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what system could best handle combat and adventures with a party of Galactus-type entities? You know, colossal humanoids of godlike power. It would have to be something that deals well with gods.

Alternatively, i what ways would you handle worldbuilding when all your PCs are spacefaring cosmic deities? You can't focus on worlds and cultures, since they'd all just end up one-off snacks.
>>
>>41680792
Mutants and Masterminds

Nobilis
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>>41680792
is this your fetish op
>>
>>41680877

I'm gonna guess "yes"
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>>41680792
Well, unless the PC's had some extraordinary magic at their disposal, I'd assume they'd need some massive vehicle/weapon to fight such a being anyway.
I can't imagine whacking a planet-sized enemy with a regular-sized sword would do much harm.
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>>41681119

The PCs are Galacti
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>>41680867
These two would be your best option.

Or FATE, honestly. More freeform would be a better approach to this, because you can set it to whatever scale you want. If you go this approach I reccomend poaching the Tier rules from the Base Raiders system, and setting everyone to the highest tier for regards to interacting with lesser beings. So they never have to change their rolls, the people opposing them do though.
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>>41680877
Not everything has to be a fetish. Playing a game where the players are cosmic being fighting other such being for the control of the galaxy could be pretty cool.

Now, if all of said cosmic beings were cute girls going around eating planets then I'd raise a few eyebrows. But still play it .
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>>41682013

Yeah, that was the idea. I was sort of inspired by this old D&D module, but mostly by Silver Surfer and Galactus.

PCs fly around through space eating planets and fucking up other Celestial-types who are trying to wreck the fabric of the universe.

It's just a little difficult to build an engaging world when you're at that scale. You can't really have civilizations of gods. You can have little enclaves and "turf wars" I guess, though.
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pic related
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>>41682272

Holy shit thats a blast from the past
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>>41682272

Are they walking through lava?
>>
Comics are shit.
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>>41683285
you go to a dimension made of music and rescue a princess made of a single beautiful musical note.

Yes, walking through lava also happens.
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>>41683294

your shit
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>>41683294
>>41683325
Your Waifu a shit.
>>
So was there a specific Marvel TTG book that dealt with Celestials?
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>>41680792
Mythender
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>>41683452
What's that?
>>
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>a party of Galactus-type entities
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>>41684973
Why not
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Man, I would choke a Shi'ar for the chance to play in a Cosmic Marvel game.
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>>41680792
post galacta
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>>41684973
Because it's cool

>>41685346
What would you recommend of Marvel Cosmic stuff for inspiration?
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>>41686564
Everything from Annihilation to Thanos Imperative. Technically, Modern Marvel Cosmic starts with Drax the Destroyer from 2005.

All of the Classic Marvel Cosmic shit is pretty good, too. Adam Warlock and the Infinity Watch, the Infinity Gauntlet, the Thanos Quest (which leads into the Infinity Gauntlet)... And, of course, the Silver Surfer comics.

ROM: SPACEKNIGHT is also good space opera shit, but a lot of it is focused on Earth until the latter half of the series brings ROM back into space.
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>>41687946

I fucking love ROM.

Reminder that ROM is also canonically part of the Transformers universe, and Unicron is apparently a manifestation of Galactus according to Marvel.
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>>41688284
ROM is a part of Transformers.

Everything else, though? The Spaceknights, Galador, the Dire Wraiths? That's still Marvel.
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>>41688311

Huh, I didn't know that stuff wasn't part of the actual franchise. I know Marvel did a shitload of work with Hasbro back in the day.

Are the Spaceknights still used in Marvel books?
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>>41688387
Nah. Only ROM and his equipment is Hasbro property. Everything else was thought up by Bill Mantlo for Marvel.

>Are the Spaceknights still used in Marvel books?
Yeah. One was on a team with Beta Ray Bill, Ronan the Accuser, the Silver Surfer, Quasar, and Cosmo.

Then they all got wiped out in one of Hickman's big events, but somehow some survivors popped up.

Their status is nebulous now, but Marvel still owns them.
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>>41682292
so, those galactus like guys, all died? or are there still more of them?
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>>41688719
I think the reason Galactus is goign around destroying worlds (at least some times; it depends on the writer) is to keep more of them from showing up.
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>>41688772
i thought it was cus of his "infinite hunger" or something like that
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>>41682013
>Now, if all of said cosmic beings were cute girls going around eating planets then I'd raise a few eyebrows. But still play it .
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>>41689571
>big
>gluttonous
>drool

galacta best girl
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>>41688436
Interesting. I know that Marvel was brought in to do a lot of Transformers' background and plot in the early days, but I guess the rights worked differently for both franchises.

Didn't they do the Zoids comic too?
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>>41689600
>>41689571

She's a big girl
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>>41688772
>>41688861
Earth X is the only one that had him destroying planets to keep Celestials from being born.

In 616, he devours because all the energy he's absorbed will be used for the next Big Bang.
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>>41689640
Marvel UK did Zoids.

Marvel also did GI JOE, Barbie, Dr. Who, Robocop, The Real Ghostbusters, Star Wars, Indiana Jones, Conan, Micronauts, Power Rangers, Star Trek, and a slew of 80s Saturday morning cartoons.
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>>41689753
I knew it. The Zoids one was excellent too.

"Obscure but awsome toy tie in comics" is an awsome little slice of comic history.
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>>41689571
>Planet in the back of her throat
>You will never play as a party of cute cosmic sized giantesses
>You will never travel from inhabited world to inhabited world, crushing their defenders before devouring the planet and all life upon it
>Your DM will never provide slight hints that each world is a setting the party previously played in
>Your previous campaign's happy endings will never all disappear down the greedy gullet of your current party
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>>41689849
...I may do this, minus the sexy parts.

Having the players encounter problems with the worlds of their previous adventures could be cool. They could spare the worlds, but it might cause them problems down the road.

I'm still having a hard time coming up with actual threats for them besides just other cosmic beings. I was thinking of some kind of galactic "demons" hiding in the corners of the universe, left over from before the big bag.
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>>41689849
Clearly the victories of previous adventurers are intended to feed the celestial worldeaters.
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>>41689753
The funny thing about Marvel's licenced comic, like Transformers, GI Joe and so on, is that they are technically part of the Marvel universe's canon. You had stuff like Spiderman making an appearance in Transformers. ROM Spaceknight had a big plot-arc that featured lots of Marvel characters (mostly more obscure ones, but still). Occasionally the licenced comics even cross-overed into each other, like a Transformers and GI Joe comic.

So apparently Tarnsformers exist in the Marvel universe. They're not going to bring that up anymore since they don't have the licence anymore, but with ROM they actually do own the rights for everything but the titula character so other spacekights and supporting characters from the comic show up every now and then.
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>>41690002
>minus the sexy parts.
>Not running cute/sexy world devouring giantesses campaign
Pitty

>I'm still having a hard time coming up with actual threats for them besides just other cosmic beings. I was thinking of some kind of galactic "demons" hiding in the corners of the universe, left over from before the big bag.
One thing that might work is if the party has to work together to defeat the worlds but are competing to devour the most of them.
Other cosmic predators, angry survivors (both from their attacks and from others like them), or eldritch abominations would also fit as opponents
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>>41690074
>every planet is a simulation to create heroes
>the strength of the adventurers created on each world feeds the strength of the world eaters in their cosmic war
>the big bads create BBEGs to subjugate worlds to prevent power from growing for the world eaters
>they can manifest the abilities of the heroes they've devoured through their cosmic memories; the memory of your archer becomes a planet-spanning bow that can snipe across the galaxy
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>>41690294

I remember the silver surfer cartoon having a whole episode where the surfer was captured by a federation of survivors of devoured worlds and put on trial.

Basically, OP, make your characters half Galactus, half Silver Surfer
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>>41689571
That's somewhat bigger than I'd prefer but whatver.

>>41690002
>I'm still having a hard time coming up with actual threats for them besides just other cosmic beings. I was thinking of some kind of galactic "demons" hiding in the corners of the universe, left over from before the big bag.
Weird Lovecraftian things are always good. There are things out in the void of the multiverse that are much more powerful than "mere" gods. Beings that may want to enter the universe, a situation that would go about as well as (to quote Terry Pratchett) the ocean attempting to warm itself by smotheting a candle.

Maybe the cosmic beings exist to fight such eldrich horrors, or did before they forgot their duties and started fighting among themselves for the rulership of the universe. Fighting against eldritch monsters could serve as a good campaign plot and give the player characters motivation for eating planets other than just being hungry (sure, killing everybody on the planet is terrible, but they need to eat planets to gain enough power to oppose the cosmic horrors, and if they don't do that the entire universe dies).
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>>41690367
I remember reading pretty much the exact same plotline in a Fantastic Four comic. Reed Richards is put on trial by the survivors from planets Galactus has destroyed because apparently at some point he saved Big G when he was dying (haven't read the previous issue so I don't know exactly what happened). Then one of the Watches shows up and explains that Galactus is actuall necessary for the function of the universe. He's really no more evil than a hurricane or an earthqake. Sure, it sucks if you end up in the path of one, but both are manifestations of processes that are vital to maintain life on the planet.
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>>41690269
Don't forget Godzilla and the Shogun Warriors.
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>>41690539
That was actually Odin.
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>>41683452

What is Mythender?
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>>41689571
>>41689600
>>41689849
Goddammit /Tg/, now I'm thinking about cute planet-sized gluttonous girls that go around the universe devouring worlds. Did you just give me a new fetish again? I already have enough of them!
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>>41691329
>mfw this thread
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>>41691329
>buying into the myth that /tg/ gives you fetishes and spreading it further
How fucking malleable is your brain? How vulnerable to suggestion are you? If I tell you to kill yourself, will you actually kill yourself?
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>>41691411
It's more that I already kind of have a vore fetish, but haven't really thought of the idea of planet-vore before.
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>>41691411

I don't think /tg/ ever gave me a fetish.

I bring my fetishes to /tg/
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>>41691329
>Yfw you will never be the herald for your cosmic sized waifu
>Yfw you will never see her eyes light up when she sees the beautiful blue and green of a living world
>Yfw you will never get a front row seat as the world's defenders fruitily try to stop her as her perfect pink lips part and her hungry maw engulfs the world
>Yfw she will never moan in delight at the rich taste of life and civilization as she spends several minutes just savoring it's flavor
>Yfw she will never swallow it down in one gulp, the planet nearly too big for her as it painfully stretches her throat
>Yfw she will never give out a blissful sigh when it finally reaches her stomach, relaxing as her powerful gut reduces the planet's biosphereand billions of years of history into just so much more nutrition for your beautiful waifu
>Yfw she will never hungry look at you as she wipes up a bit of drool and asks "Could you get me another?"
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>>41691676
Galacta tries to avoid eating planets. Eating criminals and planet-threatening monsters? She does.
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>>41691676
It's pretty much the only context I like stupidly huge giantesses
Though I also love the idea of vore that ends with the extinction of the prey species so that may be part of it
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>>41691716

Galacta has a world-destorying colony of rapidly reproducing bacteria she captured and breeds as an endless food source to make her feel slightly less hungry.

And she still has a hard time being around people because she sees everything living as food, and it makes her even hungrier.

Bitch eats literally infinite food and it barely makes a dent in her hunger.
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>>41680792
GURPS Lensman, or Amber Diceless.

The startign character points for a Lensman is 3,000.

In Amber, your players start with the ability to walk between worlds and alter probabilities and realities at will.
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>>41680867
I'd recommend Nobilis as well.

Galactus is basically an Excrucian dying of Hunger, and who consumes whole worlds of the World Tree. In Nobilis the Excrucians are the primary antagonists of all creation, who basically want to destroy it for their own twisted reasons. The beauty of the Excrucians is they actually believe they're going the right thing by destroying reality one piece at a time, so they would make interesting protagonists.
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>>41691858

Those both sound neat. I can't seem to find Lensmen anywhere though, and the only Amber links I can find are dead.
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>>41692175
Gurps Lensman is 3E. Hold on a minute, I'm uploading it now.
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>>41692228

Ahhh, that was why.

Thanks man!
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>>41690310
>Tengen Toppa Gurren Lagann Intensifies

>>41691329
>Goddammit /Tg/, now I'm thinking about cute planet-sized gluttonous girls that go around the universe devouring worlds. Did you just give me a new fetish again? I already have enough of them!
Son, do you know where you are?
WE'VE TRIED TO DEIFIY THIS CONCEPT!!!
There are those who claim all of reality is nothing but a Matryoshka of Succubi!

>>41691695
>I bring my fetishes to /tg/
Same.

>>41691716
>Galacta tries to avoid eating planets. Eating criminals and planet-threatening monsters? She does
Also a good set-up, you are a Cosmic Giantess that preys upon Space Monsters.
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>>41692333
>There are those who claim all of reality is nothing but a Matryoshka of Succubi!
Succubi all the way down?
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>>41692333
>Also a good set-up, you are a Cosmic Giantess that preys upon Space Monsters.
>Intercept a world devouring monster
>Fight it off and save the world
>Bask in the praise and thanks of the world's inhabitance as they exalt their beautiful savior
>Then you eat the planet
>A girl's gotta eat after all
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>>41692379
Yeah, the last Lilium thread got weird
>>
So is Combat all based around grapples and swallowing? Like, are you trying to wrestle the monsters down your throat?

What about other giantesses?
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>>41692278
http://www.docdroid.net/9IpH0Zj/gurps-3e-lensman.pdf.html
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>>41692502
>So is Combat all based around grapples and swallowing? Like, are you trying to wrestle the monsters down your throat?
Probably also beating them into submission

>What about other giantesses?
Probably also an option
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>>41692518
Thanks!
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>>41692584
No problem.
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>>41692478
I remember that. IIRC the idea was that since Lilium was supposed to grants the souls she eats an afterlife inside her body, after she finishes eating the universe she'd essentially re-create the universe inside her. And eventually another Lilium-equivalent would appear in that universe and repeat the thing, untill you've got an infinite serie of succubi-goddesses inside other succubi-goddesses.
At least untill one of them figures how to eat the succugoddess she's inside of.
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>>41684958
>>41690867
>Mythender
It's a game where you play as tragic demi-mortals who hunt and destroy gods and other deity-scale monstrosities (known as Myths). Your body is imbued with a Mythic Heart which fuels your badassery... but pushing your Mythic Heart causes you to become more and more godlike, until it corrupts you and turns you into one of the very myths you hunt and kill.

Best played as a short campaign, because death and corruption come rather easily.
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>>41692456
Couldn't she just, you know, eat the space monster instead of the planet?
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>>41692792
Space monster only supplies so many Giga-calories.

Planet would supply Tera-calories.
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>>41692792
Yes
OR she could eat BOTH the monster AND the planet
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>>41692998

This seems the most likely scenario tbqh
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>>41692609
Not that other guy, but I just read up a bit on amber and it seems interesting. Can you upload that too, if you have it?
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>>41693263
I'm sorry, it looks like I don't have that one.
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>>41693285
Oh. Well I just looked on google and didn't find anything. Maybe I can find it on IRC tomorrow. I'll try to drop it in the next share thread if I find it should you be interested
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>>41692998
>Cosmic space-waifu save planet from space monster by eating the monster
>She's still hungry, though
>Eats the planet for dessert
Oops. That wasn't meant to happen.
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>>41693391
that's just what they do
>>
I am all in on this idea, whether it's cosmic demon hunters or giant vore goddesses.
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>>41692502
>So is Combat all based around grapples and swallowing? Like, are you trying to wrestle the monsters down your throat?
I could see that being the way you kill them, but you'd probably have to wrestle with them a bit first
If you're trying to eat a planet you'd probably have to swat away it's heroes

>What about other giantesses?
I could see that as being the end game, the party working together to take down monster and planets to eat and growing in power until one of them grows strong enough to go on her own and eats her companions

>>41694314
While I doubt you could make a long campaign out of it, I'd be up for playing a game about being cute/sexy and gluttonous giantesses who eat planets/monsters
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>>41694562
Does her nose have a big pimple?
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>>41692175
Amber has a successor game of sorts in the form of Lords of Gossamer and Shadow. I'd still recommend Nobilis, though.
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>>41694592
I think the artist is just bad with noses
Have a bit of a better one
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>>41694665
>drool

Best grill
>>
http://www.mediafire.com/view/3t40p5b4932fi3z/Amber_Diceless_Role-Playing.pdf
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>>41695022

Uh, how do you download through this...?

There's no download link anywhere, and I just get a blank PDF when I try to back door it.
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>>41695117
Change "view" to "download' in the URL
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>>41694665
>upskirt reflected off silver surfer's head

10/10
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>>41695153
>mfw I thought it was a helmet
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>>41693391
>Oops. That wasn't meant to happen.
She just spent too long partying with the inhabitants and she got hungry again
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>>41688719
Galactus was given cosmic power upon death of the 'perfect universe' so that he could eventually create a new one after the 'imperfect universe' (Marvel 616 current universe) was destroyed.
He does this by eating planets and "absorbing their life energy" (or something like that, no stars allowed) in order to gain enough energy for the next step.
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>>41694665

Cute
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>>41694665
9/10

Give her heart-shaped pupil and I'm willing to go for 11.
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>>41689571
>>41694562
>>41694665

How big is she?
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>>41700877
Like Galactus, she can vary her size. She's capable of waling down the street, no taller than everyone else, but her 'natural' state varies between sixty feet tall and several hundred feet tall.

If she's capable of growing as tall as her father, she's capable of being several thousand feet from toe to top of her head.
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>>41700877
She can vary her size I believe
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my planet eating waifu doesn't even need a herald.
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>>41701021

your waifu a hostile to Human life
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>>41701021
Galacta doesn't, either.
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>>41701021
>no antler popehat

your waifu a SHIT

SHIIIIIIIIIIT
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>>41701104

Why DOES Galactus dress like one of the Loyal Order of Water Buffalos got pulled into TRON?
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>>41682272
If the Celestials powered up some planets with knowledge and tech you could probably have whole solar systems with planetary level geography and culture.
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>>41680792
Gods what a MILF.
>>
odd. Several images have been getting deleted as the thread goes on...
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>>41701198
Because Jack Kirby.
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>>41701497
>galacta
>MILF

>>41701538
What posts?
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>>41701610
She's pregnant.
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>>41701628

Isn't Galactus basically pregnant too with the next big bang?
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>>41701676
That's more like indigestion.
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>>41701610
>what posts?
Not entirely certain, as the posts are gone

They were obvious by having a somewhat slow connection: midway through the image loading, I get a "picture no longer exists" error flashing the top of the window.

One of them was an old comic image discussing the old 'perfect universe' and showing various forms of what is now galactus.
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>>41701690

Weird. Check moe?
>>
>>41692502
>What about other giantesses?
Perhaps they can also eat each other and obtain the powers of the one they've eaten. This would probably be seen a huge taboo, as there aren't all that many cosmic beings and if they all tried to eat each other they'd likely get wiped out in the conflict or be unable to perform their cosmic duties. However, you still might get some that are power-hungry (or just plain hungry) enough to break the taboo.
>>
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>>41701628
Too bad she was retconned before her pregnancy got anywhere
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>>41702688
rip

>>41702653
So Diablerie, basically.

Not a bad idea.
>>
I really like this idea.

Are there monster manuals and shit for big guys and gods to fight?
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>>41702773
>>
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>>41702773
>>41702847
>>
>>41702688
Aww, they retconned her out of existence? Too bad. Did she even have any other comic issues beside the one that page is taken from?

>>41702847
Immortal's Handbook. Oh yes, one of the worst examples of janky power-levels and ridiculous stablocks. It does give us the hitpoints of a planet, though, which is suprisingly low all things considered (I bet a high-level wizard would be able to deal enough damage to crack a planet in half pretty easily).
>>
>>41702993
>Did she even have any other comic issues beside the one that page is taken from?
She was first introduced in a sort of "let newbies get a shot with some of their wacky ideas"-experiment and people could vote on who they liked best. Galacta won and got a couple of short stories. I think all her stories were collected in a 30 page issue.
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>>41703051

There's also a whole in-character twitter they did that's pretty hot
>>
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>>41703068
Thanks. Just read through it all.
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>>41703143

No problem my friend.
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>>41703206
>Drool
You know, I'm starting to think the writer or artist had a vore fetish.
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>>41703226

There is like a 100% chance of that.
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>>41702847
I want to strangle the person responsible for the header font of that book. It's damn near illegible.

The powerlevels in that book quickly go to ridiculous levels. Take for example the High Cosmic plothook from >>41702856
Even a young Nexus Dragon has high enough CR/ECL to be on par with a greater deity, so just how powerful is this giant who'se using one as a whip?

As a random note, if anybody rememberes the class for the all-devouring vore-loli somebody made some time ago, according to the size chart on this book at lv.20 she could swallow a creature with diemnsions of 256 - 512 ft and weight of 8000 - 64 000 tons (macro-fine; the voreloli starts being able to swallow medium-sized cretaures and by lv.20 can swallow creatures up to 6 categories above medium).

>>41702688
>Too bad she was retconned before her pregnancy got anywhere
Yeah. I'd have liked to see her visibly pregnant (and getting even hungrier). Though I'm quite suprised she got any issues at all. The whole concept seems more like a fetishy fanmade comic ("what is Galactus was, like, a hot girl?") than an official Marvel comic.
>>
>>41703610
>The whole concept seems more like a fetishy fanmade comic
Well, that is pretty close to how she was created.
>>
>>41703610

Holy shit those fucking fonts

What were they thinking?
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>>41695022
Great man, thank you!
>>
So OP

what kind of things will you be doing in your game?
>>
>>41702847
While that book has soem cool ideas for cosmic-level monsters, mechanically it would be pretty unsuited because the DnD system wasn't really designed with epic levels in mind, leading to some unnecessarily complicated rules and huge skill- and ability-bloat.
If one was to make a game purely about playing as cosmic beings, it would be better to use a system built for that. Though the mechanics from Immortal's Handbook could be useful if you started he game as a normal campaign and over time The PCs gained power untill they become cosmic beings.

>>41703641
Really? Some writer actually went to the head of Marvel and asked if he could get his idea for a vore fetish fancomic made into an official book? And they approved? Must've been a slow day, or a really popular writer (like, I'm sure if Alan Moore wanted to make a comic about his weird fetishes, people would just throw money at him).
Though I imagine they toned it down a bit. I can't imagine the original idea not ending with Galacta eating the world.
>>
What you really need to do is establish a sort of scaling system where things can make sense.

Planetary: The creatures are deity level rulers of one world. Max technology or magic lets them rule this area with impunity, but they do not have the capability to deal with more. The greatest conflict they should face is a threat to the world.

Solar: The creatures are deity-level rulers of a single star system and all the worlds therein. The greatest threat they should face is a threat to their star and worlds.

Intersolar Empire: The creatures or faction rule an entire swath of star systems. Their conflicts will primarily be with others of this scale. The loss of single stars is devastating, but not utterly crushing. Too many would of course ruin them.

Galactic Arm: These are enormous solar empires or gods that rule over billions of star systems. They may or may not care about stars at this point; they probably don't care about individual worlds more than we care about individual small cities. Their great threats are those that could end huge portions of a galaxy and wars with equal powers. Black Holes matter at this level.

Galactic: Entities that control an entire galaxy and can likely casually destroy star systems and planets. The loss of individual star systems, planets, and the like is like losing a small town is to a modern country. Not a big deal in the big picture. Their threats are galaxy ending ones. Black holes and equivalent power is probably weaponized at this level.

Intergalactic: An empire or diety that rules over at least two galaxies. Way, way stronger than a mere galactic entity; it's like the difference between a planetary civlization and a solar civilization.

Galactic Cluster: As above, but extended to an entire cluster of galaxies.

Multi-cluster: Like the step from galactic to intergalactic, it's another enormous leap.

Universal: This being or collection of beings power extends to the entire universe.

Multiversal: Ruling several universes.
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>>41704462
>Really?
She was initially created in a contest for assistants to try out new ideas, with Galacta somehow ending up on top.
The fact that she was created by Adam Warren, the guy behind Empowered, should speak for itself.
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>>41704601
When you look at this scale the question is: What level is the party at currently, and what is the next step up?

People are quick to hop from "Planetary" to "Universal", but the scale difference is ludicrous. It's greater than the difference between a hydrogen atom compared to the entire sun.

If the players are rocking one world, introduce them to a civilization that's inhabiting multiple ones and has the power to match. Perhaps others in their solar system. Then in their local area and so on up the ladder.

The jump from the bottom of one level to the top of it should be like the climb between being a human and being a god. Each time you climb a new ladder you're starting out as the equivalent of a powerless human.


As for there not being room enough for godlike civilizations: get real. There are 100 billion stars in our galaxy alone. If only ten percent of those had inhabited worlds with a deity on them you'd still have 10 billion gods. And if only 10% of them could be considered "galactic" scale you'd still have 1 billion gods. More than enough for a civilization.

Then consider that there are over 100 billion galaxies in the universe. No matter how powerful you get there will be civilizations on your level, looking down at those below as gods look upon mortals.
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>>41704664
Eh, depends on the sorta game you want and how long you plan to run the campaign, though it would be good to have an idea what size you want to start and end at before you run this.
But I could see campaign about going from planetary to universal as a long, epic struggle from one size to the next or a short 4-5 session long game of Katamari Damacy but with cute girls and vore
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>>41705011
>Cute Girls and Vore
>Damsels & Digestion

There you go OP. Named your game for you.
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>>41680792

GURPS
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>>41705011
>Katamari Damacy but with cute girls and vore
I've seen comics with that premise. Could work as a campaign. Start at normal human size and increase power and size untill you can est the whole planet.
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>>41705475
>comics

Link?
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>>41705493
On my phone now. Meant online stuff, not actual comic books, though.
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>>41705493
Google vore and growth, you'll find plenty
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>>41703610
>As a random note, if anybody rememberes the class for the all-devouring vore-loli somebody made some time ago, according to the size chart on this book at lv.20 she could swallow a creature with diemnsions of 256 - 512 ft and weight of 8000 - 64 000 tons (macro-fine; the voreloli starts being able to swallow medium-sized cretaures and by lv.20 can swallow creatures up to 6 categories above medium).
In the book macro-fine and down includes beings such as astral worms, cherubim, and Sandalphon the king of Heaven. Of course, even if she could theoretically swallow them, these beings would annihilate a mere lv.20 voreloli in an instant. To actually fight them, she'd need to be epic level herself, which would presumably increase her stomach capacity further, as well.

Maybe an epic-level ADVL's stomach capacity would, instead of increasing in steps of one size category, increase in steps of one exntended size category? In that case, assuming the same amount of increase as from lv.1 to 20, a lv.40 ADVL would be able to swallow things of up to Exa scale (plus Zetta fine). That would include planets, stars solar systems, nebulas, quasars and extremely small galaxies. That would certainly live up to the name of all-devouring!
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>>41706486

How does capacity work? Is it how much they can physically hold without exploding, how much they can swallow in one meal, how much they can hold and still be capable of movement...?

Further, can the ADVL perform "strained" feats, where she can swallow something a little larger with a difficulty check?
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>>41706486

Yo does somebody have this book?

I wanna make a planet eating vore giantess
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>>41706626
Just something somebody else made on /tg/. Here's the pastebin http://pastebin.com/ZqSGrwwT
Maybe somebody should make epic level version of it. Could alos borrow the ability from one of the monsters in the Imoortal's Handbook that has a breath weapon that sucks things into its stomach-demiplane.

>>41706602
>How does capacity work? Is it how much they can physically hold without exploding, how much they can swallow in one meal, how much they can hold and still be capable of movement...?
Both the max size she can hold and the max size she can swallow, I would think. The stomach is extra-dimensional (like a bag of holding) so the ADVL can swallow things several (or several thousand) times her size without it affecting her ability to move.
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>>41705493
Here's one: http://aryion.com/g4/view/169925
Here's another one: http://aryion.com/g4/view/213608 http://aryion.com/g4/view/214452 http://aryion.com/g4/view/215340 http://aryion.com/g4/view/215648 http://aryion.com/g4/view/216406 http://aryion.com/g4/view/221247

Obviously NSFW!
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>This has become a vore thread
>Truth be told I don't think there is anywhere else it could have gone
I wonder what OP thinks, at least I hope he got some useful ideas

>>41680792
On that note, if you're still here OP, on the subject of the PC's "culture", I think it may be best to make each one a unique entity and ask the players what origin they want.

>>41706766
>http://pastebin.com/ZqSGrwwT
Always flattering to see some of my stuff reposted
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>>41707373

Yeah, I'm still here. It's fine; I started the thread with a Galacta image. It would could've only gone in one direction. It at least got peoples' attention and got them interested in the idea.

The issue with asking players is that I'd like to have a little context for them to build their concepts around, especially since I'll need to plan out things for them to do.
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>>41707373
A COSMIC vore thread
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>>41707373
Considering he started with a picture of a cute girl version of Galactus, I'm not sure what he'd have expected.

Still, a game of cosmic beings, or one of "katamari damacy with cute girls and vore" could be fun.
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>>41703246
galacta a _pig_
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>>41707578
>The issue with asking players is that I'd like to have a little context for them to build their concepts around, especially since I'll need to plan out things for them to do.
Well, for a more detailed suggestion I'd need to know a bit more about the setting, like what are they, why are they eating everything, what other beings are like them, ect
Or you could just ask them to make planet eating entities/girls and let them fill in the blanks of their origin

If you still only have a rough idea of the setting, at the very least you'll need to be able to say what you expect to be their primary motivation
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>>41707837
One idea was that they're fighting againt cosmic/extra-dimensional monsters. Eating planets is just how they obtain more power to fight the monsters, and not the goal in itself.
Alternatively, if we embrace the whole "cosmic vore" idea, eating things and growing bigger/gaining ability to eat bigger things could be the goal in itself. Why? Because you're hungry!

I wonder if somebody should try making a system for Cosmic Vore Girls: The Vorening?
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>>41707837

That's actually what I'm trying to rough out. As of right now I've got my central conceit of Celestials/gods, and I'm trying to build a foundation around it.

I've mostly been fishing for ideas; so far I'm sort of leaning towards "galactic cleanup crew and monster exterminators," but I'd like to build a sort of structure around it. So, I'm thinking some sort of celestial beurocracy that keeps order and balance in the universe, fighting against incursions from other universes or from before the universe existed.

I sort of do want to have planet eating just for the analogues to Galactus though, and to kind of highlight the "otherness" and enormity of the PCs. I'd be wary of making it a big thing though for fear of it getting weird. Maybe just requiring them to eat a couple worlds to sustain themselves and regenerate, linking it to their fatigue. So basically if they wanted to "camp" they'd have to find a small solar system and eat a few planets, rather than being able to just set up a tent and pull out rations.

From that, I've kind of extrapolated a bit about the world; it kind of seems like it'd sort of be like a setting similar to a huge sea; you can move in three dimensions, but there's nowhere to lie down or stand. So you wouldn't really have gear or equipment, though you might have a "base" of some kind. I guess I'm kind of treating them like massive Humanoid starships in a way.
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>>41708106

I'd be down for a project like that.

I can do rules and numbers, but I'm not much of an ideas guy.
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>>41708396
>>41708106

Please

Let's do this.

>StarVores
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>>41708106
>wonder if somebody should try making a system for Cosmic Vore Girls: The Vorening?
Thinking on this, would need rules for:
3D movement, though traveling between systems would probably be largely skipped over, if only due to how empty space is

Combat, I'm thinking melee is mostly grappling against same sized opponents, swatting swarms of smaller ones, not sure about larger opponents

Powers are something to consider if they are included, I can see energy blasts or gravity push/pull powers, what other ones should fit?
Also, blaster powers would probably be how you fight larger opponents

Size and by extension character growth, a question of how fast they and their powers grow needs to be answered, I assume most XP would be gained by eating something

Enemies, main three I can think of are "Monsters" - eldritch abominations and the like (I sorta have the image of a tentacle monster grappling with a planet eater girl but avoiding anything close to tentacle rape for fear of being slurpped down), "Defenders" - Swarms of spaceships/superheros that try to protect planets or avenge them, and other Planet Eaters

>>41708376
Yeah, humanoid starships is the best way to handle them, anyone know a good starship system?

On the question of developing the PC's background, well if they're part of a bureaucracy they obviously have superiors who picked them for the job, so it's probably something like a pantheon of distant and eldritch (but not as much as the "Monsters") gods of things like time, entrophy, creation, ect at the top and the PCs being the least/very minor members but still above the concerns of planets much less mortals.
1/2
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>>41708376
>>41708869
You'll need to flesh out the pantheon a bit, stuff like their direct superiors, general high level members (Just stuff like motivation and general personality), and what are the PC's relationship with them (and if they end up promoted, how that will affect everything), as well as what are the PC's exact duties, what they get out of it, and what sort of punishments they can expect if they fail/don't do their jobs, ect
Maybe also some general detail for their enemy organizations, such as why and who

You sound like you already have a good big picture, mostly it just seems like you need to nail down stuff like names, duties, and relationships with the organization
2/2

>Sorry for the delay, ended up with a bad connection
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>>41708396
>>41708633
I don't think we need huge amount of non-mechanics stuff beyonf here's some cosmic vore-girls, here's some planets and space-monsters they fight/eat, here's some vaque reason why this is happening. Although it would be good to defy what these things actually are. Giant godlike beings? The result of an all-devouring vore-loli reaching epic levels? Succubi that reached godhood by eating all the souls?

I suppose we'd need rules for combat (both against giant space-monsters and against inhabitants of planets), rules for eating things, rules for increasing your power by eating things (probably also increasing size). Some special abilities (things like being able to eat things bigger than yourself, or being able to suck things into your mouth like a black hole, or whatever else might be approriate). Also, do we do the whole "katamari damacy" thing were you start as normal human-sized (perhaps the PCs are mortals that somehow gain a spark of cosmic power and must consume things to grow into proper cosmic beings?), or just have the PCs star as giant planet-eating beings. Do the characters grow in size or do they just have ADVL-style extradimensional stomachs that let them eat progressively bigger things untill they're able to swallow planets/stars/galaxies whole?
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>>41708927
I already said a lot of my thoughts >>41708869, but for your other questions, I like the idea that each PC can have a different fluff origin as long as the crunch is the same/compatable, so one may have always been a world devouring goddess, another could be a vore loli that are her planet and grew huge, a third be a mad scientist that did SCIENCE to herself, ect.
I don't think they should start normal sized, that would require an extra level to the rules but maybe allowing previous game's PCs to be converted is fine.
I do like the idea of growth from eating so even if there is hammerspace stomachs, they should still get bigger and bigger as they eat

On that note, I'm thinking rules lite, but anyone already have a system in mind?
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>>41708869

For 3D movement I'd just assume it's free movement, and for Combat pursuit/lunges its just rolling vs their Speed.

And assume distance is always relative to other bodies; you're x units away from this character in space, rather than tracking your actual position.
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>>41708927
>>41709144

Personally I like having a big pool of fluff to draw from
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>>41708869
Seems pretty good. Against larger opponents I'd imagine you'd first have to incapacitate them by blasting/punching them, then eating them. Not sure if being able to eat things bigger than you should be standard or an ability you can gain.
For powers, energy blasts, control of gravity, being able to suck in enemies would all be good.

>>41709144
>I like the idea that each PC can have a different fluff origin as long as the crunch is the same/compatable, so one may have always been a world devouring goddess, another could be a vore loli that are her planet and grew huge, a third be a mad scientist that did SCIENCE to herself, ect.
Maybe character creation could have the players choosing different abilities that allow them to customise their character based on the background. A world-devouring goddess would have different abilities than a mad scientist that turned herself huge, even if both want to eat the world.
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>>41709460
I'm thinking no on being able to eat things bigger than you by default, but having hammerspace powers that the more you put into them the bigger you can eat/less you display how much you've eaten. For powers, energy blasts and gravity manipulation (I'd put being able to suck up things under ther, no air in space after all) sounds nice, and maybe passive hammerspace abilites would count as a power, but should there be any others? Someone up thread noted Galacta can shift her size and if small things are harder to hit being able to shrink might be a good one

Linking character creation with starting abilities sounds like a good idea, any suggestions for archetypes/abilies?
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>>41709460
>cosmic vore goddess manipulates her body's gravity
>everything in range is drawn into her orbit
>from enemies to planets/future snacks
>cosmic dust all around her like a veil of mist
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>>41709707
>Linking character creation with starting abilities sounds like a good idea, any suggestions for archetypes/abilies?
Galactus-style cosmic being
Goddess (probably other supernatural powers like powerful demons would also fit into this category)
Ascendant mortal (mortal that's used SCIENCE! or MAGIC! to turn themselves into a world-eater. Science- and magic-based ones could also be different arechotypes).
Construct (sapient weapon created by some god or ancient civilization).
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>>41704601
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>>41710178
The goal for our cosmic vore-girls (probably needs a better name...) could be to become on of these. Eat the universe and you'll become a new sapient universe. Eat another universe and you'll become a High Lord. Eventually, if one grows powerful enough they could breach the barrier to the Tenth Dimension and attempt to eat God, thereby taking His place.
Although at that point there wouldn't be anything left to eat...
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>>41710536
If you become God, you become the GM.
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>>41710536
>Although at that point there wouldn't be anything left to eat...
At that point the cycle begins anew, with the new God re-creating existence, and eventually another cosmic being will rise up and replace them.
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>>41709707
>>41710110
Another thing that could maybe differentiate characters and grant different benefits could be the motivation.
One type of being might be interested mostly in fighting space-monsters, and could even defend inhabited worlds from them or other cosmic beings. Gaining power by eating space-monsters would be considered a bonus, since it makes you better at fighting monsters.
Another might be primarily concerned with gaining power. Eating things increases your power, so it's good, even if the planets you eat have inhabitants. They're so much weaker than you that they're inconsequential, anyway. Their eventual goal would be to become the most powerful being in existence.
Yet another might have no motivation beyond feeding. Maybe they were created to destroy worlds, maybe they suffer from an insatiable hunger, or maybe they're just huge gluttons. Doesn't matter, as their end goal is the same: to eat and eat untill there is nothing left to eat.
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>>41710110
>>41710974
Thinking about it more, I don't think we should tie fluff of character creation too heavily to abilities/powers, at least not without flushing out said abilities or powers more.

We already have four suggested powers, gravity manipulation, energy manipulation, hammerspace, and size manipulation, does anyone have any suggestions on the power levels they should be per dot or point put into them or other powers?

Another thing to consider is what we should do for ability scores, size should definitely be one, also strength if they're going to grapple same sized opponents, I'm thinking also speed and maybe a "cosmic" stat for powers, probably also a health/durability one and maybe a defense one. I don't really see social or mental stats being important call unless anyone has suggestions for how they might be so call me like somehow including the possibility of mind affecting abilities or maybe convincing heroes/populations to act as your heralds/servants
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>>41711218
For ability scores, I think:
Size (being bigger would let you eat bigger things/make grappling things easier, and factor to your melee damage. On other hand, being smaller would make you harder to hit)
Strength (for melee damage, and also things like pushing/throwing objects around. Large size could give bonus for strength-based abilities and rolls)
Speed (how fast you move; would also help you avoid attacks. Large size would inflict penalties, representing you being easier to hit and needing more acceleration to reach same speed)
"Special" (needs better name: for use of "magic-like" abilities like gravity manipulation or energy blasts)
Hit Points (how much damage you take. Increase in size would also increase hp; shrinking would reduce you max hp)

Generally, being bigger is better, althou being able to use an ability to make yourself temporarily smaller could be useful. Perhaps stomach capacity could also be a stat that you could raise, determining how many/how large things you could eat.
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>>41711445
That's very similar to what I was thinking, I'll probably post a more detailed layout of my thoughts when I'm not on my phone
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>>41711445
Character creation could work as a points buy system. Size should not be able to be increased (you get that while levelling up), but you would have some points to allocate to other stats. Ideally, you should be able to get two stats quite high if you use all/most points there, allowing the building of, for example, tough and hard hitting but slow characters, or fast and high damage but not very durable glass cannons.

Levelling up would increase you Size, as well as give you points to allocate to other stats (on second though, maybe Size shouldn't have any penalties; the whole point is to get BIGGER, after all. Though that would make size-changing abilities somewhat useless).

For special abilities, I think maybe you would gain a set number of abilities (maybe 2 or 3) from a list at character creation (this is one thing that could be tied to background, as abilities of, say, a goddess and an artificial world-eater would likely be very different), and could use experience points to upgrade them (there would be few ranks to each, with increasing power) or buy more.


Now that I think of it, the way character creation in Nechronica works could be a potentially good model. In it each character selects a role and two classes (they can also select the same class twice). Each role and class grants you certain amount of points you can use to buy different types of upgrades (weapons, cybernetics or mutations), plus they also have a few upgrades unique to them (including some you can only get if you select the same class twice). Some classes will give, for example, a lot of points to buy weapons but few to none points for cybernetics and mutations, while others have a more balanced spread of points.
>>
Bump
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>>41711897
...Contd.

Experience would obviously be gained by eating things. Once they have digested their meal, the characters can use the energy gained (ie. xp) to increase their power. They also grow bigger in the process.
For sake of simplicity, having size categories (small, medium, large, etc.) would be good. Even if background-wise you'd grow a little bigger whenever you eat in the mechanics only an increase in size gategory, which would occur for every X amount of experience points earned would have an in-game effect. Different things could grant different amounts of experience. Barren planets would grant very little xp, space-monsters grant decent amounts and habitable planets, especially ones with intelligent life, the most. Since you can only fit so much in your stomach, eating barren planets, which would have a very poor xp-gain/size ratio would be a bad way to level up. This would justify not-Galactus going specifically after inhabited planets.
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>>41711884
Me again, >>41711445 pretty much summarized my thoughts on stats, though I would call the special ability something like Cosmic and wouldn't have shrinking reducing HP, though I would also throw in something like a durability to represent soak/DR

>>41711897 also has some pretty good points, though I'm not sure I like limiting abilities

What we really need though is to figure out a system for it, and what each of the stats represent scale wise
Size categories were suggested, what scale should they be at? Like planetary at the smallest and going up from there but by how much each increment?

On a side note I've never played Nechronica, do you think it might fit?
I was thinking some sort of rules lite system

>>41713786
Hadn't considered a digestion mechanic, how do you see that working?


Also
Just general power suggestions so far and my thoughts on them
>Gravity manipulation - Basic level pulling things to her, mostly to her mouth but as she puts more points into it can pull or push them other directions or force them to orbit her/other things if they don't resist
>Energy blasts - basic offensive power, higher levels do more damage/use more exotic energies
>Size manipulation - Lets them get smaller, good for dodging in combat, might also let them interact with mortal races and give a reason to have a social stat
>Hammerspace - Eat more and eat larger things, might have this ability grow exponentially, now that I'm thinking about it maybe fold it up with size manipulation, maybe also helps them digest faster
>Heralds/Servant race - swam or minion mortal race following her or living on her body, could be used for combat, might also be good for a light snack, as she gets bigger may loose effectiveness, maybe let her sell the points back whenever (representing eating her servants)
>Mind affecting ability - I wouldn't be surprised if planet eaters could mind fuck people, could be a fear aura, could be a charm aura, either way makes it harder to fight her
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>>41713786
For the abilities, I envision them coming in two main types: active and passive. The former would be stuff like energy beams and gravity manipulation, and would require a roll using the Special stat. The latter would be things like letting you swallow bigger/more things than normal, and would be always active once acquired. Both types would have multiple ranks (maybe three or so), with increasing effect. Higher rank in gravity manipulation would let you affect larger objects and over longer distanced, while higher rank in hammerspace/elastic stomach would let you swallow even bigger things, potentially including things like stars at max rank (eating the sun would grant a lot of xp).
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>>41714466
Also, ideas for archetypes and starting/only powers
>Cosmic Vore Loli - Hammerspace and size manipulation powers
>Goddess - Gravity manipulation and energy blasts
>Mad scientist - Energy blasts and servants


>>41714480
I think the thing we really need now is a system to build the rest of the rules off of, I'll admit to not really playing anything rules light enough that it'd feel like it'd fit this idea, do you have suggestions?
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>>41714466
For abilities, there could be some generic and some class specific ones, or they could be grouped into categories and the classes could get x amount from certain categories (see the Nechronica example).

Nechronica is pretty rules light, but has an unique damage system (all characters are undead, so they can and will lose and replace body parts with alarming rate), as well as action point and movement systems that would be hard to port to a different game.
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>>41714523
Some kind of simple percentage or D6/10 based system would probably be the best. Most rolls could be either opposed tests against enemies or needing to roll above a threshold or below your attribute score, or something.

I'll have to be off now, so hopefully this thread will be still around when I get back. Might be worth making a new one if this dies soon.
>>
Bump for ideas/systems
>>
Bump for interest. Not sure much on the systems and such at the moment, but writefag here. Gimme time to think it over a tad.
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>>41718478
The cloud bore down on the system. There was no preparing for it. How could there be? An alien fleet could be attacked. An asteroid destroyed. A dark cloud of gaseous matter and planetesimals? Where would one even start.

The outer worlds fell within its boundaries, blotted from the sky. Word from colonies on them ceased. Vessels launched in defense made some small attempt to disperse it, targeting the tiny pseudo-worlds that made it up, electrical activity between them suggesting some form of control.

Arcs of plasma tore them from the sky one by one, the vast star-creature attacking the invaders in its body. All was most certainly lost when a new figure appeared in the sky above the world.

Clad in a white and blue bodysuit accented with nearly world-sized plates of yellowish armor, the newcomer looked any other young woman, simply writ on the scale of the heavens.

Her lips turned up in a smirk, licked in anticipation. “Found you~” She declared to the looming cloud.
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>>41718817
Darting forward with impossible speed, her form juked and dodged, impossibly agile for a thing her size. The plasma arcs responded in kind, but blasts suitable to scour a world were deflected detly with her armor. Moving in a rolling dance she made it look contemptously easy.

Blue-white bursts of her own flew from extended hands. A playful waggle of fingers and the material clumps that formed the core of the creature were shattered apart.

A great cheer went up on the world in the path of the titanic battle, praise for their unexpected savior. As if sensing their adoration she even paused to slip a wink.

One-sided battle soon done, she floated deep within the cloud, extending her arms and reaching out. Gravitic fields reached out in all directions, tens of millions of kilometers, drawing in the cloud. Condensing it until only a small black orb remained before her.
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>>41718886
Another lick of unimaginable lips. That dense black ball brought to them, bitten into. A growl of satisfaction echoing on wavelengths radio and psychic alike. The absorbed life of countless worlds flowed through her, stolen from her prey.

When it was done she all but glowed with it, stretching and flexing as her form expanded to accomadate. Lazing back towards the little world she began to inspect it. A bustling thing of lovely cultures and teeming commerce. They might provide a welcome distraction from…

Another growl, but this one centered lower. It had been a long time since she’d eaten last after all…

“Oh well,” she mouthed, fingers gently closing around the globe and its now screaming billions. “Maybe I won’t be so hungry next time…”

Welp, there you go. Not much really but hopefully a fun little something.
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>>41710110
>Construct
Maybe it was just the threads from earlier, but my first thought upon seeing that was this little fucker going mad enough to construct a housing for himself large enough to eat worlds. And addressing the worlds about to be eaten in the same tone he always does
>>
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>>41718817
>>41718886
>>41718966
>>
>>41718966
Hot
What? Stopping there?
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>>41719138
I kinda wanted too before it got *too* blatant.

What the hell though. Gimme a few.
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>>41719138
om below, gazing up between her fingers the inhabitants of the world could see every minute detail. Eyes as large as their misplaced moon and freckles the size of small oceans. She smiled, a slender hand brushing back wave chestnut hair as she brought them closer.

Kilel remembered in a vague sense. Remembered having lived a mortal, on a world like this. If it was….years, decades ago, was hard to pin down. Time changed so much up here. Still, she knew what it had been like, and the contrast was exciting. What had once been her entire world just a little round bauble in her fingers.

An ‘inhale’ and she gasps, taking in the sense of the lives down there. Their mixed emotions, overridden mostly by fear. Their cries are clear as day, and her eyes can focus in on their panic.

Plush lips part, and she takes her time placing it on her tongue, a strand of saliva sticking to it in passing. The taste hits her like a sledge, still unreal after all this time. To draw sustenance from dead worlds was bland but workable. From the great beasts of the stars, more interesting. But a living world, oh a living world. Each was unique, new, delicious. A solitary sensation and indulgence no other would know.
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>>41719466
> "From below*" Sorry, miscopy.

Savoring it she groaned more loudly. Rolling it about her mouth she sensed everything there was to sense about it, before the protective field she created collapsed. Just a tiny bit, not all at once. A city wiped away in her saliva, dissolved in an instant. An island, a countryside. Each tasted and enjoyed, broken down on every level.

Each erg of its essence and information flowed into her, feeding her, amusing her, the minds of millions at a go torn from their bodies and filed away. Her knees knocked together as her hands roamed across herself.

Power, indulgence, sensation, delight, her body shook with all of it. Billions of minds over the course of time she lost track of, all becoming one in her as their corporeal forms and energies fed her.

At last they were gone, and swallowing what was left, the fragile orb cracked apart, a dollop of molten matter dropping into her stomach. A warm little feeling of contentment that spread through her body.

Turning lazily in the warmth of the now slightly more vacant primary she took in took in the gleaming stars of her galaxy and dreamed. Dreamed they'd all be hers in time.
>>
>>41719466
>>41719484
H-hot
>>
>>41719564
Large scale vore and civilization destroying hedonism are definitely my fetish. Have RP'd this sort of thing a loooooot.

That said, still interested in the more potentially serious aspects of such a setting/system. I feel like just because something has elements of fetish stuff doesn't mean it can't be done tastefully most of the time. (See: Anything with dragons or vampires.)
Also, I can't get off without a convoluted narrative.
>>
>>41719604
>That said, still interested in the more potentially serious aspects of such a setting/system. I feel like just because something has elements of fetish stuff doesn't mean it can't be done tastefully most of the time. (See: Anything with dragons or vampires.)
>Also, I can't get off without a convoluted narrative.
agreed on both counts
>>
Marvel Heroic Roleplaying
>>
>>41719801
Hah, much obliged.

In any case, i started a doc to scribble in. Starting to fall asleep here, but if anyone wants to take notes and leave contact info, we can maybe put some things together.

https://docs.google.com/document/d/1nqqdHsQFvM9lxLfD8mRE-1pGch4njY3vvegWdigTRUY/edit#
>>
Poking at things still. Experimenting with reorganizing stats and such a smidge.

Attributes
Size (Scale is separate? Size only really matters within your scale?)
Strength
Speed
Energy (Acts as your reserve for activating special abilities)
Toughness (HP based on this and size?)

Powers
>Gravity manipulation
What else can this do? Make it a subset of something else?
>Energy Manipulation
Blasts, shields, channeling
>Size manipulation
Self, Object, Other.
>Hammerspace
Part of size manip above?
>Heralds/Servant race
Herald, Thrall Race, Drones
>Mind affecting ability
Emotion Aura, Domination, Absorption/copying
Skills
Engineering?
Social Interaction?
Administration?
So on so forth.
>>
>>41720684
Would everything have to be Giant Galactus Girls, or could you have other things?
World devouring serpents? Could you play as a more insidious threat that nevertheless devoured a planet ohsoquickly?
>>
>>41720714
Of course, I don't see why not. I'm sorta formatting the rules this way because of course I am, but I hope they'll be generic enough when done to work for whatever you want.

Making a game that can be used for fetishy nonsense is fine by me. Making a game that can't be used for anything else is pants-on-head.
>>
>>41720684
I like it,

maybe scale could be level, but I don't really see the point of making two stats for that, on the other hand if it's not split up in enough increments there'd be too big of a size gap

Gravity manipulation I see like a battle field control power, energy as just a blasting power

More I think about it the more I feel that size manipulation and hammerspace either both need to be combined or we need to think of more applications for them

Not sure we really need skills, could just be a roll relevant ability+ maybe a knack or two (like say your character is good at something so she gets + one die) or something like that

>>41720714
I'm assume the default is Giant girl because fetish but I see no reason why it has to be just a girl, if you want something else sure why not?
>>
>>41720793
Oh that works a lot better for skills, actually. Should we toss in an INT attribute then?

And yeah, I figured size was like...relative size, while scale was a more wide-raning thing. (The planetary/steller/etc, chart from above.) Size has a direct influence on stats and combat but scale would be like....ack, what system did macro damage? LIke that. Things at other scales are either not worth your notice, or almost impossible to hurt without special attacks or heavy weapons. Still, rolling your current scale brackets sizes into stat differences alone should work out to keep numbers down.

Alas, I must get some sleep. I am sick as hell. Feel free to leave suggestions/contact stuff in the doc if/when the thread dies.

Cya in the morning, gentlemen.
>>
>>41692333
>>41692379
>>41692478
>>41692634
Not the matroyska setting was horsepussy unbirth. Lilium just atell everything by shoving it up her ass.
>>
>>41720970
Last Lilium thread started talking about a matroyska succubus setting, the horse pussy one came later I think
And it wasn't shoving up her ass, it was eating them and her ending up with a fatter ass
>>
>>41721013
She did both IIRC
>>
>>41720861
>>41720793
would an all-consuming swarm type thing be workable in this?
>>
>>41721052
I don't see why not, rules probably wouldn't have anything in them to represent it separating or anything like that but I could see it working otherwise
>>
>>41720684
Some other powers to consider would be means of movement/transit, detection, communication.

There could even be some difference in how events play out if, say, one kind of All-Devouring Cosmic Entity travels at slow FTL speeds but can teleport to any of their faster heralds, and another is able to travel at fast FTL but has no teleport capability at all.

The first can throw a bunch of heralds out to cast a net and find planets, but might be in a bind in a personal confrontation with the Fast FTL entity. The Fast FTL entity has to do all the looking around itself, but it can possibly run down and intercept Heralds and keep a slower entity from fleeing.

And whether or not an entity has well-developed telepathy can mean the difference between waiting around for word from their heralds personally, or just sharing some kind of mindlink and knowing immediately what's up.

And an entity with the ability to sense and detect things at FTL speeds from a great distance can pick and choose it's battles and target suitable planets (or galaxies, depending on scope) at it's leisure.
>>
>>41721070
Could possibly have some trait/ability/whatever to represent swarms or gaseous entities that you could take. You wouldn't be able to separate, but it would give some bonuses and penalties or some shit (harder to grapple, easier to zap, that kinda thing)
>>
>>41721070
>>41721773

Yeah, the problem with a concept like that is that once you get in the realm of Von Neumann characters its too difficult to manage and too powerful to stop.

A swarm equivalent to a non-swarm at a particular size category that splits up and shreds a bunch of planets over a wide area can engage in far more exponential growth, and how is a player or GM supposed to manage that? And how is it fair to the non -swarms?
>>
>>41721833
Simple. The Rules say that, other than the exceptions in this trait, they only grow in size and power at the same rate as everyone else, because of cosmicy energy omnommy bullshit. Or because of energy expenditures or fuckifIknow. They don't get any other special bonuses, they just otherwise Follow The Rules of Giant Galacti Girls, they just happen to be a Giant Galacti Girl made of a gabillion gattai'd galacti girls or are a Gaseous Giant Galacti Girl
>>
>>41721773
Like half damage from melee attacks, twice damage from blast attacks?
Yeah I can see that working
>>
>>41720684
Gravity manipulation could include different abilities that do different things related to gravity: increaseing or decreasing the speed at which things move, using gravity to throw or crush things, and sucking things into your mouth like a black hole.
>>
>>41721968
Really, if a lot of the swarm is redundant, it seems like a swarm would be really heavily resistant against precise attacks - punches, bludgeoning, piercing-beams, etc.

Area-effect though would probably wreck it worse than other things, because each of its individual components is probably weaker and more easily disabled.

Greatly reduced damage from non-AoE/wide area sources. Increased damage from AoE/wide area sources.
>>
>>41722122
Additionally: A swarm doesn't have to worry about dismemberment.

A non-swarm might need to worry in a cosmic slugfest about losing a limb, even if only temporary due to regeneration. A swarm never has to worry, and can presumably form any sort of limb it needs.

You probably also can't grapple with a swarm very well either. It can grapple you, but unless you have some special ability to affect all of the swarm at once (magnetism, telekinesis) you can't do much back to it.
>>
>>41720861
Yeah, makese sense to have size (which would be large, medium, small etc. relative to the current scale) and scale (planets, stars, galaxies etc.) as separate, as othervise the differences in size would get either too extreme or you'd need a huge amount of size categories.
Beings of planetary scale couldn't really do much to things on stellar scale (at least normally; some abilities could change that), although the PCs working together could potentially drive off a stellar monster. Once you've hit the max size category of the current scale, you move up to the next scale (think that comic posted above where the girl eats the sun and grows huge, and after presumably repeating the same thing enough many times becomes as big as the galaxy). The end goal would be to become big enough to eat the universe (at which point maybe you become a new universe? Maybe that's how universes are created?), replace the Supreme Being, or whatever.

>>41721931
>they just otherwise Follow The Rules of Giant Galacti Girls, they just happen to be a Giant Galacti Girl made of a gabillion gattai'd galacti girls
>A swarm of trillions of human-sized cosmic girls decending upon a planet and devouring it down to bedrock.
I have the weirdest boner now...
>>
>>41722281
How many size classes should there be per scale?

Just Small/Medium/Huge?

Or maybe a slightly larger range, like:

Miniscule/Tiny/Small/Medium/Large/Huge/Titanic
>>
>>41722708
Larger range might be better. That would allow players to advance a bit more in each category before reaching the next (I'm assuming players start at medium; if the cosmic voreloli becomes a class/archeorype it could be small). Would also let you represent comparitively tiny things like space ships used by the planetary defence forces.
>>
For powers, I like the system ironclaw uses for elemental creation and manipulation.
>>
>>41722708
>>41722763
Some thoughts on the size of things, assuming Planetary scale:

Miniscule: super-heroes
Tiny: space ships, asteroids
Small: small space monsters, most moons, Cosmic Voreloli PC starting size
Medium: standard PC starting size, the Moon, Mars-sized planets, space monsters
Large: Earth-sized planets, large space monsters
Huge: gas giants, huge space-monsters
Titanic: transition point to Stellar scale: smallest stars and stellar monsters could be in this and Stellar-Miniscule

You could normally eat things of either the same category as you are or one smaller (not sure which), with possibly incresing thsi with an ability (the Voreloli should be able to eat things bigger than herself, at least), so PCs aren't able to eat Earth-sized planets form the start, but must first level up a bit by eating space-monsters or smaller planets. Or maybe you can break the planet apart and eat chunks of it. That way a single Earth-sized planet could feed a group of PCs, at least untill they (and their appetites) grow.
>>
Power ideas
>omniscience
Basically clairvoyance with INT bonuses

>creation
Making planetoids or even worlds. Could extend to creating life, or make that one a separate power.

>destruction
Unmaking things. Living creatures get to save because they are self aware, and if you just tell them "you don't exist" they will probably disagree

>energy creation/manipulation
Lasers, making suns, etc. Manipulation lets you try to control existing energy, like powering up suns or bending an enemy's laser. Probably a pretty standard power, or it can be split into energy types that function the same but have different effects (like radiation, displacement, positive energy...)

>devouring
Your eating powers. Based around sucking things up, reducing things to stardust to make them easier to eat and stuff

>heralds
I saw this suggested earlier. We could do it like GURPS's pets system and make a herald have a points cost based on how powerful you make them.
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>>41722862
As for the scales, we should definitely have Planetary (roughly planet/monn-sized things) and Stellar/Solar (stars). Goig up the scale there should also be Galactic, but the jump from Stellar (comaparable in size to one star) to Galactic (comparable in size to a glaxy of millions to billions of stars) is really huge, so there should be at least one category between them. Nebulaic? Solar System? Star Cluster? Dunno what would be a good name. After Galactic you could have Galaxy Group of Supercluster, or something. The final scale would be Universal.

I'm assuming Sun would be Stellar-Medium and Milky Way Galactic-Medium. When PCs advance to a new scale they'd start as Scale-Miniscule or Tiny (Tiny might be better; I'm assuming some bleed among the scales so Planetary-Titanic is the same as Stellar-Miniscule) and have to work their way up again.
>>
So what about Cosmic All Devouring Vore Loli culture and society?

For one thing, I imagine going into another Galaca's system/terrain unannounced is bad form.

Some of the CADVL are probably nomads without systems of their own. I'd imagine that taking a system is more like just setting up camp there than getting it assigned to you; space is big and I doubt there's a Galacta for every Star system.

There's also probably some sort of method for identifying or scanning for others of your species; you can kind of 'sense' where another one is to use as waypoint markers to find your way.

You could also add a power for Mass Shifting, to either temporarily get bigger, or shrink down to Comics Galactus's size to go among mortals.

As for a name, I think OP said "World-Eaters" somewhere, though I can imagine that being a less couth term for them.
>>
>>41723107
I would imagine most of them just wandering around space, looking for world to eat, like Galactus does. Staying in a single system would not be able to sustain them for long. Most of them wouldn't likely pay more attention to mortals than we pay to insects and bacteria.
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>>41718478
>>41718817
>>41718886
>>41718966
>>41719466
>>41719484

Repost this in wst
>>
Cool thread boys.

Related: http://archive.4plebs.org/tg/thread/39171367/
>>
>>41723412

Interesting thing about Galactus was that he actually did think about mortals.

But I was more thinking about them staking out a system to defend it from monsters and cosmic fuckery. But yeah, they'd need to go on hunting excursions to find food.
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>>41680867

Is there a PDF of Nobilis?
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>>41723469
I had completely forgotten about that thread, despite making multiple posts in it. There are definitely some ideas related to this thread.
Between this thread, that one and the last few Lilium threads, giant interplanetary vore-goddess seems to be one of those concepts that keep recurring on /tg/. Would be nice if we actually get rules made for the game.
>>
>>41723905

It seems like OP's desire to crate an actual cosmic scale adventure game without the voreloli stuff gave us the foundation we need.

If we create the setting and rules first, we can re-Magical Realmify it easily.
>>
Bump for interest
>>
https://www.mediafire.com/folder/xaud3fj2wt7a5/Nobilis

Nobilis
>>
>>41723420
Had to dig a bit because I haven't heard of that. Now I have. If /tg/ wants an endless supply of written macroshit, you can have it. This is within my powers.

Just rolled out of bed. Still feel like death but a little less of it.

>>41722862
I like this way of doing things. Each 'scale' having a larger relative base means it may solve the "What do we do between stellar and galactic" problem too.

>>41722920
Does devouring need its own power set? Or should each other powerset include a defining devouring power?
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>>41726058

Weekend Smut Thread. It's where the porny/fetish writers go. A bunch of them filter content out into other homebrew stuff though. Like this thread, its common for somebody's fetishy stuff to to end up getting de-magical realmed. Macro/vore stuff is super popular there but there's no writers that do it, so if you wanna be a star that's where you should go. Should be one later tonight.

As for devouring powers, we might do it like VtM does blood buffs, where you spend a point or more of your essence to perform greater feats of devouring.

So my Galactic Vore Waifu could sacrifice some of her Power Cosmic to devour something a little bigger than she should be able to unstrained normally, or expend a bunch of it to vacuum it all into her mouth.
>>
>>41726058
At least for the devouring bit:

There could be a lot of different methods depending on the kind of entity and what they're looking for.

You could have life-force draining entities - something like that soul-sucking succubus goddess that was going around - prioritizing inhabited worlds and leaving dead husks in their wake. They could target just planets with current life, or planets with FF7-style "Lifestreams" where they want to devour the metaphysical afterlives residing inside planets.

Something like a swarm of reproducing drones making up a single giant cosmic body might prioritize planets with certain minerals necessary for construction and strip them down to bedrock or entirely.

Then there are just the giants who swallow planets/stars/galaxies whole and digest them into nutrients.

You could even have weird gravity-manipulating energy-feeding entities that suck things into black holes and feed off the radiation emitted.

Or biomass converters that infect or Zerg-drone planets to fight and convert the biosphere on their own size level, and then redistribute the resources back to the larger entity.

You could also have something like Thermovores/Ergovores that just want energy - they could leave frozen worlds in their wake, suck stars dry of energy and catastrophically halt their fusion, feed by increasing entropy, etc.

You could have entities that break it's food apart into manageable bits, break themselves apart like swarms and deconstruct worlds to build copies of itself, giants that put the worlds through a cosmic digestive system, or can shrink/enlarge themselves or their targets. Having a human-sized devourer who can effectively swallow galaxies through shrinking effects would be a weird variant class.

Depending on how it's done, a "party" of devourers could each focus on something different and leave enough of the other things for their partners to share food.
>>
>>41726329
>>41726058

I agree that devouring should be an inherent power to the species, but you can use your powers to facilitate it. There was a thread a while back discussing Avatar style Bending that mentioned Ironclaw's system that could be cool to swipe. The you could use gravity manipulation to sweep up stardust and devour it or something.

We could also have some sort of random Star System generation system, and give each system so many units of matter, then divide up that matter into x amounts of bodies.

That guy bringing up vampire made me think of a name. What about
>Empyrean: The World-Eaters

And the Vore Lolis can be called Empyreans.
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>>41726377
Literally all of this. Precisely the sort of variety I had in mind. Tossing this whole bit into the doc notes.

>>41726329
I dunno if I like being able to expend power points just to eat more things than you should be able too. Personally I'd prefer to require creative used of existing powers to pull that off.
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>>41726439
>Empyrean: The World-Eaters
Sounds good. Doc title changed to reflect.

Random starsystem generation works. Different bodies have different types of matter for different entity types as well.
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>>41726499
It might be good to have higher-level generators for higher-level play, that omit details of the lower ones and scale numbers up appropriately.

For low-level play, like if you start out not as planet-eaters but just exponentially growing human-scale characters, simple city/town/country generators would be usable.

For normal scale games, planet and solar system generators.

For bigger games, galaxy generators, then clusters, superclusters... which would mostly just be scaling the numbers up a lot and fudging the minor unnecessary details.

For a really low-level game, knowing the population of the town next door and whether it has a good military response time is important.

For high-level play, knowing which branches of the multi-verse had baryonic matter in higher ratios would be important.
>>
>>41726377
>>41726499

So my vore goddess could eat souls or minerals or plant life, but what about if mine has to eat the entire world, rocks and trees and animals and all?


We could also divide the values of planets into Exacalories like this: >>41703246
So a specific size and type of world has x amount of exacals in value.

Now how can we calculate how many exacalories all the animal life on earth is worth? Then we could get how much a lifeless planet earth's size is.
>>
>>41726563
Was just thinking that sort of thing myself.

Have been debating cultural bits and such just now. At a 'normal' scale I could see them having quite an involved one even.

Aside from just sustenance I'd think any being would have a desire for companionship and self-expression, so I could see artistry on stupendous scale being a thing for them.

"I'm sorry about the tides, but it's a *lovely* moon and I need it for this necklace I'm working on..."

>>41726624
I feel like on a planetary scale, lots of specific calculating isn't necessary. Supposed to be rules-light-ish after all. I think it'd be easier to just say a planet is worth so many 'points' of life force, energy, and minerals.
>>
>>41726624
I think one thing going for specialization is that they might be able to get similar gains with less raw materials, but by comparison the conditions they are looking for might be rarer, and they have more specific hard counters.

A soul-devouring goddess needs planets that have souls - either extant or dormant in the lifestream. And planets/civs with spiritual traits might be able to block or resist their efforts entirely.

The giant who eats anything can literally just go and eat anything. Planets, stars, doesn't matter. While the specialists are zipping around looking for specific things, it can Pac-Man everything on the way to larger concentrations of things.
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>>41726058
>Does devouring need its own power set? Or should each other powerset include a defining devouring power?
I think certain abilities could be included in other powersets, like being able to suck things into your mouth in gravity manipulation, but I'm not opposed to there being a power set focuse around evouring things. It could include things like increasing the size/amount of things you can eat, the ability to speed up your digestion, etc.

Come to think of it, we'd probably need to lay down some mechanics on how devouring works. I assume you can fit certain amount of things in your stomach (say, one medium object or two small ones etc.), but what happens to them while there? I see two possible ways to handle it:
Eaten objects or creatures take damage while swallowed, and once they hit 0 hp are considered to be completely digested. This would necessiate giving hp values to not just enemies but also inanimate objects, as well as determining the amount of damage inflicted to swallowed targets. Some abilities could boost this damage. You get xp every time a creature or object is digested.
Alternatively, it could be handled so that once your stomach is full, you convert its contents to energy, giving you xp equal to the total xp value of all swallowed things. In this version eaten objects/creatures would only get digested oncd you hit the limit you can hold, but it would remove the need to tracking damage for everything currently swallowed. Ideally you would want to fill your stomach with objects/creatures that have a high ratio of xp relative to their size, so you'd get the biggest benefit when the contents are converted to xp. Uninhabitable planets would should have the lowest ratio, while inhabited planets should have the highest (monstes would fall in between, but usually have smaller volume). Abilities could let you digest your stomach contents even before it's full, which could be useful if you need some xp quickly to buy a staboost or ability.
>>
>>41726672
And now I"m just imagining a sheepish Empyrean taking a planet's moon away, disrupting the tides with their mere presence, and then giving them a less-pretty, almost-the-same-size moon to make up for it.

And then dropping them a bunch of absolutely destabilizing technology to go with it.

So what if they just changed intergalactic politics, that's beneath their concerns. That moon will make a nice centerpiece on their necklace.
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>>41726624

All human life on earth is worth about 117 exacalories
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>>41726710
Just the sort of stuff I was getting at. I sort of imagine them a society mostly of vain socialites on a cosmic scale.

Interstellar warfare is just a domination-specced Empyrean's way of playing chess.

>>41726695
I dunno, devouring needs mechanics, but given how many different ways things are devoured, and what the actual target of said devouring is, some more options might be necessary.

What if you never ingest things directly and have drones bring it back?

Or are a thought construct that just strips away the minds of sentient beings by the planetload to increase your own power?
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>>41726672

I thought about them wearing moons and suns for fashion as well.

I also thiught about them having favorite planets like we'd have a favorite vase or flower.

>this gas giant has such a lovely green swirl!
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>>41726499
Having some kind of random generator for solar systems was something I was thinkg of as well. One could just swipe the one that comes with the Rogue Trader GM screen, or similar. A simple percentage-based chart where you roll d100 should be good. Some types of planets would be rarer or more common than others. Inhabited worlds would be rare, but highly sought after since they provide the most energy when eaten. Meanwhile, barren planetoids would be common but not very nutritious. One of the Herald abilities could let you alter the result from the chart (like add or substract a 10) to represent you sending out your Heralds to find suitable worlds.
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>>41726772
Might be especially interesting for those with highly effective sizechanging powers. Could see some liking having indoor spaces.

>Penthouse kept by a powerful business owner in the galactic capital
>Decor is conquered planets/snacks for later.

Solar system arrangement the like of gardening?
>>
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>>41726439
Here's the thread you were talking about.

https://archive.moe/tg/thread/41658154/

Apparently the manipulation lets you just shove around elements. Its basically gravity.
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>>41726752

I.... Huh.

This depresses me for some reason.
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>>41726804

Yesss. Solar Systems being like your apartment/house is a fun idea.
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>>41726772
>The Destroyer has come.
>It has already claimed the other 4 planets in this system. There are no ships left to evacuate. You and everyone on your world is doo-
>"Oh my god, is all the plant life purple? Is this planet still using Retinal instead of Chlorophyll? Ooooh, I need this for my collection!"
>The giant has placed the entire world in a protective field. It emits light at regular intervals that matches the original day/night cycle.
>Some weird gravitational effects can be discerned, that keep the tides as they once were with the planet's lost twin moons.
>The night sky is dark, and devoid of stars. Every so often there is light.
>As the Destroyer removes the planet from it's protective case, to show it's fellow collectors.
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>>41726901
I've literally used this sort of thing as the basis for a setting before. Hence my rabid interest in this project.
>>
>>41726804
>>41726854

One could even take this to an extreme;

Sci-fi fiction is filled with Big Dumb Objects.

Why not have a particularly eccentric Empyrean that disassembles entire solar systems, uses cosmic-tier gravity and matter strengthening fields, and constructs a literal house scaled to their size that floats around like a rogue planet?

Like Taa-II, but with a two-car garage and a swimming pool made with pilfered H20 from a billion stars in the back.
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>>41726771
Yeah, probably better to keep the basic devouring mechanics simple and pretty abstract so you can easily adapt it to different ways of doing it.

Say, devouwing a world, regardless of how it's done, fives you X amount of xp (or exacalories, or whatever we're calling it), which you cna use to boost stats and abilites or buy new abilities. Every time you reach certain amount of total xp gain, you "level up" and increase in size by one size category.

Maybe planets could have their xp amount divided to different categories (mineral, biological, spiritual), and different types of Empyreans would interact with them a certain way (like, a soul-eating one would gain double the amount of spiritual xp, but not benefit from the other types, while one that just eats the world would gain the mineral and biological xp but not the spiritual xp). There could be abilities that once bought let you benefit from a new type of xp (Lilium, for example, started as a pure soul eater but become a full-blown world-eater, which could be represented by the player buying abilities that the character also gain benefits from eating biomatter and minerals).
>>
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>>41726928
All of that. Hah, really with enough creative power application, one could make a small world to scale of one's social group and...oh.

*goes off to find pic*

related?
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>>41726937
That's a good idea!

You could have different kinds of XP for each different thing, and maybe at the start you pick an ability/feat/etc. that defines what you can eat, and further what kind of abilities you can have.

I.E. spiritual abilities might be locked out if you aren't capable of consuming it, or only limited access.

Later you could buy these abilities to unlock trees of skills and expand your consumptive abilities.

Possible kinds of XP so far:

Mineral
Biological
Spiritual
Energy (Possibly with sub-types though that might get too granular)

And with regards to sharing, something that eats just Mineral/Biological and swallows things whole could let someone else suck all the Spiritual XP out first, etc.
>>
>>41726937

I like this. That's what I was thinking with the calculations.

So All-Devouring types would need more essence than normal to use their powers or something,

We can steal VtM's blood systems for powers, too: you lose x amount of points at x intervals, powers cost a certain amount, and you take pentalties for extreme hunger (make a will check to resist losing control or something)

>>41726901
>planet collecting Empyrean nerds with little solar systems like shadowboxes
>Empyreans that craft new worlds like gundam model builders, getting the perfect mixes of gasses to produce swirly colors or seeding just the right types of life
>>
Reminder that she's not canon and never will be.
Good day.
>>
>>41727047
>Gardeners that farm worlds for life or spiritual development, then suck them try and trade the harvest off.
>Wargamers that dominate or threaten civilizations into participating in massive conflicts for entertainment.
>Artists that assemble matter into non-stable configurations held together with fields, as either art pieces or clothing.
>Exterminators that suck life or devour biospheres that form on worlds cultivated for other reasons.
>Eccentrics who pick pet worlds to interact with and nurture.
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>>41689661
For you.
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>>41726791
I like this idea a lot.

>>41727019
>5 friends have gathered for a nice dinner around a nice blue world, teeming with life

>the dainty little Soul Eater just picks at the mean a bit, absentmindedly winding stringy bits of soul around her fingers and into her mouth. She's awfully picky, and there's just not much there to suit her tastes.

>Meanwhile the small drones from Metallovore's body are swarming in and out of the world, rooting out pockets of metal deep in its crust. Her rippling metal skin is undulating as the drones swarm in and out of her body. She's talking animatedly about some bit of technological trivia- taking advantage of the fact that her friends' mouths are otherwise engaged.

>the third friend is inhaling a cloud of biological life from the planet. As she inhales, clouds of plant and animal life are drawn from the world like clouds of smoke and drawn into her mouth, as a sea of brown and black grows ever larger on the opposite side of the globe.

>The fourth of their number, her eyes and hands crackling with energy, draws pure heat radiation from the world like a river of luminous red light.

>their fifth friend, though, is getting impatient with her friends' inconsiderate ways. Can't they see she's starving here? But no, they always wait and make her eat last, claiming that there's been too many "incidents." She's already had the moon as a snack... Well, and that little red planet nearby. And the asteroids on the way here...And the cloudy blue one...
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>>41727072

Die.
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>>41727356
Great job, writefriend. I'd like to see somebody draw the situation.

Fifth girl the best. Hungry all-devouring space-waifu is best space-waifu.
>>
An interesting mechanic to consider would be means of cultivation and conversion.

For some types of Empyrean, there's little point to it. An all-matter devourer doesn't have much reason to engage in it.

For soul-eaters and bio-sphere devourers, it can be an important source of XP. Take an appropriate world that only has Mineral/Energy XP, and use abilities that seed it with life.

Terraforming abilities could give a world Biological and Spiritual XP over time, so long as it has certain statistics that can be engineered.

This would lead to certain Empyreans developing a form of agriculture, and further - society. Instead of being nomads like the matter-eaters, they might gather together into communities farming worlds, developing new techniques to improve yield or add "flavor", engaging in macroscale construction, and developing the arts.

Still reason to explore, though: Finding novel civilizations, means to ascend to the next tier if that is made difficult enough, looking for interesting new "flavors" or trading with other cosmic cities, etc.

Some might even engage not just in planet cultivation, but in animal husbandry - those giant monsters mentioned earlier? Maybe some groups of Empyreans raise them like cattle.

And maybe some piss off their neighbors by letting them run free-range.

A group of planetary-scale Empyreans may not realize that Stellar-tier beast they are trying to desperately fight off might be some Stellar-tier Empyrean's cow grazing, and their entire struggle is equivalent to a group of ants getting caught on the weeds being eaten by the cow.
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>>41727695
That's gotta be some of my favorite ideas yet.

I imagine an advanced enough civilization might have things to offer an Empyrean other than nutritional value as well. Probably a lot that can be done with space politics, etc.
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>>41727695
>A group of planetary-scale Empyreans may not realize that Stellar-tier beast they are trying to desperately fight off might be some Stellar-tier Empyrean's cow grazing, and their entire struggle is equivalent to a group of ants getting caught on the weeds being eaten by the cow.
Since the Empyreans can row and advance in scale, I wonder how they'd react upon getting big enough to interact with the Stellar-scale Empyrean and finding out about that. Or how the Stellar-scale one would react to the thing.
Though given the scale differences, the Stellar-scale Empyreans would be as far above Planetary-scale ones as Planetary-scale ones are above normal-scale things. They probably would consider Planetary-scale Empyreans the same way, too, and have no problem eating them or their solar systems.

The "food-chain" of the setting would be pretty interesting, really, with world-eating Empyreals actually being small-fry compared to the Stellar ones, and both of them as insignificant to the galaxy-eating ones as normal humans are to them. Presumably if you go high enough in scale, you'll have Empyreals who eat entire universes.
But since Empyreals can grow in size and reach higher scales of size, one can assume that all the bigger Empyreals have started at the smaller scale. Maybe all Empyreals start out as normal-scale beings living on planets and eventually strip their world clean and ascend to the next scale. Considering the possibility of wildly different types, they aren't really a race but instead a generic term for giant world-eating beings. A nanobot swarm that went rogue and "grey goo"d its creators, a succubus-goddess that devoured the souls of everybody on her world and a seemingly ordinary girl that kept eating and growing untill she had eaten everything on the planet would all be Empyreans as they've become Planetary-scale world-consuming beings.
Some Empyreans might even purposefully destroy inhabited worlds to prevent competition from growing on them.
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>>41728060

>Empyreans as a general term

Perhaps, although it could perhaps be that in doing so you tap into some kind of cosmic force. So while the Grey Goo and Soul-Eating Succubus both have very different origins, they are both tapping into the same universal matrix of energy to fuel their powers- and perhaps drive their hunger.

Hell, all the Empyreans could be expressions of a Prime Empyrean, using those beings he taps into to feed a universal hunger.
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>>41728195
That would make sense. Perhaps any world, if given enough time, will eventually spawn a being that connects with the Prime Empyreal. Would also explain how you could get the "growth-vore" situation where a seemingly normal human starts eating and growing exponentially untill they become big enough to eat planets, as well as why Empyreans seem to usually take female form.

Occasionally some spark of the Prime Empyrean through whatever means (messed up science experiment, some magical ritual, or just being born "when the stars are right") posesses a normal mortal, granting them Empyreal powers. And maybe the Prime Empyreal is a feminine being, so females are more likely to become Empyreals and non-gendered things like nanoswarms might take on a feminine "default form" upon being connected with the Prime Empyreal.

But what exactly is the Prime Empyreal? a personification of some multiversal principle, or the very first Empyreal that came to existance through some unknown means and has since unconciously begotten a "race" of such beings?
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>>41728195
That's the sort of thing I think I'd leave up to the GM to decide from campaign to campaign. Maybe have a short section of "What are Empyreans?" with possible angles as launchpad ideas.

>>41728269
As an extrapolation of the above idea, I like it quite a great deal.
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>>41728269
While the feminine angle is a big part of what got us to this point, I think that keeping the rules slightly more generic or open might be preferable.

Sure, a lot of them will probably be played as giant girls of various kinds.

There might also be Empyreals that are actually just giant Matryoshka Brains consuming matter to convert it into computronium, literal living planets like Ego, or just giant cosmic beasts.

And hey, some of them might also be guys.
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>>41728303
100% Agreed. The rules can hint in the fluff, but shouldn't really force the matter.

Also as one of the only macrofags around okay with giant dudes, I wouldn't want my options cut short.
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>>41728269
Maybe we can borrow some of the cosmology from the Immortal's Handbook posted above, and the Prime Empyreal is essentially the Supreme Being/God. The goal of the Empyreals is, to quote Vivec, "reach Heaven by violence". Empyreals are born through various means on worlds that escape the predation of larger scale Empyreals long enough, and will grow in size and power by consuming other worlds. If their galaxy doesn't get eaten by a Galactic-Scale Empyreal before it happens, one or more will eventually reach Galactic-Scale themselves. And if they survive long enough, they will reach Universal-Scale. Eventually one would become powerful enough to get past the barrier separating the multiverse from the dwelling place of the Prime Empyreal/Supreme Being, and either join them or consume them and take their place. The entire multiverse would effectively be a incubator for new Supreme Beings.
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>>41728333
Mm. Another idea that goes along with stuff that isn't just giant girls: Threats.

What kind of threats can there be to Empyreals aside from themselves?

>Cosmic phenomena, like supermassive black holes, Supernova, etc.
>Ridiculous Super-Scientists engineering means to destroy them, such as "diseases" or building super-massive robots.
>Civilizations that, while having no individual members powerful enough to match, collectively can threaten them.
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>>41728389
Same poster.

Regarding other Empyreals as threats, one has to remember that the Empyreals often contain vast amounts of energy relative to their mass.

There are probably plenty of opportunistic predators who will wait for another Empyreal to get big enough and then just devour them, instead of doing all the small-scale consumption themselves.
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>>41728269
>>41728303

Yeah, I'm okay with it being either gender. The idea of playing as galactus/celestials is cool in its own right.
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>>41728303
>>41728333
I agree. Would still make sense to make the Prime Empyreal feminine to justify many examples being female (and to tie in with the original concept of "cosmic vore girls: the game"), but leave the fluff open enough that you can just as well be male or genderless planet-devouring entity.

>>41728389
Cosmic phenomena, at least when you're below a certain scale (while a Stellar-Scale Empyreal will happily snack on suns, for a Planetary-Scale one flying into a star will probably end in death), space-monsters (which seem not to be considered Empyreals. What are they, exactly?), civilizations high enough on the Kardashev Scale.
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>>41728495
Well, if the Prime Empyreal's power can manifest in things that aren't female, it could just end up affecting some random monster and that's how you get cosmic beasts.

Otherwise, they might be engineered as a food source or as pets by other empyreals.
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>>41728495
I assume that Empyreal denotes sentient and potential. If it's self aware and has the potential to grow much larger or more powerful, it's an Empyreal.

If it's part of a species with set boundaries and a defined ecology, it's just a space animal.
>>
We've got some pretty good fluff now, but is anybody working on the crunch? How does the game system work (D6, D10, D100, or whatever), rules for combat, planet-eating, and advancement in size/scale, how does experience work exactly, and some rules for archetypes and abilities.
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>>41728713
For the abilities and archetypes, I think, as suggested upthread, going with a model similaer to Nechronic could work.

You got abilities divided into a few broad categories, let's say 3 or 4. And in character creation you choose two archetypes (you can also select the same one twice), which would determine what abilities you can get. for example,a pure Artifical Empyreal would not be able to get the "soul-eater" ability, but an Artificial/Deity would. Each archetype could also have some unique abilities, like "nano-swarm" for Artificial, including some you can only get if you go purely with that archetype (ie. pick the same class twice). Choosing starting abilities could work something like designating one of your archetypes as the primary one and getting 2 abilities from that one and one from the secondary one (or some other amounts; the point being that you get more abilities from the primary). Buing abilities for your primary archetype would also be somewhat cheaper.

This should let you create a wide variety of different characters and reprsent a bunch of completely different Empyreals even with relatively few archetypes and abilities.
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>>41728713
I've put a bit of thought in, but nothing concrete yet. As far as combat is concerned, are we thinking abstract or maybe hexgrid?
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>>41728389

The issue with threats, I think, is that with the multi-tiered sizes that we've designated, a lot of things will outscale your characters easily.

While I definitely see the appeal of the growing size classes, I also have to wonder if the "always a bigger fish" design is necessarily the best.

One thing we could do is give the Empyreals the ability to change scale, as Galactus does. Sometimes he's Godzilla sized, and other times he's big enough to hold planets in his hands.

Since they're essentially unfathomably powerful gods, we can just assume that scale is relative to them- a superpowerful space demon could always be classified as "Huge" compared to an Empyreal, but whether that means they're fighting amongst planets or wading in galaxies doesn't matter; they scale to the necessary size.

The only time scale would matter is in devouring and in combat maneuvers like throwing planets, which can be remedied by

a) making Devouring actions determined by stats, not scale, so when you attempt checks to devour you're assumed to be at a scale relative your power level. Whether you fluff that as popping the planet down your throat like a marble or holding it like a watermelon doesnt matter.

And

b) assuming the most powerful threat determines the size (for D&D, this would be akin to determining an encounter's CR.) This could be manipulatable if you want, through things like presence checks or something.

I think this pretty elegantly solves any kinds of issues with scale, and allows for a good deal of godliness.
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>>41728850
I dunno. It is an elegant solution, but the actual physical increase in size along with power gives a very visceral connection to advancement.

That a lot of things will outscale the characters is, I feel, sort of the point, as it gives them a reference frame for their achievements and a clearly marked goal to work towards.

I definitely think that size changing powers should be a thing, but having them inherently run the gamut from human to extra-galactic seems a little too...easy, I guess.

One solution might be to simply decouple physical size and power scale. Just because someone is a scale above you doesn't mean they're physically an octave larger, but their powers certainly are.
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>>41728841
Cont.
Grouping of the abilities could be roughly based on the types of resources: Spiritual abilities, Energy-related abilities, Biological abilities and Mechanical/Mineral-related abilities.

For example, a Deity Empyreal could take abilities from Spiritual and Energy, an Artificial Empyreal from Mechanical and Energy, and an Ascendant Mortal (our vore-lolis, mad scientists and the like) choose two out of Energy, Biological and Mechanical.
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>>41728713
I vote for d6es+Stat+Skill, and we swipe WoD's power systems.

>>41728846
We'd need a 3 dimensional hexgrid. I say in combat, you keep relative distances between the actors, no matter the direction.

>Player A is 10 Units from Enemy A and 20 Units from Player B
>Player B is 10 Units from Enemy A and 10 Units from Player A
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>>41728930

What if I want to make a Soul-Eating Robot?
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>>41728846
Abstract is best, I think. Since it's space, it would make sense to treat range as relative (X km from an enemy, y km from that planet etc.). Easier to handle, as well, as you don't need a grid. If a grid is used, I'd prefer a square one so I could just use graph paper. Maybe even copy the battlemat from Nechronica, which is simply divided into 5 range bands that you can move between them (ie. you're at range 1, while enemy is at range 4, so you move to range 2 and hit them with your energy blast that has range of 3).
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>>41728954
>We'd need a 3 dimensional hexgrid.
I dunno about that. As a longtime space miniatures guy, the extra dimension does not really add much to the tactical depth in most cases. I feel like a flat hexgrid would be just fine if we used it.

The relative-distances thing is going to require a mathematician if there are more than a handful of actors.
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>>41728973
Spiritual and Mechanical.

I see no reason you COULDN'T combine most of the base abilities to get novel combinations.

Having some kind of Machine-Goddess with Bio-conversion powers, turning biological organisms into machines and siphoning spiritual energy out of them not by consumption, but prayer, would be... interesting.
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>>41728916

I can see that. I definitely thinking decoupling scale and power works regarding this system.

While they're Big Guys (for you), they're also essentially gods.
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>>41728850
That could work. Though I don't think the problem of outscaling is that much of an issue. Things of a larger scale would essentially be "Out of context problems", just like the existance of Empyreals wouldn't really factor in the adventures of people living on planets. Sure, one might eventually show up and eat your world, but given how big the galaxy/universe is, it's actually spectacularly unlikely to happen to you. I would assume the amount of Empyreals would decrease exponentially when going up the scale (if there's, like, one Planetary Empyreal for every 10 billion mortals, there would then be one Stellar Empyreal for every 10 billion Planetary Empyreals and so on), so Planetary Empyreals would be very unlikely to encounter a Stellar one, and having your galaxy eaten by a Galactic Empyreal would be spectacularly unlucky.
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>>41728973
Pick Artificial as your primary class and Deity as a secondary (or other way around), giving you access to Mechanica, Energy and Spiritual abilities, and also making you a machine god/goddess (though Deity Empyreals don't really have to be gods; I just needed some terms for the archetypes and used it as a generic word for any extremely powerful supernatural/spiritual entity. No reason you couldn't fluff it as a soul-eating robot).
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>>41728987

Eh, I dunno, it doesn't seem that bad. Flat hexgrid is alright though; we all realize it'll be abstracted.

>>41728985 works too though, and seems like it'd be the simplest, most elegant solution.

How's Nechronica handle how many range bands you can move?
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Post more Bug Guys/Girls

Stuff like
>>41729059
>>41728850
Not porn
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>>41729147
No not especially, just that once you have more than three actors...the math involved means you're plotting points. Which seems to me like just making a grid without actually drawing it.

Hex, square, dun matter. I just like battlemats.

The nechronica idea seems like a good solution too though. Curious to hear more on it.
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>>41729193
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>>41729193
This was actually a thing in G.O.D. FActory: Wingmen. Whatever madness that game was about.
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>>41729147
It's been a while since I read the rules, but the system is based on action points, so you have to spend some of your points if you want to move (turn order is also based on points, starting with the highest; every character and NPC acts whenever their points are highest untill everybody is out of points and a new round begins). If I remember correctly, there was also a limitation of not being able to use the same bodypart/equipment (which grant you abilities, extra action points etc.) multiple times during one turn, so in order to move more than the default distance (from the "move" action you gain from having legs), you need extra bodyparts/equipments that grant extra "move" actions.
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>>41729193
NSFW but not pron
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>>41729319
aaand somebody forgot the spoiler tag. I'm stupid.
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>>41729266

This game looks amazing.
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Somebody archive this thread
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>>41729352
It's actually fairly neat, but it's a multiplayer thing that's dead. So unless /tg/ wants to start a clan or something, finding people to play it with would be impossible.

>>41729366
Not an archive, but I've got a workspace going just in case, as linked above.

https://docs.google.com/document/d/1nqqdHsQFvM9lxLfD8mRE-1pGch4njY3vvegWdigTRUY/edit#
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>>41729407

http://suptg.thisisnotatrueending.com/archive/41680792/

>>41729407
Noice.

Wait, are you the Matryoshka Partition guy too?
>>
I think this one is starting to autosage. Maybe be worth creating a new one soon so we can keep working on the rules.

Speaking of rules, what other classes/archetypes could we have, and should there be some "sub-classes" in each?

If the Goddess/Deity/whatever is a primarily a soul/spiritual one, and the Artificial/Robot/Nanoswarm a mineral/mechanical one, we could also have one for primarily biological and energy based Empyreals.
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>>41729425
Nah, I'm the Legacy Universe and Giant Ship People guy.

>>41729463
And I must be off to work. Somebody link the new thread so I can fetch it when I get back?
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>>41729463
On the notion of classes/archetypes being primarily spirtual/mechanical/etc.-based, an idea about how the ability choises would work: Each archetype has a primary and secondary ability type. When making a character you choose a primary archetype, which grants you skills corresponding to both ability types, and a secondary one that grants you abilities correspondig to its primary ability type.

So choosing a primacy archetype with biological/spiritual (the former being primary) and secondary one with mechanica/energy would grant you abilities from bilogical, spiritual and mechanical "trees". Having the same ability type twice (for example from choosing classes with spiritual/energy and energy/biological) would grant you access to some abilities you normally wouldn't be able to get (in this case from the energy "tree"), so you benefit from picking the same ability type twice.
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>>41729463

I like the idea of having Powes as selectable domains, and having a your food source as kind of your "race", and then creating optional Histories/Origins that show how powers are mixed, but still allowing for unique mixes.

So you'd have your Acendant Mortals who can have any mix of origins, your mechanical Spirit Engines who eat Souls and use Spiritual and Energy powers, swarms who have technology and energy powers and eat minerals, etc. we can fluff out these types as much as we want; there's still always the capability for others.
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>>41729463

Energy can be like Pyron
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>>41729623
Yeah, one could just do away with specific archetypes and let you pick two "domains" (or the same one twice for some access to some more powerful abilities at the cost of specialisation), allowing you to create just about any combination you can think of. Buying acess to additional "domains" with xp might also be possible, but should be expensive, and maybe could only be done after reaching a certain size/scale.

Might be worth making an additional "domain" of generic abilities all could buy from (which would include stat increases and other generic abilities).
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>>41729605

While that is a cool idea, I kinda think we shouldn't tie Archetypes to powers. Instead, we can leave them like >>41729623 said; they're suggested templates. We could even make them something like collectives or communities of similar types.

But yeah, I kinda feel like if you wanna make an Energy-Eating Empyrean that is an Ascended God and has Biological and Mechanical powers you should be able to.

Now, the question is how many skill trees are you limited to?
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>>41729691

I like this. Generic powers are a cool idea. Basically we can do it like GURPS's powers.

Also, Heralds could be another generic power, with cost modified by how much the herald can do (can it only scout? Can it fight and weaken defenses? Can it channel your powers?)
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>>41729736
>Now, the question is how many skill trees are you limited to?
If we're going with 4 skill trees based on the resource types, I think being limited to 2 (plus some generic skills anybody can buy) would be good. It gives more variety than just having one, while having access to 3 out of 4 would probably also reduce variety between characters. Maybe being able to buy access to additional trees at higher levels.
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>>41729736
I agree with the idea of having generic Powers underneath different banners;

While I don't suggest we use GURPS, the GURPS Powers system has a nice sort of framework for this thing.

A bunch of Advantages/Abilities that are grouped under a Power, with shared limitations and possible stunts/variations, and a Talent advantage to provide bonuses to rolls.

So instead of having a set "Archetype" in game, you would pick traits from each Power that organically describes how you function. You would be required to have, say, at least 1 consumption ability that defines your diet, and having some Gateway advantage/ability to each Power restricts which others you can have.

Like say, you could have:

>Machine Traits
>Swarm Body
>Diet: Souls
>Presence: Awe
>Conversion: Biological -> Mechanical

To represent being a machine-type being with a drone-swarm body that feeds on souls, is able to sway beings with an awe-inspiring presence, and can convert biological entities into mechanical ones. That last one might count as a secondary means of diet, and might be gated behind Diet: Biological, or Diet: Mechanical.
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>>41729366
Archive.moe already has

Also, I'm on my phone so I have no good pics and won't be able to make new thread for a bit, can someone make one when we hit page 9 or 10?
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>>41729777
Some examples I could quickly think for the different power types:

Generic: staboosts, Heralds, maybe some devouring-related abilities (all-devouring could go here, allowing you to benefit from any physical resources but not as effectively as if you had the specific ability).
Biological: biomatter-eating, boosts to physical abilities/attributes, adaptability (like being able to make yourself temporarily more resilient to certain damage type), more devouring-powers.
Spiritual: soul-eating, mind-controll, some offensive abilities ("spiritual" damage as opposed to physical one).
Energy: energy-eating, energy blasts, shields, gravity-manipulation (could also be a generic ability).
Technology: mineral-eating, ability to generate weapons, assimilate things, create drones (depending on how the archetype thing works, the "swarm" ability would be here or its own archetype).
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>>41729826

Eh, I think we can expand the Powers types. Especially splitting off Gravity from Energy, and splitting off Mechanical and Mineral powers. A robot guy doesn't necessarily need to be a rock throwing guy. Plus there's Matter (though that could be Mineral.) Or things like Destruction or Entropy.

Omniscience/Clairvoyance can be a multi-dot Generic

Besides, the All-Devouring types wouldn't have a dedicated powerset anyway.
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>>41729843

I like this.
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>>41729843
This is me, and

>>41729936
>>41729937

Here are just a few ideas

>Biology
Covers manipulation of biology specifically. Biological powers inherent to the Empyrean's body, genetic manipulation, growing/eradicating life, etc.
>Inanimate Matter
Covers manipulation of non-complex non-living matter. Dumb megastructures, causing tectonic activity, manipulating all sorts of matter, etc. Having a body made out of a certain normally non-living substance, etc.
>Mechanics
Covers manipulation and creation of complex non-biological matter. Using nothing but willpower and energy to create complex machines, controlling robots and computers, etc.
>Energy
Covers all forms of energy - specialization might be required and you could trade off lower forms to put towards the cost of higher ones. I.E. you could have an ability under Energy (Electromagnetic) and later roll the cost paid for that into a version for Energy (All).
>Spirits
Covers abilities affecting souls and spirits. Religious systems (such as gaining energy from prayer), mind-control that affects the soul (and thus doesn't work on soulless entities), being able to predate upon metaphysical structures like afterlives or ethereal realms, etc.
>Crossroads
Abilities relating to travel. Teleportation, speed abilities, warping space and distance, and hypothetically time-travel and dimension travel.
>Probability
Abilities relating to probability alteration, meta-game effects like altering dice rolls, altering fate, sensing odds.
>Cosmic
Catch-all abilities, abilities that modify others, Empyrean Power-utilizing stuff.

Certain abilities might fall under or require abilities from other trees to unlock; All-Matter abilities might require being able to control biological matter and Inanimate matter. Diet: Biological and Diet: Inanimate Matter could both be rolled into Diet: Matter once you have both, etc.
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>>41680792
This thread. My god.
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>>41730351
What's the issue?
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>>41730202

I'd assume Crossroads could be Generics though. And is Gravity an energy? If that there's just a generic manipulate (force) it could work. Though I imagined Gravity would be more about creating black holes.

For energy one thing could be creating or controlling up to your level in that power of hit dice of that element. So if you're a Lv4 Heat user you can deal 4d6 of Heat energy, or when hit by a Heat attack, turn away up to 4d6 in damage.

I know for Ironclaw they assign an effect to each type of element, so Heat could have burning, Entropy could have something, etc.

To be fair though, right now I don't see a reason not to take an Energy skill. In fact, it seems like it'd be your basic method of attacking.
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>>41730361
Not a problem, just amazed that this is all going on. This is a very interesting idea.
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>>41730409
This thread is switching between talking about system crunch and fluff and stories about stellar-sized giantesses eating planets in lewd fashion or making them into jewelry.

If you think the faggotry is trying to be hidden, you really need to calibrate your sensors.
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>>41730389
Gravity could be a separate type, a sit bahevas quite differently from energy-based abilities.
That would also make energy less auto-include. Even if energy is the primary "blasting" tree, there should be ranged attacks in some other trees as well, such as gravity (using gravity manipulation to crush the enemy), spirit (soul-draining, bolts of magic), mechanics (railguns, missiles, lasers, drones etc.). Cosmic could also have some generic "cosmic power blast" or something.
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>>41730502
Oh, stop complaining. Making a game is totally /tg/-related. Besides, the concept has moved from "cocmic vore game" to a more serious "play as Galactus or other cosmic entity" (nothing would stop people from running it with cute girls eating planets if they so want to. But you could as well play as a swarm of Von Neuman machines replicating itself by stripping worlds of minerals).
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>>41729936
Why would a swarm be necessarily technological?
I'll admit, when I brought it up it I was thinking more biological swarm (thinking on it, the most obvious parallel here is a Tyranid hive fleet or something)
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>>41730713
That's why I think it might work better as an archetype separate from the abilities. You could have other types of swarms than Von Neuman machines, after all (Tyranid type organic swarms, or even something more unusual like a cloud of cosmic energy, or a mass of spirits).
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>>41730785
The Flood from Halo, the X from Metroid, lot of bio-eaters could fall in that category (and are mostly not the scale we're dealing with here because they get stopped too soon.)
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>>41730785
Alternatively, rather than being part of an archetype, it could just be a generic ability.

Being a swarm, or homogenous, or a cloud of gas, is something you could do regardless of whether you were energy, matter, or made of machines.

Also: NEW THREAD

>>41730797



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