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ITT we talk about Glersee

>What is Glersee?
Its an ad-hoc language with no grammatical rules used to mark trails with symbols or runes to communicate a message without language barriers. Normally used with chalk, knife marks, or paint.

We talk about what we could use this in our adventures, ideas for new runes, or post runes you have seen before and find interesting.
>>
>>47345774
I've actually seen a couple of these and knew that they were symbolic of this sort of thing, but not what they meant.

I can actually get a lot of use out of this infograph. It reminds me of thieve's cant markings.
>>
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>>47345774
"This is the signs the Serpent's Hand uses in the SCPverse."

My friend, tom whom I showed this chart.

You sure this is genuine hobo text? Some of these seem really weird for common hobo parlance.
>>
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>>47345774
I found this, its SCP but is like the "Hobo" Codes >>47345942 is talking about
>>
>>47345942

>illusions hide the way
>this place is not real

Yes, anon, I'm sure this is legit hobo runes, from the grand hobo tribes of the western hobokens.
>>
>>47345942
No, I think OP's posting this from a specific thing, but I think he's trying to just start a thread about the use of symbols as a "hidden language" kind of thing.
>>
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I find "Kind woman, tell sad story" especially amusing.
>>
Original hobo sign, for the true yegs

>>47345972
this one is also dope
>symbols have been compromised
>>
Thanks for the signs, mates. Gonna use them in my campaign.
>>
>>47346229
I may do the same, actually. Use them as Thieve's guild symbols, or use them to mark dungeons.
>>
>>47345774
>This place is not real
>Must be lost to find the way
>They will not hurt you

This seems like something creepy and freaking cool! I figure something like a forgotten realm would use this for outside travelers.
>>
These are pretty nice. I may wind up using these as either dungeon delver field signs or for my not-witchers
>>
>>47346357
Serpents hand are pretty much the "Hippies". They want to protect and reveal anomalous objects and they are more of a bunch of cells then any actual organization.
>>
>>47345972
>"do not follow the little girl" is so commonly used that it gets its own character

This is some next level comedy
>>
>>47345972
>>47346198
>symbols have been compromised

Now I want to build an adventure around the players following these supernatural hobo signs, just for the "oh shit" moment when they find the "symbols have been compromised" one and realize that they been misled and manipulated the entire time.
>>
>>47345774
>>47345972
So both of these come from SCP?, Has that game changed much ocer the years?

I never really played it but it suddenly looks appealing if it makes use of hobo language. I like games were you are supposed to be attentive and watch out for little details.
>>
>>47348639
They pertain to the SCP universe rather then the game.

Look up SCP Foundation. Some of the stories are tight as hell.
>>
>>47348639
>>47348795
Some of them are also crap, but the ratio is mostly good:some bad.
>>
>>47348871
Three things in my life have given me nightmares

1. Exams
2. Swim Meets (Competitions)
3. That fucking endless staircase
>>
>>47348795
>>47348871
I'm not as interested in fictional verses as I am in the games that stem from them. Glersee is very cool, but SCP has never been my cup of tea.
>>
>>47349048
Agreed. At one point I was interested in writing an add-on for the Nemesis ORE system that involved playing as either a Mobile Task Force or the staff and management of one of the SCP sites, but there's such a substantial tone shift between some of the material that I'd have to do several versions.

Oh well, maybe after I'm done with assessment for this semester.
>>
>>47347800
>Show players the symbols without a key
>They mark them down for future reference
>>Trust them
>>They will not hurt you
>Give them the key
>>Symbols have been compromised
God, I love it.

You can go for the short "oh shit" like the greentext, or for a more drawn out reveal with stuff like "keep true self hidden".
Also, symbols being scratched out. A scratched out "safe place to rest" is disturbing, but what do you do when you see a scratched out "stay in the light"?
>>
>>47345774
TRY JUMPING
EXCELLENT CHEST AHEAD
SKELETON, BUT HOLE
>>
>>47349345
>Hey anon what're you carving?
>Is that the sign for poisonous air? I don't-
>*toot*
>>
You know, an interesting idea just hit me.

What if you had a PC who was a diviner and then they asked for guidance of some sort? You could have them do some check to find runes randomly someplace that maybe only they can see and if they can dicpher it's meaning they can get an answer (vague or otherwise) from it.
>>
Thanks OP. Been looking for ideas for things like this.
>>
>>47349511
Or how about a campaign where the PC's each only know part of the code, and everyone has their own task?
Like, if PC #1 is trying to find his captain, and PC #2 is trying to defect to somebody else:
>#1: Hey I only know "help comes",what are the other signs?
>#2: It's 'stay together, help comes, safe place to rest'
>Actual signs: 'Marked for Raid, help comes, bring offering'
>>
>>47349576
Or they're all honest team members, but have different translations for the symbols.
One man's "can be trusted" is another's "will betray".
>>
>>47349520
You are welcome!

>>47348639
No both are not from SCP, the one in white is the "Wanderer Signs" people looking for the Library full of information that could be dangerous in the wrong hands. The one in blackish blue is SCP. However there is nothing in the game that uses these symbols.
>>
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>>47345972
>do not be taken alive
>>
I've always wanted to run a game that made heavy usage of a pictoral language like this. Like, the players have to utilize an old gas station roadmap covered in cryptic symbols to find their way around the setting.
>>
Icon language like this is a big part of the game we're playing, since there isn't a common language and most people can't read. We and the DM make use of note cards to show what icons we make or see.

My favorite one so far is "Plants ahead", a flower with a skull for a head.
>>
>>47348639
>SCP
>Game
I feel a ree inside my soul growing louder with each passing moment
>>
How would one build a setting and game up around the importance of mystical pictograms such that something like >>47346198, >>47347800 and >>47349276 can evoke some real soul-crushing dread?
>>
>>47352947
Investigating not-lovecraftian phenomenon. I've been bouncing around the idea to use this in Blades in the Dark where the players work for a man trying to make contact with other worldly forces.
>>
>>47348871
In my experience, the key to enjoying the stories is to not read any of the comments/discussios, as that's where the bulk of the wanky fanfiction, bizarre furry bullshit, and loli garbage seems to crop up.
>>
>>47352947
There was a thread earlier this week suggesting a game set in a kind of Urban Underworld. The PCs are lost in just such a place, and the pictograms left behind are spray painted on the walls by a mysterious graffiti artist that the group is forced to trust.
>>
How do I write "Ghosts of Mars will get you, they are inside of you, they are behind you" in this language?
>>
Bump! Don't commit suicide, potentially good thread!
>>
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>>47354533
>>
>>47354533
>Ghosts of Mars

That's a stick figure without legs over 5 dots, with the first dot being noticeably bigger than the others.
>>
>>47355241
I want to start doodling pictograms for the thread to assign meaning to, but my old phone is not handling drawing apps well right now.
>>
>>47355783
Here. What does this mean?
>>
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>>47355870
Damn.
>>
>>47355917
Looks like somebody winking, so what would that signify? Speak in code? Friendly conspirators ahead? Sudden bright lights?
>>
>>47355917
How about
"Take the right side of the road"
>>
>>47356153
Area safe for now, be cautious? (Keep one eye open)
>>
>>47356178
'Keep one eye open' sounds good.
>>
>>47356159
I like this interpretation. The reverse could be 'take the left', and if you arrange it vertically then it works as well. In fact, it works for any number of squares, as long as they're arranged according to the paths leading out of the crossroads.
>>
>>47356375
>>47356378
No, wait, I changed my mind. This is better.
>>
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>>47356454
Pay respects to the dead?
>>
>>47356454
If you stop to rest, make sure someone stands guard.
>>
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>>47356454
Safe (guarded) place to rest.
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>>47356454
Post a night guard.
>>
>>47356513
Keep/start moving.

>>47356521
Fortified building.
>>
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I hope people actually have an idea of what their symbol means before drawing. Random lines in an abstract, geometric position isn't very useful.
>>
>>47356521
>>47356553
Sorry about that. Thought it didn't take the first time.

>>47356513
Maintain safe distance.
>>
>>47349345
fatty ahead
horse
>>
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>>47356686
OH FOR FUCK'S SAKE

If you meet company, put them down before they grow.
>>
>>47356513
The path/road widens.

>>47356585
Beware human decoys.
>>
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>>47356585
Agents/Allies compromised

I ways have some idea, but I like to leave them open to interpretation.
>>
>>47345972
>Do not follow the little girl
>Get out fast
>See a little girl running towards the only exit

Wat do?
>>
>>47356768
Safety in numbers / keep eyes on each other
>>
>>47356787
Quickly engage the girl in philosophical debate.
>>
>>47356787
Complain that I don't get paid enough
>>
>>47356378
>>47356378
If you put a wave thinguie in the middle, it could mean
"Walk the right side of the river"
>>
>>47356768
Stick together.
>>
>>47356454
How about
"Gravedigger ahead"
>>
>>47346154
>>47346198
I'm kind of interested in the origin of the "there are thieves about" marking. How did a fraction become the symbol?
>>
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>>47357028
You'll be leaving with a fraction of your stuff?
>>
>>47357103
Watch your back.
>>
>>47357103
Airlock/killbox structure ahead.
>>
>>47357103
1. Safe storage available
2. Supply cache here
3. Safe disposal site
>>
>>47356553

>Don't use a fork

since it looks like a wall socket
>>
>>47356513
>>47356513
How about
"Keep away from left wall"
(I like my creepy/possibly mystical symbols)
>>
>>47356521
>>47356553
How about
"It takes three to cross this path"
>>
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>>
>>47357518
> mails here!
>>
>>47357545
Ha! Didn't think of that.

I was thinking of 'drop-off box' or 'dead drop'.
>>
>>47357518
>Leave one, take one.
>>
>>47357518
Need light to see the way / shadows obscure
>>
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>>47357518
>>47357545
Dead drop here
>>
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>>47357641
The locals lie
>>
>>47357663
Fancy
>>
>>47356454
How has no one gotten this one yet?

loss.jpg
>>
>>47345774
These make for a really shitty "secret" code, since you can guess the meaning of half of them just by looking at the symbol.
>>
>>47357787
Hi, anon who made that one here.

It wasn't meant to be loss. Those two circle-lines are indeed people, though, as with the SCP glyphs.
>>
>>47357787

No

This >>47356686 is loss.jpg
>>
>>47357663
Maybe "intelligent folk ahead"
>>
>>
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>>47357798
On the one hand, yeah, you want to keep your pictograms obtuse enough that they're hard for your enemies to decipher, but on the other hand you want them to be straightforward enough that your own people will be able to read them at a glance.

You could go more abstract yet distinctive I guess.
>>
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>>47345972
>>47345774
I've wanted to use some of these for a while as symbols used by spies/agents of one of the setting's religious organisations.
Planned to secretely give any player associated with the organisation a key sheet and occasionally ask them to make perception checks, then PM them with pictures of the signs as their character would see them.
>>
>>47358293
Keep your ears open.
>>
>>47358293
Avoid wasting time/do not linger here
>>
>>47358334
Can I ask how you came to that conclusion?
>>
>>47358295
Wishes granted, no catch
>>
>>47358417
Not him, but the spiral implies moving in the same spot aimlessly, and the line through it implies "don't do that"
>>
>>47358417
Sure. When I look at that sign, I see a spiral with a line drawn through it. The spiral I'm interpreting as aimless wandering or wasting time, with the diagonal line indicates that you shouldn't engage in such actions.
>>
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>>47358557
>>47358568
You are aware that's the hand-drawn shorthand for a treble clef (thus me thinking >>47358316)?
>>
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>>
Sorry for last time flood

>>47356585
How about
"Dead man road"

>>47356686
"Path erased midway. Beware"

>>47356768
"Touch your companions while walking here"

>>47357103
"Danger also comes from above and below"

>>47357518
"Northwest safe"
>>
>>47358590
Guy who made it here. Honestly had no clue. I just drew something.

Anyway, got a couple more. This is fun
>>
>>47358608
Stay behind cover
>>
>>47358649
Area booby trapped
>>
>>47358590
I do now! That's interesting!
>>
>>47358649
>>47358682
Heh. Amusing coincidence, then!

>>47358649
Careful, traps.
>>
>>47355917
Seems to mean "Caution magnetic device, do not use with pacemaker"
>>
>>47358649
No other paths
>>
>>47358649
Beware man-catchers
>>
>>47358681
>>47358704
>>47358734
Good looks, /tg/.
>>
>>47358779
Guarded at all times.
>>
>>47358779
Vantage spot.

>>47358814
Keep individual (other, self?) in a cage.
>>
>>47358779
>>47358779
Forgot to include this answer.
Also, hidden secret
>>
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>>47346198

How many versions of this are there?!
>>
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>>47358608
Proceed with caution

>>47358814
Extremely hostile environment
>>
>>47358814
Stranger in area
>>
>>47358902
Aircraft?

Cock your head to the right by 45° and it looks like that.
>>
>>47358902
Avoid regional conflicts
>>
>>47358902
War zone ahead
>>
>>47359030
Dangerous knowledge
>>
>>47356454
I got that instantly.

Damn you 4chan.
>>
>>47358926
>>47358912
>>47358838
Last one! These are all pretty good!
>>
>>47359082
Hidden watcher present?
>>
>>47359030
Forbidden treasure/something ahead
>>
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>>47359082
Remain vigilant within
>>
>>47359082
Security Camera
>>
>>47359245
The pope is watching.
>>
>>47359245
Willing to Trade
>>
>>47359288
Dubs confirm it, though >>47359314
is a better answer
.
>>
>>47359217
Amnesia hazard
>>
Here's one to try, /tg/
>>
>>47359366
Fate at Work
>>
>>47359366
No electricity
>>
>>47359366

Do not touch (Electrical Danger)
>>
>>
>>47359366
Force of indiscriminate violence

>>47359401
I like this one.
>>
>>47359447
No Wrong Choices
>>
>>47359447
Holy ground
>>
>>47359447
Whole Community Friendly
>>
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>>
>>
>>47359588
Holy sanctuary
>>
>>47359589
Cult/charismatic gang leader
>>
>>47359588
Adventurers Welcome
>>47359589
Defend this Ground
>>
>>47359588
Imminent danger of hydrogen explosion/rapture of holograms
>>
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>>47359735
Cult sanctuary

It's been really interesting to see how people have been interpreting these symbols, especially how those interpretations have been pretty different from those I've been thinking up.
>>
>>47359288
>>47359314
>>47359345

>the Street Pope is willing to trade

>>47359447
>too much funk beyond this point, get down or get gone

>>47359588
>New Jive ahead

>>47359217
>the Legless See is near

>>47359735
>cheap brothel ahead
>>
>>47359832
All Factions Hostile
>>
>>47359832
Hats disliked
>>
>>47359832

>priest's gay lover and wife are meeting for the first time in upcoming hut, try not to disturb their row
>>
>>47357371
This
>>
>>
>>47360163
Assimilate to survive
>>
>>47360163
Here's the opposite sign.
>>
>>47359588

begin the hobo uprising
>>
>>47360163
>>47360318
Indicates whether or not it's safe to throw money around.
>>
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I suppose, since the thread is cooling off, that I might as well post my symbol key and my thinking for each of the pictograms I made.

>>47358779
>Don't Accept Anything Offered

>>47359030
>Evil Entity Sealed Within

>>47359245
>Spiritual Allies Nearby

>>47359447
>Person Under Spiritual Protection

>>47359589
>Supply Depot Here

>>47359832
>Many Varied Dangers Ahead

>>47360163
>A Bad And Unholy Place

>>47360318
>A Good And Hallowed Place
>>
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This thread gave me a bit of an idea.

These signs are probably a little too literal though.
>>
>>47361295
I like them. It reminds me of a thread we had not too long ago about a group of astronauts exploring an abandoned moon base. What were you thinking of doing with these?
>>
>>47361295
One of the official hobo signs is literally a cat.
>>
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>>47360856
One problem with using + and x for opposite meanings, is that if you're not reading the image at the intended angle it's easy to get the wrong message.

Like say for >>47359447
>>
>>47361477
I can see your point. The meaning of that whole pictogram is changed when you rotate it like that.

>Person Under Spiritual Protection

becomes something like

>Enemies Housed On All Sides
>>
>>47356513
Get off the road, go right.
>>
>>47356513
Despair, but also an erection
>>
>>47345774
>no grammar
>language

Pick one.
>>
>>47358902
German impressionists ahead
>>
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>>47361331
No real plan, just had an idea.
>>
>>47362403
>>47361295
Some time after Humanity's first permanent off-Earth colony is established on the Moon, a civil war breaks out between those who crave Lunar independence and those who remain loyal to their home planet so far away. Open war and sabotage both on the Moon and on Earth strand the colonists, leaving them to fight and fend for themselves as everything falls apart around them.
>>
>>47361975
The most terrifying sign of all
>>
>>47357028

it was the gang name of a particular bunch in the old hobo thieves and yeggs days

Check out You Can't Win by Jack Black, autobiography of an old train hopping crook. Main inspiration for william s bouroughs.
>>
>>47357641
"They eat people"
>>
>>47361591
>>47361477

I saw "No Rooms are Safe." but same general meaning. Flip that thing back into a diamond and it becomes "No Right Choices." I never saw X as the opposite meaning of +, though.

+ implies there's something you can gain.
- would mean there's nothing to gain or something to lose.
x is danger with an exclamation point.
>>
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>>47364614

"prostitutes ahead"
>>
>>47364614
Shelter and food can be *earned* here
>>
>>47356787
Its probably a false exit, then. Run the other direction, the little girl is trying to trick you.
>>
>>47364614
Merchant? I mean that's some goods and a man in yarmulke standing behind them.
>>
>>47361154
I'm at a loss with this.
>>
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>>47346154
>Barking Dog Here
>Vicious Dog Here
>>47358863
>Three Dogs Here
>>47345774
>They Look Like Dogs
>>47345972
>Do Not Be Taken Alive

Well, I think I have my next campaign setup from start to finish
>>
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>>47365497
>>
>>47361154
>one must stay behind
>not all will make it out
>the children aren't real
>>
>>47363857
I really like your interpretation, and I also actually like the idea that the same sign can mean a totally different thing with a few minor changes or when flipped around to a different angle. You could easily create the "signs have been compromised" horror scenario mentioned earlier in the thread by having the PCs realize that they've been reading one of the pictograms wrong the entire time and have walked themselves right into a horrifically dangerous situation.
>>
>>47365817
>>47365497
It's surprising how we can come up with quite a few good game ideas just by stringing together a series of unnerving signs.
>>
>>47362403
>>47361295
You should call them moon runes
>>
>>47365983
DON'T DEAD
OPEN INSIDE
>>
>>47366051
Yeah, I'm probably going to compile the four main ones from this thread into one big one then use that for a game or two. This shit is like mad libs for horror story prompts.
>>
>>47366308
>This shit is like mad libs for horror story prompts.

That's actually a great way to look at it.
>>
>>47366688
And when the _____ saw that it was ______, it made him _____. He was forever ______.
>>
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>>47366909
>And when the *SILLY COWS* saw that it was *DANCING*, it made him *FRUMPLE*. He was forever *ENJOYING THE SAUCE*.
>>
>>47367228
Nice one. Makes me want to *PARTY*.
>>
Friendly bump for further interest.
>>
>>47358293
It likes music
>>
>>47358814
Hidden persons in area
>>
>>47359030
Dangerous magic here
>>
>>47359217
Psychic/mnemonic hazard. Don't trust your thoughts
>>
>>47359589
Friendly cult ahead
>>
>>47359832
Multiple hostile groups
>>
>>47360163
Blend in.
>>47360318
Do not mingle
>>
>>47345774
Damn, now I want to run a Call of Cthulhu game using these symbols. Maybe a bunch of drifters versus some evil?
>>
>>47361154
>loss.jpg

I'm starting to see loss.jpg in everything, am I too far down the rabbit hole /tg/?
>>
>>47370340
Well that's definitively loss, so you're good. For now.
>>
>>47370565
thank you
friend

It is much
appreciated
>>
>>47370708
well that formatting mangled my joke
>>
>>47370340

It's actually a Sanity Check Rune you only see Loss.jpeg if you're already insane sane people just see a series of lines signifying nothing
>>
>>47370149
There are a lot of different ways this could go. The key question becomes, who's symbols are these and why are they needed?
>>
Someone should compile all of tg's marks
>>
>>47371000
I think we need a few more marks for that, maybe a system of symbol components and a few more adventure hooks. At the very least we ought to try and see the thread through to the end.
>>
>>47371378
Ally amidst enemies here.
>>
Looking over this thread again, I almost want to tie this in with themes of childhood and summertime as well as the supernatural. Like, the sleepy old town that a group of kids visit for the summer has a secret world hidden away in the alleys and secret places known only to other kids. The kids leave symbols and little songs behind like these to teach those who come after them the secrets.
>>
>>47372164
That's always been my favorite types of campaigns
>>
>>47359588
Hoboverlord Ahead
>>
>>47357028
1/5
A fifth
A theif
>>
>>47372164
Oh man, that's a great idea. And it really allows for you to play with all sorts of spooky shit, because the usual player "just shoot it in the face/ faces / where its face would be" plan wouldn't be available.
>>
>>47373859
Right. The PCs are kids caught up in a whimsical summer horror story. The adults just don't get it. They don't understand. They can't help you. The only ones that can help you are the kids that came before. The kids that explores the dark, mystical nooks and crannies of the sleepy little summer shore town. The kids who left behind those cartoony symbols and unnerving rhymes.
>>
>>47349276
>but what do you do when you see a scratched out "stay in the light"?
It means that Shy Guy has escaped.
>>
>>47365057
Oops, you got tricked by the little girl!

The correct answer was to outrun her towards the real exit.
>>
>>47356585
Rail road crossing.
>>
>>47372164
>>47373336
>>47373859
>>47373980
>>
>>47373980
I'd run something like that. I'd want to stay away from the story turning into "It" or anything - it'd have to be original.
>>
>>47375659
I was actually thinking something a bit more like the anime series "Dennou Coil" in that there's this darkly mystical "spirit world" that overlaps and intersects our own that only the children in this small town know about.
>>
>>47370945
You could have a Tower of Babel scenario, or everyone looses their voices or words written down disappear; the symbols are just a shorthand, a legend left by those who came before

Or you have to keep ideas abstract; if you're too concrete, then something bad happens; giving them names lets them touch you, hurt you

Or just have whoever made the symbols illiterate. They've survived the Troubles since childhood, creating markings because they don't know how to write
>>
>>47354533
>>47355547
The symbol is the real, recognized symbol for Mars, so you ought to incorporate that somehow
>>
>>47361358
this is worth remembering, lest people make their signs too abstract
>>
>>47374679
fck no no no no no no no

I am going to go for a walk outside in the sun now
>>
>>47360856
So you use your symbol key and combine them together, kinda like letters and words?
>>
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>>47371378
I KEEP PRESSING THE X AND + BUTTONS BUT NOTHING'S HAPPENING
>>
>>47356454
>You sleep, you lose

>>47356513
>Walls can be walked through

>>47356768
>Don't eat lotus here

>>47357103
>top: door leads to void between realities
>center: door leads to closed room trap and disappears
>bottom: door leads to the same room

>>47357518
>gigantic swinging pockets ahead

>>47357641
>boat made of teeth ahead

>>47358295
>magical girl territory

>>47358608
>sometimes encounter own limbs here

>>47358649
>living bear trap ahead

>>47358779
>don't touch the prism

>>47358814
>sentience compromised

>>47359030
>don't open the books, don't read the books

>>47359082
>feeling of being watched is strong here

>>47359245
>friendly entities, could trade for beneficial stuff

>>47359366
>violent electromagnetic forces at work

>>47360163
>hostile faction HQ ahead

>>47360318
>approaching friendly faction perimeter
>>
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>>47379640
>>
>>47380693
>numerous small gangs
>>
>>47356454
Sleep in shifts.

>>47356513
Terrain disappearing/untenable behind you.

>>47356521
Technology doesn't work here, but isn't a current danger to you.

>>47356585
Periodic/repeating dangers.

>>47356768
Group up, stick together.

>>47357103
Liminal area nearby.

>>47357518
Something is wrong with communication. Suggest using writing.

>>47357641
They look human.

>>47357663
A pictograph in the local branch of this symbology, representing a nearby family of nobles.

>>47358295
Happy.

>>47358649
Traps.

>>47358779
Entity has blind spots.

>>47358814
You are being spied on.

>>47380693
Geometry untenable.
>>
>>47381013
>>47381082
>>47380693
>>
>>47345774
What font is that?
>>
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>>47381082
What do you suppose this means?
>>
>>47381430
>acapella band with those funny hats they have
>>
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>>47381396
Fuck it, not worth putting effort into
>>
>>47379640
>>47381082
so are these being gathered into a single image?
>>
How would you more generally refer to these kinds of symbols? I can only really think of 'ideograms' but searching that tends to return with proper languages, like Japanese and Chinese.
>>
>>47383646
hobo symbols
>>
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>>47356686
>>
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>>47345774
Hey, I'm using this type of stuff for a campaign I'm running too! Right now I'm using a mixed arrangement of hobo signs (including the SCP edition), runes, and Aboriginal Dreaming symbols. But later on I'm going to develop my own version. It has some supernatural/occult elements and also deals with travelling. Weird.
>>
>>47379251
More or less, yeah. The idea was to sort of standardize the major components that make up each symbol so that even if they were drawn in slightly different ways by different people, you could still figure out what they meant given the context in which they were found.

>>47380693
Numerous factions here

>>47383646
I believe that pictogram or pictograph would be the correct word to describe what we've been drawing, as they are symbols that represent entire words or phrases.

>>47383661
Hobo signs also work, as would any "______ sign" phrase.

>>47383866
Sounds cool.
>>
I just thought I'd archive the thread on Sup/tg/ for future reference. Upvote it if you want to keep it from being purged later on.

http://suptg.thisisnotatrueending.com/archive.html?searchall=Paranormal+Pictograms+and+Horrific+Hobo+Signs
>>
>>47383866
tell us more, friend
what's going on in that game?
>>
>>47384655
>>47383866
Please do tell us more

>>47383692
Despite knowing this sign's origins, it does look somewhat unsettling all by itself.
>>
These sign things are great, I think I might insert them into my next campaign. Specifically, a magic item a rogue wouldstart with (campaign's gimmick I've got planned is that everyone starts with a unique magical item in an otherwise low magic setting). The item (still haven't decided what it would be) is possessed by a demon or some such that knows a whole lot, and can advise the player using signs similar to those in the thread. Of course, being a demon there will be some secret motive, one of them being that the rogue should not tell others of it.
What kind of symbols should the demon have access to? Keeping in mind I want to leave room for interpretation and have the meanings be fairly broad, while still being able to do stuff like telling the player who to trust and not to tell others about itself. Also might make it able to give him some thieving advice, making the player fairly well known for what is perceived as great thieving instinct/luck (e.g., 'somehow' knowing what doors are unlocked).
>>
>>47385534
How about symbols that let the character read alignments, emotions and innermost desires? The item could be something like a demon-powered mood ring or magic 8-ball that could help the roguish owner and the rest of their party pick targets and gather vague and potentially inaccurate information.
>>
>>47353103
Different anon, but I've never seen loligarbage in SCP, but I've been out of the loop for a few years.
>>
>>47384655
>>47385393
Well, the players in the campaign are looking for a photojournalist from their hometown that up and disappeared suddenly. People began to lose hope that they'd ever find him until his wife gets his journal full of pictures in the mail, along with three old trinkets (which are magic). So now the team is using the journal and travelling towards the towns seen in the photos in order to find his last known whereabouts. What they're just starting to know is that every town they visit is either tun by or inhabited by cultists that are using the people there for their rituals to obtain these higher states of being.
>>
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Have another symbolic bump.
>>
>>47386146
That sounds pretty good to me.
>>
>>47380693
Broken Playstation ahead
>>
>>47356513
"Keep going forward, do not go back."

When I first saw the SCP symbols, I was inspired to write some of my own but now I can't find the notepad I was using.

The symbols are compromised.
>>
>>47362403
>>47361295

Don't forget a symbol for aluminum! It can be used for (admittedly weak) rockets:

http://www.projectrho.com/public_html/rocket/enginelist.php#id--Chemical--Hybrid_Rocket--Aluminum-Oxygen
>>
>>47392812
It's amazing how much dread that revelation can inspire.
>>
>>47392861
If only the games would include it
>>
>>47345983
This is my new campaign setting.
>>
>>47395401
I fucking love hobos, man. Modern day bridge trolls
>>
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>>47384229
I'm guessing that symbol is "hostile entity in the heads of people". Either bugs in the brain or demons possessing people.

Here's four more separate ones for others to puzzle over.
>>
>>47401699
1. Broken Folk
2. Dangerously Broken Folk
3.Evil Entity Hidden Amidst The Population
4 Agency Watching For Evil Entities
>>
>>47381430
Previous team killed or compromised
>>
>>47401699
>I'm guessing that symbol is "hostile entity in the heads of people".

Exactly right.
>>
>>47401699
Eye with the A in it is "people are literate/people in area know the signs"
>>
>>47346198
>>47347800
All the enemy has to learn is the "compromised" symbol, and tada, they can now compromise anything you write. It's safer to let knowledge of compromise spread by mouth.
>>
I drew these symbols ages ago for another work, they seem to fit with the Hobonics here. I'll look for a larger version I think I drew.
>>
>>47358863
>>47345972
>>47346198
What's the Sucker symbol meant to be, a baby's dummy?
I love the hypocrisy in having both that and the Dishones man symbol. No wonder these people are homeless.
>>
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>>47406140
Forgot the image, but then I found the expanded set so oh well. The large symbols are meant to be reworkings of the smaller ones, but can be reinterpreted as others.
>>
>>47406212
When you're talking about hobos, its my understanding that many of them have been homeless by choice. Plus, it's not like there was ever any council of hobos that all got together and decided on these symbols together. Judging them categorically based on a handful of symbols in a system that was clearly imperfectly accrued over time doesn't seem very reasonable.

It's also worth mentioning that these symbols could be used in tandem: for example, an easy mark could be the same person as a dishonest man, as many cons actually depended on exploiting their mark's dishonesty or greed: the violin scam, for example. The 'sucker' symbol's slight resemblance to the 'dishonest man' symbol could be relevant.
>>
>>47406479
Pointing out that some Hobos choose to be homeless is pretty much the opposite of countering my point.

Fortunately I'm not judging all hobos, nor is my comment based on a handful of symbols. We've seen three variations of that set of symbols alone in this thread. It's clearly not a new and unpopular lexicon, and all of them have the same symbols for "easy mark lives here, decieve them" and "beware of a decieve living here". The conclusion isn't some far reach from this.

Of course they could be used in tandem, but that isn't evidence of anything. You're going to have to show how the symbols resemble each other.
>>
>>47406593
If your point was "It's no wonder these people are homeless," then my point was "no shit, they decided to be." If your point was "hobos are awful people, who deserve to be homeless" then yeah, I guess you could use that as evidence.

>We've seen three variations of that set of symbols alone in this thread.
It's worth mentioning that one of the symbols you quoted in that reply was actually a set of SCP symbols, not actual hobocode, and to nitpick a little more these all seem to be from the same set of symbols, just presented in different images. Actually, I can only find the dishonest man/easy mark pair on one of those images.
>You're going to have to show how the symbols resemble each other
In retrospect, the resemblance really isn't as close as I was thinking. I was working from the idea that both shared a kind of bar-crossbar construction, like this
|--
but it's not really that evident in the "dishonest man" mark, unless you think of the curved line as being added to the left of that first bit. I was thinking there could be something there, in that an "easy mark" is easy to deceive, and a "dishonest man" is prone to deceiving, and that if they resembled each other it could be an actual matter of symbology: these marks have similar meanings, and so resemble each other. Compare that to how the symbols for "judge" and "courthouse" both share the "judge" mark and you can see that that happens sometimes with other symbols. I'm not as confident now about the resemblance between those first two marks, though.
>>
>>47406737
If your point was "no shit, they decided to be", then my point was "great, we are in agreement". If you think my point was "hobos are awful people", then you're not being rational. If you think my point was "hobos deserve to be homeless", you're exaggerating slightly but mostly correct. If you think those two statements are the same, that's a big issue that would take more than a 4chan conversation to correct.

My bad, I followed the wrong link. This doesn't contest that there are three individual images of those symbols. While they may be reporting one source, if we are to take them for granted as we have in the thread then it's consistent to analyse them as-is in the thread. If we can dismiss these as potentially just one of many hobo scripts, with no greater prominence or weight among the whole, it undermines pretty all of this thread's activity, in which case why are we here? Nevermind that this set of runes is more likely to be prominent (widely-used, long-lasting etc,) than not, given three different images from three differing sources reporting on it. This is very basic odds.

You're right that those two symbols are in only two of those sets, I miscounted. All three have the connected "manipulate this kind women" rune, so the spirit is alive in all.

I see your thoughts exact on the concept of a connection between the appearance of the symbols - there are several pairs like that in the sets already, like the in/out signs - but it's a stretch given what we can see.
>>
>>47406226
I have no clue what's going on here
>>
>>47356454
=3
>>
>>47401699
>they look almost human
>the hostiles look almost human
>hostile may suddenly be in the middle of humans
>hostile entity may attack if you read things here
>>
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>>47402767
>>47403449
>>47416950

Almost all correct. The broken circle was intended to be "insane" people and hostile insane people with the X in it.
Hostile entities hidden among the population is the third one.
The last was supposed to be "hostile entities" plus "literate" for "Hostile entities can read", which is probably the reason why you're employing the symbols in the first place.

So I was musing time symbols - I mean, if you're using glersee you probably don't want to draw something as obvious as a clock face.
>>
>>47361154
>>47356686
>>47383692

>>47370857

Pro-longed exposure to the internet is just turning into one big test- an attempt to gradually and steadily create functional "rationalized insanity".
Controlled chaos.

So when the time comes we won't be at a loss.
>>
>>47419970
What's the story to that? Any particular reason ot was called sosorry.png?
>>
>>47419822
>Don't look at the entity at night
>Seek a safe haven before sunset
>>
>>47356454
>Beware, surprise buttsex
>>
>>47358021
It's a.png though.
>>
>>47358608
>Do not sit, even if your legs hurts.
>>
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>>47356454
asuka a shit
>>
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>>47358293
BELIEVE IT
>>
>>47364614
Protection from evil spirits.
>>
>>47410365
I explained in the post, why don't you start from there?



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