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What sort of scenes, set-pieces, stories and secrets might an exploratory team of astronauts uncover in an abandoned and possibly haunted moon base?

>Heralded as one of mankind's greatest scientific achievements, the Armstrong Lunar Observatory and Research Station was also a rare example of goodwill and cooperation between nations in the increasingly war-torn 22nd Century.

>Crewed by an international team of astronauts and scientists, Armstrong L.O.R.S. was designed to be a permanent, self-sustaining lunar colony and meant to carry out myriad tests and experiments to aid in Humanity's exploration and understanding of space and the solar system.

>Despite the lofty ambitions of the astronautical community, conditions back on Earth continued to deteriorate as armed conflict between nations escalated in number and violence, eventually culminating in a world-wide nuclear exchange that left the Station and crew stranded and forgotten.

>Many, many, many years after that nuclear war Mankind has come back from the brink of destruction, reestablishing much of its former glory and even eventually renewing its interest in space travel and exploring the solar system.

>After repeated attempts to contact the abandoned Station fail, an ambitious plan is developed to send a team of astronauts up to the Moon with the goals of rehabilitating Armstrong L.O.R.S., recovering its technology, and discovering the ultimate fate of its crew.
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1.Was the station 100% self sustaining before the war or reliant on earth bound shipments of food and supplies?

2. Did the station have any launch capability and launch vechicles that could reach earth?
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>>43460533
Read it again they are self sustaining.

How long has it been since the war? Years? Decades? Centuries?
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Madness, depression and apathy on board seem likely after the nuclear exhcange happens and Earth seems to go silent. A perfect stage for tragedy.
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I read that it was abandoned, but what if it wasn't. The stranded humans reproducing adapting and changing into monstrous forms due to the moon's gravity and other factors.
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The station crew divided along national lines after the missiles flew and wiped each other out over the course of a handful of weeks. Sabotaged hydroponics, decompressed sections, assault with improvised weapons, etc. The party finds the station logs and crew diaries detailing the downward spiral.
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The dust outside the station for a radius of about two miles is nothing but geometric patterns.

There are the graves of the entire crew neatly arranged a little way out side the station, each with a moon rock heads tone with name and two dates carved on to it what looks like a fusion torch.

The rudimentary A.I. of the base didn't go insane or anything. Some one switched it off when everything was still running fine. It went dark and all was fine, it wakes up to find that there has been nuclear war, its crew are dead, its been dark for centuries and some people from "The North Sea Commonwealth" wandering around. It genuinely has no idea what the fuck just happened and has gone through disbelief, shock, sorrow, resentment, anger and acceptance of the situation in less than five minutes. It's decided to stick on mildly grumpy.

Alternatively

Base has expanded into a vast tunnel network and the current Luna population stands at almost 300. They are tall, slender and gaunt and their bones are too fragile for them to ever go to Earth.

They have known you would be coming because they aren't blind and have been listening to the radio. They throw you a polite party upon arrival.
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>>43460927
>They have known you would be coming because they aren't blind and have been listening to the radio. They throw you a polite party upon arrival.

Only party those pigeon boned Lunar's are throwing is a fucking moon rock on top of Denver (the new capital of the North American Union). Killed 2 million people in a flash. Say it was worst than the nukes they used back in '88.

Long as they hold the proverbial high ground we can't launch shit at them without relaiation. An armed lander or missile wouldn't make it out of low Earth orbit before those moonies were raining rocks on our head. They know it and so do we. The whole thing is a stalemate.
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>>43460515
>PicRelated
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>>43460533
1. It was designed to be self-sustaining, meaning that it had a hydroponics farm as a source of food and a means of replenishing the Station's oxygen supply as well as limited mining and manufacturing capabilities to supply it with replacement parts. Everything else though, medicines, more complex electronics and components, complex foodstuffs and luxury goods were shipped in as needed.

2. It had the capability to receive and send spacecraft from and to Earth, and was equipped with at least one escape and return craft, but with the world facing nuclear annihilation finding someplace safe to land it would have been difficult at the time.

>>43460546
It's been decades at least, possibly a century or more. I'm imagining that it's be enough time for Humanity to pull itself back from almost total destruction and to achieve 1970s to 1980s levels of technology worldwide, besides the superior tech that governments and businesses have been able to recover and reverse engineer.

>>43460554
These are exactly the things that the exploratory team would find evidence of. A tragic ghost story in space.

>>43460579
The exploratory team may find these as well, either as a result of years of inbreeding in a low-gravity environment or as a result of the Station's experimentation.

Some thoughts:
>Large sections of the Station exposed to the lunar vacuum, either through mysterious accidents or on purpose for some reason, that have been sealed off and abandoned.

>Evidence of infighting after the nuclear exchange, each nation's crew members blaming the other nations for escalating the war and destroying the planet, eventually resulting in a conflict aboard the Station.

>The Station was secretly equipped with some sort of superweapon like a giant railgun or space laser, which helped start the nuclear war that ruined Earth and/or is the real objective of one or more of the exploratory team.
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>>43460927
>Geometric patterns in the dust. Geometric patterns on the windows. Geometric patterns on the computer screens and in the manuals and on the walls. Geometric patterns on the helmets and space suits of the figures pursuing the exploratory team.
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>>43461060
Beat me to it.

Alternatively, the moon was discovered not to be a place, but a thing.
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>>43460927
The artificial intelligence installed on the Station's computer core should definitely be non-hostile and even helpful to the exploratory team, fulfilling its programmed directives to aid and protect Humans aboard the Station to the best of its abilities. However, it's a very old and glitchy construct, and may have been secretly hacked, accidentally damaged or purposefully sabotaged in the events that followed the nuclear exchange.

>The A.I. regesters far more life signs aboard the Station than there other to be, and in places that have clearly been abandoned and are incapable of sustaining life.

>The A.I. Does not recognize the exploratory team as being alive, and either forgets they exist constantly because it can't keep tracing them or keeps gently but insistently urging them toward the medbay for emergency resuscitation.

>The A.I. has purposefully fractured its consciousness into several distinct personalities in order to multitask more efficiently or stave off simulated lonliness.

>The A.I.'s timekeeping functionality is out of whack, and it continuously jumps between timeframes that correspond to whatever ghostly visions the exploratory team experience.
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>The PCs come across the Staring Woman in one of the depressurized and sealed sections of the base, seated or propped up in such a way that she is left gazing inscrutably at the PCs through the windows whichever way they turn.

>Footprints and moonbuggy tracks found outside the base all seem to indicate that the crew walked or rode out across the lunar landscape in some sort of mass exodus and never returned.

>The door to the base's communications station has been barricaded or welded shut from the inside, with old earth music and a cryptic message set to play on a loop over the base's PA system.

>One of the crew members was a your woman with an artistic bent, leaving vaguely uplifting paintings, drawings and messages around, and who had covered the windows and every inch of her living space with increasingly manic and childish pictures she'd painted of the earth.

>The farms that supplied the base with oxygen and food are long overgrown, and has spread roots, tendrils and leaves behind the walls and under the floors throughout the base.
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>>43460515

Ever read the Martian Chronicles by Ray Bradbury? The last chapter there explains how it goes down.

Here's some of my ideas, it's based on the idea that such as settlement would be inhabited by college students and professors with minimal maintenance personnel:

- as soon as the player opens a door, there's 5-6 bodies piled up inside it and the room itself is badly burned. Other bodies can be found sitting on the ground farther away, dying by suffocation from the flames

- the last survivors were holed up in a single dormitory where they all turned on each other. Being professors and academics, they couldn't handle an emergency and ended up fighting each other and killing each other with broken beer bottles

- other survivors, devoid of any sort of crisis management skills, couldn't figure out how to use space suits to repair the base or bring over an escape pod. One of them, about 10 feet outside the base's exterior doors, accidentally suffocated himself by overpressurizing the spacesuit and causing a leak
- the base's designated arcade/shopping/library wing was one of the last to be powered off, though some people chose to seal themselves inside (receiving food and water normally by the existing vacpost and plumbing networks). Everyone else retreats to the greenhouses

- a disease in the greenhouse goes unnoticed as it's supervisor has a PHD in basket weaving and not biology or applied botany. Which results in all the food dying off, leading to people fighting over food reclaimed from their own feces by a recycler box. The box eventually breaks and people start eating the carpet in the office area before cannibalizing each other. While attempting to cook one of themselves, they strike a match and cause the entire area to catch fire

- all the vending machines are broken and ripped apart, as they've been scavenged for food. Same for most garbage cans which were turned upside down (to signify that nothing was in them)
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>>43462592
The Station would have had a large number of academics and scientists aboard like you suggest, but also quite a few maintenance personnel and professional astronauts as well to help keep things running.

>A suicide pact amongst some of the academics originally meant help members take their lives in a peaceful and dreamlike fashion turns into a nihilistic death cult that attempts to "put the Station to sleep."

>A schism grows between the academics and the maintenance crew over leadership aboard the Station, eventually erupting into a full-fledged civil war that succeeds only in dooming both sides equally.

>Life support begins failing after months or years of overuse, forcing the leaders of the Station to institute a "lottery" system by which a certain number of people would be chosen for "humane" euthanization.
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Various pieces of graffiti have been scrawled across the walls of the moon base, often in the bright, fluorescent paint meant to catch a person's attention on the lunar surface.

Near the Entrance:
>THEY LEFT US UP HERE
>IT'S ALL YOUR FAULT
>YOU SHOULDN'T HAVE COME

Near Hydroponics:
>Protect AT ALL COSTS
>Fuck you AND your greenhouse Mykonos!!!
>STAY AWAY

Near the Laboratories:
>Lizzie - All evaced to dorms at Delta. Where are you? Bravo and Charlie's power cutting out at 18:00. Go to Delta! - Tim
>Trapped IT inside!!! Do NOT unseal this door!!!
>Why keep testing? Futile! Give it up!

Inside Earth Observatory:
>I miss the Earth I miss my home
>Erik and Collete were here at the end of the world
>What a view!!!

Around the Dormitories:
>Sleep, put it to sleep, let us sleep
>FtLoG SHOWER you fcks!
>Where now? Where is safe?
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>>43463006

At least in my view, blue collar maintenance people would inevitably have a rift with their white collared superiors. Which would lead to the former just building/fixing their own rocket and leaving on their own (or otherwise managing to survive, as they're more resourceful thank bookish academics). In a larger settlement, it would have manifested itself as a worker's revolution and not just a mutiny.

I tend to play my academic wizard/scientist types as arrogant cunts though.
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>>43463685
I don't see why there would be blue collar workers.

All the maintenance/repair specialists would be white collar engineers with at least as many degrees and years of academic training as the physicists and whatnot.
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>>43461099
>These are exactly the things that the exploratory team would find evidence of. A tragic ghost story in space.

Finding everyone dead is creepy but not a mystery. Finding no one there or a significant portion of the crew missing without a trace. That is a mystery. Roanoke Colony in outer space.
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>>43463730

Someone still has to get up in a space suit to check pipelines and things, or to fix electrical wires. But I get your point, in that scenario everyone would just cluelessly die as again I like to have white collared types be arrogant as their heel. Or as applied to white collar engineers, they are able to design nuclear reactors and crazy things but don't know how to make a rubber band catapult in real life. But again, that's just how *I* play it.
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>>43463801
>>43463730
>>43463685
The divide might not exist in a white/blue collar basis, but there would definitely be some sort of divide on the Station that helped bring about its downfall in addition to anything supernatural that might have occurred:

>Departmental
>Philosophical
>National

>>43463793
There definitely has to be a great deal of mystery aboard the Station as to what exactly happened and where all the crew went. While evacuations and suicides can be a big part of the story, there needs to be unexplainable disappearances and vanishings, crew members driving or walking away from the Station or just disappearing outright.
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How many sites or structures should the station have? What should its layout be like?

>One very large structure extending deep below the surface?

>A collection of large and small structures linked by tunnels and tram lines?

>Numerous small bases that need to be walked or driven between?

Also, what types of locations does a self-sustaining lunar station have?

>Nuclear Powerplant / Solar Panel Fields

>Hydroponics Greenhouse

>Computer Core

>Command Center / Communications Hub

>Laboratories / Observatory

>Mining / Manufacturing

>Dormitories

>Superweapon Testing Site
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>>43460579
>>43461099
>The exploratory team eventually comes into contact with a woman over the Station's communications system. She seems pleased and curious to meet the Earthers, and helps guide them through the hazards of the maze-like facility toward the Command Center she's holed herself up in.

>Along the way they talk and get to know each other, learning about the history of the Station and the state of life back on Earth. The woman says that her parents' parents' parents were members of the Station's original crew, and that she was the "last thing like a person" left aboard before the PCs showed up.

>The woman hesitantly warns the exploration team that they are not as alone on the Station as they supposed. The abominable, mutated descendants of the original crew still lurk the halls and tunnels, twisted, broken and animalistic from years of low gravity conditions, cosmic rays and inbreeding.

>After a harrowing fight and flight through a horde of moonmen, the exploration team eventually makes it to the safety of the Command Center. There they meet their friend on the radio, wearing a full space suit and helmet with the reflective visor pulled down and locked in place.

>The PCs ask to see her face for a proper introduction, a request which she nervously but firmly denies. She's says that she was being pretty literal about being a "thing like a person" and that it might be best for everyone if she kept the visor closed for the time being.
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The original crew of the station from when the war first broke out on earth. All of them are still alive and show no signs of aging. The station is entirely intact and just as well-supplied as it was back when the war caused loss of contact.

Time seems to have stood still.
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>>43467278
>And then time catches up with them.
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The moonbase was built by the atlantean empire. Neil Armstrong is the one to rediscover it.

http://tvtropes.org/pmwiki/pmwiki.php/Main/AdvancedAncientHumans
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>>43467278
Something like what happened to Sanctaphrax when it got infested with gloamglozers who pretended to be the original inhabitants?

https://en.wikipedia.org/wiki/The_Immortals_%28The_Edge_Chronicles%29
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>>43460927
>every crewman is accounted for in the graves, you even dug up the bodies to be sure
>no one can figure out who carved the headstone

maybe even
>one headstone has a date in the future as the date of death
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>>43467422
Armstrong L.O.R.S. Is definitely supposed to have that "advanced ancient humans" feeling, though I this case the advanced humans are those that built the Station before the nuclear war. Modern-day humans like the exploration team have clawed their way back up to 1970s-1980s era technology after having practically been bombed back to the medieval times.
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>>43467567
Why not both?

The secret that Armstrong L.O.R.S. was built to study is the ruins of an even earlier precursor moonbase.
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>>43467552
>Though the base appears to be silent and still as a tomb, there is definitely something else there with the PCs, moving and working where they can't see it.

>Airlocks get cycled as it enters and leaves.

>Lights are turned on and off across the base.

>Fresh footprints appear in the lunar dust.
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>>43467707
>>Fresh footprints appear in the lunar dust.

Footprints. Not EVA suit bootprints.
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>>43460927
>The dust outside the station for a radius of about two miles is nothing but geometric patterns.

If I saw that I would lose my shit. Good idea.
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>>43467740
>along one set of fresh tracks you find drops of blood
>a test in the science lab confirms it's human, but also shows that it's not from any of the original crew or their descendants
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>>43460515
Giant chocolate bars.
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>>43467625
There have been two possible Big Secrets discussed so yet in the thread: Armstrong L.O.R.S. was built to test a giant mass driver or other space-based superweapon, or it was built to study evidence of aliens left on the moon long ago. On the one hand, the superweapon gives some good potential drama once it's discovered by both the original crew and the exploration team. On the ither hand, having the Station dig down to discover a buried alien ship or ancient ruin could explain the presence of ghosts and the supernatural in the setting.
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>>43467866
Again, why not both. The "alien" ruin was a superweapon/base built by human precursors.
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>>43467450
>someone else read that series

God that was a great series.
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>>43467552
>>one headstone has a date in the future as the date of death
And the name of one of the PCs
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>>43467892
yessss

It's in some sort of chamber, we'll call it a "vault." Now, this "Vault" is protected by some sort of alien device or guardian, something that would destroy any who try to gain the vault's powers, let's call it the "Destroyer" since that's what it does.

You could even have a second campaign after the first is finished and the Vault is accessed. Maybe the events of the first campaign caused the release of some new, priceless element on the Moon, and now some big corporation is moving in to try to take control of this profitable element.
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>>43467740
>>43467803
It's the Staring Woman. A nude female figure with long black hair and pale, freeze-dried skin, walking about outside the Station.

>>43467789
The geometric patterns are the paths she's walked, over and over.
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What you need OP is some good old numbers stations.

https://www.youtube.com/watch?v=SGjoEvEPtvU
https://www.youtube.com/watch?v=TgF9ZlI_R-8

They also make fucking great ambience for playing too.

https://www.youtube.com/watch?v=WlotDzVLziI
https://www.youtube.com/watch?v=Y5QI171ThQE
https://www.youtube.com/watch?v=XoU8qVNE_zw

Also, NO ALIENS. Just imply something MAY have been there from the outside, once the ayy lmaos show up alll the tension is gone. Just like how Signs was great at creating atmosphere just to blow it away for nothing.
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>>43467892
I worry about confusing the narrative too much by executing such an idea poorly or making it over-complicated.
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>>43468206
If an alien influence were to be included at all, it would take the form of computer logs and personal journals referencing the Station's mining operations punching through into a strange cavity deep below the lunar surface, in which were found "anomalous structures and artifacts bearing intricate geometrical patterns."
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https://www.youtube.com/watch?v=WbhCeWtX9sg

Forgot the best one.

I ran a game like this a long time ago, except it was a an abandoned space station in the asteroid belt. All kinds of creepy, conflicting events kept happening, like the players getting a message from earth concluding the search and rescue for them, garbled messages in unknown languages, messages recorded by themselves playing back, weird events like their spaceship suddenly breaking down for no reason, smaller broken items suddenly mending on their own, tools disappearing and reappearing and sometimes faint sounds of human activity.

In the end it turned out that it was a listening station meant to spy on the multiverse and a quantum accident in another universe caused an infinite versions of the space station start interacting with itself in bits and pieces. The players finally managed to stop it and isolate the station again and brought back the disappeared crew. Everyone was very happy until they realized one of them had a mustache they didnt remember having.
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>>43468463
That sounds like it was a good game, and very similar to what I would like this idea to play out like. I really want to try and give equal weight to both the supernatural happenings aboard the station and the tragic history of the original crew who were left stranded so far from home. I'm starting to build a rough timeline of events in my head, playing with the ideas everyone has been coming up with:

>The nuclear war occurs and the crew attempt to continue on as normal.
>Tension, stress, suspicion and homesickness begin to set in.
>The mining operation hits "anomalous structures and artifacts" underground.
>Fatigue, malaise and madness begin to set in and crew infighting starts.
>Accidents, suicides and paranormal occurrences plague the Station.
> ???????
>A century or more passes before the exploration team reaches the Station.
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>>43468062
Comic sauce?
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>>43460515
A few ideas/suggestions:

I wouldn't have anything as overt as mutated remnants of the original crews descendants, or ayylmaos. Some ideas:

>The base is in extremely poor condition, and a mishap occurs as the rescue team arrives/docks resulting in both the incapacitation of their ship, and an acceleration of the station's breakdown. The rescue team needs to scramble to keep the station running, while also trying to repair their ship.

>The station's AI is active and friendly, but glitchy- as previously suggested- it won't try to harm or mislead the crew, but it can't always be trusted, and may often provide disturbing misinformation.

>>43468062 also gave me an idea. Have sanity play a vital role- it can be due to exterior influence if need be, but the rescue crew struggles to maintain their sanity, and hallucinates frequently (oftentimes, such hallucinations seem to be something trying to lead them into danger- an illusory fire driving them into a ruptured airlock, or a vented chamber seeming safe to enter without a pressure suit). The players have to check in with the station's AI to verify what they see, even though she has quirks of her own, and is often very unreliable.

I like the idea of the researchers discovering something beneath the station, or having a mine/ongoing excavation reach deep down into (possibly non-natural) caverns beneath the moon's surface.

I love >>43468062's idea of the Staring Woman, an entity that may or may not even be real. She's not pursuing or attacking the rescue crew: just observing. Watching.

Maybe find a way to encourage players to work against each other- have some players suffer more from hallucinations, making them unpredictable and liabilities to the more sane members of the team. Make it so that not everyone can survive the game, and somebody is going to have to get backstabbed- not everybody is going home, and maybe not everyone even knows it.
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I heartily recommend the 2009 movie Moon: https://www.youtube.com/watch?v=twuScTcDP_Q
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>>43470766
>>43461725

>The station's AI is active and friendly, but glitchy- as previously suggested- it won't try to harm or mislead the crew, but it can't always be trusted, and may often provide disturbing misinformation.

>The A.I.'s timekeeping functionality is out of whack, and it continuously jumps between timeframes that correspond to whatever ghostly visions the exploratory team experience.

>Have sanity play a vital role- it can be due to exterior influence if need be, but the rescue crew struggles to maintain their sanity, and hallucinates frequently (oftentimes, such hallucinations seem to be something trying to lead them into danger- an illusory fire driving them into a ruptured airlock, or a vented chamber seeming safe to enter without a pressure suit). The players have to check in with the station's AI to verify what they see, even though she has quirks of her own, and is often very unreliable.

The paranormal activity taking place aboard Armstrong L.O.R.S. is based at least partially on exotic and unusual physics at play, and the ghosts haunting the Station are just as much quantum entanglements as they are spiritual entities. When something supernatural occurs, the exploration team is experiencing something that happened in the Station's past, or may have happened, or will happen, or might happen. This blurring of timelines and realities severely confuses the L.O.R.S.' already addled A.I., making its advice and directions unreliable as it tries to reconcile multiple iterations of the Station with each other.
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>>43471275
This all sounds fucking awesome- perhaps the Staring Woman is a crew member that wound up being torn across multiple realities? She functions as a mobile intersection, and so her appearance coincides with the hallucinations/reality blurring. She's gone insane from being trapped between realities for what seems (to her) to be eons, and the geometric patterns she leaves are her way of keeping track of which reality she's on, and may even serve as a kind of exterior memory- as she loses her sanity, she relies more and more on the markings she leaves to keep track of when/where/what.

Would she try to help the crew? Inadvertently harm them?

And what's causing the quantum fuckery?
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>>43470554
That particular comic is actually a /tg/ original based on discussion of the Staring Woman from a previous "outer space horror" thread.

>>43470766
I also like the idea of the Staring Woman being something mysterious and unsettling that is repeatedly sighted by the PCs. Maybe she's only a mirage or a hallucination, but maybe, just maybe, she's real. Something keeps moving out there. Something had to have left those footprints. Something cycled the airlock.
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>>43460515
Here's my idea. It's different from the others here.

It's... It's not what you'd imagine. It's worse.

They watched in horror as their homeworld was alit in the nuclear fires that almost blinded, even at that great distance. For a while, for years, they wondered what to do.

They split into different factions. Each had different plans, different ideas on what to do.

But all had the same goal: Survive.

They number in the hundreds of millions, living in the dark caverns of ice and stone, and hide themselves from their Earthen brethren in cylcopean cities on the far side of that barren moon.

With twisted morality and endless drive guiding them, they have survived. Cloning technologies bred armies and societies. Genetic engineering has created new animals and plants, witch these plants being farmed not only for food, but for the materials they create.

Rare materials are created in twisted laboratories and metallic rings that smash together the building blocks of creation.

And now, some of them wish to be left alone. To live their lives in their new civilization. But many others are not only fueled by jealousy of those living on a blessed garden world, but vengeance for attempting to destroy it.

Some are Evil. Some are Good. Most don't care.

But the fact remains, the players have stumbled into this new world, throwing a wrench into many plans. For though almost half of the construction is not finished...


The hidden invasion fleet is ready to launch.

Consider a twisted reactor of exotic matter at the heart of the moon, that gives the moon a stable 1g. Other parts of the moon have their own preferred gravity.
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>>43460973

>Moon orbits the earth
>When it is day and the moon below the horizon, launch.
>when the moon comes into view, attack and defend.

Problem solved.
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>>43472272

And yes, you can reach the moon in a day with current tech. The Saturn V could had. The problem was we had to slow down, right, for the squishy bodies perched on top. But if we're attacking, we don't need to slow down, we're sending shit to hit the moon directly.
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>>43472344
>>43472272

Hell launch the saturn V in day time when the moon is below the horizon. What are they going to do? Chuck a rock to hit the other side of the planet? Fuck do we care if the Neochinese get hit.
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You lot are all too nihilistic. The people on the station are diplomats as much as they are scientists.
>The station looks much the same, save for art and murals covering much of the outside
>There inhabitants of the station who welcome the exploration team, they appear human, albeit slightly hard to distinguish race.
>No major mutations in just a hundred years, next to no inbreeding
>They speak one language, an odd English dialect that mixes the languages spoken on the station.
>The AI is functional, not insane, and has been aiding the inhabitants of the station in preforming maintenance tasks.
>The AI has also recorded everything, allowing the team to see what happened in the immediate wake of World War III.
>Initially, relations are strained. The inhabitants form factions mirroring those on Earth. After a few months fights even break out. This leads to a major brawl which resulted in a few major injuries.
>Recognizing that they would kill themselves if they kept fighting like this, one well spoken young diplomat convinces the others that they need to put aside they're differences and work together.
>The AI and the Diplomat aid in mediation between the factions, and soon the entire crew is determined to work together and avoid the pitfalls of their earthbound countrymen.
>>
>>43471135
That seems like a really good premise for a low budget film.
>>
>>43471527
This sounds like as good an explanation for her as any, though it might be good to keep her an unnerving enigma.
>>
>Through hard work and lucky breakthrough, the station sent a team to Mars in the hopes of moving "away from this place"
>The team returned, changed. They spoke only of "empty planes" and "red nothingness"
>They despised removing their specially rigged suits, even to eat or clean themselves
>They spoke to each other in a strange pigin, noted by station psychologists as similar to language developed by twins
>The AI doesn't like to speak of them and their records are heavily corrupted
>There is no sign of their craft
>Any player with enough knowledge and/or the schematics of the base can clearly see no chance of such a ambitious construction
>Maybe the designs for the craft are amateurish and are filled with basic mathematical errors
>Yet they have logs before and after "the journey" and are referenced to by others
>>
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>>43460515
>rescue team gets distress call
>land at the seemingly abandoned base, but get the feeling they're being watched
>strange digital noises are heard infrequently on the radio frequencies
>days go bye as the salvage and search for survivors continues
>the noise grows ever stronger
>what's more is that no matter where they go or what channel they switch their communications to, the sound persists
>the crew is at it's breaking point, the noise will not stop
>in their comm headsets they continue to hear the same maddening sound
>over, and over again...
>aeiou
>>
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>>43473521
>the crew is at it's breaking point, the noise will not stop
>in their comm headsets they continue to hear the same maddening sound
>over, and over again...
>"Ayy Lmao"
>>
>>43460515
Finding rooms of outdated technology and laughing at them.
>>
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>>43470554

http://suptg.thisisnotatrueending.com/archive/12180900/
http://suptg.thisisnotatrueending.com/archive/12189134/

The greatest threads of this kind we ever had. Here's the second /tg/ original that kind drawfag did out of it.
>>
>>43463674
>Space Secundus defecated here
>>
Horror is terribly hard to make and terribly easy to break. You need to have a concrete idea and execute it well. Subtle things and impressions are extremely important.

For example. taking away control is a stable of causing fear. Make the PCs actually very knowledgeable, well trained, and crafty, battle hardened even maybe. They should be able to DO stuff at the start that makes them feel strong. Pulling out the wrecked moon rover all by yourself from a crater(1/6 gravity!), being able to bring long dormant systems online, able to physically restrain a malfunctioning robot if needed etc. They know all the rules and tricks and procedures and astronauts are like the creme of humanity. Several PHDs, perfect physical fitness, psychologically stable. Make them feel like it.

And once they feel like they are good take everything away. Have a leg break, forcing them to use crutches. Some sort of dissonant noise makes their head hurt nauseaous. For some reason they suddenly developed insomnia and jumbled, broken dreams. They discover someone lied to them and they are unfamiliar with this equipment, they have to jury rig stuff. The codes doesnt work all the time and they call fatal errors and crashes. Some chemical sleep in the air causes them serious physical discomfort. They lose their appettite and become quarrelous. Everyone feels the others are annoying him and sabotaging his job. Mysterious leaks develop, life support might be in danger. Nothing is trustworthy or safe or secure anymore.

Make them feel the cabin fever.
>>
> Walk into mess hall
> Most of the tables are broken, turned into defensive walls in front of doors, or gone altogether, but in one corner there's a single table set up with chairs around it
> In one chair is a space suit that looks inhabited from the back, which is to the players when they enter, but it is filled with random shit like rocks and small instruments so it'll sit correctly
> May or may not be an actual skeleton in there somewhere
> Across from the suit there is a piece of a whiteboard with a poorly drawn face
> Next to the suit there sits a trashcan with a bucket for a hat
> At one end of the table a small drone is taped heavily to a chair
> It watches the players intently and, if released, returns to its duties
> At the other end of the table is a leg. Just one. If examined, it looks to have been cut with a plasma torch, or equivalent
> There is an empty seat next to the whiteboard

And, optionally

> Underneath the table lies a woman, curled into the fetal position, and, if scanned, looks to have died from starvation

Just do stuff that would happen if regular people were tossed into a situation like that. I mean, obviously this is pushing it, but a need for human contact when the other areas are likely sealed off can lead someone to do strange things.
>>
>>43475043

"They sealed off this wing at both ends. Welded the doors and blocked off the stairs with heavy equipment."

"But, it looks like the barricade didn't hold."

"Last stand. Must have been a helluva’ fight."

"Looks like hits from small-arms fire. We got some explosive damages, probably seismic survey charges. Are you reading this?"
>>
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Is Crota there? Because that is kind of scary.
>>
>The station is abandoned and it's not clear why
>A lot of systems have been modified in unclear and unusual ways, often augmenting the doors and airlocks and generating EM fields in the walls.
>The station internal comms are active and openly broadcasting a SSTV signal
>If they decode the signal, they discover images taken from the station security cameras of the rescue team, updated every minute
>In every image, there is an extra person in an older space suit
>This extra person does not show up in the normal security footage and its unclear at what point between the security systems and the comm system that it's being added
>The signal is also being broadcast to an anomalous object in lunar orbit
>>
>>43476492
This may go without saying, but, you can't go wrong with including alien geometries in this sort of setting. Your intrepid lunar explorers might have brought some old blueprints along with them and may even get more updated blueprints from the station's glitch A.I. construct, but as the PCs delve deeper into the mystery and dangers there, whatever maps they have are going to become more and more inaccurate.

It starts off with little inconsistencies like having the maps mismeasure the length of a particular hallway or misidentify one set of laboratories for another. Slowly but surely however, these spatial anomalies from in number and severity until the explorers realize that doors are no longer leading where they ought to, the rooms have rearranged themselves and parts of the Station appear to be skipping around in time.
>>
>>43478187
the house is on the moon too?
>>
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Evidence is found all over Armstrong L.O.R.S. revealing that the crew eventually undertook a haphazard evacuation to the living quarters and dormitories at Site Delta. They sealed off and abandoned the laboratories, mining operations and launch bays in order to extend their meager resources, but left the powerplant and greenhouse staffed and operational.

For a variety of reasons, a number of holdouts refused to abandon their original posts and leave for Site Delta. Some of them, like the reactor techs, botanist and communications specialists stayed because their services were needed to keep the things running. Others were too stubborn or mad to leave, and established bolt-holes and outposts with hijacked power and life support all across the station.

Even taking into account those that willingly disregarded the evacuation order and chose to stay behind, some crewmembers seem to have simply vanished in the confusion. Despite efforts made to locate these individuals before power and life-support were routed away from the abandoned sites, they were never seen again.

>Pictured: One of the L.O.R.S.' small scientific outposts located along the lunar "road" between sites Delta and Echo, in which a holdout spent the rest of his days after disregarding the evacuation order.
>>
>>43461566
No.

That was the worst Dr Who episode ever. An I'm including the River Song ones in that.
>>
>>43468058
>>43468212
How about this.

They find a rail-gun, or the remains of one and an attachment of what might have been buildings covered in dust and space detritus. Rate of dust accumulation puts it at anywhere between 50 and 70 million years old.

The Ancient Humans went to investigate it. In turn their shit collapsed and died. Anything delicate stopped working long ago and any data-storage electronics have been fried by radiation. Basically just walls and a floor left. Estimated age of that station ~70,000 years old going by the decay of what might have been a fission reactor.

Then the L.O.R.S. station was built to dig up the ruins of the Ancient Humans base. They were, at the time of setting up, unaware of the big fucking rail gun.

Presumably NASA knew about it after the first few months of the bases 3 year operation but they kept it quiet. Then civilization collapsed in a prolonged sequence of wars and if anyone knew who survived the upheaval they never mentioned it.

100 years later and we're back 1000+ years in technological usage.

350 years after the world was knocked apart everything is kind of back to the late 80, early 90s. Rebuilding was accelerated by intact libraries being discovered and the occasional Survivor Enclave.

Someone up-thread suggested an emergant Nation being The North Sea Commonwealth. Any other suggestions? Would United Baltic Nations be alright?
>>
>>43481243
Nueva Patagonia, Aotearoa, Arctic Rim States, Central Asian Cooperative, League of Nonaligned Bantustans?
>>
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>>43480968
Oh give off, making the moon a baby space whale is terrible. It being some kind of crustacean Cthulhu is rad as fuck
>>
>>43481310
Kill the moon was the worst Doctor who episode since "Fear her".
>>
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>>43481340
Yeah, I agree, but the anon I was replying to was shutting down a cool idea purely because doctor who had done it badly
>>
>>43481391
I wasn't shitting on the idea. The idea, if executed correctly, could be quite good.

That episode was not well done. Far from it.

And if you use that idea in a game with anyone who has seen that episode they are just going to associate the two of them.
>>
>>43467740
>>43468062
>>43470766

"Fuck! Hollis! I saw her again!"

"......"

"She was out there Hollis! The naked chick with the long black hair! Just strolling around on the fucking surface like-"

"Don't start with this again Applegate. L.O.R.S. is creepy enough as it is without your ghost story bullshit."

"Fuck you Hollis! This is the third fucking time I've seen her! Even Galiano said he saw something moving out there the last time!"

"Yeah, and that something turned out to be your reflection in the glass as you flipped out over nothing. Again. Come off it girl!"

"Fuck you, Hollis! Fuck you! I know what I fucking saw!"

"It's always fuck this and fuck that with you. Is that what this is? Some sort of bizarre outlet for your sexual frustration?"

"......"

"You can't be so hard up yet that you have to dream yourself up impossible naked women."

"That's not what this is fucking about, Hollis, and you know it. There's something really fucking wrong going on here. Can't you feel it?"

"......"

"Can't you?"
>>
I find it chuckle-worthy that the old crew, people from earth, and whatever team goes up to investigate might have nicknamed it "Lars", the crew itself might have even named the AI Lars as well.
>>
>>43460927
Could that moon colony even be done?

I was always under the impression that the moon lacked much metal.

What are they making shit with?

Could it be possible to make a ceramic moon base?

Could that be one of the things for the game? They want to trade Helium 3 isotopes they have been collecting for metal.
>>
>In the living quarters at the Site-Delta complex, a number of private rooms in the dormitories look to have been shut and locked sometime after the evacuation. They bear on their doors large and conspicuous notices posted by the security team claiming that the room has been permanently sealed due to a "serious and unfortunate accident" that occurred inside. Around and upon these closed doors, makeshift shrines have been constructed with letters, drawings, knickknack and consumables in such a way as to suggest that they are memorials to whomever the room belonged to.
>>
>>43482400
>Classical music can be heard playing softly inside one room behind the door.

>What sounds like a home movie of a child's birthday party plays in another.

>From another room, the PCs can hear what might be a person quietly sobbing.
>>
The base AI should be as in the dark as the PC on what happened.

It should also be adamant it wants them to take it's black box with them when they leave. Ain't going through that again.
>>
>>43460515
Consider this idea stolen
>>
>>43460515
john madden, john madden, john madden
>>
The explorers arrive on the moon to discover the moon base still there, ramshackle but obviously painstakingly maintained. When they enter they discover a culturally regressed but functional society.

It turns out that people living on the base realized that they were "doomed" they could theoretically live there indefinitely, but they had no hope of ever going home anymore. They elected that when they had children, they would never tell them of the Earth to spare them of the conceptual agony of being forced to live in isolation. If they thought they were the only humans in the whole universe, they would never be lonely in their existance or wish for something they could never have. They created an entire creation myth based around the moon, the base, and the bases AI (who was in collusion with the whole plan).

The people living there now are the descendants of the long dead original inhabitants, and the arrival of the explorers starts to tear huge holes in their worldview. Suddenly they aren't alone. Suddenly their whole religion no longer makes sense. They obviously react to this in a variety of ways. The base AI greets them as rescuers and does what it can to placate the people, but it's pretty limited in it's abilities at this point. It does have video logs of the crew explaining the situation, but is reluctant to give them up for fear of being destroyed by the tribal space people that live there now.
>>
I like the idea some Anon earlier mentioned of the explorers disrupting the very delicate balance that had been keeping the station running for centuries before their arrival.
>>
Maybe, if they go wandering out of the immediate vicinity of the base, they discover an excavation of a very large animal skeleton. Closer examination reveals it as a diplodocus.
>>
>>43462592

Were you touched in a bad place by a professor?
>>
How would one pull the old "voice over the radio gag" most effectively in this setting? You know the one.

>The PCs make contact with a friendly voice on the radio, a survivor or holdout of some kind, broadcasting from a secure outpost that offers guidance, backstory in exchange for rescue or a little companionship. Eventually the PCs make their way to the voice's broadcast location, only to discover that true nature of the voice's owner.

What twists and characterization would be best if you wanted to use this set piece aboard a haunted moon base?
>>
>>43485585

>>43465604
>>
>>43485585
>>43480926
The voice on the radio belongs to woman who was forced to hole up in one of the small research and resupply stations built along the maintenance road between the dormitories at Site-Delta and the laboratories at Site-Echo.

She had been intended to do some scavenging in the labs and bring what she found back to her people in the dorms, but the old space suit she was wearing developed a leak and she was forced to take shelter in the outpost.

While she was able to find a sizable stockpile of food, water and entertainment stashed there for emergencies, all of the space suits there were in worse shape than her own, stranding her there by herself for some time.

By the time the exploratory team makes contact with her, she's been by herself for months by her reckoning and while she's more than a little stir crazy from her ordeal, she is able to provide the explorers with a lot of intel and guidance.

As the exploratory team nears Delta Site, the woman asks them to find her people and tell them what had happened to her, as she had been unable to reach them over standard communication channels at all during her isolation.

When the explorers finally break into Site-Delta, they discover that everyone supposed to be there according to the woman has been dead or missing for far longer than the months she'd claimed she'd been trapped in her station alone.

The woman begins to panic, the stress, cabin fever and grief finally beginning to overwhelm her, and she pleads with the explorers to leave the dormitories and come to the repair depot to rescue her before she loses her mind completely.

The woman stops talking to the team, but they can hear her crying and muttering to herself as they make their way to the isolated outpost. Inside, they find the woman, dead for centuries and partially mummified, slumped across the comms panel.

They can still hear her frightened sobs and mad murmuring over their radios.
>>
>>43486698
>The glitchy, malfunctioning A.I. claims that there can be no woman talking over the radio from the location that she's specified, but then again the A.I. is glitchy and malfunctioning and the woman's advice, while a little dated, is far more accurate.
>>
I'd run this with CoC myself, but I don't know how to rep the advanced tech with it.
>>
>>43465604
Thats actually pretty fucked up.

The fact that she knows what she is just adds all sorts of NOPE.
>>
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>>43487976
I'm thinking Dread is a better alternative.
Everytime the tower falls, the person who pulled last gets a little more crazy.
>>
>>43487367
Set the woman on the radio and the station's A.I. at odds with each other. The woman insists that the A.I. is old, malfunctioning and unreliable, while the A.I. claims that there is no one at the repair station and that the team should disregard the advice of imaginary people. Both want to help the exploratory team and neither one is knowingly misleading them, but both are a part of the paranormal happenings at the station and neither one's advice can be entirely relied on.
>>
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A broadcast goes out from the long forgotten ALORS in the late 2300's.
A simple video is picked up by research stations around the world in an old and outdated video fromat even for the newly recovered and recently tech-savvy world.
The message was broadcasted at 1420 megahertz, which caused some confusion and excitement in the initial finding.
Could it be a signal from aliens from another galaxy? A message from a passing star-faring race? A prankster with a really powerful radio antenna and love for old videos?
But when the researchers found out that the broadcast had originated from the forgotten ALORS, more questions started mounting.
This is what prompts the attempts to contact the station and the plan to send an expedition team up to recover the lost technology and find the ultimate fate of it's crew.
>>
>>43465604
damn, now i kinda want to see this.
>>
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The main cause of the A.I.s issues is that its hard drive is fragmented as all fuck.

It really shouldn't be.

The computer got unexpectedly shut down when everything was fine.

From its point of view, one minute everything is working as expected. Just chatting with Dr Björgólfsson as normal for a Tuesday evening.

Then BAM! lights out as if someone just unplugged its black box. WHich is fucking amazing as it has 100% surveillance coverage of the base and there wasn't anyone near anything that could have caused that.

Next moment its 350 years, its friends are dead, its creators are dead, its bosses are dead even its nation of origin is fucking gone.

And its got a severely fragmented hard drive. As if it had been rigorously busy for extended time.

A.I. is freaking the fuck out.

Someone has been using its brain without its knowledge.
>>
>>43467967
Thank fuck at least two other people have read it.

Muh underrated childhood gem of a young adult series.
>>
>>43460515
Moon Crabs and/or Moon Spiders. Moon Spider Crabs or Crab Spiders would be ridiculous, however.
>>
>>43472772
plausible, but misses the point. Grim Calvinism is the whole draw to this.
>>
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>>43489727
You may regret that.

The effects of human inbreeding are fucking abhorrent. Holy Jesus fuck yes it is.
>>
>>43460515
How has nobody referenced this classic, even if it's not the exact setting you're talking about?

>http://suptg.thisisnotatrueending.com/archive/12130366/
>>
>>43490292
Oh, come on. After just a few generations? And just let me have my fantasy where she's just self-conscious about her oh-so subtly different bone structure and skin tone from being born and raised on the moon. Let me have my moon waifu fantasy, please.
>>
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>>43490377
A few generations and constant mild radiation damage.
>>
>>43490438
Fuck you nigga they have radiation shielding and it's still only 4 generations
>>
>>43490477
They also have lots of reprocessed food, lots of recycled air and no fresh imports.

Point is that the cumulative effects of all the chemicals released by the equipment in a closed environment is also going to fuck them over a bit.

You put it all together and it's best if she never opens that helmet.
>>
>>43490621
Dude, fuck off with that stuff!
>>
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>>43490621
Why would their food be reprocessed if they're self sufficient? Their food would be from hydroponic labs.

Shut up man I'm just trying to look on the bright side here
>>
>>43490653
Just admit it. This is what you have been hearing when you look at those pictures.

https://www.youtube.com/watch?v=i757i_YMr_s
>>
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That made me listen to some good old Carmen Miranda's Ghost (look for it on Youtube if you don't know it), and found this version i've never heard before. Thought i might just as well share.

https://www.youtube.com/watch?v=C3fIu2OdWn8
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>>43472499
>What are they going to do?
Hit you with a rock?
This isn't a laser we're talking about. These are rocks on ballistic trajectories, and are not limited to line of sight targets.
>>
From all the brainstorming done in this thread, it sounds like we've got two possible fates for the crewmembers aboard Armstrong L.O.R.S.:

>Their descendants (aside from one) are all violent, horrific mutants due to centuries of low gravity, cosmic radiation and inbreeding.

>After discovering alien geometries deep beneath the lunar surface, they all die off or disappear, leaving behind quantum ghosts.
>>
>>43493950
I'd say option one works best, although maybe have some stuff from option two floating around as well(maybe imply that the Alien Ruins are the real cause of the Luna Mutants, and are also causing the occasional sighting of the aforementioned Quantum Ghosts)
>>
>>43490438
The long term prognosees for DU poisoning are identical to lead or mercury exposure, and have literally nothing to do with radiation. Most of the shit in your image can be traced to chem war facilities that bust during the bombing campaign.
>>
What was the original crew size of the moon base?
>>
>>43493950
What about a cult of inbred mutants worshiping insane quantum ghosts?
>>
>>43497657
It's a large moon base in the future, so I'm imagining that it might have somewhere between 75 and 150 crew members.

>>43493950
>>43497848
I like both options, though for some reason I'm drawn more to the ghosts and am less inclined to mix and match both ghosts and mutants.
>>
>>43498378
Unless they were from a very genetically homogenous crew or they started killing each other and there were many deaths early on then there shouldn't be that much of a problem with inbreeding.

How long has it been since the fall of civilization to its rise?

It has been mentioned 300 - 350 years. That isn't enough time for devolution into double Bangladesh.

Changes to the population would be mostly cultural and environmental.

They would be very tall, very frail and pale with less resistance to diseases. This is due to living in a low gravity box in isolation from any outside environment.
>>
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>>43498802
Armstrong L.O.R.S. was supposed to be an international lunar station, and the timeframe of 300-350 years sounds about right for the human race to claw its way back to space from the brink of destruction, so inbreeding might not be so much of an issue like you say. I would imagine though that there might be a large number of deaths early on in the station's isolation due to blame-game related violence, civil war and suicides.

>Pictured: The space suit and equipment the exploratory team comes equipped with.
>>
I think I'm going to try and put together a sample timeline for a "haunted geometrie" scenario.
>>
Can the soul escape from a black hole?
>>
>>43499761
I've been working on a draft so I can give this idea to my players.
I'd like to see what others have come up with.

>>43499840
No.
>>
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>>43499988
Let us know what you come up with and I'll post my time line once it's more thought out. I'd really like to see this idea followed through to an actual game.
>>
How about they get to the moon and find that it's the heart of a small civilization.

The original inhabitants of the L.O.R.S. all gave the middle finger to their respective governments when they refused to pick sides in the Last Great War. Many were quite sure that they would be executed upon return, many were sure they would get life in prison. So they never intended to go home.

Once the nukes started flying they realized there wasn't a home to go to.

After the first generation was born everybody realized that nobody was ever going back to Earth because the new generation wouldn't survive the gravity and bugs.

They are going to have to make a permanent home on Luna. Forever.

Start extending the base into the rock. Make cement out of the dust and rock and melted Luna ice. Use cement to seal the new tunnels.

Make ceramic things from dust and rock. Luna has a little metal but not much. Metal is super valuable.

Convert the reactor to run on helium 3 isotopes that they scrape up from the top layer of dust.

Make whole little forests of hydroponics farms under the ground.

Eventually, year 200 mark of their Luna civilization, they make their own ships to travel to the asteroid belts. The eldest of elders only know earth as That Planet up there that our grand parents came from.

Finally have lots of metal. Build more ships, extend base massively. Build more bases. So many bases.

Newer generation's only interest in earth is that they sometimes point telescopes at it to watch civilization rebuild. It's slightly more interesting than day time television.

The tall gangly spawn of humanity has become an interplanetary species.

If the Last Great War had happened even a few years earlier then this wouldn't have happened.
>>
I kind of want to run an adventure where is is not sci-fi, but a high-magic fantasy.

>>World is thriving, magic bringing nations and people together
>>Other planes, demi-planes, and planets are having settlements/colonies being developed
>>Elder wizard council begins research into a ritual that ends up malfunctioning and obliterating half the continent, which is the economic/political/social hub of the world
>>Magical fallout corrupts the majority of the world
>>Contact with all colonies impossible and planar travel is blocked
>>Think S.T.A.L.K.E.R. but set in d&d, except for a few well-defended holdouts and islands
>>Years pass
>>The strongest surviving kingdom sends the party on a mission to reestablish contact with the extraplanar/lunar colonies
>>Cue Dead Space but in a high-magic fantasy setting
>>
>>43488498
It'd be easier just to have them become a bit more insane every time they refuse a pull. Knocking the tower over only really happens once or twice in quite a number of hours, at least in my experience. Makes more sense for it to represent the complete collapse of one's sanity.
Thanks for giving me an idea for a Dread campaign, lads
>>
I'm a huge, gigantic even, fan of supernatural horror in high tech settings.

Finding the actual devil's actual prison on another planet is a story arc I never get tired of. That sort of thing.

If LORS has an underground element, maybe finding a cyclopean door in a cavern that the sensors say doesn't go anywhere, but the faint sound of buzzing insects can be heard near it. Basically go Impossible Planet/Satan Pit, but give it your own twist.
>>
>>43500422
I'm at work right now so any updates are going to come sporadically:

July - 2125
>After nearly ten years of planning and construction, Armstrong L.O.R.S. is complete, making it Mankind's first sustainable off-earth colony.
>An international team of astronauts and scientists crew the station, conducting experiments and testing new technologies in space.
>The crew members work well together and science gets done even while the good will and cooperation between nations back on Earth fade.

November - 2128
>In the years after the Station became operational, various armed conflicts and proxy wars are fought across the globe with increasing violence.
>Meanwhile, L.O.R.S. scientists detect a large cavern or cavity beneath one of the Station's mining rigs with their subterranean imaging equipment.
>While curious and noted as an anomaly worthy of future investigation, the timetable does not then allow for further research and the discovery is shelved.

May - 2129
>A full nuclear exchange between the superpowers suddenly and unexpectedly comes to pass, nearly bringing about the complete destruction of mankind on Earth.
>The crew of Armstrong L.O.R.S. are of course left alive on the moon, but are very much stranded as there is no longer any safe place to land their escape craft.
>>
>>43501842
June - 2129
>Fighting breaks out across the Station amongst some of the more nationalistic and hotheaded crew members as they blame each other's countries for humanity's annihilation.
>The L.O.R.S.' administrators attempt to reestablish order as they inspect the Base and try to determine how self-sufficient they really are.
>One crew member is inadvertently killed when an argument turns deadly, shocking the rest into heeding the administrators' call for cooperation.
>Plans are enacted to boost the efficiency, productivity and longevity of the nuclear reactor and greenhouse while unnecessary draws on power and life support are shut down or minimized.
>Finding themselves yet unwilling to incinerate or compost their fallen comrade, a sort of cemetery is established on a small promontory they name "Boot Hill."

July - 2129
>The Station is made ready for a long and lonely occupation as the crew watches the Earth burn and smoke in the distance.
>While certain sites and systems were shut down for being unnecessary to their long term survival, crew members were allowed to continue with whatever experiments they liked to help keep themselves busy.
>Three among the Station's mining team decide to use their newly freed schedule to continue drilling down to investigate the cavern their sensors had found below the rig.
>Others use the time to pursue various arts and entertainments, utilizing L.O.R.S.' extensive media library to help stave off boredom and depression.
>Some started wondering, worrying and debating whether simply surviving aboard the Station would really be a life worth living.

Unfortunately this is all I have so far.
>>
>>43501862
Do you want the cavern's inevitable taint to be alien or demonic in origin?
>>
>>43502057
why not both?
>>
>>43502065
Perhaps an alien installation that fell to the corruption of something from - somewhere else - then?
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>>43502057
>>43502065
My thinking is that they're going to find ruins and artifacts in that cavern that are based upon and covered in eldritch alien geometries.

The shapes and patterns they find beneath the surface begin appearing across the L.O.R.S. as graffiti and designs tread in the lunar dust outside as it drives more crew members mad, almost like a memetic virus. The Staring Woman will start to appear outside the Station. The suicide cult will accept it as their symbol. Temporal-spatial anomalies and paranormal activity will begin to manifest. The three miners who discovered the geometry will draw its symbols all over their space suits and begin terrorizing their former crew members, for if them to abandon the rest of the Station and hole up in the Site-Delta Dormitories.

I still haven't gotten it all thought out yet.
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>>43465604
>>43488200
>>43489727

>"Yeah, I've seen what women look like in prewar media, and all of this?"

>She gestures at her helmet's mirrored visor.

>"Yikes. I'll just be keeping the helmet on, thanks."
>>
>>43473942
>Today Lunarius made bread
>>
>>43503918
>implying there aren't people who would fuck a ghoul
>>
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>>43504460
It was hard to find character art of a friendly radio mutant that looked somewhat gruesome but not outright horrifying. I was also considering something based on this Little Sister concept art.
>>
>>43503918
>>43504460
>>43505409
Ghoul Moira should definitely be our friendly voice on the radio. Make her eerily upbeat and positive about the PCs' experience on the station.
>>
>>43460973
...
......
............
I'm not sure you know how orbits work.
Or even space in general.
>>
>>43502057
I was preferring alien. Rather than just "spoopy alien geometries", give the anomaly an actual purpose, like a quantum power tap or quantum computer that's gone wrong. Having 4-dimensional alien ruins for no reason just feels kinda pointless to me.
>>
>>43502057
To fit with the extradimensional theme maybe it's actually the remains if an attempt by beings from another dimension to explore surrounding realities but while they were successful in breaking through the effects of our reality on them turned out to be just as detrimental as the effects of their reality on us.
>>
>>43506815
My own personal inclinations is to leave certain things unexplained, like the true nature of what the moon miners found in the caverns beneath the station. I think that withholding some of the big hows and whys from your PCs can sometimes be effective tools for enhancing feelings of helplessness and horror during a game. The characters and their players know that there is something terrible down in that hole that is the root cause of all the paranormal dangers they're facing at the moon base, but giving them all a concrete explaination about what that something is can make a little bit if that mystery and fright evaporate.
>>
keeping in mind that disease gets extremely strong and infectious in low gravity, the descendants may have particularly strong immune systems rather than weak one.
>>
>>43506355
>"Ohhhhhhhhhhhhh!"

>"Are you in the observatory? You're in the observatory, aren't you!"

>"According to the specs, this observatory has the largest uninterrupted expanse of windows in the entire station! Must make for a great view of the Earth, huh!

>"Wish I could be there to see it!"

>"Oh! It says here that this observatory was a popular spot to take dates before the war. And... a popular place to take your own life afterward..."

>"Huh!"
>>
Moon Bump
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>>43508530
Moon Bump 2
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>>43501842
>>43501862
I like what you got.
Makes more sense than what I got, but heres what I have wrote down.
>http://pastebin.com/84H3y8Zh
I'm thinking of moving the date from which humans reemerge up a little and condensing the years a bit.
Does 24XX sound resonable for the ALORS to be rediscovered? Or maybe 25XX?
>>
>>43508701
You've got a nice workup going! You definitely focused more on the conflict down on earth, something that I seem to have forgotten about in mine.

Either 24XX or 25XX sounds reasonable to me. I was going to go with 23XX, but really there's a lot of leeway to the rediscovery date to work with.
>>
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>>43509259
The main problem I'm thinking about is how long is long enough or too long for humanity to recover from a supposed nuclear winter.
I remember watching a video on how long nuclear winter goes on for, and apparently it's a relatively short time. However, how long until humanity can reseed crops and get actual agriculture back?
How long until nations are reformed?
Until aeronautics and space flight are rediscovered?

Just questions I have while working on the timeline.
>>
>>43509393
My rough estimate would be 1/3rd of the time it took to get there in the first place.
>>
>>43509393
I think that several hundred years isn't too long, given that space flight and solar system exploration aren't going to be high on the list of priorities for a species recovering from near total devastation.
>>
>>43509393
It's really dependent on how much knowledge is lost.
>>
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>>43509553
>>43509562
So about what I have written would you say?
I'm more looking for criticism and brain storming.
I fully plan on getting this fleshed out a bit for a Dread game.
I'm thinking that after the bunkers are popped open, tech is going to be at a bare minimum, however people will still have ham radios and the like.
Until the database/not!copout is found I'm thinking that enough tech has been rediscovered and or reinvented to get basic agriculture back, and possibly infrastructure back to the point of small cities.
But nothing like major computers or nuclear reactors for power.
Maybe some places on earth went untouched?
I'm sure some places like South Africa or Australia can dodge the ensuing firestorm from WW3 long enough to hide away a good portion of their population before getting frozen or bombed out.
>>
>>43509712
That sounds highly plausible to me.
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>>43509706
True. I'm assuming most bunkers that could contain a small group of people would hold a computer or two, however the EMP that comes from nuclear detonation - especially on this scale - would knock atleast a good 80% of those unusable.
While bigger more wealthy bunker owners could survive in luxury like the hellfire never happened.
I doubt more than an tenth of non-wealthy bunker owners/occupants would have a section of their bunker be a library for important subjects like agriculture or how thermodynamics work.
>>
>>43509799
Any computer that's been turned off before the detonation will survive the emp.
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>>43509886
True, but how many people would know that?
Not trying to argue more just questioning human reasoning in the wake of disaster.
More or less I'm assuming any electronic device that can pick up a television or radio signal would be on to either confirm or deny that the nuclear apocalypse is happening.
Or some devices were forgotten about and were merely on sleep mode, such as cell phones and laptops, and got knocked out anyway.
Although that is a good question, can a sleeping device still be effected by a EMP? Or more specifically, how much of the device is "on" when in sleep?
>>
>>43509799
http://www.gizmag.com/superman-memory-crystal/28231/
>>
>>43510492
God damn the future is fucking awesome.
I did not know about this.
>>
>>43510492
Very cool!
>>
>>43460515
Bioshock/System Shock 2 the whole thing. The people in the outpost started experimenting with shit outside their control that caused everything to fall apart. As a result this new group has to put up with all the greatness and terror of the things those guys experimented with. Horror settings ftw.
>>
>>43509799
Way I see it there will definitely be people who set out to try and preserve as much info as possible especially with the threat of WWIII looming. The question is how many of them are successful.
>>
>>43512376
No mater how many people actually survive, the amount of damage done to the world must be so great that the crewmembers of the Armstrong L.O.R.S. believe that humanity is dead and that returning to earth would be suicide.
>>
>>43512932
Well yeah I was referring to the question of how long the rebuild back on earth would take. Even if very little knowledge is lost just getting back to any kind of largish civilization is going to take decades at the very least.
>>
Anyone think of a title that features a more future-istic-y moon base for me to blatantly steal art from? Not counting EP, because I've already gone all locust on that.
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>>43512376
This is also true, many doomsday preppers would more than likely go out of there way to preserve some form of knowledge/information about some specific topic or another.
The form in which they store that info will determine the likelihood of how well or if at all it is preserved.
Books burn, computers shut down, and verbal information is forgotten. Really just depends on the medium of the information storage.

>>43513219
On that topic, it would indeed need time, resources, and man power to be able to obtain raw materials needed to return to pre-WW3 tech levels.
Hell, even basic wood gathering to make a house takes weeks if you only have one person and one axe, much less strip mining for metals and other resources.
>>
>>43514240
I think the OP's picture and a bunch here are from "Destiny"
>>
>>43515132
Yeah, pawed through them. Was thinking more the crystal spire/toga style of space facility.
>>
How about just finding the moon base exactly as it should be.

Everything works fine, all crew accounted for and healthy, its only been half an hour since their last call to NASA.

Who the fuck are you and what is The Caribbean Union Space Institute?
>>
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>>43517025
Time-fucketry is more complicated than spooky ghosts and rabid moon people.
Albeit more interesting, but drastically harder to pull off and do right.

>>43514240
If I had any scenery art for moon bases I would post them, but sadly I only have a few sci-fi-not-cyberpunk pics.
Although I would not pass up the chance to have my folder grow.
>>
>>43517118

If you really, really want to fuck with the players head in time-twisting shenanigans . . .

>After spending a few months in L.O.R.S and mapping where they can and cannot go, what happened 3-500 years ago and why . . . getting to grips with but not being able to explain the supernatural weird shit on the moon the crew detect another contact about 25 km away, that they swear to fuck was not there yesterday.

>They mount an expedition.

>The contact turns out to be another L.O.R.S style base from another timeline, a timeline far more advanced than their own - and a hell of a lot more fucking deadly.

>Most of the technology is either unusable, or unpredictable - no one even knows how half of it can even operate under our laws of physics.

>What we do know is the base has it's own AI, although it would be better off being compared to an ancient eldritch god - and it is pushing the base and it's own timeline/dimension/universes moon onto our own in some quest to "Protect"

>Protect who? Protect what? we don't know.

>All we do know is, the weird shit is ramping up - and unless the crew can find a base to stop it's expanding sphere of "influence" over reality then the entire moon and everything on it will be merged with the "other" moon.

>The crew, the moon - and even the future of humanity may not be able to survive by the time it is finished.
>>
>>43500691
Dude the moon has Lots of metal.
>>
>>43518567
That's something that I've been wondering since it was first mentioned.
>>
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>>43518181
You forgot
>Protect from who? Protect from What?
>>
Let's see if I can't think up some more quirks. What we need here are more quirks and happenings to spook and unnerve the PCs.
>>
>>43519712

>PROTECT

>PROTECT

>PROTECT
>>
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>>43523591
As the exploratory team works to restore power and life support to the rest of the Station, they will be forced to pass through one particular thoroughfare or stairwell every time they need to go between the Command Center and the Powerplant. Over the course of the game, the PCs and their players will become very familiar with this particular route, and as such will become more sensitive to any changes or weirdness introduced here:

THE DOOR:

>There is one door that the team will find to be mysterious and impassible. Perhaps it's locked with a passcode that no one can find or override. Perhaps its control panel has been sabotaged or the door itself has been welded shut. Perhaps something or someone has erected a barricade on the other side.

>Over the course of their investigation, the exploratory team will discover evidence that someone or someone has been shut up or has shut themselves up on the other side of this door. Muttering voices, soft music, distressing machine noise or quiet sobbing can sometimes be heard.

>Once things really start to go wrong elsewhere in the Station and the team begins to panic, they will discover that the formerly impassible door is now open, and they will find that there is a trail of shuffling footprints tracked in old blood or some other dark liquid leading out into the rest of the Station.
>>
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>>43498906
>Pictured: The space suit and equipment the exploratory team comes equipped with.
>>
>>
>>43525413
THE SUIT:

>Along the route between Command and the Reactor are a number of utility and supply rooms, one of which contains a single space suit in its maintenance harness. This space suit does not stay in its harness. It begins moving about the stairwell or thoroughfare, and can be found sitting on stairs or propped up in corners. Eventually, the team will catch it meandering around on security footage until it vanishes completely, either out an airlock or off into the bowels of the Station.
>>
>>43526990
Ok, so we got a powered exoskeleton for the legs, to help carry the weight.

For use in the 1/6th G lunar gravity.

This was not designed by a clever man.
>>
>The base is long abandoned except for the ever helpful base AI
>Earth never sent any investigators
>The investigators are actually vat grown people, mentally programmed by the base AI to think that they're rescuers from Earth
>The AI is using them to create a narrative that will result in them repairing one of the remaining escape pods and taking it with them back to Earth
>The players are unaware of this and must find out on their own via clues, they think they really are from Earth
>>
>>43527120
It's deliberately built as power armor so the automation can take over in event of injury to the wearer.

This did not go as planned.

http://fallout.wikia.com/wiki/Y-17_trauma_override_harness
>>
>>43527150
Then the real investigators from earth show up, just as the pod people PCs leave.

Or when the PC investigators get to earth, video related.

https://www.youtube.com/watch?v=pBMvR_RnKu4
>>
>>43527181
It's going to go to hell a lot quicker than that when you automaton tries to keeps the entire thing balanced when it only has the legs to work with.

And I can only imagine what the trauma doctor is gonna say to you when you suggest having a patient be walked back to the ER. Don't be surprised if you wake up in a padded cell feeling like a heroin junkie.

So, yeah, not a clever man.

And it was hardly one of the more interesting bits of that expansion either.
>>
>>43465604
>>43488200
>>43489727
>>43490292
>>43490377
>>43503918
>>43504460
>>43505409
The spacesuit's empty.
>>
>>43527478
YES
>>
>>43527643
After a considerable amount of heartwarmingness and waifu-ism, one of the PCs is able to convince her to remove the helmet of her suit.

There's nothing inside it and it never moves or talks again, even when he puts it back.
>>
>>43476630
>undead knights
I don't know why Destiny disappoints me so much with this shit
>>
>>43527706
The suit just slumps over and the helmet goes tumbling.
>>
>>43527706
>>43528083
Does she fret and freak out in the moment before the suit goes limp and dead? Does she scream? Or is there just a long and unnerving silence before the suit crumples?
>>
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>>43462592
>Elite team of astronaughts trusted with one of mankind's greatest scientific achievements, in an environment where the slightest misstep means the complete eradication of the colony.
>No crisis management skills

Um...
>>
>>43528701
It could be a corporate sponsored thing rather than government, meaning rather than the best and brightest, it would be whoever the investors really liked + useless family members.
>>
>>43528869
I suppose this could be true, if they had time for one more big launch up to the Station before the world exploded. A friends and family exodus.
>>
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>>43493950
And that there was a quantum accident, causing mass paranoia and suicide/homicide. Nihilistic, but my favourite.
>>
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>>43530215
That too.
>>
>>43528116
The suit just crumpling up and falling over probably works best.
>>
>>43527706
>>43528083
>>43528116
“If I pull that off, will you die?"
>>
Bump
>>
>>43460515
>>43467552
>>43467994
Rather then the station be frozen in the past it's frozen in the future, the crew arrives to find the station abandoned though in better condition than expected but once they start exploring the find a journal recording losing contact with Earth and issues with the life support system and a plan to do an emergency evacuation but they are unable to find a name in the journal and the cover is torn off and the escape vehicle is still there.
> there are graves but the solar radiation has bleached all the flags placed near them, five(or whatever the team count is) graves look fresher and have no flag.
>The team eventually if they manage to giant access to the compost area can recover the decomposing cover of the journal with their team leader's name on the cover.
I am sure there was a twilight zone episode about this.
>>
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>>43460515
>Hull Damage everywhere, caused by improvised Bombs.


>Dead people piling up in Medbay.

>Security Area is destroyed and looted for weapons.

>Human Meat becomes the main source of protein.

>Hydroponics are overtaken by poisonous Vines.

>Engineering is on fire (for a century now)

>Banana Peels everywhere.
>>
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>>43468463
This shit is always making all my hair stand up.
>>
>>43527150
Helpful A.I. is trying to recolonies Earth.

It has a dozen such bases around the moon and this is the tenth batch is getting ready to release.
>>
>>43535881
>>43530215
>>43471527
>>43471275
I think that all this fits together pretty nicely into a third possible storyline for Armstrong L.O.R.S. Instead of devolving into Mooninites due to a failed attempt to preserve their species or becoming space ghosts after excavating alien artifacts, they could instead break time and space after growing reckless and nihilistic in their experimentation.

This would fit in well with the idea that the Station's A.I. is having increasing difficulty keeping track of time, and could give a more science-fictional explanation to the paranormal activities taking place onboard. The appearance of ghosts and doppelgangers, visions, phantom sounds and smells, and shifting architecture within the moon base can all be blamed on the Station's original crew experimenting with quantum physics and space-time distortions after the nuclear exchange.

The climax of the game could then be the PCs discovering and shutting down whatever machine was causing the space-time distortions, bringing peace back to the Station. The twist ending thereafter would involve the PCs then witnessing nukes go off all over the Earth while the A.I. congratulates them on a job well done, noting that the original timeline has been reset and that the current date is a past one.
>>
>>43527150
>>43536281
>The deformed and mutated Moon Men are the inbred remnants of failures in the A.I.'s repopulation plan that it cannot terminate or prevent from reproducing because it is a well-programmed A.I. and is incapable of taking even a technically "human" life.

>>43465604
Our friendly, cheerful radio woman in the space suit is one of these failures or is the descendant of these failures. All she wants to do is go to Earth with the PCs, but the A.I. doesn't want her to because her genetic variance isn't within the tolerances and parameters it has set for its repopulation project. Even though it cannot and will not kill her, it will attempt to see her left behind on the Station once the others leave.
>>
>>43527706
If the exploratory team has grown to like the character and rely on her knowledge of the Station, this idea has some serious potential to fuck a group of PCs and players up emotionally.
>>
>>
>>43528900
>>43528869
>>43528701
>While Armstrong L.O.R.S. was capable of supporting its standard number of crew members virtually indefinitely given proper maintenance and monitoring, the various multinational corporations helped doom the Station to a slow death when they attempted to evacuate their top executives and their families to it immediately after the nuclear exchange, fatally overextending L.O.R.S.' resources and lifesupport systems.
>>
>>43464925
Without an atmosphere, a nuclear power plant would be in serious danger from asteroids.
At least solar panels would just be easily replaced.
>>
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>>43537745
What if the reactor was in an underground section of the facility?
>>
>nuclear obliteration on earth

What if while the earth was already tense due to all kinds of Eco-political stress, the spark for nuclear war came from the moon?

An exploratory team down in the bowels of the bedrock discovers the ancient human super weapon--some kind of mass driver--and accidentally activates it. Panic ensues while the ancient subroutines and systems wake up and drop enormous metal rods all over the Eastern Seaboard of the US, which in response takes out all its supposed enemies in confusion.

Now Armstrong not only has to deal with being stranded, but also the emotional impact of accidentally killing billions.
>>
>>43538236
Or have the PCs accidentally do it again.
>>
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>>43538236
>>43538332
I like the idea of a lunar mass driver or superweapon being the cause of the nuclear exchange that doomed humanity, but I'm more inclined to have the space gun be something that one nation built in secret at the same time as the rest of the moon base. It doesn't exist on any official blueprints of the station, and existed as its own dark site away from the others and unknown to most of the original crew. A test firing gone wrong or a freak accident sent a projectile down to Earth, destroying a city and sparking a nuclear war in retaliation to the perceived threats. I think that the amount of guilt, rage and infighting that this would bring with it would be even more astronomical than if the weapon was made by aliens and its firing was a total accident.
>>
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"These fucks have been everywhere.."
>>
>>43538610
To expand a little on this thought, another reason I'm hesitant to include an alien or ancient human superweapon is that I worry that it attracts too much of the narrative's focus. Maybe it's only my own personal opinion, but if I were running this game I would want the PCs and players wondering and worrying about what happened to the station and its original crew rather than who or what the aliens were, what they were doing and where they'd gone to. If I included an alien influence, it would be as some other anons have suggested: subtle, incomprehensible and horrific.
>>
>>43538783
We have our L.O.R.S. mining operation.
>>
>>43538783
The dust must be awful. At least on Earth you can soak the ground but on the moon? That shits going to be a perpetual cloud of moon shit around the mining site.
>>
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>>43538822
But it gives you protection against Satellites and observatories.

And its not like you have to breath in the Dust.
>>
>>43538846
>>43538822
That'd be good for setting the mood. Upon their arrival, the investigators can't even see the facility due to the dust cloud, and have to carefully maneuver into it, following the guide lights and hope they don't guide them to a ledge.

>there are lights moving around in the dust cloud but no one is answering comm hails
>>
>>43538822
All the better to create an impenetrable "fog" of moondust with that you can force the PCs to walk through while trying to reach the mining rig.

>Visibility remains close to zero even centuries later.
>PCs must rely on computer telemetry and a guide cable.
>The computer glitches out and the cable's snapped.
>The PCs get lost in the dustbowl, but they're not alone.
>>
>>43538910
>Mining Robots


>Actual Space Nazis.


>Alien Spiders hiding from the Invaders


>a failed project to create a artificial atmosphere on the moon, now creating dust-storms.
>>
>>
>>
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>>43538937
Seen in the dustbowl:

>A line of space suited figures holding hands, standing on a distant ridge before jumping off together.

>A moon buggy sitting half-buried in dust with its lights left on and its motor still purring.

>Something large but invisible circling the exploration team slowly in the dusty murk.

>A particular landmark like a piece of survey equipment or a grave that keeps reappearing.

>Flashes of light and concussive noises like the type made by firearms or explosives.
>>
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Medbay was experimenting with cryogenics storage of living beings. Inside most of the cryo capsules are people; most of these have been damaged, and either the corpses (now mere skeletons) have been exposed, or not so much exposed, but were unplugged or powered down, and the very dead (but perfectly preserved) body has been left intact inside. Searching among the capsules reveals that a single one has survived, with its contents still alive.

Resuscitating the man (or woman) inside brings one of the original crew out of their stasis. Needless to say, they will be quite panic-stricken over the state of the medbay, and these strangers that are here. If they can be calmed down, they might be able to a helpful NPC. If the situation is handled poorly, they might die from shock (reading their health profile reveals that they had a bad heart condition or the like, and the medbay is no longer functional enough to fix them).
>>
>>43541429
>Something is written in the frost on the inside of the cryotube, presumably by the occupant, but the text is reversed and hard to read. If awoken, the human popsicle will suffer from memory problems and cannot recall what it is they wrote, but will remember that it was something very, very important.
>>
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>>43460515
Have the layers make what ever kind of characters they want. It's a joint Scientific/Military/Civilian operation. You'll have loads of weapons, tech, and shit on the craft.

The first half is basically exploring ruins. No fighting, almost no tech, just simple machines and an incredibly hostile environment.

The second half they meet the Survivors.
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>>43543263
Murderous mutants? Crazed survivalists? Some sort of doomsday cult?
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>>43543412
Yes
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>>43541429
This reminds me of a game I was in a while back. Long story short the original crew turned to cybernetics to prolong their lives and over the centuries of replacing parts turned themselves into a sort of networked hive mind. Of course none of us realized this at first, just 'oh shit robots look out its coming right for us' and started shooting. Our faces were red when we realized at the end the hacking cybernetic attacks and flailing robot bodies were their attempts at communication as they had long since removed their redundant analogue methods. Oops.
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>>43543777
Something from a different website which basically fits.

....

I've recently thought up of another alternative take on the Cybermen that harkens back to their old 'desperate survivalist' roots, instead of the typical evil "You Will Be Converted" Cybermen that's the norm these days:

We have a group of human terraformers and scientists attempting to set up a mining operation on a small, desolate rock of a planet in order to prepare for a large-scale terraforming project. However, disaster strikes the colony, destroying some vital equipment that without it they cannot manufacture larger infrastructure or call for help - to make matters worse, the damage to the base is significant enough that atmospheric integrity compromised, meaning that they'll be slowly losing their oxygen supply. With few options available, they store all of their remaining oxygen in secure silos, and seal all of themselves into their spacesuits. Luckily, they have enough agricultural and medical materials to allow them to modify their suits so they can remain healthy without leaving the safety of their suits.
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>>43543921
As time goes on, however, and days turn to weeks turn to months turn to years, their remaining resources dwindle and their self-imposed concealment into their suits begins to affect their physical and mental health. In trying to avert sensory deprivation in their ears and eyes, they had to resort to cybernetic replacements integrated into their suit helmets; as their muscles atrophy, they had to start using stimulants, steroids, and power-armor suit enhancements in order to remain mobile; and as they succumbed to loneliness, depression, guilt, fatalism, sexual deprivation, and suicidal thoughts, they had to resort to bio-chemical drugs - and eventually, when addiction started setting in, brain-implanted electrode probes - to suppress their emotions in order to preserve their sanity.
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>>43543921
>>43543952
Eventually, years later, a new team of terraformers came across the planet and set up shop there - not knowing of the previous attempt and its loss. The new terraformers then come under attack by bizarre, silver-grey spacesuited humanoids who hold the station hostage, demanding all of the new outpost's resources and a transport off the planet. Right around this time, the Doctor comes along and stumbles across the situation; finding the silver-suited spacemen and believing them to be a new group of Cybermen, the Doctor begins helping the terraforming team in combatting the new menace. However, as the crisis goes on, the Doctor begins noticing several odd peculiarities with these new Cybermen: they don't seem to be attempting any sort of cyber-conversion, and they are also found to be surprisingly frail; in fact, they don't seem to act like any of the previous Cybermen he's encountered before at all. It's when he manages to capture one of the Cybermen alive that he manages to find out the truth: when the Doctor removes the faceplate of the captured Cyberman, he finds the face of a young man - his skin pale as a ghost, his eyes replaced with cybernetic counterparts, and extremely short, fuzzy remnants of a full head of hair - but still plenty human. When his emotional supressor is turned off, he goes into a state of PTSD, not out of any relation to the Cyberization, but to the years of miserable existence on this planet.
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>>43543921
>>43543952
>>43544003
When the Doctor realizes this, he quickly switches tactics and attempts to negotiate with the wayward Cyberized terraforming team; of course, problems occur due to the years of social isolation and the complete lack of other human interaction, only compounded by the emotional inhibitors preventing them from feeling. Eventually, though, the Doctor manages to get their motives: they just want off this miserable rock and a way home, and to feel again - they've been trapped inside their spacesuits for so long they've almost completely lost virtually all physical and mental sensation, and are barely holding onto life as it is.

What makes the Cybermen frightening in this story is not any sort of overt evil or malevolence, but the sheer psychological and physical body horror: trapped in a hopeless, miserable situation where the only way to survive was to compromise their own humanity, they become trapped in a new Catch-22 scenario - they are so desperate to reclaim their human bodies, yet their bodies and minds are possibly too far gone for them to make it back to human society.

Basically, it's not Cybermen who want to be Cybermen and make others Cybermen, but Cybermen who want to go back to being human - but probably can't.
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>>43543777
>>43543921
>>43543952
>>43544003
>>43544048
https://forums.sufficientvelocity.com/threads/challenge-make-the-cybermen-frightening-again.1032/page-5#post-1265848
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>>43518567
I did not know that.
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I'd really like to do something with a memory wall or missing persons shrine at the Station, but I'm not sure what yet. Any suggestions?
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>>43546466
What fucking sports team is just called Team.

That shirt is bothering me more than it should.
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>>43543952
Why would you reattach the meat to the chrome?
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>>43546516
I think it's probably a place holder for the concept art.
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>>
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>>43531393
I'm with this guy. Screaming is counterproductive.
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>>43460515

Anno 2205 is not in any way realistic.
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>>43460515
They go in. Turn everything back on, clean off the dust, download the logs, and leave.

A year later, a skeleton crew shows up to start running the place again like nothing ever happened.

Nobody is spooked or acts anything less than professional.

A year after the complex is reactivated it is mothballed because it is not producing anything of value. 34lbs of he-3 per year isn't doing anyone any good.
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Dunno if it's been mentioned earlier in the thread, but an idea:

You have the "early" days of the Lunar Outpost, post-holocaust, pre-spooky shenanigans. It's probable that the Outpost would have at least a couple of shuttles for near-Lunar operations, and that (resources permitting) they could send out teams to snag working satellites. Mechanical parts, universal airlocks, circuitry, solar panels, fuel, gasses, etc would be in high demand as the base extends it's longevity and expands it's needs.

Some satellites could be gutted and left to rot in maintenance bays and storage depots, some could be pulled into Lunar orbit for comms and surveillance around the Outpost. The rescue team could also stumble across a graveyard in a nearby crater; mostly salvaged satellites and abandoned older models.
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>>43549712

You would need thousands of satellite solar panels to make a dent in your power needs. It would be a net loss of energy to try and recover them.
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>>43549800
Not in the long term.
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>>43549837

It would cost less to pick them up from low earth orbit, because you could aerobrake into that orbit.

How does running out of energy and getting everyone killed help in the long term?
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>>43549888
Satellitefag here: My thinking was that it's shortly after the Outpost has begun stabilizing it's needs and could afford to send out said teams. Since the timeframe mentioned was somewhere in the 22-2300's, I figured there might be more efficient fuel sources, gadgetry, etc that could make the trips more feasible.

While we're on the subject of high-risk, possibly high-yield salvage, there might be manned or un-manned space stations that would net more materiel.

I'm mostly just thinking of cool shit to play on the "station survival" angle.
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>>43550347
2100-2200's, sorry.
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>>43550347
>Satellitefag here: My thinking was that it's shortly after the Outpost has begun stabilizing it's needs and could afford to send out said teams. Since the timeframe mentioned was somewhere in the 22-2300's, I figured there might be more efficient fuel sources, gadgetry, etc that could make the trips more feasible.
That's a dead line of dialogue, because you could just make believe anything. There's very little to discuss about that.

But that's just me personally, i've always enjoyed figuring things out more than just making shit up.

>I'm mostly just thinking of cool shit to play on the "station survival" angle.
You'd have to break reality over your knee to make that scenario work. Like they did in Gravity and The Martian.

If something goes wrong in space, you're toast.
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>>43550482
>>43550347
>>43549712
Maybe instead of a solar panel there is a very specific circuit board that they need to recover.
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>>43550834
They could just be going after the future equivalent of the ISS that would be sitting abandoned up there.
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>>43550482
>That's a dead line of dialogue, because you could just make believe anything. There's very little to discuss about that.

How about:
>the Outpost digs too deep.
>Crazy cult shit happens.
>In a panic, some of the crew try to escape in a shuttle, the next safest place being an ISS analogue
>PCs stop to dock at not!ISS until they're closer to moon, etc
>They find an shuttle that shouldn't be there, some personal effects, goodbye messages

Could have the escapees kill themselves rather than starve it out, could have the weird shit follow them.

Also, I'm sorry if I'm making shit up, I've been just busy enough to *kinda* follow the thread while at work for the last couple of days, with no real time to contribute or brainstorm. If I'm being an overcaffienated tard, I'll graciously return to lurking.
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>>43550834

It on depends on what specifically happens to the base. If it's a mundane event, it was predicted and there are contingency plans for it. If it's not mundane or the plans can't be followed, everyone is toast.

Survival just doesn't work outside of a biosphere.
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>>43550987
The ISS, like MIR, will be deorbited when it's decommissioned.

>>43550996
>>the Outpost digs too deep.
>Crazy cult shit happens.
>In a panic, some of the crew try to escape in a shuttle, the next safest place being an ISS analogue
>PCs stop to dock at not!ISS until they're closer to moon, etc
>They find an shuttle that shouldn't be there, some personal effects, goodbye messages

The ISS would never be an option. It'd take far too long to match orbits with it. The crew would set themselves on an aerobrake trajectory and get back to earth as fast as possible, which would probably be a bad thing.

>Also, I'm sorry if I'm making shit up, I've been just busy enough to *kinda* follow the thread while at work for the last couple of days, with no real time to contribute or brainstorm. If I'm being an overcaffienated tard, I'll graciously return to lurking.

Well, all you did was copy Dead Space's story, but it copied tolkien anyway.
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>>43551075
Not to digress too far off the topic of this thread, but I think that in order to make any space horror or survival game work, disbelief does need to be suspended a little bit regarding what should and shouldn't be possible in space. Plus, as the events of the Apollo 13 mission show us, it can sometimes be possible to MacGyver your way out of a catastrophic situation given enough spare parts and enough smarts.
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>>43551304
Apollo 13 was already in a free-return trajectory. The only problems they had were low power and a broken co2 scrubber. They couldn't do anything about the low power other than switch almost everything off, but they managed to stuff enough socks and other bits together to make a rudimentary co2 scrubber that barely worked.

It was smarts, but it was mostly luck, most problems cannot be solved by smarts. Had their o2 supply been hit instead of the scrubbers, or their power totally knocked out, or the engine bell damaged, they would have been totally fucked.

https://en.wikipedia.org/wiki/Vladimir_Komarov#Soyuz_1
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>>43551203
Who exactly is going to decommission it during or after a nuclear apocalypse?
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>>43551660

The iss will have fallen out of the sky from atmospheric drag by the time the radiation clears.
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>>43551745
It wouldn't be the ISS to begin with, it would be whatever replaced it or something else entirely. Are you even reading the thread?
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>>43551804
Oh wow, no. i just like to chime in whenever space is discussed.

Mankind getting the industrial and technological base to go to the moon after a nuclear apocalypse? In a word, No.
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I did not read all the thread, but after a quick ctrl+f I found no mention of Eclipse Phase

They got pretty good idea/settings books out there, available for free legally.

The system is boring as fuck, but the settings is nice
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>>43551953

It's basically the Culture, isn't it?
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>>43552017
lolno. Not even close.
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>>43552043
It's not post-scarcity?
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It seems that some kind anon has archived the thread on Sup/tg/. Vote it up if you care to:

http://suptg.thisisnotatrueending.com/archive.html?searchall=Abandoned+Moonbase+Worldbuilding
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>>43552080
It kinda-sorta is.

It makes up for it with copious amounts of horror, of all varieties.
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>>43552217
>seeing stars while on the surface of the moon

It's like nobody even cares about space.
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>>43552390
Regardless of what the image name is, it doesn't even look like the moon.
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>>43552493
It's The Moon map from Destiny, i've seen my roommate play that shit enough to recognize it.

The gravity is earth-normal. Pisses me off every time i think about it.
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>>43543412
What ever the fuck you want. The main idea is to get them as far away from everything they thought they'd need right as they need it. Turn them into Moon Savages hitting things with rocks and chunks of broken outdated technology. Make them paranoid, damaged, and angry that they've come through all that shit for nothing, right as they find the survivors all evidence to that point had shown to be dead.
>>
I'd just like to point out that you can't have dust clouds without an atmosphere of some kind to suspend them. In a vacuum, the particulates will travel in an arc and quite quickly return to the surface.
That being said, lunar dust storms would be fantastic for atmosphere (heh).
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What about timefuckery caused by some sort of FTL prototype?

>PCs experience fragments of other times, but maybe not with all senses.

>Outcomes are different than expected. Players see some catastrophic event such as a ship crashing down from above the corridor, but it only weakly interacts with the player's frame, causing cosmetic or repairable damage.

>Party gets separated into different time streams, forces them to interact via weak force or something like Dark Souls messages.

>Players may have to contend with alternate timeline versions of themselves, trying to stop the party from their objectives that might turn out to have grave consequences. Leads to AI reporting someone in multiple places, in different states of health.
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>>43554164
The moon dues have an "atmosphere" of electrostatically levitated lunar dust.
It's caused by ultraviolet/xray light from the sun knocking electrons off lunar dust on the daylight side, causing a positive charge to build up until it kicks the dust up.
Causing a dust storm would be as easy as either cranking up incoming ultraviolet light, or adding charge some other way.
It wouldn't do much, though, other than short circuit everything.
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>>43546558
New Robocop film. Same reason.
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>>43554378

Just say magic. Don't drag science into this.
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>>43554526
the dust would destroy all the machinery.

But that's why we don't go to the moon anymore.
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>>43551856
This is centuries after the nuclear war.
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>>43556292
You're assuming that they would become capitalist and expansionist again, after that doomed the world?

What fools. Not to mention that the nuclear war was probably started by resource shortages, resources that are absolutely essential to any sort of "modern world" where spaceflight is a possibility. Those resources won't replenish for millions of years.

It's game over. We don't get continues. Humanity only has one chance to become something more, and we're rapidly letting it slip through our fingers.
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>>43556325
Cold war wasn't about resources. Almost had nuclear war. It's not only capitalist societies that are expansive.
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>>43556398

>Cold war wasn't about resources.
That's why it wasn't a war.

>It's not only capitalist societies that are expansive.
True, but expansionism is what will doom us all, and anyone that survives will neither be willing or able to remake the modern world.
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>>43556425
>>43556425
>That's why it wasn't a war.

It was pretty bloody close.

> expansionism is what will doom us all,

We've surviving America and China so far, if not uncompromised.
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>>43556465
>It was pretty bloody close.
A pity.

>We've surviving America and China so far, if not uncompromised.
Only while the oil lasts. IRL doesn't have a tech tree with infinite tiers of magic.
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>>43552390
I'd like to give Bungie the benefit of the doubt. Maybe they tried without the stars. Can you imagine the response from the testers?
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>>43556488
Are you here to contribute or just to complain?

Anyway, I imagine you could do something fun early on with an industrial rig that looks like a huge spider. Think a techpriest's arms writ large.

It could be good for a soft introduction to the base, to surprise them a little before launching into the advanced creepiness.
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Whatever you do, remember to describe the slow and bouncy movement from low gravity. That goes for vehicles too.
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>>43557611

I will never advocate focus groups.

Play testers have shit taste.



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