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thinking of working on a setting based off these pictures, where demons are not hellish souls but rather creatures of the world.

demons spawn in the world and cause mayhem, everyone knows about them, theyre a regular part of the world.

mages exist, and people have tamed these demons by turning them into familiars, some fail and get consumed by their demons.

Demons can consume a host to gain more powers, the most powerful ones are those who manage to consume a mage.

all this set in modern day. what else could this setting use? this in itself leads to a campaign where killing demons would be the main thing, but what else can be added?

will be posting pics
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all of that is from this account, you'll find more stuff like this, and then some of the usual tumblr stuff

http://mercenary-tributary.tumblr.com/post/111507084826/this-is-finally-done-a-more-concise-description
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then you add in these guys, the players and or military force who uses these familiars.
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you can find the art using the file name, Robert Chew.

I'm sure these images have been floating around /tg/ for a little while lately
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i imagine the system would have to require good gun and melee mechanics, allow powers and supernatural, then lastly allow for good familiar/companion rules
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honestly, i could modify Anima because it has lots of options for companions and has lots of powers, but the combat system is ghastly and guns are...no
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thats it for the pictures, but ill still be here.

should the society borrow more from modern? or more from fantasy?
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Looks pretty interesting. Isn't Cthulutech a bit like this? It might be a bit easier to run the setting by starting with our own world and then have the magic come back at some specific point in time, maybe like Shadowrun? There could be specific point in time that magic comes into the main it could be some time in the future if you want a bit more sci-fi, within the last century due to particular events within the 20th century, or maybe it's always been there but only now do we have the technology to make use of it.

What kind of characters could you play?
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>>53133588
it might depend on the Campaign rules, but i imagine either military or freelance.

this gives the players a reason to have some combat oriented skills, if the game is combat instead of a Call of cthulhu game.

if they were military peacekeeper style then they would probably just be sent to places to kill demons or stop an outbreak each session

if they were freelancers like shadowrun then they could have any number of jobs, i like this idea better
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>>53133588
also never read cthulutech, ill check the archives for it later
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>>53132969
"See kids ? that is what happens if you do not establish dominance right at the start"
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When an amalgam meets a golem host
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MORE PICS!
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>>53135191
>>53135206
>>53135229
>>53135245
>>53135256

If you've merged with a demon, would there be some sort of health-loss or corruption mechanic to represent you becoming a construct?
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>>53135300
when it starts to merge with you, you might have to fight for control constantly, bleeding as well, all the way until you get cleansed. unless you dont get cleansed, in which case. i imagine you would die. since the demon would essentially be in charge.

unless there were some way to be only partially merged or something, then yeah i might say mental corruption, you might have nightmares or start to lose sanity because having a demon in you can be quite taxing.

but another thing to add to the setting "holy water" a water with some special chemicals or minerals that these amalgams/demons dont like or take pain from. scientific holy water. if you splash it on a basic demon before it reaches construct state then it would deal severe damage.
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>>53135475

We don't need special chemicals, just impure water. Splash it with alcohol and make sure not to waste it getting drunk. The Robert Chew images show some sort of super-soldiers who clearly use the demons to advantage (is that from a different artist/setting?) that implies some sort of symbiosis is possible, which adds an interesting facet.
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>>53135730
yes its a different artist and setting. but i too like the idea of both symbiosis and familiars
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>>53135876
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What system are you imagining OP?
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>>53135896
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>>53135911
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>>53135876
>>53135896
>>53135911
aww shit, who's this from? were getting some good guy summons in here!
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>>53135923
They're from the same guy who did
>>53133333
>>53133317
>>53133299
>>53133286
>>53133267
>>53133255
>>53133233
>>53133209

He did the seven deadly sins, now he's doing the seven virtue.
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OP here, ill be back in a few hours, i hope its still up, thanks for the help.
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>>53135806
>>53135730
Think the effect could be reached by inducing a partial construct state in a Mage, or by having specialized gear worn on their back that then has a familiar bound to it?
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>>53137238
That's neat, forcing a partial construct and then performing a binding ritual or a new kind of ritual. Extremely painful and dangerous
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>>53133333
Checked, best sin
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>>53133333
more from fantasy. a fantasy society dressed up in a modern coat of paint would be great.
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>>53137238

Partial Constructs are made from non mages, and have little to no higher brain function. The demon bound super soldiers seem to be coherent enough to stand upright and use modern weapons.
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>>53137603
Well yeah, but in those cases it seems to be uncontrolled growth and Faustian burns. I meant more like you get a burn on your back and make it a familiar you can mold, but since there does not seem to be a term for that just went with the partial construct as a description.
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OP here, back from classes.

>>53135899
i honestly dont know, i know very few systems. i know GURPS would work, but i hate GURPS now so thats a no. and i know Anima, 5e, Shadowrun. i think shadowrun could work i guess.

>>53137603
yeah maybe partial constructs are the result of amalgams margin with someone who wasn't strong enough where as those 7 deadly sins are the result of people who were strong enough to control it instead of turning them into a partial construct.
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>>53135944
Does he have a page for the virtues, I managed to find the sins but that's it.
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>>53139113
They're up on his Instagram. @masterchew

He's only done those four so far.
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>>53132945
>>53133209
>>53133233
>>53133255
>>53133333
I'd say have it be fairly modern in terms of culture and tech levels(maybe even slightly futuristic in certain regards), but be set in a non-Earth world(like how most of the Ace Combat games are in a world similar to 20th/21st century Earth but with a different global layout of continents and countries), overall I get a Metal Gear(especially 4 & Rising) meets Full Metal Alchemist vibe from this setting

as for system, I'm personally thinking a variation of the Microlite family would be a good choice, possibly Microlite 74 with a lot of it's supplemental content mixed in and some additional rules added as well
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>>53139211
thats cool, i hadn't thought about FMA for this.

microlite? I've never even heard of that in passing
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okay I'm trying to post something but I keep getting a connection error
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>>53139282
>>53140629
okay since for some reason 4chan is being retarded about letting me post, here's what I was going to say hosted on Pastebin;

https://pastebin.com/4XczTEeA
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>>53140650
It seems that there are a few issues with longer posts currently.
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y'all could at least source the originals to this
http://mercenary-tributary.tumblr.com/
damn shame that the artist basically disappeared like three years ago
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>>53140811
They mentioned it right up here, actually.
>>53133192
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>>53140955
you're totally right I fucked up

also I meant to link this instead
http://mercenary-tributary.tumblr.com/tagged/coronation
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>>53140811
i know, ive tried to commission them but they haven't gotten back to me, its too bad because i really love what they were doing.
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bump
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>>53142463
antagonist
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pretty boy serving under antagonist? pretty boy pulling the strings all along??
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more baddies
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who's got the blue picture where hes going I'm sorry?

how could we work that in?
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>>53143887
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>>53144079
Possibly as a state before death of a host for a partial construct, or as a spreading Faustian burn.
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>>53133255
Weirdly, Mutants and Masterminds 2e has great gun rules, and obviously fantastic selection of powers.
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>>53132945
are amalgams sapient?
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>>53135944
>Seven deadly sins
Ugh
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>>53146623
?
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>>53146032
i think so... whats the difference between sentient and sapient?
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>>53133333
one more 3 and you would have had 666
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>>53147146
It feels so tired and overdone.
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>>53147586
True, but his things at least look really neat.
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>>53147171
Sentience is realization of the self, sapience is capacity for abstract reasoning. Dogs are sentient, but not sapient. Im sure that demons are sentient, but I wanted to ask they were sapient.
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>>53135876 >>53135896 >>53135911 >>53135922
Not one of these is Bibleman.
I am offended.
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>>53133267
No one has ever made an interesting Sloth themed demon or magical thing.
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>>53148082
My Man!
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>>53148188

But how do you make a power based around doing next to fucking nothing?
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>>53147586
while i do see your point, it is an easy target and kind of agree.
> muh cliches
> ugh its been done before

i dont see a problem with someone taking the same names, thats really the only thing hes repeating, these are all interesting unique designs
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>>53143775
>40k tons

...excuse me?
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>>53148026
ahh, hmm i think it would be interesting for basic ones to sentient. the ones that exist merely to find a host or destroy. but as they find a host and consume it, or become a familiar feeding off humans they develop Sapience.

but maybe were delving too far into Parasyte here
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>>53148454
i...didnt catch that before

i knew this guy was big >>53133030
>for you
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>>53148481
I think amalgams are sapient as it mentions them taking on human form and speech through illusions. Lesser versions seem to be aiming to hit that apex point though.
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>>53148364
Make everything around you join in the doing of the nothing?
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Bump!
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>>53148188
>>53148364
Sloth, unlike most modern depictions, isn't just sitting around; it's all about wasting your own potential (especially since it was seen as rejecting the gifts and talents God gave you when the concept was first formed). A sloth themed being could very easily be tied into that.
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>>53151918

>A sloth themed being could very easily be tied into that.

How so? Tempt people into doing nothing?
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>>53151918
>>53151964
maybe a sort of bad luck/empty headedness effect?
something that forces someone to waste opportunities they're given, like a guy with a gun only going in with his fists. Making dumb decisions when there are far smarter alternatives available.
Maybe a sort of "locking" ability where certain powers or practices are sealed off and can't be used as a representation of "wasting one's gifts".
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im a game with multiple actions, limit it to only 1 passive action unless you pass a willpower roll
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>>53152091
meant to reply to >>53152072
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>>53148188
>>53148364
what about going in completely the other direction and making it something with super speed and an intense desire to finish anything as quickly as it can?

Instead of representing lethargy and passivity, it represents being too lazy to put work into something and completely half-assing it.
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>>53152206
i always loved that idea for sloth in FMA, that he was actually fast and chose to be lazy most of the time
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>>53147586
I can't disagree with this since it's right, but when it's well done and actual thought has been put into it it can be pretty good.
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>>53152573
a big problem is that everyone always goes for the low hanging fruit interpretations, when they could easily go for another or even more then one.
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sloth: laziness, irreligion, sadness, absence of love, apathy, ignorance
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OP here...woot 100 replies, first time I've got a thread this far...

anyways! what else would you guys think to add to this game/setting?
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>>53152727
although I'm not entirely sure what exactly the setting is so far other then "demon ops", I will say that it should be more themed on jewish mythology or muslim mythology rather then christian mythology, just because there's already so much christian themed stuff out there and it would be nice to branch out.
not to say that we should completely bar it, but lets find out influence from other sources then the new testament.
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>>53152800
They should go full Buddhist on this.
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>>53151964
Tempt a painted into pursuing that that it lacks the talent to become good at.
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>>53152868
What about consuming the talents of others to fuel it's own power and influence?
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So what's the scale of magic in this setting? How powerful can demons and constructs get? How common is knowledge of this stuff?
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>>53153101
I would say that demons can get incredibly powerful; after all, some would call the devil himself a demon.

I would say that the existence of demons, hell (or hells), and sorcery would be pretty basic knowledge in certain areas; specifically in countries that rely on demonic abilities far more then others; since at that point it would be almost like a state religion.
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Personally, I hope this ends up becoming something like FMA with demons and sorcery instead of alchemy.
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>>53153145
But what kind of powers do these demons/constructs/mages have? Why create these amalgamations or warlock deals if you can just be a mage?

And how would a state religion like this form? Do you see people in real life worshipping hepatitis?
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>>53153145
treating soldiers like state alchemists
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I myself am a little confused at where we're going with this setting.
Are we trying to be faithful to the source material of OP's images, or are we trying to do our own thing here?
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>>53153296
demons might be overwhelming physically, or have access to powers 24/7 that a mage might have to spend mana on. maybe theyre far stronger than the average person could hope to be.

Also a mage could pair with a demon "Why not both" per say.

the only way i can see a religion or organization forming is if people were totally alright with blighted monstrosities in their every day life. OR if majority of them looked like this >>53133169

or maybe they can shape change, making the familiars seem less threatening, like hiding as a backpack, or hiding under your clothes.
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>>53153338
our own thing, something cool based on these pictures.
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>>53152864
I 100% support basing the hell of this setting on the Buddhist narkadas.
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>>53153385
fill me in?
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>>53153353
Well, from what I got, in the pictures demons seem to be as much a side effect of magic as they are an intended result. Water in the radius of an active mage' s circle becomes a gateway to the Abyss, and they tend to come out to try and find the source of the magic they need. By marking an object, you can bind the demons to something else for use outside of your circle, and for prolonged and easier use of magic as it apparently is a draining process. At the same time, unbound groups of demons end up making imps, which roam an area looking for some magic to eat until they find it or die. So basically, it seems demons are meant as tools, traps, minions, and mooks in their different forms, serving as a method of exercising power outside of a mage' s normal space of power. Those who get an amalgam on their side having what is basically a demon using the fact they have someone they can feed off of stuck in and mostly digested alive inside them to be independent, intelligent enough to have conversation, and more powerful.
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>>53153506
thats an excellent breakdown
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>>53153296
Perhaps the more infectious form of "demon" is more of a liquid evil then a true demon?
It takes a skilled sorcerer to make a real demon leave hell, so for most weaker or less magically skilled worshippers demons just funnel up the gross black shit for them to use.
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>>53153398
The Narakas are basically the Buddhist version of Hell. You don't get sent there by god or anybody; rather, you just naturally reincarnate in one if you were evil enough in your past life. Anybody who reincarnates in a Naraka is subject to incredible torture for a mind boggling length of time before being allowed to perish; their sins having been "cleansed" so in their next life they go back to a more noble form.
There are several interpretations of how the Narakas are organized, but the most common is the idea of 8 hot Narakas and 8 cold Narakas. For example, there is a Naraka that is just a bunch of rocks and huge boulders crashing into each other, turning whoever's between them to jelly. They reform, only to get crushed again.
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>>53153506
So...demon tech can simulate mage powers?
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>there are 7 "classes" or specializations each based off of one of the seven sins, along with a few other really bad sins that are a part of some other culture or just didn't make It onto the list with the 7
what would they be?
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>>53153569
So what would these demons be? Escapees from one of these hells? Or is this part of their punishment?
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>>53154102
Perhaps they're jailers simply doing a duty that comes with their particular role in the universe.
When a mortal summons you, it's polite to at least give them a chance. If their proposition will stave off the monotony that is eternally torturing souls, they accept and help out. All in all a very self serving relationship, as what it takes to keep a demon in your service past fancy wards and magic is simply keeping it interested. If it gets bored it'll either fuck off back to hell, or even worse, make it's own fun.
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>>53153296
I believe that there is an African orisha who is regarded as the god of Aids, leprosy and other diseases.
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>>53154222
But you don't worship it, do you? You worship against it.
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>>53153547
I enjoy this interpretation since it puts a nice melding between things like >>53132953 and >>53133333
It gives demonists a cool new magic material to work with while still giving more traditional interpretations of demons to shine.
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>>53154192
Those who manage to survive long enough and establish some sort of mastery over their summon join a spooky mage order based off of these guys.
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What can magic do?

>Get a Faustian Burn
>shit's bad man
>go to triage mage
>get arm cut off

Can magic grow back my arm?
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>>53154479
demons can't. but theoretically magic could, depending on the system chosen.

personally I'm more in favor of it not restoring your arm, leading to gritty war accidents from demons, and making faustian burns way more threatening.
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>>53153854
>Wrath
>based mostly around toxins and sickness, like coating a weapon with a hellish poison or casting a hex of illness upon another ( very good at giving faustian burns)
>Lust
>a sort of buffer class that manipulates base delights, like giving someone a full rest by touching them to help power them up or turning an enemy's blood into wine
>Sloth
>a very tanky class that can debuff those around them, like >>53152072 or >>53152091
>Pride
>a kind of party face that focuses on the summoning and control of other entities, whether it's through dominating living things, controlling liquid demons, or conjuring true hardcore demons straight out of hell
>Envy
>a roughish class based around stealing things, whether they be material possessions or abstract traits; if an enemy operative has some top secret info you want, just stick your fingers through his skull and take it by force
>Greed
>the main telekinetics; they shape the matter around them into whatever form they desire, and gain more power over objects if it's something rare, valuable, or just something they really want
>Gluttony
>the heavy hitters, their powerset revolves around brute physical force and consuming whatever they can get their hands on, and not even that if they're skilled at range magic; one of them is just as likely to shred you with their bare hands as they are somehow taking bites out of your flesh from feet away as they make grotesque swallowing sounds
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>>53154521
Could magic replace my arm with something else?
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>>53154680
absolutely! even more FMA with prosthetics. or gun arm/sword arm
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>>53154662
Based on that picture for wrath, you could turn them into a ranged spellcaster using their anger as a flaming projectile.
Alternatively, make them berserkers and buff them when they get mad. Poison just seems a little too subtle for wrath.
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>>53154933
each class of demon might have 2 specialization, give customization options to players, this give potentially 14 types of demons to aid you?
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>>53154933
The thing with wrath is that a big reason it was bad is that a single act of spite could scar someone's body and mind for their whole life or cause feuds that last for hundreds of years and claim just as many lives. Wrath is more then just anger, it's the toxic spite that causes reasonable men to turn on each other, and all because one person at the very beginning couldn't control themselves.
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Why is it that you can't summon demons into blood, but demons can eat your body and take over without being disrupted by your blood?

Also, is magic innate or learned?
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>>53155065
probably a little both of both.

liquid demons probably take inborn talent along with some learned technique, while managing true demons takes a lot of study and practice plus with the slightest bit of natural aptitude.
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>>53155092
That makes no fucking sense.
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>>53155065
hmm, thats a good questions.

are you born with the gift, or is it something you can train your body to do.

im in favor of being born with it, but i also like the idea of pulling yourself up by your grimoire and learning to cast magic through hard work.
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>>53153547
>>53154102
>>53154192
>>53154310
personally I'm thinking that Demons in their natural state are mindless, but they can pick up habits and thoughts very easily when on Earth(indeed many people will install a "basic" personality when they summon demons for purposes above a certain level of complexity), quickly developing unique personalities, and occasionally full sentience(especially if they have a close bond with a person and/or consume a person), and will sometimes return to the Abyss to reproduce(thus sometimes a summoning will spawn something with a personality unexpected by the summoner)

>>53154479
personally I'm thinking the difference between Demon Magic and regular Magic is less in what one can do over the other, it's a matter of speed and risk;

regular Magic is slow but generally pretty safe

Demon Magic is fast but can be incredibly dangerous over a certain degree of complexity

>>53154662
if we do have a class system for the more complex kinds of Demon, I'd suggest being slightly looser in terms of what each class can do, like there's a couple areas that they generally do best in, but nothing is directly off limits, so someone wanting to do a sniping focused Demon Binder isn't limited to picking one particular sin

especially since I like the idea that this is something almost completely placed on the Demons by humans, not something natural to the Abyss, which I'm basically picturing as a parallel Earth covered almost entirely by a freshwater sea filled with Demons in their most basic amoebic state
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>>53155065
>Why is it that you can't summon demons into blood, but demons can eat your body and take over without being disrupted by your blood?
Demons in their most basic state when summoned can't tolerate the contaminants in Human blood, but as they get more advanced they get bothered less and less by such things

>Also, is magic innate or learned?
I'd say anyone can do magic on some level, but some people have more inherent talent than others, and learning also has a huge effect on what one can do
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>>53154961
HM... maybe think of the two specializations as Constructive and Destructive?
Constructive Wrath is more focused, able to taint an entire concept with its foul magic. Destructive Wrath is all about destroying RIGHT NOW.
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Bumpo
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>>53146623
If a theme is commonly used, but someone does it well, I don't find it to be a problem.
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Thanks for the quest idea, I'll make sure to credit this thread.
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>>53156437
be sure to link us too if the thread is still up.
Willing to tell us anymore, on that note?
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>>53156481
seconding this.

unfortunately were risking the thread getting archived, and I'm sure most of us really love this idea
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>>53156640
If this thread dies, I've saved most of the pics. We can rebuild. Later, better, stronger.
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>>53156763
oh sweet, who would have guessed this concept would be so interesting
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I like to think that Demons themselves were conceptual beings that only gained formb
because mankind eother made or already had some kind of energy that gave it.

And so Demons flooded towards that, desperate for "identity" that only mankind could give them, and they then embodied their concept, with forms created by their existence itself to best suite that.

Sloth would be heavy, bulking things that only have small amounts of mass, because it was too feeble of a thing to gather more. They are mostly apathetic, but passively gather more of this energy while remaining slow and lethargic.

Lust would be fluid, but capable of holding onto things, like a gelatin. It's form changes based on its surroundings and percieved thematic associations.

Gluttony would actually be very active, it has to burn energy fast so it can intake more and Gluttonies are actually more than happy to work for their food, as they aren't stingy about payments. A more "work for it" type than simply going out and taking. They're smart enough to percieve that simply taking will get them hunted.

Wrath is likely a reserved thing, save for when its anger rises up. In which case it's a berserker but tires itself out easily. It's gotta have a form suitable for fast, brutal movement, and not one to be thrown around easily. Less a roidwarrior, and more of a bear. It's gotta withstand equal punishment on a scale that Demons consider their own level.


Stuff like this seems plausable, but with fiction involved it really is up to interpretation.
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>>53155193
You could do this with all the demons too. Have one specialization be more geared toward mental debuffs relating to the sin (lust charming people like a succubus, sloth making enemies lethargic or useless), and make another that's more direct (gluttony outright consuming things, sloth acting in short bursts of power in between lazy periods)
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>>53156437
WHAT ARE YOU CALLING IT?

TELL ME SO I KNOW WHAT TO LOOK FOR.
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>>53156437
/qst/ is deadlands.
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>>53156481
>>53157278
>>53157142
Don't know a name yet, but PC will be part of a military mage organization stationed in the border of 5-6 countries at war, with different types of demons in each nation, so one state would have huge but expensive and inefficient Buddhist demons, another the mass produced demons of a Chinese/Japanese literally goddamn glued to their guns and the equipment is worth more than the soldier, etc. He'll basically patrol with his squad and try to stay alive while navigating diplomacy and the horrors of war.
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>>53157390
METAL AS FUCK

you got a twitter I can watch so I don't miss it?
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>>53157390
>navigating diplomancy
>it's another "let's be a diplomancer" episode
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>>53157413
don't focus on that.

plus we sound like border-patrol
diplomacy is important with that, cause if nobody likes you on either side of the border lines then your job is EXTRA HARD.

rubber-chicken dinners and PR shit that needs doing.

if 2 groups alliance you have to be diplomatic to work with formerly enemy teams

>>53157390
for the record dude, can we keep away from the direct diplomancy?

I'll let love bloom if you need a player concession(as I usually vehemently oppose such things)

just keep us out of politics beyond little armistices with little effect outside of our patrol routs.
>>
>>53157479
>>53157413
When I said diplomacy, I meant "oh crap, we just lost all our supplies when this amalgam attacked, now we have to batter with the other side to live."
>>
>>53157510
good.

NO ADVENTURES INTO DIPLOMANCING WORLD PEACE DAMMIT
>>
>>53157404
I literally created one for a quest I was going to start but then gave up on.
https://twitter.com/commissar_qm
>>
>>53157643
Making notes now, can someone check my terms for the Codex?
Warlock - One who can interact with the Abysmal realm, catch all term for magic users.
Summoner - Those who specialize in working with demons, either through familiars, partial constructs, or amalgams
Magic - The ability to manipulate solid interchanging nexus particles, or SIN, to weaken the laws of the universe.
Demons - Virus like inorganic matter that naturally occurs in the Abyssal realm but requires SIN to be brought over or stay in the Abysmal realm.
Possession - The ability of a demon to bond with certain objects through the use of mage signs.
Familiar - Inanimate objects that are possessed by a demon and under the control of a Summoner.
Partial Constructs - Non-warlock beings with a brain possessed by demons. Largely mindless with a sort of shark-smelling-blood sense for magic users. Can be controlled in large groups by powerful summoned.
Amalgam - End result of a warlock that spends too much time as a Partial Construct, Amalglams are essentially demons grown around the body of a warlock, keeping them alive as a power source to keep them alive. The Hive Mind nature of the colony makes it so the larger it becomes the more intelligent and powerful it grows. Extremely dangerous.
Faustian Burns - Consequences of being around SIN-based organisms for too long, Faustian Burns are caused by the tendency for Abysmal energy to break down matter. Also caused by a warlock using his powers too much.
>>
>>53148508
It's a Euro thing, I know the French use a comma as a decimal.

IIRC the story is based in Andalucía
>>
>>53157955
that matches up for the most part, although it should be Warlock OR Witch, should maintain the gender specific terms

also kinda feel like we should come up with better terms than Partial Construct and Amalgam, they feel kinda clunky
>>
>>53158045
Perhaps a "Ghoul" and a "Wraith" or "Vampire" as nicknames?
>>
>>53146032
They are, atleast most of them anyway. It's just that, when they fall into the Abyss (the home dimension of demons), the wizard they once were gets SWARMED by demons, who consume them utterly, with only vestigial remains acting as the anchor for the demons to take shape and stay functional. As one can expect this process is agonizing, and in most cases the wizard is changed in many ways. Sometimes it's the same person mostly, just with added tentacles and eyes, and general eldritch horror, other times they become cold and distant from everyone they once cared about, and just act like perpetual jerks. And on other times, they come out identifying as a completely different gender than their original selves. 'Drowning does -weird- shit to your mentality and general outlook on things. Doesn't help that a third of Amalgams are children.
>>
>>53158045
Partial could be swapped out for Golem
Amalgam could swap for Avatar
Familiar could just be a Sprite

Try to keep the terms neutral, so it could include Virtues too.
>>
This nation take its demon’s inspirations from the multitude of Asian minor deities a demons from the oni to the tengu. All high school graduates are given the choice of join the army as a volunteer now, or become a Partial Construct at age 50 in order to deal with their country’s overpopulation problem. Warlock and witches are highly valued and return to the capital regularly after 6 months rotation of service. They very much promote a bodies over bullets lifestyle, where the familiar guns the soldiers hold are more important than the wielder.
>>
>>53158290
Goddamnit copy paste why u no work good.
>This is the Republic of Nao-Nao.
>>
>>53158290
JapaNOPE/10
would defect for NorthAmerica
>>
>>53158315
>Implying America's any better
Oh, you'll see soon. Besides, once you kill your superior officer you get to go all Mongol!
>You're going to meet warbands of Baoists trying to get around the army al ot.
>>
>>53158367
>Eagle Empire is shit too

Time to go to australia or UK post-defect
>>
>The Selaya Empire
Inspired the varied mythology of Jewish folklore, the people of Selaya are master artisans and are skilled at making familiars. Only in Selaya can you buy premade familiar vessels, ready for a demon to bond to. Their army is small but elite and close-knit. A Warlock is likely to be a squad’s CO, and the familiars will sacrifice lives if they don't go absolutely mad first. Demons are tge stuff of nightmares hidden behind porcelain faces so the public only sees the might of the Kindred Army.
>>
>>53158223
I'm fine with Familiar, but for the other two I'm thinking;

Partial Construct = Chimera
Amalgam = Homonculous

yes I'm aware of the similarities to FMA this would bring, but at the same time it makes sense
>>
I need a name so I can archive this. How about Awakening as a placeholder?
>>
>>53158550
assimilation
or
Amalgamation
>>
>>53158550
I'm tempted to suggest giving it a name in relation to the Ars Goetia, what with the setting's emphasis on Demon summoning
>>
>>53158550
>>53158598
Seconding Amalgamation. Or, Demon-Punk.
>>
>>53158550
(Shaman Souls)
>>
>>53158223
nah cause golems are already a thing, see way above what happens when you craft a body for your demon familiar
>>
>>53158550
Amalgamation
>>
>>53158223
do we want virtues, i thought part of the appeal was the grit of the demons everywhere and lack of virtue/angelic, sort of a "no hope" feel.
>>
So we've had a collection of ideas, it seems either

A. have each vaguely not earth nation align with a particular religious style and thus have different types of demons

B. base the demons/structure off a single type of religion
>>
>>53159033
Honestly, stuck between the two forces seems legit a "no hope" situation.
What's worse is when either force tries to barter with you, saying they'll take the fight elsewhere or offer "protection"

They could've just done that already and left you alone, but they just don't care enough, on either side.
>>
>>53159117
I vote for Islamic Demons myself. But then again, I'm gonna go off and do stuff with what we've discussed here in a completely different direction.
>>
>>53159117
personally I prefer Demons not be religious in nature at all, but then I'm angling them as being Demons in name only, at least in their "natural" state in The Abyss, with any Structure or Organization being purely human invention(and a secular pseudo scientific system at that), and mostly for the convenience of the GM and Players by wrapping the concept in a somewhat familiar package

there's a reason I keep bringing up Full Metal Alchemist in relation to this concept
>>
>>53159117
I prefer A; I enjoy that kind of variation.
>>
>>53159033
twist them, anyone can be demonic.

it takes a special kind of person to warp even Demons and their effects on things.

>>53159550
religion is one thing.
culture is another.

so perhaps form is dictated subconsciously by upbringing

religious overtones and shapes merely being side effects of up-bringing

>>53159117
base them off of cultural ideals not religious ones.
>>
>>53153680
Possibly, but my point was demon tech drastically increases the range a Mage can be from an opponent to affect them. Like imagine putting a bunch of familiars on grenades and sending them swarming through a city seeking out enemies. Or making them part of mobile traps. One Mage suddenly can control city blocks instead of being limited to a power effect measured in meters.
>>
>>53164020
I always assumed that Line of Sight was the limit on a mage...

the grenade trick can be like Pic Related was, an unofficial, non-endorsed, method of dealing with a problem
>war in Europe was made difficult by the Hedge Rows crisscrossing the landscape.
>American tank crews took to custom making welded hedge-cutters to get through.
>no official pattern or style, just an effective way of dealing with a problem
>>
>>53164197
Well, that admittedly would be something the dm would have to rule on in this situation. Going by the pics we are basing this off of, though, the method taken to limit magic doing everything was to limit the range that they had to work with. Which, honestly, makes a certain amount of sense to me as it stops one guy just being a walking siege unit when everyone else plays infantry and forces them to get rather creative with how they fight, like setting off sprinklers above an enemy force and summoning demons in the system to disperse Faustian burns and get partial constructs. Or, say, their example of changing terrain into knives to cut up enemies trying to close to melee and potentially mess up line of sight. Not to say they could not become a siege engine with effort, but that would be more reliant on controlling an amalgam or tactics than just throwing fireballs around.
>>
>>53165016
Just as an add on, it is in part that I like sets like the example here, and the idea a mage would have to be rather knowledgeable about their own limits to be effective in a fight. Also because a kid summoning demons out of tea cups for friendship sounds cute.
http://mercenary-tributary.tumblr.com/post/95405095419/file-on-lafayette-hajjar-1962-combat
>>
>>53165016
>sprinklers
That's...horrifying.
>>
>>53165016
perhaps to prevent this many sprinkler systems now contain heavy metals, salt blocks or else kept cleaned with alcohol to prevent this after the first time or three a crazy mage pulled that horse shit.
>>
You think that's bad, consider how fucking scary it must be right after a rain storm to stand near a mage. Or around one with access to a hose, or a super soaker. Step in a puddle after they cast and you may end up plunging into the Abyss by accident, though they run that risk too.
>>
>>53167251
This. You also need to consider the possibility of protective equipment. It seems that thick leather gloves are sufficient to prevent faustian burns when working with miasm. A simple wetsuit could prevent the worst of the damage.
>>
>>53168157
this is a much more real threat than the sprinkler thing.

imagine, responsible mages desperately trying to not cast in the rain versus mayhem mages going for a stroll to make constructs.

everyone would have a deathly fear of rain.
>>
>>53168214
Admittedly true, but you have to admit it would be the sort of bullshit that would likely be great for psychological warfare regardless of actual effect. Also, apparently a thing to note is they primarily cause Faustian burns on casters, as noncasters tend to not be interesting or appealing to them. Though maybe the schema that can be put on people make a normal person more tantalizing a target, and ingestion or physical contact can still be rather bad.
>>
Slight unrelated question, do you know any setting where a high fantasy story advance to "our present" technologically?
>>
>>53169302
not present

BUT

the Sabriel series does a little bit of WW1 with it's fantasy.
>>
>>53162360
>religion is one thing.
>culture is another.
>so perhaps form is dictated subconsciously by upbringing
>religious overtones and shapes merely being side effects of up-bringing
well not to say Religion never has an effect on it(I imagine a particularly religious Warlock might mold his summons to reflect aspects of his religion for example, and that often has an effect on the more intelligent Demons), just that at it's core it's secular in nature
>>
Oh god.

A major government uses a spy satellite as the base material for a new demon. At certain latitudes during parts of the year, usually two to four times a day the sun dims noticeably as it crosses the sky.

I'm scared guys.
>>
>>53171896
thats a lot of water you have to lift to orbit.

and at least one mage as well.
>>
>>53171973
That's assuming ice doesn't work.
If it does, wait for a comet to get close to the Earth and have a mage turn it into a massive demon.

Or have the mage melt the ice into water that will shortly turn into a demon.
>>
>>53171896
epic idea
>>
>>53171973
>>53172021
Also could make the construct on the planet and lift it to orbit via rockets. Unless it can fly...
>>
bump
>>
So for the rest of the setting, are we talking true modern day tech level? Near future? Or like, 80's or 70's tech?
>>
>>53174471
I'm thinking about 5 years from now, that gives us access to better drones and military tech we can use, but still feel a bit grounded
>>
somebody wanna culminate all the stuff we've got so far?
>>
>>53174530
>>53174471
Also could let us age things back as desired
>>
>>53174471
>So for the rest of the setting, are we talking true modern day tech level? Near future? Or like, 80's or 70's tech?
I'd say much like Metal Gear and FMA(two of the biggest influences on this) it's a bit all over the place
>>
i bet bumping won't help any longer. should we start a new thread? id like to explore this a bit more.
>>
>>53174635
>>
>>53159550
Eh, the story itself runs on religious, or highly spiritual things weakening and dispersing demons. Otherwise, Demons would manifest in every single area of cultural or mystical significance, and all of humanity would probably die, or atleast be unable to cast magic safely.
>>
I feel like if we're going with religious names for demons and the like, we need to pick some names for their various types.

Familiars are fine as is, though perhaps names based on size are a good idea? Like, Familiar>>>Homunculus>>>>Jotuns for the skyscraper sized motherfuckers?

I've been kicking around islamic names as well. Something about calling a complete Amalgamated Construct a Ghul tickles me.
>>
>>53176528
>Eh, the story itself runs on religious, or highly spiritual things weakening and dispersing demons.
unless it comes up somewhere else in the artist's stuff, I"ve seen no indication about that being the case, overall they come off as more a form of life that's integrated magic into their being, rather than something that IS magic

that and while we haven't really discussed it much regarding the long term history of this setting we're cooking up I kinda like the idea that people being able to cast magic was incredibly rare up until very recent in the world's history, like say within the last 2-300 years when someone finally worked together a formal system for using magic in a way that was actually reproducible between different people, before that most people who could do magic each had to do it in a unique manner, and doing so took so much time and effort to learn to do even simple matters that there'd be maybe a hundred people in the entire world who could cast magic on any appreciable level(and thus be summoning demons), so magic and demons were known but were also almost completely irrelevant till very recently as far as history goes

>>53177475
I'm fine with what I suggested earlier with Familiar, Chimera, and Homoculous, with the main difference between the latter two is degree of integration of their organic host

so there might be some regional and/or cultural specific terms for different kinds of Demon, but the most universal system of cataloging them is a secular one(I prefer this setting being as detached from the real world as much as possible, which is one of the reasons why I want this to have little to nothing to do with any real belief systems or mythologies)
>>
>>53165016
>flooding a VIP hotel target is stationed in, and tainting the water system

>Rain in any tornado-alley or Island country gives people PTSD

>When the mist rolls in over the countryside
Don't ever stand on wet grass.

So wait, if a chaos mage was to go to a battlefield, they could mass summon Demons with all the blood? Jesus christ.


>>53158223
Down with this. Using so many FMA terms would just make this look like Anime Quest #3971
>>
>>53177475
maybe something like what most monster movies have, like classes. A class Jotun, B class threat Construct, etc...
>>
>>53180358

So each type of demon has a name Homunculus/Construct/Chimera/Familiar

And each one gets put in a class(Dragon/Jotun/Kaiju,Etc)? dependent on size or power?
>>
>>53177475
I say it's a shape/size/other traits thing all at the same time.
Demons with worm like or serpentine shapes have a name, for example, and there are other names for size classes and other specifications. Almost like a code or branding system so someone can rattle off terms in quick succession to their teammates so they know exactly what they're dealing with.
>>
>>53180766
while kneeling behind some chest high cover you hear one of your team mates yell "its a crawler!!!!!!!!!!!!!! I'm Reloading!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
>>
>>53177475
Islamic names is good. Whatever format we do, I hope we do that.
>>
>>53181855
im uncultured, what are some of the coolest names?

i always use the art goetia for high ranking intelligent demons in my games
>>
>>53181876
A thing about Islam is that it doesn't really give much focus to their demons, otherwise known as djinn.
What is known us that they possess free will and can even go to heaven, and individual djinn can have basically any form.
A common belief is that there are four kinds of jinn; the marid, the shaitan, the ifrit, and the jann.
The marid are the strongest, the shaitan are the closest ones to "classic" demons, the ifrit are cruel and are aflame, and the jann are the weakest type and are to djinn as chimpanzees are to humans.
>>
>>53179146
Nah, too much other stuff in blood to work that way. Probably. I mean, otherwise magic would auto kill a caster because it replaced their blood with demons every time they tried a cantrip, for one.
>>
>>53182100
Marid-class are Full Amalgams, Shaitan-class are Partials, Ifrit-class are familiars, Jann-class are non-ambulatory familiars.
>>
>>53183841
Alternatively, non-ambulatory, item based demons are called imps. Ambulatory demons of small size are familiars, with larger ones becoming golems, jotun, titans, and finally nephilim. Ones using non-magical humans as their core could be called chimeras, while full amalgamated constructs are Iblis.
>>
>>53181855
>>53181876
>>53182100
>>53183841
>>53185179
eh I'd prefer keeping the terminology as culture agnostic as possible, dilutes the concept too much if we're using a bunch of Arabic terminology for example, ties it too much to the real world(only reason I'm suggesting Chimera and Homunculus to replace Partial Construct & Amalgamated Construct is that the latter is a bit too clunky of terminology, plus it ties in nicely with Familiars)

also definitely prefer keeping the categories as simple as possible, keeping it to the original 3 categories the artist used(except maybe changing the names for Partial Construct and Amalgamated Construct), as I kinda like the idea that Demon Constructs are too variable in nature and design to be reliably cataloged beyond the most basic aspect of their construction
>>
>>53186280
cultural names can be slang for things dependant on whose talking...

technical names should stay though.

kind of wondering what a kind of demons arise from a familiar made from an enchanted violin played by a master violinist...
>>
>>53186421
Paganini.
>>
>>53186421
>regional slang
that makes me wonder; just what are the various nations in the setting?

It seems like a very sort of politically-themed game with spies and soldiers and stuff, so there has to at least be two.
>>
>>53177880
>unless it comes up somewhere else in the artist's stuff

It actually has. demons are pretty much made of magic. in fact, the only way to actually kill Amalgams is with religious items. Anything else, even destroying the remains of the drowned mage that anchors them won't work. They will eventually regenerate and reform entirely, and you will have an angry, nigh-unstoppable Amalgam on your ass. Religious artifacts and culturally significant items however, disperse the Demons that compose the Amalgam, resulting in the death of it's vulnerable core, which at this point kinda needs those demons in order to survive.
>>
>>53187606
>It actually has. demons are pretty much made of magic. in fact, the only way to actually kill Amalgams is with religious items. Anything else, even destroying the remains of the drowned mage that anchors them won't work. They will eventually regenerate and reform entirely, and you will have an angry, nigh-unstoppable Amalgam on your ass. Religious artifacts and culturally significant items however, disperse the Demons that compose the Amalgam, resulting in the death of it's vulnerable core, which at this point kinda needs those demons in order to survive.
not a fan of this at all
>>
>>53187606
>>53187627
Considering there would be a history of demon activity easily charted out, what if it had less to do with the faith involved, allowing it to be any religion, but instead was tied to practices and patterns hidden among clergy found to disrupt demonic influence? What if holy symbols there were literally just schema that were found by accident and, given the likely lack of scientific study possible on magic for a long period of time in setting, thought to be signs of divine protection when they were meant to be wards, or disruption runes? Or what if there is more to magic than the one apparent dimension accessed by it? I mean, hell, what if there was secretly a catalytic summoning if you cast around molten gold that led to glowing and pearlescent cellular creatures gathering en masse for similar purposes that could be called angels, or something rarer than water? Hell, what other compounds or elements in liquid form could have such an effect, and who would have even thought to test for them yet?
>>
>>53187606
>>53187627
Well, we aren't necessarily forced to use it. it is our setting, after all, we're just basing it off of the pictures.
>>
Bump!
>>
>>53186691
Quest-anon here, I am working on it. Got like 3 papers due though so it'll have to wait.
>>
>>53192251
BETTER MAKE IT A HELL OF A QUEST IF I HAVE TO WAIT.
>>
>>
>>53180766
Here's some possible terms for that I thought up.

Circles 1-9 - A classification for how much a Homunculi’s mind resembles the original mage’s, with the first circle being no change but the obvious shock and body issues, and the 9th circle being a sapient demon with no personality traits or memories in common.

Familiar- A demon that is bound to an object covered in schema.
Chimera- A demon attached to and controlling a non-mage. Probably both humans and nonhumans.
Homunculus- A demon merged with and powered by a mage.
Siamese/symbiote/cambion- The Robert Chew stuff up above. Consensus seems to be Chimeras but the host had enough willpower to halt it partway and keep the demon separate. Presumably specific schema could do it too.
Shem- the schema on an object or chimera that binds and controls the attached demon.
Golem- a familiar integrated with and used to operate a specific device, such as a gun.
Hellhole- basically any place that can be turned into a mass of miasm due to prevalence of water or is already filled with said miasm.
Lamp- An object carved with schema for summoning water, while also being carved with schema to act as a core for the resulting miasm that will result from the magic and water. Basically a demon summoning grenade.


Leviathan- Aquatic demon.
Hound- quadrupedal demon.
Cerberus- a demon with multiple heads.
Gargoyle- a demon capable of non-VTOL flight.
Beelzebub- a demon capable of VTOL flight.
Succubus- a demon that can disguise itself as a human.
Worm- A burrowing demon.

Imp- Any demon three feet long/tall or smaller.
Jinn- Any demon between three feet and ten feet long/tall.
Ogre- Any demon between ten and twenty feet long/tall.
Jotun- Any demon between twenty feet to fifty feet long/tall.
Kaiju- Any demon fifty feet long/tall and up.
>>
>>53194485
Lucifer- The aforementioned Satellite demon, both due to being a very large space-dwelling demon, and the possibility of it being able to turn itself into the worlds largest and most deadly magnifying glass.
>>
>>53132969
demons about to hold hands, how lewd.
>>
>>53194494
Finally, what's the upside and downsides for the partially fused demons in the Robert Chew art up above? I'm leaning toward Cambion for their name, since that's the term for a half-demon.
Presumably one of the upsides compared to Homonculi is you don't have to worry about insanity near as much, since they only have a demon growing out of them as opposed to replacing their entire body.
The downside is since they seem to be based on Chimeras which result from non-mages, they probably need to feed on magic from an outside source. And the demon attached to them might not be very agreeable depending on how it gets it's personality traits.
Although if fully formed demons can eat magic at a rate that damages spells or drains a mage's supply that would be useful.
>>
>>53194485
>>53194546
stick with symbiote

>lamp
oooh thats some nasty warfare right there...
might be a Geneva convention analogue prohibiting that. makes it a good "terrorist" weapon

perhaps "harpy" for the VTOL capable classes?
faster to say and not a name to a specific demon.

perhaps crawler instead of hound?
it allows multi leg (>4)

>>53194494
better if people talking about it simply call it The Weapon at first
>>
>>53154662
What you have as "Pride" should be lust. In the original intention of the sin, Lust is a desire for control over others.

Since Pride actually means in a pure sense believing yourself above the rules (and others by proxy), maybe it's powers should revolve around going farther with the use of your demon than is advisable, maybe having a more direct link to it. Maybe the Pride class is the only one that even has a chance of forming a partial amalgam with it's demon without being consumed by it, though the risk still exists (going to far and being consumed due to your own pride and rejection of guidelines and precautions).

I may try to update your list, I feel an urge to break out my notes on late roman catholicism.
>>
>>53194763
Yeah, Crawler works better. I just didn't want to use Hellhound and couldn't think of anything better.
And Symbiote fits, I just wasn't sure which one was good.
I picked Beelzebub because insects are capable of VTOL while most birds and flying mammals aren't, but I suppose harpy is good. And I couldn't find any other insect monster.

Yeah the Weapon works. Honestly I was just going for Lucifer cause of the similarities between a head demon whose name means the Morning Star, aka Venus, and is a fallen angel, and a giant orbiting satellite-demon.
But yeah, don't want to try and force anything.
>>
>>53187606
i much prefer being able to kill demons without religious stuff, but maybe we could change it from religious to "specific type of metal" or "Enchanted metal"

or moving back to that holy water idea from the beginning, being a nick name but not actually holy
>>
>>53194870
>Symbiote
they can call them Syms for short...

for the record, LOTS of birds can jump straight up into flight. most notably the hummingbird.
>>
>>53194763
>>53194870
What about just "the Evil Eye"? https://en.wikipedia.org/wiki/Evil_eye

It's a pretty widespread myth in a general form.

Or maybe just "the Eye" or "the Oculus". I don't think anyone would call it "the Weapon" unless they were speaking in code because it's existence was top secret (though that is certainly a possibility and could make sense if the thing was a concern to higher-ups but not active enough to be worth telling everyone about...yet)
>>
so I'm seeing a pretty big split between

FMA like style, meets modern day, and we've just nicknamed these creatures after myths and demons.

VS

Highly religious world where every culture worships whatever and uses religion to kill these actual demons
>>
>>53194967
perhaps split the difference and call it the Malocchio?

>>53194981
if I get a vote it's the former rather than the latter
>>
>>53194999
that's literally just italian "bad-eye"
>>
>>53194981
Well, lets settle it.

https://strawpoll.com/6exe27r
>>
>>53195040
it's the Italian name for the evil eye

it sounds more intimidating

>>53195061
voted
>>
>>53195283
>voted
Gonna sleep now. Looks like FMA style is winning though.
>>
>>53194485
here's a potential term
>Cryptid: any demon with an unknown or capabilities; this classification is removed once more info can be gleamed about it
>>
>>53195061
ay cool, i should use this more often.

in the end, were each free to take what we want from the setting, if we wanted our world to be religious thats cool.

i just want to help decide on one to progress the setting building further along.
>>
What kinds of capabilities could a demon have?

Do they have any psychic powers of their own? Are there demons who can summon fire or have other supernatural abilities? Is demonic possession possible?
>>
>>53197454
i think that one is down to the system used, I'm M&M you'll have a different setup than you'll have in something like Anima Beyond Fantasy.

ultimately i think the demons are borrowing most from beasts at lower levels, meaning more beast like abilities and traits. but as they go higher theyre gaining more intelligence and thus should likely gain more interesting and unique powers.

in a general sense, shape change should be an easy simple one, even just slight changes in the form. as >>53132969 shows, maybe they can switch back and forth from their hidden human form making them even more dangerous.

as for the Agent of Sin, the Symbiotes, what are we calling them? i think of them more like stands, each one is unique in what it can do, each symbiotic gains different powers from its evolution.
>>
>>53197610
but hat kind of powers could a low level demon or construct have other than biting or clawing at you in order to make it a worthy threat?
>>
>>53197621
Faustian Burns are already a distinction.
>>
>>53197621
I guess they could have minor powers for particularly strong specimens, but to me it feels like only full blown amalgams and other sapient demons should get to have any serious supernatural might.
>>
>>53197761
maybe its like most whatchamacallems where each ones basic power really depend on the shape it takes. a frog like one might have a long tongue and a dog-ish one might have some dangerous ass teeth and the ability to track.
>>
>>53197621
Well depending on how much they can still change their shape after they've solidified they might be able to fit through any hole small enough to permit their core, similar to an octopus. And ones without a core could fit through and space.
And there's Faustian burns, the ability to track magic like a bloodhound as well as the desire to.
And I wouldn't be surprised if their makeup and the fact they run off magic meant they didn't get tired or need things like air or regular food.
>>
Where do the amalgams or whatever they're called do when they aren't on the job?
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>>53199681
I assume you mean full amalgams. I don't think partials have much brain space to do hobbies.
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>>53197621
>>53197610
Using the pics and setup to work off of, the (for lack of better word) amalgam tier demons have their sets of powers because they have a mage absorbed into them and constantly fueling them. So I think we could use that for this as a basis of how to have demons with more power. To be more specific, lower demons are given enough magic to keep them solid, either made as homunculi or familiars, even the partial constructs. Higher demons are given direct access to their foodsource, magic, so amalgams and symbiotes could choose between physical superiority or fueling magic abilities, possibly with modified abilities compared to what a mage could do on their own. As for pros and cons of the symbiote setup, perhaps it allows a host some of the durability and healing properties of an amalgam, while their partner gets to constantly feed and stay in this realm, gaining some of the intellect of the host to allow independent action and to allow either independent spells or physical assaults, all without the mental trauma the average amalgam goes through as they are made of dead mages. On the other side, amalgams are probably flat out stronger, more durable due to nature and able to cloak as they will, possibly use other spells their core knew before being drowned, but lack a lot of rights, tend to have severe traumatic disorders, and can be riskier to try and field since they are powerful entities who may have their own agendas to pursue.
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>>53202677
I like the cut of your gib.
>>
I've never actually run a modern day style military game. What sort of plots and adventures can you guys think of for the setting?
>>
I actually recommend that you look up
http://www.badassoftheweek.com/list.html
it might give you some pretty good ideas for situations to put players in.

>>53204669
running patrols is fine as practice runs
>suddenly hostiles!
>OH SHIT a monster!
>the (3-8 of you) encounter a bunch of dead bodies(get ready to be framed, exposed to deadly chemicals, sniped)
>someone is robbing the base and the equipment is appearing in enemy and anarchist hands
>anarchists and bandits

guarding the flanks of a greater advance
>tracking counter-flankers
>far from home in wilderness you are unfamiliar with
>sneaking close enough to the enemy to observe then sneaking back to report
>calling for aerial/artillery support
>field engineering support(guard the guys making the field roads)

BUNKER DOWN FUCKERS
>the enemy is advancing on your position
>find a good building
>lay any traps you can think of
>stay alive and keep your non-mage teammates alive too

COVER RETREATS
>you and yours need to cover a retreat
>unspeakable things done to battle-casualties turn them into things to slow the enemy chasing you
>going full blown symbiote and counter attacking.

OTHER SHIT
>you stayed behind to do [thing]
>now you're trapped behind enemy lines
>do you escape?
>do you sow havoc?
>both?
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>>53202677
I'm guessing that's what happens if someone creates a multi-person amalgam.
Probably strong as anything, but unless you lobotomize them beforehand to prevent the multiple minds from conflicting it's going to be irrevocably insane.
>>
>>53133157
>>53135245
can you make partial constructs from dead stuff?

cause that leads to things like the use of enemy casualties as terror weapons.

another thing that might be considered a Geneva-analog No-No
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>>53205370
Unless it's before extensive cell death it would probably just be a gruesome familiar.
I haven't seen anything stating humans are the only organism you can use for partial constructs.
Granted, they'll probably be the smartest, and if magic is universal to humans or found in all life and intelligent beings just have a lot more, they might be cheaper since the demon can sustain itself for longer on an untrained humans reserves before it sucks them dry.
Since even if they do have magic, they wouldn't have enough to do more than sustain a demon for a bit without being a mage.
Still, a chimera made out of a tree would be very dangerous even if it would be expensive and stupid.
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>>53205941
not unless you could argue things like "planted on a leyline" or "carved with magic collecting sigils"
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>>53206045
Well, by dangerous I mean due to sheer size. It wouldn't be as dangerous as a chimera due to lacking magic and being incredibly stupid, but it would still be a giant and animate mass of wood and demon flesh.
And that's only if you can make chimera out of non-humans.
Don't really see any reason why you can't though.
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>>53206125
I was running on these assumptions

1.) that you could demonize anything alive or possessed of magic

2.) demons forming spontaneously in nature are usually rare(unless a mage is nearby)

3.) leylines or background magic exist

if all three are correct then a tree could EASILY be demonized.

of course now the engineer in me is thinking "if you temporarily demonize a tree or series of trees, could you get them to grow in certain ways under a mages direction?" you could warp the wood into defensive walls, or a shelter, permanent structures, etc. "what about Mud? being water supporting a denser substrate might mean warping mud-men into demons is easy..."

you see the way I'm taking this...
>>
>>53206291
Maybe demons composed of mostly water are "pure" forms even if it later clings to and fuses with some other object, and demons infesting the water that is already a component of another structure are "composite" forms.
>>
>>53205236
>not wanting in insane berserker demon
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>>53206368
doesn't mesh very well with the "demons are aquatic microbes"
that said you could measure it like liquid chemicals.
parts per hundred of demon, or parts per 10 or 5 if you want your demons EXTRA THICC AND JUICY
>>
>>53206125
imagine the amount of demon water you would need for the tree, how dangerous that would be to transport.

look at the amount of demon water was needed for this stick >>53133112
>>53133140
>>
>>53207698
That's why you use a tree in contact with the water like a swamp or lake. Or summon water with magic.
And as long as you transport water to the tree and then use magic there's no danger.
>>
>>53201522
Also note that most amalgams are made from drowned children. This would make it even harder for them, what with having to get used to being an eldritch abomination unsure of whether it's the same person at all anymore, whilst also having to deal with various traumatic disorders before even reaching puberty.
>>
File: Poster.png (6.6 MB, 6745x1256)
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a poster of all the amalgams is on its way...tomorrowish
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>>53208220
eh im lazy, no poster, just a mash
>>
I imagine that anyone capable of making sort of "puppets" for Demons to use as a skeleton would be in high demand.

Probably used as shock troopers and assembly line infantry.

But then you get some crazy fucker who has the idea to use a firetruck with its own tank, and spray down things with Demon tainted water in the middle of an urban combat zone.

I imagine even shooting it down and destroying it would still ruin the entire area.
>>
>>53208942
I wonder if carrying more than a gallon of water at a time is considered a war crime in this universe?
>>
>>53210088
maybe a MAGE carrying that could be considered armed and dangerous.

but an ordinary person?
nope
magic is required to make demons.
if mages are rare enough then it's not really so bad.

makes it a specialist role in any army fielding them.

so, DEMONS aside, what other things can a mage do?
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>>53210212
I was personally hoping for very little. The point of summoning demons should be that it is an incredibly attractive though dangerous option. Mages without demonic pacts and constructs rely on basic magic, almost to the level of stage magic.

Simple illusions, basic charms and enchantments. Basically, they can do anything that a normal person can do, but with +100ft of range on the effect, or to a successful degree which Luck starts to fail to explain.

But that's me, and at the moment my preferences are very different from the rest of the thread.

Pic: There's a neat Sci-fantasy thread up at the moment that I'm gonna steal pics from. Posting 1/4.
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>>53210264
The previous pic felt very MAGE-y. This one feels very Symbiote-ish.

2/4
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>>53210269
These resemble some medium-sized familiars, some sort of Hound-class? Sorry, without a data-dump I don't know what names we've agreed on.

3/4
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>>53210281
Finally, a group of PCs about to get into some demon shit.

4/4
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>>53210212
the way I see things, mages should be almost low level reality warpers; making fire appear, turning flesh to stone or wood, basically anything they can think of within their (short) range of effect as long as it isn't too wild. The one thing they can't fuck with at all is water, for obvious reasons.
>>
>>53210281
>Hound-class
I thought it was changed to crawler.
either way these warped Tenno look smooth.

>>53210264
>>53210212 (You)
>stern lecturer voice.
"Dangerous, powerful, hard to control, hard to manage, and more than willing to consume any mage that uses it. NOW, this being a class on the rudiments of demonology you'd think you know what I am referring to. WRONG, I have just described fire. like fire, Demons are a tool in the arsenal of any mage. capable if serving the function of helper, defender, or destroyer at the will of their creator if properly controlled"
>lecturer waves their hand and a construct walks in and starts handing out syllabi
"in this class we will cover the rudiments of the creation of demons, the control of demons, and how to fight against them with little to no prep-time or resources."

"look around you"
"1 applicant in 10 will fail this class due to personal injury or death, of the remainder 3 in 10 will just fail. those that are left will be certified as legal demon-summoners capable of professionally summoning demons for public, governmental, industrial, or military use."

"I'd wish you good luck, but luck will kill you"
>>
>>53210448
>lecturer motions to the construct
"Stacy here thought 'Good Enough' was fine for her term paper. Don't be like Stacy."
>>
>>53210603
thats a bit darker than I intended...

but much better for it...
"if you die, the waivers you signed allow the university to keep you around for research purposes"
>>
Bump
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>>53208942
>>53210088
>>53210212
Well, don't forget you have to actually have runes or schema on objects to bind to. That way a mage can feed their demons, keep them controlled to sic on others.
>>
>>53210281
I remember being hunted by one of those in warframe! Those fuckers are nasty.
>>
>>53212007
Not if you know what you're doing. I took one out with a Cernos and Volt.
>>
>>53213137
I had not known I had one on me and was looking to level some new gear at the time, so suffice to say I got caught off guard by suddenly having a robot wolf on my ass
>>
I need a suitably awesome image for quest OP. Give me options guys.
>>
>>53215344
Well, you have options in the thread, but I kinda like >>53133140 or >>53132969 for the first thread. First one because it feels more like a picture that is about a beginning, the second because it serves as a warning about the shit you are about to jump into.
>>
>>53135191
They have d20's in them
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>>53216193
The quest is up. I'll put the basic summoning images in the Codex.

>>>/qst/1455491
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>>53135944
New virtue is up.
>>
http://mercenary-tributary.tumblr.com/
http://zombieless.deviantart.com/

The tumblr and deviantart pages all the artwork which inspired this setting is coming from.
>>
>>53217469

Will this and the other parts of the set by put into a single image like the others were?
>>
>>53220673
i dont know if the official artist put together a single image but i will put together one of the virtues when all of them are posted.

downside, it looks like a lot if cut out of the virtues figure so it won't look as good
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>>53210281
no worries, we haven't agreed on names yet, it keeps being mentioned but people are hopping around. I'm still calling them by their first names
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>>53220487
>http://zombieless.deviantart.com/
check out the deviant art guys. theres a few pictures not on the tumblr
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>>53222117
buuuuuut this chart seems to be a help if we wanna use what the artist made
>>
i grabbed some pictures from the deviantart i can post them here or i can post them in a new thread if we make one since we hit bump limit. your guys choice.
>>
>>53222329
a new thread wouldn't be a bad idea




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