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>Previously: http://suptg.thisisnotatrueending.com/archive/48569222/

Greetings, field team. Remember Suburbia? An investigation team was going over the site, working on the assumption that the creature had escaped into the sewer system and would re-surface within a reasonable area and could then be contained. They were supposed to check in every hour and generally maintain eye-contact with another operative.

It's been two hours since our last communication.

In related news, we may have an answer as to why the hemophages we encountered looked so mutated and displayed abnormally resilient qualities. It appears we, and I repeat this is conjecture, may be dealing with Karlsteen's Brood. After 900 years of activity, one does tend to accrue some damage. We originally assumed they had been destroyed in Rio De Janiero in 1991 but it is possible they've simply gone underground in the most literal sense and we've just stumbled into their hiding place.

The foundational lay-out for the housing plan could have disrupted their tupor and woke them, which explains the abnormally high feeding pattern. They weren't gathering victims just for themselves, they were in a frenzied feeding binge to acquire enough sustenance for the entire brood, weakend from years of death-like coma. At last confrontation the Brood numbered 26 plus Karlsteen. You've personally seen to three. Most of them will be weak and famished. If the entire group awakens however, SysWatch helpfully informs us it will the largest hemophage activity spike in 73 years.

>https://www.youtube.com/watch?v=XmJjROqgMQc
>>
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Unfortunately at this stage most of our ressources are dealing with the aftermath of Wonglei's Party or tending to the situation in Australia which has ground into stalemate, so while we'd normally drown the site in drones and foam grenades that just not an option at the moment. And sending in the national guard or the military would only be feeding the problem.

Some good news is that there's no grouchy gateguards at this cave system entrance, so you can wear the proper protective plate.
>>
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Since there's a minor chance you'll be going up against a class five hemophage and their personal brood, we've elected to throw caution to the wind and break open the emergency lockers.

The specialist gear is marked in teal.

We've also taken the libety of adding some of the ressource we've requisitioned from the Wonglei manor to our standard load-out. The man had quite an affinity for swords it would seem, and we've found multiple copies of pretty exotic old books we're still clearing for proper field duty.

Of special interest are some of the recovered relics. The Shards of Spite align with any thaumathology kit. We're confident the binding will allow minimal demonic influence, but it should help shape your incantantions into the sort of things that leave severe marks. On the other side, some of Wonglei's personal bonsai trees seem to have had a rather... odd pedigree.

The implications are being worked over as we speak.

>Upgrade options take a gadget slot as well, but then improves the base functionality of whatever you upgrade.
>You can only really attach one upgrade to a piece of gear unless it specifically says otherwise
>That means no combining Yggdrassil twigs and spite, people
>>
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Finally, there's a minor budget matter.
As of our last mission we had 41 operational credits left for this quarter, and some funding for extra research.

We've recieved the outlook for next term and that's +60 credits, so we're up to 101.
Some of our research allocation has already paved the way for some exciting new projects and finds, which you can per-use at your own leisure. As these are experimental devices, keep in mind that they are highly limited in quality and often have some.... kinks to work out.

We can also elect to spend our research efforts either on finalizing Werenhoffs ritual circle project or upgrading our camera and uniform suites.

[Ritual Circles] give a standard pool of 5 AP / +2 that any thaumathologist can draw on to fuel spells with in addition to any own.

[Recon Tactics] gives a mapwide +1 evasion and means cleared FoW stays cleared unless deliberately blocked by smoke or enemy action.
>>
Rolled 5 (1d6)

>>48691863

>Spend 1 CS to upgrade linage


Dawn Knife: 12 dmg, vitals, charge, 2 AP per attack, bleed 1
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 2

Vit: 16
Ap: 13 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 2

Special:
Lycanthrope
-[Rage] Reset AP on kill
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon, Sprinter
CS: .2
>>
>>48691863
Is that +1 for weapons 1, or +1 for weapons 2?
Flexible joints is no additional DR, right? Still get the standard 4?

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
SpMax: 7dmg, 4/4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
[Duskblade] - 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Flexible Joints: +3AP, +1 ApRec

Vit: 14/14
Ap: 10 /+5 (13/ +6)
Skill: 11
Will: 9
Per: 11
Def: 9 /-4
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD.
Pointman
Cursed
Competence
Weapons 1
>>
>>48692676
>>48692676
No additional, yes. Standard does apply, that's in the uniform mesh and weave. It's +1 for weapons 2, just having weapons 1 doesn't actually grant another gadget slot.

So it would be weapons 1 (no bonus)
then weapons 2, +1 gadget
weapons 3, +2 gadgets

The quick-memory is that you have gadget slots equal to 2 + [weapons X-1]. Since weapon selections often depend on availabilty pre-mission, the extra gadget slots ensures you're qualified to bring something even if limited to low end gear and no high tech guns.

>>48692330
+1 innate DMG or DR, pick which
and!
2-5: Packmaster - [Beasts] key, and Awe9
>standard enemies roll will vs awe to see if they even dare attack because, well, you're a little frightening...
>>
>>48692979

I'll take the DR.

Combat Knife: 6dmg, vitals, charge, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 1)
NorAdre x 2

Vit: 16
Ap: 10 /+7
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key
>>
Looks like a quiet night tonight.

That's okay. The vampire infestation can just wait, I'm sure it's nothing serious.
>>
>>48693647
What, there's only 27 'phages to worry about. You think Claire and I can't handle that many? Pssh, we got this in the bag.
Oh god we would die.
>>
>>48694594
Well, 27... ish.

You did get rid of 3 earlier, which is down to 24. But unfortunately the field trooper team is five people wo are all missing, so we'd go back up to 29.

But luckily it's practically impossible that all of the brood survived hiberating all these years. Karlsteen alone must arise and feed with regularity to preserve its old form, so it's likely a few have been snacked on on the way. And those who are then too weak to move on their own. The weakest get eaten first, so maybe 10 or so are a threat, in total?

But then it's a residential area and there were some rumors of some of the building crew disappearing, plus the hospitals and the homeless population that shrunk. Building up a buffer of expendable minions for taking care of any plots and plans Karlsteen enemies might have laid is sound strategy, so maybe 50?
>>
>>48691809
"Finally! I made it out of the hospital, i thought i would never get out! Half the time they were trying to shove pills into my mouth it was for my 'mental health' they would say! Hah when i accidently summoned a eldritch being i did not lose my mind unlike everyone else. I calmly went to the gun locker and grabbeda pistol, gunned down the thing!
Ooh drugs, they summoning portals from one space of reality without summoning a demon so much easier! And even if you summon one you wont immediately go insane like dave did, poor fool didnt last a chance."

>"deposit the blood soaked suit i was wearing and disassemble the ceramic plates and hand them back to rnd and grab some nor adre
>Grab extra ammo and reclean my pistol and wipe the blood off my raven necklace and re-polish it

Gear: Nor adre x2
Good luck charm: Golden raven necklace
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap

VIT: 12/12
AP: 10/+5
Skill:10
Will:8
Per:13
Def: 8/-4
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-portals
>>
>>48691863
"I'm her com- wait, no uplink interceptor?"

Nesasio-Operative
Vit: 11
Ap: 10(+5)
Skill: 11
Will: 9
Per: 11
Def: 9/-4

Special:
[Weapons 1][Competence][speed]
[speedy hands][sprinter][threatening]
>>
>>48695523
"oh, and one question. how many Items can I take? three?"
>>
>>48695523
It's a cave in the ground, Operative, and it's full of of buried remains and what might be a 900 year old vampire.

They aren't exactly known for their cutting edge wi-fi capabilities.

>>48695583
1 weapon, 2 gadgets according to your uploaded metrics.
>>
>>48691803
Room for another?
>>
>>48695647
"Alrighty then. I'll pack some meds for others.
Speaking of, I was always wondering, People who have weapons training can grab heavier weapons, right? what if they ditched said weapons for a lighter sidearm? would they be able to carry more stuff?"


Nesasio-Operative
Vit: 11
Ap: 10(+5)
Skill: 11
Will: 9
Per: 11
Def: 9/-4

Equipment:
>Chirni 77
10 dmg- 12 ammo
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>Uplink Interceptor
>MCPD-Bullets
>NorAdre(2/2)
>NorAdre(2/2)


Special:
[Weapons 1][Competence][speed]
[speedy hands][sprinter][threatening]
>>
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>>48696368
Always.

>>48696438
You get the one weapon as a free choice in the armory. A lighter sidearm? It would be easier to carry in the field, certainly, but it wouldn't change the underlying paperwork and logistics of the thing. It's still a lethal weapon being checked out. That needs signing.

This isn't really a matter of how much you can physically carry - we trust you to go through the basic conditoning courses - but rather about what you're allowed to requisition at any one time.

We could probably talk the quartermasters into issuing more items if it was felt it was strictly needed to ensure mission success though.

--

Hang on, we're getting some updates on the situation on the ground...

>This is a bit past the point where I would normally start an op (eg its 4 am where I am), so I'm going to cancel this round and chalk it up to poor timing. Probably posted things too late.

>In the meantime, here's this and then I'll try to run a mission a some more fortunate time in the future
>>
>>48691803
>>48696546 #
"Fuck yeah brah, you mean, mistakes, in my chest?"
Vit 15
AP:10
Skill 10
Will 8
Perception 11
Defence 8/-17(4+1+6(2))
Weapons:chiri77 assault rifle, boot knife
Gadgets:heavy armor[Dr6] mormorphx2
Rocket pods

Special
Enchanced Humanoid
no vulnerabilities
[Armor Plates] - armor DR from gadgets doubled
+1 Gadget Slot, +3 Vit
[Weapons 1]
4-5: Targetting Protocols - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
>>48696546
>Field Stims. Immunities are always a good choice. +free NorAdr makes for a nice boost all around
>Recon Tactics. Evasion and LoS boosts? Yes please
>Armory Modernization. Guns for the whole family!

>Ritual Channel. Tune in now for thaumic broadcasting all day. Good for you magey types.

>Spooky Black Helicopters. The secret police helicopters are there for your protection. This + Arms Bulk looks better than drones.

>Skulking. Information is king.

Just thoughts about some of the potential R&D choices.

>Local tac-net. Seems overpriced for the benefits.
>>
>>48691863

>Spend 1 CS to gain Precision Service Skill
"Agent Kowalski, reporting for duty. Let's finish what we started."

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
Broadsword SMG: 7 dmg, 6 ammo*4, Bf+3/ M4 /H1, Atk -0/-2/-4, Reload 1AP(Speedy Hands)
Flexible Joints
Smart Shades
NorAdre x2

Vit: 14/14
AP: 13/+6 (10/+5*)
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -4 (9/ -0*)

Special: [Focus] [Precision] [Weapons 2] [Determined] [Speedy Hands] [Threatening]
Ammo: [||||||] [||||||] [||||||] [||||||]
0.2 CS
* Without gear
>>
>>48699540
Remembered that you mentioned a change to the Broadsword and looked at the stats. Corrected my sheet accordingly.

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
Broadsword SMG: 7 dmg, 6 ammo*4, Bf+2/ M4 /H1, Atk -0/-2/-4, Reload 1AP(Speedy Hands)
Flexible Joints
Smart Shades
NorAdre x2

Vit: 14/14
AP: 13/+6 (10/+5*)
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -4 (9/ -0*)

Special: [Focus] [Precision] [Weapons 2] [Determined] [Speedy Hands] [Threatening]
Ammo: [||||||] [||||||] [||||||] [||||||]
0.2 CS
* Without gear
>>
>>48696546
"Indigo seal sound fun.
Spooky black helicopters would be great for people that show up late for various reasons.
Garage sale sounds good, more rides are always welcome.
Field stimulant doctrine sound good as well."

Vit: 11
Ap: 10(+5)
Skill: 11
Will: 9
Per: 11
Def: 9/-4

Equipment:
>Chirni 77
10 dmg- 12 ammo
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>Uplink Interceptor
>MCPD-Bullets
>NorAdre(2/2)
>NorAdre(2/2)

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening]
CS: 0.2
>>
>>48696546
>>48691863

"IT'S TIME TO ADD A DASH OF PAIN"

>Trade the Armored Inserts for the Shard of Spite

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Shard of Spite
Good Luck Charm
C-K

=Stats=
Vit: 12/12
Ap: 10(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/-4

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.2
>>
>>48696546
So you're not running today?
>>
>>48691803

"Buried under rubble while on fire - check. Soul partially eaten by a supernatural entity - check. Drained of blood by a hungry hemofage - pending."

"I'm a bit worried about this vat-grown soul graft. No negative effects observed so far, but Mr. Hat tells me to be cautious."

[Operative]
|VIT 12/12| AP 10| SKL 10| WIL 18| PER 11| DEF 8/-4|

==
[Weapon]
Chirni 77 - 10 DMG 12x3 Ammo | Bf+2, M3, H2 | 0, -4, -8 | RLD 4
C-7 Service - 11 DMG 7x3 Ammo | Bf+1, M3, H2 | 0, -2, -4 | RLD 3
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
WoodBee x2
MorMorph x2

==
[Weapons 1]
[Speed] - auto-dodge first attack each turn
[Competence] - target Evasion -2

0.2 CS
>>
hello?
>>
>>48692979

So, to put it very bluntly this is a Bug Hunt mission type?

>trading uplink interceptors for "De architectura"
>voting for [Recon Tactics]

Vit 12
AP 10/+5
Skill 10
Will 8
Perception 11
Defence 8/-1

[Special]
Combat Thaumaturge
-Matter-Shape-Weaken-Earth
-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit
-Copy of "De architectura"

Smart Shades
>>
>>48704630
We can almost garantee a complete absence of bugs.
Hemophages much prefer giant wolves and maybe slugs.

>how is this thread still here?
>>
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>48704696
>how is this thread still here?
>>
Wait what
>>
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All right field team - be careful down there. The investigation group is five people and three specialists manning the scanning gear; they mentioned they'd found the access tunnels expanding out into a deeper chamber they were actively scanning while stringing out some lights. Those are the ones to your right.

This is a cramped environment with broken lines of sight, try not to shoot each other in the back of the head. The night vision will help a little deeper in, and of course you've all got flashlights, but it's still not a good shooting environment.

Try to find our team, and then locate the last hemophage. Since its knows you're coming, you should stick together to avoid getting pulled into the dark.

Are you absolutely sure you don't want to bring the Ghost Bows? It's your prerogative field team, but advanced stage hemophages like Karlsteen are gonna a lot of bullets before they go down. Or some UV Nadexes? We develop these items for a reason, you know.

==Field Ops==
1 | Claire | 13 / +8
>Claire, you're not listing your innate DR anywhere. Your total DR is 4+3 = 7. You are currently listing half. Innate Dr goes under Strength3 - DR3 for you now.
2 | Alacrity | 13 / +6
3 | Lune | 10 / +5
4 | Nesasio | 10 / +5
>With Multi Compound Powder Detonating bullets Chirni 77 dmg is 14.
5 | Jerg | 10 / +5
>Jerg, your DR is 4 + 12*2 = 16
6 | Kowalski | 13 / +6
7 | Jiggs | 10 / +5
8 | Mammoth | 10 / +5
>Are you sure there's no side effects?
9 | Lorne | 10 / +5

[Action Phase]
>>
>>48705344
"Are those bones to the left? They didn't even bother to hide their leftovers."

>ReadySmartShades
>Move 66656
>[Scan] in the 6 direction


Vit 12
AP 10/+5
Skill 10
Will 8
Perception 11
Defence 8/-1

[Special]
Combat Thaumaturge
-Matter-Shape-Weaken-Earth
-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit
-Copy of "De architectura"

Smart Shades
>>
"If anyone needs a boost, tell me now. I brought some extra NorAdre doses. After saying that, come near my direction and I'll administer a shot."
>>
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Looks like we found the investigation team and the techniciains.

They must have been working widening the access to the interior cave system when they were ambushed. The hemophages waited for them to pause to calibrate the equipment so they were all clustered. Two from the front, but one from behind, hence the confused line of fire. In the panick they tried to retreat, stumbled over each in the cramped interior and didn't get very far.

Only blood is from what looks like a snap shot that hit a friendly. They must have taken the bodies deeper in.

Good eyes, operative Lorne.

==Field Ops==
1 | Claire | 13 / +8
2 | Alacrity | 13 / +6
3 | Lune | 10 / +5
4 | Nesasio | 10 / +5
5 | Jerg | 10 / +5
6 | Kowalski | 13 / +6
7 | Jiggs | 10 / +5
8 | Mammoth | 10 / +5
9 | Lorne | 10 / +5 [No hostiles]

[Player phase]
>>
>>48705503
"Command, what are those two orange things I see ahead? The things are brighter in color compared to the walls."
>>
>>48705599
Looks like a weird, jagged stalagmite rising from the ground.

Hang on --- no, that's not normal in this area. This cave couldn't have been here for the two-thousand years require for it to reach that size without someone discovering it.

It's dead stone now but Gerean says its the by-product of someone shaping the environment. They must have put the excess stone into the salag sculptures as a way to get rid of it. Looks harmless for now but if it's been worked before its liable to get worked again.
>>
>>48705503
>Ready SmartShades
>Move 66566
>[Scan] in the 5 direction

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
Broadsword SMG: 7 dmg, 6 ammo*4, Bf+2/ M4 /H1, Atk -0/-2/-4, Reload 1AP(Speedy Hands)
Flexible Joints
Smart Shades
NorAdre x2

Vit: 14/14
AP: 13/+6 (10/+5*)
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -4 (9/ -0*)

Special: [Focus] [Precision] [Weapons 2] [Determined] [Speedy Hands] [Threatening]
Ammo: [||||||] [||||||] [||||||] [||||||]
0.2 CS
* Without gear
>>
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That's old bones, operative. Four hundred years or so, judging from the teint. Look at the engorged mandible and the differentiated zygomatic bone; that's a hemophage all right.

The faint residude is the essence not the leaving the body because it's not cleansed by sunlight.

They must have eaten the weakest looking ones for sustenance; which is why they started mutating so rapidly. Feeding on hemophages is... problematic.

Well, scratch one at least. That's some good news.

==Field Ops==
1 | Claire | 13 / +8
2 | Alacrity | 13 / +6
3 | Lune | 10 / +5
4 | Nesasio | 10 / +5
5 | Jerg | 10 / +5
6 | Kowalski | 13 / +6 [Full Recovery]
7 | Jiggs | 10 / +5
8 | Mammoth | 10 / +5
9 | Lorne | 7 / +5
>>
>>48705978
>move 6,6,6,5,5, face 2

"This is Nesasio, advancing forward. I'll see what's around the corner."

Vit: 11
Ap: 10(+5)
Skill: 11
Will: 9
Per: 11
Def: 9/-4

Equipment:
>Chirni 77
14 dmg- 12 ammo
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>Uplink Interceptor
>MCPD-Bullets
>NorAdre(2/2)
>NorAdre(2/2)

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening]
CS: 0.2
>>
>>48705978
Does [Full Recovery] mean I can act again in this phase?
>>
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Operative Nesasio, try not to walk into--- yeah, that. That jostled the camera. Technician Williams just winced in sympathy. Is your knee okay?

==Field Ops==
1 | Claire | 13 / +8
2 | Alacrity | 13 / +6
3 | Lune | 10 / +5
4 | Nesasio | 10 / +5
5 | Jerg | 10 / +5
6 | Kowalski | 13 / +6
7 | Jiggs | 10 / +5
8 | Mammoth | 10 / +5
9 | Lorne | 10 / +5

>>48706249
No hostile entites are currently visible, so it means you recover to Max Ap at the end of the turn.

[Player Phase]
>>
>>48706249
>>48706295
Which is to say that yes, you may act field operative. Nothing is currently preventing it.

As no hostiles are currently in view, we simply proceed forward at a rapid pace until such a time as you encounter any hostiles or the mission itself is solved when you recover the field team.

Given the amount of bullet holes, shell casings and chemical traces of nitrocellulose, nitroglycerine, and petroleum jelly, it seems likely you will encounter /something/.
>>
>>48706335
On one hand, I'd like to scan as much as possible to gather intel and reveal the map. On the other hand, most players don't seem to be active yet, and I don't want to run into a mass of hostiles before some tactical positioning has been accomplished.
>>
Rolled 3, 2, 1 = 6 (3d6)

>>48706295

>[Scan] Rock formation to my 5
>Move 661
>[Investigate] - search for any clues, tips and details in the scene that evaded cursosry scan, wait for the rest of the team to regroup.


Vit 12
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
-Matter-Shape-Weaken-Earth
-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit
-Copy of "De architectura"

Smart Shades
>>
File: StakeoutBase_6.png (982 KB, 1317x1267)
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>>48706397
Afraid of a few murderous hemophages, Operative? That's why they issue you the big guns.

>A layer mess up was preventing the display of some crucial information
>Namely that the rock near Kowalski is not... entirely normal
>>
>>48706295
>Move 21116
>[Scan] in the 2 direction

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
Broadsword SMG: 7 dmg, 6 ammo*4, Bf+2/ M4 /H1, Atk -0/-2/-4, Reload 1AP(Speedy Hands)
Flexible Joints
Smart Shades
NorAdre x2

Vit: 14/14
AP: 13/+6 (10/+5*)
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -4 (9/ -0*)

Special: [Focus] [Precision] [Weapons 2] [Determined] [Speedy Hands] [Threatening]
Ammo: [||||||] [||||||] [||||||] [||||||]
0.2 CS
* Without gear
>>
>the rock near Kowalski is not... entirely normal
>It's dead stone now but Gerean says its the by-product of someone shaping the environment. They must have put the excess stone into the salag sculptures as a way to get rid of it. Looks harmless for now but if it's been worked before its liable to get worked again.

https://youtu.be/XUhVCoTsBaM
>>
File: SleuthPhaseProper.png (1024 KB, 1317x1267)
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A good investigation and some sleuthing reveals that the group was taking by surprise; but that the strung out wires with some still glowing lanterns does lie curled up ahead. The investigation teams weapons are all missing. As are their standard issue grenades. That's not a good sign.

There's also a very faint blood trail that leads off into the right-most passage, faintly scruffed as if something heavy was dragged across it.

A CLUE, definitively. However, if they were foolish enough to take the weapons they also took the thaumathology kits! And someone could track those simply by looking for any resonance with their own forensic kits or some other personal grimoire, a relatively simple action meant to ease in-field teamwork.
>A simple [Find] spell for 2 Ap would ping other Vanguard Thaum Kits within 6 hexes.

Meanwhile, operative Kowalski spots a wall section that doens't actually exist.

==Field Ops==
1 | Claire | 13 / +8
2 | Alacrity | 13 / +6
3 | Lune | 10 / +5
4 | Nesasio | 10 / +5
5 | Jerg | 10 / +5
6 | Kowalski | 13 / +6
7 | Jiggs | 10 / +5
8 | Mammoth | 10 / +5
9 | Lorne | 10 / +5

[Player Phase]
>>
>>48706671
>Move 65
>[Scan] in the 1 direction

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
Broadsword SMG: 7 dmg, 6 ammo*4, Bf+2/ M4 /H1, Atk -0/-2/-4, Reload 1AP(Speedy Hands)
Flexible Joints
Smart Shades
NorAdre x2

Vit: 14/14
AP: 13/+6 (10/+5*)
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -4 (9/ -0*)

Special: [Focus] [Precision] [Weapons 2] [Determined] [Speedy Hands] [Threatening]
Ammo: [||||||] [||||||] [||||||] [||||||]
0.2 CS
* Without gear
>>
File: StakeoutBase_8.png (1 MB, 1317x1267)
1 MB
1 MB PNG
Scanning, scanning - check the right Lorne. Nesasio, grab a rock sample from that stalagmite for later study, maybe we can use it.

Kowalski, see if you can't take a spot into the opening--- yeah, we see it over here.

Got faint traces of some sort of cloak attempt, long gone. Must be where they were waiting for the team... got a nesting place; activity only because the hemos have been there... got some more shaped rock--- wait, what's that?

EYES! That's our runner from last time!

[Reaction Phase]
>>
File: StakeoutBase_9.png (1 MB, 1317x1267)
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Coward. Probably afraid you'll kick in its skulking, scummy shins.

[Player Phase]

==Field Ops==
1 | Claire | 13 / +8
2 | Alacrity | 13 / +6
3 | Lune | 10 / +5
4 | Nesasio | 10 / +5
5 | Jerg | 10 / +5
6 | Kowalski | 13 / +6
7 | Jiggs | 10 / +5
8 | Mammoth | 10 / +5
9 | Lorne | 10 / +5
>>
Rolled 6, 4, 2 = 12 (3d6)

>>48706922
>Move 11
>Prepare to Burst 2 at any enemy within 4 hexes
Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
Broadsword SMG: 7 dmg, 6 ammo*4, Bf+2/ M4 /H1, Atk -0/-2/-4, Reload 1AP(Speedy Hands)
Flexible Joints
Smart Shades
NorAdre x2

Vit: 14/14
AP: 13/+6 (10/+5*)
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -4 (9/ -0*)

Special: [Focus] [Precision] [Weapons 2] [Determined] [Speedy Hands] [Threatening]
Ammo: [||||||] [||||||] [||||||] [||||||]
0.2 CS
* Without gear
>>
>>48706295
"Ugh. God. Dammit. I should watch where I step."

>>48706859
"Nesasio here. I'm gonna grab some rocks-"
>Spend 5AP to grab some loose rocks.
"-what was that!? Hostiles?"
>Use NorAdre
>Move one tile in direction 1, and move in direction 6 as far as possible.

Vit: 11
Ap: 10(+5)
Skill: 11
Will: 9
Per: 11
Def: 9/-4

Equipment:
>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>Uplink Interceptor
>MCPD-Bullets
>NorAdre(1/2)
>NorAdre(2/2)

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening]
CS: 0.2
>>
Rolled 2, 4, 4 = 10 (3d6)

>>48706922

ZZZZZ *SNORT* "JIGGS IS HERE!"

>Move 1,6,6,6,6,1,1 (7AP)
>Concentrate on casting a [Find] spell for 3 AP

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Shard of Spite
Good Luck Charm
C-K

=Stats=
Vit: 12/12
Ap: 10(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/-4

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.2
>>
File: StakeoutBase_10.png (1.03 MB, 1317x1267)
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1.03 MB PNG
Thank you Nesasio, we'll check the samples out once you return to base --- and yes, but it looks like it retreated! don't do anything ra---

yeah that's a 210 BPM.

Try not to shoot Operative Kowalski, please.

--

We see them, Jiggs! Got a pingback from three kits, one near Kowalski, one deeper in and--

IT'S BEHIND YOU!

GUNS UP

[Reaction Phase]
>>
Rolled 5, 6, 3, 3, 1, 1 = 19 (6d6)

>>48706671
"Let's see what we can find then"

>[Scan] rock formation to my 5566
>Move 166
>[Ready] Thaum Forensic Kit
>[Find]
>Earth - listen to the tiniest tremors and vibrations in the ground to try and detect creatures that would leave them. Boost 1 for effect.

Vit 12
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
-Matter-Shape-Weaken-Earth
-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit
-Copy of "De architectura"

Smart Shades
>>
File: StakeoutBase_11.png (1.03 MB, 1317x1267)
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Did anyone see it?! DID ANYONE SEE IT-- it ran past Jiggs and Nesasio! You've got multiple open wounds, we need mormorph or bandages - quick!

Lorne, you're tracking it - Kowalski, put it down.

>Jiggs bleeding for 1
>Nesasio bleeding for 1
>Bleeding incurs its value in damage for every action taken
>That's -1 vit per Ap spent

>MorMorph fixes blood loss, deals no bleed damage.
>[Bandage] costs 4 AP, but deals no Bleed damage and fixes the bleeding on you or someone else.

https://www.youtube.com/watch?v=x1SUUkhKkXo

[Player Phase]

==Field Ops==
1 | Claire | 13 / +8
2 | Alacrity | 13 / +6
3 | Lune | 10 / +5
4 | Nesasio | 10 / +5
5 | Jerg | 10 / +5
6 | Kowalski | 13 / +6
7 | Jiggs | 5 / +5
8 | Mammoth | 10 / +5
9 | Lorne | 5 / +5
>>
Rolled 3, 2, 6 = 11 (3d6)

I posted too early. whoops.

>>48707542
"Urk! Dammit! Jiggs, don't worry, I gocha!"
>Bandage Self
>Move 2
>Bandage Jiggs
>Prepare to shoot Weapon against enemies that close within distance 4

Vit: 11
Ap: 10(+5)
Skill: 11
Will: 9
Per: 11
Def: 9/-4

Equipment:
>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>Uplink Interceptor
>MCPD-Bullets
>NorAdre(1/2)
>NorAdre(2/2)

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening]
CS: 0.2
>>
>>48707632
>Vit: 11
whoos. this should be 5. sorry, feeling a tad bit groggy here.
>>
>>48707542
>Oh bugger it
>NorAdre is actually also supposed to fix Blood Loss
>It's 2 Ap if you have a Syringe, and then the medical effect from it is the deciding factor - either way is insurance.

>>48707652
>>48707632
>If you wish to re-do in light of that, you're free to.
>>
Rolled 4, 4, 4 = 12 (3d6)

>>48707542
>Move 333
>Burst Fire 4(5 ammo) on hemophage in direction 2
Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
Broadsword SMG: 7 dmg, 6 ammo*4, Bf+2/ M4 /H1, Atk -0/-2/-4, Reload 1AP(Speedy Hands)
Flexible Joints
Smart Shades
NorAdre x2

Vit: 14/14
AP: 13/+6 (10/+5*)
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -4 (9/ -0*)

Special: [Focus] [Precision] [Weapons 2] [Determined] [Speedy Hands] [Threatening]
Ammo: [||||||] [||||||] [||||||] [||||||]
0.2 CS
* Without gear
>>
Rolled 3, 6, 2 = 11 (3d6)

>>48707542
>>48707632

"ARRRRGH YOU WILL PAY FOR THAT! THANK YOU NESASIO FOR STOPPING THE LEAKING OF MY PRECIOUS BODY FLUIDS!"

>-Take 6 damage
>-Thank Nesasio for the assistance
>Move 5,6,5 (3 AP)
>-Face NE (2)
>Prepare to cast Summon: Entangling Thorn Vines with Blood Clotting Venom on any hemophage that comes into view [Biology][Create][Plant][Toxicology] (2 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit
--Shard of Spite
-Good Luck Charm
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

=Stats= Bleeding
Vit: 6/12
Ap: 10(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/-4

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology
>>
Rolled 6, 2, 4 = 12 (3d6)

>>48707542
"Command, unless I'm not kistaken I'm tracking two things"

>Sustaining [Find], if not necessary - ignore this one.
>Move 4
>Matter-Shape-Earth - "Earth Shackles", shape earth to engulf creature's legs and solidigy, trapping it in one spot.
>>
File: StakeoutBase_12.png (1.06 MB, 1317x1267)
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1.06 MB PNG
It's behind the wall Kowalski, but the wall isn't real!
Just aim for the wavy center of the unreal thing, you can see beyond it -- the specs will he...

YES. You're getting pretty good at this "Riddling the hemophages with bullets" deal.

[Reaction Phase]
>>
File: StakeoutBase_13.png (1.04 MB, 1317x1267)
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There's the other one! Jiggs! GET IT--- Dammit that thing is strong, duck! Wait, no, it's going for the fallen corpse it's... Not bring it back? These guys are hungry. They're practically feral.

Us smashing in their feeding grounds must have broken what little restraint they had.

Already, reload and gear up. Get that runner. They're not stupid though, look - Kowalski. They know we can track the books, so they've put one of them on the bone pile. They still need them if they want to use any of them, so we're likely to get mostly positives. That's one book down, four more loose.

They're carrying two, so that leaves one that's either on the ground as a decoy or in the hands of a hemo. Watch your shots.

[Player Phase]

==Field Ops==
1 | Claire | 13 / +8
2 | Alacrity | 13 / +6
3 | Lune | 10 / +5
4 | Nesasio | 10 / +5 [Recovery]
5 | Jerg | 10 / +5
6 | Kowalski | 13 / +6 [Recovery]
7 | Jiggs | 10 / +5 [Recovery]
8 | Mammoth | 10 / +5
9 | Lorne | 10 / +5 [Recovery]
>>
>>48705344
You gave me +1 innate dr when upgraded
>>
>>48707996
Ah, your way of writing it out confused me then. Apologies.
>>
>>48707876
"Uh... command, are those coffins? and the stalagmite at direction 6... it's got green glows. And also, the corner, located at direction 5 of me, I can see green glowing there as well. got any idea what it is?
Either way, Advancing and taking overwatch position."

>move 6,6,1
>Prepare Aim at first target
>Prepare Burst fire 3 shots
>Prepare Burst fire 3 shots

Vit: 5/11
Ap: 10(+5)
Skill: 11
Will: 9
Per: 11
Def: 9/-4

Equipment:
>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>Uplink Interceptor
>MCPD-Bullets
>NorAdre(1/2)
>NorAdre(2/2)

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening]
CS: 0.2
>>
>>48708082
Can't fault their sense of the Classics, operative. Underground, dank, coffins. If you hear orchestral music playing, let us know all right?

And yeah, they are - Spec-Marked from Kowalskis and Lorne's investigations. There's something curious about the rock, but we can't tell what unless you get a bit closer.

Wagering a guess they've probably hollowed the entire thing out and made a bunch of mini-passage ways to bypass any intruders and come at them from all angles.

Then again, it could be a pit-trap or a Stone Guardian. So be careful. Tricky, these things.
>>
>>48708116
"Acknowledged. I'll give it a look if nothing shows up around here."
>>
>>48707988
>Move 2,1,6,6 6616 6


Vit 15
AP:10
Skill 10
Will 8
Perception 11
Defence 8/-17(4+1+6(2))
Weapons:chiri77 assault rifle, boot knife
Gadgets:heavy armor[Dr6] mormorphx2
Rocket pods

Special
Enchanced Humanoid
no vulnerabilities
[Armor Plates] - armor DR from gadgets doubled
+1 Gadget Slot, +3 Vit
[Weapons 1]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
Rolled 1, 3, 6, 1, 2, 5 = 18 (6d6)

>>48707988

"JIGGS WILL MAKE SURE THAT STUPID BAD BLOODS WILL SNEAK UP ON HIM!"

>Move 1,6 (2 AP)
>-Face W (6)
>Inspect the marked stalagmite in front of me (1 AP)
>Prepare to cast Summon: Blood Clotting Poisonous Entangling Thorny Vines on any enemy that comes into view [Biology][Create][Plant][Toxicology] (2 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit
--Shard of Spite
-Good Luck Charm
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

=Stats=
Vit: 6/12
Ap: 10(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/-4

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.2
>>
Rolled 2, 2, 1 = 5 (3d6)

>>48707988

>Move 3443
>Matter-Shape-Earth - shift earth to form a solid wall at a hex to my 2322
>Move 11
>[Scan] to my 2
>>
File: StakeoutBase_15.png (1.04 MB, 1317x1267)
1.04 MB
1.04 MB PNG
Good to see you moving, Asset Jerg.
The rest of the operatives can hold the entrance.

You seem a bit timid, field team. Is this about that Hazard Pay re-negotationg? Come on, you know we need to save the budget somehow. Do you want more back up? We can send in Blue Rat. They were deploying for another op - something about the ghost of William Wallace - but we can downgrade if you want someon to hold your hand?

[Unseen reaction phase complete]
[Player Phase]

>Full Recovery
==Field Ops==
1 | Claire | 13 / +8
2 | Alacrity | 13 / +6
3 | Lune | 10 / +5
4 | Nesasio | 6 / +5
5 | Jerg | 10 / +5
6 | Kowalski | 11 / +6
7 | Jiggs | 10 / +5
8 | Mammoth | 10 / +5
9 | Lorne | 10 / +5
>>
File: StakeoutBase_16.png (1.04 MB, 1317x1267)
1.04 MB
1.04 MB PNG
>>48708302
>Well, that was poorly time

Excellent, they won't come in that way. Is there any reason you keep walking into Kowalski? Is this a comrade in arms things? Stop walking on each others toes people, you'll cause a misfire.

>Full Recovery
==Field Ops==
1 | Claire | 13 / +8
2 | Alacrity | 13 / +6
3 | Lune | 10 / +5
4 | Nesasio | 6 / +5
5 | Jerg | 10 / +5
6 | Kowalski | 11 / +6
7 | Jiggs | 10 / +5
8 | Mammoth | 10 / +5
9 | Lorne | 10 / +5
>>
Rolled 6, 5, 2 = 13 (3d6)

>>48708324
>Move 2,2
>Investigate direction 1, Use 2 AP
>move 5,5
"I'm taking a look ahead. Looks like that downside could be some kind of a passage, if one or two of the guys move up and prepare to shoot anything that comes out of it, I would be mighty grateful."

Vit: 5/11
Ap: 10(+5)
Skill: 11
Will: 9
Per: 11
Def: 9/-4

Equipment:
>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>Uplink Interceptor
>MCPD-Bullets
>NorAdre(1/2)
>NorAdre(2/2)

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening]
CS: 0.2
>>
>>48708378
Sorry, apachian. It's not unintentional, the tactical parser hiccups sometimes.

>Sometimes the new commands come in while the upload process is already happening, sorry - there's a 1 minute delay on these things. It's not intentional, and I usually correct doing the reaction phase if there is one.
>>
Rolled 1, 5, 1 = 7 (3d6)

>>48708399

"A SECRET PASSAGE! I DON'T LIKE SMALL SPACES SO TIME TO BLOCK IT!"

>Move 6,6 (2 AP)
>-Face 5
>Concentrate on Summoning: Wall of Poisonous Entangling Thorn Vines 5,5 from my position [Biology][Create][Plant][Toxicology] (6 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit
--Shard of Spite
-Good Luck Charm
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

=Stats=
Vit: 6/12
Ap: 2(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/-4

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.2
>>
Rolled 4, 5, 6 = 15 (3d6)

>>48708399
>Reload(1AP)
>Move 222322
>Face 1
>Prepare to Burst 2(3 ammo) any hostiles visible or approaching

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
Broadsword SMG: 7 dmg, 6 ammo*4, Bf+2/ M4 /H1, Atk -0/-2/-4, Reload 1AP(Speedy Hands)
Flexible Joints
Smart Shades
NorAdre x2

Vit: 14/14
AP: 13/+6 (10/+5*)
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -4 (9/ -0*)

Special: [Focus] [Precision] [Weapons 2] [Determined] [Speedy Hands] [Threatening]
Ammo: [-----|] [||||||] [||||||] [||||||]
0.2 CS
* Without gear
>>
>>48708399
"Command, got visual on some trippy shit, dudes, what is it?
Can I strap Jiggs with some mormorph?
>If yes, stab him before he can jitter away
>Move 6,1,1
>Prepare aim
>Prepare burst3
>Investigate circle glowy-thing
>>
File: StakeoutBase_17.png (1.09 MB, 1317x1267)
1.09 MB
1.09 MB PNG
Okay, Thaum Jiggs - The passage is safe, sound and sealed -- did you have to grow a Disney Hedge? That's a lot of thorns.

[Reaction Phase]
>>
Rolled 5, 6, 6, 1, 3 = 21 (5d6)

>>48708658
>>
Rolled 1, 2, 5 = 8 (3d6)

>>48708399
>>48708465

"As long as my privilege check-inducing heritage is properly honoured it's fine by me".

"Anyway, let's investigate the marking that I still have"

>Move 221
>[Scan] object to my 5
>[Find]
>Earth - Sense vibarations, use 2 additional AP to boost range.

Vit 12
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
-Matter-Shape-Weaken-Earth
-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit
-Copy of "De architectura"

Smart Shades
>>
>>48708660
"command, there's a LOT of those rocks up ahead. Does any experts at base say anything about it?"
>>
>>48708660

>It seems I arrived a bit out of phase. Still, if it's possible, i'd like to:
>move 56561
>Turn to 5 and overwatch

[Operative]
|VIT 12/12| AP 10| SKL 10| WIL 18| PER 11| DEF 8/-4|

==
[Weapon]
Chirni 77 - 10 DMG 12x3 Ammo | Bf+2, M3, H2 | 0, -4, -8 | RLD 4
C-7 Service - 11 DMG 7x3 Ammo | Bf+1, M3, H2 | 0, -2, -4 | RLD 3
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
WoodBee x2
MorMorph x2

==
[Weapons 1]
[Speed] - auto-dodge first attack each turn
[Competence] - target Evasion -2

0.2 CS
>>
Damn I'm slow today.
>>
>>48708660

"NOT JUST ANY DISNEY HEDGE! IT'S A DISNEY HEDGE THAT WILL TURN YOUR BLOOD INTO JELLY! AHAHAHAHA!"
>>
File: StakeoutBase_18.png (1.12 MB, 1317x1267)
1.12 MB
1.12 MB PNG
>Argh, rolling 4 actions into the reaction phase screws with the flow.

Kowalski, careful it's-- there is! LIGHT IT UP-- It's going to the right, aim dammit, AIM---

Kowalski is down, someone get it before it drains him-- Asset Jerg! Move! Fucking hit it-- aim, agents! AIM.

--

Mammoth?
Whatever you do

Don't

Move

[Reaction phase 1 / 2]
>>
>>48708947

"What.
The.
Hell.

How did it get there?"
>>
File: StakeoutBase_19.png (1.11 MB, 1317x1267)
1.11 MB
1.11 MB PNG
Operative Mammoth! Are you all right? We can't see what's happening on the camera, it's moving to bloody fast!

Are you all right?

How the hell did you do /that/ agent?
>>48708759
Looks like they just excavated a whole lot then. The central chamber is very big, cavernous almost. They must be making room for something but can't tell what. They wouldn't need tis much if they were just hollowing small sections. Do you see anything cathedral like? They need all this space for something.

[player phase - 15 min]

==Field Ops==
1 | Claire | 13 / +8
2 | Alacrity | 13 / +6
3 | Lune | 10 / +5
4 | Nesasio | 9 / +5
5 | Jerg | 6 / +5 [ -4 ammo]
6 | Kowalski | 8 / +6 [Too determined for stun!] [-3 ammo] [-8]
7 | Jiggs | 7 / +5 [+4 Vit from MorMorph] [-6 from damage, can't bleed] [4 Vit]
8 | Mammoth | 8 / +5
9 | Lorne | 5 / +5
>>
>>48709033
"No one was guarding the downside passage last turn. It probably saw Jiggs' hedges, and wend out the bottom side. and was probably planning to catch it's breath there before pouncing us."
>>
Rolled 1, 1, 3 = 5 (3d6)

>>48709086
>Aim 2 at hemophage E
>Burst 2(3 ammo) at hemophage E
>Move 4

"TAKE IT DOWN NOW!"
Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
Broadsword SMG: 7 dmg, 6 ammo*4, Bf+2/ M4 /H1, Atk -0/-2/-4, Reload 1AP(Speedy Hands)
Flexible Joints
Smart Shades
NorAdre x2

Vit: 6/14
AP: 13/+6 (10/+5*)
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -4 (9/ -0*)

Special: [Focus] [Precision] [Weapons 2] [Determined] [Speedy Hands] [Threatening]
Ammo: [---|||] [||||||] [||||||] [-----|]
0.2 CS
* Without gear
>>
Rolled 1, 3, 3, 2, 3 = 12 (5d6)

>>48709086
>Aim
>Burst3 at that dodgy fucker
>Prepare to dodge
>>
>>48709086
"(SCREAMING)"

>Move 5
>Aim C
>Burst fire 4 ammo
>Burst fire 3 ammo

Vit: 5/11
Ap: 10(+5)
Skill: 11
Will: 9
Per: 11
Def: 9/-4

Equipment:
>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[IIIIIIIIIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>Uplink Interceptor
>MCPD-Bullets
>NorAdre(1/2)
>NorAdre(2/2)

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening]
CS: 0.2

Just wanted to point out that I really like the new enemy tokens. it's really clear and idenfiable compared to last thread.
>>
>>48709086

"I'm alright Command. My hat is my friend.
That said, Jiggs, get down!"

>Move 1
>Aim twice
>3AP burst at enemy C

[Operative]
|VIT 12/12| AP 10| SKL 10| WIL 18| PER 11| DEF 8/-4|

==
[Weapon]
Chirni 77 - 10 DMG 12x3 Ammo | Bf+2, M3, H2 | 0, -4, -8 | RLD 4
C-7 Service - 11 DMG 7x3 Ammo | Bf+1, M3, H2 | 0, -2, -4 | RLD 3
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
WoodBee x2
MorMorph x2

Ammo [IIIIIIIIIIII] [IIIIIIIIIIII] [IIIIIIIIIIII]

==
[Weapons 1]
[Speed] - auto-dodge first attack each turn
[Competence] - target Evasion -2

0.2 CS
>>
Rolled 5, 6, 2, 5, 5, 1 = 24 (6d6)

>>48709086

"DIE DIE DIE!"

>-Face 2
>Impale Hemophage C with Barbed Wooden Spikes drenched with Blood Clotting Poison [Biology][Create][Plant][Toxicology] (6 AP)
>Cast Heal on myself [Biology] (1 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit
--Shard of Spite
-Good Luck Charm
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

=Stats=
Vit: 4/12
Ap: 10/+5
Skill: 11
Will: 11
Per: 13
Def: 8/-4

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.2
>>
Rolled 5, 5, 2, 2, 4, 6 = 24 (6d6)

>>48709178
forgot dice
>>
Rolled 5, 1, 1 = 7 (3d6)

>>48709184
Forgot the roll
>>
[Command removes headset to avoid losing an eardrum to the feedback whine]

--- how much-- which is ---
per bullet?

--- really?


[Reaction Phase]
>>
Rolled 4, 2, 5 = 11 (3d6)

>>48709086
"You stand right there!"

>Matter-Earth-Shape - Earth Shackles at the A monster, aim for +2, 4AP to make it more difficult to break out.


Vit 4
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
-Matter-Shape-Weaken-Earth
-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit
-Copy of "De architectura"

Smart Shades
>>
File: StakeoutBase_21.png (1.11 MB, 1317x1267)
1.11 MB
1.11 MB PNG
Excellent work field team, that's hemophages original and copy one and two done for. Lorne's investigation didn't reveal anyone els and with the ruckus they would have woken up by now so, mission complete! Too bad about losing the investigation team, but you avenged them three-fold!

Damn fine shooting people. Damn fine. Didn't even hit Jiggs once. That's pretty improbable. Oh, well, sometimes you get

LUCKY

I guess.

But, Thaum Jiggs? Your wound is sprouting vines. You might not want to try and invoke anything else on yourself while your thaum kit is suffused with the essence of spite and malice, that doesn't go well with a biological system like yours. Does it hurt? It looks like it hurts.

All right people, reload and move on out of that cave! Drinks are on Field HQ, mission success---

wait, what's that noise?

[Reaction Phase... 1 / 2 ]
>>
File: StakeoutBase_22.png (1.17 MB, 1317x1267)
1.17 MB
1.17 MB PNG
No, we are hearing something.

Gerean, give me a reading.

Affirmative. Sort it again. Block out the inference.

Field team, I think we may just have found out why they were excavating all that extra ground and gathering the thaumathology kits. Can you investigate the central chamber?

[Player Phase]

==Field Ops==
>Recovery
1 | Claire | 13 / +8
2 | Alacrity | 13 / +6
3 | Lune | 10 / +5
4 | Nesasio | 10 / +5
5 | Jerg | 10 / +5
6 | Kowalski |13 / +6
7 | Jiggs | 10 / +5
8 | Mammoth | 10 / +5
9 | Lorne | 10 / +5
>>
>>48709524
"Affirmative, command. Moving in to investigate."

>Move 1,2,1,6,1
>Investigate direction 6
>Prepare to Use, and use NorAdre if no recovery next turn.
>Prepare to jump back in direction 3 to help with dodging, if needed


Vit: 5/11
Ap: 10(+5)
Skill: 11
Will: 9
Per: 11
Def: 9/-4

Equipment:
>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[.......IIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>Uplink Interceptor
>MCPD-Bullets
>NorAdre(1/2)
>NorAdre(2/2)

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening]
CS: 0.2
>>
>>48709524
"Is that magic circles Command? Akin to those that summon potentially soul-consuming entities?"

>Move 1666116
>Face 1, take cover behind the rock formation
>Ready a 2AP burst if something appears

[Operative]
|VIT 12/12| AP 10| SKL 10| WIL 18| PER 11| DEF 8/-4|

==
[Weapon]
Chirni 77 - 10 DMG 12x3 Ammo | Bf+2, M3, H2 | 0, -4, -8 | RLD 4
Ammo [---IIIIIIIII] [IIIIIIIIIIII] [IIIIIIIIIIII]
C-7 Service - 11 DMG 7x3 Ammo | Bf+1, M3, H2 | 0, -2, -4 | RLD 3
Ammo [IIIIIII] [IIIIIII] [IIIIIII]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
WoodBee x2
MorMorph x2

==
[Weapons 1]
[Speed] - auto-dodge first attack each turn
[Competence] - target Evasion -2

0.2 CS
>>
Rolled 5, 4, 1, 5, 6 = 21 (5d6)

>>48709524
>Move 1,6
Grab book
>Investigate book
>Move 66
>Tentatively examine central chamber
>Prepare burst3
>>
>>48709524
>Move 5666666661
>[Scan] 6
>>
Rolled 3, 2, 1 = 6 (3d6)

>>48709524

"THE PAIN MEANS I'M BECOMING ONE WITH NATURE!"

>Move 2,1,1,2 (4AP)
>-Face NW (1)
>Prepare to cast Summon: Entangling Poison Thorn Vines on any enemy that appears (3 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit
--Shard of Spite
-Good Luck Charm
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

=Stats=
Vit: 4/12
Ap: 10/+5
Skill: 11
Will: 11
Per: 13
Def: 8/-4

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.2

>going out now so just bot me casting painful spells on the enemy
>>
>>48709524
"Ugh..., anyone have a Morph to spare?"

>Move 6111666
>[Scan] the passage to my 1.


Vit 4
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
-Matter-Shape-Weaken-Earth
-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit
-Copy of "De architectura"

Smart Shades
>>
>>48709729
"I can lend you one if you come over here"
>>
>>48709889
"Never say no when someone agrees to help..."
>Move 4
>>
>>48709921
>Inject Lorne with MorMorph
>>
>>48709977
I'm not quite there yet - I moved one square because I only had 1 AP left.
>>
>>48710010
Ok, then don't inject.
>>
File: StakeoutBase_23.png (1.2 MB, 1317x1267)
1.2 MB
1.2 MB PNG
>>48709652
>>48709636
The book appears to be a standard Forensic Thaumathology Kit, full of standard invocations Vanguard has developed to track, detain, analyse and gather information.

>+1 will to any spell casting keys used when holding the kit

It's blood strained. Probably from the previous owner. The plaza beyond is tentatively quite big, recently expanded, and host to six ritual circles - five arranged around the last in a standard protective pattern.

>>48709652
Scanning reveals hefty activity in the five secure warding circles and slightly subdued activity in the sixth.

In fact, more an absence of activity than anything.

[Karlsteen]

Oh.
Guests.

Good evening.

[Reaction Phase]

>>48710049
>>48710010
>>48709977
>>48709921
As Lorne is not near a passage to 1, but instead a wall, Mammoth gives up their overwatch to inject with MorMorph.
>>
>>48710172
Did something move me? How could I end up here for 8 AP of movement when I circled from low-right coffin to the passage marked with "tracks"?
>>
File: StakeoutBase_24.png (1.22 MB, 1317x1267)
1.22 MB
1.22 MB PNG
That's the missing investigation team; their bodies are in the circles. That's disgusting.

[Karlsteen]
Oh, excuse my manners. I am Karlsteen. You may have heard of me?

Hm?

No? Disappointing.

Alas, I have heard the cities of Earth turn over quick so perhaps my jaded fame has faded. Well thank you all for coming, really. I am right in the middle of a minor ritual here; it appears my spawn have somewhat grown malnourished during our long internment and I am rather without my usual Herd so to make recompense I figured these fine gentlemen with their most curious armor would do.

Yours, I presume?

That awful racket must be you destroying Buttercup, Lucky and Spot then. Always a bit rough-and-tumble, that lot.

This is a an impasse I'm afraid, I rather require the components. But I do have an idea? You could all take out those shiny knifes and slit your own wrist, then you can join them, ah-ha?
>>
>>48710263
Your movement seems to have been flipped from your intentions - you moved 6 - 1 - 1 - 1 - 6 - 6 - [wall] can't move, [scan] no passage - 4

the excess 3 Ap from not moving and not scanning was turned to movement 3, 3

to be near the tracks it would have taken 6 - 1 - 1 - 1 - 2 - 2 - 2
.

The tracks is blood, by the way - probably them dragging the investigation team.
>>
>>48710172

>Mov 6, 6, 6, 1, 1
>Mov 1, 1, 1, 1, 1
>Mov 2, 2, 2

Dawn Knife: 12 dmg, vitals, charge, 2 AP per attack, bleed 1
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 2

Vit: 16
Ap: 13 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key
>>
Rolled 55 (1d100)

>>48710172
Good evenin' miss, looks like a party, but no wine?
You even demand things of your guests?
Bad form Susette.
Bad juju brah.
roll to seduce
>>
>>48710326
Must've miscalculated it.
Well, it brings me closer to where the action is, so it's for the better really.
>>
>>48710292

"I'm sorry, chap, but I'd really rather leave my blood inside me where it's warm and cosy."

>Squeeze past Lorne to 211
>Shoot Karlsteen once
>Retreat 4

I'm not sure how many AP I have after giving up overwatch

[Operative]
|VIT 12/12| AP ?| SKL 10| WIL 18| PER 11| DEF 8/-4|

==
[Weapon]
Chirni 77 - 10 DMG 12x3 Ammo | Bf+2, M3, H2 | 0, -4, -8 | RLD 4
Ammo [---IIIIIIIII] [IIIIIIIIIIII] [IIIIIIIIIIII]
C-7 Service - 11 DMG 7x3 Ammo | Bf+1, M3, H2 | 0, -2, -4 | RLD 3
Ammo [IIIIIII] [IIIIIII] [IIIIIII]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
WoodBee x2
MorMorph x1

==
[Weapons 1]
[Speed] - auto-dodge first attack each turn
[Competence] - target Evasion -2

0.2 CS
>>
File: StakeoutBase_25.png (1.25 MB, 1317x1267)
1.25 MB
1.25 MB PNG
[Karlsteen]

No? Alas, this modern age is so full of uncouth uncooperatives.

Well, excuse me them, I would be a most gracious host but I'm afraid I need to re-awaken my brood and then eat this little town for a snack.

>>48710344
I'm afraid I prefer a different vintage than the watered down run-off of some sunlight soaked Vitis.

But it is so gratifying to see an attempt at gentlemanly manners! Even if it comes from someone who appears to be wearing their armor on the inside. Do you not have a squire, good sir? I've heard the metal plates go on the outside, not under the skin. How queer.

Now, please stand back. This next part requires some delicacy.

[CompanyCommand]
COULD YOU PLEASE SHOOT THE 900 YEAR OLD VAMPIRE BEFORE SHE AWAKENS A SWARM OF HUNGRY MINDLESS FERAL BLOOD SIPPING ENTHUSIASTS

[Player Phase]
==Field Ops==
>Recovery
1 | Claire | 13 / +8
2 | Alacrity | 13 / +6
3 | Lune | 10 / +5
4 | Nesasio | 10 / +10 [DRUUUUGS]
5 | Jerg | 7 / +5
6 | Kowalski |7 / +6
7 | Jiggs | 8 / +5
8 | Mammoth | 5 / +5
9 | Lorne | 8 / +5
>>
>>48710442
that lies, there is no recovery
only combat stress and polite abominable sloppy drinkers
>>
>>48710442
"I never asked for this..."

>Move 11
>Matter-Shape-Earth - Split Ground, cracking and disturbing ritual drawings on hexes to my 661 and 666, 1 AP each, +2 Will to aim
>Move 4

Vit 8
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
-Matter-Shape-Weaken-Earth
-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit
-Copy of "De architectura"

Smart Shades
>>
Rolled 4, 2, 5 = 11 (3d6)

>>48710442

So 5 AP.
My actions here >>48710413 stand. Also I've forgotten the roll.

By the way, it would be prudent for someone to flank the opposition through the passage with the tracks.
>>
Rolled 3, 5, 4 = 12 (3d6)

>>48710442
>Move 6,6,6,1,2
>Take Aim (1AP)
>Burst fire 4 AP

"(Panicked screaming)"

Vit: 5/11
Ap: 10(+5)
Skill: 11
Will: 9
Per: 11
Def: 9/-4

Equipment:
>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[.......IIIII][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>Uplink Interceptor
>MCPD-Bullets
>NorAdre(0/2)
>NorAdre(2/2)

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening]
CS: 0.2
>>
>>48710496
Forgot rolls
>>
Rolled 5, 1, 4, 1, 3, 6 = 20 (6d6)

>>48710518
I'm a potato.
>>
Rolled 5 (1d6)

>>48710442
"Nah, babe, nah. "
"Don't need no squire."
>Move 1
>Aim
>Aim
>Aim
>Aim
>Fire rocket pod at the dudette
Disengage safety protocols
>Inject mormorph
>>
>>48710557
Biopsies
Vit (15)/15
AP:0
Skill 10
Will 8
Perception 11
Defence 8/-17
Weapons:chiri77 assault rifle, boot knife
Gadgets:heavy armor[Dr6] 1x
Rocket pods

Special
Enchanced Humanoid
no vulnerabilities
[Armor Plates] - armor DR from gadgets doubled
+1 Gadget Slot, +3 Vit
[Weapons 1]
Targetting Protocols - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
Rolled 5, 3, 1 = 9 (3d6)

>>48710442
>Reload(1AP)
>Move 6
>Burst 4(5 ammo) on Karlsteen

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
Broadsword SMG: 7 dmg, 6 ammo*4, Bf+2/ M4 /H1, Atk -0/-2/-4, Reload 1AP(Speedy Hands)
Flexible Joints
Smart Shades
NorAdre x2

Vit: 6/14
AP: 13/+6 (10/+5*)
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -4 (9/ -0*)

Special: [Focus] [Precision] [Weapons 2] [Determined] [Speedy Hands] [Threatening]
Ammo: [------] [||||||] [||||||] [-----|]
0.2 CS
* Without gear
>>
Now now, knaves, behave yourself! You will all get the happy fortitious fortune of being the very first to feed my good self once I wander free of this minor distrac--

How quaint.

I appear to have been shot.

[Reaction Phase]

==Field Ops==
1 | Claire | 13 / +8
2 | Alacrity | 13 / +6
3 | Lune | 10 / +5
4 | Nesasio | 5 / +5
5 | Jerg | 10 / +10 [Safety off] [Line of advance blocked]
6 | Kowalski | 7 / +6 [Line of Advance blocked]
7 | Jiggs | 8 / +5
8 | Mammoth | 5 / +5
9 | Lorne | 6 / +5 [Line of retreat blocked!]
>>
>>48710749
>>48710328

I should have moved.
>>
>>48710749
I don't see any damage numbers.
I think this is not good.
>>
>>48710798
Not when it's the enemy phase.

Would you like to?
>>
>>48710749
"Bullets don't seem to be helping! Jiggs, hit her with wood! And I hope this works too..."
>>
>>48710896

Please
>>
Rolled 6, 2, 4, 6, 5, 1 = 24 (6d6)

>>48710928
>>48710896
Hang on, Asset Claire moving saves Kowalski and Jerg from a sudden Hemophagic Induced Death Rattle.

Redrawing map...
>>
>>48710966
No complaints here. Thanks, Claire!
>>
File: StakeoutBase_26.png (1.32 MB, 1317x1267)
1.32 MB
1.32 MB PNG
Gentlemen, Ladies, Wolves of an Uncertain Persuasion, we can all agree here that you simply need to offer me something I want in return for these mostly drained bodies and---

What is that most curious device?

[Explosion]

Now look what you've done! You've rather disturbed my circles AND you've vaporized Twinklebell! They'll never get out of the resting coffin, now your VANDALS. You are beginning to upset me. I might lose my famously even temper. You ruffians.

Retriever, Fluffy - please see to the intruders while I pry myself off of this wall.

==Field Ops==
1 | Claire | 8 / +8 [DR is -4 + -3 innate, please correct ] [Bleeding 1] [Clawed]
2 | Alacrity | 13 / +6
3 | Lune | 10 / +5
4 | Nesasio | 5 / +5
5 | Jerg | 10 / +10 [Safety off]
6 | Kowalski | 7 / +6
7 | Jiggs | 8 / +5
8 | Mammoth | 5 / +5
9 | Lorne | 6 / +5

>[Bleeding 1] is VIT damage per AP spent
unless MorMorph is applied
or [Bandage] for 4 AP on self or others

>[Clawed] is me trying to indicate that you are suffering from CLaws that Catch and will be attacked if you move away.

>Actions directly contributing to the cessation of grave blood loss does not incur VIT damage (ie: you can't kill yourself by trying to avoid dying)

[Player Phase]
>>
Rolled 4, 1, 3 = 8 (3d6)

>>48711099

>Move 65
>Matter-Earth-Shape-Weaken - Split Earth, disturb the 4 remaining circles. ! AP per circle.

Vit 8
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
-Matter-Shape-Weaken-Earth
-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit
-Copy of "De architectura"

Smart Shades
>>
>>48711099
>Move 566 666
"Huh? When did we get here? I was having a lovely dream about finding the most beautiful
car."
>>
Rolled 1, 3, 3, 3, 2, 3 = 15 (6d6)

>>48711099

"Listen whatever the fuck you are, I'm going to let you continue but first."

>Bandage
>Slash the monster twice

Dawn Knife: 12 dmg, vitals, charge, 2 AP per attack, bleed 1
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 2

Vit: 13/16
Ap: 13 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 / -7 (-4+-3)

Special:
Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key
>>
>>48711099
>4 | Nesasio | 5 / +5
(Aren't NorAdres supposed to last two turns, not one?)
>>
>>48711099
>Reload(1AP)
>Move 611 61
>Ready NorAdre
>Heroics 1
>Use Nor Adre

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
Broadsword SMG: 7 dmg, 6 ammo*4, Bf+2/ M4 /H1, Atk -0/-2/-4, Reload 1AP(Speedy Hands)
Flexible Joints
Smart Shades
NorAdre x2

Vit: 6/14
AP: 13/+6 (10/+5*)
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -4 (9/ -0*)

Special: [Focus] [Precision] [Weapons 2] [Determined] [Speedy Hands] [Threatening]
Ammo: [-----|] [||||||] [-----|] [------]
0.2 CS
* Without gear
>>
Rolled 3, 5, 3 = 11 (3d6)

>>48711099

>Move 333
>Throw WoodBee at enemy D

>I have to go now, someone please bot me.

[Operative]
|VIT 12/12| AP 5| SKL 10| WIL 18| PER 11| DEF 8/-4|

==
[Weapon]
Chirni 77 - 10 DMG 12x3 Ammo | Bf+2, M3, H2 | 0, -4, -8 | RLD 4
Ammo [----IIIIIIII] [IIIIIIIIIIII] [IIIIIIIIIIII]
C-7 Service - 11 DMG 7x3 Ammo | Bf+1, M3, H2 | 0, -2, -4 | RLD 3
Ammo [IIIIIII] [IIIIIII] [IIIIIII]
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
WoodBee x2
MorMorph x1

==
[Weapons 1]
[Speed] - auto-dodge first attack each turn
[Competence] - target Evasion -2

0.2 CS
>>
Rolled 3, 3, 3, 5 = 14 (4d6)

>>48711099
"LOOK LADY, YOU'RE DISTURBINGLY PRETTY AND ALL, BUT THIS 'TRYING TO KILL WHILE NEGOTIATING' SHIT IS JUST TOSSING WIERD VIBES BABE"
>Burst 4shots into coffin to my 2
>Reload
>Move 3
>Aim
>Prepare shot, primarily at whatever may have tried to hit Jiggs
Jiggs needs botting
Vit 15
AP:0
Skill 10
Will 8
Perception 11
Defence 8/-17(4+1+6(2))
Weapons:chiri77 assault rifle (ammo12x2), boot knife
Gadgets:heavy armor[Dr6] x1
Rocket pods

Special
Enchanced Humanoid
no vulnerabilities
[Armor Plates] - armor DR from gadgets doubled
+1 Gadget Slot, +3 Vit
[Weapons 1]
4-5: Targetting Protocols - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
>>48711213
No, just the one.

For the ability to completely refresh a full set of actions and cure any stun, that feels appropriate.

>Unless it's not and it should be two to be more balanced? That might make it /too/ good though.
>>
File: FirebirdPhase.png (355 KB, 629x732)
355 KB
355 KB PNG
>>48711187
On the spot utilization of vast amounts of military grade firepower forces a tactical re-assessment.


... wait, what?
>>
>>48711346
It seems fine as is. Great AP regen, ability to cure stun, ability to revive KOed, and ability to stop bleeding. Making it two turns of regen seems a bit over the top.
>>
>>48711368
"Command, remind me how do hemophages fare against silver?"
>>
Rolled 3, 6, 4, 3, 3, 5 = 24 (6d6)

>>48711099
"Whoa! Guys, get in here! Help!
Command, I think this ritual thingy is powering the coffin next to me! what the hell is it?"

>Investigate powered coffin, direction 1 (1AP)
>Aim M (1AP)
>Shoot M, final bullet (1AP)
>Reload (2AP)


Vit: 5/11
Ap: 10(+5)
Skill: 11
Will: 9
Per: 11
Def: 9/-4

Equipment:
>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[...........I][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>Uplink Interceptor
>MCPD-Bullets
>NorAdre(0/2)
>NorAdre(2/2)

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening]
CS: 0.2

>>48711346
(Huh. I swear I read up somewhere it lastred two turns per dose. must have read something wrong.)
>>
>>48711511
Exceptionally badly.
>>
File: StakeoutBase_27.png (1.34 MB, 1317x1267)
1.34 MB
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You absolute CRETINS are DISTURBING my ritual CIRCLES

If you disrupt the circles then how am I going to revitalize my DARLING PETS

you illmannered phlebians! My adorable little eaters of men have slept too long! This is a very uncivilized Age, I will have you know.

>>48711514
[CompanyCommand]
looks like when Lorne busted the first circle it blew te connective tendril and flash-vaporized the hemophage in the coffin.

[Reaction Phase]
>>
Does anyone have eyes on operatives Lorne and Nisasio?

Command needs confirmation on a biomonitor read-out and it has to be eyes because we're not sure we can trust the sensors
>>
what the
>>
File: StakeoutBase_27-1.png (1.32 MB, 1317x1267)
1.32 MB
1.32 MB PNG
Nooo! DRAT AND DAMNATION AND A THOUSAND POX UPON YOUR VIGILANT TOWERS! YOUR WIDOWS DROWNED AND YOUR MAIDENS DRY AS THE CEASELESS STEPPE!

My work of MINUTES you have undone! Now look at poor at poor Coco, Sasha, Angel and Princess! Destroyed by your hands, you... you... you BARBARIAN MAYFLIES

Very well then!

you there, with the strangely eclectic choice in in door visual aids. Your new name is going to be... Buster! And *You* over there with the explosive penis compensation, you're going to be... Sadie, yes. You look like a Sadie.

Now the REST of you just STOP MOVING while I THINK UP SOME MORE NAMES

[player Phase]

==Field Ops==
1 | Claire | 8 / +8
2 | Alacrity | 13 / +6
3 | Lune | 10 / +5
4 | Nesasio | 12 / +12 [4 blood points][Carlsteen counts as Awe18]
5 | Jerg | 10 / +10 [Safety off]
6 | Kowalski | 12 / +12 [Rush!]
7 | Jiggs | 8 / +5
8 | Mammoth | 5 / +5
9 | Lorne | 12 / +12 [12 blood points][Carlsteen counts as Awe18]
>>
>>48712091
>[Carlsteen counts as Awe18]
And what does that mean?
>>
>>48712107
Well I can't very well have my new FAVORITE PETs attack me, now can I?

So stop pointing that gun at me, it's not going to wooooooork

Oh this is going to be SO MUCH FUN
>>
>>48712128
I don't even have a gun you KAWAI DESUUU!
>>
>>48712091
"what? what's happening? what is going on!?"
>>
Rolled 5, 6, 1, 5, 3, 3, 5, 3, 5 = 36 (9d6)

>>48712091

"I got things to do so please won't you just die?"

>Slash 3 times
>NorArde
>Mov 4


Dawn Knife: 12 dmg, vitals, charge, 2 AP per attack, bleed 1
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 2

Vit: 16
Ap: 13 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key
>>
Rolled 1, 1, 2 = 4 (3d6)

>>48712091
>[Scan] Carlsteen
>Investigate Carlsteen 5, looking for signs of a weak point

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
Broadsword SMG: 7 dmg, 6 ammo*4, Bf+2/ M4 /H1, Atk -0/-2/-4, Reload 1AP(Speedy Hands)
Flexible Joints
Smart Shades
NorAdre x2

Vit: 5/14
AP: 13/+6 (10/+5*)
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -4 (9/ -0*)

Special: [Focus] [Precision] [Weapons 2] [Determined] [Speedy Hands] [Threatening]
Ammo: [||||||] [-----|] [-----|] [------]
0.2 CS
* Without gear
>>
This is why I hate these **** cave jobs. **** it's like Potsdam all over again.

Operatives Nisasio and Lorne? Look, you've got about four hours until its midnight and that's usually when these hairebrained curses take effect.

So just get rid of Carlsteen, and we can work something out with a... blood bank or... something.

>Awe18 simply means you roll will versus awe to see if you can *directly* attack Carlsteen
>With 18 awe versus your will, that's... low odds

>Command feels it imperative to indicate a clever person could nonetheless probably do someting that isn't /directly/ attacking.

And the rest of you stop slacking! Bullets, bombs and blades! If the bullets won't take, shove a high explosive down her throat! Something! Vampires hate the touch of wood wielded with malign intentions, grab a woodbee!
>>
Rolled 1, 5, 1 = 7 (3d6)

>>48711680
>>48712091
"MY FREINDS I HATE STOPPED BEING IN A CONSTANT STATE OF SHOCK RATHER THAN walk i shall come to you through thaumatauligy!
>inject nor adre
>ready grimoire
>burn 3 vit for 3 ap

>Make a portal right next to 8 using the following words. [space],[distance] [portals] spend 6 ap into the effect and 3 into will

>once portal is done blindly jump into it

Gear: Nor adre x2
Good luck charm: Golden raven necklace
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap

VIT: 9/12
AP: 10/+5
Skill:10
Will:8
Per:13
Def: 8/-4
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-portals
>>
>>48712206
>1, 1, 2

hey you

avert your eyes

one doesn't so scandalously investigate a Lady
>>
Rolled 5, 6, 5, 5, 3, 1, 2, 4 = 31 (8d6)

>>48712091
>>48712208
"What!? NO! NO! THIS ISN'T RIGHT! STOP! STOP! LET ME GO!"

>Move 5,6,5,6,5
>Burst fire 4 ammo into random direction, generally keep aim to the ground
>Burst fire 3 ammo into random direction, generally keep aim to the ground
rolling one additional dice for each burst to flail in random direction

Vit: 5/11
Ap: 10(+5)
Skill: 11
Will: 9
Per: 11
Def: 9/-4

Equipment:
>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[...........I][IIIIIIIIIIII][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>Uplink Interceptor
>MCPD-Bullets
>NorAdre(0/2)
>NorAdre(2/2)

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening]
CS: 0.2
>>
Rolled 5, 5, 3, 3, 2, 2 = 20 (6d6)

>>48712208
>>Command feels it imperative to indicate a clever person could nonetheless probably do someting that isn't /directly/ attacking.


"That's all I wanted to hear. Kowalski! Don't bother scanning, I'll give you a "weakness"."


>Heroism - 6 VP into 6 AP
>"Matter" - Transmute - Turn bullets in Kovalksi's unused clip into silver ones. 1 AP per bullet, +5 to boost will.
>Matter-Weaken - Destabilise matter in Carlsteeen body, making it more vulnerable to attacks. 1 to boost will, 3 to boost effect

Vit 6
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
-Matter-Shape-Weaken-Earth
-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit
-Copy of "De architectura"

Smart Shades
>>
>>48712206
I feel like I need to point this >>48712367 out (in case it works).
>>
>>48712091
"Hello Sir." Sorry i'm a bit late, Father Callahan was lecturing me on why practicing magic during church was "wrong""

>Arrive
>Duskblade is left over from last mission. No 17 didn't let it out of his sight. Also, he is wearing Melkir, Lesser evil of Felt.
No. 17
Shadow Inheritor

Equip:
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 4
Ap:11/+7
Skill:12
Will:10
Per:11
Def:8/-1

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows+] (Cover improves to tremendously good. Stealth 11 in cover)
[Darkness+][+Effect] (Magic Key to use Darkness, +effect=to margin of success)
[Devils Luck] +1 General Crit
>>
>>48712367
>>48712406
Great idea! Here's to hoping it works.
>>
Rolled 2, 3, 6, 6, 1, 1, 5, 4, 3, 6, 1, 3 = 41 (12d6)

>>48712091
> Activate OTC
> Move 666 111 21
> Grab a piece of the busted coffin
> Move 1 666
> Stab Carlsteen repeadedly with grave(mis)stake, 8AP
"Scusepardonoopherewego. Hiya Carlie! Howyoudointodiediedie."

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
SpMax: 7dmg, 4/4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
[Duskblade] - 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Flexible Joints: +3AP, +1 ApRec
Grave(mis)Stake: it's a piece of wood. From a coffin.

Vit: 14/14
Ap: 10 /+5 (13/ +6) +8=21)
Skill: 11 +2
Will: 9
Per: 11
Def: 9 /-4
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD. (0/2)
Pointman
Cursed
Competence
Weapons 1
>>
Phase end.
>>
Rolled 1, 5, 1, 3, 5, 5, 5 = 25 (7d6)

>>48712091
"What's she saying?"
"Did she just say I had penis envy?"
"Major uncouth brah, not cool!"

>>48712208
'i'm rockin' wood right now brah, it ain't don't nothin'"

>Move 6,1, 6
Burst4 into carlstiel, her pets, or whatever is most threatening
>Prepare 3x dodge
>>
File: StakeoutBase_28.png (1.37 MB, 1317x1267)
1.37 MB
1.37 MB PNG
And look! There's goes Chanel and Josie and little Wallykins, you absolute heinous hooligans!

Why, I ought to

aw

and then I really should just

Aw

after which I intend to

Ouch would you CEASE poking me with that DREADFUL piece of low class cabinet content!?

>>48712206
Scanning...
Scanning...

Target weaknesses catalogued and indexed - showing signs of advance scale post human adaption. Recommend low yield strategic nuclear deployment to ensure total destruction of bodily form.

Updating threat profiles

Dissemating threat profiles

+2 Skill, +2 Crit vs Carlsteen to all active field agents.

[Reaction Phase]
[Clean Up Phase]
[Wild Bursting Its Everything But The Target And Almost KIlls Kowalski Phase]
>>
File: BrokenBatPhase_29.png (1.29 MB, 1317x1267)
1.29 MB
1.29 MB PNG
Good call on the coffin nail, Alacrity - but did you /have/ to grab the most rotten, eaten through piece you could find?

Now it's just dust and tiny bits of larvae!

Dammit.

[Alacrity's bat broke]

[What a horrible night to be CURSED]
>>
>>48712691
My armor blocked the damage. Correct?
>>
>>48712768

The druid is oblivious as the vine in his wound dropped him into a hallucination where he sees angry butterflies set his enemies on fire. Then Jiggs snaps out of his daze.

"PRETTY BUTTERFLIES!....*SNNRK* AH WHAT?! JIGGS IS HERE NOW! WHAT HAPPENED?"

>I'm back now sorry about me being absent
>>
>>48712828
No 17 shivers slightly as he exits the portal.
"Tingly! Hello, flower man!"
>>
>>48712917

"HELLO NICE SHADOW! IT SEEMS MORE BAD BLOOD PEOPLE ARE STILL ALIVE! LOOKS LIKE THEY NEED A DOSE OF ARBOREAL AGONY!"
>>
File: StakeoutBase_30.png (1.33 MB, 1317x1267)
1.33 MB
1.33 MB PNG
And that was Dancer, Prancer and MarbleEyes.

This deligtful BALL has exceed my PATIENCE.

Come on, PETS
WE
ARE
LEAVING

AND CAN SOMEONE GET THIS ABSOLUTELY DREAFUL COFFIN SPLINTER OUT OF MY EYE PLEASE

>Forgot to account for wood Bane effect on vampire
>Carlsteen AP reduced
---

Come on field team -- she's clearly utterly deranged. You've got her defenses absorbed, and she's still weakened from Lorne's spell! Just--- end it *NOW*

Kowalski, take the sho-- DUCK MAN, DUCK

CAN YOU DO IT KOWALSKI

COME ON

DO IT

DOOO IIIIITTTTT

YOU CAN BLEED OUT LATER


>Scan effect of +2 skill, +2 crit still in effect
>Still Frayed from Matter Weakening
>Wood Bane in Eye

>Vit left ????

[Player phase]

==Field Ops==
1 | Claire | 13 / +16 [RUSH]
2 | Alacrity | 4 / +6 [Stun 2]
3 | Lune | 10 / +10 [RUSH]
4 | Nesasio | 12 / +12 [2 blood points][Awe18 on Carlsteen]
>getting hungry
5 | Jerg | 10 / +10 [Safety off]
6 | Kowalski | 12 / +6 [Clawed]
7 | Jiggs | 8 / +5
8 | Mammoth | 5 / +5
9 | Lorne | 12 / +12 [3 blood points][6 blood points auto-shuffle to replace lost VIT][Awe18]
>getting hungry
17 | 17 | 11 / +7
>>
>>48712768
"Aw. Well, could be worse. I could be standing in a ritual circle surounded by blood-sucking...
Bugger."
>>
>>48712804
You just *standing* there, Jerg, is 60% the field team is even capable of breathing at this stage.

Yes, your armor absorbed all of the impact.
>>
Rolled 6, 2, 5 = 13 (3d6)

>>48713025
>Move 1,1,1,1
>>Darkness" Create an illusion of Carlsteen being eaten by a shadow monster that erupts from the floor. So Lorne and Nesasio think their precious master is dead and they must avenge them. (1AP to Cast, 2 AP for effect)
No. 17
Shadow Inheritor

Equip:
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 4
Ap:11/+7
Skill:12
Will:10
Per:11
Def:8/-1

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows+] (Cover improves to tremendously good. Stealth 11 in cover)
[Darkness+][+Effect] (Magic Key to use Darkness, +effect=to margin of success)
[Devils Luck] +1 General Crit
>>
Rolled 3, 3, 2 = 8 (3d6)

>>48713025
>Aim 7 on Carlsteen
>Burst 4(5 ammo) on Carlsteen

Leon Kowalski
Focus Operative

Equip:
Combat Knife: [Melee](6 dmg, crit 5)/[Vitals][Charge] 2AP per attack, no limit
Broadsword SMG: 7 dmg, 6 ammo*4, Bf+2/ M4 /H1, Atk -0/-2/-4, Reload 1AP(Speedy Hands)
Flexible Joints
Smart Shades
NorAdre x2

Vit: 1/14
AP: 13/+6 (10/+5*)
Skill: 12
Will: 11
Perception: 11
Defense: 9 / -4 (9/ -0*)

Special: [Focus] [Precision] [Weapons 2] [Determined] [Speedy Hands] [Threatening]
Ammo: [||||||] [-----|] [-----|] [------]
0.2 CS
* Without gear
>>
Rolled 3, 1, 4, 1, 6, 3, 3 = 21 (7d6)

>>48713025
"Gunna cut and run now, without an apology for these uncool penis comments babe?"
"Compensate this!"
"Nah, brah, that's wrong"
>Aim*3 on Babette
>Fire misslepod, aiming for heart
>Burst4
>Prepare 2x dodge
>>
>>48713025

"THERE IS A NEED TO FEAR, JIGGS IS HERE!"

>Move 1,1,6,1 (4 AP)
>-Face 5
>Concentrate on Impaling Karlsteen/Carlesteen with Poison (Blood Clotting) Drenched Barbed Wood Spikes [Biology][Create][Plant][Toxicology] (4 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit
--Shard of Spite
-Good Luck Charm
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

=Stats=
Vit: 4/12
Ap: 10/+5
Skill: 11
Will: 11
Per: 13
Def: 8/-4

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 0.2
>>
Rolled 2, 6, 4, 6, 6, 4, 1, 5, 5 = 39 (9d6)

>>48713025
"NOOO! LET ME GO YOU STUPID DIGNLY ASDFGHKL-"

>Move 5,4
>start spinning. FAST
>Burst 2 ammo
>reload
>burst 4 ammo
>burst 4 ammo

Vit: 5/11
Ap: 10(+5)
Skill: 11
Will: 9
Per: 11
Def: 9/-4

Equipment:
>Chirni 77
14 dmg- 12 ammo x3
Bf+2/ M3 / H2
Atk:0. -4, -8
Reload 4 AP
[............][..........II][IIIIIIIIIIII]
>C-K
6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
>Uplink Interceptor
>MCPD-Bullets
>NorAdre(0/2)
>NorAdre(2/2)

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening]
CS: 0.2
>>
Rolled 5, 2, 2, 3, 3, 4 = 19 (6d6)

>>48713025
"You little leech, you have no idea how big a mistake you made with me! Turn around, I want to see your eyes in your last moment!"

>Heroism - 11 VP into 11 AP
>Matter-Earth-Shape - Call forth Silver - summon silver ore from the depth of the earth, and shape it into stalagmite right abov Carlsteen's head. +6 AP to Will, +10 AP to effect
>Matter-Earth-Weaken - Crumble the ceiling above Carlsteen, forcing the stalagmite to fall. +7 to Will.


Vit 1
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
-Matter-Shape-Weaken-Earth
-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit
-Copy of "De architectura"

Smart Shades
>>
>>48713122
Vit (14)/15
AP:0
Skill 10
Will 8
Perception 11
Defence 8/-17
Weapons:chiri77 assault rifle, boot knife
Gadgets:heavy armor[Dr6]

Special
Enchanced Humanoid
no vulnerabilities
[Safety protocols]--3vit for duoble APrec
[Armor Plates] - armor DR from gadgets doubled
+1 Gadget Slot, +3 Vit
[Weapons 1]
[Targetting Protocols] - 4 AP to take 1 shot at every visible enemy. Autohits, but enemy may evade
>>
>>48712327
Wait....
You just fucking *Shot* me?!
I'm gunna get you after you're healed buddy
>>
>>48713025
>Try to shake off stun, 2AP
>Prepare dodge 2, because F looks hungry
(Does pointman only activate when I reveal them, or should F&G have triggered it by walking out?)

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
SpMax: 7dmg, 4/4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
[Duskblade] - 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Flexible Joints: +3AP, +1 ApRec
Grave(mis)Stake: yes it was.

Vit: 10/14
Ap: 10 /+5 (4/ +6)
Skill: 11
Will: 9
Per: 11
Def: 9 /-4
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD. (0/2)
Pointman
Cursed
Competence
Weapons 1
>>
Rolled 3, 1, 3 = 7 (3d6)

>>48713025
>ready pistol so i am holding the grimoire on my left hand and my pistol on my right
>move 1 6
>shoot whatever kowalski was shooting
>Overwatch for any hostiles ie: whoever attacks me or a freindly or moves that i know is unfreindly i unload the rest of my pistol clip into them investing the rest of my ap
Gear: Nor adre x2
Good luck charm: Golden raven necklace
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap

VIT: 9/12
AP: 10/+5
Skill:10
Will:8
Per:13
Def: 8/-4
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-portals
>>
Rolled 3, 4, 6, 6, 3, 4, 1, 1, 4 = 32 (9d6)

>>48713154
this can't end well
>>
Rolled 3, 3, 5, 4, 6, 5, 6, 3, 4, 2, 4, 6, 5, 5, 4 = 65 (15d6)

>>48713025

"Fucking vampires."

>Sprinter
>Mov 4, 5, 5, 5, 5
>Mov 6, 6, 1, 6
>Charge
>Slash 4 times

Dawn Knife: 12 dmg, vitals, charge, 2 AP per attack, bleed 1
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts- Flexible Joints (+3 /+1 AP)
NorAdre x 2

Vit: 16
Ap: 13 /+8
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-[Awe] Fear 9
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon, Sprinter, Beasts Key
>>
>>48713367


Oops wrong name
>>
>>48713297
Stun was accounted for in the AP accounting

you recover 6 then lose 2 to stun

You have 4 AP to act and do not need to "Recover" from the stun; the stun takes away Ap from your ApRec
--

It's standard when you reveal them. If they are already spotted, it unfortunately does not fire. F&G have in fact been shot, a layer issue just ate the SFX

(You hit both)
>>
>>48713154
"Drop the weapon you idiot!"
>>
>>48713383
I've almost done the same thing with the Mecha Merc Thread
>>
Rolled 4, 2, 2, 4, 6, 2 = 20 (6d6)

>>48713175
Conjuring forth a massive spike of murderous malign metal seems to fall under "cause direct harm".
>>
Rolled 6, 4, 4 = 14 (3d6)

>>48713297
>>48713392
Ah, I thought it was a sustained sort of effect. Goody.
>>48713297
>Doubletap F, 2AP
> Prepare dodge 2.

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
SpMax: 7dmg, 0/4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
[Duskblade] - 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Flexible Joints: +3AP, +1 ApRec
Grave(mis)Stake: yes it was.

Vit: 10/14
Ap: 10 /+5 (4/ +6)
Skill: 11
Will: 9
Per: 11
Def: 9 /-4
CS:0.2

Special:
SotP: [OTC] [Free] | +8 AP, +2 Skill, [Blitz], 2 turn CD. (0/2)
Pointman
Cursed
Competence
Weapons 1
>>
>>48713456
Hopefully it and my shouting will distract her at least.
>>
File: StakeoutBase_31.png (1.35 MB, 1317x1267)
1.35 MB
1.35 MB PNG
Hemphage F destroyed

Agent Alacrity KO
>>
Rolled 3, 3, 2 = 8 (3d6)

>>48713150
>forgot my roll
>>
File: StakeoutBase_32.png (1.33 MB, 1317x1267)
1.33 MB
1.33 MB PNG
Carlsteen introduced to mass quantities of silver

Carlsteen cut with Dawn blade

Carlsteen form destabilizing

Carlsteen form emergency activating mist form...
>>
File: StakeoutBase_33.png (1.33 MB, 1317x1267)
1.33 MB
1.33 MB PNG
Emergency mistform flash-vaporized by military grade high explosive missile.

Jiggs takes 12 damage
Claire takes 12 damage
Nesasio takes 12 damage
>>
( as does Subject 17 )
>>
>>48713778
Im not on 4 sorry, thats a leftover from last mission. 17 is wearing his suit still.
>>
File: StakeoutBase_34.png (1.73 MB, 1317x1267)
1.73 MB
1.73 MB PNG
..:Carlsteen comprehensively /cleansed/.

Cursed-bound Hemophages suffer MasterBond feedback!

Hemophage E.... fails will save! Detonates!

Hemophage G... fails will ave! Detonates!

Entombed Hemophages auto-fail will saves! Detonates! Detonates! Detonates! Detonates! Detonates! Detonates!
>>
>>48713887
"Oy vey".
>>
>>48713887
"Oh fuck!"
...oops..
"Ya'll-right?"
>>
File: StakeoutBase_E.png (1.68 MB, 1317x1267)
1.68 MB
1.68 MB PNG
Vanguard Op End.

==Field Ops==
1 | Claire |
2 | Alacrity | Auto-wake
3 | Lune |
4 | Nesasio | Auto-wake [Hemo2] [Free]
>kinda hungry
5 | Jerg |
6 | Kowalski
7 | Jiggs | Auto-wake
8 | Mammoth |
9 | Lorne | [Free]
>Kinda hungry...
17 | 17 | 11 / +7

... Hell of a job, field team.

*Hell of a job*

https://www.youtube.com/watch?v=PlUU2U-Sn_g
>>
>>48714002
"Now, it would be really nice if they found a way to stop me from turning..."
>>
>>48714002
Now quick, grab some of that silver and enjoy it before it turns back into mud. Unfortunately transmutation don't tend to last long, but at least you get to feel filthy filthy rich while you can.

Fantastic team work there at the end, even if you fumbled the final touch down a little. Pick the shrapnel out of your face come back to Field HQ. We're giving you a standing ovation.

Drinks are on the officer tap, you've damn well earned it. Sprawling dancing Illbloods, you've managed to actually defeat Carlsteen. Woooh.

I guess we might be able to stop sending you on all these low-end jobs now and actually get something dangerous done!

Oh Lorne and Nesasio, you two get to spent all night and the next month in Isolation Chamber 6 and 7. We'll see if we can send in the celebratory shot under the door.

Also, Lorne

We might need to dissect you.

And wen I say "might" I mean "We are going to".

Sorry.

We'll try to put everything back together properly.

==TURNS ACTIVE==
31
== Property Damage ==
This property doesn't exist! WHO CAAREEEEES
== Civilian Casualties ==
0% *
== Hostile Casualties ==
100% *
== Vanguard Casualties ==
30% (Poor Jiggs)*
== Vanguard Wounded ==
65%
== Field Ressources ==
Budget spent: 10 operatives x 2 = 20
==Objectives==
>Investigate Site
>Deal with The Runner from Surburbia
>Deal with Any Back Up
>Interupt Summoning
>Prevent Waking 25%
>Prevent Waking 50%
>Prevent Waking 75%*
>Prevent Waking 100%**
>Bust Carlsteen
>Terminate Carlsteen
>No, Actually, For Real, Destroy Carlsteen*

+1.4 CS awarded per character
+Potential Hemophagic Class 5 Linage Infection
+All the Almost-Silver you can carry! (It's worthless in six hours)

>Thanks for playing!
>>
>>48714002
"thank god...
well, I tried to move myself to a position where the only units exposed to line of fire were only hostiles, but this was unfortunate. Apologies, Alcarity.
...command, the medical guys can cure this weird stuff I've caught, right? please tell me they can..."
>>
Rolled 4 (1d6)

>>48714161
Sorry Jiggs, you crazy druid bastard.
Dance with the burning bees and butterflies now.

You done for tonight op?
If not.
>Buy new lineage
"Ay, docs, that missle worked almost as planned, any way you can make than more refined?"
>>
>>48714161

1 CS on upgrading [Darkness]
0.6 CS left.
Once I get some more CS can I upgrade Merkor, LEoF? No 17 likes the idea of having a pet demon.
No. 17
Shadow Inheritor

Equip:
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 4
Ap:11/+7
Skill:12
Will:10
Per:11
Def:8/-1

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows+] (Cover improves to tremendously good. Stealth 11 in cover)
[Darkness+][+Effect] (Magic Key to use Darkness, +effect=to margin of success)
[Devils Luck] +1 General Crit
>>
>>48714161
>Also, Lorne
>We might need to dissect you.
>And wen I say "might" I mean "We are going to".
>Sorry.
>We'll try to put everything back together properly.

Why only me?
>>
Well, I guess we can't keep calling your field team if you're actually proving to be surprisingly competent.

Come up with a moniker and get back to us, we'll add you to the proper paperwork file now that you're not an ad-hoc working group for suddenly occuring problems.

It's great to have another active field team! Man there are *so* many places we need to send you guys.

---

>>48714289
Yeah, that seemed to work all-right. We need to tweak the stabilizers to avoid the thrust vector being thrown off by sudden acceleration but other than that it looks good on our end.

4-4: Safety limits. Skip.
4-5: Targetting. Skip.

4-6: SysWATCH CoreSync: Full turn, download any skill. Have that skill for 1 turn.
+1 AP

>>48714343
Sorry No. 17, Darkness+ cannot be upgraded.

>>48714366
'Cause Nisasio there was only bit by a secondary source; half your insides are Carlsteen's own actual ichor.

YOU feeling any particular need to shout something vaguely prophetic or collect people like a pack of dogs? No? That's a good sign.

Now do you want the X cut or the ʞk cut?
>>
>>48714456
That second one.
>>
>>48714456
Fine, I'll buy 1 will.
No. 17
Shadow Inheritor

Equip:
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm
[Duskblade]- 10 dmg, [vitals], atk: 2 ap, no limit. Crit 7
Vit: 4
Ap:11/+7
Skill:12
Will:11
Per:11
Def:8/-1

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows+] (Cover improves to tremendously good. Stealth 11 in cover)
[Darkness+][+Effect] (Magic Key to use Darkness, +effect=to margin of success)
[Devils Luck] +1 General Crit
>>
>>48714456
How does that work with secrets of the past?

"One thing, though. Seemed to fry a but of sensitive circuitry both times I fired the damn things, brah."
"You didn't tell me that shit would hurt!"
"Will repeated uses of it in the field help you refine it?"
>>
And once I get out of isolation I'm getting myself a lighter engraved with "Fuck Vampirism".
>>
>>48714606
A silver one.
>>
>>48714456
Really
Inept
People
Pretending
Everythings
Really
Safe

R.i.p.p.e.r.s
>>
Rolled 4 (1d6)

>>48714161

"Lucky I showed up in time to take care of things. Job well done everyone. Now for fucks sake who launched that missile at the end."

>Upgrade lineage
>>
>>48714684
"I did, was pretty fucking cool wasn't it?"
>>
>>48714456
Hmm, question. What's the point of Conduit? It burns Vit for +1 to Will rolls on Magic, but I can do exactly the same with Heroism action, burn Vit for AP, assign AP to boost Will.
>>
>>48714161
>1CS to upgrade Pointman

>>48714237
"Sure, sure, no hard feelings. I'm sure all your problems will clear up in the light of day. Say, how do you like your steak? Medium? Rare? Intracardial?"
*grumblesbroughtdownbymyownteamgrumblemumble*
>>
File: Vanguardv42.png (292 KB, 1817x3233)
292 KB
292 KB PNG
>>48714734
That's a Legacy mistake from back when any cast function was termed "+Will" - since invocations are just shaping the universe with a poorly understood will function.

In actuality it's meant to be Heroism*2 - +1 Will / +1 Effect for 1 Vit.

Corrected.
>>
Rolled 1, 5, 1 = 7 (3d6)

>>48714579
You're welcome to try and use it to roll for something you can't quantify, in which case command will roll a d6 and you can get... anything.

It seems safer to use it to download a info-package for a skillset you fully understand.

And yes, continued field-testing will allow us to fine-tune the specifics of our experimental designs.

>>48714621
>>48714606
That's the spirit, field agent. Fuck vampires.

>>48714667
Well it doesn't really fit with the tradition of COLOR ANIMAL but then again you have earned it.
>>
>>48714876
Right. In that Case, since I have 2.6 CS from current and last mission, I'm getting myself [Conduit] and + 2 to Vit since I tend to burn through it.

So, now my profile should look like this.

Vit 14
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
-Matter-Shape-Weaken-Earth

-Determined
-Conduit

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit
-Copy of "De architectura"

Smart Shades

A lighter that says "Fuck Vampirism"
>>
>>48714921
Anyone argues, we can tell them it's royal indigo pumas.
>>
>>48715039
Wait, it should be +3 Vit according to the last thread. And I still have -1 listed in my defence stat instead of -4.

Vit 15
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-4

[Special]
Combat Thaumaturge
-Matter-Shape-Weaken-Earth

-Determined
-Conduit

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit
-Copy of "De architectura"

Smart Shades
>>
>>48714456
>Nisasio
"command, it's N'E'Sasio. Not an I."
>>
>>48715386
"UM IMPORTANT PERSON! DOES JIGGS NEED TO BE PUT BACK TOGETHER? I DON'T THINK MY BODY SHOULD BE LIKE THIS!"
>>
>>48714495
>>48714343
It is a very adorable tiny hat demon. Try not to let it near anyone's hats or helmets, tough, okay? Father Callahan would disapprove, and we can't have the need to go around blessing and excorcising all our combat helmets.
>The sweet top-hat is sweet, but pretty cosmetic.
>... or it it?
>maybe it can be bolstered...

>>48714684
+1 innate Dr or +1 Innate DMG

2-4: skip
2-5: skip
2-6: Mandatory Anger Management: Trigger Rage as a 2 AP action; full bonus but Rage uses the [Facade] vitloss rules at -5 Vit / Turn until unconscious
>A lot of broken stress toys lie down this road

>>48714762
[Pointman+] Always Overwatching
>Sleep with eyes open. Sleep standing. Sleep with the gun in your hands. Don't sleep at all.

>>48715502
You're good, Jiggs. Looks like your handy tree growing out of your arm took most of the shrapnel. You've gotta bandage it yourseld though, Doctor Stevens swears she's not touching "anything with that many neuro-toxin indicators!"

>>48715205
>>48715039
>>48714921
Roll 7

Dissection complete.
-2 Vit stat, +1 Will stat
Vanguard gains +2 R&D

Revenant Class upgraded with HemoPhagic Prime Specimen capabilitities

Cure HemoPhagic Class 5 Infection?
>y/n?
>>
Rolled 1, 4, 1 = 6 (3d6)

>>48715760
>Revenant Class upgraded with HemoPhagic Prime Specimen capabilitities

Revenant? I thought I was extracted alive.

>Cure HemoPhagic Classs 5 Infection
>Y
>>
>>48714161
Updating.
"so command, what am I supposed to do to deal with this infection again?"

Nesasio(operative)
Vit: 11
Ap: 10(+5)
Skill: 11
Will: 9
Per: 11
Def: 9/-4

Special:
[Weapons 1][Competence][speed][speedy hands][sprinter][threatening]
CS: 1.6
>>
>>48715760
>>48714161
"After asking around from the thaumatigilists i managed to figure out the opposite of making something weak, is by making it stronger making our armor more reseliant making our bullets hit harder. And most importantly faking it on the fitness exams!"
>Take power word strengthen
>Head to a break room or lounge grab a jug of milk and a box of oreos and stuff my face


Good luck charm: Golden raven necklace
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
C-7: 7dmg, Ammo: 7/7 x3, Atk: 0,-2,-4,
Bf+1/M3/H2 Reload: 3 Ap

VIT: 12/12
AP: 10/+5
Skill:10
Will:8
Per:13
Def: 8/-4
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance-portals
>>
>>48715760

"AH PERFECT! I WILL KEEP THIS TREE FOR IT SAVED MY LIFE! NOW TO DO SOMETHING ABOUT THIS BLASTED WOUND!"

>conjure friendly spiders to weave a silk bandage to seal my wounds

=Jiggs=
Combat Thaumathurge

=Equip=
-Forensic Thaum Kit
--Shard of Spite
-Good Luck Charm
-C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

=Stats=
Vit: 12/12
Ap: 10/+5
Skill: 11
Will: 11
Per: 13
Def: 8/-4

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants-Toxicology

CS: 1.4
>>
"No, Sir, you CANNOT hold the meeting near the abandoned graveyard, it /clashes/ with the choice of decorations and also the limpundulus will tear the party apart

Please hold, I'm getting a call from Canberrra

This is Vanguard, speak.

Confirmed.

Unfortuante. No, there's unlikely to be any survivors. For what its worth I'm sorry. I suggest you scramble something to carpet bomb the area. Call it a training exercise. Goodbye now.

Now, as I was saying - limpundulus. Tear the party guests apart. Go hold the ceremony in the abandoned crypt, that ones clear."

This wasp situation is entirely getting out of hand.

>>48716107
Walk it off, Nesasio - you're fine. Werenhoff swabbed some samples but Hemo2 is easy enough to cure if you have some garlic and a bit of the old vitamin Sun.

>>48715992
... Cured! No complicating issues. And you were alive. Hemophages mostly are not. So that's luck, if you had died it would have eaten your soul.

>>48716378
That's creepy, field team.
Just, creepy.
>>
>>48716867
>... Cured! No complicating issues.
Good to know. But I guess these
>-2 Vit stat, +1 Will stat
changes still apply?
>>
>>48716944
Unfortunately yes.
>>
>>48717055
Eh, if you add up all the numbers it's actualy a slight improvement. Plus I like to think that I avoided much worse when I chose treatment and rolled under 7.

With that in mind, I end up with

Vit 13 (best number)
AP 10/+5
Skill 10
Will 9
Perception 13
Defence 8/-4

[Special]
Combat Thaumaturge
-Matter-Shape-Weaken-Earth

-Determined
-Conduit

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit
-Copy of "De architectura"

Smart Shades
>goes off to order that lighter
>>
>>48716867
"Oh. Alrighty then.
Wait, speaking of Werenhoff, I just remembered something. Could it be possible to seek wisdom from Werenhoff to gain knowledge to medical treatment? I realized that I was carrying around a lot of drugs, so I figured that if I could learn some tips and tricks on how to properly use these things could help in the long run."
>>
>>48717285
We do offer standardized medical courses, yes, and you can take a field exam to expand your capacities.

Are you looking for anything in particular, operative? It has to be said, most of the operations aren't exactly conductive to proper first aid in sanitized conditions. Slapping on bandages and injecting syringes is as far as people usually get. If you want to know more, it could be arranged.
>>
Oh, and thanks for the run. When can we expect the next one?
>>
>>48717725
"one thing that's been on my mind, was drugs and disinfectants. People use a LOT of NorAdres, and Mormorph is rarer but is also used. So I was just thinking, 'there must be a better method to applying drugs and stims, that isn't 'stick needle to chest/arm''. Also, people were being thrown around, get stunned, cut up, and other terrible things happen to them. I'm sure bandages and stuff helps, but being untrained in such acts, I felt like I was messing sumething up while patching wounds this mission. so better training in first aid could help as well.

In case medical training is unavailable, I would opt to pester the geeks to tell me their secrets at cracking into systems, but medical stuff comes first."
>>
>>48716278
"wait....i have even a better idea....After asking around medical lab's for some dna testing and asking a few of the ill blood and revenants I think i may have a better idea!..."
>Instead grab power word [transform]
>>
>>48718193
"I've decided. I want to know how to identify wounds and do first aid properly."
>>
Hey. Will having Pointman+ let one overwatch even when afk? I'm asking because botting in this skirmish seems nonexistent.
>>
>>48719200
Yup.

ABW, Operative.

Always.
Be.
Overwatching.
>>
>>48719250
(hey, command, >>48718862. first aid. how much CS will it take? 1?)
(also, any predictions to when the next thread will be?)
>>
I have just realized I didn't apply the Operative bonuses to my stats.
This is troubling.
>>
>>48719337
There's not that much medical stuff to offer, operative. Most actual care is taken at Field Hq and then a hospital; there's only so much you can do to keep people in fighting shape.

We can begin development of expanded in-field aid routines and try to fast-track them to the armory, however. They shoud be ready.... any time now.

And there is one basic skill-set.
[First Aid] - 2 Ap to recover 1 Vit on touched, +1 use on Medical Gear

>As for a mission, I don't quite know. Sorry. Occupied for a bit going forward.
>>
>>48719464
"Eh, even this will do fine, command. Send the guys who made this my thanks."

>spend 1CS, learn [First Aid]

Nesasio(operative)
Vit: 11
Ap: 10(+5)
Skill: 11
Will: 9
Per: 11
Def: 9/-4

Special:
[Weapons 1] - Better weapons, +0 inv. space
[Competence] - Target Evasion -2
[speed] - First attack taken each turn is evaded
[speedy hands] - Reload AP -2
[sprinter] - Double movement per AP this turn, 2 turn CD
[threatening] - Enemies hate me
[First Aid] - 2AP for 1 Vit, touch. +1 to medical gear
CS: 0.6



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