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The destruction of the robot and the deaths of the Darkfury and Foulraider chiefs allowed your goblins to sweep through the gathered army and takeout all of the remaining horned creatures. The goblins are turning out to be surprisingly efficient with their crossbows and ballistae. With the remaining forces for the ‘white coat humans’ killed you can begin to truly unify the tribes. The village is currently much too small to hold all the goblins and giant crabs the walls will need to be expanded quite a bit to expand the village to serve the needs of the tribe. The biggest issues are obviously going to be securing enough food, water and housing for all the goblins.


You could always leave that to the shamans and use those devices to try to infiltrate wherever they lead to. Since you repelled the attack you could have a opening to bring the attack to them instead of waiting for whatever will happen next.


You also have a new problem, the Foulraider chief’s giant lizard mount has been following you around like a puppy ever since you saved it from burning to death. All it seems to want is more food for now though.


> Integrate and build up goblins (time skip)
> Use GPS device things to strike back
> Other


Welcome back to Afterlife Quest!

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Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Afterlife%20Quest
>>
>>41889261
Integrate and build up the goblins.
In particular we need to expand the wall around the lake, make more effective defenses and trap the areas we saw people teleport in, increase our forging capabilities, and start a school where we and the shamans can officially pass on our significant knowledge.

Food and water also need expanded but that is fairly obvious
>>
>>41889307
Support this, plus we receive the full extent of tribes training
>>
If anyone cares, the giant lizard will get stronger if you take it along with you when you do things since it now counts as a party member.
>>
>>41889472
Ride that thing errywhere
>>
Alright looks like building up the goblins wins, if anyone jumps in with late suggestions I’ll add more stuff in as I write this out.
>>
Maybe try to develop electricity and plumbing, and have medical squads dissect deceased goblins routinely to learn anatomy and causes of death and how to prevent it?
Development of medicine would be good with all our chemistry knowledge we have.
Also we need more war machines for when whitecoats show up.
Maybe build a lookout tower thats high up, and make a telescope or binocs for spotting from afar.
>>
>>41889489
Give our new mount the full treatment, we did, see if he can get regen, and fire immunity all that stuff.
>>
>>41889748
I wonder if the foulcurse potion would give it intelligence?
>>
Alright just about finished just need a 1d100 to see if your build up is noticed, aim high to remain undetected. Best of three.
>>
Rolled 15 (1d100)

>>41889911
>>
Rolled 28 (1d100)

>>41889911
I got cho back.
>>
Rolled 57 (1d100)

>>41889911
Another
>>
Rolled 12, 19, 15, 5, 3 = 54 (5d20)

>>41889931

57 pretty average

Lets see what my dice tell me.
>>
Better to get the goblins organized your think, the researchers already sent a giant transforming robot after you and failed how much worse could it get?


The integration of the new tribes is going to take quite some time since they are nearly double the number of the Bonetooth tribe. You first main focuses are on increasing the space protected by the walls so that new buildings and farms can be built. Judging time from your magic crystal, you were able to raise another eleven groups of skeletons before the walls were finished. Nearly half the lake is now protected by walls.


You have the goblins prepare a vast portion of the newly protected area to use as farms to ensure that there are no food shortages. This also means an expansion of the water purification systems and the mess halls to cook all the food in. Another six groups of skeletons raised, it’s a good thing you have skeletons for all this ever expanding menial labor.


The basic walls that protect your burgeoning city are quite lacking still, so you have the mining squads work together with the forge squads to create and place a large field of hidden traps surrounding the area. Since the forges are being so over worked you have them expanded as well, which gives the capacity to create more ballistae. With the increased number of ballistae you have the shape of the walls altered to mimic the protections of a star fort, overlapping the coverage of the ballistae should make assaulting the walls much more difficult now. It only takes the goblins five skeleton raises to finish, perhaps they are getting better at building.

(1/2)
>>
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The goblins are quick to expand the warren and new entrances to it are dug in various places inside the walls. You also get them to build a few towers to act as lookout stations which the logistics squads take over to help them coordinate the movement of supplies in the city. Thankfully they are able to do this without your oversight so it doesn’t take you any extra time.


The last thing you do is have a learning center built because while it seems the goblins just know how to do things like they have some kind of genetic memory or something, they don’t seem to be very good at applying that knowledge. Unfortunately the goblins really don’t care about the ideas of antitoxins or medicines, the medical squads just spend all their time training with the shamans and mage squads until they are able to use magic to heal with. The combat squads however love your idea of leaning anatomy and they being to dissect and torture anything they can get their hands on. At some point they must have even gone back to the ruins because you find remains of fish beast bodies as well. The goblins also decide to learn if the animals can become immune to their poisons and fire, things don’t go that well as other than the lizards slowly seeming to get immunity to poison you just end up with a lot of barbequed meat. Learning took the goblins more time than you expected another seventeen skeleton raises.


> 371 skeleton laborers gained.


>57

Things were going fairly well until the GPS device things registered one large hit. You take to a lookout tower and see that a small army of horned beasts is now headed towards the city. There are none of those scanning drones this time instead there are four legged robots with guns driving the beasts towards the city.


> Wait for them to get close
> Send the goblins out
> Ride the giant lizard out and attack yourself
> Other
>>
>>41890244
Position shadowkiller ambushes around the area. Ride out On the giant lizard, moving towards them in a way that, if they spot and go towards you, they'll walk into quite a few traps. Make sure to avoid the traps yourself.
>>
>>41890322

Alright we will go with this

2d10+13 for ambushing the horned beasts with help from the traps.
>>
Rolled 2, 6 + 13 = 21 (2d10 + 13)

>>41890522
>>
Rolled 7, 10 + 13 = 30 (2d10 + 13)

>>41890522
Get rekt
>>
Rolled 2, 2 + 13 = 17 (2d10 + 13)

>>41890542
Reking confirmed
>>
Forgot to remove unaffiliated tribes
>>
You decide to meet the army head on yourself with only the help of you new giant lizard friend. Of course you also stack the field in your favor by deploying squads of stealthy goblins who either were Shadowkillers or just took after them to ambush the beasts if needed. With your giant lizard mount you make a huge target and all the horned beasts run right into the field of traps to try and get at you.


>30 vs dc 28

The robotic animals try desperately to stop the horned beasts, but fail as the beasts blindly stumble through the goblin’s traps. A horrible scene quickly unfolds as the beasts fall into pits of spikes, trigger hidden bear trap like devices, set off anti-personnel mines and break open capsules which cause sudden growth of those carnivorous plants. You don’t even have a single horned beast left alive after all that chaos, just hundreds of bodies, some burning, scattered about.


The robots give up on the horned beasts and quickly navigate the traps without harm. They immediately move to engage you. The barrels on their guns begin to spin as they prepare to fire.


>Your status - 6/6 hp, 12/12 mana, 8/8 external mana
> Lizard status - Unharmed

>Enemy status – Horned beast army dead. 10 robotics animals unharmed.


> Attack them with the lizard
> Throw something
> Shoot them
> Have the goblin ambushers help
> Other
>>
>>41890717

I'm still updating the goblin info sorry.
>>
>>41890718
Cast fog, Throw poison dagger at nearest, aiming for an eye.

If the poison dagger got destroyed in the bossfight last thread, then use the gun instead to shoot it.

Lastly, as this happens, have the lizard go for a charge. Im sure he knows what to do from there.
>>
Rolled 4, 1 = 5 (2d20)

>>41890801

Only two bone knives were lost.


and 2d10+13 for the attack.
>>
Rolled 4, 3 + 13 = 20 (2d10 + 13)

>>41890891
ouch, our ambush didnt go as planned it seems.
Maybe fog will help them not be completely slaughtered.
>>
Rolled 10, 5 + 13 = 28 (2d10 + 13)

>>41890891
>>
Rolled 2, 5 + 13 = 20 (2d10 + 13)

>>41890891
Rekt etc etc
>>
Ever since you had the big robot explode right in your face you could feel as though the whole world around you was filled with untapped magical energy so you pull at it to try and cast the fog spell you learned. And it works just the same as if you did so normally - a thick cloud of fog obscures you, the giant lizard and the goblin ambushers. Just before you lose sight of the robots you throw your poison dagger at the closest one.


>28

It hits the robots right in the eye continues through its head and into the body rendering the thing motionless instantly. Either these things are weak or their eyes are not reinforced. You try to urge the giant lizard to attack the robots, but it seems that giant lizards are not that great at navigating in dense fog. Fortunately the robots seem to lose you as well as they stalk through the fog trying to find something to kill.


>Your status - 6/6 hp, 12/12 mana, 3/8 external mana
> Lizard status – Unharmed, hindered by the fog?
> Fog 2/3 turns remain


>Enemy status – Horned beast army dead. 9 robotics animals unharmed, 1 dead


> Attack them with the lizard
> Dismount the lizard
> Throw something
> Shoot them
> Have the goblin ambushers help
> Other
>>
>>41891128
Have the ambushers strike when Any of the robots separates from the rest and is relatively alone.

Guide the lizard towards the next enemy and Shove a sword through it, and lizard teeth too.
>>
Rolled 9, 8, 16, 7 = 40 (4d20)

Alright writing for attacking the robots with the ambushers helping out

lets get 2d10+13 to see how good you are at killing robots.
>>
Rolled 5, 10 + 13 = 28 (2d10 + 13)

>>41891301
reking ball
>>
Rolled 1, 9 + 13 = 23 (2d10 + 13)

>>41891301
>>
Rolled 1, 7 + 13 = 21 (2d10 + 13)

>>41891301
Last

Slow today!
>>
>>41891370

Everyone just likes arguing over spending exp more i guess.
>>
You call out to the goblins to attack the robots whenever they want to. The fog should make whatever shadow tricks they do even easier than normal. The robots also heard you though and begin to open fire, the bullets can’t hurt you, but they do hurt the lizard. You faintly hear a slight humming noise despite the gunfire so you urge the lizard to move.


>28

There is a sudden blast of light as three huge laser beams cut through where you just were. This gives you a clear location on three of the robots, so you ride the lizard towards them. With the weight of the lizard helping your slash you cut the first robot in half without trouble, then you set the lizard on the second to maul to death. Since the lizard may be busy for a bit you leap off and strike at the last robot. The robot is nimble though and sacrifices its tail in order to avoid most of the damage.


There are suddenly explosions coming from all around you, the goblins have been collecting the explosive traps while they waited. The robots are completely blindsided as the goblins step out of the shadows and detonate the mines pointblank. It takes five of the squads working together to kill a robot but with the help of the explosives they manage to make their kills unharmed.


>Your status - 6/6 hp, 12/12 mana, 3/8 external mana
> Lizard status – 18/26, hindered by the fog?
> Fog 1/3 turns remain

>Goblin status – 20 unharmed shadow squads

>Enemy status – Horned beast army dead. 2 robotics animals unharmed, 1 missing its tail, 7 dead


> Attack the robots
> Throw something
> Shoot them
> Other
>>
>>41891530
Whip out the pistol and try to mop up the remaining.
>>
Rolled 10, 16, 5, 10 = 41 (4d20)

Alright then


2d10+10 to shoot the robots to death
>>
Rolled 8, 9 + 10 = 27 (2d10 + 10)

>>41891693
>>
Rolled 6, 6 + 10 = 22 (2d10 + 10)

>>41891693
Murder, death, Kill!
>>
Rolled 4, 1 + 10 = 15 (2d10 + 10)

>>41891693
rekt
>>
Time to mop up these last few guys you decide and you pull out the gun you found. The robots exterior darkens and small red and yellow hexagons appear on them, the same kind of adaptation the other robot did to try and stop your attacks.

>27 vs dc 25 to kill all three


The two robots with tails crouch down and raise their tails - there is that humming sound as they charge their laser. You don’t give them the chance though as you shoot one. The recoil from the gun nearly knocks you over as three small balls of energy that warp the air around them fly at the robot. On contact there is a horrible screeching sound released. The robot’s body ripples then violently explodes. This gun packs some serious firepower, so you prepare for the recoil and shoot the other robot that still has a tail. Once again three small ripples tear through the atmosphere and a terrible noise fills the air when they make contact with the robot. This time rather than exploding there are just three tiny holes that tear through the robot, when it falls to the ground you see that the other side of the robot is completely torn open and thoroughly destroyed.


The tailless robot tries to escape but is confronted by the giant lizard who tries to crush it. The robot tried to get away but runs into an explosive trap set by the surrounding goblins. The robot manages to live through the explosion but with crippled legs is no longer able to escape the lizard which takes its time stomping, biting and tearing the robot into pieces.


>1d100 for loot


So it seems that the researchers are still keeping an eye on the developments here and still want to break up your goblin city. You are going to have to deal with this sooner or later.


> Keep doing things with the goblins (time skip)
> Use GPS device things to strike back
> Other
>>
Rolled 72 (1d100)

>>41891958
>> Use GPS device things to strike back
>>
Rolled 54 (1d100)

>>41891958
Timeskip with goblins
Begin harvesting a shitton of plant seeds. When the time is right we can plant them and set bait for them on the other side of a teleport location, se we can teleport a steady stream of murderous plants up towards them until then, though, we need to do some serious buildup.

Upgrade the forge for steel production
Forge armor for the mounts, including your own.
Fashion the dragonscale into a breastplate covering and a shield covering.
Develop cannons and other long ranged weapons (trebuchet, perhaps?)
>>
>>41891958
> Use GPS device things to strike back
>>
>>41892068
I think we should strick back now while we can, before they start sending bigger things to kill us all.
taking them out before they take us out.
possibly capturing a few of them. and extract information from em.
>>
>>41892101
Votes going that way anyways

We should definitely send a steady stream of murderplants first, though. Soften the defenses.
>>
>>41892064
>72

Eight hundred horned beast corpses, one thousand four hundred horns, one hundred twenty metal claws, seventy pieces of steel scrap, twenty eight broken laser generators, *eleven flat square crystals* and *two thousand rounds of ammunition*.


It looks like using the devices wins. Is there anything in particular that you want to prepare for your mission? And do you want to try to use stealth or bring some backup?
>>
>>41892172
>stealth
use it.
>>41892114
also sounds like a good plan.
have the plants cause discord. While we attack from the front.
and the best sneaking goblins we have to flank them. making sure they can not run.
Try and capture as many "lab coats" as possible.
>>
>>41892172
Bring some serious backup.
Have everyone drink stamina potions premission, carry a bomb, and carry Both a health and a mana potion.

Get our mounted divisions some armor, we gonna need it.
>>
>>41892213
This is war, we're better off using more than just one division of our army for the sake of versatility and strength in numbers
And we need to destroy their production lines to cripple em for a while
>>
Oh, oh! Lets have the shamans cast some of eir most devestating spells into fractured crystals.
>>
>>41892240
I meant by "front" we have all capabale units attacking from the front.
While the stealth goblins circle around them, denying them escape. and possibly knocking them out and taking as many hostage. to gain info.
Also do they even have anything down here? I thought they just reported into the pit and gather information. Or what not.
>>
>>41892295
That being said, we could have ALL of our goblins cast magic, any offensive magic and it will be a huge amount of it. even if they don't do much damage individually, together. a couple thousand magic arrows should take a lot down.
>>
Rolled 7 + 7 (1d20 + 7)

So it looks like you want to mobilize an army for this. You’ve never used the devices before but assume from the small number of researchers that came through before that each teleportation array that appears could bring over one squad of goblins. I’ll roll to see how many active teleport areas there currently are. Then you can choose particular squads I guess, you can assume that every goblin will carry magic seeds to sow chaos.
>>
>>41892359
Lets test it a little bit. Send the max number of murderplants over first. Then, see if it remains active, or if not try to see how long it takes to reactivate.
>>
>>41892421

This may warn the other side that something is happening,

Do it anyways to try and get more information?
>Y
>N
>>
>>41892477
Hmm...Yes. As an added treat, lets grow them in cages, rope a few bombs around each one with a fuse of about five minutes, light them then release them through the teleporter.
>>
>>41892530
Ooh, if we manage to kill the enemies and some plants would have been left over after the massacre, they would be taken care of without trouble instead! And maybe take out some bigguns with the explosions.
>>
Alright I guess writing for explosive plant probing attack. You can still attack with thirteen other undecided squads.


As for yourself
> Go in with the plants
> Go in alone
> Go in with a goblin squad
> Go in with the giant lizard
>>
>>41892645
Everyone took their potions and such, yeah? Our lizard healed up too?
Go in with giant lizard and an attachment of our extremely effective spider rider crossbowers.
>>
>>41892681

Yes medical squads have learned magic healing, they can fully heal everyone after a fight.
>>
Reputation could use some updating After this
>>
It’s time to seek out the researchers themselves, no sense just waiting for them to send something worse after you. You grab one of the strange devices and see that there are fourteen active areas right now. You gather together some squads and head out riding the giant lizard. Several hours of traveling though garbage later you find the telltale glow that you’ve come to expect from these locations. Once in position you wait for the signal and soon enough thirteen flares are fired off, those Tribeburner goblins sure did turn out to be more useful than you first expected.


You decide to test what happens first and grow several of the magic seeds you strap a bomb to each one then force the plants into the teleport array. Nothing happens at all. You now have three dozen angry and hungry plants with bombs strapped to them trying to overpower you and the goblins that are holding them in place.


You would panic if you haven’t been in worse situations, like back in Kosovo, no now isn’t the time to think about that. You decide to toss the device in with the plants, and as soon as the device entered the circle of runes there was a flash of light and all the plants and the teleportation array have vanished.

(1/2)
>>
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Alright it looks like you can send about one mounted squad or two normal ones through each point. After using the array though it vanishes along with the devices, so you send some tiger rider squads out to the other points to relay the information. Then after waiting long enough for the bombs to have exploded you fire a flare to signal the start of the attack.


You manage you squeeze the giant lizard and an entire squad of spider riders into the teleport array then you bring the device into the array to trigger the teleport.


You arrive in a massive white room some kind of laboratory, scars from explosions and parts of plants litter the area. There is a red alarm siren flashing and the only way out is sealed by a massive blast door. You goblins have also arrived, but can’t really do much at all right now.


> Try to smash the door open
> Try to find a control panel or something
> It could be remote operated, find a computer
> Other
>>
>>41892954
Hand over the acid dagger to a squad and assign them to melting through the door.

Try to find a control panel, but only after making sure everything around is dead.
>>
>>41892954
I would send probably as many crossbow squads as possible for maximum firepower
>>
>>41893218

The squads can be left in flux for now, unless someone wants to create a definitive list of them. I’ll keep track of specific ones that people vote to use in the meantime. Right now for sure you have 1 spider squad and your giant lizard with you.
>>
Are we...the goblin king, at this point?
>>
>>41893279

They didn't vote for you.


anyways no time for jokes,
2d10+14 to find and operate a control panel
>>
Rolled 4, 5, 8, 4, 2, 5, 10, 6, 5, 8, 7, 5 + 4 = 73 (12d10 + 4)

>>41893314
>>
Rolled 7, 2 + 14 = 23 (2d10 + 14)

>>41893340
I, uh...i Put a one in front by accident.
My mistake boss.
>>
Rolled 4, 1 + 14 = 19 (2d10 + 14)

>>41893314
Rek the control panel
>>
Rolled 9, 3 + 14 = 26 (2d10 + 14)

>>41893314
Jobbing mode active
>>
>>41893396
Jobbing mode malfunction...
Compensating...
>>
You have a goblin start to try and cut through the door with your poison dagger, it doesn’t do much but without other options it’ll make it through eventually. Meanwhile you have the other goblins start to search though the laboratory, it looks like some kind of robotics research area so it’s better to make sure that none of the half assembled or exploded parts are hiding active robots waiting to kill you. You search around for a control panel of some sort and –


> 26 vs dc 25
> Awareness

Ah there it is, you see an almost imperceptible seam in the wall. With a bit of work you manage to both ignore the sound of goblins tearing the lab to shreds and pop open the panel. Looks like an emergency access conduit just like you see on TV, except it’s filled with a mix of crystals and wires. You were never a that great at electronics that’s what support teams are for, but after electrocuting yourself a few times, it didn’t even hurt you at all, you manage to trigger the door to release.


The goblins pull the door open slowly to reveal a long empty hallway that curves to the left and right. The hallway is also filled with the red alarm lights. There is no one to be seen anywhere. It looks like sending in plant bombs set off their alarms, there could be an armed response coming soon.


> Head left
> Go right
> Split up
> See if you can teleport back
> Other
>>
>>41893608
I wonder how chaotic the plant wave was.
Head left, watch your flank. Have the spider riders take the ceiling, or wall if thats too difficult.
>>
>>41893682

You didn’t see any bodies other than the plants, there must have been no researchers present.
>>
You decide to carefully begin to advance down the hallway, the room you exit is unmarked it just has the massive blast door. Having most of the goblin squads remain in place to defend your flank will work best you think, the hall is large enough to easily maneuver something as large as the giant robot that was sent to attack you so even the spiders and lizard can move about with no problem. The far wall of the hallway is perfectly smooth no doors at all but as you continue walking you find a room with only a human sized security door labeled “Power Generation Research Laboratory” which has a keypad for access.

Meanwhile the goblins protecting your flank think they hear something. They are not sure if it is footsteps or not. The room that you teleported into is confirmed to be fully secure, none of the robots are active, they must have been destroyed by the plants or explosions.


You
> Try to enter the room
> Move on
> Have goblins continue on
> Other


Defense squads
> Investigate the footstep sounds
> Try to build defenses
> Other
>>
>>41894056
> Try to enter the room
> Investigate the footstep sounds
>>
>>41894056
Try to enter the room, if we can knock out the power or destroy sources of robot power the whitecoats will have trouble

Build up defenses, have the sneakiest goblin do recon.
>>
Rolled 14, 5, 11 = 30 (3d20)

Alright

2d10+14 to open the door
>>
Rolled 6, 7 + 14 = 27 (2d10 + 14)

>>41894228
>>
Rolled 4, 4 + 14 = 22 (2d10 + 14)

>>41894228
If we fail we can just acid through
>>
Rolled 8, 4 + 14 = 26 (2d10 + 14)

>>41894228
Rekt
>>
You motion for the goblins to stop and have them take up defensive positions just in case something comes from further down the hallway.

>27

This is a much easier electronic lock to open, you just use your knife to get the screws out, remove the cover, and cross the right wires. You would think that with all this magic and fancy robotics they would have better security. You enter the room and there are five researchers present but the alarm isn’t flashing. One the men yells when he sees you getting the attention of the others.


“Where the hell did this slummer come from?” One of them says.

“Well shit maybe we shouldn’t disabled the alarm.” Another says.

“Why would they set the alarm for a slummer, Bill? The robotics lab probably accidently released something again.” Says one as he starts messing with ‘Bill’.

“Look at him, he had a sword a real fucking sword.” The fourth starts laughing.


Looks like they didn’t notice the goblins outside you may be able to use this to your advantage and get some information.


Meanwhile your goblins try to determine what that sound is so a shadow squad skulks off while the others start to pile broken machinery up to use as a makeshift wall. The shadow squad is able to sneak up on the source of the footsteps, there is a panicking pair of people in white coats trying to convince a burly looking man to do something to no avail. The guy just keeps saying that it’s not his problem, he gets paid to put down robots not goblin invasions.


You
> Ask them something (what)
> Try to snoop around without being noticed
> Bring the goblins in capture them
> Other


Defense squads
> Attack the people
> Just watch for now
> Keep building defenses
> Other
>>
>>41894485
"You wouldn't believe all the weird stuff I've seen that you need a sword to deal with. I mean, come on, a sword in this day and age? But, whatever. Couldn't find anything better. So...where the hell am I? And who are you folks? I'm...a new arrival to this afterlife deal, sorta."
Look around idly in conversation, noting anything that looks important.

Keep building defenses and keep watching.
>>
No other questions for these guys?

alright then 2d10+25 to keep them talking.
>>
Rolled 5, 8 + 25 = 38 (2d10 + 25)

>>41894857
Rolling
>>
Rolled 3, 6 + 25 = 34 (2d10 + 25)

>>41894857
Not yet, at least. Info needed before continuing, etc
>>
Rolled 6, 9 + 25 = 40 (2d10 + 25)

>>41894857
Inb4 we turn them gay for us
>>
>40 vs dc 40 for loosest lips

Perfect time to engage your secret agent suave, they are off kilter from the alarm and your sudden arrival.

“Ha you guys ever have to deal with those robot dogs with the machine guns and laser tails?” You ask them as you drop your swords and shields by the door. This calms them down a bit they don’t think you are a threat now.

“Hell no, that’s what security is for.” Says Bill.

“Fucking robotics, I knew the alarm was them messing around again.” One of them says. ‘Phil’ according to his nametag.

“Yea right and here we had Bernard wanting to run off to the learning lab to try and pick up the chicks.” ‘Ted’ says.


And they start to argue so you look around really quick. There is a display case with a waterwheel inside, a portal has water flowing out of it and onto the waterwheel to turn it before falling into a portal below to repeat the process forever. The display reads ‘Infinite power source 1w generated per hour’. There is a rack holding some of those flat crystals you found before labeled ‘Caution 5TW batteries fully charged handle with care’. The middle of the lab has work areas and computers with wires strung around to take readings. And then in the back of the lab there is a large crystal array surrounding a ball of light, looks just like the reactor that giant robot had.

“Anyways like I was saying, how did you even get down here slummer?” ‘Phil’ asks?

“Probably got pranked by one of the newbies up in ring one.” Benard replies.

“Oh man those were the days I tell you, remember that time Steve teleported half of us down into the pit?” says Ted.

“Man fuck Steve, he went over to the dark side of robotics. Anyways take this card to the teleporter slummer it will send you back up and out of here.” Bill pops a card out of his computer and hands it to you.

> One time use teleport access card gained

(1/2)
>>
(2/2)

Meanwhile the goblins withdraw looks like the big guy isn’t going to help the white coats. It’s better to just stay out of sight and watch what happens. The other goblins manage to finish building a sturdy wall out of broken robots it should help if anything does decide to attack this way.


You
> Ask them something (what)
> Leave and check out more of the hallway
> Take out that reactor
> Bring the goblins in capture them
> Other


Shadow squads
> Follow whitecoats
> Sneak into big guy’s room
> Head back to defences
> Other
>>
>>41895336
> Ask them something (what)
What is it you guys are working on down here?
Anything interesting?

> Follow whitecoats
>>
>>41895401
This works for me
Also ask what exactly the pit is, and whats down there
And what the hell a learning lab is
>>
>>41895401
sure.
Also ask about the pit.
and the "three rings"
>>
Alright question time

give me 2d10+9
>>
Rolled 10, 7 + 9 = 26 (2d10 + 9)

>>41895765
I assume that dc is lower since they already feel chill with us?
>>
Rolled 4, 6 + 9 = 19 (2d10 + 9)

>>41895765
>>
Rolled 7, 5 + 9 = 21 (2d10 + 9)

>>41895765
Loose lips sink ships
>>
>>41895791

Its for something else, but yes they do like you now.
>>
The shadow goblins stealthly follow the white coats that run down the hallway away from the ‘security’ guy whatever that means. They pass the ‘storage’ room, chief always complained about needed to properly store salvage, this could be a good room to open. The white coats go into a room called ‘Adaptive Robotics Laboratory’ and start yelling to other white coats inside. This could possibly be bad.

“Whats in ring three, the uh, newbies were talking about something going down there.” You mention to the guys.

“Bio research area, if they let loose another problem like the goblins they are going to be decommissioned.” Says Bill, “But you know about that problem already what with being a slummer and all”

“Oh yea, those things get into everything. You mentioned learning lab before what do they do?” you ask Ted.

“Artificial intelligence research, higher ups have all women working the project, some bullshit about empathy.” He responds.

“So, what actually is the pit?” You ask.
“Something the CEO made a while back, I think it was supposed to be a prison, deepest pit of hell or something biblical.” Says Bernard, “Huge joke if you ask me, the city being cut into the side of a prison cell for some long forgotten thing, how long before something wakes it up wouldn’t put it past the goblins to do that by accident.”


“Hey thanks for the way out by the way. But I have to ask, you guys working on anything cool?” you ask them.

“Not at all this job sucks ass, it’s always the same damn thing,” says Phil. “The living world’s population is expanding let’s give them hope for the future, give me ten more non-functioning fusion reactor plans.”

“Eh, don’t rag on the manager too much man, the living world has almost no magic it would take them forever to invent anything with us helping.” Ted responds.

“Yo slummer check this out this is what you want to see.” Says Bernard.

(1/2)
>>
(2/2)

He shows you what he is working on, his computer displays the design for those glowing ball reactor things.

“This here,” he points to the reactor in the back of the room, “is what we are working on. It works like a fusion reactor but runs on pure mana, gives us truly unlimited power.”

“But we can’t keep it running for more than three hours at a time because it causes catastrophic failure and explodes.” Says Bill.

> 26 vs dc 25


You look over the designs and realize that you actually understand them, in fact you could probably even build a couple for the goblins to have electricity. Not only that you notice where their design flaw is.

“Just divert the mana flow through the fourteenth energy matrix when you hit three hours, after another three you can switch it back. That should stop the overload for as long as the materials can handle the load.”


The researchers just look at you dumbfounded.


“What the hell?” asks Bernard as he beings altering the simulation on the computer.

“It works. Holy fuck it works, stable generation for thirty seven thousand hours.” He suddenly yells.

All the researchers start jumping around and yelling in happiness, except Ted.

“Alright, just who are you really some random slummer couldn’t have known how to fix that. And all the questions, did the director send you or are you with internal?” Ted asks you.
> [ End ]


I need to eat so I’m going to have to end things here for today.
I’ll stick around for questions/comments/criticism/spending exp.


>You finished a thread, thanks for playing +10exp
> Mana reactor design flaw repair +10exp, + 5 Intelligence
> Invaded research rings +10exp

>Current total exp: 33
>Current total stat points : 2
>>
What would have happened if we had gone through the teleporter immediately after recievig our device from the chief hut?

As usual, i will get back to you with an arrangement.
>>
>>41896512
Man, I wonder what Ted would do if we told him we're the goblin king. And I wonder if the pit was the prison was for that lich we killed earlier.
>>
Magic as per usual
>>
Rolled 10, 8, 6, 4, 3, 7, 6, 3, 10, 1, 4, 10 = 72 (12d10)

>>41896698
I think the prison is in the void hole we dug...
>>41896706
Whoops
>>
>>41896675
You’ll never know now, RIP my notes.


>>41896698
The lich is not what the prison is for.
>>
Wonder if we can unlock a leadership skill soon, inspire goblins and have them use better tactics etc
>>
What we have not done in a while.
Goblin scavenging: Rank 5 -> 6
Leaves us with 11 left over.
Polyglot: Rank 3 -> 4
Leaves us with 1.

with the 2 stats. Dump it into Intelligence. Get that to 30.
>>41896733
nice rolls.
>>
+2 to int

Lockpicking and Computers to five would probably be most useful here, considering what weve encountered so far
Leaves us with three exp left
>>
>>41896881
I am saying for loot purposes.
lock picking, we could likely break down a door now. Or just get a tour of things, with what we just did.
And computers we should be more than capable with computers.
scavenger, should give us a better bang for buck once we hit that salvage room.
>>
>>41896967
Im sure computers will be useful here. What if we could reprogram robots to attack the amoral humans that have been sending attacks on us?
I'd rather have an easier time doing this stuff than have better loot - we're still in war.
>>
Giant lizard exp?
>>
I think we should name our giant lizard, Zardoz.
>>
>>41897070

He got 40 exp and 5 stat points, sheet is updated.

>>41896733

> Crystal energy storage units – Flat square crystals that can store 5TW of electricity, they are also able to be recharged with magic. The power generation research laboratory probably has notes on how they work somewhere.

> Electro rounds – Ammunition that converts stored magical energy to electricity upon impact with a target. (+1 electrical damage)

I think these two new things are all you are able to identify.

The other things and books remain beyond your grasp.
>>
>>41897285
Ahah, i assume you distribute the stats and such for liz yourself?
>>
>>41897398

Unless there is a perspective shift to control another character for a while, then I’ll do it myself. If you manage to find companions that are not giant lizards you’ll be able to either tell them to improve in some way, or even train them yourself to tweak their builds how you want though.
>>
>>41896818
Eh fuck it ill retract my build and support this
I guess high quality gear would be just as helpful as robot uprising
>>
We should ask these nice dudes about how we can open up this hypospray without wasting the contents.
And what the symbols mean.
And what the contents are.

We should ask for a tour since we don't know our way around

And how exactly you get down to the pit in the first place, joking about taking a hiking trip to see the weird stuff
>>
>>41897887

> Ask nice dudes what is in the hypospray


They can tell you but it may make explaining things to Ted harder.


Do it anyways?
> Y
> N
>>
>>41897971
Y
>>
>>41897971
Y
>>
>>41897971
Y
>>
So, what were the exact events of the plantbombs? I bet robots were stationed there and were really confused

Itd be seriously bad luck if nothing was there at all
>>
Alright I hope you have good writins tomorrow.


VRP Hypospray- Vitalizing panacea is a nanite serum that restores the health of the person who injects it. This particular hypospray is loaded with a highly advanced version that is capable of self replication to remain in the injector’s body indefinitely. It is highly desired for its properties. Uses one implant slot.
>>
>>41898567
If this is injected into a goblin, will new goblins have it?
>>
>>41898551
Two researchers were in the room preparing some stealthy robots to follow up their horned beast invasion. Then suddenly plant monsters – with bombs.

>>41898600
No, but you will have one very healthy goblin for however long it lasts.
>>
>>41898567
Hmm. Nanites are pretty sturdy things, and i really doubt they would be damaged by using the collection jar injecting method mentioned in a diff thread. We could probably collect it, synthesize them via the flask, and inject them with wide needle syringes.
>>
>>41898689

They are not a liquid, so the flask is unable to replicate them.
>>
>>41898654
How many people slapped their foreheads when camfeeds showed all the horned beasts falling to traps?
>>
>>41898729
Aw phooey.

So what are the game mechanics benefit of the hypo? Is it like regen?
>>
>>41898567
>extra Regen?

Oh, nice.

Are these egg-heads nursing less than ten int?

I mean, shit, dude walks in and figures out their problem at a glance, but they can't find it when actually working on it!
>>
>>41898736
The robotics team wasn’t bothered, only ten robots lost. All those beasts though, someone lost a lot of biomass.

>>41898760
If you use it on someone who has a character sheet, you’ll find out.
>>
>>41898863
>If you use it on someone who has a character sheet, you’ll find out.

So I guess super-lizard is a go, guys?

Or are we going to keep stacking shit on MC?
>>
>>41898863
Regenerating lizard sounds useful since we already have regen...
Voting for this.
>>
>>41898804
I think it's more that they have a tech build, and they were trying to use magic.
>>
>>41898863
Someone's getting fired for wasting that many resources without a single enemy casualty.
>>
Probably would be better to save this for when more people are actively voting, but oh well.

Use hypospray on something?
> Yourself
> Giant lizard
> Goblin
> Save it
>>
>>41898960
>How much?

>800 units, sir.

>No, how much biomass?

>Er, roughly... 160000 kilos, sir.

>YOU WHAT!? How do you lose so much to eradicate some fucking goblins!?

>We... didn't kill a single one.. sir..

>....[incoherent rage]
>>
>>41899004
>> Giant lizard

While I am tempted to use it ourselves for any extra passives alongside healing boost, the Lizard proved to be really squishy when it lost nearly half it's health from some basic bullets.
>>
>>41899004
Lizzy needs love!
>>
>>41899007
>There... Uh... There was this guy riding a lizard, and he kinda... Killed them
>>
>>41899007

Actually not that it matters now but there was only 500 horned beasts. Goblin scavenge, not even once.
>>
>>41899083
But we scavenged 800? That's one hell of a drug.

>>72

>Eight hundred horned beast corpses
>>
File: 1428288690162.png (134 KB, 300x377)
134 KB
134 KB PNG
>>41899083
W-wait.

I.

>science is made into a bitch by goblin logic
>>
Alright I waited a bit and it looks like the lizard is getting the thing.

> New implant gained
VRP
Vitalizing regenerating panacea is an advanced medical nanite serum engineered to restore the health of whoever is injected with it. The serum recovers 1/2 max hp per turn and cures all non-magical status effects. Also allows for total regeneration from death once per thread.


> New ability gained
Implant mastery: Rank 1
This ability allows for the use of implants. You may use one implant for each rank in this ability. Higher ranks may have additional effects.
>>
>>41899315
Invincible lizzy!
I bet she feels FUCKING FANTASTIC
>>
>>41899315
Jesus fuck.

If we get lizard DR he will be virtually unkillable by anything short of a city being dropped on it.

13 HP per turn.

Damn.
>>
>>41899376
Not to mention the twenty ranks in toughness
>>
>>41899772
Pretty sure toughness just adds a point to the HP pool for all intents and purposes.

So his 26 HP is due to having 20 ranks of toughness, and his basic HP, plus his CON bonus.



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