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>Essential stats: http://pastebin.com/jsfxVKt7
>Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Tide%20of%20Ages

It's a good thing you brought food and water with you, as you are up on that ridge for days, the hours occupied with little but prayer and pleas to the gods. You can't say you didn't expect this somewhat however. Rhea may have come to you easily, but she was the first of the Heavenly Gods, when they were still new and unsure what and who you were, much like how you met with Nila. Now they are aware and have made clear what they require of you, a display of your piety is required. Finally, as midsummer approaches, you feel something change in the air around you.

The heavy beat of wings sends wind gusting past your face and solid footfalls portend that you are no longer alone. A slow, deep and quiet voice speaks. You cannot make out their form, as like always, your feeble touch-sight is deflected by the god's nature, but they sound powerfully or at least solidly built.
"I have answered your call, godspeaker. I am diligence and labour, the god of all things that man builds to stand the test of time. No mere hands to shape stone for tools are mine, but those that raise up wood and rock and earth into a home, a temple and greater works you yet know not of. Speak my name."
>>
>>45727106
Ummani." The name fits and rolls from your mouth almost before you even realise it. "Ummani the Builder and Great Shaper, god of Labour."
"It is a good name," Ummani returns, nodding. "I have answered your call, Trym the godspeaker and I know what you would ask of me. To ask the assistance of heaven for the sake of the Wild Gods when we remain un-honoured..." He sighs and shakes his head disappointingly. "I will assist you, but in return, you give the gods of the sacred heavens what they are due and raise a temple also on this site. Then I shall hear the prayers of those who seek strength and diligent endurance for the tasks they will undertake. I shall inspire those who plan and design for the future, for I am the patron of builders."

It has now become early fall. The traders have left with the nomads and your village is once again, a little more empty.

What will you do?
>Hunt the aurochs 1d10 (Strength -Blind)
>Fish in the river 1d10 (Skill +Trait -Blind)
>Explore the forest
>Explore up the valley
>Explore the hills
>Try and investigate something new (List options)
>Make something special (List options)
>See what the mood of the clan is like, talk to people and get to know them (free)
>Change your active jobs (free)
>Try to summon a new god
>Make offerings to a god
>Bring more land under cultivation/construction (List options)
>Other
>>
>>45727111
Start making the temple also bring our son to learn.
>>
>>45727111
From last thread:

>Check how our flock is doing, did we get any kids so we can sacrifice an older one to Soqed when the time comes?

>See what the mood of the clan is like, talk to people and get to know them (free)
See how our son is doing, give him some education in the way of building and theoretical thinking, he may be physically weak but let us sharpen his mind.

>Make an Offering
Ask Maar and Ursa for their strength and pray that both Enki and isu are generous when they provide material to build with

>While we are there
Pray to the remaining Wild Gods...I kinda wanna see what Emush (Lady Snake Goddess) is like and what her deal is. I kinda wanna talk to Lugal and Ulh too, ask are they happy with their offerings, learn a bit more about their spheres of influence. (Maybe bring our son for this to watch)

>Keep working on the Temple of the Wild
any spare moments not resting are to be spent on this (get the whole tribe in on it)

Still supporting
>>
>>45727567

Yeah supporting
>>
>>45727567
Supporting
>>
>>45727567
Yep! Yep!
>>
>>45727567
Sure
>>
>>45727567
yeah
>>
>>45727111
Is our magic growing stronger, with our passive use of it having been a while since we did anything significant with our magic and all?
But I'm sure we still heal and move shit around along with using sight every day.
>>
>>45729110
We learned how to cast magical nets on animals, but that's the last spell I believe we learned. We've been so busy with building, unifying the valley, advancing our tech tree, attending to religious duties and godly business, making sure Soqed is given his due and other suff that we haven't had a whole lot of time to practice magic. Not that I particularly mind our path, just leaves little time to dick around and study magic atm
>>
>>45729168
Different anon butI feel we should grant our son magic ASAP; it grows with age and he can help with healing people and the development of our knowledge of spells. Hell, he will get a wife/girl far easier if he can magic away injuries. That is something most can't compete with for now.
>>
>>45729168
That's why I am asking if our magic is being slowly improved over time. Since it makes sense that were still using it day to day. But it still adds up since now we've been using magic for years now.
>>
>>45729168
Didn't know we had magic net. We should teach our son the basics.
Once he gets magic net down he can fish and hunt small game with little "supervision"
If anything goes wrong we can teach him the way. Also he can survive by himself if something goes wrong.
>>
>>45729168
Yeah, it's intended that way.

Your society doesn't have institutions to support specialists. If you try to ignore other needs to focus on your magical power, something's going to give. I designed it that way. The fact you guys have noticed that is actually SERIOUSLY gratifying for me!

Calling the votes, by the way.
>>
>Your flock is still of a moderate size. Although its exact numbers change little by little, it will remain at this size unless attrition and disaster, or husbandry and a deliberate effort change its magnitude.
>Your annual sacrifice will entail such an attrition check, but as your flock is of a moderate size, it is slightly more resistant to such attrition, than a smaller flock would be.
>Meanwhile, a smaller flock would be easier to keep. It's a balancing act.

There's a lot here, so... This might take a while to get through.

Noh is more than happy to spend more time with you. He's a quiet boy who doesn't really speak much, but you suspect that's more due to not wanting to, rather than being uninterested with day-to-day like, like his half-sister. Nor is he especially weak; simply weaker than the strongest. He'll likely never be a legend, but he'll at least be better with a spear than Elia, if what you can 'observe' is anything to go by. "I'd honestly thought you might have forgotten about me," he awkwardly jokes. "Ebba and Sera are... Well, it's nothing."

Noh listens as you bounce ideas off him regarding the temple and the lessons you've learned until now, asking little, but listening and nodding. It's a little hard to tell if he honestly understands, or is just nodding along. He IS only 11 after all and these ideas are new and difficult even for you. Often times, you find yourself having to pause and make a whole new word to describe something that you know and can observe, but have never had to talk about and instruct on before.
>>
bump
>>
>>45730488
You have asked little in the past of the gods of the Wild. Their usual blessings and boons had become almost mundane, more noticed by their absence rather than their presence. As a result, it is a relatively straightforward thing to do, to convince the gathered gods to bless an endeavor that will ultimately only be to their benefit. Maar and Ursa both offer great strength and tirelessness for any who work on the temple, for so long as they toil. Isu and Enki both agree to make available strong timber and stone, if the tribe will only fetch it from where it lays and with their help, the temple will stand for a long time and be safe from disaster.

Once the arrangements are made, you and your son spend the rest of the time until harvest season, learning as much as you can. For some gods, their domain is obvious. Soqed is a hunter; Enki the master of stone and rock; and Nila commands water and the river for instance, but for others, it is more difficult. Through a great deal of cajoling, flattery and guesswork, you manage to glean a little more information about the various gods of the wild beasts, as well as a description of their human forms, courtesy of your son's eyes.

Lugal seems to have taken the roll of foremost of the Wild Gods, if only because no-one can be bothered to fight him for the position. You suspect that Ursa and Soqed (and probably others) could harm and kill the stag god, but they don't care enough to crush his pride. Lugal is the lord of most of the beasts of the forest that don't directly answer to another god, but naturally, the deer are his favourites. In human form, he is tall, lean and dark-haired, with a short beard, bare, hairy chest and a kilt of woven leaves around his hips. Magnificent antlers of eight points each crown his head and he seems to look down his nose at everyone.
>>
>>45731574
Ulh is also proud, but wears it more harshly than Lugal. All birds answer to him and his sharp eyes see everything from high above the valley. His hair is a mass of tawny feathers that fall onto a cape made of the same that hangs about his shoulders. Unlike Lugal, his chest is hairless and covered by a soft, flexible vest of tanned rabbit skin. His eyebrows are hairy and slant sharply over a piercing gaze that has Noh sweating nervously just to feel it on him. Only the crows and other carrion birds do not heed Ulh, much to his annoyance and shame.

Last to meet your curiosity is Emush. Not just snaked, but scorpions and even lizards answer to her council when it is given. Of the three, she is much slier and more quietly cunning. Lugal is no fool and Ulh even less so, but Emush soon has you talking yourself in a circle. She is also well aware of the effect she has on your son. You can't see or feel WHAT she does, but it's enough to get him to blush and mumble as he tells you in very plain and short terms that she is a beautiful woman with very long, dark hair, who seems to wear the skin of reptiles, or perhaps simply had scales where others have flesh. Her eyes, he tells you, were yellow-green, with slit pupils and... He trails off, looking away uncomfortably.
>>
>>45731877
Super hot
>>
>>45731877
Learning from the gods took far longer than you would like, but perhaps now you have a slightly better idea of who they are. The gifts they could offer are unlikely to be as obvious as Maar's, or as direct as the gods of the Sacred Heavens, but could still prove useful if they are properly appeased and honoured. Much of their worth would come from the beasts and spirits they command with more authority than any elder ever held.

It is now late fall. What will you do?
>Hunt the aurochs 1d10 (Strength -Blind)
>Fish in the river 1d10 (Skill +Trait -Blind)
>Explore the forest
>Explore up the valley
>Explore the hills
>Try and investigate something new (List options)
>Make something special (List options)
>See what the mood of the clan is like, talk to people and get to know them (free)
>Change your active jobs (free)
>Try to summon a new god
>Make offerings to a god
>Bring more land under cultivation/construction (List options)
>Other
>>
>>45731926

Late fall then, MAKE THAT SACRIFICE TO SOQED

>Make something special (List options)

Let's get something together for the Winter Festival, don't want to take any workers from the harvest
>>
>>45732061
I'll support this.
>>
>>45732061
Supporting this one. I really wanna get closer to snake lady... Maybe have our son become an apothecary of some sort?
>>
>>45732211

>getting closer to the snake lady

Are you thinking with your dick Anon?
>>
>>45732383
>>45732211

Don't get ahead of yourselves, guys. We still need to fuck the storm goddess.

Or maybe we orchestrate a threesome?
>>
>>45732407
The snek is for our son, The storm is ours though.
>>
God damn, you lot are determined to bang every divinity possible, aren't you?

Did I make them too attractive..? I only used light descriptions...

Votes called.
>>
>>45733165
IT IS THE RESPONSIBILITY OF WHAT I CALL THE CAPTAIN KIRK GENE IT MAKES YOU FUCK ANYTHING REMOTELY HUMAN AND SOME THINGS THAT AIN'T
>>
>>45733165
It's just what makes us human, the will, the utter drive to fuck, anything, everything, any time. That's what it means to be human. You look upon the heavens and stars and declare without fear or worry, "I'm gonna tap that"
>>
Once again, rather than provide meat for Soqed from your stores, you instead choose to substitute the offering with the live sacrifice of a goat. The beast you pick is a particularly foul-tempered ram that kicks and bites every step of the way to the sacred grove and requires all the effort of you and your dogs to keep in line. You're forced to tie its legs and put up with the damn thing screaming all through your offering. In the end, you're honestly glad when you can slit its throat and end the problem for good. May Soqed find its life and meat tasty and have the vicious bastard some some use in death, as it did not in life!

>Roll 1d10+4 (Base +Resistance) to determine if your herd suffers attrition
>This mechanic may be subject to later change... For now, roll over an 8 total.

With the sacrifice taken care of, you decide to put your hands to work making something for the winter festival, to make the festivities something special this year.

What do you choose to make? Choose a category, define specifically and roll 2d10+4 (Skill +Craftsman -Blind) to determine its quality
>Tool
>Clothing
>Ornament
>Weapon
>Miscellaneous
>>
Need to sleep for a few hours to clear this headache, then I'll be back. Don't wait to post, okay?
>>
>>45733612
>>Roll 1d10+4 (Base +Resistance) to determine if your herd suffers attrition
>>
Rolled 4 + 4 (1d10 + 4)

>>45733612
>>Roll 1d10+4 (Base +Resistance) to determine if your herd suffers attrition
>>
Rolled 1, 5 + 4 = 10 (2d10 + 4)

>>45733612
>>Ornament
See about making a staff in their image. Simple but religious staff.
like the The Papal ferula (from Latin ferula, "rod") is the pastoral staff used exclusively by the pope.
Gotta make that pious staff. Have our son and Elia help us with the details.
>>
Rolled 7 + 4 (1d10 + 4)

>>45733658
I'm an idiot.
>>
Rolled 8, 5 + 4 = 17 (2d10 + 4)

>>45733743
Are we going to have a wide assortment of staffs depending on the situation? I'll support it - mainly because it's too late for me to be creative, but also because it seems cool.
>>
>>45733825
I think it'd be cool with just one. We could also make one for the wild gods, if we can dig up a boon for it that would be great. It could help cal out to the gods, and possibly have Strong boons imbued to the rods them selves.
We can make this a heirloom item passed down to the leader of the church. I see there being a split between wild gods and the heavenly gods if we give them a staff each. Generations down the line.
>>
Rolled 9, 1 + 4 = 14 (2d10 + 4)

>>45733743
Yeah lets do that
>>
Bump
>>
>>45736178
Mhmm
>>
>>45736854
Money
>>
Rolled 9, 2 + 4 = 15 (2d10 + 4)

>>45733612
>Miscellaneous
The gods were pleased with hymns, so craft some hymns.
>>
Rolled 8 + 4 (1d10 + 4)

>>45733612
Last attrition roll
>>
>>45737669
Yeah, whatever happened to crafting hymns? We had an entire thread filled with tribal music because everyone wanted to make tribal music for the gods, and then RWB and everyone else forgot about it. Lets focus on that shit, that seems more pleasing to the heavenly gods.

>>45733743
>>45733825
>>45733991
We should really wait on crafting staves until we have appropriate magic materials, otherwise it'll be a plain staff and purely ornamental. We can ask Nila when we visit her in the summer if we could have a magical geode, then craft with that. It might actually be magical at that point
>>
>>45737748
Yeah, there's a limit to what we could make with base materials alone. I doubt we'd make anything close to the fine level of quality.
>>
>>45737669
>>45737748
>>45737790
we also wouldnt get penalties for crafting hymns, so i second waiting on making a staff for making those
>>
Uh, I was just starting to write, but it seems there might be a change in the crafting decision? Should I give it another few minutes?
>>
>>45737887
Well, it's been two hours, so I think we're good. I'm also of the mind to put off crafting a staff until we get a geode from Nila, that way it will be more impressive. Plus we'd been meaning to craft a song since a couple threads ago, so I'm fine with getting that done first.
>>
>>45737887
I'll change my vote to making a song
>>45733825
This is my roll.
>>
You're glad that damn goat is gone. It'll be no loss to your herd, as you have plenty of other males who will be more than willing to take his work and the damn things breed fast enough that there'll be no overall loss, even with the fall slaughter coming up.

You briefly consider making a second staff, one more suited to the Heavenly Gods, than your current shamanic staff, covered with carvings of the Wild Gods, but decide against it. One ornate stick is enough and besides, you lack the same materials you used to make this one so special. The faces of the gods carved onto it, picked out with glittering paint have become almost iconic to the tribe and seeing you without it would probably cause a little concern. Instead, you cast your mind back to the previous year. The song seemed to please the gods, so why not follow that route?

The issue is that every song your people traditionally sing, no-one can even remember when it was first created. They (and variants of them) have been passed down from one generation to the next, since the time of your grandfather's grandfathers. Something totally new is almost utterly unknown, save for the nonsense children come out with while playing.

All through the harvest, as you lend your hands to stacking, shucking and storing the baskets of grain, you hum to yourself, pulling together themes and words. This is harder than it seems-! Finally however, you have something you think is workable. It is a song that ties together the people, the land and the gods, thanking them for their guidance and asking they continue. It is, in effect, the first hymn. At night, after harvest, at meals, you sing quietly and soon, more voices join yours. The song spreads and becomes a part of people's memories. Doubtless, your part in it will be forgotten in time, but the song itself will last.
>>
Forgot my name again...
>>45739086
>You have created a fine-quality hymn, giving a small bonus to shrines and temples to the gods of the Sacred Heavens

It is now early winter. What will you do?
>Hunt the aurochs 1d10 (Strength -Blind)
>Fish in the river 1d10 (Skill +Trait -Blind)
>Explore the forest
>Explore up the valley
>Explore the hills
>Try and investigate something new (List options)
>Make something special (List options)
>See what the mood of the clan is like, talk to people and get to know them (free)
>Change your active jobs (free)
>Try to summon a new god
>Make offerings to a god
>Bring more land under cultivation/construction (List options)
>Other
>>
>>45739105
How are we on food?
If we can survive without starving then
>work on the temple
>>
>>45739105
>>45739144
Pastebin says we're rolling in food. Swimming in it Scrooge McDuck style. Therefore, let's work on that temple.

Do we get a bonus on it after conversing with the Gods?
>>
>>45739105
Work on Wild gods temple.
>>
>>45739105
Build the temple
>>
You bring the news of the gods blessings and support for the temple to the tribe and movement finally starts to be made. The most eager for the blessings of the gods include Mesut and his family, who promptly head upstream and float back strong, tall tree trunks down the river. Apparently, Enki and Isu are as good as their words, as Mesut claims they found a deadfall where the materials were simply waiting to be carried to the riverbank.

Soon the tranquil silence of the grove is broken, as in small groups, the tribe follows your directions. The first step is the beginning of digging a ditch around the grove, carrying earth from further afield too, to pile into a mound, to elevate the eventual temple above the surrounding forest. It's hard, dirty work, but with Maar and Ursa's strength empowering everyone who treads the land within the grove's boundaries, work proceeds apace.

>The Grand Temple of the Wild still requires 362 labour points to complete
>>
>>45740701
Work has to be cut somewhat short after a few days however, at least for some of the tribe, as the yearly festival of the Sacred Heavens rolls around. After the usual prayers and offerings, the hymn you created certainly seems well-received, as once again, the crowd feels a light blessing settle over them, granting a little relief from the cold air and aches that are just a part of living with winter.

It is now late winter. What will you do?
>Hunt the aurochs 1d10 (Strength -Blind)
>Fish in the river 1d10 (Skill +Trait -Blind)
>Explore the forest
>Explore up the valley
>Explore the hills
>Try and investigate something new (List options)
>Make something special (List options)
>See what the mood of the clan is like, talk to people and get to know them (free)
>Change your active jobs (free)
>Try to summon a new god
>Make offerings to a god
>Bring more land under cultivation/construction (List options)
>Other

Running to run a tabletop game, I'll be back in a few hours.
>>
>>45740822
>>See what the mood of the clan is like, talk to people and get to know them (free)
>Ask Mesut to approach the other tribes with you, to ask for their help on the temple
>>
I feel we must focus on our sons education, not only cause we have been neglecting him, unintentionally mind you but still, and also because he really is the one suited to being ruler/priest. As our two daughters aren't going to be able to receive the needed training from us.

Generally i feel we should teach him magic, fishing, crafting and have our wife teach him about public speaking and all that good shit. Seeing as she apparently is good at that. Really there is a bunch of things we must decide now or later but one we must come to a decision on is this;

Whom shall inherit as our conduit in this world after tyrm?
>>
>>45740872
What makes you think we get to choose? I'm more then willing to bet that the gods will be the ones to choose their emissary.
>>
>>45740872
I'm assuming that Noh will be with us 100% of the time now
>>
>>45740872
Noh is already shadowing us, learning from everything we do. It would be a good idea for Beren to teach him public speaking, and we should seriously ask him about what he is interested in.
>>
>>45740992
I think you misunderstand, i mean whom shall we play through after tyrm dies thanks to us or old age/disease.

>>45741026
>>45741138
I mean to actively, rather than say exploring or fishing or such, trying to teach him stuff. Rather than just having him shadow us.
>>
>>45741344
He's young we can do that once the temple is closer to completion
>>
>>45741390
True, i wonder if we could contract children into helping with the work, of course they can't do anything heavy but they can transfer messages bring tools and things of that nature. Although it may be busy work not only does it solidify us as a leader in their eyes but acts as training activity along with bonding the community. We could even travel north and ask the strangers if they want to help, this way getting the tribes bonded would help when they move to us/become part of our tribe.
>>
>>45741769
I'd also like to point out that it's considerly naive of you to think none of the tribes we meet won't be on the war path. Or even more likely, worship others god sake, or the same gods but in different ways. You go around talking about this dank ass buildin you buildin, some are liable to be jealous or see a opertunity for a good raid.
>>
>>45741935
For any new tribes this could be an issue, that's why it seems like a good idea to hurry and make contact with the Strangers (who in reality aren't strangers) and integrate them into our tribe in some way. We also should name our tribe, to set a foundation for unity under a single banner.
>>
>>45741935
"The war path?" What reason have we to think that they're at war, who would they be at war with? There are 3 tribes in the valley total. We know the gods, all of them, and no gods would benefit by Us nor building the temple
>>
>>45741935
Honestly, that is one of my greatest worries, we don't have metal working but we know there are those whom do. Admittedly only copper but that is far more than us. I would love to leave it to out son, it would secure his position well but we must try to figure out how to work metal and more importantly keep it to ourselves for now. Not only does it grant us great power in war and peace but in trade.

Another argument for another day, an important one though.
>>
>>45741935
We have friendly relations with our neighbors
>>
>>45742052
His point is just like the traders there are nomads who wander. Who is to say some tribe doesn't come in and raid us one day by pure chance, of running into us.

>>45742188
Others exist.
>>45741344
I say actively try and teach him magic once a season. I am sure that we can continue work on the temple while teaching our son. Even if only teaching him how to pick up things and move them around. Along with sight. And every time some one gets hurt have him watch and explain the process to him. And have him try miniscule magic.
>>
>>45742944
We also need to figure out good alcohol as it is a great trade good and something which has no reason to be shared with other meaning it can become a church produced thing or a family product.
>>
>>45743784
Oh man, that would be great eat to make it a family thing. Especially if we're going to move around meeting new tribes.
>>
>>45740822
>teach our son magic
Alright, after parsing everyone's suggestions let's teach our son magic this season. We can visit the Strangers in the spring when it's warmer
>>
>>45740822
>>45745093
Second
>>
>>45745093
yeah this, lets move along, I'm sure RWB is waiting on us to for us to come to a consensus
>>
I'm home everyone! Did I miss anything important?

Did the storm goddess and Emush start making out?
>>
bump
>>
>>45745999
Certainly possible, storm blew out my side fence because the support beams the old home owner used were untreated so they rotted. Spent some time diggimg out the old post and putting in the new one. Fun times.
>>
I'm staring at my keyboard and... Words just aren't happening. I think I've missed my meds once too often...

Uhm... Are there any suggestions or requests for the future of this quest?
>>
>>45748218
I request we don't have yaoi.

Also, aside from teaching our son magic I don't think we've asked for anything else.

Um, perhaps have our wife look into potential matches for our daughters and son.?

Also, are enough of the Nomads part of our clan to count as them being unified with us?

Ask if anyone has visited the Strangers lately, if so, get an update on them before we go see them in the spring.
>>
>>45748399
We should see about meeting up with the strangers. Hopefully the chief has a daughter around Noh's age or something. Political marriages are great. His 2nd or 3rd women cold be for love or branching out.
>>
>>45748730
I totally agree. I was going to suggest we do that now but >>45745093
makes a good point about waiting until Spring when it's warmer.
>>
>>45748399
No yaoi, I promise. Unless you guys decide you want yaoi, in which case... Yaoi! Horribly-written, forced and stilted yaoi.

You're not sure about the nomads. They aren't even IN the valley for part of the year and SOME are a part of your tribe now, so... Maybe Rhea will accept that?

And no, you've not seen the strangers in... A while.

But that's for next time. For this time, I'm going to be a piece of shit who's not done nearly enough to call this a proper thread and slink away to bed to hate myself to sleep.
>>
>>45749071
Hahahaha, calm down man. It's late as fuck and you're having writers block. Just get some sleep and we'll see you later. We'll probably keep the thread bumped for a little while, if you don't want us to let us know.
>>
>>45748399
>>45749071
Kind of hard to do yaoi anyway, given we need to have kids otherwise the quest ends.
>>
>>45749071
It's okate mate, just get some sleep. If by morning you feel better and the thread is up, see if you still have writers block
>>
>>45749071
Requests! Only two

1) consistebntlytimed voting periods of say, 30 minutes (unless otherwise specified) before you begin writing
2) keep running
>>
>>45753247
Consistent voting times would be nice, but because of how few people show up at the start or after his long breaks, I can see why he waits until more people show up.
>>
Bump
>>
>>45743784
While I agree that eventually we should decipher the process of fermentation, I think we're still a few generations off. We're already rapidly advancing our tribe through our achievements alone, which while I could chalk up to magic and the gods making it somewhat easier on our way of living to give us time to develop tech, is still not a sure thing. A very pissed off god or goddess could easily set us back if we aren't careful
>>
>>45749071
Hey RWB, can we ask Elia in character how that mural is going? I am very curious.
>>
>>45756682
I feel like magic could be a big part of why we're advancing our tech so often too. Perhaps the magic inherent in us has helped develop our brain a bit more then a traditional caveman?
>>
>>45756682
This is a very good way to put it.
>>
>>45756682

Honestly I am willing to bet that someone else has already figured out fermentation with some easier plants, the bounty we have access too is not quite as straight forward to make into alcohol as much as someone with access to large sugary fruits
>>
Rolled 7853783 (1d15000000)

ayy if i roll dubs the character smokes a blunt
>>
Rolled 576 (1d700)

>>45761801
Nice almost pattern, but unfortunately, no dubs.



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