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>Your PCs are a team of couriers and mail-carriers tasked with delivering supplies and communications between remote mining and fishing communities in the frozen northlands.

>Together, you crew a large crawler vehicle, designed to haul cargo through the snow and provide comfortable if cramped shelter for its operators as they make their appointed rounds.

>As the government's presence and ability to respond to incidents and accidents in this region is tenuous at best, the PCs are often asked to help with a wide range of situations.

>Most of these are mundane in nature, like delivering a time-sensitive letter to the next town along their route, checking in on an elderly prospector or repairing a faulty generator.

>Sometimes though, the situation is more creepy, like running across a "cursed" unfinished rail line, like investigating mysterious disappearances or sighting otherworldly creatures.

What are some potential cozy or creepy quest hooks, happenings and set-pieces for the crew of a roving snow-crawler to come across as they traverse the great white north?
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>>51108339
I adore vehicles like that, I have a cross section of one of the older soviet ones, but sadly no interior shots of the newer version that's got two parts connected via articulation.
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>>51108339
>"cursed" unfinished rail line

>About 20 years before the events of the campaign, the government tried to establish a rail line reaching up into the northern reaches. It was plagued with bizarre setbacks, accidents, and deaths, and it's construction was finally cancelled when three seperate sections were buried under rockslides and avalanches on the same day.

This is part of the reason why snow crawler couriers are needed.
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>>51108339
>>51108891
Just make it At the Mountains of Madness and stop pretending you want to run anything else.
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>>51108936
It's not a of wanting to run a straight snowbound-horror campaign, as it is about wanting to run a campaign set in a harsh and mysterious but beautiful winter setting. Not everything the PCs would come across would be supernatural in nature, and not everything would be harmful either.
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>>51108339
>Recent diptheria outbreak in extremely remote gold rush town of 700 has left the only doctor overwhelmed and lacking in crucial anti-toxin.

>11th hour Giant Snow Leopard animal sled team is assembled to transport hastily assembled supplies until a full shipment from further south is sent north.

>On the last leg of the journey the famous explorer Seppala and his Giant Snow Leopard Togo have missed their check in, Courier team tasked with finding the sled team, and if they cannot continue to deliver the serum the rest of the way with the clock ticking.
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Depends how silly you want this to get OP.
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>Photojournalist want Couriers to take her areas with breathtaking scenery and local flora/fauna for her article in widely read magazine CLOCK describing the wonders of the North. These areas often fraught with natural hazards and difficult to reach.

>Resting in one local town the team is accused of thievery of a range of bizarre goods that serve no practical purpose to them. Further investigation leads tracks to a nearby set of caves in a glacier. Culprit turns out to be Yetis.

>Eccentric millionaire who made his fortune off extremely popular cocaine infused soda beverage tasks team with becoming his helpers in delivering toys to all the good girls and boys.
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Is it a "lighthouse on wheels" thread?
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>There's a long-standing wager between courier teams about which snow-crawler and crew can complete one particularly long but hazard-free stretch of the route the fastest.

>Residents of a small fishing village claim to see the spirits of their departed friends and relatives whenever the auroras appear strongest in the night skies.

>A particularly persnickety and hard to deal with professorial man charters passage aboard the snow-crawler to take him to his new job as school-master in a remote mining town.

>The Snow-Crawler falls into a cavernous unexpected ice cave and must drive out, passing all manner of strange and unnerving creatures trapped within its frozen walls.
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Include Werewolves encounters for more fun
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>>51112536
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Going off of Mysterious Disappearances...
> Search and Rescue : A child has been missing and the team has been asked to help search the more difficult to reach areas. Along the way they start finding clues as to the nature of the child's disappearance...

> Nightstalker : The team find themselves followed by an unknown entity that only shows itself at night.

> Special Delivery: Picking up their packages, the team finds one addressed to a place they are not familiar with. Upon arriving they find a mailbox in the middle of an empty field with nothing else around.
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>>51112554
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> Reading the address on one of the packages, your team finds in dismay that it's not marked on any of their maps. After finding out that there isn't any kind of mistake, the team embark on a journey to find the place. Hilarity and/or creepiness ensues
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>>51112370
>Someone has gone missing, a boy, a young woman, a family or even a small town, and several teams of couriers traveling through the area have banded together to try and search for them.

>A worried wife asks the PCs to check on her husband who went to work in the mines several towns further down the route, whom she hasn't heard from since he'd left about a month earlier.

>Whike traveling through a particularly dense stretch of forest, the crawler keeps suffering from strange electrical malfunctions and the PCs keep getting the feeling that they're being watched.

>After taking a "shortcut" across an open snowfield, the PCs get their crawler stuck in an unusually deep drift and must use their training and their wits to figure out how to free the vehicle.

>One of the PCs catches sight of several shadowy figure of titanic proportions trudging slowly through the driving snow whenever it begins to blizzard and storm.

>The PCs come across another crawler and crew taking the same route in the opposite direction, both stopping for the night, making a campfire and sharing a few drinks and a few stories.
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>>51112829
Hilarity: They ask every postmaster they meet along their route, gathering clues to where this mysterious recipient might be.

Creepiness: They eventually track down the recipient's address in an abandoned mining town, where they become trapped.
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>While exploring an abandoned post office, the PCs discover a box of old undelivered letters and parcels that they decide to send along to their rightful recipients.
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>>51108364
Would you care to post it, if you can?
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Love this.

>Late at night, loud scraping comes from the side door: a polar bear is trying to get inside and devour the party. Hope somebody oiled the .44 levergun.

>The crawler drives close by a nest of polar bear cubs under the snow, breaking it and exposing them to the winter air. Nearby lies a dead adult polar bear, scarlet blood splattered across the snow and frozen stiff. The cubs are all tiny, cozy, and cute, and if the players take them along they will act like nervous puppies and eat all the food.

>The party stops for repairs in a remote town with an aboriginal populace that still follows the old ways. Someone either accidentally (or purposefully) challenges a native to a ceremonial fight with war clubs to proposes marriage to the shaman's daughter, who is okay with this. Either of these challenges also necessitates traditional facial tattoos.

>Off in the distance, an ancient and humongous lighthouse looms and casts a pale blue beam across the frozen land. It does not exist on any modern map. Getting closer, the exterior is plastered with radiation warnings. It's been a really boring trip so far, though. Come on. Do it.
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>>51108339
Theres a forest that moves that no one knows the location of and there are several grim stories about (it moves.)
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On the first session, have the new crawler crew get snowed in and make the players make in character introductions while drinking real life hot chocolate/tea/coffee/spiced wine. Coziness enforced.

And then a wendigo attacks the crawler.
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>>51117980
I really like that idea, having a cozy situation turn creepy, or a creepy situation turn cozy.
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>>51117980
Wendigo are a good idea...but not the "common" idea of wendigo. How about some original flavor?

Wendigo were human once. Sometime in their past, they were trapped, cold and starving. Their friend had died, and they were all alone in the cold. Desperate, they had no recourse but to break the ultimate taboo of cannibalism. Eventually, they were rescued, and returned to the tribe; however, they kept what they had done a secret. But the taboo existed for a reason - it holds back the wendigo spirit. With the taboo broken, however, the spirit has a way in. The person begin to change, slowly - not physically, not yet. They become more gluttonous, more greedy. They don't seem to be aware of it, and believe they've always been this way. Slowly, they become more and more cruel, and more and more hungry, until one night they have a dream. As they walk through the snow, they find a man sitting over a fire, cooking some meat. He invites them to take a bite. And as the chunk of meat passes their lips, they taste something they never thought they'd taste again - human.

Once this happens, the man is...well, he's not quite gone. But he certainly isn't there, either - in body or mind. The wendigo has him, now, both in blessing and in curse. The new wendigo is emaciated, skeletal, pale - like the corpse of a man dead of starvation. Its claws are sharp, its teeth sharper. It doesn't seem to feel the cold around it, and it scents a man from a mile off - and once it scents a human, it will hunt them as long as it can. It doesn't have a choice. You see, a wendigo is forever hungry. Whenever it eats, it grows, so its stomach can never be full. And so it hunts again. And again, and again, and again, as it grows and grows and grows...

Defeat a wendigo? Perhaps. It's easy to defeat them if the man is humble before the wendigo has him - if the man goes to a shaman and admits his trespass, the spirit can be driven away with heat and prayer. But after? You'll need a lot of heat.
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Men who "went too far north" and became shapeshifters that disorientate people in the wilderness might be relevant.
https://en.wikipedia.org/wiki/Ijiraq_(mythology)
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>>51118511
I hardly ever come on this board, And haven't played a game for years. But dude that Wendigo description shit was awesome.
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>>51108339

All I know is I need to play this campaign.
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>>51119118
>>51108339

That said take look at the collection of Jack London stories "Tales of the North" there's tons of stuff in there to mine. Toss in some Lovecraft or whatever else elements you like and you have the makings of some seriously kick-ass stories for a table-top.
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>The several neighboring villages tell stories of a white-coated bear of uncommon size and ferocity, that has spooked the local game and killed several of their hunters. Any one of these towns would likely pay handsomely for proof of that bear's death.

>On one particular stretch of the PCs' route there is supposedly a "phantom hitchhiker," an indigenous girl wearing old colonial clothes who tries to flag down passing crawlers. Whether stopping for her is bad luck or good luck is something couriers always argue about.

>A group of Southern tourists has chartered a ride on the PCs' crawler, determined to get what they presume to be the "Full Northlands Experience!" How good a time they have and how well they tip is entirely up to the PCs treatment of them during their trip.

>The indigenous peoples of the region tell tales of a mystical hotspring pool, far off the beaten track, that has miraculous powers of healing and rejuvenation. However, it is said that misuse of the pool has dire consequences, and that it should never be used to try and bring back the dead.
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The dispatch center maintains radio contact with the crawlers whenever possible. There's usually just one radio operator on station at a time, but during the holiday season or unexpectedly busy times there can be as many as three. There's a different one every play session, and weirdly enough it seems like what operator you have on dispatch sometimes influences the kind of thing you run into out there.

There's Dinko, an old retired tank commander who laughs at his own jokes, which he tells on the radio (protocol breach). Hugely racist against aboriginals, but not belligerent about it. His knowledge of the mechanical workings of tracked vehicles is encyclopedic and he is more than capable of troubleshooting emergencies over the radio. Which is good, because teams have a history of getting caught in snow drifts and needing to follow his very specific instructions very quickly while something unspeakable bears down on them. Strong advocate of running living things over with the crawler when expedient and justified.

There's Howard, who has an extremely vivid and rich vocabulary and loves to use gigantic words to describe things. Really nice guy, loves to talk to teams about the details of every day life. Writes stories in his spare time. On the downside, he's noticeably paranoid and occasionally seems to have anywhere from a nervous episode to a full psychotic break from reality, always coinciding with strange things happening during very far distant deliveries. His condition is almost useful as a canary in a coalmine effect; if things are already uncanny and he suddenly starts freaking out, something very bad is about to happen. No one at headquarters is ever willing to acknowledge these episodes after the fact.

There's Sonia, a pleasant young woman who collects little porcelain figurines and somehow thinks that playing Christmas music through the dispatch radio is doing the crawler teams a favor. Often requests tiny figurines. Cozy human interest missions.
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>>51109508
Hold it, Disney.
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Players may come across radio beacons powered by radioisotope thermal generators, or bush airports snowed over and out-of-use until the weather improves. There may be other military installations, such as Distant Early Warning line-like stations.
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>>51118511
Supernatural quote?
Supernatural quote.
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While stopped for the night, you hear hammering on the (locked) passenger compartment door. A voice insists it's one of the crew, who claims to have been locked out on a trip to the bushes. The crew member is still inside. Cliche, I know, but still.
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>>51120046
I love this.
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I always liked stumbling across things that aren't marked on any maps and that nobody knows anything about.
>abandoned villages
>burned remains of a village
>populated villages
>populated villages where nobody speaks the language, and nobody in the crew speaks their language
>abandoned old bomb shelter
>abandoned old military base or missile silo
>abandoned old vehicle very similar to the one the PCs are using
For bonus spoopy times (this works best with villages) it's impossible to find it again after they've left, with no trace remaining.
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>>51120706
>While motoring through one particularly dense swath of forest, couriers are advised NOT to leave their crawler for any reason, and above all else, to NOT let anything else in, no matter WHO it claims to be.

>If the PCs can bring him a case of a certain brand of cheap but extremely popular beer from the Prefectural Capital, the owner of a small town bar promises to give them a bottle of extremely expensive but untouched liquor.

>The route that the PCs travel along is dotted with small shrines to the indigenous people's deities, at which both the Aboriginals and the Colonists have left offerings of various sorts, supposedly in return for boons and blessings.

>A new village has sprung up along the PCs' route, and it's residents hire them to help out with the sort of tasks that only a disciplines team with a giant machine can tackle. Every time the PCs return, the village is a little larger and has more odd jobs.

>After the crawler is forced to stop for the night,the bloodied footprints of dozens if not hundreds of people are found in the snow around the vehicle, circling around and around and around. No explanation is ever given for this.

>That one young dispatcher with the sweet voice will ocassionally ask the PCs to check up on her myriad friends and relations scattered across the Northlands, all of whom will be willing to happily offer the PCs whatever aid or gifts they're able.

>Things seem to move about inside the crawler of their own volition. Nothing is ever missing or broken, but items misplace themselves, moving between compartments willy-nilly. Once, the contents of two full cabins exchanged themselves.
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>>51109301
Isn't there a comic with this? I think there was a pandemic some years before or something, but my girlfriend was into it for a while I think.
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>>51121197
Stand Still Stay Silent, perhaps?
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>>51121221
Sounds about righty. It's prologue is the super wordy one with a ton of characters that wouldn't matter later from what I could tell, right? UN or some other alliance has a fortified island I remember. It just didn't really take me.
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which system OP will use ? i'm curious
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>>51120933
>Crawler crews tell stories of the "town that never was," kind of snowbound brigadoon that only appears in the midst of the worst blizzards to tempt weary and unwary travelers into stopping there and disappearing with it once it goes.
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>>51120529
Nope. Don't even watch it.
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I'm imagining this setting as one part Meiji-Era Hokkaido, one part Yukon Alaska, and one part Cold War Siberia.

The indigenous people are half Ainu, half Inuit, the Colonial miners and fishermen are Yukon Goldrushers, and the technology is old Soviet surplus that just refuses to die.
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>>51108364
>>51114602

Not sure which vehicle he means but this concept vehicle is pretty cool.
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>One young woman along the PC's delivery route collects the small ceramic animal figurines that come in boxes of a particularly hard to find brand of tea, For every one the PCs bring her, she will give them a little gift or do them a small favor in return.

>A pack of wolves has been following the crawler for the past several days, always keeping at safe distance from the noisy machine but never straying far. The PCs begin to get the feeling that they want something and are there for a reason.

>A wealthy family in one of the better-off mining towns has ordered an upright piano from the Prefectural Capital, and it becomes the PCs' unenviable task to deliver it to them. The piano is just as unwieldy and unmanageable a piece of cargo as can be imagined.

>The wreckage of another crawler that had gone AWOL is found, the state of which seems to indicate that something terrible and decidedly unnatural has happened to its crew. Whether the PCs decide to investigate further, report the wreck or attempt to forget it is up to them.

>On a particularly boring evening, trapped by a blizzard in particularly boring town, the PCs find their bored boredom relieved by a series of bar bets offered to them by the equally bored regulars, each one escalating in difficulty as the night wears on.

>After doing a favor or paying some kindness to an indigenous shaman, the old man makes a series of predictions about the future of the PCs and their crawler that, while hard to interpret, will all turn out to be true at some time or another.

>As neutral parties fresh into town, the PCs are conscripted to arbitrate an extremely petty but extremely bitter dispute between two long-feuding families over an extremely stupid matter. There is no right or wrong answer, but whatever the PCs decide will have an effect on the town and how it treats them.

>
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>>51122520
That is cool. Have a big and vaguely retro one in return.
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https://www.youtube.com/watch?v=NmcSMAuo8OI
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>>51119552

That phantom hitchhiker one is cool. I really like scenarios where the players need to make a decision amongst themselves, especially with such limited information. Maybe in this scenario they can gather anecdotes and cross reference them with each other, see if there's something common tying the ones that suffer misfortune.

This world idea seems like it's chock full of these scenarios.
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>>51122923
I also think that this setting presents a lot of opportunities for the characters and their players to make decisions as a group, some of which may have future consequences while others are just meant to give the PCs agency in the world and lend flavor to the game.

I think that these sorts of decision making opportunities are a crucial part of a game like this, where there may be no over-arching plot aside from "do your jobs, complete your route, survive the cold and don't crash the crawler."
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>>51121703
That sounds actually perfect.
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>>51124124
>Just a normal thing in Russia
What a weird country
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What a beautiful thread

Reminds me of the remote watch tower thread. Saved, will probably run this at some point.

>the team find a perfect replica of their crawler, torn open and filled with familiar skeletons

>one of the team has been writing a journal. Upon reading it, the rest of the team realise he's writing things before they happen.

>the team search for a lost crawler transmitting an SOS. The instructions are to look for their powerful headlights. However this is the valley where an anglerfish analogue lives, luring in travellers with bright lights before dragging them beneath the snow.
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>>51118511
>Doesn't want to use the common presentation of them
>Completely describes the common presentation of them
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>>51125646
The common presentation is "evil Bigfoot".
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>>51126286
Maybe for people that only discovered what they are from video games.
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Might want to check this book out as it's highly related to your concept. An oldie but a goodie.
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>The PCs roll into an Indigenous village on the day of a big festival, and are offered the chance to participate in the rituals, ceremonies and entertainments. Although the religious aspects of the festival are somewhat bewildering, the secular activities are great fun.

>It's an old superstition Echo Canyon is so twisted up on itself that no sound can escape it, and many crawler crews have claimed to hear strange things there when forced to detour through it like phantom voices from long ago and their own words repeating themselves.

>The lamp in the small, local lighthouse has broken and the townsfolk beg for the PCs' to use their crawler's powerful headlights to replicate the signal flash of the lighthouse before their returning fishermen smash themselves on the rocks.

>While traveling through an extremely dense swath of forest, the PCs discovery with equal parts horror and hilarity that their crawler's broken horn can almost an almost perfectly mimic the mating calls of a large and unearthly snowbound creature.

>The crawler breaks down in a location that is both amazingly isolated and incredibly scenic. The PCs have all the parts they need to get back up and running and are in no real danger, but the repairs will take most of the day, forcing the crew to slow down and relax.
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This thread is making me have faith in /tg/.
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>>51126350
Exactly! I'm describing the presentation of them that ISN'T from video games, for the people who do only know of them from video games.
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>>51120046
Dope as fuck idea
Also thread bump
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>>51112554
Anyone recall the name of this artist? It looks similar to some other paintings with Witcher 3 monsters in them, not that I've played it. I'm doing a frontier/travel campaign and could do with similar images.
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>>51108339
>players are playing as a group of four exobiologists send to Antarctica on a top secret mission
>a geological exploration team has discovered something in the ice and extracted a small sample which turns out to be some organic material from what appears to be human DNA mixed with something organic but completely unlike DNA or RNA based life, and given the glacier it's in, it has been there for ten-thousand years at least
>exobiologists work together with the geologists to cut the organic "thing" out of the glacier
>they slowly begin to carve away excess ice
>"is it just me or does it look like it has four heads?"
>everyone is silent as the ice becomes thin enough to see through it
>it's some kind of quattro-joined quatret humanoid mutant
>its four faces are identical to the four exobiologists
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>>51120046
>Start off the day with Sonia as your Dispatcher, and the PCs spend their time running cozy, heartwarming little errands for the quirky residents of the latest little village they've stopped at.

>Then, as night falls, Sonia's shift ends and Howard takes the microphone, already acting jittery and paranoid.

>The PCs and their players begin feeling real nervous.
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The PC couriers would definitely get the chance to customize and personalize their crawler, maybe with special crew logo or some bomber-style nose art on the outside, and whatever tchotchkes and collectables they manage to accrue on the inside.
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> Mission where you have to avoid a monster that's repulsed by light
> the crawler has powerful floodlights but the players have much smaller and more fallible flashlights for outdoor excursions

Also, just because its a classic
> find your favorite atmospheric, beautiful song
> don't tell players what it's called
> play it in the background at appropriate moments claiming its coming through the radio
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>>51124500

It creeps me out more the fact that the village it's like laser-cut from the taiga.

Seriously, how many towns have you seen in which the wilderness is exactly on the edge of the devolped area? No fields, nothing?

I get that it's almost surely an mine town with no agricolture and no cattle, but still.

Also bump for artic expedition scifi concept vehicles, especially if you have a plan/cutaway.
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The crawler vehicle has to go below the snowline to a town to the south for repairs.

The snow doesn't disappear when they go down south. After a solid drive they still haven't reached town. There's just snow, and every km deeper south shows more and more dead trees. There are no other vehicles on the road. Buildings appear dark and abandoned, truck stops have their lights off. Something is wrong, something is VERY wrong.
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>>51118511

wasn't this from that vidya game Until Dawn?
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>>51128208
Both of those are really solid ideas.

I like the first because it helps establish the well-lit crawler as a home base and safe haven for the PCs while making their forays into the wintery wastes outside the vehicle even more hazardous and frightening.

The second idea is always a good one, and there are so many ways it can be used to good effect in a game. My own inclination would be to find a soft but mournful vocal solo, a relaxing but distinctive classical piece or some song popular in the early 20th century.
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>>51128448
Nope. Well, sort of. Wendigo are in Until Dawn, but they're a bit more distant from the myth than this. In the game, they do come around from acts of cannibalism, but only because some Native American spirit cursed the area. Also, they've got the whole viral transformation thing going, for that additional bit of horror. The game falls back on the old "ancient native curse" horror movie trope, which requires it to stray from the actual myth. Fine for vidya, but I just wanted to add the slower, creepier version of it.
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I love all of these ideas. What system do we run this in? No edition/system wars, please, just name and explain a system.
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>>51128448
That game is one of those that have used the Wendigo legend in recent times.

>>51128489
>>51128208
One particular song plays over the radio just before the weather turns and a blizzard blows up out of nowhere.

Actually, there should probably be one particular eerie radio station besides the dispatch that the PCs listen to regularly.
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>>51122777
>Rubber tires
>Arctic
What next? Siberian ponies to pull your sled?
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>>51128510
>viral transformation thing
No they didn't.
They explicitly state that getting bit doesn't transfer the curse.

I don't remember anything about a spirit curse either. there was the group of miners in the 40's and then Hannah.
I felt that until dawn actually did a pretty good job with the wendigo's.
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GURPS

i'll probably refluff it as a fantasy magic apocalypse type thing and run it in 5e DND cos its all I can do

Have a quick read around potential systems and see what fits your expectations best. Do you want roleplay, easy combat, loose freeform or strict simulation? Take a look and see whats available, hard question to answer for someone else.

>>51108339
Home base could be something like the arctic research station.

I'd also vote that whatever snow-pocalypse caused the current conditions (because I think a near-future snowpocalypse is cool) also means that it's A L W A Y S night time.

Always. And the aurora is the closest thing to natural light they have.
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>>51128597
Really? I guess I'm misremembering. I do remember that the Stranger tells you that some First Nation tribes cursed the mountain because of people destroying nature.
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>>51108339
I can imagine such a campaign slowly escalating into a Deserts of Kharak (with snow) scenario... with the pre-conflict politics and preparations being another phase of the story worth exploring...

Also, industrial espionage, prospecting ("energy exploration") and catastrophe tourism would be great things to explore.
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>>51128225
>Seriously, how many towns have you seen in which the wilderness is exactly on the edge of the devolped area? No fields, nothing?
Anon, how new you are to Russia? Or to actual colonisation effort, rather than American-style "setting the frontier" bullshit?

There are shitload of places in the Asian part of Russia that are designed with the same purpose - clean cut in the wood, settle down the miners/lumberjacks/whatever else resource is get there. It it's profitable enough, build a single rail line there, once per month coming for resources and hauling supplies in.

There is nothing creepy in it, it's just life.

The best example are the so called "station towns", where you literally have a town erected in the middle of nothing, a literal nothing, a flat piece of steppe. And due to the economic plan a bunch of settlers/prisoners/mix of both was send there, with tools, gear and shit, build a regular city inside, plought the surrounding steppe and just live there. This shit is going since at least mid 19th century and that's how you are taking over wast swats of nothing. A self-contained society that still contributs taxes, resources and manpower, but when it comes to it, can live on their own.
I remember reading recollection of a settler sent where Tobol and Irtish rivers cross. She recalls how for the first time ever the tractor plought the steppe in that place three months after their arrival and how the local ecosystem was completely weird shit going around, since before their arrival, there were no humans around, at least not in sedimentry way.
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>>51128675
>in the middle of nothing, a literal nothing, a flat piece of steppe
Reminds me that story the Russian running a nearby shop once said about his time in Red Army. They were doing military exercises in the steppe and were told by the quartermaster to "travel north for two days, keeping 340 degrees, until they will find an oil barrel left there".
The driver of the truck asked what happens if they won't find the barrel or miss it. The quartermaster reaction?
"Tough luck".
For next two days the entire truck full of soldiers was looking through binoculars and scopes around in the search of a rusty oil barel, while riding through a one, huge plain with absolutely ZERO landmarks.
>>
>>51128663
Yeah, I see what you mean. There seem to be a number of potential conflicts suggested by the setting that might be worth exploring:

>Culture and resource conflicts between the Indigenous Peoples and the Colonists.
>Conflicts of sovereignty between the Colonists and their far off Government.

>A potential cold-war between the Government and some kind of rival nation.
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>>51128740
Fuck, forgot the second part of the order. After finding the barrel they were suppose to turn on East, keeping 80 degrees, and they will reach the resupply point in a day of drive.

Mind you - the quartermaster never even told them what speed they should keep or the distance they need to cross.
What makes it belivable is how I've once worked on Russian real estate documents and they were written in similar fashion - "2 versts from the oak". There was no oak in the land plot.
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>>51128781
>Let's make wild west, but with Inuits and in snow!
Get the fuck out!
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>>51127344
The artist is Mr.werewolve on tumblr.
He also has Artstation account
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>>51128986
I understand that you don't want just a "palette swap" of an old western setting with different actors and I honestly didn't mean it that way. All I meant was that conflicts of culture and resources might come up when one group tries to colonize the lands of another. Though, it does seem that the two groups already get along pretty well in this setting.
>>
>The Museum of Natural History up in the Prefectural Capital is always looking for relics and curiosities to fill their halls, and are generally willing to by any significant cultural artifacts that couriers bring to them.

>Couriers tell tales of running across little towns and villages half buried by deep snowdrifts and filled with mummified bodies stuck in tableaux of daily life as if they were suddenly flash-frozen in place.

>One Indigenous man has made it his goal to start a sort of diner along the road outside his village, and asks the PCs to sample his dishes and offer up criticisms of his cooking skills and advice on how to improve them.

>After a strangely paranoid prospector secures a ride aboard the crawler for himself and a sample of the "new metal" he claims to have discovered, the PCs begin experiencing nightmares and a feeling of creeping dread.
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>>51108339
You want to play a Star Wars or Traveller campaign except instead of space, you have snow. That's fine.

But you don't want to do it Scooby-Doo?
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>>51130449
>The crawler is a cozy arctic Mystery Machine.

Sounds fun to me.
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Oh sweet thread is still up. I have ideas inspired by Toronto's fucking ridiculous winter weather.
> Campaign starts with part getting crawler from old crew
> Find tons of strange objects in the hold
> an old sword, five boxes of stopwatches (one partially empty), pictures of old burial sites, spent artillery shells etc
> ask the old crew why these are needed
> are told they will know when it becomes relevant

> In heavy snow crew encounters a second "crawler" driving nearby
> can only see silhouette
> perceptions checks show its moving unnaturally and occasions distorts before pulling itself back together
> broadcasts shady as fuck messages
"Oh boy it is warm and cozy here"
"Come join us in our warm, safe moving vehicle"
"We have TOO MUCH warm broth, come here to collect some"
> if crew is stupid enough to fall for it the shape dissolves and they are attacked

I also have a vague idea for a running campaign story
> Crew keeps running into "Camp Desolate Military Base"
> each is an abandoned military research installation from the late 80's
> One has invisible killer monsters
> another has rudimentary AI running on magnetic tape
> a third wont allow anything within it to die
> and so on
> the last one its the "original"
> The one built in our world, meant to study alternate dimensions
> the others are it's alternate universe equivalents built to run other dangerous experiments
> They all failed, but ours failing causes the rest to sometimes appear
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>>51128675

Actually pretty new, to be fair. I get that it's pretty logical. Still is kinda weird to me, who I live in a country without "pure" wilderness.
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>>51128986
When you hear the phrase "conflict between natives and colonists", is the Wild West really the only thing you can think of?
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>>51112370
Simon Stålenhag is bloody great.
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>>51128563
Also the useless chains.
>>
What do you folks think would be the optimum configuration for a snow crawler interior to allow it to be cozy, functional and semi-believable?

What sorts of tools, knickknacks and niceties would you expect to be inside?
>>
God damn I love comfy mobile bases and the like. I wish that comfiness came out of the game and into my real life.
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>>51133167
Full snap-on kit, an RTG as a space heater/emergency power, at least one computer terminal and a few roomettes for sleeping
>>
Some mundane/non-supernatural stuff I've used before:
>The crew is stalked by natural but still very dangerous animals indigenous to the region that have no discernible reason to be hostile (like wooly mammoths or something). It turns out that the trawler is passing straight through a herd's mating ground and the herd is protecting it's young which are hidden...somewhere. If they get too close to the unknown location then the herd will protect it's young.

>The crew comes across a lonely settlement a good distance from the town they're making a delivery to. The only person left there is an old woman who says her husband was killed and her daughter was kidnapped by thugs from the distant town. The old woman actually killed her husband when she found out he agreed to let one of the townies marry their daughter. The daughter ran away with the townies to escape her crazy, homicidal mother. The mother is completely unhinged and disappears into the wilderness between the crew going to the town to save the daughter and them getting back.

>The crew rolls into town just ahead of a big blizzard but the town is already on lock down because a notorious and elusive bandit group has taken over to wait out the blizzard and shut down all communications. The crew is welcome to stay throughout the storm and the bandits keep their distance (someone has to keep the towns they raid alive, after all) but the townsfolk beg for them to try and outrace the storm and bring help from a nearby military station/camp. There might even be a reward in it for the crew if the news leads to the bandit group's capture.
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>>51124124
Fuck that! When the weather AND ground try to kill you, it's time to GTFO! (That and the earthquake that practically liquefied part of the Alaskan coast line - I can't recall if it was a Anchorage or elsewhere...)
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>>51125336
I was reminded of that thread, too. Was comfy.
>>
>While stuck in town during a blizzard, the local clinic's generator breaks down and the PCs must either repair the mechanical problem or patch their crawler's power supply into clinic's electrical grid.

>While forced to make a detour along a particularly remote stretch of their route, the PCs find themselves returning again and again to some easily recognizable landmark despite driving in a straight line the entire time.

>The PCs discover a child's hand-drawn notice on the local bulletin board, advertising an unrealistically high reward for the return of a mangy but clearly well-loved pet dog that's gone missing recently.

>Indigenous Folk tell stories of a herd of long-dead, half-skeletal caribou that supposedly roam their people's high hunting grounds. Seeing these unliving creatures is said to be an omen of terrible misfortune.

>The PCs stumble across a traveling salesman who's gotten his much smaller and less hardy crawler stuck in a particularly deep drift. If the PCs pull him out, he promises to give them a discount on his various wares and sundries.
>>
>>51133167
Layout:

>A cargo hold for all the various supplies and packages the couriers need to deliver.

>A compact machine shop accessible from both inside and outside the crawler.

>A "bridge" with built in compass, radio station and plenty of cubbies for maps.

>A galley kitchen and common room between the bridge and the crew quarters.

>Crew quarters comprised of several small births along a narrow hallway.

Contents:

>Maps, charts and log books aplenty, heavily annotated by many hands.

>Posters and calendars featuring sunny climes and scantily clad tropical women.

>A much dented but well respected old brass coffee pot for the kerosene stove.

>A pantry stocked with plentiful bland staples and several tasty luxuries.

>Trinkets and tchotchkes collected from memorable stops and adventures.
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>>51127442

ITOOOO
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>>51133904
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>>51136278
That's pretty terrifying.
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>>51136278

looking at the spread of the houses i bet two or three would fall into 'that'.

hardmode: add rows of sharp teeth all around
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>>51135140
>Crew quarters comprised of several small births along a narrow hallway.
In this case it's spelled "berth"
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>>51114602
Sorry, I was away from home.

THIS https://en.wikipedia.org/wiki/Vityaz_(ATV) is the modern successor but there's no good interior images, cross section or otherwise.
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>>51115029
>facial tattoos.
>eskimos
Isn't that just Moari?
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>>51136693
Thanks! I thought that wasn't right when I wrote it but I was under a bit of a time crunch.
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>>51136762
That looks cozy as all get-out.
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>>51126404
Does anyone have a link to a copy of this book? My library system doesn't have it in any of their libraries.
>>
The PCs find a sleigh with a bunch of reindeer attached, with an if found note on it. They attempt to return it to where it belongs.
Which is a huge city in the farthest northern reaches of the lands, occupied by short people who live long lives and get taller as they live, with the tallest/oldest being their king. They farm great red and white trees and other strange plants, far north of any other plants.

They discover, on an island in the far north, and completely mechanical city. They need to find out how to climb its walls to deliver something.
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>>51128556
Three stations up here, one that switches between classical, jazz, eighty+ year-old pop, and cheery polka.
This station, anyone can listen, and others sometimes call in->>51120046
A third one, where one man is constantly running one of multiple radio shows, one about a detective, one about pirates, one about cops, one for kids, Etc. He is always running one, they're always on schedule, and he never sleeps.
>>
>>51137048

Inter library loan if you are in US.
>>
All of the eskimos are casually racist, they don't want to kill the PCs, but says things like, "Just got this in store, you whites love this kind of thing, yes?"
Except the ones that do want to kill them.

Same for the colonials.

Also, where does this take place? Alternate world, something like the US and Canada? One country?
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>>51137366
Every now and then a numbers station,garbled military transmissions, or foreign radar transmitter is audible over the shortwave.
>>
Anyone have the archive for the tower?
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>>51137593

I'm imagining a planet with a fucked axis much like Uranus, meaning one side of the planet is constantly facing away from the sun (save for the planetary wobble). This could create a desert hemisphere, a frozen hemisphere, and a habitable equator.
>>
I'm a beginner GM and I decided to run this. I plan on making a big hex map of the region.
Any tips on how to run a first session?
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>>51138245
I prefer just another Earth. It would be too cold for anyone to live there if it wasn't warmed up for half the year, I think.
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>>51138281
Don't plan specifics, plan generalities. If you want somebody to send the players to a location where you've got something planned like a combat encounter, you can improvise who sends them out and where they go, just by "reskinning the dungeon", so to speak. If they go to a town they get accosted by a gang of thieves. If they go in the wilderness they get accosted by a gang of snowmobile bandits.
>>
>>51132058
>2017
>Brits still being proud of barely winning against bunch of tribals with spears
>Muh Rourke's Drift
Eternal Anglo, leave
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>>51129574
What fucking resouces you want to compete for with literal hunter-gatherers being busy hunting seals?
What? A bunch of high-tech newcomers fighting over hunting grounds, rather than, say, set up hydroponics and heating and just dont' go outside?

It takes to be extra-retarded to try to make a conflict with people that there is literally nothing to conflict about and who are almost infamously calm and impossible to trigger.
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>>51131705
And how and why do you think there is no wilderness left in your country?
Because of fucking concentrated colonisation effort. It's not a fucking rocket science. There is literally ONE Western country that doesn't follow normal colonisation patterns - US of A. Where they see nothing wrong in settling in utterly shit places, to exploit them for next 5-20 years and then just pack what they can carry and leave. By the end of it, usually spending more on settling down in the first place than it was ever worth.
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>>51138406
I would just keep it vague. Players work for a "government delivery service", military bases are part of the "joint northern taskforce", the Government is only ever referred to as "the government" or "the Feds". That way you can incorporate aspects of Canada, Alaska and Russia while keeping everything relatable and not creating a complex backstory that honestly has no reason to exist.
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>>51138413
That's a good tip. I'm just afraid of making it D&D without wizards.
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>>51138512

Perhaps aboriginal lands are located on/ above oil, mineral, or geothermal deposits? That has been more than enough reason to initiate conflict with indigenous people in the past.
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>>51132058
Since when Zulu Wars involved colonists? Because last time I've checked, it involved locals vs foreign, invading army. No colonists whatsoever.

Also, how does it feel to get your shit pushed by bunch of niggers with spears and shield, when you have rifles?
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>>51138628
More like the conflict about rights for the ground, rather the ground itself. And that's assuming the locals would understand the importance of the resources and would be interested in the wealth it brings.

And please, don't do the "it's ancestoral burial grounds" bullshit. That's literally hollywood western cliche and needs to die.
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>>51138628
Not even him, but have you heard about any armed or at least militant conflict involving Inuits? Even when they've realised just how greedy the white folks coming are?

You seriously think people have time for this bullshit when it's -30 outside and dark for 3 months a year?
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>>51137321
What kinda truck is that?
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>>51138711
Wasn't referring to Inuit conflicts, specifically. More of a generalized statement to encompass different events.

>>51138669
It's a shitty trope, but it is a trope for a reason. "burial ground" or not, advocate groups could definitely speak out against the exploration/ exploitation of indigenous peoples' resources and lands. Just part of bureaucracy, really.
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>>51138722
An all-terrain truck?

Which is a fancy, overpriced version of what a good old JAZ truck can do, at 1/20 of the price and capable of actually running non-stop for 4-5 years, which the fancy-pantsy truck can't do for 3 months.
Because you are aware that in arctic conditions when you turn the engine off, you can't turn it off, or it won't simply start up again, so they are running non-stop.
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>>51138808
>Which is a fancy, overpriced version of what a good old JAZ truck can do, at 1/20 of the price and capable of actually running non-stop for 4-5 years, which the fancy-pantsy truck can't do for 3 months.
>Because you are aware that in arctic conditions when you turn the engine off, you can't turn it off, or it won't simply start up again, so they are running non-stop.
Yeah, you've either got to keep it in a heated shelter or on constantly.

I just like big live-in all-terrain trucks.
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>>51138789
What different event? You are trying to shape some extremely convoluted and highly improbable situation.
What the fuck a high-tech invader can gain by being shit to locals, who are busy hunting seals, as there is literally nothing else for them to do? You can't compete or have a conflict with someone that is not filling the same niche, doesn't use the same resources nor following the same rules. It's like you would decide to make a setting about the conflict between foxes and birch trees. There is none. And can't be any.

That's why I consider your "western, but Inuits and ice" as shit-tier idea.
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>>51138854
Good luck finding a heated shelter in the middle of tundra
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>>51138861

https://en.wikipedia.org/wiki/American_Indian_Wars

Here's one.

I guess a more technologically advanced society taking resources from a less technologically advanced society is far-fetched, under any circumstance. regardless whether the lesser advanced people put up a fight, even with no success.

And the western idea wasn't even mine, chill out.
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>>51138861
>What the fuck a high-tech invader can gain by being shit to locals, who are busy hunting seals, as there is literally nothing else for them to do?

Off the top of my head:

>natives hunt seals for delicious seal meat and essential blubbers and oils and skins and bones needed to sustain their way of life

>outsiders arrive bearing guns and alcohol

>tribal grudges begin to turn deadly

>outsiders set up refinery stations that pollute the water and land and start to cause a major drop in seal populations

>natives find their traditional way of life majorly disrupted and are forced to seek aid from the outsiders to survive

>outsiders use this to their advantage to force natives to cede more territory

>natives adopt more permanent settlements in a grim facsimile of the outsiders, except with more poverty and alcoholism
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>>51138628
>>51138669
>>51138711
>>51138789
>>51138861
>>51139198
>>51139341

I preferred the suggestions that weren't Invaders vs. Natives 2.0, just saying
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>>51138861
Mine was actually the first post you'd responded to, with the suggested conflicts. Maybe I should have just said "inter-cultural frictions," which would have been closer to the mood I had in mind.
>>
Bump?
>>
>Blizzard hits the crawler while it is between stops
>crew must balance their fuel (gotta go outside to fill the tank from the reserves), heat, and power to be able to make it to the next town
>something creepy may happen at DMs discretion if the juggling is not engaging enough

>crew happens across a crawler that appears to be perfectly intact
>no missing crawlers matching that description or tag number
>they find personal effects that eerily resemble their own
>they return to their crawler to radio in this odd development
>the mystery crawler has vanished
>snow under crawler untouched save footprints matching the crews movements
as they drive away, anyone looking behind them that makes a perception check sees footprints under where their crawler was parked

>the party runs across an elderly hermit living alone in a cabin he built when he was a younger man
>he offers the party home cooking in exchange for some company and news of the world at large
>as the meal progresses, it becomes apparent that this hermit is either insane or somehow MUCH older than possible
he may also mention that he hasn't been fit enough to take game in quite some time cue crew looking at the large chunks of meat in the stew

>the crew runs across a log cabin with no windows, only a door and a chimney
>they knock because there's smoke rising from said chimney
>cue party talking through the door to someone who is utterly convinced they are the last human alive (a la "the last man on earth sat in a room. there is a knock at the door")
>PROVE YOU'RE REAL
>Well, I was born in ... and-
>THATS EXACTLY WHAT YOU'D SAY IF YOU WEREN'T REAL

Played more for laughs than creep factor. I think it'd be amusing watching them try to convince this person the human race is still kicking. Unless, of course, they get butthurt and Shrek the cabin at 5mph in the crawler or something equally insane.
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>>51136762
I believe that this vehicle is called the "Kharkovchanka" or "Manufacture 404S."
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>>51142426
>>
I have heard the call
>>
>>
>>
Screw-driven Soviet cosmonaut recovery vehicle for rough tundra.
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>>51142441
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>>51142426
>>51142441
Ah, tis seems to have more headroom than the thing I thought was its replacement.
>>
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Bandits have got to ride something for their daring land train robberies
>>51142511
>>
>>51142526
Although those might be a little too efficient and practical.
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>>51108339
PCs encounter a big breasted loli vampire (she's really a thousand years old) and have to lick her kawaii little feet to keep her from killing all the villagers

>winter campaign

her feet are extra sweaty from the thick socks she is wearing
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>>51142526
>Bandits have got to ride something for their daring land train robberies

If we're going for a 1920s-1950s feel to the setting and its technology, I could imagine them flying across the snow in the old-school ratrod version of something like this.
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>>51142554
Yeah, no.
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>>51142571
Imagine this ride, supped up, with a bunch of bandits in big coats and hats with ear flaps, wielding government surplus rifles, holding on for dear life as they fly over a snow bank in pursuit of a crawler.
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>>51142630
can dig
>>
>Firearms training has always been recommended for couriers making their rounds in the Northlands, but lately banditry has been on the rise and as a result, every member of a crawler crew must pass a basic rifle and handgun proficiency test.

>The Indigenous People have a legend regarding a peculiar type of "vampire" that takes the form of a young girl, lost out in the snow. Households that pity her and take her in are slowly drained of all their warmth and heat until they perish from the cold.

>The last crew of the PCs' crawler were a sneaky, secretive bunch, and customized their vehicle to include a number of secret compartments and hiding places, some of which may still contain money, booze, smuggled goods or other contraband items.
>>
>>51142554
>big breasted
>loli
>>
>>
>Traveling to a small, remote settlement across the tundra to deliver regular shipment of supplies, should be a few days of travel.
>Hasn't been heard from in a few days, but that isn't particularly unusual due to semi-frequent power outages this time of year.
>The forecast has been calling for relatively small amounts of snow.
>When they leave the weather is nice, but as they get about half way they wake to find themselves enshrouded in an ice fog that severely limits visibility, with their navigational equipment beginning to malfunction.
>There has been just enough snow to make their older tracks difficult to make out, and there is nothing but snow and ice for miles in every direction save for a few isolated pockets of trees.

Being stuck in whiteout conditions (with no landmarks is absolutely horrifying. Give them enough of their own food at the start to survive the two way trip, and then from there as they wander they may have to dig into the settlement's clearly vital food supplies if they don't manage to ration things.

>>51131631
>Toronto's fucking ridiculous winter weather.

As someone who lives so far North that it literally snows just shy of two thirds of the year, and even during the summer it sometimes snows early in the morning before reaching over 30 degrees by noon, I feel justified in saying you have no fucking clue what crazy weather is like. Enjoy calling in the army for the next blizzard, friend!
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>>51139198
>Farmers getting farmland and pastures
>Comapring it with frozen piece of tundra and outright ice pack
Americans really are fucking stupid
>>
>>51143149
Inuit tribes that came in contact with northern Amerinds called them "adlet," a name used for half-dog cannibals in more northern tribes. Take a look at a map of Canada sometime. A huge feature of the northeast is the Great Slave Lake, named after the Slavey tribe that lived nearby. Take three guesses as to how the Slavey got their English name and then tell me there aren't resources on the ice pack.
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>>51140162
How about
>natives gather massive amounts of gold from panning, exhausted local supplies
>bring it all to one village to start buying modern weapons and technology from outsiders
>one native goes rogue, steals the gold, hides it somewhere
>immediately arrested by colonial government, kept under close watch night and day by corrupt guards
>instead of making a map that could be stolen, he secretly tattoos parts of the map onto two dozen other inmates, who stage a breakout
>all of these fugitives are now 1/24th of a treasure map
>>
>>51143259
*northwest
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>>51108339
im gonna use op's crawler for my dtd40k7e campagin

giant dw2 digibeetle
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>>51122610
gonna steal this piano hook too. I like the wolves one as well, it wont be hard to interject into the session. Covers social, physical skills and combat. Cheers
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>>51133167
the navigation room might have a few old novels that the crew read on their down time with their tea and cocoa

They might have a old CRT with a retro console as well in the galley.

I could see someone sleeping by the engines cuz its extra warm.
>>
>>51135140
additional ideas from this thread:

Lab Space, Engineering Space, Dark room. Storage under retractable wheels. Exercise Space. Private Bathing Stall/semi public sauna. Convertable Meditation room/Prison Cell (for the team psyker). Navigation area just behind the cockpit.

Possibly a helicopter/drone deck, maybe with a gun turret ( and a fucking periscope). Likely equipped with heavy duty collapsable rafts and some extensive outdoor equipment.
>>
>>51143545
>Dark room
Long out of use, as they now use digital, but nobody has ever converted it for any other use. Nobody feels comfortable while they're in there.
>>
This reminds me of the apartment threads.
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>>51108339
what kind of dimensions does this crawler have?

I could see the upper observation deck being right above the sleep area. Imagine a raised roof for head room to get into 3 stacked bunks circling the top of the room, while the lower area is filled with both vertical and drawer style lockers.

i really like the 4 story look of it. What do we call it? The six foot?
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>>51143594
its not comfy to be in but its very retro and human. It wouldn't be especially large.

You could combine the dark room and the exercise room if you mounted the walls with panels that drop down for workspace like airplane trays, and have storage lockers inside them for the real gear. The exercise equipment would need to be a stair master and bike, which could tuck under work benches on sliding and locking rails and maybe a few pull up bars that could be used to hang photos from as well.

Retro tech baby. These things need more obtuse radar satilite dishes.
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>>51143842
No, imagine it spooks anyone in it, as if it were haunted.
When you go in, it's so dark, you can't see the walls. Strangely, nobody ever seems to bump into them, as if there were no walls in there.
>>
life aquatic with steve zissou is shows how comfy a boat can be, kind of reminds me of this thread
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>>51144112
please someone tell me u can do better
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>>51122610
>A pack of wolves has been following the crawler for the past several days, always keeping at safe distance from the noisy machine but never straying far. The PCs begin to get the feeling that they want something and are there for a reason
Like eating them
>A wealthy family in one of the better-off mining towns has ordered an upright piano from the Prefectural Capital, and it becomes the PCs' unenviable task to deliver it to them. The piano is just as unwieldy and unmanageable a piece of cargo as can be imagined
So a pretty handy to transport box of roughtly cuboid shape that can be even moved on dog sleds?
>The wreckage of another crawler that had gone AWOL is found, the state of which seems to indicate that something terrible and decidedly unnatural has happened to its crew. Whether the PCs decide to investigate further, report the wreck or attempt to forget it is up to them
Please describe "unnatural". Because it's like that shitty writing style Lovecraft used in his stories - "It was an unimaginable horror." (end of description, being so bland and bare it didn't even flicker imagination)
>On a particularly boring evening, trapped by a blizzard in particularly boring town, the PCs find their bored boredom relieved by a series of bar bets offered to them by the equally bored regulars, each one escalating in difficulty as the night wears on
So they are non-Slavs and the locals are Slavs and it's a drinking game?
>As neutral parties fresh into town, the PCs are conscripted to arbitrate an extremely petty but extremely bitter dispute between two long-feuding families over an extremely stupid matter. There is no right or wrong answer, but whatever the PCs decide will have an effect on the town and how it treats them
Let me guess. It's that old bridal ring bullshit quest that occurs in every game run by shit GM who think his players don't know the oldest trick and the entire game runs on the assumption players will overthink the whole issue to fill playtime
>>
>Accept no subsitute. Also, sorry for being in retarded rather than metric

The Unity Rover was the most common type, a multipurpose land vehicle suitable for far-ranging exploration of the surface. It was unarmed, but its crew and passengers often carried small arms, and a common refit was to mount some kind of support weapon on the vehicle.
Aside from the crew and passenger seats, the Rover has seven bunks for increased comfort. A small galley is installed to allow the preparation of rations. There is plenty of empty "waste" space, and the crew and passenger stations are roomy, so conditions are fairly comfortable. The rover will support life for days or even weeks at a time without contact with a base.

Subassemblies: Body +5; Wheels (x6; off-road) +4.
Powertrain: 275-kW radiothermal generator; 200-kW wheeled drivetrain with all-wheel drive; 1,500-kWh energy bank. Fuel: Radiothermal generator provides power for 14 Mission Years. Energy bank can power drivetrain for 7.5 hours, and otherwise helps power all auxiliary systems.
Occupancy: 3 RCS, 4 RS (see above). Cargo: 330 cf

Equipment
Body: Very long-range radio with scrambler; PESA (3-mile range, forward arc); geophone (1-mile range); surveillance sound detector (level 5); precision navigation instruments; inertial navigation system; microframe computer (Complexity 4); computer terminals (x3); fire extinguisher system; mini-workshop (for Mechanic skill); winch (ST 150); two-man airlock; computerized controls with duplicate set; full life system (7 people); crashwebs (x7).

Statistics
Size: 20'long Payload: 8,000 lbs. Lwt.: 34,912 lbs.
Volume: 2,280 cf Maint.: 25.6 hours Price: $611,842
HT: 12 HP: 1,500 [Body], 200 [each Wheel]
gSpeed: 70 g Accel: 3 gDecel: 20 gMR: 1.5 gSR: 5
High GP. Off-road speed: 15.
wSpeed: 4 wAccel: 0.5 wDecel: 10 wMR: 0.5 wSR: 6
Draft: 2.2'.
>>
>>51144286
Notes
The Unity Rover features a medium structure with standard materials. The body has heavy compartmentalization, and the wheel assembly includes all-wheel steering, improved brakes, improved suspension, puncture-resistant tires, and smartwheels. All subassemblies are sealed. Armor is standard metal. The rover has a remote-controlled hitch
and pin mounted on it for towing other vehicles.
Volumes/areas: Body 1,900 cf/1,000 sf; Wheels 380 cf/400 sf. The body includes 12.8 cf of waste space.
>>
>great thread
>tons of good weird spooky ideas
>what about war?

Oh piss off back to the 40k general.
>>
>>51143301
Why the natives are panning in the first place?
And how he knew both enough cartography and why the fuck so many pointless pieces if he anyway knows where he hide his own gold?

Seriously, have you ever heard about Occam's razor?
>>
>>51136864
The Maori aren't cozy enough for this game. They would freeze to death.
>>
>>51144569
+ maori in winter consist of like 90% snot. it's not a good combo.
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Alternatively you could take over a shift for a friend at the snow courier dispatch centre, being the one sending out calls and responding to those on the road.

Throughout the night you and one of the drivers chat to pass the time. Nothing much is happening elsewhere and this guy is giving you his opinion on some john carpenter film he saw. He says theres something in front of the truck and hes gonna check it.

A few miniutes of silence go by before the radio clicks back too life with a muffled "...help".

The radio then switches to static.
You see the cars flickering signal on the screen above you turn off.
>>
>>51144815
That's pretty boss.
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post good monsters to threaten the rover
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>>51145360
>Ghosts
>Wendigo
>Yeti/Bigfoot
>Ice Mummies
>Hide-Behinds
>Giant Animals
>>
>>51112536
Bonus points if it's not obvious they are werewolves and are done in a way that scares the shit out of the characters/players.

Double bonus points if the party start to turn on each other, thinking that one of them is the werewolf.

Triple bonus points if there weren't werewolves to begin with. ;)
>>
>>51112536
im going to use a few ideas in this thread for werewolves.

The idea is, there and back again to go fetch a piano. Tracked by a pack of wolves unknowingly though they loose them after the half way check point with some thick accented soldiers from the next territory. Then on their way back, dog soldiers.
>>
>>51144179
What are you trying to point out?
>>
>>51138597

Calm yo tits anon. I live in Europe. We don't have real wilderness here because we're a country with 200 people per square kilometre which has known agricolture since 5000 AC at the very least.
>>
>>51137366
>>51120046
>>51127696

How would you guys do this in person so it doesn't look and feel awkward? I mean I can prepare the soundtracks, but what about the speakers? How to do it so it's still a "background" thing rather than making it an obvious interruption and the centre of attention immediately?
I have little experience with such things in my games, that's why I'm asking.

Also, great thread, been lurking since yesterday and I think a game like this is exactly what my new group would like.
>>
>>51145360
Bandits.

They attack the land trains, why not courier rovers?
>>
>>51145871
What the hell are Hide-Behinds?
>>
>>51146733
Spooky northern asshole spirits who follow people around with their bullshit supernatural ability to stay out of sight, they dance around like jackasses just outside of your field of vision and sound like rattling sticks.

Kinda like the opposite of will-o-wisps they drive people deep into the wilderness by making them paranoid and panic, often leaving them to die from exposure, accident or animal attacks.
>>
>>51145360
super spoopy snowager loves the haunted radio

I might send the heroes on a sound stone inspired quest to collect melodies using the spooky radio. This is a Dtd40k7e game though so ultimately im going to need a space ship as comfy as this snow rover, which will eventually become their landing craft.
>>
This thread is amazing. I am totally stealing about a dozen of these ideas to run a comfy Shadowrun Athabaskan arc. Low tech, Northern Alberta in the dead of Winter.
>>
>>51145871
https://en.wikipedia.org/wiki/Fearsome_critters
>Splinter cat
>Believes the crawler is the biggest un-marked tree it's ever seen, determined to mark it properly, doing so will probably destroy the crawler
The snallygaster and hodag could also be fun, and maybe even the wampus cat if you're bored. Axehandle hound could just be funny and annoying if some of them branched out into eating any bit of equipment, not just axe handles.
>>
>>51147534
> the party manages to subdue the fearsome beast not by slaying it, but by forcing it asleep on the solar panel
>by the time they are in space it becomes space cat and just dicks around in the hallways of their ship endlessly where its size is less cumbersome.
>>
>>51146229
>What are you trying to point out?
We're having fun wrong.
>>
>>51144815
The opposite scenario can be just as disturbing and upsetting:

>The characters and their players spend the campaign getting to know each of the Dispatchers as quirky NPC allies.

>Sonia's the Dispatcher of the day, and the morning goes by as pleasantly as it usually does during her shifts at the mic.

>When evening rolls around, she informs the PCs that she's heard someone at the door and needs to step away.

>When she comes back, she forgets to play her next Christmas record and she sounds worried despite trying to stay upbeat.

>Sonia's awkward, artificial cheerfulness lasts just long enough for the PCs to grow concerned before something happens.

>She broadcasts a tearful, terrified plea to her friends over the radio to save her somehow before a scream, a scuffle, then static.

>The rest of the campaign becomes a quest to discover what happened to Sonia and how to get her back.
>>
>>51147706
Add on some unhelpful authorities for more low-key drama

> The team rushes back to base camp to find the Feds crawling all over the place.

> Desperate, they try to reach someone in charge to find out exactly what happened. Surprise, surprise; the management and the Feds have no clue.

> Insist on trying to find Sonia only to be shut down by the management; "We'll handle it, you just go back to making your rounds."

> Players need to find clues to Sonia's whereabouts without revealing it openly or making them seem suspicious (somehow) to the Feds (talk to other crews, approach and find the Dispatchers and speak to them in person for the first time)

What happens next depends on how you would want to play this...
>>
>>51147945
Now I want to play this. I need a system.
>>
>>51147945
Alternatively, and fitting with the low-population, harsh climate:

>Local law constable can't possibly leave town (between bar brawls, missing animals, etc. he's too busy)
>hires the PCs to find details about her whereabouts
>he is genuinely helpful and friendly, but overworked. he liked listening to her broadcasts too
>>
>>51147638
I knew it. People are being bastards again.

If you were in a crawler, what would be the crew pet?
>>
>>51148268
A hive of eusocial hummingbirds that floss the crew's teeth with their beaks.
>>
>>51148268
a yak that stands in a pen on top of the crawler

they feed it, harvest its milk for cheese and use its dung as campfire fuel

while not much of a deterrent against mundane foes (well anymore than your average yak) it seems to spook the supernatural
>>
>>51108339
I'm picturing this like an artic game of Sunless Sea.

>Flashing lights beneath the snow

>Every now and then, someone finds a package addressed to the crew sitting outside the door, with no indication of who left it there or how.

>The ice is singing again

>The crew is invited to tea and vodka with a group of scavengers living in ice caves.

>The crew come across a distress signal radiating from a derelict oil rig.

>The crew follow a small snowcraft to a beached ship
>>
>>51147997
Considering some of the 2spoopy elements in this thread, Call of Cthulu (with Lovecraft refluffed) or one of the more mortal-focused WoD games.
>>
>>51148268
- A mangy, wolfish dog that is very protective of the crawler and it's crew.

- A calico cat that sleeps on the engine, hates going outside and keeps the mice away.

- An exceptionally old, exceptionally colorful and exceptionally foul-mouthed parrot.
>>
>>51148012
>>51147945
I really like these suggestions because it seems like a really good way to introduce a mysterious, over-arching plotline to this game without changing its tone or style. The PC couriers still have a job to do. They still have to travel their route and deliver their cargo. They still have errands to run and people to help and paranormal happenings to deal with. But now, the helpful, quirky girl on the radio they've come to rely on and care for has gone missing and they need to scour the region for leads and clues on the QT as they fulfill their duties to their employer and more importantly, the Northlanders who need them too.

They give off a sort of "Twin Peaks" or supernatural "Fargo" vibe.
>>
Fortitude is also relevant, season 2 starts end of january. Check it out if you haven't seen it yet
>>
>>51148673
Some more for you

>Someone has written HELLO in the fog on the inside of one window. The crew can respond to the mysterious writer but it only answers when no one is looking.

>The crew comes across an uncleaned pot stashed away by some former crewmate. Whatever was inside is now lurking inside the ship.

>The crew wakes up one morning to discover their craft is surrounded by a herd of very large, very stubborn ungulates.

>Somebody used up all the hot cocoa.

>The crew enters the small town of Tinsbrook. Fifty miles of uneventful travel later, the crew enters the small town of Tinsbrook. Fifty miles of uneventful travel later, the crew enters the small town of Tinsbrook.
>>
Two real-life events that might inspire are the Dyatlov Pass incident and Franklin's lost expedition. In the first, a group of experienced hikers die under somewhat mysterious and bizarre circumstances. In the second, two ships on an arctic expedition get stuck in the ice, and the crew slowly go mad and die, in real life probably from lead poisoning, in game who knows?
>>
>>51150241
add elements of Hinterkaifeck too

>after camping in the rover one night, the crew awakes to find footprints leading to the craft but not back.

>passing a supposedly abandoned cabin on the way to a destination. One the return home theres smoke coming out of the chimney
>>
>>
>An imprompteau shortcut across inadvertently takes the crawler across a frozen lake that might not be quite frozen enough to support the vehicles weight, causing the ice to make nervewracking sounds as it shifts.

>On particularly lonely nights, night-owlish PCs can hear a jaunty, tuneless whistling coming from somewhere inside the crawler while their other crew members are fast asleep in their berths.

>After nearly running over a half-starved hunting dog with their crawler, the PCs discover a small bundle attached to its collar containing the last will and testament of his lost and mortally injured master.

>A young girl several towns down the delivery route has reportedly been having prophetic dreams of such accuracy that people around the region have begun visiting her and forming a kind of "following."
>>
>>51121240
Prologue characters in SSSS are actually the ancestors of the current ones. It's revealed a bit more clearly later in the story.

Also no UN just Scandinavian nations. And some Finns.
>>
>>51150236
Tinsbrook is relatively normal if rustic normal little burg that does a lot of farming and a ittle mining to her by. It's one peculiarity is, of course, the fact that no one who passes through it is able to leave. In fact, most of the town's population is composed of folk that have gotten caught and and were forced to settle down.
>>
>>51150407
>The corpses were beheaded, and the skulls sent to Munich, where clairvoyants examined them, but to no avail.
>>
>>51151727
This post made me think that the "Prefectural Capital's Museum of Natural History" mentioned in an earlier post might be somewhat similar to Lovecraft's Miskatonic University in that it might be a repository of Northlands weirdness and home to scholars of the strange and unusual.
>>
This whole "government workers constantly deal with 2spooky stuff while doing their jobs" reminds me a lot of that "US Forestry Service Creepypasta". One of the scariest things I've ever read

>>51148268
Barn owl or the fluffiest cat

https://www.reddit.com/r/nosleep/comments/3iex1h/im_a_search_and_rescue_officer_for_the_us_forest/

> inb4 leddirt memes
>>
>>51152304
> inb4 leddirt memes

Is that a a thing on /tg/ too? Reddit is a tool, sometimes a good tool. Le ebin maymay fedora tipping Redditor hate i can understand, Reddit hate, less so
>>
>>51152710
It's mostly died down now, but there was a time when someone would unironically post
>tumblr in the filename
and try to convince everyone in the thread to disregard the content of your post because the image you grabbed from Google originally came from tumblr and by extension you must be a skeleton.
>>
>>51152304
If you want non-governmental workers, this could work with Night Shift.

Also, the crawler pet needs to be a big, friendly lump of a dog - you know, those mixes that are part Saint Bernard, part golden retriever, part giant, and part teddy bear? Those giant dogs that will run at you and knock you down just so they can lick your face because you're HOME! you're HOME! isn't life amazing?!
>>
>>51153062
Google Caucasian Shepherd
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>>51154196
It is a working dog, from the Caucasus.

They breed it to fight lions and bears

No, is not joke.
>>
>>51154223
>>51154196
Perfect. His name is Bosco. He comes with the crawler.
>>
>>51154251
The minimum height for males is 68 centimetres (27 in), with a desirable height between 72 and 75 centimetres (28 and 30 in). The minimum weight for males is 50 kilograms (110 lb).
>>
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>>51154272

They're also super aggressive
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>>51154374
Only if you are not family

...You ARE family, right?

https://youtu.be/gAGouoggRlE
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>>51135655
?
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Rolligons are the ultimate arctic vehicle, low ground pressure means they can drive over most anything, they are huge, and they float.
>>
>>51154895
JAZ trucks would like to speak with you
>>
>>51154223
Nah. Caucasian shepards are purebreds, fancy fuckers. Our mutt's part mastiff, part Staffordshire terrier, part Irish Wolfhound, part Great Dane and at least a little bit M1A2 Abrams. Biggest fucker you've ever seen, but he still starts crying if you leave him alone for too long and he's at his most dangerous when he wants to play with you and gets overexcited.

The other option, of course, is a few cats. You know how it is - you pick up a Norwegian forest cat at one point, one of your stops has a local tom with a keen eye, and one day one of the crew opens their closet for the morning and finds her curled around a load of mewling kittens. She lacerated you when you tried to move them. Her kittens tend to be a bit tamer than she ever was, and a hell of a lot friendlier. Truth be told, you like them better sometimes. But after that one crazy thief tried to sneak in the back and she latched on to his head screaming like a banshee, you've gotta respect her, y'know?
>>
>>51155118
>JAZ trucks
Google just gives me a diesel driving school.
>>
>>51144112
What do you mean?
>>
>>51155184
Why not a combo variant: The crawler comes with a giant ragmop of a dog who is just about the most timid thing you've ever met so long as you don't bother its best friend the tiny little underfed former stray cat who know one is sure how or when it first snuck onto the crawler.
>>
>>51151490
No farming in the arctic. Just tin mining.
>>
>>51152304
>>51152710
>reddit
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>>51125336
>Familiar skeletons
>>
>>51155328
>>
It might be fun to run a short surreal horror game in this setting based on the themes of stress, insomnia, hallucinations and dreams.

The player characters would be our familiar snow crawler crew, tasked with running a vital rescue mission to an extremely remote arctic outpost.

Thy would have to push themselves day and night to get to the outpost in time to save everyone, foregoing sleep in order to save time.

The more sleep the characters lose, the more strange and frightening encounters they'd come across, any of which may only be a hallucination.

The goal would be make the characters and their players question what is real, what is unreal, and whether that distinction matters out there in the cold.
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>Ultimate Crossover Edition

After passing through a tunnel, the party find themselves and their crawler rolling through desert sands, quickly approaching a gas station. Night is falling, and shift change appears to have just finished, with a crew of gas station attendants whose sanity can be measured in plancks.
>>
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>>51154374
Jesus Fucking Christ if I saw that shit my soul would physically vacate my body before that dog had a chance to bite me
>>51143110
It's all relative. People in Arkansas are like "I Survived Snowmageddon 2016! #neverforget" after getting like one centimeter. And to be fair the TTC becomes a nightmare of slush, salt and everybody wearing their own weight in coats around winter
>>51144139
Buddy, it's a mail carrier, not a mobile military base.
>>51145360
The Ningen could totally be one of those "just run don't even try to fight" type monsters. It's meant to live in the Arctic anyway.
>>51138861
> Arguing about war in a comfy thread
Lads...
>>51131631
I like the first part of this.
>>
>>51156576
Spooky.
Give us more.
>>
Seems that someone was nice enough to archive the thread on Sup/tg/. Bookmark it and vote it up if you feel like it:

http://suptg.thisisnotatrueending.com/archive.html?searchall=A+Cozy%2C+Creepy%2C+Winter+Campaign
>>
I've been trying to come up with a campaign for a similar thing, minus the winter and daylight. It's just winter all the time and it's dark all the time.
bumping with pics.
>>
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Deluxe model
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>>51157339

Look at this fucking thing
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>>51156902
>>
>>51157353

Comfy as FUCK
>>
>>51127031
Exactly that's very literally exactly what a Wendigo is in Until Dawn. Which is a video game. Probably one of the more popular Wendigo video games.
>>
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>>51156972
>>
>>51157649
To this day, that still freaks me out.
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>>51131631
Toronto don't know shit about snow!!!!! Step into the snowbelt, and die, cityboi!!!!!!!!!!!
Having said that: nice idears - keep 'em coming.
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>>51156972
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>>51142538
I like the cut of your jib, anon.
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>>51158198
The one on the right is so cheeky.
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>>51158198
>>51158302

Qalupalik. Nasty fuckers.
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>>51158530
>>
>>51158198
Are they stealing eskimo babies?
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>>51158653
Yes.
>>
>>51158653

Yes. That's their thing.

https://www.nfb.ca/film/nunavut_animation_lab_qalupalik/
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>>51160073
>>
>>51160073
Wow they must all really want a mediocre ice cream bar.
>>
This thread is really fucking great. I've always struggled for finding a good system for these kind of more modern, realistic-tech games, since most of my experience is in standard fantasy D&D.
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> ctr-f for Troll Hunter
> 0 results
A great example on how to do a spoopy, snowy campaign grounded in reality

Also I recently read Hereticus and there's a bit in that where a train can't cross a bridge during a blizzard as the intense wind would have blown it right off. It's a small detail but I liked it. I was thinking this campaign could have a moment where the Crawler gets lashed to a flat train cart/ferry boat for transport and the PC's hang with the other passangers, just to give the PC's an environment for a closed room murder mystery.

Lastly somone posted about a story where parcels and gifts show up near the Crawlers door and that could be pretty cozy. Like some snow creature is a fan of the crawler crew and thinks it should give the players gifts for brighting it's day and being diligent workers.
>>
>>51156576
2spoopy4me
>>
>>51136278
> The flesh that hates
>>
>>51160786
Maybe I'll check it out.
Someone should make a new thread when this one dies.
I would, but I'm heading to bed.
>>
>>
>>51163890
>>
>>51155188
JAZ is a Russian company building very simple in design, but extremely durable vehicles, trucks predominately. Sure, they also make modern models, but most of those still in use are from 70s and early 80s and they are pretty much indestructable when it comes to engine and the most important parts. Entire Russian arctic area and tajga is running on those trucks and they are good enough to keep their engine running non-stop for up to decade.
Just don't expect any comforts beyond the fact it's an all-terrain Soviet truck.

Think about it as the AK of trucks, only realistic rather than memetic.
>>
>>51157339
>>51157353
>>51157400
Too high-tech and too comfortable for my taste. Don't get me wrong, the vehicle is fucking cool, but it feels more like a luxury ocean cruiser rather than rover full of hardy guys doing hardy freights.
>>
>>51158198
>>51158530
>>51158545
Speaking of which - why there are no Inuit myths thrown into this thread? They are the perfect mix between spooky and comfy, as strange as it sounds.
>>
>>51136278
"Vadim! Take the garbage out! Just toss it into the hole next door!"
>>
Guys, since we have hit almost the bump limit - I hope you all agree we need new thread right after this one is archived.
>>
>>51163996
Indeed, I want more spooky snow adventure ideas
>>
>>51163982
Quite a few of those are literally full of shit. No offense meant by that, it's just that excrements are often mentioned or play a role in those. At least in the Greenland ones I've read.
>>
>>51163996
Quest hook lister here, writing in to say that I'll participate as best I can if a new thread is started.
>>
>>51163952
Fun fact - Russians love to replace engines in their arctic trucks with those build by Jaw-Mor (read in English as Yav-Mor), which is a company building...
... sea-worthy engines, as they are even more durable and with great price-to-quality ratio. And since it's a Slav design, you can fix them with a hammer and a size 12 wrench, using for replacement parts just about anything. I remember fixing once a Jaw-Mor engine with parts for a tractor, since it was about 10 times cheaper to buy them in the argiculture depot than going for specialised maritime shop AND they were a perfect fit.
Slav engineering might be crude and not so efficient when it comes to fuel, but the sheer durability and versality of it makes up for just about anything.
>>
>>51164002
I can recall literally a single myth that involved shit, so I can't confirm, but then again - there is fuckload of them and I've only read two collections of these.

Most of them are about people doing some heroic trip through the arctic wasteland, meeting a lot of weird creatures, never being perfectly sure if they are friendly or hostile. Which is why I'm bringing this up, as it fits perfectly the thread.
>>
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Stand Still Stay Silent is a Scandinavian webcomic about a viral apocalypse and the survivors are sending out explorers to rediscover the old world. These explorers travel around in a cat car scavenging old knowledge while at the same time having to deal with the mutated 'trolls' and the supernatural that has reappeared
>>
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I'm actually curious for how much the vehicles themselves could end up as part of the setting. With a bit of focus, things like broken pumps or bringing motor controller could leave people stuck somewhere until they can improvise/acquire replacement parts. Given things like propulsion and heating are critical systems, they seem like a pretty good source of more serious challenges.
>>
>>51112554
You know, this picture doesn't convey a lot of hostility between the two subjects. I'm just hearing

>"Frank? fuck man, is that you?"
>"George, how drunk did I get last night?"
>"Drunk enough that you're running around naked in the middle of the night, let's get you back home, your wife is throwing a bitchfit in town."
>>
>>51164475
>>51164475

Actually that's a pretty good idea.
>>
>>51164475
>>51164492
Non-(totally)-Malicious Werewolf Village?

I can dig it.
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>>51164130
That's not "stuck". That means "dead" if you are not carrying replacements by yourself and don't have gear allowing to continue travel on foot
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>>51164800

Or maybe your friendly radio operator, on the night of full moon... well, let's just say you'll find him the day after naked and smelly, shall we?
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>>51165062
Define "smelly". Because there is a difference between finding the guy naked in the middle of snowy tundra, finding him naked in a middle of snowy tundra and covered in blood and fidning him in the middle of tundra, looking like shit. Not to mention finding him dead in a snowy tundra, naked and without any signs of anything bad happening to him, aside somehow being in the middle of nowhere and naked, without any sensible tracks around, aside a wolf ones.
>>
Okay, gentlemen, bump limit reached. Be advise to start new thread when this one will be at page 8 or lower and post a migration link here for everyone.
>>
>>51165062
If that radio operator's handle isn't "Mad Dog" I'll be sorely disappointed.
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>>51165159
>Not to mention finding him dead in a snowy tundra, naked and without any signs of anything bad happening to him, aside somehow being in the middle of nowhere and naked, without any sensible tracks around, aside a wolf ones.
This sounds the best of them all, because it combines enough of the spoopy and vague elements, with still being relatively cozy, all things considered.
>>
NEW THREAD!

>>>51165803
>>>51165803
>>>51165803



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