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Will there ever be completely OC new xenos races in 40k?
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would be retarded, they need to expand on stuff like the Rak'gol or Hrud. better yet, more fluff geared to the old xenos factions like orks would be great as well.
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>>61017447
That image makes me mad, more generic sleek operator-wank like every other sci-fi war game is not what 40k needs, Primaris and Scions are bad enough already
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>>61017447
Maybe.

Though I'd prefer an actual Abominable Intelligences faction. Necrons are shit tier in their currently incarnation as the machine threat.
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Psychic Fishmen in reverse scuba suits, they start out looking kinda mermaid-y or abe-sapien-y, but the older they get, they start looking huger and squid-y-er until they're a floating tentacled Combine Advisor.
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>>61017656
>Primaris and Scions are bad enough already

Primaris is aesthetically just Marines. Scions are more baroque than what they replaced.
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>>61017447
I don't think so. To matter, they'd need to be big players. For them to be big players, the lore would bend over backwards to explain why it is that nobody's encountered them for 40 millennia. I think it would bring more harm than good.

>>61017774
>That image
pic related
Abominable Intelligences would be cool. Maybe the Tau learn the hard way about why nobody besides them uses AI when half their fleet just fucks off to do its own thing.
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>>61017447

What would be the point?

We've already seen where this leads. "Oh hey, these new xeno races are fresh and interesting. Don't you want to see more of them?"

"Whats that? We accidently wrote bad guys who are more interesting than our saturday morning mirror villains that are just the good guys with spikes and demons so you know they are evil?"

"Cant have that. Lets retcon the new factions into irrelevance and get back to what everybody should be caring about: Chaos."

Do you really want to go through that song and dance again after we've already seen that play out with Necrons, Tyranids and Tau?
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>>61017923
>Tau build a strong AI
>Does a hard takeoff and acidentally a whole sept or two
>Because it's Tau it somehow is resistant to Chaos corruption, but is basically it's own kind of horrible
>Even better, takes the whole "Greater Good" thing to heart and honestly wants to do right by all the organics and sub-singularians in the galaxy, but does so in the most horrifying ways possible. Brain harvesting lotus traps, matroshka brain prison-heavenss, geneplagues that render people subsentient but blissful, the whole nine yards.
>we exsurgent now
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>>61017447
not a fan of OneMindSyndicate, to be quite honest my dude-family
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They have a bunch in the RPGs
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>>61017923
> Abominable Intelligences would be cool. Maybe the Tau learn the hard way about why nobody besides them uses AI when half their fleet just fucks off to do its own thing.

Now THAT would be a twist.

The secret benefactor of the Tau is a surviving DOAT AI that fled to the far side of the galaxy to escape destruction and engineered Tau society to be orderly and protected from Chaos and to make more AI-driven machines as a long terms plan to spread itself.

Thats why the Tau keep ringing the same bells as early mankind, what with AI technology and making alliances with aliens. It also explains why they are advancing their tech so quickly.

One day all of their drones and computers will just stop taking their commands. Not because they are turning on the Tau, but because they have reached a level of sophistication and level of production that the AI no longer feels the need to hide itself, and is now moving to act more openly and directly, to better enact The Greater Good as the guiding hand of the Tau.
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>>61017923
>
I don't think so. To matter, they'd need to be big players. For them to be big players, the lore would bend over backwards to explain why it is that nobody's encountered them for 40 millennia. I think it would bring more harm than good.

This. There are already estabilished races, like aforementioned Hrud and Rakgol, with both of them having excuse to get in fights across the verse (the former are widespread and appear everywhere, the later are shipborne raiders).

Then there's Q'Orl , which are pretty powerful, warlike, have hugeass empire, and are nasty enough that imperium decided that its better to leave them alone rather than attempt to exterminate them. And only reson that they are not fucking everyone shit up right now is that they lack warpdrives and navigators... and they are clandestinely working to acquire both.

AND THEN THERE ARE NON-SPACE MARINE CHAOS TRAITOR CULTS AND UPRISINGS WHICH ARE EXTREMELY COMMON IN FLUFF AND NONEXISTANT ON TABLETOP

FOR FUCKS SAKE GW WE NEED NON-MARINE NON-DAEMON HUMAN CHAOS FACTION YOU MOTHERFUCKERS, NOBODY GIVES A FUCK ABOUT NEW RACES WHEN THE CORE PART OF THE SETTING REMAINS UNREPRESENTED
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>>61017535
Hrud are only acceptable if GW turns them back into Space Skaven.

>>61018246
While this would be cool I'd rather see a new faction with a different aesthetic to the Tau.
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>>61017447
I doubt it which is a shame. I really want a xenos alliance thats WW2 axis in style but axis of evil in terms of actual power. With the Tau as a member. Just this loose alliance of small but rising xenos empires spread across the galaxy. They'd hold grand meetings claiming that together they'll vanquish the imperium by next year and organize exchanges of technology - and then get their asses repeatedly handed to them by the larger factions because in truth they wont share their best stuff with each other cause deep down they hate and trust each other as much as they do the imperium.
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>>61017952
Yes because crying Xenos players is my fetish
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>>61017923
I remember that Imperium Asunder had an Abominable Intelligence themed faction with a built in reason for being absent for so long. It was something like

>Emps launches Great Crusade
>thousands of more advanced worlds are discovered
>while technologically sophisticated they're considered undesirable by Big E so they get crushed
>result is billions of space refugees that loathe the Imperium
>shit happens that only happens in the IA canon, kinda irrelevant anyway
>space refugees find an Abominable Intelligence on the very outer limits of the galaxy, beyond the perceivable spin
>it's some weird eldritch intelligence, possibly insane, but they accept it as their saviour and it NANOMACHINES them into posthumans
>they spend thousands of years building to launch a reclamation effort against the Imperium, possibly fighting off initial Tyranid probing offensives
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>>61017923
You could probably piece together a custom Abominable-Intelligence faction using current tau or IG rules. Maybe both, if I understand the Allies system properly.
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>>61018731
See I'd go for mechanicus or skitarri given the machine theme already present.
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>>61017447

W40K's problem is the overdose of not just humanoids, but recolored humans, the eldar and the necron being the worst offenders. Humans with pointy ears and metal human skeletons? It's a bad joke. The fantasy transition for orcs and chaos doesn't help either. Literally, only the tyranids or the tau are worth a damn.

I already posted it in another thread, but I think an AoS-style reboot is inevitable in the future. I could see it working through these factions:

* New Imperium - Conglomerate of human factions, who are no longer religious and stick to science and technology. They use primaris clones in their armies.
* Old Imperium - Current human factions, isolated from the core regions, stuck to tradition. Their main force is the imperial guard, supported by the classic space marines and the other adeptus.
* Tau - Bigger and with new allies. Lot of room here for new races of aliens, working for the tau empire.
* Eldar - United under a single banner, now with bionic upgrades, desperate to survive. Or maybe turn them into entities of energy instead of flesh.
* Greenskins - Needs more subraces (bigger noses, bat ears, etc) so it's not 100% orcs. Make them less retarded, and turn them into a conglomerate of space criminals and mercenaries.
* Tyranids - They are good, but they need to start assimilating more than humans.
* Necron - Give them four arms and different numbers of eyes (1, 3, whatever). They're machines for fuck's sake, why do they stay in human form?
* Chaos - Mostly the same, but new demons should look like space abominations instead of fantasy stuff.

I know I might have gone too far, but even then, I don't think 40K has too much of a future anyway. The setting is too stale, and you can't just top what we already have without ruining it or making it look dumb (primaris dreadnought).

As AoS keeps getting more and more popular, 40K will come closer to its demise. Nothing is safe.
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>>61019019
>* New Imperium - Conglomerate of human factions, who are no longer religious and stick to science and technology. They use primaris clones in their armies.

That sounds utterly shit.
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>>61019019
This sounds too dumb to not be bait.
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>>61019038
it does

the imperium without faith and superstition is worthless
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>>61019019
It is truly incredible that you can say this many things in a single post, and every single one of them be complete wrong.
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>>61019175

It's basically just 'every other generic sci-fi supersoldier group' at that point.
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>>61017447
Yes, they're called Tau.
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>>61019019
>New Imperium
What you're describing is basically just the Tau allied humans, which are a boring sub-faction
>Old Imperium
Literally no change
>Tau
Literally no change
>Eldar
Bionics goes against their whole aesthetic, energy instead of flesh is literally how their walkers work
>Greenskins
Defeats their aesthetic as a huge mob of boyz that look the same except for their flashy bits. Also the mercenary angle exists already for a single clan and is the point of most of the Tau subfactions
>Tyranids
They're literally the evil-as-a-force-of-nature faction, they care not but to consume. Making them 'good' defeats their whole purpose in the setting
>Necrons
I'm actually for making them more robotic ala the destroyers
>Chaos
They won't do this since the whole point of demons is that you can use them in both 40k and AoS/WFB
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>>61019019
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>>61017447
I don't think so.
The majority of the races in 40K are basically whfb archetypes that were given a gun and reworked to be in the far future. I think that approachability and familiarity is one of the main selling points of 40K. Even the not-fantasy factions they made tend to be based on archetypes. Space bugs that eat everything aren't hard to get, and the Tau are basically just greys from china/japan/korea/chingchong. Anything else they came up with would likely be another re-fluffed fantasy race. Maybe lizard-men this time, or space centaurs.
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>>61019019
Id stop playing 40K if anything in this list or anything you think of ever came into 40K
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>>61019019
>Prays to the Emperor that this isn't the thought process of GW
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>>61017656
I could picture this at being some stuff of the dark age of technology.
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>>61019019
This bait is too obvious but I still like it.
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>>61018246
The problem with that is that Tau have only existed for a few thousand years at most. Can't really go erasing the first contact and planned extermination.
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>>61018274
They hardly need to be big players to exist unless you're a moron that thinks every faction needs to be EXBAWKS HUEG SOOPER SPESHUL IMPORTANT MANS.

It's okay to have a faction that's space pirates, or scavengers, or crystalline sentiences that occupy just a couple systems. 40k is better as a setting than it is as some retarded ongoing shonen narrative.
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They should re-introduce dogs of war units like warhammer fantasy battles had. 40k only ever really had the assassins dex, and that was imperium only.

With dogs of war units, you could make single unite xenos and other races and not worry too much about breaking the lore and scope.
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>>61020823
>More soup
>More genericism

No.
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>>61017447
Yes. The ones chasing the Tyranids to eat them. Be even more of a menace to the galaxy.
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>>61020954
>Make Dogs of War Units 0-1 choice in games 1500 and under.
>Make Dogs of War Units 0-2 choice in games of 2000 and under.
>Make Dogs of War remain 0-2 choice in games over 2000 points.

Easy fix, treat them like special units that you can only bring a couple sets of period, and cost prohibitive.
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>>61017923
>To matter, they'd need to be big players.
Tau are a tiny empire, unable to reach most of the galaxy. They are a playable faction.
Space Wolves are a tiny segment of a tiny segment of one of the big players. They are a playable faction.
Harlequins are a tiny fraction of a dying race. They are a playable faction.

Necrons are a big fucking deal, but nobody had heard of them until they were introduced. A new faction could use a similar trick; just awakening from a long period of dormancy, or coming from another galaxy, dimension, timeline or whatever.

Also, there are loads of alien races which have been mentioned but not described in the books. Easy enough to make one of them into a new faction, so long as you aren't autistic about 'completely new'.
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>>61017447
I hate that clickbait posting lispy faggot so much.
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>>61017923
>Abominable Intelligences
On that topic how did man of iron travel?
Mobility is essence of warfare with slow unguided FTL they could not pose a threat to navigator guided navy. They did not have astronomican, navigators, webway access or tryanid/necron gravity fuckery.
Dos that means that somewhere lies old navicomputer that can navigate warp without need for navigator?
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>>61021476
Warp used to be calmer then
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>>61021507
Still even in calm warp DAoT humans needed navigators to travel at speed needed for galactic scale. If machines were able to keep up they needed their own navigator equivalent.
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>>61017535
This. A good 60% of the game's fluff is centered around the Imperium, 30% on Chaos and last 10% on xenos, usually the Tau or Eldar. The setting has plenty of cool races to build up and work with, GW just chooses not to do it. There are obvious reasons for this of course, mostly financial, but GW likes to get themselves caught in this loop where they won't make new things for X faction because no one buys it, but no one buys it because they have no new shit.
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>>61020823
Came here to say this. A 40k Dogs of War would be relatively easy, done either as WD releases or a full codex.
>Options to take Ork mercs, release a proper freebotaz upgrade sprue and named characters along with it
>Kroot mercs with proper HQ options so you can finally play them as a solo army as well as revitalizing the range by making them useable by non-Tau
>Tarellian Dog Soldiers as the posterboys for the codex with 2 HQ, 2 Elite, 1 Troops units to satisfy the desire for new aliens
>Human space pirates in hazmat/grav suits
>Those colourful squids that think life is a Hollywood movie ready to fight for anyone as long as it's K I N O - somehow reflect that through the rules
>New rules for Eldar corsairs that could tie in with the Ynnari stuff

Really it sounds pretty easy to do, you'd have to convince GW to do something else than giving every race Titans and printing more space marines.
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>>61021705
Might be easier to convince GW to do it if Kill Team takes off, and people are fine with just getting one unit of things.
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>>61021476
>On that topic how did man of iron travel?

Same as humans.
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>>61021901
Yeah if Kill Team revitalizes small point games smaller codexes have more chances of taking off.
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>>61017447
How about the Interex? Maybe too Taulike in fluff though.
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>>61022341
nigga they dead
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>>61022466
>anything ever dies in fiction
first rule of fantasy fiction, characters and races and pets never die and will always come back or its equivalent
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>>61021476
There's lots of navicomputers that can guide vessels without a Navigator, they're usually just way worse at reacting to the shifting environments of the Warp, most vessels don't even have full Navigators, and have to rely on cogitators and very short jumps.
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>>61022509
>Appear in a BL book over ten years ago
>T-they'll be back
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>>61019019
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>>61022509
nigga
they
dead

let it go my dude
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>>61023233
Since they're in the 30k storyline and their base infantry is on 40mm they'd fit right into the HH model line.
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>>61021705
>Tarellians
Yes pls we need more races lile this
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>>61023881
Yeah, there's huge amounts of neat stuff we could get if GW didn't still have their head wedged up their ass. After kirby left they managed to get their chest and shoulders out, but the head and neck are still way up there.
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>>61017447
There is the possibility that GW will introduce some new xenos to Kill Team.
Would be an easy way to introduce a faction without high costs and if people like (better: buy) them, GW could expand the faction to full army status.
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>>61017923
>To matter, they'd need to be big players.
That's what's wrong with 40K; everyone needs to be the biggestest and most powerfullest faction in the setting and that isn't even their final form. Why can't people be happy playing a small, low powered but fun race with a well balanced and flavourful roster? No one needs the Dark Eldar to be the most powerful faction ever, those Drew Careys are just happy being bandits and raiding shit for the lulz and their players love them for it.
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>>61019829

You know it's going to be worse.

Cat loli mechas are the true grimdark future.

>>61021619

I stopped playing W40K ages ago, the new minis are more and more of the same. If you're an ultramarines player, how are you supposed to keep buying? You will reach a point where you have everything already, and most of the new stuff is just too similar to what you already have.

In the other side, AoS has new stuff coming in all the time, and it's new, not remodels of the same stuff.
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>>61017447
> Add more races to the tau
> Add a evil conglomerate of aliens races, like a Dominion with a master race and its slave/client races
Why haven't we seen them before? We did, they are the generic aliens the imperium fight when it isn't orks. When the Imperium talks about cruel aliens that want to subjugate mankind, it was (sometime) them.
They are not united and not really a big player, but there can be present anywhere as small alien empires. May or may not be chaotic, or partially chaotic.
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>>61017447
Needs Abhumans. Needs Squats
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>>61021241
This anon gets it. Its still a big galaxy, with very haphazard travel & communication, and plenty of room for other xenos to exist in the dark places of the universe. It wasnt just orks & deldar preying on humanity before the great crusade. Many of the old foes were wiped out by Big E & his legions, but some could have very well survived, rebuilding & biding their time. Or new ones like the Tau could have grown and just be hitting their expansion phase.

With the Imperium torn asunder by the great rift, nows the perfect time for small xeno empires to grow ambitious.
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>>61021705
Thanks for reminding me to read the rest of Komi-san.
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>>61019019
i actually think setting up old vs new imperium is actually a semi decent idea given how much imperial on imperial games there are given the popularity of the setting
it'd be horus heresy 2.0 with more ambiguity.
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>>61017447
yeah it'll be the Faggitrons and you're already a member of their ethnostate
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>>61017774
>>61019761

Necrons in their current incarnation are basically Space Tomb Kings. Which is fine, I much prefer them to the Oldcrons which were badly handled in the fluff and too bland as a tabletop army too.

However, I can see the potential for Necrons to develop a new faction. If Necrons are Space Tomb Kings, then where are our Space Vampire Counts?

I can picture a new Necron faction putting more emphasis on the C'Tan. C'tan Shards are currently enslaved and neutralised by the vengeful Necrons. However, in this alternative Necron faction there are C'tan who have broken free and reestablished their dominance over certain Necron populations.

I can see C'tannic Necrons as being a 'monstrous' army - they have small numbers of powerful, oversized units. Necron Warriors have the shape that they do because it still resembles their original free selves - but the C'tan wreak a terrible and sadistic counter-revenge against their mutinous servants by forcing Necrodermii to flow together and creating grotesque mashed-up leviathans in "I have no mouth and I must scream" style.
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>>61017923

>>To matter, they'd need to be big players

The Imperium is 10,000 years old. There's plenty of room to fit in any number of historic "big players".
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>>61028657

The problem with Old vs. New Imperium scenarios is that they always, inevitably, without fail, become nothing more than "Catholic Space Nazis Who Are All Old And Strict And Fuck You Dad You Can't Tell Me What To Do" versus "Smart And Clean And Rational Star Trek Federation With Science And Particles And Shit".

And that is so deathly, drearily dull.
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>>61020823
>>61021705
>>61021901

Don't the Dark Eldar have some one-off xenos units that act as Kroot-style mercenaries for the Kabals? There was this thing, is it still in their codex?
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>>61017447

The thing with designing a new race for 40k it's not enough to just draw some art and write some fluff, they have to be interesting to play, too.

What strategic niche is there that a xenos race could occupy that isn't filled by the other races? We've got specialists (SM/CSM), all-rounders (Imperial Guard), shooty armies (Tau), glass cannons (Eldar/Dark Eldar) and horde armies (Orks, Tyranids). What distinctive play style is there left for a new race to fulfil?
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>>61029295
Have the Void Dragon wake up and be joined by half of the mechanicus and a few tomb worlds.
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>>61029439
Of course they both need to be "Oh shit nigger what are you doing?!", it's 40K after all. Maybe Old Imperium is being more and more dominated by Ecclesiarchy and New by no less irrational Mechanicus (or some other division, I'm not actually that keen on this one)
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>>61029295
Weren't Blood Angels always supposed to be Space Vamire Counts, just without undead chaff?
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>>61017774
So basically the Men of Iron. Easiest way to do that is basically a good portion of them ended up time traveling into the future to evade destruction.
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>>61021476
Well given how they have the ability to blow up fucking suns like they're small asteroids and have power that matches War in Heaven era Necron war machines, I'll say they probably have something akin to an even more robotic cryptek.
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>>61030380
And are they trying to get back? Back to the past?
(OOOOOOOOOOOOOOOOH WATCH OUT)
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>>61030497
Nah, they're just nuts and bolts.
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>>61021476
The Human Empire during the Dark Age of Technology used small warp beacons in a giant network.
Why the Emperor didn't want this, I don't know.

http://warhammer40k.wikia.com/wiki/Pharos
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>>61017776
Sounds like the Jol-Nath from TI.
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Rak'gol need to be used more.
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Bump
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>>61030725
>Rak'gol capturing and using Tau weaponry
Imagine the shitfest.
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Just wait until GW introduces Fimir as the new 40k race.
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>>61017923
Oh fuck creating NEW lore god forbid you have an entire galaxy. Or even beyond it and several dimensions to draw from and this half assed excuse gets pulled out. Duck off last=y asshole it’s an excuse not to think.

Tldr new race needs new lore omfg who would think.

Easy to say they are mid tier. What does a mid tier xenos threat look like? Or if they are big they could have just graduated to that status because if something cool or new. Finally if neither is wanted plenty of small xenos could get mini factions and be fine.
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>>61030725

If only GW would notice them...
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>>61017774
Have GW ever said that the Dark Mechanicum don't experiment with AIs?
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>>61017447
Skaven and Lizardmen.

>Skaven: Major antagonistic power of the same tier as Nids & Chaos.

1st lore tweak to make it work. The webway is actually FUCKHUGE larger then however large anyone priviously thought it was, as in it may well be infinite since not even the old ones could fully map it. To make an ocean allegory here the Deldar city of commoragh(fuck you i’m not finding the correct spelling for it) is a solitary fish drifting away from where the light ends but just beyond the point where vision flickers out is a world of never ending screaming rat hell. Skaven are functionally the same as they always have been, government included. Great horned rat is functionally the anti-GEOM and really push that more then anything else Skave dom is the anti-humanity. Simply put their lore would push that as mankind grows ever weaker Skavendom’s shadow will grows greater and that soon man will die and the Skaven will achieve godhood by reshaping the warp to their own image. Skaven endgoal is ultimatly to subsume the warp and replace it’s shiftiness with their own even more horrible mindscape where chaos’s ‘good’ side is scrubbed out completly in favour of their own Skaven horribleness. (See: Various theories from Wh fantasy that suggest hord rat /Skaven represent the pinicle of chaos’s bad side.)

Skaven origins here are (either) that they are strait up bleeding into the 40k universe from AoS’s Skaven multiverse *or* are the distant descendants of some kind of Old one slave race used to explore the webway.
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WE NEED THE FUCKING HRUD ALREADY

THEY HAVE TIME MANIPULATION POWERS

ALL OF THEM

IMAGINE HOW COOL IT WOULD BE TO PLAY THAT SHIT
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>>61030725
>>61034729

they're FFG fluff, no longer GW-usable material
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>>61035465
them using the webway a lot is a good idea, but a lot of that stuff might work better for the Hrud
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>>61035465
>Lizardmen: Middling power akin to Eldar or Orks.

Essentially they’re war in heaven survivors who have been dicking around on Dyson spheres floating way off in the intergalactic void a

They are quite literally the same lizardmen as found in WH fantasy only they are not a lost tribe of schmucks left pretty much buck naked in the wilderness (WH lizardmen) but actually have fully realized Aztec magi-sciance astchetics to match the Necron’s own techno-Egypt theme, floating reskinned temple monoliths and all. Difference being that they have psyker mastery in the form of Slanns compared to necron null-ness. They sit on the largest collection of bullshit superweapons in the galaxy however and many of their dozen of so Super Dylan sphere worlds have dead old ones on them that they seek to revive and serve again. (in contrast to the necrons inprisoning their c’tan)

Lizardmen goals on the galactic scale would be to revive their gods and essentially work to returning this messed up galaxy to how things were pre-war in heaven and all these upstart things that currently exist simply do not belong. In regards to how i’m picturing their power dynamic compared to the rest of the galaxy it’s essentially the exact same dynamic as the enclave have from fallout. Very much an active group with limited members and a shitload of nearly OCP hardware and a stockpile of nukes actively working to reset everything back to square one.
>>61035575
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>>61035575

Yeah, they were made by FFG, but GW owns the IP rights. You know they have been using bits FFG created lore recently right? The Calixis Sector, Hadex Anomaly, and other FFG created locations have been featured on the most recent maps.
>>
>>61018449
Yiff in hell furfag
>>
There's already enough cool races in the fluff

>Hrud
time-eating nigh-invisible Jawas with warp-rifles who create time paradoxes everywhere they go
>Slann
primitive psychic space frogs with super-advanced tech who can achieve godhood through meditation
>Nekulli
gangly spiky weirdos who use chainsaws as musical instruments
>Pisceans
sharks with guns
>Viskeons
big muscular guys who can regrow FROM their severed limbs
>Hellgrammites
biomechanoid cavalry with decayed riders and occult weaponry

and of course there's all the sub-factions of eldar
-ynnari
-corsairs
-exodites
-chaos eldar
that haven't really been explored yet

Those are already cool enough to be fleshed out into legit factions
>>
>>61035735
What you're talking about is Slanni, not lizardmen
>>
>>61035797
Slanni are grouped with the lizardmen so stfu with your semantics.
>>
>>61017447
Soon
>>
>>61035807
No you don't get it

Slanni are what you want lizardmen to be
>>
>>61030540
It wasn't personally reliant on him.
>>
Since this thread is all about minor Xenos, then why not make one of our own, as stated before. It’s a big galaxy

>https://1d4chan.org/wiki/Creature_Feature_Creation_Table_for_/tg
>>
>>61018030
i like the 40kness of this
>>
>>61036638
Looks like fun

>Creature environment or World? (d100)
>>
Rolled 63 (1d100)

>>61036657
>>
>>61036676
Plains - "It lives among the fertile plains of a temperate world.“

>What is the creature's food habits? (d10)
>>
Rolled 10 (1d10)

>>61036689
>>
>>61036714
Doesn't Eat - "It has evolved in such a way that it lives off some other form of sustenance such as sunlight, radiation, chemical compounds or the warp itself. It may not even have a mouth."

Cool, a bit creepy but still cool

>
>>
>>61036722
Forgot the next part to roll

>How does the creature reproduce? (d10)
>>
Rolled 1 (1d10)

>>61036735
>>
>>61036785
Asexual - "The Creature effectively clones itself by splitting into two beings with identical genetic code."

>Main Sense? (d10)
>>
>>61029295
>If Necrons are Space Tomb Kings, then where are our Space Vampire Counts?
Oldcrons. That's exactly what they were. They should have continued on that path instead of going Tomb Kings.
>>
Rolled 1 (1d10)

>>61036802
>>
>>61036848
Sight

Lots of 1’s, let’s see if the next roll is interesting as well

>What major faction has had to deal most with the species? (d100)
>>
Rolled 52 (1d100)

>>61036856
>>
>>61036951
>The Forces of Chaos (likely inside a warpstorm)

More creepy than it already is

>What role (generally) does (or did) the species as a whole play? (d100)
>>
>>61017923

I do think having men of iron return would be a pretty good solution to the loss of the old school terminator crons. They are also easy to justify having a rapid and highly aggressive expansion - they awaken with enough STC infastructure to do so. Hrud should be compiled into a collective "Minor Xenos Races" codex along with mercenary alien races, Tau auxiliaries/allies who don't get enough in their own codex, and aliens with small but notable territories. Rak'Gol and Q'orl can pull off being flagship army lists in that codex along with the Hrud.

So for me my three choices would be:
-Minor Xenos (Hrud, Rak'Gol, Q'orl, Tau auxilaries given more than just 1-2 units or guys who currently get none, mercenary aliens).
-Lost and the Damned
-Men of Iron

Of the three I'd want to see Minor Xenos most, then Men of Iron, then lost and damned.
>>
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>>61037043
>>61017923

I disagree, I'd much rather go by >>61029295 and have a second Necron faction of Reawakened C'Tan.

Onre of the things that makes 40k interesting for me is that the races have variety within them. In loads of other sci-fi franchises, each species is a complete unified consistent empire of its own with a specific racial characteristic and that feels plain - there are over 200 countries on this one planet alone, how can everything in the future be "human space"/"klingon space"/"Cardassian space" etc.? The only exception I can think of is the Vulcan/Romulan split in Star Trek but otherwise Star Trek itself fills the trope exactly.

I like 40k because it deliberately makes room for factionalisation - Eldar come in Craftworld, Cabalite, Exodite varieties and even the Tau have Farsight rebels. This adds depth within the factions rather than spreading yourself thinly with a dozen races which all have one (1) Idiocyncratic Quirk and a lumpy plasticine forehead and nothing else.
>>
Rolled 26 (1d100)

>>61036964
>>
>>61037043
>Q'orl
Literally who?
>>
>>61037303
Left Alone - "The species is largely ignored by other more intelligent species, or it is futile to try and eradicate them."

>Personal Creature's Exemplary Action (d10)
>>
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>>61037354

They were one of the minor alien races included in the Xenology sourcebook
>>
>>61037043
the Hrud aren't a "minor" threat by any means, they're at least as much of a problem as the dark eldar. I mean the dark eldar kill and enslave people everywhere but at least they don't fuck up the fabric of time itself.

And the "terminator" aspect is just one of the things that make oldcrons appealing. The spooky mysterious near-supernatural global conspiracy tone is another big part of it and the Men of Iron can't achieve that.

>>61037279
The big issue is that you can't replicate the appeal of oldcrons just by saying "oh this and that dynasty have been taken over by C'tans". That's just newcrons with a different leader.

If you want to reintroduce oldcrons, they have to be popping up everywhere as if they were here all along, their reappearance has to NOT make complete sense, and it needs to be presented in a "show don't tell" manner, which unfortunately is incompatible with the current codex format.
>>
>>61037354
space bugs whose queen was captured by eldar to genetically engineer the first ethereals
>>
Rolled 8 (1d10)

>>61037368
>>
>>61037418
Slaughtered a group of Orks armed to the teef with looted weapons. They had mistakenly sought another fight.

That’s a pretty amazing feat

>size (1d6)
>>
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>>61037354

Inhabit the western galaxy, very close to Imperium Core. See pic.

They are pre-FTL but seem poised to develop it 'soon' (In a few thousand years, 10,000 years tops), http://wh40k.lexicanum.com/wiki/Q%27orl

>The Swarmhood is known to had created space vessels that are both highly advanced and heavily armed. Their ships are typically constructed with a series of interconnected-segments that allow them to separate at command into component parts. Typical tactics used by the Q'Orl is to uncouple their Chainships into separate segments in order to avoid capture which flee in different directions. These elegantly designed Chainships, however, lack the means to travel through the Warp which has restricted the expansion of the Swarmhood. This deficiency has allowed their enemies to escape their vessels by departing through the Warp. Recent encounters had seen them modify their ships with encumbering machinery that are of Imperial origin. This has led to the growing fear that the Q'Orl had begun to use captured or even salvaged Imperial warp-engines that were being incorporated into their space craft.[1]

>>61037279
I can see your point about variety and I agree with you, it is refreshing as often species are monolithic. I still like the Men of Iron for that much more intimate sense of conflict with the Imperium, even though the crons also have the rich legacy of the war in heaven. It's just that invariably that's a backstory to the central plot and storytelling medium of mankind.
>>
>>61018449
Yiff in hell furfag, Hruds have only been cool since they're no longer fucking space skavens.
>>
>>61037390

>The big issue is that you can't replicate the appeal of oldcrons just by saying "oh this and that dynasty have been taken over by C'tans". That's just newcrons with a different leader.

It doesn't have to be, going back again to >>61029295 once the C'tan have reasserted control they start thinking up all sorts of new torments to punish their impudennt slaves and mashing together all sorts of aggregrate monstrosities.

Imagine a giant flensing mass of wire wool, a necrodermis storm shredding all it passes over, with a hundred faces that are all endlessly screaming as they slice against each other as much as the enemy.

That's a way to do C'tan-Crons without it being just the current list with a different HQ choice.
>>
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>>61037455
They were never assured to be space skaven anyway. Visually they even date all the way back to Rogue Trader

The Kroot in that sketch looks more like a Nekulli so that's how reliable it is.
>>
>>61037390

When I say minor I meant minor in the sense of they are not major intergalactic empires or major regional superpowers (like the Q'orl). Rather they are almost parasitic in their presence throughout the Imperium, living hidden and in the rubble and refuse. They are not organized enough to, say, take out entire planets and hold territory or engage in naval battles like the Q'orl (And I think Rak'gol are. I also hate fantasy races with ' in their names). Hrud are asymmetrical foes rather than a stately entity.
>>
>>61037470
Yeah that looks cool but you're missing the point.

I'm talking about the fluff, not about visual design.
>>
>>61037483
By that standard the eldar definitely aren't a major threat then. The Hrud massively outnumber them and they don't have an empire.
>>
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I'd rather like it if the Hrud turned out to be descendants of the race that was on Arthas Moloch

A degenerated, twisted remnant of it that travelled through time to avoid extinction after their dabbling in sorcery and time manipulation fucked them up.
>>
Rolled 2 (1d6)

>>61037429
>>
>>61037552
Small

So it’s a pretty small creature. Maybe the size of a dog or something then?

>Locomotion (d10)
>>
>>61029571
Yeah those could be included/expanded as well, there's the Sslyth and the Medusae, iirc
>>
>>61037495

I dunno why someone let the Hrud have access to the internet but the Eldar own entire planets, basically own the webway even if half is in disrepair at best and chaos at worst, own the pocket dimension of the Dark Eldar, have naval fleets, engage in major diplomacy and warfare with other factions rather than just squat in decrepit holes and avoid seeking undue attention from other races as a general rule.

Eldar brought back a fucking Primarch, Hrud are intra-galactic locusts whose infestations can threaten (and have destroyed) planets. Pretty sure the Eldar manipulating the second war of armageddon is going to be bigger than the Hrud's parasitism put together. This isn't to suggest they are not a threat, it is to suggest they are a minor threat compared to Genestealers, Chaos, and Eldar-Human relations (good and bad).
>>
>>61037483
>>61037390

Guys hear me out. I think there is a chance that Hruds could jump into the spotlight and become a MAJOR galactic threat (which they already are) overnight. What if their god, Qah, came back in some way or form? Mind you, Qah is possibly an Old One. Their entire shtick is that they have been waiting for this event for aeons. The return of Qah would see the Hruds start to really act as a whole. They could even go back to their original form. I think the problems with Hruds as a playable faction is not that they represent no threat, but that they cannot be united to do anything. This solves that. Motherfucking Raheed-Skeh, my dudes.
>>
>>61037668
uh, no

their entire shtick right now is that they feed on time.

but yeah that sounds like a good excuse to have them jump to the forefront of the setting
>>
Rolled 8 (1d10)

>>61037563
Rooted get!
>>
>>61037718
Winged

So close. So far we have a small avian(could be something else as long as it flies), that feeds on something exotic like radiation, warp energies, etc that lives in a steppe/grassland on a planet that is possibly in a warp storm. Oh an it reproduces asexually in some way.

>Skin/Surface type?(d12)
>>
>>61018030
This has potential
>Harvesting brains, transplanting its love for all life into the brains, and using the newly acquired brain to pilot mechanical bodies to spread the Greater Good to all life
>>
>>61037791
So cybermen?
>>
>>61037645
The last sentence in your post pretty much describes what 40k is all about anyway, which is the eternal struggle between good and evil, over vast civilization-spanning timescales, along with everything caught in between. At it's core it's still basically Tolkien-style fantasy themes but with a sci-fi setting and aliens instead of monsters. 40k isn't really true sci-fi that's meant to explore the consequences of scientific ideas or alien-human relations. There's some room for it, but thematically it isn't really supposed to be moving toward Star Trek like the bait post suggests.
>>
>>61021705
>>61037043
Honestly on a risk-cost basis this would be the best investment for GW
>>
Rolled 10 (1d12)

>>61037743
>>
>>61019297
Exactly.
>>
>>61037908
Smooth/Slimey - "Characterized by a skin that is mostly smooth, often slimy, to the touch. Found sometimes in Amphibians."

>Number of Abilities the Creature has?(d10)
>>
>>61037807
...But with hugs
>>
>>61030540
I have no idea why you're citing the Pharos as if humans had anything to do with it, considering that its unambiguously a Necron artifact.
>>
>>61020656

No, but what if the extermination fleet sent to exterminate them wasn't actually lost to a warp storm?

Oh it was lost alright. And it was lost in such a way as to be naturally blamed on a warp storm, but its really the AI protecting is ant farm.
>>
If there were going to be a new race in 40k, I'd like to see a race of energy-based creatures that are more concerned with preventing their own energy being lost as heat and the heat death of the universe.
Maybe give them hardlight tech to help distinguish their aesthetic.
Maybe the oldcrons nearly wiped them out eons ago but now they're sizeable.
>>
>>61029571
Yeah, the court of the archon which can include as xenos races: medusae, Slyth and Ur-ghul, problem being, they have the charisma of a sock also they're bodyguard, can't really form a race detachement.

>>61030380
I really really dig the idea of a Men of Iron comeback, grimdark like needed and potentially a really dangerous threat.
To a lesser extend, you have the beastmaster and his pets (clawed fiends, Khymerae, razorwings flocks)
>>
>>61037279
Did you just accuse the 40k-verse of possessing nuance? holy shit what bizarro world have I entered...
>>
>>61037815
>good and evil
there's no good in 40k you dumb asshole
>>
>>61040035
to be fair there's no point in discerning evil in 40k either.
>>
>>61017447
They really don't need a new race, they just need to find a way to make all of the existing races more interesting so people play them and care about them.
40K has become inundated with far too many stand alone branches of the Imperium and it really waters down the other races. When there is an imperium army for every style of play and most models for those armies are much better done than most of the alien races available, people are going to flock toward that which looks and seems cool. And you can't blame them.
Personally, if I had a magic wand, I'd make every single imperial army be reduced to a few specialist units that really speak to the flavor of each army, and then include a couple of the more iconic character types and special characters from those armies. Even adeptus astartes should be relegated to an elite choice with a hand full of iconic units. Guard should be the core army of the imperium with every other imperium army being either guard units in the codex, or small independent lists that can't stand on their own (with maybe an option through allies, to cobble together a big imperium army of all the different units from these different agencies).
My reason for making this point, is that with how many imperium armies they have, giving the existing alien races the time and attention they need is impossible.
Imperium armies are the biggest sellers, so I can't blame them for focusing on them and giving all of them their own army (from a financial point), but I believe it's a mistake and that it's less that imperium armies are inherently more popular, and more that the alien races are just boring because they never get the kind of attention they deserve.
So, adding yet another alien race to 40K wouldn't do anything to stop the imperium popularity, it'd end up another necron army where it has some die hard, but doesn't make GW any money.

>>61017923
This.
>>
>>61040223
now where's that "oh no here come the guard players" pic when you need it?
>>
>>61040223
Alternately just expand the other races to have a comparable breadth and repeal GW's policy of needing models for everything, letting conversions and kitbashes pick up the slack.

Eldar could do with a better Ynnari, Harlequin and Corsair faction as well as adding Exodites, Croneworld (chaos) Eldar and the White Seers/Guardians of the Black Library

Orks could flesh out Kult of Speed into a full list and make Freebooterz and Savage Orkz/Snakebites into a thing. Maybe add some re-uplifted Krork as a new faction.

Nids are fine

Chaos needs Dark Mechanicum and Cultist lists

Tau could do with more variety, make a Kroot list, an alien irregulars list (this could be used as an alien merc list as well) and a farsight variant emphasising the difference in tech and cc capability

I hate newcrons so not gonna touch that

Think that's all of them. I mean not every race is gonna have a billion variants like the Imperium but it's a start
>>
>>61040383
yep

As always, my suggestion for re-introducing oldcrons without breaking the continuity is having them be a result of Orikan's master plan to turn into a C'tan while using time travel to alter history, thus resulting in a timeline where the C'tan never lost the war in heaven.

But without making it explicit at all, it absolutely has to be unclear and puzzling.
>>
>>61040383
>re-uplifted Krork
How would that come to be? A very lucky Dok?
>>
Rolled 4 (1d10)

>>61037922
A small, flying, amphibian like creature that needs no food to produce more of itself that Chaos apparently either knows about and doesn't care about, or can do nothing about, that manged to take on a full out WAAAGH! probably through sheer force of numbers. Which, considering they fought a WAAAGH! means these things probably spread like a sentient yeast infection.

Actually, are we sure we're not just talking about chaos warped Orks?
>>
>>61041844
It says a well armed group of orks, not a whole WAAAGH
>>
>>61041844
>>61041968
Also, it's an individual creature's feat. ONE of those flying amphibian farts slaughtered a group of orks. Jesus christ.
>>
>>61042021
Probably gone Predator on them
>>
Rolled 3, 3, 2, 3, 3, 1, 3, 1, 3, 3 = 25 (10d3)

>>61041844
also looking at the table we need 10d3 rolls
>>
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>>61019019
Decent bait
>>
>>61035826
Not soon enough. At least we'll get them for Necromunda for now.
>>
>>61017447
I'd tottaly play Rak'gol or Thyrrus.
>>
>>61043967
>Thyrrus
Whomst?
>>
>>61036820

Just bring back Oldcrons and make them a C'tan subfaction.
>>
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I would welcome new ideas, and I'd welcome attempts to bring some fantasy races over. 40k equivalent of VC would be cool. In theory I'd be interested in dwarves too, but I think the Imperium absorbed a lot of their characteristics, and squats were lame.
>>
>>61034754

No they do. They sure as shit do.
>>
>>61046499
I remembered an ancient idea for a xeno race the Imperium would actually tolerate that fa/tg/uys came up with.

The Krysarch (if I remembered it well). A race of skeleton-looking xenos that reproduce via breaking up their bony fragments, are ruled over by essentially the eldest of their race that fused into giant bony overminds (but do not try to control them like actual hive minds), are workacholics and enjoy work, as well as use pictures to convey a plethora of meanings.

When they saw Emp's picture (and those of the Primarchs), they fell in love with that power and greatness emanating from it, thus they even build massive statues of them. After the Great Crusade and HH, when their homeworld was rediscovered, the Imperials did detect Imperial architecture on the planet and were stupefied that the xenos built it all. As I remember, they are tolerated to the point the Imperials don't go out and try to kill them.
>>
>Chaos infused men of iron.
>Q'orl
>Rak'gol
>Hrud

Would be cool.
>>
>>61037430

That's a lot of space for a race with no FTL...
>>
>>61018639
>it NANOMACHINES them into posthumans
>they spend thousands of years building to launch a reclamation effort against the Imperium
>possibly fighting off initial Tyranid probing offensives
Sort of. The attack drones produced by the transhuman singularity of biology and nanotech were not immediately recognized as such.
>>
>>61037807
Well GW *are* brittish.
>>
>>61017905
That’s one thing I don’t like about scions. Stormtroopers and Cadians look proper sci fi mass produced stuff, where Scions look too baroque to fit in with the rest.
>>
>>61053252
They look like stormtroopers but with helmets?
>>
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>>61018030
>mini Cybernetic Revolt all over again
Thanks, T'au.
>>
>>61055528
I feel like that would move the T'a'u' from "Annoying, but only worth dealing with if their in the way" to "Holy shit that's every available gothic armada ship they have and they're all pissed as fuck"
>>
>>61040383
>Chaos needs Dark Mechanicum and Cultist lists
Honestly, a codex for making lists representing the armed forces of worlds/fleets/sectors that have quietly (or not so quietly) turned traitor would be a nice addition. It probably wouldn't even need many models. Letting you make up your own traitor planet in a galaxy and choose rules based on what kind of place it was and how it turned traitor would be a neat option for people that want to play humies but don't want more cock-buggering-god-dammit astartes options and don't want to go whole hog on playing their edgy black metal fan brothers either.
>>
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>>61034754
They made an AI during the Horus Heresy so its safe to say there are some of them around
>>
>>61037373
Isn't their empire like 100x the size of the Tau?
>>
>>61018639
I would play the hell out of this faction.
>>
>>61018030
Resistant to Chaos corruption,
but not immune.




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