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File: Campaign8_P3.jpg (2.93 MB, 1763x1577)
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Previous Thread:
>>>48024743

The onslaught of the Mad Kaus continues!

>Standby for NPC Phase...
>>
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>>48153739
Cable Guy: "Wechuge watch your flank!"
*Crunch*

Cable Guy: "Wechuge! Wechuge respond! Wechuge? WECHUUUUUUUGE!"

>Standby for Aftermath Phase...
>>
Thanks for keeping my spot open then, boss! Pretty cool month-long vacation, got to set up tacnets to blow shit up for realsies.

Speaking of which, Cognis, if you wanted any help fleshing out the communications side of things, especially with the Bifrost Satellites, I could probably help.
>>
>>48153774
Cable Guy: "They double teamed him... cockpit segment got crushed like an empty can...by the Saint what a way to go..."

Pilot Wechuge Status: Killed in Action
Again

Declare your actions. Processing deadline will be 9am tomorrow GMT +8. Again I might process early if everyone gets their actions in before I go to bed.
>>
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>>48153846
Forgot the pic dammit...

>>48153840
No problem.

What do you mean fleshing out the communications side? Do you mean writing fluff?
>>
>>48153877

Yep. I'm a military satellite communications operator, so I might be able to give a hand if you wanted it.

>>48153846
He looked over the holo-viewer while tinkering with his mech, fixing the laser cannon damaged by a NORD Tank. When the call came that the pilot was dead, he shook his head dejectedly. "Damnit."
>>
>>48153970
Wow, the people you meet in 4chan...

Well I guess I'd appreciate any insight you have. Not sure I need to flesh out exactly how BiFrost works since explaining too much increases the risk of plot holes.

But maybe you could give me an overview of how military satellites work vs civilian satellites?
>>
Rolled 13, 18, 4 + 10 = 45 (3d20 + 10)

>>48153877
"Gah, I'm pretty badly damaged. Goose, a band-aid would be nice when we're done killing Kaus. I'm not taking any chances here, time to shift into maximum overdrive!"

>Fire LZ at MK4, Redline for +10
>Move 4554

[Crocodile]
Ablative Armor
HP: 8/18
Torso: Sensor Pod
LA: N/A
RA: (LZ) Laser Rifle
Legs: N/A
>>
Rolled 14, 2, 1, 4 + 10 = 31 (4d20 + 10)

>>48153846
"W-what.." Borealis is speechless. He was supposed to protect Wechuge. that was his one job...
Borealis grits his teeth as a flame burns in his eyes. This cannot continue.
"Goose, Horst. Kill the king."
Borealis doesn't want to abandon another unit, but if horst can close the distance, that king is dead, and its target him first, especially with the two drones nearby. No, right now wechuge needs avenging.

>5566
>REDLINE: +10
>open fire with linked Heavy Pistols on the kau, MK1 then MK2

[Komodo]
Ablative Armor
HP: 14/20
DEF: 8 (2 reduction front arc)
EDEF: 6
SENSOR: 6
MOV: 4

Torso: (HP)Heavy Pistol x2
LA: Tactical Shield
RI: (MA) Mace
Legs: N/A
>>
Rolled 3 + 1 (1d20 + 1)

>>48153877
>Repair [2][CRC-LZ/E] Izzy
>Fire LC at KK

>>48154312
>>48154545
"I'm prioritizing Izzy over Borealis his armor won't be able to withstand one more hit while I can't bring Borealis back to a level where he can take two..."

>>48153774
"May the Saint guide you into the next life Wechuge and this shot."
>>
>>48155165

"My shot went wild! It's all up to you now Horst!"

Forgot my stats again...
==Fiddler Crab==
Lord (Cost:48)
HP 12 DEF 10 ED 14 SR 12 MV 4 SR 16
--
Armor: Stealth Armour
Right Arm: Lancer Cannon
Left Arm: Repair Arm
Torso: Enhanced Auto-Loader, ECCM Pod, Stileto Targeting Suite
Other: Redundant Sub-sytem
>>
>>48154312
Ah woops, I'm an idiot, make that:

>Move 4556
>>
>>48153846
And look, here is where the death-flag got tripped >>48040420
Is it sad that my gaming history has taught me to be expecting this death?

>Haunt Exclusion Zone
>Again
(If I'm remembering right, both Wendigo and Numberwang were broke and asset-free at their time of death, Wechuge is neither of these. What happens to unused cred? Uninstalled gear? Should we write wills?)
>>
>>48155323
I'm sorry man.
>>
>>48155323
Upon Pilot Death All remaining cred is transferred to the company pool. (after the 5:1 conversion.) Same with all remaining mecha and inventory items.

If for whatever reason the pilot leaves behind a wrecked mech then that mech is scrapped and the Cred is transferred to the company pool.

I hate to say it but your death was avoidable.
>>
>>48155521
I just noticed but did I blow the crown/tumor off KK's head?
>>
>>48155590
Guess you did.

I really shouldn't be feeding your obsession with the Moonarchy but oh well
>>
>>48155521
Cred: 19
Inventory: Guidance Disruptor, Repair Arm
Angry Anole Operational Value: 20 cred
> Requesting converted cred be used for the most important company asset ever, >>48142438

Oh, it absolutely was. Made some mistakes, underestimated the smaller Kaus. Wechuge's death is on me. It usually is my fault when I die.
>>
>>48155887
Unfortunately Angry Anole was completely totaled so it's just the remaining Cred and equipment you had back at base.
>>
Bump

Horst said he'd be busy so maybe one of you *cough* Wechuge *cough* should bot him.
>>
>>48157041
Botting Horst then, not exactly sure what his stats are though.

>Move 6666 (And 6 again if his move is 5)
>Redline for a natural 20 and Overwatch Charge the KK (Or just Charge if move is 5)
>>
>>48154545
I don't think you can split your pistol fire like that...you might be better off modifying your order to Redline+10 fire on MK2 and then overwatch ready an action to mace any Kaus that come into melee range. Though Command can clarify about whether that fire order was valid.
>>
>>48153846
"(shoot, did I jinx that?)"
(all kestrel could do was twiddle his thumbs while the onslaught went on.)
"new guy, the big one! it's closing in, get ready!"
>>
Wait, Wechuge is dead? Shit man, he seemed like such a solid guy, even bought me this shield out of his own pocket just to increase my own chances. Goddamnit.

>>48157218
(Horst didn't actually post a full stat sheet, but I have everything I need to compile one)

Pugilist
HP: 20/20
Def:8
EDef:6
Sensor:6
Move:4
Armour: Ablative Armor
Torso: Extra punching arms(x2)
LA: Power Fist
RA: Power Fist
Legs: N/A
>>
>>48157944
(Wait shit, Horst has Commando training, so his move should be 5)
>>
Bump
>>
>>48155887
Y'know, looking back I do believe that your last pilot got double teamed and beaten to a pulp in melee combat too. Maybe there's a pattern...or maybe the 3C is now haunted by the vengeful ghost of Wendigo, who curses pilots to be crushed to death in melee.
>>
>>48154095

Well. The only major differences between commercial and military is military uses encryption and we use the shittier frequency bands. Essentially, civilians reserve frequencies with the clearest signal, so we have to pay to use those or use the shitty military allocated bands.
>>
>>48159245
But other than that the hardware is the same? I ask because the BiFrost system is used for both military and civilian purposes.

How come the military get shitty frequencies? Wouldn't they reserve the best ones because they're the military?
>>
>>48159276
Command
Is >>48154545 's
>open fire with linked Heavy Pistols on the kau, MK1 then MK2
a valid order?
>>
>>48159454
At this point, i'm pretty sure it isn't, but I already rolled for it, so I'll take what happens.
I needed to get between the kau and the cars anyway
>>
>>48159454
>>48159478
I'm not so sure. It's entirely Command's call on interpreting the rules, but I'm not seeing anything that would prevent it. Relevant rules just say that you can't fire the same weapon twice a turn (you're not) and that two linked weapons can be used for one action, it doesn't specify that they have to have the same target. Think of it like having the alpha strike skill for just those two weapons.
>>
>>48159478
>>48159574

You can still make changes to actions after rolls but we are told not to try and game the system doing so. I think that if the order is invalid that would not count as trying to game things. Like Cryptic pointed out it might be valid we really need Command to give a ruling to get the final say on it.
>>
>>48159478
>>48159635
It could go either way, honestly. The current rules don't explicitly prevent it, but at the same time it might not be in keeping with their being 'twin linked', which implies firing together i.e. at one thing.

If it's not what Command intended when he wrote the rules then it'll need patched anyway, so it's good to know either way.

Also, for tactical purposes yeah, it doesn't likely matter. You can probably take one more hit.
>>
>>48159574
You cannot attack two different targets with a linked weapon in the same action.

Linked weapons are basically wired to the same trigger and crosshair. You can't split their shots.
>>
DAMMIT
>>
>>48160192
Yup, just as expected.

You know, I was wondering way back during the beginning, you remember the alligator, with the mech carbine and grenade launcher as it's specialist weapons? I was wondering why the mech carbine didn't have the linked attribute. Without it it would be just a shittier smartgun and people would have no reason to use it over the grenade launcher. I didn't notice it didn't have the link attribute back then, and when it was too late to change I just rolled with it.
>>
>>48160192
Yeah, this was what I thought, but the rules as written were unclear.
>>
>>48160804
The Carbine wasn't meant to be a shittier smart gun in so far as it was meant to be a better auto-gun; more powerful individual shots and smaller hard point cost leaving you space to slap a demo charge or HK missile on the arm.
...
Yeah I know it's still kind of a lame weapon overall, but the Alligator is the starter mech. Maybe I'll alter the Carbine stats so the alligator has more going for it, but there's not much point now since you guys have no reason at all to ever field one.

>>48160841
I thought the concept of a linked weapon was pretty intuitive, guess not. Another one to add to the errata.

>>48160765
Look on the brightside: at least the Pumpking is dead.
>>
>>48161032
>I thought the concept of a linked weapon was pretty intuitive
It was, and it was how I interpreted the trait, but better to have this nailed down in writing than not.
>>
>>48161032
>Maybe I'll alter the Carbine stats so the alligator has more going for it, but there's not much point now since you guys have no reason at all to ever field one.
You know your rules and assets are good enough for some fun 200~300 skirmish games.
Speaking of which, with a same amount of cash, out of all companies GGA can deploy twice the amount of mechs in the best case scinario(maybe triple agaist AESR!). And they will all have at least 2DR because tacshields are so good for their cost. Not like they have better use for that space anyway.
>>
>>48161404
Honestley, speaking of which, if you went GGA in a skirmish game all you would have to do is spam cobras with mortar-tacshields and redundant systems. Bam. Less then 20 credit for mech, splash damage, 2DR and a single save against crits too.
>>
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>>48161404
>You know your rules and assets are good enough for some fun 200~300 skirmish games.
Heh thanks.
>GGA spam
Yeah might have to do some slight re-balancing if I ever turned this into a PvP game where you can field as many units as your points allow.
Right now the balance is okay for a PvE game where the power of many things is offset by the meta game mechanics.

Anyway, bumping for the night.
I'll leave you guys with this.
Thinking of creating a full blown repository of "Intel" cards for the common non-mech enemy types. It'll be a fun little extra.
Plus I keep all the enemy stats in my head right now and sometimes I forget/fudge them.
>>
>>48161662
You know, I was thinking about more infor anout these tanks today.

Now I feel that if you ran a game about tank game, I'd be wholeheartedly in it.

"Speaking of tanks, can we buy tank backups? You know, like the fighters and the ECCM plane. Pale rider was a cool guy, I would like to deploy people with hime more often."

Mechanics wise, tanks and other vehicles would be cheaper then fully fledged mechs, right?
>>
>>48162339
Dammit, I also was going to write teo long questions about something I forgot while I was browsing the google player resources page. Speaking of, that page is missing the general equipment page. You know, the one with tacshields and emp missiles.
>>
>>48153774
"Im going to beat the shit out of that director, you just fucking watch."

>>48158032
Not only does Horst have commando, he's one of the best trained commando pilots out there, with a fully skilled up tree, he gets a bonus to def due to moving AND +2(4?) To all rolls because of his skills
>>
>>48162576
>Not only does Horst have commando, he's one of the best trained commando pilots out there
Yeah, checking the records I can't argue with that. I guess I'm just having a hard time squaring that away with "Horst, Bombastic Cow Puncher", since I've only been here a few days.

Gotta tell ya, the one Camel I've seen so far that makes me think commando? Alice. Hetros is a nice guy, but to be honest Alice scares me a little. She's quiet, laconic and calm, and she's got a whole warehouse full of illegal guns and spent nuclear material stashed away for a rainy day. Gives me the willies. I'm sure glad she's on our side.

>Im going to beat the shit out of that director, you just fucking watch
If it's any consolation, there's no way they're not going to use this footage. Did you see the way that Kau exploded?
>>
>>48162756
>I'm sure glad she's on our side.

Yeah, Pilot. So am I. So am I indeed.

>>48162576
Horst! Don't punch the client. Pilot Wechuge is dead.

So what I want you to do is force the Director to transfer the footage those camera drones are still capturing and we'll damn well broadcast it internationally to show how Wechuge held of multiple Kaus at the cost of his own life to save the sodding useless civilians.

Hero's funeral.

And /then/ you can punch the Director.
>>
>>48162576
>AND +2(4?) To all rolls because of his skills

Wait, hold on, did we ever purchase the elite training or whatever (the thing that comes after subsidized training in the company assets tree) that gives us bonus to rolls for veteran and elite? Or is this it and I've just been fudging my rolls this whole time?
>>
>>48162904
It's the advanced warfare
>>
>>48162904
It's not obvious, but we did in fact get Advanced Warfare yes.
>>
Alice sneezes. "Hey hey, is someone talking about me?"
>>
>>48163347
Uh, no Ms Alice. That's a very nice gun you have there.

Please don't kill me.
>>
>>48163347
The rookies have a crush, no biggie.
>>48162811
*Horst's face goes distant for a moment, his featires visibly showing the wear of a jaded soldier before he refocuses into the vid-comm"
"Will do, you want the quiet murderer face or the barely contained fury bomb?"
>>
oh boy.

Uh, sorry Cognis, I made a mistake on my loadout going into this mission.
I got the komodo Hardpoints mixed up with something else and thought I had at least two hardpoints on my chest for the mech pistols.
Looking at it closer, I only had one hardpoint on the chest.

Its maybe a little late, but I'm removing the other HP from existence.

I can't even refund the guy who bought it for me, since he just died.
>>
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>>48164995
You can refund the company pool, it's where all his assets are going anyway.

You can help chip in for his last will and testament.
>>
>>48165235
that has not stopped being creepy since the last time it was shown off.

but it is his last request....
>>
You are now picturing Horst in Cottos, covered in gore, charging a massive three headed bull.
Is he roaring or dead silent?
>>
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>>48165501

>Is he roaring or dead silent?
He's roaring silently.

And he probably looks something like this, but with a Kau's head.
>>
>>48159276

It's mostly the same yes. And no, military gets the shit end of the stick most always. Surprise.
>>
>>48165235
Alas, yes. But that's the business. I'll go through the files at the main office and check if Wechuge had any standing directives in case this happened.

I do seem to have one file on record, but it's somehow behind a firewall? Does anyone know what MOEDRONE means?

No?

I'll have Mr. Kerry look at it.

>Now we'll have to get the drones!
>>
>>48165501
>>48165597
Crying shame too, that's one of those picture moments, with noone to draw it
>>
>>48167187
Maybe you can mount the crown if we recover it.
>>
>>48167887
I think our charter prevents mounting tumors on our mechs as trophies on account of "This'll be difficult to clean".
>>
>>48168158
It is mostly bone and we can clean it up real nice for a tumor crown...
>>
Moo
>>
*yawn*
Alright lets finish up this mission.

>>48162497
I'll look into it.

>>48162339
I thought of that but for now I'm going to have to say no. This is MECHA Mercs the players are supposed to do most of the fighting. I have enough problems processing everything now without letting you guys dump more NPCs onto the map.

Maybe, MAYBE I might consider it in the future for missions where you can't quite fill out the mech cap.

Again we'll see.

Now, on with the game!
>>
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Cable Guy struggles to hold down his last meal as Horst reduces the "Kau King" into a pile of tenderized meat.

Cable Guy: "Ugh...by the Saint Horst... that was..." slaughter? animal cruelty? a blood bath? "super effective."

>Standby for NPC phase
>>
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>>48170787
Producer: "The drones are finishing off the last of the Mad Kaus. I think we're in the clear for now. We best leave before even more Mega Fauna show up."

Director: "Yeah, get the crew to pack it up. This entire episode has ruined beef for me for life."

MISSION COMPLETE

>Standby for rewards.
>>
>>48170845
Thanks for running, was the personal load on you better with the smaller missions?
>>
>>48170845
"Damn... That was supposed to be a milk run. We have to be more careful, we can't keep losing good men like this. If I had been here, maybe Wechuge would..."
>>
>>48171025
Oh yeah, much better.

Lets see how well I handle a 10 person mission.

>>48170845

Okay for everyone participating in this mission the payout breaks down as follows:

Mobilization fee: +10 Cred
Primary Objectives Complete: +25 Cred

Everyone whose mech is still standing subtracts 20% of their mech's total cost from their payout as an upkeep fee.

I called it repair and rearm in the past but there were people who never took damage or fired a shot that kept questioning about it. So this is what it is basically: Upkeep and maintenance.

Company Payout: +20 Cred

Right. I'll see if I can put up the briefing for the next mission by the end of the morning.
>>
>>48170787
"Izzy where are you going I can't repair you it you veer off like that!"
>>48170845
"Thank the Saint you were able to take him down Horst!"


>>48171124

Mech value using black market prices 48 so 10 upkeep fee
10+25-10=25Cred

-Hanger-
25Cred
==Fiddler Crab==
Lord (Cost:48)
HP 12 DEF 10 ED 14 SR 12 MV 4 SR 16
--
Armor: Stealth Armour
Right Arm: Lancer Cannon
Left Arm: Repair Arm
Torso: Enhanced Auto-Loader, ECCM Pod, Stileto Targeting Suite
Other: Redundant Sub-sytem

-Storage-
Cross Bow
>>
>>48171124
On maintenance, do we round up or down? I'm assuming up.

>>48171276
After he's had a chance to calm down, Borealis will steel himself and face his seniors. "I-i'm sorry. I-if I hadn't left him to get repairs, Wechuge would s-still be here..." He seems like he's going to break down crying at any moment. Unsurprisingly, it seems like he's beating himself up over this one.


Maintenance fees: Probably 4 Cash
Cash:31
Sadness: maximum.

[Komodo]
Ablative Armor
HP: 20/20
DEF: 8 (2 reduction front arc)
EDEF: 6
SENSOR: 6
MOV: 4
Torso: (HP)Heavy Pistol
LA: Tactical Shield
RI: (MA) Mace
Legs: N/A
>>
>>48171524
You should assume down.
It's always been down.
>>
>>48171597
Ok.
32 cash then.
Probably gonna wait till after the next mission goes down to see what the company decides to do after that.
>>
>>48171524
"You followed your orders and withdrew. You are alive because of that. Wechuge chose to aggressively engage the kaus you having nothing to be sorry about in my book."
>>
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>>48171597
>>48171785
((Yeah it's always down. Black Market prices are inflated, you don't need to use them. I'll post the equipment list back on the player resources page in a moment.))

https://www.youtube.com/watch?v=p9KVjkjD6vo&list=PLAmf11VTmBo-fdrM0G3KdeZ8YGiHPn64R&index=1

Cable Guy: “No doubt some of you have heard the bad news coming in from the Exclusion Zone but we need to stay focussed on the task at hand. We’ll be hitting the base of a minor warlord in the region. The guy’s a real piece of work, doesn’t really rule the area so much as terrorize it. His forces aren’t powerful enough to take on corporate holdings or any of the larger settlements so he extorts protection money from weaker poorer settlements that can’t stand up to him. The rules of nature dictate that he would have been taken down long ago but he’s been savvy enough to avoid pissing off anyone who could end him… until now. One of the towns he raided had just enough resources to put out a contract on him. I accepted it at a discount price because the real payout for this mission is not cred but the Warlord’s base. We pull this off we’ll have a little secret base tucked away in one of the most hostile regions on the planet. Duran has become increasingly suspicious as of late and if we want to continue buying stuff from Irving we need somewhere to stash it away from prying eyes.”

>cont
>>
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>>48172044

“The base itself is situated on a plateau with a secure bunker built deep into the mountainside. It is defended by AA Turrets and a single active squad of GGA mecha. There are also a few squads of LAVs that patrol the perimeter. You should be able to take them out no problem but be careful: they’re equipped with single use rocket packs that could really sting if they manage to get a shot off. The hangers on the base will contain additional combat vehicles that will become active as your attack progresses. Intel suggests that they will likely be light tanks and Type-A heavy VTOLs. The Warlord himself will almost certainly have a pimped out mech of his own so watch out for him when he shows up. The base has a command centre further back towards the mountain which has the turret controls and supplemental mecha servers. If you can take it out the base AA defence turrets will shut down and the effectiveness of the enemy mecha will be seriously reduced. Just remember the command centre is a hardened target so make sure you bring enough firepower to take it down.”

“We’ve got three possible ways into the base: Two entrances to the north west and south west, and one large entrance to the south east. The south east entrance is the largest and gives you a straight shot at the command centre, however you’ll be intercepted by the mecha squad a lot faster and you risk being encircled by the rest of the base’s unts. The other two entrances offer a slower, more methodical approach, allowing you to wipe out the weaker enemies and roll up to the command centre. Just be careful about using jump jets to move up the ridge or you’ll take flak from the AA turrets.”
>>
>>48172056
“In regards to terrain the black lines you see on the map surrounding the dark brown patches represent a vertical rock wall. You cannot traverse them without jump jets or draw line of sight beyond the edge of the plateau. The darker the brown the higher the elevation. The darkest brown patches are pure mountain and cannot be traversed even with jump jets, they are simply too high and uneven.”

“One last thing. Midas Warlords are known for having dirty tricks up their sleeves and this one is no different. Be on your guard, the intel analysts suspect he may have access to one or two stealth units but were unable to confirm their presence.”

Mission will begin after all pilots who have been assigned to this mission post their builds and desired deployment zone.

Pilots who have just signed up and did not get assigned to a mission may be held in reserve and deployed when one of the original pilots is wrecked or killed.
>>
bump
>>
>>48172044
"Stealth forces, I'd like you deploy with me to the northwest, I want big, FLASHY stuff to the southwest and southeast if we can manage it. Better yet, deploy all to the southwest, draw the mechs they'll have in the north down and across. Let's keep the base's actual defenses intact, low missiles, low drone builds if you please."

[CCoAm/ERT-CN-XB]
Pilot: Hetros Jistin
Pilot Skills: Advanced Warfare Training (+2 All Rolls), [C]ommando (Mov+1), [Co]onceal (Stealth without Stealth armor (6), or +2 Concealment), [Am]bush (+2 Dmg,-2 Pen,+2 to hit when attacking from stealth mode)
Credits: 5
===
'Bushin Wacker'
Chassis: Errant (35c, 43c w/cough gun)
>HP 14/14
>Def 12
>ECM 8
>Sensor 10
>Move 6
---
Armor: Stealth Armor [18 Concealment, High Tech]
Right Arm (2/2): Cough Gun [Rng10,Rof1,Dmg6,Crit3,Pen18 / Silent, Magnetic, Illegal] (Stealth Stats:Dmg8,Crit5,Pen16)
Left Arm (2/2): XBow [Rng5,Rof1,Dmg5,Crit4,Pen16 / Silent] (Stealth Stats: Dmg7,Crit6,Pen14)
Legs (0/0): -
Torso (3/3): Stiletto Targeting Suite [+1 Crit, -2 Pen / High Tech], Scrambler Field [+2 Def to Allies within 4Hex / High Tech]
>>
Hey, Mr. Kerry.

When I told you to scrap the Spambot in a fit of indignant rage over the sheer repair costs and drone uplink data usage, how badly did you scrap it?

>I was kind of reeling from the drone changes and the repair-cost of 33 (argh) credits.
>Any chance I can undo the last purchasing order? A week and some thought later it looks like it's still possible to feasibly run an interdiction mech


Because then it's a total of +2 credits from the Siege mission
sell 2 ECCM drones for 15
have 17 credits
buy a SatCom Jammer for 8
Buy 2x Hammer Missiles for 8

be a nimbus with satcom, 2x eccm, 2x hammer
>>
>>48173202
Well since I haven't made the new spreadsheet and you haven't deployed yet AND the next campaign turn hasn't happened yet I'll let you roll back that purchase just this once.
>>
>>48172044
If that repair arm on the black market isn't going to be around after the GuyeCo raid, could Tragedy ask to have one put on hold? She'll pay extra for the lay away.
>>
>>48172056
"Malek, signing in. Command, do we know how effective the AA guns are at targeting flying drones and missiles? As someone who uses both this mission is looking pretty hostile. Anyone got a spare pistol?..."

>>48172140
"Possible stealth contacts? Acknowledged, my sensors will root them out."

>>48172902
"Roger Hetros. I suggest I go with the big group however, as my Mine Layer can intercept the mecha and my drones and missiles are going to be useless wherever I go. I don't suppose anyone has a spare pistol or something?.."

>>48173344
Wechuge had a spare one in his stash... poor bastard. I was about to ask if I could have it bolted on super-fast in place of either my drones or missiles, because they're super useless today. I'm basically an invisible server farm at the moment.

Pilot: Malek
Cred: 0
Stash: Smoke Launcher.
---
Skills:
EW Specialist (+2 lock on and hacking),
Target Aquisition (free lock-on action once per turn),
Automated Aggression (Fire two weapons with [lock] once per turn for free),
Redline (once per mission, roll a natural 20 for a single roll, or get +10 to all rolls for a turn)
Advanced Warfare training (+2 to all rolls)
---
==Overlord==
[Lord] - HP 12/12
DEF 10 - ECM 8
SEN 12+4 - Move 4
---
Armour - Stealth {16}
Right Arm - Combat Drone, Hunterkiller Missile {1/1}, Mine Launcher {4/4}
Left Arm - Combat Drone, Hunterkiller Missile {1/1},
Torso - Tac-Net Hub, Sensor Pod
Legs - Four
---
=War and Conquest=
[Combat Drones] - HP 4/4, 4/4
DEF 12 - ECM 8
SEN 10 - Move 6
Smartgun, Longbow {3/3}, {3/3}
---
Cost: 36cred and 20cred in drones
>>
>>48173229
Excellent. Thank you Mr. Kerry.

Say, just while we're talking - Irving wanted us to attack the radioactive materials processing facility in Odros and steal some enriched Uranium.

You still have the contact information for those IF sub-directors we worked with trying to intercept Irving and his last nuclear dirty deal? No, no, I'm not suggesting we sell Irving out. We're in business. But business has a distinct border, and that border is nuclear materials.

Maybe just let the IF know someone tried to hire us to hit a radioactive materials processing facility and that they should consider sending some extra few patrols over there for a while? Free tip from the 3C, as sign of our ongoing respect and yatta-yatta?
>>
>>48173433
"Stealth group is with me in the north, when the mecha are drawn south, we'd be slamming into their rear. But deploy where you feel best suited."
>>
File: CALBEGUY_01.jpg (172 KB, 950x972)
172 KB
172 KB JPG
>>48173483
Cable Guy: "Sure thing Spare."

>>48173433
Cable Guy: "The AA guns have range of 10 hexes. They should be able to intercept 3 missiles a turn. You shouldn't lose your drones if you keep a tight lease on them. Keep them low and the turrets will only attack them if they try to fly over high obstacles (i.e. cross anything that would require a jump action.). Plus if too many missiles and drones are in the sky at any one time then the turrets can be overwhelmed. Standard AA turrets will prioritize missiles."
>>
>>48172044

I'd like to get in this mission if I could. I recommend a deployment from the Northwest, it pays to be cautious and steadily advance against a foe we should be able to overpower. We don't need a heroic charge at the command center to deny us fire superiority and allow us to be encircled.

BLUDHAWK
Skills: Gunner (Vigilance), Gunner (Suppression), Gunner (Alpha Strike) Redline (used)
==Jormungandr==
[Crocodile] - HP 18/18
DEF 10 - ECM 8
SEN 10 - MV 4+1

Right Arm - Laser Rifle
Left Arm - Laser Rifle
RNG: 6 ROF: 3 DAM: 2 PEN: 2 (3) CRT: 19 (17) Special: Beam, Doubles Damage
Torso - Stiletto Targeter, Hunter-Killer Missile {1/1}, Smoke Launcher {2/2}
Armor - Ablative Armor
Legs - Thruster Array
>>
>>48172044
Roger Command, deploying to the south west.

-Cryptic
Pilot Class: Gunner
Pilot Skills: Redline, Vigilance

==Chickenheart==
Crocodile
HP: 18/18
Def:10
EDef:8
Sensor:10
Move:4
Armour: Ablative Armor
Torso: Demo Charge
LA: Tactical Shield
RA: Laser Rifle
Legs: N/A

By the way, I've never been to the Midas Range, so I was doing some pre-mission homework and I came across this log of a similar IF mercenary op to smoke out a warlord. I suggest everyone review it, it could be handy:
http://suptg.thisisnotatrueending.com/archive/43986517/

The other thing I couldn't help but notice in here was the familiar faces.
>>48172902
>>48171121
Hetros, Kail? Says here you guys were deployed on that mission. Any input to share on combat in the Range?
>>
>>48173483

Good plan boss, looks like I joined up with the right unit.
>>
>>48170787
>Horst just dealt 30dmg on a charge and never took a hit the whole mission
That's why you don't fuck with the Neromian

"Bringing home the rookies, give em' hell at midas, people"
he kept that bull king head, and is getting it stuffed and mounted on his hanger wall
>>
>>48173603
Wasn't me, was some other dude. Midas range is just a hell hole. You fight as best you can, and try not to set off some unexploded ordinance when you're fighting in the really bad areas.
>>
>>48173617
All that's left of the Kau King is it's right head and the tumor that was on it's central head.

The tumor itself is a grizzly mass of discolored bone and keratin which vaguely resembles a crown. It is stuck to fragment of skull that was blasted off when Goose put a lancer round through the Kau's skull.
>>
>>48173629
Apologies. I must have mixed up your callsign.

Looking at both operational maps, it seems like every fight there is a literal uphill struggle.
>>
>>48173617
>>48173663
That doesn't sound too sanitary to keep. Then again I'm totally not taking a pair of horns to mount on my mech. Nope, no sir. Quick question, where do we keep the black and white paint?
>>
>>48173663
"That messy huh?I guess I kinda.... blanked out.
Still, it sounds perfect for my wall, a lime bath and some bleach for the thing, a bit of wire to anchor the crown to the skull, maybe a grinder to work down any bullet holes, perfect"
>>
>>48173742
And if all goes well here you'll soon have a permanent wall to mount it on.
>>
>>48173541
Thanks for the info Command. Is it too late to make any equipment-swaps?
((Also, what time are we deploying?))
>>
>>48172044
"All right, reporting in. I'm not late am I? I should deploy in the southeastern zone, since hetros said so."

"command, will the AA guns shoot down the drones, like the usual? I'm worried about my drones."

[Crocodile]
>HP:14/14
>DEF: 10
-Adaptive Camo (+2 if in cover)
>E-Def: 14(8+2+4)
-Hardened Subsystems (+2)
-ECCM pod (+4, counter-hack)
>Sensor range: 10
>Mobility: 5 (4+1)
-Thruster array (+1)
>Stealth Rating: 8
-Adaptive camo (+8)

>Torso: (3/3)
- Recon Drone (1)
- Combat drone (1)
- ECCM pod (1)
>RA: (2/2)
- Laser Rifle (2)
>LA: (2/2)
- Tactical shield (2)
>Legs: (1/1)
- Thruster array (1)
>Armor: Adaptive Camo

-Miscellaneous
>Redundant Subsystems (1/1)

Recon drone
>mech pistol(-)
>Superior drone AI

Combat drone
>smart gun(-)
-HV. Ammo(ballastic weapon range +2)
>longbow missiles(3/3)
>Superior drone AI

Training:
Combat tech
>For[T]ified Systems
>Enhanced [DR]one Control
>Superior Drone [AI]

Credits: 0
Storage:
-Hypervelocity Ammo (1)
-Defective Missiles (2)
>>
dammit, forgot my trip! (>>48173937)

also just saying, but the thumbnail in >>48172044 looked like we were being transported in some giant hovercraft. not that we have a giant hovercraft though.
>>
>>48173483
Sudden thought: Boss, are we able to deploy our pioneers this mission?
>>
>>48173541
"oh, alrighty then. at least this means I can use the drones as fire support. one thins I forgot to mention, what about pioneers? are we deploying one on this mission? as malek says (>>48174033) I don't see any pioneer deployment zones on the tactical map."
>>
>>48174063
dammit. forgot trip again. I apologize, I don't have access to my mobile right now and this keyboard is quite alien to my laptop's keyboard.
>>
>>48174033
Cable Guy: "It's not feasible to deploy pioneers for this mission. Once you begin the assault on the base you'd have to go all the way back to the entrance for repairs THEN slog your way to back to the front line. We need to keep up the momentum."
>>
>>48172044
Wait, whoa whoa, did we fucking bring illegal weaponry to to that movie shoot?>>48173760
"I think I'd rather keep my-relatively- clean gear away from the future warehouse of illegal materials"
>>
>>48172044
>requesting deployment southwest
"Alright, let's do this, clean and efficient. They won't know what hit 'em."

=Aimbot=
Chassis : Stratus
HP : 16/16
DR : 12
ED : 14 (10)
SR : 16 (12)
Mv : 5 (4)

LA : Smartgun
RA : Smartgun
Torso : ECCM pod, Active Scanner, Swarmer pods×2 (2/2, 2/2)
Legs : Thruster Set
Armor : Ablative

Pilot skills : Advanced Electronics, Viral Upload, Automated Agression.

>>48173603
"Oh man, someone found out about my first escapade. That's pretty embarassing. Anyway, about fighting raiders in the range. Don't overextend. If we move as a team, we can gradually crush them. And don't try any fancy jumps, it's not worth getting shot down. That's pretty much it."
>>
>>48174163
"I'm pretty certain we didn't. people freaked about it before they went on the mission, so if that's any indication, they would have left illegal gear back at base if they were sensible."
>>
>>48172044
"I whish I had room for a demo charge. I'd blow that com center faster than you can say "Oh my god I can't believe he already blew that com center!". I don't think smartguns will cut it."

=Gunman=
Electronic Warfare
Target Acquisition
Automated Aggression

=The Phantasm=
=Gunman=
EW-Specialist
Target Acquisition
Automated Aggression

=Phantasm=
Chassis: Cirrus
Armor: Adaptive Camo Plating
HP: 10/10
Stealth Rating: 8
Def: 14 (additional +2 in cover, additional +2 when running)
EDef: 10
LA: Smart Gun
RA: Smart Gun
Body: Cirrus Mobility System, Guidance Disruptor
Legs: Cirrus Mobility System

I am extremely scared of you overlooking the Guidance disruptor in the heat of proccessing, Whil you be offended if I ask everytime I'm hit with a missile?

Unanswered and new Questions:
Where can I find the Errata document?
If I run and then get hacked, do I still get the def bonus from the mobility system?
What are "the right conditions" to enter stealth?
Does Scanning break Stealth?
Is there a way to scan defensively?
Can a beam wapon crit multiple times even though it is handled as just one attack?
>>
>>48174965
Errata here
https://drive.google.com/folderview?id=0ByBa8MyYxN52WXBaSGRiNHZlaG8&usp=sharing
>>
>>48174965
>That formating
Kill me now pham

But first deploy me in the NW

>>48173483
>>48167104
>Putting a Criminal in jail is wrong
>Forwarding Information given to us under the sacred bond between Mercenary and Employer is OK.
>Seriously considering the purchase of MoeDrone skins

"Can we have a no-confidence vote soon please?"
>>
>>48174125
Thanks for the info command. Presuming that the answer to "can I make any last minuite mech changes?" is no, then:
>Deploy in Eastern zone, with drones landed.
>>
>>48175068
Yeah you can swap out any gear you have, right up to when I begin setting up the tokens on the map, but you can't buy stuff. You really should do all your shopping during the Hanger Phase.

>>48174965
>Guidance Disruptor
Not at all. By all means remind me, there's a lot to keep track of.

>If I run and then get hacked, do I still get the def bonus from the mobility system?
Yes

>What are "the right conditions" to enter stealth?
See the Errata.

>Does Scanning break Stealth?
Gonna say yes, scanning is a very active action that lights you up on sensors. You're current build can't scan though since you don't have the right equipment.

>Is there a way to scan defensively?
Not sure what you mean by that.

>Can a beam weapon crit multiple times even though it is handled as just one attack?
If it has the exponential damage attribute then no. One attack=one crit. (This is explained in the errata under the exponential damage section.)
>>
>>48175435
>Gonna say yes, scanning is a very active action that lights you up on sensors. You're current build can't scan though since you don't have the right equipment.
So recon drones doing the scan action reveals itself?
>>
>>48175435
>Not sure what you mean by that.
Can you scan as an overwatch action that is triggered if either someone is shot by an invisible enemy or at the end of the enemy turn?
Or do you keep scanning until the start of the next turn so that stealth units enetering your scan range are revealed?
>>
>>48175673
Hmm... never thought of it like that.
Alright I've changed my mind. Scanning will not break stealth on anything.

>>48175693
>An overwatch action that is triggered if either someone is shot by an invisible enemy?
Yep
>at the end of the enemy turn
As in the trigger for the overwatch action being the enemy turn ends? Yes

>Or do you keep scanning until the start of the next turn so that stealth units entering your scan range are revealed?
Not sure what you're getting at with this. Scans will reveal cloaked enemies in range the moment they are performed provided you roll high enough. They are not continuous actions.
>>
>>48175813
Aye, thanks for the quickly and thoroughly answering all these questions.
I really appreciate the effort.
>>
>>48173483
>>48173629
Boss, do I have permission to borrow the spare Repair Arm from Wechuge's cache? I know it's a bit soon to be speaking of such things, but I don't think he'd ever want us going into battle under-outfit.
>>
>>48175813
he probably meant continuously doing the scan action each turn, and asking if he has to do this every turn until a cloaked enemy stumbles into the scanning range in their turn to detect them.
>>
>>48175888
Cable Guy: "Well technically Wechuge's inventory reverted to the company the second he bought it so... go right ahead, unless the CO feels someone else should mount it."

>>48175880
And I appreciate your appreciation. :)

>>48175956
If he's overwatching his scan action for the enemy turn then yes, but if you scan during the player phase and a cloaked enemy is out of range you won't detect them even if they move into range during the enemy phase.
>>
>>48175998
>but if you scan during the player phase and a cloaked enemy is out of range you won't detect them even if they move into range during the enemy phase.
I think he meant continuously scanning until the enemy moved into the range of the scan previous turn.
>>
>>48172044

>Deploy northwest zone

-Errant-[ERT]
HP 14 / 14
Def 10
ECM 12
Sensor 10
Move 6
--
Right Arm: Advanced War Rifle
Left Arm: Cough Gun
Legs: --
Torso: Chaff Launcher, Smoke Launcher, ECCM Pod
Armour: Stealth (18)
Ammo: HV rounds x1
Skill: Commando, Concealment, Ambush
>>
>>48175998
In which case:
>Unattach both HK missiles
>Move Drone from right arm to left arm
>Attach repair arm to right arm
>New stats:
Pilot: Malek
Cred: 0
Stash: Smoke Launcher, 2x HK Missile
Borrowed from Company: Repair Arm
---
Skills:
EW Specialist (+2 lock on and hacking),
Target Aquisition (free lock-on action once per turn),
Automated Aggression (Fire two weapons with [lock] once per turn for free),
Redline (once per mission, roll a natural 20 for a single roll, or get +10 to all rolls for a turn)
Advanced Warfare training (+2 to all rolls)
---
==Overlord==
[Lord] - HP 12/12
DEF 10 - ECM 8
SEN 12+4 - Move 4
---
Armour - Stealth {16}
Right Arm - Repair Arm, Mine Launcher {4/4}
Left Arm - Combat Drone, Combat Drone
Torso - Tac-Net Hub, Sensor Pod
Legs - Four
---
=War and Conquest=
[Combat Drones] - HP 4/4, 4/4
DEF 12 - ECM 8
SEN 10 - Move 6
Smartgun, Longbow {3/3}, {3/3}
---
Cost: 38cred and 20cred in drones

>Deploy East, with drones landed behind me
>>
I can't get the stats right now but I'll deploy in the not stealth squad.
>>
>>48177327
>>48175998

That's better.

>Deploy with distraction squad.

=The Regulator=
Batman
-Ablative Armour-
HP: 24/24
Def: 8
EDef: 8
Sensor: 6
Move: 4
RA: Electro Bat, Melee Sub-Processor
LA: Blast Shield, Harpoon
Torso: Guidance Disruptor
Legs: Juggernaut Mods
Extra: Redundant Sub-system
Skills: Combat Tech, System Restore, Deflection Angles
>>
>>48176236
>>48175998
>>48175888
As is proper, dealing it out to those who can use it is a good first step. I'm sure he rests easier knowing he at least helps us still.

>>48175051
Sure. Would you mind waiting until after this mission?

>>48172044
I'll take the South approach as well then.

We're split between where, though. Everyone is deploying South East while Kail has decided to deploy South West on their lonesome.


=Blue Screener=
Chassis : Nimbus
HP : 18
DR : 10
ED : 14
SR : 12
Mv : 4

LA : EccmDrone + HammerPod
RA : EccmDrone + HammerPod
Torso : SatCom Jammer
>Redundant SubSystem
Legs : Hopefully.
Armor : Ablative
Jumpjets in storage.

Pilot skills : Fortified Systems, Enhanced Drone Control, Redline
>>
>>48178392
Oh, peer pressure is bearing down on me ! Alright, geez, I'll come along. Just because you're insisting.

>>48174569
>deploy southeast
>>
>>48178392
>We're split between where, though. Everyone is deploying South East while Kail has decided to deploy South West on their lonesome.
If we're taking a vote, I think South West is the best option for just grinding the opponents into the dust. But I think we need to focus our firepower more than anything.

The major strength of the South East, is the ability to Demo the nearest AA tower. The others don't cover that corner very well, so we start being able to use drones and missiles with more abandon.
>>
>>48178392
>>48178672
>>48178772

>Southeast
I declared I was deploying south west. Though I thought most people were.

I don't want to be caught shorthanded (being tag teamed seems to be the leading cause of pilot death), but it might be best to mind the composition of the south west squad. That ramp is a bottleneck. Recommend someone(s) with jumpjets deploy there, since they can surmount the terrain.
>>
>>48178772
We aren't attacking the AA Towers. We need to take them INTACT. Hack them or EMP them, but do not DESTROY them. We're taking OVER this base remember? Do not scuff the paint on our new home before we so much as get to sleep in it for the night.
>>
>>48178783
Wait no, that's stupid there are AA guns there. Scratch that.

I still think we should be careful about the ramp though. I have a frontal shield, so I'm good.

>>48178815
Agreed. Any damage we do is damage we have to pay to fix.
>>
>>48178783
Lots of us have jumpjets. And a bottleneck is fine, since we're pretty certain they outnumber us.
>>48178815
Roger that boss. Will stick to the soft targets and set the drones to gunfire-mode.
>>
>>48178783
on a similar note, Jump Jets will probably get us destroyed. Instead, see about having someone with shields take the frontal assault, then sweep in behind them. Move fast and hard, and stealth squad will come in from the North West and hammer their mechs before they can->>48178833
Oh good you realized. Yeah

Flash Squad needs to be big, tough, and enduring. Build your mechs accordingly. Stealth squad then sweeps in from behind, blowing them away from behind.

I might also mention, that if you have peace keeper weaponry and other illegals? Now is the time to use them. Nobody is going to know it out here.

>>48178845
Don't bring drones unless they're ground drones. Sorry, but without taking out the AA towers, they're just skeet. Same deal for missiles. Don't bring anything that fires high enough or slow enough for the AA towers to take out.

Grenades, artillery, solid slug weaponry, lasers. No missiles, no drones.

Or bring missiles, and let our hackers lock down their towers before firing them. Don't waste ammo.
>>
Where should I go to learn how to build and play this? Looks like fun.
>>
>>48178906
https://drive.google.com/folderview?id=0ByBa8MyYxN52WXBaSGRiNHZlaG8&usp=sharing

>>48024806
>>48024953
>>
>>48178845
And a bottleneck is fine
Not if they're packing AOE. They could easily have mortar Cobras in those hangars, and if we're all bunched up around the ramp we're fucked. And the ramp is the only approach because of the risk the AA poses to jumpers.

We can still go, I just recommend against having too many people there.
>>
>>48178931
Yeah, I just realized I could've followed the OP link. Thanks though!
>>
>>48178882
Alas, my equipment is such that it's combat drones or missiles in those slots. (Because I'm a dumb, I don't actually own a normal gun.) I have been told by command they can stay low to the ground though, and not get blasted out of the sky.
>>
>>48178974
You are also in luck they should even have an open slot for this mission.
>>
>>48179080
I think Bludhawk might have bagged the tenth slot actually.
>>
>>48178882
>Don't bring drones unless they're ground drones
"hold on, didn't command say that flying drones were fine as long as they stayed close to the ground(not using jumpjet actions)?"

>>48178974
a tip for you, grab a tac shield and/or redundant systems. it will save your life until you get skilled enough.
>>
>>48179212
Yeah, Tac Shields are one of the best items there is, unless you have a specific build you're going for.
>>
>>48179118
>>48179212
Nah, I don't have the time this week anyways, but I'll keep my eyes open for slots in the future.

>>48179212
>>48179252
Thanks for the tip, I'll definitely consider it. Does it take up a 'hand/arm' slot where I'd normally take a weapon?
>>
>>48179291
Takes up two arm slots on the same arm.
>>
>>48179291
>Does it take up a 'hand/arm' slot where I'd normally take a weapon?
Yeah, but you can mount some weapons on your torso anyway. Different parts have different hardpoint requirements.
>>
>>48179291
>Does it take up a 'hand/arm' slot where I'd normally take a weapon?
Yes. However you rarely use more than one primary weapon. Oftem you're always on the move or doing something else than firing your main weapon (hacking/drone control/locking on/launching missiles/ect.)
Later on you can use two weapons at a time but that's when you really get skilled. So not in the immediate future no.
>>
>>48179306
>>48179308
>>48179349
Cool. What mech should I start with?
I noticed there were a lot of different factions in the google drive - is there restrictions?
>>
>>48179291
In the Starter rules you get: one main weapon, one piece of equipment, and some free armour. Don't worry about fitting, it always does.

Once you go beyond those, each location has a number of slots. A shield uses two arm slots (on the same arm) to carry. This might use all your arm slots, or it might not depending on your mech. Certain pieces of equipment can be only mounted to certain slots (such as jumpjets on the legs), others can go anywhere (like a demo charge).

For example: I use a Lord class mecha, which has four arm slots on the right arm, and two on the left. I'm carrying a Minelayer (two slots) and a Repair Arm (two slots) on my right arm, and two drones (one slot each) on the left arm.
>>
>>48179369
Well, whatever tickles your fancy. Cobra is for long range fire-support, Komodo for smashing face with a mace, and Crocodile is medium range laser-tag generalist.

You also get a free piece of training (and complementary million press-ups), so you can select one from the central ring of the training wheel here: >>48025714 Don't worry about what you'll take later, changing the inner ring is free.
>>
File: 1467212351672.jpg (1.71 MB, 1944x3162)
1.71 MB
1.71 MB JPG
>>48179369
For the starters I'd recommend either the cobra or the croc. Depending on if you want to do short-mid(croc) range or mid-long range(cobra). Short-melee range need stronger than the komodo with what we are facing.
>>
>>48179485
The Komodo is actually pretty strong as is. With a shield and abaltive armor, it's really tough, enough to give some room for error. And both the frag cannon and the mace pack quite a punch.
>>
>>48179786
Komodo with Mace and Tac Sheild is 20hp but only 8 def and 6 edef and has closed into frag cannon or mace range. It is taking out a MBT ~50% of the time while likely taking focused fire. You can really tell it is tier 0 or at least I think so.
>>
>>48180077
Well, I didn't die last mission, so it worked well enough for me. Though, there are definitely straight upgrades, and the single hardpoint on the chest crushed some dreams of mine.
>>
>>48180141
The nice thing is if you survive your first mission you can sell it and upgrade and you can keep the Tac Shield in your storage since it good for just about any mech if you have the open hardpoints for it.
>>
I think I have managed to track down all the missing weapons and the odd crate of murder-goods. This is the company inventory as it stands right now, with Pilot Wechuges assets liquidated and transfered.

>Because of the pause and the coming and going of pilots, this might be in-accurate. I am, however, assuming it is accurate.


==Company Inventory==
1x Adapative Camo
1x Enchanced Auto-Loader
1x Guidance Disruptor
1x Repair Arm
>[Malek]
1x HK Missile [Alice]
3x EMP Missile [2x Tragedy]
1x Demo Charge
6x HMP
1x Stiletto Targetting Suite
4x Ablative Armor
>[Gunman, Goose, Spare]
2x Mortar
>[Tragedy]
1x Chaff Launcher
2x ECM pod


--Production Cobra--
2xCobra mech

Company Funds: 20 Credit
>Wechuge 32 cred stored
>Wechuge Pilot using all left-over funds to repair wrecked equipment, returning it to the company pool for use by other pilots
>>
>>48180077
Well, it IS a discount Batman, pretty much, but it's a pretty good starting mech.
>>
>>48179369
Personally I'd reccomend the cobra.
Mortar makes you hit a guy even if you're not a good shot; if you're worried about friendly fire you can take the rifle. Either one is quite long ranged, coupled with the fact that you can carry a tacshield and install a redundant system on the torso means that you will be really hard to kill unless focused. And we need recruits to survive until they get skilled.

The only downside I can see is the need to reload, but as long as you remain staitionary you can get off a shot each turn.(fire-reload, fire-reload, fire-reload, move-run, fire-reload, repeat...)

How ever consider that since this is fitted for long range you should consider grabbing the alligator or the crocodile if you plan to train skills in the commando/assault category. They're much more optimal for that job, since they have a leg hardpoint in which you can install mobility systems on.
>>
>>48180198
>2xCobra mech
"Huh, so someone managed to repair the mech despite it's state? Didn't it get completely wrecked?"
>>
>>48180285
I think he might be counting Tragedy and Goose's spare Cobras.
>>
>>48181377
Oh, ok.
Also, I'm losing contact for some 6~12hours, if I don't show up next update, bot me please.
>>
>>48180285
I assumed we could recover the mech if we could recover the equipment Wechuge used.

This might be in error.
>>
>>48183896
I thought his mech was destroyed totally the Saint have mercy on him, leaving only his personal assets and the equipment still in the hanger.
>>
>>48180198
>>48183896
Wechuge's "Angry Anole" Cobra and everything on it is gone. You can't recover it.

What you do get is any remaining Cred and inventory items he left behind back at the base.
>>
Bludhawk thought about the mission ahead, puffing on a cigarette and applying spray-paint to the armored shell of his mech, the grey, tan, and brown to match the craggy environment. It had been a long while since he'd been in the Midas Reach, another place and time, deployed with the 3rd Norden Nevik Mechanized Cavalry in support of IF peacekeeping operations. It had been a hell-hole then, and he fully expected it would be the exact same now.
>>
>>48180195
Ah, so I'm not stuck in the same mech for forever. How does selling work, just 50% of the original value or full value?
>>
>>48180257
We really need to modernize our starting kits, maybe get that Lord pack, the cobra is starting to show its wear
>>
>>48185989
I'd wait until we have the LHI contract before we did that since we want some AOE weapons.
>>
File: Light_Vehicles_Intel.jpg (762 KB, 1667x1667)
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Bump for knowledge

Knowing is half the battle.

I'm having loads of fun updating the mook enemy designs and thinking of new variants but I suspect you may never encounter some of these on the battlefield.
>>
>>48180198
I don't think I ever checked out a Chaff Launcher and 2 ECM Pods. Where did you reference that from?
>>
>>48187569
>>48180198
Nevermind. It was a misread due to formatting. I'm pretty sure I had the items returned to inventory at mission completion. If they aren't in there, please take take them back. I will always try to return checked out items at mission end with the proper paperwork, so if anything reads as being checked out post-mission and after hangar phase, get in touch with me ASAP.
>>
>>48187360
Wow, these units have a suprising amount of bites and tricks within them. Especially the high-tech variants. So shiny!

I've also noticed in previous missions that sometimes disabling an AFV might cause a infantry squad to appear. Are they survivors?
>>
>>48185925
75% I believe.
>>
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>>48186240
Don't forget that sweet sweet reactive armour. Think about how much that stuff would improved survivability. You'd be fuckin' invincible!
>>
>>48187360
Oh dear, I didn't expect the LAVs to be packing rockets. Paranoid caution may be in order.

>I suspect you may never encounter some of these on the battlefield
At the very least I'd say you'll get to play with all the advanced models, like the railgun tank, since we're liable to run afoul of the peacekeepers at some point.
>>
>>48188427
Generally most vehicles that get wrecked will have some of the crew survive. I no longer show these on the map since it isn't relevant and increases processing time.

Now in the case of infantry transports like the AFVs some times they carry infantry squads and sometimes those survive and continue to fight after their transport is destroyed.

>>48188683
It was mentioned in the briefing.

Not all LAVs pack rockets. Poor and/or under equipped units may only have the cannons. Look for a little box attached to the turret.
>>
>>48188752
>It was mentioned in the briefing.
So it was. Guess it's been a while since I read it through. Quite unlike me.

>Look for a little box attached to the turret.
I'd like to add that while I love all these little stat sheets for enemies (numberssss!) I particularly appreciate and enjoy how you can identify their equipment on sight, like with the aforementioned missiles, and the reactive armour blocks from the NORD assault (and how in that case you could even tell how many each tank had left).
>>
>>48188782
>I particularly appreciate and enjoy how you can identify their equipment on sight
I agree, the map and icons used by Cognis are really great. The simple ability to identify everything on the map and have an idea what's going on at a glance can't be underestimated, and helps makes this one of the best skirmish games I've had the pleasure of playing.

>>48180198
Thanks for the low-down boss. Time to swap out these drones! ...in fact, lets go full Hacking. I love the Tac-Net Hub, but when you can't fire missiles it's alot worse.
>Borrow 2 HMP and 1 ECM pod
>Remove Tac-net hub, both drones
>Install ECM Pod and Smoke Launcher in chest
>Install 2 HMP on left arm
>Retrain in E-War
>New stats:
Pilot: Malek
Cred: 0
Stash: 2x Combat Drone, Tac-Net Hub, 2x HK Missile
Borrowed: Repair Arm, 2 HMP, ECM Pod
---
Skills:
EW-Specialist (+2 to Lock-on and Hacking)
Viral Upload (One free hack action each turn)
1337 Haxxor (Apply two hacking effects to target instead of one)
Redline (once per mission, roll a natural 20 for a single roll, or get +10 to all rolls for a turn)
Advanced Warfare training (+2 to all rolls)
---
==Overlord==
[Lord] - HP 12/12
DEF 10 - ECM 8+4
SEN 12+4 - Move 4
---
Armour - Stealth {16}
Right Arm - Repair Arm, Mine Launcher {4/4}
Left Arm - 2x Heavy Mech Pistol,
Torso - Smoke Launcher, ECM Pod, Sensor Pod
Legs - Four
---
Value: 37cred
>>
>>48189597
Oh yes, and then
>Deploy wherever everyone else is. South East still I think?
Anyone got an idea what time the mission will start?
>>
>>48189948
I'll start setting up the mission tomorrow morning: 9am GMT +8. You'll have a 24 hour window to post actions after deployment.

>>48189597
>The map and icons used by Cognis are really great.

Aww thanks man. Truth be told half of it is a by product of wanting to make my coloured boxes more interesting. Turns out in making them look better the tokens also became more informative.
>>
>>48189948
>wherever everyone else is. South East still I think?
Welp, I got nothing better to do while I wait for deployment. Give me a minute to compile a list:

North
>Hetros
>Bludhawk
>Gunman
>Alice

South west
>Cryptic

South east
>Kestral
>Malek
>Kail

South (unspecified)
>Chuck
>Sparebits

Kail was originally going to deploy southwest, but swapped when it looked like he'd be alone>>48178672

I'd appreciate if the non-specific south people could back me up at the west entrance, since I'm currently alone.

Also, wasn't the plan for the stealth unit to approach sneaky breeky like from the north? Bludhawk has no stealth, which means it's going to look like he's attacking on his own, which is way too suspicious.
>>
>>48191127
>Bludhawk has no stealth, which means it's going to look like he's attacking on his own, which is way too suspicious.
"Exactly. The reason I switched from north to south deployment was because my combat drone doesn't have stealth; even a single drone could draw attention, along with the fact that drones deal half the damage I dish out, meant that I deploy south to keep the drones and preserve the stealth of the north team. But a fully fledged mech? That would be even more suspicious!"
>>
>>48191127

Sure I'll help you on the South West
>>
>>48191223
Thanks. A melee tank like you is a pretty great asset to have for an attack angle like this. If Sparebits comes along too we'd have an electronic support unit to boot, which would round us out nicely.
>>
>>48191127
We definitely need to consolidate all those south groups together! From experience I know that spreading our forces too thin leads to mission failure or even death; focussing our firepower is the way to go.

While I think SW is the better choice (and would gladly swap), it's far easier for one person to change rather multiple. How do you feel about the SE Cryptic? A pile of 7 mechs there while our three stealth commandos make a rear attack sounds like a decent strategy.
>>
>>48191549
>While I think SW is the better choice
For a few units, since it's a hazardous bottleneck. Any more than three or four guys and we risk getting bogged down. So it's either all south east or an uneven split.

>that spreading our forces too thin leads to mission failure or even death
Fair enough. I thought that perhaps with our numbers (and largely superior units) we might be able to split their forces and still come out on top (that, and clumping forces together is its own potential risk).

>How do you feel about the SE Cryptic
No objection, but I would like to hear some input from the other pilots on the matter.
>>
>>48191644
>hazardous bottleneck
I think you're underestimating our mech's speed somewhat. Two moves with speed four would be enough to clear the narrowest part for basically everyone. And after that, we're sheltered from long-range fire by the buildings and can clear the enemy waves one by one.

>our numbers (and largely superior units)
Never underestimate the enemy. We know for certain that the buildings contain other enemy forces, so we are likely to be outnumbered significantly. And who knows what tricks the enemy has up their sleeve. More mechs underground? Single boss mech/tank? Invisible mechs? Mines? Drones? There are any number of dangerous possibilities, and splitting up into more than two groups will leave people dangerously exposed.

I suggest we deploy as a group to a single location, to be either chosen by vote or by Glorious Leader Sparebits.
>>
>>48191855
>Two moves with speed four would be enough to clear the narrowest part
It would also leave us open to the LAVs expending all their rockets and missiles at once.

>after that, we're sheltered from long-range fire by the buildings
Which could contain reinforcements. It'd be bad to rush through the entrance and end up surrounded by reinforcements. If we went in west, better to move and shoot to prevent them from getting the chance.

>Single boss mech/tank?
This is all but confirmed by the briefing. Another possibility (unlikely, given the warlord's generally low tech arsenal, but worth watching out for) is decoys, since the warlord from the archived base assault used them to great effect as a distraction.
>>
>>48191855
That intel about potential stealth unit reminds me, I'll be doing constant scan actions with my recon drones because of that. Just in case.

Speaking of which, since Recon drones don't lose stealth while jumping, is it possible for recon drones to do the jump action and be unharmed by the AA guns, unless it's detected?
>>
>>48192153
Scan actions might drop the stealth on the recon drones.
>>
>>48192826
We've already asked Cognis for clarification on this point, and they don't: >>48175813
>>
>>48180198
Scratch my name off that list please, I got nothing from the stash and the stash got nothing from me. After I got my last Mech blown up right after buying it that is.

>>48179369
The Cobra deals the most damage (and thus is the best mech). The Mortar is good but the Rifle Impresses the ladies and if you grab the Stiletto Targetting Suite from the stash you have a fair 25% chance of killing even tough targets outright with a called shot to the pilot's face.

>>48185989
If there was a way to get better Pilots instead of better mechs I'd go for that but since there isn't I think yours is a good Idea.

>>48189597
>I love the Tac-Net Hub, but when you can't fire missiles it's alot worse.
B-but muh smartguns
>>
>>48189597
Aren't HMP a company limited item?
>>
>>48193805
They are a GGA-only weapon, yeah, I just checked.
>>
So where do we stand on deployment in the south?

If you guys decide that concentrating our forces in the east is the best plan then by all means move me (and Chuck, I guess) there.
>>
>>48193805
>>48193988
Bugger, I'm a dumb. I always get them mixed up with the normal Mech Pistol. Going to have to consider my build again.
>>
>>48195757
You could still use them, HMPs are only slightly better than the standard model.

Or maybe you could use one of the other KL weapons?
>>
>>48195902
The issue is I have very few weapons that are useful in this fight (my normal build being flying drones and missiles) and no cash. The company spares has a pile of 6 HMPs which I thought could bulk me out, but apparently not.
>>48193210
>muh smartguns
I could go back to the walking-server farm build. I think it'll probably benefit more people than being a haxxor-man. I don't suppose anyone has a spare crossbow or Marksman rifle hanging around?
>>
>>48196174
You can still use the drones, you just have to avoid them taking a jump action.
>>
>>48196213
If they can't fire their missiles they're a liability. With only 4HP and range 5 on their smartguns, they're inviting death. And they are so very expensive to replace. Better just to leave them behind and save them for a mission better suited to missile attacks.
>>
>>48196350
Well, we do have plenty of guns massed (and a situation actually conducive to use of the somewhat situational mine luancher). You might be alright running support for this one. Better that than trying to fit a list of support equipment into a frontline combat shaped hole. We've got you covered, we'll make sure you don't take a scratch.

Well, at least nothing you can't buffer out.
>>
>>48196577
>somewhat situational mine launcher
The mine launcher is an absolute beast, and I wish it carried more ammo. Had a blast with it on the Hell March mission. Nothing like watching 4 tanks explode at once while remaining invisible.

I think you're right about just going full support though. Will bring the Tac-net hub along but focusing on hacking, and stand behind everyone repairing them and occasionally spraying bombs.
>Return 2xHMP,
>Borrow Demo charge
>Retrain back into Target lock
>Final rebuild:
Pilot: Malek
Cred: 0
Stash: 2x Combat Drone, 2x HK Missile
Borrowed: Repair Arm, Demo Charge,
---
Skills:
EW-Specialist (+2 to Lock-on and Hacking)
Target Acquired (One free Lock-On action each turn)
1337 Haxxor (Apply two hacking effects to target instead of one)
Redline (once per mission, roll a natural 20 for a single roll, or get +10 to all rolls for a turn)
Advanced Warfare training (+2 to all rolls)
---
==Overlord==
[Lord] - HP 12/12
DEF 10 - ECM 8
SEN 12+4 - Move 4
---
Armour - Stealth {16}
Right Arm - Repair Arm, Mine Launcher {4/4}
Left Arm - Smoke Launcher, Demo Charge
Torso - Tac-Net Hub, Sensor Pod
Legs - Four
---
Value: 40cred
>>
>>48196866
I have no experience to draw from, but I figured the mine launcher would only be useful if you know (or have good reason to believe) that enemies will trip them. Good in this mission due to limited movement space, good on afformentioned hell march due to predictable advance route, but probably not all that great in a more open, fluid battlefield.
>>
>>48196174
I've got an XB in my hanger you can pick up for the mission if you want.
>>
Alright, time to set up the map.

Standby for deployment.
>>
>>48191127
Gonna deploy the mecha based on this list. Automatically assigning Chuck and Spare to the SW since Cryptic is on his own.
>>
File: Campaign9_Start.jpg (3.14 MB, 1763x1577)
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Cable Guy: "Cloud threads secure, tactical display coming on line."

Yellow Star: Spare
Orange Star: Hetros
1: Cryptic
2: Kestrel
3: Kail
4: Gunman
5: Chuck
6: Malek
7: Alice
8: Bludhawk

"They'll know we're coming, but we have the initiative, make it count."

((Declare actions, you have until 9am Monday GMT +8. Bot for others if you need to. Bot commands from the officers have priority.))
>>
Rolled 11 (1d20)

>>48199902
"Everyone in north group, make sure to delay your actions until everyone else has moved."

>Wait until everyone SW and SE have taken their actions.
>Move 333332
>Fire Xbow at furthest jeep in formation nearest me.

[CCoAm/ERT-CN-XB]
Pilot: Hetros Jistin
Pilot Skills: Advanced Warfare Training (+2 All Rolls), [C]ommando (Mov+1), [Co]onceal (Stealth without Stealth armor (6), or +2 Concealment), [Am]bush (+2 Dmg,-2 Pen,+2 to hit when attacking from stealth mode)
Credits: 5
===
'Bushin Wacker'
Chassis: Errant (35c, 43c w/cough gun)
>HP 14/14
>Def 12
>ECM 8
>Sensor 10
>Move 6
---
Armor: Stealth Armor [18 Concealment, High Tech]
Right Arm (2/2): Cough Gun [Rng10,Rof1,Dmg6,Crit3,Pen18 / Silent, Magnetic, Illegal] (Stealth Stats:Dmg8,Crit5,Pen16)
Left Arm (2/2): XBow [Rng5,Rof1,Dmg5,Crit4,Pen16 / Silent] (Stealth Stats: Dmg7,Crit6,Pen14)
Legs (0/0): -
Torso (3/3): Stiletto Targeting Suite [+1 Crit, -2 Pen / High Tech], Scrambler Field [+2 Def to Allies within 4Hex / High Tech]
>>
>>48199902
Targets are for stealth group to eliminate the jeeps immediately. The mechs will either sweep south or will try to find out what took out their jeeps. Either way, we move to target them immediately as well. Either we pass through the buildings or we swarm up behind them.

Bludhawk, you hang back until we clear the way, you're to move south and meet up with the SW group to support them by hitting those jeeps from behind. We don't want you getting swept up in this.

Remember people, there could be stealthed enemies or enemies in the warehouses and that hangar, we have to clear out this area quickly and efficiently.

Remember, towers are not targets, I repeat, towers are not targets unless they show Anti-Ground or Stealth-Detection Capabilities."
>>
>>48199902
"Uh, command, where did my combat drone go?"
>>
>>48201102
Cable Guy: "Glitch in the display. It'll show up in the next phase, right now assume it's next to your recon drone, on the number 5 side of the hex."
>>
Rolled 5 (1d20)

>>48201292
"alrighty then..."

>>48199902
>drone control
>2A
-Move 6,6,5,5,5
-Scan (R:10, ignore cover, +6 to roll(superior AI, enhanced drone control, Enhanced Pilot training applied through drone control))
>2B
-Move 5,5,5,6,6,6
-Run 5,5
"drones, move up, get in cover!, always put cover between you and the enemy if possible, and be careful!
>move mech 6,6,6,6

"(rapid typing and cute beeping noises are heard)"
"All drones, check out. Engaging!"

last time I asked I remember that using the mobility bonus from the thruster array counts as using the jetpack option, so it would reveal me if I was cloaked. because of this I'm moving slow. If I'm wrong and using the extra mobility doesn't reveal me, feel free to add another move in direction 5 for my move action.

[Crocodile]
>HP:14/14
>DEF: 10(optional +2)
>E-Def: 14(8+2+4)
>Sensor range: 10
>Mobility: 5 (4+1)
>Stealth Rating: 8

>Torso: (3/3)
- Recon Drone (1)
- Combat drone (1)
- ECCM pod (1)(+4 E.Def)
>RA: (2/2)
- Laser Rifle (2)
>LA: (2/2)
- Tactical shield (2)(+2 DR on front arc)
>Legs: (1/1)
- Thruster array (1)(+1 Mob. Jump)
>Armor: Adaptive Camo(+8 stealth rating, +2 Def in cover)

-Miscellaneous
>Redundant Subsystems (1/1)

Recon drone
>HP:4/4
>DEF: 16(14+2)
>E-Def: 12(10+2)
>Sensor range: 10
>Mobility: 5
>Stealth Rating: 14
>mech pistol(-)
>Superior drone AI(Def, E.Def+2)
>high tech, jump, scan

Combat drone
>HP:4/4
>DEF: 14(12+2)
>E-Def: 10(8+2)
>Sensor range: 10
>Mobility: 6
>smart gun(-)
-HV. Ammo(ballastic weapon range +2)
>longbow missiles(3/3)
>Superior drone AI (Def, E.Def +2)
>high tech, jump

Training:
Combat tech
>For[T]ified Systems
>Enhanced [DR]one Control
>Superior Drone [AI]
>>
>>48201616
>forgot my trip again
I'm dumb.
>>
Rolled 6, 1, 2, 4, 5, 4 = 22 (6d6)

>>48199902

>Moving 4, 3
>Engaging Nearest LAV with Dual Laser Alpha Strike (+4 to-hit for Advanced Warfare Training and Suppression Perk)

"Roger that boss, staying at range, standing by to link up to Southern Units."

BLUDHAWK
Skills: Gunner (Vigilance), Gunner (Suppression), Gunner (Alpha Strike) Redline
==Jormungandr==
[Crocodile] - HP 18/18
DEF 10 - ECM 8
SEN 10 - MV 4+1

Right Arm - Laser Rifle
Left Arm - Laser Rifle
RNG: 6 ROF: 3 DAM: 2 PEN: 2 (3) CRT: 19 (17) Special: Beam, Doubles Damage
Torso - Stiletto Targeter, Hunter-Killer Missile {1/1}, Smoke Launcher {2/2}
Armor - Ablative Armor
Legs - Thruster Array
>>
Rolled 16, 1, 5, 17, 9, 2 = 50 (6d20)

>>48201750

Wrong roll. Was thinking of shadowrun I was playing last night.
>>
Rolled 6 (1d20)

>>48199902

>Move 3, 4
>Fire Cough Gun at jeep along the 3 line (Ambush, warfare training)

-Errant-[ERT]
HP 14 / 14
Def 10
ECM 12
Sensor 10
Move 6
--
Right Arm: Advanced War Rifle
Left Arm: Cough Gun
Legs: --
Torso: Chaff Launcher, Smoke Launcher, ECCM Pod
Armour: Stealth (18)
Ammo: HV rounds x1
Skill: Commando, Concealment, Ambush
>>
bump
>>
Rolled 3, 5, 4, 8, 13, 19 = 52 (6d20)

>>48199902
Okay, here goes nothing...

>Move 2222
>Overwatch (Vigilance) with laser rifle, fire when any LAV within range takes action.


-Cryptic
Pilot Class: Gunner
Pilot Skills: Redline, Vigilance

==Chickenheart==
Crocodile
HP: 18/18
Def:10
EDef:8
Sensor:10
Move:4
Armour: Ablative Armor
Torso: Demo Charge
LA: Tactical Shield
RA: Laser Rifle
Legs: N/A
>>
>>48203698
And of course I forget to update my trip.
>>
Rolled 5, 19 = 24 (2d20)

>>48199902
"Camel 3, ready to go."
>move 11111
>scan the area (+2 with AWT)
>hack southernmost mech (free action, +2 Advanced Electronics, +2 AWT, motive systems)
"Let's start looking around, shall we ?"

=Aimbot=
Chassis : Stratus
HP : 16/16
DR : 12
ED : 14 (10)
SR : 16 (12)
Mv : 5 (4)

LA : Smartgun
RA : Smartgun
Torso : ECCM pod, Active Scanner, Swarmer pods×2 (2/2, 2/2)
Legs : Thruster Set
Armor : Ablative

Pilot skills : Advanced Electronics, Viral Upload, Automated Agression.
>>
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Rolled 3 + 4 (1d20 + 4)

>>48199902
"Roger that command, moving to deploy Hub. Stand in the green area to share locks gentlemen."
>Move 6666
>Deploy mines in front of warehouse and alligator (see pic)
>Free action Lock on nearest alligator mech (EWar +2, Advanced Training +2)
"Right then Kail, I'll tag 'em, you bag 'em."

==Overlord==
[Lord] - HP 12/12
DEF 10 - ECM 8
SEN 12+4 - Move 4
---
Armour - Stealth {16}
Right Arm - Repair Arm, Mine Launcher {2/4}
Left Arm - Smoke Launcher, Demo Charge {1/1}
Torso - Tac-Net Hub, Sensor Pod
Legs - Four
>>
Bump for the night

And now some more intel.
I'm running out of ideas[/spoilers]
>>
>>48199902
Don't worry guys, at least you don't have to fight any giant bovines. This should be easy.
>>
>>48206461
Oh right, about that, the Midas Range is known for its megafauna population. We might attract some of them.

Watch your six, team.
>>
>>48206457
Perhaps a lowdown on various artillery, turrets, and support units? I remember the Quadrus Defence mission had some fixed guns, and there were the giant missile batteries from the assault on the Sakala land carrier.

Btw, can you repair yourself with a repair arm?
>>
>>48206941
>Can you repair yourself with a repair arm.
No

>Various artillery, turrets, and support units.
The Intel cards are meant to be a general guide to enemies you will likely face in battle repeatedly. They represent information that would be common knowledge to anyone in the military. I might make a stat card about common static emplacements but I see little point in stating up specialised units that are only needed for a specific mission or units that will only ever be used by allies.

When I said I was running out of ideas I was wondering why I could come up with 8 flavours of MBT but only 3 types of VTOL.
>>
>>48207082
>No
Thanks, didn't think so. But if everyone has one, you can create an invulnerable circlejerk of constant repairing!

>only 3 types of VTOL.
Well, many of the jobs done by Helos in our world (Infantry support, recon etc.) can be passed on to drones. Perhaps a drone-transporting VTOL that hangs back co-ordinating a swarm?
>>
>>48206457
Something I've been wondering: given how their damage is resolved as one hit, do exponential weapons only deal one damage to infantry squads?
>>
>>48207205
I'm actually gonna say they can score up to multiple hits on infantry. (You can sweep the beam across multiple guys.) This only applies to infantry though. Against bigger armoured targets you need to hold the beam on the same spot for maximum damage.

>>48207167
>Drone co-ordinators
That's mostly done by the type C units. Even though it's not explicitly stated non-mech drone controllers are usually the electronic support variants.
>>
>>48206457
What about some self propelled artillery/rockets/missile platforms?
>>
>>48199902
>>48203698

>Move 2221
>Run 16, Face 2 (+2 Def)
>-Raise Shield (3 DR from the front) (Guidance Disruptor)

"Mind that LAV to your right squire, Spare can you take it out?"

---

=The Regulator=
Batman
-Ablative Armour-
HP: 24/24
Def: 8
EDef: 8
Sensor: 6
Move: 4
RA: Electro Bat, Melee Sub-Processor
LA: Blast Shield, Harpoon
Torso: Guidance Disruptor
Legs: Juggernaut Mods
Extra: Redundant Sub-system
Skills: Combat Tech, System Restore, Deflection Angles
>>
>>48208250
Thanks for the cover. I'm going to pop one of the front two the moment they try to do anything. If Spare could get a second that would be grand.
>>
>>48206457
Hold on, so if I'm reading this right, most helis can fire potentially infinite number of longbows(longbows lack the limited ammo attirbute). Or am I wrong, and they can only fire missiles equivilant to the numbers of launchers shown on their image?
>>
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Rolled 1, 8, 4, 6, 1 = 20 (5d20)

>>48199902
"SW seems awfully timid, let me help with that!"

>Wait till Alice shot her LAV
>Move 1 SE, 6 S
>Run 5 SW, 2 S (I hope that's still far enough behind the corner for the other LAV to be unable to shoot me)
>Lock on to the Most south western LAV (+4)
>Shoot same LAV with Linked Smartguns (+2 or auto-hit if the lock was successful)
>Yell "Whoooheeee!"

Do Lock on actions benefit from Advanced Warfare? I've included the bonus above

=Phantasm=
Chassis: Cirrus
HP: 10/10
Stealth Rating: 8
Def: 18 (this turn)
EDef: 10
Torso: Guidance Disruptor
>>
>>48209895
Since it has 6 E.Def, no. (Refer to >>48187360)

Well, looks like it doesn't matter since you just beat it's rolls twice. That's 4 damage, and the LAV is dead either way.
>>
So once I've decided on a mech, I'm limited to just one weapon, one equipment and the free armour upgrade?

When we complete a mission, is it a mix of equipment and monetary rewards, or just money? How is that divvied up?
>>
>>48210275
From what I gather, mostly just money divvied out on a person-to-person basis.
>>
>>48210275
Its just creds, you're responsible for arming and upkeep on your mech after the the starter kit, the starter kit is literally an arrow chart, you get what it says, no bargaining, you can beg for gear after you get your start, chances are someone will get it for you, everything is pay forward
>>
>>48210318
>>48210430
Alright, thanks guys. Hopefully I'll have something ready by the end of today. Is it okay if I post the build here, just so I know I have the notation correct?
>>
>>48210275
Yup.

For now it was all money.
>>
>>48210658
Sure.
Also, you additionally start with a free training in the first skill, from either of the five categories. Remember that too.
>>
Rolled 19, 12, 18, 6 = 55 (4d20)

Okay mission is green. Time for operation Mech Mayhem in the Midas Mountains!

Pilots Cryptic, Chuck - We take out that jeep group then sweep through the building to disable the VTOLs and keep east. We link up with Pilots Malek, Kail and Kestrel to combine arms with the tactical hud.

That leaves Piots Hetros, Bludhawk, Alice and Gunman to take the activated units on their side.

Pilot Bludhawk, I need you to be a little careful - if those enemy mecha units decide you're a lone target, it might get nasty.

I want no casualties on the field today, people. I only bought the one funeral casket and I'm not bulk-buying more! Wechuge was charming company, but let's not all rush to join him.

If you can take out that command centre, most of their automated defenses and own units will start being crippled. We'll need to modernize it for our C&C systems anyway, so you can consider that a target if you're within range.

All Pilots, our main preventive measure is the command centre, and the two hangars. If you can prevent our Warlord friends from gettting their heavy hitters up, then this op is no issue.

>>48199902
Mr. Kerry, can you give us ID tags on enemy positions for fire control?

>>48208250
Not a problem. Allright Commander, Cryptic and Chuck - 3C of the 3C. Let's do this.
Cryptic, you've got that last LAV locked down and--

Oh hey Gunman.

>Drone Control Alpha/Beta
>A - move 5(2)
>A - Fire Smartgun on LAV 5(1), rolls +3
>B - move 4(2)
>B - Fire Smartgun on LAV 4(1), 1(2) rolls +3

>Move Self 3(2)

"THIS IS SPAREBITS OF THE 3C. YOUR TENURE IN THESE MOUNATINS IS NOW OVER.

ROLL ON OUT OF HERE AND YOU WON'T GET FRIED! STICK AROUND? DIE. "

=Blue Screener=
Chassis : Nimbus
HP : 18
DR : 10
ED : 14
SR : 12
Mv : 4

LA : EccmDrone + HammerPod
RA : EccmDrone + HammerPod
Torso : SatCom Jammer
>Redundant SubSystem
Legs : Hopefully.
Armor : Ablative
Jumpjets in storage.

Pilot skills : Fortified Systems, Enhanced Drone Control, Redline
>>
>>48210430
So how does upkeep/rearming work? I imagine it costs moolah to repair your mech after each mission?
>>
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>>48210660
>>48210658
>>48210430
>>48210318
Creds are paid out on a Pilot to Pilot basis.Everyone is mostly paid the same from mission to mission.

There's a standard mobilization fee you get simple because we're not having you risk your life without some form of payment. That's the base.

Usually the Client in question has specific requests, the completetion of which will trigger additional pay-out.

Sometimes - rarely - the mission itself may change (We don't always get the Kau Herds). Usually we re-negotiate on the spot or shortly after mission completetion for a higher pay.

You use your credit to get access to the gear 3C has a license for, and you can buy as much as you like. Alternatively, you can invest in a sensible pension scheme for when you need to retire in 40 years but I imagine you'll want the rockets. The high-explosive ones.

You get everything on the arrow-chart for free, but you have to follow the arrows. You can also pick 1 skill of the ones closest to centre here

Gear is on a person-to-person basis. You can loan and share as much as you like. We also have a company pool of poole ressources that allow some flexibility, wherein you loan equipment for the duration of a single mission. IT IS CURRENTLY UNDERGOING REVIEW.

>>48211074
20% of mech total price (mech+gear), do not count skills. Round down.
>>
>>48210658
You'll also probably want to get the notation for your callsign correct. I don't actually think it's necessary, but everyone seems to like it, and it confused me at first.

Basically, you put a code in brackets in front of your trip. This code consists of the code for your model of mech, the code(s) for your main weapons, a slash, then the code(s) for your class advances.

So for example, I pilot a Crocodile (CRC), armed with a Laser Rifle (LZ), and am if the gunner class (G), so my code is [CRC-LZ/G].

Also, in a mission Command will assign you a number for ease of processing, and you'll want to add that too. So right now I'm [1][CRC-LZ/G]Cryptic.
>>
>>48210971
Got it boss. I'd also be wary of the ledge to the west of the base, we don't have a clear line of sight up there, could be anything hiding in the trees, including those stealth mechs we were warned about.

>the command centre, and the two hangars. If you can prevent our Warlord friends from gettting their heavy hitters up, then this op is no issue.
Call it a baseless hunch, but I suspect the warlord himself will deploy from the blast doors built into the mountain at the back of the base. Theatrics, you know? No way he's going to pass up a chance to make a dramatic entrance.
>>
>>48212060
Coincidentally I ended up with the same callsign, go figure.

=Hazer Tag=
[Crocodile]
Ablative Armour
HP: 18/18
Torso: None
LA: Tactical Shield
RA: Laser Rifle
Legs: None

DR: 10
ED: 8
SR: 10
Mv: 4

Hopefully I tripcoded right.
Any suggestions? I know there's not much room to work with.
>>
>>48212858
Welcome aboard, Pilot Haze.

Looks good to me. So my only suggestion is cleaning the crocodile of camel hair. We got all of them in bulk via this fellow called Hassan, and they're good mechs, yeah. It's just, they sort of have their... difficulties.

>>48212684
Stands to reason. Good call Cryptic. We'll need to handle them when they show.
>>
>>48212858
Yeah, you're good on the trip. Might want to include your class along with the mech stats though.

It's the same build as me, minus the demo charge I started with (I got buyer's remorse and bummed a shield off the dearly departed Wechuge). The Croc is a pretty decent generalist design with no real glaring weaknesses (besides being built by the lowest bidder), the laser rifle is a solid starting weapon and the shield improves your chances of surviving until you can get some choicier gear.

...in theory, I've yet to actually engage in combat.
>>
>>48209809
Helos carry alot of ammo, and generally die before they expend it all. Or Cognis just forgot the symbol.

>>48210971
I'm carrying a Demo charge, and could blow the CnC building around turn 3 if you want boss. Presuming I'm not needed elsewhere, and someone else hasn't blown it first.

BTW, now you and Gunman have posted I think everyone's done.

>>48212060
>callsigns
The 3C has had some.. variance in the use of battlefield identification. I believe that posting of weapon codes has mostly been abandoned as needlessly complex, and you can put your skill-codes first or second. I personally add my mech's name after it's type code (LORD type, codename Overlord) because I like it. The most important part is the number at the start that corresponds to your mech on the map. It varies between missions unless your name is Tragedy.
>>
>>48213036
Horst has been getting 7 alot recently
>>
>>48213036
>Weapon codes
Yeah, I think I recall Command mentioning that they became kind of redundant because everyone just kept posting their whole stat sheets every turn anyway, but that he still kind of liked having them as a quick reference. I may be misremembering though.
>>
>>48213026
>Yeah, you're good on the trip. Might want to include your class along with the mech stats though.
I figured I might change classes if I find I'm too redundant, but I guess we'll see. I imagine the average 8-12+ to be hit is decent, but I'm already hankering for something a bit beefier.

Does the 3C company need more brawlers or long range support these days? I don't imagine we have a repository of active mechs handy.
Also the player repo doesn't have much lore on 3C itself, so if my RPing is awful don't mind me, I'll try to pick things up as I go.
>>
>>48213221
>Does the 3C company need more brawlers or long range support these days?
I'd say brawlers. We're up to our eyeballs in electronic warfare experts of various kinds (drones, missiles, hacking etc), we've got a handful of commandos in stealth units, one dedicated melee tank (Chuck) and Bludhawk is a fully trained gunner. Plus Tragedy, who specialises in short range combat.

Borealis is set up to be an assault, and I'm looking to be a gunner, and I think Izzy was looking into missile combat, though we can all change for free at the moment.

>I'm already hankering for something a bit beefier
The best class for defence is combat tech, since they get increased electronic defence, a free, no slots required redundant subsystem (a 'get out of crit free' card), and eventually free armour and resistance to penetration.

>I imagine the average 8-12+ to be hit is decent
There's generally an inverse relationship between defence rating (chance to be hit) and HP. Generally mechs that are hard to hit are really fragile, so it's a bit of a double edged sword.

If you wait a bit we'll probably have a license for LHI gear sooner or later, and their stuff is as beefy as it gets.

>Also the player repo doesn't have much lore on 3C itself
I'd suggest reviewing the archives.
http://suptg.thisisnotatrueending.com/archive.html?tags=Cognis
This contains all the MM threads to date, plus a few practice games Command ran, plus his experimental prequel quest, about the background of the super mech Cognis, which the 3C ran into. You should be able to pick up all you need to know about the group from here.
>>
>>48213221
A repository of active mechs?
>>48213036
Yo, Malek - you still got the operational parameter list?

There. Maybe.

If not, you can pick what you like. There's enough people with enough variance in capacites that you won't be coming up short no matter what. Dedicated melee punch people is a little short, since we've haven't had access to capabilities that make melee survivable for a long time. We do now though, so it might change.

As for the storied past of the glorious 3C, let me regale you...
What? Why are you looking at me? We make it up a we go along. You're doing fine.
>>
>>48213445
>The best class for defence is combat tech
Actualy, you make a good point. Would it be alright to change class or should I do that after I play a bit?
>>
>>48213221
I'm currently the only one running a mechanical with flat brawler capacity[see above, I murder a boss type enemy] unless a pilot by the name of honeypot returns I'll stay that way, we DO seem to have a slight lack of mid-close full dakka mecha, but then again we haven't been able to legally buy from those mech types much beyond starter gear.

>Rp'ing
You're a person from the setting world, I'd recommend studying the world lore, picking a place you feel would be interesting to hail from.
Horst, for example is from Neromius, who are like Italians mixed with scottsman. they are warlike, and tame megafauna. Horst, therefore is a belligerent, bombastic ex-megacalvalryman elite.
>>
>>48214113
You can switch on the fly as much as you like, as long as you're not in a mission, so go right ahead. Also know that respecing to another class is free if you only have the first skill.
>>
>>48214215
>we DO seem to have a slight lack of mid-close full dakka mecha
I'm working on an angle for this, I should be able to implement it by the time we get the Apex License. That would leave me, Bludhawk and Tragedy able to deliver a lot of fire in close.
>>
>>48214215
>>48214319
Arright, thanks. I'm hoping to be close support once I get more familiar with things. Kinda glanced through the history so far, but I figured backstory was more filler for downtime, etc.
>>
>>48214428
>deliver a lot of fire in close.
You're talking about the summit, right?
>>
>>48215299
Yeah, those heavy lasers could fuck shit up but good, especially if you bought 2. 12 damage apiece if all shots hit, and with various hit bonuses I plan to acquire that should be more often than not.

That's for later though. Indications are that the LHI license will come first and I'm fine with that too, reactive armour is very good. For now I just need to concentrate on staying alive long enough to see the day.
>>
>>48215388
Post apex stat card if you got it, I can't fucking find it.
>>
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>>48215509
I'm using this one, it has all the (non Aesir) company catalogues, and I think it's fairly up to date.
>>
>>48215538
Thank'ya kindly
>>
>>48215538
Y'know, looking at this again something occurs to me. Someone in favour of the LHI license mentioned that one point in their favour was their access to powerful AOE weapons to replace our aging Cobras, which is certainly true.

Only, now that I actually take a closer look at Apex, the Zenith could do that too. In fact, holy shit cluster rockets are incredible. Not much use against tough targets with their 6 damage, to be sure, but with that damage affecting everything within 3 tiles, and NOT DECAYING? You could make whole armies of lighter units or infantry vanish into the wind.
>>
>>48215538
Wait, would coupling Damage control systems with a redundant system make it completely immune to crits?
>>
>>48215955
Maybe. You'd have to ask Command.
>>
Beginning turn processing...
>>
>>48216066
Orange Star Hetros:
>>48200385

2 Kestrel:
>>48201616

8 Bludhawk:
>>48201750
>Rolls
>>48201777

7 Alice
>>48202428

1 Cryptic
>>48203698

3 Kail
>>48204209

6 Malek
>>48205143

5 Chuck
>>48208250

4 Gunman
>>48209895

Gold-Star Sparebits
>>48210971
>>
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Kail:[Nothing detected]
Kestrel: [Nothing detected]


Cable Guy: "Base entrances are mined! I repeat: Base entrances are mined! All units exercise caution while advancing"
>>
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>>48214428

Did someone say Dakka?

I wonder if there's any company that makes full-auto railguns. That's really all I want in life.
>>
>>48217495
Ah.
Mines and Stealth Cobras.

Everyone careful where you position yourself. Multiple hostile blips on the radar. At least it happily explains where the rest of the "Full GCA mech squad" went.

>Enemy Phase tap to SatCom Jam that cobra within rng 6 of the Jammer.
>>
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>>48217495
Kail:[Unable to complete movement due to rough terrain.]

----------

>>48210971
>"THIS IS SPAREBITS OF THE 3C...

An ugly squealing noise comes from the Command Center's loudspeakers as the PA is turned on.

Warlord:"Oh look a bunch of mercs looking for an easy payout. You know it's not quite as intimidating when you issue ultimatums right before you step on mine. Now I'm a guy who knows my limits. Force like yours is pretty scary on the open field, but this is my turf and your mecha aren't looking so hot. So I'm thinking that I have the advantage here and that maybe you should turn around before I scrap those shiney machines of yours and put a bullet through your skulls."

>standby for aftermath phase...
>>
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>>48217495
Dammit I forgot to hide the stealth layer before exporting. Oh well...

>>48217768
Cable Guy: "Updating the tac map... He doesn't know about our northern stealth units yet, we can do this."
>>
>>48217854

"Damn we're lucky. Hetros, Alice, can one of you give me a scan of those Northwest trees, I'm pretty sure I saw one of them shake...a lot."
>>
>>48217768
>>48217854
"Mines are a good trick, Mister - but down six vehicles to zero Camels makes you bad at math if you keep up the threats now that all seven of us are through 'em. Or what, you mined your own concrete too? Doubt it, chum.

Hey, I ain't a violent man by nature - but we were paid to put a stop you and yours. You've gotta go, and that's just the rules of Contract, but any of your soldiers can feel free to roll on out of here."

--

"Pilots, I need the enemy artillery mechs gone as soon as is managable. They seem to have shelled out for enhanced auto-loaders, so we'll need them wrecked to prevent death-by-shell since those mortars pack a punch"
>>
>>48215955
No. Damage control is factored in before redundant systems. So if you take more than 1 crit damage it gets reduced to 1 then blows the redundant system, then you're vulnerable to sustaining more crit damage. The combo would still give you a lot of resilience against low damage crits.

>>48209809
It's too much of a headache to keep track of ammo for mooks that will likely die before they can expend it. For certain units where I feel having limited ammo is important to the way they work. (i.e. LAVs with a "trump card" rocket.) I make it limited, but for enemies which use missiles as their "standard" attack then no.

Okay people declare your actions, you know the drill: Next turn gets processed at 9am GMT +8 tommorrow (so in another 22 hours).
>>
>>48218011

Do we now detect mines with the scan action?
>>
Rolled 6, 5, 8, 1, 4, 1, 4 = 29 (7d10)

>>48217506
"For now what we have is that Guyco mech. It's probably more of a rail shotgun than a minigun, but probably the closest thing you'll get-"

>>48218011
"(Explodey noises)"
"ACK-"
>Drone control
2a:
>Lock on to A1(+6 to roll)
>scan(+6 to roll)
2b:
>move 2,2
>overwatch smartgun(+6 to roll)

>Overwatch laser rifle(+2 to roll)
(Kestrel's frantic console typing noises are heard over the comms)
"Aagh, dammit! Malek guy, Help! My mech's in bad conditon already!"

[Crocodile]
>HP:6/14
>DEF: 10(optional +2)
>E-Def: 14(8+2+4)
>Sensor range: 10
>Mobility: 5 (4+1)
>Stealth Rating: 8

>Torso: (3/3)
- Recon Drone (1)
- Combat drone (1)
- ECCM pod (1)(+4 E.Def)
>RA: (2/2)
- Laser Rifle (2)
>LA: (2/2)
- Tactical shield (2)(+2 DR on front arc)
>Legs: (1/1)
- Thruster array (1)(+1 Mob. Jump)
>Armor: Adaptive Camo(+8 stealth rating, +2 Def in cover)

-Miscellaneous
>Redundant Subsystems (1/1)

Recon drone
>HP:4/4
>DEF: 16(14+2)
>E-Def: 12(10+2)
>Sensor range: 10
>Mobility: 5
>Stealth Rating: 14
>mech pistol(-)
>Superior drone AI(Def, E.Def+2)
>high tech, jump, scan

Combat drone
>HP:4/4
>DEF: 14(12+2)
>E-Def: 10(8+2)
>Sensor range: 10
>Mobility: 6
>smart gun(-)
-HV. Ammo(ballastic weapon range +2)
>longbow missiles(3/3)
>Superior drone AI (Def, E.Def +2)
>high tech, jump

Training:
Combat tech
>For[T]ified Systems
>Enhanced [DR]one Control
>Superior Drone [AI]

so... do mines have a really high stealth rating or are they just plain undetectable by anything including scan actions?
>>
>>48218224
You do. Mines work a little differently from regular stealth units. You guys didn't roll high enough to detect them in the first turn and since I accidentally exported the stealth layer with the first pic, well scanning is a moot point now.
>>
>>48218349
Can we set recon drones to auto scan instead of auto lockon?
>>
>>48218570
You might need to use a drone control action for that.
>>
Rolled 8 (1d20)

>>48217854
>Move 333334
>Overwatch canister gun shot into any enemy forces within the warehouse.

[CCoAm/ERT-CN-XB]
Pilot: Hetros Jistin
Pilot Skills: Advanced Warfare Training (+2 All Rolls), [C]ommando (Mov+1), [Co]onceal (Stealth without Stealth armor (6), or +2 Concealment), [Am]bush (+2 Dmg,-2 Pen,+2 to hit when attacking from stealth mode)
Credits: 5
===
'Bushin Wacker'
Chassis: Errant (35c, 43c w/cough gun)
>HP 14/14
>Def 12
>ECM 8
>Sensor 10
>Move 6
---
Armor: Stealth Armor [18 Concealment, High Tech]
Right Arm (2/2): Cough Gun [Rng10,Rof1,Dmg6,Crit3,Pen18 / Silent, Magnetic, Illegal] (Stealth Stats:Dmg8,Crit5,Pen16)
Left Arm (2/2): XBow [Rng5,Rof1,Dmg5,Crit4,Pen16 / Silent] (Stealth Stats: Dmg7,Crit6,Pen14)
Legs (0/0): -
Torso (3/3): Stiletto Targeting Suite [+1 Crit, -2 Pen / High Tech], Scrambler Field [+2 Def to Allies within 4Hex / High Tech]
>>
>>48218570
You want to automate knowing where the stealth units are!?

But knowing is half the battle!

Jokes aside. If a recon drone cannot find a target to lock on to it will automatically perform a scan. If you want to override this behavior it will require a drone control action.
>>
>>48217854

Luckily for you that I stepped around those mines ay?

You want me to crump that mech over there Spare? Just say the word.
>>
>>48220793
Yes. Well done that, Chuck. It's especially impressive because you did so while trying to shield us! Lucky pilot there.

Wreck 'em. Gunman can't do it with smart-guns alone.
>>
>>48217854
>>48220983

You got it

>-Activate Redline for auto-crit to the cockpit if I can
>Move 1111
>Charge 5555 at C1, Juggernaut Mods ignore rough terrain
>*Splat*

=The Regulator=
Batman
-Ablative Armour-
HP: 24/24
Def: 8
EDef: 8
Sensor: 6
Move: 4
RA: Electro Bat, Melee Sub-Processor
LA: Blast Shield, Harpoon
Torso: Guidance Disruptor
Legs: Juggernaut Mods
Extra: Redundant Sub-system
Skills: Combat Tech, System Restore, Deflection Angles
>>
>>48221450

This is me.
>>
>>48215661
"Powerful" was the keyword. The Zenith's a one trick pony. The Onager can take out everything but the heaviest mechs in one combined blast or cover an area with two blasts with less danger of collateral damage where you don't want it.
Realy the only situation where you'd want a Zenith over an Onager is when you face a lot of AFVs.
>>
Rolled 19, 17, 12, 1, 19 = 68 (5d20)

>>48217854
>Move 3 SW
>Lock on to C1
>Shoot C1 with linked Smartguns
>Yell "Yeah!"
>Run 3 SE, 4 NE
>Yell "Wooo!"

=Phantasm=
Chassis: Cirrus
HP: 10/10
Def: 18 (this turn)
EDef: 10
Torso: Guidance Disruptor
>>
Rolled 11, 6, 12, 11, 11, 15 = 66 (6d20)

>>48217495
Agh, Damn it! Moderate damage sustained! And the little chibi camel fell off my dashboard. I must have used a very inferior glue.

>>48217963
>They seem to have shelled out for enhanced auto-loaders
Mno, I don't think so, that Cobra stayed in place, more likely it reloaded with its second action.

>>48217768
>>48217854
"Please. Mines are the sort of trick that only works once. You wouldn't even be trying to threaten us if you thought you had a chance in hell of surviving past this point. Now, I have a counter proposal: You're gong to die anyway, so if you shut your face and spare us your inane commentary then my compatriots will make it quick."

>Move 211
>Overwatch (Vigilance) southern Cobra at the start of the enemy turn if it survives, otherwise any other viable target.

-Cryptic
Pilot Class: Gunner
Pilot Skills: Redline, Vigilance

==Chickenheart==
Crocodile
HP: 10/18
Def:10
EDef:8
Sensor:10
Move:4
Armour: Ablative Armor
Torso: Demo Charge
LA: Tactical Shield
RA: Laser Rifle
Legs: N/A
>>
>>48205143
Malek, I would be very much inclined towards you if you could deploy your remaining mines in front of those blast doors. I want to see this smug jackass get a taste of his own medicine.
>>
>>48221923
Gunman chimes in, his face red, sweaty, and being distorted by sudden ac- and decelerations:
"Not inbetween the warehouses! I need to move there!"
mfw I only missed the mines at the entrance because moving the way I moved was easier to type out/proccess
>>
>>48221968
I was referring to the blast doors at the back of the base.
>>
>>48213529
>Yo, Malek - you still got the operational parameter list?
I have a pair of lists: The first is a simple list of pilots, sorted by status. The second has more data, including their class and loadout, but is of dubious accuracy. Here's the simple one, I'm going to try and update the complex one.

--- Officers ---
[01][CO] SparebitS -
[02][2IC] HetroS -
--- Veterans ---
[03]HoneypoT -
[04]EisensturM -
[05]KaiL -
[06]MaleK -
[07]AlicE -
[08]ChucK -
[09]HorsT -
[10]KestreL -
[11]GunmaN -
[12]BludhawK -
[13]TragedY -
[14]GoosE -
--- Recruits ---
[15]BorealiS -
[16]CryptiC -
[17]IzzY -
[18]HazE -

--- Inactive ---
EisensturM:
--- AWOL ---
LabyrintH,
GasolinA
--- Honor Wall ---
WendigO: Qadrus Defence, Two elite mechs
NumberwanG: Principality Defence, a billion tanks
WechugE: Exclusion zone movie, Mad Kau to the face
>>
>>48222188
>WendigO: Qadrus Defence, Two elite mechs
>NumberwanG: Principality Defence, a billion tanks
>WechugE: Exclusion zone movie, Mad Kau to the face
Oh, the indignity!
>>
>>48222217
Wechuge was actually done in by two mad kaus to the face.
>>
>>48222188
Just to further clarify my request in the wake of Gunman's confusion, I was referring to the big blast doors at the back of the base. It may be a gamble, but it's my belief that you can't put a price on irony.
>>
>>48221923
"Currently I'm more worried about the mech squad bearing down on us, those mines blew out most of our armour!"

>>48222229
Noted and changed.

Can we tell the loadout of the Komodo or the Alligators? Do any of them have Tac-Shields?
>>
>>48222353
>enemy loadout

Just from looking at them you can see the following:

Alligators:
Ablative Armour
RA: Carbine Rifle, HK Missile
LA: Grenade Launcher

Komodo:
Ablative Armour
RA: Mace
LA: Frag Cannon
Torso: Demo Charge
Legs: Jump Jets

Aaaand we're in sage mode now. Great I'll have to process the turn across two threads and it's gonna be awkward for people who haven't posted yet if this thread gets archived.

I suggest somebody starts botting for those who haven't posted their actions before this thread goes under.
>>
>>48217768

I must act before time is out.

"Camel 8, moving to secure the North Side."
>Move 3, 3, 3, 4
>Overwatch with Vigilance (+4 to hit)

BLUDHAWK
Skills: Gunner (Vigilance), Gunner (Suppression), Gunner (Alpha Strike) Redline
==Jormungandr==
[Crocodile] - HP 18/18
DEF 10 - ECM 8
SEN 10 - MV 4+1

Right Arm - Laser Rifle
Left Arm - Laser Rifle
RNG: 6 ROF: 3 DAM: 2 PEN: 2 (3) CRT: 19 (17) Special: Beam, Doubles Damage
Torso - Stiletto Targeter, Hunter-Killer Missile {1/1}, Smoke Launcher {2/2}
Armor - Ablative Armor
Legs - Thruster Array
>>
File: 031.jpg (752 KB, 1763x1577)
752 KB
752 KB JPG
Rolled 5 + 4 (1d20 + 4)

>>48218321
"Got your back Kestrel!"
>Auto reboot stealth systems
>Repair [02]Kestrel +4hp
>Dispense mines as picture
>Free action Lock on Komodo A1 (+4 from Skills)
>Free pop smoke

==Overlord==
[Lord] - HP 4/12
DEF 10 - ECM 8
SEN 12+4 - Move 4
---
Armour - Stealth {16}
Right Arm - Repair Arm, Mine Launcher {0/4}
Left Arm - Smoke Launcher {1/2}, Demo Charge {1/1}
Torso - Tac-Net Hub, Sensor Pod
Legs - Four
>>
>>48221986
"What?! I think I broke the sound barrier!"
>>
>>48222546
Just a quick tip I realized;
A cirrus piloted by an artful dodger commando going full sprint has a defence rating of 19.
Yes. Anything shooting at it has a 5% chance to hit unless it unless it's locked on and shot with a lock-on autohit weapon(like missiles).
>>
>>48222845
>realized
Wait what I meant 'remembered', not realized.
>>
>>48222845
Errata (tentatively) stands that a cirrus that exceeds 20 def still takes hits on a Nat 20, but ignores crits.
>>
Rolled 19, 7, 7, 13, 19, 8 = 73 (6d20)

>>48217854
>>48222490
"No worries, I won't let them get to us !"
>hack the Komodo A1 (+4, free action, motive systems)
>move 56565
>open fire on the Komodo A1 locked on by Malek with the linked Smartguns (free action, +2)
>scan the area

=Aimbot=
Chassis : Stratus
HP : 16/16
DR : 12
ED : 14 (10)
SR : 16 (12)
Mv : 5 (4)

LA : Smartgun
RA : Smartgun
Torso : ECCM pod, Active Scanner, Swarmer pods×2 (2/2, 2/2)
Legs : Thruster Set
Armor : Ablative

Pilot skills : Advanced Electronics, Viral Upload, Automated Agression.
>>
>>48223197
>move 56565
You just stepped on a mine and blew up. You want to do 56655
>>
>>48223197
>>48223226
Man, it's like stepping on Lego. There's mines everywhere already. Still, thanks.
>override move 56655
>>
Just a quick announcement guys: I've got to do something tomorrow morning so turn processing will happen later in the day. Shouldn't be an issue since it will be in a new thread. I'll make sure to update the twitter.
>>
>>48223264
Current count: only pilots Sparebits and Alice are yet to post actions.
>>
>>48223296
Yep. Was waiting for the team to fill in so I could bot any remainders.
>>
Mines. Why'd it have to be mines?

>Advance 8(2)
>SatCom Jam any mechs in range.

=Blue Screener=
Chassis : Nimbus
HP : 10 / 18
DR : 10 + 2 = 12 (+2 Run bonus)
ED : 14
SR : 12
Mv : 4

LA : EccmDrone + HammerPod
RA : EccmDrone + HammerPod
Torso : SatCom Jammer
>Redundant SubSystem
Legs : Hopefully.
Armor : Ablative
Jumpjets in storage.

Pilot skills : Fortified Systems, Enhanced Drone Control, Redline
>>
>>48222432
>Alligators:
>Ablative Armour
>RA: Carbine Rifle, HK Missile
>LA: Grenade Launcher

>grenade launcher.
Good thing I moved my drones sideways. Those alligators are packing some heat.
>>
>>48217854
Command Override Orders for Pilot [ 7 ] ALICE

>Move 6(3)
>move 2(5), 2(3)

-Errant-[ERT]
HP 14 / 14
Def 10
ECM 12
Sensor 10
Move 6
--
Right Arm: Advanced War Rifle
Left Arm: Cough Gun
Legs: --
Torso: Chaff Launcher, Smoke Launcher, ECCM Pod
Armour: Stealth (18)
Ammo: HV rounds x1
Skill: Commando, Concealment, Ambush
>>
2 Kestrel:
>>48218321

2IC Hetros
>>48219358

5 Chuck
>>48221450

4 Gunman
>>48221819

1 Cryptic
>>48221881

8 Bludhawk
>>48222477

6 Malek
>>48222490

3 Kail
>>48223197

* Sparebits
>>48223866

7 Alice
>>48224056
>>
>>48224087
Thanks, appreciate it.



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