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The Hive grows. Across entire star systems you feel the chorus of your children ever expanding, ever diligent in their duties. Your mind has stretched to cover entire civilizations who are even now only beginning to even learn of your existence.

In less than three of the Union's months, you have gone from having only yourself and your thinker, to a vast swath of territory and the military force to keep it. Your technology, accelerated by your study of the natives to this region of space, has leapt exponentially beyond what your previous generation could have imagined. You cannot help but ponder on this, finding a rare moment to relax as your thinkers calculate various mundane projects to completion along the fringes of your conscious. You sit in your throne room listening to the hive around you, and you can hear the static, the meaningless waves of echos in the ever present tachyons rippling through spacetime with infinite simultaneity, rippling across reality like an ocean, carrying the thoughts of your hive across space like the neurons of a massive interstellar brain.

You watch silently as the human guests and allies interact within the chambers of your hive, fumbling about in an attempt to convey their thoughts to each other like a never ending game of charades, and you can't help but wonder how you reached this point, how you managed to go from being alone on an alien world struggling for survival to this moment, surrounded by allies both innumerable and individual, organic and synthetic.

Welcome back to a very special edition of Hive Queen Quest!

>Archives http://suptg.thisisnotatrueending.com/archive.html?tags=Hive%20Queen%20Quest
>Twitter https://twitter.com/HiveQueenQuest
>Various pasta http://pastebin.com/u/QuestDrone
>FAQ ask.fm/QuestDrone
>Discussion page http://1d4chan.org/wiki/Quest_talk:Hive_Queen_Quest
>>
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>>47511329
Tonight will be a special thread largely dedicated to reviewing the past events of the hive, since we've done quite a bit and it's been far too long, as well as a general discussion of the quest's overwhelming crunch. For some time I've been pondering on a method of overhauling it but such a dramatic change should not be done without tremendous amounts of player input.

Think of this as the token mid-season flashback/beach episode.

To get things started, I'll just give you guys the floor essentially and ask what you would like the quest's crunch to be focused on, and what you're all okay with me just glossing over and ignoring, as well as where you think the current system falls apart for you?
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>>47511329
Say, does 'recap thread' include actually looking at pods that were already sent out to scout
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IT'S BACK, PRAISE THE QUEEN.
>>
FOR MOTHER!
HYYYYPE.
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THE QUEEN IS BACK
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>>47511394
Uh...
>>
GraveQM did it fine in death amongst the stars quest.
Which as far as I remember did not change much from the original HQQ formula, if anything at all.
So I guess no input from me?
It's nice to see you back.
>>
ITS BEEN SO LONG!
>>
It returns!

Once more into the breach. FOR MOTHER!
>>
FUCK YES! FOR MOTHER!
>>
Some of the ship designs have changed, notably the citadel. Just a heads up. All the info is on 1d4chan
>>
So what's first on the agenda, QM?
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Rolled 40 (1d100)

FOR MOTHER! RED AND FLUFFY!
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IT'S FINALLY BACK!!
>>
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>>47511414
You didn't write up any of the systems in player-accessible prose during the waiting-for-/qst/-to-settle part of hiatus did you

i know that procrastination feel
>>
Things were going pretty good really. I saw nothing I didn't really enjoy all that much before. I must say though, the funnest parts of the quest is SCIENCE, And also dealing with other species. Especially our human pals.

I still want to see Elizabeth go full Kerrigan and get to interact with other human beings again.
>>
Aw yeah. I've been waiting for this.
>>
>>47511355
Alright here's my first question.
When we retrieved the white queen's artifact from earth we found a skeleton, and when we mind-read the thing it ended with dr.seiner (the elder) holding on to the thing, is the corpse we found the same man as in the vision and can we clone him with intact memories?
>>
>>47511355
It's hard to decide from this side of the QM screen.

What were some potential ideas for simplifications that were submitted in email so far?

I'm more concerned that we are physically incapable of doing all the things we want to do in the in-universe time we want to do it, and are IC capable of doing it, just because IC time correlates linearly with OOC time.

Since it's generally 24 hours per thread, and thread's time is finite.

I feel like we could set some things on 'auto'... but there's a balance, because doing things manually is the fun part.
>>
>>47511539
>clone memories from bones

We were worrying about *Adam* Seiner's entirely-intact brain spoiling after we killed him and raced to bring it home, and we killed him mere minutes before.

What do you think?
>>
>>47511520
Agreed. Designing was also fun at times, especially when new toys were unlocked. I actually thought about a few designs during the long hiatus.
>>
>>47511423
We have been speaking rather regularly over twitter actually, and we both are more or less of the opinion that both our quests have gotten to the scale that our current way of organizing simply is no longer tenable, or at least won't be for much longer.

I have a few ideas myself, but wanted to get any major issues you guys have on the player side that I may not have noticed dealt with first.

>>47511464
Planet and system management, I would think.
At the moment, it is a mess. Multiple isolated resource income points scattered across multiple planets and systems, all having different rates of income, worker and upkeep costs, and margins of profitability.

My current idea is to do away with all the various independent resource points like harvesters or different farms, and instead assign every planet a resource stat that is essentially the sum of all sources for that resource, as well as the availability and ease of acquiring that resource. This stat could then be modified or added to by large, planetary scale hive building projects and worker population.

Likewise, workers would no longer be directly built, and would no longer cost anything directly, as they would be considered part of the hive maintenance, with local egg layers producing them as needed to repair and maintain local infrastructure.

>>47511506
Honestly, I actually just ran a tiny quest intended to be a one-shot on /qst/ to test how it was from a new QM perspective, and it ended up taking about three weeks.
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>>47511355
One of the things that bug me about this quest is the limit to how many "actions" we have per turn.
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>>47511598
Name of that Quest?
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>>47511598
What was it?
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>>47511582
Clearly we must unlock Very Advanced Psionic Reading that will allow us to read Seiner the elder's brainwaves 100 years into the past via telemetry of the location where he was last known to be alive.

It's tachyons bitch I ain't gotta explain shit.
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>>47511598
OK sounds good, in terms of nutrients and metals score how would the new system affect it, factoring in that we no longer need a logistics chain due to teleporters.
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>>47511329
Just stopping by before bed to say it's great to see you back, man.
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>>47511697
Same, off to bed now but I am very much looking forward to reading once I wake up!
>>
Ahahaha she returns!

Glad to have you back, QD. Never gave up hope.
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>>47511598
>our current way of organizing simply is no longer tenable, or at least won't be for much longer
I agree it's a bit messy and will be getting a lot messier.

Other QMs have worked with large amounts of information by using images. Usually it means you have to be at least a bit imaginative artistically though. NERV QM managed to start a dungeon crawler with images only.
>>
>>47511697
>>47511719
fuck that bump, bumping for mother!
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>>47511675
Reminds of that free time I had when I thought 'what should the Hive research if it was in 40k'.
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>>47511598
I would suggest doing it by system instead of planet considering the scope of our ability to make on and off planet resource collection
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>>47511609
Yeah. I mean we *could* send other hybrids to infiltrate other worlds, not just sending them to a meeting on Path.

We *could* send hybrids to Mercy for potential nutrient tech research, or to Mentan for ultimate research jackpots to hack into the databases of to feed the Thinkers' research-lust.

But it takes time from other things.
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>>47511598

All that automation makes sense. It doesn't make too much sense to have section of our time limited thread debating, for example, how many ghost beetles/egg layers to make on Gemini or exactly how many warriors/heavy warriors to have on a battleship. That made more sense when we had really limited resources, but with a big empire streamlining is logical. As long as there's a reasonable expectation that we will have adequate resources, I think this is a good idea that will let us do more juicy diplomacy/espionage/science in the mean time.
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>>47511539
The skeleton is indeed Adam's grandfather, and you could clone him from the skeleton, but his brain is long gone and with it his memories.

>>47511558
This is exactly why I'm dedicating a thread to it. I don't want to assume any part of the crunch is just something that should be automated without making sure you all would be okay with it.

>>47511585
And I've thought of some new techs, too.

>>47511663
>>47511668
The rather blandly named Cyberpunk Detective Quest. Essentially my first attempt at crime mystery. Totally unrelated, but I archived it in suptg if you want to read it.
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Cyberpunk+Detective+Quest

>>47511681
Well, let's take an arbitrarily created example. Let's say Leeland has a Nutrient stat of 4 and a Metal stat of 5 on a scale of 0-10. Your farms, harvesters, ect would be lumped in as something that is expanded as the hive grows, or is built in vast numbers as part of a singular planetary project. These projects could either add to the planet's overall stat, or offer some kind of multiplier, or some other modifier.

>>47511755
His art is amazing, but I can hardly draw stick figures myself.
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>>47511598
Yeah it was a mess when it came to base and resource management

Just use something like for the sins of a solar empire or early total war?

every planet we control has a fix resource amount and we automatically start at the minimal amount, just have the upgrades allow us to get more till we reach the cap?

Those that make sense?

Like one planet can have a cap of 5 for food and 2 for metal? you have to build the four food upgrade to reach 100% while you only need to upgrade metal production once to reach 100%
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>>47511742
revenge on kek's when?
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>>47511797
You mean how many bio-tanks on Gemini. obviously the egglayers answer is 'one'.

The number of clones we can make at one time is a more serious question.
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So systems & sectors in Stellaris, we set certain groups of planets/bases to do a thing/things then largely forget about about it?
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>>47511329
I DON'T HAVE A REACTION IMAGE SUFFICIENT TO EXPRESS THE SHEER ENERGY OF MY EJACULATION.
>>
AWW SHIIIIEEET

I thought QuestDrone was kill forever.
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>>47511820
OK so how would our current hives rate on that scale? I would suggest using a % system rather than 0-10 but your call, and what modifiers do you suggest for building and units?
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>>47511820
How do you plan on modifying combat?
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>>47511820
I wonder if we can partially--partially--automate infiltrating the Union once we have accomplished the basic prerequisites of making IDs, a means of making creds, and having smuggled ourselves interplanetarily at least once.

It would be nice to be on more than Gemini and Path, just in case.
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>>47511820
Can we do away with keeping count for individual ground units?

I mean we are a swarm really and always have reserves

Instead just say we can only deploy a certain amount of ground units for the engagement
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>>47511329
>Quest about social insects.
Lurking with great interest.
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You know, we might want to just put an egglayer and an advanced relay in a pod and just drop it into every planet with an ocean we can find. With the egglayer laying some quantum veins infrastructure the psionic relays can be sustained just by feeding them nutrients from offplanet.

Meteors aren't that suspicious. Ships have been dismissed before as such already on Huron.
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>>47511951
You can do better than lurk, anon.
>Archives http://suptg.thisisnotatrueending.com/archive.html?tags=Hive%20Queen%20Quest

Early threads are fun.
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>>47511824
I like this idea, even if I'm afraid it dumbs it down way too much. As long as the caps are variable and there are more options than simply trying to reach the cap, like multipliers as QD said.
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>>47511991
What a time to be alive.
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>>47512022
We need it unless we want to drown ourselves in crunch, i mean it already must be a pain with just what? 2 systems under direct control?
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>>47512039
In my opinion the most entertaining threads are when we go full ALIENS on some human outpost or research facility.

Too fun.
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>>47511890
That's what I'm still working on, I figure the base number would be added up and multiplied to the final total, and then that total is translated to some ungodly large number that adds up to the massive income rates that an entire, 100% settled and exploited planet would offer.

For example, adding the film harvesters would be a planetary construction project to build the maximum number that would be sustainable, and would add, say, 3 points the Leeland's base stat, bringing it to 7 in this example. That new stat is then translated somehow to the actual income of the hive. I was thinking maybe multiplied by something like the planet's development level, essentially the number and size of the hive's infrastructure across the planet, as well as a generalized worker population. The more developed the planet, the more resources can be harvested at once, which could be represented as a percentage.

Say Leeland is 50% developed (there is still room for local life) so we multiply the stat of 7 by 50 for 350 after upkeep. (this is just an example, we can fine tune exact rates as we go, this is the early rough draft essentially)
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>>47511951
Yeah, please do check out the archives as >>47511991
said. It's really one of the most fun quests to do a long read through of as we slowly develop from one damaged pod and newborn queen to an empire with thousands of ships.

Many keks were also had during the long journey.
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>>47512047
>2 systems
Totally under our control, but we have numerous expansions on several worlds.
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>>47512051
Well, if you ignore the brief flame war which to my shame I was a part of. At least I wasn't part of the one surrounding Lyle's capture though.
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>>47512084
I still can't believe people were actually trying to white knight some random female scientist or whatever the fuck she was.
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>>47512063
could we get to 100% while not totally wiping out local xenos?
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>>47512063
That stills seems complicated and heavy amount of time spent on crunching the numbers

I mean either we make it simple or keep our empire small then
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>>47512084
I don't regret it. I still think we should have killed lyle. He deserved a warriors death. I've accepted the clone/brain/infestation experiments though. The rest didn't really matter as much as everyone thought at the time.

>>47512106
It would have made a really dramatic story if a single survivor got away. Too bad she had our data.
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>>47512106
Again, sorry about that.
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>>47512047
It is getting a bit crazy, yea.
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>>47511820
I think you mentioned some time ago that you wanted to convert the non-ship drones from individuals to 'swarms'; aka the non-ship version of fleets.
I think we should have a system where we design swarms like ships, and just go with that.
Something like:
Warrior Swarm (medium):
Infantry: Warriors with Thorn Launchers
Special 1: Heavy Warriors
Special 2: Fire Support Warriors with Those Bolter-Alikes We got

With the size and cost of a Swarm being the big deal with it.
Each swarm would have a 'grunt' unit making up the bulk of its forces, and a number of special slots dependent on its size. For a 60/20/20 split, for example.

Thoughts?
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>>47512145
Holy mother of fuck

That's so fucking tedious

Simplify it for fucks sake
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>>47512132
But Lyle is quite possibly my favorite character.

Only second to Queen snarkiness,
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>>47512063
It is wonderful to have you back QD! Unfortunately I need to tack on another 3 pages to my final paper by tonight so I probably can't participate, still I look forward to reading over this later!

Anyway, I certainly don't mind the idea of that. It would probably be a lot more streamlined at least.
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>>47512175
Maybe now we know more, but at the time we were just throwing him in a pit till we decided what to do with him.
>>
However this goes, i hope theres still room for us to suggest things.

e.g. like how i suggested using the scaled down shield tech to make multilayered shield projectors that can reinforce each other (on starship hulls).


>>47512175
Rude speaker drone has my vote.
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>>47512145
>>47512166

We reached a point where can can safely stop tracking of the small units

Instead just take it for granted that we produce enough workers, warriors etc to maintain our empire and defend it, and that they obvious have the needed adaptions to survive there work environment
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>>47512204
"That is not how you do thing for mother"
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>>47512145
So did you catch up on papa AI Quest in hiatus at least. For Mother takes on a very different meaning there.
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>>47512252
Papa AI quest chose bad end and basically went full retard.
it sucked.
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>>47512107
Probably not. The hive gives off pollution too, just as any other techological civilization

>>47512166
It's actually got a bunch for formulas in it that add up everything. I just need to make sure the number of drones and their costs are correct.

>>47512114
It would actually be a lot better on my end, since it streamlines it in a way that all the resources are sort of coming from one base number instead of arbitrarily emerging from multiple structures. I would just need to add up one number for each planet/system, and only need to change them when you build a new structure.

Workers, warriors, and various basic units would essentially be included in the hive as a kind of free or semi free militia that automatically defends the planet, while more advanced drones could be included in other structures, such as aerodynamic fighter drones maintained in hangar bays that would intercept attackers.

>>47512204
The fast majority of this quest has been built on player suggestion, and I never intend to change that. I'm not creative enough.
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>>47512145
>>47512166
>>47512233

Seriously? if were going to maintain multiple holdings then yeah planet infrastructure management going to have to be basic and simple then

Just give count resources from the places we got 100% control off and just have each have a simple fixed amount of resources (food, metal) that we get out of them

1-10 whatever you want and let it represent the amount needed to feed a civ

They only thing we going to actual try to keep direct count are the spaceships then
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>>47512309
nooo :(
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>>47512276
That was probably because everyone was depressed from how the Thanatos fight concluded.

Fucking dice Gods, man.
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>>47512276
Better than failing the outrageous dice rolls the other choice entailed, resulting in objectively worse end with no compromise given.
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>>47512233
>Instead just take it for granted that we produce enough workers, warriors etc to maintain our empire and defend it, and that they obvious have the needed adaptions to survive there work environment
>defend it

I wouldn't mind a system where once a colony reaches a certain size the
4000 workers
400 warriors
100 SPECIALIZED
Turns into a single module and automates to a degree, but the initial establishment and adaptations are things we should do. Especially the warriors. Having an automated governance in a direction like we have in one case is fine.
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>>47512345
go big or go homo
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>>47512309
Alight your call then about the resource system, but serious just don't bother to keep track of every actual drone at this point, it not hard for us to accept that we have warriors, workers, heavies and other drones already and that we have enough to invade a planet

We are the hive after all
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>>47512343
>>47512345
As the MC in that quest, we stood and fought, and the ending was a cop out.
My view will not change on this matter.
>>
I've been wondering. is there a way to trick ships scanners into thinking our ships are bigger than they actually are? Like some sort of digital hologram module?

For example we put the module on a corvette. to normal eyes it looks exactly like a corvette, but the ships scanners say it's a battleship, causing massive confusion and likely errors on targeting systems.
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>>47512309
At this point I question the need to even split the resources don't we have tech that let's us convert food in to metal and vice versa
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>>47512394
We already researched all the most common environment adaptions

toxic, heat, space, water, tundra etc

unless you can think of another environment than those, cause we kinda finished all that tech now
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>>47512444
Some sort of ECM module? I think we can tweak the stealth tech a bit to make it do the opposite.
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>>47512459
So merge it into a single biomass thing?
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>>47512444
Devilish, underhand, and frankly, mean. I love it.
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>>47512439
>stood and fought
Ophion was a total cuck to the Malorians.

>they're shooting at us
>ask them nicely to stop

>they hate us
>let's be nice to them

>they hate cyborg malorians
>ok no more of those whatever they say
>>
>>47512444
Maybe we could make a particle sprayer of some form, spray out magnetic particles and keep them in orbit around the ship with a magnetic generator. Opponents scanner pings off the trapped particle cloud and comes back as a larger signature.
>>
I've had an idea for a speeder drone template (like the speeder bike sur from star wars). It's basically an aerodynamic drone with ramjets, but no wings and hover legs. I couldn't think of a niche for it though.

Also though about designing warriors specialized against scavengers, but had no ideas besides giving them conductive carapace and radiator tubes to resist blaster weaponry.
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>>47512474
maybe just have it be a configurable thing. the more we research it the more control we have until a single corvette looks like a entire hive fleet.
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>>47512461
Strange. e.g. Low gravity world with symbiotic/parasitic organisms that attatch to the hive workers.

Dustbowl worlds with winds that could shred spaceship armor.

Places with atmosphere that would dissolve normal biomass.
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>>47512444
>normal eyes
>ships scanners
>no overlap in functionality
Are you suggesting they don't have visible spectrum sensors to show the actual reality too?
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>>47512514
actual reality, as opposed to fake reality
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>>47512514
Maybe we can make proper hologram projectors after some research. the end goal would be to convince our enemies that we are exponentially stronger than we really are.
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>>47512502
Strap a bomb or mine layer/creep sprayer to the back of it. Rapid mine/creep deployment, or suicide run, like a living homing missile.
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>>47512417
Yea, that's essentially the plan at this point.
Planets, hives, and ships will all hold "enough" drones to more or less do what they need to do, with a decent variety, or a more specialized loadout if you want.

I figure the offloading of the vast majority of small scale land drone upkeep by plopping them in with hive infrastructure will allow us to actually just pull down the numbers a bit from the crazy high monstrosities we have now with regards for what planets and systems are bringing in, and focus most of the remaining crunch on your ships and fleets.
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>>47512542
none of that off-brand reality
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>>47512475
Yeah pretty much
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Hey will anons start focusing on how to make the crunch easier so QD can get the quest back up and running

Since if aint even running then all this research and drone ideas are going to go to waste then
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No matter what happens, We're going to have Elizabeth go full Kerrigan, right?

We should also start using her for ambassadoring. She's too fun to see her go to waste.
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>>47512551
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>>47512574
Of course. But flank her with one moth diplomat and one butterfly diplomat.

Have them talk happy and dour respectively.
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>>47512551
Then if the resource and small drones are handled

Then what else is there you want to discuss?

How we manage the space ships?
Multiple holdings in general?
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>>47512574
Yes, reveal the mutated human with antennae sprouting to the humans that won't cause problems at all.

Vaughn is not a talker, they are a sciencer.
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>>47512574
Seconded.
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>>47512461
Actually, we don't have anything specific for Thundra environment.

Plus, we could master them to a greater extent. While looking at interesting star wars creatures for inspiration, I found an insect-like animal called sandswimmer, and it made me think of an arenadynamic châssis, for example.
>>
>>47512600
I agree plus then we wouldn't be able to troll the poor humans
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>>47512551
You ever play sins of a solar empire?

It had a unique unit cap system we can modify then

Just say we can handle so many fleets

and we need to decide what ships are in the fleet

like each fleet has a 100
in that fleet each ship take some of that count based on size

corvette is 1
destroyer is 5
hive ship is 10

and we cant go pass 100 then once we add up all those ships

and then give that fleet assign it specific duties, like just being for defense or offense
>>
>>47512600
That reminds me actually, didn't she offer to go do talking and stuff? And I can't quite remember the extent of her modification. Isn't it all mostly hidable at this point?
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>>47512634
I think we should troll them by thanking them for giving us nukes. All those sweating politicians.
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>>47512678
That would be amusing.
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>>47512678
hahaha yeesss "The Hive thanks you for introducing us to fusion technology"
"What?"
"The satellite you left in low orbit, we greatly appreciated the research materials"
pic related
>>
Of course, we revert to the old system for 'minigames' that are under stealth or isolation constraints like Gemini hive.

We won't be constrained by upkeep with teleportation, but will remain constrained by space/heat signature limits and the number of clones that can be produced.
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>>47512670
>unit cap
how about no
ive always hated that shit in games and i would doubly so hate it in a quest
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>>47512723
So build two fleets or more?

You can keep them together at all times and pretend they're one fleet that costs more upkeep.
>>
>>47512723
Did you not see this
>>47512145
Then help figure out how to get the freaking crunch under control

Cause more civs get abandoned because dealing with the crunch is too much a pain
>>
>>47512459
>>47512475
>>47512557
It would greatly simplify the meta, but I feel vaguely uncomfortable with it. I think it's too much of a short cut. I mean, even the most simple of games have at least two or three resources. Bringing it to one would take away a lot of strategic elements in the meta.
>>
>>47512718
You can get round the heat thing by designing a teleportation heat sink. e.g. dump heat into a block, teleport it away to an ice world, teleport in a cold block. Rinse and repeat to suppress heat signature.
>>
>>47512764
See if the quest cant be run because the crunch is a pain

Then there is no more quest

So we need to do some house cleaning and simply this thing
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>>47512671
Yeah, I think it's mostly hidable, although she doesn't even consider herself a "human" anymore. She is a good scientist/our best thinker, so logically we should just have her do that... but where's the fun in that? The hive is cheeky and Vaughn wants to be an ambassador so, let's try it. Seeing all the reactions from even a "human" appearing Elizabeth would be hilarious.
>>
>>47512717
We'd also have to bring up that their entire test of sapience was based on if we used fire or not. Note how this is anthropocentric and disregards civilizations that reached similar points without the use of fire. Like us!
>>
just have a limited no. of fleets that we move around and use. Depending on the no. of space stations or upkeep structures (until we become fully spaceborn with 0 point energy or some such).
>>
>>47511329

So, what caused the whole huge hiatus to begin with?

I've heard conflicting things ranging from your computer dying to you losing interest to you dying to you being abducted by evil space squids.
>>
>>47512816
We already have thousands of thinkers churning away research, and she's not really making a dent, so why not, y'know? Won't hurt research.
>>
>>47512816
We should maybe let her check out the native earth humans and captured scavenger like she wanted to first.
>>
>>47512861
Different perspective is very, very useful in any research. Not thinking like a drone helps us.
>>
>>47512551
Actually now that I think about it, maybe a scale of 0-100 would be better as the base number for planet and system resource stats.

So a super lush world like Raligha would be somewhere around 90 as a base stat. That base is then added to with planet wide farming constructions like the floating lake farms to ad, say, 15 for a new total of 105, multiplied by the hive's relatively low development on that plat of 25, plus a small after-modifier bonus from local Ralighan offerings of 15, for a total of 2640N.

To further increase it, you would then have construction or research options to find new sources of exploitable nutrients on the planet (we have been doing this manually so far, this would just turn it into a standard research project to find a new source of stat bonuses on the planet), and by expanding the hive's development level on the planet with a maximum of 100. Expanding the development level would automatically increase worker population, as well as increase the size of the local militia swarm of warriors, wasps, heavy warriors, ect. automatically.

Other planetary scale projects, like a planet wide anti-orbital battery network, would decrease the planet's income total. Any deficits, such as a metal mining planet that needs nutrients, would simply be assumed to teleport the resources from other hives, using the entire hive-network's resource economy.

What do you think?

>>47512718
Yea, any isolated mini-hives without access to the teleportation network would be dealt with mostly through fluff. Isolated hives that can teleport resources in could essentially just be a kind of espionage outpost with a basic cost for the small local infrastructure dedicated to spying on the local planet and staying out of view.

I suppose that could be a decent way of trying to automate some amount of spying so you can easily spread out your intelligence networks to more planets. What do you think?

Also, anyone else having captcha connection issues?
>>
>>47512853
Real life and no drive to play most likely. That and huge crunch required to run a thread being a major offputting thing.
Basically: I'd run, but then I'd have to spend hours before and after thread to update spreadsheets, and it's only going to increase :(
>>
>>47512861
With the number we have, we could have them do shifts. I remember that there was an issue where them were exhausted from all the research they did.
>>
>>47512861
"While the Hive's singular identity does give it an incomprehensibly more potent industrial base and coordination over other individual species, it does hamper scientific growth and innovation,"

http://ask.fm/QuestDrone

from thy drones own mouth, Elizabeth is useful.
>>
>>47512747
>>47512760
I have to agree with anon, fuck unit caps. I don't even see how it would change anything anyway, we'd still be fielding the same amount of ships only divided into fleets for some reason.


>>47512849
What do you mean fully spaceborn? Also there is no reason why we would be limited on the number of fleets, there is no bottleneck on commanders or anything like that and we don't even manage "upkeep structures" as it is, and even then our ships heal most superficial damage themselves.
>>
>>47512802
There is reducing the crunch, and then there is cutting the number of resources to just one.

But as long as the Obsidian Queen for instance still needs to have an income with numerous resources since she does not have the advantage we do, I guess I would vote for it. I can't think of a good reason not to....
>>
>>47512900
good plan
>>
It seems most people are onboard with what QD has in mind for simplifying things. Only question is how exactly we simplify things. Which, I think, is for the best.
Gives us more time in the quest to be a cheeky bugger, play the part of spoopy shadowrun aliens, and kick the Obsidian Queen's mandibles in.

So. We know the Commonwealth has the shard. Should we request they hand it over?
Presumably with a suitably spooky warning.

It would be nice to see how the revived Skyl are doing, too.

>>47512900
More automation sounds good.
Although I think some of us would appreciate a "are you sure?" warning before we accidentally ramp up industrialization on, say, Raligha to 200%.
>>
>>47512900
Dropping a pod into an ocean on each planet is viable for seeding said spy networks, right?

Nobody investigates comets that land in the ocean. No crater.
>>
>>47512880
And she could still do that very easily. The thinkers are working on the underlying physics of much of it- And we have quantum thinkers. Along that thinking, Her use isn't so much that she sits around and works away at our current research. Rather, She's much more useful to occasionally come in, look and what they're doing, and go "Why not this instead?" Among other things.

Basically, She's not improving our research times any, she's more or less there to provide new research paths, and she doesn't need to do it constantly, yes?
>>
>>47512853
My computer died. Shortly after building a new one from scratch my schedule went crazy with a rapid fire series of otherwise unrelated events.

After drinking heavily in a mountain cabin with no internet for a week, I decided enough was enough and I needed to come back.

Also that space squid knew kung fu, he was no pushover.
>>
>>47512900
I suggest you look into scaling your units. Like KN so kilometer of Nutrients. 1 to 1000 scale.

>>47512924
Fully spaceborn = no requirement to live on habbitable worlds at all to do what we need to do.

As for limiting fleets, its more a way to stop things spiraling out of control with numbers, but with teletech, does not really make much sense.
>>
>>47512900
>hives
>without access to the teleportation network

How?

You seemed to say "it just works" about how all infrastructure is connected now, because egglayers. Or something.
>>
>>47512926
I'm starting to think OQ Will retain the numbers advantage for quite a while. So far, we need to be the japanese giant hornets to her bees.
>>
>>47512963
A lot can happen in mountain cabins man.
>>
>>47512966
>kilometer of nutrients
Hm.
>>
>>47512963
hey qd as you said this was going to be a bit of a recap thread as well how are the skyl doing?
>>
>>47512574
So the plan is to win the space war, have Elizabeth make faces at Killinger, have Lyle then kill Killinger, and the Hive just fucks off back to space?
>>
>>47512966
>Fully spaceborn = no requirement to live on habbitable worlds at all to do what we need to do.
We are though. Aside from needing oxygen I guess? We could simply make shitloads of farms in space but it is much more efficient to use planet based farms. Also we have an insane energy surplus.
>>
>>47512922
>ask.fm/QuestDrone
lrn 2 permalink you fool.

http://ask.fm/QuestDrone/answers/136385348645
>>
>>47513004
In the deep throes of an existential crisis and laughing at the stupid bugs who keep giving them free things for no reason.

>>47512983
I still don't like it, but I'll vote for it.
>>
>>47513009
And then the hive becomes a higher tier civilization and goes to andromeda to take it over, then other galaxies outside the local cluster.
>>
>>47513043
Im referencing culture levels of tech anon. We are still bound to worlds to actually get the physical mass to make into nutrients. e.g. carbon, oxygen, nitrogen. They still have to be taken from someplace, since we dont do energy to matter conversion yet.
>>
>>47513062
>conquer other galaxies
For Mother!
>>
>>47513049
no
>>
>>47513004
I guess we can see how the skyl are doing sure.

I'm actually more interested in how "the Wise human" handles his eye surgery. But we can check in on Heretic first I guess.
>>
>>47512982
via http://ask.fm/QuestDrone/answers/130420779813
>>
>>47512963
So looks like most anons paying attention don't mind simplify the crunch

And rest don't really care and wish that you would write more dialogue between there favorite characters

Then anything else you want to discuss?
>>
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>>47513070
>>
>>47512922
See:
>>47512956
>>
>>47513096
We still didn't talk to that Valen fusion inspector.
>>
>>47513055
>implying we're not getting a good deal

Yeah like being altruistic and reviving a dead race that will be forever in our debt is a bad thing
>>
>>47513086
More eyes for Wise.

Surely two is not sufficient. In only a single direction, too.
>>
>>47513086
Oh can we ask him were his God is human are always complaing about thier gods it must be a very inconvenient organ
>>
>>47513101
If your able to fly around converting energy to mass anon, then you never need to go to a world to pick up materials. You can just sit in space and ignore mining all together. Not to mention it eliminates rarety scarecity, so if we find any interesting elements or materials we don't lose access if we lose a certain strategic world.
>>
>>47513114
That's for when the quest actually starts again
>>
>>47513112
we made the same point?
>>
>>47512900
with our terraforming tech can we manipulate the base stat of a planet?
>>
>>47512963
So are you going to use the old schedule then?

So next actual thread will be on june 5 then? and it will be picking up from where we stopped?
>>
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>>47512983
>we almost never actually add the IC information from scouting pods to our OOC knowledge
>we could prioritize where and when to attack OQ
>but we can't because we're so slow at scouting for OOC reasons

There are things we could do--one-off attacks with tech OQ has never seen before--that aren't possible without all the scouting data in hand first.
>>
>>47513160
The point is that Elizabeth can go do ambassador stuff without it making a dent in research.
>>
>>47513114
It'll be fun to explain where we got them from.
>>
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>>47511424
YOU THOUGHT I LEFT YOU

https://www.youtube.com/watch?v=1pT0cpO2FaE
>>
>>47513195
From my. Human uncle. ...Ned. They were in his human will which was executed upon the event of his flawed human body's expiration.
>>
>>47513130
>Yeah like being altruistic and reviving a dead race that will be forever in our debt is a bad thing

Vague feelings of indebtedness mean nothing. We didn't let Lyle go on his word, we took over his mind body and spirit and then let him 'go'. Those humans we helped save? The thanks we got was a scientific paper written about how we would have good slaves. The Union and the Hive do not work with debts, we have a mutual give and take relationship.
And remember the one time we trusted another race? All we wanted was a couch, and they gave us a blaster to the face.

Lee is the only one we can trust. Lee is love.
>>
>>47513189
oh, yeah she's useful in more than one way.
>>
Holy fuck

This is like herding cats

QD should have just talked with some other qms in private for advice then ask us to help deal with this
>>
>>47512953
Establishing a spy network would essentially involve an egg layer loaded drop pod or space pod being fired at an enemy planet in an unpopulated region. That would be the bare minimum.

After a few days, the egg layer would have a small hive from which to teleport in resources and produce a minimal number of drones. At which point you could then observe (EM sensors decypher local transmissions, fly drones silently watch local activity. You get a good idea of the local cultural zeitgeist and large scale military or political events ahead of time.) Infiltrate, (clones using randomized genetics of the local population species is made and sent to live in local cities across the planet, engaging in the local culture and establishing connections with it, the hive gains access to sabotage abilities and can attempt to start or coerce local political and social movements.) or manipulate. (Infiltrated hive clone agents begin systematically finding, kidnaping, and implanting local officials with parasites, as well as working to have infiltrated clones elected to various positions of authority.)

>>47512982
Well, I was thinking more "six clones sitting in a living room around a small egglayer" kind of hive.

>>47513004
The skyl themselves are being angsty teens doing what angsty teens will do. Heretic is working with Theseus to advance both of their tech base and ship designs, as well as desperately trying to learn how to raise a giant pile of angsty teens.

>>47513165
Yes, although it would be at a great initial investment cost, and would be caped by local stellar conditions. A planet well outside of its star's habitable zone would be very difficult to terraform, for instance, and would never be able to be as good as a naturally lush world.

>>47513178
That is the plan, yes.
>>
>>47513272
If you want to decide something all of a sudden so badly, make an unofficial vote.
>>
>>47513235
1st example we did not save Lyles life he was captured in combat, 2nd happened because we were the weaker civilisation and that's how imperialism works 3rd example fuck the scavs.
Also were in good with Heretic and he will be a powerful voice to the new Skyl so yeah i hav a feeling they will become a useful ally.
>>
>>47513235
>Union
Unity.
>>
>>47513296
Ha angsty teens. are they in the goth stage?
>>
>>47513330
They offer nothing the hive cannot do without them, except the Rip Drive, and we already got that.

They have outlived their usefulness to the hive. Only Heretic's usefulness to Theseus remains.
>>
>>47513235
>Vague feelings of indebtedness mean nothing.
Except if you're a Valen. The Valen would be willing to dump all their tech on us if it meant we would be indebted to them.
>>
>>47513235

Yeah, but being friends with Theseus has been a really good thing to us so far. We get valuable intel, money, tech (black hole gun!) from him. Hell, the only reason we have the Crystal superweapon schematics/thinker is because he contracted us to investigate an anomalous reading on Earth. If Theseus has paid off so well by us playing nice, there's no reason to think playing nice with the Skyl won't provide us with our own rewards eventually.
>>
>>47513416
Yes, you are right. We should obliterate them and absorb them into biomass.
>>
>>47513296
Pfft, angsty snake/dragon/birds, I missed your humor QD.

The one issue I have with the "how much of the planet do you develop" stat, is that most people would want to keep the detriment to the environment to what Leeland's is.
>>
>>47513296
>AngstY teens
"YOU AREN'T MY REAL DAD HERETIC"
"You do not have a father, you were cloned-"
"YOU NEVER LET ME DO ANYTHING ON MY OWN"
"You have everything you could possibly want provided to you-"
"I BET MOM WOULDN'T DO THIS TO ME"
"I am unsure who you are speaking of"
"GOD YOU NEVER UNDERSTAND ME"
>Runs off, slams door
>>
>>47513416
>They offer nothing the hive cannot do without them, except the Rip Drive, and we already got that.
We don't know if they have any other worthwhile tech. You're just making an assumption.
>>
>>47513416
>>47513430
>>47513455

Remember, Heretic was privy to information on project "God-killer", aka the weapon we need to win the endgame and beat the crystal overlords. Having him as our friend means we may be able to get access to that information. That alone should provide enough reason for us to avoid extincting their race (and their are many other reasons as well).
>>
>>47513416
>Not wanting a client race purely for infinite monkeys and typewriters to expand research

One of our only weaknesses is unimaginativeness, why would you not want to fix that?
>>
>>47513451
Heritc: I'm still here you know
>>
>>47513451
>"I BET MOM WOULDN'T DO THIS TO ME"
>"I am unsure who you are speaking of"
Why queeny of course.
>>
>>47513478
I was being sarcastic.

>>47513430
>>
>>47513426
>reason we have the Crystal superweapon schematics/thinker
No you dingus.

Those schematics came from the Gardener's archives.

The lone thinker was found in Farcast and gave up no new intel beyond a Hamlet-esque request from a ghost, "avengggggge meeeeee".

All we got from the Earth mission was slightly accelerated unlocking of higher pisonics, which we had already unlocked from Vaughn.
>>
>>47513296
The major issue I see at this point, since mostly everyone does seem to be in favor or ok with the streamlining, is that doing so will change a lot about how much resources are brought in, and how far they will go, and may potentially cause a net decrease in overall resources after accounting for all the alterations. That's something I wanted to make sure everyone was 100% on board with before implementing, because while I'll try to keep everything on the same level of general economic balance, there will inevitably be some things that are suddenly better or worse.

So given the example of Raligha above, with all planets having an N, M, and Development stat ranging from 0-100, with various resource points in the same system offering after-modifier bonuses, would you all be ok with it, given the possibility that we may end up not bringing in quite as many resources, or possibly have resources that are of a different value meta wise?

>>47513405
They're in the "You're not our dad, you're a machine ghost that killed god and our real mom is a telepathic space bug! You don't know me or the deep meaning of our garage band's new album!" stage.
Heretic, understandably, has his hands full right now.

>>47513451
More or less.
>>
>>47513482
>Why queeny of course.
"Why can't you be more like my drones"
>>
>>47513480
That's what Theseus is for.

He invented G-sensors, singularity projectors, and an entirely novel form of FTL in mere decades.
>>
>>47513521
harsh
>>
THE GLORIOUS AWAITED DAY HAS COME

As far as actual feedback:

Less resource management votes. A simple "how badly do you want to consume the planet?" should be fine.

Less drone design votes. I super don't fucking care. I know some people care a lot, but I don't know about the differences and don't think they matter a lot. Our tech level and industry being what it is, this drone design minmaxing is seriously such a time drain on other things we could be doing, like messing with Killinger, infiltrating Earth, and getting the Commonwealth to work with us and give us their sweet knowledge of the crystals.

More character stuff. This was always the most fun part for me.
>>
>>47513514
We have so much in reserve it wouldn't really matter so yeah go for it just set up a vote, a
>yes
>no
kinda thing
>>
>>47513514
How big is the net decrease?
>>
>>47513514
I don't know about other anons but I'm okay with things being a little weird for a while after we abstract things.
Plus, a decrease in resources isn't much of an issue if we're considered to be going from microing all our forces to macroing, with all the embiggening that entails.

Or, in other words: If our capabilities expand with our expenditure, then balance is attained.
>>
>>47513527
y not both?
>>
>>47513514
I'm fine with it.

>They're in the "You're not our dad, you're a machine ghost that killed god and our real mom is a telepathic space bug!
So, they're going to be edgy Void Crystal worshippers?
>>
>>47513542
this
>>
>>47513514
That just gives us an reson to build Dyson spheres and the other off plant resource things and other technologies that we never bothered with
>>
>>47513514
Streamline so that we can continue pls
>>
>>47513542
Also this.

We should just start assuming we have what we need on hand (regardless of design), and determine how much we eat a planet as opposed to determining how many farms we carve out.
>>
>>47513494
Didn't we recover the crystal-thinker thing that told the Commonwealth how to construct the superweapon? The thing that was located on the moon and we recovered from a crashed ship on Earth. Wouldn't that be useful to our eventual research into the weapon?
>>
>>47513514
>They're in the "You're not our dad, you're a machine ghost that killed god and our real mom is a telepathic space bug! You don't know me or the deep meaning of our garage band's new album!" stage.

Clearly getting a Parasite implanted is their version of getting their wings pierced.

>At least Mom understands my every thought and action.
>>
>>47513542
Oh dis pls
>>
>>47513617
It's not a thinker.

You are so bad at this quest. It was a relay. It was called a relay. It was just a really advanced psionic relay, through which plans were transmitted.

It's a glorified antenna that we dissected to see how it was a superior antenna to our existing ones.

It has some memories but it didn't seem to be a thinker and the memories were generic, not blueprints. Blueprints were acquired a long time ago.
>>
Just have drone design discussion at thread end. It lets people muck about and throw ideas at each other.
>>
>>47513514
can we continue with the story today?
I need my fix man.
>>
>>47513620
"Yeah, I got parasited just last week! It's awesome!"
"Oh yeah, Me too! I feel like so connected and junk!"
"You're lying. I can't hear your thoughts!"
"That's not how it works, dumby!"
>>
>>47513514
I'm fully okay with it, I have faith in your ability to translate resource management into a new template while retaining the feel of the current system. On our current scale the loss of couple units of biomass or metal in daily generation will have little impact on us.

>>47513542
>Less drone design votes.
I'm going to have to disagree with you there anon, I love designing drones and ships. If it's not your thing, I understand that, but I wouldn't want QD to strip that quest mechanic wholesale from the quest.
>>
>>47513653
This, don't throw it out altogether. I like crunch sperg, other anons do to.
>>
>>47513542
backing.
>>
>>47513563
Alrightly.

So new planetary and system management will function as follows:
Each planet has a base resource stat from 0-100 representing overall presence and availability of resources, and a development stat from 0-100 representing the drone population and infrastructure of the planet's hives. (0 being uncolonized, 100 being the entire planet has been taken over and industrialized by endless mountains of hive structures.)

To calculate a planet's income, take the base stat, add modifiers from local planetary resource collection projects, and multiply the number by the development stat, then add local star system resource modifiers, then subtract any income from planetary scale structures that require upkeep. This is the final total which is then added to the hive's economy, and teleported to planets as needed.

In time, we can do the same thing with credits once the hive starts trading openly, but that's for another day.

>Y
>N
>Propose changes
>Other

>>47513571
Honestly don't know, it could be an increase, I just want everyone to be ok with the idea of it changing the meta of hive economic activity.
>>
>>47513678
>Y
HAHA! TIME FOR QUEST!
>>
>>47513678
Y
>>
>>47513678
Y
>>
>>47513678
>Y
>>
>>47513678
>>Y
>>
>>47513678
>y
As others have said, a net decrease is ok, seeing as we gain the ability to do more things with the resources we do have.
>>
>>47513678
>Y

As much as I agree with the other guy's sentiment, the drone designing is one of the most autistically fun part of the quest for me, though I agree that we should keep it at the end of the threads.
>>
>>47513678
>Y
>>
>>47513678
>resources
That's a generic term.

Doesn't this only make sense for N,which is renewable.

While M is nonrenewable? Are they really bundled together now into one Resource, R?
>>
>>47513678
>>Y
>>
>>47513678
Y
>>
>>47513678
QUEST TIME!!!!
Also what about solar systems? how will you manage asteroid belt mining and solar farms?
>>
>>47513678
>Y

All Aboard the Hive Train!
>>
>>47513678
Y
>>
So when will we get to the recap? Already I have forgotten what happened in the last HQQ thread...
>>
>>47513748
Last I remember was buying that dinosaur with our clones on the Valen Gatestation
>>
>>47513666
>I'm going to have to disagree with you there anon, I love designing drones and ships. If it's not your thing, I understand that, but I wouldn't want QD to strip that quest mechanic wholesale from the quest.
You can do it by yourself like you have been all this time. I think only two people have ever contributed drone designs anyway. I've had no part in it, and I think it's such a drag. I'm just going to vote for literally anything as long as it gets us to the fun part which is not drone design.
>>
>>47513678
>y
We got anything else on the docket? 'Cause we're over 2/3 to the bump limit already.
>>
>>47513769
Stick it at thread end. Simple. Done, dusted. Move on.
>>
>>47513766
Yep that was it, we also need to talk to the hive "mind" we heard on that refuge planet.

>>47513769
Wow, fuck you dude. More than one person have designed those.
>>
>>47513769
for you
>>
>>47513666
Your boring, whatever design is never going to used given nearly every problem can either be solved by blowing it up or putting a parasite in
>>
>>47513769
Yeah well like fuck you man see. Cunt.
>>
>>47513795
Oh right the one that we drove the Obsidian Queens fleet away from. We need to find whoever it was she was trying to kill
>>
>>47513653
>>47513668
This is another reason I wanted to ask before throwing anything to automation. As the kind of guy who plays Distant Worlds fully manually, I understand that some people enjoy the crunch and want to make sure I'm not tossing out their favorite part.

As such, I will continue to leave the ends of threads for drone design, it's practically a tradition at this point, plus the wiki talk page has had some amazing ideas thrown around.

Also, any indication that drone and ship design didn't matter to a battle is a failing in my writing. I do take designs into account and they make a great deal of difference.

>>47513721
Metals will be treated the same, but it will take a very, very long time to extract all the resources of an entire planet, even at 100 development. Only way I could see you stripping a planet of metals is if the planet was very low on them already, or if you cracked it open and core mined it.

>>47513732
Resource points will be added in as system modifiers, added on top of the local colony's total income where they are collected and teleported out to other hives.
>>
>>47513820
>skelingtonsohhhing.gif
>>
>>47513814
Then what's the point of researching anything for specialized adaptations?
>>
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>>47513831
>plays Distant Worlds manually
I understand now. This explains so many things.
I feel your pain.
>>
>>47513830
Its a party now.
good to see you grave.
>>
>>47513844
Faster and better ways of preparing something to be blown up and/or parasited.
>>
>>47513795
>>47513820
>waaah someone doesn't like something I like

You monopolize like half of our available time, and you expect me not to say anything? I don't like it. I think it's a crying shame we do it at all. I'll put up with it but I don't have to like it. This is a feedback thread and you are going to insult me for not liking something?
>>
So unlocking hive creep made infrastructure capable of self spreading via NANOMACHINES SON.

And thus a single egglayer can do everything without workers, albeit slowly.

What is it an egglayer lays exactly to start infrastructure nowadays, an egg full of spores?

A small lump of flesh that does nothing but consume its eggshell, produce spores, and grow into all the other infrastructure?
>>
>>47513831
>Distant Worlds
You are fucking insane
>>
>>47513831
I have that game. Was pretty cool, should reinstall....
>>
>>47513678
>Y
For the sake of the crunch , Y. Although I hope there will still be descriptions.
>>
>>47513967
we just hive creep bomb a planet shuttle in a egg layer and a load of worker drones and call it a day.
>>
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Folks should totally read Cyberpunk Detective Quest
>>
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>>47513830
Glad you made it in time! Any input on the new system ideas?

>>47513859
This always looks like something from DatS to me. It's a great game so far.

>>47513967
>An egg full of spores
Yea, more or less. Pic related.
>>
>>47513916
They're replying aggressively in response to your aggressive manner. Behold -

>Yeah well you're probably the only guy that likes doing it anyway!

>>Oh yeah? Fuck you dude!

>No, fuck you!

Be the change you want to see in the thread, anon!
>>
>>47514032
What the fuck is that gif.
>>
>>47513769
>I think only two people have ever contributed drone designs anyway. I've had no part in it, and I think it's such a drag
I contributed once or twice, and I enjoy it. Though I don't think my designs worked out.

>>47513795
>>47513820
He's just being straightfoward about what he doesn't like and not trying to be nice about it.

>>47513916
>You monopolize like half of our available time, and you expect me not to say anything? I don't like it. I think it's a crying shame we do it at all. I'll put up with it but I don't have to like it.

Ah, wait no, he's just a cunt. We've been having the drone discussions at the end of threats for ages now, and the majority of the work is apparently done on the wiki. You're just complaining.
>>
>>47514064
Imgur seems to think it's a worm colony, whatever that is.
http://imgur.com/a/vqxta
>>
>>47514064
Looks like a collective mass of sewer worms.
>>
>>47514064
colony of worms in a sewer

>>47514032
>Any input on the new system ideas?
Looks good so far but I'm gonna have to tweak it since i made the mistake of letting biomass generation become self-contained
>>
>>47514100
>biomass generation self-contained
If you're referring to ships having farms on them, I suggest you simply say that it's impossible. Because they have no material to eat. Except for the ship.
If we wanted to Culture it up we'd need to eat asteroids to shit nutrients.
>>
Was Flesh Civilization Quest anything like HQQ/DatS?
>>
>>47514100
Hey man, making biomass generation self contained was a technological breakthrough in your quest, don't kid yourself.
>>
>>47514124
I meant the biomass farms that rely on farms of the Catoblepas (half-dead cows with harvestable terratomas) fed on kelp grown in giant aquariums
>>
>>47514124
Magnetism, its what plants crave. (Though seriously that's our fungus's main source of food bc magic)
>>
>>47514138
>>47514032
What's DatS?
>>
>>47514072
>the majority of the work is apparently done on the wiki
I know, I pay attention to the wiki pages. There are about two or three people who contribute and nobody gives them any feedback on the wiki. Look at the talk page history. And yet we spend an hour on it during the thread, where people, for the most part, do not give any kind of feedback on the designs either. The actual effects of drone design ultimately have very little impact since we just have so damn many drones. I've done my fair share of sperging out over spreadsheets, but I've never let it eat up other people's time and I feel that it's unfair of others to do so.

Less drone design during threads, keep doing it on the wiki if you care, but looking at the actual statistics, it's only a handful who do.
>>
>>47514171
oh, wait shit wrong quest
>>
>>47513831
Can we clone the gardener? and can we subjugate queens, making them lesser queens in service to our dynasty?
>>
>>47514185
Death among The Stars
Space necromancers doing Space Necromancy.

>>47514197
You're not alone.

>>47514202
She was fossilized, if I recall correctly. Not enough left to totally reconstitute her.
And any of our daughters will start off as vassals.
>>
>>47514197
But they do feed on Leeland's magnetism.
>>
>>47514202
Wouldn't have her memories and I think she was fossilized but I can't be sure
>>
>>47514228
>>47514237
well there goes my plan of resurrecting the dead queens.
>>
>>47514195
Looking at the statistics at least half the playerbase of this quest has contributed to the wiki page at some point. I'd say you're just being a salty little bitch about this.
>>
>>47514064
Hive creep in a Gemenise sewer.

>>47514138
You mean Spore Quest? It was somewhat similar while it lasted.

>>47514124
Yea, Nutrients is actually a catch all for energy and biomass together. Fuel and various forms of electrical generation are all essentially methods of getting nutrients, but biomass as a crafting material is a bit different in that way.

>>47514185
Death among the Stars. You play as a space litch unleashed from an ancient tomb in a sweet space opera setting. It's very good.
>>
>>47514228
Speaking of. It's been a while.

Having a daughter or two for fun or just to have another hive queen to talk to y/n?
>>
>>47514237
>Wouldn't have her memories
Hive queens, unlike inferior non engineered lifeforms, do actually have genetic memory backups.

Like, that is how a new queen starts with the all that SCIENCE knowledge starter pack in thread 1.

And is how several things were unlocked from collecting some data from DNA from the Gardener's remains.
>>
>>47514195
>The actual effects of drone design ultimately have very little impact since we just have so damn many drones

It's not just about efficient designs or flexibility in our actions, it's about making a story. Some anons really want to share their cool idea as input, and I think they should have the chance.
>>
>>47514262
Nah, I'd like to have a bigger empire first.
>>
>>47514185
Death Among the Stars Quest. A space opera civ style quest heavily inspired by this one, only with space skeletons not space bugs.
>>
>>47513831
I fucking love Distant Worlds.
>>
>>47514259
...No. Spore quest I've read. flesh civilization quest is flesh civilization quest.
>>
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>>47514262
N
>>
>>47514262
get bigger first.
>>
>>47514249
Why resurrect them? We can just create a new brood.

>>47514262
We won't need to. You know when we almost captured the OQ's advanced relay drone? The reason we fought her was because we detected a hive queen on the planet she was over.
We just need to say hello.
So no. For now.
>>
>>47514262
It will always be the same answer. Folks are too paranoid to ever create potential competition lol
>>
>>47514278
Oh yea.
>>47514259
>>47514202
Is it feasible?
>>
>>47514312
>queen
>>
>>47514302
Consume nutrients, get swole.
>>
>>47514330
The corpse is 70 thousand years old. The data we got off the DNA wasn't complete or comprehensive in any way, so no.
>>
>>47514343
HUMANS HATE HER, LEARN HOW THE RED QUEEN GOT SWOLE WITH THIS SIMPLE TRICK!
>>
Holy shit I thought this was dead forever. YES YES YES YES YES
>>
>>47514378
To bad to she would have been a fun aunt to have
>>
>>47513831
>>47514032
I'd suggest a very minor tweak. Have planet development be on a scale of 0-200%, with 100% being maximum colonization by the Hive without causing permanent loss of species diversity in the local biosphere.

Also taking a glance at your sketches for resource generation.

Planet: [Name]
Nutrient Base: [0-10] (Multiplier for Hive Development is Done Here)

Nutrients Added By Developments: [#] (This should be flat added to the income, and should be larger or smaller based upon worker population)

Metal Base: [0-10]
Metal Extraction Bonus due to Tech/Developments: [#] (Due to the fluff behind most of our mining tech, I would add this to the metal base number, and then use the Planetary Development Multiplier. Of course our harvesting in the Skyl Scrapyard or other space projects will need to be entirely different.)

Planetary Development Rating: 0-200% (You've decided on this in enough detail already)

Planetary Based Defensive Strength: [0-10] (Quick and easy glance-at-stat that does not factor in stationed defensive fleets and etc. Or maybe it should factor that in, I dunno)
Military/Logistical Development Rating: [0-100] (The ability of a planet or outpost to perform logistical tasks necessary to the running of the Interstellar Hive. Materials processing/manufacturing, ship construction/repair/retrofit, trade capacity, etc.)

Planetary Structures and Benefits: (Specific Data Entries with unique pros/cons. Should Add/Subtract from Nutrient/Metal income from a planet AFTER the development modifier has been applied. Also contributes to a higher development level.)
-Air Defense Bunkers
Provide in-atmosphere defense against strike craft and some capital ships.
-Weather Towers
Fine-Tuned control of planetary weather patterns. Provides +4N by increasing effectiveness of farms.
>>
>>47514253
Look, I'm not quite sure how to make this more clear to you. Designing drones during threads is a waste of time. I hate it. This is a feedback thread and I am letting this be known. I have about as much right to say this as you do to insist we keep doing this and everybody is OK with it.
>>
>>47514436
I like this. it gives a nice reason to core out planets other than get the same amount faster.
>>
>>47514436
>0-200%
This appeases the environmentalist.
>>
>>47514436
The 0-200% isn't needed, it can just be 50%
>>
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>have just gotten off a 96 hour EVE and Stellaris binge
>come to /tg/ and find QuestDrone has returned

There's no rest for an anon, is there?

And I love it.
>>
>>47514483
Well we like to pull adaptations and such off of the local wildlife, so I figured having a stat in there that showed we were reducing the pool we have to pull from would be a good idea.
>>
>>47514436
Excellent breakdown anon, and I kinda like the 0-200% thing. It makes the overharvest idea a bit clearer
>>
>>47514436
We already voted yes

Leave it and lets see how the system QD uses works first then ask to make changes
>>
>>47514507
>>96 hour EVE and Stellaris binge
Fuck anon you need help. You need a goddamn intervention go the fuck to bed that aint healthy
>>
>>47514436
You actually managed to make it more complicated

Why?
>>
>>47514541
It seems fairly uncomplicated to me, but it has a good bit of depth that actually gives us good information on our holdings.
>>
>>47514541
>>47514523
It's just something thrown out there for QD to look at really, nothing I'd like to see implemented as-is.
>>
>>47514507
GO TO SLEEP!
>>
>>47511329

Your mind meanders briefly as you ponder on your empire. Your hive's eyes watch your allies interacting, and a drone alerts you to something it perceives as an emergency.

"Well I figure you could show me ho-" Lee's statement is cut off abruptly as Lyle punches him clean in the stomach, a very weak punch, given that Lee is still alive, but he hunches over, wheezing.

"You're not paying attention." Lyle says. "I told you, you learn to avoid getting hit first, then I teach you to hit."

"Right." Lee squeaks as he stumbles back up to his feet. Lyle sweeps his leg at head level and Lee jumps back, stumbling a bit before falling on his back. Lyle stomps his foot next to his head on the ground.

"One out of two. Better, but you're still dead, mate." He says, and holds out his hand to help Lee to his feet.

"Yea, but I'm a little handicapped as it is with all your augs."

"Kid if I was moving half as fast as I could I could put you on the ground before you felt it. I'm hittin you with tai chi right now so grow some balls and start paying attention." Lyle says, and then swings his fist. Lee ducks at the last moment, nearly trips as Lyle locks his foot behind his leg, and punches him square in the nose. Lee lands on the ground and brings his hands to his face, pressing the quickly swelling bruise.

"Hey go easy on him, he's not exactly an all star there." Jackob says through a chuckle. Lyle grumbles and squads over Lee.

"The human body is a big collection of levers. You need to learn how to use them to your advantage, and to your opponent's detriment." He says. "That's the fancy way of saying 'flow like water'".

"An' how am I subose' to to dab?" Lee asks as his nose quickly inflates and turns a light purple.

"I didn't see a naturally formed puddle until I was seventeen. If I can figure it out you sure as hell can."

cont.
>>
>>47514431
>To bad to she would have been a fun aunt to have
>To bad to she would have been a fun slave to mine for information
Fixed it for you. We can't have anyone start feeling like we are friends or family. They might ask for living space or, queen forbid, minerals!


>>47512551
>Planets, hives, and ships will all hold "enough" drones to more or less do what they need to do, with a decent variety, or a more specialized loadout if you want.

This takes care of like 70% of the 'problem' right? I'd still like the ships to be organized with numbers, using fleets I think, I can't remember what we decided on before. For the individual drones in different locations it makes sense, but we aren't at the point where we can discard individual space-ships ad a part of a whole.
>>
Huh, I was just thinking about the time I saved one of these threads to a pastebin the other day.

Daily reminder that anons idea for having generals was and remains stupid.
>>
>>47514583
ITS HAPPENING
>>
>>47514507
I hope you don't have work anon.
>>
>>47514583
So guys whaat'cha doing...?
>>
Dang I forgot how salty people got in this quest

btw we showed Unity/Heretic the stomping of the Obsidian Queens fleet right?
>>
>>47514583
You know if we implanted you it would show you how to fight like a real warrior, Lee.
>>
>>47514592
>slave queens.
only the crystal god does that, we adopt.
>>
>>47514663
Hey Jackob, let's demonstrate.
>>
>>47514583
YES

I'VE MISSED YOU LYLE YOU CUNT
>>
>>47514653
I hope we did that. No reason not to share that info...
>>
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>>47514685
I wonder if QM only realized his mistake of never having Lyle say 'cunt' until later after someone mentioned it.
>>
>>47514583
>I didn't see a naturally formed puddle until I was seventeen.
Space Australia must be a magical place.
>>
>>47514583
>"I didn't see a naturally formed puddle until I was seventeen.
Lyle has had a hard life.
>>
Can we introduce heretic and coil to each other?
>>
>>47514703
I saw him more south african
>>
>>47514722
He escaped from a Space Penal Colony, an entire planet where they sent their criminals.

Australian.
>>
>>47514703
>>47514722
My mind always goes to that Elysium mercenary or whatever he was.
>>
>>47514583
>"I didn't see a naturally formed puddle until I was seventeen."
"You merely adopted the struggle! I was born in it, Molded by it!"
>>
>>47514731
Well that's where he escaped, not born
>>
>>47514743
He was south african when he was in the movie with the prawns.
>>
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>>47514685
Lyle is my favorite human.
>>
>>47514775
always gives me a giggle
>>
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>>47514693
Yes there is.

So you can have stockpile the info, build up more, and powerpoint slide all of it at once to show what the hive has been doing and BTFOing the OQ in its free time.

Let the NPCs handle the home front defense while we go on offense and take back our hatchright.
>>
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>>47514800
Best one still
>>
>>47514843
The last time we got high on void crystals, we almost destroyed our hive.
>>
>>47514843
I'm so glad I suggested it.
>>
>>47514800
Oh wow, I'm surprised anyone else saved my silly shops.

Also, has anyone else realized we've already hit the 300 post limit? Jesus that was fast.
>>
>>47514876
It's not 300.
>>
>>47514897
We're still on /tg/, not /qst/
>>
>>47514897
Regardless, we've reached bump limit already.
>>
>>47514921
How often are you on /tg/? It's not 300.
>>
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>>47514950
>>
>>47514262
Still want one
>>
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>>47514583
"Humans are fighting! Why are humans fighting?" Your speaker says, a dozen thinkers panicking over trying to find the cause of their apparent feud.

"Badass Lee here asked me if I could teach him how to fight." Lyle says. Lee grips his nose as a trickle of blood pours down his face.

"I think you got him good, Lyle." Dillon says. "He should get that looked at." Lyle furrows his brow.

"Fuck, man. I once killed a man for a bottle of water with a bullet in my foot and half my left pinky cut off, and that was before my balls dropped. You're telling me you went through basic training in your space forces, and you can't handle a bloody nose?" Lyle stands back up, visibly disappointed, and walks back to the table. "Yea, alright. Fuck off and get yer face fixed."

"Hey, I still haven't broken my new bits in, we can have a go while he gets his booboos kissed." Jackob says with a laugh. He doesn't wait for a response before sending a quick jab stretching over the table. Lyle weaves as it whips around after him, catching him in the side of the jaw. Lyle leaps over the table in response as several workers arrive around Lee and your speaker leans in near his face.

"Human's face is damaged. Will be fixed, make better!" It says as the workers begin dragging him down the hall through the darkened hive tunnels.

>>47514436
Well, my thought process was that it's not a matter of sustainability, but general physical space. Overharvest goes further than displacing local life and actually sucks the very life giving chemicals from the soil itself, sucking the planet dry of all nutrients. A planet with this done to it would maybe be reduced to a base stat number of 1 (it's still not barren enough to cancel out any attempts at growing nutrients industrially, but it would be difficult to do anything more than feed local upkeep costs) While a planet only has 0N stat if it doesn't even have an atmosphere, or is a Venus-like hellworld.
>>
>>47514994

What do you think of my idea QD? >>47512444
>>
>>47514994
>Human's face is damaged. Will be fixed, make better!
>Will be fixed, make better!
>make better!

Has Lee's time come?
>>
>>47515022

It sounds even less viable than http://ask.fm/QuestDrone/answers/134722251557

Also holograms are incapable of truly deceptive illusions, canonically.
>>
>>47514973
I'm not seeing a contradiction here. It hasn't been 300 since September.

It makes no sense, but that's the minuscule change they made.
>>
>>47515068
>In effect, electronic warfare could be most useful in making the details of a ship harder to discern, making it harder to target with weapons, or disrupting its internal electronics. This, however, usually requires a very good understanding of how the target's electronics work, or require a very potent delivery method, such as the special effects of certain weapons.

that's what I'm after.
>>
>>47514994

Fuck that was a good noir quest QD
What inspired that?
>>
>>47514994
>>47515058
Yes.
MAKE BETTER. MAKE EVERYTHING BETTER.
>>
>>47514994
>"Human's face is damaged. Will be fixed, make better!"
How terrifying.
>>
>>47515100
Making them think they have data that is accurate is completely different from making sensors less useful when the enemy knows they're less useful.

The former isn't stated as possible whatsoever.
>>
>>47514994
I was running off the fact that (I think) the player base does not tend to like causing irreversible harm, but likes having a since of full exploitation of available resources. So 100% would signify maximum use of the planet without damage, 200% could be full supplantation of local life with Hive Life with a hive-style Trantor, and something else could signify the state of Overharvest.

Anyway, it's just ideas being thrown out there for you to consider.
>>
So Lee is going to be our human ambassador with those Honor Guard hybrids and a few Heavy Drones as his entourage once we start official relations with the Commonwealth and Union
>>
>>47515171
It's also not stated as being impossible.
>>
>>47515179
I'd be totally okay with causing irreversible harm if we're harvesting a still hostile planet with a hostile population on it.

Whether it be human or obsidian queen. Just rip all the resources out, fill up capillary towers and transfer it all to hive ships in orbit to bring back to our space.
>>
>>47515210
Yeah but these resource stats and such mainly deal with the planets that we govern, and we've shown a trend toward husbandry thus far.

Of course when we unlock planetary core mining that might be different.
>>
>>47514994
How far are we from a planetary project that let's us move the things? Like say with giant blink drives or just making a rip drive hole big enough for a planet to fall into and then fall out of in a better place. I figure that'd make "worlds in the habitable zone of the local star" a lot easier to come by and terraform.
>>
Oh!

Things we need to have 'enough' of.

Not just drones.

We need a bunch of B-class relays fitted with self destruct explosives, which can be carried by large drones into psionic jamming-suffering areas under Thinker control. Letting them stay in communication the whole time with Mother.

It's the next best strategy for debilitating OQ long enough to snatch an advanced relay.

I guess the new system will have us covered there as having some lying around.
>>
>>47515247
Jesus man. Even the Crystal Gods were only able to do something similar with the single Ceph Planet. You want to do it casually?

I love it.
>>
>>47515239
Well, we really only have two planets. Leeland is pretty heavily covered in hive stuff now, but we haven't been outright destroying the ecosystem.

Raligha we're being more careful about because of the natives.
>>
>>47515247
Just build hive ships and fill them with solar collectors instead of moving planets.

Then you don't have tons of pointless molten rock taking up space, you justneed to be near the star.
>>
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>>47514994
"Waid, waid!" Lee says. "Ibs just my novse, ibs not bad. I juse nee a dogbor." Your speaker looks back at lee as the workers stop for a moment.

"You have become a bad speaker." It says, and then continues down the hall.

The workers quickly approach an open pod as Lee struggles about on the carpet of drones, and they dunk him in. It doesn't even bother to close as the medical fluid quickly seals the broken capillaries. The workers drag him back out a moment later as he sniffs and snorts, scratching and rubbing at his nose as the medical paste repairs the damage.

"Gah, this stuff itches!" He says. "Couldn't you, just, give me a jar of it or something? You didn't need to give me a swirly." Your speaker looks back and forth between Lee and the pod as the thinkers commanding it debate the efficiency of applying medical paste without the oversight of the pod itself.
cont.

>>47515022
A kind of ECM that used radiation emissions to looks like a really big, really powerful ship, like the camera work of a Tom Cruise movie? Yea, although it wouldn't work for all spectrum scans, so it would break down in usefulness once you get close enough to shipboard visual spectrum scanners to be accurate.

I could see it as essentially a ship designed to rev the engine so to speak, and give off the thermal readings of a much larger ship, although it would only function properly in rather specific circumstances.

>>47515179
Well, various animals and plants are using those resources too, so inevitably there's going to be some damage. It's just a question of how much. At 100% development some animals will still survive and adapt to the changing world, but it certainly won't be the lush and pristine landscape it was.

Actually, would you guys want a kind of "nature reserve" construction option for planets? essentially just a small, maybe hundred mile diameter park where local life is allowed to stay that's domed to protect from pollution?
>>
>>47515260
You've got to admit "the planet you're looking for us in another star system" is a great defense.
>>
>>47515179
Also it should probably be noted that trantor does actually have a biosphere, as the domes of the planet spanning city were covered in soil that supported small plants and animals. Same thing would apply, the animals and plants that can will adapt and live around the hive.
>>
>>47515287
>Actually, would you guys want a kind of "nature reserve" construction option for planets? essentially just a small, maybe hundred mile diameter park where local life is allowed to stay that's domed to protect from pollution?
Yes
>>
>>47515287
yes, nature preserves sound like and amazing idea.
>>
>>47515287
Easier if you just keep us using the 1-100 thing boss

Most of the other anons don't care

and the ones that are making a fuss seriously the minority here
>>
>>47515287
>Actually, would you guys want a kind of "nature reserve" construction option for planets? essentially just a small, maybe hundred mile diameter park where local life is allowed to stay that's domed to protect from pollution?

I'd just do the samething we've been doing on Leeland.
>>
>>47515287
Medical fluid, medical paste...

Humans have medical fluid, it's their healing tanks tech.

What's its relation to our 'medical paste', aka bio-salve, aka nanomachines son, which medical fluid is definitely not based on?
>>
>>47515334
>>47515287
and genetic banks for all species we come across.
>>
Somehow we got tagged by a passing mod and are already hitting autosage.

[Desire to keep thread alive intensifies]
>>
>>47515354
It all works largely in the same way, but is of different consistencies. Like different kinds of anti-bacteria.

>>47515347
I figure a nature reserve is a good way to go about it, keeping the 1-100 scale and have the reserve just be a thing you can build on planets where you want to develop but still want to keep the local life forms. It would just have a minor upkeep cost, like, -1 to the planet's N stat because of the agricultural space being dedicated to the reserve.
>>
>>47515408
What. No. We are past the 310 bump limit. We just went over this.
>>
>>47515287
I like the sound of nature preserves on our worlds, sounds like a good compromise
>>
>>47515412
K boss your call

It just a fluff thing anyway
>>
Should we come up with a name for the Queen beyond the Red Queen, something similar to the Gardener, Builder, Nomad etc?

I was partial to the "Scholar" considering her obsession with research and learning the everything
>>
>>47515481
Idk, I've always enjoyed us just being the Red Queen. Maybe later?
>>
>>47515481
The Red Queen works fine for our purposes. Although I think we've talked about this before.

I'd prefer something that more reflects our obsession with adopting other species. Like Mother, or something.
>>
>>47515481
Do you want a shitstorm? This is how you get a shitstorm.
>>
>>47515481
Are you the dude who started with that trinity stuff?

That was so dorky it was embarrassing
>>
>>47515481
whoops meant to remove trip with that
>>
>>47515481
I'm pretty happy with the Red Queen.
If someone comes up with an amazing name, or of we gain a really fitting title I might consider a name change.
>>
>>47515503
The Foster Mother

she sure does love aggressively adopting everyone
>>
>>47515481
Red Queen is fine
>>
>>47515515
Nah wasn't me but I supported it
>>
>>47515563
Slipping into incognito I see...
>>
>>47515481
>>47515563

Fuck you are the dude the who wanted use to give a speech to that confed fleet we saved weren't you?

What was it, you wanted us to introduce ourselves and make references to theus and heretic?

That stuff was lame and so dorky
>>
>>47515481
Red Queen works well enough for now.

I'm more interested in finding out what the Forest Moon Queen calls herself.
>>
>>47515591
as much as you want me to be, I wasn't actually present for that part.

I miss most of the threads since I have to work early on Mondays
>>
>>47515591
He's fine, relax.

And I remember there being like 4 people wanted to say 'hey' to the fleet.
>>
>>47515608
>Queen
>>
>>47515627
Personally, I would have responded in Klingon for maximum cheek.
>>
>>47515627
>wipe the floor with the scavs with our massive fleet
>radio the Commonwealth as they're panicking
>"lol sup guis, git gud"
>blink the fuck outta there
>>
>>47515615
I read your quest Grave

Its good but tendency for dnd titles and names for stuff goes to levels that are boring
>>
ITT: Talk shit to Grave hahah
>>
>>47515676
you're the one that always complains about the names in his quest aren't you?
>>
>>47515640
You feeling okay, anon?
Looks like the rest of your post where you explained why I was wrong fell away.
>>
>>47515518
Be honest, are you a native English speaker?
>>
>>47514262
A daughter would be nice.
>>
>>47515717
no
>>
>>47515699
I am but a pretender feeding off the glory of the Hive Queen Quest

>>47515716
Born and raised in Arizona.
Is it that bad?
>>
>>47515287
Lee stands up and sneezes, a thick glob of blood soaked paste flies from his nose and is quickly reabsorbed. Lee rubs his nose as he strains his eyes in the darkness, and then stumbles back at the shadowy visage not far down the hall, like a giant spider with its slender legs illuminated by the subtle glow of an active tank holding a human within. Elizabeth retracts from the earthling captive's mind and opens her eyes, startled at the feeling of Lee's panic.

"Oh, I'm sorry." She says, her weaver graft's limbs receding into the darkness behind her as she steps forward. "I didn't notice you for a moment, I was a bit, uh, immersed in my work."

"You're... uh, that doctor from before right?" Lee says. She nods, the finger length spines along her head rippling in her hair. She leans forward, her legs crossed and straight as her grafted limbs tilt her posture for a closer look.

"Are you well?" She says. "You have some blood on your shirt."

"Oh, yea, that was, uh, training accident. Well it wasn't really an accident, but it was training I mean, sparing I guess? I mean it was a little one-sided for sparing but Lyle was showing me some moves and... um."

"Are you sure you're alright?"

"Yes." He says finally.


I'm gonna need to get a second thread up soon at this rate, dang.

>>47515103
Thanks. It was just an idea I had bouncing around in my head for a while. Thought the new board was a perfect chance to try it out. The last thread is still up so feel free to leave any feedback and whatnot while it's up.
>>
>>47515751
reported for 2spooky4work
>>
>>47515758
Second thread already? Damn
>>
>>47515758
aaaand Lee is freaked the fuck out.

Hue.
>>
>>47515751
The way you write tastes odd
>>
>>47515758

Lizzy be spoopy. I lurv it.

Also what the fuck did you expect? You're popular and you run for 12x longer than the average QM.
>>
>>47515758
>second thread
>dang
I am very exited
>>
>>47515823
I think that's the space kelp, actually.
>>
>>47515758
>I'm gonna need to get a second thread up soon at this rate, dang.

And thus, anon's penis grew three sizes that day.
>>
>>47515823
Well he did almost kill Reviewanon
>>
>>47515758
EXCITE
>>
>>47515758
Liz is the best. She's our wonderful spooky daughter and she needs to spook more humans
>>
>>47515823
It's the kelp, try some of the eel
>>
>>47515758
Sparring has two r's
>>
>>47515893
>>
>>47515868
How so?
>>
>>47515744
Come on we can handle one daughter and I want a smart child.
>>
>>47515938
Didn't know it was a Civ inspired quest so there was numbercrunch he wasn't expecting.

He disappeared for a few weeks after getting burnt out on it. People thought he died. Came back with a biting review that set players off

something like that
>>
>>47514767
Well in Elysium, Kruger is still a South African merc.
>dropship's name is Springbok
>Kruger is a South African name

So Lyle could as well be a mix of Rhodesian and Australian.
>>
>>47515972
Haven't we already decided via strawpoll that no daughters for as long as we have our current war?
>>
>>47515972
Her name is Elizabeth.
>>
>>47515758
Lets speak with our favorite AI now
>>
>>47516013
You mean with the black queen and I just got here.
>>
>>47516013
Yep, it's tough enough handling two queens at the same time.
One is us, and the other is the Obsidian Queen.
When we're done glassing Obsidicunt, then we can talk about daughterus and that shiznit.
>>
>>47515287
>Actually, would you guys want a kind of "nature reserve" construction option for planets? essentially just a small, maybe hundred mile diameter park where local life is allowed to stay that's domed to protect from pollution?

Yes.
>>
>>47516013
Lies and slander
>>
>>47516021
>>47515972
"ELIZABETH WHEN ARE YOU GOING TO MOVE OUT AND GET A HIVE OF YOUR OWN?"
"I can't have a hive of my own, I'm not a-"
"OH COME ON DON'T BE LIKE THAT YOU'RE VERY SMART I KNOW YOU'D DO WELL"
"I'm fairly sure you know this, I'm not really all that suited to-"
"DON'T BE RIDICULOUS! WOULDN'T YOU LOVE A BUNDLE OF DRONES OF YOUR OWN? COME ON I HAVE SOME MORE MODIFICATIONS FOR YOU"
"R-Really, I don't think I'm quite ready to be a mother-"
"DON'T BE SILLY. I KNOW BEST, DEAR, NOW GET IN THE TANK."
>>
>>47516082
Wait don't we still have to kill the crystals?
>>
>>47515758
Remember to archive
>>
>>47516091
hahaha
>>
proposition: Hive offers the pale Ceph the Mimetic Flesh and Adaptive Camouflage as a sign of good faith and good publicity. Spinebuddies included of course
>>
>>47512444
>slap it on a Hive Ship
>vessels in visible range suffer scattering as the explosive pants-shitting of their entire crews throws the entire ship off course
>>
>>47516157
Silly anon Ceph don't have spines
>>
>>47516194
brainbuddies*
>>
>>47516157
That could actually give us huge leverage, especially if we did it for free/ very little.
>>
>>47516249
Yeah but can we use that to wrangle out the location of the Ceph Homeworld out of them?
>>
>>47516104
Oh yeah. But I was hoping that after Obsidicunt's gone, we need to get a potential new edge against the crystals. In the form of a daughter, possibly.
And we need to drill DO NOT TRUST THE CRYSTALS into her DNA.
>>
>>47516157
Except they all have thought shells to centralize their brains.

The parasite would have to replace the thought shell.

The fact that they all don't have thought shells anymore yet remain coherent is a bit. Obvious.
>>
>>47516279
Silly that's in No-Space

A world lit by no sun with no stars in the sky
>>
>>47516279
nope but image all the political leverage that would give us on union worlds, we could fuck over votes fairly easily especial as a large chunk of human would like us for helping out their squidbros.
>>
>>47516157
Near a Ceph, prepare for death.
Around a Ceph hold your breath.
Death to the Ceph! The only good Ceph is a dead Ceph!
https://en.wikipedia.org/wiki/Squid_as_food
>>
>>47515751
HEY, I was born and raised there too!
>>
>>47516342
Thinker 842, you're grounded
>>
>>47516186
I want to make nano-composite cartilage for our ships spines and I could say that it would increase evasion as the ship twists it's body to dodge or that it would help it move it's fixed weapons in range or that it could twist around other ships crushing them and dropping boarders but really I only want to do it because it would look sweet to see space ships move like animals
>>
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>>47515758

Elizabeth pulls herself up and into the air for a moment to right herself, giving the impression of levitation as she lowers herself back to her clawed feet. Lee sits there for a moment, awkwardly looking into the shadowy hallway, straining his eyes.

"Can you walk?" She asks. Lee looks confused for a moment, looking himself over quickly as he snaps his jaw shut.

"Uh, wha- oh, right, yea, yea I'm fine." He says as he gets back to his feet. "I know you've been trying to solve my weird brain issues, but I don't think we actually had a chance to properly... introduce ourselves."

"Well, I know you're Ryan Lee, and I'm Elizabeth Vaughn." She says, her arm stretching out to shake hands as her claws retract beneath her fingers. He nervously shakes the offered hand.

"How did you, uh, notice I was bleeding actually. I can hardly see you now as it is."

"Oh, right, I hardly notice anymore. I had the hive enhance my vision, among other things. Their medical technology is hundreds of years at least ahead of the Union. Possibly more."

"Right." He says with a nervous laugh.

"I'm sure the Queen would be more than happy to offer you anything available-"

"Oh, uh, well. Maybe later?" He says, his voice unsure, stammering as Elizabeth slowly walks past him in the hall, her grafted limbs slowly reaching out and up at the ceiling and pulling herself off the ground.

"Well, you let me know if you change your mind, and I'll let you know if I find anything." She says, flipping over and pulling herself through a small vertical corridor in the ceiling. He stands looking into the darkness of it, and then falls over as the speaker bumps into his legs, vaulting him over onto it's back as it carries him away.

>>47516007
Full disclosure, when he first showed up I was attempting to phonetically write a south african accent without making it illegible and it ended up coming across as australian so I rolled with it and he ended up essentially a mix as you say.
>>
>>47516342
Get your xenos hate speech out of my safespace shitlord #TRIGGERED
>>
>>47516328
Actually it could just as easily be in a Dyson Sphere since it was never confirmed the planet was moved.
>>
>>47516372
>thegreens.jpg
>>
>>47516368
>of it, and then falls over as the speaker bumps into his legs, vaulting him over onto it's back as it carries him away.

hahaha
>>
>>47516331
Or we could just buy what we want from them politics is 80% money 19% slander and 1% good intentions
>>
>>47516342
Who has the space /pol/ image?
>>
>>47516398
Bahaha, we just give no shits about how uncomfortable people are. You've got places to go and people to see!
>>
>>47516412
And how would we get the creds? Selling chromatic skins to ceph of course!
>>
>>47516368
How are the Twins doing?

How are the Hope survivors?

How is Raligha?

When are we getting our pet from the Clarke? I want that sweet sweet Tribble DNA
>>
>>47516354
It's awful isn't it?
>>
What is our original thinker doing? I would have suspected we put it in the throne room for sentimental sake, but it was never stated before.
>>
>>47516433
I was thinking of synthesing chardolen or what ever that special only found in the center of the sun stuff is
>>
>>47516478
He is our brother, I imagine we've kept him in a position of honor somewhere
>>
>>47516368
I love our cute little drones.
>>
>>47516478
Which one had that mental block placed by our Mother again? Was it our brother thinker or the other one we found on Farcast?
>>
>>47516488
we'd have to buy that, we don't know much about it and the systems its in are heavily guarded.
>>
>>47516368
...Gonna be honest, I forgot her feet were clawed and stuff. I'm very curious as to how she looks now. Shame we lack drawfags.
>>
>>47516572
Kerrigan. Obviously.
>>
>>47516558
We already have some and I said synthesis as in make are own we have the tech for it so why not get in on a small but high demand market
>>
>>47516622
I doubt we have the tech to synthase canderon
>>
>>47516606
I don't think she's anywhere near dangerous enough to be Kerrigan.
>>
>>47516606
Kerrigan has like...bone wings, though, not so much spider limbs.
>>
>>47516157
We could make an anti-crystal god cult out of them, with the most trusted of them having psyonic implantation, making them figures of respect and admiration among the pale cept.
>>
>>47516368

Your drones are quick to escort Lee back to the properly lit common area.

"Cmon, say uncle!"

"Fuck ya sideways"

The door opens and the speaker places Lee down gently as Lyle is tangled in a knot of twisted stretched out arms as Jackob holds him in, according to Lyle's experience on the matter, two nelsons, a headlock, an armbar, and something called the "Port Argo Rebuttal" as Lyle struggles, cursing periodically about how drugs are cheating.

"Oh, and I thought you had that fancy little super liver of yours helping out." Jackob says mockingly as his arm's sting whip wraps tightly around Lyle's neck. He struggles with his arm, and a quick flex of his blades slices through the thin tendril as Jackob winces from the pain.

"Ah, shit that hurt." He says as Lyle flips his legs up, gripping Jackob and flipping him over, sending him through the air to the wall.

"Oh I'll give ya something to whine about." He says with a grin. Dillon lets out a loud whistle.

"Times up, the kid's back. It's a tie." He says.

"Bullshit!" Both of them say at once.


you want me to go ahead and get the next thread set up now? With the new crunch setup and all I won't be able to get things calculated over, but we can still do some more fluff related things that don't require hive resources, such as dealing with the Valen, or managing your clones and things like that.
>>
>>47516693
Not YET.
>>
>>47516726
>you want me to go ahead and get the next thread set up now? With the new crunch setup and all I won't be able to get things calculated over, but we can still do some more fluff related things that don't require hive resources, such as dealing with the Valen, or managing your clones and things like that.

YES YES YES
>>
>>47516726
YES PLEASE OH GOD GIVE ME MORE HQQ
>>
>>47516726
Just seeing all our human children interacting is great. But yeah, Setting up another thread might not be bad!
>>
>>47516726
>dealing with the Valen
FUCK YEAR
We be diplomancin' son
>>
>>47516726
Did you even have to ask?
>>
>>47516726
~Give me more, Daddy~
>>
>>47516726
Here is my idea with first contact with the valen, build space dockyard, send it to the valen colony and broadcast trade deals like a used car salesman.
HELLO AND WELCOME TO JOHN D. SPRECKELS SPACE EMPORIUM, WE GOT TECH, WE GOT WEAPONS, WE GOT WHATEVER YOU NEED TO MAKE YOUR DREAMS COME TRUE!
>>
>>47516726
YEEEE
>>
>>47516850
Too late.
>>
>>47516879
Too late for what?
>>
GAS THE SQUIDS
NUKE THE WHALES
STAB THE MONKEYS
SPACE WAR NOW
>>
>>47516726
Yes
>>
>>47516784
It was mostly rhetorical.

Writing up the OP now.

>>47516762
Yea, I figured it would be nice to mix in just some unimportant character interaction as we discussed crunch issues, but the thread exploded like a liberal made of fluorine in a John Wayne film screening.
>>
>>47516726
Find whoever ob was looking for then
>>
>>47516925
SPACE WAR NOW
>>
>>47516726
Sure. Let's go for another thread.
>>
>>47517022
>but the thread exploded like a liberal made of fluorine in a John Wayne film screening.
such a wordsmith
>>
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>>47517403
Got the new thread up.



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