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/tg/ - Traditional Games


File: NQ-Op.jpg (89 KB, 381x352)
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Deciphering the coordinates provided by the Eldar has proven to be difficult. Their method of navigation relies heavily on the Webway, an extra-dimensional labyrinth that lies between the Materium and the Warp. The Xenos often describe star systems relative to certain Webway entrances, rather than the Imperial method of using the Galactic center and Astronomican. Unfortunately, neither you nor the libraries aboard the Brazen of Pearl contain a chart of such portals, so a majority of your work is educated guesses.

The Stryxis fleet in question seems to be located within Winterscale’s Realm. More specifically, in an uncharted system a few light years distant from the pleasure world of Solace Encarmine. Such is the nature of Winterscale’s Realm that what charts you do have on hand are incomplete and conflicting. Where one claims there to be stable passage through the Warp, another warns of a Warp Storm. The truth likely lies somewhere inbetween. There’s really only one way to know for sure.

“...and that’s why I’ll need about a liter of blood,” you finish saying to Ruhr over the vox. “Preferably from the devout and pure.”

Such blood is said to better encapsulate the inscrutable tides of the Warp.You figure it’s best to pull out all the stops for your first true Warp jump into the unknown. To his credit, the Chief Bosun doesn’t even seem to bat an eye at your request.

“Are you positive you just need a single liter? The last time someone asked the Missionaries for blood they nearly drained themselves dry.”

“I suppose having extra on hand wouldn’t hurt. But only if it can be kept properly.”

“I’ll see about asking Forgal to jury rig something. Shouldn’t be too difficult.”

>cont
>>
Twitter: @ELHMk1
Normal Run Time(s): Tues/Thurs @ 7pm EST (GMT-5)
Archive Link:
http://suptg.thisisnotatrueending.com/archive.html?tags=Navigator%20Quest

Senka’s Character Sheet:
https://docs.google.com/spreadsheets/d/1h53V9xovaCGkwB1kkB26l6OBwahOGs22rsQe4sCA_M4/edit?usp=sharing

All rolls will go against a specified characteristic in the style of Rogue Trader. You’ll want to roll under the characteristic value in order to pass the check. The more degrees of success (every multiple of 10 counts as 1), the more awesome of a result. A 1 is a guaranteed success, and a 100 is a guaranteed failure. Best of three rolls when it’s called for, with a 1 or a 100 instantly taking precedence. If you see multiple characteristics being called for, each 1d100 counts for its respective test.


If you have any questions/etc, just shout.
>>
>>44347410

About two hours later you hear the telltale sounds of your bodyguards frisking someone at the door to your Sanctum. Then the individual is permitted to announce, ++Navigator Senka, I come bearing your blood and a means to preserve it.++

“Let him in,” you vox back to Yen and Yang.

The heavily-warded door slides opens to reveal Explorator Forgal. He’s clad in the stereotypical red robes of the Mechanicus, sporting a rebreather, and has several mechadendrites. Of which are carrying several large flasks of viscous, crimson liquid.

++Where do you wish to keep it?++ he asks, lingering at the threshold..

“Over here against the wall,” you reply, pointing to where you’ve set up an easel and a bench of various painting supplies.

Forgal takes one look of the assemblage, then offers, ++It will be less cumbersome to store the blood and the recycler unit in the floor. A hydraulic system connected to a faucet on the wall will facilitate access.++

You shrug. “Sounds fine to me. I’ll just stay out of your way then.”

Forgal wastes little time in removing one of the deck plates and hopping into the knee-deep depression with a loud clang. You hear all sorts of tools being used, along with the occasional muttering in binary. Meanwhile you supervise from your throne.

> [1] Try and make casual conversation
> [2] Let him work in peace
> [3] Ask what he thinks about the Stryxis
> [4] Write in
>>
>>44347441
>> [2] Let him work in peace
>>
>>44347441
> [3] Ask what he thinks about the Stryxis
>>
>>44347441
>[1] Try and make casual conversation
>>
Well then. I'll see what I can do. Back in a bit!
>>
>>44347441
>> [3] Ask what he thinks about the Stryxis
>>
>>44347441

It turns out watching a Tech Priest at work isn’t the most stimulating thing in the world. Especially when his back is towards you. It’s only when Forgal hops up out of the floor and begins work on the new hydraulics that you find a chance to make conversation.

“So… what do you think about the Stryxis then?” you ask nonchalantly.

Without looking up from his work, he replies, ++Strange creatures. Only interesting for their Aether weapons and the occasional ship hull. Otherwise to be ignored and/or shunned.++

“I see. Honestly it’s my first time meeting a proper Xenos. Well, one that can carry conversation, anyways.”

A single mechadendrite swivels to look at you. ++Conversation with Stryxis is often cumbersome. One moment a trade seems concluded, the next they become disgruntled. Again, strange creatures.++

It seems that’s the most you’ll get out of him on the subject. Not a whole lot, but enough to add to your mental image of what the Stryxis must be like. Following this is a bout of silence, punctuated with the occasional hiss from Forgal’s tools. Then, rather abruptly, the Tech Priest asks,

++I am curious. What is the machine spirit like?++

You narrow your eyes slightly, confused. “I’m sorry?”

++The ship’s machine spirit. You are intimately connected to it during navigation through the Immaterium. What is it like?++

> [1] Stoic. Like a beast of burden but damned reliable
> [2] Adventurous. Eager to see the unknown
> [3] Borderline blasphemous. Enjoys travel through the Immaterium
> [4] Wrathful. Itching for a fight all the time
>>
>>44347881
> [3] Borderline blasphemous. Enjoys travel through the Immaterium
>>
>>44347881
> [4] Wrathful. Itching for a fight all the time
>>
>>44347881
> [3] Borderline blasphemous. Enjoys travel through the Immaterium
>>
>>44347881
>[2] Adventurous. Eager to see the unknown
>>
>>44347881
>[4] Wrathful. Itching for a fight all the time
>>
>>44347881
>> [1] Stoic. Like a beast of burden but damned reliable
>>
>>44347881
> [4] Wrathful. Itching for a fight all the time
>>
>>44347881
>> [2] Adventurous. Eager to see the unknown
>>
I believe [4] has it by a vote. Back shortly!
>>
>>44347881

You’ve only interfaced with the ship’s machine spirit once thus far, during your initial jump away from Port Goston. Though you were connected for almost a week straight you only got but a small taste of the spirit’s temperament. What you felt was smouldering anger. A vessel that relishes combat above all else. You suppose it’s fitting given the name “Brazen of Pearl.”

“It’s like an ancient berserker,” you reply. “As if its entire purpose is to fight for the glory of the Imperium.”

Forgal emits a whistling string of binary. ++That would corroborate what we of the Mechanicus aboard have observed thus far. The Pearl seems to perform better in combat, and worse out of it.++

“How many battles has she been in, anyways?”

++Close to eighteen. Most small skirmishes, but we were present during one particularly horrendous attack on Footfall.++

You let out a “huh” and let the conversation die momentarily. Forgal once again interjects into the silence, ++The last Navigator did not share the machine spirit’s will. They were of differing mindsets. This lead to many conflicts and frequent need of maintenance. Tell me, do you share the spirit’s will?++

> [1] Combat’s pretty fun, yeah
> [2] Nope. You just like staring at things now and again.
> [3] You’d rather keep that to yourself
> [4] Write in
>>
>>44348236
> [3] You’d rather keep that to yourself
>>
>>44348236
>[3] You’d rather keep that to yourself
>>
>>44348236
>[4]
>Can't tell because lack of actual combat experience
>>
>>44348236

> [3] You’d rather keep that to yourself

>come now, a girl's got to keep some secrets
>>
>>44348236

You get the sense that Forgal’s trying to drive the conversation towards a point. That point being how close you may end up being with the ship’s machine spirit. It’s something that came up during your training. Those Navigators who share a vessel’s will and embrace that fact can sometimes end up being “worshipped” by Tech Priests as a sort of “fleshy interface.” While that sort of thing might be appealing to some, you’d best play your cards close to the chest. Besides, a girl has to keep some secrets after all!

“I’d rather keep that to myself for now, if it’s all the same to you. It is a rather personal question.”

Forgal’s mechadendrite twists again, as if pantomiming his thought process. Then he settles on, ++As you wish. My work here is finished.++

He then steps back to reveal a basin and faucet that’s flush with your workbench. For effect he turns on the tap and lets a small amount of blood out. ++Do you require anything else of me?++

> [1] Yes, actually (Write in)
> [2] That’s all for now
>>
>>44348444
> [2] That’s all for now

Thank you, you have helped both the ship and everyone on board.
>>
>>44348444
> [2] That’s all for now
>>
>>44348444
> [2] That’s all for now
>>
>>44348444
>[2] That’s all for now
>>
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>>44348444

“That’s all for now. Thanks Forgal. Your work will help me guide us through the Warp safely.”

The Tech Priest bows his head reverently, then departs. Now alone in your Sanctum, you’re all set to begin the process of divining the auguries. It’ll take a little longer than before, and it’ll be slightly more messy, but in the end it should make up for the lack of proper charts. That’s your hope, anyways.

You take up position next to your easel and load up your brushes full of both blood and paint. Then you close all but your Warp Eye and begin painting what you see.

> 1d100 vs 50
>>
>>44347410
Oh hey, catching it live. Best of greetings from sleepy Europe, continue the good writing!
>>
Rolled 27 (1d100)

>>44348576
>>
Rolled 11 (1d100)

>>44348576
>>
Rolled 36 (1d100)

>>44348576
>>
>>44348614
>>44348622
>>44348641

The blood of the faithful does help
>>
>>44348614
>>44348622
>>44348641

Yep that'll do. Back in a bit!

Also I'd love to get some feedback on how you all feel about that flowchart. It should provide just the right amount of worry/challenge while also keeping things interesting from a plot perspective
>>
>>44348677

Looks good to me, are the Warp encounters a cascading sort of thing or random? What's the maximum amount of time that we can spend Navigating the warp?
>>
>>44348718
They tend to be cascading. If you fail an "encounter" in the Warp, it has a chance to bleed over into the real world. Or said encounter might just be said incursion from the get go. The Warp is a terrifying place to fly through!
>>
>>44348760

Good as it should be
>>
Rolled 97 (1d100)

>>44348677
Seems good, I'm waiting to see what happens when we fail rolls.
>>
>>44348792

Well as long as you don't do that again we shouldn't have to worry about it
>>
>>44348576
Can we get stuck on a loop where we fail the PER roll with a Warp Storm over and over?
>>
>>44348842
Kinda. If you get super stuck (like you roll 140+) you're essentially lost to the Warp. Otherwise you have to make the call whether to weather the perils of the Warp or dewarp and try again later.
>>
>>44348883

Is it quest end if we get lost to the Warp or is it quest goes fucking insane?
>>
>>44348912
Could be both. Depends on what sort of incursions you end up with.
>>
>>44348947
just as planned
>>
>>44348576

Some thirty minutes later you finally open your real eyes. Before you on the canvas is a golden path leading up to a massive gate. The edges of everything are tinted deep crimson from the blood mixed in. Overall it’s a good omen. The gate might be a little worrisome, but the rest foretells a relatively smooth journey. Your best guess is that it’ll take close to two weeks. What that translates to in realtime you’re not sure.

In any case, you ring up Captain Hillbrant and impart the good news. He shares your cautious optimism and begins a ship-wide litany. It’s a fairly standard prayer to the God Emperor for safe passage, but one that should ward off any ill-tidings. While it’s being broadcasted you get situated in your chair. Like before, when you’re fully connected you become almost-one with the ship. The machine spirit seems rather eager to be going somewhere that might let it slay Xenos in the name of the Emperor. It’s like an itch you can’t scratch, or an uncomfortable seat. You’re hoping the sensation will either die down or become more natural to you as time progresses. The last thing you need is to wrestle the vessel’s will while steering it through Hell itself.

Once the litany is finished, Hillbrant gives the order for all stations to prepare for jump. Then he turns the ship over to you.

> Time to find the astronomican!
> 1d100 vs 50
>>
Rolled 93 (1d100)

>>44348997
>>
Rolled 79 (1d100)

>>44348997
For the emperor etc, etc.
>>
Rolled 71 (1d100)

>>44348997
>>
Rolled 98 (1d100)

>>44348997
>>
>>44348947
Wanna some warp encounter mini-plots?
>>
>>44349029
>>44349040
>>44349051

Oh boy. Things are about to get interesting. Hold onto your butts everyone. Back in a mo
>>
>>44349079

Where we're going, we don't need any eyes
>>
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>>44349029
>>44349040
>>44349051
>>
>>44348997

With the ease it takes you to raise an arm, you goad the Brazen of Pearl into breaking the walls between realities. You slide into the Warp with a small hiccup and are soon surrounded by your cityscape once more. But something’s wrong. Try as you might you can’t find the glorious skyscraper that is the Astronomican. It’s nowhere to be found. You have no light but the one from the Pearl to illuminate your way forward. Which means you have to sacrifice speed for caution, else risk becoming lost forever.

The first day in the Warp is nothing but bumps. They’re similar to the ones you chastised a certain dead Navigator about weeks ago. The crew of the Pearl seem to weather them well. Or so you gather from the Pearl’s machine spirit. There’s not a huge drop in morale at the very least.

Then the second day hits.

Suddenly your cityscape dissolves to become a roaring tempest on the high seas. The Pearl bobs in the “water,” nearly capsizing several times as “waves” crest over the bow. By now the crew are starting to worry. You can’t devote but a small amount of your brain power to them, yet you still sense that praying has all but consumed the lower decks.

> Time to see how well you continue navigating the storm
> 1d100 vs 29
>>
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>>44349091
>>
Rolled 55 (1d100)

>>44349236
>>
Rolled 92 (1d100)

>>44349236
>>
Rolled 79 (1d100)

>>44349236
>>
>>44349323
>>44349341
>>44349368

That would also be a negative. Tzeentch is having a laugh I'm sure. Back shortly!
>>
>>44349381
Oh no.
>>
>>44349381
>>44349381
HOW QUICKLY THE TIDE TURNS
>>
>>44349236

It’s all you can do to keep the ship from sinking by the end of the third day. By now there’s been reports of ghosts walking the decks and outbreaks of hysteria. The Captain doesn’t necessarily bother you about the “weather” outside, but you do see the reports he’s getting all the same. Come day four the entirety of Deck 12 has to be quarantined due to gibbering, translucent masses phasing in and out of reality. Deck 5 has taken on an unearthly chill, and Deck 23 has started appearing on lifts.

In all it’s a right mess. One seemingly compounding upon itself the more you force the Pearl on through the storm. You’ve all but settled on toughing it out when you notice a golden light in the distance. It cuts through the blood rain and gaping maws in the sky like a heavenly lighthouse. You might be imagining it, but you swear you can hear voices telling you to “quickly, come this way!”

> [1] It’s the Astronomican! Praise be the Emperor!
> [2] It’s a trap!
>>
>>44349548
> [1] It’s the Astronomican! Praise be the Emperor!
>>
>>44349548
>[2] It’s a trap!
>>
>>44349548
> [2] It’s a trap!
>>
>>44349548
>[2] It’s a trap!
>>
>>44349548
>[1] It’s the Astronomican! Praise be the Emperor!

Assuming we can recognize the light of the Emperor. If we can't, then we deserve this.
>>
>>44349548
> [2] It’s a trap!

Should definitely be a lesson every Navigator gets. "Never lose sight of the Astronomicon but if you do never trust anything that looks like it until you've deWarped and Re-Augured"
>>
>>44349548


You might be desperate for the soothing light of the Astronomican, but you still known when to be cautious. The timing seems way too convenient, appearing right when you need it the most. No, it must be the Warp trying to tempt you. So you ignore it and continue pressing on.

Half a day later and your suspicions are proven true. The more you ignore the light, the more beguiling it becomes. Scents, tastes, and all manner of alluring visuals emanate from it. The only good news is that the stronger it gets, the less turmoil caused by the waves against the hull. It finally gets to a point where the Pearl hits clear skies, except that said sky is entirely the unholy light. The once whispers are now almost shouts in your ear, and the overall assault on your senses is growing worse.

“Join us…”

“Just come into the light… It’ll all be better if you do…”

“They never liked you. You’ll always be alone…”

“You’re a failure when it matters most…”

Something has to be done. Else you’re going to go mad.

> [1] Manifest a means to overcome this temptation
> [2] You need your strength to continue toughing it out
> [3] Advise the Captain to de-Warp
> [4] Write in
>>
>>44349821
> [3] Advise the Captain to de-Warp
better be safe than sorry
>>
>>44349821
>[3] Advise the Captain to de-Warp
>>
>>44349821
> [1] Manifest a means to overcome this temptation

Give the ship two bodyguards?

The way I am picturing it is that we utilize one of the most famous traits of Navigators, aloofness. In fact it might be where that trait came from and is so heavily selected for in Navigators. We must see ourselves as second only to the emperor and above the opinions of sheep both mortal and demonic. Their promises and voices mean nothing to us.
>>
>>44349821
> [1] Manifest a means to overcome this temptation
>>
>>44349821
>[3] Advise the Captain to de-Warp
>>
>>44349821

> [1] Manifest a means to overcome this temptation
>>
>>44349821
> [1] Manifest a means to overcome this temptation

If we drop out of the Warp early we risk missing out target. Or possibly getting stuck on a reef or something. It seems like that sort of day.
>>
>>44349821
>[3] Advise the Captain to de-Warp
Yeah let's not.
>>
Pretty even split between [1] and [3].

Tell ya what, let's say that if you pass a roll to manifest protection, then [1]. If you fail then we'll do [3].

Said roll will be 1d100 vs 46 (WP)
>>
Rolled 76 (1d100)

>>44350078
>>
Rolled 29 (1d100)

>>44350078

Praise be to the God-Emperor
>>
Rolled 21 (1d100)

>>44350078
Just read up on the archive. Can't believe I have t seen this quest before.
>>
Rolled 4 (1d100)

>>44350078
>>
Rolled 26 (1d100)

>>44350078

Bring on the concequences!!
>>
Rolled 49 (1d100)

>>44350078
>>
>>44350118
>>44350122
>>44350123

That's a pass! [1] has it. Back shortly!
>>
>>44350123
Booyah!! Two degrees of success on my first roll in here!
>>
>>44350126
if only you were 4 seconds faster, would be interesting to see what a 4 would have gotten us
>>
>>44350126
fuckballs!
>>
>>44349821

The way you see it, the only person you’re beholden to is the God Emperor. Any other opinion or promise, even the Captain’s, is secondary to that. You’re above whispers both daemonic and mortal. These alluring whispers mean absolutely nothing to you. You use that mindset as a cornerstone of strength for what you’re about to do.

Usually you use your Warp eye to induce the power of the Immaterium upon the real world. But in this instance you’re doing the opposite. It’s something all Navigators do to some degree subconsciously while flying. This time, however, you’re going to manifest something quite tangible. Something sustained by your force of will and faith alone. Whether it will be enough will determine the fate of the Pearl.

You stick to what you know. Focusing on the mental image of Yen and Yang, you conjure up two massive bodyguards made of ether that hang off either side of the Pearl. They begin sweeping the sky with ethereal flamers. The damned light recoils and squawks in alarm as the fire touches it, and the world begins to phase again. By the time the cityscape’s returned the temptation-manifest is gone. As are your bodyguards, but that’s to be expected.

After five days of grueling work you finally have a slight reprieve. It’s a chance to try and find the Astronomican again, or exit the Warp entirely without any ill side effects. So you…

> [1] Look for the Big E’s light
> [2] Exit the Warp
> [3] Consult the Captain for his opinion
>>
>>44350353
> [1] Look for the Big E’s light
>>
>>44350353
>> [3] Consult the Captain for his opinion
Find out how the ships doing and the state of the crew
>>
>>44350353
> [1] Look for the Big E’s light
> [3] Consult the Captain for his opinion
>>
>>44350353
> [3] Consult the Captain for his opinion
>>
>>44350353

Now that you can spare the brain power you decide it’s best to check in on the Captain and Crew proper. You don’t go so far as using the vox, however. Even in a moment of peace you have to be wary for what the Warp might throw at you. So for the time being it’s a purely textual conversation.

“How is the Crew?” you ask.

“Morose,” replies the Captain. “A sort of Warp Sickness manifested down on Decks 40 through 45. The entire section might have to be purged. Deck 23’s almost replaced all of the buttons on the port-side bridge lift, and Deck 12 is one big combat zone. Every once and awhile one of those creatures from beyond phases into reality. I’ve got my best voidsmen on it but I could really use some good news here, Senka. The casualty count is already in the hundreds.”

> We'll do the Astronomican roll after this vote
> [1] Apologize and assure him it’ll be better
> [2] Tell him that it was a test of faith and you’re all better for it
> [3] Advise a de-warp if he’s that worried about it
>>
>>44350669
>[3] Advise a de-warp if he’s that worried about it
>>
>>44350669
> [1] Apologize and assure him it’ll be better
>>
>>44350669
>[2] Tell him that it was a test of faith and you’re all better for it
> [3] Advise a de-warp if he’s that worried about it
>>
>>44350669

> [1] Apologize and assure him it’ll be better
>>
>>44350669
>[2] Tell him that it was a test of faith and you’re all better for it

Technically....Or we could blame the zealots and their weak blood
>>
>>44350669
> [1] Apologize and assure him it’ll be better
>>
>>44350669
> [1] Apologize and assure him it’ll be better

We seem to be coming out of one of the worse warp storms I've encountered. (he doesn't need to know it was our first)
>>
[1] has it. Which means not passing this roll and not finding the Astronomican would be bitterly ironic.

1d100 vs 50
>>
Rolled 45 (1d100)

>>44350930
>>
How are our hard stats for a navigator guys? 50 per and 46 will seem pretty good,but I don't know enough about 40k
>>
Rolled 31 (1d100)

>>44350930
ffffffff
>>
Rolled 86 (1d100)

>>44350930
>>
Rolled 81 (1d100)

>>44350930
>>
>>44350943
100 maximum possible but rarely reached. High 80s to low 90s.
>>
>>44350938
>>44350944
>>44350946
Yep that's a pass! Back shortly.

>>44350943
Senka's more or less equal to a Navigator fresh out of character-gen
>>
>>44350972
Just to clarify, this is in terms of the Rogue Trader RPG. Senka basically has high starting characteristics where a Navigator should, plus a good Fellowship score.
>>
>>44350669

Before answering him you look around for the Astronomican. Sure enough, the genuine article is sitting on the horizon where it should be. The holy song coming from it is more than enough to brighten your spirits.

“My apologies, Captain. I could not foresee the Warp Storm before we were neck deep in it. But we are now through the worst of it. We should have much smoother sailing from here on out.”

There’s a pause as you guess the Captain solicits feedback from his other Officers. Then he replies, “I’ll hold you to that, Senka. Hillbrant out.”

Something in his tone causes the machine spirit of the Pearl to surge to life. Perhaps it sensed the desire to fight back against the unknown. Whatever the case, you feel more alert and more nimble for it. You could probably turn the Pearl on a throne gelt. The only downside is the sense of constant battle readiness. The closest thing you can equate it to is twelve cups of recaff consumed all at once. Were it not for your Navigator’s Chair you’d likely pass out within minutes. Such is the beauty of it.

The next three days are some of the calmest you’ve ever experienced. The only thing of note that happens is Deck 23 once again disappearing. Even the Warp Sickness and incursions die down. You’re probably behind schedule due to the storm, but you can’t be sure until you exit the Warp. However, on the twelfth day, an opportunity presents itself.

Before you is a split, Y-shaped road. On the left is more of the same. On the right is but a single block’s journey to your destination. You intuitively know that you’re likely to experience another Warp encounter should you take the right, but your journey would be much faster for it.

> [1] Take the right
> [2] Stick to the left
>>
>>44351190
> [2] Stick to the left

We promised smooth sailing and we will fucking deliver
>>
>>44351190
>[2] Stick to the left
>>
>>44351190
>[2] Stick to the left

We've had enough shit for one jump
>>
>>44351190
> [1] Take the right
I, uh like risk. Not like I want to become a servant of Chaos or anything. I just want to get to our destination in time.
>>
>>44351190
> [2] Stick to the left
>>
>>44351190
>> [2] Stick to the left
>>
>>44351190
>[2] Stick to the left
>>
>>44351190
>[1] Take the right
The ship's machine spirit wants it!
>>
>>44351190

The way you see it, you’ve dealt with enough for one Warp Jump. Plus you promised Hillbrant that things would be smoother from here on out. So you steer the Pearl left down the circuitous road. As you do the fury of the machine spirit dies down to normal levels. You’re then left with two and a half days of “normal” travel.

A day into the third week you finally arrive at your destination. The transition into realspace goes about as smooth as you could hope for. Except for one small problem. Instead of arriving between the asteroid belt and the twin red suns, you’ve arrived on the edge of the unnamed system. It’ll take you a good four days motoring to be within range of the Stryxis fleet, assuming it’s there.

Your immediate sensor scans don’t reveal anything of note other than the system’s two planets. The first, a gas giant, lies on this side of the asteroid belt. The second, an icy, frozen world, is on the other. Supposedly the fleet you’re looking for is somewhere between the ice ball and the belt.

> [1] Take a look with your eye (Void Watcher Power)
> [2] You’ve done your job, time for rest
> [3] Remain hooked in, but keep your exertions to a minimum
>>
>>44351503
>[2] You’ve done your job, time for rest
>>
>>44351503
>> [2] You’ve done your job, time for rest
>>
Rolled 15 (1d100)

>>44351503
> [2] You’ve done your job, time for rest
>>
>>44351503
>> [3] Remain hooked in, but keep your exertions to a minimum
>>
>>44351503
> [1] Take a look with your eye (Void Watcher Power)
>>
>>44351503
>[1] Take a look with your eye (Void Watcher Power)
>>
>>44351503

Fifteen straight days of navigating. It’s your longest consecutive time in a chair to date. And already you feel the allure of remaining in it. You know that the second you disconnect from it that you’ll be exhausted. Probably so much so that you’ll need help getting back to your quarters. It’s highly likely you’ll be out of commission for at least half a day. Should any need for a navigator arise, you’ll have to hope Marneus will answer the call.

Sure enough, the very second the last interface closes, you feel as if the entire weight of the Pearl has been laid across your body. Using your staff as a crutch, you force yourself onwards towards the warded door of your Sanctum. You manage to get it open, say “take me quarters,” then faint.

You awake an unknown amount of time later in your own bed. A quick check with the ship’s chronometer tells you several things. The first is that you’ve been out for 16 hours. The second is that the entirety of your warp jump took the better part of three weeks. Had you not hit that storm it’s highly likely you might have arrived ahead of schedule. But that’s in the past now. Well, almost. You still need to decide whether to draw up charts of the route for future use.

> [1] Get to drawing!
> [2] It was a poor route, not worth mapping
> [3] Make Marneus do it
>>
>>44351503

> [1] Take a look with your eye (Void Watcher Power)

I don't see the harm in taking a look.
>>
>>44351769
> [1] Get to drawing!
>>
>>44351769
>[1] Get to drawing!
>>
>>44351769
>[1] Get to drawing!
>>
>>44351769
We might need to leave this system in a hurry. Therefore

>Get to drawing!
>>
>>44351769
>> [1] Get to drawing!
Better a cruddy route for now then unknown lanes. Once we get more accustomed we can search for better routes.
>>
[1] it is.

Since you were slightly off-course, it'll be 1d100 vs 39 rather than 49.
>>
Rolled 71 (1d100)

>>44351919
Nat 100
>>
Rolled 92 (1d100)

>>44351919
>>
Rolled 51 (1d100)

>>44351919
>>
File: Charts.png (285 KB, 346x370)
285 KB
285 KB PNG
>>44351958
>>44352016
>>44352026

So you fail, but the good news is you still make a basic chart. Back in a mo!
>>
Rolled 4 (1d100)

>>44351919
>>
>>44352053
of course, it had to be the 4th
>>
>>44351769

It’s been awhile since you’ve had to draw up a chart from scratch. The process is relatively simple, yet the finer points of it elude you for the moment. Between the Warp Storm and leaving your Sanctum, you’re only able to create a basic chart between Footfall and… whatever this place is named.

Upon realizing you need a name for the system, you try ringing up First Officer Lion. You’re not quite ready to look the Captain in the eye yet, even metaphorically. Lion’s relatively quick to answer, “Ah yes, Miss Senka. What can I do for you?”

“Do we have a name for the system yet?” you ask.

“I’m told the Captain’s calling it Zoicarro, after his great-grandfather.”

“Lovely.”

“Was that all?”

You pause and bite your lip. You haven’t done anything bad per say, but a part of you really wishes your first true jump went better than it did. It certainly could have gone much much worse. Really you’re just apprehensive about what the Captain and crew might think. You can tell yourself in a pinch that you’re above such things, but you really do want to fit in here. So you…

> [1] Ask when’s the next Officer’s Meal
> [2] Ask to be included in the next away party
> [3] Ask Lion to extend your condolences to the Captain for his lost crew
> [4] Go see the Captain right now
>>
>>44352208
>[3] Ask Lion to extend your condolences to the Captain for his lost crew
>>
>>44352208
>> [1] Ask when’s the next Officer’s Meal
>> [3] Ask Lion to extend your condolences to the Captain for his lost crew
>>
>>44352208
> [1] Ask when’s the next Officer’s Meal
> [3] Ask Lion to extend your condolences to the Captain for his lost crew
>>
>>44352208
>[1] Ask when’s the next Officer’s Meal
>>
>>44352208
> [3] Ask Lion to extend your condolences to the Captain for his lost crew

we can ask when the next officers meal is when we visit the captain
>>
>>44352208
You cough and try to sound as solemn as possible. “Could you extend my condolences to the Captain for his lost crew? At least until I can meet him in person.”

Lion gives a sort of “hrumph,” followed by, “Certainly. Anything else?”

“That’s all for now, thanks.”

You spend the next couple of hours making yourself presentable. The act helps loosen your stiffened muscles and reminds your body how to function on its own, without the chair. You’re still a little shaky walking about, but that’s what your staff is for. When you’re finally satisfied with your ability to move about on your own, you step out of your quarters and begin a journey towards the bridge.

Along the way you see several crewman performing basic repairs. Strewn wiring, scratched bulkheads, simple matters. Nothing truly major, thanks to your navigating. Or perhaps it would be better to say in spite of? You’re still of two minds about it.

When you arrive on the bridge you see that Captain Hillbrant is seated within his command throne. Several displays have been swiveled in his direction, and he and several other officers seem to be pouring over sensor data.

> [1] Join in with them
> [2] Join in with your mind (Void Watcher power)
> [3] Politely wait for an opening
> [4] Write in
>>
>>44352460
> [3] Politely wait for an opening
>>
>>44352460
> [3] Politely wait for an opening
>>
>>44352460
>[3] Politely wait for an opening
>>
>>44352460
> [3] Politely wait for an opening
>>
>>44352460

You’re guess is that they’re trying to find the Stryxis fleet. From this far out it’s hard to pick out background radiation from engine exhaust, yet they’re still trying. You figure it’s best not to interrupt, instead opting to stay out of the way and to wait for an opening.

“There!” shouts Ruhr, jabbing at a line on one of the displays. “Either that’s them or there’s another Imperium vessel in-system with us.”

++Likely both,++ comments Forgal. ++Stryxis are known to haul hulls around as part of their caravan.++

“Well we’d best get everything prepared then,” commands Hillbrant. “Lion, if you’d do the honors.”

“Of course, Captain.”

As the three officers go about their work, you manage to squeeze in in front of the Captain. He glances you up and down, then gives you a smile.

“Miss Senka. To what do I owe the pleasure?”

> [1] You wanted to be apart of the away party
> [2] You wanted to formally apologize in person
> [3] You wanted to help in anyway that you can
> [4] Write in
>>
>>44352643
> [1] You wanted to be apart of the away party
> [2] You wanted to formally apologize in person
> [3] You wanted to help in anyway that you can

> [4] You wanted to do everything
>>
>>44352643
> [2] You wanted to formally apologize in person
> [3] You wanted to help in anyway that you can
>>
>>44352643
>> [2] You wanted to formally apologize in person
>> [3] You wanted to help in anyway that you can
>>
>>44352643
> [2] You wanted to formally apologize in person
> [3] You wanted to help in anyway that you can
>>
>>44352643
> [2] You wanted to formally apologize in person
> [3] You wanted to help in anyway that you can
>>
>>44352643
>> [2] You wanted to formally apologize in person
>> [3] You wanted to help in anyway that you can
>>
>>44352643

“I wanted to formally apologize in per-”

Hillbrant waves you off. “Perish the thought. This wasn’t my first Warp Jump. It won’t be my last. Any jump that ends with us successfully arriving in system with a functioning crew is a good jump in my book.”

That slightly catches you off-guard. Though it does make you feel better. “Right then. I suppose I’m here to offer my help in anyway that I can.”

“Hm. Well I was going to call another ‘Meeting of the Psykers,’ but if you’re already here that just saves time.”

You raise an eyebrow at him. “Dare I ask why?”

He motions at a monitor behind you. “Well someone has to check whatever we trade for for the taint of warp-corruption. Plus it couldn’t hurt to have someone capable of projecting a psychic barrier in a pinch.”

“The former I can do. The latter not so much,” you admit.

“That’s perfectly fine. I can’t imagine Keyes will want to go. We’ll bring along Darell again.”

“When do we leave?”

Hillbrant squints past you at Lion. You look back to see him giving you both a thumbs up. “Right now.”

Thirty minutes later you’re packed in a shuttle with Hillbrant, Darell, Lion, Ruhr, Yen, Yang, and six tremendous crates of supplies. Lion’s managed to land a meeting with the Stryxis on one of their asteroid outposts.

“...for some reason they didn’t want to meet aboard their Xebec,” Lion finishes explaining to everyone. “They were really jumpy. More so than I assumed they would be normally, anyways.”

“But they agreed to trade, right?” asks Ruhr.

“Yes. Whether or not they mean to trade US is another question.”

“That’s what we have these two for,” comments the Captain, motioning at Darell and you.

> [1] Thumbs up
> [2] “Really? I thought I was coming along to stare at things.”
> [3] Meh.
> [4] Write in
>>
>>44352941
> [2] “Really? I thought I was coming along to stare at things.”
>>
>>44352941
>> [2] “Really? I thought I was coming along to stare at things.”
Or at least look pretty.
>>
>>44352941

> [4] If they get any funny ideas I can chart a path between my boot and whatever they have that passes for an ass.
>>
>>44352941
Seconding >>44353051. It will get everyone to lighten up.
>>
> [3] Meh.
Make a joke about how they'd take Darell first, he's the prettiest.
>>
>>44352941
>[2] “Really? I thought I was coming along to stare at things.”
>>
[2] with some write-in flair I believe. Back in a sec!
>>
>>44352941

You put on the most innocent smile you can muster. “Really? I thought I was coming along to stare at things.”

It gets Yen and Yang to smile, but the rest don’t seem to appreciate the brilliance of it. So you continue, “Though I suppose if they get any funny ideas I can chart a path between my boot and whatever they have that passes for an ass.”

That’s enough to get a smirk from even the stoic Lion. “Let’s hope it doesn’t come to that,” he says. “I told them we were the first of many looking to trade with them, so hopefully they’ll think twice about double-crossing us.”

“What are we trading anyways?” you ask, looking at the crates.

“A little bit of everything. It’s hard to say what will pique their interest. They’re strange like that. Hell they might want your staff for all I know.”

You glance at your staff appraisingly. It’s a damned good staff, but you could just as easily get another just the same without any effort. Why would anyone want it?

Conversation after that point boils down to practice conversations between Lion and Hillbrant. The rest of you aboard the shuttle simply wait. Eventually the shuttle enters the asteroid field, weaving this way and that. It finally comes to a stop next to an odd, spoke-and-wheel designed station situated atop a stationary rock. One such spoke extends and forms a seal over your airlock, permitting you entrance.

> cont
>>
File: Stryxis.jpg (157 KB, 388x550)
157 KB
157 KB JPG
>>44353497
Everyone lines up. Hillbrant and Lion at the front, you and Darell in the middle, and the rest in the back. When the airlock door opens the first thing that hits you is the humidity. It’s like breathing and walking around in a cloud. You try not to make a scene as the party presses onward up the umbilical.

Waiting for you at the end of the line are three hunched over figures. Bipedal in form, the xenos are wrapped in so many layers of robes that it’s hard to tell what the form underneath is actually like. Four beady eyes a piece stare out of them at you.

“Greetings,” hails Lion. “May I present Lord Captain Hillbrant of the Brazen of Pearl.”

“Thank you, Lion,” says Hillbrant, launching into the prepared speech about friendship and trade. All the while you watch the Stryxis for any sign of movement. The benefits of having no-iris eyes is that they don’t even notice you doing so. They are rocking back and forth quite a bit, and one keeps clutching his rifle.

Some ten minutes later the Captain’s finally gotten around to the actual trading part of the deal. All of the crates are brought up from the shuttle and opened before the Stryxis. Certain items make them chitter with excitement, while others they shun as if made of waste. Meanwhile they have their own wares brought forth. An array of strange, xenos weaponry lies before you, along with several ancient starcharts.

> [1] See if you can’t trade for the charts
> [2] Go for a weapon instead
> [3] Pray that your staff is worth something and go for both
> [4] Remain passive and watchful instead
> [5] Write in
>>
>>44353524
>> [1] See if you can’t trade for the charts
Unobtrusively ask about them at least
>>
>>44353524
>> [1] See if you can’t trade for the charts
Because we're not the type of navigator who's too proud to ask for directions.
>>
>>44353524
> [1] See if you can’t trade for the charts
>>
>>44353524
>[1] See if you can’t trade for the charts
Who knows, we might find a sweet treasure map.

But don't forget that we're here to screen the xenos' goods for warp taint.
>>
>>44353524

You know that your main mission here is to get Aether weapons for the Mechanicus, but those starcharts keep catching your eye. Even if there’s only a single shred of truth contained across all of them it’d be worth trading for. According to Lion they only part with information about areas of the Expanse that they have little interest in. But for a Stryxis that could very well mean a treasure trove of planets or other such goodies.

You’re sure that both Lion and Hillbrant have seen the charts. It’s just a matter of getting them to trade for them. The only problem is they’re locked in fierce debate with a Stryxis each about fair value. Honestly you’re not sure which side is “winning.” It seems to fluctuate every couple of minutes. But what doesn’t change is the one antsy Xenos. Several of his eyes dart between you and Darell, unsure which to look at. Then, unexpectedly, he asks you specifically in remarkably well-toned low gothic, “What are you looking at?”

“Those charts,” you admit.

The Xenos emits a sort of wheezing bark. “Those are very very valuable. Very much so indeed. You do not have enough to buy them. No no.”

Lion’s noticed you out of the corner of his eye. He quickly glances at you and mouths “be careful” before returning to his own argument.

> [1] Offer a chart of your own
> [2] Offer up your staff
> [3] Offer your hellpistol
> [4] Write in
>>
>>44353822
>[4] Write in
We probably left it in our room, but we could try offering that old bottle of fine liquor we were gifted.
>>
Lads this is a market, haggle, don't straight up offer stuff already. Test the waters
>>
>>44353822
> [4] Show our chart and staff and hellpistol and remark its a shame none of our things interest them, and then look disinterested.
>>
>>44353900
>>44353949
Working with these. Back in a mo!
>>
>>44353822
>[4] I bet my aged grandmother could spill her tea on a tablecloth and it would be more valuable as a map.

We do get extra buying power from that chart we made, but we could haggle.
>>
>>44353822

You very casually produce the chart you made earlier and lay it out on one of the many tables available. “Then you must know how valuable *this* is,” you remark. “But if it’s not enough…”

The Stryxis finally holsters his rifle and turns to stare at the map. He mutters quite a bit in various different tongues, but you do pick up, “Yes yes. Pretty colors. Very neat. Very valuable.” However, when he looks back at you, he says, “Not enough. Need more than that.”

You turn to look at Yen and nod. On cue she produces the bottle of M36. “That’s a shame,” you say, taking the bottle and putting it on top of your chart. “Because I was willing to throw in this bottle if you threw in, say, your rifle there.”

The dog-like creature chitters once more. “No no. Bottle worth too much for only rifle. Will trade two charts and one rifle for it.”

Well that’s a good deal. But before you can say anything the creature changes its mind.

“No. No no. Bottle not good enough. Need more.”

> [1] Use your powers of persuasion (Fel)
> [2] Note the items’ approximate worth and see if Lion/Hillbrant can do better
> [3] Write in
>>
>>44354131
>> [1] Use your powers of persuasion (Fel)
Just the charts then?
>>
>>44354131
> [1] Use your powers of persuasion (Fel)
>>
>>44354131
> [1] Use your powers of persuasion (Fel)

>"You're right, of course. So you'll take the bottle, my staff, I'll take those charts, and you'll keep the rifle."

Misdirection
>>
Time to see how good your wordplay is.

1d100 vs 42
>>
Rolled 59 (1d100)

>>44354292
>>
Rolled 23 (1d100)

>>44354292
Let's do this!
>>
Rolled 27 (1d100)

>>44354292

JUST AS PLANNED
>>
>>44354303
>>44354310
>>44354341

Yeah that's a pass. Back shortly!
>>
Rolled 73 (1d100)

>>44354292
>>
>>44354131

It seems as though you’ll have to rely on those mercantile skills you picked up from growing up in House Girad. More specifically in basic wordplay and misdirection.

“Ah, but you’re right,” you begin, picking up the bottle. “So here’s what we’ll do.”

You gently push the bottle and your staff towards the Stryxis. “You take the bottle and my staff…” You pull the xenos charts back towards you. “I take these…” Then you push your chart at him. “Then you take this and give me my staff. And you’ll keep the rifle.”

It follows each step of your proposed trade, growing more and more fidgety. When you finish it’s practically bouncing up and down. “Yes yes. Good trade. Good value. Very pleased.”

“I’m glad,” you say, quickly passing off the obtained charts to Yen and Yang before the xenos changes its mind again. “That’s all for now.”

While the creature happily plays with a bottle of liquor centuries older than it, you move on over to where Hillbrant and Lion have filled two tables with items.

“...And so you’ll take alllll of this,” says Lion, sweeping his arms wide. “In exchange for three Aether Lances, one Light Pistol, and one Light Rifle.”

“Yes Yes. Yes No. No no. Need more.”

“For the love of…” Lion steps away to calm himself. The movement must clue your presence in to the two Stryxis, for they point at you and say. “Give staff and half this. Will be good trade then.”

You don’t need to see Hillbrant nod at you to know it’s time to give it up. The deal is quickly sealed and relevant items scurried away. Now with only pleasantries remaining, it all seems to be going rather well. That is, until five more Stryxis suddenly barge into the room, Aether whips crackling.

“You will now trade for lives,” chitters the lead xenos. “Good slave stock. Will trade well.”

> [1] Stare at them
> [2] Mention that the Eldar are looking for them
> [3] Look to Hillbrant/Lion and hope this is a joke
> [4] Write in
>>
>>44354625
>[1] Stare at them
>>
>>44354625
> [4] You don't want these ones, all infertile, very small genitals. Oh and:
> [2] Mention that the Eldar are looking for them. And they can track these humans very easily.
>>
>>44354625
> [1] Stare at them
Your sanity?
>>
>>44354625
> [3] Look to Hillbrant/Lion and hope this is a joke
If not, then
> [2] Mention that the Eldar are looking for them
>>
>>44354625
>Look to Hillbrant/Lion and hope this is a joke
If its not
>EYE BALL OF JUSTICE
Howdy Op
>>
>>44354625
> [1] Stare at them
FEAR MY EYE
>>
Rolled 27, 100, 41, 26, 39, 62, 69, 9 = 373 (8d100)

Hm. [1] seems to have it by a vote or two. Whether [2] or [3] is tacked on is up for debate. In any case...

There's eight Stryxis. I'll be nice and say the Hillbrant and Lion aren't in your cone of fuckyou.

That's 8d100 vs 46
>>
Rolled 84, 64, 74, 95, 32, 3, 49, 31 = 432 (8d100)

>>44354927
FOR THE BEWBIES OF ELDAR!
>>
Rolled 71, 81, 70, 9, 18, 53, 54, 31 = 387 (8d100)

>>44354927
>>
Rolled 6, 32, 45, 51, 10, 71, 44, 88 = 347 (8d100)

>>44354927
>>
Rolled 56, 21, 19, 25, 52, 12, 46, 43 = 274 (8d100)

>>44354927
>>
Rolled 61, 43, 62, 29, 93, 79, 100, 4 = 471 (8d100)

>>44354927
that poor fucker who rolled the 100
that poor fucker who rolled the 9
>>
>>44354944
>>44354964
>>44354979

Breaking it down:

6 (4 DoS) vs 27 (1 DoS)
32 (2 DoS) vs 100 (lol)
45 (1 DoS) vs 41 (1 DoF)
9 (3 DoS) vs 26 (1 DoS)
10 (3 DoS) vs 39 (1 DoS)
3 (4 DoS) vs 62 (3 DoF)
44 (1 DoS) vs 69 (3 DoF)
31 (2 DoS) vs 9 (Hi Tzeentch)

So you hit literally every Stryxis except those last two. Assuming I can numbers properly anyways. Back shortly!
>>
>>44355028
actually, it looks like we only missed the last one.
>>
>>44354625

You’ve had just about enough of these things and their flighty attitude. Even if this is some elaborate joke you’re having none of it. Besides, the mixed look of disgust and anger on Lion’s face seems pretty genuine.

“Shield your eyes!” you yell to your companions. As you do you unsheathe your Warp Eye and blast seven of the dog-like xenos, stunning them in place. One gets such an eyeful of your eye that his eyes literally explode out one by one like lightbulbs going out. The remaining Stryxis that’s unaffected by your stare throws his hands up and begins screeching about wanting to trade for an escape shuttle.

Yen and Yang move up to cover the stunned xenos with hand flammers. Meanwhile Lion works himself into a fury.

“...We followed EVERY rule that you put forth. We came in GOOD FAITH that you would trade with us without issue. We even put up with your incessant doublespeak. And for what?! So you could turn around and slap slave collars on us?!”

You open your mouth to say something, only to be stopped by Ruhr. “Let him have this one, lass.”

“Well I for one am starting to see why the ELDAR don’t like you bastards one bit!” The mention of the pointy-earred ones causes every dog-like one to shiver. “Oh yeah! The Eldar! The ones you hate dealing with. Well guess what?! They know where you are! They lead us straight to you! And now you’ve stupidly take on three soulstones belonging to them! I’m only sad that I won’t be around to see them wipe your SNIVELING LITTLE FACES off the map!”

> cont
>>
>>44355392

Darell leans in to your little powwow with Ruhr. “Shoulda brought popcorn. Lion only goes off like this once in a blue moon. Guess they really got to him.”

Hillbrant lets Lion roar for several more minutes, then clasps him on the shoulder. “That’s enough, Mr. Lion. Let us retreat for now while we still can.”

The ogryn-sized man looks, for one moment, like he’d like nothing more than to disobey that order. But then he comes to his senses and relaxes. “Sorry, Lord Captain.”

“That’s alright. Let’s go.”

After a quick jog to the shuttle you’re off and away from the Stryxis station. Your pilot goes for a maximum burn back to the Brazen of Pearl before the Stryxis can take potshots at you from their caravan. That said, by the time you land safely there’s all sorts of warning klaxons going off.

“Senka,” shouts the Captain as he starts running towards the nearest lift. “Figure out the closest system possible that we can jump to and begin preparations. I want to be able to jump on a moment’s notice if need be!”

You can barely get an “Aye sir!” off before he’s out of earshot. You send Yen and Yang ahead to get you your charts. Meanwhile you beeline for your Sanctum. Surprisingly, you find Marneus already seated in your chair when you get there.

“The hell did you do?” he asks.

> [1] Shut up and help the others while I work
> [2] Get out of my chair
> [3] “I stared. They didn’t like it.”
> [4] Write in
>>
>>44355406
>Shut up and help the others
>...Also may have stared abit too hard.
>>
>>44355406
> [1] Shut up and help the others while I work
>>
>>44355406
>[1] Shut up and help the others while I work
>>
>>44355406
Oh you know, I have an eye for trade, now:
> [1] Shut up and help the others while I work
>>
>>44355406
> [4] Write in
>I reacted appropriately to xenos treachery, as did Seneschal Lion. You should have heard him! Now
> [1] Shut up and help the others while I work

>>44355525
Or this
>>
>>44355406
>[4] Write in

Things happened, I traded charts for charts and guns, Lion roared and I looked at them until one of their heads popped like ploin under a chimera's tracks.
>>
>>44355406

“Oh you know, I have an eye for trade. Now shut up and steer while I work,” you fire back.

Marneus grunts in reply, somehow causing his cueball-like gut to wiggle in the process. “Don’t have to tell me twice. Best time to steer is when we’re fighting. Makes you feel so alive…”

“Less talking, more flying!”

Yen and Yang arrive ten minutes later with your array of charts spilling out of the hands. You quickly grab them and begin rummaging through. All the while you can feel the telltale, muffled thumps that accompanies macrocannon fire through the deck plates. You’ve no idea if any resistance is being offered by the Stryxis. In a way it’s a very humbling experience. You’re totally in the dark about what’s happening outside and forced to rely on your backup Navigator’s skills. At the very least you might be able to trust Marneus a bit more after all is said and done.

But that’s a future-Senka concern. Current-you is tearing through charts trying to find any stable warp route that’ll suffice, but to no avail. Again, such is Winterscale’s Realm that no chart ever matches up with another. The best you can do is a possible month’s journey to the mining world of Lucin’s Breath.

Minutes stretch into hours as you wait for some sign or message about the outside world. It almost feels like an eternity’s passed by the time the voice of the Captain comes over the vox:

“Well done lads! We’ve successfully chased off the Xenos threat. Remain on alert in case they decide to come back. All teams report in your combat readiness.”

You let out a sigh of relief, something that Marneus picks up on as he extricates himself from the chair.

“Isn’t so fun, is it? Being the chairless one?”

> [1] Hush you
> [2] Don’t get comfy
> [3] Yeah it kinda sucks
> [4] Write in
>>
>>44355702
> [3] Yeah it kinda sucks
>>
>>44355702
> [3] Yeah it kinda sucks
> [2] Don’t get comfy
>>
>>44355702
>> [2] Don’t get comfy
>> [3] Yeah it kinda sucks
>>
>>44355702

You have to admit, it kinda sucked. You tell him as much.

“Maybe now you’ll think twice about running around out there, eh?” he replies.

“Don’t get comfy,” you retort. “This was a one-off thing.”

“Uh huh. Whatever you say boss. You know where to find me.”

Then you’re left alone in your Sanctum, charts strewn about the place like holiday streamers. You spend a good hour or so picking them all up and cataloging them in the Sanctum for future use. Really you should have moved them here to begin with, but it just sort of slipped your mind. Speaking of which… where did you put those Stryxis charts?

> 1d100 vs a 29 to decode them
>>
Rolled 72 (1d100)

>>44355844
MAPS FOR THE MAPS GOD
>>
Rolled 30 (1d100)

>>44355844
May the god emperor guide our crypto-cartography skills.
>>
Rolled 71 (1d100)

>>44355844
Cmon Big E
Help us
>>
>>44355850
>>44355865
>>44355874

Eh. You know what I'll let the 30 slide. It's close enough and this isn't a time-sensitive test. Back in a bit!
>>
>>44355865
>Missed by 1

Fucking bird must have lost his sides right now
>>
>>44355865
YOUR OUR HERO
>>
>>44355844

Unlike your Imperium-made charts, the ones the Stryxis have actually match up with one another. You guess it’s due to how they transverse the Warp. However that is. The big ticket item in them seems to be the location of three webway gates between here and Footfall. What better way to avoid your hated enemy than know where they come from in the first place? There’s also several new star systems that aren’t on any map, but at this point you’re willing to chalk almost every “missing” or “new” system up to Winterscale-levels of quagmire.

That said, a couple of the systems do seem interesting. There’s one that has planets in perpendicular orbits, and another that plays host to a massive nebula. You can’t say for sure whether such systems contain anything of value, but that’s part of the lure of the unknown. You make a mental note to run them by the Captain at the next Officer’s Meal. Worst case you’ll just end up running for your life and staring at people again. Best case… well it IS the Expanse.

> Housekeeping next post
>>
Again it's a good stopping point so I'll call this session there. I much prefer the semi-episodic nature of these to when I'd run until I was ragged in KQ. It might just be me but I feel like we cover a lot by there being a beginning, middle, and end every thread. Maybe that's good, maybe that's bad. You tell me. In any case, thanks for being here. Next session maybe over the weekend, we'll see.
>>
>>44355981
Good run mate, Sleep well.
>>
>>44355981
Night buddy, thanks for running tonight.
>>
>>44355981
Eh, I like semi-episodic just as much as anything else, as long as there is a character progression of some sort (quest-wise,not necessarily thread-wise), even if plot progression is not so much present. Thanks for running.
>>
>>44355981
Thanks for running, have a good christmas.
>>
>>44355981
Got in too late to participate but I have to say your quest is quite an engaging read. Definitely going to follow it.
>>
>>44355981
just caught up after xmas festivities, thanks for running HEL



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