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There was a lot of interesting discussion in the biopunk thread about this setting so lets try to bring it back.

Heres the googledoc about the setting https://docs.google.com/document/d/1OjqypVGSiVQu4sXMcm4pXBwI6PTX1bBNL1NB_7NwewQ/edit

House sloth and envy still don't have names so any suggestions would be appreciated.
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I'll start off by posting some concept art by our resident drawfag
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Which one would you kiss /tg/?
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>>51956062
They're all beautiful
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>>51956218
What do the different pods do?
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GIVE ME YOUR FLESH.
I DEMAND IT.

>>51957798
>>51956218

What's all this now? I saw an anon in the last thread posting about it. Concept art for a story or something?
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>>51958281
Read the OP faggot
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>>51958522
Wait this is ALL one thing?
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>>51959213
Yeah. It's really rad. Check out the doc in the OP
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>>51959213
Yep
There was a lot in the last thread I should probably link it. >>51885663
>>
>All this cool shit
Can't wait for the animated movieverse.
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>>51959213
It's one anon's continuation of /tg/'s old Gigerverse setting.

http://suptg.thisisnotatrueending.com/archive.html?searchall=gigerworld

Couple other old docs from years back.
https://docs.google.com/document/d/14Po6lNzbyr9KPRsDUedUtU5xKnYLqUUjdaK5IsjKdpM/edit

Some other one. Might have copy-pasted stuff. https://docs.google.com/document/d/132qxLPjFj5KqmyajQbFOFfy77fKF-Cq_mGzvXlJcvWo/edit
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>>51956062
With such a diverse variety of faces, it makes me wonder what their language is like to be (at least vaguely) speakable by different kinds of mouths.
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>>51960296
I imagine there's a lot of poor enunciation in the speech of those with unusual mouth types.

Has there been a detail redraw of this guy yet?
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>>51956062
Narrowed it down to my choices.
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>>51956680
Contain different types of ammunition.
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>>51956218
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>>51957798
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>>51959239
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>>51960296
Don't they just speak english?
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>>51964286
>>51960296

There is the common tongue, which is kind of simplistic and guttural in nature, and is spoken by most of the freak population.
Of course, the tongue has a wide range of variation, and dialects, found in different parts of the city.

Then there are the tongues of the noble houses, that are more refined and elegant in nature (in general at least).

Both the noble tongue and the common tongue originate from the language of the People, but evolved into distinct tongues over time.
The Noble tongue resembles the original language more than the common tongue does, and some freaks are completely incapable of speaking the noble tongue, due to mutation rendering their vocal parts incapable of producing certain sounds.

Some of the noble houses have their own specifically engineered variations of the noble tongue, that require specific modifications to their vocal cords in order to speak it, further isolating their language from the rest of the city's denizens..

Guilds often use both noble tongue and common tongue, and even mix them together into "guild speech" which has it's own idiosyncrasies. Like the Nobles, many guilds also have their own specific code tongues they use to communicate in secret.

Finally, there is the Ancient Speech, or the Tongue of the Primordials, which is the tongue of "magic" in the city.
Words of this tongue have power to affect the city and even it's denizens, for this is the tongue the city's creators used and the city still responds to those ancient words of command. Most of this language is long forgotten, and what little knowledge of it remains, is fiercely guarded by the Nobles, for the power of this tongue is one of their tools of command.
One of the reasons the nobles covet ancient relics, is because some of the oldest ones contain this language, and a chance to find new words of it, is one no noble is willing to pass away.
>>
>>51964656
Also, speaking of "magic", the other major form of it besides the usage of the "Ancient Tongue" is the art of Flesh Warping.

This is a very dangerous art, where one ingests completely purified biogel, and trough their own will, warp their own flesh at rapid pace. Doing this requires high levels of willpower and concentration, for without these, the flesh changing effects of the pure biogel will cause catastrophic mutations and corruption of flesh in the user.

The few who have mastered this type of "magic" are quite powerful individuals indeed. The art of flesh warping allows them to change their bodies at will, as long as they have pure biogel to fuel the process.

Both of these arts of "magic" are mostly practiced by Nobles and their servants, for they jealously guard these secret arts, but over the ages, both have leaked into the freak population to some degree.

Lesser words of ancient power tend to circulate in the freak society in the form of prayers and other pleas, that can potentially hide one from an aggressive drone, or open otherwise sealed doorways.
The art of flesh warping is not as common in the freak society, due to it requiring pure biogel (which is hard to come by for non nobles) to work, but there are certain circles that have the resources to support this practice.
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>>51964656
What about space travel and astronomy?

Mathematics?
The fine arts?
I imagine nobles being vain would have sculptures of flesh and artisans in that work.
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>>51964794
>What about space travel and astronomy?
There is no space travel. Such technologies are lost to the ages.
Astronomy does however, exist, and is heavily practiced by the House of Sloth. Some believe that they can chart the future trough the movement of stars.

>Mathematics?
Yes, but not among the masses. Mathematics is somewhat esoteric skill mostly known within the circles of Guilds and Noble houses. Many guilds employ freaks who have dedicated their bodies to be living calculators, sorta like the mentats of Dune.

>The fine arts?
Yes, among the nobles and the more wealthy guilds. The tastes of art vary widely, some enjoy sculptures of living flesh and bone, others finely crafted organic environment "rooms", others stuff like genetically engineered "paintings" made from sheets of skin with specific pigment patterns and so on.
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>>51965007
Does normal non-organic technology exist in this universe?
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>>51965260
Yes, it does, though it is somewhat rare, especially more advanced stuff like electronics or really, anything that involves metal.
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Gigerverse makes me think of this kind of music
https://www.youtube.com/watch?v=SbwTMSV_8f8&
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>>51964761
You've said that biogel is often used as currency but is there any actual money in this setting?
If so who mints it?
Or does everyone mint their own coins?
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>>51966400
Raw biogel is often used for bargaining because it is universally useful.

Lienis has economic supremacy in the city, and they use "coinage" made out of chitinous rings called "Shards" that they back with their biogel reserves. Shards are the most common currency across the city, but some of the other Noble houses have their own currencies. Baryx for example, uses "cards" made out of polished bone as their currency.
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>>51965007
All this talk of nobles and the wealthy, what do the general masses even do? Are they even sapient?
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>>51966600
Yes, they are sapient.

>what do the general masses even do?
Work for the guilds and the noble houses, form gangs to do their own thing, have their own independent lives and trying to survive, having families, and so on.

Depending on the region, their lot in life ranges from being slaves or peasants to living how they see fit and can afford. The noble house they live under, has quite heavy effect on their prospects.
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Just wanted to drop in and say that this setting is fucking awesome so far, keep up the good work
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>>51967021
Thanks.
I gotta get around reworking the doc, organizing it better and adding in the new lore.
I also need to get back to drawing stuff for the setting.
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>>51966652
Does anyone live outside the city?
Have anyone from outside the city come to live in the city?
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>>51967665
To my understanding there's not really anything outside the city. On one side is a (toxic?) red sea, and on the other is a vast wasteland. Neither one seems like it'd support any sort of life very well, let alone settlers.
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>>51967665
>Does anyone live outside the city?
Outside of scavengers searching the wastes for artifacts, the odd hardy critter that has adapted to survive there, and the Rai-Khil raiders that hunt both the hardy critters living in the wastes, as well as the artifacts, nope, the wastes outside of the city are pretty much just a vast, barren wasteland.

>Have anyone from outside the city come to live in the city?
Nope.
As far as anyone knows, all life that lingers outside of the city, originates from the city and has simply, for reason or another, ventured to the wastes beyond the city's borders.
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>>51967725
Yeah but you could have caravans coming in by land and trade ships coming in by sea.
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>>51967748
Hey, are you by any chance the dude who made the Lufae for primordial evo quest? Because they reminded me of gigerverse, and were equally rad biopunk
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>>51967825
Yep, I am.
The one and the same, insufferable bastard.
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>>51967952
You do good work, anon. The Lufae were probably my favorite thing to come out of PrimEvo. You really should get some sort of deviantart or blog or some place to consolidate your stuff, because it's way too cool to be buried in the archives
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>>51968018
I tried yesterday, but Deviantart was being a bitch and didn't let me upload anything.
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>>51968033
Well shit. If you do manage to get it/something else working, I'm sure I'm not the only one who'd be interested.
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>>51968063
I'm gonna try making a gallery again later this week probably.
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>>51967753
Trade ships actually do travel in the the ships actually do travel both within the numerous waterways of the city as well as in the shallow sea between the City's coast and the sentinel islands (the chain of islands to the east of the city like this crappy doodle tries to portray).
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>>51968511
Does the city have a canon layout yet?
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>>51968918
I've been thinking of it having some sort of collapsed, rift region within it.
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I've read my way through the google doc and I have a few questions.

Is there any room for Guyver-esque Bioadaptations in the setting?

Custom grown creatures for use as biological lasers would be an awesome thing to see, the same with biological Long Range Missile systems. The same could also be said for bio based plasma cannon systems (hyper heated acid gasses and organs that function by generating and launching magnetic containment fields) and more outlandish weapons of biological war.
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>>51968018
Well there wasn't much competition for cool stuff in Primordial besides the Lem'uy, the Vyrii and the SquidMen

Hungarian Not!Orks and God Worms just aren't as cool the insane things that came out of the psychedelic caves
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>>51969831
I am not familiar with Guyver, so I am not quite sure.

Some of the bioweapons in the setting are crazy, including biological lasers, microwave emitters, even plasma and homing "missiles" but such weaponry would pretty much be exclusively in the hands of the Noble houses.
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>>51969831
Oh, also, the doc is outdated.
I'm going to have to update it with the new lore and revise it in general.
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>>51969558
I'm more talking about if anyone's mapped out everything in the city yet
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>>51971023
Oh, I missread that as canyon.
No, I haven't fully mapped out the city, both because it would be a giant hurdle and I am lazy, and secondly (and more importantly) because I am not still quite set on certain background elements (such as the location, shapes and sizes of the domains of the various noble houses etc) that are quite significant to the overall shape and mapping of the city.
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I swear I saw all this pop up on /co/ like six months ago.
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>>51972389
I've posted my stuff, including art posted to this thread on /co/'s work on your art and oc donut steel threads a couple of times.
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>>51972714
That was it! The donut steel threads.
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>>51959289
doing some sketches for the thread
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>>51972877
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>>51972877
>>51972892
Looks good
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>>51959289
>>51972877
Does the house symbol actually mean anything or does it just look cool?
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More monster concepts just because
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>>51972945
I dunno. I just like the look of it.
Also not op, I just like biopunk and this caught my eye
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>>51972975
>>51972947
>>51972892
Side note, these 3 are my concepts not op, but feel free to use. I've got ecology and bg stuff for them if anyone cares
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>>51973005
Feel free to share if you wish
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Still wondering, what's the setting being built for?
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>>51973231
It's being revived not built.
>>
-Vort-
A native planet inhabitant the Vort are a race of semi intelligent slug creatures. The name Vort means "Slithering" and the race has sub species that vary. These sub species have differing abilities depending on the environment or genetic engineering involved.

Vort-Ma
>>51972947
The original strain of the species. The Vort-Ma are toxic slugs that have properties of mushrooms. The top of the Vort resembles a mushroom with fether-like hairs that contain neurotoxins much like the Australian Pain Tree. The boils on the stomach can contract to squirt a less painful version of the toxin to detour predators.
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>>51973311
>>51972947
Vort-kir
The vort-kir is a sub species that takes on more slug-like properties. It has grown 4 claw appendages and rather than neurotoxins it secretes a gas hallucinogen. The gas causes hallucinations to the victim as well as numbs any pain. The Vort-kir uses this time to rend and tear the victim apart although it is a slow process. Those industrious enough have manages to capture and harvest the hallucinogens for drugs. To do this parasitic creatures that latch on to and draw out the gasses for later harvest.
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>>51972975
>>51973485
-Jika-
The gasses from the Vort-kir have nutritional value to some creatures that have made a symbiotic bond. The Jika for example feed solely on these gasses and defend Vort at all cost.
The Jika are flying bug creatures that use Vort-kir gas for food as well as energy. They have evolved to be able to fire bio beams rather than stingers. They are generally passive creatures and "befriend" those who feed it, but can become furiously aggressive when defending its food source.
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>>51973647
-Ecology-
While they can be loners the Vort prefer to live in clusters and nest together in generally caves or enclosed spaces. They will pack themselves tightly on the walls or floor to ambush unwary travelers.

The vort-ma for example will form a floor so anything will brush the fether-like appendages. Whereas vort-kir will hide on the walls and fill the cave with gas.

An odd note though. When in captive the Vort tend to be docile. When kept well fed and "proper" conditions are met they are almost friendly.... almost.


Thats all I got on the Vort for now. Any thoughts mates?
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Any particular sketch requests? I'm feelin board and buzzed
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>>51973926
Can you sketch a skyline view of the city?
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>>51973926
A biopunk factory with a middle-aged freak manager looking at whatever constitutes an assembly line for acid guns
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>>51971023
That would be only slightly impossible
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>>51973973
doing a shore pic
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The shore
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>>51974723
That looks pretty cool.
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Sooo, I'm really intrigued and my biopunk itch is going nuts. Op, if you want a hand mate I'd be willing to help in the labor of love for some freaky nightmare fuel collab
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>>51974857
I'm not the one who runs the doc.
That would be the guy who drew the OP image.
You'd have to get into contact with him first.
Unfortunately he's probably asleep right now.
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>>51973983
>middle-aged freak
Would Freaks even have ages as we understand them? I mean, they can keep going indefinitely as long as they get replacement parts and nothing kills them?
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>>51976317
Freaks seem to be biologically immortal from what I've heard.
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Bump
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>>51976317
>>51976420
Both the nobles and the freaks do age, but there are technologies within the city that help to keep you going for a very long time.
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>>51956062
Entire bottom line ´cept far left are the best.
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Bumb
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Bio-bump
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>>51970898
Go watch Guyver. It's fantastic.

The creator of Guyver basically wanted an adult variation on KamenRider (a bug-themed Japanese superhero), so he created a seriously fucked up dark tale that avoids being edgy.

Starts out as the standard boy-finds-alien-super-power with a distinct gritty cyberpunk style, dips into bodyhorror as the alien "superpower" fuses with his body. It then plateaus on a typical superhero self-fulfilment fantasy for a few issues/episodes while the hero learns about his new biomechanical powers.

And then the villains find out he's a highschool student and they use their cyberpunk control over Japanese society to cut the highschool off from emergency services while they send a squad of mutants to just kill off the entire highschool. Because really? A fucking highschool student vs. a shady Ancient Aliens megacorp and you expect the villains to be nice polite villains like in retarded American capeshit? Nope. Nope.

And that's just the start of it. It only gets worse and worse and worse and fucked up and morally grey from there. It even has time for some existential terror.
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>>51981061
I guess that I should check it out then.

Also, I've been updating the doc with new lore today.
https://docs.google.com/document/d/1OjqypVGSiVQu4sXMcm4pXBwI6PTX1bBNL1NB_7NwewQ/edit?usp=sharing
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>>51981115
>New lore
Yeah boii
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>>51981115
Did you end up getting in contact with red?
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>>51981216
Nope.
I was asleep when he was posting to this thread.
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>>51981313
Damn
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Any further ideas for the houses of sloth and envy? I know you were tossing some around last thread. Also, how about Zhdun for Sloth? It's Russian for "one who waits", which sounds like glorified sloth
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>>51981313
Still here. I'm just getting ready for work. I probably won't be able to post much but I'll keep lurking at least.
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>>51981453
That is an excellent name for them.

The main ideas I have for the house of Sloth, or Zhdun is that they are a very passive house, whose nobles pretty much reside in their chambers, "sleeping" in some sort of pods/caskets/chrysalis from which they guide their armies of remote controlled bio automata, and mind controlled servants.

I am sort of thinking of them having a bit of "lovecraftian" thing going on, with the freaks living in regions under their influence, having disturbing dreams seeping into their heads from somewhere deep beneath the city, where the vaults of these sleepers lie. Their servants would range from half mad cultists to physically mind controlled freaks following the exact bidding of the house (I visualize freaks having some sort of leech/grub like thing attached to their head and controlling them).

Most of what they would do, would seem rather inconsequential and random to an uncanny observer, but would in truth, be part of plans that stretch over very long time.

Whereas with the House of envy, I envision them more as a sort of secret society style deal (picture sorta related) with proxies and agents everywhere, cover cells doing their own thing, and operatives with very advanced gear acting from shadows and sometimes openly, when the schemes of the house warrant it.
The main difference between the two is that Envy is far more active, but has less internal coherence (constant internal power struggle within the clandestine organization), whereas Zhdun would be far more passive, and slower to act, but would have rock hard internal organization and plans that they are slowly executing.
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>>51981645
How about Zeleti for house envy.
It's a serbian word for people who want everyone elses stuff.
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>>51981980
House Envy's name is not that crucial, as it is such a secretive organization that it's true name is probably not known to anyone besides the very inner circle.
>>
The surface is lost to us.
The sun burns our flesh, and the radiation ruins our already unsteady genes.
If the environment dies not kill you, the "Inhabitants", twisted abominations and aughounds beyond the cities worst nightmares will.
And, should you prevail against the flesh, there is the obsidians. Unfeeling creatures of black steel, from a time long forgotten, they can occasionally be found wandering the surface, or stalking the dark tunnels below them.
Our claws cannot cut them
Our fists cannot break them
Our launchers cannot pierce them
Our biology cannot infect them
It is believed they are the final punishment, sent upon us from the ancients.
Do not seek the surface. There is nothing to gain there.
>>
This thread is now on suptg. Remember to upvote!
http://suptg.thisisnotatrueending.com/archive/51955995/
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>>51983109
>last thread was 5 years ago
Where does the time go.
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Bump
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>>51981115
What exactly did you add?
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>>51984826
The overall history of the city, explanation of the different types of denizens found in the city, and lore for the Rai-Khil house.
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do something like these guys from Blame!
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Are there any aquatic freaks?
Either way I did a shark based design
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>>51985061
One can augment oneself for aquatic life, but naturally, there are no aquatic freaks. Aquatic beasts however, do exist.
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>>51961169
Granted.
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>>51985061
Nice
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House baryx has been a problem for me aesthetics wise for ages.
I am simply unsure of what I want them to look like.

I've made half a dozen sketches, but I am pleased with nothing.

Ideally, I'd like for the Nobles themselves to look imposing, statuesque, elegant and beautiful, but also somewhat eerie and twisted and not quite right.
I am not sure if they should even wear armor, and if their skin and body should simply just be hard enough to be their armor, or if the armor would be so well integrated to their bodies that you cannot spot the difference between the two.

The only thing I am set on really is them wearing face masks/helmets with wide range of different styles of faces on the masks, many humanlike, others more monstrous.

The common freaks of their militias on the other hand, would be not as fabulous in appearance. Instead I want them to look somewhat faceless, with uniform face covering helms, heavy, segmented armor and robes that cover most of their body.

The idea is that the freaks in both the worker population and the milita, would cover their imperfect bodies from the eyes of their perfect masters, out of shame.
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>>51985061
Nice. I really like that.

I also cant resist posting this because now with the whole genetic twisting of the story, it applies even more so.

https://www.youtube.com/watch?v=NqGQyMF5a_0

and thats jawsome.
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>>51982028
Some potential names. Maybe they're all true? Maybe non of them are?

>Shesh
>Rizeh
>Nijed
>Gr'sx
>Qan
>Wikä
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>>51985061
Wait...Vex?
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>>51986445
What is their sin again?
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>>51986600
Pride.
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>>51986613
Hmmmm. That's a toughy, big sweeping plates with PAULDRONS seems awfully prideful, but then again running around in skin tight bidy armour seems pretty prideful as well.

Personally I'd go big sweeping pauldrons and plate for males and skin tight porcelain armour with large, open bustle dresses around their waist. For guys I'd seriously look towards WoW for design influence and for the females you should look towards Phyrexia and Innistraad and find a way to meet the two in the middle.

You may want to pursue a Cenobite angle as well, showing how stoic these guys are that having a sword put through their chest doesn't hurt them and can't kill them.

Sleek but Bodacious.
Modern yet Archaic.
Bold and Measured.
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>>51986813
I think that I have actually saved a couple of phyrexia pictures to my inspiration folder, that I wanted to use as inspiration for the Baryx aeshetics.
I'll post them to convey the general aesthetic ideas I have had around them, because I haven't made any decent artwork for them myself.
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>>51986877
It is generally the sort of porcelain, pale armor, and skin and flesh peeking underneath it look, that I am intrigued by.
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>>51986905
Same thing with this, though I don't really want the raw flesh look though.
Just the bone like armor.
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>>51986923
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>>51986938
With these, it is the general, statuesque look that I like, which I'd like to somehow emulate on the baryx nobles.
I think that once I can nail down the look of the Nobles, figuring out the aesthetics of the rest of the stuff around their house, like their artificially created beasts, the Freak militia etc will be easier.
>>
>>51986905
I think this one is the closest to what you want to emulate.
The idea that perfection is eternal and unchanging seems like something that baryx would hold.
Perhaps taking that statuesque thing way to seriously.
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>>51986992
Possibly.
Still, there are so many ways of going about the statuesque look.
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>>51987016
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>>51987029
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>>51987044
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I've got some.
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>>51987053
Also, one thing I've been thinking about is their Masks/helmets looking like ancient helmets.
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>>51987059
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>>51987072
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>>51987069
Their Freak Militia warriors having this sort of aesthetics (though organic, of course) is also something I have been thinking about.
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>>51987085
They're from Abara whose author made Blame! and Knights of Sidonia.
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>>51987100
Finally, the way the skin on the Xcom 2 Archons looks, is something I wish to emulate with the Baryx Nobles.
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>>51987059
>>51987072
>>51987085
>>51987108

This sort of very spiky/edgy carapace looking armor is something House Rai-Khil has.
(art not by me, but by my former room mate whom with I collaborated on this briefly).
>>
>>51986877
/>>51986985
>>51987016
>>51987044
>>51987053

These look like what the focus should be on. Clearly the most human looking features, crowns galore, cause they are damn regal and they should be smooth crowns like the queen alien mural in promethius and not aliens. Find ways to make them look down upon others, like the long pillar neck there. Furthermore, they don't need armor because they are just that damn perfect. Also >>51986813 clear sexual dimorphism seems like a good thing to go for. Like you might have an 8 foot tall bird legged monster with 4 arms, but by damn those gams are shapely and it's bust is amazing, also part time hand model as a hobby.

Glad to see this setting get revived and more work done.
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>>51987537
>Like you might have an 8 foot tall bird legged monster with 4 arms, but by damn those gams are shapely and it's bust is amazing
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>>51987537
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>>51987603
bumpin with older...well shit, fan art i guess.
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>>51987619
older drawing of a bartender for FQ:sidestory/show
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>>51987636
really random doodles for the setting
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>>51987661
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>>51987684
Early variants of ideas on how wealthy freaks "dressed up". They have a vague idea of what is a more perfect form, but its only..really vague.
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>>51987537
Maybe take a page from the bayonetta angels? Like artistic and statuesque with lots of porcelain and marble and gold, but with exposed organs and flayed muscle underneath

. They've got lots of beautiful human faces and arms and such, and have something of an awareness of human beauty, but it's in the wrong places or distorted or somesuch because they understand the components but not how they're supposed to go together or why
>>
>>51955995
Gigerine creatures are some of the weirdest I've ever seen imagined by anyone.

Our dreams are ripe and fresh, and yet it all rots away when we wake up.

Unless, we actually went to sleep, and this is the true nightmare we experience.
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>>51987721
if anyone wants more of the art from sidestory, ill post it. Some of it was ok, but I fucked that quest up pretty hard.
>>
My only gripe with all of this biopunk gigeresque stuff is that its always skinny as shit and dark, segmented, mostly bone-like or carapace. I never seen any bulk, beef or coarse stuff like rhino skin or thick fur or even barbs as a defensive mechanism.

Its like body horror, biomachines and transformation shit only features twinks.
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some of the bad guys from the clusterfuck of DMC reboot look like they might fit as baryx servants
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>>51987741
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>>51987783
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>>51986575
Vex? Is that an artist?
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>>51987776
that's sorta the hallmark of the geigeresque. Its familiar, its horrible, its erotic. you either enjoy the aesthetic or dont.
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>>51987776
You are in luck since this setting has fat mofos as well.
>>51956023
>>51956033
>>51957798
>>51964268
>>51980442
>>
>>51987798
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>>51987855

You can be huge and erotic and horrifying too. Have you ever seen meat production cows/bulls and body builders who take their injections to grotesque levels?
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>thought thread was "Gigan-verse"
>ready my body for extended Godzilla fan lore
>discover my mistake
>not disappointed, just feel betrayed
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>>51987941
we already got you covered >>51987859
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>>51985237
That caption. It's perfect!

nongent?
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>>51986877
>>51986923
>>51987044
>>51987053
>>51987059
>>51987100
>>51987734
These are all good, and what you should focus your style on. Strong, bold shapes.
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I tried making some doodles, (more than just these two, but they didn't result in anything good), but I cannot say that I am very happy with these.

I feel like I am too poor of an artist to really achieve what I want with Baryx.
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>>51988547
Reminds me of jetstream sam
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>>51980457
Splicers is best Palladium game, would love for it to get a Savage Worlds conversion if they ever expand past Rifts

>>51981453
>>51981645
Zhdun is definitely a good name for them, especially if at least some of House Sloth's members look like Zhdun the meme
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>>51988192
guilty.
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>>51988887
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>>51959374
If only
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>>51988829
Space Jockies?
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>>51981645
I did a basic spawning pit, or sleeping pods
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Which one of you fuckers is spamming "niggers" in the googledoc
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>>51987603
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>>51990829
An old idea reworked with new artwork. Different depictions of the spawning vats can easily be explained as different facilities of the Vat Mother cult, and those of independent fleshcrafters.

The Vat Mothers likely try to root out independents, as they have the potential to undermine the Mothers' influence.
>>
Nad, I changed the editing permissions due to >>51991196
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>>51988547
Playing with some ideas for pride
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>>51991386
Theres still some left.
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>>51992164
Those are suggestions not edits.
You can change it to viewing mode in the upper corner to get rid of it.
Besides i'd think a better way to go about it is post suggestions in the thread instead of in the googledoc and just have whathisface the sole person who can write them in.
>>
>>51990491
http://knowyourmeme.com/memes/zhdun-snorp
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>>51955995
So I heard Pride needs concepts?
I heard about Phyrexia, marble statues, the apex race and sheeit, and this came up.
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>>51991796
That's bad, but you can do worse. Asymmetric teeth hurt people's brains. Teeth in general do that - why does everyone have nightmares about their teeth falling out?

And the neck - it's painful, but it could feel more emaciated. Skin drawn taught, but brittle and dry. Veins that bulge. Sunken pits.
>>
>>51992615
i wasnt a fan of the face, I just wanted to have the harsh difference of the statuesque beauty and the rot underneath. I do appreciate the critic though
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>>51991796
Could work for envy as well.
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>>51986553
Maybe the name changes because of the power struggles. Like, if the head of the house is usurped by someone, that someone changes the house's name to show that it is theirs and then when they get killed it happens all over again.
>>
>>51986553
>>51994929
so maybe those few who know about the house but don't serve it/ aren't part of it call it "The House of Many Names" or something like that.
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>>51995042
Or if they're being more insulting "The Nameless House"
>>
Unrelated to the otherwise excellent discussion of the noble houses, is there any info on the life forms that inhabit the surface, and the tunnels spread across the planet?
>>
>>51991196
>>51991386
>>51992164
I restored the earlier version without the spam.

>>51991796
I like that a lot man.

>>51992520
That's pretty good too.

This is an old sketch I made about the Baryx nobles.
>>
Am I the only one who thinks that house Envy or the Nameless house or whatever we're going to call them should have technology that allows them to steal/replicate the mutations/genetics of others?
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>>51995401
Actually, one idea I have been thinking about for them, is them having operatives that can rapidly change their shape and appearance, sorta like callidus assassins from 40k.

The basic gist would be them basically impersonating other people to spy on them, steal valuable stuff and/or get close enough to their target to murder them.
>>
>>51995437
I like this idea. I think they should also have operatives who have been modified in such a way that they look like a servant/warrior of another faction, but these guys can't turn back to normal. So they basically replace one of the individuals in the house they're being imbedded in and act as informants or just a general "man on the inside" to assist more active agents
>>
>>51995745
That sounds like a good idea too.

Generally speaking, I envision the house of envy operating very covertly and doing it's best to obfuscate and hide their actions and true goals from anyone who might catch any wind of them.
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>>51992520
>>51991796
>>51988547
These are too lithe. To sensually petite.

Pride is a hammer of an emotion, not something to be regulated to some fuqqboi. Pride belongs to something like this >>51986923 but far more ripped. Pride demands you look at it and expects you to fall in line or be crushed underneath it's weight.

Look at this, THIS is what pride should look like on a man. Smashing, indomitable, a loud roar
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>>51995880
That thing lacks the aesthetic beauty and perfection though.

This is the bodytype Pride should embody.
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>>51995913
AWAKEN MY MASTERS!
https://www.youtube.com/watch?v=5yvsJn9Ncsk
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>>51995913
Right, now meet me halfway and it would be perfect. Like this dude but shredded>>51986905, as he stands now he's far too lithe
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>>51996010
Yeah, that thing is indeed too lithe.
The core aspect of the look of the Pride house has always been a statuesque and magnificent appearance. You cannot have that, if your body is that of a twink.

I do like how the skin and flesh looks on this sketch though>>51991796
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>>51992615
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>>51987734
>sphinxes
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>>51987734
>>51996414
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This is the anon who posted asking about the guyver and biolasers and stuff.

Just drew up this from the Sony sketch app on my tablet, the idea is the unit is blind and senses using heat emissions and scents.

The arm is a functional bio-chemical laser which pumps out not-quite visible waves of death, the growth on the back are cancers designed to channel excess heat out and away through the spines on its back.

Thoughts?
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>>51996037
>>51995880
>>51995286
>>51993847
I did another rough of someone from house pride
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>>51995286
You better do it again because it's back
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>>51996605
It's a good idea, though biomorphs such as organic lasers etc, would probably be restricted to the Nobles, and rare types of Defender drones of the city itself.

>>51996631
That's pretty good. I like the idea of the skin like armor plates folding open to reveal weaponry.

>>51996649
Done, though I don't understand how he could modify it given that the settings were changed to only allow commenting.
>>
>>51996605
I don't think you can call it cancer if it serves a viable purpose.
>>
Since this is kind of a biopunk thread, I was hoping some of you could check this thread out
>>51980267
>>
>>51980457

That's one swole Space Jockey.
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>>51996729
Cancerous perhaps. Like, the growths spread across the body of their user if used too often and for too long
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Grendel might be relevant here.
https://1d4chan.org/wiki/Star_Krakens
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>>51997531
Those are just penis guns with testicle mags
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>>51996717
Do you think the biolasers should come with a lot of drawbacks? like the other anon said it causes cancer, but what if it went further like necrosis if used to much. While the nobles try to emulate the beams the drones use they lack the info needed to protect from the deadly after effects.

Or even so far as using assasin like members for the "holy" gift as a sacrifice/ martyr
>>
I may have just overlooked it but is there a pic or chot nobles or one of the 3 elders?
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>>51998059
Generally, any powerful augment is bound to have some drawbacks.
Things like biolasers would require large quantities of biogel to fuel and maintain, as the intense energies of searing lasers would both need chemical fuel to power, as well as contain and heal the damage caused by such energies to the flesh of the weapon itself. And heavy use of biogel increases the chances of mutation and corruption of flesh.


Speaking of weapons, majority of weaponry used within the city is not necessarily fully incorporated to one's body like in this pic>>51996605
Such weaponry exists, of course, and usually they are very powerful, but they suffer from the drawback of those weapons draining the user's own body for sustenance.

Having such weaponry incorporated into your body also comes with a social stigma within the Freak Society, because in most cases, freaks with such obvious weapon augmentation, are Battle Thralls, freaks whose lives and bodies have been geared and dedicated to combat, and who usually are bound to a Noble house or a powerful guild.

Thrall is a term used for Freaks in general, who have basically sold their bodies to Noble houses or guilds in exchange of powerful augmentation. Many are forced to such a fate (such as most of the Servants of Viam you can see in these pics>>51955995,>>51959239,>>51964283) though some become Thralls willingly.

>>51998570
No, there is not, but their appearance is that of grotesquely fat and bloated beings, heavily adorned in decadent ornaments etc.
Think of fat, disgusting, rich aristocrat whose grotesque form is barely hidden under fineries and makeup (pic sorta related)
Also, the Butchers (as in the fat fucks here>>51957798, >>51957798) are basically degraded and beast like clones of the Chot Elders, with far more limited intellect and no pretense of civility and sophistication.
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Did a quick sketch of a ravager
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>>51999232
Looks good. The idea with chot is that a lot of their forces are basically monstrous beasts barely kept in check by the Butchers. Ravagers are one of such beasts.
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>>51999232
Hopefully this will still be around when I'm home from work. I'd like to talk a bit about aughounds and their connection to tainted augmentations.
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>>51966558
I'd really like to see what these shards and cards look like.
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>>51999437
I have to work 5-10 today but I'm definately up for chatting before and after to bounce some ideas around

>>51998876
>>51999325
sweet thanks for the info
>>
>>51999443
Speaking of currency is it possible to counterfeit any of these currency's?
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>>51999443
Here is a crappy doodle.

The basic idea with both, is that they can be transported en mass relatively easily as they can be tied to a piece of string.

The value of the Shards is determined by their color, the basic ones being just black little disks, while the most high quality ones are bright yelllow/orange, and can actually be disolved into pure biogel with right chemicals, as that is what the high quality shards are made out of.
The basic shards are just chitin.

The Bone "cards" are less of a currency, and more of an "I owe you" notes given by the Land owning Noble Lords of Baryx, to those who work for them. These cards bear the name of the noble provided them, and the degree of compensation the cards are worth. The cards in turn, are can be traded for food, materiel, and other things within the lands of Baryx.

>>51999524
Counterfating basic shards is relatively simple, but the more valuable ones, the oens made out of biogel, are very hard to counterfeit, because the process of hardening biogel into the chitin like structure is a closely kept secret of House Lienis.

Counterfeiting the Cards is possible, but risky, because each bears a sigil of the Noble Lord who assigned them, so if it becomes apparent that notes that were not assigned by any Lord are in circulation, those responsible will be sought out and made examples off.
Pretending to act on the authority of a Noble Lord is a capital offense within Baryx lands, (as in, claiming that you present the will of a Noble for example), and given that the bone cards are essentially manifestations of the will of the Noble that gave them out, anyone caught fabricating such cards is put to death.
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>>51999524
>>51999909
Did some concept art for currency
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>>52000024
Looks good.
I love the shards especially.
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>>51999909
>The Bone "cards" are less of a currency, and more of an "I owe you" notes given by the Land owning Noble Lords of Baryx, to those who work for them
Isn't this just how any resource backed currency works?
It wasn't too long ago that the USD was just an IOU for gold or silver.
>>
>>52000178
it could be that the city is entering that kind of era, with the cards being used more often as a form of currency in their own right, but not everyone is 100% behind this
>>
>>52000178
Yeah, though in this case, the Baryx currency is more divided as each landowning Noble Lord has the right to issue such cards.

Lienis has a far more centralized currency, which is backed by their massive biogel reserves.
The most valued coins are in themselves, biogel, and worth far more than the common coinage.
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>>51998876
Did a sketch of 1 of the 3 chot heads.
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>>52001112
Looks pretty good, though I'd imagine the heads of the house to be far more adorned in fineries and ornaments.
>>
>>52000570
So if every baryx noble produces their own cards can they be used in land owned by a different noble or only in lands owned by the noble who issued them?
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>>52001139
could be a nude painting(or at least as nude as a Chot of that level of corpulence can get)
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>>52001813
Depends.
Usually Baryx noble Lords who are allied with one another will accept cards from their allies, but these alliances tend to shift along the changes within the politics of the house.

Generally, the Noble lords vie for power and influence among themselves within the royal court.

I did some baryx doodles.
>>
>>52001928
I probably should have figured this out when you called them cards but are going for a collectable thing with these?
I'd imagine freaks would find cards produced by some long dead noble or special made cards for some event or heroic person's deeds quite valuable.
>>
>>52001928
I changed a bit of the Baryx lore in the doc. I removed the position of King of the House, because I figured that it would be more interesting (and amusing) if the house was ruled by the Royal court of Dukes.
There could be a king, in theory, but as the Court votes on who is the King, and the Dukes would never vote for anyone besides themselves, in practice, there is no King.

>>52002046
Actually, I didn't even think of that, but that could be a good idea.

I called them cards because I couldn't figure out a better term for a thin, rectangular slab of carved bone.
>>
>>52001928
Also, here is a sketch of baryx freak militia to show some ideas I have had.

I hadn't posted this earlier, because I am not pleased at all with it, and basically I will probably rework the whole fucking thing because the concept I had with these fuckers just doesn't work (they lack something that I can't quite place. Maybe they aren't weird enough and are too human. Also, the weapon designs need a ton of work).
>>
>>52002077
We could call the court of dukes The Ivory Court. All the dukes in the marble white armor
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>>52002182
These guys look a lot like WH40K's Eldar, take from that what you will
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>>52002282
That's a very fitting name.
They can gather in an Ivory Tower as well.

>>52002284
Yeah, it's the dumb helmets.
One of the reasons I was not happy with the end result.
>>
>>52002318
Maybe if you make the twin eye holes into something more closely resembling a visor you might lose a bit of the similarity
>>
>>52002077
I'm gonna spitball some ideas about card classes to you.
>Standard cards: Cards minted after the baryx standardized their currency Don't know if this is a thing that actually happened in universe but it makes for a nice lowest tier Much maligned by collectors and generally considered the least valuable
>White cards: Cards minted before standardization but are not too old and these usually have well known nobles depicted on them, the most common kind of cards you'll being traded
>Yellow cards: Cards so old that even deep bone starts showing it's age, these will typically have depictions of nobles nobodies ever heard of but many still have recognizable faces on them, this is were you start getting into the real valuable ones
>Green/rotten cards: Absolutely ancient so old that even deep bone begins to rot turning a green or grey color, no faces depicted on these relics survived to the modern day and even the text on them is so archaic that you'd need a scholar to decipher them, depending on the cards condition these will fetch the highest price with collectors besides novelty cards

So what do you think?
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>>52002887
Could work, though only the cards/notes issued by the current ruling Dukes of the house, can be used as actual currency withing Baryx lands.
Or maybe not. I haven't quite worked out the details of how this system would work.

Collecting old cards would be something more wealthy freaks with esoteric hobbies would do.
That way though, old cards could have high value outside of Baryx lands as well.

The basic idea of the Cards/Notes is that they are basically something the Dukes issue to those who work for the House as payment, which they can then exchange for basic necessities etc.
>>
>>52002975
>I haven't quite worked out the details of how this system would work.
With this in mind about possible standardization maybe attempts at it is something the council of dukes tries to do every now and again but the efforts always fall apart over nobles being upset about not getting their faces on a card and noble collectors being mad about the lack of variety.
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>>52003113
That would be pretty fitting.
Especially the Nobles being upset about not having their faces printed at cards.

Anyways, I tried to rework the Baryx militia warrior a bit in this crappy doodle.
>>
>>52003259
Yeah I think basing them off of european knights instead of roman soldiers is a better way to go about it.
>>
>>52003340
Yeah.
The idea behind the baryx forces is that they are a combination of the Freak milita, the Noble born Knights, and the genetically crafted "beasts" of the House.

The army is not unified, as each Lord has his own personal army that he/she raises, whose size depends on the wealth and influence of the Lord. The lords in turn, swear an allegiance to the Dukes of the Ivory Court. (the Dukes are the most powerful noble Lords, but underneath them there are many lesser Lords)

The Miltias are raised from the Freak masses, with the ones who are most worthy, being taken in, trained, indoctrinated, and armed with some of the best weaponry a mere freak can hope to ever get his/her hands on. The Baryx militia can operate semi independently, as they do not require the presence of a noble lord commanding them to work, due to their own internal command structure, but they cannot wage war properly without the support of the Knights and the Baryx War beasts.

The Knights are basically lesser Nobles, that are yet to earn a tittle that will allow them to own land and thus become minor Lords. The Knights often fight either on their own, or join the armies of Lords for better opportunities for earning glory for themselves. Given their noble biology, they are formidable warriors on their own right, and they also wield advanced weaponry only trusted to Nobles.

Finally, there are the Warbeasts of Baryx, which are genetically engineered creatures with specific purposes, ranging from being steeds for the Nobles, to being hulking juggernauts of polished bone and smooth flesh, intended for taking on the heaviest weapons the enemies of the House can muster. This class of creations also includes Baryx Airships, which are floating beings with numerous wings on their sides, ivory armor, weapons platforms, and large cavities within themselves that allow Baryx to transport their forces.
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Shits going on at a reasonable pace without excessive self celebration, with actual work, and a consistent design ethic?

Did this place get good again?
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>>52003705
Having other people with whom to talk about this setting motivates me to work on it more desu.
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>>52003751
I meant /tg/ in general. Keep up the good work, like most good things made here there needs to be a central creative authority and a critical audience to source new ideas.

Imma lurk until I can add anything. Seems like a cool setting for an RPG or wargame but I'm not going to shoehorn any ideas for that here.
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>>52000178
>>52000255
>>52000570
If all these currencies are backed by biogel then how is biogel measured?
By weight or by volume?
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>>52003941
It is a fluid, so in volume.
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>>52003997
You can measure fluids by weight easy.
Besides I was more getting at what their units of measurement are.
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>>52002887
>>52002975

Why not make honour an important theme in the Baryx lands?
This way older cards issued by now deceased nobles are still acceptable, if they had strong enough relations with a current noble/duke.
Since the cards are simply gloryfied IOUs, a noble family may still feel they are indebted even tho the person who issued it is dead. "Muh pride" "Muh family honour."

Also some other ideas for the baryx society

>The masses love their nobles for their beauty, and are always trying to mimic them to try and hide their own uglyness. This can be done by using homemade masks that resemble their master's, or by undergoing expensiv Plastic Surgery that may cause hinders in their own daily life.
>The more stupid freaks may simply paint their faces white, everything to just be a little bit closer to what they believe is utmost perfection.
>Tho the freaks may admire the nobles from afar, looking directly into their face/eyes are totally forbidden.
>This is also the rule for lesser nobles in the case of dukes. Simply looking at a duke's majestic form is an honour that has to be earned. Many lesser nobles and servants have had their eyes gouged out because they have tarnished their master's beauty with their ugly stares.
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>>52004098
I haven't really thought about that.
I doubt that the methods of measurement would be entirely universal, but House Lienis at least ships Biogel in specificially made containers with standardized sizes so they can keep better tally of their trading.

Also, different grades of biogel have different value.
The raw biogel, pumped from wells and extracted from the various fluids of the city that contain diluted biogel within them, is the least valuable form of biogel. The raw form is mostly used as basic building block of simple organic structures, but cannot be used for purposes such as fuel, medical care or other more advanced uses.

The more refined forms of biogel created from the raw stuff, is used all across the city, as fuel for advanced augments, as a method of healing grievous wounds, a necessary component in augmentation, formation of complex biological components, and so on. It is many times more valuable than raw biogel.

Finally, the Pure biogel, that has been entirely purified of excess chemicals, organic detritus and other unneeded components, leaving only the essence, the hyper adaptive omnicells, is almost translucent, pearly fluid, that is precious beyond compare. It is used by the nobles to extend their lives, enter heightened states of consciousness, and to fuel the "magic" of flesh warping, among other, even more esoteric uses.

Storing Pure Biogel has an upper limit in volume, as if the Pure Biogel reaches too high concentration, it will gain a form of sentience, and start acting upon it's own volition, with potentially catastrophic results to anyone who is too close. Pure Biogel that reaches such a state, desires to return to less pure states, and will actively infuse itself with any living tissue and start drastically warping it in an erratic fashion, with usually lethal results to anyone unfortunate enough to suffer such fate.
Because of the above, Pure Biogel is stored in small glass vials.
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>>52004225
Those are all great ideas.
I especially love the idea of Nobles gouging eyes out of the heads of those that dare to "tarnish" them by viewing their glory directly.

It also could tie to the usage of the masks. The masks embody unchanging, incorruptible perfection, and Nobles rarely, if ever take them off, outside of their most private and intimate moments.
To take one's mask off, would be a moment of great mental vulnerability to a Noble, for in such a moment, one quite literally, breaks the veneer of perfection that otherwise dominate their culture and lives.

Also, any freak that sees a Noble without a mask is sentenced to immediate death.
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>>52004225
I'm guessing mirrors are really popular in Baryx society, since it allows one to engage in necessary activities around one's superiors without having to constantly ask for approval to directly look at them(since many tasks require at least some visuals to properly complete)

for the same reason various "radar/sonar sense" augmentations are also probably fairly popular(since it'd allow a servant to work almost as effectively while blindfolded as they would with using their eyes)
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>>52004324
Have you come up with the process for refining biogel yet or are you just leaving it vague?

https://www.youtube.com/watch?v=eMJk4y9NGvE
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>>52004828
I haven't thought about the exact process that much. The main gist in refining biogel is about altering it's composition to better suit certain needs and purifying unneeded msubstances out of it.

The main 3 components of raw biogel are energy rich nutrient fluid, a multitude of basic organic components and finally, the omnicells, cells capable of becoming basically any type of tissue found in the city. Raw biogel also contains countless different hormones, organic detritus, various chemicals etc.

In raw biogel, the concentration of omnicells is rather low, whereas pure biogel is almost entirely made out of omnicells and high grade nutrient fluid.

Fuel grade biogell is made out of concentrated nutrient fluid as it is intended to be used to fuel organic reactions that power for example, bioweapons.
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>>52005047
The basic refining process of biogel removes stuff like hormones, organic detritus and chemicals etc, leaving just the 3 core components and making the substance much safer to use in augmentation, medical substances etc.
More advanced refining processes alter the concentration and composition of the fluid.

The reason raw biogel is dangerous to use, (as in ingest, power augments with etc) is because of the hormones and chemicals it contains, that can have unwanted effects on the behavior of the fluid.
Biogel is a nutrient fluid the city pumps across itself to fuel its countless functions. It carries hormones and chemicals that cause reactions etc in the city's organic structures. It was not meant to be used by the freaks or the nobles.
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>>51999437
Okay. Home. This is a mix of old lore plus some new ideas, mixed with some aspects of FreakQuest.

On augmentation

Augmentation is a fact of life in Gigerverse. While the more sophisticated forms of augs are typically limited to the upper echelons of society and those who directly serve them, many low-end body modifications are accessible to the masses. Anything that can be grafted to a freak's body can be considered an Aug. Notable type of simple augs are claws; new limbs; replacement or redundant organs; and bony plates and/or spikes. Still available, but not as widely are various glands, ranging from venom, to adrenaline, to simple slime. And then there are improved organs. Many of these types ,among others, are harvested from unfortunate gutterspawn possessing interesting traits.

In transactions, using one's own body parts in lieu of common currencies as payment is a common practice.

Complex augs, such as projectile launchers, are produced by fleshcrafters. The Vat Mothers control much of this market.
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>>52005378
Aughounds. Freaks who lose their sense of self in what they make themselves into.
In >>51956011, Old Uzal was a freak who liked eating, so he augmented himself to be better at it. And kept augmenting himself. Now it's as if he's driven not by his own thoughts and desires, but rather by the purpose of the grafted body parts. A freak who just loved a good meal became a nearly thoughtless devourer.

An aug harvested from another freak carries a bit of each former user with it. Bits of personality that pollute the mind. Normally this is mild, only causing nearly unnoticeable changes of personality and mannerisms. However, those taken from the body of an aughound are dangerous. They're tainted with the hound's madness, which will be spread to anyone who tries to graft such an aug to themselves.

When applying augs, it influences the psyche of a freak. Too many, too quickly, the freaks mind is overtaken by the augs. It is best to give time to adjust to having a new one grafted before adding another. Newborn gutterspawns have a resilience to the influence of rapid augmentation. Their sense of self is still malleable with little experience in the world, so they are capable of developing around their augs. This fact is useful in the reclamation of tainted augs. They adapt to, and in a way, dilute the lingering psyche of an aug. The process is repeated several times until the part is safe for normal use again.
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Just an interesting coincidence but the discussion about currency got me interest so I went to do some research and found out that playing cards have actually been used as currency before in french colonial america.
https://en.wikipedia.org/wiki/Card_money
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>>51998059
>Do you think the biolasers should come with a lot of drawbacks?
>>52005761
>An aug harvested from another freak carries a bit of each former user with it. Bits of personality that pollute the mind. Normally this is mild, only causing nearly unnoticeable changes of personality and mannerisms. However, those taken from the body of an aughound are dangerous. They're tainted with the hound's madness, which will be spread to anyone who tries to graft such an aug to themselves.
Combine these. Laser Augs will try to hijack their wielders. Biolaser Aughounds also differ from normal Aughounds in that their behavior isn't random, they all try to travel to the same place instinctively programmed into the flesh of their biolasers. If enough of them ever gathered there at the same time, they'd all merge and the long-dead monster the biolasers were taken from would be reborn.
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>>52005888
Maybe building off that, aughounds with a preponderance of combat augments are more dangerous than normal, for reasons beyond the obvious. Traces of the original military discipline and drive, along with countless cycles of combat hormone-stims, make these 'hounds more vicious and capable, but also far more prone to working in packs.
Driven by little more than an innate violence and need for companionship and structure, they instinctively wage war on 'the enemy', which generally is anything that isn't themselves.
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Quick question can you store biogel indefinitely or will it eventually go bad?
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>>51996631
I can see this as a Duke or lord. Totally marble goliaths that get that guyver feel; blades, biolasers, etc hidden from view. >>51987537 now imagine if that crown could separate to reveal hydralisk murder spines.

Also I think this marble/ivory/ white motif is a great idea. Dukes are marble(not actual marble but it's texture looks like it), if they didn't move you would assume they were sculptures, then going down the hierarchy you you get less polish, more matte and then onto ivory/ bone with their own descending polish. And the lower you go, the more arms/armor you see as equipment rather than integrated augs.

I think this would help with currency as well, like a kind of stock market, especially if tied into >>52004225 muh bio-knight honor.
Man this house is just ripe for some hot blooded battle shonen shit. Please don't take it there.
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>>52006314
iirc, this sometimes depends on the container. Keep it too long, and your container may sprout legs and walk off.
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>>52006563
From this post >>52005047 is seems that biogel is composed of nutrient fluid and omnicells.
Now I assume the nutrient fluid is there because the omnicells need to eat or they'll die.
So even if you contain it in a completely inorganic container then as far as I can see biogel will go bad.
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>>52006421
I'm not gonna lie, I really like this. It's pretty much what I was thinking.

I do want to see some guyver or jojo level antics now.


Also back home from work
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Taking a quick look through the previous thread, was the definition of Gutterspawn changed to include trueborn freaks? I know in the early lore, gutterspawn was a literal description of their birth, and that trueborn freaks were beyond rare mostly due to sterility/infertility in most of the population.
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Any news on house Envy? Designs, or bg?

>>51987085
>>51987072
>>51985061
I kind of like the harsh/ sleek look for Envy.

While most houses have a distinct look those of house envy has had a fair amount of fun taking the traits the traits of other houses to use for their own gain. While only being able to emulate superficial traits and a basic "copy" of abilities they cannot truly take another houses power. The House of envy has bioweapons that can take the DNA of a target and when injected grants them the basic look and powers of a victim. Doing this takes a hard toll on the body and tends to be problematic and deadly very quickly. As a result those of the house of envy tend to be short lived as are forced to be more bold and try to gain the most power quickly before they succumb to a brutal death. This causes infighting and bids for power and those in power need to surround themselves in allies or more prominent targets.

Let me know what you guys think
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>>52008123
I like the idea of envy trying to copy other houses and being in a constant state of power grabbing. What would the freaks be like though? Would there really be an established order of nobles or only the current most powerful individuals until that group dies and the next take their place?
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>>52004324
>pure biogel is hazardous in high quantities
So, who's willing to bet the House of Envy is trying to create one such superweapon? Using their House Lienis contact they've been siphoning minuscule amounts of pure biogel and store them in very small, very fragile vials surrounded by compressant muscles. Basically what that does is to crush and mix the vials together, so the biogel gains sentience and wreaks havoc. Of course, this would be very costly, and would have to dodge the ever-scouring gaze of the House Lienis biogel accountants.
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>>52008350
I reckon there'd be a collection of "nobles" at the top of the family and most of their underlings are just freaks dragged off the street or out of the warrens and indoctrinated so that they will give their lives for house envy.

Also, I really like the idea of the stolen genetics being used as a weapon. Like, you take a harmful mutation from someone and then inject your enemy with it, hindering them in battle. Hell, it might be the case that you can use the genetics of aughounds to turn people into aughounds, both physically and mentally.
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>>52007890
I decided to can the idea of freaks being born just from the walls of the city, because I felt that, while a neat idea, it made the concept of the freaks having a society sort of hard to justify (how the newborns would learn language, become integrated to the society etc if they were literally just spat out by the city's walls?).

I changed the whole thing so that freaks reproduce, though poorly, and that the vatmothers provide the service of helping the freak masses reproduce.

Gutterspawn, is a derogatory term for freaks born in a natural birth, without the assistance of the Vatmothers.
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>>52008123
I like it. It gives us a solid idea of what the house is like culturally, but I have to ask, do you think they have any overt military forces, or are they an army of spies?
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>>52008123
The look I envision for Envy's operatives is something akin to picture related, and this>>51988973
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>>52010287
They don't have an obvious standing army, but instead they rely on hired mercenaries (who often have no idea to whom they are really working for), and their elite agents and operatives, that include assassins, spies, and very well equipped and trained warriors, all of whom are used to covertly further the goals of the House.

The House "gathers" in a chamber that is filled with faces, and the members of the House connect via the city's neural network to this chamber, and speak trough the faces.
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>>52010456
Maybe some of their unearthed agents (the ones who were imbedded in other houses, but were revealed to be traitors, though the house doesn't know who their being betrayed for) are the liaisons to these mercenaries.
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>>52011101
That would work very well.
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>>51956062
Third down all the way to the right
Fourth down dead center
Second and fourth from the left on bottom row.
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>>51961169
In my head when anything goes gigerverse the main form of communication is pheromones, with body gestures in the place of periods, question marks, or exclamation marks.

What makes me curious, is what their written language looks like. How the fuck do you write anything down when you don't have opposable thumbs?
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>>52011366

>In my head when anything goes gigerverse the main form of communication is pheromones, with body gestures in the place of periods, question marks, or exclamation marks.
While such forms of communication no doubt exist, I wouldn't place them as the main form of it. Instead, pheromone and gesture based tongues would be mostly used as secret code languages by various factions.

The baseline freaks mostly communicate by a guttural speech that is a degraded and broken form of the language their long distant ancestors used, and a form of which the Noble houses still use.

Writing and reading wise, I recon most freaks would be largely illiterate, at best being able to read some of the more common signs and words. The rate of literacy would rise the higher you go on the societal ladder however, with Guild members being fully capable of reading and writing.

What their written language would look like, I am not sure.
I did make this back when I ran the Freak Quest, but it was just a rough idea.
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>>52009742
Sad. I can't remember if this explanation for some aspects the old lore was someone else's or my own. In the old definition of gutterspawn, freaks were born with some vague memories not their own, with basic speech being one of them.

Had more to say, but I need to go to work now.
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>>52011710
Yeah, there used to be that explanation, but it still ran into the trouble of "how does an actual at least semi civilized society exist if majority of the population is literally born from the fleshy walls of the city?"
Like, how would the society incorporate these street born freaks into itself as anything other than slaves to be hunted?

In the old version, the Freaks also didn't reproduce themselves, which presented a whole host of it's own problems, chiefly among them "why would ANY of the freaks bother doing anything other than self indulgent hedonism, seeing how they have zero stake in the continuation of the society if they cannot reproduce themselves?"
Changing the lore to so that the Freaks can reproduce, but due to their deformities and genetic defects, the process is harsh and rarely successful without the aid of the vatmothers, achieves many things, including giving the common freak a reason to hold a stake in the society and work towards bettering their lot in life for the sake of their offspring, it humanizes the freaks a bit, and gives them a glimmer of hope and happiness in their own otherwise generally harsh and miserable lives, and finally, it very naturally ties the Vatmother cult to the society, and justifies the power and importance they possess, which rivals that of the Nobles (while previously it was a bit harder to justify).

With the above change, the former iteration of the gutterspawn became somewhat out of place and arbitrary, which is why I changed the term to refer to freaks born naturally, outside of the care of the Vatmothers.

The former idea of freaks born literally from the walls of the city is still around though, with perhaps even greater significance than before...
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>>52008123

We have been writing about the hause of envy over the document.

Its basically a hause formed by an exiled of the hause of Baryx, that is not oficially recognized by other hauses but still offer its services as spies, assasins and such activities.

The hause of Baryx was founded when the original exile found a strange parasite in the wastes that changed him and made him go back into the city.

The parasite itself is a creature that can replicate the neurological organization of its first host, effectively moving its consciousness into the body of the parasite. Everytime the parasite doest this it kills its host so the people that are part of the hause of envy have to be constantly changing bodies.

Now I was in the middle of relating this last part to the sin of envy.
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>>52011879
I kinda like the wallborn as a rare mystery, even to nobles. Nobody knows the purpose of wallborn.

Also a few more ideas for envy.
The first Ordeal for a new initiate is called Deception of the body. The freak is injected to mutate all the bone in the body into cartilage to make future "evolution " easier. The process can take up to 24 hours and is very Painful. This can lead to death but if they survive they become a part of the house
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>>52011964
All of the Houses descend from the original Great House, that was formed by the 7 champions of the People, at the end of the first Era.
House Envy's history ought to be largely a mystery, as is it's internal organization.

I envision it as more of a secret society style thing, whose members scheme behind the scenes to further their own goals.

>>52011988
The wall born are tied to the Primordials.

Basically, the Primordials were the creators and rulers of the city, that, if slain, would be resurrected by the city. This trait allowed them to survive and eventually win their war against the Destroyers (which I envision as some sort of "kill all life" machines or something along those lines).
So, when the Primordials went to war against one another, the only permanent way they could kill one another was to destroy the parts of the city that were responsible for resurrecting their foe, and storing their memories and personality. This is the reason the Primordials vanished. Their war against each other saw them destroy themselves and the city to the point where they no longer could resurrect properly. They were broken, fragmented and ground to near nothingness.

However, their fragments remain, some small, others somewhat larger, and on occasion, the city spits out these fragments. Most of these fragments are tiny, indiscernible beings, akin to picture related, that are almost like the Fae of the city. On rarer occasions, the city spits out larger fragments, which resemble freaks on a superficial level (the Primordials were tied to the People, from which the Freak descend), but hidden within them there is an echo of their former selves. These "wallborn" rarely realize their true nature, and often are seen as just orphaned gutterspawn by the rest of the society, though some rise in prominence in their lives due to their inner potential natural affinity for shaping of flesh.
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>>52012114
The above knowledge about the Wallborn or the "Fae" is something the denizens of the setting don't actually know though. Not even the Nobles know what happened to the Primordials. The reasons of their disappearance, and in general, the ages before the Second Era, the age defined by the rule of the Great House, are lost to myth and legend.

The city is old, and much of what was has been forgotten and lost, never to be rediscovered.
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>>52012114
>I envision it as more of a secret society style thing

It is, only the original exile calls it a hause.

The point is that it is a new organization but roots in the logical consequences of one of the old hauses(Baryx) and is filling the needs of political intrigue between the hauses by being a neutral party that doesn't officially exist and is only know to the highest ranks of each hause.

They recruit from the fallen nobles of other hauses, giving them a new purpose while keeping the quality of their members.
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>>52012163
I toyed around with the idea of the Envy being a sort of neutral assassins guild style thing, but I feel it diminishes them.

I'd rather see that organization as equally ancient to the other noble houses, one which has a long history dating back to the era of the Great House, but due to their own internal culture, saw them turn into the secretive, secret society like organization they are now.
A big point of the noble houses is that they are all old, and that their original "founders" were the 7 mythical champions that established the Great House eons ago.

A problem with making them the sole house of assassins to which the other houses delegate such practices, means both that the Other houses lose the intrigue of having their own assassins, and also it renders the Envy house into little more than a club of glorified mercenaries.
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>>52012226
Yeah I agree.
I'd prefer them to be a secret society that people aren't even sure exists.
Giving them a definite origin story seems to be a waste.
Hell you can even go the FBI route and have the house make up a ton of fake origin stories and now they're not sure which are lies they made up and which is the truth.
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>>52012338
That would fit their nature.

I'll elaborate a bit on the whole 7 champions and the Great House.

The basic gist is that after the War of the Gods that saw the Primordials disappear, the People (ancestors of both the freaks and the nobles), were forced to survive in the harsh ruined city.
The 7 Champions are legendary figures that emerged during that era, and eventually rallied together, forming the Great House.
The Great House grew into a city spanning empire during the Second era, that was actively repairing and restoring the damages done to the city by the War of the Gods. The 7 Noble Families were always a part of the Great House, because they were the Descendants of the 7 Champions.
The second era lasted for a long time, but eventually it ended when the Great House splintered and the 7 families that formed it, turned upon each other.

The era of succession wars, or the third age, lasted for a long time as well, and it is during this era, the 7 families became the Noble houses of the 4th era, as the Wars left great changes to each of the families.
Only house Baryx, always traditionalists at hart, and averse to any changes, remains relatively close to what they were in terms of culture and aesthetics before the Succession Wars.

Because of the above, I am averse to the idea of House Envy being a new organization. It breaks the theme of the Noble houses.
7 Virtues, that over time, turned to sins.
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>>52012226
>A big point of the noble houses is that they are all old

The idea of making this "hause"(as stated, is not a hause only called that by the founder) something new is to overcome this stagnation, to create the idea that new things can be created and prosper in this world to change things, that the world is not simply a zero sum game but rather a complex system of interactions were people can prosper if they are in the right moment and the right place, playing their cards in the long term.

You cannot make grimdark settings if you don't let people grow, to take you have to give.

People organice by themselves too, even in medieval times there were things beyond guilds that were formed by people asociating together and pulling strings.
>means both that the Other houses lose the intrigue of having their own assassins

Not necesarily, you are putting them like they are the only option when you haven't even talked about the price of using their assets in benefit to the contracting hause, you haven't talked about their goals or even the trustworthyness of something that is a neutral party.

If anything, using asasins that are not directly related to other hauses lays a playground that makes loyalties something much more dinamic and by making them focused on the job they become so efficient that it adds intrigue and fear for after every accident and death there might be some suspicions that someone payed hause of envy to do kill him.

And hause assasins don't have to disapear, they offer things that Envy doesn't: Control, more loyalty, far easier to use and are cheaper, these things are usually much more important than pure effiency in the long term.

Also, it shouldn't mean that hause assasins are overly weak for it to work, being 2º doesn't make you useless, on the contrary, it makes you near enough to be a threat, and what happens when you have someone competing for your job of being the worst threat in the city? Thats a nice plothook.
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We should create a new thread soon.
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>>52012640
We still got 15 posts left
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>>52012547
>something new is to overcome this stagnation

Whilst I agree that a force such as this might be necessary I don't agree that the force should be the entirety of House Envy. Perhaps it could be a splinter faction of House Envy (cause I reckon Envy is one of the big sins that could cause change, and it is the house most likely to have a few groups splinter from it ), one that has been exiled from the house proper ,but this force should not be the whole house. Because A: If it's a noble house taking over the reigns of the world, that's not really changing the world, that's just exchanging one whip for another and B: I feel it would cheapen House Envy to be what is essentially a splinter faction of a splinter faction and the houses are supposed to be expansive and powerful forces in The City
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>>52012818
>I don't agree that the force should be the entirety of House Envy

Then lets add variety, distribute the responsability and add more crunch. Envy is still a very focused hause and there still niches to be filled.

> A: If it's a noble house taking over the reigns of the world, that's not really changing the world, that's just exchanging one whip for another

I must say that I left this as part of the tragedy of these kind of organizations, as a plothook for a grimdark world is just clasical; fight your ass off for change just to keep things the same, there is no hope for all change done is by the people bred in the system itself but you will still adhere to this madness because the other option is either a slow suicide by giving yourself into your vices until your die or a fast suicide that acknowledges that there is no hope.

> B: I feel it would cheapen House Envy to be what is essentially a splinter faction of a splinter faction and the houses are supposed to be expansive and powerful forces in The City

I envisioned the hause of Envy as the consequences of the exagerations of hause Baryx, the sins of the sins in the cycle of corruption, I also thought that by making hause of Envy dominated by neural parasites that were found in the travels of the exile as a way to give the impresion that there is more to this faction than simple political machination but some other purpose that only very few can only" feel"(not describe) as their consciousness got moved into the body of the parasite, as to the nature of such purpose I would define only in the parts that are needed to give this small faction an objective, that is part of a bigger plan.
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>>52011964
>>52012163
>>52012547
>>52012985
It's house not hause
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>>52013043
Welp crap I just gave myself away as a spanish speaker.
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>>52013084
Dang, it almost sounded European.
Do I break open the spic meme jar now or...?
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>>52013098

Not all spanish speakers are mexicans anon...
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>>52012985
>I envisioned the hause of Envy as the consequences of the exagerations of hause Baryx, the sins of the sins in the cycle of corruption,

The point I was trying to get across here >>52012985 was that the Houses, and their sins, were there since the beginning. First as the virtues of the 7 champions, whose descendants grew into the proto families of the Great House, within which they over time, degraded into the Sins.
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>>52013186
Crap, I meant to link to this>>52012419
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>>52013186
> whose descendants grew into the proto families of the Great House, within which they over time, degraded into the Sins.

>7 virtues
Thesis
>7 sins
Antithesis
>(...)(¿vatmothers?)
Synthesis.

Although I left the "things change to stay the same" plothook for house(there I fixed it) of envy, another plothook is also the contrary to this one, let it be the result of both the champions and their corrupted sons by being part of these "new" forces that are paving the way for a new future.

If my idea of house of Envy being formed by the parasites is taken, these parasites can be the catalyst of the 7 original champions for change, what gives them the force to shape a new system.
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>>51986445
How does this look? I based it off fungi a bit
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>>52013582

Pretty good by itself anon, sad that very few people will see it.

I would have tried making it a bit more like pic related in some parts; the head, and the torso(by making a the shoulders a bit broader).

If you want to make legs for him try to think that its moving on hifes covered by a extended veil.


Also, that face...
>Ayy lmao!
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>>52013582
I like the look, but I dunno if it fits well with the pride theme and statuesque look of house baryx.
As discussed earlier in the thread, the ideal look for baryx is that of almost sculpture like physical beauty.

The look of that picture could perhaps fit a noble of house sloth better.
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>>52013786

What if he makes it more solid(no little mushrooms coming out), the arms shorter and a bit more conventional(move the hanging spores from the center to around the neck as a necklace)?
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>>52013839
I dont think that mushrooms are very fitting association with pride.
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>>52013915

why? Mushrooms go from slime-like things to pure mathematical structures of perfection, this is quite fitting if you want to create "unsettling perfection".
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>>52013961
And how does pride and arrogance tie to that?
Mushrooms remind me far more of slow decay and stagnation, themes that are far more befiting Sloth than Pride.
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>>52014059
To me Pride always suggests something Feline
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>>52014059
>>52013961
>>52013915
>>52014153
Consider going with natural fractals rather than mushrooms if you're representing pride through mathematical perfection?
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>>52013290
I don't see why there is a need for some parasites to cause change. That to me, seems like taking agency away from the Houses themselves.

I could see Envy using some sort of parasites that take over their host and put the unfortunate sod under the control of Envy though.
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Lets keep the party going >>52015084




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