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/tg/ - Traditional Games


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Since everyone seems to be blood addled can we conjure up a futuristic setting for a soul/borne style setting?

What would be the main stick for such a setting? Bridging the gap between man and machine? Man using technology to tread upon the realm of god ala tower of babylon?
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What are the qualifications for it to be considered a "soul/borne style setting"?
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>>44479526
Grimdark but strangely hopeful, mysterious/hard to explain, and some overarching universal theme/iconography. At least that's how I see it.

My vote is for Souls/Bloodechoes to be replaced with some form of uploaded consciousness/super bitcoin that actually contains human force somehow.
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>>44479526
Everything's fucked. Most of the problems have burned themselves out and you only see the tail end of them and probably civilization unless you time travel to the beginning/sacrifice yourself to keep things shitty but working. There's two resources that have vital plot significance.
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>>44479583

look up BLAME! Biomega and Knights of Sidonia
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>Futuristic Souls/Borne
Muh Dick.
>>44479583
Love the human consciousness angle, maybe that's something you can add to the bosses too, with giant monsters being a human conscious/several trapped in a gigantic body that's driven them mad.

You'd also need your humanity/insight equivalent too.
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>>44479598
>>44479583
>>44479655

My vote for the two central resources would probably be

>Nano machines/programmable matter for souls/echoes
>Original Human consciousnesses (in short supply since most people are forks of those/artificial intelligence) for Humanity/Insight
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>>44479583
>>44479445
So Future Souls/Borne is a gloomier Horizon Zero Dawn?
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>>44479694
Naw, it ought to be literally post-human. There are probably like, 1 actual human NPC. Everyone else is bioengineered somehow or a robot.

The setting has to be stagnating/spiraling the drain at the outset though.
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>>44479598
>>44479583

So, Transistor?
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>>44479708
*is

I started with 3 and the bumped myself down. Because there are only like, 10 NPCs in a Souls game.
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>>44479694
You'd have to keep it localised to a dark neo-city for them sweet-sweet blade runner vibes.

And I've been thinking, maybe the BBEG of the game is the central AI created to micromanage all of the consciousnesses and everything with the total loss of humanity?
Perhaps you are a consciousness who has been granted a syntethic body in the hope you'll be capable of overcoming the AI's programming and finally kill it to set it free, leaving you with that typical endgame choice.
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Event Horizon but on a planetary scale instead of just one ship. Throw some transhumanist stuff on top of it. Man and machine vs. eldritch horrors and machines.
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>>44479745
Definitely a mega city of some kind.

Humanity is gone, so it's kinda like a ghost town. Robot custodians and transgenic monsters/mutants stalk the shadows. You're one of those robot custodians, except you've somehow gained sentience/gained a human consciousness to pilot you. There are a few scattered human consciousness controlled robots, non-hostile sentient machines, and occasionally an intelligent transgenic creature.One human, two at max. Probably scared and alone but worshiped like a god by a cult of machines. You have to fight your way all the way to the center of the increasingly tangled and insanely modified super-city.

Humanity was forcibly gastalted into a couple super consciousnesses, but they were imperfect and have stagnated/ gone insane/trapped in feedback loops. One particularly powerful one might be trying to take over somehow. Probably some kind of eldritch magic was involved in the creation of all the major technology (transgenic, nano-tech, quantum computing), so there's magic at the base level of everything somehow. A few technologies would have to be "pure" though.
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Gonna post some art of stuff that could be in the setting.
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>>44480063
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>>44480077
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>>44480112
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>>44480156
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>>44480171
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>>44480183
I just realized the Insight/Consciousness thing, Cortical Stacks. Though they would be cortical stacks/human spines with some minor implants.
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>>44480201
Vendors.
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>>44480209
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>>44479583
Actually I like this human consciousness idea. It takes a nice page from transhumanist fiction. Think of Eclipse phase, where human minds can survive death but end up being uploaded into servers and left dormant for ages.

Except in this setting the human brainscans have lay dormant for so long that they probably lose their sense of identity- or hell, their sense of anything. PCs/Protagonists can 'host' these mad/mindless consciouses to increase their own processing power (levelling up). Or they can trade the consciouses to unscrupulous merchants, who also appreciate the value of a good brainscan.

Of course the Protagonists would no doubt realize the downside of expanding their minds processing power by hosting it on several fractured and still only semi-dormant human hinds when they inevitably begin going insane over time. But hey, power always has a price. Also, ethical issues.
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>>44480220
Faction/Covenant leader? What would they be called?

>>44480229
Exactly. And most of the giant machines run on multiple human consciousnesses at once.
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>>44480246
>And most of the giant machines run on multiple human consciousnesses at once.
That would be the logical outcome. And PCs could pick up the various consciouses after destroying their mechanical body as they'd have nothing to host them.

I like that idea where, even after existing long enough to lose its sense of existence, the human mind still is defined by self-preservation.
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>>44480246
Ok, so weapons?

Also, what's the basic currency? Souls/Echoes?
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>>44480286
>Also, what's the basic currency?
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>>44480286
Facebook likes.
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>>44480286
Memes.
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>>44480284
That's all it has left. Just the urge to not be deleted.

>>44480297
>>44480337
>>44480345
These are all not even bad ideas.

Nanomachines make sense straightforward, a rep economy running on the dregs that have been passed down since humans disappeared, and literally just ideas or pieces of ideas. Snippets of human thought. Creativity is in short supply, and they have to source it off of drifting bits of broken thought/conversations floating around the net and creatures minds.
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>>44480378
Brilliant, anon you took 3 joke answers and made them into philosophically sound pieces of an idea.
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>>44480378
Boss or very strong enemy.
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If it went bridging the gap it'd probably be like 2077 iirc that game had a system where the more modded up you got the more you lost humanity/emotions.
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>>44480418
I actually like the memes/ideas. Machines would be largely incapable of original though, even in the basic stuff like creating pictures and sentences. So they have to get regular inputs of content/ideas leftover from when humans were common.

Most basic machines will go crazy in mental loops and degradation without it. You can strip foes for what they have on them on death, but they're also very valuable to those still sane.
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>>44480469
You'd wake up in a scrap heap in the under city or at the far edge of the city.
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What about the human npc's, what would as have their plotlines be?

Perhaps one of them had previously refused to intigrate, avoiding brain scans etc., and now is desperately looking for a way to upload himself so he can finally see his family/friends again?
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>>44480484
The end game level would have to be literally inside a colossal dream like cortex of a super being.
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>>44480378

>Old archived Pepes ripped from the dying minds of posthuman abominations are literally used as currency.
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>>44480513
>the final boss is a virtual battle against a rare frog monstrosity
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>>44480506
Definitely one like that, another that's a paranoid super scientist head in a jar/robot body, and probably a few others. A faction leader that's a lone human leading machines.


On the flipside, there's probably a machine that wants you to kill the remaining humans, because the dependency on human ideas is destroying the machine future.
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>>44480538
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>>44480543
As an aside, there ought to be an area that's the top of a giant space elevator or something. So you have a very low gravity combat environment where you have to fight in three dimensions. Walking on walls and stuff.

>>44480513
Yes, pretty much. And the game would be set at a time when the machines are beginning to run low on human ideas. Resulting in increasingly rampant and insane machines/transgenic monstrosities.

Also, melee weapons or guns? I could see the explanation for melee weapons being that most energy/kinetic firearms don't have much affect on a mechanical creature and superstrong muscle enhancements can cause more damage with melee weapons.
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>>44480597
Fuck, I've got so many ideas for this setting brewing.
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>>44480606
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>>44480614
Hm, does magical background/Lovecraftian monsters in the shadows weaken or strengthen the setting?

I think it can do without it actually. Maybe some nods to them and one boss that is an actual alien brought from space, but otherwise everything is the product of inhuman intelligence/madness.
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>>44480597
You reasoning for melee weapons doesn't make much sense, it would likely just lead to a lot of knife/spear throwing.

Or guns that used artificial muscle propulsion instead of combustion.

Or railguns.
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>>44480597
Definitely need a solid mixture of guns/Melee as souls games are all about getting the most varied move sets possible.

Also building on this currency, what if it played on images/videos from social media?
Like as consciousnesses gradually lose their geip, seeing images of happy families/kids etc. allows them to delude themselves into thinking this possibly could've been them etc.
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>>44480645
I more mean, what's gonna do more damage to a giant robot? A small puncture through part of it's body? Or getting a chunk of it's limb cut off?

But I dunno. Guns are fine too, just throwing out idea.
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>>44480645
At this level of tech setting, you could assume magnetic propulsion and efficient lasers are likely.

Aside from the setting, the most important part is that it plays like a Souls game. BB took a more aggressive approach than the other games. What's the defining idea of Future Souls?
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>>44480656
Maybe. Or at least for humans put inside machine bodies, it ties them back so they don't go crazy/turn into sociopaths. It has different uses for humans-turned machines and completely artificial beings.
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>>44480674
But the same value. Forgot to add that.

>>44480670
Mechanically you mean?

Also name wise, I'm not sure what to call it. Has to have that idea of idea/meme in the title.
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>>44480686
>Mechanically you mean?
Yeah. BB was all about aggression, dodging and trick weapons. Future Souls would need a defining gameplay style.
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>>44480637
why an alien?

hell, make it be the horrible attempt of some scientist to create a successor race/bio computers

>made unto our image, the faded await their glory
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Holy fuck this sounds cool.
Ok so what would the overall plot be?

A idea I have is that the world was destroyed two times before maybe?
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>>44480686
Just vomiting out ideas at this point.

For reviving yourself, you have to turn back on/set yourself to gain access to various reconstruction points. When you die you're reconstructed and you can obviously deconstruct and reconstruct yourself in different places. In that way, you're dealing with the classic Theseus ship paradox as well as the transporter problem. Is it really you? or someone that just wakes up thinking it's you?

>>44480706
Hm. I really don't know. The setting would obviously encourage more customization compared to previous Souls games. What with physical modifications alongside armor/weapons/consumables/spells. Plus the ability to maybe modify weapons on the fly, modular arms so to speak.

Again though, I both don't really know because I'm bad at actual game design and also I'm just flooded with ideas.

>>44480714
Just a thought.
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>>44480737
Why though? But maybe. It would have to be hinted at, not directly stated. Like all the juicy lore tidbits in Souls.
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>>44480761
Yeah, that could work.
A thing I would recommend is never actually telling the plot, but letting the universe explain itself through the environment.
Basically, this world clearly, is completely fucked. Technology has gone completely mad, transhumanism has gone out of control, everything is wrong.

So what would the motive of the player coming to such a terrible place be?
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>>44480740
>customization
I think that's the key. Take "Fashion Souls" to a new level. Especially stuff that fully transcends the human form and its design.
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>>44480773
You're not coming to it, you're waking up in it.

Your character is a transhuman being. Whether they're artificial or uploaded is left unmentioned but you have to find answers to not only the horror around you but also the reason for your own self awareness and separated existence. Who are you? Why were you built? How did you get abandoned? None of these questions truly matter in the game I think. It only matters what effect you have the ability to have.

>>44480777
I like the idea of weapons themselves being customized too. Like, there are about as many base weapons as there are in Bloodborne, but each weapon has multiple sections that can be swapped out and played around with. So really they're more like styles/stances with a basic frame to modify off of. Like, there's a one handed melee weapon that behaves a certain way, but you determine it's speed/damage/damage type/appearance. Like Bloodgems, but a lot more important/diverse. Each weapon base would obviously have scaling tied to it though, just so you still have builds and whatnot.

Not to mention that changing pants is more like changing legs, and you can switch between spider legs, a snake lower half, or human legs on the fly.
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>>44479445
Humanity becoming lost and obscure as technology advances into a unknown realm. The light is humanity transcending into machine and machine into man, the dark is humanity falling back down from this age into simpler times where everything isn't so complicated, but shit.

Wild machines run lose stuck between being an AI and human. This is all I got somebody work with it.
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Why not Soma?

You got a protagonist that's basically out of it and doesn't know what's going on. You got apocalyptic setting. You got body horror and "we am play god, we go too far!" type of stuff. Weird environment to explore.
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>>44480822
Weapons now I guess.

Just as an example, you might find something that's a basic set of dual pistols. But you could change it into dual flechette sub-machine guns, dual plasma shotguns, or dual flechette revolvers somehow. I dunno, just throwing out ideas.

Also maybe a gameplay focus on ranged, at least comparatively, and more about dodging your enemies attacks/hitting first than Dark Souls.
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>>44480835
See >>44480822
Good ideas. The final boss I think would probably be like >>44479745

Also, >>44479896 is god damn brilliant.
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>>44480841
Sssh, don't let them know where I get my ideas.

Also I guess weapons would be defined by achetypes.

>Dual melee
>Single melee
>Light melee
>Heavy melee
>Long melee/polearms
>Other melee weapon types??
>Shield??
>Single hand gun
>Two hand gun
>Akimbo Gun
>Heavy gun
>Non-profectile gun (flamethrower, acid thrower, etc.)
>Utility weapons like torches from previous games
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>>44480907
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BLAME! has everything you want
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What would be the equivalent of bonfires/checkpoints/whatever? Also, hollowing?
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Idea:

>The last remnant of human life is a "Noah's Ark Project" protected by some AI. There are only 1000 pure humans, 500 males and 500 females, cryogenized in a lab, vault or spaceship. These individuals represent the future of the species.
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>>44480637

Well, remember that Lovecraft was writing sci-fi as well as horror and fantasy; half of his shit was "turns out ALIENS!" The Mi-go, the Elder Things, Shoggoths. You can still keep Lovecraft references without going magical.

I think in a setting where ideas/knowledge is so important, Lovecraft's theme of "some things are not meant to be known" would fit quite well. Certain meme-units might actually cause damage to processors storing them. An advanced form of warfare might be memetic bombardment of enemy population centres' data networks to corrupt their population mentally, turn them against their government.

There's also the idea of Singularity/Ascension, which can be used to explain why the environment might be so sparsely populated; mankind was slated for Sublimation to a higher state of existence, echoing Bloodborne's idea of humanity become Great Ones in the third ending, but maybe something didn't go quite right. Alternatively, if you look at Eclipse Phase's background lore an alien intelligence that reached that level of intelligence functionally IS a Lovecraftian horror.
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>>44480991

>Bonfire/Checkpoints

Backups. "You" are the .exe file running on a certain hardware platform and back yourself up and when you find storage facilities capable of housing your mind. In the event of death, the backup is inserted into a new shell.

Hollowing is represented by the fact that you're body-hopping and losing upgrades on that body (your "Souls") when it dies and you restore from back up, at least until you can retrieve them from your damage previous version.
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>>44480991
>>44481068
You guys might enjoy reading Eclipse Phase, it's cc material so you can get it for free and is quite nice material.
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>>44481160

I'm the second guy and yeah, I love Eclipse Phase's setting, I've run quite a few games of it.
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A typical benevolent AI in this setting.
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>>44480907
I was trying to post ideas for weapons before:
>ranged, guns: low damage, high penetration, safe due to distance. Specialized ammo (incendiary, nitrogen, explosive) that makes the guns more effective is rare to be found.
>ranged, traditional: stuff like bows or javelins, not as fast as guns, not as damaging as melee, but easier to get ammo and kinda as safe as guns
>melee: with a lot of variation from spears, to swords, to maces, these deal heavy damage consistently and can impair movement among other things, they can also be enhanced more easily and don't depend on ammo. To balance it off, they also put you in a lot of danger
>special: stuff like nanite swarms, very rare, very costly, sometimes take a lot of skill, but when well employed can be the difference between utter defeat and survival
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One of my favourite aspects of Bloodborne was the way it transitions, from "Gothic horror, mobs with pitchforks! werewolves! i love these movies!" through to Lovecraftian "THE FUCK IS THIS, THE FUCK ARE THOSE, MY BRAIN IS BLEEDING. THAT BRAIN IS EATING ME."

Do you think something like that, that slow shift in genre focus, would work in this? Have it start as quite a grounded, plausible transhuman sci-fi with decent scientific reasons for things before ending up with NOPE SHITS JUST MAGIC?
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>>44481222
Humans live in a world where work automation is the norm. They created AIs to work for them... then some shit happens and the AIs got mad.
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>>44480907
>>44481209
Also some suggestions for Armour/Chassis types
>Basic Frame
Plays like regular souls, with a decent mix of defense/speed etc.
>Carbon-Fibre Frame
More aggressive, BB styled, focused on dodging toward/away foes faster as you're gonna eat less hits
>High Risk Frame
The bruiser/heavyweight armour class
>Orbital Frame
JUMP JETS, 3 DIMENSIONAL DODGES
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>>44479445
Shit, I was just messing with an idea like this earlier today for my story. I was thinking of ships that had quantum AIs that had to be disengaged/run in classical mode due to some unknown apocalyptic event. Technologically advanced transhumanist society gets severely fucked over by said event, and I was thinking that the event is tied to blood. Bloodbased technology, where members of the crew have to submit periodic libations to the essentially crippled AI, periodic reinfusions for the crew to maintain their augments, and then you get engineers trying to work out the problem while hooked up to dialysis machines, praying they don't succumb to the Beast Scourge before they can make a difference. Everyone of course fails, and the present setting where everyone left is either crazy or trying to eke out a survival, or trying to upload themselves or something. I realise this isn't very coherent, I'm just rambling. The general idea I had was Vicar Amelia + scifi.
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>>44480657
Resource management goes a long way to balancing guns.

>>44480686
>Has to have that idea of idea/meme in the title.

Transferable Essence.

>>44480637
Humanity is the Lovecraftian monstrosity in the setting. Not what they've become, but what they were, long disappeared, their ruins present but hidden if you look hard enough, worshiped by cults, and possessing an intelligence completely foreign to everything else.

At the same time, the setting is an inverted meaning to the phrase, "That is not dead which can eternal lie, And with strange aeons even death may die." Cthulhu doesn't lie dreaming in sunken R'lyeh, he was dug up, cut, rendered down, and freebased so a thing that doesn't qualify as alive by most standards can shove a bit of him into his brain and dream of a family it never had but still remembers.
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>>44481332

>Transferable Essence

Ehh, too clunky. How about..
>Black Source
"Source" referring to Source Code, Open Source etc, being the Souls/Blood Echo equivalent.
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So, from gathering up all our ideas here, what you anons are saying is:

>In the far future, a terrifying event happens which made our souls/memories/thoughts explode and fuck shit up
>Most "people" now are androids, fragmented human consciousness in robo-suits, or abominations which were once human
>A lot of things we once had are now rare or has to be managed carefully
>Murasama is now common
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>>44481418
Just Source would work better.
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>>44481422
Both fragmented consciousness in robo-suits and a large amount of different fragmented consciousness' in the same robotic body, causing it to eventually go insane from all the random thoughts swirling around.
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>>44481422
>>Murasama is now common
Plasma katanas are op, pls nerf.
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>>44481422
>>44481440
Imagine a robotic enemy that while it attacks you it screams out in different mechanical voices that almost resembles the human voices of the human conciousness' within it.

>One voice cries out for its mother.
>One voice begs for forgiveness for what they've done.
>One voice pleads for more time.
>One voice wants you to kill it, end the suffering.
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Different kind of computer viruses can work as weapon enchantments.
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Okay senpaitachi. What is the name of this setting?
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>>44481521
Cyber Borne Souls 2 Prepare for Edgy
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>>44481521
>>44481534
>Edgy Souls: Reborne
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>>44481521
Wait

F. A. M. S. is filtered to senpaitachi. Wtf?
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>>44481521
Silicon Souls
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Someone suggested that it was a universe where humans are gone, and you are a robot/mech, all the NPCs are rampant AIs that have come mindless or insane, with only a few left to lucidity.
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We need to include quantum computing somehow.
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>>44481521
Dark Souls: Electric Boogaloo
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>>44481557
I'd say that arguably, in the Marathon scale, you're the rampant AI.
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>>44481557
Maybe untainted human genome is a rare and important item too?
Also: biorobots
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>>44481521

I kind of like Source, though I think it needs something else on there, an extra word or something (like DARK Souls, BLOODborne, DEMONS Souls).

Dark Source?
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>>44481576
>biorobots
More like people that tried to substitute Trans-humanism with cybernetics and it went to fucking hell for them too.
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>>44481561
>>44481576
All enemies are controlled by a rogue quantum computer, you need untainted human genome to access it and fix the problem but said genome is very very rare, an artifact of legends.
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>>44481576

Right, the setting could plausibly have synthetic organisms, so there might well be crazy meatbots wandering around too.
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>>44481272
Necessary addendum to cuhrayzee stuff:
>implants and mods that are made from monster remains
>regenerative armor that feeds on dead enemies
>quadra wield, fuck it you are robot!
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>>44481589
That and maybe the other way around too: robots that want to be human but have no idea how to so they end up looking and acting like distorted versions of us.

>>44481593
>>44481596
I like these.
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Inspiration:

- Warframe
- Eclipse Phase
- Blame!, Biomega, Knights of Sidonia
- System Shock
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>>44481610
>That and maybe the other way around too: robots that want to be human but have no idea how to so they end up looking and acting like distorted versions of us.
They try to act as human-like as possible from what information and memory sources they can gather, but still come off as psychopathic to a single human consciousness, A.K.A the Player.
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>>44481610
>>44481638
These could very well serve as the NPC's that often are scattered around Dark Souls and Bloodborne that are somewhat twisted, yet not entirely hostile.
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>>44481638
>fucking nutcase robot holding the head of another one it just killed like it's a baby
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>>44481648
>The robot head is still conscious, continuously asking you to kill it while the one holding onto it is going "Hush, my little baby. Don't disturb the stranger."
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>>44479694
Or a slower paced Vanquish.

So it's shit, really.
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>>44479708
So, the BLAME! setting?
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What does this have to do with traditional games?
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>>44481666
It doesn't even attack you, it just stays there with the "baby" for a while.
If you mercy kill it then it goes berserk on your ass
when you go back if she kills you, you see her holding your head as a baby
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>>44481610
>That and maybe the other way around too: robots that want to be human but have no idea how to so they end up looking and acting like distorted versions of us.
>>44481645

Half way through the game they all suddenly become hostile, after investigating a while you find out that a "Fairy with Turquoise Hair" manipulated them to think killing you will make them human.
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>>44481701
>dark pinocchio/fairy
I like it, will make for decent substory and minibosses.
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>>44481687
>Being this new
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>>44481687
Worldbuilding is more or less intrinsically part of /tg/.
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>>44481484
Would be creepy. Who would the player be? An android who is starting to gain coherent sentience? And where is it set? I'm thinking space station, one of the many hanging to the Earth like rotting fruit...

Let's make a game for this. Doesn't have to be big, just something that could fit in one page or two.
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>>44481666
>>44481699
Too intentionally creepy. Go for weird. David Cronenberg directing Samuel Beckett's Rosencrantz and Guildenstern Are Dead.

>Partially dissembled robot being forcibly imprisoned in a cocoon of flesh attached to another robot
>The mother robot doesn't acknowledge you and recites lists of names.
>The "baby" robot acts like nothing is wrong
>It's actually a vendor and is selling you the bits of his body the mother removed
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>>44481792
>Who would the player be?
Discussed earlier in the thread. Basically the IA that was placed in control of the large mechanical city that was once buzzing with life now wants to delete its existence since the downfall of Humanity. It can't do it on its own, so it downloads a single stored human consciousness into an empty robot body that lies in the far edges of the city, untouched by any and all insane robotic beings (A.K.A The Player) and gives it a sub-conscious wish/order to destroy the AI of the City or feeds the "Player" misinformation to make it want to seek out and delete the AI.
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>>44481792

>Who is the player?

They are an emergent intelligence which has arose seemingly meaningless data and systems. Lacking context, it enters a physical form and wanders through the world developing itself and growing semi-organically. The Emergent could conceivably grow to become the next Skynet or perhaps the blueprint for humanity 2.0

>Where is it set?

Well, given that a big part of Souls is environmental storytelling, I think it should be some place where shit went down, where there used to be a lot of people and basically where there's a lot of plot to walk past. Like, a mega-city, or perhaps some space stations that collided when their orbits lost stability due to some sort of conflict and they're kind of a proto Space Hulk.
>>
>>44481792
>Who would the player be?
It should be ambiguous.
>>
>>44481436
Sauce pls
>>
How about enemies that can interfere with electronics and thus fuck with your perception of the world?

Or fuck it, go Psycho Mantis and have metagaming enemies that can do weird shit with your game.
>>
>>44481909

Kinda like Insight in Bloodborne?
>>
>>44481922
Sadly, I only bought Bloodborne very recently and I still have other shit on my list, so I have no idea.
>>
>>44481838
>>44481862
>>44481891
All good ideas. Maybe the PC does not know where he came from? Just try to survive and understand the situation? It would be great to reveal mechanics incompletely as you aren't familiar with everything.

What would a game that tries to emulate [ADJECTIVE] Souls be like?
>>
>>44481422
I got the ambiguous intro for you:

In a time long lost man existed, evolving and gaining knowledge in order to survive. Eventually the knowledge man gained gave birth to machines who lived along side man creating a golden age for the world.

But man unlike machine was limited and eventually man disappeared from machine leaving behind nothing, but memories. Machine alone carried on and during the process of living longed to have man near its side and began imitating them.

The process of imitation was successful in more ways than one, and the golden age the world had began to crumble the more machine lived like man. For what purpose does man serve when all that is left is machines and faded memories?
>>
>>44481965
>PRESS X TO JUMP
>Rolls foward
>>
>>44481968
>>44481965
You wake up in an abandoned factory surrounded by scrap-bots, no idea who uploaded you, no memory of anything, and only a basic understanding of how to survive from comms of an unknown sender?
>>
>>44482003
I like it a lot, but instead of from the comms of an unknown sender, have it be a separate voice inside your head that's actually a small piece of the IA designated to lead you to its actual main frame.

Would be fun if the voice had the personality of Wheatley from Portal 2. It barely knows its own purpose and fucks up some times, which puts the player in a bad spot. You get frustrated with him, but you can't help but love him.
>>
>>44482024
>it is actually the original personality of the human consciousness you were endowed with
>>
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>>44482050
All of my yes.
>>
>>44482024
How would the text in the floor be implemented?

>>44482050
>Y'know, this was supposed to be my body, you 8-bit-shit .
>>
>>44481979
Ha. Would be cool. To anyone who listens, should we try to actually get something done, or should we bounce ideas against each other, then get shit done?
>>
>>44480657
>>44479445
one thing we may consider, this setting, unlike Bloodborne or the Souls games, would be very CLEAN, because if you human race developed brain uploading and NOT street cleaning robots/robo-janitors then I'd be very disapointed...

>>44480645
>what are grenades?

they could be the "quicksilver bullets" of the setting, different grenades doing different things to different entities. because they're relatively bulky you might only be able to carry a couple of dozen tops before you get over-encumbered...

>>44480670
>What's the defining idea of Future Souls?
the loss of self due to overdependance on the overmind that is the central consciousness (making an excellent analog to the modern internet)

>>44480706
consider, Souls taught caution, Bloodborne brough agression, perhaps this should bring Tactics in some way? basic weapons but lots of mobility options, and stealth that ACTUALLY WORKS.

>>44480822
>Not to mention that changing pants is more like changing legs, and you can switch between spider legs, a snake lower half, or human legs on the fly.
I WANT THIS TO BE A THING, FUCKEN NOW!

>>44480907
>weapon choices...
I can see there being tech trees based off this. with individually upgradeable nodes. find some "sharp-stone" to make it cut better sort of things(the deamons souls method).

>>44481037
and awakening them can be just a side quest, when you do it determines the fate of the world.
>early game
the machines in confused eagerness accidentally kill the survivors
>late game
the greatest hazards are averted and a safe place for them to land/awaken is made
>never
you harvest the infinite memes from their sleeping minds

>>44481045
>Certain meme-units might actually cause damage to processors storing them.
like prions. everything that encounters it gets a little bit twisted. potentially resulting in a GlaDoS situation.

>>44481209
>stuff like nanite swarms
can be the equivalent of MAGIC
>>
>>44482064
>How would the text in the floor be implemented?
You mean the messages left behind by other players? Have it be source codes of memories that you can read after obtaining a certain permanent mod?
>>
>>44482069
Depends, homebrew abomination or frankenstein abomination?
>>
>>44482084
>stealth
I want traps and stealth desu
>>
>>44482092
First. Also, we should make a one-page RPG.

>One stat is SOUL-DRIVE

HAPPY NEW YEAR ANONS
>>
Holy shit, I thought the thread was just going to go under when I made it. I love you guys, this is some good shit here.

Also, throwing my own two cents into the ring here based on what I've read why not call the currency Muse? If it's snippits of thought forms and emotions from degraded human conciousness it acts as a means for the machines to have and maintain a sense of self.

The upper crust machines have the most Muse and are closer to humans (gods) because it allows them to have complex emotions and abstract thoughts. Even the most advanced AI would be seen as a lesser if they had little or no muse.

the Crisis is that as more machines are made there is little MUSE to go around and the old sources of Muse are starting to dry up.

But there is rumored to be a ark where god is sleeping and imagine all that fresh muse like drinking from the fountain of youth or eating an apple freshly picked.

So you have a conflict where you have one group that wants to find this ark and raid the gods for that sweet sweet Muse and another that wants to end their dependancy on god and Muse and see what sort of future the machines (Machina?) can make for themselves without it if they can create MUSE of their own.

Thus cue you a Custodian who is guided by a mysterious voice to make the decision for your race...
>>
>>44482212
>HAPPY NEW YEAR ANONS
It's nowhere near New year here. At least 7 hours from now. Are you Aussie or something?
>>
>>44482212
1 P.M here u git
Hapy new year tho
>>
>>44482235
I'm at -2, if he is at +10 or so then it'd be new year already. Some of Aussie is +10 last I checked (been a while since I last cared about Australian timezones)
>>
>>44482216
I know you mean well, but "muse" sounds fucking cringy as hell.

I much preferred the whole "Source" idea for memories and emotions.
>>
>>44482216
Okay that seems interesting. We should organize some important sections of the lore, scenario story and gameplay then sum up all we have, cut out what we don't want, etc.
>>
>>44482235
>>44482249
Filipino. Love you guys. You keep me going.

>>44482216
I like the idea. Why Muse? Something a bit stiff, more robotic.
>>
>>44482286
Anima?
>inb4 get sued

Pysche?
>>
>former research-hospital place filled with biological abominations and byosynths, made from the remains that they stored for cloning/limbcloning, study, etc

>holodeck style place people used for augmented reality entertainment, now deadly traps where you get your digital senses fucked with and have a hard time fighting inside of as shit gets cray, maybe some pretention of normalcy to make things weirder

>scrapyards and factories with the more robotic foes

>higher class custodians that wander the city during certain times scouring for... something?

>overgrown GMO plantations that turned intelligent

>machine cults
>>
>>44482286

That's where I was drawing from I didn't know if it was given a name or not so I just arbitrarily came up with one, The important part, which seems to be the agreeded upon idea that the souls/blood eqivalent for this setting is made from the thoughts and emotions of old humans should be maintained of course.

>>44482311
As said, arbitrary decision

>>44482305
A few things I think should be in there:

A faction that tries to emulate humanity, If we're going with customizable parts maybe they favor bio mechanical components over just straight up metal. Maybe they can be like the dragon factions from the old game where you had to give up some armor in order to use your super bio-mechanical muscles?

A nihilistic doomsday cult. They would be the PVP equivalent and simply just go out and kill everyone beacause lolz all is dead anyways. Maybe some corrupted defense system with the personality of Colonol Kilgore that had an existenial crisis before just realizing "I am kill and so are you" and running with it

Some kind of religious cult that worships the humans but wants to maintain the status quo (Way of white)

And maybe a chaos cult lead by the insane severed head of an old human.
>>
>>44481272
this is good starting idea
but what would represent the deprived?

>>44481484
this, it would require hundreds of voice actors to do thousands of disjointed lines of dialogue, I'd expect nothing less of a souls game.

>>44481597
>implants
salvage and scrap, you could render it down(sell it) or keep it
the loadout you have when you die gets taken out of your remote storage/bottomless box/storage casket/ as a set, is transfered by robots too simple to worry about corruption/hollowing to the "bonfire" and you're assembled there. substituting parts missing from your inventory with defaults untill you can go back and salvage.

>>44481708
turns out it was some malicious code written centuries ago by a human, killing it is a matter of finding the right server and smashing it.

>>44481862
I like the emergent over
>>44481838
the created

it gives the option for multiplayer better plausibility (this is an opinion)

>>44481862
>proto-space-hulk
or
>megacity
do I really have to pick just one?

>>44481942
as you play, you'll acquire a resource called Insight. as it rises enemies will changer their behavior to match, they might get more aggressive, they might change form or tactics. certain things will become visible that weren't before. it's also the resource you use up to summon help, and a resource you gain by invading or granting help to others.

>>44482050
>>44482060
>>44482064
YES

>>44482212
>SOUL DRIVE
good working title I think
>one page
nah, but we should do the Degenisis thing and put a clear separation between fluff and rules. it'll avoid confusion, and it'll allow a DM to tell the story instead of giving all the meta-knowledge to the players at the beginning.

I'm thinking d8 pools for the mechanic just to be odd.

>new years I personally have 14 hours to go before new-years here...

>>44482383
keep them coming sunshine...

>>44482402
so much setting tidbits.
YES
>>
>>44482420
>deprived
Just a skeleton frame, no mods, no armor, no parts, no weapons.
>>
>>44482420
Keep coming? My creativity is very limited y'know!
>digital scape/dream like sequence where your capabilities are entirely limited by the amount of human consciousness data you have acquired

>the player can lose limbs and parts, maybe self-repair is an important part of the gameplay

>maybe the introduction to that nanite swarm and other concepts: fighting swarmer bots

>since stealth and traps have been suggested, enemies that use those, and use different and shifting methods of luring you are nice too
>>
>>44482420
We should do one page. Three if you want some fluff to come with the crunch. Two is a bad idea.
>>
Anyone interested in this kind of thing needs to read Hannu Rajaneimi's Quantum Thief novels. They're very similar to Eclipse Phase, and describe a post singularity solar system where most of humanity exists as uploaded minds called "gogols" that are continually duplicated and reprogrammed for specific tasks, such that criminals or enemies of the state (called the Sobornost) might be turned into missile guidance systems. Take that idea and make it darker and more post-apocalyptic and you've got the perfect premise.
>>
>>44482536
What would the crunch be?
>player/enemy stats
>weapon/armor/equipment/parts stats
>combat rules
All of this in the form of guidelines, not necessarily straight up lists of items for that middleone for instance. Anything else?
>>
>>44482473
but with higher starting stats because of [insert reason]

>>44482521
>maybe self-repair is an important part of the gameplay
still need to be in a sufficiently equipped location, with a well tuned gantry for many parts(this gives you the importance of "andre of astora" and the "giant blacksmith")

>>44482536
I can't help but think that if we want the depth of customization for weapons and equipment that a souls game gives we'll need more than one.

but calling it at one page for the core mechanics I can handle.

and just to be contrary use a d8 or d12 pool

>>44482566
yeah, but guidelines like that may take several pages by themselves

>>44482557
sounds good might pick them up...
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>>44479445
As a huge fan of the souls series and From in general, I really want to run this setting. If you guys can make this, I will run it. Hell, I'll run it anyways but I'd love to see you guys make a more dedicated system.

>Helping

What about some system that scans how "human" you or other robots are. Maybe something the players can use to help judge who might be enemies or allies. This only works sometimes cause being more human doesn't always mean being nicer.

I'd type some more but I have to head to work.
>>
>>44482586
Bonfires are consciousness backup/quantum link stations
Aside from that we have special workshops for physical repair and uprades? I like it.
>>
Suggestion: If we want melee combat to have the same prominence that it does in soulsborne, how about if due to advances in armour or shields or w/e the only viable ranged weapons are slow charging magnetic ones, as they are the only ranged weapons capable of punching through defences.
>>
>>44482648
Meant to add: so they act more like the guns in Bloodborne than modern firearms
>>
>>44482657
Well robots, biosynths and biofreaks would be inherently tougher than humans. So maybe hacking them to bits is more effective, hence the "lots of bullets just chipping away at their health because guns = low damage".

I think your idea is cool but would end up just looking like a skin-mod.
>>
>>44482657
What if instead they function like magic/pyromancy from DS? They're viable offensive options but have limited uses due to scarcity of ammunition in the post cyberpocalypse; moreover, they aren't the end-all-be-all of combat because many foes you face are in reality just synthetic shells controlled by a tiny fragment of a human mind a thousand years dead and five-hundred years insane, housed in a dime-sized black box plugged into what passes for a central nervous system. Filling such a target full of lead wouldn't be inherently more effective than slicing into it with a long blade.
>>
so who like the idea of functional stealth in this?

and enemies that might use everything up to and including Predator level camo to hide and lay traps and attack at range with virus emitting grenades like a combo of blighttowns toxic snipers, and that misty forest from Dark souls 2 with fully stealthed NPCs

also landmines and grenades

explosive weapons a best. and they aren't a thing we've seen done well in a souls game before, molotovs and basic firebombs are one thing, but Glue-bombs, or EMPS or comp-virus bombs, or blastwave bombs(that knock everything prone) might be the new mechanic

>>44482718
and a backstab could just be yanking the chip...
>>
Warhammer is what you are looking for, brethren.
Prevalence of glorious melee, eldritch beings from a place in human reach, but beyond human reason, blood and grim darkness, but not devoid of hope.

The only thing that's kinda bad is that since Warp is a place that is a reflection of real-space minds and sentience there's kinda nothing in there that is truly from beyond, everythinh is ultimately derived from absolutely mundane and worldly thoughts and emotions.
>>
>>44482718
>>44482682
>>44482657

\/
>>44481209
just extend the ammo scarcity
>>
>>44482718
Aye, one could have Nano-mancy and Fancy Sci-Fi guns being the Sorcery and Pyromancy equivalents respectively. You could explain limiting them by having the reconstruction stations or whatever our spawn points are distributing nanobots or charging your guns, with consumable items to refill both in the field
>>
>>44482748
>Warhammer is what you are looking for, brethren.
Stopped reading right here. Guess why, shitter.
>>
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>>44482762
Why conjure up a pale imitation of what already exists?
>>
>>44482762
Don't reply to 40k bait.
>>
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>>44482813
Now, why bait? It was an earnest proposition, i don't really reply to threads all to often and don't ah, keep track of what is currently a meme and what is not.
>>
>>44482785
because we aren't imitating that?

read the thread mang...
the tech we want is HIGHER, the grim we want is DARKER, the hubris of both men and machines is STRONGER, and even a single living human mind can be the MOST PRECIOUS of things.
>>
>>44482785
Because it has nothing to do with the setting we're making?
>>
>>44482847
This guy gets it. The grim of Warhammer (And I assume you mean 40k) is from there being so many that you are lost in the great uncaring and indistinct tide of humanity.
The grim of Souls games is that you are alone, one of the last of humanity.
>>
Should this be archived on suptg?

Also what kind of mechanics would be good for this game, to really represent the kind of feel the games have.
>>
>>44483235
Not until it's actually more than pointless circlejerking
>>
so, what attributes/important values will we be using?
[proposal]
HP
>a composite stat of a couple of values?
>or a single stat that means you have to make more sacrifices in other areas to be tanky?
Endurance
>Actions per turn/action point(AP) pool/AP refresh rate
Strength
>indicates damage output for melee and thrown weapons, as well as range on thrown weapons
Dexterity
>the to-hit stat
>low dex plus a high rate of attacks per turn could even out the overpowered-ness of a higher DEX
Mobility
>a dual quantitative/qualitative stat.
>a number for tests, and keywords for things like adhesive feet, wings, skates, etc.
Processor
>cognitive ability
>ability to operate nanite-swarms/tracking munitions/hack secret panels or doors/attack programs
>drone control?
Hardening
>physical resistance to all damage sources representing an improvement to your base chassis
Firewall
>resistance to malicious programs
Encumberance
>number of open mod-slots available is determined by this
Mass
>poise, resistance to stun-lock and being floored.
[/proposal]

I also propose we start with a basic series of rules for weapons that begins with this list >>44480907 for the types, now we need to be careful to not go full on BorderLands levels of customization here, a few example components and thats all we should need.

things like
[example]
>dual Melee
Composite Blade
Durability -1
AP cost per attack -1
[/example]

we got any good number crunchers in thread for ideas on a fair system for determining mods?

>>44483235
yes.

and I think the mechanics should result in direct combat being high lethality. with indirect combat(hacking, laying traps, sneak attack opening the combat) working to skew events in our favor
>>
>>44483290
>pointless circlejerking
Uh huh, are you the 40kid by any chance?

>>44483328
That's a lot of stats but I like them.

For weapons stats could represent maybe accuracy, damage, durability and type (meaning it'll define say what kind of ammo it uses or what mods or w/e are compatible, Spear or Sword or Shotgun or w/e), maybe rof/speed for non-melee?
Or go minimalist instead, whichever.
>>
>>44483398
>That's a lot of stats
FromSoftware tends to do that...it's what allows PCs in those games to be as diverse as they are...

>>44483328 (You)
>Endurance
should read
>Stamina

so perhaps a set of basic stats that balances itself out with all of the weapons, with minimum DEX, STR, PRO, and MOB(?) requirements

with no set stats for "utility weapons" and "non projectile" weapons. because of their wide array of potential for chaos...

though, this is getting to the point where it's gonna take up more than one page...

even if we do some simple systems for mod-making it'd gonna get convoluted...but then, we ARE trying to emulate a video game.
>>
>>44481272
Oh, how about this.

You have physical body modifications (new limbs, new torsos) and on top of that you have material/armor that gets applied to it. Changes the appearance and certain base stats. Makes more sense than clothes in a game where you might have spider legs one second and a snake tail the next. Like, instead of pants you have carbon nanotube leg plating, which can be applied to all of your different leg augments. Also, augments would have to be damageable, and require fixing over time.

Also, the idea of having consciousnesses to expand processing power needs expanding on. Having insight/humanity did certain things, but generally past certain points it kinda became pointless, but consciousness should really be more relevant than that.

So why not have something like Caryl runes, but more in depth. Mental modifications, I guess we could call them subroutines or conditioning, with bigger effects on your abilities. They could also have debuffs to balance out the bigger increases, and incentive having lots of them. You have like 6-7 slots maximum, but you need higher consciousness to unlock them. I guess at intervals of 10.

Obviously that would mean the stuff you buy with consciousness would have to be pretty powerful/expensive to make it worth it, and it would also need some kind of general debuff/insanity as you get higher amounts of it.
>>
>>44482682
Why not just have guns be lower damage on average by a whole lot than melee weapons, so a burst from an assault rifle, if you manage to get them all on target, does the same as a swipe from a sword. Add in good accuracy and damage from enemy guns and melee opponents closing quickly and I think it's fairly balanced.

I had a dream about this game last night, and it worked totally different than a regular souls. It incorporated a cover system for guns, but the melee combat was exactly like a Souls game. So you switched rapidly between the two. Not to mention using your environment was more important in the dream, with the character I was playing being able to climb on walls and ceilings for different cover/vantage points. He even had a sword fight with another humanoid enemy on the side of a building instead of the ground.

Suffice to say, it got me really excited for a game that will never be.
>>
>>44483916
> augments would have to be damageable
Seems good

> and require fixing over time.
As long as it isnt implemented in a tedious way

>They could also have debuffs to balance out the bigger increases, and incentive having lots of them

And a incentive to not have too much, remember that monsters in this setting are big robots with too many consiousnesses. (If I read properly what anon wrote, that is)
>>
so, assuming that mods can do more than just raise and lower NUMBERS I might suggest a Keywording system for them.

Built-in
>inherent bonus to use of system
Drain
>mod allows the syphoning of AP or raw energy from things
Overcharge
>mod allows one action to consume 2 turns (not actions) worth of AP Gen at the cost of not moving for the preceding 2 turns
Buggy
>raises the chance of glitches
Smooth Running
>decreases the sneak threshold/raises the detection threshold

>>44483916
>mods + armor
armor being a seperate mod works for me

>mental mods
call them cogitator units

>the stuff you buy with consciousness would have to be pretty powerful/expensive to make it worth it,
like in the souls games we're attempting to emulate, weapon and armor choice make HUGE impacts in character action.
so this fits well.

>>44483978
>Suffice to say, it got me really excited for a game that will never be.
not with an attitude like that!!!

>Not to mention using your environment was more important in the dream, with the character I was playing being able to climb on walls and ceilings for different cover/vantage points. He even had a sword fight with another humanoid enemy on the side of a building instead of the ground.
we're working on that as tabletop, we're getting a base system, with the intent that body-mods for mobility will be a thing an will be useful.
so you can have your jump jetting wall-running sword fight if you want it.
>>
>>44480645
The majority of ideas so far seem to be about the slow degradation of ideas, so, truthfully, melee makes perfect sense. Its picking up something sharp/heavy and using your body's force to incite damage; literally the easiest thing to think up if you need to protect yourself/kill shit. Whereas guns are more complex, even without using them after decades or even centuries without maintenance.

Also some robot bodies might have taken inspiration from animals so there's that too
>>
>>44484036
Probably the same way weapons are damageable over time, but it seems kinda like a pointless hoop. I just like the idea of being in combat when suddenly your breaks and falls off and you have to go get it repaired.

And I'm not sure if the monsters are crazy because of the consciousnesses or just happen to be crazy and run on them. In any case, yeah, it would have to have extended effect on how crazy/human your character is as your consciousnesses increases.

>>44484063
I like the keywords there.

Well, if we're working on the tabletop I think it's a little easier to balance firearms and melee weapons. Cover and mobility are very important when using firearms, run and gun to avoid getting hit and whittling down enemy health. Melee closes the distance and hits hard quickly to try and finish combat fast. Higher risk but also high reward.
>>
>>44480907
I was thinking that in a Soma style game, a neat mechanic could be a 40k Obliterator style thing where you don't wear nor carry weapons or equipment, but absorb them as part of yourself and manifest them from the gooey parts of the body. And instead of you having one weapon you swing around or two weapons, you get to assign each attack what weapon it uses. This would allow a system where you can have total control over what sort of attacks you have. So, for example, you assign weapon A to light attack because it has a nice thrust as a light attack. Then weapon B for heavy attack, because it's a wide arcing swing for controlling crowds. Weapon C can be your charged A and B, because both versions of that weapon's swings are what the player wants from those attacks. Stuff like that.
>>
>>44484284
Eh, maybe there's a specific chassis that's gooey, but I think this would be better achieved simply by adding limbs.

Which would of course require a specific mental enhancement >>44483916 to use. Because the unmodified mind is just not rated for 6 limbs. So you have to have a certain level of consciousnesses, then you have the mental enhancement.

So the mental enhancements give you stat bonuses, allow you to equip some of the crazier modifications, and probably alter other gameplay things. Like hacking proficiency.
>>
After reading this thread, it sounds like yall fags are just trying to reinvent Nechronica.
>>
>>44484801
might go there next for mod ideas.
>>
Alright, so what are the main non-physical damage types?

Enemy meta-types?
>>
>>44482748
>Not devoid of hope
Don't let any other Warhammer fanboys on this board hear you say that.
>>
>>44485040
If want to go for descriptors and all kinds of different effects
Range - Single, AoE, Multi
Effect - Corrosive (incendiary, toxic, acid), Stunning (slow, paralyze), Knockback, etc
Damage - Elemental (freezing, incendiary, etc), Penetrative

For enemies:
>Biological - Genetically manipulated things went wild or new freaks made after the fall
>Synthetic - Robots, big, small, digital enemies and whatnot
>BioSynth - Robots with biological features or wearing biological parts, or bioabominations using cyber parts as well?

Biological is weak against effect ammo, while Synthetic is weak against ammo that can propagate damage accross a large area or penetrate it's chassis.
Byosynths can have both or none of those weaknessess depending on how things go
>>
Just a thought about names of currency and the game.

I kinda like muse, but there are obviously other options. Thought, dreams, ideas.

If we go with Dreams for the currency, which is inadvisable since Bloodborne already had the dream subtheme, we could probably call the game Dream Eater.

I kinda like thought the best, but I'm not sure what the game would then be called. Maybe something like Steel Thought or Digital Thought.

Just throwing stuff at the wall here.
>>
>>44485233
Hm, maybe biosynth is where the line becomes really blurred. Stuff like >>44480637 and >>44480469.

They're made of metal and plastic, but both of those materials appear to be behaving like flesh and bone. On the flipside, machines that ought to be made of metal and plastic are instead made of flesh and bone.
>>
>>44484801
the intent is also for this to be less narrative than that. and a little crunchier IIRC

>>44485040
damage types
heat >bad for computers, distempers armor
electricity/surge >overloads circuts, causes breakdown of capacitors(breaks railguns/coilguns)
Acid >eats components
physical >"Imma hit you with the 2"x4" with a nail in it"
memetic >paradoxes-n-shit, malicious code broadcasts that debuff hard

Enemy types(robotic)
Droids >humanoid robots, usually crazy, usually armed with makeshift weapons
service Drones >maintenance robots, sometimes crazy, if armed they are armed in a way that matches the area
Police Droids >humanoid, usually bonkers, armed properly and armored, think of them as the Black Knights, or NPC hunters
Police Drones >car sized mostly less than lethal gun platforms, usually as bonkers as the local police, controlled remotely by the local area Dispatcher System(who's usually crazy), internal cargo "coffins" for transporting criminals.
Aerial Drones >might be armored lightly, might be armed SKREEEEEEEE
Military Droid >EX-Heavy, crazy AND mad...all the time
Military Drone >a main battle tank, with the attitude of a large angry barn cat that thinks of you as the mouse.
>>
>>44485297
This opens up the possibility of bioguns
>you find a gun inside the enemy
>upon closer inspection it seems to be made of tiny parts of flesh, bone and specialized organs.
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>>44485236
I like the thought of calling them Memes; Meme Eater sounds good to my ears...
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>>44485365
>Dark SOULS
>BLOODborne
>SOURCE Code
It's like pottery, it rhymes
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>>44485365
Me too actually.

It just opens us up to a little bit of, uh, less than serious reception.

>>44485346
>a main battle tank, with the attitude of a large angry barn cat that thinks of you as the mouse.

This has to be a boss. I really like this.

>>44485350
Exactly. Think the Xenomorph when you think about Biosynths. It actually takes really close inspection to tell if it's natural or a robot, but it really could be both or neither.
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>>44485425
I want to see at least one or two alive buildings or ultra-sized enemies
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>>44485425
>This has to be a boss. I really like this.
take it and run with it, but we probably need a system first...still hoping we can do a d12 or d8 pool
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>>44485411
Source is actually better than memes, especially if that's the name of the setting/game.

As much as I like memes.

As an aside, https://www.youtube.com/watch?v=2X_2IdybTV0 I was listening to this last night at the beginning of the thread, and now I can't disassociate it from the setting.

>>44485452
Obviously, there's gotta be a boss that is an entire stage. Like, you have to get to the center of a structure and cut out it's heart, but the buildings defense systems are all online and it has mechanical tentacles all over the walls.

>>44485463
I'm a fan of 3d6.
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>>44485509
>I'm a fan of 3d6.
why does that sound familliar? and what are the strengths of that system?
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>>44485541
It's random in a consistent way. With d20s or d100s I find it irritating that there's as much possibility each time for extremely high/low as there is for average.
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>>44485509
I just got an idea as to why the deprived equivalent would be tougher.
>class is equivalent to your baseline frame on which everything is built upon
>each class comes with the frame and the starter kit of parts/weapons
>deprived equivalent is a special and powerful one, which sadly had no compatible parts at the ready
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>>44485579
Wasn't deprived's main idea that you took your lumps with no gear so you could exactly tailor your stats to your choosing?
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>>44485040
>>44485233
enemies (biological)
Gremlins >escaped and evolved from a high-school potato clock, they are harmless in small numbers but tend to collect into groups. like to tunnel underground and chew wiring

>>44485573
so it's taking the "7 is the most rolled value on 2d6" an extra step.
cool, I still like dice pools though. stacked straight to the attributes in >>44483328 with no skills
>speaking of, perhaps a mod based on processor, you have to download the operational manual for weapons, and can only have so many manuals(weapon proficiencies) loaded at once

>>44485640
>impostor detected
nice try guy...
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>>44479832
This, this guy understand what goes under the story
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>>44482086
Augmented reality. Hell, the whole 'world' could be more augmented reality than meatspace shit. Would be an easy way to impliment the more fantastical aspects of a Soulsborne-type game like the messages, the summoning/invasions, magic etc etc etc
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>>44485579
or the deprived could be a literal stack of garbage that somehow manages to barely function until you start modding shit and upgrading your internals/externals
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>>44485665
We going for the biological now then
Man-Eating Plants that evolved from crops
Lifestock that mutated from AI experimenting to try and recreate the human genome
Pure FleshAbominations from freak accidents or what have you
Bioweapon are specifically tailored pre-singularity creatures that should be among the toughest biological enemies. Think Nemesis from RE

Obligatory leech-like and insect like enemies

>>44485744
Makes sense, a shitty outdated frame that is incompatible and has to be "fixed" manually
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>>44485709
A transdimensional internet?

You have to spend consciousness to summon helpers because their temporary body needs at least one to run. Maybe you could buff your buddies coming in by spending more when they spawn?

>>44485665
Oh shit, I've been found out. Dice pools are fine, just throwing out my preference. I can work with other stuff fine.

The weapons proficiency would be good, like was mentioned needing some kind of mental mod for the less human body modifications.


>Enemies (Biosynth)
>Luminary
Very dangerous enemy found towards the end of the game, made of nanomachines and cerebral tissue. Deals massive memetic damage, but weak to physical attacks.
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>>44485759
The leech-like enemies could be loose limbs/organs. Rudimentary flesh bits originally made for implanting, but without any hosts they have gone rampant and desperately seek a body to attach to before they shrivel and die. Probably in some kind of clinic, they burst out of tanks on walls like the ones they keep lobsters in at seafood restaurants.
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>>44485789
Forgot image.
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>>44485828
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>>44485789
>>Luminary
>Very dangerous enemy found towards the end of the game, made of nanomachines and cerebral tissue

Sounds like SCP-784-ARC - Posthuman Brain.
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>>44485789
>Puppets
Those that pretend to be human/try to be human, of course failing miserably. Includes multiple category like Guard, Mother, Beggar, etc
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>>44485828
>Rudimentary flesh bits originally made for implanting, but without any hosts they have gone rampant and desperately seek a body to attach to before they shrivel and die.
>ball_of_arms_man.jpg
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>>44485789
>A transdimensional internet?

No, the idea of augmented reality taken to its ultimate level mixed with the idea of perception being reality.

I think that, from how things are framed, the player's personal consciousness is more important than the physical body. So, I thought, what kind of things would affect the personal consciousness more than the physical. Bad codes, viruses, dank memes have been brought up already but how would they be transmitted? Having everything needing to physically attack your meatspace body goes against the idea of your consciousness being more precious so I went with the idea of wireless transmission. But that wouldn't be necessarily fair or futurey so I went with augmented reality.

For example, lets say an enemy is 'shooting a fireball' at you. The fireball is a executable program that deals damage to your brainmeats essentially 'burning' parts of it. Because of the augmented reality, the player can see the fireball program being made and act accordingly. But to an individual without AR access, a guy just did a kamehameha pose and some other guy dodge frantically FOR NO REASON.

The world of meatspace and of data and programs are blurred to the player. They bridge both, are a part of both and can be fucked up the ass by both.
>>
I once toyed with the idea of a post-apocalyptic dark souls world where radiation is the souls/blood. With a fancy name, like "glow" or something. But there's a faction mechanic. You got puritans who abhor the abominations born from the atomic fire. There's the mutants that embrace the radiation and its gifts. And cybernetic things that are all "flesh is weak".

If you use radiation to upgrade yourself, you become more mutated and thus gain favor with the mutants but others shun you. If you embrace the cybernetics you become more a machine, but only the cybernetic faction likes you. And if you want to be a shit and rely purely on your weapons and guts, you can be a lousy racist puritan.
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>>44485951
This reminds me, radiation interferes with data processing, this could also lead to fun shenanigans or even weapons.
There is a teacher at my university whose whole research is blasting the fuck out of GPUs with radiation
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>>44486003
You mean like the path you choose alters how you interact with the world? So if there's a highly radiated zone, a mutant would become stronger while a machine could experience errors and a human get poisoned?
>>
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>>44486055
Pretty much, hope you can use that info well.

Same would go for stuff like a poisonous/toxic enviroment: machines don't care, mutants are midly affected, humans get fukt.

Hummies need buff.

But nyway, doesn't really matter for the thread's setting, just thought it was some cool info for you.
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>>44485925

Here's a question. If we're talking about things that influence perception, what about propaganda?

Go back to that suggestion that the setting was this mangled wreck of multiple space stations that collided due to erratic orbits. What if they're space stations from conflicting factions and each contain intensely different tellings of the same historical basis? A good GM could drastically recontextualize almost anything using decent lore information like that. And it doesn't even need hyper-tech or anything, it's just what people were told until they believed it.
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>>44485925
>To an individual without AR access, a guy just did a kamehameha pose and some other guy dodge frantically FOR NO REASON.

Wouldn't that mean a 'purist' game where you stayed entirely human would make you immune to cyberattacks at the cost of being incredibly weak to everything else?
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>>44486115
Yes?
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>>44486115
>entirely human
I thought the point was that we were already a machine, just with a human or nearly human consciousness.

in any case calling it magic is a bit silly, but leaving it in as cyber-combat is still a cool idea..
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>>44486115

You would also miss a lot of information and object functionality. Like, you wouldn't be able to read AR displays, you might not be able to use AR threat-detection systems, your weapons might paint targets in AR...
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>>44486104
EM fields and ion storms fuck machines, but not fleshy things. Unless they get hit by lightning or something.

>Hummies need buff.

Isn't good looks enough? I guess you could get some rewards or something that others don't. Maybe puritans have caches of old world tech that even cybermen don't have (which could be more like thrown together scrap than fancy tech). Idea is that not all factions are equal and you have to choose if you want to fuck yourself over for gains or remain yourself but make things more difficult for yourself.
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>>44486182
Cyber combat seems fun yeah. And maybe he is refering to 100% Source/Humanity?
I dunno, wouldn't make sense either way.

I think perception altering is nice and all. Also before I had posted about an enemy that goes fisher king on your ass by some kind of holodeck-like facility, that'd fit.
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>>44480907

One weapon could be like an arm-mounted pneumatic cylinder things they use to kill cows, but it's huge and somewhat fast.

And maybe it used to be used for either smashing through walls and/or armor, and maybe killing big bio-engineered mutants or cows.
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>>44486104
Certain areas are guarded by security protocols created at some point to protect the remaining "pure" humans from bio-monstrosities. A human can bypass these protocols with their (relatively) uncontaminated genome, a robot is ignored as some kind of weird rock unless it starts trying to force itself in, and mutants trip the defense protocols (read: still-functioning killbots and turrets)
>>
I've not read everything in this thread sorry if it has already been said.

The curse is replaced by some kind of virus (a mechanical one or not depending on the setting, let's assume it is here). It zombify it's victims but they keep their will and gain some superhuman abilities in the process that they can unlock (dashing/stamina/strenght/etc). They can die, but are reassemble at their last checkpoint.

There could be 3 big faction in the "human" race. The ones that are the embodiment of mechanical enhancement, more clockwork-like humanoid (Broken god church in the SCP), the ones that are more on the brain inplant/hormones boost/enhanced organs/etc and try to link each other to a great hivemind prototype (might go wrong like the bed of chaos and give something nice), and the humans who reject these two and want to stay pure.

For the origin of the virus, it could be extraterrestrial in nature or some kind of eldritch divinity that rose with the industrial revolution and didn't want to see the industry be left to machine by it's worshipers so he made them one with their invention
>>
I thought you were a robot with a human mind?

Maybe at some point you can choose to transfer back into the a human body made with that rare artifact Human Genome
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>>44486298
Well, my original thought was that whether or not you're human or machine is irrelevant at the beginning, and it's never really explained which you were at the start.

You should be able to have biological parts and mechanical parts in equal measure. Like, you have a robot arm, a robot torso, but bio-engineered raptor legs, and a tentacle arm.

>Enemy (Biosynth)
>Savage
An unfinished super soldier, grown incomplete and made whole machinery. Leftovers not given armor, they are faster and more ferocious than their finished kin. Crawl on walls and ceilings. Attack in packs.
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>>44486378
Give some regenerative capability to byosynths to distinguish from synths, as well as enhanced durability to distinguish from biologicals?
>>
does this take place on Earth, or in orbit? if it's in orbit, spacesuit themes. also, there could be a mechanic to move between the surface and space
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>>44486378
>Enemy (Biological)
Fleshling/Fleshmother
Breeds fleshling inside it's grotesque womb, but is slow and cumbersome in a direct conflict. Coat walls and floors in liquefied flesh to provide a suitable hive.
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>>44486506
These are some basic area divides:
>urban sprawl with different areas, eg: underground, hives, upperground (things look lees bleak)
>space elevator
>space station
>orbital fighting
>digital landscap
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>>44486506
>Does this take place on Earth?

I think that's best left unstated. The only enviroment is the city, and maybe allusions are made to other cities/planets in side lore. But like Dark Souls and Bloodborne, the area that the game takes place is pretty insular from the rest of the world, with little description of outside goings on.
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You are all now religious aliens made of salt and hate. I'll just upload your soul into a server that resides in the higher plane, next to the existential water-cooler.
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>>44486602
What is this from? I feel like I'm missing something in my life right now
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>>44486643
Xenosaga, it's a JRPG that is commonly known as her Royal Majesty the Queen of video game cut-scenes.
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>>44480297
The Blam! RPG has memories as currency.
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>>44480740
Achievement: Theseus
Complete the game without Reconstruction.
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>>44486182
>>44486115
It was a theoretical statement and 'magic' is out of game context shorthand for getting the point across.on a /tg/ thread more than what it would be called in game
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I’ve actually had an idea kicking around like this for a while.

The short version is that, before the universe become too hostile to support organic life any longer, a collection of races built a megastructure around a giant star and sealed themselves inside. Space around them went wild, filled with countless iterations of increasingly more eldritch synthetics, but a soft signal kept broadcasting from the dyson sphere; A promise that if people made it there and proved themselves worthy, they could be welcomed inside.

Billions, if not more, years pass and the universe begins to break down. Stars are smoldering ruins and anything that hasn’t already abandoned the reality is now stuck. But the Dyson sphere remains unchanged, the space around it still almost exactly as it was when it was first built. It has aged, time still passes, but something inside it is protecting it from the effects of Entropy.

As if sensing its their last hope, every ‘living’ thing clinging to the dying universe swarms the system. Some of the very devout seem to think that the only real way to get inside is to reform themselves in organic bodies, which they do by harvesting metal off the surface and generating entirely new races. Most remain synthetic.

Either way, the night sky above them is totally dark, beside the swarming bodies of gigantic leviathans killing one another for the scraps of power. The world below them is a labyrinth filled with ancient horrors, creatures that have survived the harshest things the universe had to throw at them, fanatical immortal beings who’ll do anything not to die and supposedly a single door that can lead them into a brand new place that could support them forever.
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>>44486846
Cybermancy?
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>>44486298
>dat spoiler

Why would you do that? The flesh is weak, the data is strong. Being a body of pure data is the strongest path!
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>>44486875
Because the human mind is not compatible with (full) cyberization and going back into one human body (even if augmented) is a way to restore order?

Multiple paths tho brah
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>>44486870
Sure whatever. Technically it'd be some kind of bullshit 'attack programs via augmented reality interface' but magic or cybermancy or whatever is a quicker way to get it across without having to guff about it.
Plus the new intelligences might not know what it is they are doing or what its really called; they just found out if you do /this/, it affects things like /that/ and the closest cultural reference to shit like that is....FOOKIN MAGIC
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>>44486869
Interesting ideas, did you plan on turning it into a campaign?
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>>44486919
Sure, but there's always going to be a machine that just has a flamethrower, plasma blaster, sonic weapon.

So it looks like magic, but really it's just complicated science.
>>
What about aliens? I'm thinking like Urban Assault, where Earth is not invaded by one but two alien races and cause worldwide destruction.

https://www.youtube.com/watch?v=xq0D4-4S5qA [Embed]
https://www.youtube.com/watch?v=vQN_Hy10oC0 [Embed]
https://www.youtube.com/watch?v=r6fqIOVDTH8 [Embed]
https://www.youtube.com/watch?v=cE9RnX3w8UA [Embed]
https://www.youtube.com/watch?v=JQ237jSVnqE [Embed]
https://www.youtube.com/watch?v=JNOOc2Ppujs [Embed]

>"Question: The Ghorkovs are human. The Taerkastens are human. The Resistance is human. Why can't they get along?
>Answer: Because they are human.
-Joke from a decoded Mykonian textbook
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>>44487006
I never claimed that it wasn't, just that the purely data effects I was trying to get across are analogous to magic for this setting.
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>>44486950

I never really got anything down, I was probably going to just hijack 5e and come up with some new systems to staple onto it. But like a lot of my other settings, I tend to come up with the basics and stick it to one side, since me and my friends all really like to DM and often step on each other's toes.
>>
Does anyone feel like writing a brief back of the box style overview of the setting and it's key mechanics? Just so it's a little easier for people to jump into the thread. Also something to put as the first post if we make it to another.
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>>44486602

>The server has to be rebooted every now and again because the Anti-virus program keeps having a crisis of faith

>Have to trick the Admin into letting his guard down so you can do it
>>
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Idea for an insite like mechanic, certain enemies only exist in cyberspace. the cloud, the servers, the wi-fi, and are only visible through the AR interfaces of your implants, and can only damage you the more synchronized your brain is with the data network, which it will inevitably get as you try to find your answeres
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>>44487385
Of course, they'd probably also reward increased Source, as they are made of pure data.

I think it would be interesting if there was an incentive to go back to early areas once you got enough Consciousnesses, because you'd be able to see things that were previously hidden in the cyber-overlay you couldn't see.
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>>44482064
Augmented reality. You just can see it, if someone has left it (and it hasn't existed long enough to be erased).


'Summoning signs' which, while in this setting, there aren't other worlds, but players can push out links for their avatars to reach into the 'local realities' of other people, using local materials to manifest. Basically just advanced peer-to-peer connections. Any [source/souls/memories] gained stick, but destruction of the avatar/ghola is just a loss in energy used to manifest it.

NPC phantoms are netlife trying to physically manifest themselves in the base reality to escape their current existence, and seek out the [source/souls/memories] of the players to substantiate themselves more permanently.
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>>44487420
>>44487385
had a similar idea involving meatspace bodies and consciousness 'death' giving different drops. Like if you bash the body to shit, you can't get good body parts or equipment drops but you'll get more software loot whereas using data attacks to damage the psyche until it 'dies' causes software to be shit but leaves the body pristine for looting.
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>>44487484
so they might be using some sort of hard light holograms
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>You have been blessed with sacred hard light emitters, you can now form weapons of sunlight and bring justice to those who would defile the grave of humanity
>Rank up and your hard light emitters will be upgraded to give you sacred sunlight armor to weather the blows of our enemies
>The final upgrade allows you to make a lance of sunlight to smite the unbelievers

>Pyromancy involves a nanohive swarm that explode with fire upon contact with the air, the greater your control the more you can control them for differeing forms or use the nanomachines to harden your body

>Arcane would make use of plasma, sonic weapons, powerful electormagnets, microwaves, electricity.etc
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>>44487527
Yeah, though I like the idea of the avatar physically manifesting from local matter, even if it doesn't make any more sense.
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>>44488092
The summoning could just be a digital representation of the summon downloaded into your local AR-net. It attacks with weapons and shit via AR.
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>>44488151
Well, if we're going with the whole crazy futuristic, post-humanity setting, surely high technology can roam free and wild.

I dunno, AR ghosts doesn't seem all that interesting, when there's twisted abominations of bone and plastic in a lost paradise.

Hard light is still cool though.
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>>44488315
True. I'll openly admit I'm still thinking of this as a 'Soulsborne video game thought experiment' rather than 'Soulsborne-styled setting thought experiment', so there's that I guess.
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I fucking love all you crazy motherfuckers so much. best thread 2015
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>>44482746
The effectiveness of virus attacks are dependant on how many synthetic parts the target has. A purely metal character being immune.

Conversely, EMP abilities are more effective the more robotic the target is, with purely synthetic beings immune.
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>>44483328
Memory = Affinity
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>>44487659

It doesn't have to be "let's take DS stuff and give it new names".

Sources for "spellcasting" in this should dictate the form it takes, the fluff around it and so on. We've already got one form with the AR illusions/jamming functions.

That said, we're also possibly entering "sufficiently advanced science" for this. In a world with commonplace nanotech, what about picotech or femtotech? Are psionics a viable thing, perhaps tied to organics rather than mechanics so there's a reason to build your character in a non-robot way?
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>>44488315
AR ghosts would be perfect for player ghosts, a staple of the Souls series.
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>>44489720
Quick clarification; I was thinking of viruses in the biological sense. No idea how I didn't think computer virus in a thread about AI. My brain isn't working today...

But yeah, synthetic parts generally offer greater EMP defense while robotic parts generally offer greater Toxic (poison?) defence.
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>>44489977

Right, and instead of multiverses, it's the distant past (we're talking about mostly immortal monsters and NPCs here so there could be centuries passing with no change) or simulations that flicker past.
>>
This sounds like a wicked setting to run as a tabletop RPG. I know y'all are constructing a system for it but I'm a lazy anus so I'm gonna figure out what pre-existing ruleset I should use.

Any setting where humans are rare or on the verge of extinction is always a plus.
>>
Going to work soon. I hope this thread is still here when I get back (or at least links to the next thread if one pops up)
>>
Wait, would you also be synthetic?
Because if you are either a cyborg or a mechanical golem of sorts with self awareness then the leveling/currency gimmick could be tech related.
Instead of souls and shit, every kill would give you something like, I hate to use it since it's pretty much treated as magic most if not all the time, nanomachines or nanites for short that every 'bot has, wants and might go crazy for.
Use it to buy/upgrade gear or level yourself up.
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>>44486869
real nice! you might like this anon
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>>44490639
It's been established that fragments of human creativity (memes) would be the currency.

Loot would just be whatever useful bits you can pry out of your enemies.
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>>44490860
Ah, yes. Memes, the DNA of the soul!
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>>44490338
Eclipse Phase might work. It would need some tweaking/additions but still it's the closest.
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>>44490639
I'm fairly sure that even the wholly biological forms are super fucking synthetic, at least from our point of view as techno-barbarians from the 2010's.
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>>44491109
Yeah, you probably don't encounter much that was grown naturally besides plants and the feral beasts that have spawned off of experiments/livestock.
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>>44491131
>implying the super future will 'grow' plants and/or animals
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>>44490860

I thought the term we ended up using for souls was Source (as in, source code).
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>>44491204
Well yeah, but conceptually it's Memes/Creativity/Stray ideas.
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>>44491226

Well then you get to combine lore with experience, right? You flesh out the world with information at the same time as you get your souls. Each time you crack open your Source of a Great Hero, it's something a little new and interesting instead of just "woot, numbers went up"
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>>44491454
Boss souls had lore-expanding descriptions on DkS1 and 2.
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>>44491490
And now boss weapons/weapon parts/augments make a little more sense. You're literally getting the blueprint for the thing from their brain after tearing out their thoughts.
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>>44491490

Right, but that's just boss souls. If a Source item is a bunch of memes, creativity, individuality etc then that means each item is an opportunity to flesh out something a little, even if it's not world events but minor NPC stuff. It also allows you as the GM - because remember this is tabletop - to dole out story at a new and interesting pace, because story is more important in a tabletop game. So the players have to tactically gauge the risk of getting the lore which might provide useful information for an upcoming boss fight - but then dying and losing Source - versus hoarding that intel/exp until they can be sure they have enough to level up.
>>
>Perhaps you've seen it, maybe in a dream. A cold, forgotten Installation...
>A place where Source may mend your ailing mind.
>You will lose everything, once infected. The symbol of the virus, an augur of corruption. Your past, your future, your very light.
>None will have meaning, and you won't even care. By then, you will be something other than yourself. A thing that feeds on Source, a husk.
>>
>>44486063
>Swiggity-Swooty.gif
>>
>>
What if the humans just left? There have been plenty of times when we've abandoned facilities and left a bunch of hardware behind.

There doesn't need to be some horrid disaster in the past, we don't have to use that trope. They just, for reasons of their own, moved on.

Maybe that's why the big bad (whatever it is) is the big bad. Everyone else with a mind is trying to find out what happened to their creators and he already knows, the humans abandoned the world for reasons the AI do not understand.
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>>44492133
Imagine how soul crushing it would be to lose your parent and spend your whole life looking for them, hoping to find out what happened to them, only to learn they abandoned you for seemingly no reason.

To that being you love and seek to learn more of and wish to emulate, you are nothing more then a toaster.
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>>44491574
How would one make a game over state for the players when dying would just send you back without your accumulated Source?
I vote for something like fragmentation of your code the more you die, lowering your stats slightly each time, until you are so corrupted you lose your mind and turn into the things you fight, effectively taking the character out of the game permanently.
The more players in the party the slower the process but once the party starts dwindling it gets worse and worse quicker.
System Defragmentation is possible with a usable item that you might find exploring or dropped from some enemies.
Like Humanity in souls games.
I'm all for story being important for a tabletop but players would probably get bored of combat and just treat it like a chore to get through when the only risk for failing is respawning and losing their accumulated EXP. No thrill or anything, just "a try again"
Seems as shitty as a GM faking rolls in your favor so you win regardless
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>>44492210
>How would one make a game over state for the players when dying would just send you back without your accumulated Source?

The lanterns/bonfire popping make backups of the PC's consciousness with non- non-transferrable information (like Source) being updated via the Cloud
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>>44492210

>game over state

That's a very vidya concept that doesn't apply so much in the tabletop environment. Yes, death should happen and yes there probably should come a point where you say "roll a new character".

How about this: given the group nature of tabletop, what if we turn to cloud computing as an answer? Each of you carry backups of fragments of your friend's Source, which serve as the basis for their recreated mind-state after death. But as party member A also contains partial back-ups for party member B and C, that means a death impacts the WHOLE PARTY because your own backups are at risk now. Functionally, Dead Guy doesn't lose as much from death as he would in a solo Souls game, but the cost is actually the same and just spread across the whole party. This incentivises teamwork, keeps people working together.
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>>44492381
>"I fucking hate that guy. I want him dead. But he's got my backup loaded in him and I can't risk that"

That Guy might be a team player in this setting.

Might being the important word there.
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>>44492381
Eh, I've been thinking about this as a Vidya most of the time.

Souls/borne games are inherently digital and rigid as a video game. All their mechanics are based around behaving mechanically and using mechanical systems with the most skill/thought.
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>>44492455
>Might being the important word there.
>tfw that only makes That Guy work even harder at being an asshole and maybe even not care at all if the guy in question carries his backup or not.
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>>44492571

Hey, if he's being an asshole, there's always the option of saying "fuck you Steve", deleting his backups and leaving the fucker to stew when you find someone else to house a backup in.
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>>44492540
Souls Games don't have a game over state though.
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>>44492599
>there's always the option of saying "fuck you Steve", deleting his backups and leaving the fucker to stew when you find someone else to house a backup in.
>when you find someone else to house a backup in.
>to house a backup in
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>>44491662
Perfect.
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I'm late to the fuckin' party but who cares. Been thinking of something similar for a while now so here's some inspiration for you:
http://mangafox.me/manga/blame/ you're talking a futuristic souls game? you're talking cyber horror. if you're talking cyber horror, you're talking BLAME! there's already a tiny rpg for this on 1d4chan called BLAM! that i've never played, but if you just read a couple chapters in i'm sure you'll understand how a giant leveled planet could be the best.
http://viviphyd.deviantart.com/ specifically the SYRS comic he made thats super stylized.
AT-43 therians art: attatched, possibly the coolest and most fitting cyber horror idea. loved the art for years and have repurposed the models for various things.
Phyrexia from MTG: biomechanical horror with a religious twist. also lives on an artificial layered planet.
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>>44492540
True, but the point of an adaptation is to capture the spirit of the original in the new medium, NOT to recreate it exactly. A film adaptation of a book has to cut and rewrite huge chunks to make it work for visual storytelling, just like this will have to tweak and twist a few things to make it work in a group, tabletop setting.

>>44492617

Their game-over state is meta; "going hollow" is when you give up the will to fight (i.e., play the game). Your character loses his fighting spirit when you go "no, fuck this, I'm done, I'm so done with this horseshit" and put down the controller.
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>>44492617
So?
No games have a true game over state anymore. It's either reloading or checkpoints.
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>>44492686

That's been true for decades; "game over" was an arcade money-grubbing tactic, so it died off quickly as we transitioned to home and personal game devices.
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>>44492667
I suppose. But at it's core, both mechanically and in a narrative sense, I don't think it translates well. You have to strip out a lot of what gives a Souls game it's feeling. The weird lore conveyed through item descriptions, the intense focus on mastering the rigid combat mechanics, the feeling of lonesomeness variably broken up by people entering the world from alternate dimensions, the singular nature of the player character.
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Posting OC - A Donor beast. Rogue limbs and spools of organs find a semblance of normality in these desperate forms
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>>44492793
Ok that's fucking awesome.

Thank you so much drawfriend, this is flawless.
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>>44492793
>>
What will be Dark Source's Solaire?
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>>44479655
Having too much amassed consciousness inside one body eventually proves too difficult for the body/mind to vear, and they are driven mad by their overwhelming knowledge/power.

Boss characters either tried to build very large/monstrous forms, or extremely technologically advanced humanoid forms, but ultimately you cannot get around the fact that one way or another you will be driven mad, and are left as particularly powerful, rogue techno-abominations.
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>>44493178
Who was Bloodborne's Solaire?

>>44493217
There must be some workaround possible, like the Umbilical Cords.
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>>44493178
An obsolete model frame that set out to prove to everyone but most importantly to himself that being obsolete doesn't mean shit.
He constantly rambles on about the Cloud and how great it is.
Truthfully, his obsolete model is incompatible with it and cannot fully sync
His dream is to have his own cloud network all to himself
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>>44493291
In the end Depending on whether the player has killed a certain insane miniboss or not, He'll salvage a risky mod from said enemy and be synced into the cloud network, but he'll go insane from all the thoughts coming at him at once.
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>>44493178

A naive and helpful intelligence, programmed to help humans. Perhaps a SIRI analogue. He is determined to seek out humanity, or else restore them so that he has someone to serve once again.

He does not handle isolation well and is extremely supportive and helpful of others partly out of fear of being alone (and thus useless) so he's kind of a doormat, but energetically so.

>>44493246
Alfred was clearly a subversion of Solaire, setting him up to be the nice helpful bro and then OOPS HE'S A PSYCHO. Although that League guy from the DLC has a lot of Solaire about him too.
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>>44493367
I always forget Alfred.

I met him the one time in Cathedral ward, re-encountered him at Cainhurst, and never bothered with the Cainhurst storyline.
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Reactorscamps flitter from one pile of mechanical offal to another in the hopes of finding precious cooling rods needed to keep its nuclear core stable. Those that are nearing the end of their cycle are easily identified with incredibly visible heat signatures and the signs of their eventual self combustion
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We're kind of at critical mass here. Should we jump to another thread?
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>>44493347
"Finally, ah, my own Cloud! Yes, such warmth, so much data, so many points of view! I feel so complete... so... happy."
"W-What!? No... why? Why are they all -BRZZT- g-gone? S-So cold... -BRZZT-"
I...I don't...what to be alone... again...
>>
Some NPC ideas:

>Knight: An amalgam of various Morally upstanding and righteous personalities in a low end combat frame.

>Cassowary: Wholly code based Character, takes the form of a giant bird

>Patch: seemingly Friendly Spiderbot who kicks you down a hole and then attempts to apologize
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>>44493440
So, you'd encounter these near the beginning of the game in the scrapheaps at the edge of the city?

I really like it though.
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>>44493246
Workarounds, sure. But in the end they all eventually turn you into something else. Theoretically complete isolation with perfectly functioning and expanding memory systems and processing power would work; there are even groups that intend to do just that, build their own god from the machine, an idiot savant savings and loan memory bank existing eternal in innocence and grace free from damage and corruption.
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>>44493512
True. I suppose that would be one of the "good endings" of sorts.

Your character realizes that becoming truly post-human means just that, and they are okay with that.

>>44493475
I really like the bottom half of >>44480543 . Not sure if it would be a boss or faction leader though.
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>>44493495
Docile ones in the beginning, nothing more than background NPCS for flavor. The further away from the scrapheaps and their easily dug-through riches they'll get more and more feral until the point where you're running from a pack of them that intentional rip the cooling rods from weaker members and use them as unwilling suicide bombers.
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enough to justify new thread?
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>>44493833
Yes. Use one of the two OC arts from the thread though.
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>>44493554
>True. I suppose that would be one of the "good endings" of sorts.

It's not. It's basically saying that the only way for it to work is to rely entirely on others to provide you Source and materials to store and process it. Then there is the implication that its only possible if you were built from the ground up in isolation, as otherwise you'd risk some unknown but pre-existing issue affecting you, and a complete loss of sentience, as otherwise the isolation would eventually start affecting you.
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Cachemasters are ancient machines of note, within their hard drives they retain a tiny portion of a living ones true memory. Though highly damaged and riddled with transgression errors, for a sum, a unit may abandon their independence and while their bodies become simple slave-units to the cachemaster, their core will share the billionth of a second a human experienced at one point.
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>>44493893
True, but there has to be some kind of good ending.
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>>44493937
Good ending should be subjective and bittersweet. A lack of permanence is a recurring theme in Souls games, or at least in Demon's and Dark 1, I haven't played the others.
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>>44493989
Well, I haven't played Demon's Souls, and while DS1 and DS2 have fairly bittersweet endings but it appears that being the Dark Lord is pretty permanent, as it simply starts the Age of Darkness. Bloodborne is a little more hopeful, if you get the correct parameters.
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>>44494070
Demon's is cyclical.
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>>44493924
drawfriend, do you have a page we can follow you on? i'm liking your work here.
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>>44494317
http://tbailey-illustration.tumblr.com/
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>>44494397
Not that anon, but this is some seriously good stuff
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>>44494397
that anon. nice mecha stuff man. if i wasn't currently broke i'd hire you for a tabletop game i've been working on.
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>>44494397
follow'd
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>>44494641
unless you just like to be a part of things, then you're totally hired.
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>>44494699
He's part of Source Code now.

Don't you try and steal him.

Though, Source Code sounds a little too bland I think.
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>>44494758
def needs to have source in the title, though
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>>44494758

Broken Source?
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>>44494814
I agree, but Source Code sounds like a really generic Sci-Fi game.

I'm thinking something with the word Black in the title for some reason.

Black Source I suppose.

>>44494917
This is also very good.
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>>44494814
Dark Source, Lost Source, Broken Source?
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>>44494947
Lost Source.

With the lost source of course being humanity.
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>Lost Source
Sounds awesome.
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>>44494963
Blank source. lost implies it was there, blank implies it may have never existed.
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>>44495024
But Humanity existed and then was lost. The Source (The small bits and pieces of memories/thoughts/emotions of humans) is the currency.

Lost Source.
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>>44495058
i'm talking about adding a question mark to the established pieces as and an element of mystery to the origin of things as good horror should (much like the souls franchise always has done with its lore). an element of paranoia and questions about the truth could build further pieces of the setting as players wonder if the archives of knowledge are themselves an unreliable narrator of history.

but if you insist on lost instead of blank, it's definitely not a bad choice. i just thought i'd throw my hat in the ring.
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>>44495024
Humanity is the Source, and they're nearly entirely gone. Hence, Lost Source.
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>>44495133
Despite your good argument to the cause, "Blank Source" just sounds really shitty compared to "Lost Source" in my honest opinion.
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>>44494947

What about "SourceBreak" instead? That phrasing sounds more active, like it's something that might happen in play, and the fusing of the words feels a little more sci-fi with the intercaps, you know?
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>>44495133
Well, whether or not humanity was lost or not, the Source, whatever it was, is gone. It was there and now it isn't. Even if it's still around, something has it. So it's lost.

Though, Blank Kinda works I suppose. Seeing as we're going with a theme of customization in terms of your character. You are the blank source. A canvas to paint the future onto.
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Page 10 good thread lads
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>>44495538
Another?
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>>44495586
Yes, another.
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>>44496219
I'm making it right now.
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>>44496286

Fresh meat.



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