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This is a thread to iron out the specfics of the Hua Yuan 1st Exterminator Regiment, an IG regiment that /tg/ randomly rolled up using the 1d4chan creation tables, and the other Exterminator Regiments and Imperial Forces in the titanic hive city.

What we rolled and some little things we have so far: https://1d4chan.org/wiki/Hua_Yuan_Exterminators


Hua Yuan 1st Exterminator Regiment

Symbol
> 园

Motto
>Nullus est instar Domus

Regiment Origin
> Imperial Guard: A true regiment, drilled and competent in their service.
Regiment Demographic
> Firstborn: Chosen by right of being the eldest child.
> Standard conscription: Average or above-average citizens recruited from all levels of society.

Regiment Homeworld
> Hive World: No claustrophobia, excellent sense of direction? Urban combat!
> Dead World: Able to make full use of the technology required to survive in such places.

Regiment Tactical Information
> Infantry Regiment

Specialization
> Hive Warfare

Loyalty Rating
> Adherent: Hold fast to the Creed and His will. (standard)

Special Equipment
> War Trophies

Regiment Creed
>For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium.

Regiment Friends
> Imperial Guard ("Owned" by the Praetorians)

Regiment Enemies
>Tyranids

Color Scheme
https://coolors.co/app/e56399-d3a588-ece2d0-7fd1b9-7a6563

We've taken this and fluffed them out as Hong Kong/Kowloon 80's cyberpunk helghast. Descendants the crew of a gigantic mining vessel that crashed on an inhospitable planet and survived despite it all. They are extremophiles, proud, (literally) bright, and consummate bug hunters. They are the Exterminators.

So feel free to join in and provide fluff, images or whatever you'd like. This belongs to /tg/.

IMPORTANT: We're fluffing a WH40k TTRPG splat. Don't oversaturate the influences and update the wiki with old stuff.
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>>45934995
Some discussion starters. Let's focus on penal regiments in general, and focus on compiling everything we have on the 1st Exterminators to fully flesh them out.

>What's the company structure of the 1st like?
>What are the Commissars like?
>What's morale like, usually?
>What do they think about other regiments? Other Hua Yuan Regiments?
>What does they do on their days off? Do Hua Yuan guardsmen even get leave?
>What's the garrison like?
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Last thread >>45851515
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>>45935300
Bedtime bump
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Bump
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Required listening-
https://youtu.be/lJJbHFIRWHk

https://youtu.be/jclCjcTzu4g
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Alright niggers, time for the penal regiment. From what was said last thread, they are very much just gangers in space. Any ideas for these guys?
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Brutal commissars, guys are always fighting on frezon, basically involuntary kriegsman in combat with shit gear. When not doped up they are alway deserting especially when deployed to hiveworlds. Essentially prison when not in combat. Collars are a must. All collars detonate when the commissar dies. Killing enemies is rewarded in rank and privileges. Good at making improvised weapons. Used for human wave assaults against hive after the Exterminators have infiltrated but before the line infantry arrive.

Basically the PLA zerg rush IN SPAAACE
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>>45940030
Should they go in before, after, or along side normal guardsmen?
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>>45940153
before, so the Regular guard can see where the enemy machine gun nests are.
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>>45940176
makes sense. Working on the wiki now
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Should they have more incentive?

Like the last 50 survivors get a chance to enter Exterminator training
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>>45940246
Last 50 survivors get a solid 7 day vacation
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>>45940030
I'm saying that the penal regiment is made up of 60% failed gangers and 30% debtors and 10% political prisoners
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>>45940342
I like political prisoner angle. How would one commit thought crime in Hua Yuan?
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>>45940361
Well, if there's a nigga you want to get rid of, you pay some authority figure some amount of cash, and they toss him in the penal regiment and certain death

Thought crimes on Hua Yuan probably all deal with heresy and challenging the status quo, so the same as the rest of the Imperium
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hey guys are the marching cadences I posted last thread wiki worthy? I think they would add to playing an only war campaign
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>>45940387
>>45940361

Maybe there is a persecuted religious minority that's not heretical enough to be shot on sight be need to be purified in combat
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>>45940425
They could probably go on the writefaggotry page
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>>45940456
Maybe there's a cult that deliberately try to be in the penal legion so they can charge into glorious combat first
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>>45940694
Is there a dedicated Hua Yuan Faggotry page? I can't find it
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>>45940456

Basically Not!Falungong practitioners. Where the sect interprets the God Emperor's will as to improve oneself through morality and exercise. Not heretical per se, but is growing fast enough in numbers to threaten the rulng class and the status quo.
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>>45940875
That's what I was thinking, but I didn't want to get too political with it, Where the Nurgle monks are Tibet, these Penal legion guys are Falungong
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>>45940710
How's the Bloodied Rat Sect sound for a group of suicidal monks?
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Sorry for not coming back everyone, bogged down with work. I'll try and chip in whenever I can find a break.

>>45940361
Its a city of billions where the planetary law enforcement is largely under the control of privately funded Enforcer groups and massively overworked Arbiters (who are rushed off their feet overseeing the aforementioned enforcers and investigating capital crime). "politcal prisoner" could mean practically anything: from "backed the wrong son to inherit" to "wrong place, wrong time", to "member of a proscribed, though non-heretical political or social minority that got caught" (for example Redemptionists who stir up trouble but don't cover their tracks well enough).

If you're doing this with an eye to Only War or something you want to make sure that you don't put down hard limits on what these guys are. Think the Dirty Dozen, or in 40k terms the Last Chancers - an entire unit of scum who may or may not have much in common beyond their vague categorisation. The disenfranchised noble plotting revenge; the offworld religious fantatic; the thief who was caught in a crime blitz; the murderer of an official (who may or may not be innocent) - these are all archetypes that can fit and work together really well in one group.
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>>45940927

That and there are some convicts in there who displeased members of the ruling elite. Like say, a bodyguard refusing to gun down innocents because his principal was offended and lost face.
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>>45941123
Or a member of a rival family talking shit, call on the enforcers or private guard to arrest him and throw him in the regiment
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>>45940952
They could get the Mechanicus to tattoo them full of burial rites and sins they feel Hua Yuan committed
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>>45940875
Funny you should mention that lot, the district where I live has banners and shit on permanent display by the Falungong talking about their persecution, and right beside that are banners from a different group calling them a cult that shouldn't be trusted.

We kind of tolerate them, while treating them like a joke.
Anybody dumb enough to post their email on Komica (Taiwan's imageboard) is highly likely to get trolled by getting that email subscribed to the Falungong newsletter
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My view in the Penal Regiments is that there are no prisons on Hua Yuan. You're either executed by an Arbitrator or conscripted by Enforcers. On a good day the Arbites will conscript small time offenders and minor stuff.

So a penal regiment can be filled with hardened criminals, and guys that forgot to file their taxes.

Sometimes Exterminators and Infantry regements will conscript foreign criminals when they invade a hive, so the Penal Regiments are part foreign.

As for equipment the only thing that is assured is jailhouse jumpsuits and bomb collars, with lasguns with inhibitors that prevents them from shooting without activation by a Commissar. This is ass in an ambush so most dudes just turn their pieces into kroot like guns.
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>>45941805
They're the purest fodder. The population of Hua Yuan means that there's always too many criminals, so they killl them off as quickly as they can. "Tactics" involve pointing them in the direction of some enemy fire and telling them to go there.

Lasguns seem a little much, they should probably just have muskets or some other extremely primative weaponry that can be mass produced and desposed easily
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>>45942313
Auto guns then? Boolets gives them a reason to essentially turn guns into bludgeons and scythes.
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>==The Bloodied Rat Sect==
>Born in the sinful pits of the lower hive, the Bloodied Rats are a redemptionist cult, believing that Hua Yuan is doomed because it has been led astray from the Emperor's light. They have no central leadership or command structure, identifying their brothers by the list of sins and battle rites tattooed all over their body. They wander the hallways of the middle hive flogging themselves in repentance, and act out violence on those they perceive as committing transgressions against the Imperial creed. They damage property, beat and kill transgressors, and even perform ritualistic self-sacrificial acts to make a public statement, such as suicide bombings. Because of their encompassing list of sins and tendency for violence, a vast number of them find themselves in the penal regiments of Hua Yuan. They see this as a great honor, fighting (see:dying) for the Emperor as their ultimate purpose, rushing into battle with a religious and suicidal fury.

Here's something I came up with real quickly to put in the notable gang section. I hope its okay. Change anything you guys feel like
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By the way, look into the 1967 riots if you want, that's probably one of the most notable riots in Colonial HK.

https://en.wikipedia.org/wiki/Hong_Kong_1967_Leftist_riots
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>>45942313
Lasguns are actually reasonably simple and cheap to make, most patterns come with bayonets and the like, and they're all made solidly enough to whack something and still be effective. From a logistics point of view they're also ideal for the guard, because batteries are ubiquitous, efficient and rechargeable, which gives them a huge advantage over bullets. What I'd suggest is that these guys get given exclusively HY home made weapons, while mainstream IG regiments tend to get off-world, better manufactured imports much more frequently. This way you still get units armed with a variety of pretty crap weapons while maintaining consistency.

Also stumbled across this line
>Crimes resulting in sentence to a Penal Legion can range from failure to return library books to murder, minor heresy, cowardice in battle, desertion, etc. By serving in the Penal Legions these individuals are given the chance of redeeming themselves in the eyes of the Emperor.

Remember, penal legions can be washouts from the regular guard units as well as new recruits.
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>>45942968
Alright, shoddly made lasguns it is.

>Remember, penal legions can be washouts from the regular guard units as well as new recruits.

I don't know about this. Hua Yuan is nearly always rushing out tithe regiments to aid the Imperium at large, so I don't think they would care much for the quality of their troops enough to have washouts join the penal regiment. War criminals, sure, they can be commander types in the penal regiments, but I don't know about washouts. Maybe if they have some sort of physical handicap that prevents them, like missing hand or flat feet or something
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>>45943073
Sorry, my fault, used the wrong word. I meant more people who are kicked out of the regular guard units for ill-discipline, murder, cheeking a commissar, things like that rather than proper washouts. There's bound to be some guardsmen and women who just got on the wrong side of the wrong person and were assigned through no real fault of their own though.

If anyone's got a Primer handy it might give examples of potential crimes in there.
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I'm having trouble coming up with what to right about the penal guys. What topics should I cover? Tactics and?
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>>45943493
Be brief and don't get too bogged down in the specifics. If you can, try and find a Codex or Only War entry for Penal legions you have an idea of what needs to be covered (I think its an OW homeworld option, but damned if I know which book its in).
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>>45943490
I've got a primer and It basically says The only official way to be sent to a penal battalion is to fuck up your prayer or miss a devotional opportunity to worship the Emperor, so our semi heretics fit
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>>45943713
from an existing guard regiment
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>>45943713
I know there are some other ways, if only from the backstories of Schaeffer's Last Chancers, but its a good enough start.

http://wh40k.lexicanum.com/wiki/13th_Penal_Legion

Just bear in mind when you're fluffing up Penal Regiments (and extra regiments in general) that its better to look at them as examples of HY soldiers rather than straight up "they're all like this". Stating the obvious a bit, I know, but its helpful to say it sometimes.
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>>45943929
Alright, I'll try to cobble some stuff together
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>>45944117
Please do
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Bump
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>>45943490
Any thoughts on this?
>>45941805

Also we should look through old threads before making new shit up
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>>45944982
There's been almost nothing said about penal regiments as far as I can remember, outside of some talk of slave pits and stuff
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>>45944982
By and large works fine. I suspect they're very unlikely to recruit from foreign criminals unless its really dire, if only because they'd only really interact with Hua Yuanese when the HYers are defending Imperial worlds (in which case they're more likely to be put into local/native groups) or they're on the receiving end of an attack (in which case they're filthy traitors and Tau sympathisers, and deserve only death).

Limiters seem a bit redundant - the neck bombs should stop them getting any funny ideas and extra helpings of commissars with detonators add to that. In a combat situation like an ambush (potentially against Eldar, Orks or even Space Marines) you also want to make sure your merry little band of criminals and lunatics can actually fight effectively, so its worth letting them keep them working all the time. Finally, if someone really, really wants an officer dead they're going to find ways to do it that don't require a gun (fragging, strangulation, suicide bombing, a good ol' fashioned shiv...)

Few prisons, many penal battalions seems fine. There will be some (alongside indetured slavery and almost certainly a very profitable servitor-creation industry), but its a nice bit of flavour and emphasises the need to get as many warm bodies offworld as quickly as possible by any means possible. Bang on the mark with everyone from accountants to hardened crims potentially being in one. Imperial justice is harsh at the best of times, add in the local politics and corruption it can only be worse. If you imagine every imprisoned criminal on our planet was suddenly made a soldier you'd have the same kind of odd set up. You could end up with squads of middle-aged white collar milquetoast types working alongside psychotic cannibal warlords and having to make do because their boss hates them both equally and will shoot them both if they don't follow orders exactly.
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>>45945586
>if only because they'd only really interact with Hua Yuanese when the HYers are defending Imperial worlds
Not to mention the "subtle" racism these guys seem to have
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>>45946400
So a bit like why the Chinese have Chinatowns and stick with each other instead of mingle with the locals?

Language barriers probably play a part here too, maybe.
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>>45946552
These guys are generally really proud of their heritage for whatever reason, and tend to be cold and harsh to outsiders. They might have their own internal hatreds, but they will always (mostly) side with themselves over an outsider
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>>45946652
Sounds about right.

As much as it feels odd shitting on my own people, we -are- dicks towards those we think refuse to "fit in"
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>>45946864
Well, I mean, I've met plenty of nice Chinese folk, and these guys aren't nessicarily a 1:1 representation of HKers
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>>45947064
Nah it's good, just pointing out it's somewhat accurate.
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>>45946652
>>45946864
Oddly enough, that constantly simmering low-grade hostility to outsiders probably gives them an excellent counter to Tau subversion tactics. Gue'vesa are collaborators with foreigners to the entire SPECIES.

>>45947064
That's true. Its more accurate to say that Hua Yuan, as a whole, is stereotyped in this way just as the regiments that it produces are stereotyped in that way.
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>>45947299
Hey Riccianon, I don't mean to harp, but you're notes on the ecclesiarchy stuff would be much appreciated. I would like to get all that stuff on the Hua Yuan page. As soon as we do, that page is done as far as stuff already concieved (and myself) is concered
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>>45947383
I'm having a slight problem finding them on the computer, and some of them are written on paper. I'll do what I can tonight before I get to bed.

I did also attempt to doodle St Matthias in the Buddha posture, but it looked ridiculous.
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>>45947464
Hey, I'm a (somewhat) draw fag. If you post it, I can try my hand at it
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>>45947464
Might be a better ref pic
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>>45947518
Nah, its too terrible. I attempted to draw a bald gas masked man with a halo wearing similar robes to the Buddha rather than the more traditional European monastic robes you see in most 40k art. Same posture, one hand up (possibly holding a flame, or with his hand on fire). I did try to draw the raised hand as an open palmed power fist, but the proportions were too silly. Resting it in his lap also didn't seem to work. I was also interested in Chinese interpretations of the Virgin Mary (and versions from other cultures in general). In this image you can see many of the "standard" parts of the image - mother and child at rest, halos, peaceful expressions, use of the colour blue - but its definitely different from a traditional "western" icon. Bit more tricky to turn that into a version of a Sister saint if you don't know Chinese culture that well and your hands are made of ham though.

My thought was that Ricco would have become integrated into the local religious culture. There could well have been local myths of a holy man with burning fists destroying evil, the root of that monk order, and lo! He comes! Did he have the power fist (with intergrated flamer) as his primary weapon before arriving on Hua Yuan? Maybe. Maybe not. At this point it doesn't matter, there's a relic weapon of his in the Cathedral and its part of his official iconography. Ricco's thing is that he formed a working compromise between a pre-existing somewhat divergent faith and the mainstream Ecclesiarchy. The not-Kung-Fu guys could have been just one minor group that blossomed with his support to become a dominant "native" faith that is still, by and large, acceptable to all but the most hardcore offworld ecclesiastics. Co-option and control, with an aim to reconcile the differences as time goes on.

I may have over thought this.
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Bump
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>>45948018
I'll read this when I get back, sorry
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Boomp
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Life saving bump while I writefeg
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Ok, so its 4am and I've not been able to make sense of all of this. I've tried rewriting some of it to be actual sentences, but my brain has just stopped now. I don't even know if this is any good any more or what was from older threads or what.


DRAFT 1
>RELIGION
>Faith and Fear

The Ecclesiarchy was among the first Imperial organisations to make contact with Hua Yuan following the end of the warp storms which had isolated the planet. Although their names have long been lost to history, it is known that several priests of the Missionaria Galaxia and a number of Sisters of the Order Sabine were among the first surveyor teams and it is believed that they remained on the planet after the main force returned to the greater Imperium to confirm the rediscovery of the world.

A century and a half after the initial contact, the Bohai Crusade, a joint force of Praetorian Imperial Guardand a large contingent of Sisters of the Order of the Sacred Rose, appeared in orbit around Hua Yuan. Although the Inquisition ordered that the official records of what occurred on Hua Yuan’s surface shortly after the Crusade’s arrival, a number of legends survive from that time in folk tales and songs. “The Final Destruction of the Court of the King in Brass and Gold”, “The charge of the ten thousand Yao Guai” and “The Three Daughters of the Lord of Light” have been recorded, with minor variations, at all levels of the hive and describe apocalyptic battles between good and evil. Among the characters featuring prominently is a man known to the wider Imperium as Saint Matthias the Torchbearer and to the Hua Yuanese as [++INSERT CULTURAL NAME HERE++]
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>>45953338

>The Saint
According official hagiography, Matthias Ricco was born on Espandor, a cardinal world in the realm of Ultramar. Raised in the shadow of a great Cathedral among the learned clerics, he was apparently marked for greatness at an early stage, delivering inspiring sermons from the steps to his local church while just a boy. Granted a vision by the Emperor and Roboute Guilliman of a world, he stowed away aboard a pilgrim ship and, after a number of adventures, attracted a large following. His inspired preaching convinced eventually reached the ears of the Sector’s command, who allowed him to lead a crusade to free a world from sin. [INSERT SAINT STUFF HERE, USE BOOKS AS GUIDE. St Ignatius of Loyola possibly?]

Historical records to support the legends are patchy at best. They indicate that there was, indeed, a Missionary named Matthias Ricco among the soldiers of the Bohai Crusade, although he was probably a Praetorian rather than an Espandor native. He may well have been the first Ecclesiarch of Hua Yuan and have ordered the construction of the Grand Cathedral, but what few records survive seem to indicate that he ruled a mere five years before dying in somewhat mysterious circumstances.

?Note: reading between lines, Espandor bit invented by later writers to link Hua Yuan to Ultramarines and to get HY pilgrims to go there (and vice versa).
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>>45953393
(This is notes because I can't find typed up stuff and I seriously can't do it now. Hopefully they make some sense)

Today
+ Hua Yuan’s native religion combines ancestor worship with a belief in re-incarnation. Souls of particulary enlightened/important people can remain after death to guide the living for a time. Bad people could come back as animals. Really bad people could come back as offworlders.
+ native religious orders allowed so long as they follow Imperial creed and acknowledge Emperor as God. Emphasise purity of thought, mindful meditation . Myths of flaming hand punches co-opted/introduced by Missionaries so Ricco (or other Imperial figure) fitted into prexisting mythology – see sisters/rosarius/vandire. hand-to-hand / unarmed combat emphasised as personal defence in packed hive much easier than shooting
+Ties quite well with Imperial creed – Emperor as Father of mankind, sacrifice keeps him from moving on. Sisters as direct “daughters of the Emperor”.
+ relic trade very profitable black market. Sweeps regularly turn up ludicrous amounts of things (chk notes, “head of st John the Baptist as a baby”)
+ Grand Cathedral and SoB Abbey built on the cliffs overlooking the main hive. The cliffs are carved into a gigantic eagle – like flag? Large Imperial district grown around it and down into cliff itself. Cathedral in particular has extensive dungeons and mausoleum. Imperium built a very large orbital dock nearby, so Cathedral is often first major thing people see before they leave and last thing before they go. Making a statement. There was a dock pre-recontact but it fell out of use.
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>>45953418
+ Sisters often thought of as real power behind Imperials on Hua Yuan. Source of friction, but too useful to ignore. brave defence against Tyranids got kudos (current abbess had leg torn off by ravener, beat it to death while it bit down on the other one. Hates being a “celebrity” , would rather be doing her job.).
+Sisters viewed with fear and awe. Outsiders, dress weirdly sombre, Imperial, excellent equipment jealousy, women, use loads of fire (risk of spread / suffocation) BUT zealous defence against tyranids, selfless hospitallers, missionary work / psi ops, getting useful marriages etc, women. Higher than normal number of all female fighting groups?
+ “The Imperial Matchmaker” is a defacto head of Famulous on planet who is playing very long political game. May or may not be power behind Abbess. Has extensive archives of lineages and family histories built up over centuries. on front line of tracking genestealer cultist infiltration in the nobility. IDEA: first born recruitment was pushed as a means to get proper genetic screening of large cross section of the population. Maybe allow first born daughters to join convent?
+ Sisters pushing long game of political and religious dominance. Ecclesiarchy divided, often want results sooner. Utter chaos as different factions push own agendas and plans get in the way of each other.
+ got worse follwing Tyranids. nobles buying land and building vast new churches and cathedrals instead of houses / industry in war zones. Causes problems, sisters and sympathetic clergy now much more overstretched than before trying to staff them, and people beginning to just move in and live in the new buildings. Not uncommon to have small group of sisters working in a quiet corner of a much larger repurposed building, esp. among Hospitallers who are often supporting genescreening in deephive. (this came up older thread I think)

+ Cathedral has HY IG relics, flags statues and tombs. Carved names in chapel?
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>>45953459
That's all I have right now, I'm sorry its not nicely written up or gone over and properly edited.

The bit at the start was just to lay on some Dark Heresy / Black Crusade plot hooks, and to suggest there was some pretty deviant weirdness going on during the cut off by warpstorms period. Should have added that native sects helped purge evil ones, ensuring legitimacy.
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>>45953338
>>45953393
>>45953459
>>45953544
Oh shit nigga! You're a life saver! I'm gonna get cracking on this shit right away! Jesus, you don't know how much you helped me out here, man.
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We should get back to the penal regiments so we can finally move on to the good, good shit
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>>45953544
I'm trying to remember, it was either in the second or third thread, something about a saint of brotherhood that was favored by the exterminator forces. Recall any of that shit?
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>>45953393
I've got some questions real quick for the wiki

>[INSERT SAINT STUFF HERE, USE BOOKS AS GUIDE. St Ignatius of Loyola possibly?]

What book do you mean?


>?Note: reading between lines, Espandor bit invented by later writers to link Hua Yuan to Ultramarines and to get HY pilgrims to go there (and vice versa).

You mean for this to be included? Or is it just a thought to take into consideration when writing this up?
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Updating the wiki with the religious stuff, hope it works
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>>45953544
>>45953459
>>45953418
>>45953393
>>45953338
While its still a work in progress as I am too tired to finish what I started right now, you should check out what I added to the wiki and give your opinion. Or just change it outright. Any feedback would be much abliged
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>>45955805
Looks good to me so far
>>
>深红恶魔的传说。

>Hua Yuan is a place all about tales. From the mundane to the magical. Etched into cathedral walls, whispered amongst social circles, spray painted on hab-block walls, sung about in song and synth.
>There are few stories that Gardeners will refuse to gossip about out. The Crimson Demon is one of these stories.
>Where he came from, who he was before he put on the mask and jacket, what caused him to fight, no one knows. Some say he was the legendary racer Cho Chung that reigned supreme in the Diamond's Edge before his disappearance in the great Sek-Kip Min Fires. Others say he was a just a worker in a manufactorum, and that his steed came to him as the Emperor did to Mandan the Wise, and gave him his mission. Others say it was always The Ride, and the Demon was simply it's will made human.
>What is known is the Mask, the Jacket, and The Ride. He appeared first with The Ride, a custom racer as red as blood and built like a weapon of war, angled sheets of armour and a sleek design turned the car into a knife that cut through the cramped spaces of Hua Yuan, letting the devilish speedster gouge through alley ways and plow through crowds. He appeared first in a gang war in the middle of the low hive, a borderline revolt to claim a Lift Spire for themselves. When the gates of the Lift opened and the gangs scrambled to claim it. The crowds rushed out, attempting to avoid the gunfire, but a single figure remained in the a racer in a red hood and black leather jumper atop the wheeled beast known only as The Ride. With an inhuman screech he hopped into the machine and barreled into the firefight. It took the driver taking out a heavy gun team in a single u-turn for the gangs to realize that firing at each other wasn't going to get them anywhere.

Might continue this later if folks are down
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>>45957176
This is really bad and the last time I'm writing whilst exhausted
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What kind of music do they listen to?
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>>45957479
Vapourwave Psalms

Disco Hymnals

Punk
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>>45957479
i dont know what everyone else thinks, but i imagine stuff like this

https://www.youtube.com/watch?v=QpDn4-Na5co
https://www.youtube.com/watch?v=nLzjm9E1hwg
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>>45957176
>>45957319
Are We doing Batman? or more of a fast and furious thing?
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>>45957479
A LOT of synth music
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>>45957176
Aight, nigga, where'd this go on the wiki
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>>45959481
Whichever is cooler
>>
Alright faggots, I updated the Hua Yuan page with Ricci's stuff completely. I hope it flies, feel free to change whatever you want
>>
Huh, looks like the Shields thread died.
>>
>>45961133
I'm throwing up the Crimson Legend stuff right now
>>
Reading threw the wiki, I feel like we should have one or two more notable gangs. What do you guys think?
>>
>>45961254
By the way, just out of curiosity, I put all our shit into a word counter, and we have around 25,000 words written up on these guys
>>
>>45961533
In contrast, combining both the 40k wikia AND the Lexicanum articles, the Praetorians only have 2500 words written on them
>>
>>45961666
The Praetorians are basically just an extended Zulu gag though, and they've not had models for ages and ages.
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>>45961729
Alright, fine, putting together both the planet page and the guard page from both the Lexicanum and the Wikia, the Catachan Jungle Fighters have around 12,000 words
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>>45961784
what's the count w/o the faggotry?
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>>45961800
around 12,000 words. But, I'd like to point out we're not quite done yet
>>
>>45961870
Anythoughts on this?
>>45957176

>>45959481
More like the Crow. Or an Anti Hero Kamen Rider. Or Spring Heel jack but with less rape. I want it to be something that can appear in the heat of battle, something that psykers can see in Hua Yuan but noone else can. Something some Recon companies appease by painting the face of their bikes or transports red, or using sanctified blood to paint an Aquila on the hood.
>>
>>45962616
I put it on the wiki, so I guess that means I like it
>>
>>45962616
You want me to throw that description up there too?

I'm still trying to shit out stuff on the Penal regiments, but its a struggle
>>
>>45963294
For the Recon Companies? Sure, man. Godspeed
>>
>>45963356
Aw, you know what, fucker, fuck the penal regiments! Let's fluff the Exterminators! Woo!
>>
>>45963401
I would like to focus on the 1st, and leave the others for players to make them Their Dudes with their own exploits and history using the 1st as a template.

That being said, can we change the piece of text from "Over half of all Hua Yuan Regiments are Exterminators" to perhaps a quater or even a tenth? It stresses their small size, niche doctrine and usage, and elite status.
>>
>>45963935
I dunno, maybe a little less then half seems reasonable, they're specialized and operate all across the galaxy
>>
>>45964084
That's still a lot of Exterminators. I'm not good at math, but a quater of how many regiments is still quite a lot
>>
>>45963935
I actually thought about that, I'm trying to draw up a diagram to explain an idea. Or try to, anyway.

Also >>45955805
Thank you for doing the leg work on it. It does need editing and at least another draft, but its a better place to start from than my 4am jotting.

>>45954475
Those are both notes to myself and refer to books I have. My day job, if you want to call it that, is finishing a history PhD. I have some books and notes on medieval and early modern religion, and hagiography (lives of saints) comes up a fair bit. There's certain things that come up a fair bit. Ignatius of Loyola is the patron saint of the Jesuits, and he was a soldier before he found religion.

The other bit was a note to myself that I forgot to delete. The point was to introduce some ambiguity into who he was and what he actually did, without beating you over the head. If a Dark Heresy or Black Crusade gm wants to pick up the dangling plot hook they can, otherwise its just an interesting background note.
>>
>>45964332
I tried to make your notes digestible and put them on the wiki, if you'd care to check them out
>>
>>45964332
Think I should add for saints outside of Ricco?
>>
>>45964442
I did see that, you did a good job turning rambling bullet points into actual sentences, I'd just feel happier taking another pass at them for extra clarity and readability.

>>45964867
Please do! Just a sentence can work though. Like, Saint Huan, patron of Oil workers, once walked across a burning lake of tar to rescue a friend. There's thousands of them potentially just ripping off the Catholic church, let alone Buddhism or one of the Eastern religions.
http://www.catholic.org/saints/
https://en.wikipedia.org/wiki/Martyr_Saints_of_China
>>
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I don't know if this is any help (or if anyone can even read my handwriting), but this is how I'd set up the Exterminators. They've got a better rep with the Imperium compared to the other regiments (and probably think of themselves as the elite) because unlike them they've already done at least one tour in an active warzone before they've even left the homeworld. Hua Yuan has a reputation for producing troops only fit for the meat grinders, but that’s unfair and a product of circumstances largely beyond their control. The Exterminators appear better than the rest because a good portion of these regiments already have a campaign under their belt before they even leave. They aren’t green recruits and they likely have at least some experience at bug hunting to boot.
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>>45965333
I'd suggest that every time Hua Yuan has a muster (every year, every few years? Very frequently, anyway) a number of new recruit regiments are rotated down into the Tyranid hunting bases in the hive and the survivors of the ongoing campaigns are rotated out to other warzones in the Imperium, filling out any gaps from casualties before they go. Hua Yuan has an ongoing 'nid problem, but it must be relatively contained - if it wasn't, the Imperium would have Exterminatused them long ago as the only thing of worth it produces by the time the 'nids arrived is fighting men. At any one time there's probably only a maximum of three or four Exterminator regiments "in country". Some may never see any real fighting, and just conduct house-to-house raids, support gene testing, occasionally burn some heretics. They'll come out with the rep and low casualties, but less experience at actually fighting Tyranids. For others it could be Falujah by day and James Cameron's Aliens by night. Anyone that survives it with their sanity more or less intact will be a certified, grade Alpha badass festooned in trophies and medals. The key bit though is "survives it". It’s all very well and good having a squad where everyone is the lovechild of Ellen Ripley and Arnie in Commando, but if they’re the only survivors of a regiment of 10,000 then they’re useless at a tactical level. They’d almost certainly be combined with other outgoing regiments or had their gaps filled with new recruits. I can see passing Inquisitors or Rogue Traders picking them as specialist muscle, but that can’t be a regular thing - I only mention it as a potential background for a DH or RT game.

If you were making an Exterminator tabletop army you’d have the normal force org, but try and take as many veterans as possible to represent the ones who actually did their bit in the hive. Those would be the ones with the ‘nid bit decorations.
>>
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Hey niggas, check what I got from the draw thread
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>>45965349
I'm going insane trying to make an idea of an Exterminator color scheme that is doable for non golden deamon winner
>>
>>45965571
I'm moist for that image
>>
>>45965349
If there is a Nid issue constantly in the Garden outside of genestealer cults, it should be contained to the Underhive or the lowest levels of the Hive. This place is fucked with its crowding, so I don't see how feral nids could exist amongst the populace at large
>>
>>45966190
They aren't feral, the Broodlord is basically acting as hive tyrant on a world strapped for Biomass. They literally survive on scraps and Cultists.

If there's an out brake it's a big deal.
>>
>>45966190
Personally I agree, but the art usually has them with trophies from non-stealer tyranids. I don't know if it ever got written down properly, but I think it came up in one of the older threads that a Deathwatch team helped turn the tide by introducing a gnarly poison into the Tyranids on planet, probably by going after the patriarch. It was a nice Deathwatch plot hook/game idea, and it explained why most of the nids are dead and not turning the population into capillary towers or spawning pools or something. Anything that survived is either a particularly hardy mutant or the result of genestealer cultists that slipped though. You'd probably end up with

On the one hand it makes sense for there to be only a few regiments that are "proper" exterminators who were involved in the actual war, because Tyranids are an absolute bastard to fight once they're entrenched enough to keep coming back and the Imperium tends to nuke the site from orbit just to be sure it doesn't happen. On the other, people want there to be several Exterminator regiments and for them to spend a good deal of time on the planet itself.

There's bits that kind of don't add up. Although literally just now the thought occurs that it sounds like the kind of set up that Radical Inquisitors dream of, which in turn makes a great Dark Heresy plot hook. Can you keep a small population of Tyranids under control in the same way as you can with Orks? Lets find out with this world nobody cares about!
>>
>>45967119
>Deathwatch team helped turn the tide by introducing a gnarly poison into the Tyranids

That's the dumbest thing I've ever heard and lessens their victory. There's was a reasonable explaination as to why they won and why the Tyranids are still there
>>
>>45967593
Kinda agree with this anon. The exterminators are exterminators for a reason
>>
>>45967119

that's a good idea for a campaign if you want to to run it, but the Exterminators held the fucking line,
>>
>>45967593
Its a plot device that turns up in several of the novels and game scenarios, usually they have to get it into the hiveships or Norn Queen (off the top of my head its in one of the Uriel Ventris books). The Guard, civilians and gangs still need to kill god knows how many tyranids on the planet, doing something to a big nid just gives them an edge when the brain bugs go down and means that the population stays at a manageable levels after the humans have killed all the major bioforms. Tyranoforming's a bitch, if you allow even the little ones to escape in sufficient numbers you can get them coming back in horrifying numbers later. I think Forge World's Anphellion Porject book had a tiny population of Gaunts somehow become biotitans in a very short period of time.

Its not a big deal really, its just nice to have a plausible reason to run Deathwatch game in Hua Yuan alongside Only War or Dark Heresy. I have (had really) game ended a while back) a Devestator player who would have loved to do something on this planet but isn't terribly interested in playing as an IG. I'm pretty sure they'd be testing to see if boarding torpedoes would work on hive superstructure as well as space hulks.
>>
>>45967985
Just explain it that an Exterminator killteam discovered the hive nest before being slain.

Send in the Deathwatch. Having the Deathwatch be involved in a conflict that happened before the Praetorians showed up doesn't make sense. Arbites posted a pretty good history behind the evolution of Exterminator Doctrine that explains away everything
>>
>>45967978
Again, not trying to diminish the guard here, I'm well aware of Space Marine wank, I'm just suggesting that having a Deathwatch plot hook or mission could be a nice thing for people who prefer the Maroon game. Using things like poisons to kill leader bugs and psychic damage the critters they're controlling is pretty established. Hellfire rounds are basically for that.

Plus, you can write it in such a way that it was a joint op between Inquisition agents, Deathwatch marine(s) and hardcore native volunteers to deliver the Poison of Plot Contrivance. The offworlders need the locals to get to the dark heart of the swarm quickly, depending on which game you're running you use the other two groups as NPCs. Officially credit is shared equally, unofficially each group thinks they contributed the most and whatever game you actually ran with your group is canon.
>>
>>45968248
Wait, what's this about Praetorians? I thought the 'nids only made their move about m41.899, long after the hive was established and back under Imperial control for at least a good few centuries.
>>
>>45968484
Nope.
>>
>>45968484
Ricci is right, the praetorians are pre 'nids, it's on the wiki desu
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>>45968628
Nid attack or presence of Nids? Cus Nids are the whole reason this place is here
>>
>>45968628
The wiki needs to change. We changed this a while ago.


Everything is ruined because we never updated the wiki ffs.

Everybody stop what they're doing. We need to fix the wiki.
>>
>>45968692
I've done a lot of recent wiki shit. What needs fixing, Captain
>>
>>45968628
Yeah, I was just thinking, 899 is only a century before "present day" 40k. That's barely anything in the scale of things. It also throws the numbers problem Arbites pointed out here >>45963935 even further out of whack, there just isn't time to create that many Exterminator regiments, particularly if they're taking much higher than normal casualties from fighting genestealers a lot.
>>
>>45968810
Find Arbites and Ricci's shit.

Post it all and we'll sort it out. They're both good, by Ricci's is usually longer and better defined, but often conflict. Let's resolve those. Also gives us a chance to dredge through the old threads.

Emprah bless you Anon.
>>
>>45968962
You mean the stuff post ITT? I already added all it
>>
I'm drawing up a basic timeline, maybe 'nids should attack a little bit after the fall of Macragge
>>
>>45968962
These are all the posts I made with the name, I'll try and find the ones I mad pre-namefagging.
https://archive.4plebs.org/tg/search/username/riccianon/

>>45969024
Honest to God, I'm really surprised we never nailed down a workable timeline.

This page has the dates for the various hive fleets, which might help you
http://warhammer40k.wikia.com/wiki/Hive_Fleet

Thinking about it, did we actually nail down where the planet is? I assumed Eastern fringes near Ultramar and the Tau Empire, but I'm honestly not 100% sure.
>>
>>45969162
Between Ultramar and the Tau Empire is all we got, but not in Ultramar proper
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>>45969162
We did have a location, but I can't remember it for the life of me
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>>45969191
This map might be helpful determining which one they're likely to have been hit by, which gives us a rough date to work with.
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>>45969251
There's not much written about Pacificus as far as I remember. Could be there. I think it's Templar territory
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>>45968983
Not in this one.

In any. Abrite made a history that Explains Exterminators doctrine. It was good but conflicts
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>>45969313
I'm pretty sure the Gaunts Ghosts / Sabbat Worlds books are set there, though I'd have to check.
>>
>>45969373
I think that was three threads ago, right?
>>
Maybe this is one of those times we can shuffle about the lore and use the rolls as a serving suggestion?

My proposal.

>Brimstone crashes as Behemoth enters the Galaxy
>Behemoth splinter drifts by, attracted by Genestealers
>Crash
>Hive begins to form around wreck
>Splinter catches us
>Warpstorms ensue
>YOU'RETRAPPEDINHEREWITHME.webm
>Storms clear
>Proto Enforcers and Exterminators exist.
>Patriarchs find them. The 1st Hua Yuan Exterminators are made
>Anuva hive fleet or whateva, perhaps the first and possibly last major Tyranid outbreak, or Muster or whatever
>The Exterminators show their worth
>The rest, as they say, is history

How's that?
>>
>>45969418
Yeah?

Just ctrl f Exterminatus. The word has only been used in the last three threads sparingly.
>>
>>45969524
I'll get on it in a while, I'm busy at the moment. I'll try my best, for the sake of completion
>>
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Yeah, Pacificus was Sabbat crusade
http://wh40k.lexicanum.com/wiki/Sabbat_Worlds_Crusade

This isn't an official map, but its the only one I can find that has nearly all the canon planets>>45969395
>>
Fuck it lets say it's buy Ichar IV and got hit by hive fleet Behemoth earlier. That fits our current criteria, if someone can find abrites time line please show it to me. Mines more a general hua yuan timeline so there shouldn't be too much conflict. Hive fleet Kraken is the one incoming to destroy them


On a unrelated note can someone make a separate faggotry page for the Exterminators. I'm too wikitarded to risk breaking it. Even though I wrote 45% of it I don't want to risk an accidental Exterminatus of all our faggotry.
>>
>>45969596
Pacificus is the One Sector not hit by nids yet(I think). My timeline has it as in Ultima to be near the Tau for the Damocles Crusade
>>
>>45969704
That's what I thought too, just pointing out what we know about Pacificus for the anon. Near-ish Ichar and Nimbosa puts them in the path of a Sphere expansion too
>>
>>45969504
>>45969610
These sound like they would work out
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>>45970095
>Splinter catches us
>Warpstorms ensue
>YOU'RETRAPPEDINHEREWITHME.webm

my only problem with the above is that 'Nids are a fairly new race in the galactic timeline, less than 300 years in galaxy, so I've revamped the timeline a bit

So basic muh timeline
26,0000 >Colonized moon

>colony lost in dark age of mankind

38,000ish > E.S.S. Brimstone crashes into moon/Rediscovery most locals dies Survivor of plant fall and the remaining crew built a hive around the ship forgotten empire

38,850 >valuable mineral discovered recolonization and mining begins
40,000 >Praetorians arrive to stabilize resources post rebellion (Heresy?)

.745 >Genestealer infestation uprising and minor 'Nid attack (hive fleet Behemoth)

>Praetorians rally the defense with local gangers and loyal local imperial SWAT dudes
>Surviving forces form the 1st Exterminators
who deploy the across galaxy to great success against tyranid forces in battle.

>This goes on for bit "peace" and shit Exterminators make their name killing cultists
and Orks dumb enough to loot hives.

>Remains of the first train future generations of exterminators

.800 >Supplies of neon in the mine begins to lessen. to make up for the shortfall Hua Yuan Begins to produce Guard regiments at an increased rate also a decreased quality (siege and regiments introduced)

.997 >Upon The declaration of the Third Tyrannic War, Hua Yuan kicks into full gear producing millions of men (as Hua Yuan empties it's jails to fill the need for Guardsmen} and (shoddy) gear to arm them (when the Penal, Line, and what weird shit the OW GM wants to make are made)

will mix all our times with a final one later tonight
>>
>>45970592
green text and dates don't mix.
>>
>Exterminators Trophies, Nobility, and Hua Yuanese Flaunting of Status

>Pets are not too common in the lower areas of the hive, usually seen as a drag in resources and either eaten or bred to fight. Once one reaches a certain status or standard of living, one can afford to keep such things, especially amongst the many noble spires topping the Walled Garden. Nobles often breed or collect a variety of impressive beasts to show off their wealth and status as well as any other tacky adornment they may have. One can usually determine the loyalties of a noble or merchant house by observing the animals they keep if shown nothing else; Hua Yuanese nationals will usually keep creatures "native" to the Hive, be they the docile Rainbow Centipede, Spire Hawks, finely bred Rat Hounds, impressively muscled Guardian or Pit Dogs, Alligators, Core Dragons or even some forms of pseudo sentient fungal creatures as well as the usual variety of boutique creatures bred from vermin stock, such as Orchid Mantises and albino bats.
>However those who kow tow to the Imperium or cozy up to the Praetorians often keep creatures foreign to the hive, usually in the form of Horses, bears, and Tigers and other large mammals as well as the ever popular eagle.
>>
>>45970966
>Trophies are often kept as a symbol of status, especially amongst gangs and some militant sects. They can come in the form of capes made of scalps, tassels made from monk queues, the bones of enemies, bullet casings for every kill one has made, as well as possessions of the slain. However a common trophy amongst gang leadership is the acquisition of an enemies pets. In a mirror of the nobility above the bosses and sect masters take great pride in being able to feed and care for their beasts. Some are used as prized fighting animals, while others are treated with a level of care one would reserve for one's children. Some more bloodthirsty gangs and many sects will often prepare a ritual meal composed of the trophy beasts, fueling the very true rumors of the very bizarre Hua Yuanese pallet. These meals feed into another facet of Hua Yuanese culture involving bizarre and otherwise overly complex meals with exceedingly strong alcohol and depending on the social setting exotic drugs, followed by a morning of cleansing tea and a two days fast.
>This often translates into the Guard, where soldiers will often keep dogs or other similar beasts that they find on the battle field and keep them for morale or an extra set of eyes, and during particularly trying times, as food.
>After a deployment these beasts are usually left to fend for themselves in the abandoned FOBs or are eaten. Sometimes a particularly exotic or faithful Beast will be presented to a unit commander as a meal or a trophy gift. Commanders, especially at the Regiment and Division level enjoy displaying their animal companions, as it reinforces their image as leaders worth respect in Gardeners of all levels.
>>
>>45971104
>Xenos Beasts, such as Squigz or Kroot Hounds are never eaten, and even rarer still are kept as pets. Those that door attempt to keep such things are either executed by a Commissar or reported to the Arbites and then the Inquisition. However commanders that would acquire such a beast usually seek approval from the Commisariat and the Inquisition, which are the same channels one must go to through to keep Xenos flesh or Xeno-tech as a trophy. Such requests are usually denied and the item in question is confiscated for Inquisitorial study, but their are cases in which a battlefield commander can display a creature such as a Kroot hawk.
>These beasts typically don't last long in the toxic air of Hua Yuan, and those that do are often neglected in favour of less heretical companions.
>>
>>45970592
Neon is a noble gas, so it'd be in the atmosphere rather than mined. I also thought that most of the minerals were already used up by the time the Imperium makes contact again, which is Officially Weird.

Other then that timeline seems alright. Maybe push the Brimstone crash to m.34 ish? Post heresy expansion and colonisation, pre-Vandire collapse, warpstorms cut it off and there's a good few thousand years to let it ripen and get bloody massive.
>>
>>45971356
I agree, I envisioned these guys as a self contained boom town. All the former mining tunnels are now converted into the Hive itself as they can no longer build outwardly or deliberately anymore. At least, before the Imperium
>>
>>45971356
There are minerals, but it's getting to the point where we are with oil here on earth.

>>45970592
Eh....just find Arbites shit and we'll parse it out.
>>
>>45971356
Only think it might be worth pushing it back a bit because I'm not sure mass mining, hive building and ridiculous overpopulation can be fitted into just 2000 or so years. It might work, I don't know. Most hives this size and population are a lot older than that, even given the population density

>>45971413
Boom town, exactly. The tunnels becoming part of the hive was exactly what I imagined,
>>
>>45971413
They often do. We've established that the Walled Garden (I like this name) is usually under constant construction, niggers in void suits and shit hanging off the walls constantly pushing out and building new spires for the nobles, Guilders, and merchants. Although the outer layers would probably be shitty compared to the older walls, since it would probably be made from recycled scrap and junk from the junk state on the other side of the moon.

Also I say that Hua Yuan be the size of Europe, maybe Russia or Mexico. We can fit the entire population of Earth uncomfortably in a single city like Los Angeles.

I propose that the junk pile be the size of Utah or some shit
>>
>>45971519
I think it was said that Hua Yuan was shaped like a splintery stump. Spires on top, wonky box in the middle, roots bigger than both below.

With stuff like this giant race track and the Tyranid hive I think there's quite a bit of space left undiscovered below
>>
>>45971429
Could be w situation where there was an abundance of a resource that was of no value to the Garden, but the Imperium finds it very valuable, so mining was restablished
>>
I remember 2 kinds of mining, the neon harvesting from the atmosphere which was automated, and tradition mineral extraction under the hive which was very labour intensive and lead to the population explosion. Neon being near infinite but minerals nearing scarcity
>>
>>45971661
Sure.

Did anyone get all the timelines we have going? I want to see elements of Arbites stuff there, it makes a lot sense and can be reworked pretty easily. I would do I but I'm on mobile.
>>
>>45971737
Not just neon, Kaihonium aka "Poor man's Ravey Promethium/Gasoline Farts", and many other noble gasses. I think that part is very well updated on the wiki.

The metals where adamant, Platinum, Chromium, and silver right? What other shiney, silver, chrome minerals can we have be abundant, either in the past or now?
>>
>>45970966
>>45971104
>>45971270
Thoughts on this?
>>
>>45971656
Sorry, racetrack?

>>45971661
Might be more logical to assume that there's some pushes to exploit other parts of the planet. The bit around the hive might well have been tapped out completely, but its a planet, there's very likely other seams elsewhere if anybody has the time and money to mount a surveying expedition (that's one of the basic endeavours for Rogue Trader too). There might be little Mechanicus outposts all over the place seeing what they can see and just waiting for the opportunity to dig.
>>
>>45971850
I was thinking of a situation like with kerosine, where they would just pitch the gasoline byproduct that comes from refining it, before they knew how valuable gasoline could be
>>
>>45971850
Well the place may or may not be the site of a giant Thyrrus war that fucking killed the place, so Xenoarcheological digs might happen here and there.

Also I don't like the idea of the hive already being entirely tapped out, but rather running out. Like might run out within half a millenia.

Also just Google "Suptg archive Hua Yuan Diamond's Edge"

It was in the same thread as the Forlorn stork.
>>
>>45971793
Got to be honest, I never liked Kaihonium much as its own special chemical. Heavily polluted, low grade promethium that the natives either have to use or try to flog to outsiders who don't know better as a wonder fuel because the impurities make it burn oddly maybe better

>Oh yeah, qīn, see how bright blue it burns? Super hot stuff, secret refining process even the Mechanicus don't know. I tell you, slitting my own throat, but for a friend I'll sell you entire stockpile at cost.
>>
>>45972031
Yeah, not entirely tapped out, but enough to get the mining clan cartel people in the know panicking and to get Imperial administrators making some very unpleasant calculations in the tithe sums.
>>
Alright, with all this good discussion going on, can you guys point to specific places in the wiki that need changing?
>>
>>45972111
>You are 10,000 tonnes short Lord Dain,
>But my lord, I beg a thousand pardons please Lord Administrator, accept these 20,000 men in restitution
>>
>>45972166
The fucking timeline, Jesus christ.

SOMEONE get Arbitesfaggot's shit so we can create a composite.
>>
>>45972446
There's no timeline section, guy. I meant, which sections in the wiki no longer work because of updated canon. Jesus
>>
>>45972446
Chill the fuck out.

>>45972567
Let's just work it out from to to bottom, yeah? Skip the summary, that comes last, then go
>This is what's on the wiki
>Make changes

>Next section
>This is what's on the wiki
>Make changes

>Next section
>Etc
>>
I think it's funny when people bitchen about animal names for units and shit and going over board with the Chinese influences

Then I see shit like this
https://en.m.wikipedia.org/wiki/Honour_Sabre_of_the_Awakened_Lion

https://en.m.wikipedia.org/wiki/People%27s_Liberation_Army_Special_Operations_Forces

https://en.m.wikipedia.org/wiki/Order_of_Brilliant_Jade
>>
>>45971270
>>45971104
>>45970966
Fuck it, I'll get to try and adding this shit so I can pretend to be productive
>>
>>45974366
Add it where?
>>
>>45974696
w-wiki?
>>
>>45974919
The world page? Might be worth having a culture section.

Also, remove the write faggotry from the Regiment page and just put a link to the writefaggotry on top of the Archive link.

And add all three pages to the /tg/ 40000 navigation page.
>>
>>45971793
Zinc? Nickel? Antimony? Palladium? Electrum?
>>
>>45975159
I feel like we need a considerable amount more written on the Exterminators themselves, so I'll try to see what I can't do to incorperate it in both, if I won't be fucking anything up
>>
>>45975263
Just copy paste from "...soldiers will often keep dogs and other such beasts"

And insert near wherever the sleeping trenches are mentioned.

Also, if it is cool with you guys I'd like to insert this text between "...left to fend for themselves or eaten." And "Sometimes a particularly exotic or faithful Beast..."

>Often, however, guardsmen will pay handsomely to secure the passage of animals they've grown attached to back to their garrison or their families. These beasts rarely survive the journey back to Hua Yuan.
>>
>>45975525
>And insert near wherever the sleeping trenches are mentioned.
Want it with regular infantry or with Exterminator stuff?
>>
>>45975745
It sounds like an all Hua Yuanese Guard thing
>>
>>45975745
I figure this would be more a regular infantry thing. The Exterminators are a little more disciplined and mobile within a combat theater to keep morale mascots. Then maybe eat them.
>>
>>45975745
>>45976000
If was the equivalent of sending money back home, which is kinda how imagined it, I think everybody would try it, if they had the money/means.
>>
>>45976021
>>45976000
Did it, but I'm a little uncomfortable having the Line Infantry have more written about them than the Exterminators
>>
>>45976150
maybe put the stim and uzi stuff as unique Exterminator equipment in their section instead of its own
>>
>>45976294
>>45976150
We could always just give them the same treatment we've been giving the other types of regiments lately, where we come up with some cultural fluff while we go back through the threads to find stuff that's been forgotten

Like, I completely forgot about the FOB and firebase stuff, and that was good stuff that belonged there
>>
For some reason, I can't seem to upload this pic >>45965571 on the wiki, says request is too large, or some shit. Can someone else try? The little picture box is already up.
>>
>>45976350
Do so. Posthaste.

Everyone claim a thread and read through it.

I need to go through the Ninth and Tenth thread.

Claim your thread and report back.
>>
>>45976713
Well, we also come up with culture fluff, too, man. That seemed to work well for me with the other regiments
>>
>>45976752
For you.

But seriously, we have a lot of cool stuff on doctrine and culture that never made it on to the wiki.

Let's get that stuff on there before we make new stuff, to cut down on confliction, if anything else. You feel me?
>>
>>45976901
Nigga, I've been feeling you, although I got sidetracked with the Jade Fire Sect stuff.

Speaking of which, anyone have their emblem?
>>
>>45977018
Nope. About to post the history I wrote, Put the diamond's edge on Important locatations, remove Leged of The Crimson Demon and put it on writefaggotry, remove all writefaggotry on the regiment page.

You uh...might want to walk behind me with a mop...
>>
>>45977227
That sounds like a lot of room to fuck shit up. Moving the writefaggotry can wait
>>
>>45977360
Literally no one else will do it but /archiverat/

Its time I stop being a faggot and put in some work.
>>
>>45977402
Its not a pressing issue. What's more important is the fluff before organization
>>
>>45977457
Done.

Let me find my history, we can iron it out, then I'll throw it on the wiki.
>>
>>45977579
Nevermind, I guess
>>
>The concept of the Exterminator combat doctrine is evolution in its purest form. Before the Praetorians discovered the lonely moon, the gangs and sects ruled the hive, whilst the proto-nobility manipulated these forces against each other to maintain their power. The Exterminator practice of free-running was born in this urban crucible, sliding around the sloped sides of the burgeoning hive, and sprinting in and out of the metal labyrinth the quickest and easiest way around the wreck of the Brimstone. Once the hive blossomed in full the art of freerunning, known as Yùnxíng miǎnfèi or simply Yunyun in the hive, expanded. Some gangs are legendary for their acrobatic ability, especially in the upper levels of the mid-hive, where one can better jump off roofs and actually get some air.
>The current urban fighting doctrine is also a formalized fighting style developed in the hive, where the battlefield is is not a simple plane, but a multitiered chessboard, in which the flow of battle is in constant motion. A Hua Yuanese fighter must be constantly aware of what's around them, even from above and below, hyperfocused on their surroundings. This coupled with agile troops makes for a highly reactive fighting force, never one to hold ground for long.
>The most famous aspect of Exterminator Warfare, dubbed "Color and Mayhem", was actually a product of the enforcer gangs and PDF created by the nobility. Typically gang warfare was naturally quick and violent, but without much in the way of pretense. Using concussion grenades and tear gas was the work of law enforcement. Gangers typically liked to ambush their quarry using vehicle borne improvised explosives and simple rushing assaults. The transient and quick paced flow of battle was combined with the raid style opening of combat, which ultimately co-evolved into making the battle space as usable as possible, in the Tyranid invasion.
>>
>>45977736
>The Genestealer cult was quietly flourishing in the bowels of the ship, then expanded even further when the hive began to grow around the wreck. By the time the PDF and gangs where finding a common enemy in something that wasn't entirely a gang or a cult, the splinter had already found them. When the hive ships, tossed into orbit by the abating warp storms and subsequently crashing, arrived in Hua Yuan. everyone that could hold a weapon became a soldier, and the line between cult, gang, and enforcer became blurred. The unlivable atmosphere, coupled with the absolutely barren landscape forced almost all of the invasion to take place within the hive. It was here, in the event known as the Fall of Seven Walls, in which the hive was beset on all sides. The gangs, cults heretic and faithful alike, and those who upheld the law banded together to repel the Devourer.
>Surgical precision met chaotic and frantic fighting. The gangs taught the law the delicate art of fighting dirty, and the PDF instructed the criminal element on how to properly conduct themselves in the field of battle, and the sects provided a sense of fearlessness and ruthless fanaticism that only those who believe their souls saved could.
>>
>>45977768
>The Tyranid threat forced them into a cohesive fighting force, and in a surprising show of solidarity, all levels of the hive where fighting as one. The Hive Mind saw that mass formations of swarming hives was proving to be ineffective, as the humans were willing to incinerate entire Hab-Blocks to deny the swarm biomass. Forced to assimilate whole cells of the genestealer cult in order to keep numbers up. Rather quickly the Hve Mind adjusted its tactics, shifting resources from ranged bioforms to more specialized bioforms such as Lictor and Genestealer broods capable of assassinating whole command structures and carnifex broods that were capable of dismantling entire hab blocks by themselves. This change in warfare caught the Hua Yuanese off guard, and the defensive was slowly becoming dismantled from within by genestealer hybrid infiltrators and assassin bioforms.
>One invention finally turned the tide of war. The genesis of this dubiously heretical combat stim is shrouded in mystery, but its use was the catalyst that drove the Tyranid threat into near extinction. Named Xenon after the pale glow it exhibits when it it is first made similar to the element of the same name, Tyranid Dust was used to root out Hybrid's in their ranks. Although higher generations of hybrid could escape the notice of individuals under the effects of Xenon, the use of the drug saved untold lives and prevented a plethora of assassinations that would have spelled the end of the fledgling hive.
>With Xenon in the arsenal of the most dedicated fighters, they developed the less famous style of fighting that gave them their name. Exterminatus.
>>
>>45977834
>The fighters realized, like so many before them, that the only way to defeat the enemy before them was by being relentless in their removal. They had but one choice; to extinguish the Tyranid threat completely, no matter the cost, no matter how. To this end the element Kaihonium was used as a cheap alternative to Holy Promethium, entire floors set ablaze with green, orange, blue, and pink fluorescent flame.
>Others sealed off hab-blocks systematically and flooded them with poisons. Every time they would concocted a new breed of toxic fume, and they would unleash it upon the enemy, rarely allowing the Hive Mind to adjust to their tools of extermination.
>Hunting them through the hive these exterminators razed the city. When they could pinpoint a brood they would descend upon their quarry like hawks, busting into a hab-block and clearing it out of any and all life. If they could not find the source of the infestation they would simply ignite the area, or conduct horrifying chemical and biological warfare.
>It was an effective strategy, and soon the brood found itself with too little biomass to continue the offensive. The tyranids fled underground, deep within the world's crust.
>The Exterminators helped rebuild and rooted out what they believed to be the last of the Tyranids. When the Praetorians finally arrived they were inducted into the Imperial Guard wholesale, the enigmatic mob boss Yeoh Hong forged into a commanding officer for the regiment, and one of the most famous figures in the division.
>>
>>45977736
>>45977768
>>45977834
>>45977857
I suggest a new section for history on just the exterminator page for history.
>>
>>45977893
Issue #1

We need to fix that wall of text so it aligns with
>>45970592
And
>>45965333
>>45965349

I'll just put it up under The Exterminators, so you can get their history, so everything else makes sense.

Right now its all bout getting what we have from previous threads and throwing it up on there. Then we can spot check and format
>>
>>45977893
the only difference was my timeline was they Praetorians rallied the remains of the gangers and local SWAT police to defeat the 'Nids. who formed the first Exterminators explains the camaraderie between the first and the Praetorians

The reason for this is 40k timeline based. the 'Nids as a the threat are less than 300 years old. The Imperial forces guarding the minerals and neon would presumable predate 300 years if they are a part of gov't and culture
>>
Alright, looking over the wiki, the penal regiment section seemed really unfinished, so I gave it a shot. If you guys don't like it, please, please change it
>>
>>45978964
there's some stuff in the thread about cults being forced in because they are heretical, try to incorporate some of this if you can.

>>45941203
>>45941013
>>45940927
>>45940875
>>45940710
>>45942750
>>45941805
>>
>>45979098
Okay, I'll reexamine the stuff when I wake up tomorrow. I'm busy, so I can't be much help tomorrow, but I'll try
>>
>>45978964
>>45979098
up you got most of it, good job m8

also >>45978012
Arbiteswheres the link on the wiki to muh faggotry?
>>
>>45979149
Here
https://1d4chan.org/wiki/Hua_Yuan_Exterminator_Writefaggotry
Put it in the See Also along with Hua Yuan

I don't know to do that
>>
We need to reconcile Mechanized company with Armored regiment.

It's all fucked right now.

The Armoured Regiment(s)are very professional and Hivecrack with Baneblades and artillery.

Armoured or Mechanized companies have the light armour and support the Infantry or in the case of the Exterminators and their Grenadier Company/ies, provide transport.

We need to fix this.
>>
>>45940030
Chrono-gladiators...When the commisar dies, the collars switch over to this mode. For each kill they get precious time gets added onto the duration of their head staying attached to their shoulders. Should they find another commisar, they are returned to "normal" status at their discretion.
>>
>>45980276
We split armoured and Mech.

Armoured are heavy tanks, professionals in Leman Russes and artillery. these are very rare, hua yuan forces mostly use allied armour and artillery. Hive Crackers

Mech is basically line infantry (culturally) with chimeras and a couple noble sons sprinkled in because their dad bought the armoured cars after their kids were drafted.
>>
>>45980859
Oooh very grimdark, very running man
>>
>>45980869
I'm well aware. But read the wiki.

The distinction isn't clear at all, it's kind of a mess.
>>
>>45981091
I'll fix that tomorrow I swear.
>>
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>>45976704
If you save it as a .jpg the file size will go down to a third, should be fine then.
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>>45981414
I feel Baneblades are suitable for Hivecracking and the crew the size of an infantry squad would be more conducive to professionalism.

Otherwise it looks like Fury, and excellent representation of a tank crew, even in the modern era. And that we leave to the company level stuff.
>>
>>45981643
Baneblades are rarer than 40 suits of terminator armor (So much so they are occasionally "reclaimed" from chaos), only the most favoured and oldest regiments have a single one despite their utility. Russes are all our young regiment can get, maybe they loot 1 baneblade at one point. but that's super unlikely
>>
>>45981747
Shit, I didn't know that. A Command Blade? For the 1st Armoured? Perhaps a gift or someshit?

Also, are there tanks that are better suited to Hivecracking? Like a hydra or something? Mobile artillery?
>>
So do these guys only fight in the hive city or other places as well?
>>
>>45982006
Baneblade are super snowflakey, so much so that Ciaphas Cain Hero of the Imperium never even get to see one.

I'm gonna say no Baneblade, shitty performance in a hive setting anyway.

>>45982028
Hives are their prefered combat arena but fuck ups happen and they do get sent to jungles and shit, The armour, mech, line, and penal regiments perform alright there but the Exterminators are way out of their element outside of hives. It's doable, but they would prefer not to as they lack much heavy weaponry. Like sending a SWAT team to Normandy Beach
>>
>>45982028
The Exterminator Regiments fight in hives typically, but can fight in any cramped or multitiered environment fairly well. So jungles, shrine worlds, and Forge Worlds suit them just fine.

Armoured Regiments usually accompany the Exterminators to help them Siege a hive, or an infantry unit to help them not die to everything.

The Infantry and Penal Regiments go wherever the fuck they get told.

>>45982218
I had no idea, I figured Baneblades where pretty common. I play Nids; every page is like "...and the carnifex used the Baneblade to smash the city block while the Biotitans punched the Warlord in the dick with a Baneblade, while Lord Commissar Huegbalz dueled the Hive Lord atop a Baneblade whilst the Baneblades got their shit pushed in by the Trygon."

>shitty performance in a hive setting anyway.

Hivecracking requires that you are outside the hive.
>>
>>45982321
I play Imperial Guard and Baneblades are not mentioned in our codex. Not even statwise. Gotta get the supplements, weird.

Only 3 worlds in the entire galaxy are allowed to produce them. Mars and 2 other faggot tech priest planets

I menat performance in total package. nothing they can do can hive cracking wise can't be done better/cheaper/more by artillery fire from beyond the horizon, they can be easily destroyed by a few lascannons hidden in a building as they enter the hive.

Source I field a baneblade, it never fails to disappoint, They are great titan killers though. if they hit
>>
>>45982453
Ah. I seriously had no idea. Enlightening.

So what tank/tanks would be better at hive cracking?

I imagine it would be a seemingly random variety, and some Exterminator commander was like "GUYS. I HAVE AN IDEA."

That might be a reason why they are a little more professional than the Exterminators, because they don't have a lot in they way of shared ammunition or parts, so every shell and mortar counts, and every hit a deep cut to logistics.
>>
>>45982489
seeing a the hard part of hive cracking is getting in there and the easy part is putting holes in a hive roof, any artillery works. the basilisk pattern is the most common heavy gun. But the artillery could be allied or even space borne orbital strike. Simply massed lasgun fire could melt holes small enough for the exterminators to infiltrate. Remember the core of the Exterminators is adaptability

Short answer basilisk artillery
>>
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>>45982218
>>45982321
Alright, thanks for explaining. Here's a mediocre drawing for you guys.
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>>45982645
It like it.

It seems like most of the art has a 'nid skull on the right shoulder, should that denote rank or something perhaps at least 1 tour served or similiar
>>
>>45982688
To be honest I just straight up copied the design on this guy here. I can try and draw other stuff as well if you happen to have something in mind.
>>
>>45982880
I'd like to see them either being sneaky or rappelling down in a hive cracking operation. I also want to see the las uzi and blinker grenades from the wiki page.

or a commissar in their color scheme
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>>45982006
Basilisks?
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>>45982645
Pretty sweet, guy
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>>45982913
Las uzis sound pretty wack, I'm guessing they might look something like this?
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>>45983144
Aw fuck yeah! That'd go great on the wiki! Doing the Emperor's work, drawguy
>>
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>>45982913
I'm actually not too well versed in IG stuff, do commissars have a strict color scheme they can't deviate from (like chaplains for example)?
>>
>>45983744
I'm not sure, but it's cool none the less
>>
>>45982544
Want to add a subsection under the exterminators for mechanized infantry
>>
>>45965571
Glad to see my desing.

Really love the piece.
>>
>>45985502
Mechanised infantry would really be more of a Hua-Yuan tactical thing. Same as hive cracking.

Like, in terms of army roles, Exterminators are essentially close order urban fighters / counter insurgents. They go into densely packed hives, and do house-to-house raiding like hyper-aggressive SWAT teams. They're developed from defenders rather than attackers. They don't do tanks, because there's no room. They don't do hive cracking with artillery as a specialism because what's the point, they're already inside.

I think we've had some problems because this started out as just one Regiment that people assumed made up all the armies on the planet and had everything Hua Yuanese attached, when they're really just one well-known part.

>>45983744
You can paint them however you want, so there's no official-official uniform colours in the fluff. All the official interpretations have them standing out from their charges in some way, even if they keep some elements of the uniform (Krieger gas masks, Gaunt and his camo cloak, Cain and fuzzy Valhallan coats). Commisars are not part of the units, they're Munitorum guys assigned by the Imperium.
>>
>>45985904
I think hive cracking makes sense to have under armored regiments, since they're the entire crux of the operation. They basically perform the operation, and the ground forces basically just rush in, with a few exceptions
>>
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>>45986104
Yeah. Find a weak spot from what they know of hives, concentrate fire there, fill breach with bodies. It would probably work quite well with Basilisks, which is handy because they're pretty standard issue vehicles for almost every regiment in the Imperium.

It might be worth breaking it down into Hua Yuan Imperial Guard rather than "Exterminators", outline the common stuff BRIEFLY (raised for these purposes, unfairly thought of as a bit crap, sticky fingers), brief tactics, examples, then a sub-heading "Exterminators" detailing how the first regiments bearing the name/nickname got formed, what they do on other deployments, and why are new ones being made.

Its nice that its so big, but I fear the longer it gets, the less easy it is to parse and the more we get into trouble. Something like the wiki examples or the Only War pages for established regiments might be a good model, then having the writefaggery or detailed breakdowns on another, linked page if people want to go further.


I also did a write up for an early, non-Exterminator regiment, but I'm not sure if it made it out of the thread.
>>
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>>45986389
I the main thing that differentiates the Hua Yuan forces from other forces is the exterminators. I think all we need is more written on them added to the wiki and we're good. I really don't think changing the name would help, it would take most of the attraction away from these guys
>>
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>>45986477
Hmm. I don't know. I know the project started with them, but its mutated quite a bit since then. The Exterminators have gone through quite a few revisions since the initial threads, when it was just one large regiment and their hangers on, when it was more like a huge PDF and people kept adding everything to the one group. I genuinely think there's room for other interesting regiments and characters that aren't just drug addicted anti tyranid-swat teams, and the way its set up now means its not even apparent they exist. Right now, it even reads that everyone that isn't an Exterminator is a washout from the training, which hasn't been true for a while

I'm not saying change the name of the page, I'm saying it would read better if we set out "this is how a typical Hua Yuan army operates, here are some examples and these PARTICULAR guys are among the most-well known in the wider Imperium". It's like.... there are Ultramarines, the chapter as a whole, and they act like this, and then there are Ultramarine Tyrannic War Veterans who are those guys BUT ALSO famous for doing that. You can have Deathwing and Ravenwing, but that doesn't take away from the Dark Angels. Do you see what I mean? It doesn't take attention away, it just means that if someone writes up, say, a Hua Yuan regiment that is a hardcore Tau hunter force, they don't have to repeat all the basic tactical stuff. Its a given, these guys fight like X, but they also do Y.
>>
>>45986758
You see this?
>>45977736
>>45977768
>>45977834
>>45977857
I think it would work well with
>>45969504
>>
>>45982645
MEDIOCRE?!

That shit is fucking sick man holy hell
>>
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>>45985904
Thanks for the info, always nice to learn something new.
>>45985672
Glad you like it. I also drew this one with the officer dude. It's not that action-y, though.
>>45987465
Thanks for the kind words buddy, means a lot. I'm just learning how to draw on a pen tablet.
>>
>>45987725
Jesus, I gotta say, you got the goods man. It's really nice seeing drawmen interested in our hive of scum and villainy.

If you want we have a lot of stuff on the wiki that might be interesting to draw.
>>
>>45986104

>They basically perform the operation, and the ground forces basically just rush in, with a few exceptions

wrong they fucking just shoot shit at a hive and any asshole can do that.

>>45986389
>Yeah. Find a weak spot from what they know of hives, concentrate fire there, fill breach with bodies.

I'm gonna sounds like a dick but you guys totally miss the point of Exterminators in the hive cracking operation. the whole point to to avoid a zerg rush where everyone dies.

Step 1 bombard the hive with anything, make some holes inna hive >>45982544

Step 2 bombard with the signature colored smoke

step three. Under cover of smoke/night/whatever, be adaptable. The exterminators climb the hive and position themselves directly above the "cracks" made in the hive hence the name.

Step 4 pop blinkers and rappel down into hive.
then begin guerilla warfare and intelligence gathering while hunting VIPs.

step 5 destroy enough enemies emplacements, gear, and command and control that a portion of the hive is under defended. Relay that to to command, and thats where the infantry attack the hive to again a foothold


I realize this might come of as angry but the wiki write up seemed to make in about artillery when it's about the Exterminators operating
>>
>>45988012
Nigger Exterminators don't Havecrack. Siege regiment do that. The write up is fine ffs

Let's focus on fixing the history
>>45987158
>>
>>45988123

>Entrench around the dive and dug in,

>Sustained heavy weapons fire on one point in the hive to make a few large holes then The exterminator climb above the holes and prepare to rappel into them Then local arty launch (colored) smoke barrages at the points then all under cover of the smoke the Exterminators rappel in the hive to begin guerilla action and intelligence collection within the hive so the main assault of massed infantry can know where to assault easily


Last thread that what it was, how is it changed?
>>
>>45988378
>"Hivecracking" a form of siege warfare utilized by most armoured Hua Yuanese regiments. The optimal Hivecracking tactics are to encircle the hive in question and advance, utilizing fixed gun emplacements, mobile artillery, and armoured elements. Typically fixed artillery, either provided by the host planet, another Regiment, or by the sparce few artillery companies some Siege regiments have, and is used to highlight strategic weak points and draw fire from the advancing mechanized elements.
The tanks and other wheeled and tracked assets usually harry defensive positions and attempt to create breaches to be utilized by Exterminators waiting in reserve. Destruction is often extremely precise and thoroughly calculated, so as to not invalidate any maps and layouts of the hive. Typically six breaches will be attempted to be made, six on around the sides and one in the center, either through insertion in the top or through tunneling efforts made by the Exterminators, mimicking the horrific "Seventh Wall Fall" event in Hua Yuan's history. The Exterminators then perform a "Flash and Clear" on a theater wide scale, Companies rushing into the breaches at intervals, so the enemy can't fortify any one position, then rendezvous in predetermined locations or an auxiliary location. When fighting enemies such as Tyranids the Exterminators will usually choose to utilize only two flanking breaches so as not to spread their numbers thin.
The Armoured units stand in reserve and provide covering fire and will finish off enemies flushed out from the breach. Once the outer layers of the hive are secured they will usually close in, denying the enemy any escape and providing semi-permanent firebases or fully operational instillations for allied force
>>
>>45988423
>The Exterminators then perform a "Flash and Clear" on a theater wide scale, Companies rushing into the breaches at intervals, so the enemy can't fortify any one position, then rendezvous in predetermined locations or an auxiliary location. When fighting enemies such as Tyranids the Exterminators will usually choose to utilize only two flanking breaches so as not to spread their numbers thin.

so we can just put the detail about exterminators operating back in right? did that get nixed?
>>
>>45988576
it just seems like we lost some fun detail
>>
>>45988576
My thought was always that they sent in the penal regiments first to provide some cover for the exterminators, and locate enemy concentrations
>>
>>45988576
What the fuck more do you want? This is about the Siege, not Exterminators.

How's about we unfuck history first?
>>
>>45988606
That's why we should really re-read the old threads
>>
>>45988830
Have we updated the wiki at all since we started talking about it?
>>
>>45988895
The history? No. /archiverat/ has been slowly updating, I've been fixing some formating issues.

But seriously, let's reconcile the histories so we can throw it up on there
>>
>>45988978
Alright captain, lead the way
>>
>>45988978
What's left to reconcile? There was a few timelines ITT without major discrepancies between them that'll work
>>
>>45989613
When they fought the Tyranids, and when the Praetorians arrived.
>>
>>45989779
.740ish is the first arrival of 'nids in universe so that the earliest possible 'stealer attack
>>
>>45989975
Yep. There's some scattered hints that genestealers and other vanguard organisms were present in a few places before that, but that's highly, highly speculative and I can't find any hard references to support that. The caveman Tau were also discovered in the Eastern Fringe by explorers in m.35, though I can't find exact references for when the warp storms that cut them off started and stopped. There's also been several waves of colonisation and exploration by the Imperium, with the big one after the Heresy (the Age of Rebuilding) but before Vandire (age of Apostacy, m.36).
>>
>>45990321
I think these guys setting out early in the age of rebuilding works
>>
>>45989975
Stealers have been around since Rouge Trader days. They where retconned into Tyranids once the fleet arrived.

I remember reading the old Blood Angels Codex and it had them fighting Stealers all over the place. It's totally doable to have them as early as possible.

I really just want to figure where to place this block of text >>45987158
>>
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>>45934995
>Simplified Chinese

REEEEEEEEEEEEEEEEEEE
>>
>>45990574
forgot about this, you are correct
>>
>>45990696
Sorry m8, only stupid white folk here
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>>45990816
What about HKanon, guy
>>
>>45990856
The exception that proves the rule, naturally.
>>
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>>45990574
Yes, Ymgarl Genestealers were retconned into being tyranids, but they looked like this and were said to be friendly and intelligent. They were also shown in later books that they were discovered on the moons of Ymgarl in 500.M41, 200 years before the Tyran tyranids. That's still early, but not early-early.
>>
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>>45990878
Modern version of the same critter.
>>
>>45990916
>>45990878
Both artworks look pretty cool
>>
>>45990878
>>45990916
We could come up with our own proto nid, I guess
>>
>>45992174
NO. That way snowflakery lies.

We can just say that the Genestealers where on the ship and not make a big deal about it.
>>
>>45992330
It's not really snowflake if that kinda shit already exists, but alright, no real need to be extensive about it
>>
>>45992330
The classic way to do it is that "One Ordo Xenos Inquisitor claims that, given the advanced state of the Genestealer infection so soon after first contact with the Tyranid race, the Xenos must have been present millenia before. This does, however, fliy in the face of all established facts about the Tyranid menace."

Personally I'd just drop it. Its really not actually important when or how they arrived in the first place, only that there's a "suddenly Tyranids" moment. Its not like anyone is going to be able to check what happened after the facts.
>>
>>45992507
As a Tyranid player I'm totally fine with Stealers being on the Brimstone. It's something we've been working with for awhile, no reason to change it now. What I care more about is melding these.
>>45965333
>>45965349
With this
>>45969504
And this
>>45970592
And somehow still make this relevant
>>45977736
>>45977768
>>45977834
>>45977857

And form it into one cohesive narrative that we can all be kinda happy about and throw it up on the wiki.
>>
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>>45992900
See, the problem is that if there are tyranids on the ship before it crashes they have to have been embedded in the crew or hidden in the holds, survived the crash, remained hidden without murdering / infecting everyone else while the hive is built. 60,000 to 500,000 people isn't that much in the circumstances, especially considering most of them are going to be settlers and workers rather than soldiers. Once you take into account the dates and times that we kind of need to take into account it gets less and less plausible. The warp storm cut off / time lapse enough to build a massive hive fits with that area of space if its the same ones that cut off the Tau, which puts it around about m35/6. That's also the same rough time period as Vandire's Reign of Blood and the Age of Apostasy, when its totally believable that a fringe world on the edge of known space gets lost and isn't rediscovered until a long time later. Imperial colonisation efforts tend to happen in waves between apocalyptic events, with the big ones happening just after the Heresy and then in the period up to Vandire (so m.31-4ish - Rogue Trader RPG calls them the Age of Rebirth and The Forging)

I like the look of lots of TempWriteFag's ideas here >>45970592, I just think it fits more into established 40k lore better extended out a little bit. I especially like the idea of the dark age colony, because it explains why the ship manages to crash in a place where there's easy access to mines at the bottom of a ravine rather than anywhere else on the planet that they could actually land easily - there was already a settlement there to grow from. Maybe the ship was shot down and landed on those that did it as a final act of spite. I mean, generally speaking, voidships don't actually land on a planet unless something goes catastrophically wrong.
>>
>>45993479
We've all agreed that the Colony preexisting on the moon is a shitty idea, and takes away from the Brimstone, and Genestealers being there from day one. But whatever man, I didn't come here to be happy, I just want to get this done. As long as this >>45992900

Gets sorted out.
>>
>>45993632
I agree, no fucking pre existing colony. Adds nothing that the crash doesn't, and cheapens almost all the lore we have on Hua Yuan
>>
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>>45983144
Shotlas + stutterlas. seems its a real thing, and Hua Yuan just uses the illegal mod as a planetary norm.

http://warhammer40k.wikia.com/wiki/Lasgun
>>
Wait, are the Shields dead? I was wondering where they went.

Also, I've been lurking ever since we rolled thse guys up. It's come a long way.
>>
>>45993875
>sight removed
it needs a version where they're reattached back sideways
>>
>>45994083
You...You monster!

It fits
>>
>>45994010
There's too much building drama with faggots barging in going "SNOW FLAKE LOL" and nothing getting put on the wiki.

I'll resurrect it if talks want after the Exterminators are done.

I'd like to unfuck this first >>45992900
>>
>>45994169
I don't even get where that shit came from. They really weren't anything special, just space marines with spears and armored vehicles
>>
>>45993632
As far as I can tell, you can't have genestealers from day one AND it being a hive of ohgodwat levels of overpopulation. You just can't, especially if you don't want to have it be snowflakey as hell. The numbers don't add up, plain and simple. The oldest recorded tyranids sightings were the RT era ymgarls 500 years before the present.

The Universe Class mass conveyor that we're assuming crashed has 60,000 crew and 200,000-500,000 potential passenger capacity. Assuming they all survive the crash, then survive the initial rough years on a planet that they can't even breathe on properly let alone grow anything, and that they all have kids and they all survive its still going to take them thousands of years to reach their first billion.
https://en.wikipedia.org/wiki/World_population_estimates

Even if you push back genuine, identifiably genestealer presence to well before the ymgarl point and assume they didn't either convert or kill everyone in the interim, there just isn't really time for them to have built the hive from what they start with.
>>
>>45994169
Good point Arbites. I liked them, but let's focus on Hua Yuan like you said.

When/if it's revived I have the pics saved from the threads I could post.
>>
>>45994334
I agree, there shouldn't be a presence since day one. Let them have time to establish themselves before they have their first real threat to the Hive outside of surviving
>>
Alright guys, what needs being done
>>
>>45995281
HELp

>>45994334
>>45994169
>>45993479
>>45992900
>>
>>45995440
Well, I agree with Ricci, there can't be genestealers right off the bat. Give them a few thousands years to develop and then throw some genestealers at them something fierce, have it be either the signifier of the end of expansion, or the nail in the coffin in terms of squalor. They need to be built to be stable before they can have a potentially life-ending event happen
>>
>>45995547
Okay. I'm just looking for a solid timeline that I can writefag and make pretty using these
>>45992900
>>
I keep trying to add these pictures to the wiki, but it says request size is too big. Can someone esle try?
>>
>>45996030
Tell me how to add images to the gallery and i'll give it a try
>>
>>45996278
You copy and paste the format that's already on the wiki, then, you save the page. There should be red text of the file name if you did it right, click that, and there should be a button to upload image
>>
>>45996551
Made any progress on the Jade Fire guys?
>>
>>45996551
Added the four new illustrations to the gallery.
>>
>>45997493
noice
>>
>>45998229
>>45997493
>>45997412
>>45996551
For the love of the Emperor help me get this sorted out.

>>45992900
>>
>>45998377
The big questions are Dark Age colony or Expansion crusade?

And Which came first the genestealers rebellion or the Praetorian occupation?

I personally like abandoned DAoT colony hit by a spaceship as it makes sense the survivors could survive with infrastructure preexisting.

I also would push back the genestealers to have the Praetorians fight alongside with the proto Exterminators explains their close relationship, and it fits current GeeDub canon which is prefered if not required.

> we need to sort these out before I do a timeline w/ dates and shit.
>>
>>45998377
Sorry man, I'm sick and I was busy with my birthday party
lll try to see what I can't get squared away in a little bit
>>
>>45995741
Just writefag one up, and we'll discuss it as a group, and make changes as nessicary. We're pretty close to the bump limit, though, so I'd save it for next thread
>>
>>45999543
Ayyy happy birthday little nigga

>>45999078
We all agree that the DAoT Colony cheapens the crash and the survival of the Hua Yuanese. I would say that the Genestealer threat and the ensuing Tyranids happened without the Praetorians, although I can see them totally coming in towards the tale end and claim credit.
>>
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>>45990875
HKAnon here

It honestly bugs the shit out of me, but at this point I figured caring about semantics like that won't make any difference.


Oh and since apparently someone's asking for the Jade Fire Monks' emblem, here you go.
>>
>>46001291
Thanks
>>
>>46001820
Can someone unfuck the box on the Regtiment page?
>>
>>46000843

ok on DAoT, makes sense for population level assuming a fair amount of imperial migration upon rediscovery I'd put the crash at 37,500 and rediscovery by the Imperium and mining starts about 38,000 with gas harvesting on the side. Mining Minerals becomes difficult at about 40,700 so the switch is made to primarily neon and other noble gas harvesting overseen by a garrison of praetorian in orbit. In 40,742 there is a genestealer uprising and attack by hive fleet Behemoth contained by a dramatic rally in the defense of Hua Yuan by all humans. most of the work is done by local SWAT police, gangers, and crazy local cults coming together with direction and command provided by the Praetorians. After an initial string of solo local victories convince the Praetorians the planet is worth saving.
These remaining human forces take their expertise fighting this new threat to the stars, as the Exterminators.

In 40,750 after the first Exterminator regiments rotate home the planet Beginning a massive of production of all kinds of units to fill the gap in the Imperium defense left by the launching of the Damocles Crusade and the pushing back of the Tyranids across the sector. Until 40,990 when hive fleet kraken is back with a Vengeance pushing back through Imperial space. The Subsector attempts to make 2 final stands as the 42 millennium dawns, on Hua Yuan a minor moon hardened against genestealers Ichar IV where the 2nd Tyrannic war was decided many years ago.

the Imperium isn't actually going make a stand here they just tell the regiments that, the Imperium will fight a delaying action as they make their real stand at the forge world of Ichar IV. Hua Yuan is gonna get a minor fleet and 1 to 100 odds. Thank god the timeline won't ever advance.
>>
>>46001915
What box? The infobox? What's wrong with it?
>>
>>46002016
I just realized this contradicts my own previous timeline, which has Hua Yuan ramp up production after the declaration of the 3rd Tyrannic war. >>45970592

both are logical points to ramp up production of units.
>>
>>46002016
I'd have them isolated much longer, having the imperium recontact during the tail end of the genestealer crisis
>>
>>46002129
I prefer the longer isolation I kinda ran-dumly picked a number based on what little I know of population expansion rates,

but the Imperium rediscovering an inhabited planet that was getting rid a a genestealer problem would end in the purging from orbit of said isolated culture
>>
>>46002207I
I don't know, having the Imperiuk be there for the genestealer crisis doesn't sit well with me. But, it's not my decision
>>
>>46002095
I tried to add their warcry and eveything got fucked
>>
>>46002370
I'm tryin, but I think I'm going to have to redo it tomorrow when I'm on my computer. You can't really change the format of the infobox, best I can do is include both under battle cry



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