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/tg/ - Traditional Games


Welcome all who have been accepted into the beta!

The first trial map will be loaded in shortly, but in the meantime why not take a glance down the tutorial and make your own character avatar? Our resident bookworm will help guide you through this process, and will make sure you have a pleasant experience in creating your very own avatar.

If you wish to find more detailed information regarding the system, check out our active spreadsheet through the following link: https://docs.google.com/spreadsheets/d/1EI7OIEXe71EcTbf3wmX0_nyeMuqF4eMwAqbAGlmgfPQ/edit?usp=sharing

Or if you have other questions in which to ask the testing administrator directly, visit the following chat room and contact Fenster for any questions or needs you may have: https://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23Skirmish

Hope everyone who participates has fun!
>>
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>>48858350

[Designation which will be assigned to you]
[Character Name]
Health:
Armor[#] Shield[#]
POW[#] FIN[#] RES[#]
AFF[#] LUK[#] SPD[#]

Hand 1: [Weapon Name] [Weapon Stats]
>[Weapon Skills]
Hand 2: [Weapon Name] [Weapon Stats]
>[Weapon Skills]
Armor: [Leather Wrap: Shield2] or [Breastplate: Armor1 Shield 2] if Defender
>[Armor Skills] (None by default)
Class Skill: [Skill Name]
>[Equipped Skills] (Learned Skills that are retained without Equipment, max limit = AFF)
Inventory:
>Belt (Holds 1 Hand worth of items)


Game mechanics will be posted momentarily.
>>
>>48858481

>Power [POW]
Used as a form of physical potency or might. Add this to the Weapon Damage of your attacks with the following weapon types: [Axe] [Capture] [Heavy] [Knuckle] [Mace] [Sword]

>Finesse [FIN]
Used to portray fine-tuned senses and natural movements. Add this to the Weapon Damage of your attacks with the following weapon types: [Dagger] [Katana] [Knuckle] [Polearm] [Sword]

>Resilience [RES]
Fortitude and vitality. Status effects are resisted using this stat, and characters have Health equal to 10 + (RESx2) for their maximum Health. Add this to the Weapon Damage of your attacks with the following weapon types: [Shield]

>Affinity [AFF]
Used to show technique and style put into good use. Add this to the Weapon Damage of your attacks with the following weapon types: [Dagger] [Katana] [Polearm] [Sword]

>Luck [LUK]
Your character's personal trait for fortune! When making an attack with a weapon or skill, roll a number of ten-sided dice equal to your Luck. If any of the dice roll equal to or greater than the Crit stat of the weapon used in the attack or skill, it becomes a Critical Hit! Critical hits add 25% total damage on hit, and getting multiple dice in Crit range stacks an additional 25% damage onto the attack! If the Crit range for a weapon is lower in number than 10, and the dice rolls a 10, then it counts as two stacks of Critical Hit for damage. What fortune!
Luck is also used for Loot Chance, following the same rules as rolling a Critical Hit but instead of using a weapon's Crit chance it's against the Loot Chance of the available potential drops. Common and super common items have a chance to drop multiple times! Amazing!

The final stat [SPD] will be explained in the following post.
>>
>>48858650
>Speed [SPD]
Each turn characters use their Speed to perform actions. Listed below are basic actions available for all players:

>[Move] (1 Point) Character moves up to three spaces in cardinal directions. (North, South, East, or West)

>[Attack] (Weapon Speed) Character makes an attack with one piece of wielded equipment, which costs equal to the weapon's Speed stat. If a weapon has multiple damage types then the player must state which damage type will be used for the attack, and adds in the appropriate stat to the damage to determine the total damage dealt in the attack.

>[Message] (1 Point) Character sends a message to a single person, anyone within talk range, or anyone within shouting range that is no longer than 25 characters.

>[Use Skill] (Skill Speed) Character uses a Skill which they have equipped, or is equipped to a piece of equipment worn or wielded by their character. Characters can only use a skill up to an equal amount of times as they have it equipped to themselves or a piece of equipment worn or wielded. *NOTE: Class Skills are normally Passive, but the ones which do require activation will state how much they cost in Speed to activate.

>[Use Item] (2 Speed) Character retrieves and uses an Item in their inventory. If the Item in question is already held in a hand, then this action only costs 1 Speed.

>[Rest] (1+ Speed) Character relaxes and attempts to recover lost Health. Restores Health equal to the amount of Speed spent on this action plus Resilience to the character who is Resting at the end of the turn. This action can only be used once per turn by each character.

>[Overwatch] (All Speed) Character prepares a single action, attack, or skill which will be used when the player specifies. This instance of activation occurs during the Enemy phase. Players can choose to [Overwatch] without stating a specific trigger, but must state what the action, attack, or skill will be or it will not be processed.

With that, game on!
>>
>>48858350
Skintone: A
Head: 1,A
Hair: Bottom right,
Color: G,1

Did i get it right?
[Franz]
Health:12
Armor[0] Shield[2]
POW[2] FIN[2] RES[1]
AFF[2] LUK[3] SPD[5]

Hand 1: [Shortsword] [Pierce 3 l slash 2,]
Weapon speed: [average:2]
>[Circle cut, sonic thrust]
Hand 2:
Armor: [Leather Wrap: Shield2]
>[Armor Skills] (None by default)
Class Skill: [Steal]
>[Equipped Skills's]
>Belt (Holds 1 Hand worth of items)
>>
>>48858740
Everything checks out. State which spawn you'll start in and you're good to go!
>>
>>48858888
>spawn at the flooded stone
>>
>>48859033
They're marked as North Spawn, South Spawn, East Spawn, and West Spawn.
>>
>>48859070
north spawn then
>>
>>48858350
>Skin C
>Head 2B
>Hair --
>Apply Color H2 to head accessory

[xShoqtartx]
Health: 16/16
Armor[1] Shield[2]
POW[2] FIN[2] RES[3]
AFF[3] LUK[1] SPD[4]

Hand 1: [Scutum] Shield; Impact 5; Slow [3]; 10
>[Brace] [Tower Guard] [Shield 5]]
Hand 2: [Shortspear] Polearm; Pierce 4; Quick [1]; 9
>[Clearing Sweep] [Sonic Thrust]
Armor: [Breastplate: Armor1 Shield 2]
>[Armor Skills]
Class Skill: [Cover]
>[Equipped Skills] (max limit = 3)
Inventory:
>Belt (Holds 1 Hand worth of items)

If approved:
>Login
>Spawn West
>>
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Right out of the gate, we have two contenders! North Spawn starts with a Bandit, and West Spawn deploys a Defender.

LET THE BATTLE BEGIN!

[Action!]
>>
>>48859965
> Move 3East
> Move 2South, 1east
> Move 3East, Face North
> Message Franz: N00b tank, lfg, wtf is this spawn area?

[xShoqtartx]
Health: 16/16
Armor[1] Shield[2]
POW[2] FIN[2] RES[3]
AFF[3] LUK[1] SPD[4]

Hand 1: [Scutum] Shield; Impact 5; Slow [3]; 10
>[Brace] [Tower Guard] [Shield 5]]
Hand 2: [Shortspear] Polearm; Pierce 4; Quick [1]; 9
>[Clearing Sweep] [Sonic Thrust]
Armor: [Breastplate: Armor1 Shield 2]
>[Armor Skills]
Class Skill: [Cover]
>[Equipped Skills] (max limit = 3)
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
>>48859965
>Spend 3 speed/acts/3 south,3 left and 3 south
>message: No idea, personally i forgot how i got here."
>try to do a knife trick
[Franz]
Health:12
Armor[0] Shield[2]
POW[2] FIN[2] RES[1]
AFF[2] LUK[3] SPD[5]

Hand 1: [Shortsword] [Pierce 3 l slash 2,]
Weapon speed: [average:2]
>[Circle cut, sonic thrust]
Hand 2:
Armor: [Leather Wrap: Shield2]
>[Armor Skills] (None by default)
Class Skill: [Steal]
>[Equipped Skills's]
>Belt (Holds 1 Hand worth of items)
>>
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>>48859965
The administrator has just realized there's no need to mark down [Action!] phases when there's no alternating phases.

In that case then, LAY ON!
>>
>>48860165
>Speed2: 4 south 2 west
>Prepare/message edgy one liner "Nothing personal kid"
>Shank the bastard in the back

[Franz]
Health:12
Armor[0] Shield[2]
POW[2] FIN[2] RES[1]
AFF[2] LUK[3] SPD[5]

Hand 1: [Shortsword] [Pierce 3 l slash 2,]
Weapon speed: [average:2]
>[Circle cut, sonic thrust]
Hand 2:
Armor: [Leather Wrap: Shield2]
>[Armor Skills] (None by default)
Class Skill: [Steal]
>[Equipped Skills's]
>Belt (Holds 1 Hand worth of items)
>>
>>48860305
Correction:Move 2 east instead of west...
>>
>>48858350

Let me at it!

Skin A
Head C2 (requesting a wrestler mask option)

[El Mamut]
Health: 14
Armor[0] Shield[2]
POW[3] FIN[3] RES[3]
AFF[7] LUK[2] SPD[4]

Hand 1: [Cestus] [Impact 1] [Speed 1]
>[Grab, Haymaker]
Hand 2: [Cestus] [Impact 1] [Speed 1]
>[Grab, Haymaker]
Armor: [Leather Wrap: Shield2]
>[Armor Skills]
Class Skill: [Ambidexterity]
>[Equipped Skills]
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
>>48860446
Where do you want to spawn?

15 minutes till phase end.
>>
>>48860458
Left square of the south spawn, please.
>>
Rolled 3, 8, 3 = 14 (3d10)

>>48860165
>Move 1W, 1S
>Stab the silly bandit thrice, Shortspear, Pierce 4

[xShoqtartx]
Health: 16/16
Armor[1] Shield[2]
POW[2] FIN[2] RES[3]
AFF[3] LUK[1] SPD[4]

Hand 1: [Scutum] Shield; Impact 5; Slow [3]; 10
>[Brace] [Tower Guard] [Shield 5]]
Hand 2: [Shortspear] Polearm; Pierce 4; Quick [1]; 9
>[Clearing Sweep] [Sonic Thrust]
Armor: [Breastplate: Armor1 Shield 2]
>[Armor Skills]
Class Skill: [Cover]
>[Equipped Skills] (max limit = 3)
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
>>48860501
Oh, implied, but
> Face E
>>
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>>48860165
First to fight, first to fall.

Last to fight, last man standing.
>>
>>48860622

"Come at El Mamut bro!"

>Move 3N
>Prepare an attack at anyone who comes into range

What does facing do?
>>
>>48860701
[El Mamut]
Health: 14
Armor[0] Shield[2]
POW[3] FIN[3] RES[3]
AFF[7] LUK[2] SPD[4]
Hand 1: [Cestus] [Impact 1] [Speed 1]
>[Grab, Haymaker]
Hand 2: [Cestus] [Impact 1] [Speed 1]
>[Grab, Haymaker]
Armor: [Leather Wrap: Shield2]
>[Armor Skills]
Class Skill: [Ambidexterity]
>[Equipped Skills]
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
>>48860622
>Move 2E, face S
>Message Franz: GG dood. Team vs newguy?
> Rest 2 (2+3=5)

[xShoqtartx]
Health: 11/16
Armor[1] Shield[2]
POW[2] FIN[2] RES[3]
AFF[3] LUK[1] SPD[4]

Hand 1: [Scutum] Shield; Impact 5; Slow [3]; 10
>[Brace] [Tower Guard] [Shield 5]]
Hand 2: [Shortspear] Polearm; Pierce 4; Quick [1]; 9
>[Clearing Sweep] [Sonic Thrust]
Armor: [Breastplate: Armor1 Shield 2]
>[Armor Skills]
Class Skill: [Cover]
>[Equipped Skills] (max limit = 3)
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
>>48860701
>>48860710
Facing puts your character to look in a chosen direction. It's important to put your character to face threats given that your Shield only blocks damage dealt from what you're facing.
>>
>>48860772
>>48860622
Edit! Correcting move because dumb.
>Move 1E, 1N
>>
im probably daed....
>>
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>>48860622
Contestants prepare!

First to ten kills wins the match!
>>
>>48860888
>message back: "nah
>move 6 south 1 west and 2 south 1 west and 2 south
>face towards shoqtartz
[Franz]
Health:12
Armor[0] Shield[2]
POW[2] FIN[2] RES[1]
AFF[2] LUK[3] SPD[5]

Hand 1: [Shortsword] [Pierce 3 l slash 2,]
Weapon speed: [average:2]
>[Circle cut, sonic thrust]
Hand 2:
Armor: [Leather Wrap: Shield2]
>[Armor Skills] (None by default)
Class Skill: [Steal]
>[Equipped Skills's]
>Belt (Holds 1 Hand worth of items)
>>
>>48860888

>Move NN
>Prepare two attacks

[El Mamut]
Health: 14
Armor[0] Shield[2]
POW[3] FIN[3] RES[3]
AFF[7] LUK[2] SPD[4]
Hand 1: [Cestus] [Impact 1] [Speed 1]
>[Grab, Haymaker]
Hand 2: [Cestus] [Impact 1] [Speed 1]
>[Grab, Haymaker]
Armor: [Leather Wrap: Shield2]
>[Armor Skills]
Class Skill: [Ambidexterity]
>[Equipped Skills]
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
Rolled 4 (1d10)

>>48860888
>Move 2W, 1S, Face E
>[Sonic Thrust] El Mamut, 3Aff=Range, 2Fin+4 Pierce

[xShoqtartx]
Health: 16/16
Armor[1] Shield[2]
POW[2] FIN[2] RES[3]
AFF[3] LUK[1] SPD[4]

Hand 1: [Scutum] Shield; Impact 5; Slow [3]; 10
>[Brace] [Tower Guard] [Shield 5]]
Hand 2: [Shortspear] Polearm; Pierce 4; Quick [1]; 9
>[Clearing Sweep] [Sonic Thrust]
Armor: [Breastplate: Armor1 Shield 2]
>[Armor Skills]
Class Skill: [Cover]
>[Equipped Skills] (max limit = 3)
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
>>48861112
Goddamit. Move is 3 spaces per AP not one.
>>
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>>48860888
Ouch. That's gotta sting.
>>
Rolled 5, 1 = 6 (2d10)

>>48861214
> Stab Franz twice, 4 Pierce
> Move 3W
> Overwatch face El Mamut

[xShoqtartx]
Health: 16/16
Armor[1] Shield[2]
POW[2] FIN[2] RES[3]
AFF[3] LUK[1] SPD[4]

Hand 1: [Scutum] Shield; Impact 5; Slow [3]; 10
>[Brace] [Tower Guard] [Shield 5]]
Hand 2: [Shortspear] Polearm; Pierce 4; Quick [1]; 9
>[Clearing Sweep] [Sonic Thrust]
Armor: [Breastplate: Armor1 Shield 2]
>[Armor Skills]
Class Skill: [Cover]
>[Equipped Skills] (max limit = 3)
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
>>48861214
>circle around 1 north 2 west and south
> Sonic thrust shoq


[Franz]
Health:12
Armor[0] Shield[2]
POW[2] FIN[2] RES[1]
AFF[2] LUK[3] SPD[5]

Hand 1: [Shortsword] [Pierce 3 l slash 2,]
Weapon speed: [average:2]
>[Circle cut, sonic thrust]
Hand 2:
Armor: [Leather Wrap: Shield2]
>[Armor Skills] (None by default)
Class Skill: [Steal]
>[Equipped Skills's]
>Belt (Holds 1 Hand worth of items)
>>
>>48861258
And I forgot the question:
>Characters can only use a skill up to an equal amount of times as they have it equipped to themselves or a piece of equipment worn or wielded
Is that per turn, or per login?
>>
>>48861282
Per turn. Man if it was per login I don't think anyone would play this game.
>>
>>48861214
>Move NWW
>Rest 2+2
>Move WWW

[El Mamut]
Health: 8/14
Armor[0] Shield[2]
POW[3] FIN[3] RES[3]
AFF[7] LUK[2] SPD[4]
Hand 1: [Cestus] [Impact 1] [Speed 1]
>[Grab, Haymaker]
Hand 2: [Cestus] [Impact 1] [Speed 1]
>[Grab, Haymaker]
Armor: [Leather Wrap: Shield2]
>[Armor Skills]
Class Skill: [Ambidexterity]
>[Equipped Skills]
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
>>48861351
Oh, and face S
>>
>>48861351
Just realized that your AFF is at 7 instead of at 1. It's suppose to be AFF[1] but the font in the tutorial wasn't fixed. My apologies.
>>
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>>48861214
West Team widens the lead gap! South team looks to be closing in!
>>
>>48861436
> Face E
> [Tower Guard]

[xShoqtartx]
Health: 16/16
Armor[1] Shield[2]
POW[2] FIN[2] RES[3]
AFF[3] LUK[1] SPD[4]

Hand 1: [Scutum] Shield; Impact 5; Slow [3]; 10
>[Brace] [Tower Guard] [Shield 5]]
Hand 2: [Shortspear] Polearm; Pierce 4; Quick [1]; 9
>[Clearing Sweep] [Sonic Thrust]
Armor: [Breastplate: Armor1 Shield 2]
>[Armor Skills]
Class Skill: [Cover]
>[Equipped Skills] (max limit = 3)
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
Rolled 1, 9, 8, 8, 1, 4, 3, 2 = 36 (8d10)

>>48861436

>Grab Shoq
>2x double attack Shoq

[El Mamut]
Health: 12/14
Armor[0] Shield[2]
POW[3] FIN[3] RES[3]
AFF[1] LUK[2] SPD[4]
Hand 1: [Cestus] [Impact 1] [Speed 1] [Crit 9]
>[Grab, Haymaker]
Hand 2: [Cestus] [Impact 1] [Speed 1] [Crit 9]
>[Grab, Haymaker]
Armor: [Leather Wrap: Shield2]
>[Armor Skills]
Class Skill: [Ambidexterity]
>[Equipped Skills]
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
>>48861518
If I can't attack from where I stand then move S, Grab, double attack
>>
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>>48861436
Keep in mind that while Grabbed the defender has no Facing, and therefore cannot benefit from Shield bonuses, they can still benefit from Armor.

If it wasn't obvious, I have been presenting potential damage, not damage after armor calculations.
>>
>>48861669
> Stab El Mamut 4 times

[xShoqtartx]
Health: 10/16
Armor[1] Shield[2]
POW[2] FIN[2] RES[3]
AFF[3] LUK[1] SPD[4]

Hand 1: [Scutum] Shield; Impact 5; Slow [3]; 10
>[Brace] [Tower Guard] [Shield 5]]
Hand 2: [Shortspear] Polearm; Pierce 4; Quick [1]; 9
>[Clearing Sweep] [Sonic Thrust]
Armor: [Breastplate: Armor1 Shield 2]
>[Armor Skills]
Class Skill: [Cover]
>[Equipped Skills] (max limit = 3)
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
Rolled 8, 3, 3, 7 = 21 (4d10)

>>48861689
> Crit rolls
>>
Rolled 9, 10, 3, 9, 4, 3, 9, 4, 8, 1, 6, 8 = 74 (12d10)

>>48861669
>Maintain grab
>3 double attacks

[El Mamut]
Health: 12/14
Armor[0] Shield[2]
POW[3] FIN[3] RES[3]
AFF[1] LUK[2] SPD[4]
Hand 1: [Cestus] [Impact 1] [Speed 1] [Crit 9]
>[Grab, Haymaker]
Hand 2: [Cestus] [Impact 1] [Speed 1] [Crit 9]
>[Grab, Haymaker]
Armor: [Leather Wrap: Shield2]
>[Armor Skills]
Class Skill: [Ambidexterity]
>[Equipped Skills]
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
>>48861669
By the way, why do I have a monocle?
>>
>>48861669
And also why did I deal 4 damage per attack if my base damage should be 3+3+1=7 and Shoq has 1 armor?
>>
>>48861767
In the instance of multiple modifying stats applying to the same weapon attack it takes the highest instead of adding them all together. Also the stat association is a good means of gauging which stats grant abilities to the skills of the weapons, outside of Affinity.
>>
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>>48861669
I would like to take a moment and introduce a new line of code for the test. In order to keep combat from being so one-sided or unable to capitalize on opportunities between turns...

>Attacking with a weapon now follows the same rules as using Skills, which are limited to one use per weapon equipped.

This is just a temporary patch that will hopefully avoid needing to outright nerf the damage or speed of certain weapons (not just ones currently on the field either)
>>
>>48861824
>Move 4N 5W Face N
>Overwatch with double attack

>This is just a temporary patch
What will be the permanent solution?

[El Mamut]
Health: 14/14
Armor[0] Shield[2]
POW[3] FIN[3] RES[3]
AFF[1] LUK[2] SPD[4]
Hand 1: [Cestus] [Impact 1] [Speed 1] [Crit 9]
>[Grab, Haymaker]
Hand 2: [Cestus] [Impact 1] [Speed 1] [Crit 9]
>[Grab, Haymaker]
Armor: [Leather Wrap: Shield2]
>[Armor Skills]
Class Skill: [Ambidexterity]
>[Equipped Skills]
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
>>48861890
That is yet to be determined. Also I forgot that Ambidexterity is a thing, so as for how that is treated with this patch:

>Ambidexterity acts as one weapon being used as a primary to determine weapon attack limitations, meaning when wielding two weapons and having Ambidexterity a character may make four attacks as part of two attack actions.

In essence, L Hand attack +R Hand followed by R Hand attack +L Hand.

This is in regards to how Gladiators are meant to overcome opponents through a variety of means and if damage isn't one of them the class is no longer viable.
>>
>>48861824
>Updating...
>Patch installed!

>Move 6N, Face S
>Rest twice

[xShoqtartx]
Health: 10/16
Armor[1] Shield[2]
POW[2] FIN[2] RES[3]
AFF[3] LUK[1] SPD[4]

Hand 1: [Scutum] Shield; Impact 5; Slow [3]; 10
>[Brace] [Tower Guard] [Shield 5]]
Hand 2: [Shortspear] Polearm; Pierce 4; Quick [1]; 9
>[Clearing Sweep] [Sonic Thrust]
Armor: [Breastplate: Armor1 Shield 2]
>[Armor Skills]
Class Skill: [Cover]
>[Equipped Skills] (max limit = 3)
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
>>48861925
>four attacks as part of two attack actions
But not two attacks as part of one attack action?
>>
>>48861931
>[Rest] (1+ Speed) Character relaxes and attempts to recover lost Health. Restores Health equal to the amount of Speed spent on this action plus Resilience to the character who is Resting at the end of the turn. This action can only be used once per turn by each character.

>This action can only be used once per turn by each character.

In short it'll be Speed 2+RES 3 for 5 Health recovered, given that you would only be spending two speed for it anyway.

>>48861956
One attack action would grant two attacks using that method. Sorry for the poor wording.
>>
>>48861961
Yes, sorry, "twice" was meaning two speed. I'll phrase it better in the future.
>>
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>>48861824
Looks like caution has taken to the air.

>>48861972
Many thanks.
>>
>>48861994
>Move 6N
>Overwatch grab

[El Mamut]
Health: 14/14
Armor[0] Shield[2]
POW[3] FIN[3] RES[3]
AFF[1] LUK[2] SPD[4]
Hand 1: [Cestus] [Impact 1] [Speed 1] [Crit 9]
>[Grab, Haymaker]
Hand 2: [Cestus] [Impact 1] [Speed 1] [Crit 9]
>[Grab, Haymaker]
Armor: [Leather Wrap: Shield2]
>[Armor Skills]
Class Skill: [Ambidexterity]
>[Equipped Skills]
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
Rolled 8 (1d10)

>>48861994
>Move 1S, Face E
>[Clearing Sweep] E
How far are targets pushed? Also, Shortspear deals Pierce, not Slash, so is the damage just POW?
> Do nothing else because Grab

[xShoqtartx]
Health: 15/16
Armor[1] Shield[2]
POW[2] FIN[2] RES[3]
AFF[3] LUK[1] SPD[4]

Hand 1: [Scutum] Shield; Impact 5; Slow [3]; 10
>[Brace] [Tower Guard] [Shield 5]]
Hand 2: [Shortspear] Polearm; Pierce 4; Quick [1]; 9
>[Clearing Sweep] [Sonic Thrust]
Armor: [Breastplate: Armor1 Shield 2]
>[Armor Skills]
Class Skill: [Cover]
>[Equipped Skills] (max limit = 3)
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
>>48862088
Yes.
>>
File: PvP 010.png (139 KB, 2200x2000)
139 KB
139 KB PNG
>>48861994
This turn things look to be getting personal.
>>
Rolled 9, 9, 7, 8 = 33 (4d10)

>>48862181
>Double attack
>Haymaker

[El Mamut]
Health: 14/14
Armor[0] Shield[2]
POW[3] FIN[3] RES[3]
AFF[1] LUK[2] SPD[4]
Hand 1: [Cestus] [Impact 1] [Speed 1] [Crit 9]
>[Grab, Haymaker]
Hand 2: [Cestus] [Impact 1] [Speed 1] [Crit 9]
>[Grab, Haymaker]
Armor: [Leather Wrap: Shield2]
>[Armor Skills]
Class Skill: [Ambidexterity]
>[Equipped Skills]
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
Rolled 2 (1d10)

>>48862181
> Stab El Manut
>[Brace]
Well, if you aren't going to maintain the grab.

[xShoqtartx]
Health: 15/16
Armor[1] Shield[2]
POW[2] FIN[2] RES[3]
AFF[3] LUK[1] SPD[4]

Hand 1: [Scutum] Shield; Impact 5; Slow [3]; 10
>[Brace] [Tower Guard] [Shield 5]]
Hand 2: [Shortspear] Polearm; Pierce 4; Quick [1]; 9
>[Clearing Sweep] [Sonic Thrust]
Armor: [Breastplate: Armor1 Shield 2]
>[Armor Skills]
Class Skill: [Cover]
>[Equipped Skills] (max limit = 3)
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
File: PvP 011.png (142 KB, 2200x2000)
142 KB
142 KB PNG
>>48862181
Given the order and instance of attacks, the attack xShoqtartx made is negated due to being knocked out of range.

Also next processing turn will be delayed for a few hours while I get some sleep

Thank you all for your time if you so happen to not wish to continue in about 6~8 hours.
>>
>>48862369
I thought that's a wall

>Move WWW
>Haymaker

[El Mamut]
Health: 12/14
Armor[0] Shield[2]
POW[3] FIN[3] RES[3]
AFF[1] LUK[2] SPD[4]
Hand 1: [Cestus] [Impact 1] [Speed 1] [Crit 9]
>[Grab, Haymaker]
Hand 2: [Cestus] [Impact 1] [Speed 1] [Crit 9]
>[Grab, Haymaker]
Armor: [Leather Wrap: Shield2]
>[Armor Skills]
Class Skill: [Ambidexterity]
>[Equipped Skills]
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
>>48862413
It's just difficult terrain currently. I've been working on tiles for walls and fences, but so far it's looking to resort to just a '3D' block for a tile.

Oh and difficult terrain costs double movement to move through, so with where you're standing you'll only make it two spaces W instead of all three.
>>
>>48862428
Then I'd like to change my actions to
>Move WWW
>Grab

I don't understand the damage values again. Why did it become 6?
>>
>>48862369
Huh, thought I'd hit the wall and bounce.
> move 1W
> Rest 2Speed
> Overwatch move N or S if El Manut closes

[xShoqtartx]
Health: 9/16
Armor[1] Shield[2]
POW[2] FIN[2] RES[3]
AFF[3] LUK[1] SPD[4]

Hand 1: [Scutum] Shield; Impact 5; Slow [3]; 10
>[Brace] [Tower Guard] [Shield 5]]
Hand 2: [Shortspear] Polearm; Pierce 4; Quick [1]; 9
>[Clearing Sweep] [Sonic Thrust]
Armor: [Breastplate: Armor1 Shield 2]
>[Armor Skills]
Class Skill: [Cover]
>[Equipped Skills] (max limit = 3)
Inventory:
>Belt (Holds 1 Hand worth of items)
>>
>>48862433
Rolled Crit on the dual cestus attacks. Your first two rolls were for the first attack made, and they were critical hits, so +25% per crit rolled in the attack, meaning 4+50% = 6 per hit.



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