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/tg/ - Traditional Games


Ever since you can remember you've always wanted to leave for a journey like this, but you had hoped it would have happened under better circumstances. The screams, both the ones from the towns people and the dark creatures, still echo in your mind even now when you're deep in the forest. You've been walking for 3 good hours. All you have are your clothes, the bastard sword strapped onto your back by a belt around your upper body, and a wooden shield attached to your right arm. Then there's also the bag filled with food in your left hand, a coin purse with two silver coins in it hanging from your waist belt, and of course, your Uncle's Journal under your right armpit. The book didn't fit into the bag, so you had to improvise.

Looking up, you try to devise how late it is, but the clouds are still thick, black and with the occasional red lightning striking through the clouded roof. It's impossible to tell if it's still just an hour after noon or if it's midnight. Knowing the time would makes a lot of difference, especially for a lone traveler out in the forest. You can't help but throw glances to your sides every now and then or even look over your shoulder every moment you get a chance.

Eventually you reach a fork in the road. You're too tired and jumpy to make an educated guess to where you should be heading. The black text on the sign poster has faded. The Northern road is filled with mushrooms as far as the eye could see. The Western road is more clean, which is surprising given where you are. The Eastern Road looks just like the one you stand on right now, mostly unused. You'd rest and eat while thinking about it if you could, but you don't have the luxury after what happened 3 hours ago.

>Northern road
>Western Road
>Eastern Road
>>
Last Thread - http://suptg.thisisnotatrueending.com/archive/42242182/
Archive - http://suptg.thisisnotatrueending.com/archive.html?tags=Journey%20Quest
Twitter - twitter.com/DiceQM
Rules - http://pastebin.com/hGQgM90k
Have Quest-related questions? - ask.fm/DiceQM
>>
>>42274759
Which direction was the inn? That direction
>>
>>42274759
The inndection
>>
>>42274759
>Western Road
>>
>>42274847
>>42274854
You left on the western road, but your Uncle never told you anything about a fork in the road and you're too tired to remember the way when you planned it yourself.
>>
>>42274759
>Western Road
>>
>>42274889
West, then
>>
Writing.
>>
>>42274847
>>42274854
>>42274871
>>42274930
>>42274947
What do you say guys? Should we read the journal when we reach the Inn?
>>
>>42275054
Sure
>>
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>>42275016
You've walked west so far, might as well keep going in that direction. You straighten out your back and let out a heavy sigh before you continue your walk down the new road. Hopefully you're heading the right way towards the village with the Inn and then the city.

///

Meanwhile.
"Tick tock. Tick tock. Tick tock. This infuriating clock never stops ticking! It's driving me mad! I've tried getting rid of it, but it always end up back in my office, wholesome again. If this is the punishment the council has decided for me for my so-called 'late comings' as of late, I won't crumble and give up. Except those times I have, but that's besides the point. Do you think they'd get rid of it if I reported that it interferes with my work? No, they'd probably just put in another one in my bedroom as well. Old cunts the lot of 'em." The rant finally ends when the little Gnome with a pair of big glasses and a long sleeved brown robe slams his leather-covered book shut and puts the feathered pencil back in the ink bottle nearby.

"I just said 'hi'. I didn't ask how you are." The tall man explains as the oaken door shuts behind him. He wears a weird set of different colored clothes ranging from black leather boots to brown breeches and a red, loose shirt hanging just below his waist with a belt tied over it. The Gnome eyed him with an irritated look.

"You're more useful, and better company, when you keep your smart mouth shut, Mr. Fiddlesticks."

"Quiet company doesn't count as good company in my books. It's good to see your manners are still intact, Abraham."

"Well, one of us has to maintain it." The Gnome jumps off the wooden chair and strutts over to the nearest bookshelf and pulls out a white leather-covered tome. He throws a glance back at Mr. Fiddlesticks, awaiting an answer. The tall man merely sighs before he takes a few steps into the room.

"Leafshire has burned down." The words eventually leave his mouth, but the gnome remains untouched.

>(1/?)
>>
>>42275262
"How?" His voice remains calm and collected so far, but if you knew him better you'd see the fear in his eyes for what the answer to his question will be. He pulls off his glasses and starts cleaning it nervously with his robe.

"I've sent three out-runners to check it out, but my crows caught sight of thick and black clouds."

"And?" The tall man swallows hard when pressed to continue by the nervous, yet firmly curious Gnome.

"They also spotted about 20 or so Balverines and a C-class Monster, an Ogre, leading the fore when they attacked the Town."

The gnome immediately drops his glasses, the left lens cracking when it crashes to the floor. "W-what?" He stutters, eyes and mouth open in shock. "A-and you only sent three Out-runners?! What are you thinking? We should send a--"

"The council didn't believe me." Mr. Fiddlesticks interrupts another imminent rant from his gnomish friend. "After talking with them for at least an hour, they allowed me to send two of my own men with one of theirs to confirm it. The Gnome scratches the back of his gray-haired head and puts the book back in its place in the bookshelf.

"Is it too foolish of me to ask if there was any survivors?" He kneels down, picking up his glasses and putting them back on.

>(2/3)
>>
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>>42275280
>(3/3)
"No. Before my crows flew away, they spotted a young boy leaving the village in one piece. Couldn't have been older than 18 winters. Should I send one of my crows for him?"

"No." The Gnome promptly proclaimed, strutting back to his chair and climbing up onto it again. "No, all roads from Leafshire lead to Whitedale. Let's just hope he takes the road through Ashberry. I wouldn't wish the fate of what happens to someone caught out in the woods at night upon my worst enemies." The Gnome looks out the window at the setting sun. "No, wait I would." He snickers, looking back at a far more serious Mr. Fiddlesticks who just shakes his head before he leaves. Abraham shrugs and goes back to writing, throwing one last glance out the window at the dying sun.

///

You finally reach a village after walking for 5 hours through the forest since you left your town. The gates were just about to close for the night, so you got lucky.

Looking about, you're not sure where the Inn is.

>Ask a wall guard.
>Ask a villager.
>Search for it yourself.
>>
I apologize for the lengthy update. Just a side-scene that I wanted to get out there. Updates will return to their normal length now.
>>
>>42275318
>>Ask a wall guard

Also, inform him about the attack on our village.
>>
>>42275331
No worries, good fluff and writing is always worth the wait.
>>
>>42275318
>all roads from Leafshire lead to Whitedale.
Despite all three going in entirely orthogonal directions.

That's conveniently spacebending.

>>Search for it yourself.
>>
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>>42275375
>That's conveniently spacebending.
Fantasy worlds. Just no good geographical logic to 'em. Hehehe...
>>
>>42275318
>>Ask a wall guard.
The city our uncle spoke about is a day from this place right?
>>
>>42275318
>>Search for it yourself.
Strong independent main character who don't need no NPC.
>>
>>42275409
About 12 hours on foot. If you can procure a horse or some other means of travel, it could take only half the time to reach the city.
>>
>>42275318
>>Search for it yourself.
>>
>>42275431
How are we supposed to get exposition if we don't talk to npcs?
>>
Writing.
>>
>>42275280
>>42275318
>>42275440
Guys! This Fiddlesticks guy (love the reference, Dice.) sent outrunners at least around the time the town got attacked or when we left. That was 5 hours ago and it takes 6 hours to ride from the city to this village.

If we're lucky we might just run into one of his outrunners in this village!
>>
>not informing the guards of monsters roaming the countryside

We're an irresponsible cunt apparently
>>
Oh hey, it's Journey quest.
>>
>>42275527
We're 17, been walking for 5 hours straight in fear and paranoia and saw several people we might just have known die horribly. We don't even know if our family is still alive. I'd be pretty fucking shaken up after that as well.
>>
>>42275563
We passed all our sanity checks I'd say we're doing okish.
>>
Rolled 2 (1d10)

>>42275582
We will get a 1 in the next check.
>>
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>>42275488
Brushing away thoughts of asking, or even talking with someone right now, you opt to search for the Inn yourself. Behind you the creaking sound of closing gates echo through the in-coming night. When the booming sound followed by silence finally comes, you're a few clicks away from the wall and its gates. From what you can tell this is very old village. A lot of the buildings are old and even more of them hasn't been tended to properly. The little architect you got from your mother aside, you finally catch wind of the recognizable smell of alcohol and roasted meat. Your stomach growls loudly. You got food, but you'd rather pull it out when you're safe and alone, lest someone tries to steal it. Turning a corner, you spot a larger building a few meters away where the candles and torches are still burning brightly in the night air. As you approach it, the cheers and laughter inside becomes more apparent to you.

When you enter the building, no one seems to take note of you. Either because strangers and travelers are a common thing around here or because they're all way too drunk to care about you. Either way is good for you. It takes a little bit of work to push your way through the drunk crowd of patrons, but you eventually reach the barkeep.

"'Ello, wee lad! What can ya' get ye'?" She thunders over the crowd so you can hear her. She's a sweet looking older woman who's too fat for her own good. Her cheeks are red and she can't stop smiling at you. Her long black hair falls below her shoulders, some of the strings resting on her buxom breasts covered by a blue dress of some sort. You make a mental note not to stare too long and throw a glance back at the woman.

"A room." You shout over the crowd and she turns about, facing the wall behind her. In a flash she's back to you with a key in hand.

>(1/2)
>>
>>42275795
>(2/2)

"That'd be 3 silvers, lad."

You have your hand in your coin purse, but before pulling out anything, you stop. 3 coins?! Your Uncle told you a room only costed a silver here, 2 at most. Looking about, you figure she must have raised the price with so many customers.

"Is there a problem, lad?" She asks, curiously scanning you. It's apparent she knows what your problem is just as well as you do, but she won't cut you any slack. Despite the big grin, she doesn't look that kind.

>Try to talk her into lowering the price.
>Give her something else in exchange (What?).
>Ask her if you could earn your room somehow.
>Other.
>>
>>42275807
>>Try to talk her into lowering the price.
>>Ask her if you could earn your room somehow
inb4 washing the dishes. What a great start for a hero.
>>
>>42275807
>>Try to talk her into lowering the price.
Not our shekels!
>>
>>42275807
>>Other.

Have a few drinks with the patrons, might be able to find someone headed the same way that could use an extra sword
>>
>>42275807
>Ask her if you could earn your room somehow.
>>
>>42275846
>implying we aren't going to lay our 1st hambeast

+2 dick against fat chicks
>>
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>>42275871
>Yfw none of them needs a sellsword as young as us.
>Yfw we just spent a silver or so on drinks and still no room to sleep in tonight.
>>
I wonder if they have giant rats in their basement.
>>
>>42275897
>>Yfw we just spent a silver or so on drinks and still no room to sleep in tonight.

Well when you're drunk its easy enough to sleep just about anywhere. Might find a traveling companion all the same. Win/win
>>
>>42275897
Then we'd have to just make them drunk enough to invite us to share their bed anyway.

>>42275807
>Try to talk her into lowering the price.
>>
>>42275902
Rats are obviously out of our league right now.
>>
>>42275948
Dragon quest slimes then? Even a 6 years old child with a stick can kill one
>>
>Try to talk her into lowering the price.

Roll 1d100 to convince her. Best of three to reach the unknown DC.
>>
Rolled 53 (1d100)

>>42276004
>>
Rolled 72 (1d100)

>>42276004
>>
Rolled 95 (1d100)

>>42276004
100!
>>
>>42276011
>>42276013
>>42276017
Good job.

Writing.
>>
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>>42276017
>Yfw the DC was 99.
I mean just look at this cunt.
>>42275795
The hambeast is just waiting for us to try anything stupid like sexually assaulting her with some price negotiation.
>>
>>42276017
noice
>>
>>42276017
I just hope we're on top
>>
>>42276028
It's been a long and hard day. You've seen a woman on fire, rivers of blood, gore, dark creatures and dead people all in the span of an hour or so. You don't even know if you're family and Uncle is safe. You're not going to take this bullshit. Although, you'll have to play it smart. She seems like a greedy person, so might as well take advantage of that. You pull out two silver coins and place them on the keep between you, your fingers still on top of them.

"2 Silvers." You don't break eye contact with her for a second, keeping your calm and cold exterior at all cost.

"I said 3, lad." She shakes her head and you and starts cleaning a mug with a dirty rag, putting the key down below the counter. "2 ain't gonna cut it, boy."

But you refuse to back down. You push both coins further towards her, still holding onto them with your fingers.

"Whether you raised the original price because of a tight business or because you got so many customers or because you love gold doesn't mean anything to me. If it's the latter, you know just as well as I that you got a room empty, someone willing to pay for it and the gates just closed so there won't be any more new and paying customers tonight." And with that, you slide the coins until they're at the edge on her side of the counter. She stares at you defiantly for a few seconds before she cracks a smirk and pulls out the key, handing it to you.

"You 'Ave yourself a good night, sir."
>(1/2)
>>
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>>42276312
>(2/2)

Your room is small and mostly empty aside from the bed, a bed-table with a lit candle on it and an empty plate. It also has a window overlooking the village and you can make out the torches held by the guards by the other side of the wall. You can spot the gate you're going through in the morning. Now when you've finally settled down in your bed and put everything aside, you start to remember what happened in Leafshire, but you don't really want to remember. It's too cruel.

>Eat something and go to sleep. You need to go up at first light.
>Read your Uncle's Journal by the light. Curiosity got the better of you.
>Practice with your new sword.
>Other.
>>
>>42276346
>>Read your Uncle's Journal by the light. Curiosity got the better of you.
>>
>>42276346
>Read your Uncle's Journal by the light. Curiosity got the better of you.
>>
>>42276346
>>Eat something and go to sleep. You need to go up at first light.
Just go to sleep. We need energy to walk for a straight 12 hours.
>>
>>42276346
>>Eat something and go to sleep. You need to go up at first light.
Recover life shattering trauma first.
>>
>>42276346
>>Read your Uncle's Journal by the light. Curiosity got the better of you.
>>
>>42276346
>Eat something and go to sleep. You need to go up at first light.
>>
>>42276346
>>Eat something and go to sleep. You need to go up at first light.
>>
>Eat something and go to sleep. You need to go up at first light.
>>
Writing.
>>
>>42276346
>Read your Uncle's Journal by the light. Curiosity got the better of you.
>>
>>42276346
>>Read your Uncle's Journal by the light. Curiosity got the better of you

Should have gotten drunk
>>
>>42276346
>>Read your Uncle's Journal by the light. Curiosity got the better of you.
>>
>>42276346
>>Eat something and go to sleep. You need to go up at first light.
>>
>>42275262
Wait I'm confused. Is this the Abraham we're after?
>>
>>42276721
Yes
>>
>>42276721
Gosh, probably not, someone just decided to introduce two characters with the exact same name into the plot within two threads.
>>
>>42276763
It'll be fun if you're right.
>>
>>42276721
You have the exact same amount of information as everyone else, why are you asking.
>>
>>42276763
You're the same anon that was being a cunt about old we were last thread aren't you?

That's enough out of you.
>>
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>>42276763
Must've been a coincidence.
>>42276825
Actually, everyone is a cunt deep down inside. like your mother
Now that my internet is back on:
>>42276312
you're family
you are family
you are
your're
>>
>>42276825
Or maybe this is 4chan and mocking morons is commonplace here.

I wasn't even in the first thread.
>>
>>42276859
>you're family
Yeah, going to read through my posts before posting them if I'm going to make these kinds of mistakes.

Almost done with next update.
>>
>>42276884
>Or maybe this is 4chan and mocking morons is commonplace here.

I don't believe you.
>>
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>>42276579
Deciding that sleep is the best remedy for your plagued mind, you pull off your breeches and shirt before tucking yourself into the bed. You leave the candle lit, both for the warmth and the small light by your side. You've seen what the dark has to offer. A little bit of light, no matter how small, could do you good. With the memories of the screams, your Uncle fighting and all that blood and gore swirling around in your head, you slowly but surely fall asleep.

First light greets you early as it shines through the window. You could have probably moved the bed or asked it to be moved into another position, but this is good. You want to get up and leave as early as possible. There's no telling if or when this village is next on those creature's list so to speak. At least you had a good night. No nightmares. That's something. No point getting too optimistic though. You still got around 12 hours of walking ahead of you.

After getting cleaned with the bucket of water left outside your door, grabbing all your stuff, and locking the door, you make your way downstairs. It's quiet and rather empty down here. You had half expected to find some passed out drunk sleeping by a table, but they probably retreated back to their room as the night grew colder and the hearth wasn't enough for them. That or they got thrown out because they hadn't paid for a room. That could have been you if you hadn't 'smooth talked' the barkeep into lowering the price. Since there's no point in lingering, you leave the Inn called 'The Prancing Donkey'.

The morning air fills your lunges and you feel ready to start your journey again. However, a horse or something would be nice, but then you remind yourself that you're broke.

>Wait by the gate and see if you can't hitch a ride with someone heading for the city.
>Just leave. The sooner the better. No point wasting time nor daylight.
>Try to find a horse to buy/borrow/steal.
>Other.
>>
>>42277074
>Just leave. The sooner the better. No point wasting time nor daylight.
>>
>>42277074
>Try to find a horse to buy/borrow/steal.
If we steal a horse we can sell it for more silver in the city. Win/win.
>>
>>42277074
>>Try to find a horse to buy/borrow/steal.
>>
>>42277074
>>Wait by the gate and see if you can't hitch a ride with someone heading for the city.
>>
>a few clicks away

What the fuck is a click?
>>
>>42277074
>>Wait by the gate and see if you can't hitch a ride with someone heading for the city.

Well, traveling companions more like
>>
>>42277191
Slang for kilometer.
>>
>>42277191
>>42277214
Oh, I thought it was a slang for meter. Well, the more you know!
>>
>>42277214
In the story, not in the real world. The distances described are way too short to be that.
>>
>>42277074
>Just leave. The sooner the better. No point wasting time nor daylight.
>>
>>42277192
Hopefully we can read the journal on the way.
>>
>>42277074
>>Try to find a horse to buy/borrow/steal.
"Look, a distraction!"
>>
Rolled 3 (1d3)

2 votes for each option.

Rolling.
>>
>>42277098
>>42277303

You antisocial shits
>>
>>42277362
Uncle probably lied to save our SAN check and Oak is probably an orphan in denial.

He just needs to be alone right now.
>>
Now we are horse thieves. Great way to start a journey!
>>
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>>42277396
I c wat u did tere.
>>
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>>42277396
There are murderbeasts behind us anon.

MURDERBEASTS.

Priorities have to be rearranged sometimes.
>>
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>>42277362
One arbitrary decision is better than another arbitrary decision.
>>
>>42277394

Being alone = vulnerable when there's monsters about. At least having someone for them to eat first would be better than nothing.

Be hard making money/extra encounters as well. What we just gonna throw the book at the gnome and run away?
>>
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>>42277507
Yes?
>>
>>42277507
It's called "Journey quest" not "Discover your uncle's past quest".
>>
>>42277507
Yes. Don't you see? If he gets close to anyone they will die and Oak will be traumatized by the loss all over again.
>>
>>42277563
Latter does not exclude the former. It'd be a shitty journey if all we did was walk from spot to spot without doing anything in those spots.
>>
>>42277595
Let's not do emo journey, that would be just terrible
>>
>>42277563
>not wanting to find out more about uncle witcher
>>
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Anti-fun brigade in full force!
>>
>>42277356
Stealing a horse doesn't sound like a good way to start a journey. Sounds like the best way to either get executed or thrown out into the woods at midnight...

Walking isn't too appealing either, so you decide to wait 2-3 hours by the very same gate you're leaving through. Someone might come along eventually. You spotted a couple of horses outside the Inn earlier so they're either heading towards the city or elsewhere. If you're lucky, you'll hitch a ride with someone going to the city.

A few hours pass by while you stay by the gate. The guards throw occasional curious glances at you, but none of them approach you to question you. They don't want to abandon their spot at the crowded pyres of heat upon the walls. Winter is coming and judging by the cold, you should have packed another sack with more clothes. Come to think of it, you did, but you left it at home to pick it up right before setting off. Right after you had talked to your Uncle...

Shaking away the reoccurring memories of that horrible event, you spot a carriage heading your way. A lone woman is holding the reins. She's covered in a thick wolf fur around her neck and a studded leather outfit for the rest of her slim body. You also note the short sword hanging by her waist. Your observation of her aside, you place yourself in the way of the carriage, prompting the horse to stop in front of you.

>(1/2)
>>
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>>42277745
>(2/2)

"Can I help you?" She squeals at you as if you can't hear what she's saying. She sounds like a pipsqueak when she shouts. An involuntary smirk forms on your lips for the first time since yesterday's morning, before you left.

"Yes, ma'am. I could use a ride if you're heading for the city." You explain yourself, taking a few steps closer to her. She scans you, taking note of your shield and sword.

"How much?" She squints at you as if you just made an offer to buy her daughter off her hands for a copper.

>1-3 Silver
>"Nothing. You give me a ride and I'll lend you my sword in protection."
>"What do you have to trade for my services?"
>Other.
>>
>>42277765
She paying us?
2 silver
Us paying her?
>"Nothing. You give me a ride and I'll lend you my sword in protection."
>>
>>42277784
She paying you. She thinks you're a young sellsword.
>>
>>42277765
>"Nothing. You give me a ride and I'll lend you my sword in protection."
>>
>>42277765
wait what, i thought the 3 definitely meant the 3rd option, get a horse.

>"What do you have to trade for my services?"
Try chutzpah.
>>
>>42277765
>>"What do you have to trade for my services?"

Money is fine, may as well see if we can get something useful off the bat tho
>>
>>42277765
>1 silver
We are in a dire need of cash.
>>
>>42277793
Aight, well I guess 1 silver is more reasonable than 2 for a young sellsword. I mean, I have no idea how good we actually are.
>>
>>42277804
No, I just put them in some order in my mind and rolled. Though your way sounds better. I'll do it in the future.
>>
>>42277824
But if we do it his way then we won't be able to whine about lack of player agency and QM railroading like HQR players did.
>>
>>42277823
>I have no idea how good we actually are.

Neither does she.
>>
>>42277823
We've never even swung the sword as far as I know.
>>42277842
Hue
>>
>>42277765
>>"What do you have to trade for my services?"
>>
>>42277842
It'd be sort of embarrassing if we stabbed ourselves with our sword.
>>
>>42277765
>>"Nothing. You give me a ride and I'll lend you my sword in protection."
>>
So when do you guys think this thread will take a turn for the dark like in the first one?
>>
>>42277765
>3 silver
or
>"What do you have to trade?"
>>
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Writing.

>>42277912
...
>>
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>>42277956
that a promise?
>>
>>42277956
I recognise that semen demon
>>
>>42277956
Who is this
semen demon
sperm worm
boner toner
spunk monk
cock dock
erection ejection
dick tick
cum plum
seed steed
prick chick
cock stock
seminal sentinel
phallus chalice
anus ignoramus
smegma enigma
beef curtain hurtin
cunt runt
willy wrap
cunny bunny
spunk punk
jism prison
genital general
ballbiting ballerina
dongle mongle
penis machinist
fluid druid
semen sprayer
chin chin bin
scrotum sorceress
wiener cleaner
pole populator
stiffy stimulator
pillar pimper
column culminator
testicle tamer
sperm specialist
glans gladiator
frenulum fractionizer
foreskin forenicator
Penile Private
Smut Sergeant
Cock Captain
Orifice Officer
Rear Admiral
Cummander
Lewd Lieutenant
Meat Major
Man Plaster Spellcaster
Cunt Colonel
weiner witch
phallus phalanx
cock commandant
dong deity
semen demon
seminal fluid druid
jizz wiz
benis burglar
wang waxer
schlong sentinel
dick dastard
jizz jezebel
tally wacker packer
schlong sorcerer
weenie genie
chode road
male repoductive organ gorgan
shaft shaft
ding dong dungeon
scrotum totem
ballsack knapsack
testicle vestibule
ball butter nutter
cock cream captivator
Prostate apostate
Mattress actress
cock pocket
pocket rocket ground control
man milk Mephistopheles?
>>
>>42278117
More of a shit demon tbh fam
>>
>>42277956
"What do you have to trade for my services?" Your smirk dies off and you get serious. She might not even have any silver on her so if you asked for that and she ain't got any, she'd turn you down at once. If you asked for copper or gold, she'd either think you're desperate or you're nuts. Or both. However, where there was once a face of mistrust, the woman is now flashing a grin.

"Well, I got 2 Silver and a full wine pouch for the road ahead. Tell ya' what? You can have 1 silver or a share of the wine pouch. What will it be?"

"I'd rather have both to be honest, ma'am." You smile back at her, scratching the back of your head. Your mother was strict about drinking, but Remny never said no to letting you taste some of his poor quality wine that sometimes tasted sweet and other times like shoelaces. Alcohol was a hit or miss deal for you. Why not go for a hit?

"You speak your mind. I like that. Get on board." She giggled, tossing you both a silver coin and the pouch. You caught them both and climbed up on her carriage. With that, the carriage carrying the both of you started to move forward with the horse in motion. You left the village behind and continued your journey further away from your home town and towards your destiny. Whatever that is.

>(1/2)
>>
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>>42278264
>(2/2)

3 hours passed by quickly as the two of you got acquainted. Her name turned out to be Emily. It kind of reminded you of Amelia, but you didn't mention your family to her. You're not sure why you haven't mentioned the attack on your town or the possible incoming attack on the village to anyone, but maybe you are just trying to escape all responsibility and just get as far away as you possibly could. Maybe you are just fleeing from bad news that will eventually catch up to you? This way, you can still hope that there is a ray of light in the dark.

"You got awfully quiet all of the sudden, Oak. A copper for your thoughts?" She winks at you, pulling the reins to move the horse onto the right road at another fork. The wooden sign pointing to the right says 'Whitedale'.

>Say it's nothing.
>Tell her everything.
>Tell her half of the truth. Leave the worst part out.
>Lie.
>Other.
>>
>>42278295
>>Tell her everything.
>>
>>42278295
>Tell her everything.
>>
>>42278295
>>Tell her everything.
>>
>>42278295
>Tell her everything.
>>
>>42278295
>Tell her half of the truth. Leave the worst part out.
>>
>>42278295
>>Tell her everything
>>
>Tell her half of the truth. Leave the worst part out.
>>
>>42278313
>>42278314
>>42278319
>>42278328
>>42278336
Literally why? What could we possible gain from telling her this shit? Exposition? She'll think we're nuts!
>>
>>42278378
Look, we're not spending our silver on mascara, chains, and faggy haircuts

Should have told the guards about the monsters anyways
>>
>>42278378
We're a young boy who is, first of all, probably drunk enough to spill the beans, and second of all, has taken in the complete destruction of the town he's spent literally all his life in.

But 'muh meta', right?
>>
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Spilling the beans it is.
Writing.
>>
>>42278378
Literally why not? What would it hurt?
>>
>>42278502
"I, um..." Your gaze shift between hers and your feet and slowly back again, trying to gain the courage to talk about what you've been through. "I have... Well, no, it's just that something... You know how I told you I left my home town, right? Well, it was something horrible that forced me to leave..."

"Like your father or something?" She looks genuinely worried about you. You also catch a hint of sympathy, but you shrug it off and press on.

"No. It's that... dark creatures attacked my town. In broad daylight. Or, well, there was some dark clouds, but I figured it was just a sign for rain. One moment everything was fine and the next..." The memories return you in full now. The blood running in the cracks of the Cobblestone roads, the countless mangled bodies, the dark furry creatures that were hunting you all like fodder and that large creature with the tree trunk. Your burning house. Your family. You tell her everything as it comes back to you and as you go on, her features goes from worried to scared and then ends up as a blank stare. She turns back to watching the road in silence, either trying to forget what you just told her or trying to figure out a way to deal with it.

"Are you okay?" You ask after a prolonged moment of silence. She has barely even blinked or looked at you since you finished your short tale.

"H-here. Have some wine. You, um, y-you can sleep in the back of the carriage. We're c-close to the city now anyway. Hahaha. I'm, um, sure we'll be fine." She stutters, still not looking your way, keeping her distant gaze fixed on the road.

>Accept her offer. You could get some sleep before you reach Whitedale.
>Turn down her offer.
>Leave the carriage. She obviously feels uneasy around you.
>Other.
>>
>>42278825
>>Turn down her offer.
>read the journal
>>
>>42278825
>>Other.
Ask her if she's scared.
>>
>>42278825
>>Turn down her offer

What good is a sleeping sellsword
>>
>>42278825
>Turn down her offer.
>>
>>42278825
>>Turn down her offer.
"If worse comes to worst, someone's got to be sober to fight, and someone else has to be sober to drive."
>>
>>42278885
>sobriety

Get outta here tea-totaler
>>
A sober and awake Sellsword it is.
Writing.
>>
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>>42279026
"No thanks." You refuse her offer politely. The rest of the journey is endured in awkward silence. You want to ask her what's wrong, but you fear you might have reminded her of memories she might have forgotten or repressed. So you and your guilty consciousness shut up and enjoyed the view as another 4 hours passed by.

After a 7 hour long journey since you left that village and close to a day since you left your home, the city comes into view. When you reach the gate, the guard asks what your business is in there. Emily says she has wares to trade while you jump off her carriage. You both share a last awkward moment of saying good bye with a simple wave before she moves on. You're left outside the city, talking with the guard.

"And how about you, kid? What is your business in here?" He seems grumpy and looks both angry and serious while scanning you, observing your weapons and your age. "Not a lot of sellsword work in here last I heard."

Now it'll either get harder or easier from here on out. Who can be trusted with this journal and whatever its contents? Are you even allowed to talk about it to anyone but this 'Abraham Dayne'? Your uncle didn't say anything but to find that man.

>"I'll be the judge of that."
>Lie.
>Ask him where you can find Abraham Dayne. You have a meeting with him.
>Tell him about the journal and ask about Abraham Dayne.
>>
>>42279330
>>Ask him where you can find Abraham Dayne. You have a meeting with him.
>>
>>42279330
>>Ask him where you can find Abraham Dayne. You have a meeting with him.
>>
>>42279330
>Ask him where you can find Abraham Dayne. You have a meeting with him.
>>
>>42279330
>>Ask him where you can find Abraham Dayne. You have a meeting with him.
>>
>>42279330
>Ask him where you can find Abraham Dayne. You have a meeting with him.
>>
Writing.
How's the quest so far? Anything you're looking forward to?
>>
>>42279547
Pretty good. Killin some monsters and meeting more characters.
>>
>>42279547
Interesting so far.
> Anything you're looking forward to?
Finding out what is in the fucking journal
>>
>>42279547
"Where can I find Abraham Dayne?" You ask to which the guard raises an eyebrow at you in confusion. "I have a meeting with him." Trying to explain yourself, the guard just gets even more confused and shakes his head at you.

"Haven't heard that name in years. He died a couple of years back. Can't say when or how, but if you want, I can let you pay your respects. His grave is in the cemetery, close to the Park." And with that, he let's you through. Your legs carry you onwards, but you're not paying attention. If Abraham is dead, why did your Uncle send you on this stupid quest? Is there anyone else you can take it to? Doubtful. You don't know anyone here. Going back is not an option. There might be nothing left for you back there. Someone has to have been close to this Abraham. Someone that can give you answers...

Before you know it, you've crossed over a stone bridge and entered a large trade market district filled with people. You could either pay your respects to Abraham and maybe find out something at the cemetery, go around and ask anyone and everyone about Abraham and if anyone knew who his close friends were, or maybe you should just get wasted with this one silver coin you have and let yourself drown in your sorrows? You could have helped your Uncle save your family, but he sent you on a quest that had a dead end.

>Cemetery.
>Ask around.
>Spend the 1 silver.
>Other.
>>
>>42279547
Looking good.

Looking forward to more creepy and some stabby
>>
>>42279547
Good, recruiting companions or sumtin
>>
>>42279708
>Ask around.
>>
>>42279708
>>Cemetery.
>>
>>42279708
>Cemetery.
and then
>Ask around.
>>
>>42279708
>>Ask around.
>>
>>42279708
>>Cemetery.
>>
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Writing.
Another question for you. What kind of mirco-management, if any, would you like to see?
>>
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>>42279940
Micro*
>>
>>42279940
I do enjoy overly complex things, I'll say that.
>>
>>42279940
As long as it's not an autismal amount of micro.
>>
>>42279940
Crafting, possibly with fantasy materials and the bodies of monsters, would be something that's easy to get people interested in.

Not so much micromanagement, but I'd really like to see more of the world. So far, there's gnomes and monsters, so I'm guessing standard fantasy.
>>
>>42279940
With a heavy heart and a troubled mind, you set off to try and find the park. Can't be too hard. Just have to ask around.

///

Meanwhile.
The door flung open without a knock, sending the Gnome into a fritz for a couple of seconds. He soon re-adjusts his glasses and eyes the colorful intruder with scornful discontent.

"I told you to always knock." He hiss through his teeth, clearly upset. The tall man known as Mr. Fiddlestick just shakes his head at the gnome and sends the door to a close behind him.

"I have news." He explains to which the gnome shines up from his downtrodden mood. He motions for the tall man to take a seat and he accepts the offer readily. While the gnome was twice as small compared to a human, he still insisted on having everything be the same size as it is for most of his human colleagues. It was the first thing Mr. Fiddlestick had noticed about him and coincidentally also the fact that made him respect this gnome above many others.

"About Leafshire, yes?" But the tall man shakes his head at the Gnome, putting one leg over the other and leaning back in the chair.

"It's about the boy. He's arrived to the city and he's asking questions about you already."

"Me? How did he procure my name from all the way over at Leafshire? Never even been there..."

"Time will tell. Do you want me to keep an eye on him?" Mr. Fiddlestick asks, closing his left hand into a fist. Suddenly a crow flies through the open window and lands on the tall man's left arm, croaking at the gnome.

>(1/2)
>>
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>>42280252

"Hmmm." Abraham turns about, facing the window overlooking the Noble District. All the people walking about below were either servants, runners, or finely and sophisticatedly dressed gentlemen and women of noble birth. It was all very... disgusting to the Gnome. Human culture. It was one of the things he could do without.

"Yes, keep an eye on him. See if you can't figure out how he came over my name and what he wants with me. If it interests me, you can bring him in, Mr. Fiddlestick."

"As you wish." The tall man bowed slightly before rising and leaving Abraham to his studies. Although, he has trouble returning to it now after recent news.

///

The cemetery is an awfully dull place, but it didn't take long to find the gravestone with the name 'Abraham Dayne' written into the stone. Seems like a very small grave compared to the others, but it was not your place to ask, you suppose.

"Did you know him?" A voice beacons for you right before a man stands next to you. His colorful attire catches your attention for but a second before you look back at the grave.

"Not exactly, no. I knew someone who did."

"And, whom might that have been?" The tall man asked, glancing over at you. His black hair was short and long at the same time, sleazy and dry. He smells like a bird. He has a golden chain around his neck leading into a shirt pocket. You can hear the distinctive ticking from his chest. You can't help but take a step back in his presence. Why does this man want to know how you knew about Abraham? Did he knew him? Does he know your Uncle? So many questions and you're certain that if you ask the wrong one, all hope to find out what to do with the Journal might be lost.

>Tell him the truth.
>Lie to him.
>Tell him half the truth. Tell him only about the journal, not whom it belongs to.
>>
>>42280276
>>Tell him the truth.
>>
>>42280276
>Tell him half the truth. Tell him only about the journal, not whom it belongs to
>>
>>42280276
>Tell him half the truth. Tell him only about the journal, not whom it belongs to.
>>
>Tell him half the truth. Tell him only about the journal, not whom it belongs to.
>>
>>42280030
Sounds interesting.
Yeah, it'll look like standard fantasy for now. I'll try to make twists here and there to not always have it be standard though.

Writing.
>>
>>42280514
I am also down for crafting shit. Maybe Remny taught us some of his craft before we had decided to be an adventurer-- it'd be interesting to explore to primarily collect monster hides, claws, and whatever else, in addition to seeking out fabled ores and shit.
>>
>>42280514
So many explanations swirls around in your head. You can say this, but then this can happens. If you do this, then he might do that. You've never thought like this before, but ever since you left your home town, your mind has apparently become more sharp. In the end, you decide to hand the journal over to the tall and colorful man.

"I found this in my town before I left it." You start off, contemplating if you should mention your Uncle, but decide against it. "It told me to find Abraham Dayne."

The man accepts the book, opening it cautiously. However, his reaction is far from anything you could of imagine; he starts reading, but after a few seconds he seems to register something and then as he remembers something else, his eyes grows wide and he starts fumbling with the book, frantically turning each page while throwing a look at you from time to time. He's not reading it anymore. He's just turning page after page at lightning speed. He slams the book shut and it brings you back from your surprised state. The tall man looks deeply troubled and conflicted, but he doesn't break eye contact with you.

"Abraham Dayne is not dead." He finally whispers and walks away. Your mind is blank, but your feet are in control now and they follow the tall and colorful man through the city. He goes back to the Trade district, into what the signs call 'Old Town' and then into the 'Noble District'. There are more guards around here. You were close to be stopped several times, but the tall man always stopped and told them off.

Eventually you both reach a large spire in the back end of the district. You both enter together, but once you do it feels as if you're in somewhere entirely different than a spire. The grand entrance is too large for the tower you saw outside. What's going on? Where are you? Where is he taking you? To see Abraham?! Your mind questions the man's motives, but your feet still follow suit through instinct and reflex.

>(1/2)
>>
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>>42280930
>(2/2)

After a light knock followed by a "come in!" from a cranky, but squeaky voice that reminds you a bit of Emily, you find yourself in a room with the tall and colorful man and a smaller man. A much smaller man. His head is different from yours, gray hair and a pair of glasses, though one of its lenses are cracked. The tall man ignores all of the little man's questions as he points, gestures and talks about you from where he sits. The colorful man just drops your Uncle's journal on his desk and the little man starts to read it, throwing a curious glance at both you and the tall man.

It doesn't take long until the little man puts the book down and looks straight at you.

"I don't suppose you've read his journal, kid?" He asks you and you shake your head at him in silence. He sighs, takes off his glasses momentarily and rubs his eyes and template slowly.

"Bring out test subject 0078, Mr. Fiddlestick." He eventually order the tall man, putting his glasses back on. Within seconds, the tall man disappeared behind a curtain to the little man's left and then came back out with a cage. Inside it there's a gray rat-like creature with no fur, only skin. Its eyes are black and its teeth are razor sharp and so is its claws. It's about the same size as one of the stray dogs Remny used to pet. The tall man turns the cage to its side, so the bars are faced up.

"Do it." You hear the little man say and before you can resist, Mr. Fiddlestick has grabbed your arm and forced you closer to the cage, holding it above it. With a quick swipe of his hand and something shiny, you feel pain explode through your hand and into your body. Something falls down into the cage and the little rat beast starts to tear it apart, sending blood and gore everywhere. You're too afraid to look, but it hurts enough to force your gaze.

Your left hand is gone!

>Sanity check! Roll 1d10. First three counts. DC is 8!
>>
Rolled 8 (1d10)

>>42280960
>>
Rolled 6 (1d10)

>>42280960
>>
Rolled 6 (1d10)

>>42280960
What the fug
>>
Rolled 6 (1d10)

>>42280960
>>
>>42280977
>>42280984
>>42280985
>666
Begone satan!
>>
>>42280960
> our uncle had mysterious runes inscribed upon his hand

Something tells me that this has something to do with that.
>>
>>42280977
>>42280984
>>42280985
We are being possessed!
>>
>>42274759
OP's picture brings this song into my head.
https://www.youtube.com/watch?v=2UVi5Pzjjs0
>>
>success in every sanity roll so far
We have nerves of steel
>>
>>42281061
If we had nerves of steel our hand would be a lot harder to remove.
>>
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>>42280973
>>42280977
>>42280984
Good job.

---

Your entire body starts to shake from the pain and you give away grunts of controlled breath, but not a single scream escapes past your lips.

However, before you can regain your senses or escape this room or attack the one who cut off your hand, you witness something amazing happen.

Your hand starts to regenerate, closing the wound, creating the mass of the hand and the fingers with it. You witness in silence awe as your left hand is slowly restored to you.

When the pain is finally gone and your hand is back and you can move it again, you look up at the two men in the room. They're both staring at you in awe as well. Suddenly the rat beast start to scream just like the one you heard before, when you fled your home town. It's torn apart from the inside and out, turning into ash in its cage.

"You have his blood." Mr. Fiddlestick starts and the little man clears his throat and jumps off his chair and approach you. You try to back away, but the tall man is already behind you, cutting off your escape.

"We got off on the wrong foot here, my boy." The little man gestures towards your left hand and the cage before he holds out a hand at you, asking you to shake it.

"Abraham Dayne. I believe you've been looking for me as much as I've been looking for you."

///

And there we end it for tonight. Next one is tomorrow again at the same time. I'll stick around for any questions, but if I leave before you can get your question answered, remember that I have an Ask.fm that I check regularly.
>>
>>42281162
Magical lineage or experiment? That's cool.
>>
>>42281194
Come back next time to find out.
>>
>>42281208
Are you going to make a character sheet?
>>
>>42281222
Sure, I could make one with the important characters you've met so far and then add more to the list as we go.
>>
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Thanks for playing.
>>
>>42281307
>Nobody thanks him.
The work of a QM is ungrateful work sometimes. Good thread, Dice/Whiskey. See you later.
>>
>>42281307
See you tomorrow
>>
>>42281162
This just gets more interesting as we go.
Ill defintely be here next time.
Thanks for the run boss.
>>
http://suptg.thisisnotatrueending.com/archive.html?tags=Journey%20Quest
Archived it for you.
>>
>>42281162
>hmm he might have regeneration powers, maybe
>let's chop his entire hand off to be sure!

And if their assumption of direct blood relation had been wrong, they'd have made a cripple boy.

Note to self, seek mild vengeance on these mad scientists when you can get away with it.
>>
>>42281605
Although we don't know what the journal says about us. Still, I agree with you. Gotta get some payback.
>>
>>42281162
You're pretty damn good man.

I hope this quest has some longevity to it.
>>
>>42280960
shit is going down



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