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Last Time, on Feral Necromancer Quest: On your way home, from the funeral of the Elven elder, you ran into a city of merpeople. After a brief conversation and a failure to communicate one of their number chose to die in order to provide a soul for a homunculus diplomat. The rest of the journey back home went without incident. You decided to journey directly to the Temple of Pern, to become the first Vampire. On the way there you were interrupted by a group of elven raiders, who demanded you pay them tribute. That is where Feral Necromancer Quest XXI ended.


The Cast

Vlad Tepish: You, a necromancer, who after being exiled from his tribe, found a ruin belonging to a dead elven necromancer. Armed with ancient knowledge and magic you are on a quest for immortality (among other things)

Bathory: Your lover. Trying to bring her back to life was what lead to your exile in the first place. The process of preserving her spirit was, unbeknownst to you, excruciating, and she hated you for a long time. You have given her an immortal alchemical body. You have repaired your relationship with her, and you love each other dearly.

Lathrien: Your erstwhile hostage, now a friend and an apprentice, Lathrien is an elf and becoming quite a capable Necromancer and Shaman.

Melandie: Elven huntress and berserker. She joined up with your party on her own volition. She has had serious issues with rage management, and her runeblade seems to be affecting her mind.
>>
Housekeeping:

Suptg archive of the quest: http://suptg.thisisnotatrueending.com/archive.html?searchall=feral+necromancer

Twitter where the quest updates usually happen: @DeadQM

http://pastebin.com/vBRyBWfK Mechanics and Character Sheet (It has been a while since previous update. Tell me if I'm forgetting something.)

There was some confusion about the Healing skill last thread. Healing is NOT a school of magic you have. While there is healing magic in-universe, it is not available to you at this time.


Economy: You have 1kg of gold.

Your minions: 5 Drow Necromancer Skeletons, 1 Orc Shaman Skeleton, 58 units of non-magical undead.

Your Holdings: A Human Village, An Elven Ruin, A well-hidden and fortified cave.

Diplomacy: Human Tribes (Neutral); Dwarves (Friendly, Open Trade); Forest Elves (Allies, Open Trade), Desert Elves (Unknown), Gnolls (Allies), Golems (ACCEPTABLE), Drow (Dead)

'No.'
'What?'
'No. You will have none of my supplies. If you try to take it you will die. We may talk, perhaps see about a trade, but I will give up nothing of mine to you for a threat.'

Roll Diplomacy 1d20+5 DC 21
>>
Rolled 7 + 5 (1d20 + 5)

>>41731622
>>
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Rough map
>>
Rolled 13 + 5 (1d20 + 5)

>>41731622
>>
Rolled 20 + 5 (1d20 + 5)

>>41731622
Diplomacy ho!
>>
>>41731622
here comes the nat1
>>
Rolled 13 + 5 (1d20 + 5)

>>41731551
>>
Rolled 15 + 5 (1d20 + 5)

>>41731622
Hey boss
>>
>>41731660
bless you
>>
>>41731660
Noice!!
>>
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>>41731660
>>
Nat 20! Diplomacy has advanced to 5!

The elves circle around you, confused. The one that spoke to you convenes with a few of the others. There is a rushed exchange of angered words.

It is almost a minute, until the elf asks you again.

'Please?' the elf says.
'These supplies are of great value to me. I need to travel the desert for a week or more. I can not give you any item at all,' you say.
'I see. I do not want to fight you,'
'That is wise of you. Now, you might find me a reasonable man. What is your issue? Why thieve?'
'The tribe has nothing left. The earth and ash do not give us food anymore,'
'You grow food here?'
'Well, not so much grow. It grows near our village,'
'Interesting. Would you perhaps be interested in trade?'
'Trade?'
'I cannot give you these supplies for nothing. But perhaps your village has something that is of use to me,'
'Well. If you want to, you could follow us, I guess. We are going home.'

>Wait until their backs are turned, kill them. If they'd taken your supplies you would be dead yourself soon enough. What they planned to do was tantamount to murder.
>Follow, of course. Knowledge is power and trade might be benificial.
>You are on a mission. Keep going. There is nothing that would be valuable to you right now, aside from the temple of Pern.
>Other
>>
>>41731845
>>Follow, of course. Knowledge is power and trade might be beneficial.
>>
>>41731845
>Follow, of course. Knowledge is power and trade might be benificial.

Might take another crit, but in a situation where the whole tribe might die, we could convince them to let the merpeople adopt some of their children.
>>
>>41731845
>>Follow, of course. Knowledge is power and trade might be benificial.
>>
>>41731845
>>Follow, of course. Knowledge is power and trade might be benificial.
Also ask if they’ve though about, you know, living near the fertile forest a couple of days away instead of in the middle of the inhospitable sand.
>>
>>41731845
>Follow, of course. Knowledge is power and trade might be benificial.

in other news, despite having near-Bathory levels of diplomacy, there's still a 15%chance of us critfailing any given diplomacy check.
>>
>>41731899
That just means we can grind our diplomacy even higher by criting/critfailing the following apology roll.

I'd suggest that at a high enough diplomacy level, it might make sense to make critfailing harder, but that would take the charm out of the insane rolls we end up with.
>>
>>41731899
I would never take diplomacy critfails away from this quest, it has basically shaped everything about it so far. Also, your maths is off.

'Lead the way,'

You follow the group of elves in a somewhat awkward silence. It soon becomes clear that the outriders were far away from their home. A full day passes. You camp down with the elves.

Their supplies are sparse. They have dried fruit, but only just enough for each of them to eat something. They do not complain, but there is a dour mood about the camp.

'So, why do you live in the desert?'
'What do you mean?'
'There is fertile land, not a week away to the East,'
'What do you mean, fertile land?'
'Land where there are animals to hunt, food to gather,'
'Oh. Well, we had that not far from our camp.'
'Really?'
'Yes. Our elder calls it Oasis, and we used to get our food from there,'
'Used to?'
'We do not any more,'

You have set up sentries everywhere. There is very little chance that the elves could rob you while you sleep, so you could take a rest.

>Rest and continue on with the journey.
>Have your party dine with the elven party.
>Share some food with the elves.
>Other.
>>
>>41732069
there is a 1/20, or 5% chance to critfail with every roll. you always take the first three rolls. hence, it's a 15% chance whenever there's any check. it's why people rarely ever use a single d20 anymore.


>Share some food with the elves.
>Other.
ask them why. in fact why even live in the desert? there's a bunch of elves living in the forest who don't seem to be starving.
>>
>>41732069
>>Have your party dine with the elven party.
Tell them they either should move the tribe to new lands, or get someone to fix the oasis.
>>
>>41732069
>>Have your party dine with the elven party.
Direct them to the forest elves, fuck the desert.
>>
>>41732069
>>Share some food with the elves.
>>
>>41732069
How much spare food do we have?
if we give them food we should be careful that they don't try to kill us to get the rest.
>>
>>41732069
Might ask them if they know of the Drows, I fear we've found elves dumber than usual
>>
>>41732069
Can we send some minions to forage/hunt on the edges of our control or something?
>>
>>41732132
>there is a 1/20, or 5% chance to critfail with every roll. you always take the first three rolls. hence, it's a 15% chance whenever there's any check
American education system, everybody.
>>
>>41732132
3x5%=/=15%

'We shall join you to eat.'
'Will you bring food?'
'Ask my friends if they will share. I will trade with you later, if you have anything worth trading,'
'Okay,'

The two elves that you've traveled with come to sit with the desert elves. They are just as confused as the ones you've met recently.

'I was not aware there were any of our kin without the forest,' Lathrien says.
'We have a forest of our own,' says the leader of the raiding party.
'In the fucking desert? I'd like to see that. This fucking sandpit has been the bane of my existence for the past week,' Melandie says. You are still not quite used to the new tone of voice of hers. Resigned and sour, not agressive and full of life.
'Yes! There are trees, four the last time we checked.'
'Should have fucking figured,' Melandie says
'Sorry?'
'A forest. A fucking forest is supposed to have more trees than you can count. If you can count them on the fingers of one hand they're just some fucking trees.'
'But the elder would not lie to us.'
'What my companion wishes to say, is that the forests where we come from are rather larger than yours.'


>Let the elves keep talking.
>Ask more about the village, and how they sustain themselves.
>Go to sleep
>Other
>>
>>41732272
I'm not an Americunt, and there is nothing wrong with my math.

...right?
>>
>>41732299
Might as well sleep, these guys are oblivious. Talk to elder tomorrow.
>>
>>41732069
QM, could we quickly have a report on how many of each type of undead we have?

I think we should decide how many of each type we maintain.
>>
>>41732299
>Ask more about the village, and how they sustain themselves.
>>
>>41732299
>analysis of surrounding nature spirits
>Ask when it changed and how fast.
>>
>>41732299
>>Ask more about the village, and how they sustain themselves.
Yep, dumber than the tribe we've got back home.
Wonder if the new Elder would agree in taking in these fuck up
>>
nevermind, google tells me it's it's 14.2625%.
>>
>>41732300
Assuming that /tg/ dice aren't loaded, a critfail probability would be
(19C2+19+1)/20C3, which is 191/1140 or roughly 16,75%
>>
>>41732445
Shit, did I do that right?
>>
>>41732342
We are going to deal with this later in this thread. Definitely needs an update, as I've just sort of neglected the micromanagement.
>>41732443
>>41732445
Man, I always forget how close rough estimates of probability are to the actual probability. Sorry for the tone.

'So, tell me more about your village,' you say.
'What would you like to know?'
'How many people, what have you to trade, and, more about this oasis.'
'Oh. Oh, I see. Well, there are a lot of us, but most of us ride most of the time. Something like fifty people live in the village, but travellers come often,'
'All elves?'
'No, all sorts. Dwarves are our closest allies, but there are others too,'
'Dwarves? Here?'
'Yes, their low-yaks are impressive beasts. They never settle though, so we do not make close friendships with individuals,'
'Yet you are allies?'
'Yak airag is of great value to us,'
'I see. So, about the oasis?'
'It is a great canyon, with much water in it. Plants sprout all over it, four of them- actual trees!'
'Wait, that's what you fucking meant?' Melandie says.
'Sorry?'
'You mean there is a fucking green canyon nearby?'
'Well it is still a couple of days until we reach the village.'
'Nonetheless, if you have water and plants, why do you need to rob travelers?'
'Oh, none of the gatherers have returned alive in the last month.'

>Wait, what? Inquire further.
>This guy clearly knows nothing. Talk to the elder when you meet him.
>Other questions
>Rest and fast forward to elven village
>Other
>>
>>41732566
>Yak airag
fuck, that shit's vile. 50 bucks say we can corner the booze market pretty easily.


>Wait, what? Inquire further.
>>
>>41732566
>Wait, what? Inquire further
>>
>>41732557
I bunged it into wolfram alpha, and got.1426 too,
but since I don't quite remember how to do it and are slightly drunk
It is possible that both me and him made some kind of mistake asking the question.
>>
>>41732566
>>Wait, what? Inquire further.
I know I should stop before the crash but I just can't, they're too damn stupid
>>
>>41732566
>Wait, what? Inquire further.
but seriously,
>This guy clearly knows nothing. Talk to the elder when you meet him.
>>
'If you mind me asking, how did you end up the leader of this group,'
'Oh, the old leader drank some water of an unknown plant. He said I should lead the party, laughed madly and went off into the desert,'
'That explains things.'
'Sorry?'
'Never mind that. What exactly did you mean by no gatherers returning?'
'I guess they died or something. The plants sometimes get mad, and there are all those lizards there. Weird, usually they get food back anyways,'
'So, this is a new development in your village?'
'I guess. So, where are you guys going?'

>Be honest
>Lie outright
>Be evasive
>Walk away and go to sleep
>>
The chance can be calculated like this

1 - (0.95^3) = 0.142625
>>
>>41732706
>>Be evasive
>>
>>41732706
>Be evasive
>>
>>41732714
I am pretty happy with that chance, honestly. It makes the quest more interesting and it makes some sense that someone that has been honing their skills for only a year or so would screw up/ get hella lucky every now and again.
>>
>>41732714
Man, thats pretty useful. thanks.
>>
>>41732748
i dont mind it but its going to be a bit weird when we get to something like diplo 15 or so and still critfail
>>
>>41732748
yeah, I figured you'd say that.
>>41732706
>Be evasive
>>
>>41732790
Oh, the mechanics are going to radically change within like two quests. This shouldn't be an issue.

'I am on a journey to a temple to the god Pern,'
'Oh, that's cool. Our elder speaks to many gods. I think Pern was one of them'
'Indeed? Is he an important god to you?'
'I mean, Sun is everywhere. We don't really LIKE him, but y'know, just to be safe,'
'Sun is quite important to us in the East.'
'Yeah, I guess. I mean why?'
'Well, the rain can be quite miserable, and besides plants grow better if there is much sunlight.'
'Oh. I thought plants just grew because of magic,'

You are tired of listening to this. You leave the confused elf and retire to sleep. He keeps talking even when all of your party has moved on to either sleeping or talking to someone else among the raiding party.

Lathrien and Melandie seem to have found someone quite a bit more confident and competent, but you have heard enough.

Your time on the road resumes on the next morning. You and the elves avoid talking to the presumed leader of the desert elves, but you have more than enough time to talk to some others of the party.

>Talk to an elf vetted by Melandie and Lathrien
>Talk to a random elven footsoldier
>Talk to your party
>Fast-forward to desert elf village
>Other
>>
>>41732943
>Talk to your party
>>
>>41732943
>>Fast-forward to desert elf village
>>
>>41732943
>Fast-forward to desert elf village

>>
>>41732943
>>>Fast-forward to desert elf village
>>
>>41732943
>Fast-forward to desert elf village
The Elves aren'treally useful. I might even say they are imbeciles.
>>
>>41731660
>crit already
It's Feral Necromancer quest alright.
>>
Not one for needless socialization you venture forth towards the village of the desert elves. Nothing exciting whatsoever happens. The sunburn turns to a protective layer of browned skin for you and the elves, you get used to rationing water based on what you need at the time and what your new companions recommend. You make good time, though the lizard-riders sill have to slow down in order for you to keep up. While you have mounts, none of them are as suited for the desert enviroment as those of the elves. Besides, your hordette of undead minions moves only ever so slightly faster than you would on foot. At the least they do not get tired.

You pass by several oases, or what you would call oases according to your books, but apparently that is not what the desert elves mean when they say the word. You have to break camp twice more before your guide says that the village is nearby.

You are supposed to be within an hours' distance from the village when you hear a shout from one of the elves. 'Orcs! Orc riders! Battle formations!'. The 'leader' of the raiders starts running towards the village. A thick bone bolt pierces his chest and he falls to the sand gasping.

Moments later, over the nearest dune due west, you see several forms, riding beasts, like wolves, but both scrawnier in proportions and larger in size.

Then a howl of fury.

>Fuck this shit. These elves appear to be entirely worthless. Leave them to fight, proceed on your quest.
>Might as well kill some orcs. You were never a fan of the race and the elves might be thankful.
>See how it plays out, deal with the victors.
>Other.
>>
>>41732943
>>Talk to an elf vetted by Melandie and Lathrien
>>
>>41732943
Man these elves are starting to sound like complete fucking morons.
At least their women are a delicious brown.
>>
>>41733240
>>Might as well kill some orcs. You were never a fan of the race and the elves might be thankful.
>>
>>41733240
>>Might as well kill some orcs. You were never a fan of the race and the elves might be thankful.
>>
>>41733240
Halt the raiders by casting Fear and then WORK THE DIPLOMANCY
>>
>>41733240
>>Might as well kill some orcs. You were never a fan of the race and the elves might be thankful.
Killing orcs is its own reward.
>>
>>41733240
>Other.
Turn into a bear. That's intimidating, right? Intimidate them in to thinking twice about the assault, and use their confusion to diplomacy them.

If all else fails we can still do an old-fashioned slaughter
>>
>>41733240
>>Might as well kill some orcs. You were never a fan of the race and the elves might be thankful.
Fuck greenskins
>>
>>41733262
>Brown elves.
>Orc raid.
For a sec I had to recheck if this wasn't OWQ
>>
Can we use Incite Emotion to try and make them feel a complete lack of motivation for elf killing?
>>
>>41733328
I don't think "motivation for elf killing" is a simple emotion.
>>
>>41733346
>telling me 'elf killing' isnt an orc emotion
>>
>>41732943
Hold up, what about a simple illusion? If they see tha we have twice the numbers, they might decide against an assault.
>>
>>41733301
Bears aren't made for hot weather.
Plus orcs are pretty dumb.

QM are Orcs green skins or pig men?
>>
>>41733362
It isn't.

Its a dwarf emotion.
>>
>>41733404
It would be just for a moment, like we did in the water, with the merfolk.
But now I had the illusion army idea, and I like that better.

>>41733425
>>41733362
I'm pretty sure that the Gnolls have it too.
>>
Rolled 14 (1d20)

Ready for the nat 1?
>>
>>41733425
pretty sure killing elves is a favorite pastime of all races. if only more people killed elves together, the world might be a much more loving and peaceful place.
>>
>>41733425
Before the engagement, can we retroactively decide what kind of undead we have, might be important for the battle to have some phantasms.
>>
>>41733240
>>>Might as well kill some orcs. You were never a fan of the race and the elves might be thankful.
also this.
>>
>At the least, taking part in the conflict on the side of the elves for now seems to be winning.

The elves have a... curious reaction to their leader falling. A well-groomed one, in beige clothing interlaced with chain mail says:

'Oh thank the gods. Raban-Harid, Al-Krahit, Var-Lahim, bows, take cover behind the lizards, rest, skirmish formations, mount up. Spears and shields. Charge their rear! Vlad tepish! I leave your forces to your discretion, please, cause as much damage as you can to the enemy!'

The elves fall into order immediately. The orcs are not even over the ledge when three of them fall from only three arrows fired by the elves. That is some impressive shooting. As the horde of greenskins charge across the dune, suddenly there is confusion in their ranks. It is clear that the rear-charge has worked too. Nonetheless, the elves are clearly outnumbered.

More and more of them are emerging from beyond the dune. This may not be as simple as you thought.

>Cast magic (specify what)
>Undead charge! Stay behind to observe the battlefield.
>Charge! All of your forces to meet the orcs head-on.
>>
>>41733500
Cast fear
>>
>>41733500
>>Cast magic (specify what)
PLAGUE
>>
>>41733500
>Cast magic
I go with fear myself. We did the disease thingy last time. Also we don't want to kill the elves accidentally. Also it's better if these guys rethreat.
>>
>>41733500
>>41733521
This.

>Undead charge! Stay behind to observe the battlefield.
>>
>>41733500
>tfw our directly offensive spells are very limited at range.

No fireballs, lightning bolts, spears of earth, or moisture. Got no explosions lasers. Got no magic missiles.

Shit, man.
>>
>>41733533
that might make the post-battle looting a tad uncomfortable.
>>41733500
>Cast magic (specify what)
fear. and curse if you spot the leader.
>Undead charge! Stay behind to observe the battlefield.
>>
>>41733599
True.
>>41733500
Undead Charge! If we need more we can simply raise dead orcs anyway.
>>
>>41733619
something just occured to me.

I don't recall ever seeing an orcish phantom.
>>
We really need to find some loyal people to blackguard.

I think some of the human tribe might be willing.
>>
>>41733599
I think we should use Paralyzing Gaze on the leader. Or let him go and communicate with him trough dreams/nightmares later

>>41733595
I think we know what kind of magick we need to upgrade nest tiem then.
>>
Fear will be your ally on this battlefield. You are already an unknown here. Fear of you should be natural to these freaks of nature. Just to be safe, you send out a sizable chunk of your minions to delay the orcs, and then, you cast fear.

Roll 1d20+5 DC 20
>>
Rolled 20 + 5 (1d20 + 5)

>>41733688
dice a shit
>>
Rolled 11 + 5 (1d20 + 5)

>>41733688
>>
Rolled 11 (1d20)

>>41733688
dice+1d20 goes in all fields
>>
Rolled 20 + 5 (1d20 + 5)

>>41733688
2spooky
>>
Rolled 16 + 5 (1d20 + 5)

>>41733688
Here's Vlad!
>>
Rolled 11 (1d20)

>>41733688
NAT ONE
>>
>>41733704
GET REKT ORCSHITS
>>
>20
>11
>11
>20

2spooky indeed
>>
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>>41733704
>>41733707
I wouldn't expect any less from this quest. I think this quest has the highest amount of crits.
>>
Nnnnnnnat 20! Oh god how terrifying.

You focus. There is time to do this right. It is a simple task. You show them yourself, your power as you truly are.

You are still standing there, at the bottom of the valley, a simple man. A figure no more impressive than anyone else of your species.

But what the orcs see is you, and all of your power. What you have done. What you have faced and walked away. They see the specter of death.

Their line breaks. It is panic. The orcs strike in a mad rage at their nearest ally or foe, whatever they might reach. They are frothing at the mouth, their flight-or-fight instincts completely fried they are berserk, fleeing and lashing out as cornered animals all at the same time.

Technically they are not defeated. They are still very much dangerous. In particular the spellcasters. It is clear that the orcish magi have been hanging back, hoping for easy pickings, but as they see you disrupt their lines with a single spell, all three of them focus their attentions to you.

You feel the crackling of energy, as magic condenses around the three orcs on their mounts. Each screams madly a word of their own, all three words together forming a phrase of pure fire.

The fireball is almost comically slow. But it is massive. And it is coming right at you and your companions.

Roll 3d20 1. You 2. Lathrien 3. Melandie
>>
Rolled 3, 19, 1 = 23 (3d20)

>>41733828
1 1 1
>>
Rolled 18, 4, 19 = 41 (3d20)

dice+3d20
>>
Rolled 12, 8, 11 = 31 (3d20)

>>41733828
>>
>>41733853
fuck here comes berserker melandie again
>>
>>41733853
OH BOY HERE WE GO.
>>
>>41733853
>>41733867
Naw, she ded yo.

Time to rebuild her, stronger, faster, a little less crazy.

And fire retardant.
>>
>>41733853
In hindsight, we should have took that bloody sword away from Melandie, but we were too buy with the merfolk, and the pressing matter of immortality.
>>
Hopefully it isn't insta-kill time.
>>
>>41733913
I thought we did?
>>
>>41733934
No, we just had a talk with her about safety, and moderation.
>>
Dodge checks: You 19, Lathrien 8, Melandie Nat 1!

You start sprinting as soon as you notice the incoming fireball and are out of the range of impact by the time it lands. It still is a scorching heat, but you are fine.

You look around. You see Lathrien and are terrified to notice that he has been blown back by the force of the impact. He stands up, coughing and whining, but coherent. He steels himself, and continues to direct his undead.

You start thinking that this fireball was ineffectual when you hear the screams of Melandie.

You look at the direction the screams are coming from.

Oh. Shit.

It is the sand. When it is super-heated it turns to glass. As Melandie was trying to run, it seems she hit a patch of quick-sand and sank to her knees before she could get away. She is now knee-deep in molten glass, quickly solidifying into a hard sheet.

>The surest way to save her life is amputation. Get her legs off her before she can be hit by another spell.
>Break the glass and get her out of there. Hopefully you can salvage her legs. Hopefully you can get her out of there before another spell comes.
>Kill the spellcasters fast. You will have the time to make the decision after that.
>>
>>41733961
lathrien got a 19 though?
>>41733853
>>
>>41733961
>>Break the glass and get her out of there. Hopefully you can salvage her legs. Hopefully you can get her out of there before another spell comes.
>>
>>41733961
>Break the glass and get her out of there. Hopefully you can salvage her legs. Hopefully you can get her out of there before another spell comes.
>>
>>41733961
GOD FUCKING DAMMIT MELANDIE
>Break the glass and get her out of there. Hopefully you can salvage her legs. Hopefully you can get her out of there before another spell comes.
>>
>>41733978
Shit, I'm blind. Will take into account next post.
>>
>>41733961
>Break the glass and get her out of there. Hopefully you can salvage her legs. Hopefully you can get her out of there before another spell comes.
Come on Vlad!
>>
>>41733961
>>The surest way to save her life is amputation. Get her legs off her before she can be hit by another spell.
>>
>>41733961
>Break the glass and get her out of there. Hopefully you can salvage her legs. Hopefully you can get her out of there before another spell comes.
>>
While we do this, can we try to crowd the spellcasters with undead?
>>
You need her. As much as she fucks up she is also a killing machine. A killing machine she would not be without no fucking legs. You rush towards her, your own shoes catching briefly in the molten sand. It is little more than inconvenience, but it slows you down.

'You sons of whores! Whelps born from mud and semen! I will eat your livers and laugh!' Screams... Lathrien?

The young elf is back on his feet and there is fire in his eyes. He makes gestures with his hands, clearly planning to unleash a devastating spell on the orc magi.

When you reach Melandie her eyes are rolled back, her mouth open, and no sound is coming out of her. She is shaking in pain and sweating profusely. You take your sword's pommel to the glassed sand and try to free her while there's time.

Roll 2d20 1. Lathrien's Spellcasting 2. Your attempts to free Melandie
>>
She's dead
>>
Rolled 12, 4 = 16 (2d20)

>>41734106
>>
Rolled 4, 13 = 17 (2d20)

>>41734106

woop woop time for some battlefield surgery
>>
Rolled 17, 13 = 30 (2d20)

>>41734106
>>
Rolled 5, 7 = 12 (2d20)

>>41734106
WE WILL NOT FAIL THIS ONE
>>
We really need to learn healing magic.
>>
>>41734163
It probably is better to have one of our party member learn it. We already have too much stuff to train
>>
>>41734163
we got body(part) replacement magic. it's close enough.
>>
>>41734163
>>41734181

Right? We probably have the most extensive anatomical knowledge far and wide already. How hard could it be?
>>
Lathrien: Unnatural 20; You 15! Above average!

You feel necromancy more distilled than yours. You could always direct your magic in creative ways. Play around with souls. Rot the flesh and slow the mind. Steal the life-force and, hell, create fucking consciousness. But this is necromancy as you had never considered. Lathrien simply takes necromatic energy and hurls it at the orcish magi. They fall on their knees and vomit blood. He directs his undead to surround the magi, and to make sure no more magical attacks are incoming.

You, well, you have no fucking idea what you are doing. You smash up the glass easily enough, and get Melandie out of there, but her lower legs are absolutely blistering raw red and she is only conscious by the most technical of definitions.

>Encite her rage. She has shrugged off terrifying injuries in her madness before.
>You've read some books on healing. Try to bind her legs properly, and do whatever first aid you can.
>You can make her a new body. She will have to die for now, but she will be better than before when you get to it. Kill and bind her.
>You can raise her as fear- and painless Blackguard. Kill and raise her.
>Other
>>
>>41734229
>>You've read some books on healing. Try to bind her legs properly, and do whatever first aid you can.
no killing allies without consent.
>>
>>41734229
>>You've read some books on healing. Try to bind her legs properly, and do whatever first aid you can.
>>
Rolled 11 (1d20)

>>41734229
>>You've read some books on healing. Try to bind her legs properly, and do whatever first aid you can.
Try healing first if that fails we can do the other options.
>>
>>41734229
>You've read some books on healing. Try to bind her legs properly, and do whatever first aid you can.
>>
>>41734229
>>You've read some books on healing. Try to bind her legs properly, and do whatever first aid you can
>>
>>41734229
>You've read some books on healing. Try to bind her legs properly, and do whatever first aid you can.
>>
We'll need dem 20s now.
>>
>>41734229
Oh shit. This is another crossroad with may possibilities and hidden advantages/disadvantages.
>You've read some books on healing. Try to bind her legs properly, and do whatever first aid you can.

Don't kill her.
If we are really necromancers, Masters of Life and Death, then we need to respect both of those things.
Otherwise we are just hacks who play with corpses.
>>
Shit, you hope you remember this right. Fuck, your supplies aren't great for this, but you are not killing a friend for the sake of convenience.

Roll 1d20+3 DC 20
>>
Rolled 13 (1d20)

>>41734314
GODS HELP US
>>
Rolled 7 + 3 (1d20 + 3)

>>41734314
>>
Rolled 16 + 3 (1d20 + 3)

>>41734314
>>
Rolled 3 + 3 (1d20 + 3)

>>41734314
I NEED YOU CRIT

>>41734323
FUUUUUCK
>>
>>41734323
Why? Why?! Curse you dice gods!
>>
Rolled 18 (1d20)

SHE'S DEEEEEEEEEAD
>>
>>41734323
>1 off
FUCK
EVERYTHING.
>>
So, Immortality, so far we are leaning towards VAMPIRE (In the sense of Cain from WoD and possibly the First Vampire in Warhammer) and Alchemical Immortality right? Or are we going to grind Necromancy and Alchemy up a bit more before we make the decision? Apparently the next level of Necromancy is an option for immortality in itself if I remember correctly.

Also, holy shit, Vlad is a motherfucking Genius / Savant of magic and science if he got this far in a decade or two.
>>
>>41734293
I'm not saying we should've killed her, but being a hack who plays with corpses is objectively better than being a treehugger.
>>
>>41734293
>If we are really necromancers, Masters of Life and Death, then we need to respect both of those things.
>Vlad has killed people and given them new life using alchemical bodies

Yeah no.
>>
>>41734355
We should wait to see what the next level is before deciding.
>>
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>>41734314
Let the fury begin
>>
>>41734355
I, personally, think that VAMP has downsides that we might not be willing to take, and think it should only be taken as a last resort.

I'd prefer theAlchemical soloution, if we don't get anything that looks better.
>>
>>41734355
we should grind for more options while not letting that stop us from taking a piss on Pern's altar.

in fact, I vote to add a new quest: piss on every god's altar at least once.
>>
19! Marginal failure. The worst kind of failure.

You do your best. You start on the left leg, not paying attention to the right while you can. You bind it in cloth and pour water over it, cooling with a touch of your shamanistic magic. You feel quite good about yourself. That leg will heal.

Then you turn your attention to the right. And... Fuck. You thought you'd shattered the glass just right. You had not. There had been a hairline fracture. Your pulling her leg out of the sand... well, the bottom of her right leg is just hanging off the knee. There is only skin and some tissue connecting it.

>Melandie now has ONE functional leg. Any combat checks she makes are at +10 DC. Any checks that involve mobility are at +5 DC.

>Get mad. Kill all the orcs.
>That's enough. Stop the slaughter.
>Other
>>
>>41734397
>Get mad. Kill all the orcs.
>>
>>41734355
Let's not forget we have a Shamanism option in somewhere. But more of that later.

>>41734365
It's the same principle why we didn't bind the Elder's spirit without his permission. Unless she resists we will bring her back

>>41734373
Those people didn't want to die, and we didn't want to kill them. Those are important details.
>>
>>41734390
>>41734355

Guys, guys.

Who says we can only have one Method of immortality? Granted some like Vampirism are mutually exclusive. But Alchemical could probably be overlayed by another type.
>>
>>41734397
>Get mad. Kill all the orcs.
Orcs a shit.
>>
>>41734397
>Get mad. Kill all the orcs.
REMOVE ORC
>>
>>41734397
>>Get mad. Kill all the orcs.
and let's blackguard that warchief, chief.
>>
>>41734397
>That's enough. Stop the slaughter.
Can we even do that? Let's do it then. We need to cut our losses, and save stuff.
>>
>>41734397
REMOVE GREENSKINS FROM PREMISES
>>
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>>41734397
KILL THEM ALL
>>
You were almost playing around with them in the beginning. The arrogance. No. This will not stand.

You make sure that your voice is heard across the battlefield.

'Die' you say.

Roll 1d20+11 DC 12 to begin with, let's see how far we get.
>>
>>41734414
Honestly since people are so scared of the "better" or "worse" options, just sticking with possession is the best choice.

Really. "Welp, I'm old, let's find a dude who hates me and possess him."

"Welp, about to be murdered, better possess my attacker."

"Welp, bored of this body, possession."

The only real downside to it is the whole, "if they can resist it, you're fucked" deal.
>>
Rolled 6 + 11 (1d20 + 11)

>>41734457
>>
Rolled 5 + 11 (1d20 + 11)

>>41734457
Check this 1
>>
Rolled 8 + 11 (1d20 + 11)

>>41734457
REMOVE KEBAB
>>
Rolled 6 (1d20)

>>41734457
>>
Rolled 19 + 11 (1d20 + 11)

>>41734457
plz
>>
Rolled 19 + 11 (1d20 + 11)

>>41734459
>>
Rolled 2 (1d20)

>>41734457
>>
>>41734459

Possession is the worst form of Immortality available to us, because Vlad isn't that much of a dick.
>>
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>>41734474
>>41734475
Too late faggots
>>
Rolled 4 + 11 (1d20 + 11)

>>41734457
>>
>>41734474
>>41734475
Where were we when they needed us?

>>41734478
I agree, with immortality, humanity becomes more important.
>>
>>41734463
>>41734467
>>41734472
So we get nowhere.

Epic.

We look so cool right now.

Vlad, you're a jobber when it counts.
>>
Rolled 13 + 11 (1d20 + 11)

>>41734457
we need to learn that necromantic long range attack spell from larithen

>>41734459
Possession is a worse form of moving into an alchemical body with none of the advantages.
>>
>>41734510
what do you expect from this quest?
the dice are so fucking fickle
>>
>>41734510
>Vlad, you're a jobber when it counts.
Did you forget the plague against the orcs that other time?
>>
>>41734510
I mean, it's a DC 12,
We don't need a crit for every single roll.
>>
>>41734514
>tfw you need possession for the alchemical body to be a sure success, otherwise you need another necromancer to trust your soul to

Hm. Possession is by far the best form, since it can be used to evade death at the very last second. It is the best if we are about to die, and have a live enemy near us.

This whole "good guy" argument loses ground when you're about to die, because if you don't want to die, and you can do something about it, you sure as shit will.
>>
>>41734533
>valid rolls lower than 10, even with modifier of +11

We had a +11 modifier and couldn't break 20 on total. That's shit.

>>41734529
They were already mostly dead because of the mountain falling on them

:^)
>>
19! Moderate Murder.

You call a plague upon the motherfuckers. You drain their warriors to husks of un-life. You tear their bodies asunder with your very hands. You curse their mages to never feel the touch of magic again.

They die in troves. There are so many of them, however. You have to keep up all of your focus on killing the orcs.

The bastards keep coming and you keep killing them. The elven raiders have a scarce few survivors left, and they retreat. you have lost many of your minions, but the bodies of dead orcs and their mounts litter the battlefield, turning sand red. Three dozen remain.

Roll 2d20 for the final push. 1 you 2 Lathrien
>>
>>41734552

Actually, with the Alchemical body perk, Vlad can freely manipulate and move his own soul into the Alchemical bodies prepared, he doesn't need the possession, it just means he can't hijack someone else's body.
>>
>>41734574
Those were the drows.
>>
>>41734574
The mountain fell over the now extinct drow
>>
Rolled 14, 3 = 17 (2d20)

>>41734605
>>
Rolled 4, 18 = 22 (2d20)

>>41734605
>>
Rolled 6, 7 = 13 (2d20)

>>41734605
>>
Rolled 12, 20 = 32 (2d20)

>>41734605
dice+2d20
>>
Rolled 8, 4 = 12 (2d20)

>>41734605
>>
>>41734552
No, what I was saying is that if we go into an alchemical body, we do it by possessing it ourselves, so that if, for some reason, we wanted to abandon our robocop-esque super body, we could easily jump to some random that we hate.

but why would we, when we have all these super-golems to house our soul?
>>
Rolled 19, 20 = 39 (2d20)

>>41734605
>>
Rolled 11, 12 = 23 (2d20)

>>41734605
Shit rolls here
>>
>>41734626
>>41734640
TOO SLOW
>>
>>41734552

Possession is the worst form of Immortality, because you can't really improve upon your chosen host, you will always have a base-line mortal body, possibly below average even because this is the late bronze-age / early iron age.
>>
>>41734640
WHITE WHALE
>>
>>41734640
what a shame
>>
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>>41734657
HOLY GRAIL
>>
>>41734635
>but why would we, when we have all these super-golems to house our soul?

They get destroyed, sabotaged, or otherwise incapacitated.

If something is really a threat to Vlad when he has -any- immortality option, they aren't going to get "lolnoped" by us.

>>41734606
>Vlad can freely manipulate and move his own soul into the Alchemical bodies prepared
That is exactly what possession does. Seriously. Possession is entirely about Vlad putting his soul, at will, into something else.
>>
>>41734655
>possession has only one drawback, and that is that it can be resisted

>all other factors can be chosen at will by Vlad

pls.
>>
>>41734691

Possession to mean sounds more like Vlad completely cuts out the "tendons" of his soul in exchange for solidarity and permanence and can only take over another physical shell if he dives into someone's body and hijacks the "tendons" for himself while killing the soul, so no Alchemical body for him.
>>
We should become a dragon
>>
>>41734732

Alchemical body.
>>
>>41734732
Vampire dragon
>>
Guys, remember, Vlad can create and destroy souls NOW, and we have confirmation that the next level of Necromancy is basically immortality in itself.

Time to speculate, Heaven's Feel or no?
>>
>>41734731
He's transferring his soul.

He may have to snuff out a soul if it is in the place he is going, but he can transfer to bodies without souls as well.

Hence why the ability to destroy souls is doubly useful. Makes it easier.
>>
>>41734768
Could you explain that question a little bit more?
>>
>>41734777

So, we stack Possession with Alchemical body right? If we decide not to grind up Necromancy and Alchemy another level that is.

Well, we probably should get confirmation from OP.
>>
>>41734768
We need to befriend a dimension-travelling wizard!
>>
>>41734732
>>41734746
>>41734755
I'm hoping that with enough Dragon Magic we might do the same transformation we did with the bear
>>
>>41734635
That's kind of accurate. Alchemical body was an option you only got because you went through a very specific route of Finding the ruin->Learning to read elven->Studying alchemy->Creating alchemical bodies->Studying more alchemy, just to be sure. It was probably the LEAST likely immortality option I'd planned for, but you got it fair and square. Seriously, picking that library was probably the most major choice you ever made.

22; 21. Finish them.

The fields are littered with bodies. There is nothing that survives here. Most of your undead fell in the battle, but you have a fresh source of minions laying in the sand all around you.

++We are re-designing our undead minions++
++You have a total of 80 units to spend++

You see the many dead orcish and elven warriors on the bloodied ground. It would be easy to raise them to serve as fodder for your army.

>Raise normal undead at 1 unit per zombie

Their mounts too look fearsome. They are nearly the size of a horse, though they seem to be built like wolves. Predators in earnest, and easy to raise for you.

>Raise direwolves, 1/2 unit per minion

The three spellcasters lie dead on the ground. You could use their skills. They will never be as mighty as they were if you raise them as mere zombies, but they will recall some of the old fire in their minds.

>Raise spellcaster zombies, at 2 units per minion, up to a total of 3.
>Raise spellcaster blackguard, at 6 units per minion, up to a total of 3.

There seems to have been an orcish warlord among them. A mighty figure, though clearly an enemy of yours.

>Raise Blackguard orcish warlord 5 units per minion OR 0 units and try to convince it to serve you

The original elven leader fell. While not a greatly clever man in life, perhaps he can serve you well in death. Or perhaps you can raise some of the other dead elves as your Blackguard.

>Raise the elven 'leader' as blackguard for 5 OR 0 units
>Raise and elven archer as a blackguard
-cont-
>>
>>41734800
Really I'm just tired of hearing about how shitty all the options are, and how x is a best.

When people don't realize they need a specific ability in order to do their "best".

I bet you people will see the lichdom for this setting and be all timid and shitty about it, too.

Never take any risks, it's boring. But hey, I'm stuck playing with everyone, if you guys choose the "safe" option, I can't do anything about it.

Least it ain't waifushit
>>
>>41734791

He's making a Nasuverse / Fate/Stay Night reference.

Heaven's Feel, or the Third True Magic, is a lost form of True Magic that is basically "Actualization and manipulation of the Soul" which is basically self-explanatory.

The reason it's so sought after, is because in the Nasuverse, Souls have their own independent lifespans, you can make a body ageless, but the Soul will eventually degrade and fall apart, with Heaven's Feel, you can remove the degradation of the Soul entirely, and what's more, turn the soul into a weird Magic-Perpetual Motion Engine, meaning Infinite Mana/Prana / whatever the fuck you want to call it limited only by the body, which again, you can improve upon using alchemy.
>>
>Raise an elven raider as a blackguard

The spirits of the fallen are everywhere among you. Creating phantasms would be easy work for you.

>Create phantasms at 3 units per minion.

Perhaps you want to make your army to look more living than undead.

>Make some of your minions appear alive +0.5 unit per minion made appear living
>>
>>41734824
Question, can we destroy the soul of a Blackguard and replace it with a created soul?
>>
>Raise Blackguard orcish warlord minion try to convince it to serve you
>>
>>41734846

I'm pushing for grinding another level of Necromancy / Alchemy, seeing what options are available, and then Mix&Matching them, like Possession and Alchemical body or whatever is open to us.
>>
>>41734870
I'd love to see the other options. I'll just be disappointed by them, or the reaction to them.
>>
>>41734824
It seems cost effective to raise as many direwolves as possible, and they're relatively combat effective as well?

Maybe soulbind an orc pyromancer to try and learn pyromancy again?
>>
+++This is the point where we re-organize our minions. Make sure your vote adds up to 80 units or at least as many as you want to be the total+++
>>
>>41734824
>>Raise spellcaster zombies, at 2 units per minion, up to a total of 3.
All of them.
>Raise an elven raider as a blackguard
Obviously
>>Create phantasms at 3 units per minion.
5 of them.
As for the rest how about two direwolves for each normal undead?
>>
>>41734824
>raise Blackguard orcish warlord
>raise a phantasm
don't much care about the rest
>>
>>41734777
To be honest, unless it's someone we really hate, we should just boot the soul out to go to it's afterlife or whatever.

>>41734800
>>41734870
I reckon possession is sorta necessary to get INTO the alchemical body, and needed for moving into different ones.

But even so I don't want to posses human bodies unless we are in deep shit.

>>41734824
>Raise and elven archer as a blackguard
seriously, fuck that dude.

>>41734847
Well, that makes sense, although I'm not sure how much of it applies here.

>>41734901
I'll back this, so fat as army composition goes.
Also, we should have phantasms be our scouts, as they are incorporeal and hardy.

Now, let's see how much of a clusterfuck this post is.
>>
>>41734901
Sounds good.
I would also add
Make elven undead warlord appear alive.
>>
>>41734929

I think the Heaven's Feel thing applies because Vlad could potentially just become nothing but a Soul powerful enough to manifest itself within the physical plane..
>>
reminder we have this info.
False Life: Using 1/2 a unit of undead, you can make your minions appear alive. They are still obviously undead to magical senses, and they do not have a heartbeat. They can breathe on command.
Zombies and Skeletons- Cost: 1 Unit. Your basic minions, skeletons and zombies function as your foot-soldiers. Not very dangerous on their own, but they have the advantage of numbers, while retaining some skill with weapons and tactics. Can be enchanted with elemental power, with the imbue element spell.

Undead animals- Cost: 1/4th unit for human sized animal. Higher cost for larger and more dangerous animals, lower for smaller ones. While of small use outside of combat, animals can serve as cheap fodder in mass combat. With higher levels of shamanism, even massive creatures can be raised at a cost much smaller than humanoid undead.

Phantasms- Cost: 3 Units. These barely tangible and barely visible creatures are incredibly hard to damage. While not as deadly as base undead, phantasms can be impossible to kill without magic, and are much more intelligent than most other types of undead.

Blackguard- Cost: 5 Units/Special. The officers of your armies, Blackguard are undead with full control of their faculties and intellect. They also possess some curious necromatic powers. Instead of paying for a Blackguard as per usual minion, you can also relinquish control of it, allowing it to operate entirely independently. If such a Blackguard were to betray you, they will use all of their magical enchantments, but would still be in a perfect position to backstab you.
>>
>>41734900
Raise as many elven desert lizards/direwolves as we can.

Raise elven raider and orc warlord as blackguards.

Raise 10 phantasms, use them for scouting/skirmishing.

fill rest with normal zombies/skellys.

No false life for now. if we need to do diplo shit, we can do it to our retinue then.
>>
>>41734971
Also the blackguards gain some level of necromancy, so they themselves can also raise skeletons.
I always wondered why we didn't raise the necromancer dark elves as black gaurds since that would have given us exponential amounts of undead.
>>
>>41734929
I think the elven raiders were the really solid archers? If so we should probably rez them because, hey, balla archers.

As for the former leader, let his corpse rot. Unless.... we want to try to trick the elves through false life and use him as a puppet, but that would be a massive asshole thing to do.

>>41734901
Spellcasters are always good.

I might only go with 3 phantasms.

I'd probably go for a mass of direwolves, they can't use tools sure, but I get the feeling their combat effectiveness just might make up for that.
>>
>>41735004

Because fuck Drow.
>>
>>41735004
Couldn't raised necromancers not raise undead? I thought that was the reason are Drow Necromancer regular undead couldn't raise undead.
>>
>>41734824
>Raise spellcaster blackguard all 3
Raise Blackguard orcish warlord
Raise the elven 'leader' as blackguard
>>
>>41734857
>>41734824

2x Spellcasters ( Bind the third) - 4 Slots
1x Warlord Blackguard - 5 Slots
30x normal undead - 30 Slots
16x elven raider - 16 Slots
20x dire wolf - 10 Slots
5x Phantasm - 15 Slots

This should be 80.

Important Questions:
Can we use false life later on our minions?
And can we turn a normal minion into a blackguard later on?

I plan for the elven raiders to mount the dire wolfes for kavallerie archer.
>>
>>41735041

Intelligent Undead vs Non-intelligent Undead anon.

Necromancy requires active control over multiple things, throwing fireballs does not.
>>
>>41735041
raised magicians gain some of their spells so its safe to assume raised necromancers should still be able to raise undead as well.
>>
Now is probably the time for QM to pick a few reasonable sounding suggestions, and have anons vote on them.

This is chaos.
>>
>>41734824
Wait we have 80 slots again?

For some reason I forgot I thought we were down 2...
>>
Why do you want to raise the elven raider as a blackguard?
>>
>>41735074
Non-intelligent iirc could not raise more undead.

>>41735073
This is a good point. Something we should've considered.
>>
Guys, do you think we could patch up Melandie's ruined right leg with some "leftovers" from some of the elves?
totally not implying Frankenstein monster elf berserker
>>
>>41735180
SHE LIVES!
>>
>>41735078
Huh. I must have forgotten about that. It's almost like.....

>>41735077
I thrive on chaos. Then I pick the rough consensus.

>>41735059
More or less this+ trying to get a loyal elven raider Blackguard seems to be pretty close to popular vote.

Your minions are now: 2 Orcish pyromancers, 1 Orcish Blackguard, 46 zombies of orcs and elves, 20 dire wolf mounts and 5 phantasms.

It is days like these you appreciate the fact that you are a necromancer. After a battle such as this one, for any other leader the casualties might be unbearable. For you, it is merely the time for re-modelling. Your new army is formidable and you feel you have gained more than you have lost in this conflict.

A mere handful of elven raiders remain alive. There are some dead that you take interest in. One of them seemed to be particularly intent on killing orcs. He used both spear and bow to reign terror from atop his lizard mount. You raised him as blackguard, and raised his lizard as his mount.

>You can deal with all of this shit later. Talk to Melandie, see what you can do.
>A blackguard needs to be told what he is. You would not want to risk a betrayal this early on. Talk to the elven raider.
>Perhaps your learning of pyromancy will go better if you commune with an orcish pyromancer than it has by communing with a gnoll. Talk to it.
>Talk to the remaining elves, move to the village as fast as possible. There will be time to decide things later.
>Other
>>
>>41735180

Oh god, Melandie ends up becoming our Zombina-chan.
>>
>>41735180
I'd much prefer to learn enough/get someone else to learn enough healing magic to heal her, or failing that, replace the leg with an alchemical prosthesis, assuming we have enough materials.
>>
>>41735239
>only 20 dire wolves
nope
>>
>>41735239

Hey Dead, can you answer the question about us being able to stack Possession with Alchemical Body or not?
>>
>>41735268
More or less, Alchemical body is the same thing as possession, except with alchemical body you do not need to destroy a soul to possess it.

Possession in general stacks with most other forms of immortality
>>
>>41735239
>A blackguard needs to be told what he is. You would not want to risk a betrayal this early on. Talk to the elven raider.

We can do the other stuff when we get some bloody peace.
>>
>>41735239
>A blackguard needs to be told what he is. You would not want to risk a betrayal this early on.
Gotta put him in his place
>>
>>41735239
Just wanted to say that the Slots don't add up. With the elven blackguard you are at 85 Slots.
>>
>>41735239
>You can deal with all of this shit later. Talk to Melandie, see what you can do.
>A blackguard needs to be told what he is. You would not want to risk a betrayal this early on. Talk to the elven raider.
>>
>>41735239
>You can deal with all of this shit later. Talk to Melandie, see what you can do.
She needs to make the choices. Will we try to frankeinstein a limb for her now? Wait till we get home and make a new leg? Blackguard? It's all her choice.
>>
>>41735317
the 5 points are needed to control it.
If the blackguard is free (this one is) no points are needed.
>>
You approach the raider you raised. You make sure to put on your scary necromancer face.

'As a reward for your stalwart service against the orcs, I have brought you back to life to serve me,'

>>41735317
If he serves willingly it's free. That's sort of one of the major advantages of blackguard.

Roll 1d20+5 for diplomacy. Base DC 20, write-in for bonus.
>>
>>41735290

Neat.

So now it's a question of POWER (Vampirism, Cain / Warhammer Ancient Vampires are some serious shit.) UTILITY (Possession+Alchemical Body) and MYSTERY BOX (We grind up some more.)
>>
Rolled 12 (1d20)

>>41735355
>>
Rolled 5 + 5 (1d20 + 5)

>>41735355
>>
Rolled 6 + 5 (1d20 + 5)

>>41735355
>>
Rolled 17 (1d20)

>>41735355

I see. Can we shift between controlling a blackguard and letting it be free?
>>
>>41735379
LOOKS LIKE WE'RE GONNA FIND OUT.
>>
Rolled 19 + 5 (1d20 + 5)

>>41735355
"You have been given a new chance at life, a new purpose. You will contribute greatly to this world by my side. I work to make this world greater. You will be a part of it."
>>
Rolled 20 + 5 (1d20 + 5)

>>41735355
I will be traveling the desert for a little while, so you may have another opportunity to slaughter more orcs soon
>>
Fucking dice.
>>
>>41735358
We can always take Vampirism and then keep the possession stuff ready in case some hero in the future manages to become powerful enough to slay us, in which case we become him, Diablo II style.
>>
>>41735358
I feel like I keep repeating this. Now, I understand that it is hard to keep up with everything I say, so please do not misunderstand my tone when I say:

+++FRIENDLY REMINDER+++

>I have said that vampirism might bring WoD-Cain level of OPness, but you should note that this will take time. a LOT of time. Probably like a few millenia. You will start with a significant powerboost, just as with any immortality option, but Cain-level reality bending will be a DISTANT possibility

+++Friendly Reminder+++
>>
>>41735398
Vamparism is really limiting, I think Dead ruled out possesion with it flat out.
>>
>>41735398
I wasn't at first, but I'm now in the give Lathrien vampirism and go after maxed necromancy/possession for ourselves.
>>
>>41735398

Nah. Vampirism probably is mutually exclusive, we become "Truly" Immortal, being able to be brought back from the barest scrap of undisturbed ash, but we are locked with just Vampirism and personal power.

>>41735408

I was talking about the distant future, Dead, you kinda have to take the distant future into account when talking about immortality, it's just that Vampire-mode is the most direct mode of Power so far.
>>
>>41735423
I'd like some elf nephews to run around. and for that we need Lathrien as a non-vampire.
>>
>>41735432
but anon, if we become "truly" immortal via vampire mode, why would we need to look for other paths to immortality?
Truly, that path would be the best over-time, unless we could steal a god's powers or some shit.
>>
Isn't being a true lich powerful enough? An eternity to achieve complete mastery of all magics. That makes us powerful enough.

What kind of immortality are you waiting for?
>>
>>41735467
because vamparism has quite a lot of limiting drawbacks, while lich spirit stuffed inside alchemical METAL GEAR might not.
>>
>>41735475

An immortality where Vlad doesn't become less personable and more of a shut-in than he already is.
>>
>>41735423
>>41735445
Yeah we need strong fertile magicians to breed stronger magicians who will serve us.

>>41735497
What kind of drawbacks?
>>
>>41735501
Vlad can give himself flesh, and Vlad is a leader. He won't be a shut-in. He doesn't have time for that. He will study and lead, that's it.
>>
17! I will take the write-ins to make this a success. Please, make sure to write-in something in similar situations if you want a bonus, as this shall be the last time I will allow it.

'You are dead,' you say.
'That's... what?' the elven blackguard says
'You are dead. You died fighting the orcish horde. I have raised you to fight by my side. There are many I've raised who have no choice but to serve me. You have that choice and more. You have been given a chance at life after death. A new purpose. I will make this world better, and you will help me with every step, by my side,'
'I... I guess?'
'You will. It is a choice between greatness and death. You can stand on morality, faith, or prejudice, but in your heart you know the great things you can achieve now,'
'I do feel... power. I do not think I have lost my mind. Very well, Vlad Tepish. I, Al-Kahir, will serve you, until death takes me once more, so long as your goal is to make better this world.'
'Good. A warrior and not a fool. Now, we must move,'

>See how Melandie is doing.
>Rush towards the Desert elf village, see if you can treat her better there
>Talk to someone else
>Commune with orcish pyromancer
>Other
>>
>>41735509
Well, sunlight, for one.
the need to drink blood.
weakness to 'the divine' (We have pissed off every god we've met)

>>41735541
>Rush towards the Desert elf village, see if you can treat her better there
>>
>>41735541
Rush towards the Desert elf village, see if you can treat her better there
>>
>>41735541
>See how Melandie is doing.
I doubt they have any medical supplies since their gatherers have been impeded from the valley and with the orc raids.
>>
>>41735541
>See how Melandie is doing
we do not want berserker-elf dying because of her badly treated leg or some shit on the way guys.
>>
>>41735541
Do Blackguards retain their previous form? As in, will he start rotting and we will need to give him flesh again or let him become bone?
>>
>>41735541
>>See how Melandie is doing.
>>
>>41735541
>See how Melandie is doing.
Check on her, put her on a carriage, or on a ride.
>>
>>41735558
Anon, our plan was to subvert the vampire curse or whatever to our desires.
Shit, if we crit on that, we might even gain resistance or something against the divine.
>>
>>41735633
>things going as planned
>>
>>41735541
>See how Melandie is doing.
also check Lathrien

>Rush towards the Desert elf village, see if you can treat her better there
>>
>>41735633

>Plans working on /tg/
>Ever
>>
>>41735608
As far as I know Blackguard remain completely normal looking.
>>
>>41735641
that's the beauty of this quest. Either it works better than planned, or we roll a nat 1 diplomacy check. Either way ends well for us.
>>
>>41735633
I thought our entire 'plan' was to piss off that sun god at his temple enough for him to curse us with vamparism, I don't recall us talking about managing to get the immortality and power and dodging all the bad things.
>>
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>>41735679
Well, we took over a 'god's' realm and broke its horn with shamanic magic before, surely we can twist a curse as it's being cast, right?
>>
>>41735608
The cost of False Life is included in the casting of Raise Blackguard. It is fine unless you die or are cut off from your magic.

You sit by the side of Melandies bed of fabric and sand. Lathrien is right next to you at all times.

She comes to a few hours later.

'Ow! Fuck! Holy shit that fucking stings!' She says.
'Melandie!' Lathrien says and embraces her. You let him have a moment. Just the one.
'Melandie. You have lost a leg. The other one might heal,' you say.
She goes pale.
She takes a minute.
'Wh- which one?'
'Your right leg is gone.' you say.
'But... but I can feel it right...' she looks down.
'I know. I am sorry.'
Melandie cries.
Lathrien holds her.
'Now, listen. With my magic there might be something to be done about this.'
'Like... How fucked up?'
'I do not know yet. Maybe I can do it with pure alchemy, maybe I will need to sew living flesh to you. But you will have your leg back.'
'Fuck... Thank you, Vlad Tepish.'
'Melandie, you do not need it, I will take care of you.'
'Fuck you, Lathri. I am not going to be anyone's housewife. Not even yours.'

And with that concludes Feral Necromancer Quest XXII...

Part One.

You have gained 3 exp. Once we spend that, I shall start the second part of the quest, which might go on for at least 2 hours.

Rules for leveling up: http://pastebin.com/vBRyBWfK

Suptg archive: http://suptg.thisisnotatrueending.com/archive.html?searchall=feral+necromancer
>>
>>41735752
Bank it.
>>
>>41735715
This is a terrible idea.
I really hope learning some of the other options manages to stop people going vampire.
>>41735752
Level enchantment from 1 to 2
bank the other one.
>>
>>41735752
Bank for Necro 9! We could have it by the end of the night and whatever immortality it promises...
>>
>>41735752
Alchemy or bank.
>>
>>41735752
Did we gain any xp last thread?
>>
>>41735790
We can't level skills, we need to research it.
>>
>>41735752
bank
>>
>>41735752
We could raise our level in draconic magic...
I'm casting my vote for that.
maybe high-level draconic + necro does something?
>>
I'm going to go get a cup of coffee, a shot of rum and a cigarette and when I'm back I'm taking whatever consensus there is and sticking with it.

>>41735797
Spent it all on Necro 8

>>41735801
True about alchemy, though not always
>>
>>41735752
Bank it
>>
>>41735752
>bank
necromancy 9 here we come.
possibly shamanism, might get better undead. Or at least they retain more information/less cost.
>>
>>41735752
Dragon or bank.
It will be probably bank, because I'm the only one thirsting for draconic power.
>>
>>41735818
high level dragonic + anything is super powerful but frankly, everyone wants to sprint for necro.
>>
>>41735827
I think this battle showed us that we are really lacking magic in other areas.
Maybe we should be a little more patient with that max Necromancy?
>>
>>41735853
From last thread
>Necromancy IX is pretty much going to be an immortality option in itself, as well as providing some extra survivability to your minions.
>>
>>41735872
Yes, I do know that, but I'm worried that we're focusing on it to the detriment of our other magic because everyone is eager to get immortal.
>>
>>41735919

Vlad's goal is Immortality, everything else can come after unless the option chosen restricts those.
>>
>>41735867
Also the stronger we are in necromancy, seems like we can negate more of the negatives if we do take on vampire immortality curse.
So before we choose any immortality choice, we should be prepared to negate as many negatives as possible.
>>
>>41735942

Well, Enchantment can shore up any weaknesses in Possession, y'know, if we have to possess someone instead of Alchemical bodies.
>>
>>41735919
Fair enough. I, personally, just want to have the most immortality options available before we have to commit to one.
>>
>>41735939
True, but that doesn't negate the fact that by rushing towards the most obvious immortality we can be missing out any interesting other possibilities.

>>41735942
Where did the idea that we can deflect the sun god's curse with necromancy come from?
>>
>>41735824
>coffe
It's 2 in the morning, what are you drinking coffe for?
>>
>>41735958
Enchantment or Enhancement?
>>
>>41735958
Also helps with the current nightmares we have.
Being higher in necromancy means we're closer to the death god in power to should negate/lessen some of it as well.
But yeah, Enchantment seems like something we should definitely look more into, we should research into it once we get back home.
>>
>>41735942
I feel like willpower will take a more major role in that. Like it did with all our godly encounters
>>
>>41736006
different time zones.

>>41735989
I thought that was what I was saying, maybe I worded it strangely.
>>
>>41735997
not the sun god.
And it came from the old as fuck elf I believe. In character. That it would help with the nightmares since it gives us more mental control, I believe.
>>
>>41735997

I wouldn't really say that we are "Rushing" towards Immortality, Vlad is a fucking super-genius when it comes to Magic in general, and beyond that when it involves Necromancy, but remember, Vlad is a fucking -Tribal- from a people that are just now leaving the Tribal Bronze Age, he doesn't really have that much time as a mortal no matter how good he takes care of himself.

>>41736009

Enchantment here is directly fucking with the brain, moving things about to the point where unmodified animals can be made Awakened / Sapient with it.
>>
Alright, so I am mostly seeing Bank here. Worry not, you will be able to advance the other schools in Volume 2, even if the mechanics might change

New thread if I know how to link things:

>>41736039

>>41736006
Sleep is for the weak
>>
For some reason I like the idea of Illusion having an immortality option, weaving an Illusion so powerful you convince yourself and the universe that you are immortal.
>>
>>41736023
Seems we're on the same page then?

In part I'm just worried vampire has a lot of appeal from the name even though its implied the drawbacks may be ... bothersome.

And that if we don't have another appealing path ready we may just jump into that one.
>>
>>41736034
What?
the vampire necromancy involves going to (peln?)'s temple in the desert, and getting him to curse us, and then somehow avoiding the bad parts of it with magic.
>>
>>41736023
I know it's different timezones, because it's actually 3 in the morning here.
>>
>>41736180
>eurocucks



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