in the Midwest.
>>
>>41422528

>Cybots doing insane experiments

Yes.
>>
>>41422563
>the humans are farming the plants and we're farming them, ha ha ha.
>>
>>41422528
>>41422563
>>41422643

Maybe different government groups within the Cybot Empire own different planets, species etc.

So, who owns the Earth and why is their approach to integrate and live alongside humans? Or is Earth different since it's the place where humans were discovered and humans have such special properties for Cybots?

The intricacies of this are giving me a headache.
>>
>>41422643
I was thinking something a little more in-depth and morally neutral, like "we're putting humans in this environment to see if they thrive better under these conditions than they do as urban wage-slaves. As a bonus, this planet has [resource] that can be extracted best by mining operations on their scale, so we can collect it as tribute every now and then. Two cybirds with one stone, am I right?"
>>
>>41422563

>experimental world where Zenith Planetoid Cybot is assigned to have entire population force-bonded to them (where they take a pair that doesn't share a "natural" bond and just jam them together)
>when bonded human and Cybot share a consciousness, so entire world become capable of sharing thoughts by relaying them through their bonded planet
>humans removed from their colony become hopelessly depressed due to feeling completely isolated
>>
>>41422703
So the experiment is like those farms that raise cattle free range and stuff to get the best meat?

It's almost kinda sweet.
>>
>>41422745
What effect would that have on a planet sized Cybot?

It'd be funny if being bonded to an entire population of humans gave him empathy for humanity.
>>
inb4 somebody steals this idea and writes a young adult novel and makes one gorrilion dollars selling the rights to movie companies.
>>
>>41422812
This whole thing is a hodgepodge of stolen ideas, mostly from Transformers. No ones making money off of this.
>>
>>41422680

I wouldn't say the individual partitions are "owned" by different people; it's all empirical property. But each Partition has its own managing government, who answer to a department overseeing a cluster of sectors within the central Empire.

Earth's just one colony world of many, but has special interest paid to it due to our unique characteristics- which could cause more power grabbing within the portion of the government that oversees us.

We also don't know how many colony worlds are actually occupations, and how many were uninhabited before, or were outright eliminated. I'd prefer we leave it ambiguous, and having higher-ups skirt the question, and average Cybots be unaware; there MIGHT be ayyys out there living under Cybot rule, or there might not.

We're at least the first race they've encountered similar to their creators though.
>>
>>41422835

So was Hunger Games, and Eragon before that.
>>
>>41422852
>ayyys

what
>>
>>41422887
Aliens.

Your 4chan credentials have been revoked!
>>
File: file.jpg (54 KB, 500x375)
54 KB
54 KB JPG
>>41422835

Nothin' new under the sun
>>
>>41422869

I'd be cool with anything mecha related being successful nowadays
>>
>>41422966

Well, Knights of Sidonia is apparently pretty popular, at least among weebs.
A couple of scenes make me suspect The Whizzard was on the writing staff, though.
>>
So what are our core themes?
>>
>>41423514
Friendship.
>>
>>41423623
>>
>>41423514
The Cybots' empire is severely flawed, but what is the best way to go about making things better? Do you side with RUST and just decide to tear humanity free amidst a pile of tangled metal corpses? Do you embrace the mingling of the two races while trying to undo the oppression from above? Or are things as good as they're gonna get?
>>
>>41422113

Imagine if your leaders were so big they could barely comprehend you.

>>41422763

Maybe they'd get real protective of their humans
>>
Is it possible for a Cybot and human partner to bond but split and go separate ways only to bond with new partners?

I have a Cybot character I wanted to do that with where he's a former Cybot soldier for the Empire but leaves and goes off the grid. His human partner stays, an Empire supporter and bonds with a new Cybot partner while my character maybe bonds with a new partner and becomes a rebel.

So the human imperial supporter is the rival/antagonists to my Cybot rebel.
>>
What exactly does bonding entail, right now? Like, does a bonded human actually connect directly to the Cybot in some way, or do they just have to be present for moral support kind of like the normal human partners in Daikousha Nagi?
>>
>>41424208
>getting my cybot a cute human cheerleader to hop around and cheer for me as I fight
>>
>>41424208

In-game, Bonding allows the Cybot to share the skills and knowledge of their partner, regenerate energy without using fuel, and boosts their reflexes.

The actual Bond is something that "sparks" between a human and a Cybot, either accidentally, in a stressful situation, or cultivated over time, sort of linking them together- maybe driving a compulsion for them to be together. Cybernetics and physical modifications are used to make the two capable of linking together.

Humans produce a compatible energy Cybots can utilize to energize them, and while Uplinked the two share a consciousness. You can't uplink with a Cybot you aren't bonded with- at least not perfectly.

>>41424158
I suppose you could, but there's be psychological effects on both parties. Like withdrawals.
>>
>>41424312
>I suppose you could, but there's be psychological effects on both parties. Like withdrawals.

Perfect, it adds depth and character.
>>
>>41424349

>developing an alcohol/fuel problem because of withdrawals
>human partner took prescribed meds to mitigate effects
>>
>>41424429
That E85'll slag you hard, brother.
>>
This seems like a pretty good idea all around. I'm sure this has been asked a million times already, but have you guys considered a FATE Core version?
>>
>>41424651

FATE's not really come up. I don't really know anything about it. What's it like?

I've been working on one in Fuzion based on the BGC and Mekton Zeta systems, and another guy's working on one in Cortex/MHRP. But translating a setting between systems shouldn't be too hard as long as somebody takes the reigns on it.
>>
>>41424692
It's rules-light, uses FUDGE dice, skills are based on a pyramid structure of bonuses, characters are mostly defined through narrative Aspects that you invoke for positive benefits and Troubles that the GM can invoke to cause complications for your character, etc... The core book's on DTRPG on a pay-what-you-want system.
>>
>>41424651
>a FATE Core version?
No, it doesn't exist yet, but I wouldn't recommend FATE based on experience.
I'm still trying to figure out how to read the other rulebook in a way that I can convert.
>>
>>41424756
>but I wouldn't recommend FATE based on experience.

Why? It's a fantastic system.
>>
>>41424770
Something as complex as this tends to be difficult to reduce to a series of modifiers, but I suppose that's just my bad history with the game getting in the way.
Long story short, it usually involved someone wanting to use their highest modifier/Skill all the time.
>>
>>41424815
Ah, yeah, that can sometimes be a thing, though I think FATE Accelerated (which uses a condensed form of skills that just sort of define HOW you do things instead of what you do) is a bit more conducive to that kind of behavior. Still, to be fair, bad players can afflict any system.
>>
>>41424854
FATE Accelerated is worse about "always use highest modifier" than normal FATE, though, since the skills are vaguer.
>>
>>41424945
That's what I was saying.
>>
>>41424692
MHRP does pretty well for itself, so the main thing I was thinking about doing for it is listing off Powers, SFX, and Skills that are most appropriate, and general guidelines for characters (specifically the very ambiguous Power Sets), with examples.
Anything else seem to stand out for you guys?
>>
I have an idea for a title for the system.

>Flesh and Iron
or
>Symbioses
or
>Man-Machine Interface
>>
>>41425088

Not really- just the transformation and Uplink mechanics. Perhaps there's stuff for Galactus you can translate over for the Big Guys?
>>
>>41425132

The gameplay system?
>>
>>41425147
I'll add a Skill for Uplink and give you guys two character sheets- one for the Cybot (one power set for one form and one for the other) and one for the human (one power set for Uplink and one for other tools or abilities).
I've gotta go for the night, but I'll post my progress soon.
To do:
>New Skills
>Generic Power Sets
>Sheets for Cybot and Human
>>
>>41425170

Cool, sounds good.

I'm doing the 2-sheet thing too.
>>
>>41425170
So do we control the Cybot and the human?

I kinda like the idea of using humans as tools to get into places or do things Cybots can't.
>>
>>41425193

Yeah, there was talk about that. Or you trade off character sheets, so each player controls their own Cybot/Human, and another player's
>>
>>41425264
What if I play a Cybot and another player plays my human partner? I like that idea. We play as a duo.
>>
>>41425293

Yeah, that's how it'd work.

We assumed most players would want to play a Cybot though, especially because while Uplinked humans have little to do, so we made the optional trade-off rule.

But if somebody's cool with playing only a human, they could totally do that.
>>
>>41425334
I think back to the headmaster idea and while i'm not saying we should maybe humans could have some larger role when combining with a Cybot teammate? or something?

Maybe provide some sort of exosuits that provide some kind of autonomy while adding a combination ability.
>>
>>41425369

It's possible, at low levels particularly, through weapons and gear, as well as support skills like Mechanics for repair. Plus there's skills like Driving that allow humans to mitigate penalties while driving for automotive combat.

But yeah, at high power levels it'd be tougher, and take the addition of some high-powered speciality weapons.
>>
>>41421890
There's some serious gaps in those weight ranges. It probably doesn't matter as much as my autism insists it does, but nevertheless, just thought I'd point it out. Like, a Ferrari 458 Italia sports car is 1485 kg; would a Cybot with a 458 altmode be Medium because it's a Car or Large because it's closer to 2000 kg?
>>
>>41425521

Medium for car.

Fuzion's actual weight calcs are... odd for vehicles. By which I mean completely made up and unreasonable. For instance, a giant truck weights like 2000kg in the sourcebook.

I left the weights in from their stuff as kinda a guideline, but made them into standard "Size Classes" to take any kind of finicky weight calculations out of it.
>>
>>41425610
Yeah, thinking a bit more on it 500-1000kg is like...it makes you think the only cars the writers know of are little keicars and other super small compacts.
>>
>>41425610

It might be, actually. A lot of the stuff came from BGC, so they might be pulling from Japanese compacts... Then again there's a massive half-Boomer supercar that only weighs 1000kg.

I think I remember something about weight where they just say something like "just make 1 KG=1 LB" or something weird like that.

But yeah, its pretty fucked up. If you want to make some more accurate weight brackets I can change them real quick.
>>
>>41425727
A decent band-aid for now might be to go, like...

200-499 Small
500-1999 Medium
2000-4999 Large

And so on and so forth, just closing off the gaps like that.
>>
>>41425760

Can do. I'd figured leaving in the gaps would make it seem like less of a strict guideline than a general suggestion, but I can see how it could be confusing.

I'll update it in the rules.

And FYI for everyone- if there's anything else you want to change or check, you can always check it in the Drive in the OP
>>
>>41425652
Even the bloody Ford Fiesta, a zippy li'l hot hatch, weighs between 1041 and 1100 kilos depending on exact model. The Lotus Elise BARELY makes the standard cut at 860-910 kg depending again on model.
>>
File: Zell_Dincht.jpg (164 KB, 640x448)
164 KB
164 KB JPG
>>41425813
Cheers m8
>>
>>41425132

I'd say we should at least leave the "binary" part in, since it ties in with the "Zero-One" terminology
>>
>>41426552
Binary Linkage?
>>
How are we handling weapons for the most part? Can you do that thing from the War For/Fall of Cybertron games where you have a couple of equipped weapons and when you switch between them your character's arm reconfigures a bit into the active weapon?
>>
>>41427349
Fuzion mech rules usually have your mech's limbs terminate into barely dexterous digits surrounding weapons, if that. Of course, for the sake of high tech super fighting robots, that could easily be swept aside in favour of 'transform arm bobbins into weapon bobbins.'
>>
>>41427349
>>41427635

It's assumed you have hands as a standard Humanoid and can carry weaponry, but there are also rules for mounted weapons (like Gundam head vulcans,) gun arms, and pop-out weapons like in Transformers: Prime.

Just depends on what loadout you take and how much hardware you can load down your Servos with.
>>
>>41428793

>mounted weapons
>transforming weapons

I like it
>>
>>41427635
>>41428793

Ok, makes sense. Thanks.
>>
>>41427349

>weapon systems integrating into Cybot bodies

Cool. It could work like Link Guns in Cyberpunk
>>
>>41424692
>takes the reigns

You want "reins." Those are the things you use to control a horse, hence taking them, or reining in something out of control, or keeping a tight rein on things.
>>
>>41425132
>>41426552

Trial of the Cybots: Binary Wars!

>>41425334

Maybe take a cue from the WoD Wraith system? Over there each person plays their own character, as well as somebody else's wraith. This would obviously be a bit more cooperative than that.
>>
>>41431357

Yep, see:
>>41404778

The WtO thing is how its written up in the rules. It's an option, anyway.
>>
Rock Lords?
>>
>>41431357
>This would obviously be a bit more cooperative than that.

No kidding. I was never a fan of that system because in my experience it led rapidly to games of oneupsmanship at screwing each other's characters over as hard as possible, with not much else getting done during the game as a result.
>>
I take it weapon usage and possession is heavily regulated by the Cybots' government, even (perhaps especially) for its own citizens?
>>
>>41433961

I don't know, with the 80s vibe this is shooting for, it's just as likely that all the cybots have pewpew lasers all the time. A well-armed militia and all that.
>>
>>41433860

Yeah, that's why it's an optional rule. However, it is cooperative in this system rather than adversarial, so there'd be less chances to get fucked. But that's only if you wanna play up the whole "cooperative" aspect.

>>41433961
That's an interesting point- for most, weapon regulation would be regulating things that are actually a part of your body. Perhaps installation and upgrades are monitored and restricted; everything's government property anyway.

For humans, there's probably a lot of old guns floating around, but ammo's harder to get due to manufacturing. Guns are more of a nuisance to Cybots anyway. While I'd imagine you'd have then seized if you got caught, you could get an old glock from a black market seller pretty easily.

Now heavy arms and energy weapons are a different matter.
>>
>>41434030
>>41434086

Yeah, I can't see there as being something like a "civilian" Cybot. Everybody feeds back into the government or military somehow.
>>
>>41434109
Makes sense, though I figured there were more or less "civilian" ones since it's been said that a good number of Cybots on the lower rungs of the ladder feel like they have more in common with humanity than with the upper crust of their own government.
>>
>>41434191

Every Cybot is equal.

Some are just more equal than others.
>>
>>41434233
>>
I enjoyed where you guys were going last night, exploring the nature of the Empire and world a little more.

What about the back story of both races? How'd we get to this point?
>>
Does this seem right to you guys?

Using the calculations from the rulebook, a Cybot with 8 STR (1 point higher than the strongest possible human) can deadlift a max ofb288kg... And only carry 72kg ("a small child.")

This does not seem accurate. I thought about making this a limit on "what you can lift without requiring a check," which might work I guess.

There's no actual explanation on lifting, carrying and throwing anyway- the core rulebook uses arbitrary difficulty values instead of calculations.
>>
>>41435073

Humanity was probably about 25-30 years from our present when they made first contact. Maybe a probe- maybe they'd been here for a while. Either way, maybe we got a bunch of broadcasts telling us to surrender while troops laid waste to everything. I liked the idea someone had of them intentionally wiping out cultural landmarks to try and suppress earth's culture.

The cybots were probably constructed at some point by their creators, who either left and created something new, or the Cybots rose against them. There was a schism between the expansionist forces, driven by the anti-creator Engineers, and a faction who thought their race had a responsibility to protect lesser races, led by a sect of philosophers who were looking for their creators for answers to their existence.

Both sides have been taking planets for years, one side doing it with spies and cloaked space defences, the other through actual tyranny.

I like the idea of the good guys seizing planets as well, but doing it from a distance and not intervening. They'll watch you and put a laser grid around your Star system, but its for your own protection. Maybe they don't even see why people could get up in arms about it- even if it isn't intended to be hostile. Perhaps Earth was even a protectorate before the Empire came, so when humans found out "oh yeah, we totally had you guys trapped in a bubble... And have been spying on you." negotiations were immediately strained, leading humans to reject aid from that faction in favor of submission to the Empire.
>>
>>41436605

I like it. Let's go deeper.
>>
So how long before Earth looks like this: https://www.youtube.com/watch?v=c706If-0GUo
>>
>>41435697

Yeah that shit don't sound right

>>41437789
Oh it'll happen sooner or later.

I always imagined Earth eventually ending up like the Zone in Transformers, where they covered a planet in so many defensive countermeasures they turned it into a mechanical fortress.
>>
>>41437975
Heh. Hopefully they remember to keep the atmosphere something approaching human-breathable.
>>
>>41438026

Eh, we'll just scrub the atmosphere if we fuck it up too much. Nature was just a transitory step leading to machines, after all. Nothing we can't change.
>>
I've done a bunch of work on the rules today, including cleaning a bunch of stuff up and clarifying things.

But, I've got a question: what could the side effects of too many cybernetics in a human be?

There's a built in Cyberpunk 2020 rule dealing with Humanity in the rulebook I figured we could use as a mechanical way of limiting human upgrades. The penalties built-in are "looses charisma points, at zero goes insane."

I thought we could make it so that PRE penalty doesn't apply to Cybots (since machines get along fine with machines.) At zero PRE, I kinda thought humans could be reduced to basically Robocops.

Could make for a weird relationship if humans become more and more robotic, and Cybots are totally cool with it, since it just makes them more like them.

Is there a better way we could handle this, both narratively and mechanically
>>
>>41438928
Maybe halve the penalties. Aren't average Cybots basically human in their emotional and empathy range, much like Transformers?
>>
>>41438928

>Loses*

Fucking autocorrect
>>
>>41439170

Halve the penalties for Human to Human contact, or Human to Cybot?

Because right now there's none for Human/Cybot... Though I can see how there could be- human stress and all that, with it being less "unable to relate" and more "I'm real fucking stressed out right now over the fact that I don't have a heartbeat."
>>
>>41438928

>rules

Wait what

You gonna post them?
>>
>>41439231
Oh, I mean like whatever penalties there are for human/human, human/cybot take half that?
>>
>>41439542
They're in the google drive link in the OP, silly billy gumdrops.
>>
>>41439595

I can see that. So instead of -1 PRE checks for each 10pts of Humanity used, it'd be -1 for 20 for Cybot interactions
>>
>>41436605
I like it being the Voyager space probe with the golden disc on it. They found that and it was our "undoing".
>>
>>41439825
Yeah. Like, the appearance of the cybernetics doesn't really faze them, but the degradation of empathy might. Could make for an interesting "at what point are you more mechanical than the actual machines" angle.
>>
>>41440283

>more mechanical than the machines

I like this. I can imagine a Cybot's Zero-One upgrading himself over and over to better complete missions, before losing any bits of personality.

Could cause a split between the two as the partner just becomes an imperial cog while the Cybot still has personality, and drive the Cybot out of Imperial service.
>>
One of my favorite ideas from a previous thread was that the Cybot "size matters" approach to class stratification led to human's adopting 80's hair and power shoulders again. It made sense regarding the setting, added a cool suggestion of visual elements... And it's kind of funny.

>>41440190

I like it. It's kinda overdone, but I think that feeds into the setting's 80s cartoon/comicbook aesthetic. Plus it makes sense since they'd see the human figure on it and probably freak out.
>>
>>41440478
I love 80's future fashion.
>>
>>41440767

Absolutely.

We could play up elements of '80s western culture to contrast the soviet slant of the Cybots
>>
Anybody written anything new for you guys yet? Last thing I remember was that terrorist story.

You got any art yet?
>>
Alright, I got a question.

Would it be possible to play a Cybot with one altmode and have it changed later? For background fluff.

My idea for a war vet Cybot rebel is that he was a soldier who's altmode was changed to an RV.

As an RV he could detach from the rear half of this mode like Optimus Prime in Transformers RID 2000 or Transformers Animated and take on the semblance of a semi truck cab so he can still drive around if he cant get to the rear half of his RV altmode. This would not disguise him much but would allow him to still transform and drive. around.

The rear half would transform into a weapons platform he could command with guns and missiles (or his human partner could command) and could also transform to combine with him and form a flight pack.

Possible? Or too much? Because it sounds like the toy I always wanted as a kid.
>>
>>41441551

Yeah, I guess I didn't make that clear in the rules yet. Long as you have the OP to pay for the upgrades you can rebuild your Frame whenever you like (provided you have access to a garage and the materials for RPing, of course.)

Your actual character sheet has your inherent stats, and your Frame (which determines both altmodes, Subsystems, and stuff) can be swapped out- it's just constructed on top of your central chassis and processing systems
>>
>>41441551

As for the other stuff, we can add that stuff in as features and systems- if there's some specific suggestion you have, you can go ahead and add it to the "Rules/Matryoshka Partition-Options" doc, and we can stat it later.

>Because it sounds like the toy I always wanted as a kid.

I can imagine there's gonna be a lot of that in this game. Facilitating stuff like that was kinda one of my goals with the construction system.

It's admittedly kind of complicated- way more so than a lot of modern games- but I feel like the robot designing process is a big part of the fun.
>>
>>41441551

So like Rodimus Prime? He was an RV.
>>
Do you guys have any of your stuff compiled? I kinda want to write something but I'm having a hard time really finding a voice and footing in the world
>>
>>41442617
>Do you guys have any of your stuff compiled?

Unfortunately not. That's the next big thing we need to to start.
>>
Has anyone thought of an in-universe reason why Cybots transform?

And how do you think society would develop around creatures with two concurrent body structures like that?
>>
>>41443807

Something about them being both workers and the means of production was brought up to tie them to soviet stuff

>literal Iron curtain
>>
>>41442443
Kinda or more like a combo of Transformers RID 2000 firetruck Optimus and Transformers Cybertron firetruck Optimus.
>>
>>41443807
Because it's coooool.
>>
Alright, I got another question.

Could I make a double agent capable of taking two different bot modes and vehicle modes like Transformers Animated Shockwave?
>>
>>41444539

The way Frames work right now, you can make Humanoid/Humanoid Cybots... But there's no support for triple changers or more yet.

The mechanics are all there; its mostly a logistical issue of OP cost balancing and some method of representing it on a character sheet (they're only set up for two right now.) If somebody knows of a good way to organize and display data like this better, I'd love any ideas.

One thing I'd really like to start adding, too, are the Cybots smaller than humans/motorcycles. Stuff like tools and computers that are nonsentient fauna, or other non-Cybots or Cybot variants to serve as antagonists.
>>
>>41444715
Going for a sorta sharkticon animal kinda thing?
>>
File: Hey kid wanna ss.jpg (609 KB, 1000x1516)
609 KB
609 KB JPG
>>41444769

Yeah, that could be cool. Or things like if the Cassettes weren't sentient, but just animals that fill a niche.

Like I can see metal-eating insects that turn into some kind of predatory mode for defence, or bird/parrots that turn into datapads, oxygen scrubbers/spiders that are led around to cities...

Even if its not alive though, I see Cybot tech as always having two modes. Something to push home that while we humans see things as only having one form or identity, Cybots see everything as having two. So things like humans would seem like incomplete half-creatures to them.
>>
>>41445145
>So things like humans would seem like incomplete half-creatures to them.

I can dig it. With the whole Zero-One thing seen as a "completion" of sorts.
>>
>>41445145
>>41445793

They could see it as providing humans with another form, and completing us.

Only issue is we've already stated that the Cybots view us as completing them as well.

Maybe due to their anatomical features, Cybots think in terms of binary pairs of states; Cybots viewed themselves as complete before meeting humans- then realizing that they were all individuals, and therefore missing another half.

I dunno, its kinda hard to put into words. They think in terms of twos.
>>
>>41445924
So they would be predisposed to believing the grassy knoll theory, got it
>>
>>41446040

>implying the book depository wasn't a sleeper agent
>>
>>41445924
Hardware and software, the mind and the body, two forms in one body, the Cybot/Human symbiosis.

Duality seems to be the theme of this whole thing.
>>
>>41446128

Yesssss

Breakthrough.
>>
File: 1437801322729.jpg (497 KB, 964x1422)
497 KB
497 KB JPG
>>41446233
>>
>>41447101
>>41446233
Oops, didn't mean to quote you.
>>
Do either of the rulesets being used as a foundation have a sufficiently robust system for simulating vehicle chase scenes? That's going to be important, methinks.
>>
Does this setting have anything akin to Vehicons/Autotroopers?
>>
>>41450231
Like drones? I think so.
>>
>>41447762
Gonna have to do a quick check, but I think Fuzion does, yes!
>>
>>41450231
>>41453398
Fuzion does. Equal parts opposing checks for manoeuvrability and maintaining route, and getting around each other at turns or another, until either one party is forced to disengage (lost target, can't risk further chasing, etcetera) or is more seriously hampered (skidding too far along, crashing). Further compounded by active tech or weapon skills, or just interpersonal combat.
>>
>>41447762

Yep. There's simple rules in the core ruleset, and an entire free online module dedicated to it

>>41450364
There's a Roller-type and TF:P Lazerbeak type Drone Subsystem in the Options doc

>>41445145
What about like the turrets from Portal?
>>
>>41401053
I've been working on a similar concept for a while. But it's not a conquered world: It's a post-apocalyptic one. An alien race developed nanotechnology, weaponized it, and wiped themselves out. Over centuries, the competing strains of nano-virii evolved into an entire technological ecosystem. 'plants' harvest solar, kinetic, and geothermal energy. Animal-intelligence 'consumers' take energy from those harvesters, in the form of storage nodes and crystals they grow, and use them for power. Higher order consumers and predators destroy and consume the 'herbivores', taking both stored energy and raw materials to repair/upgrade themselves. And sentient machine-people, mostly on the social level of stone-age savages and some early bronze-age tribes, struggle to eke out a living on a world of verdant chrome. The most savage of them are cannibals, consuming other sentients and incorporating their body parts. The 'mystics' of their tribes create 'magic', in the form of advanced technologies they don't understand, but can incorporate/salvage the drivers for from ancient relics.

Problem: No existing system works well with the concept. So I've been kit-bashing my own system for it.
>>
>>41455090

We've got someone using the Marvel Heroes system in here; seems to be based on power sets. Does that sound like something that'd suit your needs? If you want to look at them the PDFs are in the "Source PDFs" doc of our OP.


And I once had a similar idea about technorganic machines in the far future, where humans are long gone and the machines are left as primitive tribes. Something like 100000000 BC crossed with Bionicle.
>>
>>41455196
My idea had the machine eventually reactivating an ancient experimental portal device and stumbling onto modern day earth, and freaking the fuck out with intense culture shock and body horror.

I really wanted to play up the magic-is-lost-tech angle. "The shaman holds forth his hand, crackling with static, and his wrist bulges and shifts. A roar is heard and his Thunderbolt smites down the rampaging mechavore." (Mark off three points of energy and one box of Metal, and your built in railgun needs 2 turns to recharge.) They don't understand the actual science behind how it works, any more than a Babylonian shaman would understand Information Theory, how consciousness works, or the basics of cellular biology. They just know 'Do X, Y happens, IT'S MAGIC!'
>>
>>41455391

That's interesting. Most robots in fiction tend to have some internal diagnostics that exposes their inner workings to themselves, so they tend to understand their own internal functions.

How do they repair themselves?
>>
>>41450364
>>41450231

He meant like mass-produced "clone" bodies.

In TF:Prime Vehicons are mass-produced bodies sparks are put into until you distinguish yourself enough to get a custom body and a name.

Seems like the equivalent would be having a handful of "stock" Frames, since we've already established that Cybots can be grown/constructed in factory batches.
>>
File: cityscape.jpg (451 KB, 1000x667)
451 KB
451 KB JPG
>>41453794
That was a genuinely good movie (for its time) and I loved the bike scenes to bits in that. Also, have some more writefagging.

>

The red glow is beautiful. Flashing streaks of pinpoint light across roadways, the twinkle in great monolithic structures in the dark. The orange and reds in between. Personally, I don’t care much for what the humans have created before the Empire crashed into the system, but apparently, a lot of their architecture and logistics already accounted for high-density vehicle throughput even before Sol became another Imperial Partition. There’s some familiarity to it, even light years away from the home systems.

I press back against the concrete wall of the coffee shop, idly stretching my limbs while I keep listening in on the newscast playing back behind my retinas and from the inside of the shop. What a mess. The entire city is in chaos with the reconfiguration station burning down. Hundreds of lives lost in an explosion that already is causing a division in the Cybot and human populations. The streets are lining up with protestors in absolute silence to mourn and commemorate the dead. Elsewhere, my radio picks up the police chatter for reinforcements further downtown, mentions of weapons being used, deadly force being authorized in some sectors.

Were all colony worlds this bad off? Or is it only because of the Empire being so lenient with these carbon squishies because they think them to be heirs of our creators?

I’m only roused from collecting my thoughts in all this madness when my colleague leaves the store, nursing a cup of what is most assuredly not motor oil, though it seems to rev him up as much. “Time to leave, Carver,” he intones with a little urgency. He finishes up his cup of coffee and throws the cup aside, causing the LED lighting in the walkway to light up faintly in red. His other arm clutches a briefcase closer against his side.
>>
>>41456710
“You know, that’d be a one hundred fifty energy credit fine on any other night, right?” I ask with a smirk across my mask.

“Psh. I’d rather be out and about before we’re both stuck in curfew lockdown,” he says, taking his helmet my limp-hanging hand before affixing that around his head. “Littering would be the least of both of our concerns.”

I stretch out, taking his briefcase from him to slide it into the armour of my leg. I split my legs forward and back and clutch around the solid wheels of my mobile frame until I’m horizontal. He sits himself down over the seating of my back, and stretches himself out across my frame before securing his legs against my sides. “Well, lead the way then, Carver.”

Such a gentleman. At least he knows I don’t like him pushing control on me. He does what he does best, and I do the driving. Not like we’re bin-bonded anyway. Honestly, nothing scares me more than the concept of binding your own processors to an alien mind and both parties going gaga for each other as a result. It’s been like that for every single one of them, I swear. So we might not have the same edge some of those One-Zeroes share, but the whole is still the sum of its components. And we’re both the best at what we do.

We zoom off, following the lighting on the road. At least for now. Can’t pull attention to ourselves. Every one of these roads is bound to be monitored with riots going on and an honest to the creators’ attack on Imperial infrastructure. Still, we’re bound to be breaking a few checkpoints and go around them in ways the Empire would find objectionable.
>>
>>41456710

Awww yissss

>>41453794
What movie is this, actually?

It looks like Akira, but I've never seen it so I'm not sure.
>>
File: DODGE.jpg (151 KB, 720x960)
151 KB
151 KB JPG
>>41456747
Yeah, it's Akira, alright.

>>41456737
“Carver,” Johnny starts, “any word yet from the other movers?”

“Haven’t had the chance to check the intranet yet.”

“’Cause I got a message at the shop from Jeanne earlier that she’s going en route to the broadcasting centre.”

“Fuck.” At least human English is pretty visceral and meaty, for the lack of a better word, about their expletives. “Way too fucking early. Can’t co-ordinate a transfer if she’s already on site sitting on her thumbs and looking like some stupid unauthorized–“

“Truck.”

Truck? I swerve out towards the side to pass the transport vehicle ahead, keeping silent until we’re well out of hearing range at this speed.

“Focus, Carver. She’s done this shit before, and she’s got Ronin covering her if things go south. We just need to make sure we can make our way to the governor’s archives clean and without attention. There’s an intersection that’s off the grid in a few, go right on Stanton and Maine.”

I might not like it when Johnny tells me where to go, but he’s got his eyes on the grid in a way I can’t access or oversee. In that regard, we’re perfect for the job. I make the right turn at the intersection, speeding up. I can tell he’s typing away at a small tool across the swell of my bluebox processors. “Left to the north at the next intersection. Shut off the lighting. Jones got the road off the grid. Go.”

From light to darkness, I turn to the road towards the bureaucratic centre of town, my own lighting soon matching the darkness we surround ourselves in. My engines hum low, barely a sound audible as I cruise across the polymer tiles making up the road. Only infrared light to go by. It’s kind of eerie how dead a city can look without broad spectrum light, but we gotta take a cover like this in these circumstances. It doesn’t help how he doesn’t even talk anymore either, but he’s doing his work, I’m doing mine. Guess we both can’t use the distraction.
>>
File: splash_checkpoint.png (918 KB, 1114x720)
918 KB
918 KB PNG
>>41456852
“Checkpoint hasn’t been set up at Brooks and Wayne. Enter via that intersection,” he finally announces. Sure enough, I barely cross over the road and into that intersection before I feel a buzz in my systems and my vision has to switch channels from the sheer amount of light invading my senses.

“Keep up with traffic, we just popped up on their surveillance grid from way out of this area into this one without any prior notice,” he warns.

“Already seeing another bike. Match my signal.”

“Already on it,” he responds, typing away.

Vehicles move ever slower as the congestion begins to mount towards a checkpoint. And technically, we should be heading to dormitories and parking complexes for the lockdown coming up. Thankfully, we can play that part just fine.

“Just keep away from him when he’s out of this road,” Johnny warns. “Then you just head to whatever garage when he’s out of sight.”

Cybot peacekeepers stand watch on overwatch towers and parked near other structures for surveillance. The air is thick with lighting and vehicles flying overhead, trying to corral and keep the exit traffic to a minimum so they can get to their mandated parking domiciles for the night’s lockdown. My own sensors keep track of their movement, and I follow their lights dutifully until I’m in the clear again.

“We’re gonna need height if we wanna break into the archives. All yours, Carver.”
>>
File: wallbike.jpg (58 KB, 1280x720)
58 KB
58 KB JPG
>>41456979
And back to fully moving at my discretion. I swear this human knows his movers better than any Zero-One might their partner. I press my limbs a little closer together, making sure his frame is fast secured against mine. We swivel into a tight corridor just off a nearby parking locale when the spooks overhead are out of sight. There’s not a lot of room to manoeuvre, but there’s enough. A short ramp leading up to a delivery point for goods by human workers and smaller Cybots, no sign of active security. A brick lower wall section, and then sheer concrete. I make sure we’re clear before my wheels screech off against the road and I use the flat concrete of the ramp for the launch. A moment of free flight before we both crash into the wall of the complex, and my wheels keen and tear into the solid wall for purchase.

My engines howl and my amperage mounts. I move up, faster and faster, my frame flattening against the wall. Higher and higher until I can see the edge of the wall ahead and kick off with a foot against the wall for a last stretch. My arms cling around the outer wall, and I pull myself up with some effort, kicking one leg over the wall after the other. By the time I am on my own two feet, I lean down to get Johnny to his footing. The extra luggage he had I set down just ahead of him. While he’s recovering from vertigo, I take in the sight ahead. Governmental high-rises and lower structures, plenty of lights of vehicles flying ahead. We’re nowhere in the clear but here, but at least I got some height to start moving between.

“Right,” he finally says after wheezing and moaning about his poor innards unable to catch up with my speed. “I think I can start setting up a work station here. Think you can bug their internal network?”
>>
>>41457122
I lean away from the low wall, my optics glancing towards the dark-dressed human. “Give me a kilosec and I can crash their pad.” Already I turn away to plan my approach between the buildings, around and over them. Might get spotted. Might be a challenge.

“You get seven hundred, Carver.”

I roll my optics. “Psh. Make me work for it, why won’t you?”

Tease.

“Can’t stay out up here forever, Carver. Just make yourself scarce when you got me in. At worst, they’ll only catch one of us,” Johnny notes. He’s setting up to get his briefcase open, revealing a sliding and unfolding security station for himself. Best hardware any sanctioned civilian can muster, I’d wager. Backed by some Inter-Orbital Confederate Police Agency tech even the Empire’s got trouble getting around.

Sure, they –got– jurisdiction everywhere, but only if they have permission from the sov-govs and locals. But that’s what we’re here for. Slip in the cracks, break free the info or grab a perp, bring to justice. One crooked bureau or official at a time.

“With that kind of kit, is there any doubt?” I shoot back.

“Not unless those governmental bigwigs keep their sec up to date. Prep for the worst. Hope to see you again, space cowboy.”

I turn away. Part of me hopes so too.

I kick back, my wheels popping free from my extremities. I wait for the pass of another helo, and then I leap off towards the next building’s wall, engines roaring and howling to carry me upwards and around the glass and concrete.

It’s upward motion, swinging, sliding, gliding. Free flight between towers. Glass cracking and breaking under my carving wheels. That’s the thrill I live for. I keep my sights open for flyers and keep to the heights, until I can follow the curve of the building to kick off to the next until I hit another rooftop and can speed down on my next descend.
>>
File: CapitolScene.jpg (125 KB, 719x459)
125 KB
125 KB JPG
>>41457184
I’m counting down the seconds as I make my way to the mark, and instead of gliding along the curve of the building, I bust through the glass for entry. My body rolls along a floor meant for humans, not Cybots, my weighty frame knocking some cubicles and systems aside. Kicking myself back up, I make for the first point of network entry I can, planting a small machine on the shell of a broadcasting router. I just need to make sure the network entry is established and I can pass my virus on before giving Johnny the heads-up.

Noise from downstairs. Noise from outside. Just a breach. I just need that br–

When the network connection’s been established I make for an immediate dump of dummy and viral data in any immediate points of access I have. I don’t know how Johnny will manage to move from virtual to live, but I’ve heard he’s done shadier shit before on less deserving targets.

A light flashes outside. My wheels twist outwards, and I shift back into my cycle shape. With a roar of the motor, I break past the glass and fall down in free flight. Can’t get caught now. Can’t have them stick around. Can’t have them trace it back to Johnny. So I make for the controlled descend. Transforming and latching on to glass, concrete, any kind of vertical surface to make a show of getting down, just a speed junkie, a vandal, a miscreant.

With the repeated droning of helo blades behind me, I can only hope I bought him the time he needed to get the info. Guess I’ll find out over the news at the penitentiary, when Jeanne gets her digital hands on the hot data.

Wouldn’t be the first time, either. After all, that’s the thrill I live for. And if that means I get to throw a fat middle finger up at the Emps, all the better.
>>
>>41441551

Alright, I tried to make some features for your idea. I'll add a second version that's focused on human passengers instead of cargo for your Camper.

>Trailer/(Vehicle)/7OP
^A removable trailer attachment, which is detached automatically when transforming to an incompatible mode. Capable of storing an amount of weight equal to #Size Class of User-2.
For example, a Very Large Semi Truck's trailer can store up to 1 Medium Size Class Cybot.
A Trailer is considered as a separate target with one Hit Location. [!to do: add SDP calc]

>Battle Platform/(Vehicle, Robot)/15OP
>As a trailer, but includes up to 10LC of space for mounted Subsystems. Transforming the Trailer to Battle Platform mode takes 1 Action, and can be done automatically while the Cybot is in either mode.


I also want to add the mounted human-aimable weapons from MotorWarz as a Subsystem, as well.
>>
>>41457184

Didn't wanna interrupt, but the IOC are what we've been calling the "space cops," right?

And I like the Cybot names you used, like "Carver" and "Ronin." They simultaneously sound like Shadowrunner and Transformers names.
>>
>>41457864
I just went with a name. Might be placeholder-y, and didn't want it to scream WE ALL CYBOTS.
>>
>>41456710
>>41456737
>>41456852
>>41456979
>>41457122
>>41457184
>>41457266

Fucking awesome. I always look forward to these.

I really like how you contrasted this one with your first one, where Carver's all mistrustful of binary bonding.

though...from what people have talked about with how bin-bonds form before the surgery, and with how he reacted to the idea of Johnny getting caught... I kinda got the feeling there might've been a little more going on than either of them realized...
>>
>>41457898

I, for one, liked it. Good call.

And it was a great read. Thanks!
>>
File: image.jpg (57 KB, 680x485)
57 KB
57 KB JPG
>>41456737

>legs spit forwards and backwards for wheels

We Animated Prowl now
>>
File: 2a5.png (218 KB, 292x386)
218 KB
218 KB PNG
>>41457981
Sometimes you just don't need to binary bond to be partners, I suppose.

And maybe you just don't wanna go gaga over your robo husbando/waifu. For good or bad. Especially bad.

Seriously, imagine how it must be for the common man to have a random person in the streets be so fond of their oppressors. Or how for different generations of Cybots, their own are so very sympathetic to these squishies when they have lasted this long without binary bonding. I'd imagine a sizeable amount of people, human or Cybot, would be pretty skeeved out about how radically different a person might come about after looking through one another's eyes.
>>
>>41458236

Yeah, I've considered that too. It's an interesting angle; most of us seemed to consider it an unambiguously good thing, but in-universe you've got to imagine how weirded out people would be to see somebody one day have their personality change and get surgically grafted to an alien.

Like seeing somebody get their names tatooed on each other after one date.
>>
>>41441551
>>41457519

Alright, tweaked it a bit. How's this?

>Trailer/(Vehicle)/7OP
>A removable trailer attachment, which is detached automatically when transforming to an incompatible mode. Capable of storing an amount of weight equal to #Size Class of User-2.
For example, a Very Large Semi Truck's trailer can store up to 1 Medium Size Class Cybot.
A Trailer is considered as a separate target with one Hit Location. This feature applies to both modes, and need only be purchased once. [!to do: add SDP calc]

>Battle Platform/(Vehicle, Robot)/7OP + 2OP per Size Class
>As a trailer, but includes up to 4LC of space for mounted Subsystems, +2 per Size Class. Transforming the Trailer to Battle Platform mode takes 1 Action, and can be done automatically while the Cybot is in either mode.

>Cabin/*/1OP
>Requires a Trailer of Battle Platform. Converts the space for holding cargo and Cybots, into a Cabin which can hold and house up to 2 people, with basic amenities. Requires Large Size Class and above, and may hold and extra 2 people per additional Size Class.

So you could also have a little Battle Platform for your Car Cybot to launch a drone from or something.
>>
>>41458727

The guy wanted it to form power armor too.
>>
>>41459321

My bad. Let me see what I can do.

Also these are just beta values, obviously. Once we get to testing we can tweak it.
>>
Anyone thought up anything on Cybot language yet? I mean, assuming it'd be used at all. The internet is a quick means of learning the human language, but the other way around would be quite difficult.

I'm thinking it'd be something like the geth from mass effect - 'raw data transfer' or something to go along with binary shit. Boops and beeps and what not.

Also, who's the person in command of sol system's detachment or whatever? A battleship? What does he look like? I was thinking something spherical, or near-spherical, as the closer you got to the head of command, the closer you got to a planetoid.
>>
>>41460718

I can see it being raw data transfer though intranet- though if they were created as a servant race they'd have to communicate with their creators.

>sol system leader
yeah, probably a Zenith planetoid hanging out in the solar system, with a legion of battleships hovering around her/him
>>
>>41460718
Bah-weep-Graaaaagnah wheep ni ni bong.
>>
>>41461045

That's the Universal Greeting. Wasn't Cybertronian language.

>>41460718
As for written language, I see them as storing raw data files instead of text.
>>
>>41461125
>That's the Universal Greeting. Wasn't Cybertronian language.

While that's true (I think), it's still the first thing that popped in my head. Do we HAVE samples of actual Cybertronian language from anything other than, uh...Bayformers?
>>
File: image.jpg (10 KB, 296x130)
10 KB
10 KB JPG
>>41461195

I remember it being shown in the cartoons sometimes. Here's the only pic though.
>>
File: image.jpg (16 KB, 384x131)
16 KB
16 KB JPG
>>41461320

Only pic I can find, I meant to say.
>>
>>41460718
>>41461195
Geth speech:
https://www.youtube.com/watch?v=aDo8SvrdHhA
https://www.youtube.com/watch?v=mRxvK2gmJ4k


Couldn't find anything cybertronian.
>>
>>41461393
>https://www.youtube.com/watch?v=mRxvK2gmJ4k

Oh. Oh my. That is actually pretty amazing sound design.
>>
>>41455724
How do humans repair themselves? Same thing, but faster and with metal and a much higher tolerance for surgery (they don't bleed much).
>>
>>41456124
IIRC in one of the older Transformers universes, Vehicons were former normal transformers who broke some religious stricture by attempting to change their alternate vehicle mode, and were punished by a massive lobotomy and being forced to remain mute, subservient, and in vehicle-mode forever. Don't want to be a mining drill? Tough shit, you're going to be a mining drill your entire life, and don't you dare try to violate the caste system.
>>
>>41461774
And in the Aligned continuity, they're basically the Decepticon foot soldier mooks, coming in car and Seeker jet variants. Autobots have them too but I think they call theirs Autotroopers.
>>
>>41461555
>>
>>41461555
>>41461393

Very cool. It's got an insectoid feel to it.

Perhaps something like this too:
http://youtu.be/2xZgCVG_Bzk

Data gets transmitted as audio all the time; I wish I could find an example of a Commodore 64 game getting played as music. Plus I remember that Bangai-O Spirits for DS transmitted level data between consoles using audio and the DS's mic.
>>
>>41461774

Beast Machines, yeah.
>>
>>41458236
>>41458636

That's... Actually kinda creepy.

And what else do we know about the IOC?
>>
>>41462488
Not much! They have Cybots! They operate from the fringes of encroaching empires like the Matryoshkan Empire, and the rest was hazy because it was just tossing ideas out and seeing what sticks. Good guy cops that may need locals being Cowboy Bebop analogues to get the bad out in their jurisdiction for processing/arrest?

What I mean to say is, write stuff sometime for shits and giggles to help frame the factions or setting!
>>
>>41462488
Years of bonding could be bad for the psyche. I can totally see this obsession thing being a type of mind control. Cybots are obviously more resistant to the effect but it's probably mostly involuntary.

But still. Years into the bond. Decades.

> "Take me! I am willing to serve! Take me!" a man screams from the streets, clothes unwashed, body unclean, hair unkempt. He looks to be in his fifties.
Cybot strolling down the street, for whatever reason.
> The man shambles up to him, falling to his knees, grasping at the Cybot.
> "Please! Please! Take me, I am willing, bond with me, I won't turn on you! Please!" The man is crying.

Sounds like some crazy shit to me.
>>
>>41462691
Wasn't there some talk about PTSD or such happening due to loss of one's bonded Zero-One? Personality disorders with personalities and memories bleeding over?

Jesus that's kinda hitting those PTSD notes.
>>
>>41462785
I'd writefag but I still know little to nothing about the setting, just looked over the thread today.
>>
>>41462829
Check the other threads, or ask questions!

And hey, some of the stuff we more or less settled on is due to a writefag, anyway.
>>
>>41462691
>>41462785

I'd say it's normally not as bad as all that- you just get closer and closer, and your personalities start getting closer together, since you share a consiousness sometimes.

And class stratification is so that human One-Zeroes have more rights than Zeroes, so there's a social reason too.

But if you lose a One-Zero? That can fuck you up.
>>
>>41462603
I think the things people said about IOC was:
>cybots joined it after schism over Empire
>mostly made up of cybots because they cant into moderation
>spy on worlds, and have spies and operatives operating in secret on worlds
>put pre-spacefaring worlds under space-lockdown to protect them
>had earth under protection and observation before Empirical invasion, and when earth found out they werent happy

>>41462603
>>41462829
>>41462853

Yeah we need to get stuff together. There's a terminology guide in the Drive, though.

We're going into autosage. Anybody want to write up a new OP so people can contribute easier?
>>
>>41462829
>>41462691
This is me

>>41462785
>>41463023
I've never writefagged before - I wouldn't call myself fantastic or anything, but I'm not horrible.

Would anyone be interested in possibly hearing more about my damaged friend? Seems like I've got something interesting here.
>>
>>41463386

Go for it.
>>
Would military Cybots have alternate forms in the shape of human made-tech? I wouldn't assume so, because it would be pretty much useless to emulate something that's military or whatever if there's no military left.
>>
>>41463747

Somebody said something about humanaboo history buffs doing it, but yeah, most modern Earthtech has Cybot roots

>>41456710
>>41456737
>>41456852
>>41456979
>>41457122
>>41457184
>>41457266

Somebody screencap this
>>
>>41463023
>>41462785
So, if a human lost a bond, they'd lose their shit. But what if a bot lost theirs? No consequences? Some consequences? A little bit of feels, a drink, and then they're fine?
>>
>>41464559

Not always. Probably some meds to deal with symptoms, but it's doable. But long-term bonds would have big effects.

Same for cybots. They're just as susceptible to it as humans.
>>
Anyone think there should be an equivalent to dark energon in this setting? Stuff that corrupts Cybots? I was thinking some kind of intelligent malware or virus that absorbs consciousnesses or something. Takes over bodies, uses them for its own weird shit. Perhaps a hive-mind type thing, where the more there are in one place (or at least more consciousnesses), the smarter they are. One, alone, might be something of a zombie.
>>
>>41465120
>virus nanites

Ooh, what if it's a specialized MELD developed by the Engineers? Maybe something capable of evolution so they can evolve beyond their creator's specs?
>>
>>41465197
What scale of evolution we talkin'? Increase of intelligence through hivemind is fairly simple, I'd think. Maybe...altering the bond process? Or making it unnecessary, possibly?
>>
File: image.jpg (586 KB, 1920x1080)
586 KB
586 KB JPG
>>41465284

Well they already have monstrous altmodes..,

Maybe something to take advantage of bonds without the lovey-dovey suff?
>>
>>41465341
Possibly to just drain a body dry as fast as possible, or to get as much energy as possible? Also, correct me if any of this is wrong, I might be.

I could totally see some bot snatching up a dude and throwing him inside and never letting him out. Just keep him sustained in there - or don't - and drain him until he's dead. Cybots may not want to do that because then their hosts, if we're thinking parasitically/symbiotically here, would hate them.

Might also stabilize a Cybot bonder to have a stable emotional state - i.e., no emotions - so that they won't be affected by such trivial matters as losing a host.
>>
>>41465442
Yeah we talked about non-consensual bonds,

Issue is humans need to either connect with them to trigger a bond, or have cybernetics and some kinda drugs. With normal Cybots, a bond would probably have some kind of effects on the Cybot.

I kinda see the Engineers as less unemotional, and more Cobra-La.
>>
>>41465599
How about making the bond permanent? Fusing the bot and the human forever once the two bond the first time. They become one advanced individual instead of two. Having that much emotion in one head might cause problems so they have to tone it back. Make them bland, but unerringly loyal. The closeness the bond provides could make them supersoldier-tier, as well. Might serve as black ops or special forces.

I'm still aiming for a bit of offness or evilness about them, but I dunno what you're aiming for.
>>
File: image.jpg (60 KB, 510x750)
60 KB
60 KB JPG
>>41465834

Could work. Engineers are our Sith-style anti-human faction, so it makes sense that if they used allowed humans for power it'd be without any of the coziness of the normal Cybots
>>
File: image.jpg (19 KB, 301x167)
19 KB
19 KB JPG
>>41465939
>>
File: image.jpg (1.54 MB, 2059x2671)
1.54 MB
1.54 MB JPG
>>41465970
>>
File: image.jpg (12 KB, 205x245)
12 KB
12 KB JPG
>>41466026
>>
So, how does a bond with a cybot that's smaller than a human go?
>>
>>41466414

The "Bond" and the "Link" are two different things.

Bonds are kinda like emotional/energy "formatting," where you're "keyed" to someone, and can happen through touch.

The link is where the physical connection for sharing senses occurs.

There's wireless connections in addition to wired ones. You don't have to be riding in them; you can jack directly into a port.
>>
>>41466507

>energy formatting

Ooh, I like this. So if you switch partners, you'd have rejection, or at least some kind of incompatibility? Like putting the wrong voltage to something?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.