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Welcome to Atlantasia, a weird and wonderful world where level 1 characters with whips have a 35% chance to slip and kill themselves whenever they miss, where there's more kinds of Elf than any other race, where Gnomes are Turbo-Kender, where combat turns last seven minutes and where the most common cause of death is horny dragons.

This thread is an attempt to actually try to make and play characters in one of the truly great bad RPGs out there, Realms of Atlantasia, a game that has 550 pages of pure bullshit with no registry nor table of contents.

Inspired by old Fecht threads, particularly FATAL Fecht threads, where we'd pit two characters against each other in a fight to the death, my goal is for you guys to pick, roll and fluff out a total of eight fighters (if we get that far), in a grand tourney to the death. Since this is a honourable test of martial strength we will not be rolling any spellcasters this time around. Maybe later.

>TL;DR: We make incompetent characters in a shit system and have them fight for our amusement
>>
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Rolled 3, 6, 7, 9, 2, 8, 8, 5, 9, 7, 7, 7, 8, 4, 2 = 92 (15d10)

>>50512930
Since we're not insane, we'll not be making all eight character at once. We'll start by making our first pair of fighters, and then have them fight.

I'll also mention that I've made two important houserules to the game.
First of all, since chargen in this thing is lengthy and horrible, I've removed everything that doesn't have to do with combat. Seriously, the original character sheet is nine pages including spells.
Secondly, I've made some changes to the way you roll for cash, since the original way to do this is actually completely unusable.

Fighters from all over Atlantasia have come to Baba-Luna to participate in the Grand Tourney, all eager to win the fame, glory and gold awarded to a champion. Who will be our first warrior?

>Pick race, roll 4d100
Your choices are Human, Elf, Dwarf and Gnome. The first roll determines your Social Class, the second determines if you're ambidextrous, the third and forth determined handed weapon proficiency.
>>
Rolled 58, 34, 36, 97 = 225 (4d100)

>>50513015
Dwarf.
The opponent better be a knifeear.
>>
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>>50513015
Forgot to mention what that first roll was for.
I'm rolling three times 5d10 (so 15d10) to get us started by generating base attributes. You roll a d10 three times for each skill, and keep the highest.

We rolled Strength 7, Constitution 9, Dexterity 9, Agility 7, and Mental Quickness 8.
That's pretty respectable for a level 1 character. It's fully possible in this game to roll much worse. In one of my test characters I rolled a Elf that had a 11% chance to hit with an attack, and that was too weak to use any good weapons or wear any good armour. There is no fucking balance.

>>50513113
Our first fighter is a Middle Class Dwarf, he's not ambidextrous, is 36% weapon proficient with his left hand and 97% weapons proficient with his right hand. That's pretty good.

>Pick class, roll 6d100
Your options are: Warrior, Bard, Spy, Assassin.
>>
Rolled 2, 29, 96, 89, 57, 12 = 285 (6d100)

>>50513219

Assassin
With 9 dex and 97% right hand, we'll be...
DEATHBEARD THE FELL HANDED
>>
Rolled 87 (1d100)

>>50513255
Deathbeard the Fell Handed (now with 8 Dex because of his Dwarven nature) is a Assassin of the Shadow-Walker subclass. He's worth (1d6+2d10)x100 Gold Coins, and has two magical items.
First of all he gets to roll on the magic weapons table, and one of his armour items can be chosen to give extra defence
I'll roll 1d100 I forgot to ask about first, then do a LP (HP) roll for me.

>I need one roll of 2d8 and one roll of 1d4
>>
>>50513219
Is 'rebirths' just a fancy word for years? Why people feel the need to do this yes I'm looking at you White Wolf.
>>
Rolled 4, 4 = 8 (2d8)

>>50513325
Dice give us a magic dagger for the maximum cliche!
>>
Rolled 99 (1d100)

>>50513325
That's another magical item.

Rolling to see what magical weapon we get.

>>50513328
Yes.
1 turn of combat is 1 Semi-Segment.
2 Semi-Segments is 1 Segment.
20 Segment is 1 Cycle.
360 Cycles is one Rebirth.
It's spectacularly retarded.
>>
Rolled 56 (1d100)

>>50513361
>99
That's a magical lance. Rolling to see which lance.
>>
Rolled 3 (1d4)

Deathbeard the Fell Handed has a Magical Lance of Quake, doing an additional 1d10 "quake damage" on every attack.

I think I have everything I need now, give me a minute.
>>
>>50513361
Wait what one turn of combat takes half an hour?
>>
>>50513384
>quake damage

TREMBLE WITH FEAR, FOR YOU ARE FINISHED!
>>
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Rolled 4 (1d6)

There, now I just need to roll cash and we can gear him up.

>>50513426
It makes no sense, your guess is as good as mine. This game is absolute garbage, as you will see once we reach combat.
>>
>>50513456
>Hit: 37%

.... that's quite pitiful
>>
Rolled 6, 2 = 8 (2d8)

>>50513456
Imagine how fucking long this takes if you don't strip it down. There's three or four rolls just to determine your birthday, and I had to houserule the wealth system.
>>
>>50513456
Buy leather everything for armor, we have an assassin reputation to hold up.
>>
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We have 1200 GC to shop with.

>>50513471
It's actually really good. I've rolled 11% in a test.

>>50513491
Sure thing.
>>
>>50513513
>>50513491
I think studded leather is acceptable, on account of dwarf.

Possibly buy throwing axes instead of throwing knives for the same reason.
>>
>>50513513
Those weapon prices are pretty steep...
I take it that finding the stats for those and armor is not an easy task? Sure can't think of a reason why they would be listed in the equipment section.
>>
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>>50513536
Fair warning, ranged is sort of impossible, because the writers forgot ranged mechanics.

>>50513556
The actual stats are not in the equipment section, that would be weird.
>>
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>>50513588
>>
>>50513588
>we're gonna have to roll weapon durability every time a weapon is used
>large weapons are somehow more durable than smaller weapons
>individual arrows have durability

I don't know if I'm ready for this...
>>
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Does this seem fine?

>>50513620
Just pray the weapon doesn't disintegrate on the first round of combat, because there's no unarmed/grapping rules.
>>
>>50513588
>spoiler

I assume you just attack with it?
>>
>>50513661
Yeah, that's good.
>>
>>50513588
So what's the reason to pick scimitar over long sword since both have the same damage and durability, but the scimitar is over twice as expensive?
>>
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Rolled 8, 10, 4, 3, 7, 1, 2, 4, 8, 2, 5, 10, 5, 7, 1 = 77 (15d10)

>Pick a race and roll 4d100.
Options are Human, Elf, Dwarf, Gnome.

>>50513679
Presumably, but with there being no mechanical differences between melee and ranged weapons, you either have to make all weapons melee or all weapons ranged.

>>50513682
Unless there's any dissent, I'm going to move on to Deathbeard's opponent.

>>50513700
There's absolutely no reason.
>>
>>50513712
>that pic
That's almost Axe Cop levels of lore.
>>
Rolled 35, 85, 32, 26 = 178 (4d100)

>>50513712
Elf.
>>
Rolled 96, 55, 100, 14 = 265 (4d100)

>>50513712
Let's reignite the old Dwarf/Elf feud
>>
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Rolled 8, 5, 9, 1, 2, 5, 5, 10, 4, 10, 5, 7, 3, 5, 9 = 88 (15d10)

>>50513730
>making fun of the glorious lore of atlantasia

>>50513755
Which Kind of Elf?
There's Sun Elves, Moon Elves, Forest Elves, Prairie Elves, Sea Elves, Mountain Elves and Shai Elves.

>>50513759
Too late, but I'll use these rolls as well.
>>
>>50513730
honestly? It ain't as good as Axe Cop
>>
>>50513792
Sea Elf.
>>
>>50513825
Yeah, let's be Sea Elf. Typhoon Wavebreaker enters the field!
>>
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Rolled 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 = 15 (15d1)

Typhoon Wavebreaker, our Sea Elf is Low Class, not ambidextrous, has 32% proficiency with his left hand, and 26% proficient with his left hand.

Also I just remembered to apply Deathbeard's proficiency bonus to his chance to hit, which is now an astounding 46%.

>Pick a class and roll 3d100
As a Sea Elf, our possible classes are Sailor and Spy.

>>50513825
And so it shall be.
>>
>>50513857
>Typhoon Knee
>>
>>50513874
>Rolled 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 = 15 (15d1)
kek
>>
>>50513874
Swarthy Sailor elf, please
>>
Rolled 30, 92, 69 = 191 (3d100)

>>50513874
What the actual fuck.

>>50513894
Sailor it is!
Just going to finish up the finance rolls.
>>
Rolled 25, 65 = 90 (2d100)

Typhoon's subclass is Navigator, he has (1d6+2d8)x100 cash, and one magical ring.
>>50513908
>>
Rolled 4 (1d6)

>>50513953
He has a Ring of Darkness, meaning that he's inside a 15 foot sphere of darkness,
>>
Rolled 6, 3 = 9 (2d8)

>>50513969
And final roll for cash.
>>
>>50513969
... are there concealment rules? Are they... good?
>>
>>50513953
Let's get him the best body armor and helmet we can get, but leave the rest unprotected. Cat o nine tails is maritime enough weapon for him.
>>
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Rolled 3, 1 = 4 (2d8)

>>50513995
Of course not.
His ring is completely useless, but it guarantees no one will see the fight, making this a bad spectator sport.

>>50513998
He has 1300 GC, see charts >>50513588 >>50513605 >>50513513
>>
>>50514024
Oh, and I forgot we need to roll his health!
Give me a 2d10 for his LP.
>>
Rolled 3, 2 = 5 (2d10)

>>50514031
here's hoping for two
>>
>>50514024
Alright, studded leather body, steel helmet, and cat o nine tails. Rest is spent on rum.
>>
>>50514066
...I can't but help to notice that while our weapon only does d4 damage, it gets NINE attacks per turn (unlike any other weapon). Balance!
>>
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And unless there's any objections, Deathbeard the Fell Handed and Typhoon Wavebreaker appear to be statted up completely.

>>50514057
Almost got what you wanted. Typhoon is dead meat.

>>50514066
Can't afford all that, he only had 1300, but we can take a leather helm with enough money for leather shin guards.

>>50514098
It's laughably broken.
>>
>>50514145
he's an elf fighting a dorf, what did you expect?
>>
>>50513426
According to my (Admitedly poor) math, assuming a 6 second turn in combat, 1 rebirth is 24 hours
>>
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ARE YOU READY TO RUMBLE?

Before we start, I'd just like to let you marvel at this game's mavellous combat system, and inform everyone that one single attack involves everything from three to six rolls.
So, do we really go with rules-as-written and let Typhoon attack nine times every single fucking turn, or do we merge his attack into a single 9d4 roll instead?
That's up to you guys to decide.

Also, there's a very likely chance that they'll just slip and kill themselves.

Highest Dex goes first, so once I've heard your opinion, it's Typhoon's turn.
>>
>>50514098
>WHIP THE WAVES INTO FURY
>>
>>50514205
9 attacks. Means we have 9 chance to fumble.
>>
Rolled 59 (1d100)

>>50514205
single 9d4 roll is slightly more sane option, let's go with that. I roll for attack?
>>
>>50514205
if we roll all the d4s into one we also gonna have to add all the modifiers rolled into one attack, which'll end up being 9d4+18, so I reckon we go for full fumble potential instead
>>
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>>50514202
Speaking of time, I'd like to tell everyone that Atlantasia is a magical realm for dragonfuckers.
For 40 Cycles every Rebirth (whatever these terms mean), there's a 30% chance that a PC will just disappear from the game forever.
EVEN IF we really think that a Rebirth is as long as a year (which makes one Semi-Segment combat turn 1/200th of a day), this more or less means that every year, a third of the population is killed by interdimentional dragon sex.

>>50514228
>>50514239
Anyone want to be the tiebreaker here?
>>
Rolled 23, 60, 11, 90, 27, 89, 69, 47 = 416 (8d100)

>>50514257
see
>>50514255
we'll make them separate attacks after all. Eight more attack rolls ahoy!
>>
Tie broken, insanity chosen.

The sun is high in the sky, and the tourney grounds outside the city of Baba-Luna have grown sweltering. Before a howling crowd of spectators stands one leather-clad Dwarf, and a huge sphere of complete darkness. Elf presumably inside.

Start of combat!
Typhon Wavebreaker's turn, 1st attack!

>>50514239
>59

Typhoon misses! Roll 1d100 to see what happens.
>>
Rolled 39 (1d100)

>>50514305
>>
Rolled 5 (1d6)

>>50514291
>>50514305
Actually, ignore that last post, let's just use these.
Three hits, six misses.

Let's resolve the fumbles first, roll 2d100.

>>50514323
The first fumble!
Typhoon's whip misses and hits something hard, I'll roll 1d6 to see how much durability it lost.
>>
>>50514305
Wait, the fuck up is a separate roll not the difference by how much you missed by?
>>
Rolled 5 (1d6)

>>50514339
>>
>>50514339
>>50514352
That's a 5, and the miss table clearly says that this damage should be multiplied by 5.
On his very fist attack, Typhoon's whip takes 25 durability damage.
A Cat o' Nine Tails only has 6 durability, and the whip is completely ripped apart by the force of Typhoon's swing.

Still need to resolve 2 more fumbles.

>>50514351
Oh god no, that would be much too sensible.
>>
Rolled 49, 49 = 98 (2d100)

>>50514376
this is a thing of beauty
>>
>>50514376
Heh.

Cat-o-nine officially broken.
>>
>>50514407
... so typhoon has basically atomised his whip.
>>
>>50514407
Typhoon's whip takes another two rounds of 1d6x5 damage, but I think it's too late for that to matter, the poor weapon has already disintegrated.

Roll 6d100 to see where we hit Deathbeard.
>>
>>50513792
>if a female elf was ever raped by another race she would commit suicide
I find it hilarious how the creator of this is too unimaginative and bound to DnD to just say "elves can't breed with other races".

Instead he makes all elves without question total cunts and gives That Guys everywhere ideas to do some really fucked up things.
>>
You know, I'm starting to think that even the creator has not actually played his game. This is just a completely non-functional mess not a ruleset.
>>
>>50514428
I mean, would the rest of the attacks happen if it got destroyed on the first hit?
>>
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>>50514430
Can you imagine how it to was to be in this guys group when he was making this? He credits several people, so someone clearly had a chance to stop him.
Also, I've never seen as many blatant DMPCs as in this book.

>>50514438
Which is why WE need to play it for him.

>>50514454
The book certainly doesn't make it clear, but I'd like to rule it that way. It all happens within the same span of time.
Also the insanity of that is more fun.
>>
Rolled 90, 92, 48, 12, 41, 53 = 336 (6d100)

>>50514428
I thought that typhoon was a glass canon, but this is just ridiculous
>>
>>50514492
>He credits several people
I see, so it's actually a death note.
>>
>>50514492
Does the game have official forums? Reading those might answer many questions (i.e. are these people just trolling us)
>>
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>>50514501
Hits:
Lower Abdomen or Forearms: 2
Chest or Upper Arms: 3
Lower Legs: 1

Let's start with the legs.
Roll 1d2 for which leg we hit.

>>50514533
There's a website, I think.
>>
Rolled 2 (1d2)

>>50514546
This is a tome of insanity.
>>
Rolled 73, 96 = 169 (2d100)

>>50514574
Right leg!

To speed things up, I'll do some rolls myself.

Rolling first to see the severity of our strike, and then Deathbeard's defence.
>>
Rolled 12, 98 = 110 (2d100)

>>50514595
>73
>x3 damage
Ouch.

>96
>attack glances off armor (damage is x1/4; armor takes 1d4 off durability
Luckily Deathbeard is clad in quality Dwarven leather armour.

Can someone give me a 2d4+2 to see how much that hurt?
>>
>>50514635
dorf no fall. dorf stronk
>>
Rolled 3, 1 + 2 = 6 (2d4 + 2)

>>50514635
>>
Rolled 1, 2 + 4 = 7 (2d4 + 4)

>>50514657
let's try that again
>>
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>>50514658
So, that's 2+3 damage towards his LP and 2 towards his armour.
Deathbeard's right shin guard is ripped straight off him by the force of the blow!

The damage is 5x3=15, but reduced to one fourth, meaning Deathbeard loses 3 LP!

Give me 4d2 to see where he's hit in his upper body.
>>
Rolled 1, 2, 2, 2 = 7 (4d2)

>>50514723
hope that didn't ruin the beard
>>
Rolled 2, 1 = 3 (2d2)

>>50514723
Sorry, that's 1 durability damage, his armour is not destroyed.

>>50514738
Just be glad he wasn't decapitated.
Though I suppose the game never outright states that decapitation means death.

Just let me get another 2d2 in that I forgot to ask about.
>>
>>50514767
"but you were decapitated! You can't keep on fighting!" "It's just a flesh wound. I've had worse"
>>
Rolled 1, 2 = 3 (2d2)

>>50514738
>>50514767
So, that's one hit in the upper chest and two hits in the right upper arm.
The game doesn't actually feature any armour that explicitly covers the upper arms, so I'm going to housrule that it's covered by the torso armour.

Give me 6d100, the first three for severity and the remaining three for Deathbeard's magical lance blocking.
>>
Rolled 51, 22, 46, 40, 74, 3 = 236 (6d100)

Real Dorfs never die.
>>
>>50514546
>www.realmsofatlantasia.com’s server DNS address could not be found
Sheeeeeeit
>>
Rolled 10 (1d10)

>>50514841
Okay, so:

Attack one, towards the upper chest, hits with average strength, but Deathbeard's block is late and takes full damage. In addition his armour takes 1d10 damage.

Attack two, towards the right upper arm also hits with average severity, and Deathbeard is able to block, taking only half damage, in addition to 1d8 armour damage.

Attack three, also towards the right upper arm with average severity is made stronger by the fact that Deathbeard walks into it, taking x3 damage and 2d20 armour damage.

Friendly reminder that you guys asked for Typhoon to have nine attacks. This is the future you chose.

I'll roll armour damage if someone can give me 3d4.
>>
Rolled 5 (1d8)

>>50514919
Jesus fuck, I don't think I've ever spent this long on a single person's action in a single turn of combat.
Why would someone write a 550 page book about his homebrew but not even playtest the combat rules?
>>
Rolled 14, 12 = 26 (2d20)

>>50514944
Atlantasia should ban Cat o' Nine Tails, they're essentially like explosives made of leather.
>crack a whip at someone
>whip blows up and everyone nearby might die

If I roll under 15, Deathbeard's armour is not destroyed.
>>
Rolled 4, 4, 3 = 11 (3d4)

>>50514919
More like Deadbeard.
>>
Rolled 2, 1, 2 = 5 (3d4)

>>50514919
>>
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Rolled 1, 4 = 5 (2d20)

>roll to see which area of the body you hit
>roll to see where on that area
>roll to see if it's on the left of the right
>no way to just decide where you hit someone
I hate this so much. Why can't you just aim your attack?

>>50515002
So, the first attack is 4+2, meaning DB lost 6 LP.
The second attack is also 4+2, but it's blocked and reduced to 3 LP.
The third attack is 3+2, but it increased to 15, meaning Deathbeard loses a total of 24 LP, which makes him a very dead Dwarf.

IT IS OVER, DEATHBEARD THE FELL HANDED HAS FALLEN TO THE MIGHT OF TYPHOON WAVEBREAKERS EXPLOSIVE WHIP
>>
I still think the whip should have exploded on the first swing.
>>
>>50515085

Deathbeard may be dead, but Typhoon is now unarmed for the next round.

Truly, an epic combat.
>>
>>50515085
I opened the catalog, and saw this thread, and then IMMEDIATELY jumped in to say "No! don't waste your life! as I have!" But then i saw you have successfully created and run a simple combat in no time at all. You even pre-made flowcharts to speed the creation. Well done you.
>>
Rolled 10, 7, 7, 8, 3, 1, 2, 9, 10, 4, 4, 10, 9, 7, 3 = 94 (15d10)

Just to recap what happened:

In the warm midsummer sun, two brave warriors met on the field of battle.
The first, Deathbeard the Fell Handed, was a leatherclad Dwarf assassin who had the unconventional tactic of killing his enemies by striking them down with a magical lance with the power to create localised earthquakes.
The second was Typhoon Wavebreaker, a huge sphere of complete darkness supposedly containing a Sea Elf sailor.
As combat broke out, the sphere consumed the charging Deathbeard, and immediately afterwards the air was filled with the sound of a leathery explosion, as pieces of Typhoon's Cat o' Nine Tails flew out of the sphere and into the crowd, hurting several bystanders. However, enough part of the flying whip hit Deathbeard with enough force to pound all life out of him. Or, at least that what we think happened, as this all took place in complete darkness.

Rolling new abilities.
Can you guys pick a race, and give me 4d100?

>>50515139
Typhoon's only hope is that his enemy accidentally kills himself.

>>50515225
>no time at all
Three hours, not counting the hours learning and testing this shit.
I regret nothing.
>>
File: 1423705882167.pdf (7.6 MB, PDF)
7.6 MB
7.6 MB PDF
>>50515225
A final gift. for those who dare.
>>
>>50515252
well we already got these ones >>50513755
and I'd suggest gnome, for the embarrassment value if nothing else
>>
>>50515306
Ho christ- The gnomes in this gamne are hyperkender. Kender plus? Impossible kleptomaniacs?
>>
>>50515306
These ones rather >>50513759
>>
>>50515268
>Game Master's Bible
page 6
>"proiject"
Kurwa
>>
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>>50515320
>n-no, we don't steal

>>50515306
>>50515329
Sure.

Our Gnome is Nobility (meaning we can take the Noble unique class), is not ambidextrous, and has a left hand proficiency of 100, and a right hand proficiency of 14.
>>
>>50515341
well we can blame Alisa for the gnomes
>>
>>50515378
Oh, and I forgot:
You guys need to pick a class and roll 7d100 for me.
Possible classes are Noble, Warrior, Bard, Thief, Spy and Assassin.
>>
>>50515404
Noble.

King of shitty fucking thieves.
>>
Rolled 22, 24, 45, 18, 27, 87, 13 = 236 (7d100)

>>50515404
Noble
>>
>>50515382
It must have seemed like such a fresh idea to them, diregarding the thought that a gnome would be probably lynched upon entering a settlement in a medieval society.
>>
Rolled 4, 2, 1, 6 = 13 (4d8)

>>50515423
>>50515442
Noble indeed!

Our Gnome is a Noble of the General subclass with 4d8x100 cash, has an enchanted piece of armour (enchant a piece we buy), one magical ring and one special magical ring.

Give me a roll of 2d6 to calculate his LP.
And give him or her a name, of course.
>>
Rolled 23, 79, 18 = 120 (3d100)

>>50515488
Rolling for magical rings.
>>
>>50515488
General Butt Naked
>>
Rolled 2, 3 = 5 (2d6)

>>50515488
tiny tiny lp pool
>>
Rolled 4, 8, 8, 8 = 28 (4d8)

>>50515488
moneymoneymoney
>>
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Jesus fucking Christ, these magical items.
General Butt Naked's first magical ring is a Ring of Silence, producing an orb of silence around him. He should get in touch with Typhoon.
His SPECIAL magical ring is the Ring of the Titans, giving him x4 damage. Always. God help us.

>>50515510
First name, so I'm taking it.

>>50515514
Health rolled. Now just let me calculate all his stuff.

In the meantime, he has 1300 gold that can be used to buy items, though he "only" has 8 Str.
>>
>>50515564
... shouldn't typhoon loot the quake lance?
>>
>>50515378
How is map reading a special ability anyway? Are gnomes only ones having a chance to navigate successfully?
>>
>>50515578
Sure, we can have looting if a guy loses his weapon.

>>50515586
You're looking for logic where there is none.
Gnomes are the game's best farmers, despite being nomadic.
>>
>>50515564
So can we put another of the Titan on our armor with the enchanted armor?

If so, I suggest getting the most expensive helm and nothing else.
>>
>>50515586
Probably.
It's like murphy's law, except with stupidity instead of stuff just going wrong
>>
This is like Mystery Science Theatre for RPGs.

It's so incredibly bad that somehow it's good.
>>
>>50515613
No, that's just the special ring table. You get the same enchantment Deathbeard's chestpiece had, which is basically a defence increase.
>>
>>50515564
Is there reason to spend money on anything else than body armor? The bonuses to defense are really small on other pieces, and you can still get the "glances off armor" result even if you don't actually wear any on the hit location.
>>
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This guy has amazing stats, aside from the fact that he can be killed in a single blow from just about everything.

>>50515632
Since we're not playing with magic and the purchase of magical items (it's such a headache I didn't want to deal with that in this all-martial tourney), the only other thing I can think about is spare weapons.
Shields are decent, and this guy has a free enchantment.
>>
Armour is kind of pointless on this guy, so I suggest a Short Axe and a Large Wooden Shield, and let the shield be enchanted.
That would give him (1d8+2)x4 damage, with 11% extra defence skill and a shield with 25 durability.
It is 1300 gold, which is exactly what he has.

>>50515626
You're welcome to come with rolls and suggestions.
>>
>>50515727
I like this idea
>>
>>50515727
Sounds good.
>>
>>50515674
Wait, is there a way to block your... recoil, I guess, with your shield? When you would be hitting yourself?
>>
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Rolled 3, 7, 8, 10, 5, 9, 4, 2, 8, 7, 8, 7, 5, 9, 1 = 93 (15d10)

Unless there's any objections, General Butt Naked, Gnomish Nobleman and Glasscannon Extraordinaire, is finished.

Pick the race of his opponent, and give me a 4d100.
>>
Rolled 28, 15, 99, 72 = 214 (4d100)

>>50515816
Human.
>>
>>50515816
Give us a human combatant.
>>
>>50515830
>>50515831
Out brave human fighter is Low Class, not ambidextrous, is 99% proficient with his left hand, and 72% proficient with his right hand.

As a human, possible classes include:
Warrior, Knight, Champion, Forester, Barbarian, Sailor, Thief, Assassin, Spy, Gypsy, Bard.

Pick a class and roll 7d100.
>>
We should have more fetches with those complex systems and also with the bizzare systems, phoenix command, sword path glory, Rhand Morningstar Missions, Battlelords of the 23rd Century, HYBRID, gurps with all rules that dont cotradict each other on,....


Its a good way to show the system and see how it really works.
>>
>>50515816
You know, in this tournament not attacking seems to be the winning move. You're more likely to either injure yourself or destroy your weapon than harm your opponent. Especially for General Butt Naked his (x4) modifier makes not hitting lethal for himself.
>>
Rolled 89, 53, 90, 22, 55, 44, 35 = 388 (7d100)

>>50515892
Let's go for a bard
>>
>>50515892
King of Thieves General Butt Naked vs the Gypsy Danger Roma Robba
>>
>>50515892
Can we dual class? Let's be warrior knight!
>>
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Rolled 1 (1d6)

>>50515919
Bard it is!
Our Human Bard is of the Magneto subclass, has (1d6+2d8)x100 cash, the same kind of armour enchantment as General Butt Naked, but otherwise no magical items.
Give me a 2d8 for cash.

>>50515924
So close.
Do you still want him to have that name?

>>50515933
Sadly not at level 1. Spies can even triple class.
>>
Rolled 2, 1 = 3 (2d8)

>>50515992
>>
>>50515992
>Do you still want him to have that name?
I'll take it.
>>
Rolled 5, 5 = 10 (2d8)

>>50515992
I'm okay with a gypsy wannabe bard.
>>
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Rolled 4 (1d6)

>>50516015
Ouch, between my roll and yours this poor man has only 400 gold to buy equipment with.
It's starting to look bad for out very own human representative.

The only thing that remains now is to roll for health. Someone give me another 1d8.
>>
Rolled 4 (1d8)

>>50516078
here's hoping for a some nice LP atleast
>>
>>50516087
That's 4+4 from dice with a +2 from his Con score, totalling 10 LP.
We have twice the amount of the General, but it's still nothing.

In case anyone needs a reminder:

Item list:
>>50513513

Weapon stats:
>>50513588

Armour stats:
>>50513605

I'm thinking we just go all out attack, armour isn't going to do anything.
What's best weapon we can get for 400 gold?
>>
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>>50516087
>>
>>50516127
Quarterstaff I guess? Only weapon for 400 and it should have the range advantage. I mean, if this would be a normal game...
>>
>>50516127
I say get a Wooden Spear and and Leather Armor and hope for the best.
>>
>>50516127
1/4 staff looks to be the best thing there, considering it does a whopping d6
>>
>>50516127
Spear and mace both cost 200, but spear has better damage and lower str requirement, let's go with it. That leaves enough for a leather armor too.
>>
Spear is d8+4 right? I assume the material only means higher durability or am I wrong?
>>
>>50516161
>range advantage
Good joke.

>>50516166
>>50516182
I'll throw my lot in with the spearlovers. Since this game makes a price distinction between wooden and steel spears, but treats them the same in terms of damage and durability, it's kind of a broken weapon in how cheap it is.

>>50516188
It matters dick, because this game is bad.
But d8+4 is guaranteed 5 damage, which is an instakill against the General.
>>
>>50516209
>But d8+4 is guaranteed 5 damage, which is an instakill against the General.
That's assuming we don't kill ourselves in the initial round
>>
>>50516230
I like how this is something you actually have to worry about in this game.
>>
>>50516209
So it looks like the gypsy gets a spear
>>
>>50516171
1/4" staff costs 400, requires str 3, does 1d6 damage and has 10 durability
wooden spear costs 200, requires str 4, does 1d8+4 damage and has 20 durability
steel spear costs 1100 and has the same stats as wooden spear

Jesus christ these numbers are completely ass backwards
>>
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Any final comments or alterations, or is this fine?
Poor Gypsybard is going to get murderized, I just know it.

>>50516230
The real problem is that General Butt Naked has higher Dex, and goes first in battle.

>>50516243
Sure does.
>>
Let's >>50516272
Seems good, let's go.
>>
>>50516261
What, you didn't earn your first car by buying spears and removing the metal parts for massive profit?

>>50516272
I don't think there is anything we can do to change the outcome of this battle.
>>
>>50516272
Going first in battle isn't exactly an advantage when you have a good chance of killing yourself before the opponent has the chance to do the same to himself.
>>
>>50516261
is there another method of being backwards that I was unaware of?
>>
ARE YOU READY TO FUMBLE?

AtlantasiaBowl Match Two is about to begin, get hype!
In one corner, weighing in at just about nothing, is General Butt Naked, renowned Glasscannon and King of Thieves, clad in nothing but sunlight and his magical rings.
And in the other, The Mad Gypsy Danger Roma Robba, who is absolutely a Gypsy don't worry about it.

Before we start, I'd like to remind all spectators as to the rules of this battle: >>50514205

As the one with the highest Dex, General Butt Naked goes first.
Roll 1d100 to see if his opening strike hits!
>>
Rolled 28 (1d100)

>>
Rolled 79 (1d100)

>>50516365
>>
Rolled 74 (1d100)

>>50516365
Here goes nothing!
>>
Rolled 80 (1d100)

>>50515992
>5% chance to Charm.
This might be less dangerous than swinging our spear at all
>>
>>50516395
So he hits himself?
>>
>>50516428
No, I think that is a solid hit
>>50516396
>>50516405
>>50516416
Let's use these for the location and accuracy etc for the sake of saving time
>>
>>50516395
So close, but this one was first.

>28
That's a hit for GBN. Could this be the end of Robba's brief duelling career?

Gonna utilise those other rolls:
>>50516396
>location
>79
That's a hit in the lower abdomen or forearms. I'll roll 2d2 to figure out which.

>>50516405
>severity
>74
>2x damage
We double the damage of this attack.

>>50516416
The General is not charmed by our magnetism, but I'll utilise your roll for how Robba defends himself.
>80
The attack hits Robba's armour, cutting the damage in half and taking 1d8 durability off his armour.

Someone roll me a 2d8, the first for damage and the second for durability.

>>50516428
No, he rolled under his Hit, so he, uh, hit.
>>
Rolled 2, 1 = 3 (2d2)

>>50516495
>>
Rolled 1, 5 = 6 (2d8)

>>50516495
he is ded
>>
>>50516495
>>50516428
As you may have noticed I have not understood the system at all. Which I am kind of glad for, to be honest.
>>
>>50516526
I'm not sure the folks behind the system understood the system
>>
>>50516508
That's the left forearm, where we don't actually have armour. So despite this glancing off our armour and hurting it, we don't actually have any armour there.

>>50516508
(2+2)*4=16
The strike does 16 LP damage to Robba, who with his measly 10 LP cannot stand a chance. The axe strike lops off the entire forearm, continuing into his midriff, not resting until the Gnome's axe is planted deep into the bard's guts. All without a sound. There are no screams, no audible rending of flesh.
All thanks to the General's magical rings.

"Gypsy" Danger Roma Robba is dead, the AtlantasiaBowl has claimed its second victim, while General Butt Naked advances to the next match, where we will meet Typhoon Wavebreaker.

1 damage to imaginary armour, so I guess that's fine.
>>
So we're jumping straight into next match?
>>
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As we mourn the loss of brave Robba, who will forever be the real champion to some of us, we must also look forwards, into matches to come.

I have two important questions:
1. Should we allow free looting of the defeated party? We've already allowed looting if the survivor loses his weapon.

2. Should we continue onto the Typhoon vs. General Butt Naked match, or created another pair of characters? I'm leaning towards the latter, so that we can have uninterrupted battles once everyone has been made.
>>
>>50516661
I say free looting, since we've already allowed it, and another pair, post-poning the the quarterfinals
>>
>>50516678
*semifinals*
>>
>>50516661
I say full looting and new characters.
>>
>>50516661
Yes to looting. And I say let's do the whole of round one first, then two, then final. With the looting it should lead to increasingly stupid and thus entertaining fights.
>>
>>50516661
Can we give the winners a level? See if level 2 characters are any more solid than level 1?
>>
>>50516661
>>50516678
You think you can stop a gnome from looting?
>>
>>50516697
This would be interesting, if it's not too complicated (even for this "system")
>>
>>50516697
Let the levelups commence!
>>
>>50516697
Ding!
>>
So: next fight: i wanna see Dwarf Vs. human: since neither has any representation in this fight.
>>
>>50516697
Adding to this: Maybe a gold reward for winning would be an optionm but only if leveling is a no-go, since relatively cheap equipment seem to do better anyway.
>>
Rolled 2, 9, 9, 5, 4, 10, 4, 1, 8, 5, 10, 1, 7, 10, 9 = 94 (15d10)

So we're making new characters?

Come on, pick a race and give me a 4d100 while I go retroactively loot for Typhoon.

>>50516661
Since we're looting now, I'm giving GBM Robba's spear.

>>50516697
I actually wanted to use correct exp rules, but figured out that a level 1 character need to defeat three or four equivalent characters to level up. Meaning it wouldn't be relevant. Personally, I'd prefer to keep this entire shitfest level 1, because I think that's funnier, and I do know that characters get more competent later on.

Note that I do plan on doing this entire thing again at some point, and then with magic, levels and dualclassing, I just didn't plan on it for now, so I haven't learnt the rules for levelling up. I could probably dig it all out, but that might be a delay.

>>50516770
>gold reward
That could be an alternative.
Fixed reward or another roll on the finance table?
>>
>>50516817
>Fixed reward or another roll on the finance table?
Defninitely fixed to accomodate the tournament setting.
>>
Rolled 22, 31, 69, 55 = 177 (4d100)

>>50516817
Female whatever they're called elf.

Let's see how the GM's waifu does.
>>
>>50516864
Prairie Elf!
>>
>>50516877
A pioneering elf woman? I'm good with this.
>>
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>>50516864
>>50516877
Ah, our first female combatant!
Our female Redneck Elf is Low Class, not ambidextrous, has 69% left hand proficiency and 55% right hand proficiency.
You know how this goes, pick a class and roll 7d100.
As a Prarie Elf, we can be a Warrior, a Bard of a Spy.


>>50516817
Clarification on this, I've pretty much focused on only learning the mechanics related to pitting melee fighters against another, so there's mechanics I've neglected.
I truly do not know how the magic system, which takes up most of this 550 page book, works. I'll figure that out later.
>>
Rolled 72, 35, 11, 16, 43, 32, 15 = 224 (7d100)

>>50516952
A spy this time
>>
Rolled 72, 69, 34, 10, 8, 46, 13 = 252 (7d100)

>>50516952
Spy. Let's go with redneck Bond girl.
>>
Rolled 89, 58, 6, 1, 32, 57, 3 = 246 (7d100)

>>50516952
Does that mean that bows are out of the question?
>>
>>50516984
You know this game has no rules for ranged engagement, right?
>>
>>50517001
I mean, Bows, crossbows, spears etc. are in the game... but there's no rules about shooting across a distance.
>>
>>50517001
Different kinds of arrows and bows show up in the Damage & Durability section, so I assumed they had figured something out.
This system keeps on surprising me
>>
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>>50516975
Our Elf girl is in!
She's a Spy, or to be precise she's a Spider. Our Spidergirl has 0 gold. Nada. Absolutely fucking nothing.
She has no magic items.
She needs help.

>>50516984
If no one objects I'll allow it, but it will mechanically be a melee weapon.
That said, it won't be an issue with her.

>>50517001
There's also no movement rules.
>>
>>50517099
I'm going to need a name and a health roll of 2d6.
>>
>>50517099
Do you have a page for Bow/Arrow prices, or should we just continue with melee weapons only?
>>
>>50517099
I know. I ran into both problems when i had a caravan guard throw his shield to kill a crossbow sniper who was 1/2 mile away.
>>
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>>50517131
Here, but Spidergirl here isn't going to use it.

>>50517136
RIP Spider, Dorf of Steel.
>>
>>50517099
Is spider just the desccription of the class or does this game actually let you roll to become a monster? It wouldn't surprise.

Anyway, as name I suggest Itzybizty Spyders.
>>
Rolled 5, 1 = 6 (2d6)

>>50517099
>>
Rolled 4, 6 = 10 (2d6)

>>50517154
>25 Wood Bolts: 75 G.C.
>25 Wood Bolts: 300 G.C.
Okay, what? Did noone proofread this shit?
>>
>>50517099
>inb4 opponent commits seppuku
>>
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I'm going to make houserule of sorts for Spidergirl if you guys don't mind. She has a Str bonus of +1 to weapon damage, so I think we should let her attack using just her Str bonus.
In other words, she has 1 damage. There's always a chance that she'll get lucky and get the 10x bonus damage or accidentally decapitate someone with her fist.

>>50517167
Spiders are, as far as I know, just a kind of Spy that's good at climbing.
Good name.

>>50517170
6+2=8 LP.

>>50517196
Whoever wrote this started on page 1 and never stopped writing until he was done.

>>50517200
Likelier than you think!
>>
>>50517232
I guess that's the first character.
On to her opponent.
>>
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Rolled 2, 8, 4, 3, 4, 10, 1, 2, 4, 9, 7, 6, 7, 7, 1 = 75 (15d10)

With Itzybizty Spyders done, it's time to roll her opponent.
You all know the drill, pick a race and give me 4d100.
>>
Rolled 49, 18, 85, 59 = 211 (4d100)

>>50517279
Another Human
>>
>>50517296
Another Human coming up! I hope one of them gets to the semis.
Our unknown Human contestant is Middle Class, not ambidextrous, has 85% left hand proficiency and 59% right hand proficiency.

Possible classes are:
Warrior, Knight, Champion, Forester, Barbarian, Sailor, Thief, Assassin, Spy, Gypsy, Bard.
Pick a class and roll 7d100.
>>
Rolled 100, 48, 58, 95, 48, 75, 34 = 458 (7d100)

>>50517345
A Knight will surely get humanity far.
>>
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>>50517374
Our champion of humanity, whatever his or hers name may be, is a Knight, specifically a Diplomat.
Furthermore, this knight has 2d10x100 gold, so I'm going to need to get that 2d10 rolled.
We have one magical weapon, enchanted armour, and a magical ring. All of which I'll roll for now.

Might be some delays in posting, the internet is throwing a fit here.
>>
>>50517345
>>50517374
Knights go! Shame they did not train his left-handedness away.
For a name: Sir Suicide?
>>
Rolled 1, 7 = 8 (2d10)

>>50517471
Rollin' for gold
>>
Rolled 12, 26, 70, 16 = 124 (4d100)

>>50517471
Forgot to roll for magical stuff.

>>50517480
Certainly!
>>
Rolled 2, 1 = 3 (2d10)

>>50517471

>>50517480
Normally being left handed would be a slight advantage, but I think half of the characters we rolled ended up left handed.
>>
Rolled 5 (1d6)

It's a sword, I just need another d6 to figure out which one!

>>50517497
800 gold? He's rather the destitute knight, although I hope his heirloom sword and his heirloom ring are good.

>>50517510
That's because it's completely random.
>>
Rolled 6 (1d6)

>>50517548
>>
Is his strength good enough for a Light Steel Shield? If so I vote for that and Leather Helm/Bracers,
>>
We have a Broadsword of Magic Resistance, and a Ring of Magic Resistance!
So a regular broadsword, but hey, it's free.

Roll a 2d10 for LP, and then we just need to figure out how to spend our 800 gold.
>>
Rolled 8, 5 = 13 (2d8)

>>50517597
plz don't be shit
>>
Rolled 5, 7 = 12 (2d10)

>>50517597
on ale and whores
>>
>>50517613
Rolled wrong dice, disregard this
>>
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>>50517592

>>50517615
Only 12, but he has a good Con, so he gets +6 to make it 18.
>>
>>50517597
It doesn't seem like our Knight can even wield his Broadsword.
>>
>>50517652
Indeed, Sir Suicide is too weak to lift his father's sword!
We'll have to find something else for him.
>>
>>50517673
Mace + Large Wooden Shield then.
For armoer Leather Chest, Helm and Bracers.
>>
>>50517471
What the fuck is that attack scaling?
>>
>>50517717
shit, that's what it is
>>
>>50517717
It is beyond your comprehension
>>
>>50517717
It's similar to what was used in AD&D2e, basically if you get 3 attacks every 2 rounds, you get 1.5 attacks on the first (rounded down to 1) and 1.5 attacks on the second (the two .5's become 2), so you get two attacks every other round.
>>
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There, that should be everything!
Any comments or fixes, or are you ready to see Spiderelf get beat to death?

>>50517717
It's just another gem in this boundless treasure of a game.
>>
>>50517803
Go go go
>>
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And with that, we begin the third fight of AtlantsiaBowl!

Will Itzybizty Spyders' Spiderkungfu be enough to kill a knight before he has a chance to strike? Will this be the victory humanity so desires? Will anyone slip and harm themselves?
IT'S TIME TO FIND OUT

With Dex 10 against Dex 4, it's Itzybizty Spyders turn first!
Roll a 1d100 to see if her mighty Spiderfist hits anything.
>>
Rolled 42 (1d100)

>>50517855
Live plz
>>
>>50517876
rip (I think, this system makes no sense)
>>
>>50517891
yeah, think she's gonna decapitate herself
>>
>>50517876
>44
That's a miss for the young Miss! She throws her first towards Sir Suicide, but the knight sidesteps her strike.
Roll 1d100 to see the severity of the miss!
>>
Rolled 47 (1d100)

>>50517904
plz live
>>
She takes durability off her hand?
>>
>>50517922
Her fist strikes directly into a hard stone surface, a blow that could shatter many a blade. Normally she would take 1d6*5 durability damage, but her hands have no such thing.
Superior Prarie Elf hands made of Elfmeat, folded over 10 000 times by the best Elven wombs in all of Atlantasia! Itzybizty is unharmed, but has squandered her turn.

It's now time for Sir Suicide.
Roll 1d100 to see if he hits.
>>
Rolled 17 (1d100)

>>50517976
w-wait...
someone...
SURVIVED THE FIRST TURN!?!?
>>
Rolled 6 (1d100)

>>50517976
This can't end well.
>>
>>50517988
It only took seven hours to experience that!

>17
A hit!
Despite only having 32% chance to hit his enemy, Sir Suicide actually manages to seem competent as he smashes his mace into the unarmed Elf.

>>50517990
>6
>lower legs
Since there's no mechanical difference, I won't bother rolling which one it is.

I'm going to need 2d100 for severity and block!
>>
Rolled 46, 45 = 91 (2d100)

>>50518035
>>
Rolled 1, 9 = 10 (2d100)

HUMANITY GO
>>
Rolled 37, 65 = 102 (2d100)

>>50518035
Poor spidy is gonna end a cripple if she's lucky.
>>
>>50518044
>46
>normal
Sir Suicide's mace has caught Miss Spyder's lower right leg, and although it connects, the strength of the blow is nothing more than one would expect of a man who can't lift his father's sword.

>45
Itzybizty is a better defender than Sic Suicide is a attacker, so the blow gets caught in her nonexistent armour, cutting the damage in half.

I'm going to need a 1d8.
>>
Rolled 2 (1d8)

>>50518085
>>
>>50518093
Somebody actually survived a single hit

Colour me shocked. Should have given Sir Suicide a Cat o' Nine Tails.
>>
Oh wow, an actual skirmish in this system.
>>
>>50518107
And kill the entire audience? More than a turn, sounds and you can even see what's happening. This is the best fight in the tournament.
>>
>>50518085
Sorry, correction:
Itzybizty did NOT block, and does instead take full damage. Got 45 and 46 mixed up.

>>50518093
2+3, so she's hit for 5 LP, leaving her with only 3.

It's Sir Suicide's turn again, as he has two attacks.

Using these rolls:
>>50518045
>1
Hit, again! Surely, the spirits of Suicides Past are smiling on our knight today.

>9
Lower legs, again! Sir Suicide has a preferred target, it seems. Smash them in the legs.

>>50518053
>severity
>37
Another normal strike, no modifiers to damage.

>65
Miss Spyder, struggling to stay on her feet, manages to perform a half-functioning block, cutting the incoming damage in half.

I need another 1d8!
>>
Rolled 3 (1d8)

>>50518145
This is so exciting!
>>
Kill her!
>>
Rolled 6 (1d8)

>>50518145
>>
>>50518167
I suck.
>>
>>50518165
oh thank fuck
>>
>>50518165
SHE LIVES!
>>
>>50518145
3+3=6, 6/2=3, and Miss Spyder is swept off her feet and into the spirit realm. Had it been a 1 or a 2, she would still have been alive.

The fight is over!
Sir Suicide, a knight down on his luck, has managed to triumph, although it was against an unarmed opponent. Nevertheless, he is the champion, and has qualified for the semifinals!
>>
>>50518193
well fuck
>>
Rolled 76, 63, 47, 31, 31, 45, 55 = 348 (7d100)

>>50518193
Female Dwarf, let's give either another chance
>>
>>50518223
MOAR WAIFU
>>
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Rolled 5, 8, 7, 9, 1, 3, 7, 2, 9, 6, 5, 2, 7, 3, 1 = 75 (15d10)

And after that exciting, memorable fight, we're left with only two unknown fighters.

>>50518223
I'm also going to need a 4d100, but I'll take a female Dwarf.
>>
Rolled 86, 76, 4, 6 = 172 (4d100)

>>50518241
>>
Rolled 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 = 15 (15d1)

>>50518223
>>50518241
>>50518245
Our female Dwarf is upper class, no one is fucking ambidextrous, has 4% left hand proficiency and 6% right hand proficiency. So she's really fucking clumsy.

She has (1d10+2d8)*100 gold, enchanted armour, and no further magical items.

Pick a class.
Options are Warrior, Bard, Spy and Assassin.
>>
>>50518313
I think now we have to roll with it.

Warrior.
>>
Rolled 8 (1d10)

>>50518313
I need to stop doing that.

>>50518338
Our first Warrior!
Her subclass is Champion, which means that she would be great with a Temple-given weapon. Too bad there's no such thing available to us at chargen.

Someone give me a 2d8
>>
>>50513792
>if a female elf was even raped by another race she wpuld commit suicide

I mean, my Inner That Guy has a billion ways of getting around an issue like that so... They honestly should have gone with a "biological incompatibility" sort of deal.
>>
Rolled 1, 2 = 3 (2d8)

>>50518313
Is this how rolling works?
>>
We've reached bump limit so a new thread would be in order.
>>
Rolled 9 (1d10)

>>50518375
You've figured it out.

Our as of yet unnamed clumsy Dwarf has to roll for LP.
Give me a 2d10.

>>50518390
Let's wait a bit until we autosage, and I'll make a new one.
>>
>>50518390
No we haven't, we've still got 30-odd posts to go.
>>
Rolled 3, 9 = 12 (2d10)

>>50518404
>>
Rolled 3, 6 = 9 (2d10)

>>50518404
Lucy Leadfoot?
>>
Rolled 7 (1d10)

Lucy has 1100 gold and no free magical items. She has 11 Str, so she can use a lot of items.

>>50518421
12+6 means she has 18 LP.

>>50518426
And her name is Lucy.
>>
>>50518439
I want to join this madness, tell me what to do master
>>
>>50518460
While I'm calculating stats, you can take a look at:
>>50513513
>>50513588
>>50513605
And figure out how to best spend 1100 gold.
>>
>>50518474
Ok I didn't understand a single thing of the armor and hit and hp system but from what it looks like i'd suggest a Light Hammer
>>
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Stats are done.
Lucy is strong and can take a beating, but she's a horrible attacker and an even worse defender.
Aside from having her bad attacking skill equal to that of Robba (RIP), she's actually the worst character so far in terms of combat rolls.

>>50518512
The mace and the wooden spear both seem better.

What about a wooden spear, a light shield, and a leather chestpiece?
>>
>>50518565
Completely fine
>>
>>50518565
Seems good to me.
>>
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Rolled 1, 7, 3, 10, 10, 9, 6, 10, 10, 3, 5, 7, 8, 1, 4 = 94 (15d10)

She's done!

Do you guys know what that means? We're making our final character! This better be a good one.

Pick a race and roll 4d100.
>>
Rolled 96, 56, 38, 45 = 235 (4d100)

>>50518643
Dwarf!
>>
Rolled 3, 6, 4, 2, 9, 9, 9, 3, 9, 7, 4, 5, 8, 9, 6 = 93 (15d10)

>>50518687
Battle of the Stunties.
Our as of yet unnamed Dwarf is nothing less than Nobility, meaning he can be the unique Noble class. He's not ambidextrous, is 38% proficient with his left hand, and 45% proficient with his right hand.

Our class options are Noble, Warrior, Bard, Spy and Assassin
Please pick one and roll 7d100.
>>
Rolled 89, 29, 4, 68, 84, 52, 27 = 353 (7d100)

>>50518725
Battle of the Warriors
>>
Rolled 27, 97, 61, 60, 82, 15, 94 = 436 (7d100)

>>50518725
Noble of course!
>>
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>mfw this thread

Jesus Christ.

This is the best thread on /tg/ right now. How can I help?
>>
Rolled 22, 4, 29 = 55 (3d100)

>>50518753
I see, this unnamed Dwarf has chosen to forsake his noble upbringing and instead live and fight as a common Warrior.

His subclass, just like that of Lucy, is Champion.
His wealth is (1d10+2d8)*100. He has one magical weapon, a FULL SET of magical armour (which is going to take forever to generate), and one magical ring.

Someone get me that 1d10 and that 2d8 roll while I go figure out all this magical gear.

>>50518774
You can help roll, come up with names, and generally keep the place comfy.
We'll be migrating threads soon, just after this last character is ready. Then we'll do all the remaining battles in that thread.
>>
Rolled 3 (1d6)

His magical weapon is a sword...
>>
>>50518828

I hearby christen our dorf Stumpy, Urist's Chosen.
>>
Rolled 4 (1d10)

>>50518828
>>
Rolled 8, 1 = 9 (2d8)

>>50518828
>>50518866
>>
Rolled 51, 29 = 80 (2d100)

It's a Longsword of Speed, which doubles the amount of attacks Stumpy has from 2 to 4.
Now I'm rolling to see which ring he has.
>>
Rolled 79, 38, 89, 56, 85, 4, 73, 38, 92, 74, 19, 93, 10, 36, 72, 73 = 931 (16d100)

>>50518883
Ring of Mirror! He can duplicate himself, though it's just a mirage.

>>50518866
>>50518878
Do he has 1300 gold to spend, but he has a free sword and free armour. I say we wait buying until I figure out what his gear is.
>>
>>50518931

Can we buy anything that could give Stumpy even more attacks per round? I feel like we could easily top the exploding Cat with a fast enough Longsword of Shattering To Pieces.
>>
Rolled 6, 8 = 14 (2d8)

>>50518931
Are there any rules for weapons and shields? Are all weapons counted as one-handed, or are some two-handed? I see nothing in the pages you posted,
>>
>>50518968

Oh God. Imagine if you could dual-wield. You'd be a blender of screwing yourself.

Can you dual-wield?
>>
>>50519018
I hope you can. Can we get a dagger of speed too? Or a Cat o nine tails of speed?
>>
>>50519034

>Cat-O-Nine-Tails of Speed

Yes. Please. Stumpy needs to try dual-wielding. The faster he blends, the more likely he is to kill his opponent.
>>
I feel like dual-wielding is a serious risk, considering the possibility of killing oneself.
Shields seem like a better option.
>>
Rolled 2, 3 = 5 (2d4)

>>50518931
So, we have rolled:
Leather Armour of Agility (+1 Agility)
Chainmail of Life (+50 LP)
Shield of Courage (50% resistance to fear)
Studded Leather of Invisibility (I have no clue)
Robes of Protection (+5 defence)
Steel Gauntlets of Water (can breathe underwater)
Platemail of Speed (x2 speed)
Undefined Helmet of Courage (50% resistance to fear)
Undefined Shinguard of Flight (I don't know)
Steel Bracers of Protection (+5 defence)
Full Plate of Water (can breathe underwater)

Jesus fucking Christ.

>>50518968
Just stats and the fact that proficiency is weapontype-specific.

>>50519018
The rules are silent about it.
I'll allow it.
>>
>>50519084

I feel like if Stumpy is truly Urist's Chosen, dumb luck will see him through to the end.
>>
>>50519099
The Helmet has been defined as a a Steel Helmet, and the Shinguards are Steel as well.

I figured out the Flight and Invisibility Items, they grant one usage of their respective spell.
>>
>>50519099
So. Weapon of speed and armour of speed. Lets get an offhand weapon of speed too.
How much is a magic Cat-O-Nine-Tails again?
>>
>>50519099

Either the Chainmail of Life or

No, the Chainmail of Life.

And then dual-wield whatever horrible abomination Of Speed we can attach. As many attacks as physically possible.

Also

>HAIL URIST
>HAIL STUMPY
>>
>>50519099
That's a pretty big list of shit. I think we have a champion. I mean, what could go wrong with DOUBLE underwater breathing?
>>
>>50519120
>>50519122
Do speed enchantments stack? If so, how do they stack?
>>
>>50519121
No purchase of magical items, just what you get through finance rolls.

>>50519122
We need to take the Chainmail of Life, it's just too good.
>>
>>50519139
>Chainmail of Life
Like, it's legitimately broken for a first level character.
>>
>>50518931
1300 GC to spend.
That's two (2) Cat-o-nines. Are we even ready for this madness?
>>
>>50519155
>>50519139
Wow, I did not see it was 50 HP. Maybe that lets us survive 2 rounds, even!
>>
I think it's time to migrate:
>>50519158
>>50519158
>>50519158
>>
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>>50519160

I know I am.

18 attacks. 50 LP. Champion of all Dwarves. Destroyer of dragon sexing.

Stumpy has this.
>>
>>50514376
>first attack misses and his weapon is broken

I love this game
>>
Man, all Stumpy's magic armor is gonna look great with his own sword sticking out of it.



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