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/tg/ - Traditional Games


File: Lacusian Raven.jpg (172 KB, 1433x1600)
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Your name is Hadrian Basile. You are the heir to the hereditary governorship of Napolus in the Empire of Lacus, your father Vastenius has groomed you for leadership of this prestigious position. Your contemporaries have descirbed you in many ways, the three words they've used most commonly were:
>Ruthless
>Violent
>Subtle
>Intelligent
>Charismatic
>Compassionate
>Ambitious
>Strong
>Agile
>>
>>46923451
>Intelligent
>Charismatic
>Compassionate
>>
>>46923451
Subtle
Charismatic
Agile
>>
>>46923451
>Subtle
>Charismatic
>Ambitious
>>
>Subtle
>Charismatic
Can we get an agreement on a third one? Otherwise I'll pick.
>>
>>46923451
>>Intelligent
>>
There were many things the said, but the ones you remember most vividly were just how subtle you could be, your stunning oratory skills and general charisma, and your razor wits and quick thinking, few of which could contend with.

Starting Stats:
Ambition: 5
Martial: 10
Stewardship: 10
Diplomacy: 16
Learning: 12
Intrigue: 10

You are a rather tall man with pitch black hair, and a good complexion, you are fit as is befitting of a noble, and you are dressed in fine clothing, gold and red embrodierd on white giving a rather firery appeal to the outfit as a whole.
>>
You have been summoned to your fathers chambers, wondering what exactly it is this time that he wishes to speak to you about.

you walk down the halls of the governors palace in Napolus, ones you've known your whole life, lined with statues, sets of armors and paintings from all across the continent, a life of affluence though has not dulled you or made you entirely complacent though.

After a few minutes of walking you finally reach your fathers chambers and Vastenius waves you over to his side so to speak with you.

"My good son Hadrian, you've at last come of age, 14 years of age now, however I must ask that you go to the capital, you see the Emperors own son is around the same age, and I believe it will do us both well if you were to befriend him." he says with a smile showing that there might be a bit more to this than he's letting on.

>Push him, it seems a bit odd that he'd be taking such an interest now
>Nod your head and pack your bags
>Other(Write in)

[more options may become available as skills improve, status gained, and information learned]
>>
>>46923761
>Push him, it seems a bit odd that he'd be taking such an interest now
>>
>>46923848
>>Push him, it seems a bit odd that he'd be taking such an interest now
>>
>Ambitious
>Violent
>Agile
>>
Alright looks like we're pushing the old Governor, roll me 1d20 I'll add 8 to it for Hadrian's Diplomacy.

DC 12 best of 3
>>
Rolled 20 (1d20)

>>46924072
nope
>>
>>46924125
Well shit.
>>
File: Welp.gif (1.99 MB, 448x252)
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>>46924125
....*clears throat* Well then.
Writing response.
>>
You eye your father carefully before take a few seconds to compose yourself and your reply, "Lord father, while I don't question the wisdom of this, I do find this to a bit out of the blue..."

You think a bit choosing your next words carefully, "If I may so ask, what is it do you intend me to do once I've befriended the Emperors heir?"

Vastenius looks at you and chuckles, "Oh it is good to see my own flesh and blood is no push over, and an eloquent speaker no less."

Though he sighs, "We are wealthy and powerful Hadrian, and that means we have many enemies for reasons beyond the normal. The Emperor owes me a favor, one I've had banked away for a long time now, and I feel it is best to use it now for I grow old and my authority is being questioned. The Capital though full of lies and treachery, there you will either learn or die, here you will most certainly die."

With a last sigh, "My age has weakened my authority, and I fear a sort of complacency has allowed a plot against me to form, this is both a lesson to you and my last gift to you. Now Go my son, and learn from your fathers mistakes."

>Ask Specifics of potential plot (Won't be easy)
>Thank him
>Walk away and prepare to leave
>other (Type in response)
>>
File: Vastenius.jpg (10 KB, 236x302)
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Forgot picture
>>
>>46924332
>>Ask Specifics of potential plot (Won't be easy)
Hard to learn from his mistakes if we don't know what they were and what they led to.
>>
>>46924332
>Ask Specifics of potential plot (Won't be easy)
Also, having such a big bonus to our diplomacy may make political intrigue a bit too easy for us.
>>
>>46924443
You make a fair point, still figuring out a good balance for stat to bonus, half is a bit much, perhaps DnD standard +1 for every 2 above ten?

I'm open to suggestions if you have any.
>>
Looks like we're going to look for specifics on the plot.

And pardon the change in values when it comes to the bonus, Balance will be sought and achieved in this first thread hopefully

Anyways 1d20 I'll add 3 to the roll for diplomacy. DC 16
>>
Rolled 13 (1d20)

>>46924478
>standard +1 for every 2 above ten
I'd say just go with that.

>>46924584
Rev up those 1s!
>>
Best of 3
>>
Rolled 17 (1d20)

>>46924601
Rolls
>>
Rolled 11 (1d20)

>>46924584
HAHA TIME FOR ANOTHER 20
Watch me get a 1 instead
>>
>>46924663
Well no 20, but there's a 17 so unnatural 20 with bonus, it'll have to do though.
>17+3=20>16 Success

writing response
>>
You look at your father with almost a bit of pity, but it quickly disapates over the thoughts of the plot and their ramifications, and just exactly how you're supposed to learn from his mistakes if you don't know what they were.

"Lord Father, thank you for this chance to survive for you mistakes, but if I'm to learn from them I'd ask that you tell me what they were."

Vastenius sighs, "They are many, first of all I feel I was not proactive enough in my old age, there were those discontent with my rulings."

You remember your father had actually instituted an unpopular nobles tax a few years ago, that earned many a mans irritation.

"Along side with that I no longer lead my men do to my advanced age, which the soldiers find disgraceful."

In Lacusian culture there's a sever stigma for not leading from the front as it is a time honored tradition and a show of strength and bravery, so the soldiers disappointment and disgust is understandable, there tends to be no excues when it comes to this due to many an emperor fighting on the field until they die of either wounds or old age.

"Lastly, I have forgone the diplomacy of my youth focusing inward, this has lead to the affront of many a lord with in the empire."

Though he likely meant well for Napolus, it is important to keep diplomatic ties with other Lords and at least respond accordingly to those who are more important or equally important, there is no hiding in your castle from the mail, else you may just end up hiding in your castle from an army instead or under your bed from assassins due to an affronted lord or liege.

"Yes I have made many a folly my son, and it pains my pride to lay them bear, but you are right if you are to learn from them you must know them."

you nod to him, "Thank you Lord Father.".

-You've come to a few realizations regarding Lacusian culture and politics.

>Get ready to leave
>Ask for information about the capital
>Explore the Palace
>Other(write in response)
>>
>>46924853
>>Ask for information about the capital
>>Explore the Palace
>>
>>46924853
>>Ask for information about the capital
>Get ready to leave
>>
>>46924853
>>Explore the Palace
>>
>>46924853
Ask for info.
>>
>Ask for information about the capital
>Explore the Palace

Well now that most of the depressing things are done, you need a bit more info before you're ready to leave,
"Lord father, one more question before I prepare to leave."

Vastenius nods, "Ask, but be quick, time is of the essence."

You compose yourself and make the question short and simple, "Is there anything I should know about the capital?"

Vastenius sighs, "Several things, the Imperial City is a den of intrigue, one false step there is paramount to an execution so be wary of who's toes you step on. It is a massive hub of trade and such many different cultures mingle there, be careful of the barbarian Sanguines, and the heinous Atlanticans, they will surely deceive you. Lastly, you'll be staying at the Emperors Palace as per my arrangement with the Emperor regarding my favor, it is the safest place in the city despite its reputation for deception, if you ever need a respite that would be the place to be.

One last thing, do not get bogged down in the religious debates regarding whether or not Zaedemal has forsaken us, the priests will eat you alive if you try o get in on it."

You nod back that being a decent bit to take in, "Thank you, I'll be taking my leave now Lord Father."

(Cont.)
>>
With that you turn around and walk out of the room, however instead of going straight to get packed you figure there might be some people or resources that you could take advantage of in the Palace before you leave.

There's your room, though you should probably go there when you're ready to leave.

You can go to the Drill yard in the back of the Palace where you used to spar with your personal trainer, perhaps he has a few tips and tricks one could use when defending against assassins.

Of course there's always the Library a place you've quite enjoyed since you were young, you could also talk to the Court Wizard there, though it'd be more for intellectual discussion than anything actually...

>Did you ever display some form of magical aptitude? (Y/N)

There's also the servants quarters if you feel like humbling yourself and talking to the peasents and slaves.

Lastly there's the Armory and storage area, never know what you might find in those places besides stock goods and weapons/armor

Where do you go?

>Drill yard
>Library
>Servants quarters
>Armory
>Storage Area
>Your Room
>Other (Maybe you missed something while remember the important places)
>>
>>46925249
>Y
>Library
>>
>>46925249
>Servants quarters
Man of the people.

>Did you ever display some form of magical aptitude? (Y/N)
N
>>
Y
Library
>>
Seconding this magic is for pansies
>>
>>46925249
N
Armory
>>
Alright, looks like no to magic.
>>46925552
Presuming this is in favor of >>46925308
so we're going to he Servants quarters.

writing up response
>>
Oops miscounted votes on where to go, still no to magic, I'll give a few minutes to decide where to go.
>Library
>Servants Quarters
>>
SQ
>>
.>>46925757
Alright going to take that as the tie breaker, writing reply.
>>
While you do enjoy the Library and that was one of the things that crossed your mind alongside the armory, you decide to visit the servants quarter as you might not get the chance to see these humble people again.

You walk down through the halls, making a few lefts then go straight for a while, looking out through the windows, it's a beautiful spring morning with the trees swaying and the bushes flowering, honestly it'd be a good day to go outside and enjoy life, but given the current situation you feel that you're not going to be allowed that luxury.

You finally get to the door to the servants quarter knocking twice to a resounding, "Come in." you open the door to see 2 decently dressed individuals, must be the servants that aren't attending to anything, and when they see who it is they kneel and bow their head, "Oh good evening master, what brings you to our quarters this evening?"

You wave your hand up giving telling them to stand up, "Oh nothing much I was just walking by and wanted to say hello and how you are doing."

The man in front of you, and the one who had addressed you previously was Alfonso, a half-elf who acted as a sort of butler to the family as a whole, he's getting on in age, around 70 or 80 years old actually now, but he still seems to be rather spry. The other servant in the room is a slave named Trien, he works with the guards a bit shuttling about supplies for them from time to time, and of course serving them food and the like, though he also has acted as your sparring partner, though he's not terribly good at it.

What do you want to do?
>Free response
>>
>>46925941
Ask how everyone's doing see if Triens been working on his sparring.
AKA make small talk see what's up with the common folk
>>
>>46925996
This
>>
>>46925996
>This then.

Alfonso nods at you, "Well I've been doing as well as I can master, oh whilst you're here I would like to ask, what would you prefer for dinner tonight?"

You rub the back of your head, "Oh I won't be dinning tonight, important business and all that, but thank you for asking." you look over to Trien who's been silent for the most part, "Trien," you saying his name makes his head perk up as he seems to have been avoiding your gaze, "have you been working on your sparring?"

Trien shrugs a little, "I don't get a lot of time to practice my lord, the guards run me ragged when it comes to getting their equipment and of course they're always using me as a messanger so I have to run around the halls between the guards." he sighs a little, "Though I wish I could, even if I'm poor at fighting, I feel a bit more on even footing when I spar with you."

Trien blinks, "Wait you said you had important business my lord?"

You nod, "Yes, I do."

Trien looks at you, "Uh... perhaps its not my place to ask, but what is it?"

Curious little bastard isn't he?

What do you do?

>Tell him you're going to the Capital
>Tell him its none of his business
>Make a bet, if he can beat you in a sparing match you'll tell him
>Other(write in response)
>>
>>46926346
>Tell him its none of his business
>>
>>46926346
I say we take the bet we can find out how good we are with a sword. Can we take anyone on our journey to the capital or we solo swagging this trip?
>>
>>46926463
You'll be able to pick a few guards later, depending on interactions while exploring more potential companions may arise.
>>
>>46926488
Sounds good was just wondering
>>
Rolled 2 (1d2)

Alright looks like we have a tie, so I'm going to roll a d2 and pick based on that.

>1 none of his business
>2 make a bet
>>
/tg Dice have spoken.
Writing response
>>
You're a bit torn between telling him that its not something he should concern himself with and challenging him to a sparring match, both of which seem to be fairly safe options all things considered.

You decide to have some fun and give Trien that break he's been looking for, after all the guards can't use him like a lap dog if you're mopping the floor with him now can they?

You look at Trien, "How about this then, I'll tell you what the business is if you beat me in a sparring match."

Trien looks at you, "My lord you might as well not tell me at all!"

You laugh, "Don't be so hard on yourself, your not that bad, come we shall spar int he drill yard."

Trien simply sighs but with a smile on his face and follows you to the Drill Yard where you can see your old fighting instructor shouting down a guard for bad form.

But you're not here for him, though you may talk to him later, you're here to spar with Trien.

Trien goes to a rack and grabs a wooden shield and a blunted sword.

there are many weapons on the rack, what set up do you pick?

Pick 2
>Great-Axe
>Spear
>Longsword
>Shortsword
>Shield
>Tower Shield
>Dagger
>Staff
>Javalins
>>
>>46926830
Spear with Shortsword as sidearm
>>
>>46926830
Longsword and dagger
>>
>>46926830
Longsword
Dagger
>>
Longsword and Dagger it is.

Alright /tg roll me 1d20 best of 3.
DC 7
>>
>>46926830
>>46927023
Actually, is there any way we could use a rapier or dueling sword? Because I would change my vote to that.
>>
Rolled 16 (1d20)

>>46927061
>7
He must be shit.
>inb4 we still lose
>>
Rolled 18 (1d20)

>>46927061
>>
>>46927078
The long sword is the best you'll get if you're looking for a dueling sword, most people here do martial fighting rather than fencing.
>>
>>46927061
>>
Rolled 5 (1d20)

>>
>>46927412
I am the best roller ever.....
>>
>>46927104
>18>7 Great Success

It should come as no surprise that Trien is extremely outmatched, while you're average for a noblemans son when it comes to combat you can most assuredly beat a slave, that being said Trien can be tricky sometimes which is why you like sparing with him.

You both take your stances and after a few seconds of circling each other Trien rushes forward shield forward sword raised and you simply side step him and wack him in the back with your sword and then trip him.

He falls to the ground with a thud but rolls onto his aching back before trying to sit up. You hold your blade to his throat, "Best of three?"

He gives a sort of sheepish laugh and gets up and goes back to his corner and the fight starts again and he gets crushed again this time you parry his strike and then side outmaneuver him and get your dagger to his side.

"I'd say that's that Trien, sorry, but no dice you'll have to find out that business some other time." you poke him a little with the blunt dagger and he backs away.

"But seriously, if you got the time to practice you might actually be able to use that sword and shield one day." you say as encouragement to the slave.

Trien simply smiles back.

You've beaten Trien in a sparring match, and your kindness and humility towards him has earned you some more of his respect.

>Trien as become recruitable for the trip to the capital

What do you do?

>Gather your things and prepare to leave
>Ask Trien to come with you while you prepare
>Talk to your old fighting instructor
>Explore the Palace a little more (you can go to one more place before you have to leave)
>>
Forgot an option
>Other(write in response)
>>
>>46927449
>>Talk to your old fighting instructor

Ask him about dueling swords and foreign fighting styles.
>>
>>46927449
>>Talk to your old fighting instructor
>>
Talking to old fighting Instructor

Writing up Reply
>>
>>46927449
Going with instructor as well we could always come back if we want to bring him I assume.
>>
>>46927634
Yes you'll be able to do so.

While that was all well and fun, you see your old fighting Instructor who it seems had finished chewing out the guards form and was watching and silently judging your fight.

Sir Tiberius was a harsh and brutal instructor, he didn't exactly care for failure, and if you failed you'd just keep fighting him until you succeeded and even then he'd push you until you couldn't go further.

A good disciplinarian, though he always felt you could do better.

You decide to walk over to him and start up a conversation, "Hello Tiberius."

He nods, "Lord Hadrian."

and after that formality he doesn't skip a beat criticizing you're fight, "honestly I don't know why you fight that slave, you'll never improve beating on your lessers. At that, that maneuver you pulled after the parry, wouldn't have worked on a better trained fighter, you'd be smacked with that shield and on your ass boy."

He sighs, "Though I suppose you didn't come to talk for me just to point out your flaws, go on my Lord."

You smile, yup Tiberius the same as ever, "Well, I was wondering actually for a while now about some foreign fighting styles and weapons."

Tiberius raises an eyebrow, "Oh, you'll have to elaborate, quite a few 'foreign' styles."

There aren't actually a lot of foreign nations on the continent, there's Lacus, Sanguis, and Atlantica as independent nations, though there are many subjugated cultures underneath Lacus, and then there are the Brita tribes in the south.

Which cultural fighting style did you want to ask about?
>Sanguine
>Atlantican
>Brita
>Flumite
>Dumite
>Purpimese
>>
File: Map of the Continent.png (210 KB, 900x655)
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Here's a Map of the Continent, I can make a cultural map if you all want one.
>>
>>46927849
>>Atlantican
>>
>>46927849
>>Dumite
>>
>>46927849
>>Atlantican
>>
Atlantican is go
Writing response
>>
You scratch your chin, "How about the Atlanticans? They're one of the few independent nations surely they must have good fighters."

Tiberius nods, "That's one way of putting it, The other way of putting it is they're a bunch of magic loving elves that have been subjugated by Dragons so invading them is a nasty business."

Well then.

Tiberius sighs and thinks for a moment, "That having been said their relationship is tenious so they don't exactly work well together outside of defending their mutual homeland, but you didn't ask about geopolitics."

He pulls out his sword and goes over to a training dummy, "For the most part the Atlanticans tend to be single sword users and don't have anything in their off hand, their blades are fast and their swings swift." he says demonstrating a common strike from what you can only presume to be an Atlantican martial stance, "The reason they keep an empty off hand even if they aren't spell casters is because its a deep part of their culture. That and the vast majority of them seem to be able to use some sort of magic. So they tend to be swift in the strike and follow up with either fist strikes or a magically enfused assault."

He says demonstrating again this time with a flurry of strikes flowing between his fist and his blade. "It's a very interesting fighting form, good for a duel when you have no armor, but on a battlefield its useless for the not casters."

He sheeths his blade, "Is there anything else you wanted to talk about?"

Is there?
(You can ask about one more cultural fighting style)
>Sanguine
>Brita
>Flumite
>Dumite
>Purpimese
>No sir, but I'd like to try and spar with you.
>Can you teach me that style?
>>
>>46928295
Dumite
>>
>>46928295
"Who has the best fighters?"
>>
>>46928295
>>Sanguine
>>
Sanguine laddies.
>>
Sanguis, and 'who has the best fighters' it is.

Writing up reply
>>
You nod, "Who would you say has the best fighters Tiberius?"

Tiberius laughs, "Well isn't that a question? I suppose in terms of inherent skill that'd be the Brita, those bastards are basically born with a sword in their hand."

He thinks for a moment before continuing, "Though I suppose your asking hardest to beat, in which case I'd say any culture could be that, I don't think there's necessarily a better fighting style, as they all have their utilities."

You nod, "Alright well if you can, can you tell me about the Sanguines fighting style?"

You see his face contort into one of disgust, "Why would you want to know about that filth?" Then he shrugs, "Not really my place to ask, I'm an instructor, so I'll instruct your curious mind."

He goes over to a wall and grabs a halberd off the rack, "The Sanguines tend to prefer pole-arms in combat, though they're proficient with the old sword and board as well." he says swinging the Halberd down and then pulling back and stabbing the dummy with the pointed tip, "They focus on flowing movements and combinations with their weapons, even these big unwieldy things." he says refering to the Halberd he's currently using.

"That having been said I'd be less worried about their common foot soldiers, though heavily armored and armed, they're pretty mediocre comapred to our own, not exactly professional troops. I'd be more worried about their nobility, Not a thing on this planet more terrifying than a Sanguine Noble marching to face you on the battlefield. If the man has title count or higher behind his name you'd best get back and just shoot the bastard from a far else you'll die a swift death, there's some sort of combination of unbelievable skill and terrifying power in them that I just can't quite grasp."

You can see a bit of fear in his eyes as he thinks about the Nobles of Sanguis before he snaps back, "Anyways, that having been said I have to attend to the guards here."
(Cont.)
>>
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he motions over at the guards patiently waiting since you've been talking, "Don't want the men that'll be going out tonight in poor shape now do we?"

He smiles, "Though I suppose you've probably got one more question in you, if you do make it a quick one."

What do you do?
>ask to spar
>ask him to teach the basics of either Sanguine or Atlantican martial arts
>Leave him to his business and get ready to leave
>Visit one last place before you go
>Other(write in)
>>
HALBERD MOTHERFUCKER
WHO DOESN'T WANT TO BE HALBERD KNIGGA!
>LEARN MOTHERFUCKING SANGUINE MARTIAL ARTS MANG!
>>
>>46928789
Would you be willing to come with me on an upcoming trip?
>>
>>46928789
Neither of these styles appeals overmuch to me.

Ask him to spar.
>>
>>46928789
Visit the armory time to check the equipment boys.
>>
>>46928821
This.
Motherfucking halberd. Only chose spear in the spar options cause halberd wasn't an option.
>>
Four posts, no agreement.
Hmm.
Hmmmm.
Alright.
>Learn Sanguine Martial Arts (Y/N)
>Spar(Y/N)
You'll go to the armory after this and you will ask him if he's willing to go with you on your trip.
>>
>>46928895
actually 5 m8, We Halberd Knigga now.
>>
>>46928895
Sanguine won, I posted for halberd just before your post.
No spar, probably don't have time.
>>
>>46928895
Spar. I'd rather we not be seen favoring the fighting arts of the enemy.
>>
Never mind.
Post afterwards kind of just confirms it.
Learning Halberd.
LET THE MADNESS BEGIN.
TG roll me 1d20
DC 14 to learn about the glorious Halberd.
>>
Rolled 17 (1d20)

>>46928955
>>
Best of 3 rolls
>>46928964
Welp
>>
Rolled 7 (1d20)

ROLLING TO MAKE BELGIUM GREAT AGAIN!
>>
Rolled 12 (1d20)

>>46928955
>>
>>46928982
You did not make Belgium great again. Nice try sir.
>>
>>46929035
rest in penguins leopold II
>>
>17>14=Success
Halberd Basics Get.

You look at him, "Actually two things and I'll be quick about it, First would you like to come with me on a trip?"

He looks at you and sighs, "While I'd love to go where you're going, I feel like I'll do better here. Besides someone has to keep your father alive."

You shrug (You did not have sufficient reputation with Tiberius to get him to come along), "Oh well, second, could you teach me how to use that Halberd in the Sanguine fashion?"

He sighs, "Why do all of the young ones always want to learn how to fight like those gods damned barbarians?" he looks at you, "Alright, come here." though you can hear the distaste in his voice.

He hands you the Halberd, its heavier than you expected, and then straightens your back and begins to drill you in the basics, thrusts, swings, and the like, its like using a spear and an axe in one. He then teaches you some basic combos in the Sanguine fashion, before he sighs, "Alright, that's all I have the time for. Just don't go throwing about that halberd fighting style around in the capital, they'll laugh you out of it if you do."

You shrug at this.

>You've gained proficiency with the Halberd and know basic Sanguine martial arts.
>Martial skill increase to 11

What do you do?
>You can go to one more place, but your time is going to be really limited there, its starting to get late.
or
>You can get ready to leave.
>>
>>46929146
I say we take trien with us we need a bro for our journey. The we pack our shit and take halberb to the capital.
>>
>>46929146
To the armory
>>
>>46929146
>You can get ready to leave.
Never a good idea rushing to leave.
>>
>>46929196
Fuck yeah, we get that guy and fuck some bitches and loot the armory.
>>
Alright, Get Trien, go to Armory
Writing Response
>>
>>46929227
Mah man
>>
You decide that one more stop would be necessary before you start to pack up, as this may be the last time you get free reign of this place for a while.

You decide to however go get Trien first, going back to the servants quarters you find him laying on one of the beds starring at the ceiling he sits up as you enter.

You look at him and wave him over, "Trien come with me." Trien doesn't really question it and does as he is told, you then say to him, "You'll be coming with me on a trip to the Capital."

He sort of blinks, but you think you can hear his internal screams of joy at being able to get away from the guards.

It takes a few moments to get to the Armory, but you finally do get there seeing that the door is open already.

Now that's both strange and wrong, whats worse is there's nobody standing guard outside of it.

What do you do?

>Go get some guards
>Sneak up and peek in
>Tell Trien to sneak up and peek in
>Draw your personal sword and slowly approach the door
>Other(write Response)
>>
>>46929334
We go sneaky beaky like.
>>
As much as I would love to go full Knigga here, we aren't too good at halberds yet.
Doesn't mean we should be a pussy though, we need to 1v1 this faggot.
>Draw your personal sword and slowly approach the door
>>
>>46929334
>Draw your personal sword and slowly approach the door
Whoever is messing with our stuff in there will regret it soon.
>>
Alright looks like the straight forward confrontation.
Apparently we must teach a fool a lesson.

Writing Response.
>>
>>46929405
Changeing my vote to this. He's right we got this.
>>
You narrow your eyes, and then quietly draw your sword and look over at Trien who seems to have frozen and you whisper to him, "If it looks bad go get the guards."

You Roll your shoulders back and slowly approach the door and peek in, and you see what looks like a dead guard, a live guard and a man in a cloak. The Live guard seems to be talking some sort of semantics with the guy in the cloak.

Roll me a 1d20+1 TG to not get spotted.
DC 15
>>
Rolled 14 (1d20)

>>46929577
I don't trust my dice, but here it goes...
>>
>>46929592
you lucky son of a bitch.
14+1=15
Right best of 3 rolls
Keep forgetting that.
>>
Rolled 2 (1d20)

>>46929577
>>
my god
my dice
i forgive you for not making Belgium great again.
>>
Rolled 17 (1d20)

>>46929577
>>
>17+1=18>15 Success
You manage to hold yourself from making any sudden movements and move forwards quietly sheething your sword and picking a halberd off the nearby rack.

What do you do?
>Attack the cloaked individual
>Attack the Traitor Guard
>Attempt to attack both with a combo (Hard)
>Quietly back out of the room
>Other(write in)
>>
File: 1460346327949.png (111 KB, 400x400)
111 KB
111 KB PNG
BLOOD FOR THE BLOOD GOD!!!
WE ATTACK BOTH FOR RIGHTEOUS FURY!
>>
>>46929713
>Attack the Traitor Guard
>>
>>46929735
Eh, changing my vote to the hooded guy.
>>
>>46929713
>Attack the Traitor Guard
>Attack the cloaked individual
Always focus on taking one person down first. That's how you prevent yourself from getting mucked in an brawl. The immediate surprise from the other guy should be enough time to get another strike in even if it won't be as lethal.
>>
>>46929713
>Attack the Traitor Guard
Wearing cloaks isn't half as bad as being a traitor. Kill the traitor first and give fashion lessons later.
>>
Alright We'll be attacking the Traitor guard first

Okay TG roll me 1d20+4 due to surprise.
DC 15
>>
>>46929713
>>Attack the cloaked individual
Yell for Trien to get the other guards after attacking.
>>
Rolled 1 + 4 (1d20 + 4)

>>46929843
>>
Rolled 4 + 4 (1d20 + 4)

>>46929843
BLOOD FOR THE BLOOD GOD!!!
>>
Best of 3 rolls
One day I'll fucking remeber to put that in ther-
>>46929857
Well then.
>>
Khorne is displeased.
Sacrifice a waifu in his honor.
>>
Rolled 4 (1d20)

>>46929843
>>
>>46929857
>>46929861
>>46929906
And the story ends before it begins cause niggas couldn't just pack up to go to the capital.
>>
File: Hooded Figure.jpg (26 KB, 391x465)
26 KB
26 KB JPG
Rolled 17 + 2 (1d20 + 2)

>Natural 1, Critical Failure.
(Note, if you succeed after rolling a 1 its a partial success, however if its all fails and theres a 1 its a crit fail.)

You go to attack the traitor blood boiling at the very thought of his treason, and then you sneaze throwing off your balance causing your thrust to skew to the left into the wooden wall, it goes deep in there and the Halberd seems to be stuck.

The Guard dives to the side after hearing the thunk of a sudden weapon just miss him and the cloaked figure seems to side step the guard and pull out a short sword and attack you.

DC for the Figure to hit is 15 (11+4 from element of surprise)
>>
>>46929991
Welp we're fucked.
>>
Rolled 20 (1d20)

>>46929991
What?
>>
The Figure delivers a strong blow (HP 13/21) on you. Gets a good slice at your side due to your awkward placement from the stuck halberd.

You back away blood dripping down your side and pull out your sword.

Alright TG round 2
Roll me a 1d20
DC 13
>>
Rolled 8 (1d20)

>>46930028
LET THE BLOOD FLOW FOR KHORNE!
>>
>>46930024
>>46930025
Or I just save our dumb assess. Can we yell for Trien to get the other guards now please?
>>
Rolled 16 (1d20)

>>46930028
WITNESS ME!
>>
Rolled 19 (1d20)

>>46930028
>>
>>46930037
You'll do this this coming post but I figure you'll at least be trying to hold them there or perhaps fight defensively until the guards get there.
>>
Rolled 13 (1d20)

>>46930025
Too bad it don't count

>>46930028
>>
>>46930059
>19>13=Good success
(I'll post the success rules after this post)

You look at your bleeding side then shout to Trien, "Go get the guards!" and you hear the foot steps turn to a run as he rushes to get them.

The cloaked figure heads to the door after you say this but you take a step forwards and block his path and you slash at his leg landing a solid strike causing him to go down onto one leg.

The Traitor Guard starts to get up and looks around seeing you his eyes widen as he draws his sword.
>>
So Successes are as follows
3 more than a success is a fair success
6 more is a good success
9 is a great success
12 is guarenteed critical success regardless of if its a 20 or not.
Example DC 12 if you get a 13 its a normal success
15 its a fair success
18 its a good success
21 its a great success
24 is a critical success
You can also get a crit success by rolling a 20.
>>
Man I'm scattered brained.
Guard is preparing to attack.
Cloaked figure is on the defensive.
Guards should be here in two rounds.
What do you do?
>Free response
>>
>>46930188
Parry/counter Guard's attack
>>
>>46930204
This senpai, khorne rewards those who defends themselves.
>>
>>46930204
This
>Parry between spear and axe
>Catch him off balance
>Stick him like the traitorous pig he is
>>
Alright looking to Parry the Guard.
Roll 1d20 TG
Best of 3 rolls
DC 13
>>
Rolled 13 (1d20)

>>46930260
Rev up those 1s!
>>
Rolled 16 (1d20)

MY 1s FEAST UPON THE WARP!
>>
Rolled 16 (1d20)

>>46930260
We better counter as we parry.
>>
16>13=Fair Success

The Guard rushes at you in his heavy chain mail bringing his sword down at you but you knock the blade to the side, and then with both hands bring your pommel down on his head knocking him back and denting his helmet hard as he stumbles onto the ground dazed.

The Cloaked figure seems to stand up weakly and is making for the door.

What do you do?
>Free Response.
>>
>>46930358
Do we still have our dingy little dagger to throw? If we can wound him it could narrow down our search for him later?
>>
>>46930358
THROW THE FUCKING HALBERD AT HIM!
>>
>>46930358
What's the point of our 11 martial if it's giving us +0 to dice?
>>
>>46930378
Halberd is stuck in the wall from the nat 1.
>>46930373
He's already got a leg wound, its bleeding pretty badly.
>>46930389
You get 1 per 2 above 10
at 12 you get +1.
>>
>>46930399
>Ambition: 5
Are we HIKINEET noble?
>>
>>46930419
Nah you just haven't been inspired to any greatness yet.
Trust me though that'll change real soon depending on where this all goes.
>>
>>46930358
Attack the Guard.
Cloak guy can't get far.
>>
>>46930358
Whistle for our dog. If you say a noble doesn't have a dog then I call bullshit. We are going on a man hunt as soon as this traitorous guard is put down.
>>
Alright Whistling for Dog
(Fair call there, though it may not be your dog its certainly your fathers.)
And looking to finish the Traitor.

Roll me 1d20+5 since the Guards Dazed
DC 10
Best of 3 rolls
>>
Rolled 4 (1d20)

>>46930504
>>
Rolled 6 (1d20)

>>46930504
>>
Rolled 2 + 5 (1d2 + 5)

>>46930504
PUPPIES FOR THE PUPPY GOD!
>>
Rolled 14 (1d20)

>>46930504
One eyed wonder weasel.
>>
>>46930526
>>46930527
>>46930541
Rekt
>>
>>46930556
>14 + 5 vs 10
>9 is a great success
He's getting run through.
>>
>>46930590
Best of 3, that was the 4th post.
>>
>>46930504
So you are saying the dog who raised us is coming to help us? You realize that means the dog will be angry enough to fight a fucking bear once he sees how injured we are right?
>>
>>46930613
I am aware.

>>46930541
>Rolled 2 + 5 (1d2 + 5)
>>
*Whistles* Those rolls
Oh well.
>6+5=11>10 Success

You put your fingers to your lips and whistle, and in the distance a loud bark is heard, as are the sounds of many footsteps, likely the guards that Trien was going to get

You then turn your attention to he dazed guard, you take your sword and half hand it using the pommeled end and bashing it against his already bludgeoned helmet.

This was good enough to knock the bastard out cold.

As for the cloaked figure you hear a shout and loud barking and the foot steps stopping and more shouting.

You should probably go see whats going on.

Though you feel a bit light headed as it is...

>Martial increase to 12

What do you do?
>Go see what the commotion is about
>shout for a healer
>Pass out.
>Other(write in)
>>
WE'RE TOO MANLY TO FALL DOWN AND SLEEP
>Go see what the commotion is about
>>
>>46930670
Draco it was a 19 roll. 3rd post was
>Rolled 2 + 5 (1d2 + 5)
>>
>>46930670
>Go see what the commotion is about
>>
>>46930670
>>shout for a healer
>>
>>46930712
Oh so you're right.
Welp

He ain't unconcious that's for sure.
He dead.
You broke his neck and brained his ass then.
>>
Going to see what all the commotion is about.
Writing response.
>>
You hold your side walking out to see what the commotion is about, hammering your sword a little bit to get some of the blood off the pommel before you sheath it.

You see the cloaked man with his bloodied leg being held down by a fearsome looking dog (best way I'd describe it is like German Shepard.)

the cloaked figure is screaming out in pain shouting in some foreign language.

The Guards all around him are content to sit and watch as he gets his leg eaten by the dog.

Though it takes a moment before one of them sees you and they rush over to you none to worried about the cloaked man who is being used as a chew toy.

Shouts of "My Lord what happened" and men yelling for a healer, and many more things bombard your sense, its giving you a bit of a head ache actually.

What do you do?
>Shut up!
>Calm the guards down.
>Interrogate the Cloaked man
>Other(write in)
>>
>Interrogate the Cloaked man
>>
>>46930874
>>Interrogate the Cloaked man
>>
>>46930874
>>Calm the guards down.
Interrogation can come later when we aren't about to fall over.
>>
>>46930942
We're a manly man!
>>
>>46930874
>Interrogate the Cloaked man
Find my father. Tell him it is urgent (Gotta talk about violent spies in our garrison). Get the dog off the man, he has questions to answer. (It's not a mastiff? MEDIOCRE!).
>>
(Mastiffs are amazing, but alas not today.)
Looks like we're going to interrogate the man.
Writing response.
>>
>>46930942

>>46930959
>This
Please don't be a spoiled little Noble HIKINEET. Some asshole just killed a man that serves you. That man has families. You are in charge of taking care of your servants.
>>
You take a deep breath and hold you hands up, "You go get my father we he needs to know about this."You look at another guard, "For the love of the gods get a healer instead of shouting for one."

Then you just push through the crowd before having to stop from the blood you narrow your eyes before ripping a large part of your clothing off and attempting to tie it tight around your waste where the bleeding is to stem it while they get a healer, and this is to some success.

You finally go over to the dog whom you tell to stop eating the man, so you can talk to him. The stops nawing on the leg, of which you think you can see bone on now, and pants blood on its fur.

You then pet the dog and look at the cloaked man, "Who sent you?"

He shouts back in a language you're not quite familiar with.

What do you do?
>*Roll eyes* Speak Lacusian!
>Ask if anyone knows what the hell he's saying
>Wait and hold the man there until your father gets here.
>Other(write in)
>>
>>46931094
>*Roll eyes* Speak Lacusian!
>>
>>46931094
>Speak Lacusian!
Or the doc gets to eat more.
>>
>>46931094
>tight around your waste
>waste
Did we just shit in our makeshift bandage?

>Ask if anyone knows what the hell he's saying
>>
>>46931094
>*Roll eyes* Speak Lacusian!
Don't act stupid with me. I'm not the only one angry with you. You killed my man, that puts me in an angry mood. Then you made me bleed. That makes my dog here, a very angry dog. I heard you speak with the traitor before in Lacusian. If you continue act dumb then I'm sure my dog here wouldn't mind on chewing on some fresh bone with meat every once in a while.
>>
>>46931172
Hmmm....
Well then.
It would appear so, roll a d20 not to get an infection.

Nah just kidding, Wow, need to proof read harder today.
>>
Intimidating the man into speaking Lacusian.

Roll me a 1d20+6 3 from stats and 3 from the fact there's an angry dog.

DC 14
Best of 3 rolls
>>
Rolled 11 + 3 (1d20 + 3)

>>46931238
>>
Rolled 18 (1d20)

>>46931238
Ruining this interrogation with my 1!
>>
Rolled 13 + 6 (1d20 + 6)

>>46931238
I HAVE THE POWER!!!
>>
>>46931238
WOLOLOLOL
>>
>18+6=24>14 Great Success

You lean over the man eyeing him carefully, "Don't act stupid with me, I'm not the only one here that's angry with you, you killed one of my men, and that was a mistake, then you cut me, that was a bigger mistake. Now I know you can speak Lacusian, I heard you speaking it before, now if you keep acting like this I'll make sure Mans best friend here doesn't go to sleep hungry tonight, and you know what'll be on his plate?"

You lean forward right in his face, "You."

He gulps, "Oh gods please don't do that."

You lean back, "See that wasn't so hard, now spill the beans or you're dog food."

he nods, "Well... I am just simple assassin from Sanguis, humble humble man, very poorly paid, and I was sent hear to kill your father, and well uh... you. I have failed, so...." he kind of makes a weak noise, "I'm going to die today." he says in a tone of resignation.

He looks at you, "I can tell you who hired me though if you let me live."

You eye him and then look at the dog and say, "Feed" the dog looks at the mans leg and takes another bite and he screams, "OH GODS PLEASE, I'LL TELL YOU I'LL TELL YOU!" He says sobbing profusely.

You nod, and get the dog to stop biting the leg, "It was one of those Barons to the north of here, Uh Baron Sextus I think?"

He says a bit choked up from pain and tears.

Well it doesn't look like he has much more to say.

What do you do with this scum?
>Recruit him
>Kill him
>Feed him to the dog (flashy kill him)
>Let the Guards throw him in the dungeon
>Other(Write in)
>>
>>46931532
>>Let the Guards throw him in the dungeon
Get seen to by the medicus and then send them down to him. He has a lot of explaining to do before he dies.
>>
We recruit him, and we could possibly learn more about the arts of assassination...
>Recruit him
>>
>>46931532
>>Let the Guards throw him in the dungeon
>>
Welp we've got a tie.
Tg you've got 3 minutes to decide before I do.
>>
Guards throwing him in the Dungeon is a go.
Writing response.
(Also going to probably end this soon as its getting decently late where I am, I'll try to make it to the start of the trip to the capital.)
>>
You stand up and give a good kick to the mans bad leg, "OH GODS WHY?!"

You shrug, but it felt good, "Take this man to the dungeon." Two of the guards lift the man up and start to drag him away while you finally sit down and take a shallow breath, your wound getting the better of you.

Thankfully the one guard managed to get the healer here just in time and he settles down next to you and begins examining your wound.

After a few moments and a little bit of clerical magic your wound is touched up though there is a very light scar where the wound once was.

You tell the Healer to go down to the dungeons and fix the mans leg so he doesn't bleed out, but not so much that he can actually walk on it.

After another few seconds pass by you hear the sound of more foot steps and you see your father running over, "Praise be to the Gods you're alright." he says panting a bit in his old age.

You smile at him, "Nothing that I couldn't handle." and while he laughs a little he then gets really serious, "I think we've delayed quite enough, You should gather your things and get ready to depart." he looks around for the assassin, "Did you send him to the dungeons already?" you nod, "Good, I'll deal with him personally."

Well looks like times up you finally go to your room and start packing with haste.

You'll be leaving soon with a group of 4 others.
You've already decided on Trien to be one of them.

Aside from that Decide what you'll take, pick 3
>Lacusian Infantry Armor (Heavy)
>Halberd
>Extra Rations
>A Bag of holding
>Extra Gold
>A cloak
>Your fathers Dog
>A ring of protection

(Choices for guards will be in next post.)
>>
>>46931972
>Halberd
>A Bag of holding
>Extra Gold
>>
>>46931972

>A Bag of holding
>Your fathers Dog
>A ring of protection
>>
>>46931532
the 48 laws of power dictate that we should make this man our friend

enemies that you show mercy to and know that you are the reason they continue to live are more trustworthy than most
>>
>>46931972
>Halberd
>Lacusian Infantry Armor (Heavy)
>Extra Gold
>>
Right the previous choice is still open due to no consensus, well except for bag of holding so pick 2 now.
But I'll move on to the next one which is the Guards.

You'll get to choose from these Guards Pick 3:
Thanus: Tanky towershield soldier, good frontliner, but bland personality.
Septim: Cavalry man, Witty man, though tends to not take things terribly seriously.
Janus: Crossbowman, likes hunting, has some authority issues.
Tyras: Jack of all trades master of none, not a bad guy, but also can be mildly irritating.
Pliny: Old man, good at tactics, bad at fighting
Germanus: Good with mechanics, was a siege engineer, but has a limp due to old arrow injury, really proud man.
>>
>>46932313
Bag, Halberd, and Gold all got 2 picks, so that should be it.

Thanus: Tanky towershield soldier, good frontliner, but bland personality.
Pliny: Old man, good at tactics, bad at fighting
Germanus: Good with mechanics, was a siege engineer, but has a limp due to old arrow injury, really proud man.
>>
>>46932373
sounds good by me regarding the items.
>>
>>46932313

Pliny, Thanus, Septim
>>
>>46932313
I say Thanus, Pliny, and Germanus. Never know when you'll need artillery!
>>
Alright, Thanus, Pliny and Germanus it is.
I'll write it up in the next thread, but that's all for today folks, been doing this for like 9 hours today.

I'd like to ask for some criticism, what I do right what did I do wrong? Ideas to help improve the quest and the like.

I'll also put a paste bin here:
http://pastebin.com/3iuMxfvX
For the character Sheet.

On that note you can expect the next thread to pop back up on Thursday around 1PM CDT.
On that note since I don't know how to archive or if it does it automatically could some one inform me how to/do that for me?
>>
http://pastebin.com/ARwKx7Hm
More accurate, forgot to add the three guards.



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