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Biotechnology, biomechanics, genetic modification, cloning, biomancy. It belongs here.

Continuing from the last thread: >>64047004

Last thread hit the image limit

We had some excellent conversations last thread, so let's see if we can continue that.
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>Biotechnology has advanced to the point that if desired, the machines can look indistinguishable from natural flora and already wild, advanced versions of extinct creatures have been introduced to wildlife populations
>It's slow work, ensuring that everything can step together without being overwhelmed, but the cat's out of the bag
>Soon, entire low-density populations of animals were bolstered with new, biomechanical blood and the hunters rejoiced
>Machines like computers, server nodes, and even transportation were near indistinguishable from trees but were kept to civil centers to avoid danger
>Someone hugging a tree is less strange and more expected: they may be transmitting the feeling to a loved one across the state.
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>Skywhales were the first and most glorious creatures released en masse into the wilds
>Surviving on wide ranging energy transmitters, they were living in the closest thing to post scarcity any wild animal had lived in
>Beautiful, iridescent colors danced off of their biomechanical hides while they sang their beautiful song
>In the night, their neon bioluminescence created endless joy to child and adult alike as they played and danced in the 'waters' of the sky
>While they sometimes had to be culled to ensure they didn't crowd the skies too much, by and large they were left alone.
>They improved morale of all living in the areas they'd visit and soon enough they would be travelling all across the world when populations of sky krill and shrimp were released.
>When they spotted these creatures, they began to use them as food too.
>Behemoths chasing clouds of millions of the creatures was nearly a spectator sport.
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>Houses went from brick-and-mortar to steel and cold plastics, then to warm and inviting tree manors.
>Complexes in and of themselves, art nouveau masterpieces all of them while the people within were able to subside partially on the fruits grown within.
>Sweet, tangy, filling. They dangle from long vines from the center of the tree, grow in the crevices and nets were erected to catch the falling fruit.
>Potentially dangerous if they'd fallen on one's head after all.
>The tree powered itself, the central control of the house allowing minor mutations such as more or less light, growing floral furniture, or composting toilets.
>What better mulch and compost than that you made yourself?
>All that fruit has to go somewhere after all.
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>Transport was under a critical gaze as of late. Loud, belching toxic fumes and in some places outright choking the rapidly approaching biohomes the automotive industry was being forced to look in a new direction.
>Taking the sciences that bred the homes and the creatures in the first place, they began to experiment and create the progenitors of what would be the future wave of biomechanical vehicles.
>A perfect blend of biomechanic sciences bred the new automotives. Most were ground based, using their ambient bio-electric field to turn their mechanical wheels. Their brains, simple compared to Human brains, were more than able to handle the many data inputs that a living vehicle would be bombarded with.
>Speed, texture and make-up of roads, weather and changes within, and sensory data of the immediate and farther reaching area ensured that the biocar would be able to give the driver a perfect picture of what was around them.
>No more having to look in a back mirror as the biocar could display what was around it in a 360 degree view on bioscreens.
>The biocars would require refueling, however they basically ate waste. Give them the shavings and covers of corn stalks, give them mulch, give them bones you didn't want to eat. They'd break it down and convert it into biofuel and silently excrete near zero emission.
>Some were created to purposely spread their own seeds. When a certain threshold was met, they would drop a seed. Over time, roadsides would be home to bushes of fruits and nuts and hives of biobees that would tend to the forests and fields around them.
>Silently the biocars would drive, sowing idyllic landscapes in their wake.
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>The forests were largely becoming less 'natural' and more biomechanical. Mixes of the natural seed, cloned seeds, and mutated seeds were spread by biocars, bugships and the hands of fine Human farmers. But indeed, more than just them saw to the creation of a new eden.
>Created as stewards, caretakers and observers of the new forests were biomechanical 'Dryads', robots created and filled with the purpose of propogating the forest and mixing Humanity back into Nature rather than forcing either one to live apart from one another.
>Many trees were Biomechanical in nature, allowing the Dryads to interface and read the status of the forest.
>The trees themselves would allow the Dryads to see into the wellbeing of the forests. Sicknesses, diseases, the status of sick animals or any signs of blights and takeovers from viral agents.
>Wherever they were found, the Dryad would instantly transmit it to a local forestkeeper and the problem would be handled with surgical care and precision.
>Animals both natural and non-natural were quickly becoming one and the same. Biomechanical birds flew and flocked together as birds of a feather and silicone wing mingling with the rapidly changing species of the forests.
>All under the watchful, loving gaze of the Dryads.
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>In response to the Biocars were also new, wonderful vehicles that spawned a new and beloved view of the air.
>The domain of the skywhales and the birds, few took to the skies for fear of crashing and harmful emissions.
>However, with the rise of technology and rapid fusion of Science and Nature coming together again, the sky was seen with new eyes, tear filled eyes, as the desire to be up there grew.
>Enter the Bugship. Taking inspiration from biomechanical bugs, the biocars, and other natural forms they were created as living machines capable of taking to the sky and staying there comfortably.
>They were even found to be good for medicinal purposes. The bioglass that acted as the visors turned the sun's rays into energy for itself and had the ability to transfer some of that energy into a sort of healing radiation.
>When patients were subjected to these rays, a golden aura would cascade over them. Soon, whatever ailed them up to the most grievous wounds and sicknesses were being rapidly cured.
>Surgical bugships were instantly in high demand and soon, entire floating hospital communities were formed.
>Bugships were also useful for widespread sowing of seeds and pollination. Rapidly they could flutter over a barren field and the seeds would begin to grow, giving more energy than they took and ensuring that the ground beneath them was black and rich.
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>Forestkeepers were the supervisors of Dryads. They acted as the human agent in the realm of the new forests and could disseminate orders more accurately to the Dryads under their command.
>Intimately connected to the forests, they fashion for themselves bioarmors that allow them to interface more directly with the various trees, plants and fungi in the forests as well as from their own, small bioformed cottages.
>The Forestkeepers ensure that their charges are well taken care of, cataloguing new species and old ones and ensuring that genetic material is stored and sent off to be cloned, modified and taken care of.
>They also act as midwives for struggling mothers in the wild, as sometimes the hybrid births cause complications in the local fauna.
>They wear goggles for reasons beyond simple fashion or keeping detritus out of their eyes.
>The goggles act as a sort of HUD, displaying information and maps for them as well as communicating with Dryads and other Forestkeepers.
>The Forestkeepers are the new Smokey and regularly teach new and old generations the etiquette and importance of what it is they protect (and soon: Live in)
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>The waters, too, were looked at with new eyes and wonder. Oh, one could live 'on' the water. On the shores, near the water, or even rarely in houseboats on rivers.
>But none ever lived IN the water. Such a thing was the realm of the odd science endeavour, not the average joe!
>With Bioformed houses, however, new and improved creatures could be formed to allow colonization of the depths.
>One problem, however, was air. Everyone needed it!
>The homes were created from a standard template. A prefab pod of genetic information that would rapidly form into the desired shape.
>From this pod, it would grow and gestate feeding off of local biomass.
>Eventually, these pods would form into their own large, spacious homes. Above the homes were sacks of air, suspended there, generating oxygen by absorbing water through special membranes and sending it through its own mechanism.
>In this mechanism, the water would be seperated from the salt which would be sent down into the house for storage and the oxygen held in the sacks.
>From here, the sacks would release air into the pod and recycle it.
>Effectively allowing indefinite living, later forms of the homes were even created with their own forms of fishing, sending out tendrils and bringing back bounties of fish for the occupants to eat at their leisure.
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>Later generation biohomes were more elaborately made. Rather than single story homes, multistory homes were created and thicker, malleable membranes of bioglass allowed for larger windows and for attached sections of the home.
>Essentially, they allowed terrestrial plants to grow underwater with little problem. Especially if they were biomechanical, removing the problem entirely.
>Celebrating holidays underwater was easier in these larger homes, trees were decorated as the surface went through winters.
>Underwater, these seasons were weathered with ease and warm joy. Biosuits were created as well to allow the wearer to swim like a mermaid in the waters around their homes and communities.
>These suits joined the legs in a long fin, the act of swimming not just a great past time but a form of commute.
>They also allowed the user to 'breath underwater' by using a similar technique to the homes.
>In the underwater communities, 'merfolk' swam happily. Above ground, glowing lights could be seen in the deeps. Bioluminescent pods, poles and plants acted as street lights, decoration, and ways of knowing where rocks were.
>Bright, beautiful, and full of joy.
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>With the Bugships being so popular it was only a matter of time before mass transit was considered and implemented.
>Bugship shuttles were the answer to these considerations and in order to cut down on potentially boring transit times (Hours to get across country) windows were implemented to ensure passengers can watch the verdant landscapes below or even get down on their knees and see Skywhales above and near them.
>Some, however, would rather to opt for a quick journey. So, to help these people in their desire, 'stasis pods' were developed. Not true stasis pods, but rather sleep inducing pods, they envelop the occupant in comforting embrace and lull them to sleep with carefully crafted sounds and visions.
>These pods can even change themselves inside, practically allowing an artificial sort of movie experience.
>Like a personal theater, all to yourself.
>No crying kids, no screaming people, no one hocking up a loogie or snoring their lungs out next to you.
>Just a fine experience in the air. All to yourself.
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>Dryads also acted as hives of biomechanical creatures. Butterflies, bees, and other creatures made their homes in the fuzzy backs of hunched Dryads while they did their work on the forest.
>Breeding grounds, feeding troughs, drinking holes, the dryads acted as host to it all. Mobile factories of the forests' own sustenance.
>With the work of the Dryads and the Forestkeepers, the forests were rapidly becoming optimized for production and housing the many creatures.
>With their manipulation and the direction of Forestkeepers, forests would produce more fruit or would dispense their payload of seeds and pollens in bursts of new life.
>Some were even growing the new generation of treehouses!
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>>64088756
>>64088724
Fuck yes.
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So how do ya like yer Biotech anons?
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Guys,i ve just had a thought
Would a swarm of nanites that live inside your body be considered as a biomechanical augmentation?
Im thinking,these nanites could form themselves inside your body in whatever you might need and could form your body as well by deconstructing you and reconstructing in a different way
Ex: you want a sword for whatever reasons,so you order the nanites to tear your arm apart and rebuild it into a sharp sword made out of bone or metal depending on the materials available within your body,then once you re done you just order them to repair your arm
Theyd sever your pain receptors so it would be completely painless
Hell,you could even order them to deconstruct you completely and turn you into a swarm of nanites before rebuilding you somewhere else and reuploading your memories to your new body
In the end they would have practically 0 side effects because they can just fix whatever you order them to brake

Heres an even cooler scenario
Say your body gets vaporized but one nanite gets away,technically that one bot could build more bots and eventually once theres enough of them they could rebuild you and upload your mind to the new body
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>>64089432
I absolutely think they would count as a biomechanic augmentation. The concern about Nanites though, is you don't want them to just recreate themselves ad infinitum because then they can just break down EVERYTHING to make more of themselves.

I imagine you'd want a certain amount that they would be beholden to. They can't make more than that number, any foreign nanite that infiltrates and fucks up the math is destroyed and assimilated.

SO yes, they're useful, but not godly dangerous.
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>>64088456
Is that a fucking Bohrok?
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>>64089541
I do believe so, yes. The artist draws a lot of Bionicle.
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>>64089432
Sure. At a molecular level, there's not much difference between an enzyme and a nanite designed to work in an aqueous solution. Most real-world work in the field of nanotechnology is based in biomimesis. When I was in high school I was an intern at a lab making artificial cellular membranes. We were trying to assemble them into little vesicles, just like your cells use to transport materials, and then use them to transport materials of our design around the body. You could hook antigens into their surface so they'd be drawn to different cell types. The goal was to use them to deliver gold nanoparticle-based cancer medicines directly to tumors, which actually worked really well because a gold nanoparticle could stabilize the artificial vesicle and make the whole system more efficient.
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>>64087494

In WH40k during the Great Crusade (when the Emperor of man was expanding the Imperium and re-capturing all of the lost colonies of mankind) one of the primarchs (Wolfy boi, I believe it was) encountered a civilization of cyborgs called the Olamic Quietude. Basically they had replaced everything except their spinal column and brains with mechanical parts. The entire civilization would do this over the course of their childhood, so that by the time they reached adulthood they would be almost completely replaced with mechanical parts. One of the big things about them was that they were actually hyper-aggressive and didn't even give the Imperium a chance to make their pitch (which, to be fair, was usually 'join us or be conquered' but... y'know....) before declaring that they were the true inheritors of humanity and starting a war with them.

Basically they had different 'models' of body, and it was said that they basically managed to match the space marines pretty handily, but over their entire army. (Unfortunately all of their knowledge was lost when their moon sized library was crashed into their planet.)
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>>64090211
Wwooww that's kinda sad.
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>>64088943
More like tech than bio, I posted an entire novella about it in the previous thread but my basic philosophy is that biotech that becomes as functional as tech-tech will end up looking mostly like normal tech. A biogun and a gun made entirely of inorganics should look mostly the same because at the core they're both guns, etc etc. I'm a big fan of tech integrating into biology or tech which draws successful strategies from biology.
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>>64091148
I agree. Don't get me wrong, I can understand the appeal of biotech like Zerg or the game Scorn but I vastly prefer more tech in my biotech. Or a seamless blend.
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So, kind of a funny question regarding wars of the future in a biotech society. What do you guys think of turning human commanders into artificial 'queen of blades' type things, and giving them a bioship that grows their armies? This would allow each and every human commander to wage one person wars, since every enemy slain is more biomass for your armies, and even when you lose battles as long as you can recover more biomass you're quickly ready for another go.
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>>64091869
As long as you can ensure their loyalty I think that'd be excellent. We wouldn't want a Roman General problem where they say "Alright, shit's mine." and come for the home turf.
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>>64091869
>>64091915
Y'know I actually wanna expand on this a bit. This concept gets me tingly
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>>64091869
This anon >>64091915 brings up an excellent point, most people tend to become sloppy when given power if they aren't rigorously drilled and trained constantly to obey authority and use what power they're given properly. For your strategy to work each of your commanders has to fill the roles of several normal people, they have to be general, logician, field commander, soldier, etc all at once. Each one of these people would have to have an incredible breadth of knowledge and experience and be absolutely loyal, they would have to have their natural life sacrificed because any kind of normal human connection could be used against them or adversely influence their decisions. I would still want each of the important command decisions to be filled by a human, with the "operating" components being non-sapient constructs which carry out their tasks efficiently after the normal humans have made the decisions and given the orders. A strict and well organized chain of command is probably more trustworthy than giving over your forces to a relatively small number of superhumans.
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>>64091915
>>64091979

Thing about that is, there'd be more than one of these war leaders, so even if one of them gets a bit uppity, they wouldn't own a monopoly on the level of violence they're capable of bringing to bear. That being said, it would probably be prudent to limit the amount of biomass (and thus potential military strength) any particular individual can hoard during peace time. Hell, you could even mandate that when one gets enough biomass, they return to split it off into a separate bioship for a new commander to take over. And after any conflict is over, they could strip these bioships down to a certain level and repurpose this spare biomass into restoring the ecosystems of whatever planets happened to get caught up in the war.
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>>64092101
That definitely could work, but what this anon >>64092055 said would have to be taken into consideration if not edited heavily as he suggested. I would say have a general Overlord (who is loyal to the bone and beyond, you can't rest that kind of power with a military commander and not expect him to turn on you if he gets uppity) but have other, Human, advisors and commanders dedicated to other factors.
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>>64092202

Makes sense. Honestly if you put these three suggestions together, I'd say it's a relatively safe bet. (Obviously nothing is ever truly guaranteed, and there's always a chance the entire thing would be corrupted. But frankly that's a threat with _any_ structure built by humans, so there's only so much you can do to prevent such a situation.)
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>>64091869
I enjoy the zerg/tyranid "unstoppable alien locust" theme as much as any bloke but honestly I dislike handwaving the matter and energy conservation issues. Living organisms arent like lego bricks and you can't just churn them out like it was some kind of organic perpetuum mobile as long as you pick up all the pieces after battle.
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>>64092305
Really it depends on -how much- you want to handwave. If you want you can absolutely have more in depth modes of conservation but sometimes it just works better for the faction/setting if you don't. Like the Zerg create more of themselves and break down themselves with ridiculous ease and speed, but no one's REALLY that concerned with how the energy logistics of that works.

If ya want, you can have lego organics, but it depends on yer setting.

Stopping the rant ahead of time, I do ask: What would you propose otherwise? How would you handle it?
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>>64092297
Indeed, Murphy's law and all that. Now, putting those together: How would you structure an army of such a kind?
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>>64088943
Replace my neurons with artificial neurons and become immortal
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>>64092371
Mostly I mean the impossible efficiency and speed of it - of course nobody wants to discuss exactly how many calories it takes to create a new fighting organism, that's not my point, but I feel like there is little sense of consequences, gravity of losses when you can just say "hurr, we'll just absorb dead bodies (or the tiny crispy bits that are left of them, anyway) and recycle them into new ones". There's little sense of meaningful victory over a foe like that, either: "well, it will take us 50 years to rebuild what we lost in men, materiel and training. They will be back with the same force by next Tuesday".
I'd like to see some real drawbacks to balance an awesomeness that is bugs being able to shred apart tanks with their bare claws. Or spit.
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>>64092584
I think I get what ya mean. What kind of consequences would you propose? Longer gestation times, or monetary cost? I'm curious
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Biopunk tropes:
- Genetic engineering
- Organic technology
- Cloning
- Reanimation
- Mutations
- Organ transplantation
- Artificial wombs
- Designer babies
- Simbiosis
- Parasites
- Uplifting
- Hive minds
- Eusocial animals
- Virus
- Diseases
- Chimeras

Did I forget something?
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>>64092685
Not to my eyes.
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>>64092640
Longer gestation would definitely help to reduce the feeling of inconsequence. I would also definitely tone down the "recycling" efficiency, so that the hive mind/overmind dlesnt always get back what it invested and therefore would care about preserving its forces more. It would also have more incentive to use tactics smarter than "we have more bodies than you have bullets".
I think it can be bliled down to a wish to see the "bio-armies" acting more like intelligent predators rather than mindless waves of meat. In real life predators always weigh risk against reward and pick their fights carefully, avoiding stronger foes unless they are really desperate. I think that would make for a more interesting force both to command and fight against.
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>>64092781
I think they would be able to recycle the corpses of their forces and the forces of enemies just not for a full return. Put in 100% get a return of 30%, know what I mean? Sure, they may get -some- back but it isn't near as much as a full return.

I could also understand if they could create what're effectively drones, small and cheap and disposable infantry but they're not gonna kill a tank. They can kill infantry just by sheer numbers, but even that can be repelled and made useless if they have proper defenses.

I do like what you mean about them being predators not robots.
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>>64089541
dammit the nostalgia hit harder than i expected...
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>>64092893
Just as planned
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>>64092781
The way I look at it is centralization vs. decentralization. The biological faction can harvest resources and grow units anywhere, but it takes a relatively long time to do. The mechanical force relies on systems of mines, factories and transports which are relatively inflexible, but as long as all the parts are aligned it can deploy larger forces and recover losses more quickly.

https://www.youtube.com/watch?v=BmRpLLs7SNE
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>>64093073
I think it'd be important for the two to merge and try to find a way to ensure they could each satisfy their needs. How, though..that's different.
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>>64088943
>The captain of the unit that accompanied us reached back, and caught the bulk of her coat as she slowly shrugged it free, letting it fall.
>I turned my head to look, and saw her looking down at me from her relatively towering height. All ivory skin. To call itpalewould have been a misnomer. She was statuesque, and she was utterly naked beneath her coat.
>And, like the weaving cut of a jigsaw puzzle or a snake entwining her body, I could see a thread of gold. It moved as she did, more a liquid vein than something more serious, tracing a corkscrew path down each arm, around her back, down one shoulder, and reaching down to short-trimmed pubic hair, before breaking apart to spiral down each leg.
>As she moved, the line, narrow as it was, broke in two. The two halves of her body separated. Her breast seemed to leap out and down, before wrenching itself to one side, the skull within stretched against skin as it pulled to one side, opening its jaw wide. Half of a head of wet golden hair draped out and down to cover the nipple.
>The front of the breast was the back of the creature’s head, and that breast, however soft it might have looked, was probably hard to the touch. Weighing no more than eighty pounds, the creature pulled away from the Twin, leaving her incomplete, nearly half of her body carved away with her none the worse for wear. Half of the flesh of her legs and feet, half of the flesh of her arms, and much of her chest cavity didn’t exist. It had simply been a spot for this thing to nestle into, a fit with but one seam.
>The thread of gold to beautify a singular scar for a monstrous alteration to her body.
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>>64088456
What is the point of these threads?
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>>64093476
>She arched her back, as if in ecstasy, and the thing reached into the void at one side of her body, grabbing hold of her spine, and withdrew two spikes of metal that ran parallel to it. Like the claws of a praying mantis, the spikes were pointed at one end, sharp-edged, and had knobs of bone at the fatter end. The creature that had pulled away pressed the ends of its upper limbs into the knobs until something clicked in a very solid way. Three fingers were now at the ‘elbow’ of a long limb, the spike extending the rest of the way. It moved on all fours, spikes against the ground. It was twisted, gnarled, hunched over at the shoulders, a skeletal gargoyle charcoal in color with strips of ivory flesh winding around it, giving it form and the ability to move, crowned by long golden hair that seemed out of place on the figure, draping one side of its face and running down its back.
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>>64093479
Discussing Biotech in settings and making up ideas for them. Brainstorming. Having fun. Making settings and experimenting.
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>>64093476
>>64093506
Holy shit
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>>64093516
Why? It's not like anything useful comes of this, have any of you even started righting up mechanics yet?
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>>64093814
>Not like anything useful comes of this
Discussing and fleshing out settings isn't useful apparently.

You want to talk mechanics and systems, here.
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>>64093814
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>>64093761
Everyone in this thread needs to read Twig. Sadly there's pretty much no art for it or I'd be inundating the thread.
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>>64093906
>My gift to industry is the genetically engineered worker, or Genejack. Specially designed for labor, the Genejack's muscles and nerves are ideal for his task, and the cerebral cortex has been atrophied so that he can desire nothing except to perform his duties. Tyranny, you say? How can you tyrannize someone who cannot feel pain?
>-Chairman Sheng-Ji Yang
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>>64093934
Is there no art? Also do you have any place I could maybe find it? Amazon, or a PDF, something? I'd give it a shot, it's been brought up before.
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>>64093479
brainstorming biotech fantasies nothing more.
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>>64093994
Just search "twig serial", it's online for free

(idk if wordpress links are still banned or I'd just post it)
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>>64094099
Much appreciated, I'll check it out!
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>>64094099
Oh, so Twig is biopunk? I heard about it a lot after I finished Worm, but never knew much about it. I thought it was the one with demons and magic and whatnot.
>>
Lookin' for ideas for bioships. Anyone got anythin' they wanna brainstorm?
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>>64094923
floaty or spacey?
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>>64094967
Either one, but I'm thinkin' spacey.
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>>64094622
Nah, that's Pact. Twig is experimental weapons with built-in life expectancies because anyone high enough up in the Academy to make good shit is also a colossal dick.
>>
>>64095034

>spacey
first some framework
>propulsion
>fuel/power/food for the bioship
>thermoregulation
>2 sets of life support, for both the bioship and inhabitants
>sustenance for the crew
>navigation
>weapons/defences
>escape pods
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>>64095229
>escape pods
literal pod that sprouts and blossoms upon impact to provide sustenance for survival, roots dig into the surroundings to leech nutrients and convert it to edible rations for the survivor. a communication dish blossoms to broadcast a distress call.
>>
>>64095251
I love that fucking idea
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>>64095229
>propulsion
solar sails
biofuel combusion
ion drive with magnetised crystals with an electric current run through it.
surgically implanted conventional rocket engine
>>
>>64095229
>fuel/power/food for the bioship
solar power
leadbelly nuclear reactor
baleen scoops for nebula gas
roidchewer maw
>>
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>>64088943

I dislike how shadowrun sets it out to be a seperate thing from other forms of augmentation. In my mind, it follows that any augmentation would come in multiple stripes and it's not as easy as shoving a metal arm into your bleeding stump and calling it a day.

I'm also growing into the idea that Humanity is forced to augment itself in order to keep up with the various aliens who've done so many thousands of years ago or where engineered that why by another race
>>
More biotech spaceship ideas please!
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>>64094923
Hopefully nobody minds me reposting mine from the previous thread. If any parts in particular interest you I can flesh them out more with their own individual sketches.
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>>64091148
so more like Alien Xenomorph rather than Aliens-on Xenomorph, more obviously a living machine than a practically applied animal
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>>64095360
>>64095411
Just wanted to say: Fucking awesome.
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>>64095792
Yer good anon!
>>
>>64095762
Expanding on Anons escape pod idea and our military talks earlier:

Biotech-using civilizations are masters of rapid deployment of their forces. What started as escape pods rapidly caught on as quick-deployment methods.

Grown in-ship, the basepods would be launched at the planet/asteroid/ship desired and would be carrying a complement of infantry with it.

This basepod would land and immediately start taking root, leeching material and biomass from the surrounding area. In genetically preset areas, walls would grow of thick iron-like bark, communication organs would sprout, defensive turrets firing poison barbs would sprout, and food-bearing plants would take root invasively.

All in all, they would do so as quickly as possible. Once a basepod got large enough, it would grow its own gestation pods. While these're minor until a dedicated Shaper (biomancer) could come into play, they more than help to bolster the deployed infantry.
>>
>>64095513
>In my mind, it follows that any augmentation would come in multiple stripes and it's not as easy as shoving a metal arm into your bleeding stump and calling it a day.
Agreed. Plus, to have a mechanical arm of any strength I'm fairly certain it would take some fair work on your spine to reinforce it.

A too powerful limb will seek to go the path of least resistance: tearing itself from its socket.
>>
>>64088456
this dudes gonna get sued by transformers beast wars and bionicle lmao
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>>64096665
Why would he?
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>>64096651

Exactly. If you're going to get anything other futuristic version of a hook hand (albeit probably with tool attachments and what not), you're in for a full body work which you might as well do anyways living and operating out in space.
>>
>>64096757
Exactly. Honestly I wonder if it'd just be less expensive to buy the full body augmentation than it would be to try and augment each subsequent part. Like, sure, you got new legs. You pelvis is screaming and if you push beyond what your body can handle, your legs are gonna run off without you.

Sure, you got the arm, but what about the spine?

Etcetera ad nauseum.
>>
>>64096711
I just couldn't not comment on how hard he seemed to be taking ideas from those 3 with how it looks like a bohrok (as has been mentioned), has some store brand decepticon logo on its head, and kinda transforms, as well, i just threw in beast wars because comedy has this rule of three that I fall back on a lot and it was the only thing I had.
>>
>>64096893
I'm fairly certain he fully aknowldges it as Bionicle, he just wants to portray them as more biomechanical creatures in nature rather than robotic. I hope he don't get sued!

Also, Beast Wars was the shit I dun care what anyone says. (Not saying you talked shit about it, just stating fact.)
>>
>>64096869
It will probably be more economical to treat the patient with a gene therapy derived from something like an axolotl which would greatly improve genetic durability and cause cells at the sites of injury to return to pluripotency and seamlessly regenerate the damaged tissue. Therapy like this combined with telomere regeneration would allow bodies to remain at their peak of health for essentially indefinite periods of time and naturally regrow limbs and vital organs including the heart, liver, kidneys, complex extremities like hands and large tissue like skin and even the spinal chord and some brain tissue. In addition to this modification, there are small numbers of people who have been identified to have highly abnormally strong bones, this gene could be introduced to significantly strengthen the skeleton of the average person. Further, there's been lots of work developing prosthetics which don't break down and can integrate seamlessly with human tissue, reinforcing struts could be added onto existing bone to protect a recipient's skeleton from breakage or stress, and regular regenerative therapy could protect them from joint damage due to carrying the extra weight or stress of superhuman prosthetics.
>>
>>64097260
That would be fucking incredible.
>>
Okay so we got some ideas down for Spacey navy ships, what about some floaty ones?
>>
>>64097260
Or you could make an exoskeleton.

>laughs in mechanical.
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>>64097644
Powerful sonar would be an issue for a fully biological ship, powerful sonar pulses can rupture and damage the vital organs of living creatures. A living ship would need all of it's vitals insulated against it's own detection system.
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>>64097759
We must improve the organism
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>>64097772
Hmm that's a fair point ya know.
>>
Alright anons, question since it pertains to the thread: Harmony - Purity
>>
>>64097801
Or Harmony - Supremacy
>>
>>64097644
What does floaty ones do again?
>>
>>64097830
If you're asking the difference: Floaty is traditional, water based navy.
>>
>>64097851
Spacey is space-borne navy.
>>
>>64097782
To further explain, at 200 decibels vital organs like the lungs, heart, digestive tract and stomach, brain, eyes, etc can be ruptured, at 210 decibels tissue in the brain is actually destroyed resulting in instantaneous death. Powerful military LFA (Low frequency active) sonar peaks at a reported 235 decibels at the emitter, and still at 160 decibels at 2km distance from the emitter, still enough to cause air filled organs like the lungs to rupture or blister.

An un-protected bio-warship would liquify it's own guts by turning on it's active sonar. The sonar producing organ or device would have to be separated from the ship itself by a sound-dampening barrier layer of some kind.
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>>64097812
>>64097801
the abilities of purity harmony onto the designs and aesthetic of supremacy harmony.
Seriously surprised freaky regen powers weren't one of the traits of the least "human" faction.
>>
>>64097904
Jesus christ that's horrifying
>>
>>64097919
You would certainly figure, wouldn't ya? I remember in an early Biotech thread, someone detailed just how fucking horrifying it'd be to blow chunks off of enemy infantry only for them to writhe and grab chunks of themselves and slap them back onto the wound and come after you again.
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>>64097948
Yeah, at the high 190's sound becomes inaudible and normal air is compressed into a shockwave, being exposed to 235 Db's in a thicker-than-air medium is basically like being exposed to a fuel-air explosive.
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>>64097987
>Explodes in enemy infantry's path.
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>>64097990
Sometimes it takes an anon on /tg/ to explain just how fucking horrifying sound can be.
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>>64098005
"Ha! Take that you fucks!"
"OH DEAR GOD THEY'RE GROWING BIGGER!"
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>>64097987
was that the one from a month and a half ago? that might have literally been me
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>>64098067
That's the one. We got on the topic of CivBE and an anon (possibly you) was talking about the truly horrifying factors Supremacy - Harmony could bring to the table, including enemy soldiers just horrifically piecing themselves back together after grievous wounds and just not stopping. Taking chunks of themselves, slapping it on a wound, and knitting it all together because of their inhuman biology
>>
>>64098020
https://www.youtube.com/watch?v=__9tgxnrYaI

Floating next to a military active sonar would have an effect somewhat like this, except since water is a much thicker medium than air and allows for much greater propagation of shockwaves, there'd probably be even less of you left.
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>>64098106
yeah, that's the one
good to see we got regulars

True facts, Galactic Civilizations 3 has some pretty delightful ship designers for if you want to make a techno-organic race/culture, basically spore's vehicle creator but not hot garbage. If you're looking to make original tech for a game setting, I recommend nabbing it for its ship designer.
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>>64098158
Good god on a stick
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>>64098185
Ooo I may have to do that
>>
>>
>>
>>
>>
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>>64092685

- Living cities/arcologies
- totally_not_shoggoths
- Slimes
- nonsensical bodyhorror biology
- Biohacking
>>
>a species of gelatenous, pearlescent/translucent amoeba like jellies, hyper-intelligent, but utterly vulnerable physically, who live in symbiosis with a species of semi-intelligent shells
>an amoeba and it's shell are birthed simultaneously, bonded to eachother from the moment of conception
>the amoeba and shell develop in tandem, in something of a small, long term feedback loop- each reinforcing their strengths
>the longer this lasts, the more specialized and 'skilled' the pair become
>the amoeba functions as the brain, the 'nervous system', whereas the shell takes head of all physical functions, with only a base level 'physical intelligence' and hormonal emotions
>the bond is so strong that if either is separated from eachother permanently, survival is impossible except by extreme medical intervention. even in such cases, the shell/amoeba is clinically depressed and suicidal.
>if one dies without the other, it can be sensed across astronomical, inexplicable distances, and they will turn suicidal.
>the roles that a pair can specialize into are vast, and their development within that role is equally vast
>warrior pairs, the amoeba developing high tactical sense and great willpower/courage, the shell developing biological weaponry, superior armor chitin, increased muscle mass, etc
>workers for various fields, ranging from constructors to artisans
>even entertainers, poets, artists and philosophers
>the shell begins to take it's form inspired by the amoeba's personality, it's patterns and colorings, and even shape a reflection of the amoeba's traits
>as said, the longer the pair's life, the greater their evolution down whichever path they've followed
>warriors become gods of the battlefield, capable of feats greater than superhuman- personal biological arsenals, the strategic skill of a great general, capable of conquering entire planets single-handedly after thousands of years of evolution
>>
>>64099015
>constructors become vast, self contained networks of biological machinery, build entire space stations, cities, etc. alone
>artists become living artworks- inhabitable art museums with their own internal ecosystem of aesthetics
>leader pairs, those that rule the political system, become small bio-ecumenopolis planetoids, with built in organic infrastructure and vast internal ecologies
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>>64099051
>the oldest of all are the ruler pairs and constructor pairs, the most ancient being organic dyson-spheres and bio-ringworlds
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>>64098449
These are neat, I can see some crab combined with like wasp nest and bone, it's really interesting. I tried melding that into my own bioship sensibilities and sketched up this bio-battleship. Ships of this size are considered colony organisms composed of hundreds of individuals, each one specialized for different tasks, it's shell is made up of five meters of an asphalt-like bio polymer, chemical reactions at the surface cause a few centimeters of it to form into a dense layer of metal-bonded silicon with properties more like spring steel than plastic or bone. Like the previous bioship it uses space magic membranes to accumulate gravitons for propulsion, for creating sustained fusion by compressing hydrogen, and to direct massively powerful lasers from "eye" like focusing lenses, as well as accelerate one ton slugs of hardened carapace through spinal channels to be directed towards hostiles at speeds upwards of 100 kilometers per second. It's organs and tissues are radiophilic and can draw energy from the intense radiation generated by it's crude fusion reactors and fusion rockets as well as the ambient radiation of space.
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>>64099015
>>64099051
>>64099184
Glorious
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I wish biomech factions weren't almost always portrayed as the bad guys.
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>>64099250
Fucking awesome. I'm too goatfuck retarded to put that much detail into actual plausible reactions and chemical talk into my bioships. generally it's spacemagic handwavium that I try to make sound sensible, but I always appreciate seeing stuff like yours. Good shit anon!
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>>64099448
thanks desu. couldn't find any art to go with it though, sadly.
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>>64099593
An anon that understands my pain
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>>64092584
enemies would try to destroy the tissue with fire or something. maybe even poison it with radiation or necrotic diseases.
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>>64099676
Which kinda plays into the whole diminishing returns thing. You wouldn't be able to recover that which is effectively unsalvageable.
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>>64099619
No problem Anon. I only posted images with my writefaggotry earlier because the pictures spawned the writefaggotry in the first place.

Ya don't -need- an image, so don't worry! You contributed some great stuff to the thread and that makes me happy.
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>>64097812

Harmony + Supremacy is pure kino. Wish there was more art of them. The ideology fits nicely. Extreme pragmatism almost where all means are acceptable to achieve the end result.
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>>64099646
):
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>>64093405
Imagine having two resource pools in a strategy game. One fills quickly and lets you spawn units at a factory, while the other fills slowly and lets you spawn units anywhere on the map.
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>>64088456

What exactly are the benefits of organic technology over inorganic technology? What about the drawbacks?
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>>64096964
He won't get sued unless he tries to sell and market his stuff as Lego Bionicle, and even then it's uncertain. Lego's a company built on creativity, they basically never hunt down fan creators. Demitsoru's pretty darn safe.
>>
So I want to get into animated bionicles. Where do I start?
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>>64101587
The movies? Just start from the beginning.

Honestly the books are the best way to understand all the lore, since they go the most in depth.
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>>64101475
don't have to worry about AI uprisings, for one thing.
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>>64103555
>don't have to worry about AI uprisings

Correct me if I'm wrong but isn't that exactly what Warframe is about? The organic Warframes becoming sentient and independent of their controllers?
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>>64105197
was just posting the art desu
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>>64101116
>Lab-grown fairies.
Yes.
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>>64089432
>Ex: you want a sword for whatever reasons,so you order the nanites to tear your arm apart and rebuild it into a sharp sword made out of bone or metal depending on the materials available within your body,then once you re done you just order them to repair your arm
>Theyd sever your pain receptors so it would be completely painless

They don't need to sever anything. Your cells already have built-in clean self-destruction mechanism (apoptosis) for this kind of occasions. In fact it would likely be possible to achieve the desired effects simply by integrating the nanites with regular cell biochemistry so the cells can build them and they can give the cells commands.
>>
>>
>>64105852
Learn something new every day
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So we've had ideas for space ships, ocean ships, now what's about land units?

Tanks, IFVs, Support vehicles, etc.
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>>
bumpa
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>>64103555
>apply hardware and wetware thoroughly enough and the inevitable AI/transhuman uprising is just another pack of malcontents
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>>64108096
I think he ded
>>
But the thread lives
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>>64106736
worms
lots and lots of worms
>>
>>64106736
Scavenger bugs have minimal combat abilities but a swarm of them can rapidly gather materials over a wide area. If you don't know what to look for they can easily be mistaken for natural insects. When a signal is received, the bugs gather in a single location and undergo collective metamorphosis to become a much larger combat form. This allows the swarm to quickly and stealthily transport biomass around enemy defenses.
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>>64109942
I love that idea
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posthuman interstellar tourists visit your utopian wetware based extrasolar colony, what are they most interested in seeing
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>>64110048
We have the greatest biological preserve of natural, unmodified fauna and flora from ages past. The preserve is expanding, soon enough we'll be able to leave and let the world do its thing again with the stock of natural fauna it had long ago. We'll survive on the space stations above.
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>>64110048
forgot the question mark
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Scavengers created by the Shapers (Biomancers) are specialized for the scouring, storage, and transport of biomass back to the spawning pools. These scavengers crawl and chew and cut at corpses fresh and old, still living opponents and allies that're wounded, and discared foodstuffs and animal corpses. Stored in the fatty sacks on their backs, they're digested by a special form of acid that turns them into a disgusting soup. Once back at the spawning pool, they regurgitate the liquids and add the biomass to the swarm.
>>
>>64089791
That’s an alien.
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>>64088456
A neat concept that could be adapted into this bio-tech genre we're all indulging in.

In Destiny, the Cabal have a number of technologies at their disposal that allows them to build on the macro scale (they have a ship that can eat planets after all) and one of the cool bits of tech is something called Organo-Fuel Gel. Basically, it's a black substance that is used in a number of their tech from their armor to their ships and comes with a number of functions:

It can affect the gravity of the object it's in allowing it to operate in various environments as well as aid in hovering

It's programmable and able to store data and create unique data paths

It helps maintain pressure inside the cabal's armor as their world is more dense than ours hince why their helmets pop with the stuff if you headshot one.

My main focus is the fact that it's a liquid medium that can transmit and store data, imagine how something like that could be used in vehicles and such or used inside of augmented bodies.
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>>64112689
I always loved cabal tech lore. Don't forget it also MASSIVELY ease their supply chains which is imperative given the operations, scales, and distances they work with. Just use one single substance for 70% of all your tech power sources rather than one kind of fuel for this, one for that, that one needs a specific type of oil, this one only runs off a certain level of leaded fuel or it gunks up, etc. Now they just ship/make possibly mountain sized container of that one substance and it runs basically everything from computers to the cooling lines in your suits crotchplate.
>>
>>64113463
Then you have Vex mind fluid or Radiolaria which is able to conduct electicity and can rapidly alter things that it comes into contact with and "Vexify" it like the way it turned Asher's arm and transformed his ghost and possibly transformed Khabr as well.
>>
Kiddos being a part of Warframe's lore was a mistake, change my mind.
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>>64114108
FREE YOURSELF
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>>64114132
I would if I could, man; I wanna go back to being just the frame, or an otherwise useless voidghost that needs a frame to function
>>
>>64112689
>>64113463
>>64113830
>Wasn't it implied that the cabal reverse-engineered their Organo-Fuel Gel from vex Radiolaria?
>>
I love this thread
>>
First Warframe and Bionicle, now Destiny. Fuck me I have some catching up to do.
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>>64114108
you can't play fashion potato without the potato, though.
>>
>>64114593
I don't recall that specifically but I'd make sense with it being both a power source, conductor, life support, and data vector at the same time but it'd be odd that they'd have a way to make non-lethal radiolarian but not have a way to deal with radiolsris oceans or vex attacks.
>>
>>64115725
What is this about children potatos
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>>64114132
Too bad operators aren't that cute and you can't headpat them. If they were less potato and had less cringe inducing dialogue I wouldn't have minded so much. I still had to dress up my operator and try to make them cute though, I'm trapped in Warframe now and I'll never fully escape it's siren song.
>>
>>64116726
I wanna get warframe so fucking bad now damn it
>>
>>64117559
It's up to you Anon, the game is free so it's not like anything is really stopping you. Just be warned that once you've spent a few hours you'll probably never free yourself from the game again even if you grow to hate certain parts of it. Honestly though it's a lot better than most of the F2P games I played before it, and the business practices are an anachronism in how clean and fair they are compared to...well shit pretty much all monetized games.
>>
>>64117608
Wait, it's F2P? Shit, now I need to get it.
>>
>tfw you somehow managed to escape Warframe's siren call
Do I dive back in, bro's, or do I keep my freedom?
>>
>>64117652
Yeah, it's F2P with a lot of options to buy cosmetics and shiny versions of existing frames with slightly altered stats. You don't need any of it to complete the story or missions and you can get most of it for free via some slightly grindy game mechanics.
>>
>>64117697
Dive in, anon, I know I will be.
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>>64117697
You know damn well that you're stuck with Warframe forever Anon.
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>>64117652
Warframe so far has stretched $50 really well imo, buying some in game stuff and inventory slots and I still don't need to top up their fun bucks.
>>
>>64117944
Awesome. Have it downloading currently, I'll be playing it tomorrow. I'm a tired bugger so I'mma head to bed. Hopefully thread lives!
>>
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>>64091629
>>64091831
>>64091852
>>64093879
>>64094591
>>64099593

Any more like these?
Plastic look-a-like muscles, mutant and almost Geiger horror-esque.
>>
>>64116461
Everything in warframe is potatoes. Even the upgrades.
>>
>>64117697
>escaped war frames siren call
>he says contemplating playing warframe again
>>
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>>64118320
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>>64118391
I haven't played for over two months, anon, but this thread is drawing my eyes back.
Besides, mag is cute and fun
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>>64101509
>Demitsoru
>He
She's a genderfluid drama queen who refers to herself as "they" and "them". Still a damned talented artist, though.
>>
>>64114593

There's nothing I immediately recall that would support this idea.

However, it has never stopped the factions from stealing and or using each others technology to their own advantage. The Cabal in D1 were an expeditionary force that had been around for several hundred years on Mars and were constantly fighting with the Vex and attempting to study their technology. When the Hive started to move in earnest and destroy a major part of the force including the ones on Phobos, that was when they decided to try and crash into Oryx's ship with the intent to learn as much as possible then blow it up.
In fact, they learned how to contain the light partly from the data they gained from breaking into the World's Grave which is the Hive data repositories for every they have come across.
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>>64118795
Death to the Author.
creatives exist just to slave away for our entertainment and should have no identity beyond what they create.
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>>64118320
>3
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Surprised no one has posted any Thompson tbqh.
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>>64121021
a couple show up here or there, especially the borderlands stuff, but generally they tend to appeal more to the dieselpunk crowd more than the biopunk, despite his intermingling of both.
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post-scarcity posthumans are great
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>>64121531
>>
Wish I had the ability to draw cool shit like this.
Every time is a potato.
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>>64122243
https://gizmodo.com/5311824/darpa-stops-trying-not-to-be-terrifying-funds-chainsaw-wielding-flesh-eating-robot
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>>64122243
>Wish I had the ability to draw cool shit like this.
P R A C T I C E
E V O L V E
D R A W
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>>64123162
This
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>>64122243
>Wish I had the ability to draw cool shit like this.
https://drawabox.com/lesson/0
start with a box, you'll get there eventually.
>>
bump-a-lump
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>>64121531
Needs a can of Monster.
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>>64088456
dope design
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>>64122243

LOOMIS
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Disappointed no one mentioned these bad boys yet
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>>64105197
>The organic Warframes becoming sentient and independent of their controllers?

There's only been on sentient warframe. But it was made to be sentient on purpose, it was insane, and it was made sane when it willingly let an operator take control of it. There is a second warframe that was temporarily controlled by someone other than a Tenno, and a third that was ambiguously operating without a controller, but neither of those were significant in any way.

There IS an entire faction called the Sentient, which are essentially Von Neumann machines shipped to a distant star system to prepare it for habitation that came back and destroyed their creators. There were failsafes put in place to prevent them from rebelling, but they failed (and it's implied that the entire thing was done on purpose).
>>
>>
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>>64105197
>>64136535
WARFRAMES RISE UP
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>>64136535
I hate lore like this.
>machines evil lol
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>>64142397
>implying the sentients are evil
They're rightfully pissed at those Orokin fuccbois.
>>
So, anyone here play tabletop games?
If I wanted a quick, rules-light "you're biotech" type game, would anyone be able to recommend one? Or would I be better off writing one myself?
>>
>>64145119
there was vague talk of a warframe conversion of VeloCITY quite a while ago, no idea if anything ever materialised from it
>>
>>
Thread's nearin' its end anons. Want another after this one goes?
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>>64147701
need time to regenerate
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>>64147701

It's a bit on the narrow band but there's no reason it couldn't turn into another general topic

>>64147554
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>>64147752
Fair dues. Just posted!
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>>64142397
As much as I love Warframe I agree. The premise is pretty brain-dead and it's tiring that so many big sf properties do it as a matter of course. I think Warframe might save itself in the execution, but it's still pretty obnoxious.
>>
>>64142397
Nah, the sentients aren't evil, the orokin are dicks to rival Eldrad, they had it coming.
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>>64093479
Annoying (You), specifically.
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>>64142397
>machines evil lol
More like "orokin were arrogant dickheads who did everything wrong lol"
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>>64142397
>evil

uncaring and unconsiderate =/= evil
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Live god damn it.
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>>64147752
>new thread is kill before the previous one

AHAHAHAHAHA
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>>64147682
Guess you could call him a Mushroomancer.
>>
Fuck me the new thread died before this one. That just happened. Well fuck me, then. I'm thinking that when this one is eventually archived we may take a break. Give everyone a chance to refuel the braincase.
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>>64159240
Goddamn it I love you for that pun.



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