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Congrats! Hasbro wants you to help them design their upcoming D&D cartoon.

Theyir major criteria is pretty straightforward.
1) It needs to appeal to children, but that doesn't mean it can't have some complexity. They unabashedly tell you to look at MLP's success and to learn what you can from it.
2) It should have nothing to do with the original animated series. Nothing. This is largely due to rights and legal issues, but it's also because they think the show aged poorly.
3) It MUST include iconic monsters and classes. Beholder, Mind Flayer, Wizard, Paladin, Thief, and a few others must be featured prominently in the show.
4) It can be set in any setting, including an original one, but Faerun would be preferred.
5) Something toyetic must also be included. A mascot, special items, something that children and maybe even adults would want to buy.
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>>45880593
Well futa is obviously a must, that goes without saying.
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>>45880889
Because every little girl should have her own HYPER WEAPON... Said the feminist without realizing we are giving them a phallus and thus converted them in the name of the Patriarchy.
>>
Set in a generic fantasy setting, this will pull on 5e rules. The party will be 5: A male Dwarf Soldier Fighter, a female Elf Sage Warlock, a female Halfling Urchin Rogue, a male Traladaran Human Acolyte Cleric and a female Human Noble Bard.

It will start off as a sorta "Dungeon of the week" but the story unfolds to focus on a mad Wizard and a Dragon seeking to claim control of a source of extreme arcane magical power. The only way they can stop them is through overcoming their differences and working with each other, bonding and becoming friends as the adventure continues.

The "mascot" will be a a baby griffin who is the pet of the human noble bard and every character will have two magic items that are iconic.
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>>45880593
>Mind Flayer, Wizard,
I've got the perfect crazy, 4-wall breaking Illithid for the job!
His name is BOB.
>>
Dark Sun Adventures.
Essentially a version of the Prism Pentad books tuned for kid's TV and huffing Thundercats gas.

Think Kalak as Mum-Ra.
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>>45880593
1-grab the writing staff from Avatar:the Last Airbender and Batman: the Animated Series. Both understood how to write child-friendly scripts without pandering or talking down to them

2-not a problem-that show blew goats (a long rant goes here, but I'll skip it)

3-not a problem, would have gone for that anyway. Use different classes for each major character. As the character base expands (with accompanying figures-see 5) it can showcase different builds. Yes-the mechanics will be in the background. Perhaps include a how-to-X at the end of every episode.

4-Call it "World of Faerun" or something like that. Dungeons and Dragons is a rules set, not a world.

5-Every character gets a figure. Each character has a signature item, and that item should translate into a toy. Like the light-up and sound lightsabres for the Fighter's sword, or a "pop and cookin" set for a wizard's potions.

Simplified board game versions of the D&D rules comparable to the original Hero Quest (with expansions).

And the main rules themselves.
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>>45880593
>mlp

Back to your containment board, scum
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>>45880593
1/?

It's set in Faerûn, specifically in the Dalelands and most specifically, Mistledale. This basically because of the reasons suggested by the 3.0 Campaign Setting book: the Dalelands have a lot of adventure sites near them, but civilization is also nearby so adventurers are rarely unable to get to towns. Additionally, Shadowdale is only one dale over so Eliminster can make a cameo appearance or two without it being too contrived; and the interaction of the various Dales, as well as the Dales interaction with Zhentil Keep, Cormyr, and Sembia, can be an easy source of plots.

The main characters (unnamed):
- A female human bard, our protagonist. Fresh-faced and looking for adventure. Her being a bard gives us a convenient excuse for the occasional musical number. Bards are full casters as of D&D 5E, so she fills our wizard role nicely.
- A male human mercenary fighter, our deuteragonist. Ostensibly he's adventuring just to get paid, but he has a heart of gold.
- A female drow elf thief who was raised among humans. There are two reasons for this. The first is that since I'm designing the D&D cartoon there's no way I'm not working in my favorite PC as a main character. But secondly (and the bit I'd sell to Hasbro) is that drow sell well, so we should have a drow, but drow culture is gross, so she should be human-raised. Our dark elf is actually a source of comic relief much of the time.
- A male half-elf druid. Druid is used instead of Cleric to avoid angry moms, who will have less issue with someone gaining power from "nature" than they will with gaining power from gods.
- A male dwarf paladin. The Big Guy of the group and the moral center. Much fun can be had with him and the drow thief interacting.
- A pseudodragon who decides to make the Bard her familiar. Yes, the pseudodragon phrases it like that. Haughty and prideful with an intense love of gold, basically acts like a more full-sized dragon but in pint-sized form.
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>>45880593
What are my guidelines re: violence? Can I go full action show or do you want MLP tier slice of life shit?
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>>45880593
I call up a certain writer and animate a property Hasbro has already done.
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>>45881337
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>>45881359
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>>45881337
Not child friendly enough. Just steal the cleaner jokes.
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>>45880593

Orientate it to the 10-14 year old crowd. These kids will enjoy it most.


Do what >>45881219 said. The AtLA and Batman guys are smart and know how to write fiction for younger audiences.

Do not make it just "Kid Game of Thrones" set in a fantasy world. The characters are both the players and their PCs, and the show jumps between the game and real world. The focus on either shifts depending on episode. Characters are kids in the 12-14 age group, which is an awkward time where people go through a lot of changes and anyone watching should be able to relate.

Game World storylines vary. Sometimes it's just about adventuring. Other times it's about the kids dealing with their lives and the changes they're going through. The way this works can vary from making the school principal a monster to having an entire subtle plot line about the GM's parents getting divorced.

The kids should all be fairly normal. None of this Foureyes McSupernerd stuff. The theme of the show should be getting together with your friends to play D&D is not unhealthy or dumb.

Explore dissonance in personality and taste. Jenny Hunter is actually a model student and always plays by the rules. But in the game she plays an unscrupulous rogue who only cares about herself. Tommy Williams is shy and uncoordinated, but in the game he's a brave paladin. Maybe have a couple episodes where players "become" their characters in real life, and realize they shouldn't be ashamed of who they really are.

Writing and humor should be varied. Sometimes it's about the actual narrative, other times there's some meta jokes about actually playing D&D.

Toys will take care of themselves. They always do.

Above all, the show should be about imagination, creativity, and simply being friends with people. The core ideas behind tabletop gaming.
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>>45881284
2/?

THE VILLAINS
Zhentil Keep and Sembia, obviously. The Sembians represent a mercantile menace encroaching into the Dalelands without them necessarily being *evil*. The Zhents, meanwhile, are just plain Evil. The main villain (for season 1, anyway) is basically a Scyllua Darkhope stand-in, a Oathbreaker paladin who is looking to conquer the Dalelands. Early episodes hint at bandits or orcs or whatnot being scouts and spies for the Oathbreaker. The last few episodes of the season are the Oathbreaker launching an invasion of the Dalelands.

For added drama the Oathbreaker was once part of the Paladin's order, is an old love interest of the Fighter.

NOTES
- Eliminster makes an appearance at the end of the pilot episode, mostly to say that the party looks like they know what they're doing.
- At one point when going through a treasure horde the drow picks up two scimitars while standing next to a statue of a black panther and asks if she looks cool. Everyone else immediately says "no".
- One episode opens up with the protagonists arguing over how to pronounce Acererak
- Bard obviously plays her musical instrument a lot. Outright musical numbers only happen three or four times a season at most.
- Never say Nine Hells, just call it Baator. Similarly say "tanar'ri" and "baatezu" rather than "demon" and "devil".
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>>45881306
>MLP tier slice of life shit?

Looks like someone isn't up to date on his MLP lore.

https://www.youtube.com/watch?v=eoowtoEle14
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>>45881392
>Joss Whedon-style dialogue
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>>45880593
Fuck MLP. If I have to research anything it will be Avatar: The Last Air Bender.
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>>45880593
I would write it to be something like Magic: School Bus by which the DM is the older sibling of one of the other people in the group and they start out by sitting down at the table, which then transports them to a magic world upon opening the PHB and rolling a die or some shit, then have an Bard for goofiness, a Dwarf fighter for heroism, an Elven magic user, a Snooty Paladin, and whatever. The BBEG is a Drow for some good ol' fantasy racism
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>>45881535

>not liking Whedon banter
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>>45881512
Tirek's dialogue was dime-a-dozen as it gets, but gotta hand it to them for those spell effects.
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>>45881337
>>45881359
>>45881392
Where can I read this comic?
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>>45881244
You're an idiot.
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>>45881535
>Not liking Fel's Five

McFucking Kill yourself jesus christ holy shit you tremendous faggot

>>45881688
Torrent it, it got canceled. Story will never finish. Still, the first arc or two got resolved.
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>>45881670
>Tirek's dialogue was dime-a-dozen as it gets

Pretty much, but sometimes that's fun. Not every villain needs to have pathos.
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>>45881475
You.

You, I like.
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>>45881475
From an executive perspective, I'd say you're on to something, but personally, I wouldn't be able to muster any interest in the real world segments as a viewer, and would feel the fantasy would be cheapened by its fictionality.

>>45881284
>>45881479
This is more my cup of tea. A bard protagonist really seems like the novel spark this project needs, and I adore the Drow. Villains-wise, I'm more of a classic Lich guy and favor larger-than-life, inhuman foes, but the right writers could placate me there.
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>>45881475
It's not a bad idea...but my issue with this is that if the D&D world parts really are just a game that sort of removes a lot of potential tension and drama - it's all just a game so the Bad Guy winning doesn't matter.

Plus you run into the Just Here for Godzilla issue - kids sit down to watch a show about dungeons and dragons but significant portions of every episode are dedicated to the "real" world that's boring and a good reason to tune out/change the channel.
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>>45881724
You can kill yourself first. But before you do, get some standards and die redeemed
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>>45881852

>but personally, I wouldn't be able to muster any interest in the real world segments as a viewer, and would feel the fantasy would be cheapened by its fictionality.

It would have to be written well. You would definitely need a writing team who understands kids and can make the shifts fluid.

That said, I also wouldn't mind a classic fantasy adventure series. It could be like early Adventure Time, which felt like a group of characters adventuring in an actual GM's fantasy world instead of one artificially constructed around the idea of D&D-themed show/episode.
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>>45881852
>I'm more of a classic Lich guy and favor larger-than-life, inhuman foes, but the right writers could placate me there.

Season 2 my friend. Season 2.

Why do you think there should be an episode where Our Heroes are arguing over how to pronounce Acererak's name?
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>>45881997
Now we're talking.
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>>45880593
Obviously, we must make sure the audience feel the true D&D experience through this cartoon. So...

The group we follow is five Chaotic Evil characters because that's so much more mature and adult and good is stupid LOL.
They are all lvl.20 spellcasters or incredibly stupid and unbelievable cheesy multiclass and special races.
The characters keep talking about themselves in term of rules, classes and rule-wise abilities and may spend a good chunk of the episode sperguing about their ultra-specialized build and the books in which they found the appropriate prestige classes to achieve it.
They keep dying in extremely graphic explosions of gore, often before we got a chance to learn their name or anything beyond their build and ability scores. The new characters are introduced mid-episode, no matter the circumstances, even in a sealed room, without a word beyond a build-exposition.
As said, it's a high-level Chaotic Evil party. We follow them in a series of mindless slaughters of innocents and do-gooders. They regularly go the higher planes to kill angels, blessed souls and gods, and to the lower planes (specifically called "Hell" and "the Abyss") to make pacts with demons and devils and sell them souls and atrocities.
Their is an overarching plot that may be guessed by the audience if they apply the same level of pixel-bitching and paranoia as obsessed watchers of Gravity Falls, who may guess that such and such NPCs that get slaughtered mindlessly might have been a plothook into the greater plot if he hadn't been killed on sight.
Sometime, one such plothook is spotted by the main characters who suddendly start making train noises drowning any words.
[1 / X]
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In terms of badguys you'd need to make them kid show appropriate. One option is to make the minions non-sentient/non-living constructs (similar to Battle Droids in the Star Wars shows). Another option is to make them totally "alien" or "other" so kids wouldn't be upset by their slaughter (I'm thinking of Samurai Jack with this one).

If you have wanton death, slaughter, and dismemberment on anything remotely relatable, suddenly it's too mature for a kids show. Even orcs have the danger of upsetting people, especially since they could be seen as stand ins for third world/tribal people.

I'm a fan of a golem and terracotta soldier army. You can have limbs/heads/whatever lopped off and blown apart, and it's fine. They don't bleed or feel, so it'll get by the moms.

Anything that bleeds or feels will have to have emotional gravitas when injured or killed.
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>>45882137
2edgy4kids

pls stop
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>>45881479
There should be a lot of jokes that make the kids giggle and the adults crack up. As for the Baatezu/Tanar'ri bit, maybe they don't make appearances?

And one could establish a larger background cast if the players choose one Dale to have as their base. There could even be the odd episode focusing more on the people in said Dale, from the cooky wizard always making potions that work with a comedic element (potion of Speak with Animals has the character's head transform into an animal?), to a travelling halfling merchant with zingers.
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>>45882137
Virtualoptim? Is that you?
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>>45882155
Skeletons. Done. And I think all of the cannon fodder enemies in Samurai Jack are actually robots? Bleeding oil and all that.
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>>45882137
[2 / X]
The whole thing is both ultraviolent, with a great insistence on mutilation, torture and body-horror, and heavily sexually charged, with any female NPCs being raped and victim of ero-guro, and any female main character being in sexy armour, slutty behaviour and regularly pointing out verbally that they are sluts.

The setting is completely generic D&D3.X fantasy, but you may only discern this by the fact that the monsters that are graphically massacred are, well, D&D monsters.

Sometime, a character that definitely looks Elminster, Drizz't, Mordenkainen, the Lord Of Blades or the Lady of Pain (or even the characters from the original cartoon) is introduced, at which points the main characters stop everything they were doing to jump on them and start beating them up, dying in drove and getting replaced by new characters mid-fight, and once put down, the rest of the episode is dedicated to the character doing some torture-porn on the guest-character while making train noises.

The style of graphism is ultra-static, lifeless Larry Elmore-style illustration or the kind of ultra-detailled armour-porn on which /his/ masturbates, and is as well animated as Mormon Jesus. Well, expect the murders, disembowelment and rape, of course.

The toys are McFarlane rip-offs, ultra-gory, gratuitously sexy and fetishistic and specifically not articulated or playable in any way.

I then remind Hasbro that THEY gave all power to a random guy on the Internet.
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>>45881284
>>45881479
>A female drow elf thief who was raised among humans. There are two reasons for this. The first is that since I'm designing the D&D cartoon there's no way I'm not working in my favorite PC as a main character. But secondly (and the bit I'd sell to Hasbro) is that drow sell well, so we should have a drow, but drow culture is gross, so she should be human-raised. Our dark elf is actually a source of comic relief much of the time.
Will there be a manipulative drow villain who tries to turn her to the dark side by showing her that she could be the most powerful member of her team if she embraced her heritage?
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>>45882137

Ironic shit-pitching is still shit-pitching.

Get out of our board room.

>>45882155
Skeletons and draugr type enemies always work.

If you want more variety though you can go the AtLA route. Have actual living enemies but skirt around on screen death. People getting "knocked out", weapons being broken or disabled, enemies running away. That kind of thing.
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>>45880593
>studying a Hasbro's cartoon
>MLP

Just copy Transformers Prime if we're supposed to rip off past Hasbro

Optimus Prime=human paladin
Ratchet=crotchety dwarf cleric
Arcee=Elf ranger
Bumblebee=halfling rogue
Bulkhead=fighter
Throw in wheeljack a little later as a wizard (not sure who else to replace with a wizard) and you're set.
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>>45882265
Skeletons have always bothered me. Do they have any memory of their former selves? Would their surviving loved ones be upset by all this or the adventurers blasting then to bits? Is it wrong to kill a skeleton when it's one resurrection spell away from being a person again? Wouldnt it be best to give the bones a proper burial when you're done smashing them?

No one thinks of the massive amount of baggage that should go with a skeleton.

Enchanted clay soldiers by passes all that, and the need to desecrate grave yards.

For Samurai Jack I could never tell if they were robots, aliens, or robot aliens. But there was so much delightful splatter it didn't matter much.
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>>45882184
>As for the Baatezu/Tanar'ri bit, maybe they don't make appearances?

Just covering bases, and I was thinking more for the lexicon of the show rather than actual appearances:

>BARD: "I'd rather kiss a tanar'ri."
>FIGHTER: "Doesn't mean much. Some tanar'ri are good kissers."

That kind of thing.

Hmm, I'm actually really bemused by this concept now...

- The Bard is the newbie adventurer of the group. She has a map to the location of a dungeon in Cormanthor. The Pseudodragon is following her everywhere since the Bard is her familiar (again, this is how the pseudodragon always words it).
- The Fighter, Thief, and Paladin are already friends at the start and, coincidentally, also delving the same dungeon. All three have been on numerous adventures together already and occasionally swap stories that the Bard doesn't believe.
- The druid is introduced trapped in the dungeon, which he entered to clear of evil...and because of a powerful (for their low level) artifact ensconced within, it turns out.

Basically the Bard's motive is HIGH ADVENTURE and a chance to write her name into history books. The Fighter, Thief, and (it turns out) Druid mostly want shiny stuff, the Fighter and Thief specifically money and the Druid specifically artifacts of power. The Paladin is mostly there because he's pretty sure that if he isn't then the Thief will steal anything that isn't nailed down and the Fighter will help her carry it away.
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>>45882336
Well, as long as it's my character inserted into it, then yes, specifically her (much) older brother and sister, the latter of whom is now Head of House since she managed to seize it from the Thief's mom, who fled to the surface.

I could wax on for awhile, but as much as I'd want to insert in my character into this, I wouldn't want to make her the MAIN character; I'm not *that* egotistical/hackneyed. This would fundamentally be the Bard's show.

Though the Thief being deathly afraid of spiders is a must.

>>45882378
>Do they have any memory of their former selves?

Only when it would be funny. Mostly they're basically just mindless, weak bone golems.
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>>45882378
>>45882265
>>45882458
Skeletons as mindless enemy drones aren't interesting or worthwhile. What you want to do is have a skeletal lich later on. Make it special and engaging. The best skeletons are generally the only skeletons in their story.
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>>45881852
>I wouldn't be able to muster any interest in the real world segments as a viewer, and would feel the fantasy would be cheapened by its fictionality.
>>45881866
>It's not a bad idea...but my issue with this is that if the D&D world parts really are just a game that sort of removes a lot of potential tension and drama - it's all just a game so the Bad Guy winning doesn't matter.
Yeah, it being a GAME undercuts the story, plus again you'd end up having to shoe horn in something for the "Real World" segments every episode...

>>45882155
>One option is to make the minions non-sentient/non-living constructs (similar to Battle Droids in the Star Wars shows). Another option is to make them totally "alien" or "other" so kids wouldn't be upset by their slaughter (I'm thinking of Samurai Jack with this one).
>>45882265
>Skeletons. Done. And I think all of the cannon fodder enemies in Samurai Jack are actually robots? Bleeding oil and all that.
>>45882353
>Skeletons and draugr type enemies always work.
>>45882378
>For Samurai Jack I could never tell if they were robots, aliens, or robot aliens. But there was so much delightful splatter it didn't matter much.
SPACE SKELETON ROBOTS!!!
(The Lego Battle Droid parts are actually labeled "Space Skeleton".)

Seriously though, giant vermin are always a staple of early level adventuring, plus to placate >>45882515, their could be sapient villainous lieutenants directing these beasts at our heroes.
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>>45882931
>(The Lego Battle Droid parts are actually labeled "Space Skeleton".)
IIRC the Battle Droids were designed to look like corpses of their creators' species.
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>>45882960
>IIRC the Battle Droids were designed to look like corpses of their creators' species.
True, to bad they were horse-faced stick figures...

Really though, the B1 was really under-utilized, like how their limbs are attached via magnet to make repair and recovery easier.
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>>45881479
I like it. Except I'd make the drow an evil character who joins the good guys after a redemption.
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>>45881181
B'nt O'crp B¨nrnrn?
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>>45883208
Nope, just BOB...
...He is quite insane.
>>
The show would probably be best served by intermixing short arcs along with standalone episodes. Hmmm...

>1. Pilot, part 1
>2. Pilot, part 2
A single adventure involving the party getting together while delving the dungeon, which is fairly generic and of course includes a dragon at the end. As mentioned above, the Bard is already with the Pseudodragon, the Fighter, Third, and Paladin are already on their way there, and the Druid is already inside.

>3. Downtime Activities
Resting and recovering from their first adventure together back in town. The Thief, Paladin, and Pseudodragon get into hijinks in the market. The Druid gets involved in dealing with some monstrous rats in the local inn's basement, by himself (no one believes him later). The Bard is trying to immortalize their adventure in song form and the Fighter makes fun of her idealism by pointing out he just wanted money, not adventure, though it's revealed that secretly he admires the Bard for still looking at the world through so idyllic a lens.

>4. Random Encounters
The party, having been kicked out of town for the Thief and Pseudodragon's actions in the last episode, are making their way to the next town over. The Thief catches a lot of flak from the rest of the party for her actions and is actually kicked out. Then the party is ambushed and taken captive by orcs. However the Thief shows back up and smooth-talks/bluffs the party free of the orcs (possibly by using her drow heritage to make them think that she's an emissary from the Underdark).
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>>45881836
You are an idiot.
>>
Each episode there should be interesting and vibrant secondary characters. They should highlight the wide breath of backgrounds, builds, in-snowflake unique stories a character could have.

Cookie cutter builds are reserved for the plot functional main characters.

Bonus points if these secondary characters are referred to in later episodes or show up again.

The series should feel like a series and not a collection of disconnected adventure of the week episodes. Even if it's a cartoon show, you can have the "previously on DnD" intros to episodes.
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>>45881836
I'm no MLP fan, but announcing your sage (as you have by putting it in the name rather than options category) is a bannable offense.
Enjoy your lunch break, newfag.
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>>45883196
Thhhhpppp. No. At least part of including a drow would be to invert just about every stereotype about good drow adventurers.

>>45883273
>5. Circle of the Land
The party, still on their way to the next town over, comes across a band of druids, who are friendly enough until they see the half-elf druid, at which point they get inexplicably angry, forcing the party to flee. We learn that the half-elf is sort of on the outs with the druids due to him negligently allowing a sacred pool's magical waters to be drained by agents of Zhentil Keep. He's been hiding from other druids ever since. In the end he manages to save the day by demonstrating that he still has nature powers so the Land hasn't taken his magic away. The druids decide to not hunt him any more, but he's still on the outs with the druids due to his negligence.

>6. Back to Town
The Party reaches the new town and literally only just open the door to the tavern when they are dragged into an Adventure (something about an old haunted keep nearby being overtaken by bandits). Most of the party, even the Bard, want to just rest after their long trip, but the dwarf Paladin sets out to Do Good despite being exhausted himself. The rest of the Party goes along with him but they're none of them at their best and several times nearly die. In the end they evict the bandits but the Paladin admits that his pursuit of JUSTICE was maybe a little too fervent and they should have taken at least a few hours to rest (it's not like the bandits were going anywhere). We also learn something about his backstory involving a friend in his Order that apparently died when he failed to act, which is what drove him on.

The friend is, of course, the Oathbreaker Paladin I mentioned above.

Hmm. Anyone else have ideas? This is actually sounding really interesting to me now...
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It seems pretty simple. Follow in the footsteps of Avatar/Korra and have a mature but comprehendible for kids story. Set it in Faerun and have the party travel to all the cool locations. You can do it like a monster-of-the-week thing and/or "a Beholder/lich/dragon is behind it" thing.

I think it'd be cool to have the players occasionally make table talk or joke. Really selfaware humor. Even some retconning, like a character appear and the players all laugh at how dumb the character is, so the DM completely changes their appearance/personality.

Honestly this shit writes itself.
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Lots of fetish bait. I want this show to be the next Totally Spies in terms of fetish creation.
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>>45883442

I feel like the Bard should progressively get more spotlight as the show goes on. She makes for a good protagonist, because she has a strong sense of morality but is too passive and/or afraid to act on it herself. Presents an interesting dissonance between ideals and capability. And she should get opportunities to be the hero even if she'd rather sit on the sidelines and watch the others.

Maybe she could even get her own mano y mano sword fight at some point. Season 1 Finale if you want her to win and show she's gotten braver. Season 2 Finale if you want her to lose and give the show a darker turn.

I like this character. I might wind up playing her someday

Also I like that bit about the druid. He should definitely get closure on that story arc and get a chance to restore that sacred pool.
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>>45880593
>but it's also because they think the show aged poorly.
It would ONLY be to red tape. They would otherwise cannibalise everything about it if it would work.
>toyetic
You don't seem to really know how this works. Nothing is specifically designed to 'be a toy'.
The purse-string pullers and suits will just lean over on occasion and suggest ideas that'll make it toy friendly but otherwise there it isn't any 'must be a toy' thoughts first and foremost in the design process.
Especially as toys are handled by a completely separate group who have no voice in the design process of the show.
>>
>The main characters are gamers trapped as their characters in the world of the game.
>This also includes the Game Master.
>(s)he has some vague control over the probability of their actions and can telepathically speak to them, purports to be blinded in a dark cold place.
>The main arc revolves around saving the GM from the deepest dungeon so they can all return to the normal world
>At the end of the first arc it turns out that the GM had all the power a game master is supposed to have on this fake reality and is keeping them their out of fear of the real world
>whenever a character attempts anything at all the dice symbols floating above their head will re-shuffle and denote how successful they are
>these symbols act like eyes for the GM and are emotionally expressive
>>
>>45881512
That's meant to be a comedic DBZ spoof, right?

Do they do references to other nerd series too, like Big Bazinga Theory?
>>
>>45883273
>>45883442
I'm loving this!
As for ideas, maybe an episode where the Dwarf reveals he's not just in it for the gold, but also looking for an old warhammer his great grandfather lost in the Dales centuries earlier and he's on the look out for it. He should also have a catchphrase:
>"By my beard!"
>>
>>45883691
This thread has infected my brain. For the next week I'm now going to be thinking about nothing but this D&D show. I'm giving these characters NAMES now, for Chrissake. I'm constructing a story arc in my head. I'm developing backstories.

So THIS is the power of memes! And I'm actually using the word meme correctly, for once.

Erynn Amblecrown
>Female human Bard (Noble background)
>Favors a rapier and dagger combo
Born to a well-to-do family in Sembia, Erynn Ambelcrown left her home looking for something more to life than the vagaries of the Sembian aristocracy. She is new and a little naïve, but a fast learner and an eager student of history.

Anthias Greycastle
>Male human Fighter (Folk Hero background)
>Favors Longsword and shield
Anthias is the son of a blacksmith who seemed to be always destined for great things and believed in heroics - until a critical moment in his past, when he failed to save someone he loved. He now believes that the world is a dark place.

Iliira Ii'ilmerias
>Female drow Thief (Criminal background)
>Favors ALL the knives, mostly throwing them
Born on the surface of the world, and raised by a good human man, Iliira knows nothing of the wicked ways possessed by her underground kin. She wishes only to live the centuries of life yet ahead of her to their fullest - and maybe make a little coin along the way...
>>
>>45884091
Ostolf Ironstar
>Male dwarf Paladin (Soldier background)
>Favors a warhammer and shield
Ostolf has been fighting monsters and marauders for a long time. He's seen good times and bad, heroes and villains. The oldest of the group by a significant margin, he is actually a relatively positive and easy-going dwarf with a very "c'est la vie" attitude.

Calahir Amastacia
>Male half-elf Druid (Urchin background)
>Favors a bow, good with a spear or staff.
Calahir comes from the city streets, a beggar child, but on being chased out of the city he was inducted into a circle of druids. While he appreciated their help, he was constantly plagued by feelings that he wasn't really cut out to be a druid.

Scrylia
>Female Pseudodragon (Hermit background)
>Fiery breath and stinging tail
Arrogant, haughty, prideful, greedy, and knowledgeable about magic, Scrylia would be the perfect example of dragonkind - if she wan't a mere 1 foot tall. Scrylia showed up to Erynn one day and convinced her to leave her home and go on adventures. One might suspect that Scrylia had ulterior motives - if not for the fact that she seems to be distracted by shiny things so easily.
>>
>>45883937
More homage than spoof, I should think. It's also only the most epic fight in the series - *not* the only one (another personal favorite is a flashback showing the fight between Celestia and Nightmare Moon). I've never seen BBT, so I don't know if it's been referenced. There's a lot of Star Wars references, though.

>>45884054
I was actually thinking of the dwarf only incidentally being in it for gold. He does Good for the sake of Good (he is a paladin, after all), but if he happens to get paid along the way, well, that's fine too.
>>
>>45881284

The idea of giving the bard a pet but spinning it around so it thinks she's the pet is brilliant.

I also love the paladin. I played a thoroughly Good but slow-on-the-uptake dwarf paladin once and it was great for the group. This party dynamic is great.

However, I don't know about having the bard play the wizard role. Magic seems to already be covered by the druid. Plus you're now playing a balancing act between her being a new adventurer, an aspiring spell-caster, and a bard (with all the character implications that involves). Her knowing the usual minor spells and such can work but I would downplay the spellcasting.

The Fighter needs more personality though. He should be the party leader, though you hint at that already. That way the bard continues to try to cast him as the Hero, much to his annoyance. Then there's an opportunity for more growth: the bard has to learn not all adventurers are shining knights, and the fighter learns it's okay to be the good guy again.

On that note, how would the series start? Would the group already be together, or would we start with the bard just joining up with them?
>>
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>>45880593
I'm going to do this the easy way and tell them to just dub Overlord and cut out anything remotely lewd.
Now give me my money.
>>
>>45884091

>Born to a well-to-do family in Sembia, Erynn Ambelcrown left her home looking for something more to life than the vagaries of the Sembian aristocracy.

Not how I would have done it but it's your character. The "rich girl who wants to see the world" backstory works, but I don't think the audience would find it all that relatable. Plus, if she's nobility then that means there's a context where she is now the expert. Ideally, protagonists need to have things explained to them because they're also audience surrogates. It's hard for her to play that role if she takes the lead every time they go to a grand ball or something. She can and should still have her skills and knowledge though, just ideally not one where other party members would regularly have to follow her lead.

Think of Aang: he's the only one who knows jack about Airbenders, but he's also been gone for a hundred years so he needs to play just about everything else by ear. Which is a lot more entertaining.

She doesn't need to be full on dirt farmer, but I think a blacksmith's daughter kind of situation would work a lot better.
>>
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>ctrl+f
>no dragonborn
come the fuck on, kids will love a dragonborn character
Dragonborn paladin with a kobold squire, bam, two things that appeals to kids and the latter could be a mascot
>>
>>45884347
I kind of like the Bard as being from a high noble background, though. As this would be set in the Dalelands, there wouldn't actually be much of an opportunity for it to come up - how many grand balls are thrown in Ashabenford, really? Most of the Dale's towns are basically the size of Bree or the Shire or Laketown from Hobbit/LotR, not big metropolitan cities.

Her being noble-born could come up only late in the series when agents of her family come looking for her to drag her back home, or something similar.
>>
>>45884414
Dragonborn are hard to work into the Realms, even after the abortion that was 4E. Particularly in the Dalelands or the Sword Coast, where the series would most likely be set due to familiarity with the regions. Also just from an aesthetic standpoint, they stand out like a sore thumb.

Maybe in Season 2.
>>
>>45884521

A Dragonborn side character could work. As a way to expose the sheltered protag to other cultures and the weirdness of the outside world.

But as a full on main character? nah.
>>
>>45884521
>Dragonborn are hard to work into the Realms, even after the abortion that was 4E. Particularly in the Dalelands or the Sword Coast
Explain, I thought dragon weren't THAT rare
>>
>>45881284
If it's set in Faerun, you're not really gonna be able to stay true to the setting and avoid angry mom's complaints about religion/paganism. Even druids in FR must worship a god to gain spells. Unless that changed in 5e.
>>
>>45884229
I hate to say it, but you win.

I can't say no to an evil lich main character.
>>
>>45884484
Also, I think the noble background does make her relatable. Honestly, how many people have gone adventuring? We have in real life the same adventuring experience as said fictional noble. As she learns the rough and tumble backwoods life, so would we. Plus it gives her a reason to be as educated/intellectual/cultured/insightful/ect ect as 21st century audiences.

Heck, I think it works out as a hero's journey. She has to learn not to be a prissy brat and grows into a total badass fem-bro.
>>
>>45884562
Most Dragonborn come from Tymanther or whatever there nation was called, which was on the other side of the Sea of Fallen Stars from Sembia and the Dalelands, where Unther used to be. But 100 years later most of Tymanther disappeared when Unther returned.

There are dragonborn scattered around the Realms, but they should be quite thin on the ground, particularly the further you get from former Tymanther

>>45884582
I don't think it's changed, but you can get around it easier with a druid than with a cleric, since the druid can call upon "the forces of nature" which implicitly might be Mielikki but doesn't have to be specifically named; while a Cleric MUST name their deity or else there's no point to them being a cleric.

>>45884199
>Her knowing the usual minor spells and such can work but I would downplay the spellcasting.

That works, though I'd work in the implication that she COULD become a very powerful spellcaster in time.
>>
>>45880593
I'LL
CALL
THE
MARINES
>>
>>45880593
I make dungeon meshi, the animated series. They're free to pick whichever character seems the most profitable as a toy, and i'll push to have hasbro make a few child friendly cook books using "monster parts" (read: easily acquired and prepared grocery store items).
>>
>>45884091
Illira is waifu of the year
>>
>>45884816
Hey, Hasbro came to ME. Of course I'm gonna put in my favorite/only PC. At least I didn't make her the main character.

Vin Diesel has an entire film career based around making movies out of his RPG characters.
>>
>>45884702

>That works, though I'd work in the implication that she COULD become a very powerful spellcaster in time.

Careful in working this in. If you don't strike the right balance, people would think the end goal of the story is for her to become a powerful caster.

That said, what would be the narrative? Would this be more or less a freeform adventure series, or would it be like AtLA where there's an established and cohesive series of events?
>>
>>45884910
Season-based storylines, like Legend of Korra. Season 1 centers on Zhentil Keep and the Dalelands, with maybe an occasional trip to the Cormyr or Sembia, but the focus is very much on establishing the "home base" that is the Dales, especially Mistledale (chosen due to it being roughly equidistant from Zhentil Keep and Sembia, not far from Myth Drannor, and near to Shadowdale without actually being Shadowdale, and thereby having no particular reason for Elminster to constantly show up). This covers levels 1-5

Season 2 gets a little expansive and closes with a multi-episode trip beyond the Dalelands to other major locations in the Realms, most likely up and down the Sword Coast - Baldur's Gate, Waterdeep, Neverwinter. The plot centers on a lich raising an undead army and has its finale in Icewind Dale. This covers levels 6-10. Drizzt can cameo here at some point.

Season 3 is a short season (13 episodes) but goes balls-to-the-wall in terms of AD&D lore. I'm talking Spelljammers, man. Spelljammers and Sigil. This covers levels 11-15. Final boss is probably a Slaadi or an Inevitable or something.

After that (I'm assuming this is the standard 65 episodes, two 26-episode seasons and one 13-episode season), well, we'll see what happens.
>>
>>45884910
Maybe make it like Cowboy Bebop where there is definitely an overall story, but each episode has a stand alone feel. Each episode would develops a character, further a story arc, introduce or return some reoccurring characters.

At the season finales a few of these arcs will be pulled together and brought to a climax. But because of the loose nature a viewer won't be lost if they missed episodes. When the series is watched as a whole, the nuance and development really shines, but individual episodes mostly stand on their own.

I'd push for a number of two or three parters each season, too.
>>
>>45884910
>>45885053
Adventure of the week type series don't really work particularly well in this day and age. Serialization is at an all-time high, and people stop watching if what they watched last week doesn't matter at all. I think the best way to run a series like this on an episode basis is to establish a plot early on and have at least one callback to it every episode. This lets people know that the plot hasn't been abandoned or forgotten, and will be resolved sooner or later.
>>
>>45885053

>Season-based storylines, like Legend of Korra.

That was one of that series' critical weaknesses though. Each season was just "Solve this problem" and that was it. That works for a crime drama or Arrow-style super hero show, but not really for an adventure story.

Have a consistent and recurring antagonistic force is important. Icing and introducing a new villain every season causes problems.

Because villains are proactive and heroes are reactive, I imagine most of the adventures are meant to stop a villain, right? I feel having one major force behind everything carries a lot more weight than switching from Season 1: The Bad Guy to Season 2: The New Bad Guy.
>>
>>45885207
I'd suggest making it like Agents of Shield, where there are both season long story arcs, and multi season story arcs that slowly build up to key moments. Also, Shield has a narrative structure where solving one set of problems is actually a setup for opening another set of problems, so it feels all connected and flowing. I love how multiple seasons in things from the first season are still coming up, and there are still tons of loose threads waiting to be tidied up.

And it's super focused on the characters, their growth, and how they change.

The primary focus shouldn't be their adventure of the week, but on their stories as characters and how they interact with each other. All on the back drop of multi season story arcs and multi episode vignettes.
>>
What kind of recurring characters would appear?

What kind of story arcs would be fun to explore?
>>
>>45885992
I want a recurring crotchety old wizard and his monk wife who always argue over their techniques.
Another would be a dour halfling trader who is secretly a high level character who just doesn't like adventuring anymore.
Perhaps an elf from Myth Drannor who is crushing on one of the main characters and shows up to comedic hijinks when the party needs to be paying attention/stealthy/diplomatic.
>>
>>45886649
Fizban will never be decently animated in your lifetime
>>
>>45882378
>Skeletons have always bothered me. Do they have any memory of their former selves?
I have a neat story from an old Dragon Magazine that I can post later if I remember. You might like it.
>>
Does Hasbro look at /tg/...
notice us, senpai, look at our cool ideas![\spoiler]
>>
>>45883442
multiculturalism
Drow are not bad naturally, just opressed by lolth!
With sjw ideas it will have more popularity.
>>
>>45886698
I was never into Dragonlance...
>>
>>45886826
God I wish! I would pay to see the idea that was started here >>45881284 made into a show.
>>
>>45881572
Yeah. I think people need to separate his great TV shows from who he as a person chooses to associate with.
>>
>>45885992
An obsessive compulsive Sorceror with bad people skills. Give her an assistant who is much more personable.

A sweet girl that sells sweets on nicer, slice of life episodes that serves as a handy source of information. On more aggressive episodes, she's replaced with a far more aggressive scone vendor.

A Druid who lives in the city. Might end up being more of a Peace Corps person who helps people with medicines and their problems non-violently.

A skilled but problematic Soldier. They do the job, but manage to botch something that gets them 'promoted' away, usually to where the protagonists wind up.

>>45886826
Hasbro actually looks at /mlp/ and /toy/. The horse board tears into Hasbro's reports, so if you wonder why your favorite show/thing is gone, ask there. Bandai checks in on /m/.
>>
If some drawftiends could make some character art, that would be super rad.
>>
>>45880593

I don't think you understand how much people on this board have gone over this sort of thing.

Also,

> They unabashedly tell you to look at MLP's success and to learn what you can from it.

This 100% sounds like something they would say since they want to sell toys not make shows, and don't give a fuck about "muh internet culture" and "containment board".

Ponyfags are a great source of income, and I hope they all die since I don't get a taste of that sweet revenue stream.
>>
>>45880593
The Muppets in Fantasy Land

I think this would be better as a movie, but I would really like to see a Muppets D&D.
>>
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Hai guize.
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>>45890185
We don't talk about you you horrible, horrible monstrosity
>>
>>45880593

>Look at the expanse
>look at dark matter
>look at Killjoys

GUYS WERE DOING SPELLJAMMER
HIGH FANTASY
HIGH CRIME
HIGH ORBIT
>>
>>45891801
This.
All the characters get toys, the ships get toys, the monsters get toys. Everything is toyetic.
They can adventure in space, and if they need to can to go planets and shit and adventure there for abit. Can even go to ALL THE SETTINGS.
>>
>>45893356
That's... Actually quite a good idea.
>>
>>45887040
>Drow are not bad naturally, just opressed by lolth!

That's actually canon in D&D, though. It's been mentioned over and over again going back to AD&D that Lolth is by far the most active of deities, because she *has* to be since drow society would just implode if she weren't constantly keeping it in line, even as she's the one to drive it to the brink of implosion in the first place.
>>
>>45881244
.. he merely mentioned it's existence. not even anything about it, or any content.. just, that is exists.

Man, you're thin skinned.
>>
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>>45881475
>>45881866
>>45882931
How about the real world bits are in the intro and outro/end credits? Like the intro could be the kids gathering at the table, setting up the miniatures on the map before going into the fantasy setting, and the outro could be everybody laughing, clearing off the table, and heading home?
>>
>>45880593
literally just draw it in over old Thundercats episodes and re-dub. Don't even change the into, that shit was golden.
>>
>>45882376
Yeah, you got Arcee and Bumblebee reversed. Remember, she's almost human sized, where that Bumblebee is standard Transformer size.
>>
>>45882458
>drow with arachnophobia
Okay, this pleases me. Though now that I think about it, I'm surprised we haven't seen it before.
>>
>>45895064
I approve of this.

>>45895209
Yeah, me too.
>>
>>45880593
I like a lot of these ideas, but the cast needs to be generally more kid friendly and, well, EVEN MORE generic.

Main char should be a young kid, probably a caster of some kind since that doesn't require physical ability and fits the fantasy theme.

Have a female character roughly his age, who is annoyed by his shenanigans but secretly kinda likes him in that kid's-first-crush way.

Then have a couple characters to appeal to the "tween" crowd (12-14). Again, one male, one female: a brawny young fighter and a plucky, rebellious elf(drow?) rogue, respectively. It fits with what the audience IS and WANTS to be.

Finally, some kind of Gandalf dude who's in and out of the party, and a few recurring "adult" characters (at least one boistrous dwarf, of course) who pop in from time to time to help the cast out with the villain of the day.
>>
>>45895389
I think the success of shows like Justice League and the popularity of movies like Star Wars shows that kids are okay with watching shows that star characters that are older teens or adults.

Given that the human starting age is 15 + 1 die (depending on class) in D&D, the bard character I mentioned above could easily be 16 or 17 at most.
>>
>>45883407
Not that anon but you know as well as I do that sage goes in all fields. It's a way of life
>>
>>45889781
>A sweet girl that sells sweets on nicer, slice of life episodes that serves as a handy source of information. On more aggressive episodes, she's replaced with a far more aggressive scone vendor.

Plot twist: They're both the same person, a doppleganger with a manic depressive condition. The doppleganger is working as a spy for $seasonbigbad.
>>
>>45880593
>It should have nothing to do with the original animated series.
I walk.
Unless we can adapt that Fell's Five comic and hire John Rogers to write it.
>>
>>45884113
Too many shields

Give the fighter a greatsword.
>>45884091
>>
Planescape: The Series

We get to have adventures set in Dark Sun, Ravenloft, Spelljammer, or whatever wacky setting we want. If one of them is especially popular, spend a long arc there. The heroes spend a lot of time talking the villains to death, interspersed with magic.

At least one character in Ravenloft is a vampire hunter with a cool longcoat action figure. The possibilities for cute characters are endless, from modrons to dabus to baby dragons.
>>
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>>45895642

I already run a cartoony, anime-like Planescape game.

It helps that Planescape has many creatures that can be anime-fied into cute animalpeople, from hound archons to bezekiras to arcanaloths to virtually all of the guardinals.
>>
>>45895642
I thought Dark Sun didn't have a Plancescape presence...
>>
>>45895642
The problem with Planescape is that it's *very* different from the standard D&D fare. When most people thing D&D, they think of basically Tolkien but with more overt magic. Planescape is practically Wander over Yonder, meanwhile.
>>
>>45894491
Reminds me of how the hivemind entity was handled on Rick & Morty.
>>
>>45895609
Right-o.
>>
>>45895735

Athas is absolutely, indisputably connected to the Great Wheel at large.

Pages 11 and 13 of the Planescape Campaign Setting boxed set's A Player's Guide to the Planes contain provisions for Athasian characters, pages 138-139 of Dead Gods contain an Athasian NPC who had accidentally made it to Sigil, and page 90 of the Factol's Manifesto makes it clear that the Harmonium is often compared to the Champions of Rajaat (as if the average Sigilian is well-versed in Athas's secret history).

Page 16 of the Guide to the Ethereal Plane explains "the Gray" to be the aberrant Border Ethereal of Athas's crystal sphere, and page 32 of the Planewalker's Handbook contains an entry on Athas.

>>45895784

Planescape is still very much D&D when the baatezu and the tanar'ri are reasonably iconic, and many standard D&D races and monsters are present in the setting, especially spread out across the many divine realms of racial/monster gods.
>>
>>45895642
>>45895642
Definitely need a Ravenloft story arc, in time for Halloween no less.

I love I idea of a supercool edgey brooding vampire hunter as a secondary character that turns out to be an apprentice or something who go in too deep and is trying to save face.
>>
>>45895880
>Planescape is still very much D&D

To the D&D geek, yes. To the "normie", if you will, who will make up the bulk of any prospective audience? Less so.

Having a Planescape *arc* seems fine, but the bulk of the series should be on Faerûn, or failing that Mystara, the Oerth, or otherwise a fairly "standard" fantasy world.
>>
>>45883726
>Nothing is specifically designed to 'be a toy'.
Transformers, MLP, He-man etc
>>
>>45881475

Hmm... lots of people don't seem to like the "real life" segments, but I think it could work. Actually, what do you think about the writers from Hey Arnold?

Also, you gave me an idea for an episode. Begin with an IRL segment focusing on a classmate. Show the GM crushing on this classmate hard. Come game time, the GM introduces a character that's suspiciously similar to this classmate. Normally this wouldn't be bad, but the GM's attempts to show favoritism and put the spotlight on this character cause tension within the game. It's awkward and embarrassing for the players, who avoid commenting on it as much as possible. One of the other players, the shy kid, starts getting self-conscious about doing the same thing, and starts repressing himself in-game, presenting the opposite problem. The inevitable happens: the GM gets called on it, causing an argument wherein the GM accuses them of the same thing. They all agree to cut the crap, but they go overboard and now the game is boring. As a result, the game gets called and another IRL segment begins. IRL stuff happens to help teach the GM and the shy kid to find balance, solving their respective problems. The GM keeps their new snowflake, but tones down the focus and speshulness, and the shy kid reveals a plot twist about his character that makes him a bit more special, and is met with positive responses from the group.

I just thought to myself "How can I write an episode about Magical Realm in a kid-friendly, tasteful, and respectful manner while ending on a high note?" I had to accept the challenge.
>>
>>45896042
>Actually, what do you think about the writers from Hey Arnold?

That show premiered when I was 9 and ran until I was 17. I don't think I ever found any episode particularly good or stand-out, and don't understand what people did like about it. It wasn't bad...just boring, mostly.
>>
There's a lot of really good ideas happening here.

I hope someone gets it all down an sends it off to the people who matter.

Plot twist: OP is from HASBRO
>>
>>45896102
>he never watched Stoop Kid
>he never watched the Christmas special
>he never watched the ghost train episode
>he never watched Helga's origin story

I honestly feel bad for you
>>
>>45896200
Actually I saw all those ones. They were meh, to me. If other people enjoyed them, that's cool. People like what they like. But I personally found it to be boring.
>>
>>45880593

>Take the script for Baldur's Gate one and two.
>Make a few adjustments.
>Make it episodic.
>Turn it in.
>Make money on the nostalgia of neckbeards.
>>
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>>45896200
>Some people are meant to be with people, and others, like me, are just different.
>>
>>45896256
Hey Arnold's power came from the fact it's one if the most human cartoons ever made. Most of the conflict boiled down to problems you felt anyone could have. It had its share of zany moments but all if it's characters and storylines were believable. The writers could probably handle a Game World/Real World show very well.

I hate plugging the 90s kid meme, but that did feel like an era when cartoon writers really were trying their hardest. I won't sperg at you for not liking Hey Arnold, but I can't say I can understand you.
>>
>>45896326
>Hey Arnold's power came from the fact it's one if the most human cartoons ever made.

Probably that's the source of my issue with it, and the same reason why I was never really interested in Doug, either.

I've always watched TV shows for the escapism factor rather than out of any desire to see how fictional people solve real problems better than me. The same year Hey Arnold premiered, so did Transformers: Beast Wars, The Real Adventures of Johnny Quest, and Superman: the Animated Series, all of which grabbed me more because they *weren't* just people dealing with everyday life better than me, but rather were tales involving HIGH ADVENTURE!
>>
>>45880593
>1) It needs to appeal to children, but that doesn't mean it can't have some complexity. They unabashedly tell you to look at MLP's success and to learn what you can from it.
Ok bright expressive eyes, shamelessly steel mlps monster designs (I'm honestly amazed the Timberwolves did not make it into the 5e monster manual) are the first thing that comes to mind there for the mlp part.

It could also be worth looking at what dident go over well in mlp only knowing how /mlp/ reacted to things I need to look more into how the kids took them but I assume slice of life was hated by them to so. Don't repeat that mistake.

Complexity is something I will have to get back to you on for depth of characters and speed of character development probably something similar to what you did with mlp but for other aspects of complexity I'm not sure what the primarily male audience this time around (although d&d is probably slightly closer to appealing to both genders then any of Hasbro's other franchises) changes which recent transformers show was the most popular I would have to look at that
>2) It should have nothing to do with the original animated series. Nothing. This is largely due to rights and legal issues, but it's also because they think the show aged poorly.
Well I don't know anything about that but I would best look over it to find what not to do
Continued shortly.
>>
>>45884148
>Celestia and Nightmare Moon
That one bugged me. NMM was THE BBEG of Equestria who had an entire holiday around how evil she was.
Then we find out she came in went in minutes without a single eye-witness past her sister.
That means that Celestia has spent a thousand years turning her sister into the biggest monster in history herself, because there certainly wasn't anyone else present to have done that for her.
>>
>>45896545
>3) It MUST include iconic monsters and classes. Beholder, Mind Flayer, Wizard, Paladin, Thief, and a few others must be featured prominently in the show.
That I can do I will have to do a lot of research to find what visual style the kids will prefer for the beholders though.
For classes we are going back to pre 5e clerics though have him worship pelor and make sure that stupid pelor is zarus retardation does not get spread around. Possibly by having zarus as an occasional villan. Wizard should use grease a lot allows for some nice slapstick and keeps the more direct violence to lower levels. Fighter should have an artifact longsword of some sort
>4) It can be set in any setting, including an original one, but Faerun would be preferred.
I'm going to say greyhawk just because it's my favourite and the one I know things about.

Greyhawk has some distinct advantages for a kids show to
>plenty of festivals
>a large evil empire to have as a main foe
>2 moons

>5) Something toyetic must also be included. A mascot, special items, something that children and maybe even adults would want to buy.
Bag of holding maybe no that won't work. Sphere of aniliation nope.
I will look over my books when I get home try and find something.
>>
>>45896551
Yeah, it's not a particularly good episode. In isolation, though, it's a pretty boss fight scene, particularly given that it's from a show entitled My Little Pony.
>>
>>45896571
Oh shit I forgot to mention for greyhawk just shove that faggot Mordenkainen aside somehow just never acknowledge he exists or something
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>>45883726
This is hasbro we are talking about of course toys come into consideration
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>>45896571
Oh I have something for toys the orbs of dragonkind.
>>
>>45896623 >>45896551
Honestly with how often pony is surprisingly relevant on /tg/, that Global Rule could use some serious examination.
>>
>>45884414
As long as it's a 3e style dragonborn

Forget about the Dex peneltys though the clumsy in new body thing was always stupid get your slapstick from greese instead
>>
>>45896688
Hell it's reaching the point where you can often see /mlp/ images all the time from people who probably had no idea where's it's from

The schmooze shows up all the time in slime and ooze threads for one
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>>45896678
Hell just make the whole series about finding multi part artifacts.
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>>45880593
>1) It needs to appeal to children, but that doesn't mean it can't have some complexity. They unabashedly tell you to look at MLP's success and to learn what you can from it.
pretty easily done, I'm thinking it'd be at a halfway point between ATLA and FiM in terms of Story Arch vs Slice of Life

>2) It should have nothing to do with the original animated series. Nothing. This is largely due to rights and legal issues, but it's also because they think the show aged poorly.
also easily done, only thing I would have used from that otherwise would have been Venger anyways

>3) It MUST include iconic monsters and classes. Beholder, Mind Flayer, Wizard, Paladin, Thief, and a few others must be featured prominently in the show.
again very easy to do

>4) It can be set in any setting, including an original one, but Faerun would be preferred.
for setting I'm thinking Mystara/Known World/Hollow World as that setting allows me to easily sidestep certain potential issues other settings could bring(Polytheism, Demons and Devils existing to name a couple examples) and is very interesting in it's own right, possibly borrow a couple bits and pieces from other settings as well though(mostly a couple races and monsters from other editions/settings like Dragonborn and Thri-Keen)

>5) Something toyetic must also be included. A mascot, special items, something that children and maybe even adults would want to buy.
again very easy to do, toyline would be a 3¾ inch scale action figure line in the vein of G.I.Joe but with slightly simpler articulation(ditching wrist and ankle joints) and a lesser amount of detail(but wouldn't be as noticeable as both the toyline and the show would use stylization in a manner that would make both animation and toys cheaper to make while still looking good), chock full of heroes, villains, as well as all sorts of monsters, mounts, vehicles, and bases
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>>45896763
when they finally start making proper sourcebooks for 5e you can promote the books of vile darkness and exalted deeds with storylines about them

Wait shit can't cant promote the book of vile darkness to children
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>>45881244
Do you really think Hasbro would ever design a new series without looking at what is there most popular by far.

Surely you can deal with your rabid hatred enough to allow some belevibility in the scenario
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>>45881479
>- Never say Nine Hells, just call it Baator. Similarly say "tanar'ri" and "baatezu" rather than "demon" and "devil".
This seems wise but make sure not to include and fiends that aren't auctualy baatezu or tanari of which I can't auctualy think of off the top of my head

You will be called out on it if you refer to one of them as something there not which will draw attention you don't want.
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>>45880593
>the token black girl has to jump around in a fur bikini

Why was the old D&D cartoon so racist and sexy?
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>>45880593
The show is based off the one episode of Adventure Time dungeon train. Where the player characters are all just murder-happy dopes looking for the best haul.

It grows more complex as situations arise in the infinite dungeon where they pull utterly dick moves, tearjerking good guy deeds, etc. Each player-character is to have a few episodes centering on them to develop their personality and create a fanbase around. That way when one of them dies (and many will), it means something. Eventually there will be an ultimate dungeon crawler. But not before people throw tantrums, say they're going to quit watching the show, but in the end that's what it was all about... making something as goofy and mindless as a dungeon delve into an emotional rollercoaster.
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>>45882353
>Ironic shit-pitching is still shit-pitching
I chuckled
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>>45881535
The banter absolutely fits for adventurers though.

It sucks for shit like Avengers but holy fuck does it fit for Fell's Five.
>>
So do we have enough to pitch an idea lads?
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>>45881535
I by no means think Whedon is perfect, and he can certainly be over-hyped, but hating him for his dialogue is kind of like hating the dollar store because shit there is too expensive.
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>>45890048
yes yes, but what class is Kermit?
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>>45880593
Clearly we need an all girl adventuring party. Sell it to the network as doll fodder, sell it to the soccer moms as girl power, sell it to the neckbeards as lesbian shipping material. If it worked for MLP, it'll work for DnD.

The main heroine: Human paladin. Princess of Impiltur, because you gotta have a princess, right? Usually the moral compass of the group, but sometimes falls into lawful-stupid trappings and does more harm than good. But learning from these mistakes gives her a chance to recite today's lesson and disguise the show as "educational."

The comic relief: Tiefling rogue, specifically an Arcane Trickster. Brace for daemonette doujins featuring creative uses for Mage Hand. Capricious, mercurial, and chaotic stupid. Just as likely to lay a trap as look for them.

The Spock clone: High elf wizard, specialized in Divination. A better source of recon and intel than the rogue, but a poor source of humor. In addition to being Spock, may also be Batman.

The mandatory diversity: Drow warlock. Haughty and fabulous fashionista (which is why she wears more than the standard pasties and g-string typical of Menzoberranzan). Eldritch Blasts first, asks questions later.

The furry fodder: Dragonborn cleric. Okay, technically scaly fodder, but the point is that the degenerates will buy her dolls by the thousands and use them as dragon dildos, and that's good for business.

The normal one: Human fighter, Champion archetype. In a gaggle of freaks and geeks, she's the one who just shakes her head, sighs, and tries to make sure no one dies. Frequently plays Bones to the wizard's Spock.

The main villainess: Soneillon, The Queen of Whispers. The succubus who has been controlling Impiltur from the shadows for the last thousand-some years. On paper she's taking revenge for being banished centuries ago. In reality, she just likes stirring the pot and using the royals and nobles to act out her own personal Game of Thrones fan fiction.
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>>45896623
Lauren Faust has spoken about how much of the design choices came about at the beginning. She found herself surprised that she wasn't actually told to make things with toys in mind. Just that things had to be iconic.
Canterlot Palace, Golden Oaks Library, Sugar Cube Corner and such were designed to stand out as iconic locations, mostly for the purpose to being easy to remember for really young children.
Lauren left before season 2 ended but the design principle is likely still the same.

Iconic buildings just happen to be easy to make toys of.
However compare these two.
http://img09.deviantart.net/da1e/i/2013/175/6/3/background___canterlot_castle__day__by_hawk9mm-d6afr7y.png

http://vignette4.wikia.nocookie.net/mlp/images/1/1e/My_Little_Pony_Canterlot_Castle_Playset_packaging.jpg/revision/latest?cb=20150409171923

Despite looking throughly 'toyetic', the actual toy itself just gives a nod to it.

Things have come a long way from the days where toys had to be represented in show as they appear and function.

And if Hasbro couldn't make a toy out of it, then something is seriously wrong.
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>>45898753
>Princess of Impiltur, because you gotta have a princess, right?
>recite today's lesson and disguise the show as "educational."
It's like you haven't actually watched a cartoon since the 80s.
The only real shows to still do this are things like MLP, which are aimed squarely at the preteen girl market which still, rarely, follows some of the old trappings.
Not even Barbie, Life in the Dreamhouse does this.
https://www.youtube.com/watch?v=KxV7qBlNZqw
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>>45880593
remember the 5e phb has "trans/gay dwarfs". let's put that in.

let's check our privilege.
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>>45883937
well they did have scathing social commentary on the state of sjws.

https://youtu.be/V5hQb_71qLk

this whole thing is taking the piss out of a pony. :D
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>>45881512
For reference purple unicorn is literally acting as a receptacle for like three deities worth of power. Which places her at around 7th~8th level casting.
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>>45884642
It would make her relatable for all the middle class and upper class kids. And all the poor kids who wish they could be a princess.

Also one could easily tie in an episode where they go to an actual slum and the rich bard realizes this is their parents land.
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>>45900312
Well, I wasn't thinking princess. More like countess, marchioness, or maybe duchess at most.
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>>45883466
Like, have there be a narrator, a dumb looking monster shows up, the characters laugh and the narrator goes "Er, i mean, it looked like..." the monster poofs into a more reasonable thing "This!"
>>
-Look to the cartoons that have been successful financially. I am not sure what has besides MLP, but emulate what they did.
-Personally I'd rather it go 'mature childhood' (Avatar airbender) with a good plot and character development and all that shit.
-Like >>45881475 says do not be kid game of thrones. Instead emphasize the sense of an epic adventure, not political intrigue.

-I'd make it purely rooted in the fantasy world in my oponion, but that's just my preference. You could argue for a "real life and game world" approach, where the game world always and forever is the game world and the kids are always in the real world. However I'm nto sure how that'd go over. You could also go with the typical young adult novel narrative of "kids end up in a wild and crazy foreign world" like the original D&D, but if you go that route I'd rather see something novel. Like maybe their entire town or their (our) entire world ends up transforming into Faerun. Only the kids realize the change is amiss, whereas everyone else carries on like normal (Lil Elizabeth's dad doesn't blink at being a half orc baker who makes delicious minced pies).

>>45882155

Skellies, zombies, golems. You can do fun ways of dealing with regular human enemies - gnolls and kobolds are cowards who are scared away by the clever kids, orcs are big guys who are real softies at heart, dragons are intelligent and smugly arrogant but the kids can outwit them like Bilbo.

One thing to bear in mind with skellies is that it could be novel and cute to have one character be a necromancer who has some skelly buddy/buddies. Who doesn't love wisecracking skellies.
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>>45882381
>Fighter and thief have basically the same goals. They both cover for each other, work off each others dialog, plot mischief together, and set each other up for team attacks.

>Meanwhile the Paladin is constantly attempting to foil their shenanigans and is usually distracted by one while the other carries out "THE PLAN".

I'd love to see something like this, it reminds me of my bro and how we'd work in tandem.
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>>45899042
I don't see how this is bad as long as they push it as a huge issue. Might even be a funny little quip between the elf and the dwarf.
>"I'm a woman! So what if I have a beard? At least no one can confuse you for being a woman!"
>"But I am a man."
>"At least no one can confuse you for being a woman!"
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>>45901685
Hang on, I have something for this...

Ah, here we go.
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>>45901712
I meant to post that but couldn't remember where I had it saved on my external. Thank you!
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>>45883267
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>>45901712
I didnt know that dm of the rings still makes new content.
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>>45896042 (Me)

>>45896102
>>45896475

To be fair, I felt the same way when I was younger for the same reasons. Not that I hated it, I liked it well enough, but it was one of those shows that I would just veg out and watch without really thinking about it or getting too invested in it.

Actually I was probably worse because I immediately jumped on the pokemon bandwagon and went full weeb for my adventure fix, only liking the western cartoons that were funny, rather than the adventure ones.

So, I can't say nostalgia is the *reason* I like Hey Arnold nowadays. It's certainly a factor, but it's not the reason. The main reason is just I have a different perspective on life and my tastes expanded to the point where I can appreciate it better.
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>>45901903
I don't think that's DM of the Rings, I think it's just something that someone put together.
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>>45880593
Adventurers:
(?) Mind Flayer Cleric
(F) Lich Wizard/Necromancer of unknown species
(F) Drow Warrior/Knight
(M) Tiefling Rogue
And their mascot:
Genderless skeletal Blink Dog.

Make the party act like Invader Zim level villains till they see people of their own species getting hunted down like mad by "good" adventurers and then they try to be the villains and take down the "good" adventurers. Write the "good" guys as if they were the /tg/ level of Inquisitors/SistersOfBattle/Paladins. Make it so the main characters can stop them and they can make petty "evil" acts but anything like global domination fails. Or alternatively make it so the only one who can succeed is the Knight and she keeps getting held back by her teamates either due to incompetency or something popping up thats religious/magical that takes the Mindflayer/Lich's attention.

Get the Invader Zim writer on the job, along with who ever made Lord Dominator, that personality would work amazing for a lich imo.
>>
>>45881142
Where's the diversity? You didn't mention any races or sexual orientations.
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>>45902581
All characters are asexual until proven otherwise - the most under-represented sexuality of them all!
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>>45902581
Well, I did mention race. As for sexual orientation, they are all bi.
>>
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Welp, I wrote up character profiles for the six I proposed here, >>45881284, and rough-drafted here, >>45884091 and >>45884113.

Yup. This meme has infected my brain now.
>>
>>45903563
Oh, everyone except Scrylia was built using a 30-point-buy system, if you're curious; and I used the Standard humans rather than the Variant humans.
>>
>>45903563
>>45903587
If nothing else, these make good pre-made characters!
>>
I'd like to see Eberron done by the Avatar: The Last Airbender team, or similar. With Keith Baker involved, of course.
Maybe it wouldn't work, but fuck it I want to see more Eberron.
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>>45903563
I gotta admit, though I really like these characters and most of these ideas, I'm really not fond of the dark elf. I know you've mentioned once or twice that she was or is an actual player character of yours, and it feels kind of like a self-insert to an extent.

Plus, I' not too fond of the whole "Be evil like literally everyone else in your race!"-"But I'm a good guy!"-"Damn, you got me" shtick.
>>
>>45882378
As far as I'm aware, they're just bones animated by negative energy, so they wouldn't remember their past lives. Also, anything made into undead can't be resurrected without a true resurrection spell.
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>>45903563
This would be excellent for a boardgame/ intro-to-dnd splat.
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>>45883466
There is enough webcomics about self-aware player characters and monsters.
They are bad.
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>>45880593
I forgot how hot that black chick was.
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>>45910309
You know shes wearing a headband of alluring charisma +6 because she is a total babe and makes me want to commit a crime.
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>>45906176
Eh, self-insert would be wrong since a self-insert is usually an idealized version of oneself - but Iliira's a lithe female thief-acrobat, while I'm an overweight male neckbeard. She's definitely a bit of Donut Steel, though. Like I mentioned, however, the premise of the OP is that Hasbro came to ME, and I'd want to include Iliira.

But on a more practical level, drow sell well. Wizards of the Coast and Paizo both once noted that books and Dragon magazine issues (back when they were published in physical form) tended to sell better when they had drow on the front cover - hence why their Races of Eberron supplement for 3.5 had a drow front and center despite the supplement being mostly for Changelings, Warforged, Shifters, and Kalashtar.

Plus from a toy standpoint, drow stand out nicely - the black skin, white hair, and red eyes make for a good visual aesthetic.

For that reason, I think having a drow in the character lineup is a good idea. If Iliira was shot down then I think I'd swap classes for the dwarf and the drow - I'd have a dwarf Thief, and a drow Paladin, who'd basically be Sandwich Stoutaxe in all but name.

>Plus, I' not too fond of the whole "Be evil like literally everyone else in your race!"-"But I'm a good guy!"-"Damn, you got me" shtick.

It's a fertile ground for episode ideas, I think.
>>
>>45913979
Don't let them get you down. I personally would love to see this be made into an actual show. It'd be a great tie in and Hasbro would make bank if they did it right. Show it on Cartoon Network, have toys and maybe even a board game tied to it and bam! sales of D&D go up as well.
>>
>>45914298
As a business model, I'd say go back to the idea of having "Basic" and "Advanced" Dungeons & Dragons. The full rules for Basic D&D would be included in a set that had action figures for Erynn, Anthias, and a big ol' red dragon. They'd also be fully poseable action figures - the humanoids about the size and pose-ability of G.I. Joes, I think would be good (the small Joes, not the classic 12 inch ones).

Individual action figures would also be available, of course, probably pairs - a PC and a monster (say, Ostolf and a skeleton, Iliira and a goblin, Calahir and an owlbear, etc.), as well as some packs that have just monsters for army-building purposes.

All of them would have their Basic stats. Then, everything would be plastered with "and we also have Advanced D&D, you should buy it because in AD&D, you can make your own characters and go to higher levels and stuff!"

Only phrased better.

Anyway, just my thought.
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>>45914519
I don't think splitting the game again is what the industry needs. A simplified version can most definitely be sold in a boardgame style dungeon crawl. They would have the minis for the characters and monsters in it, but larger action figures with their stats and how to read them for D&D 5E would be cool. Maybe a secondary 5E starter set for younger people as a tie in could work?
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>>45880593
>1) It needs to appeal to children,

Deal broken.

Nothing that appeals to children is good.
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>>45902561

>Get the Invader Zim writer on the job
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>>45914557
That works too.

Man, why is it so hard to pitch ideas to folk? Something about quality control, probably.
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>>45914625
By "folk", I mean companies.

>>45914594
Look ye to yon pic.
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>>45914643
>yon pic.

Case in point.
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>>45914625
Just write up a few episodes, the first two should be pilots (that way you have a backup if they don't quite like the first). Outline what you want to do with the series over two seasons, with notes for the overarching stories of each episode (you don't need a full write up except for those first two episodes). Just press that with the show, the toys for said show and the tie-in board game (maybe even a video game if it does well in the first season) would mean big money.

If you need help with it, I'm more or less free all the time.
>>
>>45914869
I think I'd need assurances that someone in Hasbro was even willing to look at the proposal, before I could work up the will to write one - that is, that I wasn't just writing fanfiction, but rather something that had an actual shot of being made, even if that shot was one in a million.
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>>45914908
That's why you make two pilots. Yes, it's effort up front, but if you show you have drive, they're more likely to look it over.
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>>45903563
*Applauds* Hope you try to make something of this.
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>>45902581
The humans, in line with 5e design principles, won't be white. The demi-humans will be. Sexuality won't be brought up, except for subtle 'for adults' style humor that implies that the Dwarf is gay.
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>>45880593
>It MUST include Beholder, Mind Flayer,
This screams of Magical Realm
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>>45916595
>It must include two of the most iconic DnD races.
It's not Magical Realm. it's product placement.
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>>45880593
I thought WotC owned DnD not Hasbro
>WotC is a subsidary of Hasbro
Fuck
>>
"Salladin the Palladin"
Yea or nay?
>>
>>45880593
I guess if you want a serious answer:

We can recycle some of the character archetypes from the old show that can still work today. Replace the ones that don't work with new characters with new archetypes. I don't think it necessarily has to follow the 6-player party that mlp and dnd used.

The original show's plot was a bunch of real life kids getting thrown into DnD Land and granted boons by a DM. That's retarded, you can easily change it so that the characters are native to DnD Land and are brought together under dire circumstances.

If the party is made of kiddies or whatever then I can't really see them being of the wizard or paladin class, I personally see those as being classes reserved for adult characters. Instead there should be mentor-type characters that fill those class types instead, a paladin role model that one or more of the characters look up to could work well.

Forgotten Realms

I'd rather not go with unique weapons because they would be both ugly as sin and hard to draw and animate, a party mascot works well for image. It should avoid using the unicorn from the original series if only to distance itself from mlp. Perhaps a fairy that accompanies the party or a baby dragon they're raising up on the go.

On that note I think the plot should still largely be of a band of characters adventuring through the lands, with a large goal ahead of them but still has the "new quest every week" format.
>>
>>45916884
>It should avoid using the unicorn from the original series if only to distance itself from mlp. Perhaps a fairy that accompanies the party or a baby dragon they're raising up on the go.
If you want to distance from mlp wouldent a baby dragon be the worst possible choice.

It would be less of a punching bag sure but people would still draw comparisons.
>>
>>45916943
Nah this will be an actual dragon not some fat deformed kangaroo
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>>45883691
It should be a male womanizer that uses his songs to try to woo girls but gets his shit slapped instead
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>>45881219
>>45881475
Either these or >>45880593 hire Man of Action.

Hire Taku Iwasaki (TTGL) to make the music.

Hire Stephen Silver (Kim Possible, Danny Phantom) for the music.

Set the show in a HEAVILY remodeled Faerun or FR. Remodeled primarily in the sense that the cosmology will be united and brutally refocused. This worked well for Marvel adaptation and DC cartoons, and what's good for capeshit is good enough for me.

Split genders as follows:
Female rogue, Female Druid, Female Sorceress.
Male Paladin, Male Ranger, Male Cleric.

There'll be a fuckton of shipping bait.

The party lacking a wizard becomes a running gag.


There's an incredibly high amount of recurring characters, and the party making friends/enemies of important people is treated as vital part of the series.


Shamelessly steal from all 4E spin-offs and create D&D Insider, a self-contained game that gets shipped with the collector's edition and can be downloaded from the site.


The US the cartoon is released on cable and Netflix, and only Netflix in Germany, Brazil, Spain, France, the UK and Japan.
>>
>>45880593
>Faerun

Nope, I'm doing Eberron or Dragonmech.

And if it goes for pt.5, I'll make items. No mascot. Mascots turn at one point into Scrappy Doos.
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>>45917846
>Dragonmech cartoon
Yes
>>
>>45917890
Yep.

Faerun is too generic. Not to mention that there is not tech-progress because muh Harpers and Elminster making sure the status quo won't be upset.

Hence why Eberron or Dragonmech.

Dragonmech more so because giant fantasy robots and shit.
>>
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Would a brown person playing a holy warrior be too progressive?

Would make for solid kid vs. parents and "hysterical PTA mom ruins the fun" episodes.
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>>45918063
>Would a brown person playing a holy warrior be too progressive?

Please. That shit ain't progressive in a fantasy setting. Just normal.

Also even using the word progressive...
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>>45918080
>>45918063

We had black paladins back in 2000, and he was one of the best paladins at that time.
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>>45918080
But it's not a fantasy setting, it's a kids cartoon, that trumphs all other, which means wiewerbase will have a solid chunk of parents on the hunt for badwrongfun.
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>>45918118
Black is old hat, brown is the new colour of evil.
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>>45918123
>D&D cartoon
>Not fantasy setting

I fail to comprehend your way of thinking.
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>>45881012
Yes goim...
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>>45903563
I fucking love this idea.

I wish I could contribute, but I feel every addition I could propose would just unnecessarily bloat this whole concept up.
>>
>>45881475
>>45881866
>>45896042
Alright, haven't made any posts in the thread prior to now, but I saw this thread last night and continued to agonise about it all today. I'm surprised its still up.

I think I have come up with a resolution to the "if the fantasy adventure isn't real it lacks impact".

The overarching villains are actually a videogame company.

They are designing a sick ass videogame, but their are going to make people pay out the ass for it. They are money grubbing evil dudes who have some real cool ideas from some cool dudes in their ranks. They'll have day 1 DLC, they'll have subscription fees, the lot.

Meanwhile, the kids adventures are somehow occurring in this land. Make some subtle allusions to the connection that an adult audience will pick up around episode 3, develop it a little more so that it is made clear in an end of season 1 "BUT WHO WAS PHONE" moment.

The deal is, that all these crazy fantasy places, the videogame guys want to turn into sustainable, eternally monster infested adventurer tourist attractions that they can just feed party after party through (for a fee). The party want to see the world changed for the better and actually permanently help people, fix problems.

As for the actual mechanism of how a bunch of kids playing a game in their dad's basement is actually impeding an MMO's development, leave it up in the air: "Huh, the monster characters for this level seem to have migrated away."

As time goes on, gradually hint that they are mutually tapping into some kind of actual realm accessed via the imagination, a shared universe.

Real endgame season 3 finale/ season 4 shit would involve the players/devs realising this and actually tracking each other down.
>>
A show that's roughly 50% slice of life, and 50% adventure, with the latter taking place in a bleak, hopeless apocalyptic medieval fantasy world, while the former takes place in a happy and relatively carefree modern fantasy world.

The story follows a few fantasy creatures from that happy world that play D&D, and who have self-imposed a goal to play the best campaign ever, and contrary to expectations, are actually quite capable and the game doesn't just spiral into a bunch of in-jokes. It almost serves as a "How to" guide for running serious games, and the majority of the drama and excitement happens from in-game conflicts and from the plot of the adventure, which is a grim, chill-you-to-the-bones exploration of a dying world.

The "real life" scenes often just serve as a framework and provide a comedic outlet, with the sources of inspiration for various scenes in the game are taken quite liberally from their own lives. The half-elf DM might try to carry their entire book collection all at once in a single backpack, and end up deciding to have the players endure a forced march across a dessert. The dwarf who plays a dwarven wizard might resist casting spells for an entire session because they failed their own Magic exam and feel extremely guilty about it. The hope is to include a lot of subtle clues alongside the more obvious ones.

As the series progresses, the happy world stops being quite so happy and carefree, and the game likewise suffers. Eventually, it comes a point where the out-of-game drama builds up too much, and an entire episode is dedicated to a cancelled session.

But, the drama gets settled, lessons are learned, and the campaign continues, leading to an entire episode dedicated to the final act of the campaign. It ends on a cliff hanger, which is resolved in the first half of the final episode, which is then followed by some slice of life epilogue for the in-game characters juxtaposed with their players slice of life.
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>>45918140
The shrill naggers don't account for setting, they put X'es in the "occult" and "brown people are scary" boxes and then complain to the network, their congressman and anyone in earshot.
>>
>>45916821
You really think that America is ready for a Muslim protagonist in a children's cartoon?
I wish it was.
>>
>>45884091
>Favors Longsword and shield
You should probably go for a two-handed sword on that one, for more characterization VS the paladin.
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>>45880593

>>for kids

No!! The people who grew up with D&D the cartoon and game, are adults now. Give us a cartoon that isn't afraid to be violent and frightening. Just because monsters aren't real doesn't mean it couldn't have adult content.
>>
>>45916983
>It should be a male womanizer that uses his songs to try to woo girls but gets his shit slapped instead
No, the womanizer should be the warrior guy.

The bard should be the self-insert for any middle-class kid out there. About the same behaviour as Ash.
>>
>>45918423
You know what doesn't ship more units? Marketing towards the people who already have them.
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>>45918506
"Jocks get the chicks"?

Yeahno.
Make it the druid, doing what comes natural an all.
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>>45918721
But he does not get the chicks. He gets the slaps.
And possibly crotch kneeings
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>>45918721
>"Jocks get the chicks"?
He doesn't, that's the joke.
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>>45902581
They're all white and heterosexual christian conservatives
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>>45918721
As far as I understood he is more like a Sokka-type of person, thinking he's hot shit but falls flat on his face because his flirts see right through him, but as soon as he actually calms down with his hot-shit-act and just is himself he becomes this brotastic cooldude who makes women feel comfortable around him so they connect and that's how he gets the girls.
>>
>>45918806
Why not have an edgy and suffering "goth in all nut name" sorcerer pull the same.

I think the jock soldier with heart of gold is about used up.
>>
>>45918833
There's admittedly a fine line between "used up" and "being a classic" and I believe this still qualifies as a "classic".

Completely subverting the trope of "fit guy likes chicks" seems just too out of left-field, instead we should focus on how we can wrap this trope in a fresh package that puts the trope itself in the background and makes the character stand as a whole personality.
>>
>>45918600
There are kids shows where characters die.

Off-screen, but die no less.
>>
>>45918935
Make the fighter a female who scares guys away/gets friend-zoned because she's "one of the guys"?

While beyond stale in asian media it's not too used in western settings.
>>
>>45919045
Wouldn't that be better for a drow character ?
>>
>>45919045
>>45919350
Stop messing with >>45903563

This is all we need in order to build cool arcs for character development and any rampant attempts to make it more outstanding will only make the whole thing unnecessarily convoluted and messy.
>>
>>45919837
Meh, the human mercenary fighter is so tired, why is it never a mercenary wizard or sorcerer?
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>>45916570
The region my version of OP was planned to take place in, the Dalelands, is populated by Heartlanders. In the 3rd Edition Campaign Setting for Faerûn (published in 2001, so well before SJWs started being a thing), Heartlanders are noted to already come in "all manner of shape and hue", so it actually wouldn't be incongruous for the setting for them to be darker-skinned, though I think I'd prefer brown or olive-skinned over outright black for the region.

Having said that we can actually go full anime if we wanted, at least for eye color, as the book mentions that Cormyrians and Tethyrians tend towards yellow or orange eyes. This is canon, people.

>>45918399
Have changed to a greatsword as of the PDF I posted.

>>45917996
>Dragonmech more so because giant fantasy robots and shit.

The best possible result of this would be falling into the same trap that Final Fantasy fell into: they had three games in a row that were more sci-fi than fantasy (VI, VII, and VIII), and then when they tried to get back to a more standard fantasy with IX, no one bought it because it wasn't the aesthetic they were expecting. So now all Final Fantasy is a blend of sci-fi and fantasy but leans much more heavily on the sci-fi.

The worst possible result would be the series being too alien from people's basic expectations about the setting, and so no one watches it and you just got your show cancelled.

But if a D&D show were successful, and based in Dragonmech or Eberron, then people would expect D&D to ALWAYS be like Dragonmech or Eberron - which is fine for fans of those two, but what about the vast majority of us who prefer a more standard setting?

Y'all need to stop thinking like DMs and start thinking like show runners.
>>
>>45919939
Really?

Every FF enthusiast i know loved XI's classic feel with hard-coded classes and shit.
>>
>>45919929
>why is it never a mercenary wizard or sorcerer?

Tried and true archetypes. The five humanoids up there were actually built around the Five-Man Band principle:

- The Leader: Anthias the Fighter.
- The Lancer: Iliira the Rogue.
- The Smart Guy: Calahir the Druid
- The Big Guy: Ostolf the Paladin.
- The Chick: Erynn the Bard. She's also The Hero, though it's a role she grows into instead of starts out as.
>>
>>45919999
XI eventually started making a profit, but on the whole it was considered "unsatisfactory" until very recently, not selling to Square Enix's expectations.

Additionally...

>FF enthusiast

Unless you're not spending a whole lot of money, or have a massive fanbase already (such as with, say, Halo), the "enthusiasts" should never be your target audience, particularly not when you're trying to essentially revive a dead aspect of the IP, as a D&D TV show would be.

Rather, your target is simply everyday people, the Age Groups (0-7, 8-12, 13-17, 18-25, 26-35, 56+). In our case we're shooting for a mix of 8-12s and 13-17s. Some nods for older audiences would be nice, but OP said that the show should be targeted at kids, so kids are what we're gonna target - and we're not going to be targeting kids who already play D&D because they already play D&D and so don't need to be targeted. No, our goal is kids who COULD play D&D if they were exposed to it via TV show.
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>>45920133
*By 56+, I meant 36+, of course.
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>>45920055
I suppose, though Scryllia is more the smart guy than Calahir, hell skillwise he's more ranger than druid.

Though having the mascot be a little smug know-it-all works well as a DMPC, encouraging players to think out solutions themselves, because asking the scaly little bastard will mean suffering endless gloating.
>>
>>45920176
Scrylia is actually intended to have ulterior motives to convincing Erynn to go Adventuring, so as to give the mascot a bit of depth beyond simply being toyetic. Partially inspired by Kyubey in that regard.

I'm thinking that Scrylia is a polymorphed red dragon stuck as a pseudodragon, possibly as some kind of punishment from Bahamut or Tiamat for something she did. Her goal is to get the Party to find something that would allow her to polymorph back.

>hell skillwise he's more ranger than druid.

He'd grow into the full caster role over time. Also the archetypes aren't meant to be ironclad in this instance and might shift as the characters evolve from one episode to the next.
>>
I wouldn't do a rogue as a protagonist character; too much chance of soccer moms complaining about it. I'd make the thief the sidekick of the villain, and a likeable character too. Probably female and an Elf, she'd be with the BBEG because he raised her or some such, but towards the end of the season she'd have made friends with one of the PCs (maybe a light romantic subplot there, between the GM and a player even, if I went with the game/real world separation idea) and would turn on the BBEG to help the party at a key moment.
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>>45881512
Pretty sure horses don't have horns.

This show blows.
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>>45920255
I got that, she's the classic involuntarily adorable character.
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>>45920280
>too much chance of soccer moms complaining about it

That's actually easy to get around - show the thief often donating her gains to the poor. Suddenly she's a bad influence, she's Robin Hood or Aladdin (Disney version).

Our society is such that we don't actually consider theft to be *bad* unless you commit some other, more heinous crime in the process, like killing folk; or else are show to steal from people who can't afford it. But look at, well, Robin Hood, or Aladdin, or Ocean's 11. Hell, even Point Break or Now You See Me. We *love* thieves as a society. We just hate them when we, specifically, are the target.
>>
>>45895064
Yeah, this strikes me as the best way to go about it. Then you can put all sorts of lore into the show for people to speculate on. Instead of just outright telling us that the BBEG is the principal or whatever, have it be implied in the show but never actually outright stated.
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>>45920328
*suddenly she's NOT a bad influence.

Geh, I need to go eat breakfast now...
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>>45882515
Honestly, best skeletons are Army of Darkness skeletons. Best zombies are JoJo zombies. They should have just enough personality to serve as comic relief, but not enough to be seen as "people".
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>>45881284
>set in Faerûn
>Druid is used instead of Cleric to avoid angry moms, who will have less issue with someone gaining power from "nature" than they will with gaining power from gods.
Isn't Faerun the setting where you're pinned to a torture wall for all eternity when you die if you refuse to align yourself with one of the setting's (clearly pagan) deities?
>>
>>45903563
I'd watch it.

With writing as a combination of Avatar and Adventure Time/Steven Universe (for the songs, etc.), this would be a great way to get more kids interested in table top. Get on this WotC!
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>>45882353
>If you want more variety though you can go the AtLA route. Have actual living enemies but skirt around on screen death. People getting "knocked out", weapons being broken or disabled, enemies running away. That kind of thing.
The idea of bandits and the like always fighting to the death in D&D is ridiculous anyway. Most people shouldn't be willing to die to the PCs, especially when clearly outmatched.
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>>45920809
No, not necessarily. They will always vie for your worship, but there is no codified rules that your character MUST worship. It helps though.
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>>45920809
I mean, all you have to do is not mention the Wall of the Faithless.
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>>45920863

That's a problem with fantasy literature in general though: it cheapens death.

In real life, even street thugs try to avoid fights they know they can't win. And if things go south they'll have no problem running away.
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>>45920871
All it takes is one intrepid mom to look into it and start screaming about how this show teaches that you're damned to eternal suffering if you're not pagan enough.
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>>45920906
Like actual Christianity?
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>>45920894
Exactly. And it'll make the PCs look like merciful good guys for letting them flee (or disabling enemies and then not killing them).

Satisfy children's desire for proper cathartic violence with skeletons and golems and whatnot. Things that don't bleed that you can smash to bits.
>>
>>45880593
>Set in Faerun

HAHAHAHAH no. Fuck your stupid ass Forgotten Realms, Hasbro, it's shit and you're the only ones that actually like it. Eberron or go Greyhawk for full generic. Never use Faerun, don't spread that fucking cancer to a new generation.
>>
>>45920933
They said it didn't NEED to be set there, just that they preferred it there.
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>>45920918
To the Soccer Moms, it's okay when Christianity does it because that's moral and upstanding. Any other religion doing it is evil and oppressive. Yes it's hypocritical, but, soccer moms.
>>
>>45920923

I'm not opposed to the idea of death happening in the show though. Look at AtLA: on-screen death DOES happen. It's just rare and it's always given a lot of gravitas.

Death can happen, but it should be a big deal.
>>
>>45920923
>Things that don't bleed that you have to smash to bits to stop.

>>45920933
Greyhawk is solid, personally I'd prefer Krynn, but it's a bit on the heavy side with all the "Evil but legitimate" empires.
>>
>>45895209
It frankly makes perfect sense to be afraid of spiders when you know Llolth is gunning for your ass.
>>
>>45920906
The Wall of the Faithless isn't exactly entry-level Realms lore, though; at least, it's not on the Realms' main Wiki page. Honestly I'd be more worried about them learning about Bhaal the Lord of Murder - but then again Bhaal is explicitly a Bad Guy.

>>45920863
Personally I never have bandits, goblins, or other hordes of intelligent beings fight to the death anyway, unless the narrative wants them to be fanatics willing to do such. But, for example, when I was running Red Hand of Doom, I had the hobgoblin soldiers commonly break and run once they realized who the PCs were, unless they had a commander around to keep them in line - and even then they'd break and run as soon as the commander was dead.
>>
>>45895469
Even funnier if every new big bad keeps employing the same doppleganger spy, because he's the only one who hasn't blown his cover/gotten killed by the heroes.
>>
>>45920933
>Greyhawk

The only functional difference between the Realms and Greyhawk is that the Realms has more lore behind it. Because it's more popular. Because it's better.
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>>45920950
Exactly, and that's why it'll never be set there if I were in control, no matter what they'd prefer.
>>
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>>45903563 An idea I (kinda) just had:

The episodes could end with the their character sheets, showing the experience gained, leveling up and the fluff lessons learned during that episode.

Basically ripped wholesale from a Pathfinder podcast-thing that I like - Thrilling Intent in case anyone's curious... (Sorry-Not-Sorry for shilling)
>>
>>45920996
>Actually thinks Greyhawk's lack of lore and generic nature wouldn't be a strength for the show, making it more recognizably DnD and allowing more freedom with plotlines and making lore for it

>Actually thinking Forgotten Realms is a good setting

How can anyone possibly be so wrong? Go back to fapping over your one gorillion mary sue fics.
>>
>>45921013
I was thinking something like that, or at least have the tie-in website have up-to-date character sheets.

(Ask your parent's permission before logging on).
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>>45896604
Who even knows who Mordenkainen is, anyway?
>>
>>45921031
Meant to direct towards >>45920994, turbofaggotry must have inspired me to fuck up
>>
>>45920994
Realms is rich in lore, character, stories and history, bloated with it even, so much you can't throw a stone without hitting two sluts Sueminster fucked, declaring war on an ancient empire and breaking canon on a dozen novels.
>>
>>45921031
>making it more recognizably DnD

Again, stop thinking like a DM, start thinking like a show runner. The average person's perception of D&D is The Hobbit and The Lord of the Rings. Maybe Conan the Barbarian.
>>
>>45898753
Honestly, it'd be pretty great if the princess character were 7th in line for the throne or something (the reason she can adventure - she's basically superfluous as it is), and at one point she meets a princess (female ruler of a principality) and gets utterly schooled at stateswomanship.
>>
>>45921067
Hence setting it in the Dalelands, which has the advantage of being identifiably set in The Realms, thereby attracting fans of it from games like Baldur's Gate; while also being set in a fairly underused portion of it, particularly since 4E/the Spellplague, allowing the show to go in its own direction.

It's also centrally located for iconic stuff like Zhentil Keep or the Thayans to show up. Honestly the Thayans having an interest in the Dalelands makes more sense than them constantly showing up on the Sword Coast.
>>
>>45921073
And one of the stipulations in this is making it recognizably DnD, not recognizably LotR or Conan. So we're going with not trying to be those fucking things. Keeping that perception going would be a NEGATIVE result to Hasbro.

Also I'm not whoever you were arguing with before.
>>
>>45921044
Yeah, episode run-time would probably be the limiting factor here. I would say make it an app, but I don't want to give marketing any ideas.
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>>45920959
They could also kill animals on occasion.
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>>45921099
>So we're going with not trying to be those fucking things.

You also, however, don't want to be too different from them. You have to meet audience's expectations first before you start springing changes or surprises on them.

Which basically limits us, then, to Greyhawk or the Realms. Between the two I choose the Realms because I do not see much of a functional difference between the two, but I'm more familiar with the Realms due to it historically selling better than Greyhawk, and Hasbro High Command has said they prefer the Realms, so we're going Realms.
>>
>>45883691
I think you could make use of >>45916983 for the person she beats in a duel in the finale. He'd be a stark contrast to her in every way
Heck, you could give him some kind of generic womanizer/punk instrument
Maybe ahe could break out of her kinda insecure shell midfight, and give him some kinf of moral lecture afterwards
>>
>>45921099
>one of the stipulations in this is making it recognizably DnD
To who?
Players of D&D (commercial suicide) or kids (where you will find success). If you weren't stupid, you'd realize you can do both, but you need to keep the truly D&D focused things as background items for the fans to pick up, not cater to them.
>>
>>45880593

Man, I forgot what fine chocolate Diana was.
>>
>>45921165
Never cater to the fans. Drop occasional things to please them, little tidbits here and there to keep the cash coming, but never, ever, EVER, indulge them. It never ends well.
>>
>>45921160
Wow, no. You're retarded. Hasbro will want a show where people will say "What is this?" Watch a little more out of curiosity, and then say, "Oh, this is what DnD is like? I thought it was like Conan or LotR!" And then get interested.

They DON'T want a show where people say "Oh, that's LotR/Conan, not interested" immediately and then go about their business. First impressions are everything, right, but that's why you can't give the first impression of "oh it's LotR".

Also, Eberron has been used in an MMO, which I know for a fact has been played by people who knew nothing about DnD before starting to play it. Because I first learned about the MMO when some friends that knew nothing about DnD started to play it.

>>45921165
Kids and people unfamiliar with DnD, obviously. I mean seriously, no, that is obvious. I can't even think of a good synonym for the word strong enough to show how transparent it is. DnD fans are going to buy their shit regardless, they want OTHER people to buy their shit. It needs to be recognizably DnD to people who don't know what DnD actually is, not to people who already know what the fuck. You're thinking like a fan, wanting to be catered to, not like a corporation that wants more money.
>>
>>45921104
Do it for a different character each episode. Maybe like the stat sheets they had for Stands before and after commercial breaks on JoJo's Bizarre Adventure: Stardust Crusaders.
https://www.youtube.com/watch?v=RXHOr9DjY4M
Sorry, couldn't find the non-/co/ versions.
>>
>>45921226
>"What is this?" Watch a little more out of curiosity, and then say, "Oh, this is what DnD is like? I thought it was like Conan or LotR!" And then get interested.

My point, however, is that you can't go too far in that direction and use Eberron or Dragonmech, because then you end up with something that's just too different from audience expectations - or, like I said with Final Fantasy, end up completely changing your brand's flavor to fit the new paradigm.
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>>45898753
>Succubus
>in a kids' show
>>
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>>45920776
Guy who thought skeletons are problematic here.

I had an idea for a fun skeleton army based episode. It would highlight the virtues of not being murder hobos as well as having some good action.

The main characters enter a farming town which has bountiful crops nearing harvest. However the down looks quote destitute. The adventurers learn that the soil of the town is some of the richest in the realm, but unfortunately every year right before harvest two armies of skeletons materialize and fight each other in the fields, ruining a substantial amount of the crops. At the end of the day the remaining skeletons dissolve into spot, leaving only rusty gear and ruin.

That day, as scheduled, the annual skeleton skirmish starts. The adventurers try to hold off a two front battle to protect the fields, but are losing. They figure out that both sides fight for possession of a ring which controls the enchantment, and it's been an endless cycle of keep away and take backs.

The party makes a spear head push through the skeleton army that has the ring and fights all the way to the one skeleton General. The Paladin is about to smash the ring and end the curse, but the General pleads for him not to destroy the ring.
>>
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>>45921313
It turns out the skeletons didn't know they were being a bother, since they couldn't see the consequences of their action past their one day. The General explains that it's their one day to have a vacation from being dead and hangs out with their skellie bros. In fact, they love the thrill of the battle, since no one stays dead and they can all laugh about it next year. It's really just an annual game for them.

Our main character the Bard notes that the land is so fertile because the skeletons provide annual bonemeal fertilizer, and that there must be a mutually beneficial solution. The Paladin agrees and the Druid suggests the battle be held right before the planting season, as it would be during a time when there are no crops to harm and then the bonemeal would get tilled into the soil.

The Bard and Paladin arrange a meeting with the town mayors. The two skeleton Generals hand over the ring with the agreement that they'll be allowed their fun at a more convenient time.

The episode ends, and a lesson of negotiating and diplomacy is learned.

As a bonus, in a later episode there could be an impending threat. The heroes need to raise and army and fast. They remember that handy ring, fetch it, and summon the skeletons. Skelly bros are overjoyed to have a fresh fight and help the heroes accomplish the task at hand.
>>
>>45921280
Honestly, I think something like Eberron, Planescape, or even Dark Sun could be cool for a one-episode excursion. Like, you know how they did that one episode of Young Justice that took place entirely on some weird metaphysical plane because Doctor Fate needed their help? Something like that. a one-shot that establishes that multiple universes exist.
>>
>>45883691
If they went the whole "show the actual players in the real world" thing, this could mirror her originally introverted and shy player becoming friends with the RP group members and gaining confidence. While some people are cringing a the real-world counterpart element, I think it could work well as it adds a second dimension for character development and drama.
>>
>>45921313
>>45921333
10/10 great idea
>>
>>45921339
>Honestly, I think something like Eberron, Planescape, or even Dark Sun could be cool for a one-episode excursion.

Oh, absolutely. As I said, you have to meet audience expectations first before twisting them. Which is another reason to set it in the Realms - Spelljammers are totally at thing there, and I'd absolutely be on-board with a three- or four-episode plotline involving Spelljamming across the planes to Eberron, Sigil, Dark Sun, and maybe Ravenloft.
>>
>>45921313 >>45921333
I love this idea.

To me, D&D should never be particularly serious. Early D&D had a module with a crashed flying saucer, and early lore about Undermountain suggested that Hallaster recorded everything, Spelljammed over to Earthsphere, and sold what he recorded to Hollywood, for Christ's sake.

So skelly bros sounds awesome and in-keeping with D&D's feel.
>>
>>45921333
And all the bonemeal erupting from the soil to form the skeletons even tills that shit for the farmers. Best farming community ever.
>>
>>45921342
I think maybe having one or two episodes a season with the Real World being involved could be fun, but I wouldn't want it to be a constant thing due to, again, Just Here for Godzilla.
>>
>>45921280
See the comment about Eberron being featured in an MMO. It would be recognizably DnD as long as you kept the big traits of DnD, and it is immediately taken in as not being LotR or Conan, because fuckin' magic trains.

That said, I hold that Greyhawk is better for being DnD because it allows the writers so much more freedom without the issue of Hasbro demanding Drizzt be in every other episode.
>>
>>45921438
Eh, I'd be ok with this - real-world for part of an episode at the start and end of each season, and maybe most of an episode somewhere in the middle. One of the later seasons could explore inter-party drama with real-world consequences a little more.
>>
Hey someone start a new thread!

We're past the bump limit.
>>
>>45921438
Whelp, time for TVTropes to fucking ruin my life again so I know what you're even saying.

It seems pretty obvious honestly, I'm really just being facetious.
>>
Archived: http://suptg.thisisnotatrueending.com/archive/45880593/
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>>45921517
>>45921676

Hang on, I'll get right on that. It'll be titled DDTVG.
>>
>>45921727
Put a brief write up of our main characters.

And other things generally discussed.
>>
>>45921742
It's up:

>>45921764



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