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[Reporter]: And in other news, the Hong Financial Report is coming out on Monday. Allegations have been flying that several officials have been implicated in fraud, embezzlement and racketeering. Our Financial Analyst Consultent is Mr. Johnsom, from Solstar - What's your opinion on---"

[Liren]: That's enough of that, Agents. The Client isn't paying us to mooch of off his delectable satelite connection. Go do anothe patrol! I'll stay here and make sure this high speed uplink doesn't go anywhere.
---

>Given the slow burn nature of this mission, starting thread now.
>>
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"This is Checkpoint A, we're getting increased foot traffic through the area? Uh, it looks like a gang of chromeheads"

"This is B, same. They're heading for the Yamghi Park area - Wow, hey! HEY! That's a non standard assault rifle! On the ground!"

"This is Haze-R1, What's going on out there?"

[Liren]: "Oh this isn't good - a SocNet wide update just went live. There's a charity concert scheduled for the park. Apparently the Extrop Reaver Collective is playing? I'm not much for starrock myself. This is going to play hell with our coverage, Extrop's draw a mean crowd"

--
CityUpdate:
Someone leaked the location of a massive charity concert. Small straggling gangs of civilians are heading towards the park area.

A few traffic jams have occured because of our checkpoints. City officials are complaining.

Unscheduled construction work is taking plaze at the Chironan Housing Complex. Apparently someone put in an order for the entire pipe infrastructure of the building to be re-organized.
>>
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Since this is an open wargame, you can join in if you'd like - rules are to your left.
>>
>>46560213
Mammoth reporting

Clearance H1
Equip: Broadsword SMG II
Vitality: 10
Attempt : 6
Move: 4
Accuracy: 5
Processing: 6
Inventory: HE-nade x3, blitz-stim x2, guided munitions
Skill: Aimbot Corrector, Solstar Supernaut

>Two questions:
>Does burst fire of the Broadsword make total attack cost 2 or 3 [atp]?
>How long does a single activation of Aimbot Corrector last?
>>
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>>46560319
>1 for normal at burst 2, 2 atp for burst 1
>Burst is "qoutients less than your TN = extra hits"
>For that entire turn when you Aimbot.

Tonight's Armory is intended for distraction, obstruction and containment.
New agents can pick 4, old hats can trade in gear.

Restock are possible mid-mission which will allow you to acquire more AT THE GREEN BOXES
---
[Weapons] - All guns have 4 ammo
Broadsword SMG II - 5 dmg, burst 2 || 2 atp burst 1
Peacekeeper Handgun - 6 dmg || +1acc
VibroBread Knife - 8 dmg, +2 acc, [Sword], [Melee]
Unstable Lancer, Shock - 5x3 dmg || 2 atp for [Discharge]
Tesla Net Generator - Radius 1 Shock. Slow
TacShield, +3 DR Front, [Knockback]

[Gadgets] [Thrown] is rng 5, -1 per hex after
Wasphive - Explodes radius 3(!!), Stun+Shock+5Vit, x2
Illegal NervTranq - StunGas radius 1 [thrown], x2
Containment Nadex - Hp 10 Containment block, x2
Smoke Nade - Smoke, radius 2, x2
BlitzStimms - +5 VIT, +2 atp next turn
AidInjector 2- +6 VIT, Regen 2 for 2 turns, [Free Activate]
Emergency S - Deploy electro-shield at specified facing,x2

[Ammo]
H34rtStop - Ballistic, ½ dmg, adds Stun
WipeWide - Ballistic, adds 1 radius AoE Shock
---

Clearance Specific:

[h1] FOF Linker - Any bullets don't hit friendlies
[h2] Bouncer ammo -Ballistic Bullets ricochet, -1 dmg / acc per
[m0] Funnel-mod All [kinetic] can gain [wide area] for free
[m0] Junk Coder - All [informational] crit <3 vs [Ai]
[m0] RecPro - Jaunt-stun ½
[m0] Fake Dice - Feedback lessened on [Probalistic]

[c0] DeFrag - +2 Shielding on target system, 1 atp, don't stack
[c0] OrbitalIon - Gain single dot of RBD to your own network

>note to self, writing out the armoy specifications is not easier than having them in photoshop
>>
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Agent Mammoth, good to see you. You catching anything on those comms?

Agents considered active:
1 Ai-So Mammoth
>>
>>46560428

Just a minute, Command, correcting paperwork.

I hope no one attacks right now, I've just made myself some tea.

That construction work at CHC is worrying me. Someone should monitor them for snipers. Maybe our reinforcements or sniper S1 can get on that?

Clearance H1
Equip: Broadsword SMG II
Vitality: 10
Attempt : 5
Move: 4
Accuracy: 5
Processing: 6
Inventory: wasphive x2, blitz-stim x2, smoke nade x2
Skill: Aimbot Corrector, Solstar Supernaut
>>
>>46560213
>Deploy at Security Hub
>Pour 5 actions into boosting Res
>Overwatch Spatial Shredding on any assassins that come into visual range of any of the cameras

"Could somebody paint the VIP please? So we know where he is?"

>>46560428
"Mammoth, could you keep near the VIP?"


Hetros [Mist0]
>Vit 10
>Att 6
>Mov 4
>Acc 5
>Red 4
Spatial, Temporal Attunements
Mods:
Items
>Unstable Lancer
>Tactical Shield
>Funnel-mod
>RecPro

Armory (Not In Mission)
>Containment'Nade
>Guided Munitions
>>
>>46560213

Agent Bear ready for action. Let's check in on the Flyspys

>grab a peacemaker
>grab a containment nadex
>tug on trenchcoat

Also one small question command. Who thought it was a good idea to replace our uniforms with trenchcoats? It's blazing hot in here.

Clearance: H1
Equip: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword] + Peacekeeper Handgun - 6 dmg || +1ac

Vitality: 14
Attempt : 6
Move: 4
Accuracy: 5
Processing: 6
Inventory: Blitz-Stim(x1); Containment Nadex x2
Skill: Tiger Style Neuro-Mod, Vitality Treatment
>>
Rolled 7 (1d10)

>>46560596
forgot roll. Rolling 9 and under.
>>
>>46560254
"What I'm not happy about is that our road blocks basically mean a stream of people have to come past to get to the park... I think we need to pull the drones in closer, before some punk asshat starts trying to hack them for giggles.."
>>
>>46560372
Everything allright up in that corporate skyscraper, Command?

>TacShield also has [Bash], you can hit someone with it just fine

>Unstable Lancher is actually:
>-Shock, 5x3 dmg - 2 Acc || Discharge, -4 Acc

>The BroadSword SMG is *not* verson 2, it's version 1

>And Command forgot the [armor] section
>TacVest: +2 DR, +2 Vit, -1 Move
>SecSuit: +3 DR, +4 Vit, -2 Move
>>
>>46560667
Does armor take up an equipment slot?

>>46560596 Hetros, your callsign attunements differ from those in your profile, what's up?
>>
>>46560687
I forgot to update a slot in my paperwork.
>>
>>46560213
"Sorry I'm late luv, but you know how it is; another mission, another trip to the tailor to repair my suit. I even picked out a new tie to celebrate my promotion."

Weapon: Peacemaker Handgun [4/4] (DMG 6, +1 ACC, [Silent])
Vitality: 12 (10+2)
Attempt: 6
Move: 3 (4-1)
Accuracy: 8
Proc: 7

Inventory::
H34rtStop (1/2 DMG, Stun) [Ammo]
Tactical Shield (+3 DR front, [Knockback], [Bash])
Tactical Vest R (+2 DR, +2 VIT, -1 MOV)

Skills::Haze 4
Aimbot Corrector II (-2 AP, +2 ACC, CRIT <4)
Gunkata Automator II (Move-Reload 2. Independent targetting/Quickdraw [Pistols])
Vitality Treatment I (+2 VIT regen, immune bleed/poison; -4 ATP +4 VIT)
>>
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>>46560620
They're stylish agent. Your contract mandates it.
--

[Barrier A] This is Haze-Remus, three heavy trucks just pulled up -- uh, looks spooky. Spikes, slogans. One guy is on the hood playing a guitar.

They say they're the band? What? come again, the crowd is cheering I can't hear you... Uh, Command? Do I let them through?
>??
---
Drone#313: Handgun detected. Handgun detected. Handgun detected. Rifle detected. Knife detected. Knife detected. Metal boots detected. Handgun detected.
---

S1: Sweeping. Looks like normal construction workers to me, Field Command. There's slightly more of them than I would expect but they're definitively swarthy workers. Further orders?
>??
--

Remus: "What's going on out there?"
Barriers B-C: "They think we're ticket control Sir! Some of them have already jumped the checkpoint!"
>>
>>46560832
Is it normal for Extrop arrive together with the audience? I thought setting up for a concert takes a long time.
>>
>>46560832
"Let them through, but keep a drone on them, them, snipers, keep a beed as well, and don't use any IR or Range finders that bounce something off them that their security might detect."

"D313, reduce list down from side arms to anything that has a chance of putting a hole in one of us. Move south to track the trucks passing checkpoint A."

"S3, if those workers move past the house to our east towards us, put rounds into them.

R1, R2, be ready to change location to circumvent the crowds."

"Barricades, let the crowds through, but try to keep them moving in an organized manner, any body have something that could give a Haze pause, you tag them for us. Anything that could bust open the Panic-Room? You take it off them, and if they resit you let the snipers know, tag them, and we'll ping them in the crowd."
>>
>>46560865
"This is probably something set up by the assassins, I have no doubt the band and most of the crowd is legit. We have to be careful with these folks to avoid our barricades being blasted."
>>
>>46560888
Maybe tell them they arrived at the wrong park? There's another one to the east, we could try redirecting them there.
>>
>>46560865
"Sir! Lead purple haired guy says it's as spur of the moment thing, a benefactor paid them-- what? /how much/?? oh god--- Sir! A benefactor paid them to hold the concert on a faster track. That's why the news only got out four hours ago"

"I can search them, but the crowd won't like it"
---

[Agents Active]
1 Ai-So Mammoth
2 Ts-Vi Bear
3 Ai2-Gk2-Vi Vegas
4 SPA-TEM Hetros (Command needs to know if you're SPA, TEM or KIN or they'll set you up as HAT-HAT)
>>
>>46560903
"If they can hide it then you can't search them fast enough. Just check for anything BIG. Rifles and such. If they have something that'll penetrate body armor ping them for us. They got an rpg launcher or similar? You either take it off them, or ping them for us and the snipers will take care of them as the concert revs up and it'll mask the shots."
>>
>>46560903
>4 SPA-TEM Hetros (Command needs to know if you're SPA, TEM or KIN or they'll set you up as HAT-HAT)
>Spa and Kin, sorry.
>>
>>46560903
"Tell them this is the wrong park, the one they need is to the east behind that large Hong building. Tell them to go around this block."
>>
>>46560928
"Can you convince the band? Cause that's who you a have to convince."
>>
>>46560940
"That park is clearly bigger and more convenient."
>>
Oh wow Extrop is playing?! Requesting permission to investigate the park command for.. Uh... recon.

Clearance: H1
Equip: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword] + Peacekeeper Handgun - 6 dmg || +1ac

Vitality: 14
Attempt : 6
Move: 4
Accuracy: 5
Processing: 6
Inventory: Blitz-Stim(x1); Containment Nadex x2
Skill: Tiger Style Neuro-Mod, Vitality Treatment
>>
>>46561033
"Then go ahead and convince the band to move there, and get them to move in a very public, and LOUD way, so that the crowds follow them"
>Roll your dice is my advice.
>>
Rolled 6, 5, 4 = 15 (3d10)

>>46560928
[ReptileOne]
"Agent Mammoth, Sir! He's calling me, err, a no good slave of The Man, Sir! Swears all the weapons are props for the show! Erh.. Standard smgs, a few pistols. Bats. Nothing explosive or particularly long range. All the bullets I can see seem to be blanks, Sir."

"No, dammit, put the bass guitar down!"

>If you want to attempt something, please include a d10 in your post - I may use it, I may not, but it helps. Consider it your abstract roll.
---

[Barrier D] "Command? We have a situation here.

A pizza delivery motorcycle just pulled up. Says he's got orders to deliver to every estate as an apology package for the noise The Collective will be causing later.

There's a Blackwater Brigadeer Film Crew tailing him, Sir. They probably want me to say no to free food on live camera. Orders? It's anchovives with pineapple. It's a crime against Tastebuds, Sir."

>??
[Faint Noise]: "... the faceless goon of oppression and tyranny!"

---
>>46560879
[Drone #313] Narrowing search parameters.
>>
Rolled 7 (1d10)

>>46561067
>[Barrier D] "Command? We have a situation here.
>A pizza delivery motorcycle just pulled up. Says he's got orders to deliver to every estate as an apology package for the noise The Collective will be causing later.
>There's a Blackwater Brigadeer Film Crew tailing him, Sir. They probably want me to say no to free food on live camera. Orders? It's anchovives with pineapple. It's a crime against Tastebuds, Sir."
"Tell them thank you but no. Our client is hideously allergic, and doesn't allow them on the property."
>>
Rolled 2 (1d10)

>>46561067
"Reptile One, tell him that park is bigger and has a beer truck stopping nearby regularly."

"Who ruins a perfectly good pizza with achovies?"
>>
Rolled 5 (1d10)

>>46561067
"If I may, the fact the Hong representative is here is not exactly a secret. Our presence here alone is enough to confirm it. It should be fairly easy to convince both the band and the crowd to relocate to the Eastern Park a few blocks over by informing them we're expecting a firefight any time now. If they remain in the park, we cannot guarantee their safety as we have no idea what our assailants might do. Our adversaries want to use the crowd as a cover even if it means putting them in lethal danger. If they get desperate, they may try using them as human shields. Communicate that to the band, and perhaps to the crowd too, and I am sure they will understand."

"If and when the crowd moves, direct them north and then east around the blockades if possible. Advise that coming close to the estate would be incredibly unwise."

"As for the pizza guy? Those people at the barrier are probably hungry. Make it a PR move and have them distribute the pizza to the crowd there. I am sure they will appreciate it, and it will make them more manageable while they're distracted by free food."
>>
>>46561107
"DO NOT DO THAT! THESE PEOPLE ARE METAL HEADS! THEY'LL THINK IT'LL BE THE PERFECT AMBIANCE OR SOMETHING!"
>>
>>46561067
Pick the pizzas off of em and we'll use personnel to deliver them. Some might get lost on the way..
>>
>>46561107
>"As for the pizza guy? Those people at the barrier are probably hungry. Make it a PR move and have them distribute the pizza to the crowd there. I am sure they will appreciate it, and it will make them more manageable while they're distracted by free food."
Actually, seconding this bit, totally distribute them to the crowd.
>>
>>46561115
"I am not sure what your childhood was like agent, but when I went through my KarcioPhage phase, I didn't think getting shot or stabbed was a fun idea. Metalheads are rowdy, sure, but they also make a distinction between superficial and lasting injury among their own."
>>
>>46561189
"They're carrying live weapons, and have you been to the inner city lately? Trust me. They are not going to be perturbed by a little corporate fire fight, not if the inner city here is like urban Detroit back home."
>>
>>46561189
I like this idea let's do this idea.
>>
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[ReptileOne]: "We've let the band through, they're setting up now. They said that being shot at sounds "Ama-zo-balls ambiance, bro"

I don't know what that means, Sir"
--

[Barrier Report] The Crowd seems to have calme down a little now the band is up, we've got them organized into lines and are handling the more dangerous pieces of weaponry.

The Blackwater Crew got a pretty good chuckle out of us denying the pizza though, and the courier had turned around before we got to him.

Then he swung back around and fed just started handing them out to the crowd.
---

[Drone#313] Search Parameters narrowed. No weapon rated LC3 or above detected.

Electronic spam increasing in density. Eighthundred-seventy-six personal phones detected. Latency spikes.
>>
>>46561227
I think it would be prudent for team R2 to relocate to one of the other Hong buildings to the north.
>>
>>46561227

Let's get one of those flyspys to double back and check our 6 I'd like to check the south and west sides.
>>
Rolled 2 (1d10)

>>46561227
"Drone D2, continue monitoring. Drone D1. Please fall back to park and begin scanning park on western side of property. Drone D3, please begin patrolling Northern and Eastern perimeter."
>>
>>46561227
"If this band is bollocks, I am going to walk out there and plug them with H24rtStop rounds myself."
>>
>>46561227
"Team R2, please relocate to northern park, sweep through the area for anything suspicious, and then bunker down in the same building as S1 if nothing turns up."
>>
>>46561317
"If you are going to do that, you better have S2 watch them like a hawk. The last thing we need is one of our teams walking out and getting picked off while the crowd is still trickling in."
>>
>>46561227
"Oh, and S3, keep at least one spotter on our back wall. If somebody hops it and isn't tagged in our system as one of us, or the VIP, you put rounds through them."
>>
>>46561335
>>46561227
"Agreed, S2, cover R2."
>>
Rolled 9 (1d10)

>>46561227
"Also Liren luv, there is a small group of individuals stacked up on the corner of that large Chironan building by D2; can you do a focused scan on them with the drone real quick? They weren't in the park before the band arrived and they still aren't in the park now; call it a mild suspicion."
>>
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[Reptile2]: This R2 - Relocating after sweep.
[Sky2]: I've got R2 in my sights - watching.
----

[Drone#3-14] DANGER DANGER DANGER HIGH EXPLOSIVES DETECTED

[Drone#2-14] DANGER DANGER DANGER AUTOMATIC ANTI MATERIAL RIFLE DETECTED

[Liren] Jeez. Good thing we didn't try to extract Mr. WongLei that way.
---

The first scratching sounds of a warm-up band pour into the afternoon air.
>>
>>46561424
"S3, keep an eye on the snipers, they so much as twitch a view over the estate, you remove them, they draw a bead on you or any of our people, you remove them. R2, as you sweep up, investigate the block of folks between the park and the EMTs. D3, inform the authorities and the owners of the surrounding buildings as to the existence of those explosives."
>>
Rolled 9 (1d10)

>>46561424
>>46561448
"D1, scan small clump of people at corner of large C structure, directly south of your position."
>>
>>46561424
"Liren, just a quick question. At what noise level is that concert going to interfere with our drones and commuications? I know we got enough noise occlusion here to talk still, but what about R1 and the barricade folks?"
>>
>>46561424
"I'll leave this up to others, but I think the crowds are a known quantity now. We should set one of the drones to inspecting the surrounding buildings, in case extraction becomes necessary. My bet is that the work crews and the sniper there are to prevent the VIP from leaving that way. I want to know what our other routes are. Especially if they rouse the crowd and those folks try to climb the gates or something."
>>
>>46561424
"Ah. Sky 3? Listen here for a moment. You are in an incredibly dangerous spot right now, as given the position and facing of their sniper there, I think he is covering our assailants' infiltration vector. Remember; our enemies are likely Hong as well given this factional dispute, and you're atop one of their buildings right now. Keep low, and have your spotter keep an eye on your back as well."

"...You do have a spotter, right? Snipers still operate in teams of two, right?"
>>
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We've got runners! Our D1-41 approaching caused the five people on the roof to scatter and run. They're pretty speedy runners for a bunch of Chromeheads.
---

Sky3: It's an automated turret Sir. No enemy sniper located. It's probably set to detect a specific kind of vehicle.
>>46561588
And yes Sir! We're two people up here and man am I glad of the fact. This entire building is crawling with Hong personnel. We've blocked of this entire floor but we've still had people take the elavator up here by accident three times.

Getting a little jumpy here. Half expecting one of these meek suit wearing office workers to pull a katana out of their brief-case.

>>46561512
[Liren] Latency gets worse and worse the more of the local net is used. If the crowd starts videoing everything, we're going to have trouble ordering our drones about and communication lag is going to start being measured in the seconds. Estate team is fine and should be able to communicate at all times, but Spam might get bad.
>>
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[Estate Phase to update Agents active on estate grounds]

[Cleaner Drone] Brrrrrr Brrrrrr Brrrrrrrr

Agents Active
1 Ai-So Mammoth
2 Ts-Vi Bear
3 Ai2-Gk2-Vi Vegas
4 SPA-KIN Hetros
>>
>>46561634

I'll ahead and start moving to the northwest corner of the estate
>>
>>46561613
"What do the runners have with them? Please also have the drone inspect the spot they were in. It's possible they just wanted to watch the concert for free, but on the other hand that corner seems like a good sniping spot"
>>
>>46561613
"Alright, don't take it out yet, might be a decoy to reveal your location."

"S1, can you hit the people on the roof where D1 is? If not, don't worry about it."

"D3, begin patrolling directly around the estate. D1, move north, there's folks clustering up on our front gate and I want a read on them. S1, check out that crowd south of you. D2, I want you scanning the buildings along the road between us, and the north-eastern most hong building before returning to us. Find out anything else along that extraction route."

>>46561634
>assuming I deployed to the security station like I asked too

"Mammoth, can you go patrol the backyard, Bear? Can you go patrol the front yard? Get me something on a camera and I can back you up. Vegas? Can you keep close to the VIP?"
"Mammoth, would you kindly
>>
>>46561634
"I don't suppose the cleaner drones are in the security hub at all are they? If so does the client mind us redirecting some of them to use their onboard sensors to cover some of our blind spots?"
>>
>>46561613
"...Liren..."

"...Dear..."

"...Luv..."

"...Are you saying that we're piggybacking on public networks for our communications instead of using a closed, private network? Latency from a bunch of phones shouldn't be an issue if we're on a completely different network than them."
>>
>>46561754
"More that we have such enormous signal noise that it's more of a problem than bandwidth."
>>
>>46561754
I know Agent Vegas, I know! Please don't make me go back to HQ, I don't ever want to leave Mr. Wonglei's sat uplink it's so fast so speedy so beautiful so delicious my cats are so happy. I can get data in miliseconds! Miliseconds!

It's all Johnsons fault! He says the public networks are cheaper in general and saves us operations costs in the long run.
>>
>>46561734
>>46561634
"S1, S2, take the shots right now if you can. Was reminded that our drones are stealthed. Those guys aren't civilian."
>>
>>46561734
"Okay, I finished my tea anyway. Let's hope there's no stealthied cyberninjas on the shrine's roof."

>Go to the eastern courtyard, patrol along the building, around the shrine, then back
>>
>OOC I'm headed to bed.

So leaving action list
>always use at least 4 of my actions to build up resonance, I can hit shit without needing line of sight as long as it's not in fog of war.
>If the VIP is in immediate danger, Jaunt him to safety
>If the VIP is critical wounded, then Jaunt him to the EMTs
>Otherwise, use spatial shredding, kinetic burts, and spatial warping to fuck with enemy's abilities to fight back and generally fuck with them to allow the more combat heavy Hazes to do their job.

Bot me well guys. Remember, if I have camera access, I can use my abilities -way- better, so try to keep me infront of the security console unless it's critical.
>>
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[Sky1] Changing targets
[SKy2] Opening fire on moving personnel-- Stars, they're fast
---

With a cacophonous roar, the first blasting tunes of the charity concert kick of
https://www.youtube.com/watch?v=vmaQX_fLO50

The crowd is ecstatic, stomping and screaming. Some fire blanks into the air while others prepare homemade fireworks to blitz the afternoon sky. Drone 1-41 registers a massive spike in electronic activity right before---bbbzt

[Liren] Argh, my head! Those fireworks are laced with metalic scrap-chaff. Grahg -- Drone 1-41's sensors are completely blinded.
---
[Sky2] Got you now bu-- what? You're still standing?! Command, I know I hit one of those guys. I think they're using Shroud shielding. That's Stonedog tech.

Well, we're scared them of the roof for now. We'll keep an eye out.
>>
>>46561830
"On your way back, check inside the shrine... just in case. We were nice enough to not insist on sticking electronics in there, but that makes it a big old dead spot in our surveillance."
>>
>>46561781
"Johnson, that goddamn tosser... I swear if he got his way we'd all be working for bloody peanuts."

"Thankfully, you're a clever girl with an extremely high-powered sat uplink and superb hacking skills, right? Start booting people off the network if it starts to get choppy. Worst case, lock them out of it until the mission is done."

"We don't want to do that until we have to though, because a rowdy crowd is one thing we don't want to deal with. On the plus side, it won't look too out of place given the circumstances."
>>
>>46561893
"Move the drones back NOW! and I mean right the fuck now. Get D1 playing angel over the estate directly."
>>
>>46561918
"Actually, belay that, get D1 to inspect the rest of the park. And why haven't the other drones responded to my orders?"
>>
>>46561893
>>46561900

>Look inside the shrine on my way.
>>
Rolled 8 (1d10)

>>46561893
"Tag their electronic signature so we can easily spot them again if they relocate. That's the downside to rare and unique tech, gentlemen; it's easy to spot again once you've seen it."

"Liren dear, have D3 scan that work crew and D2 look for more mines on the route east of that Chironan building it's hovering over."
>>
>>46561893
"Ah, right, S1 and S2? Are you using flash suppressors? If you aren't, relocate yourselves to another floor in your respective buildings. The last thing we need is you both getting picked off by counter-sniper fire."
>>
File: CITYPHASE6.png (297 KB, 1767x1075)
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Looks like the concert laser show just started.
https://www.youtube.com/watch?v=i3_nAzNwyBo&nohtml5=False
---

[Barrier B] Sir! Sir! I'm hearing the sound of gunfire. It's coming from inside the Hong building immediately to my south!

---

[Liren] And there goes Drone 1-41. We've lost full guidance and control and it's... cover!

[Wonglei] No! My gardens!

--
>>
File: ESTATEPHASE4.png (1.78 MB, 1767x1675)
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The Shrine is clear except for one anomaly; too many cleaner drones scutting the wax of the corners.
--

An explosion rolls throug the zen quiet. Leaves fall.
>>
>>46562253
"And this man didn't want any electronics near his shrine?"

"I want the cleaner drones turned off now! Or, failing that, disabled in any other way."

>Exit the shrine to 5
>1atp Close the door if there's one.
>Move 444, jumping on the rocks
>Ready fire at any cleaner drones in the courtyard with all remaining atp

Clearance H1
Equip: Broadsword SMG
Vitality: 10
Attempt : 5
Move: 4
Accuracy: 5
Processing: 6
Inventory: wasphive x2, blitz-stim x2, smoke nade x2
Skill: Aimbot Corrector, Solstar Supernaut
>>
Rolled 7 (1d10)

>>46562253
"We hear you B. Keep tabs on it but don't go inside. Whatever is in there shouldn't attack you while there's still crowds of people about you."

"Liren dear, can you check the drones in the shrine to see if any malicious code has been injected into them?"

"As for drones, move D3 to scan that residence next to ours just to me sure there wasn't an insertion there prior to arrival, and move D2 to scan that isolated group of people south of barrier D. If they move closer to the concert, don't pursue and instead standby over the north part of the park."

"Sky 3, check the work crew one more time; our drones are picking up firearm signatures from them. Sky 1 and 2, there are sniper nests set up on those Chironan buildings south of Barrier E; sweep the buildings to get a count of how many of them there are. If there's only one pair on each building, engage them both."

"Reptile 1, prep and get ready for a firefight. You're not going anywhere yet, but you're going to be the closest thing to engage whatever wins that fight to the south of you."

"Lastly, I'm tired of sitting around not doing anything. I'm going to go for a walk."

>Get to a (hopefully concealed) vantage point where I can see what is going on with that group that has spilled out of the park directly to the west of the estate.
>>
Rolled 7, 3 = 10 (2d10)

>>46562480
>>
>>46562253

OH FUCKING HELL!

>move 5655
>huslte 656 116

Clearance: H1
Equip: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword] + Peacekeeper Handgun - 6 dmg || +1ac

Vitality: 14
Attempt : 6
Move: 4
Accuracy: 5
Processing: 6
Inventory: Blitz-Stim(x1); Containment Nadex x2
Skill: Tiger Style Neuro-Mod, Vitality Treatment
>>
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>>46562538
The crowd seems to be normal antsy Chromeheads, packing fake weaponry and placebo scars.

They're nodding in tune with the music, fists raised into the air - fake leather flapping in the evening wind.

Except for three people. Who are wearing suits.
--

[Liren] Check the cleaner drones? Sure - what's the issue? They're cleaner drones, it's not like someone swamped them with Kroni code---

oh bother.

[CLEANER phase]
>>
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[Drone3-13]: Multiple LC5 weaponry detected. Multiple LC5 implants. Hostile attack squad probability 87%
---

[Sky3] I've got eyes on the Work Crew - that isn't any workcrew I've ever seen. They're all toting assault rifles! You want me to nail 'em, Comman--

wait, was that sound?
---

[Sky1] Acknowledged. Elimating.
>Enemy sniper nests gone.
>>
File: Estatephase6.png (1.9 MB, 1767x1675)
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"stains detected removing stains removing stains removing organic stains"

[Liren] Why do the cleaner bots have laser torches?! WHY

[Agent Actions]
>>
Rolled 7, 7, 8, 6 = 28 (4d10)

>>46562924
Both the victor
and the vanquished are
but drops of dew,
but bolts of lightning -
thus should we view the world.
>>
>>46562951
"Bloody hell, these drones are everywhere in the house! Protect the client!"

>Move 556, jumping to the roof
>Go prone [1mov]
>Wasphive at the middle drone from cover [2atp]
>Hustle to stand up [1atp]
>Two bursts1 at surviving drones [4atp]
>If no drones survived, reload instead

Clearance H1
Equip: Broadsword SMG
Vitality: 10
Attempt : 5
Move: 4
Accuracy: 5
Processing: 6
Inventory: wasphive x2, blitz-stim x2, smoke nade x2
Skill: Aimbot Corrector, Solstar Supernaut
>>
Rolled 7, 5, 8, 8 = 28 (4d10)

>>46562951

Damn drones I knew it! Shut them down one way or another.

>move 4356
>-kill the little buggers
>hustle 61
>prepare pistol to shoot any hostiles with the peacemaker and use the doorway as cover 4atp
>>
Rolled 1, 7, 7 = 15 (3d10)

>>46563110
>Forgot the rolls
>>
>>46563116
Please adjust your call sign to 2-Ts-Vi Agent Bear.
And if can, include your stats

Vitality: 14 | Reg2
Attempt : 6
Move: 4
Accuracy: 5
Processing: 6
Inventory: Blitz-Stim(x1); Containment Nadex x2
Skill: Tiger Style Neuro-Mod, Vitality Treatment
>>
Rolled 4 (1d10)

>>46562924
"Sky 3, don't worry about the work crew for now. That noise is probably the concert, but keep yourself alert."

"D3 hold position, D2 circle around the concert and do a scan of the building south of B."

"Sky 1 and Sky 2, focus your attention on the estate where D3 found hostiles. Start picking targets and taking them out. Sky 3, if you are able, assist in this as well."

"Reptile 2, use this opportunity to advance and take the fight to them. Reptile 1, there appears to be a target to your south-east; drop him. Wait for D2 to get into position, and then sweep into the building south of you."
>>
Roger

>>46563163
Equip: VibroBread Knife - 8 dmg, +2 acc, Peacekeeper Handgun - 6 dmg || +1acc[Sword], [Melee];
Vitality: 14 | Reg2
Attempt : 6
Move: 4
Accuracy: 5
Processing: 6
Inventory: Blitz-Stim(x1); Containment Nadex x2
Skill: Tiger Style Neuro-Mod, Vitality Treatment
>>
Rolled 3, 1, 4, 4 = 12 (4d10)

>>46562690
"As for me... well..."

>Activate Aimbot (+2 ACC)
>Fire at Suit 1 (3 DMG, [Stun], +1 ACC)
>Fire at Suit 2 (3 DMG, [Stun], +1 ACC)
>Fire at Suit 3 (3 DMG, [Stun], +1 ACC)
>Fire at closest standing Suit if any (3 DMG, [Stun], +1 ACC)
>Spend 2 Move to reload

Weapon: Peacemaker Handgun [4/4] (DMG 6, +1 ACC, [Silent])
Vitality: 12 (10+2) | Reg 2
Attempt: 6
Move: 3 (4-1)
Accuracy: 8
Proc: 7

Inventory::
H34rtStop (1/2 DMG, Stun) [Ammo]
Tactical Shield (+3 DR front, [Knockback], [Bash])
Tactical Vest R (+2 DR, +2 VIT, -1 MOV)

Skills::Haze 4
Aimbot Corrector II (-2 AP, +2 ACC, CRIT <4)
Gunkata Automator II (Move-Reload 2. Independent targetting/Quickdraw [Pistols])
Vitality Treatment I (+2 VIT regen, immune bleed/poison; -4 ATP +4 VIT)
>>
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[Drone-2-14] Scanning. Found body. Found body. Found body. Found body. Found live.
[ReptileOne] It's a massacre in here. I'm counting bodies - that's a Hong Corporate samurai that's--- CONTACT!
---

[Sky1] Acknowledge, suppressing.
[ReptileTwo] Moving to engage, over the walls and at them. I see multiple moving. Engaging.
>>
File: Estatephase7.png (1.93 MB, 1767x1675)
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Drones down.
--
Agent Vegas' is stuck in a tree and so cannot move to reload.
>That's move+reload! Not "spend", you've gotta waltz into a new hex. Fly buddy, fly!

Three men in suits winced as bullets pack into the lot. The crowd around them barely notice as they drop without a word, unconscious forms barely covering a set of blades.

[Cleaners]
>>
File: EstatePhase8.png (1.92 MB, 1767x1675)
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Agent Bear takes damage.
The remaining cleaners activate and scuttle about.


[Agent Action]
>>
>Spooks Reporting In!
>Requesting Deployment orders
"I hate concerts... Need an update on the VIP, how're things?"

(Swapped out my breadknife for a handgun!)
________________________
>Vit 10
>Att 6
>Mov 4
>Acc 5
>Res 4
Temporal and Spatial Attunements

Equipped:
>TacShield (+3 DR, [Knockback])
>Peacekeeper Handgun(6 Dmg || +1acc)

Inventory:
>Surgepackx2
>HE-Nadex3
>>
>>46563533
"Hetros! If you see a cleaner trying to enter the bedroom, teleport it ino the lake. If the client exits the bedroom, teleport him to the panic room. I'm moving to cover him now."

>Move 5656 while reloading
>Hustle 56565

Clearance H1
Equip: Broadsword SMG
Vitality: 10
Attempt : 5
Move: 4
Accuracy: 5
Processing: 6
Inventory: wasphive x1, blitz-stim x2, smoke nade x2
Skill: Aimbot Corrector, Solstar Supernaut
>>
>>46563563
We read you agent 5-SPA-TEM Spooks, got you as being on top of M4 in the security room.
>>
>>46563368
"Sky 2, maintain cover of Reptile 2. Sky 1, check on Sky 3's position. If you don't see Sky 3 or his spotter, shoot whoever has taken their place. If they are fine, continue to cover Reptile 2. Sky 3, if you are still there, start suppressing that work crew now that they've begun to move."

"Reptile 1, report status. Reptile 2 report status."

"Echo 1, stay in your building but move closer to Reptile 2; be prepared to provide support."

"D2, scan area where Reptile 1 is and provide them with targeting data. D3, continue providing targeting data for Reptile 2."

"Blockade E, report on those vehicle moving in from the north."
>>
>>46563533
"Liren luv, can you do anything to purge these drones' code or shut them down?"

>Hop out of tree 3
>Move 43; Reload with normal ammunition
>Hustle 433333; Face 3

Weapon: Peacemaker Handgun [4/4] (DMG 6, +1 ACC, [Silent])
Vitality: 12 (10+2) | Reg 2
Attempt: 6
Move: 3 (4-1)
Accuracy: 8
Proc: 7

Inventory::
H34rtStop (1/2 DMG, Stun) [Ammo]
Tactical Shield (+3 DR front, [Knockback], [Bash])
Tactical Vest R (+2 DR, +2 VIT, -1 MOV)

Skills::Haze 4
Aimbot Corrector II (-2 AP, +2 ACC, CRIT <4)
Gunkata Automator II (Move-Reload 2. Independent targetting/Quickdraw [Pistols])
Vitality Treatment I (+2 VIT regen, immune bleed/poison; -4 ATP +4 VIT)
>>
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[ReptileOne] Sweeping up the last here - it seems we've walked in on a three way firefight. These people were packing some heavy gear.
--
[ReptileTwo] Grenade! Down! Dammit SKY-Two! Where's our support!?
--

[Sky2] Trying, trying - ah there we go. Goodnight.
--

[Sky1] ----kkzk---kk---!!!!!!
---
>>
(I'm still trying to learn the map, where is M4? Am I the green triangle with a 4? I'm kind of a fish out of water .w.)
>>
File: ESTATESPOOKPHASE.png (1.98 MB, 1767x1675)
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>>46563856
You'd be deploying as a triangle with a 5 on!

Like so.
>>
(Yay! I know where I am now)
>>
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[Liren] The drones just took out interior cameras! We've lost visual feed on a good chunk of the house!

[The Client]: Is everything all right out there? Oh! That color of tie goes well with my purple shirt?

[Agent Action]
>>
Rolled 5, 10, 9, 4 = 28 (4d10)

>>46564114
"Go away."

>Activate Aimbot (+2 ACC)
>Shoot drone 1 (6 DMG, +3 ACC)
>Shoot drone 1 (6 DMG, +3 ACC)
>Shoot drone 2 (6 DMG, +3 ACC)
>Shoot drone 2 (6 DMG, +3 ACC)
>Move 321; Face 1; Reload normal ammunition.

Weapon: Peacemaker Handgun [4/4] (DMG 6, +1 ACC, [Silent])
Vitality: 12 (10+2) | Reg 2
Attempt: 6
Move: 3 (4-1)
Accuracy: 8
Proc: 7

Inventory::
H34rtStop (1/2 DMG, Stun) [Ammo]
Tactical Shield (+3 DR front, [Knockback], [Bash])
Tactical Vest R (+2 DR, +2 VIT, -1 MOV)

Skills::Haze 4
Aimbot Corrector II (-2 AP, +2 ACC, CRIT <4)
Gunkata Automator II (Move-Reload 2. Independent targetting/Quickdraw [Pistols])
Vitality Treatment I (+2 VIT regen, immune bleed/poison; -4 ATP +4 VIT)
>>
>>46564114
"How on earth? Those cameras were on the ceiling! These laser cutters have longer range than I thought."

>Move 5555
>Activate Aimbot, aim and fire burst1 at the drone in the office doors [5atp]

Clearance H1
Equip: Broadsword SMG
Vitality: 10
Attempt : 5
Move: 4
Accuracy: 5
Processing: 6
Inventory: wasphive x1, blitz-stim x2, smoke nade x2
Skill: Aimbot Corrector, Solstar Supernaut
>>
Rolled 9, 10, 9, 3 = 31 (4d10)

>>46563533
Command just what the hell did I get him with?
>-regen 2
>slice the little fucker in two
>use 4 atp to regen 4
>move 1111

Equip: VibroBread Knife - 8 dmg, +2 acc, Peacekeeper Handgun - 6 dmg || +1acc[Sword], [Melee];
Vitality: 4? | Reg2 (seriously no fucking idea)
Attempt : 6
Move: 4
Accuracy: 5
Processing: 6
Inventory: Blitz-Stim(x1); Containment Nadex x2
Skill: Tiger Style Neuro-Mod, Vitality Treatment
(are these timed phases? I didn't even get to act. That and I have no clue what the fuck is going on it's hard to understand)
>>
Rolled 8 (1d10)

>>46564202
>Damn, rolls again
>>
Rolled 2 (1d10)

>>46563802
"Liren dear, now is the time to start booting people out of the network; it's getting a little spotty now."

"Sky 2, continue covering Reptile 2. Sky 1, report status. Sky 3, report status."

"Reptile 1, report status. Reptile 2, report status."

"Echo 1, why have you not moved as ordered? move to the southern section of your building, now."

"D3, continue providing targeting data for Reptile 2. D2, move east past the concert and the work crew and scan the building Sky 3 is in."
>>
File: ESTATEPHASE10.png (1.99 MB, 1767x1675)
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[Liren] They're cleaner robots, how can it be that hard for you to kill one Agent Bear?

[CLEANR phase]
>>
>>46563802
>>46564304
"Additionally, E, report on the passing vehicles to the north of you as you were asked, and also keep watch for a set of vehicles to the south of you. D, those vehicles should pass by to the north shortly, report as well in case E misses something; they have two directions to watch after all."
>>
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[R1]: All clear over here. Found a few sniper rifles and some assault gear. These people were professionals. Is everything all right out there? With the fireworks it's hard to see. What's our orders, Command?"
---
[ReptileTwo] "Fuck! They've got reinforcements coming through the---"
>ReptileTwo flatines.
---
[Sky2]: Command! Someone just tried to shank us, I think the Hong is making their move. I've lost contact with Sky1 and Sky3, they're likely compromised and woaah!

I'm taking fire from Sky1, Command! "
--

[Barrier E] Heavy trucks are moving up. Looks armored. They've stopped for now, I think they're waiting for a signal?
>>
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[Liren]: Agents, I think those cleaner drones are moving on the security hub.

Spooks, Hetros, you might want to stop them before they shut down the electricity barrier!

[Agent Action]
>>
Rolled 5, 2, 8, 6, 1, 4 = 26 (6d10)

>-regen 2
> use 2 atp to slice at the cleaner drone
>move 2111
>use 4 atp to regen 4...again

Equip: VibroBread Knife - 8 dmg, +2 acc, Peacekeeper Handgun - 6 dmg || +1acc[Sword], [Melee];
Vitality: 6 | Reg2
Attempt : 6
Move: 4
Accuracy: 5
Processing: 6
Inventory: Blitz-Stim(x1); Containment Nadex x2
Skill: Tiger Style Neuro-Mod, Vitality Treatment
>>
Rolled 8, 7, 3 = 18 (3d10)

>>46564518
"Vegas, cover the client, please. I'll take out the drones in the lounge."

>Move 455, dropping down
>Activate aimbot [2atp]
>Shoot closest active drone x3 [3atp]

Clearance H1
Equip: Broadsword SMG 3/4
Vitality: 10
Attempt : 5
Move: 4
Accuracy: 5
Processing: 6
Inventory: wasphive x1, blitz-stim x2, smoke nade x2
Skill: Aimbot Corrector, Solstar Supernaut
>>
>>46564445
"D3, move to Sky 1's position and locate them. Sky 2, shoot whatever hostiles have taken Sky 1's place."

"Reptile 1, head north around the concert, then head to the estate. There is a large number of hostiles nearby and we may need your support."
>>
>>46564518

"Let's see if we're use to our new 'bodies' yes?"
"Yes yes, let us ok."
"Fine, but I'm still pretty tried..."

>Deploy

Cloud-00
Vitality: 4/4, 4/4, 4/4
Attempt : 2 x 3
Move: 3
Accuracy: 5
Processing: 5
Inventory: SMG / SMG / GL
Skill: Node Burner, Nightwisp Cloak, Swarm Code
>>
(Hetros did exactly nothing since the player left. Maybe someone has to bot him explicitly?)
>>
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[Sky2]: Yeah that's Rosin over there, that's some goon in a suit.

Some goon in a suit sans a *head*.
>Imposter S1 eliminated.
--

[ReptileOne] Moving to help! I'll take us a bit to circle around the concert people, hang on!
>>
>>46564518
"This job is a pain in the ass."

>Move 161
> Hustle 212112; Face 2

Weapon: Peacemaker Handgun [4/4] (DMG 6, +1 ACC, [Silent])
Vitality: 12 (10+2) | Reg 2
Attempt: 6
Move: 3 (4-1)
Accuracy: 8
Proc: 7

Inventory::
H34rtStop (1/2 DMG, Stun) [Ammo]
Tactical Shield (+3 DR front, [Knockback], [Bash])
Tactical Vest R (+2 DR, +2 VIT, -1 MOV)

Skills::Haze 4
Aimbot Corrector II (-2 AP, +2 ACC, CRIT <4)
Gunkata Automator II (Move-Reload 2. Independent targetting/Quickdraw [Pistols])
Vitality Treatment I (+2 VIT regen, immune bleed/poison; -4 ATP +4 VIT)
>>
File: EstatePhase13.png (2 MB, 1767x1675)
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>Enemy Reaction rolled into agent phase to make things smoother

>Agent Spooks is at 0 Vit
>Agent Hetros takes 6 damage
>Agent Bear bests his worthy foe

[Agent Action]

>Agents Active

Agents Active
1 Ai-So Mammoth
2 Ts-Vi Bear
3 Ai2-Gk2-Vi Vegas
4 SPA-KIN Hetros
5 SPA-TEM Spooks
6 nb-nc-sco Taitana
>>
>>46564751
Barricade E, status report
>>
>>46564518
>Deploy?

Clearance: Mist 1
Weapon: [Vibro Breadknife: 8 DMG, +2 ACC, MELEE, SWORD, Silent]
Vitality: 10
Attempt: 6
Move: 4
Accuracy 5
Res: 4
Inventory: [Nothing, gonna be looting our enemies.]
Attunements: [Perceptual], [Temporal], [Mental]
>>
Rolled 10 (1d10)

>>46564835
>Reload
>Shoot that drone one more time

Clearance H1
Equip: Broadsword SMG 0/4
Vitality: 10
Attempt : 5
Move: 4
Accuracy: 5
Processing: 6
Inventory: wasphive x1, blitz-stim x2, smoke nade x2
Skill: Aimbot Corrector, Solstar Supernaut
>>
>>46564879
(Whelp)
>>
>>46564839
"Agent Bear, Sir! They're in a holding pattern! Uh looks armored assault trucks! I see two drivers and enough space for fifteen people in each. I don't know who they are...

Uh.

I can, I can try to stop them, Sir?"

>>46564872
Agent 7 PER-TEM Wraith acknowledged. Your position is 1S of 6 Taitana.

>>46564879
It was dead. That's what the binary zero means

Your gun just jammed. Before it did you blew four holes in The Client's incredibly expensive authentic portrait.

You're also Haze 1 and forget to turn in your Statpoint:
+1 Proc, Acc or Attempt
+2 Move
+4 Vitality

Pick.
>>
>>46564835

Keep that little bastard there I'm taking him home as a trophy

(Unless someone can bot Hetros, can he be withdrawed?)

>-regen 2
> move 1112
> hustle 111 111

Equip: VibroBread Knife - 8 dmg, +2 acc, Peacekeeper Handgun - 6 dmg || +1acc[Sword], [Melee];
Vitality: 6 | Reg2
Attempt : 6
Move: 4
Accuracy: 5
Processing: 6
Inventory: Blitz-Stim(x1); Containment Nadex x2
Skill: Tiger Style Neuro-Mod, Vitality Treatment
>>
>>46564915
"You know the rules of engagement. Follow protocol. Get into defensive positions and ask them to identify themselves. Turn them away and when they inevitably try to get through blow them to hell son."
>>
>>46564915
I don't think the bonus statpoint was mentioned enywhere in the rules. I'll take Acc.

Clearance H1
Equip: Broadsword SMG 3/4
Vitality: 10
Attempt : 5
Move: 4
Accuracy: 6
Processing: 6
Inventory: wasphive x1, blitz-stim x2, smoke nade x2
Skill: Aimbot Corrector, Solstar Supernaut
>>
>>46564751
"Sky 2, can you see Sky 3's position? If you can, give Sky 3 the same treatment you gave Sky 1. If not, relocate and resume thinning out that work crew."

"D3, scan those armored trucks in front of E. D2, continue to scan S3's location in the event S2 can get a shot."

"E, roll some grenades under those trucks since they were so nice to position themselves in a way that they can't back up. If they assault the barricades, retreat to Echo."

"Reptile 1, continue previous orders."
>>
>>46564835
"Liren luv, refresh my memory, how long has it been since this operation started? We have to defend this man for three days, correct?"

Weapon: Peacemaker Handgun [4/4] (DMG 6, +1 ACC, [Silent])
Vitality: 12 (10+2) | Reg 2
Attempt: 6
Move: 3 (4-1)
Accuracy: 8
Proc: 7

Inventory::
H34rtStop (1/2 DMG, Stun) [Ammo]
Tactical Shield (+3 DR front, [Knockback], [Bash])
Tactical Vest R (+2 DR, +2 VIT, -1 MOV)

Skills::Haze 4
Aimbot Corrector II (-2 AP, +2 ACC, CRIT <4)
Gunkata Automator II (Move-Reload 2. Independent targetting/Quickdraw [Pistols])
Vitality Treatment I (+2 VIT regen, immune bleed/poison; -4 ATP +4 VIT)
>>
>>46564980
>Command had trouble believing this
>Turns out it's true
>Goddammit
>Sorry.
---

[Liren]
>>46565089
Yes Sir! It's been 12 hours so far. A bit to go, Agent!

>>46564992
[City Phase End]
>>
>>46565122
(It's 3 days real time? What about our sleeping needs?)
>>
>>46565122
"Oh my, do I outrank you now Liren dear? It seems like it was just yesterday that you were telling me what to do."
>>
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>>46565158
[E Barrier] 'Nade out-- oh shit oh shit oh shit back up back up
>Secure Checkpoint E defeated
>Retreating to nearby building

[Sky2] Got it, relocating.
---

Hostiles have reached the Estate Perimeter. Reptile 1 is intercepting.
---

Drone scan reveals heavy weaponry, munitions and 4 power armor signatures. In each truck.
--
>>46565158
Oh! Coincidence. We'll fast forward eventually. I need sleep too, after all!
>>
>>46565237
S3 what do you see out there? Barricades A B and C status report.
>>
File: ESTATEPHASE14.png (1.85 MB, 1767x1675)
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>30 minutes are up
>Moving on to cleaner phase

---
>>46565285
[Sky3]: kkkkz
kkzzzz
---

[ReptileRemus]: A through C are fine, Sir - crowd has dispersed and are enjoying the concert, only getting stragglers now.

You want us to break up and relocate, we can. Not seeing much out here.
>>
Rolled 6, 6, 3, 10, 2, 10 = 37 (6d10)

>2 sword attacks on each of the enemy drones nearby
>Move to make those attacks

Clearance: Mist 1
Weapon: [Vibro Breadknife: 8 DMG, +2 ACC, MELEE, SWORD, Silent]
Vitality: 10
Attempt: 5
Move: 4
Accuracy 5
Res: 4
Inventory
Attunements: [Perceptual], [Temporal], [Mental]
>>
>>46565370
"Command? Why am I still in the psych ward!?! Also about my clearance?"
>>
Rolled 9, 8, 10 = 27 (3d10)

>>46565370


>>46565459
I believe you were released. Your Psycopathy/Competency curve is four standard deviations above normal levels.

We can use people like you, Agent Eight.
>>
>>46565494
"Hurray! Quick debrief while I get my gear."
>>
>>46565370

>Let us see how this works..."

>Network all 3 together
>Swarm code on 2 of the cleaner robots

Cloud-00
Vitality: 4/4, 4/4, 4/4
Attempt : 2 x 3
Move: 3
Accuracy: 5 (8)
Processing: 5 (8)
Inventory: SMG / SMG / GL
Skill: Node Burner, Nightwisp Cloak, Swarm Code
>>
>>46565370
Copy that Reptile. That concert should be finishing up soon. Barricade A go ahead and move to intercept those trucks. We're going to set up a kill zone in the main avenue. Set yourself up one block East of the estate. Those trucks won't be able to get in but keep a guy one block north for any straglers. AND BEFORE YOU MOVE set up some signs for the concert goers to exit south where you had positioned yourself. Buy beer or some shit to get the chrome heads to follow or something.
>>
>>46565514
"We're being buggered by glorified vacuums. Also our snipers have been compromised, we lost half of the outer defence force, there's 4 power armors and an undetermined amount of enemy infantry incoming, and something weird is going on with our electronics.."
>>
>>46565237
"Alright, here is what we will do. Barrier D, withdraw and meet with E. You will be Reptile 2 from hereon out."

"Barrier A and Barrier B, abandon barriers and regroup with one another. You will be Reptile 3 from hereon out."

"Barrier C, abandon barrier and head to regroup with Reptile 1."

"Sky 2, begin shooting those hostiles to the north of the Estate."

"D3, scan the bloc above Reptile 1 and south of barrier D. D2, move closer to Sky 3."

"Liren luv, use D2 as a relay to boost Sky 3's signal since they might have something important to tell us."
>>
>>46565573
"An every day's work I see. I'll see if command can dispatch me to the sniper or the hole in your defences, how much stims do we have in stock?

Clearance: Lvl 3
Equip: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword],
Vitality: 18
Attempt : 6
Move: 4
Accuracy: 6
Processing: 7
Inventory: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword], Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword], Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword].
Skill: Tiger Stlye Neuro-Mod MK II, Spatial Overrider, Dragon Claw Neuro-Net, Vitality Treatment
>>
>>46565640
"We could use a man in the eastern yard, it's unprotected right now."
>>
>>46565669
"Got it."
>>
File: ESTATEPHASE15.png (1.87 MB, 1767x1675)
1.87 MB
1.87 MB PNG
Agent Spooks KIA - Emergency Stimmed
Agent Hetros KIA - Emergency Stimmed
Agent Wraith heavily wounded
SecHub Console Integrity badly compromised.

[Liren] - 9. 8. 10 on Hacking
"My nose! I'm bleeding! What the excessive*bleep* is*bleep* in*bleep* with those drones?!

Agent Wraith defeats 2.
Agent Taitana takes control over A1 and A2

Perimeter Mines go off.

[Agent Action]

>>46565680
Pick deployment location, Agent.
>>
>>46565732
Somewhere in the east yard. Pref, hiding in the bushes.
>>
Rolled 8 (1d10)

>>46565732

>Unjam the gun [1atp]
>Jump 2 onto the roof and go prone, facing 5
>Aimbot on [2atp]
>If hostiles visble, aim+shoot at the closest one [2atp]
>Else prepare to shoot

Clearance H1
Equip: Broadsword SMG 3/4
Vitality: 10
Attempt : 5
Move: 4
Accuracy: 6
Processing: 6
Inventory: wasphive x1, blitz-stim x2, smoke nade x2
Skill: Aimbot Corrector, Solstar Supernaut
>>
Rolled 3, 3, 8, 6 = 20 (4d10)

> -regen 2
> move 4444
>hustle 34 (taking cover behind the wall)
>overwatch SW w/ peacemaker

Equip: VibroBread Knife - 8 dmg, +2 acc, Peacekeeper Handgun - 6 dmg || +1acc[Sword], [Melee];
Vitality: 14 | Reg2
Attempt : 6
Move: 4
Accuracy: 5
Processing: 6
Inventory: Blitz-Stim(x1); Containment Nadex x2
Skill: Tiger Style Neuro-Mod, Vitality Treatment
>>
Rolled 9, 7, 9, 6 = 31 (4d10)

>>46565732

"Command, I'm going to snap shot these drones and upload that if you wish to see what's going on."

>Upload any non-dangerous bits from the cleaner drones.
>Node burner enemy drone (4 attempts)
>move A1 and A2 into cohesion with main group

Cloud-00
Vitality: 4/4, 4/4, 4/4
Attempt : 2 x 3
Move: 3
Accuracy: 5 (10)
Processing: 5 (10)
Inventory: SMG / SMG / GL
Skill: Node Burner, Nightwisp Cloak, Swarm Code
>>
File: CITYPHASE14.png (294 KB, 1767x1075)
294 KB
294 KB PNG
Barriers scrapped and rolled into Reptile Reponse.

Sky2 opening fire on hostiles in north vector.
---

Multiple armed hostiles in the Building close to R1 - looks like the Chromeheads are holding a private party. It's getting a little out of hand.
--

[Sky????]--- moving on the manor. Looks like Singularity Cloud personnel. If they get him first we'll need to re-negotiate. Orders, Gekko-Actual?

Yeah?

Not from here, vantage point won't allow it.

Yeah? Can do.

>[Sky???] opens fire on the Hostiles surrounding the Estate Grounds.
--

>>46565798
You are 6 6 6 of Agent 1 Mammoth.
>>
>>46566005
666 of me is the west yard, Command
>>
>>46566005
"Gotcha, Callsign? Also mind granting 3.5 Clearance command? 4 seems too much."

Clearance: Lvl 3
Equip: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword],
Vitality: 18
Attempt : 6
Move: 4
Accuracy: 6
Processing: 7
Inventory: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword], Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword], Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword].
Skill: Tiger Stlye Neuro-Mod MK II, Spatial Overrider, Dragon Claw Neuro-Net, Vitality Treatment
>>
>>46566039
Goddammit, the estate map is upside down!
All of my what.
>>
Rolled 7, 9, 2, 8, 9, 8 = 43 (6d10)

>>46565732
"Liren luv, forget about the drones for now. Based on those drone scans, what can you tell us about those power armor suits that are inbound?"

Weapon: Peacemaker Handgun [4/4] (DMG 6, +1 ACC, [Silent])
Vitality: 12 (10+2) | Reg 2
Attempt: 6
Move: 3 (4-1)
Accuracy: 8
Proc: 7

Inventory::
H34rtStop (1/2 DMG, Stun) [Ammo]
Tactical Shield (+3 DR front, [Knockback], [Bash])
Tactical Vest R (+2 DR, +2 VIT, -1 MOV)

Skills::Haze 4
Aimbot Corrector II (-2 AP, +2 ACC, CRIT <4)
Gunkata Automator II (Move-Reload 2. Independent targetting/Quickdraw [Pistols])
Vitality Treatment I (+2 VIT regen, immune bleed/poison; -4 ATP +4 VIT)
>>
>>46566102
MWahahahaha
>>
>>46565732
>Prepare two sword attacks on the remaining cleaner drone if it moves to attack me
>2 ATP on Res

Clearance: Mist 1
Weapon: [Vibro Breadknife: 8 DMG, +2 ACC, MELEE, SWORD, Silent]
Vitality: 10
Attempt: 5
Move: 4
Accuracy 5
Res: 4
Inventory
Attunements: [Perceptual], [Temporal], [Mental]
>>
>Botting Spooks and Hetros if they don't show up
>Spend ATP to Res until 10 Res is reached
>>
File: ESTATEPHASE16.png (2.03 MB, 1767x1675)
2.03 MB
2.03 MB PNG
The last Kleaner Drones die off. They whimper.

Taitana incorporates 2 in her main group.
Load out is 2lz / 2lz, which is melee range laser torch. Same stats and integrity.

Agent 8-Ts-So-Dc-Vi Eight (( EIGHT EIGHT )) can act.

[Cleaner Phase]
>>
>>46566005
"Well then, Sky 3 is definitely a hostile now, but as long as he keeps shooting at those men outside the estate, we'll leave him alone."

"Sky 2, keep shooting as long as there are enemies in your field of vision."

"Barrier C, I have a new job for you. Go to Sky 2 and keep him safe, just in case we have a repeat of what happened with Sky 1 and 3."

"Reptile 3, move east to the Chironan building and stack up near that corner. When the signal comes, you are going to hit the south group. Reptile 2, prep and get ready to hit the north group of hostiles. Reptile 1, get ready to hit the west group of hostiles, and provide support to Reptiles 2 and 3 as needed when the signal is given."

"Echo 1, be ready to run in with Reptile 2 and get your hands dirty; we can't afford to keep you on standby any longer."
>>
[City Phase end]
>>
File: ESTATEPHASE17.png (2.05 MB, 1767x1675)
2.05 MB
2.05 MB PNG
A cleaner team just breached the estate grounds! Shockmines got the first eight, and the rest look stunned.

And who ever is in Sky3's place at least they're a decent enough sniper.

>>46565992
[Liren]: This entire cleaner system had a low level fragment of Kroni embedded. And I still have a headache. I think someone planted it into the system at long range earlier.

[Agent Action]
[Overwatches left untriggered because of <20% hit probability, turn in for +1 aim if you want]
>>
>>46566587
>Is there anything I can actually do because last I checked I was emergency stimmed
>>
>>46566587
"Command, where am I? Left blind over here!"
>>
Rolled 2 (1d10)

>>46566587
"One psionic fuckery coming right up"
>Spatial AoE shred (as in distort and warp space so that normal matter can't survive with it's bonds intact) all the fuckers in the front yard, in the shape of an oblong, so as not to damage the front gate camera
>Pour bonus Resonance into even more damage.

Hetros [Mist1]
>Vit 10
>Att 6
>Mov 4
>Acc 5
>Red 4
Spatial, Kinetic Attunements
Mods:
Items
>Unstable Lancer, -Shock, 5x3 dmg - 2 Acc || Discharge, -4 Acc
>Tactical Shield, +3 DR Front, [Knockback]
>Funnel-mod, All [kinetic] can gain [wide area] for free
>RecPro, Jaunt-stun ½

Armory (Not In Mission)
>Containment'Nade, Creates 10 HP Hexablock [Thrown], x3
>Guided Munitions, Shots can swerve around first obstacle [Ammo]
>>
File: ESTATEPHASE88888888.png (2.05 MB, 1767x1675)
2.05 MB
2.05 MB PNG
>Swear to god, my tablet refused to add that extra half curl to the 8.

>Center court yard, Agent Eight.
>>
>>46566587
"Unidentified contacts in the backyard. Moving to intercept."

>Move 3333
>Hustle 33333

(Can everyone reload on the move, or is it a special ability?)

Clearance H1
Equip: Broadsword SMG 3/4
Vitality: 10
Attempt : 5
Move: 4
Accuracy: 6
Processing: 6
Inventory: wasphive x1, blitz-stim x2, smoke nade x2
Skill: Aimbot Corrector, Solstar Supernaut
>>
>>46566715
see: >>46566738
also
>Arm the Front Gate Mines

"Get the VIP to the panic room right the fuck now."
>>
>>46566738
>Move 3 tiles South.
>Move 1 tiles Diagonal South East.
>Move 2 tiles South.
>Move 2 Tiles Diagonal South West into the rock cropping.
>Equip a second sword.

Clearance: Lvl 3
Equip: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword], Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword]
Vitality: 18
Attempt : 6
Move: 4
Accuracy: 6
Processing: 7
Inventory: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword], Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword],.
Skill: Tiger Stlye Neuro-Mod MK II, Spatial Overrider, Dragon Claw Neuro-Net, Vitality Treatment
>>
File: CITYPHASE15.png (264 KB, 1767x1075)
264 KB
264 KB PNG
[ReptileRemus] Holding for GO, Field Team.
--

The heavy trucks just started rolling!
>>
>6 atp to Res, raising to 12
>Move into best available cover

Clearance: Mist 1
Weapon: [Vibro Breadknife: 8 DMG, +2 ACC, MELEE, SWORD, Silent]
Vitality: 10
Attempt: 5
Move: 4
Accuracy 5
Res: 4
Inventory
Attunements: [Perceptual], [Temporal], [Mental]
>>
Rolled 3, 10, 1, 1, 6 = 21 (5d10)

>>46566587
>>46566738

>move 5, 5, 5
>Overwatch SMG, SMG, GL SW (6 attempt)
>Overwatch LZ, LZ towards the window

Cloud-00
Networking: 5
Vitality: 4/4, 4/4, 4/4, (4/4, 4/4)
Attempt : 2 x 5
Move: 3
Accuracy: 5 (10)
Processing: 5 (10)
Inventory: SMG / SMG / GL (2 lz, 2 lz)
Skill: Node Burner, Nightwisp Cloak, Swarm Code
>>
Rolled 8, 5, 7, 7, 3, 1 = 31 (6d10)

>>46566738

>ready gun
>aim 4 atp
>fire at mook 1 atp

Equip: VibroBread Knife - 8 dmg, +2 acc, Peacekeeper Handgun - 6 dmg || +1acc[Sword], [Melee];
>Vitality: 14 | Reg2
>Attempt : 6
>Move: 4
>Accuracy: 5
>Processing: 6
>Inventory: Blitz-Stim(x1); Containment Nadex x2
>Skill: Tiger Style Neuro-Mod, Vitality Treatment
>>
>>46566880
"Right, listen up. Our plan is going to be as follows; it is a risky, possibly stupid plan, but given we're facing down power armor it is perhaps better than head-on confrontation."

"We are going to wait for the trucks to get into position and for the troops aboard them to disembark. Then, the reptile teams will move in and seize the trucks while their former occupants are busy with the field team. Lastly the field team will create an opening, head for the trucks, and we'll all drive away leaving our opponents with no pursuit options."

"If anyone has other suggestions for how to deal with no less than twelve soldiers in power armor, now would be the time to voice them."
>>
>>46567189
"We fight them head on."
>>
File: ESTATEPHASE18.png (2.15 MB, 1767x1675)
2.15 MB
2.15 MB PNG
>>46567145
Rolling yours into enemy reaction.
---

Cleaners in the backyard! Cleaners in the---

oh god I feel queasy

I think space just went screwy

[Cleaners]
>>
>>46567189
"How are we going to move the client into the the truck past the enemy forces?"
>>
>>46567241
>>46567189
"Simple, we get contaiment nades, and have all their assess in a stasis like mode, saved my ass from bleeding out. And we hammer'em with explosives.
>>
>>46567326
"Next question: where will we hide and defend him till Monday?"
>>
>>46567382
"We use the bodies as barricades. And loot any intact armor."
>>
>>46567221
"Get him in the panic room and have him lock the door behind himself! Sit in there with him if you need too!"

>>46567382
"We bunker up. These guys seem to be spending their entire operational load right out of the gate. We wait, let them expend their force, then investigate an extraction route."
>>
File: ESTATEPHASE19.png (2.2 MB, 1767x1675)
2.2 MB
2.2 MB PNG
Back Garden turret activated.

Enemy forces using grenades.

That Singularity does not look stable.

Snipers reloading.

Agent Action!
>>
Rolled 10 (1d10)

>>46567558
>Turn eastern enemy agents into my MIND PUPPETS
>Current Res: 12
>Spend 5 ATP>Res

Clearance: Mist 1
Weapon: [Vibro Breadknife: 8 DMG, +2 ACC, MELEE, SWORD, Silent]
Vitality: 10
Attempt: 5
Move: 4
Accuracy 5
Res: 4
Inventory
Attunements: [Perceptual], [Temporal], [Mental]
>>
>>46567558
>Move 2 tiles South.
>Move 3 tiles Diagonal South Westerly.
>Move 5 tiles Diagonal North Westerly into the pond.
>Move 5 tiles North further in the pond, hide under the surface.

Clearance: Lvl 3
Equip: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword], Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword]
Vitality: 18
Attempt : 6
Move: 4
Accuracy: 6
Processing: 7
Inventory: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword], Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword],.
Skill: Tiger Stlye Neuro-Mod MK II, Spatial Overrider, Dragon Claw Neuro-Net, Vitality Treatment
>>
Rolled 3, 9, 10, 2, 5 = 29 (5d10)

>>46567558

"See, I told you this would be fun."
"I guess you were right..."
"I'd still like to go back to sleep."

>Move 3, 2, 3
>Overwatch everything E (Smg, Smg, Gl, lz, lz)

Cloud-00
Networking: 5
Vitality: 4/4, 4/4, 4/4, (4/4, 4/4)
Attempt : 2 x 5
Move: 3
Accuracy: 5 (10)
Processing: 5 (10)
Inventory: SMG / SMG / GL (2 lz, 2 lz)
Skill: Node Burner, Nightwisp Cloak, Swarm Code
>>
Rolled 5, 1 = 6 (2d10)

>>46567558
Hetros Action
>5 ATP into Resonance for 9 Resonance
>Use Camera system to get LoS on 4 guys in west courtyard who just hopped the electric fence
>SpatialTear the 4 Guys who just crossed the electric fence.
Hetros [Mist1]
>Vit 5/10
>Att 6
>Mov 4
>Acc 5
>Red 4
Spatial, Kinetic Attunements
Mods:
Items
>Unstable Lancer, -Shock, 5x3 dmg - 2 Acc || Discharge, -4 Acc
>Tactical Shield, +3 DR Front, [Knockback]
>Funnel-mod, All [kinetic] can gain [wide area] for free
>RecPro, Jaunt-stun ½


Spooks Action
>Use Camera to get LoS on 3 enemies in SE courtyard
>Use all remaining ATP but 1 to boost resonance
>Gravity crush all 3 enemies East of me.

>Vit 5/10
>Att 6
>Mov 4
>Acc 5
>Res 4
Temporal and Spatial Attunements

Equipped:
>TacShield (+3 DR, [Knockback])
>Peacekeeper Handgun(6 Dmg || +1acc)

Inventory:
>Surgepackx2
>HE-Nadex3
>>
>>46567558
>Move 333
>Chuck wasphive at the three stooges to the 3 of me [2atp]
>Go prone
>Shoot whoever is not dead [3atp]


Clearance H1
Equip: Broadsword SMG 3/4
Vitality: 10
Attempt : 5
Move: 4
Accuracy: 6
Processing: 6
Inventory: wasphive x1, blitz-stim x2, smoke nade x2
Skill: Aimbot Corrector, Solstar Supernaut
>>
>>46567558

>Move 1116
>Hustle 61
>reload pistol

Equip: VibroBread Knife - 8 dmg, +2 acc, Peacekeeper Handgun - 6 dmg || +1acc[Sword], [Melee];
Vitality: 14 | Reg2
Attempt : 6
Move: 4
Accuracy: 5
Processing: 6
Inventory: Blitz-Stim(x1); Containment Nadex x2
Skill: Tiger Style Neuro-Mod, Vitality Treatment
>>
>>46567778
"You, you are going to be my personal medic"
>>
[Agent Action End]
>>
Rolled 8, 8, 3, 1 = 20 (4d10)

>>46567713
>Oh damn, not again
>>
>>46567809

E-erm sure whatever you say mister.

>It appears you are getting your shit pushed in
>Deploy additional doctoring person?

I got my certificate in the mail and I am not entirely blitzed out right now!

>Probalistic Attunement
>Unstable Lancer
>AidInjector 2
>Blitz Stims.
>Fake Dice
>A vague idea of what I am supposed to do.
>>
>>46567558
"I need you to go to sleep for awhile."

>Knock out Wonglei {6 ATP}

Weapon: Peacemaker Handgun [4/4] (DMG 6, +1 ACC, [Silent])
Vitality: 12 (10+2) | Reg 2
Attempt: 6
Move: 3 (4-1)
Accuracy: 8
Proc: 7

Inventory::
H34rtStop (1/2 DMG, Stun) [Ammo]
Tactical Shield (+3 DR front, [Knockback], [Bash])
Tactical Vest R (+2 DR, +2 VIT, -1 MOV)

Skills::Haze 4
Aimbot Corrector II (-2 AP, +2 ACC, CRIT <4)
Gunkata Automator II (Move-Reload 2. Independent targetting/Quickdraw [Pistols])
Vitality Treatment I (+2 VIT regen, immune bleed/poison; -4 ATP +4 VIT)
>>
>>46567914
"Good, have you ever had to restrain a bear of a man to remove shrapnel wounds from his still beating heart, while he is grasping twin swords?"
>>
>>46567914

I'd like to try that Tac-Shield instead of the Lancer actually.
>>
File: ESTATEPHASE20.png (2.22 MB, 1767x1675)
2.22 MB
2.22 MB PNG
[Liren]: "Okay, I think I just about recovered from that Kroni induced headacheeerr

err

what am I looking at, Agents?"

>The Client is now unconscious
>That bump on his head is definitively coming out of our pay

>Someone is stacking singularity tears too close to each other

[CLEANER Action]
>>
"Wraith, attempt at visuals on cloaked forces."
>>
>>46568132
Did that gravity crush actually do anything?
>>
>>46568132
...huh, wuzzat? No, I'm swing shift, call back laterzzz. Oh, an assault in progress? Fine, I'll get down there.
> Deploy in kitchen or meeting room

Roma, Haze4
Vitality: 14
Attempt : 7
Move: 4
Accuracy: 6
Processing: 8
Inventory: Netfry Ammo, peacekeeper handgun[Equipped], containment nadex2, AidInjector 2x1
Skills:Node Burner Package, Slaved Subsystem, Net-Splicer, toolboxv3
>>
>>46568382
"Roma! I need a place to stay, if we're all still alive after this, can I bunk by you?"
>>
>>46568409
"After all this time you still haven't found a place to live? What are you spending all of your sizable salary on?"
>>
>>46568409
Eh, sure, I suppose. You like caravans? Oh, but you may have to sleep on the passenger seat, the second bunk is currently covered in dismantled drone bits... That I totally didn't take home with me last mission, no sir.
>>
>>46568457
"I just stick to the company barracks. Better than the streets of detroit and they let me have a back room in the training areas for my personal space in return for me testing their jaunt gear and drugs."

>The universal constant of dystopian cyberpunk futures is that detroit is a shithole.
>>
File: DESTROYMANOR1.png (2.22 MB, 1767x1675)
2.22 MB
2.22 MB PNG
Cleaner Team dangerous close to The Client!

And we're going to have to order some extra dimensional garden architects to restore the spatial distortion on the front porch. Another three cleaners just ran head first into it. They won't be coming out.
--

[Sky2] COMMAND, TARGET TRUCKS ARE DANGEROUSLY CLOSE TO---

Oh.

Oh I see you see them too, yeah.

[Agent Action]
>>
>>46568471
Agent Roma, welcome aboard.

Agents Active:

1 Ai-So Mammoth
2 Ts-Vi Bear
3 Ai2-Gk2-Vi Vegas
4 SPA-KIN Hetros
5 SPA-TEM Spooks
6 nb-nc-sco Taitana
7 PERTEM Wraith
8 Ts-So-Dc-Vi [8] Eight
9 PRO ROOKIE FUCKING NO NAME PICK A NAME BUDDY
10 NbSsNsTx Roma
>2 of 9 on the map, you can act.

>>46568347
Violated four principles of Physics and four people's personal space. Redecorated some brains.
>>
Rolled 9, 5, 1, 4, 8 = 27 (5d10)

>>46568503

"Ahh, it is good to see you Roma."
"Yes, thank you for your trying to help with that whole mess last mission."

>Move 3, 2, 2
>Fire GL at middle enemy to the west
>Fire 1 SMG, 1 lz at each of the side enemy

Cloud-00
Networking: 5
Vitality: 4/4, 4/4, 4/4, (4/4, 4/4)
Attempt : 2 x 5
Move: 3
Accuracy: 5 (10)
Processing: 5 (10)
Inventory: SMG / SMG / GL (2 lz, 2 lz)
Skill: Node Burner, Nightwisp Cloak, Swarm Code
>>
Rolled 8, 1, 4, 9 = 22 (4d10)

>>46568503
"We see them Sky 2. Keep up the overwatch."

"Reptiles 1, 2, 3 and Echo 1, begin your assault."

>Activate Aimbot (+2 ACC)
>Move 5
>Shoot enemy man 1 (6 DMG, +3 ACC)
>Shoot enemy man 2 (6 DMG, +3 ACC)
>Shoot enemy man 3 (6 DMG, +3 ACC)
>Shoot any that is still alive (6 DMG, +3 ACC)
>Move 13; Face 5; Reload normal ammunition

Weapon: Peacemaker Handgun [4/4] (DMG 6, +1 ACC, [Silent])
Vitality: 12 (10+2) | Reg 2
Attempt: 6
Move: 3 (4-1)
Accuracy: 8
Proc: 7

Inventory::
H34rtStop (1/2 DMG, Stun) [Ammo]
Tactical Shield (+3 DR front, [Knockback], [Bash])
Tactical Vest R (+2 DR, +2 VIT, -1 MOV)

Skills::Haze 4
Aimbot Corrector II (-2 AP, +2 ACC, CRIT <4)
Gunkata Automator II (Move-Reload 2. Independent targetting/Quickdraw [Pistols])
Vitality Treatment I (+2 VIT regen, immune bleed/poison; -4 ATP +4 VIT)
>>
>>46568503
>Move 1122
>Hustle 2
>Reload

Clearance H1
Equip: Broadsword SMG 0/4
Vitality: 10
Attempt : 5
Move: 4
Accuracy: 6
Processing: 6
Inventory: wasphive x0, blitz-stim x2, smoke nade x2
Skill: Aimbot Corrector, Solstar Supernaut

>I need to go sleep now. Somebody please bot me.
>>
File: CITYPHASE16.png (264 KB, 1767x1075)
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[City Update]
[Work crew trucks just rammed the garden wall]

[Heavy Trucks still inbound]

Snipers have finished of south bound team sans the 3 who got inside the office.
>>
Rolled 7, 7 = 14 (2d10)

>>46568503
Hetros Action
>Face East, Remind Command I've got my tactical shield, or equip it now if I have too.
>Stack up 5 (or 4 if I have to equip the tactical shield) ATP into Resonance
>Overwatch a kinetic JACKHAMMER on the rear entrances of the trucks the moment something steps out of them. I want them pasted into the ground.
Hetros [Mist1]
>Vit 5/10
>Att 6
>Mov 4
>Acc 5
>Red 4
Mods:RecPro(Jaunt-stun ½),Funnel-mod(All [kinetic] can gain [wide area] for free_
Items:
>Unstable Lancer (Shock, 5x3 dmg - 2 Acc || Discharge, -4 Acc)
>Tactical Shield (+3 DR Front, [Knockback])
>
>


Spooks Botting
>Face East
>build 5 ATP into Resonance
>Jaunt the grenade just tossed into the trio of soldiers to our east.

>Vit 5/10
>Att 6
>Mov 4
>Acc 5
>Res 4
Temporal and Spatial Attunements

Equipped:
>TacShield (+3 DR, [Knockback])
>Peacekeeper Handgun(6 Dmg || +1acc)

Inventory:
>Surgepackx2
>HE-Nadex3
>>
>>46568681
Command Cancel >>46568696
Instead, keep hiding in the pond.
>>
"What the, how the hell did they even get in here?"
> -regen 2
>move 1111
>hustle 1165
>-shank em all!

IF THEY'RE STILL ALIVE

>use 2 atp to throw sword at middle mook
>hustle 1 and use mook as human shield

IF THEY'RE DEAD
>hustle 33

Equip: VibroBread Knife - 8 dmg, +2 acc, Peacekeeper Handgun - 6 dmg || +1acc[Sword], [Melee];
Vitality: 14 | Reg2
Attempt : 6
Move: 4
Accuracy: 5
Processing: 6
Inventory: Blitz-Stim(x1); Containment Nadex x2
Skill: Tiger Style Neuro-Mod, Vitality Treatment
>>
>>46568613

>FUCKING NO NAME

Aw man is that my name now? Okay boss.

MistO - Fucking No Name
>Clearance: 0
Vitality: 10
Move: 4
Attempt: 5
Accuracy: 5
Res: 2
[Special]: Probalistic

Items
>TacShield, +3 DR Front, [Knockback]
>AidInjector 2- +6 VIT, Regen 2 for 2 turns, [Free Activate]
>BlitzStimms - +5 VIT, +2 atp next turn
>Fake Dice - Feedback lessened on [Probalistic]
>>
Rolled 5, 7 = 12 (2d10)

>>46568729

Forgot rolls and I'm at 12 VIT
>>
>>46568646
"I say, did you just leave the client unconscious in the middle of the room?"
>>
>>46568742
"I shall call you [8]'s Medical Center. Also load up on some tranqs and containment nades."
>>
>>46568503
>>46568646
"VEGAS! GET THE VIP TO THE FUCKING PANIC ROOM RIGHT NOW!"
>>
>>46568717
Might want to overwatch some stuff. Also, if possible, delete your old command. Helps avoid confusion. You delete by clicking on the check box, then going to the bottom of the page and hitting delete.
>>
>>46568742
Unless 8M is your official designation, Agent? Paperwork around here somethins get Wonky.

Although we did have an Operative No Name once.

She was scary.
>>
>>46568826
There.
>>
>>46568857
"Please don't have an [8M], I don't want my clearance robbed."
>>
>>46568864
My spacial rend should give you some time to get to safety. Run like buggery and get the VIP to the panic room. Keep him safe in there got it?
>>
>>46568916
"Nope, gonna ambush them from the pond. Shame I don't have any Blitz-Tranqs on me."
>>
>>46568781
>>46568857

Imma comin' too late to change it now!

>But first swap the AidInjector for the Containment Nadex
>Then drop in next to [8]

>Clearance: 0
Vitality: 10
Move: 4
Attempt: 5
Accuracy: 5
Res: 2
[Special]: Probalistic

Items
>TacShield, +3 DR Front, [Knockback]
>Containment Nadex - Hp 10 Containment block, x2
>BlitzStimms - +5 VIT, +2 atp next turn
>Fake Dice - Feedback lessened on [Probalistic]
>>
Rolled 3, 5, 10, 10 = 28 (4d10)

>>46568503
>>46568613
Happy to be on site, command.

> move 2211
> Hustle 1, 1atp
> Attempt field repair on camera, 4atp
> Hustle 11, 2atp

Roma, Haze4
Vitality: 14
Attempt : 7
Move: 4
Accuracy: 6
Processing: 8
Inventory: Netfry Ammo, peacekeeper handgun[Equipped], containment nadex2, AidInjector 2x1
Skills:Node Burner Package, Slaved Subsystem, Net-Splicer, toolboxv3
>>
>>46568938
You don't possess the ability to teleport, Agent.

You are in the security room.
>>
>>46568937
"There's not going to be anything to ambush when they walk into a micro black hole."
>>
>>46569001
"......"
>>46568988
>Hustle my ass to that panic room.
>>
>>46569031
>text book example of why you should read other's actions.
>>
>>46569099
>Stupidity of a poorly planned out plan that seemed like a good idea at the time.
>>
>>46569125
It's fine man, we all live and learn.

And you could always do an overwatch action of the sort
>Overwatch ambush anyone coming out of the trucks if the singularity doesn't go off
>If the singularity is activated, then run north, pick up VIP, continue running for panic room

sorta thing.
>>
>>46569199
"Is the MIST pay worth it?"
>>
>Try to not be dead
>If not dead, transfer ATP to Res?
>>
Gtg, Overwatch me in the following turns around the panic room.
>>
File: POLITEREMINDERPHASE.png (1.8 MB, 1767x1675)
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How this game works:
Range is adjusted based on your use-stat, with a -1 per hex "after"

This means high stats are useful for firing and doing things

How this game does not work:

Using LOS independence to hit targets 27 to 30 hexes away you cannot even see because they are not even physically on the map.

C'mon.

Be reasonable.

Why would that /EVER/ work if other people are hardcapped at ACC 10 for 10 range?

Command realizes "MIST" is very open to interpretation - which is intentional, it's meant to allow minorly freeform power application as opposed to hard-locked but strong HAZE cybernetics.

but there's a difference between "freeform creativity" and "abuse".

LOS Independence is for hitting targets through walls, or for using other people's LOS to allow effect materilization.
>>
>>46569578
I'm not hitting them. I'm waiting till they pop up on the map and assuming that my LoS is measured from the point I'm viewing since I'm using Anne McCaffrey's psionics rules (which given how you've set this up, seem to be most appropriate).

I'm measuring from the camera, where my character's PERCEPTION of his location relative to the target is.
>>
>>46569626
>Yes, I realize that this could horribly backfire on us in future. But I always planned on blasting every camera we came across -anyway-
>>
>>46569758
> Blasting all the cams
> Not letting me take control of them
>>
File: DESTROYMANOR2.png (2.25 MB, 1767x1675)
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Agent Roma restores a camera!

Agents Vegas and Bear defend the VIP!

Agent Wraith narrowly avoids a permanent sincure posting in purgatory!

Agents 8 and 9 are moved erratically!

[Cleaner Phase]
>>
File: DESTROYMANOR3.png (2.25 MB, 1767x1675)
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The pair of crashed trucks have severaly reduced the property value of this estate - and it looks like they've brought interesting friends.

Agent Roma spots a tactical team four seconds away from breaching into the office space.

Snipers fire - but with the coverage, they miss.
--

[ReptileRemus] Command! This Reptile Squad, we've tried to intercept the armored trucks but only slowed them down a little. I think we've got some of them but they'll be on you in a minute, tops!

[Agent Action]
>>
Rolled 2, 2, 5, 1, 6, 6 = 22 (6d6)

>>46570679
>Move 2 tiles North Easterly.
>Move 6 tiles North.
>Move 6 tiles East.
>Move 3 tiles East.
>Stab guy on the left two times.
>Stab guy on the right two times.
>Spatial Overrider: Sweep sword from left to right, right to left.

Equip: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword], Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword].
Vitality: 18
Attempt : 6
Move: 4
Accuracy: 6
Processing: 7
Inventory: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword], Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword],.
Skill: Tiger Stlye Neuro-Mod MK II, Spatial Overrider, Dragon Claw Neuro-Net, Vitality Treatment
>>
Rolled 10, 7, 10, 5, 9, 8, 4, 6 = 59 (8d10)

>>46570679
> Move 611
> Splice rearmost four members of the tac-team into a network, 3atp
> Node burn them, 4atp+Ss
> Hide in the bush

(I'm unclear on this, do I need to roll for splicing?)

Roma, Haze4
Vitality: 14
Attempt : 7
Move: 4
Accuracy: 6
Processing: 8
Inventory: Netfry Ammo, peacekeeper handgun[Equipped], containment nadex2, AidInjector 2x1
Skills:Node Burner Package, Slaved Subsystem, Net-Splicer, toolboxv3
>>
>>46570906
It's a standard hack attempt - so yes, you roll versus your own processing stat.
>>
>>46571033
"Command, if I were to head to medical, can I dump my processing to something useful for me?"
>>
>>46571079
Sorry Agent. That's not within spec.

Although Hedgehog has been making a few motions.

>Perhaps there'll be something...
>>
Rolled 10 (1d10)

>Current Res: 15 or 17??? I assume 15 but am confused by how emergency stims work.
>Temporal Attunement:Store my personal time away for future use?
>Assuming this will use up all my remaining ATP for this turn.

Clearance: Mist 1
Weapon: [Vibro Breadknife: 8 DMG, +2 ACC, MELEE, SWORD, Silent]
Vitality: 10
Attempt: 6
Move: 4
Accuracy 5
Res: 4
Inventory
Attunements: [Perceptual], [Temporal], [Mental]
>>
>>46571142
"Ah, I see."
>>
Rolled 9, 8, 2, 9 = 28 (4d10)

>>46570679
Ah HELL! I'll grab the VIP.

>-regen 2
>move 4432
>sheath sword on my back (1 atp?)
>grab VIP and hustle 1 1
>use remaining ATP to hack local enemy comms (3 or 4 atp)

Equip: VibroBread Knife - 8 dmg, +2 acc, Peacekeeper Handgun - 6 dmg || +1acc[Sword], [Melee];
Vitality: 14 | Reg2
Attempt : 6
Move: 4
Accuracy: 5
Processing: 6
Inventory: Blitz-Stim(x1); Containment Nadex x2
Skill: Tiger Style Neuro-Mod, Vitality Treatment
>>
Rolled 5 (1d10)

>>46570679
>Move 6111
>Move 1112
>Move 1111
>Build up 2 resonance for total of 11 resonance.
>Kinetic jackhammer blast on the group huddled 7N,2NW

Hetros [Mist1]
>Vit 5/10
>Att 6
>Mov 4
>Acc 5
>Red 4
Mods:RecPro(Jaunt-stun ½),Funnel-mod(All [kinetic] can gain [wide area] for free_
Items:
>[Equipped]Unstable Lancer (Shock, 5x3 dmg - 2 Acc || Discharge, -4 Acc)
>[Equipped]Tactical Shield (+3 DR Front, [Knockback])
>
>

Armory (Not In Mission)
>Containment'Nade, Creates 10 HP Hexablock [Thrown], x3
>Guided Munitions, Shots can swerve around first obstacle [Ammo]
>>
"I need someone with stims for a quick patch up, I feel I'm gonna hurt a lot."
>>
>>46571401
If no one can get to you, there's always the drop boxes.
>>
>>46571476
"I'm not allowed to touch Stims or Tranqs after what happened last mission...."
>>
Rolled 1 (1d10)

>>46570679
>>46571401

"C-Can't reach ya hoss there's this black hole in the way, hold on a moment lemee just."

>Move 6,6,1
>-Dump 4 Attempt into Res
>Inflict a Probalistic curse of GUN JAMS, NOT PROPERLY TUNED ELECTRONICS, SHODDY LATCHES COMING UNDONE to the newly arrived enemy squad to my North to slow them down and hamper their actions
>Move 5 into Cover.

Agent Fucking No Name
>Clearance: 0
Vitality: 10
Move: 4
Attempt: 5
Accuracy: 5
Res: 2
[Special]: Probalistic

Items
>TacShield, +3 DR Front, [Knockback]
>Containment Nadex - Hp 10 Containment block, x2
>BlitzStimms - +5 VIT, +2 atp next turn
>Fake Dice - Feedback lessened on [Probalistic]
>>
>>46571654
"Not a black hole, just a kinetic jackhammer. Smash those fuckers into the ground, but I can't be sure to have gotten them all either."
>>
File: DESTROYMANOR4.png (2.33 MB, 1767x1675)
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[Liren]: That's enough of that, Agents. The Client isn't paying us to mooch of off his delectable satelite connection. Go do anothe patrol! I'll stay here and make sure this high speed uplink doesn't go anywhere----


wait

i already said that

[Enemy Reaction]
[Storage Cabins marked with green crosses]
>>
File: DESTROYMANOR%.png (2.33 MB, 1767x1675)
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The Client is threatened - Agents Eight and Vegas take damage.

Those Jaunties are Kinetic.

Where's those other two trucks?
[Agent Action]
>>
File: DESTROYMANOR5.png (2.31 MB, 1767x1675)
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[Liren]
Oh

oh there they are

that was pretty unfortunate.

[Agent Action]
>>
>>46572261
>Build 4 Resonance
>Move 566
>Jaunt the Thrown grenade from it's current location to as close to the enemy location west as possible, past that spatial barrier
>>
>>46572261
>Stab Fucker on left two times.
>Stab Fucker on right two times.
>Spaital Overrider: Sweep Left sword to the right, Sweep Right sword to the left.
>Burn 6 ATP to regen.

Equip: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword], Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword].
Vitality: 10
Attempt : 6
Move: 4
Accuracy: 6
Processing: 7
Inventory: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword], Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword],.
Skill: Tiger Stlye Neuro-Mod MK II, Spatial Overrider, Dragon Claw Neuro-Net, Vitality Treatment
>>
Rolled 6, 3, 1, 1, 4, 4 = 19 (6d6)

>>46572321
Look at >>46572377
Also forgot rolls.
>>
>>46572377

Don't forget you regen every round Agent. Would you like me to give you a stim?
>>
Rolled 9 (1d10)

>>46572354
Forgot rolls.
>>
>>46572456
I'm just boosting my regen. No thanks right now.
>>
>>46572354
>>46572473
Mother fuck, forgot stats. I should be at
13 resonance total. Since I couldn't have built anything after all the hustling I did.
Hetros [Mist1]
Clearance Level: 1
>Vit 5/10
>Att 6
>Mov 4
>Acc 5
>Red 4
Mods:RecPro (Jaunt-stun ½), Funnel-mod (All [kinetic] can gain [wide area] for free)
Items:
>[Equipped]Unstable Lancer (Shock, 5x3 dmg - 2 Acc || Discharge, -4 Acc)
>[Equipped]Tactical Shield (+3 DR Front, [Knockback])
>
>

Armory (Not In Mission)
>Containment'Nade, Creates 10 HP Hexablock [Thrown], x3
>Guided Munitions, Shots can swerve around first obstacle [Ammo]
>>
>>46572321
>Restock at the supply crate(how does this work)
>Ready Blitz-Stim
>Use Blitz-Stim
>3 ATP to Res

Clearance: Mist 1
Weapon: [Vibro Breadknife: 8 DMG, +2 ACC, MELEE, SWORD, Silent]
Vitality: 10
Attempt: 6
Move: 4
Accuracy 5
Res: 4
Inventory
Attunements: [Perceptual], [Temporal], [Mental]
>>
>>46572321
> Tunnel through friendly cams to Splice the two tac-team memebers not in melee with Eight into my ad-hoc network, 3atp (use one atp to re-up the two bigger guys if needed)
> Node-burn them again, 3atp+Ss
> move 5656, hide under the table, 1atp

Roma, Haze4
Vitality: 14
Attempt : 7
Move: 4
Accuracy: 6
Processing: 8
Inventory: Netfry Ammo, peacekeeper handgun[Equipped], containment nadex2, AidInjector 2x1
Skills:Node Burner Package, Slaved Subsystem, Net-Splicer, toolboxv3
>>
Rolled 2, 9, 3, 2, 7, 4, 4 = 31 (7d10)

>>46572706
Dice.
>>
Rolled 7 (1d10)

>>46572498
"Copy that"

>>46572261
>>46572321

"How are we doing with a getaway vehicle boys I need some answers!"

>ready sword (1atp)
>move 4333
>-shank the mook I pass by
>hustle 332 3
>-shank the two mooks
>another shank to the mook (1 atp)

(Also I'll need to keep some basic standing orders since it's getting late on my end

Standing orders:

Keep close to the VIP and use the Peacemaker to attack. Primary focus is on survival so I'll use my ATP for regen if need be. I'm willing to let other agents override and bot me as so long as what they're doing does not put me in needless danger.)


Equip: VibroBread Knife - 8 dmg, +2 acc, Peacekeeper Handgun - 6 dmg || +1acc[Sword], [Melee];
Vitality: 14 | Reg2
Attempt : 6
Move: 4
Accuracy: 5
Processing: 6
Inventory: Blitz-Stim(x1); Containment Nadex x2
Skill: Tiger Style Neuro-Mod, Vitality Treatment
>>
(just lurking, i'm not exactly at my best right now, also probably dead)
>>
>>46572261
>>46572321

"Oh! Oh dear! I didn't intend that to happen! Are there armed men in those trucks?"

>Can I throw Containment Grenades at the door to pen them in.
>>
>>46572871
Just jaunting out of the map while saving 2 teammates from a grenade.

That ain't dead

that's heroic.
>>
File: DESTROYMANOR6.png (2.25 MB, 1767x1675)
2.25 MB
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and this is why
you never dive in systems that have AIC on them

Ever

[CLEANER Reaction]
>>
"Bear, do you have tranqs on you? Or a nade, we can hit a large group right now."
>>
File: DESTROYMANOR7.png (2.26 MB, 1767x1675)
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Final enemy forces winnowing down.

Only thing left is that entire Battlegroup.

bugger.

[Agent Action]
>>
>>46573492
only a containment one agent.

You're free to move my character just follow these instructions see here >>46572808
>>
Rolled 2, 2, 1, 6, 2 = 13 (5d6)

>>46573611
Bear, block the south hall.
>>46573594
>Stab the fucker holding OUR target three times.
>Spatial Overrider: X Strike on the same fucker.

Equip: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword], Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword].
Vitality: 18
Attempt : 6
Move: 4
Accuracy: 6
Processing: 7
Inventory: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword], Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword],.
Skill: Tiger Stlye Neuro-Mod MK II, Spatial Overrider, Dragon Claw Neuro-Net, Vitality Treatment
>>
Rolled 10 (1d10)

>>46573594
>Move 6655
>Face 6
>Build 4 Resonance
>Jaunt grenade tossed into middle of power armored dudes or drones or whatever those 4 linked things are that just game out of the truck

Hetros [Mist1]
Clearance Level: 1
>Vit 5/10
>Att 6
>Mov 4
>Acc 5
>Red 4
Mods:RecPro (Jaunt-stun ½), Funnel-mod (All [kinetic] can gain [wide area] for free)
Items:
>[Equipped]Unstable Lancer (Shock, 5x3 dmg - 2 Acc || Discharge, -4 Acc)
>[Equipped]Tactical Shield (+3 DR Front, [Knockback])
>
>

Armory (Not In Mission)
>Containment'Nade, Creates 10 HP Hexablock [Thrown], x3
>Guided Munitions, Shots can swerve around first obstacle [Ammo]
>>
>>46573611
"Shite! Wrong agent!"
>>
Rolled 10 (1d10)

>>46573594

>Move 2,1,1,1
>Hustle for 1 more. (1 Atp)
>Ready and Throw Containment Nade over the truck at the Power Armoured Goons (2 Atp)
>Convert remaining Atp into Res (2 Atp)

MistO - Fucking No Name
>Clearance: 0
Vitality: 10
Move: 4
Attempt: 5
Accuracy: 5
Res: 2+2
[Special]: Probalistic

Items
>TacShield, +3 DR Front, [Knockback]
>Containment Nadex - Hp 10 Containment block, x2
>BlitzStimms - +5 VIT, +2 atp next turn
>Fake Dice - Feedback lessened on [Probalistic]
>>
Rolled 6 (1d10)

>3 ATP to Res, current:10
>Move into position to have Line of Sight on that enemy mist agent
>Mind Dominate Enemy Mist Agent
>Enemy Mist Agent: Dive prone due to incoming turret fire and thrown grenades
>Remaining ATP to Res, either 3 or 4, depending on whether making the mist agent move used one.

Clearance: Mist 1
Weapon: [Vibro Breadknife: 8 DMG, +2 ACC, MELEE, SWORD, Silent]
Vitality: 10
Attempt: 6
Move: 4
Accuracy 5
Res: 4
Inventory
Attunements: [Perceptual], [Temporal], [Mental]
>>
>>46573683
Fixing Vit

Equip: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword], Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword].
Vitality: 7
Attempt : 6
Move: 4
Accuracy: 6
Processing: 7
Inventory: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword], Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword],.
Skill: Tiger Stlye Neuro-Mod MK II, Spatial Overrider, Dragon Claw Neuro-Net, Vitality Treatment
>>
>>46573594

>Move 1, 1, 5
>Hustle 1, 1, 1, 5

Cloud-00
Networking: 5
Vitality: 4/4, 4/4, 4/4, (4/4, 4/4)
Attempt : 2 x 5
Move: 3
Accuracy: 5 (10)
Processing: 5 (10)
Inventory: SMG / SMG / GL (2 lz, 2 lz)
Skill: Node Burner, Nightwisp Cloak, Swarm Code
>>
Rolled 1, 10, 4 = 15 (3d10)

>>46573594
"Ah, right, this is still going on. How much longer is this going to last? People sleep sometime."

>Activate Aimbot (+2 ACC)
>Shoot grenade guy (DMG 6, +3 ACC)
>Pickup Grenade in hex 3
>Toss grenade into center of shield formation
>Kick grenade in hex 5 at shield formation.
>Move 22; Face 5; Reload normal ammunition.

Weapon: Peacemaker Handgun [4/4] (DMG 6, +1 ACC, [Silent])
Vitality: 10/12 (10+2) | Reg 2
Attempt: 6
Move: 3 (4-1)
Accuracy: 8
Proc: 7

Inventory::
H34rtStop (1/2 DMG, Stun) [Ammo]
Tactical Shield (+3 DR front, [Knockback], [Bash])
Tactical Vest R (+2 DR, +2 VIT, -1 MOV)

Skills::Haze 4
Aimbot Corrector II (-2 AP, +2 ACC, CRIT <4)
Gunkata Automator II (Move-Reload 2. Independent targetting/Quickdraw [Pistols])
Vitality Treatment I (+2 VIT regen, immune bleed/poison; -4 ATP +4 VIT)
>>
>>46573719
>>46573798
>>46574107

>3 out of 3 Grenade Related actions ended in critical failures

"M-Maybe we should take a course or something."
>>
"Oh Shi-"
>>
File: DESTROYMANOR8.png (2.26 MB, 1767x1675)
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2.26 MB PNG
[Liren] QUick thinking Agent! That was--

... the grenade got caught in the statis trap. Well that's one kind of lawn ornament I guess The Client might like?
>>
>>46574186
*sighs*
>>46574220

"Command, can we hijack the truck they brought over? Better yet, can we use that ongoing concert as a roit distraction?
>>
>>46573683
bot me people

>-regen 2
>heal 4

Equip: VibroBread Knife - 8 dmg, +2 acc, Peacekeeper Handgun - 6 dmg || +1acc[Sword], [Melee];
Vitality: 10 | Reg2
Attempt : 6
Move: 4
Accuracy: 5
Processing: 6
Inventory: Blitz-Stim(x1); Containment Nadex x2
Skill: Tiger Style Neuro-Mod, Vitality Treatment
>>
>>46574268
fuck now at full hp again
>>
Rolled 10, 9 = 19 (2d10)

>>46573814
>>
>>46574268
"Bear, I need you to either stim me, or contain the fucker I'm stabbing."
>>
File: DESTROYMANOR9.png (2.23 MB, 1767x1675)
2.23 MB
2.23 MB PNG
"This is Tengu-Three to Tengu-Actual, we're approaching target now - last defenses goin down. Loss of personnel within acceptable parameters"

[Liren]: "Agent Wraith! Agent Wraith! You're linked to another Resonance Capable agent! It's creating a dual affinity flow! You need to sever the link or do something, that guy is overcharging his module! It'll go ShockSpace Terminal if you feed any more into it!"

[Agent Action]
>>
Rolled 5, 1, 4, 5, 3 = 18 (5d6)

>>46574649
>Stab the fucker behind me three times!
>Spatial Overrider: Scissor Slash!
>Regen health burn 6 Atp.
"Stims needed!"

Equip: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword], Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword].
Vitality: 1
Attempt : 6
Move: 4
Accuracy: 6
Processing: 7
Inventory: Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword], Vibro Bread-Knife DMG 8, +2 ACC [Melee] [Sword],.
Skill: Tiger Stlye Neuro-Mod MK II, Spatial Overrider, Dragon Claw Neuro-Net, Vitality Treatment
>>
>>46574649
"Liren, while dicking around body last mission, did you remove any switches/sub systems labelled "Self Detonate" or "Last Stand"?
>>
Rolled 2 (1d10)

>>46574649
>Turn full force of the feedback on enemy agent.(6 ATP)

Clearance: Mist 1
Weapon: [Vibro Breadknife: 8 DMG, +2 ACC, MELEE, SWORD, Silent]
Vitality: 10
Attempt: 6
Move: 4
Accuracy 5
Res: 4
Inventory : [Blitz-Stim x 1, Junk Coder, RecPro]
Attunements: [Perceptual], [Temporal], [Mental]
>>
Rolled 7, 1, 6, 7, 3, 7, 4, 8, 2, 9, 9, 10, 5 = 78 (13d10)

>>46574649
>Equip Unstable Lancer
>Open portals between the inside of those power armors, and just in front of my own lancer's barrel (First roll, all confirmed within 10 of me)
>Discharge Unstable Lancer through those portals directly inside of the power armors. Should be fairly equal spread, but aim it towards the Kinetiscist and his buddy in case the portals don't open, so at least those fuckers get shot up

Clarification:
First roll has to hit 4 or below to open portals.
Next twelve rolls are 5 or below for discharge.

Hetros [Mist1]
Clearance Level: 1
>Vit 3/10
>Att 6
>Mov 4
>Acc 5
>Red 4
Mods:RecPro (Jaunt-stun ½), Funnel-mod (All [kinetic] can gain [wide area] for free)
Items:
>[Equipped]Unstable Lancer (Shock, 5x3 dmg - 2 Acc || Discharge, -4 Acc)
>[Equipped]Tactical Shield (+3 DR Front, [Knockback])
>
>

Armory (Not In Mission)
>Containment'Nade, Creates 10 HP Hexablock [Thrown], x3
>Guided Munitions, Shots can swerve around first obstacle [Ammo]
>>
>>46574879
Actually, fuck it. Doubt it'll matter.

But since I assume I started equipped with my two weapons (tactical shield and lancer) throw in 1 ATP ontop of that. Makes it 7/5 rather than 7/4. Doubt it did any good.
>>
Rolled 7, 8, 10, 5 = 30 (4d10)

>>46574649
"How can they even afford to pay you lot after this is is done?"

>Activate Aimbot (+2 ACC)
>Shoot shield man (6 DMG, +3 ACC)
>Called Shot on Battle Suit B's face (6 DMG, +3 ACC)
>Called Shot on Battle Suit A's face (6 DMG, +3 ACC)
>Called Shot on closest living Battle Suit's face (6 DMG, +3 ACC)
>Move 25; Face 5; Reload normal ammunition.

Weapon: Peacemaker Handgun [4/4] (DMG 6, +1 ACC, [Silent])
Vitality: 12 (10+2) | Reg 2
Attempt: 6
Move: 3 (4-1)
Accuracy: 8
Proc: 7

Inventory::
H34rtStop (1/2 DMG, Stun) [Ammo]
Tactical Shield (+3 DR front, [Knockback], [Bash])
Tactical Vest R (+2 DR, +2 VIT, -1 MOV)

Skills::Haze 4
Aimbot Corrector II (-2 AP, +2 ACC, CRIT <4)
Gunkata Automator II (Move-Reload 2. Independent targetting/Quickdraw [Pistols])
Vitality Treatment I (+2 VIT regen, immune bleed/poison; -4 ATP +4 VIT)
>>
Rolled 7 (1d10)

>>46574649

>Move 2,2,1

"Right you buggers! Let's see you shrug off this one!"

>-Convert 4 Atp into Res
>Force a heap of bad luck onto that enemy mist agent, and make him stumble towards his allies before he blows catastrophically.

MistO - Fucking No Name
>Clearance: 0
Vitality: 10
Move: 4
Attempt: 5
Accuracy: 5
Res: 2+2
[Special]: Probalistic

Items
>TacShield, +3 DR Front, [Knockback] *Equipped*
>Containment Nadex - Hp 10 Containment block, x2
>BlitzStimms - +5 VIT, +2 atp next turn
>Fake Dice - Feedback lessened on [Probalistic]
>>
>>46574969
>Shots on Battlesuit A should be on Battlesuit D.
>>
Rolled 5, 2, 9, 10, 2, 4, 2, 5, 1, 9 = 49 (10d10)

>>46574649

>move 6, 5, 5
>Target power armoured linked troopers, nodeburner 10 attempts

Cloud-00
Networking: 5
Vitality: 4/4, 4/4, 4/4, (4/4, 4/4)
Attempt : 2 x 5
Move: 3
Accuracy: 5 (10)
Processing: 5 (10)
Inventory: SMG / SMG / GL (2 lz, 2 lz)
Skill: Node Burner, Nightwisp Cloak, Swarm Code
>>
Rolled 8, 4, 7, 7 = 26 (4d10)

>>46574649
H2 Bear Botting
>Move 66655
>Use Blitz-Stim on H8
>Fire 2 rounds from Peacekeeper into nearest surviving enemy
>Fire 2 rounds from Peacekeeper into nearest living power armor flunky

Equip: VibroBread Knife - 8 dmg, +2 acc, Peacekeeper Handgun - 6 dmg || +1acc[Sword], [Melee];
Vitality: 10 | Reg2
Attempt : 6
Move: 4
Accuracy: 5
Processing: 6
Inventory: Blitz-Stim(x1); Containment Nadex x2
Skill: Tiger Style Neuro-Mod, Vitality Treatment
>>
"I realized, if I die this mission, I will bequeath my four swords to Roma."
>>
Rolled 8, 4, 10, 7, 3, 4, 1, 1 = 38 (8d10)

>>46574649
> move 1, to stand in the doorway
> Splice A into B's tac-net, 2atp
> Hack tac-net, overide fire control, 3atp
> Node burn them, for good measure, 1atp+Ss
> Fire at the guy to [4]'s 1, 1atp, acc7
> move back to the table.

Roma, Haze4
Vitality: 14
Attempt : 7
Move: 4
Accuracy: 6
Processing: 8
Inventory: Netfry Ammo, peacekeeper handgun 3/4[Equipped], containment nadex2, AidInjector 2x1
Skills:Node Burner Package, Slaved Subsystem, Net-Splicer, toolboxv3
>>
>>46575236
"Roma! You're gonna be the inheritor to my swords if I ever die."
>>
>>46575320
Uhm, thanks? I think I know which end to hold. Unless you wanted them, I dunno, mounted on a wall or something? You know what, better idea: don't die here, and keep them, yea?
>>
>>46575373
"A wonderful prodigy indeed."
>>
File: DESTROYMANOR10.png (2.31 MB, 1767x1675)
2.31 MB
2.31 MB PNG
"... Hm".
>>
*mutters under breath*"Shit, I still hope I'm getting payed."
>>
>>46575519

>Biological monitor gives team the 'critical health' and 'unconcious' signals.

Hetros [Mist1]
Clearance Level: 1
>Vit -1/10
>Att 6
>Mov 4
>Acc 5
>Red 4
Mods:RecPro (Jaunt-stun ½), Funnel-mod (All [kinetic] can gain [wide area] for free)
Items:
>[Equipped]Unstable Lancer (Shock, 5x3 dmg - 2 Acc || Discharge, -4 Acc)
>[Equipped]Tactical Shield (+3 DR Front, [Knockback])
>
>

Armory (Not In Mission)
>Containment'Nade, Creates 10 HP Hexablock [Thrown], x3
>Guided Munitions, Shots can swerve around first obstacle [Ammo]
>>
File: DESTROYMANOR12.png (2.6 MB, 1767x1675)
2.6 MB
2.6 MB PNG
[Single Surviving Singularity Cloud Soldier]:

"... holy shit okay

I quit."
----

Client is safe.
>>
>>46575720
"Command, can I kill him or torture him for his fucking gear?"
>>
>>46575720

"Ow, okay" He said, dabbing away the blood running from his nose

"Let's not do that again any time soon, I think I was tasting colours and smelling sounds for a moment there."
>>
>>46575789
"Nah. Stims+Tranqs will give you that high, along with insane bloodlust."
>>
>>46575789
>>46575752
>>46575720
>Continues being unconcious. Perhaps the EMTs should be alerted?

>Also if they get me up fast enough I begin charging up to 30 resonance to force jaunt that traitorous sniper over here.
>>
>>46575720
>>46575519

"Ahh... That's no good, look what happened to her."
"Don't talk about me like I'm dead!"
"We're done for now, aren't we?"
>>
>>46575835
"Hey! Titanic, go revive one of the Mist dumbassess, please."
>>
File: MANORNOW.png (2.35 MB, 1767x1675)
2.35 MB
2.35 MB PNG
>>
>>46575864

"The only thing we could do for him would be upload him to Command's servers, and the cloud."
>>
File: MANORTHEN.png (2.22 MB, 1767x1675)
2.22 MB
2.22 MB PNG
"... Oh well"


"We're still getting paid"
>>
>>46576055
"He's only passed out, I'm just too pissed/wounded to be arsed to prod his ass."
>>
>>46576083

"We hope you are aware that we're don't have anything to stabilize him."
>>
>>46576071
"So Command, "enhanced interrogations"? And you could barely tell there was a truck there in the first place."
>>
>>46576055
I got revived from below -1 before so as long as you guys expend one now or use the fucking EMTs we have I should be fine?

>>46576071
GM fiat on this needed. We have EMTs on call after all.
>>
>>46575826
>>46575789
>>46574861

>When you hit resonance so hard that you create a localized singularity
>https://www.youtube.com/watch?v=UdokQz4Q7pY
>>
>>46576032
>>46576071
Hey, they asked for "alive"
Not "comfy with a little umbrella drink and some interpretive dancers"
>>
>>46576118
"The health coverage is amazing, you even onsite battle field surgery, just recently I was hemmorraghing so bad, and my heart was filled with so much shrapnel. Good times."
>>
>>46576118
Yea yea, quit your unconscious yapping.
> apply aidinjector to Hetros.

Roma, Haze4
Vitality: 14
Attempt : 7
Move: 4
Accuracy: 6
Processing: 8
Inventory: Netfry Ammo, peacekeeper handgun[Equipped], containment nadex2, AidInjector 2x0
Skills:Node Burner Package, Slaved Subsystem, Net-Splicer, toolboxv3
>>
>>46576071
"Liren, word on any new mods?"
>>
>>46576152

"Roma, how interested would you be in Wide-Area Networking? You would gain the benefit of increased processing power, and we'd potentially gain the range to access electronics from you."
>>
RomaXTatiana. One can dream.
>>
Hetros use me as a bullet sponge]
>>
>>46576253
Well, I'm not opposed, but I'd like to discuss with Liren a bit first. I'm curious if you could benefit from my toolbox while we're networked. I mean, I know those sweet drone bodies of yours...Yous? Yourselves? Moving on, I know they don't really feel pain, but I'd hate to see your code get fried to nothing because of something stupid I did.
>>46576299
Yes, we are talking about a [Tatianas]-Roma network.
>>
>>46575714
Agent M1 Hetros - KIA [Critical twice]
>Transfer to CLOUD Department Y / N ?

Agent M1 Wraith critically wounded - EMT on scence to offer aid. Bleed out stopped. Heart restarted. Agent Revived.

Shockspace Intersection dangerously unstable in Estate ground area.

No updated itemization yet.

Client still needs to live through Sunday day and night.

Items restocked, health recovered.
>>
>>46576475
".....Killjoy. I'm also gonna have fun finally having a place to sleep."
>>
>>46576548
No thanks.
>>
>>46576599
"RIP you glorious bastard, I hardly knew yee, and you died as you lived. Being a."
>>
>>46576548

Are we able to get a new drone with flight, or possible to network with the other drones within the estate?
>>
>>46576808
Luckily restocking you is easy, we just fast-track a few more low level skimmer drones your way.

And you're good to go. They're good to go. They will be goo-- you--

Pronouns are hard.
>>
>>46576548
>Client still needs to live through Sunday day and night.
Oh, hell, you mean they might send more? I guess we should start fixing the place then.
>>46576599
You Misties are weird, what's the afterlife gonna offer you that living on as a glorious drone-swarm couldn't? Ah well, each their own.
>>
>>46576879
"Can we loot the geaar the fuckers sent after us?"
>>
>>46576548
"Will we have an opportunity to get more personnel or assets here before the next assault? Given that this seemed to be the work of just one group of at least three sans those cleaner bots, we may be facing down even worse opposition tomorrow."
>>
>>46576903
[Mr. Wonglei]
oh


my garden.

:*(
---

>>46576929
4x usable HardShields - 6 DR

4x Usable SMG

12x He-Grenade

12x Electro-Nade

2 Power Armor Miniguns (Convert to Turret)

6x Electro Batons ([Sword], 6 dmg]

2 pieces of SHROUD Armor Reptile Squad acquired - First hit ignored each turn [Armor]

About 83838293 [Armor Pierce 1] - Ignore 2 DR
>>
>>46577014
That last is [Ammo] - normally it's loaded into the PA miniguns but it converts easy enough.

If there are Security Suggests, talk them out now:

>>>46576032

Actions limited to manor, take as many as you like. Liren will sort it out.

Command out for now.

>Thanks for playing
>I had fun planning and executing this mess
>I hope you had fun playing as well.
>>
>>46577080
Cya!
>>
>>46577080

Thank you for running!
>>
>>46576032
>Security Actions:
>Mediate Shockspace as much as possible to bring it back to normal.
>Attempt to resolve mental trauma associated with shockspace overload and the earlier death of someone mentally linked to me.
>>
>>46577014
"Huh... This bloke had a better shield than me. Come to think of it, a lot of their defensive equipment was better than ours. I swear to bloody christ, if Johnson would stop being such a wanker and put more budget towards decent equipment we could handle situations like these no problem... ah well..."

>Trade a Tactical Shield for a HardShield
>Collect some Armor Piercing [Ammo]

"With that, I need to lie down for a bit."

>Security Actions:
>Call a tailor to fix my suit
>More to come maybe later
>>
>>46577080
> Repair cameras
> Rearm mines
> Fix any holes in the fence
> Prepare lemonade, enough for all agents in the field
>>46577014
And I'll swap a containment nade for an E-nade.
> 11x Electro-Nades remain.
Now, where should we install these tw new turrets?



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