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/tg/ - Traditional Games


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>You are a villager girl named Ellen from a small village in the nation of Neir, on the continent of Teege. As a member of the local militia/guard, you were trained in swordplay. Your fighting style is best compared to the hero class, though you're officially considered a knight of Neir.

>Your particular goal in a given thread changes often, but at the moment the overarching plot involves the impending war with Dain, as it and its allies start to take action.

>The questmasters are Octoling (myself), and Grandflaw. There's no particular rhyme or reason to who posts when, and sometimes one of us might not appear all.

>Character Death is always a possibility (this is Fire Emblem after all), but your actions can very easily influence who lives and who dies.

>Voting periods will last an average of ten to fifteen minutes, but this may be increased, decreased, or generally changed at any given moment based on voter turnout.

>The previous threads are archived on suptg. A link to the most recent (coupled with summary and a list of characters) is pasted http://pastebin.com/jwWMAU7C

>Our update twitter is https://twitter.com/qmgrandflocto and you can shoot us questions at http://ask.fm/qmgrandflocto

>An up-to-date link to all threads currently archived: http://pastebin.com/Q77ts75m
>>
Your perspective returns to the wretched seas of Ulir, where a betrayal is afoot on the very ship that was supposed to transport the Great Miles and Mage General into the archipelago proper. Captain Nalon, a trusted subleader of Arvo's pirate-mercenaries, has had a change of heart and taken to aiding Durvan alongside a significant fraction of her boss' fleet. The Great Miles, Mage General, and her aides are stuck on a boat no one expected to be hostile towards them, and Arvo sent aid too late to prevent violence from ensuing. Asra was wounded, thankfully nonfatally, by the captain herself, interrupting a duel between her and the Mage General.

Who are you in this conflict, though?

>A. You are Miles, the eponymous leader of the mercenary company in question. (Sage)
>B. You are Bryce, a member of the Great Miles known for his bravado and odd hairstyle. (Bard)
>C. You are Yancy, an aide of the Mage General and the brother of the knight Biff. (Shaman)
>D. You are Maria, an aide of the Mage General and occasional diplomat with a history with Noban nobility. (Bishop)
>E. You are Michalis, a young (by dragon standards) manakete grateful to the Great Miles and unofficial member. (Fire Dragon)
>F. You are Lyra, having been called back to the homeland you fled in order to fulfill a debt with the ones who got you out to begin with (not with the rest of the B-plot team at the moment, but will meet up with them shortly). (Bard)
>G. You are none of these people! You're Ellen, all the way back in Cord! You have no way of influencing this! (skip/put off the subplot)
>>
>>42671567
Also, er. 20 minutes because big opening decision.
>>
>>42671567
I've been waiting for this
>B. You are Bryce, a member of the Great Miles known for his bravado and odd hairstyle. (Bard)
>>
Fuck all that, let's go myrmidon.
>>
>>42671829
You run your hands along your sick pomp, and the sage and bishop you've dedicated your life to feel invigorated as a discordant noise fills the air.

You decide to that this scene is best accompanied by a bit of music, using your inherent magical abilities to this very important use.

https://www.youtube.com/watch?v=APmHVQQh7S0

At the very least, the pirates are momentarily distracted by the impromptu appearance of music, while your friends are used to this sort of thing happening by now.

A pirate is blasted to his demise by a rather weak wind spell from a very skilled sage.

Michalis, not wanting to risk sinking this thing by breathing death upon it, simply flies above everyone else, trying to stay out of the way.

>A. This is fine
>B. Encourage him to transform anyway
>C. Take a more physical approach to things (you currently have no weapons)
>D. Write-in
>>
>>42671938
>B. Encourage him to transform anyway
Dragons are scary. He can hang around abd intimidate people. Also burn other pirate ships
>>
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>>42672008
"Look, Mike! Dragons scare the shit outta people! Just don't do anything that'll take the ship down!"

You can vaguely see the manakete nod, shifting in midair and landing on the deck with a thud. He shoots some fire in the air at nothing in particular to continue intimidating the pirates without actually burning anything important.

One fellow's knee-jerk reaction is to aim his bow at your companion, confident that Miles and Devon are too distracted.

He also doesn't pay you mind, a mistake he pays for when you grab him and toss him overboard. You figure he's dead by the time he hits the water, by the way he hits the outside of the ship on the way down.

"Anyone ELSE wanna try anything?" You shout as you crack your knuckles, standing next to the roaring Michalis as he steps on the one myrmidon that felt like she should try anything.

The rest handily drop their weapons, morale effectively killed in an instant.

"Now that that's taken care of," Miles says, "I think Michalis and I can keep track of things up here. The rest of our allies are still belowdecks, so would you two be willing to help secure things down there?"

>A. Right away
>B. Have Miles go down while you wait up here
>C. You can handle it alone
>D. Michalis has got this. Miles, come with us
>E. Write-in
>>
>>42672258
>A. Right away
>>
>>42672306
You agree and head down with your friend.

Devon looks about ready to wretch again for a moment, prompting you to stop your descent and ask, "you sure you've got this?"

She gulps and nods, standing up again. "Yeah, just... Been really weird-feeling the last few days. Nothing's wrong with me, though. I can handle slinging some spells and healing!"

>A. If you say so
>B. Gonna have to stop you
>C. Reluctantly agree. You're not that helpful alone
>D. Write-in dialogue?
>>
>>42672484
>B. Gonna have to stop you
>Go send Miles down instead.
>>
>>42672566
Actually switchin to
>C. Reluctantly agree. You're not that helpful alone
If one of our allies is hurt she might be needed
>>
>>42672587
"Urgh... Fine, but don't push yourself or get hurt or anything. You know I'm like a brick wall, so don't try any heroic sacrifice crap. 'specially not when there's two of you."

"What're you saying, Bryce?" Devon sounds curious.

"C'mon, not like you to be dense. You of all people should know what the deal is."

Devon sighs. "I know, but... I would rather people not know just yet. Now really isn't the time to be worrying about that. If word gets to Miles, he'd probably get so protective we couldn't get anything else done, especially after Tordo. Just... Keep this quiet until I'm ready to tell everyone."

"Your call, Devon. Just... Take care of yourself, even just for your own sake."

Shortly afterwards, you and Devon come across Yancy and Maria, apparently cornered by pirates. You overhear the voice of that, uh... Maple, you think that pirate girl with the sisters' name was, shouting orders from the front of the crowd closing in.

>A. Go around them and look for the Mage General/Asra
>B. Be loud and distract the crowd
>C. Attack!
>D. Write-in?
>>
>>42672714
>B. Be loud and distract the crowd
Laaaadies
>>
Octo what spells/songs do we have?
Or do we just play music
>>
>>42672814
Music, reinvigorating, and straight intimidating/attacking/impressing people with Bryce's rippling physique.
>>
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>>42672793
"Hey!" You cry out, catching the attention of the crowd as you indicate that Devon ought move back a ways.

You make sure to show off your muscles to the crowd, a few enough of whom were caught off-guard that, as Maple shouts out, "Dammit, Cough, you and Honey ruined the Triangle attack! Was the eye candy worth it?"

Most of the people distracted by your move just straight-up started running for you with intent to quite literally chisel your physique.

You're light enough on your feet and able to make a big enough scene to keep their attention off of Devon, however, and you overhear Maple in particular crying out before being silenced, collapsing to the ground in an unconscious state. As you glance over, you see a sphere of Dark Magic quite literally flying out of her and into Yancy.

"Nosferatu, if only I'd have brought you when I lost my arm..."

"M-Maple?!" The younger sisters of the fallen pirate cry out in shock before rushing at Yancy... And being pretty handily blasted by an apologetic Maria's light magic.

Meanwhile, your assailants are kept from being too hot to handle by Devon, and soon enough the four of you are able to turn things around.

"Wait, wait, on everyone's behalf... Uncle!" One of the chefs (Eli, right?) cries out. The others seem to respect his declaration.

>A. Ask him something (specify)
>B. Let someone else do the talking
>C. Write-in?
>>
>>42673190
Bah, forgot to mention that Bryce started this before going full distraction mode.
https://www.youtube.com/watch?v=u7UeuCGCBOA&feature=youtu.be
>>
>>42673190
>B. Let someone else do the talking
>>
>>42673296
Also, chain them up if there's anything to restrain them with
>>
>>42673296
You let the woman with actual diplomatic experience to do the talking, allowing Maria to talk things out.

"There's... Not all that many of us dead," Eli says, "but a lot of us are hurt, and those who've been lost... Look, we're all doing this on Captain Nalon's order. She's the one who decided Durvan would be a better bet!"

"Sorry to do this, but... Aside from those of you necessary to operate the ship, we'll need to at least capture you."

Eli nods. "I understand, just. Arvo's probably found out what we've done by now, so we're as good as dead anyway. We're not going back to his side."

>A. Seek out the Captain
>B. Stick around and help secure the traitors
>C. Write-in?
>>
>>42673508
>A. Seek out the Captain
Come Devon
>>
>>42673739
"You two got this?"

Yancy nods as most of the surviving pirates are disarmed and led to the brig. Devon was kind enough to heal up those of them who were nonfatally wounded in the meantime, an action which led to Maria following suit.

"Then, uh, since word is the Captain's still not gotten the memo that she's lost..."

You and Devon hurry over to Nalon's quarters/office, and you throw open the door to the sight of so much upturned furniture, some of which is very slightly scorched by the few fireballs the Mage General was willing to toss. a bow lies broken on the floor near a sword embedded in it. Behind a desk, Asra is lying unconscious (and looking like she's just been bruised up something fierce, perhaps barely saved?), and on the other side of the room, Nalon keeps taking swings with her axe at the Mage General, who clutches a bloody arm as she keeps throwing wind blasts.

The pirate captain is looking... Significantly worse for wear by now, and yet she keeps going. You get the feeling Corneria could have ended this long ago if she wasn't so overly-cautious about the boat, but she can't exactly terrify people by turning into a dragon.

>A. Attack Nalon
>B. Get Asra out of there
>C. Let Corneria handle this. She'll finish up eventually
>D. Write-in?
>>
>>42673892
>>B. Get Asra out of there
>>
>>42673934
You waste no time hauling ass over to Asra, pulling her out of there to find a lack of Devon where you left her.

Predictably, she ran in to heal the Mage General, but at the very least, this leaves Nalon good and distracted now that yet another healer has entered the midst... Causing Corneria to throw a well-aimed Fire spell at her feet.

"Hrg... Why are you guys supporting them, anyway? Durvan's right, the Dory family is an evil lot!"

"You clearly know nothing of the Dain Empire your own leader allies with. They've made an enemy of Heim, and as its leader, it would be foolish of me to allow them to have such sway over this archipelago."

"Heh... See, this is why I'm a pirate, not a politician. I really don't give a shit."

Corneria sighs. "Thank you for healing me." With some effort, she pulls her sword from the floor, sheathing it.

"The rest of her guys have surrendered."

"What? Those yellow-bellies! Look how we outnumber you!" Nalon bellows.

"Then it's safe for us to take some time to talk, then? Go on, get Asra somewhere she can more comfortably rest. I'm going to have a bit of a conversation with Captain Nalon."

>A. Bring Asra to Miles
>B. Bring Asra to the quarters you were shown earlier
>C. Write-in?
>D. Refuse?
>>
>>42674253
>>A. Bring Asra to Miles
>>
>>42674320
"Alright, Devon, think you can keep healing while we're walking? Asra's in alright condition right now, but could be way better."

"Of course." Devon puts her mend staff to work as you walk, fending off probable morning sickness once more in the meantime.

Asra wakes up soon afterwards, somewhat surprised she's still alive, but not at all displeased by this fact, and in time you happen across a boat much larger, better-equipped than that of Nalon's.

At this point, most of the crew of Nalon's ship has been captured safely, and upon sighting a ship thought to belong to Captain Arvo, your own ride slowed down.

True enough, the ship's apparent captain, a tall, pale, burly bald fellow who, bar his complete lack of hair, also looks exceptionally "archetypical pirate captain."

"Captain Arvo's mercenary forces are the top enforcers for the Dory family," Miles reiterated slightly earlier, "so unlike his subordinate, I doubt he'll turn on us."

You're all welcomed aboard relatively quickly as some of his own pirates look around Nalon's ship.

>A. Say something to this captain
>B. Silently observe the situation
>C. Get some goddamn rest
>D. Write-in?
>>
>>42674557
>>B. Silently observe the situation
>>
>>42674557
>>B. Silently observe the situation
>>
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>>42674557
You simply stand around and look imposing.

"So, Miles, I don't see Laurina around? She bite the dust?"

Miles shakes his head. "She wasn't all too willing to fight against her father, so she respectfully left the company.

"Ah.So you say they're all bein' held belowdeck?" Arvo asks the mage general, presumably about Nalon's treacherous crew.

Corneria nods. "Most of them, the captain included, are still alive."

"I... See. Well, it's within my rights to address my own underlings, ain't it? Even if they've turned coat, I think I would like a moment to find out why, hear it from 'erself."

Nobody has much reason to object, of course, and so Arvo heads onto Nalon's ship with a few of his own men.

>A. Talk to one of your friends (specify)
>B. Talk to the Mage General
>C. Speak to Yancy and/or Maria
>D. Follow Arvo. No harm in it, right?
>E. Write-in
>>
>>42674793
>>C. Speak to Yancy and/or Maria
Let's see how they're holding up.
>>
>>42674793
>>C. Speak to Yancy and/or Maria
Sounds good to me.
>>
>>42674924
>>42674949
You check up on Corneria's aides.

"Do you think you'll visit Noba when the Great Miles return?"

"I... Don't know. It's been years, and... I honestly don't feel right seeing Phia again after I got her brother killed."

Yancy frowns, taking her hand with his one remaining one. "That wasn't your fault. He's the one who insisted on leading you all on that suicide mission."

"I know, but..."

"Listen, dear, I'm not pressuring you. I was simply asking, telling you that Phia wouldn't even need to forgive you in the first place."

Maria nods. "Regardless, we... Have our duties to General Corneria, and I wouldn't be able to do it without you. We can't just... Take off after we've finished here."

>A. Stay out of this
>B. Call it diplomacy
>C. Yeah, just stay with your boss
>D. Write-in dialogue
>>
>>42675173
>B. Call it diplomacy
>>
>>42675173
>>B. Call it diplomacy
>>
>>42675228
>>42675324
"Call it diplomacy, then. Miles is gonna try to work Noba when he's back with his birthright, and having representatives of Heim at the ready could make it all the easier to keep 'em from truly falling into the hands of the empire."

"That is... Certainly a way to look at it," Yancy says with a grin. "Should we ask the Mage General about it, Maria?"

Maria closes her eyes in thought for a moment before responding, "I... suppose so. As long as we were allowed to, it might actually be a very good idea, in fact."

"Alright, then. What say you we go and figure out a way to word it?"

Maria nods, and she and Yancy walk off, still discussing things.

A short while later, you spot Asra running off of Nalon's ship, followed a few moments later by Arvo and some more of his guys, carrying several things around.

"We found this really ornate lance onboard... This you guys'?"

"Sort of," you say, "it belongs to the house of Phile in Noba, but we've been holding onto it since recovering it."

"Ah," Arvo says, "so this 'ere's the Dveand lance..."

"Yeah, so be careful with it."

Arvo nods. "We should... Probably be settin' sail soon. Make it to the Central Island in no time flat, we will."

>A. What about Nalon's crew?
>B. Don't say anything
>C. Write-in dialogue
>>
>>42675465
>>A. What about Nalon's crew?
>>
>>42675465
>A. What about Nalon's crew
You'd better not steal it Arvo
>>
>>42675465
>>A. What about Nalon's crew?
>>
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>>42675492
>>42675531
>>42675540
"Hey, none of Nalon's crew's been brought onboard. What're you planning on doin' about them?"

Asra looks pensive for a moment before Arvo responds, "don't ya worry, mate. I've arranged for somethin' already. Ya don't get to be this big without bein' thorough. Havin' a buncha prisoners onboard who used to be our mates just kills morale, you see, so someone else should be around for 'em in a bit."

Before much more can be said, Nalon's ship is unboarded, and Arvo's continues Southward.

>A. Ask Asra what's wrong
>B. Get some freakin' rest
>C. Be somebody else? (any member of Corneria's party or a return to Ellen)
>D. Write-in
>>
>>42675694
>>C. Be somebody else? (any member of Corneria's party or a return to Ellen)
Asra, we've been robbed of being her for a while.
>>
>>42675769
I really like playing Asra. I'll back that
>>
>>42675769
>>42675911
The perspective shifts to Asra as Bryce pulls you aside. No longer under the control of compelling voices from sources unknown, he still asks, "hey, Asra, what's the problem? I've never seen you... Outwardly emote."

Whispering, you tell your large friend, "Captain Arvo is... a vile man. I would like to kill him."

>character limit, continued in next post
>>
>>42676154
You don't normally care either way about whether you have to kill someone or not, whatever your personal opinion on them was, so Bryce is naturally shocked to hear you express bloodlust. "Yo, what the hell's that about?" He whispers, trying to keep things quiet.

You sigh and explain just some of what you saw, being bad enough at words when it isn't a sight that leaves even you fazed. In short, you tell Bryce that most of Arvo's time onboard was spent rather cruelly torturing captain Nalon and her higher-ranking subordinates, sparing the details about how he got certain answers out of the crew. After that, he and his men made very special effort to leave them painfully and helplessly dying, citing to one of them that "another boatload of traitors is bound to find them eventually."

(as a coincidence you would only find out awhile after you arrived on one of the islands, the ship was discovered by one of Arvo's number that had defected to Durvan-coincidentally transporting a band of mercenaries who were once rivals of the Great Miles, in the early years of the company. Also onboard was a woman who had only gotten out of the archipelago in the first place due to Captain Nalon, who felt she owed it to her friend to at least help coordinate the arrival of this one group. As for whether or not any of Nalon's crew survived... Not TOO much can be given away in these "you would later learns")

"That is... The short version. I could go into detail if-"

Bryce whispers back, more than just somewhat shocked, "look, though, that's... horrific, and I'm sure the long version's even worse, but... First off, we can't be whisperin' like this out in the open, and second off... what'd killin' him do?"

>A. He's right
>B. You still want to
>C. Remain silent
>D. Slip off like you always do
>E. Write-in
>>
>>42676186
>A. He's right
>B. You still want to
>>
>>42676186
>>A. He's right
>D. Slip off like you always do
>>
>>42676260
>>42676379
"I... know, but I would still like to."

Without another word, you slip away from Bryce, finding an isolated-enough spot on the deck to look back towards Nalon's ship, staring silently for awhile.

You wonder just what sort of people the Dory family are if they're employing this sort of monster. You miss Laurina a great deal, and wonder if she knew just what sort of person Arvo is. Could that have been another reason she was hesitant to come along?

>A. Talk to Miles
>B. Talk to Devon
>C. Be alone with your thoughts
>D. Talk to someone else (specify)
>E. Explore Arvo's ship with no apparent aim
>F. Write-in
>>
>>42676516
>A. Talk to Miles
I don't trust this.
>>
>>42676636
What about this in particular?
>>
>>42676676
Not that anon, but what does he think of the Dories? Do they strike him as reputable people?
>>
>>42676712
This whole thing with miles family, arvon everything
>>
>>42676516
>>A. Talk to Miles
>>
>>42676636
>>42676787
Wanting to be certain you can be kept in check, and that he knows exactly what he's dealing with, you seek out Miles.

"Asra, is... Everything alright? You look like you're on the verge of tears," with particular emphasis on "you."

"I am... Facing a dilemma. Do you... Consider the Dory family reputable, first off."

Miles sighs. "So even you were shaken by the darker side of the captain's dealings... The Dory family is... Well, you know the dealings of those with their hands deep in organized crime. It is... Ugly business, and they do not take kindly to betrayal, but the family treats their allies well, and securing their alliance, giving them a reason to depend on Neir and Heim, as opposed to continuing to leave the archipelago be could still be a first step in lessening their atrocity. If you're asking if we were set up or something of the sort... Well, we were, but I swear to you that Captain Arvo and his bosses had nothing to do with it. This is for the good of everyone who would otherwise be hurt by the Dain Empire making an ally of Ulir."

>A. Tell him what you told Bryce
>B. You need to lay down
>C. Write-in dialogue
>D. Remain silent
>>
>>42676878
>A. Tell him what you told Bryce
>>
>>42676997
You wind up pretty much repeating yourself about the incident you mentioned to Bryce, though Miles seems privy enough to the unsavory nature of your allies that you feel less of a need to spare him the details.

"That is... A new low point for Captain Arvo, I admit, but... Please, moreso than ever, stay your blade in this context. Were Arvo to perish on his own ship... He's bound to wind up in a fight sometime while we're at sea, he's renowned for his violence, and odds are we'll still be close by when that occurs. Be... tasteful, in your timing."

You blink. "Did you just."

Miles sighs. "There have been... rumors about him for a long time, and you've confirmed them to me."

You're fairly certain you've been granted permission to arrange for Captain Arvo's death next time he personally gets involved in a fight with an ally of Dain and Durvan, so long as it doesn't completely screw over the efforts of the Dories.

>A. Thank him for his time
>B. Go and lay down awhile
>C. Slip away to silently wander
>D. Speak to someone else?
>E. Write-in action
>>
>>42677218
>>A. Thank him for his time
>C. Slip away to silently wander

Being very sneaky is fun!
>>
>>42677218
>>A. Thank him for his time
>>C. Slip away to silently wander
>>
>>42677218
>A. Thank him for his time
>B. Go and lay down awhile
A good assassin knows the value of rest.
>>
>>42677304
>>42677314
>>42677336
"Thank you for your time."

Miles nods and you slip away again. By now, everyone is just used to this sort of behavior from you.

You wander the ship awhile, wondering if there's anyone/anything interesting, but all of Arvo's crew seems so... Devoid of personality, compared to Nalon's.

You ultimately just opt to call it a night, finding a nice, secluded spot to comfortably contort yourself into as opposed to actually laying down in bed. Though nothing comes of your paranoia, you don't trust the intended quarters provided by Arvo.

You don't like being conflicted. The last time you were was when you left the Peshkatz Group. It was... Difficult, leaving the order that had raised you since before your birth (and even moreso with staying out and alive), but you couldn't bear to be a part of their number.

>A. You didn't have anybody there anyway. Not like here and now.
>B. You had to leave behind some people close to you.
>C. You're not thinking about this. That's not your life.
>>
>>42677495
>>B. You had to leave behind some people close to you.
>>
>>42677495
>>B. You had to leave behind some people close to you.
>>
>>42677608
>>42677642
Even then, where you came from, there were people you cared very much about.

Bad people, you've increasingly had to remind yourself. People who didn't really care about you, merely pretended to value you while valuing you little more than as a disposable weapon and income source, raising you as such.

To this day, you have difficulty actually... Growing as a person. You barely have any hobbies, unless you count creeping around, remnants of your training. You tell yourself you're most useful that way, that distracting yourself would put people more important than yourself at risk.

It genuinely shocked you when, captured in the desert by one of your former faction, you weren't simply left to die. It would have made things much easier for your friends, and you had accepted that you would be killed for your failure to spot the man who captured you.

After the incident with the door, you're surprised to be alive now.

You struggle with self-worth, and from that, you show a general lack of fear of death. You'll avoid it while you can, of course, but you don't fear it.

You wonder if anyone else can relate to this lack of self-regard, this concern only that your death would involve failing others. If anyone could think like that without an early lifetime of grooming.

>A. Maybe...
>B. You highly doubt that
>C. You shouldn't be thinking about yourself this much
>>
>>42677759
>A. Maybe...
Asra's kinda like Ellen in that regard huh?
>>
>>42677759
>>A. Maybe...
>>42677814
Agreed?
>>
>>42677814
>>42677832
There... Must be someone, right? Yeah, you're certain you and fellow Peshkatz aren't the only ones with such disregard for themselves.

You hope that they can foresee a future of anything besides dying for the good of others, after their purpose as an ally has been fulfilled.

You recognize that this is not a good way to think, but this revelation just... Wholly dissociates from you.

You keep thinking of yourself as lesser, you ACCEPT this unhealthy viewpoint.

Regardless, you haven't felt so powerless since before you left your old life, as the ship of one of the vilest human beings you've ever met continues its travels, with the express intent of silencing a cause you've heard little bad about beyond "they're who we're fighting."

>A. Put these thoughts out of your head and lay down
>B. Perhaps it's time you reconsider your allegiances
>C. No, you trust your friends more than anything
>D. Berate yourself for these thoughts
>>
>>42677949
>C. No, you trust your friends more than anything
>>
>>42677949
>>C. No, you trust your friends more than anything
We got rescued!
>>
>>42677962
>>42678053
No.

No, no, no, stop right there.

The Great Miles company is... Everything you have.

Betraying them like you almost entertained, that would be... You are completely certain you wouldn't be able to live with yourself.

They're the reason you had... ANYTHING after you left the Peshkatz.

You don't feel particularly up to punishing yourself for these thoughts, so you instead decide of your own accord to counter them as quickly as possible. You get up out of your spot and wander around awhile, looking for the woman you called your first ever genuine friend.

You find Devon clutching herself, staring thoughtfully out to the sea. You stand by her side for awhile until she turns and notices you.

"Oh, Asra! Is there something you-"

You throw your arms around Devon suddenly. She's... Surprised at first, but returns the gesture, obviously aware that something is grievously the matter.

"It's okay..." Devon whispers maternally, "whatever is wrong, it's... Going to be okay. You're a good person, you're an important person, and it's okay to be upset... You're valid, Asra."

She is... A better judge of character than she lets on.

>A. Ask what she thinks about everything going on
>B. Remain silent
>C. Slip away again
>D. Write-in dialogue
>>
>>42678157
>>B. Remain silent
>>
>>42678157
>A. Ask what she thinks about everything going on
>>
>>42678157
>A. Ask what she thinks about everything going on
>>
>>42678157
>B. Remain silent
>>
Rolled 2 (1d2)

>>42678206
>>42678182
>>
>>42678297
After you part, you don't say anything.

Devon closes her eyes, speaking despite this. "I just... Want this chapter of our lives to be over. After this, we can... Return to Noba, help out without throwing everyone in danger, Miles and I can start a family... And you won't have to keep killing people. You can heal, Asra. We just... Have to make it through this last thing, and all of our lives can improve."

You continue to remain silent, unable to really... Comprehend the idea of doing anything else. Maybe, though, when you all make it through this... Maybe you'll understand when this is all over.

The campaign over the next few days is a horrifically unpleasant affair, though Captain Arvo falls in battle in the middle of a bit of Urban Warfare on the Western island, considered the stronghold for Durvan's resistance.

The finer details of these fights, if told at all, will be told in the future, however.

>To be continued next thread
Thanks for playing, everyone. Wasn't expecting this one to get all contemplative and stuff, but it was a hell of a time to write. In my mind, better than the Bryce section, anyway (is it just me or did it fall really flat?).

As always, update twitter is @qmgrandflocto. I'll be around to talk for awhile in-thread, but if I happen to miss your question/you neglect to ask it, feel free to send it through http://ask.fm/qmgrandflocto
>>
>>42678415
Thanks for running.
I like Bryce but I am not a good Bryce.
Asra is always fun though, and she's probably my third favorite under Ellen and Zoe
>>
>>42678415
Thanks for running as always. I did like seeing him fight in his own way but he doesn't seem to have much of a personality beyond 'flamboyant bard who likes his pompadour'. That's probably why it felt flat.
>>
>>42678415
Like the others had said. Thanks for running!
>>
>>42678499
Yeah, Bryce is cool, but he's not really the easiest character to be in an action-oriented chapter like his segment was. I'm rather fond of how every member of the Great Miles has turned out, really exceeded my expectations for them as supporting characters.

Here's hoping that nothing bad happens to them.

>>42678544
He's also supposed to have a really wary side/be fantastic under pressure, but it's not easy to highlight that when he's the POV character.

>>42678567
Thanks for playing. This applies to the first two, too.
>>
>>42678601
DEATH FLAGS ABOUND~

So, what's going on with Ellen right now?
>>
>>42678617
More like "plot armor removal flags," but the essence is still there.

No new developments of note with Ellen. Spending a lot of time with Zoe and the usual friend group as per... usual.

That being said, the Cord Campaign as a whole is probably going to reach its climax soon. Prince Lars' current base of operations is in a place called Barst, and they probably all know that by now.

Some extra preparations are being made now that they know there's a Paula around, though.



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