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/tg/ - Traditional Games


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Twitter: https://twitter.com/Line_of_Heroes
Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Tide%20of%20Ages

Now the white wolf's return is more common knowledge among the clan, there's no escaping a confrontation with it, or at least, you have to be seen to try. People are already starting to resent you, after your promise of 'mild winters' turned out to be a load of crap, but while you can't do much to fight the diseases currently ravaging half your people, you can certainly allay their fears about a living beast. So with a great deal of attention on you, you take your spear and head into the hills that bracket the clan. The first night after you set out, the wolf approaches your tiny, guttering fire and sits down on its haunches.

"One year and I've learned a lot," it says. The beast speaks plainly, bluntly and with a trace of impatience about its tone. "I thought your pack would tear itself apart before the summer, but no. You held it together. And somehow, you became the alpha, despite another being stronger than you. That took me by surprise, but the more I watched, the more it became clear to me. You lead your pack to better hunting grounds; they followed you because you gave them more food. That was an important lesson, I think." It nods its great head, considering. "And then you brought back the river. That was VERY surprising, but told me a lot. For instance, I learned how to do this." A shiver runs through the animal, as its form contorts, stretching in some areas and compacting in others. Its muzzle shrinks and its fur retracts, but its ears and tail remain, as does the yellow of its eyes and a shaggy, wild head of white hair. "Brrrgh... You humans... How do you not freeze before you can put on the fur of other creatures?" It shuffles close to the fire and looks up at you. He seems to realise he's said a lot and now seems to be waiting for you to respond.
>>
>>43913953
"Why are you stalking my people?" you ask, locking eyes with the beast. "And what do you intend for my daughter?"
The wolf raises his eyebrow. "To watch and to watch," he replies. "Didn't I tell you this before? You humans are interesting; you're weak and slow, but you make fire and make your claws, rather than growing them and you burn your meat before eating it and wear the furs of other creatures, as you can't grow your own. I chose to watch your pup because she is new and will be seeing everything for the first time." He pauses and looks a little smug. "I learned to talk much faster than her."

You try to hold the wolf's gaze, but he seems to tire of the attention, staring back and you find you are unable to meet his eyes for long. Their intensity is just too strong, too much like he's deciding if he's hungry enough to eat you. "Your bitch has another one on the way, doesn't she," he says. It's not a question. "I think I'll watch that one too and see if there's anything I've missed. After that... Well, we'll see. Now... I have questions. First: Why did you come looking for me, especially alone? That's stupid of you; I could kill you easily. Second: What is your interest in the river? She's started looking like you humans. She's never done that before. I want to know what she wanted to know."

How will you answer?
>I came to tell you to leave
>I came to find out what you know
>I came to be friends
>I came to kill you

>The river has a name, you know
>Who knows what she's thinking?
>She wanted to learn about us
>She and I desired one another
>>
>I came to be friends
>She wanted to learn about us
>Can you teach us to shapeshift?
>>
>>43913953
>I came to be friends
>The river has a name, you know
>She wanted to learn about us
>>
>>43913963
>I came to be friends
>She wanted to learn about us
>>
>>43913963
>>I came to be friends
>>The river has a name, you know
>>She wanted to learn about us
>>
>>43913963
>>I came to find out what you know
>>I came to be friends

>>The river has a name, you know
>>Who knows what she's thinking?
>>She wanted to learn about us
>>
>>43913963
>I came to find out what you know
>I came to be friends
>The river has a name, you know
>She wanted to learn about us

"I find it funny that you question why I came looking for you given your curiosity about us. My people are just as intrested in you as you are in us. I also came because you and me have a shared history and I would like to be friends, there is no reason we can't work togerther and scrach the itch of curosity we have for one another. As for the river she wants the same thing as you; to find out more about us. And calling her the river seems sort of silly you know, its like calling you the wolf, she has a name, do you? "
>>
>>43914625
Dats a good write in.
>>
""I find it funny that you question why I came looking for you given your curiosity about us," you reply. "My people are just as intrested in you as you are in us. I also came because you and me have a shared history and I would like to be friends-"you are abruptly cut off by the wolf howling with laughter.
"FRIENDS?! You KILLED me, in case you forgot? Hah! Oh just when I thought I was beyond being surprised, you humans manage to do it again." He grins at you, showing that even in his human guise, he has disturbingly wolf-like teeth. "I don't think we can be friends, human, but you're just about interesting enough that it makes me want to try out something I learned from you. Since I started watching you, I've started thinking differently... Even like this, I'm not the same as you, but I can do things you cannot. So how about we trade? That's what you call it, isn't it? You give me something and in exchange, I give you something."
You consider it for a moment and slowly nod. "There is no reason we can't work togerther and satisfy the curosity we have for one another. Can you teach me to shapeshift?"
The wolf snorts. "Sure, when I can learn how to fly. We might look the same, but we're not, human. For starters, if I killed you, I'm fairly sure you wouldn't be able to come back." It sniffs at you and leans in over the fire, yellow eyes narrowing. "Maybe if... No, even if you could, it'd just be something you're wearing. Me, when I change, it's still 'me'. You, it'd be like wearing different clothes." He falls back onto his haunches and scratches his hair. You choose not to make any remarks about fleas.
>>
>>43915535
"As for the river," you continue, putting aside your disappointment about not being able to turn into an auroch whenever you want, "She wants the same thing as you; to find out more about us. And calling her the river seems sort of silly you know, its like calling you the wolf, she has a name, do you? "
The wolf looks up and blinks. "I've never had one before. Hmm... Let's see... You're Trym, your bitch is Beren... That one up the tree is Elia... Hmm..." He grows quiet, thinking. Eventually, he speaks up. "You can call me Soqed. Mmmh, yes, that fits. So-qed. Now, we've established that we're not friends, but we're not enemies. If you people want something, they can offer me something in return." He stands and shivers. "They can start with some clothes..." He turns, falling to all fours, slipping back into his wolfen form and padding into the quiet of the night.

You return to the clan with news of the wolf's true nature. A few of the young titter about his choice of name, but the elders remind them that, wet or not, the wolf could still eat them whole and have room for their friends too. That shuts them up fairly fast. The clan certainly isn't happy to still have Soqed roaming around, but grudgingly accept that he's not a threat, so long as he's not insulted.

Given how fast your trip to deal with the wolf was, you can take another action this winter!
>Hunt the aurochs 4d10 (Strength +Hunter)
>Fish in the river 1d10+3 (Skill +Trait)
>Explore the forest
>Explore up the valley
>Explore the hills
>Continue trying to make sense of how to tame plants 1d10 (Wits)
>Try and investigate something new
>Make something special
>See what the mood of the clan is like, talk to people and get to know them (free)
>Change your active jobs and examine your inventory (free)
>Other
>>
>>43915836
Can we attempt to craft better shelters with the aurochs hides?
>>
Rolled 7 (1d10)

>>43915836
>Continue trying to make of how to tame plants
>Talk to people in the clan
>>
Rolled 2 (1d10)

>>43915836
>>Continue trying to make sense of how to tame plants 1d10 (Wits)
>>
Rolled 9 (1d10)

>>43915836
>>Continue trying to make sense of how to tame plants 1d10 (Wits)
Inventory and skill check as well.
Talk to Berrn about the idea to take plants.
>>
Rolled 6, 5 = 11 (2d10)

>>43915836
Research better bivouacs
>>
>>43915836
>Make something special
A gift to give to the other tribe when we go to visit them to learn of their architecture
>>
>>43915946
Beren. Damn my fat fingers. But Berrn for our son? Also rolling that 9. Fuck yer!
>>
>>43915836
>>See what the mood of the clan is like, talk to people and get to know them (free)
Talk with Mesut and his group, see how willing they are to learn from and accompany you when you go to visit the other tribe.
>>
Rolled 8, 6 = 14 (2d10)

>>43915836
>Other

Let's try to find a second woman

If that doesn't get any support, let's try getting bette biovacs before winter hits again.
>>
>>43915881
You can, but that would take a bit of research. Want to try?
>>
>>43916022
I always considered Nila to be our second 'woman' in so much as she can be with us without leaving the river for long. I think we boned her, didn't we?
>>
>>43915836
>>Continue trying to make sense of how to tame plants 1d10 (Wits)
>See what the mood of the clan is like, talk to people and get to know them (free)
[SPOILER]Time for damage control.[/spoiler]
>>
Rolled 7, 8 = 15 (2d10)

>>43916070
sure, >>43915957 here
what's the roll? 2d10?
>>
>>43916072
Yeah, but she can't give us babbies. Babbies are important
>>
Rolled 6 (1d10)

>>43916089
forgot roll
sorry, im extremely tired.
>>
>>43916097
What? I don't remember it being said we couldn't have babies with her. How would we even know if that's the case or not?
>>
>>43916119
I just kind of assumed it given the eggs. Can Britfag confirm or deny?
>>
>>43916070
Better then trying to tame plants in the dead of winter. We got people into this mess, best to get them out
>>
>>43916137
Eggs? You mean those crystal shinies she guards? Those aren't eggs, as far as we know
>>
>>43916164
Now that you mention it, I guess he never explicitly called them eggs. Maybe we should go give baby making a try
>>
>>43916191
I mean, she handed Elia and us two of them. If they were eggs, they'd have hatched by now,
>>
>>43916214
I got the impression that those were shells that had hatched before we arrived. I may just be looking into this wrong, though
>>
>>43916191
You already did. GIGGITY!

>>43916227
>>43916137
You were given geodes. Rocks with crystals formed inside them. They were gathered from the base of the waterfall You don't know what the shining things in the pool were, but they were NOT what you were given.

>>43916094
Wits +Craftsman. That said, I'm afraid I'm counting the votes now.
>>
>>43916466
We should ask Nila next time we're there
>>
With the business with Soqed taken care of, you can return to trying to crack the problem of the plants. You can disregard trees as too slow-growing, so that doesn't leave very much. Besides the grasses, that pretty much leaves you with grape vines, but they only climb up trees...

The mood of the clan is turning decidedly sour. Only the early spring stops it from becoming downright ugly. Sickness is still rife in the clan and it's effecting the elders and the young worst. Even Grandfather Akyon is stuck in his bed, rasping and wheezing, weak and suffering. At first, you can put it aside; your work is more important, after all... But then Sera gets sick. She can't stop coughing and spluttering; Beren is constantly having to wipe away mucus from the child's nose and mouth and she seems to weak to even cry. As spring comes, her condition shows little sign of improving.

It is early spring and you have run out of food. Your daughter is sick. What do you do?
>Hunt the aurochs 4d10 (Strength +Hunter)
>Fish in the river 1d10+3 (Skill +Trait)
>Explore the forest
>Explore up the valley
>Explore the hills
>Continue trying to make sense of how to tame plants 1d10 (Wits)
>Try and investigate something new
>Make something special
>See what the mood of the clan is like, talk to people and get to know them (free)
>Change your active jobs and examine your inventory (free)
>Other
>>
>>43917423
>Hunt the aurochs 4d10 (Strength +Hunter)
We need to figure out better housing before next winter.
>>
Rolled 2, 3, 1, 9 = 15 (4d10)

>>43917472
forgot roll
>>
>>43917423
>Other: See if Nila can help Sera
Its time to get magical up in this bitch.
>>
>>43917491
why would Nila know anything about disease?
>>
Rolled 4 (1d10)

>>43917423
>>Ask Mesut to hunt Aurochs for the clan.
>>Talk to the elders about how to make people healthy again
>>Try to help your child wits?
>>
>>43917555
I don't know but she's a fucking water spirit/river. I've just always connected water with health.
>>
>>43917491
>>43917607
Yeah, I'll second that.
>>
Rolled 4, 6, 8, 9 = 27 (4d10)

>>43917423
>Hunt the aurochs 4d10 (Strength +Hunter)

The tribe needs food, fresh food and (if we have been throwing out the guts) do not throw away the liver, it's a good source of vitamins which might help the sick people
>>
>>43917423
>>43917491
Second
>>
>>43917423
Can we keep our plant investigation, but start work on crafting better shelters?

Also, did the banished clan move down here as well? Have we seen any trace of them?
>>
Rolled 8, 10, 3, 10 = 31 (4d10)

>>43917423
>Hunt the aurochs 4d10 (Strength +Hunter)
The tribe needs food. Badly.
>>
>>43917937

Nicely done
>>
>>43917912

We definitely need to do that this year, during the better times, also is anyone else in the tribe bothering with research? If this hunt is good enough can we go back to the other tribe and ask for building tips?
>>
>>43917580
Please be aware that the clan will find its own food, at this stage. You don't need to worry about them. Running out strictly effects you and your family.
>>
>>43917912
You can keep all progress on your current research and turn to something else, but the more projects you have on the go, the bigger the penalty to your research rolls. Certain things can help mitigate this however.

And sorry, I wasn't clear. Yes; the banished clansmen re-joined you around about the time there was going to be a split. They were (obviously) part of Mesut's faction.

Votes counted. Writing!
>>
>>43918234
Could we direct people, such as Beren, to certain research tasks? Her cleverness could certainly plan things we could then craft.
>>
>>43918234
I really think we should put taming plants on hold for now. We need food, and we need better shelter. Tents, or tree hole, or dirt or rock houses or whatever.
>>
>>43918531
You could. But her preoccupation with keeping Sera alive may impact on her efficacy. Further, she's cunning and clever, yes, but does that necessarily mean she has a mind for systematic experimentation, say? I'll tell you for free, Beren is a very socially talented person.

Sera's sickness plays on your mind. You hunt, for your family needs food, but you can hear the whispers and see everyone's sorrowful expressions. A child so young becoming sick very seldom ends well. Still, the tribe's wild success with the hunt seems to mollify some of those complaining about the winter. Hunting is without a doubt better here and the strangers don't tax the herds either, allowing their numbers to stay stable. Your share of the meat is much, much more than enough than what you need to feed you and Beren through into the summer! The question is what will you do with the rest?

>A feast will help people forget their troubles
>Hand it out to those of the tribe that are most in need; the sick and the weak who cannot hunt
>It will make a good gift for the strangers, in case we ever need their help

Sera's sickness is not improving. By sheer luck, it is not getting any worse, but there are those among the tribe's young who are now vomiting and eventually passing away. The elders too, are starting to die, their old bodies weakened too much. The mutterings among the tribe are blaming you for this tragedy and there is talk about whether coming here was truly for the better. For the moment at least, both sides seem equal.
>>
>>43918800
It is now late spring. You have enough food to last halfway through summer. What will you do?
>Hunt the aurochs 4d10 (Strength +Hunter)
>Fish in the river 1d10+3 (Skill +Trait)
>Explore the forest
>Explore up the valley
>Explore the hills
>Continue trying to make sense of how to tame plants 1d10 (Wits)
>Try and investigate something new
>Make something special
>See what the mood of the clan is like, talk to people and get to know them (free)
>Change your active jobs and examine your inventory (free)
>Other
>>
>>43918800
>Hand it out to those of the tribe that are most in need; the sick and the weak who cannot hunt
>Try and investigate something new
Better shelter, obviously. This'll hopefully be easier than the smoker was, considering we've seen what actual huts look like, have materials that we can use to make them (auroch parts), and already have a reasonable understanding of the term "shelter".
>>
Rolled 4 (1d10)

>>43918800
>>Hand it out to those of the tribe that are most in need; the sick and the weak who cannot hunt
>>43918828
Try and figure out what's wrong with your child and tribe. Wits?
>>
>>43918800
>Hand it out to those of the tribe that are most in need; the sick and the weak who cannot hunt
Build some social support. They may be weak, but hopefully the effort will win over the people on the fence? And if any should get over their sickness, maybe they would aid us later, if the tribe turns?

>>43918828
I'm a bit indecisive on this. Maybe looking at improving the shelters so people stop getting sick as easily?
>>
Rolled 1 (1d10)

>>43918828

>Hand it out to those of the tribe that are most in need; the sick and the weak who cannot hunt

>See what the mood of the clan is like, talk to people and get to know them (free)
>Change your active jobs and examine your inventory (free)
>Try and investigate something new - Shelter/Tents- 1d10 (Wits)?
>>
Rolled 2, 10 = 12 (2d10)

>>43918828
We NEED better shelter. Switch out leader for craftsman and work on not killimg the rest of the clan
>>
Rolled 6, 8 = 14 (2d10)

>>43918828
>Change your active jobs and examine your inventory (free)
Hunter to Craftsman
>Try and investigate something new
Better bivouacs
>>
>>43918828
also, lets examine our jobs. Because we should change one to Craftsman, but preferably not leader, that could save our asses in the coming months.
>>
Bring Sera to Nila. Check up on our fish waifu and hopefully get help for the baby.
>>
>>43918800
>Hand it out to those of the tribe that are most in need; the sick and the weak who cannot hunt

>Try and investigate something new

We need better shelter

>See what the mood of the clan is like, talk to people and get to know them (free)

This can be done while we are distributing food

And if there is any time at all, take Sera to the river
>>
Can we at least try and find out what's wrong with our kid before going maybe fishtits can help?
>>
>>43920497
We don't know of anything that can help. Why would Nila?
>>
>>43920534
Magic, nigga
>>
>>43920534
That is why I keep trying to look into it. See if we could find anything out about what is wrong and possibly come up with something to help.
>>
>>43920618
I mean why would you assume something CAN be done about sickness?
>>
>>43920656
Why would you assume it can't be helped? So far everything has been able to be overcome using our brains I don't think RWB would suddenly change that. I'd rather not rely entirely on Magic, a being we know next to nothing about. Magic would be a great help no doubt about but I'd rather have it as a back up not the go to.
>>
>>43920718
Simply because it has always been so?
We're not talking about even medieval levels of knowledge here.
>>
Chrsit, I fell asleep at my keyboard. This might have to be cut short...
>>43920718
Just a heads-up? You and everyone don't have the faintest idea how magic works yet. I mean, it's clearly a thing, but is it a thing Trym can even do?

Okay, writing the final update for tonight
>>
>>43920718
Dude our concept of medicine is almost zero. When we fucked up our ribs there was no treatment, when we fucked up our ankle we didn't even put a splint on it. We have no medicine, and no experience involving medicine. If this were the real world the only option would be to wait it out. But in this world, magic exists. Even if the magic is primitive, it gives us a second choice. It allows us to be proactive and actually try to do something as opposed to just waiting it out. And before anyone recommends something along the lines of learning medicine; 1) Our daughter is sick now, and 2) You might as well invent the flintlock while you're at it.

We need to go to Nila and see if she can do anything. This is better than doing literally nothing.
>>
>>43921136
Worth noting that you guys didn't even try to get any treatment when you started acquiring dings and scratches...

I'm supposed to be writing...
>>
Your daughter's condition is what is needed to finally break you out of your obsession with all that grows.Your own carelessness and lack of preparation caused to grow sick; that much is clear. Everyone knows that the cold saps strength and with that weakness comes sickness and death. Whether one brings the other, who can say, but they go hand-in-hand more often than lovers. Your knowledge of medicine is scarce, but you can at least ensure that coming winter, your clan is less hurt by the onslaught of snow and ice. So for a time, you abandon the plants and your plans to provide for your people's food and instead turn your craftsman's hands to building something worth living in. Your inspiration comes from the Strangers' shelters, of course, but you have little knowledge of how to construct them, much less the materials they use. You'll just have to make do...

>Roll 2d10 (wits +Craftsman -Multiple Projects)
>>
Rolled 3, 4 = 7 (2d10)

>>43921451
>>
Rolled 4, 5 = 9 (2d10)

>>43921451
>>
Rolled 9, 1 = 10 (2d10)

>>43921451
>>
>>43921472
>>43921479
>>43921535
Looks like we used all our luck last thread
>>
>>43921554
Nah, as it stands, 9 and 5 is decent.
>>
>>43921451
Walls perhaps out of branches and dirt if we hit a particular good inspiration ? Something like a trees canopy but with earth instead of leaves to make it like a cave?
>>
Rolled 4, 10 = 14 (2d10)

>>43921576
>dice+2d10
wrong field.
>>
>>43921571
Does he combine them like that though?
>>
>>43921603
Don't think he does.
>>
>>43921848
No, I take the highest of the first three... So sadly, that 14 is wasted. Sorry, Anon.

Writing.
>>
>>43922020
But... please?
>>
Copying the strangers proves to be more difficult than you anticipated. Those of your clan who have seen their shelters however, at least grasp what you are driving at, so for once, you have plenty of support for your efforts! The issue is that the aurochs hides are too heavy and still for your traditional bivouacs and deer are more scarce this far down the valley. By the end of spring, your initial attempts are not promising, but you've at least tried methods you now know DON'T work. Even Mesut and his family are interested in helping out. Strength and hunting prowess it seems, are little comfort when cold is turning your skin blue. He and his eldest son, a boy of six, set out with a handful of others to visit the strangers with gifts of food and aurochs horns, to try and learn from them.

Sera's condition is, again, no worse. Indeed, as the weather warms, she seems to recover a little of her appetite - a great relief to Beren, who was beside herself with worry as Sera seemed almost to waste away. She takes to exposing the child to the warming sun whenever possible. "Perhaps, with Nila and Soqed, there's another being out there who embodies the sun?" she suggests, "If you happen to meet them, give them my thanks."
>>
>>43922109
Sorry. Them's the rules and the British oak does not bend.

It's extremely late. I'm going to hit the hay. If the thread's still up, I'll continue when I regain consciousness. Thank you all for being here and stay safe.

If the thread dies, the next will be on Thursday at 4pm eastern.
>>
>>43922160
Goodnight, RWB. Thanks for running
>>
>>43922160
Night ya crazy Brit. Thanks for the run.
>>
Crazy thought but are our parents still alive?
>>
>>43924218
I'm pretty sure they are
>>
>>43924461
You'd think we'd have heard mention of them if they were
>>
>>43924461
>>43925404
Look, it was a very wild night, there was a lot of excitement, one thing lead to another and well...

I can definitively say you HAVE a father... And had a mother too, but there were complications.
>>
>>43925814
Sounds like we should hold a little family reunion
>>
The sickness ravaging the clan slowly starts to burn itself out as the warmth of summer chases away winter's chill. Of course, your people know well that the sun can harm as well as heal - too many in the past have passed out, burning to the touch, after refusing to seek shade on the hottest days. For now though, the sun is a welcome friend and ally and even Sera's sickness seems to be lessening slightly.

Mesut's family are working on improving their shelters.

It is early summer. You have enough food to last until roughly the middle of the season.

What will you do?
>Hunt the aurochs 4d10 (Strength +Hunter)
>Fish in the river 1d10+3 (Skill +Trait)
>Explore the forest
>Explore up the valley
>Explore the hills
>Continue trying to make sense of how to tame plants 1d10-5 (Wits -Multiple Projects)
>Continue trying to improve your clan's shelters 2d10 (Wits +Craftsman -Multiple Projects)
>Try and investigate something new
>Make something special
>See what the mood of the clan is like, talk to people and get to know them (free)
>Change your active jobs and examine your inventory (free)
>Other
>>
Rolled 7, 6 = 13 (2d10)

>>43926357
>>Continue trying to improve your clan's shelters 2d10 (Wits +Craftsman -Multiple Projects)
>See what the mood of the clan is like, talk to people and get to know them (free)
Family reunion?
>>
Rolled 2 + 5 (1d10 + 5)

>>43926357
>>Continue trying to make sense of how to tame plants 1d10-5 (Wits -Multiple Projects)
>>See what the mood of the clan is like, talk to people and get to know them (free)
Go see Dad
>>Check on Sera make sure everything is all right
>>
>>43926454
>>43926480
Maybe I should have been clearer.

There was a party. You have no idea who your father is and your mother died in childbirth a few years after you were born. Your immediate parents are less important among your people than your extended family however. Your aunts and uncles back to your grandparents were the ones that raised you and even if you didn't actually share a parent, your people refer to those that share the same family group as 'brother' or 'sister'. Those more distantly related than grandparents however, are called 'cousins' and sleep in a different bivouac,
>>
Rolled 7, 4 = 11 (2d10)

>>43926357
>Continue trying to make sense of how to tame plants 1d10-5 (Wits -Multiple Projects)
>>
>>43926703
Ah, ok. Then just keep trying to improve the shelters.
>>
>>43926728
Wait, fucking phone. I copied wrong. Meant for shelters.
>>
Rolled 1, 5 = 6 (2d10)

>>43926357
>Continue trying to improve your clan's shelters 2d10 (Wits +Craftsman -Multiple Projects)
>See what the mood of the clan is like, talk to people and get to know them (free)
>We could ask Messut and ourselves to try different things until we stumble onto something that works faster, so that once we have it done all the tribe can change to that shelter faster.
>>
The mood of the tribe can best be described as 'sullen'. The warm summer is raising spirits and the disease passing with only a little loss of life is helping matters, as is your efforts to improve their shelters, but everyone's memories of last winter, as well as your promises that it would be mild, are causing some grumbling. A few of the elders are complaining that moving here was a mistake, while others point out that by now, the herds would be mostly hunted to a handful, had you stayed behind. Still, barring another disaster, they should stop complaining in time, especially as living here becomes more familiar.

As your work on replacing the sad bivouacs with something else continues apace, Mesut and his son return, only to leave shortly after with the rest of the men from his house and a few volunteers from the tribe. They don't carry spears with them, so for a while, you're confused as to what they're up to. Then a few days later, there's a commotion from the river and you find Mesut's band carrying up the trunks of trees on their shoulders! It takes three or four men to lift just one, but they gradually bring more and more up from the river, as Mesut's boy explains to anyone who'll listen. The Strangers were pleased with their gifts and showed them their homes, having mostly forgotten the incident with Beren. Mesut had the clever idea of using trees rather than the bones of mammoths and managed to bring them so close by rolling them to the river and floating them downstream, before they halted themselves on the large bend close to the camp. Mesut seems very pleased with himself, wasting no time in trying to replicate the strangers techniques. While he works on the frame, your own attempts to make a sturdy cover progress well. A little more and you should both have something workable!

Mesut has brought the tribe knowledge of lumber working. Moving tree trunks is hard work, but they make for strong (if flammable) buildings.
>>
>>43927776
Can you confirm yourself as RWB?
>>
>>43927916
Forgot my name. Sorry. Check the twitter.

Sera is slowly recovering. She's no longer quite so weak, but she does spend much of her time coughing and making a mess. The disease seems to have left its mark on her, perhaps permanently. Beren doesn't speak of it. She never says anything to blame you, but you get the feeling she's possibly struggling to suppress her resentment.

As midsummer approaches however, you have a visitor. Nila slowly walks into the village, obviously uncomfortable with leaving her river behind. She carries a bundle in her arms, wrapped with reeds. Of course, you go out to meet her, only for her to gently hand you what she is carrying, with a smile. The reeds are surprisingly soft... "You should give her a name," she says, shocking you somewhat. In your arms, looking up at you curiously, is a pale, baby girl with Nila's amber eyes and your red-brown hair. The group gathered around you is silent for a moment, before Beren's crowing laughter breaks the quiet. Nila kisses your cheek as the clan cheers your new child, in a somewhat restrained manner. Most of them seem very much in awe of the living river.

What is your new daughter's name?
>>
>>43927983
Luthien?
Also fucking Beren just laughing her ass off at us.
>>
>>43927983
Marena
>>
>>43928009
Sounds like a good name
>>
No more suggestions or support? Or are things just a bit slow at the moment?
>>
>>43928295
Think its just slow right now RWB.
>>
>>43928295
I'm the Marena guy. I'll support Luthien, make it unanimous. I think it's just a bit of a weird time, to be honest. Class and work and all
>>
>>43927983
Clara would also be a nice name, going to her pale nature...

Also we may need to hunt a bit or fish for food and then get back to having some shelters.
>>
Sorry to cut and run everyone but I totally forgot tonight my group's tabletop night. I guess we'll have to leave it there and name her next time, or see if this is alive when I come back. Luthien's a good name, but given the rest of the names, it sounds a little odd in my mind. Still, if you all want it, then we'll go with it!
>>
>>43928706
Thanks fornthe run RWB
>>
>>43928706
Thanks for running. Here's hoping we can keep the thread alive.
>>
>>43928706
Thanks for running m8.

On a sidenote, when I was going through the archive reading up on the threads I saw that you made a map of the area that out clan is currently in. Did you use a program or something to make it because I thought it looked pretty sweet.

I'll try and dig up the pic after I get off of work so that you know what I'm talking about.
>>
>>43927983
Ebba, Luthien just seems too out of place.
>>
>>43928338
Sucks that you changed your vote. I quite liked Marena
>>
>>43927983
I'm >>43929491
if my name doesn't get any then I'll second Marena >>43928132
>>
>>43927983
No, after the Lake No that changes the river from Nile to White Nile
>>
>>43929678
wat
>>
>>43929691
the lake is named No.
https://en.wikipedia.org/wiki/Lake_No
>>
>>43929727
How about Noh?
>>
>>43930568
Yeah it'd be fine.
>>
>>43930568
Its a good name but honestly it seems more fitting for a son.
>>
>>43930568
Now where have I heard that name before?

Also, have I mentioned I love you guys? Unlike my tabletop group, you don't cancel and not tell me...

So let's make this official! What will your daughter's name be?
>Noh
>Marena
>Luthien
>Ebba
>>
>>43931177

Marena
>>
>>43931177
>Ebba
>>
>>43931177
Marena
>>
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>>43931177
RWD!

What program did you use for pic related? If you don't mind me asking.
>>
>>43931177
>Marena
>>
>>43931177
>Noh
I'm a sucker for meaning in names.
>>
>>43931288
Oh, Inkarnate. Found it not so long ago and it's pretty good for someone like me who lacks art programs or skills. It's free too, so... Wheee!

http://inkarnate.com/
>>
>>43931423
Sweet. Thanks m8.
>>
>>43931177
>>Ebba
>>
>>43931177
>>43931177
>>Ebba
Sorry to hear about your group canceling on you
>>
>>43931177
>>Noh
https://1d4chan.org/wiki/Noh
>>
>>43931249
>>43931566
>>43931644
possibility of samefagging aside, why ebba?
>>
>>43931767
Why Marena?
>>
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>>43931767
I like it in conjunction with Sera, as in like Sera and Ebba. Also, can't confirm with the other two but no I'm not samefagging
>>
>>43931177
Noh
>>
>>43931767
Fuck you namefag
>>
>>43931816
Because of the resemblance to marine and marina. I answered, now its your turn.
>>43931851
Why the hostility?
>>
>>43931863
I personally voted for Noh for aforementioned reasons.
>>
>>43931177
I change my vote from>>43931127
to
Ebba
>>
>>43931878
lol, what made you so upset?
>>
>>43931863
I'd like Marena more if it sounded more stone agey though. Noh is at least the monosyllabic names I'd expect from a tribe
>>
>>43931851
>>43931863
Alright alright, chill, chill. If you don't like namefags, don't give them attention. If you namefag but don't want to be a faggit, don't respond.

Votes called. Typing now.
>>
>>43931878
>>43931900
Why are you talking to yourself?
>>
>>43931906
Noh is a cool name, and it would definitely work. I just personally feel its more boyish. Definitely voting for it if Nila gives us a son.
>>
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>>43931920
I'm not.
>>
>>43931916

Boop
>>
"Ebba," you reply, "She will be called Ebba."
"It is a good name," Nila smiles, as the child looks up at you, blinks and babbles brightly. "She is yours to raise then."
"Why can't you?" butts in Beren, a little more confrontational than is perhaps entirely necessary. She would have to be the one to be the child's mother, after all.
"Ebba cannot breathe underwater," Nila sighs. "Nor can she swim. The child is not like me and she is not a human either, not yet. I can take her back if you insist, but if I do, you will likely not see her again. I've never had a child before, especially with a human - I have no way of knowing what she will become, but I know if I raise her, she will not be the same as if you were to." She fixes you with her steady gaze, eyes as bring as yellow autumn leaves stare into yours. "What will you choose, Trym?"

>Keep the child. She's family after all.
>Refuse her. She's not human and who knows what strangeness that will bring?
>>
>Keep the child. She's family after all.

We need a son to keep this line going
>>
>>43933311
>>Keep the child. She's family after all.
>>
>>43933311
>Keep the child. She's family after all.
>>
Rolled 8, 4 = 12 (2d10)

>>43933311

>Keep the child. She's family after all.

Yeah, no way we are letting our children alone. But we should insist that Nila visits and acknowledges her as her daughter, just in case there is strangeness that has to be explained to her. She is not like Nila, but not quite human either, so some things Nila will have to teach and explain to her, stuff that are not human things, and she may have gotten.
>>
>>43933491
Good idea.
>>43933311

>Keep the child. She's family after all.
>Nila visits and explains Nila things to Ebba, when she can. We will get her close to the river every once in a while to make it easier for all involved.
>>
>>43933311
Can we take Nila as a wife?
>>
>>43933678

I think we already did anon, nudge nudge, wink wink, say no more
>>
>>43933678
We'd have to move closer to the river, to be with her.
>>
>>43933311
>>Keep the child. She's family after all.
>>Insist that Nila visit when she can, for you and your daughter's sake
>>
>>43933311
While Nila's here, have her look over our other daughter. Let her know she suffered a great sickness, and see if she has any remedies to help Sera gain back her strength
>>
>>43933913

Yup that too
>>
>>43933913
seconding
>>
>>43933913
Thirding
>>
"I will keep her," you say with certainty. "I would never have kin raised far from me."
The assembled clan nods approvingly. They understand how important kin is, although a few are looking concerned. You wonder what kind of life Ebba is going to have among people who see her mother as a figure to be feared and respected...
"While you're here and speaking of family," you venture, a thought suddenly coming to mind, "I wonder if you could help? Sera is sick, badly sick. I'm worried for her-"
"And you think I could help?" Nila frowns, tipping her head to one side. "I can try, I suppose, but... I'm not sure what I can do."
"You can change your shape, can't you?" Beren asks, suddenly a lot more friendly now there's a chance to clear her worried about her little girl. "Trym mentioned that much... Can't you do other strange things?"
"Magic, you mean? I can try..." Nila bites her lip and looks concerned. Beren hands her Sera's bundled form; before the sickness she was growing well, but feeding so little over the last weeks has stunted her somewhat. The baby squirms at Nila's cool touch, as the living river places a hand on her forehead and leans close.

"I... Don't know what I can do," she sighs. "I have no power to make sickness leave her, but..." She looks up suddenly, an idea coming to mind. "Trym! Do you still have the gift I gave you?"
"The crystals in the stone? I do," you nod.
"They could help maybe," Nila explains, as she hands Sera back to Beren's caring arms. "I... Don't remember much of what I did that day... Memories get clearer the more like you humans I became. But I remember doing something... Those crystals caught my breath, a small part of me. If... I'm not sure how, but if she is weak, they might be able to help give her more energy. The sickness takes that from her, yes? If you use the crystals that hold my borrowed strength, she could recover."
>>
>>43934564
Well then, fashion a necklace out of the geode and give it to Sera
>>
>>43934564
"That's perfect!" you exclaim, taking Nila's hands in gratitude. "How? How can we give her strength from the crystals?"
Nila's face falls. "I... Don't know," she confesses. "I-it's a strange idea anyway; I don't know if it would even work."
"It's better than nothing," Beren offers, hugging Sera against her.
Grandfather Akyon, only recently recovered from his own battle with the sickness and leaning on a stout branch for support, clears his throat with a wet spluttering, as he is let through to the fore. "Trym, I'm not so sure," he says, nodding his head respectfully to Nila's tall form. "Even if the crystals can help, Sera is slowly recovering anyway. She is a strong child and we shouldn't take the risk, or waste something that could be valuable. Uh-" he struggles for a moment for how to address Nila. You clan doesn't really have terms of respect for someone who's not related. As your de-facto woman, he could call her 'Grand-daughter' but it's clear he thinks of her as more respectful than himself - an elder of the clan. Finally, he just gives up and tries to sound respectful regardless. "Nila, is there any chance that the crystals could harm Sera if used wrongly?"
"I... Don't know. I suppose there is a chance though," Nila admits.

It seems the choice is down to you. Will you use the crystals to try and heal your daughter? If so, how?
>Grind the crystals up and mix them with ash and water to form a paint
>Make the crystals into a charm for Sera to wear
>Grind the crystals and mix them with water for Sera to drink
>Maybe they will burn and Sera can be warmed by the fire?
>Perhaps their light will help?
>Is there another method?
>It's too risky. If you choose wrong, your daughter could be hurt!
>>
>>43934730
I mean, the safest option is th charm, given Elia's lady love hasn't seemed to undergo any changes. That said, no changes. I honestly don't know, though perhaps the light is the key?
>>
>>43934730
>It's too risky. If you choose wrong, your daughter could be hurt!
>>
>43934730
>Grind the crystals up and mix them with ash and water to form a paint

Based on what I know from the silver leaf, the light (if the leaf and crystal are similar) gives no heat so burning it is out, and the leaf in question touched our skin before its light faded.

"Amazing..." You breathe, reaching out for one of the leaves. It sways away from you slightly, but as you touch its surface, it wraps around your finger lightly. It feels like it's covered in fine, short hairs. The light doesn't seem to emit any kind of heat either.
>>
>>43934730
>Make the crystals into a charm for Sera to wear
Either it helps her or doesn't.
She gets a kickass necklace either way.
>>
>>43934730
>Grind the crystals up and mix them with ash and water to form a paint

Put the leaf in there for good measure
>>
>>43934730
>>43935008
Second, at the very least skin contact won't harm her
>>
>>43934730
>>Make the crystals into a charm for Sera to wear
>>
Rolled 3, 3 = 6 (2d10)

>>43934730
Here's a craft roll in case we need one
>>
Rolled 4, 8 = 12 (2d10)

>>43934730
>>43935382
That was terrible
>>
>>43934730
>Make the crystals into a charm for Sera to wear

I think that the charm can help the most out of all of these options, plus it keeps the crystals intact if they don't end up working Sera Riverblessed
>>
Rolled 4, 7 = 11 (2d10)

>>43935433

Crafting
>>
>>43935008
Seconding
>>
Rolled 10, 3 = 13 (2d10)

>>43934730
>>
>>43935433
this
>>
Rolled 3, 1 = 4 (2d10)

>>43935433
seconding.
>>
Rolled 2 (1d2)

Okay, it's even between paint and charm, so I guess it comes down to a die roll!

>1 = Paint
>2 = Charm
>>
You decide a charm is probably for the best. Not only does it keep the crystals in relatively one piece, but there's less chance of hurting Sera... Probably? You try asking Nila and Beren for help during the process, but there's little either of them can do. You're beset by doubts for a while as you tinker with the charm... The necklace Elia made Galit doesn't seem to have done anything for her, so maybe you're chasing the wrong idea? Well there's nothing else for it now.

You start to chip the crystals out of the geode with a stone. It's hard work, even with the stone shell cracked open and after that, you'll need to string them together somehow.

>Roll 3d10 (Skill +Craftsman) to try and assemble the charm
>A basic success will not produce any magical result. You need to beat the difficulty by a significant margin
>>
Rolled 5, 8, 8 = 21 (3d10)

>>43936601
>>
Rolled 6, 3, 10 = 19 (3d10)

>>43936601
>>
Rolled 1, 5, 5 = 11 (3d10)

>>43936601

Come on, for Sera Riverblessed
>>
Rolled 2, 7, 8 = 17 (3d10)

>>43936601
>>
Rolled 6, 3, 9 = 18 (3d10)

>>43936601
>>
The tiny charm comes out a lot better than you expected. If you're going to do this, you figure you may as well do it properly. You use three different strings made from tough, springy aurochs ligaments to bind three sets of three evenly-sized crystals together. The subtle differences in colour are really set off by the crystals soft glow. All the while you're making it, you keep its purpose held in your mind; this charm has to work - you will not let your daughter be taken by sickness. Beren and Nila both seem impressed. The living river turns it over in her hands and nods, smiling. "It feels right! This should work, I know it should!"
Beren cradles your new child to her chest, as you slip the charm around Sera's tiny wrist. It's massively over-sized, of course, but you pull it a little tighter and you're reasonably sure it won't fall off, if she wears it on her upper arm.

As soon as the charm's in place, you start to hear the wet rattle in Sera's throat fade. She looks up at you and smiles, reaching for you with a child's innocent happiness at seeing her father. The glowing crystals are doing their job perfectly!

You successfully crafted a fine charm of healing! Whoever wears this charm has a better chance of recovering from sickness and injury!
>>
>>43937529

FUCK YES, now the question is does it only work on her or can we do it to other people too, because the Elder's would probably appreciate the boost
>>
>>43937529
Just as you're packing your things away, Nila notices the dried husks of the silver leaves slip out of your bag and drift to the floor. Almost at once, she snatches them up, her eyes wide. She looks between them and you, an expression of shock on her face. "Where did you get these?!" she demands.
"Huh? Uh, I found them in the hills," you explain and tell her the story of your encounter with the bear. Was it already years ago? It feels like just a few weeks.
"I see... So the sapling isn't there anymore?"
"No, the bear stepped on it."
"A shame..."
You frown and gently take back your fragile treasures. "Nila? What's so interesting about these anyway? What're you not telling me?"
"I thought that I'd seen them before," she mutters, "Maybe in that other place..? But it's... Oh well." She sighs and shakes her head, smiling. "It's nothing important. I can't stay however. I hope that you and Ebba are happy together. I'll try and visit whenever I can."
"You're always welcome," nods Beren, happily letting your new child feed. It seems she's already accepted her as Sera's sister. Nila smiles in return and carefully hugs your woman, before kissing you and leaving.

Over the next few days, Sera recovers completely and you carefully store the charm away. Maybe when she's older she can wear it properly. The clan is happy to see her healthy again too and more than a few are interested in getting some of those crystals for themselves, but once they realise they'd have to climb the falls and disturb Nila to get them, interest quickly fades away. Gratitude mixed with fear seems to be enough to keep her privacy for now.
>>
>>43937626
And that'll be it for tonight, I'm afraid. I hope you all enjoyed the thread and have no complaints about the direction it's going. I'll see you all on Thursday evening, if you're still interested, at 4pm Eastern, or 9pm British.

Thank you all very much for playing. Until I see you again, stay safe and be good to one another!
>>
>>43937658
No never!!! Nah thanks for the run ya crazy Brit.
>>
>>43937658

Thanks for running Brit, glad to see that worked and the quest gained some traction
>>
>>43937658
Thanks for running!
>>
>>43937658
Just woke up, thanks for the thread Brit, was good stuff.



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