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/tg/ - Traditional Games


So this stemmed from a prior thread about Calvary in the post-apocalypse. This thread is dedicated to the post-apocalyptic setting that several anons had started to put together during that. The short version is that at some point in the past Dead Zones, areas with strange almost reality warping energies began to pop up. Humanity has been knocked back to an almost medieval level and strange things that might be mythological creatures such as Giants and Dragons have returned or, perhaps they might just be horribly mutated animals and people, no ones sure.

Either way, thread question for this time around is What defines a Dead Zone and what lurks within them.
>>
Rad-wizards or The Touched.

Sone souls that venture within the Zones come back changed. Their bodies tainted and minds scorched by the anomalous energies within the dead cities. These souls are said to have been touched by something and, though most inevitably go mad or fall victim to the Curse their bodies becoming pyres for the Radium colored flames within. Some can control these powers, channeling them their bodies and creating spectacular and otherworldly effects ranging from gouts of heat and light from outstretched fingers to delirium in the minds of their foes.
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a few suggestions for dead zones
- anomalous weather/climate, outside the zone it might be a fine spring day, inside it's a snowy winter
- unmutated animals won't go near them, birds fly around them, domesticated animals won't go in either, with the exception of particularly loyal dogs. Other animals transported inside tend to go mad with panic and flee as soon as possible, if not, heart attacks and strokes are universal.
- The zones are silent. No animal noise, sounds from outside sound as though they come from far distant, even sounds within are flat and muffled.
- Something is always watching from the undergrowth, which with no animals to disturb it, is thick and tangled.
>>
Tomas had settled down at a broken stump. His armor had been battered,a troll with gnarled arms had all but crushed his breastplate.

His breath came in ragged gasps and his sword sat by him the blade chipped and all but useless. Not far off a car rusted in quiet. The dead machine long since rendered useless for getting out of the zone.

"You could have run." Puc muttered as he came out from behind the rotting contraption. Like all his breed the taint had left him marred in some way, in his case a long strip of scaled skin ran from his brow down well below his neckline. Each scale almost opalescent. "We disnt need to go in there, the monks wouldn't have paid for a dead troll, they just wanted the books."

Tomas only grunted in response. As he felt for the leather satchel by his side. It's contents worth a small fortune. Overhead the sky brooded, gray green clouds gathering. Something only the Zones did...
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>>66205119
With a grunt, Tomas lumbered to his feet. Unlike Puck he lacked youthful vigour and with nary a word scooped his blade up and began to trudge down the road once more. Things had started off so well.

"We need to rendezvous with the others." Puck called out as he tried to catch up. " the other teams are probably back at camp now."

Tomas grunted in response. The satchel and his scabbard slapping rhythmically on his armor.
>>
Oh fuck yes, I was just about to make a follow up thread for this
Radon and Raiders works better for a name than my old one for sure, at least squeezed it in as the path to Kernow
I archived the last thread here
http://suptg.thisisnotatrueending.com/archive/66124873/
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>>66202771
>Either way, thread question for this time around is What defines a Dead Zone and what lurks within them.
Dead zones are the areas no ordinary wildlife can live, inhabited only by monsters, criminals and the terminally stupid. No-one knows how the monsters survive, perhaps they eat the radioactive waste strewn over the zones, perhaps they don't eat at all. The few who enter voluntarily, either as outlaws or looking for ancient items of value, survive of supplies they bring in with them - or take from the weak.
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>>66202771
>Most of the traditional army were wiped out by the dead zones, or fighting the monstrosities that emerged from them, leaving considerable amounts of old-age equipment that have lured many-a scavenger into great danger
>This modern equipment is far too advanced to reproduce on any industrial scale as things are, and can be hard to maintain without a skilled gunsmith, but is still typically the very finest in weaponry, and as such incredibly valuable
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>>66205275
>>66205119
Great stuff anon!
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>>66205404
How do the criminals survive in the zones? Do they just find the "safer" portions and just scavenge off of better supplied parties looking for relics? You would have to be kinda messed in the head to stay there for long times at least
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>>66205745
We had some stuff last thread on the bandit situation: (following on from text explaining what happened to most of the army)
>whilst many of these survivors became mercenaries or settled down into new nation’s armies, bringing their knowledge with them, some saw the brutality of the apocalypse and succumbed to it, becoming roving bandit gangs
>The reign of terror of these bandits lasted until many settlements banded together, uniting their militaries and hiring all the mercenaries that they could afford in order to wage war on the fiends.
>Once-comrades battled to the death, and despite the losses suffered, eventually the reign of the bandits had come to an end.
>Of the surviving gangs, many fractured and split apart as they fled their hunting, others were devoured by creatures of the dead zones
>Very few battle-hardened groups mostly held together, and have dug in inside of abandoned cities or ruins, but have not changed their raiding ways
I’d say any bandits in there don’t really want to be, but had nowhere else to flee the bandit purges.
I’d guess they try to ambush and kill scavengers for stuff, but there’s no telling how long gaps between seeing scavengers could be
>The bandits that fled into the dead zones have escaped from a quick death to a life of suffering
>Scavengers are not common enough to live off, and so they are forced to hunt creatures that dwell in the dead zones
>If they monsters don’t get them first, the radiation and flesh of the damned twist these survivors into mad things that can hardly be called human
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>>66205866
It could also be there's islands of stability in Zones that hsve at least stuff like semi-edible wildlife and potable water.
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>>66206346
Yeah, without going insane with it, would be nice to have dead zones never be exactly alike, different nuances to them
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>>66205275
The old blackstone road was a cratered mess. With each step Tomas could feel his head getting heavier. He scarcely noticed when Puck came to a stop, his innane chatter falling silent. With a crooked finger the youth pointed towards the brush and bramble along the path, the scales upon his body shifting in color from opal to black. As Tomas followed his lead he spotted it. A man's severed arm, long sinewy fingers tipped with curved talons gripping. The owner concealed within the tangle. Tomas drew his blade and gingerly approached the macabre scene.
>>
>Designating dead zones is not an exact science, but they are normally defined by their high radiation and dangerous occupants
>Some dead zones may suffer murderous concentrations of radiation isolated into minuscule pockets, scavengers given brief seconds to turn and flee
>Others are virtually silent, some a continuous din that hides the movement of predators stalking their prey
>Skies can be stained dreadful colours, or be solid cloud blotting out the light
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>>66206526
that's what i was trying to go for, the zones can look different, urban, woods, whatever, but they always feel the same, slightly out of kilter, things you don't notice til you think about it.
As for the bandits, i'd say they hug the edges of rural zones and fort up -very- heavily in the city ones.
> It's not uncommon for gleaning expeditions to encounter bandits, the feral remains of old mercenary bands held together by the will of a chieftain or mutual guilt
> Some, the relatively lucky, manage to scrape an existence in the empty areas of the land, skirting the Zones, their existence nagged by hunger and danger, but free of the old world's curses
> Most though, well, there simply aren't enough empty territories to go around, and the bands fight like cornered rats to hold them, because if a band can't hold, or is driven from, its land, the Zones are all that's left.
> The Zones, whether decayed industrial wastelands, empty fields, blasted woodland or gutted housing, are not human places, not any longer.
>The taste of something not right in the air, a feeling of pressure, or of absence, an unnatural stillness broken only by the rustling of leaves that have no wind to move them.
> Sound is off, everything is too quiet, so when noise is made, it's too loud, too likely to garner the attention of whatever is listening.
> Paranoia sinks its hooks deeply into Zone bandîts, both as a survival trait, and as a result of the slow grinding away of their humanity
> More than one gleaning expedition has found an ostensibly secure bandit camp empty, the occupants having vanished for no perceptible reason.
>Gleaners debate whether these are better or worse than the camps where the inhabitants have turned on each other til none survived.
> Survive long enough in a Zone, or worse, be foolish enough to consume the tainted flesh of the things that inhabit them, plant, animal or man, and mutation will come with madness.
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>>66207104
>Rarely, the twisting of the Zone will result in an advantageous new form for the affected, rarer still and their human intellect will remain.
>Mostly though, the result is monstrous, a body made over into something terrible and the mind within either reduced to howling madness or re-wrought to think along lines that have no humanity in their functioning.
> These generally make the most fearsome of the Zone predators, a monstrous body, combined with an inhuman intellect is far more threatening than a mere beast, be it ever so warped.
>>
>Occasionally, when encountering a bandit camp completely overtaken by the radium curse, a semi-coherent survivor will scream warnings about a powerful radwizard that lurks the Zones
>A gaunt man, flesh rotting off of his bones, stained beard barely clinging to his diseased jaw, conjuring green flames from skeletal hands and whispering forbidden knowledge to those on the brink of complete madness
>He fades into the undergrowth as quickly and silently as he appears, but it never truly feels like he's gone
>Those who have seen him have dreams of the world being consumed by nuclear fire
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>>66207104
>>66207255
>>66207580
Bloody great stuff!
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>With most mercenaries and attention drawn to the current wars and crusades of greater nations, some bandits have begun to push out from the edges of extinction and unify in the name of survival
>United under a “bandit king”, this is the greatest collection of raiders and madmen since the days of terror
>Whilst many are fresh blood drawn in by the prospect of loot, the upper echelons are filled with hardened veterans of the apocalypse, and the bandits’ exodus into hell
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Waterlogged bog
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>>66206602
The blade, chipped and battered pushed aside the tangle. Tomas blew a sigh of relief. Upon the ground in it's own stinking viscera a ghoul lay before him. The once-man was an emaciated thing with whisps of yellowed hair clinging to the deformed lumpen head. The mouth of the beast had become a jagged assortment of mismatched teeth. Some razor sharp others blunted pegs all crowding the other. Eyes now clouded were milky white and too large for their sockets, bulging out of them as if they sought to be free of their ocular cage.

The arrows, their fletching faded suggested the killwr of the beast. A knight of Lancashire...enemies.
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>>66208208
Puc, carefully gave the gruesome scene space. Though dead the creature was still tainted and could more easily corrupt him than Tomas.

With a nod the pair backed away and moved back towards camp. As the sun slowly moved closer to the horizon the sky had turned a murky yellow. Clouds the color of bile acudding across its surface as something in the distance made a croaking call that reverberated through the crumbling buildings that dotted the land.

By the start of night, cold moonless and filled with strange crackling light that hung high in place of stars they reached the camp. Several figures sat huddled by a fire and the few tents they had to share were packed tightly to one side. Spreading opposite of the little toe hold of civilization lay a still pond. The water unmoving to the point of being as reflective as glass.
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>>66208584
Tomas made his way immediately to one of the nearby tents. Within a light guttered and a figure could be made out hunched over something.

Puc, in a jaunty mood joined the others at the fire where a skin filled with harsh liquor was being passed and fish caught from the pond, inspected and removed of strange tumorous growths was being roasted upon a spit.
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>>66208737
Should I keep this going?
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Gonna post some artwork to get niggas in the mood.
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So, let’s look at something else now we’ve got dead zones nice and expanded upon
Any ideas for other nations across England, have covered barely any space so far
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>>66209315
It’s good stuff anon!
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>>66209393
Now there’s some Icelandic raiders if I’ve ever seen any
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>>66209469
I'm thinking the Icelanders have taken over a small section? Maybe an island off the north coast? They supposedly have several large ships that are used as bases.
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Actually Raiders of Radon sounds better,I'm ny opinion. If you read Roadside Picnic or at least played Stalker, that could give you some inspiration.
>zones of radiation and reality bending bullshit
>artifacts with different properties
>horrible abominations with psionic abilities
>anomalies
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Finding ye skeleton of mythical beast from the beforetime.
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And that's me done.
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>>66209595
What like? It was early 50s when everything went to crap
>>66209567
Good thinking anon
>>66209564
Yeah that works, especially if the seas are still very dangerous most the time, can’t be safe to just stay on the water all the time
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>>66209687
>What like? It was early 50s when everything went to crap
Ah sorry lad, must have missed that bit. I was assuming we were going for "vague nebulous war at some point in the nearish future".
My bad.
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>>66209710
No worries anon, it’s a bit jumbled but everything we’ve got so far has been archived here
http://suptg.thisisnotatrueending.com/archive/66124873/
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>>66208737
Within a monk of St. Turing sat at a small table. Tomas tossed the satchel before the frail man. The monk turned from some Rats nest of wiring that he had been slowly pulling apart. Gingerly he emptied its contents upon the table. Film reels flattered upon the wooden surface alongside a simple weather-worn book. Shaking fingers carefully opened it and studied the faded words.

"This isn't what we asked for." He muttered "Tomas, I know you do decent work. Where is the actual book?"

Tomas felt his stomach fall out, he had sworn the book and tins were what he had been sent.

"I went where you told me." He grunted as the monk tossed the content into a bin nearby piled with tinderwood." I lost three men for your fucking book monk."

The monk nodded but, clearly had no sympathy for the mercenary.
"So find four this time."
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I love this thread, I'm getting some serious Canticle for Leibowitz vibes. Its a great book and could also be a great inspiration for some aspects of this world.
>only surviving institution after the apocalypse is the church
>New Rome founded in America, made the central religious and societal hub of the continent
>"Fallouts" are widely believed to be mythological creatures that brought about the end of civilization, not a result of nuclear warfare
>tribes of mutants and cannibals lurk in the mountains and forests, serving as the main bandit/robber threat to travelers
etc.
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>>66210052
The first part of that book was the most interesting bit. It went downhill in parts 2 and 3.
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>>66210052
Thanks anon!
We’ve definitely got things on a slightly smaller scale, but if you want more this is all building in stuff from this thread, sorry it’s rather jumbled but this al started mid-thread http://suptg.thisisnotatrueending.com/archive/66124873/
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>>66210112
I thought the whole thing was pretty good, granted its been years since I last read it. I particularly liked the bit with the old jew and little continuities that are scattered in the details between generations.
>>66210131
I'm definitely going to give the thread a read and keep up with how things are going.
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>>66209816
Good stuff anon!
>>66209564
>The Icelandic raiders have established raiding bases on the islands north of Scotland
>The Icelandic fleets are also brought to these islands often, as the oceans are still rarely safe enough for voyages
>Footholds have been taken in Sutherland, from which Icelanders have begun to reave further inland
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>>66210208
I would imagine iceland would be relatively safe from most major catastrophes, and they're already self sufficient enough as it is. They'd seem alot more like the only established modern society than raiders, although I can see them going after pieces of archeotech or important resources that they need to keep being self sufficient.
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>>66210396
Problem is everywhere has Things that are appearing. In Iceland its giants and Trolls. Which make things complicated, in France its werebeasts,
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>>66210396
Iceland was probably a nice place for a while, but from last thread:
During the summer, after the Kraken and Sea Serpents have moved out to the greater seas, the Icelanders come from the north, their longships either powered by sail or rarely diesel motors. Many also have commandeered old naval,ships and use them as floating bases their massive size and fuel requirements not feasible to run but, more than suited to serving as a base.
The Icelanders’ arrival was unexpected, for foreign arrivals had not been seen since the second Normandy evacuation.
Whilst Europe has certainly been lost to the worst of the destruction, it is unknown if the Icelanders come simply to raid for resources and riches, or if they are fleeing something terrible
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>>66210430
Yeah, original plan was just England but anons have written some great stuff
France and the rest of Europe are in an even worse state, and some French werebeasts slipped across to England during the second Dunkirk evacuation
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>>66202771
>Calvary
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>>66210430
>>66210443
Sounds like the "tyranids are actually running from an even worse threat" thing
I'd still think the Norwegians are far more likely to become raiders due to their geographic location and export-heavy economy making them desperate for resources in a post-apocalypse.
>>66210472
I like the idea of undiscovered Nazi war machines and abominations awaking after an apocalypse and being the apex predators of the mainland.
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>>66210511
I mean they might be norwegians I figure everyone north are just Icelanders to folk on the isle.
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>>66210579
Maybe Iceland is no longer a term for a country, and is just a catch-all for anyone from "The Ice Lands"
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>>66210511
I was trying to keep mainland Europe pretty much uninhabitable for people, and German/Soviet monstrosities does help that!
The great beasts loose in the London swamp are said by some to have been for fighting the Germans or the Soviets, now pumped full of radiation and loose in the swamps
Norway could also work, Icelandic raiders was one of the very first things another anon contributed, and not sure how alive Norway may be, connected to the mainland
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>>66210625
>>66210591
>>66210579
That’s even better, are the mainland Scandinavians just in it for the glory and loot? Icelanders are definitely without a home to return to
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>>66210641
You could easily have some moral/emotional baggage thrown in there.
>The Icelanders from the Iceland are vicious, ravenous warriors with no regard for human life, fighting only for personal gain. But some older folk say that they are jealous. Jealous of the society that has been rebuilt on the Isles. Mourning the loss of their homes. Lashing out at anything and everything, searching for an answer,
>and a home.
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>>66210720
Nice stuff, I think we’ve got a good improvement on the Icelanders now
Anyone got any ideas for all the empty space in England and Ireland?
Nations, great dead zones or anything really
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>>66210720
I mean what are some major cities/landmarks that might be good for things. Im an americunt and sadly jot well versed in England
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>>66210881
Well, the Icelanders, Order of Saint Turing and Caerleon have been fleshed our well
The Yorkshire league and Kernow Federation each have a little bit so far, but nowhere near enough, and Lancaster, or whatever name it now goes by haven’t really got anything aside from the fact they had fought Caerleon and are currently in a bloody escalating war with the Yorkshire League
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>>66210790
I'd imagine that most former major cities are now dead zones, which would aid in increasing the amount of danger when people go scavenging for old tech or supplies. We've already established London is a dead zone, so places like York, Birmingham, Liverpool, and the like would probably be dead zones as well. The easiest way to develop the less-established regions of England would be to revert it to medieval squabbling between Kingdoms, but I feel like throwing in a few Theocracies or slaving despots and oligarchs would be nice.
As for Ireland, it could either be reverted to tribal, or be one massive dead zone full of the largest concentration of weird shit, with any societies somehow still surviving being twisted in some shape or form, i.e. human-sacrificing cultists and underground societies of scavengers.

I'd also really like the Isle of Man to be some kind of manufacturing hub, home to the finest artisans and weaponsmiths, kind of like a post-apocalypse version of Murano, with weapons and armor instead of glass
>>66210881
Things like the palace and big ben are in London so they're a no go. I feel like making Stonehenge the most cursed place in terms of Dead Zones would be funny.
>>66211013
As much as I'd like to keep saying stuff, I've already put in a lot, and in all honesty I'm not too well versed in English history, at least enough to base things off of it.
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>>66211087
Thanks for everything you have given anon!
Agree on all the kingdoms and such, Wales is said to have a good number, holes up in restored castles and trying to get some of the railways working again
York was infested before the Yorkshire League managed to purge it and turn it into their capital
I like the Isle of Man idea, will try to write something for that
Ireland already have some strange folk with the Order of Saint Turing, but lots of room left for dead zones and more odd folk
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>>66211264
I know there's been mention of the 'Horned folk' maybe some tribes in Ireland interbreed with them?
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>>66211322
Could go for something like that, yeah
And more of that sort of spooky stuff in some areas aside from just the normal dead zones
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>>66207934
Any ideas on where to go with this bandit resurgence?
An actual large and mildly competent warband, where bandits have otherwise been almost entirely small fractured groups for years
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>>66211595
Seeing as they're bandits, they probably don't have adequate supplies to field themselves like a normal army, so I'd imagine they'd revert to guerrilla and unconventional warfare to make advances on more established enemies or to whittle down their forces. No open-field cavalry charges for a bunch of low-life mongrels.
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>>66211622
Yeah, though they are being led by a load of hardasses who’ve managed to live through the apocalypse in the military and the bandit purges, might have the know how to recover some old loot, be it stashed or from some dead zones
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>>66211662
So, at least militarily, bandits probably whittle down the forces of an enemy encampment through unconventional tactics, and then strike with a few well placed forces of elite soldiers backed by some common drabble
As much as I'd love to contribute named characters, I'm shit with writing people, so I'll leave it to someone else to figure out if the bandit king is a real character or just a figure.
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>>66211264
Going off of >>66188742, NI seems to have been a holdout for Catholicism after it died out pretty much everywhere else. Maybe some of them rejected the Turingist school of thought and founded a theocracy based on a "traditionalist" reading of Catholic scripture.

>>66211322
>>66211369
Could have some relation to Herne the Hunter. Just a bunch of people with antlers running around the wastes withering plants and stealing food.
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>>66211723
Sounds great anon!
Can’t believe I forgot about Herne, that sounds good
Like the Northern Ireland ideas too
>>66211698
Love it, also not great at writing people, hope another anon can step in to give that life
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>>66211087
>>66211264
>The Isle of Man has become home to a group of skilled gunsmiths and artisans
>Selling their services to any who can pay, these craftsmen are masterful at the art of restoring peak old-age equipment and weapons to their former glory, and also produce their own bespoke weapons for those who can afford the personal touch
>The island is well defended with easily afforded mercenaries, and so has been considerably safe from any waterborne raiders or creatures
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>>66211922
I like it. Manish weapons probably are mostly bolt action rifles if excelllent make. Perhaps based on the Lee-Enfield?
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Great stuff so far anons, I really need to get some sleep now but let’s try and keep this going!
Any other ideas for stuff?
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>>66212078
Yeah, sounds good
These guys and maybe the Order of Turing if they somehow decided to share seek to be the main sources for any fancy and functional
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>>66212080
We could do with some 'knightly' orders. Maybe they work like monster hunting organizations?
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>>66212078
I'd say Manx firearms should be mainly bolt action. Automatics or semi automatics arent as ammo-conservative as one-shot one-kill type guns.
>>66212146
>>66212080
I think all knightly orders should follow some kind of fanatic religion like Turing. Maybe one order could be obsessed with hunting down a specific type of zone creature, or another could be fanatically dedicated to a patron deity of melee weapons, as they opt to use only swords and shields.
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>>66212173
The obvious one would be the Knights of the Round Table, who carry on the legacy of King Arthur's court and kill irradiated carnivore rabbits with Mk 2s.
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>>66212173
Could be knightly orders dint stick around forever save a few big ones linked to regional powers?
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>>66212173
I can dig that
>>
Tomas cursed beneath his breath to the Saint Beckham. Trudging to the fire he gave Puc a stern glance before snatching the wineskin from him.

"No good?"
"No good, we need to go back in."

The others that had been conversing fell silent. Each in their own way had been touched by the Zone, barring scars physical and psychic. To hear that the veteran Tomas had botched a job boded an Ill omen. Most didn't survive one prepared trip in, to need to go back a second time to earn payment was a suicide...
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>>66212173
since we're basing this in northern europe around the british isles....
>North America and Russia got the worst of the apocalyptic pounding, entire swaths of the east are dead zones. While the mainland is habitable in a strict sense. The monsters spawned by the dead zones are more plentiful and so are the horrors birthed by the former governments of europe to fight them.

>The last nations of the old world to fall were the Federal Republic of Germany, and the Grand Federation of Russia. Both of which birthed increasingly terrible horrors as they desprately tried to keep their heads above the glowing fog.

>on some nights men of dover can see the lights and hear haunting echos of military parade music across the channel. The crackle of gunfire and the roar of beasts. In a strict sense, the mainland is not uninhabited, and there may be men there. But what sort of men they be.. none can truely say.

>Small bands of religious fanatics from Dover are known to go to the mainland, few return. Those that do speak of horrors, but the artifacts they bring back can fetch a king's ransom. They all advise to "avoid the music"
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>>66213748
I imagine normandy is basically just ghosts. Just, ghosts as far as the eye can see.
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>>66213748
>They all advise to "avoid the music"
Delightfully grimdark!
Dead Zones definitely need to be kept scary; we can't flesh out everything about them because then they lose their charm and ability to induce fear. Keeping their machinations mostly unknown is better.
Building off of the Dover fanatics, I think it'd be cool to have the people of Cornwall be religious fanatics going to Brittany, what with their shared history of Breton culture. Almost like their lost brothers are calling to them from across the channel.
>>66213384
>Saint Beckham
fockin hooligans
>>66212467
I'd imagine some knightly orders *are* regional powers. Almost like holy orders in ck2 or something.
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>>66213793
>ghosts and war machines made from men who should be dead, who want to be dead. Fighting enemies that no longer exist, for nations that no longer exist. you'll know them by the cheerfully patrotic tunes they sing as they stalk the streets.

>Do not engage the dead-men the monks of dover advise. Their pre-war weapons are better than yours, their dead eyes see better than yours, and they're faster than you. Especally when moving on all fours. Luckily, the monks claim, their undead state means they can no longer tell the diffrence between the living and the dead. impersonating one of the dead is the most reliable way to get past them. Unfortunately that requires speaking the language of the dead, and few people speak french of german. to say nothing of attracting the attention of less... physical dangers... by speaking those languages.

>What's more, at least according to veterans, they're downright cheerful. For you this is a life and death struggle, for the dead men. It's fun.

of course this is just the tip of the mainland... the interior is probably so much worse.
>>
>>66213867
truth is I got no idea what sort of people might live on the mainland outside of spooky shit. I like the idea that The Monks of Dover obsessively catalog and theory-craft about the mainland. Sending their more fanatical followers off across the channel to gather more information.

it helps that there's prime loot to be had. if you can get out alive.
>>
oh, and music for others
https://www.youtube.com/watch?v=TMvwnDIhX48
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>>66202771
some plausible situations.

automatic firearms are only owned by the rich and powerful because industry has been reset and the few manuals on their construction are closely guarded secrets. semi automatics are given to elite troops and personal guards of the powerful. (see desert punk)

the feudal system keeps things from moving forward quickly as lords of lords use superior technology to suppress lesser lords and peasants.

>so someone who carries a AK-74, greaser-gun, or M16 is about on scale with a royal guard.

>a regular knight will have WWII era semiautomatic rifles and shotguns.

>rich merchant guards carry revolvers, bolt actions, and lever-gat.

>poor merchants guards carry carbine muzzle loaders and shitty single shot rifles.

>peasant armies are normally dressed with type III body armor and a cloth armor. they use melee because cheap bullet resistant body armor is shit against piercing, slashing, but great for bludgeons to an extent.

>muzzle loaders are basically useless because of the existence of cheap bullet resistant armor, so only massed peasent/malitias carry them if at all.

/k/ has a running fantasy if you want some more gun heavy fantasy.


I would say that because of the paranoia of post-apocalypse people became ultra fanatic and so small faith based communities arose with very divisive and radical beliefs in variation of common philosophies. because of years of isolation and a wide variation of beliefs caused by pre-era rapid immigration and population shake-up, you have counter-intuitive beliefs living beside each other. so you would basically have a 100% balkanized world of war-lords and personality cults.

there may be a few empires but they only beginning and are only 1000 square miles at best and have to contend with a different and violent tribe or warlord about every five miles. with relatively similar levels of technology, and a general unwillingness to conform. the growth of massive centralized states is slow
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>>66209816
Very good, please go on
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>>66215262
Where do you put stuff like mounted Gatling pipe shotguns?

Speaking of, a monastery on top of a mine that daily makes shells to stockpile for their guns would be an interesting resource/minor faction
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>>66213748
I’d say the post-fall British and many others as well were quick to resume the habitation of old castles, as well as various other remaining modern structures that could be fortified. There wasn’t an overt return to feudalism, people will still put on airs of a chain of legitimacy going back to old pre-fall order, but in the richest courts they can even realize that this just takes them back to older claims of legitimacy based on Rome in a previous era.
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>>66214585
Honestly, it could be similar to present-day Antarctica, where people hole up for a while in heavily fortified bases to do work and rest between scavenging missions, but barely anyone actually stays longer than they need to because it's impossible to survive in the vast expanse of death and radiation.
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>>66215703
>up on the castle wall or in a artillery carriage.
see pic for probable use for non siege warfare.

the closest real world weapon is the volley gun. which is used by irregulars (skirmishers) and ship to ship combat. which would basically make it an expensive weapon or a peasants jury-rigged siege gun.

there is a lot of lost technology and among the lost technology is metallurgy. making stock iron isn't hard, making steel that can stand the pressure of smokeless powder is something Joe will have a problem doing without some expert knowledge. so basically you would be stuck carrying a ~90lb gun around that takes a while to reload or a single-shot BP shot gun. then again type III body armor can stop a 12 shotgun slug.
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>>66216558
>>66215800

let's roll... thing is gentlemen I think this is largely focused on the british isles.
Most people are staggering out of the absloute shitstorm that recently occured. I don't see some re-emergence of monarchies, so much as a politically complex clusterfuck of loyalties among survivor groups that evolve into somewhat larger systems.
Such as a series of small towns running on a council system and linked in a sort of trade alliance rather than being under some despot.
The mere existance of firearms makes things less likely to get "royal"

>I imagine a section of northern england/southern scotland run by somthing simmilar to a burgomeister council linking fortified settlements.
Just add more british accents and terms.

Somthing comparable would be the Hansa from Metro.

the two other large catagories I can see are Monistaries and petty-despots. Of course these aren't exactly solid factions, as I'm sure very few despots would take kindly to someone else treding on ther turf.

>Despots are largely born from strong-men evolved from bandit or survivalist groups that settled down and "civilized" which is what seperates them from some maruader-clan.

>Monistaries already have solid walls, and aren't exactly factored into modern military stratigy. So the religious flock there after the end of the old world, seeking meaning.
like the despots the monistaries are regional powers, but not exactly united. Some are more militant than others forming holy orders.
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>>66215703
you don't really do a lot of mining to make BP and smokeless uses organic materials. the only thing you mine for is sulfur as you can make saltpeter from ash or decayed biomass.

saltpeter methods include collecting urine, mulching, and wood ash.

sulfur is drawn from a lot of cheap and available mineral resources, much of which is literally laying around your front yard.

and carbon is well finely ground coal.

one man working a regular work week could make enough powder to supply a small army assuming they had enough material resources available and iron is about as plentiful.

if you stockpiled that much BP you would be a major faction and an easy target to take out.
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Welcome to scotland lads
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Great stuff anons!
Don’t forget the stuff we have worked out last thread in http://suptg.thisisnotatrueending.com/archive/66124873/
Love the idea of Kernow Federation folks in Cornwall trying to recover stuff from the mainland, could add a good actual reason for people to try and reach it along the death road to Cornwall, to try and acquire some of these artefacts
>>
Also, need to work out just how many years post-apocalypse the setting is for most of the events that have been written as current stuff
People won’t have been able to reach the point of starting to unify more properly in places and restore castles out of nowhere
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>>66217432
Because that threads a bit jumbled, first significant post that led into this was >>66153603
Some things for it weren’t linked to previous posts, but it’s pretty obvious which ones are for this
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>>66217188
Looks a bit like Saint Turing lads, who have even got wind power going now
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>>66217530
yeah if you've got power it sure as shit isn't coming from oil. it's going to be coal if you're lucky enough to have enough to waste. solar if youre advanced enough to maintain the panels. Or wind otherwise.
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>>66217742
Yeah, I’ll need to look at the state of some forms of renewable energy in the early 50s, technological development will have effectively frozen with the apocalypse
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>>66217432
>>66217526
well if you boys want to avoid just nukes, why not mix in other weapons.
Bio weapons and stuff that uses quantium mechanics, call it a quantium bomb.
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>>66217792
nuclear is also an option, if you've got the tech, or spare population to maintain it.
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>>66217816
>>66217802
Thanks anon, don’t want to go too high on the tech ladder what with it being the early 50s when progress freezes and is mostly lost
Nuclear power may be a little too crazy to maintain, could have some Order of Saint Turing monks aspiring to build or restore a working reactor, but that would be incredibly hard, and nuclear plants/research facilities would likely be chock full of radiation and monsters
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>>66217875
This could do
>Windscale Works was just entering service as the world ended
>What happened inside that cruel place is unknown, but it is now located in a heavily irradiated patch of dead zone
>Some rather ambitious monks of Saint Turing hope to one day to liberate and restore the plant to function
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>>66217875
Saint. Leibowitz.
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Any ideas for fleshing out the Yorkshire League or whatever we’re calling Lancashire?
Kernow have a little more now if they’re attempting suicidal missions into France to recover things, and the value/uses of those things could add a reason for people to want to reach Cornwall despite the dangerous route
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>Whilst those inhabiting the Isle of Man are second to none in their abilities, very few can afford such a service
>Some small groups, such as the Stenners in Lincolnshire, have maintained facilities for weapon production, and are one of the few sources of new ballistic weapons in the country
>These weapons are typically far more archaic than their old-age counterparts, but still carry a hefty price, leading to very limited use by most groups that can afford any
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>>66218481
I mean, depends where the Francs ended up landing maybe Lancashire has a we're beast issue?
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>>66218637
Francs who got to England in the second Dunkirk evacuation would have arrived along the south coast, but will have had lots of time to spread out
It was said previously that both sides of the Second War of the Roses have used some underhand tactics, including using French mercenaries specialised in smuggling their cursed comrades behind enemy lines at the right time, and then getting out of there before it takes hold
They would then return to try and extract their comrade after the carnage
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>>66218637
Last thread an anon did a bloody great job of fleshing out Caerleon as a nation, most other groups have next to nothing in actual information or aesthetic, aside from a few like the Icelanders and Order of Saint Turing
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>>66215703
handheld, like true men do.
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>>66219330
Nice stuff anon
Wonder how widespread that sort of tech would be, might be dependant on having the knowledge to or not
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Any other ideas on stuff, to write about or that I could give a go?
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>>66219850
somebody list out the power-blocs/nationstates so we can flesh em out
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>>66220591
Current existing groups are:
Already fleshed out a good bit: Caerleon (Southern Wales), Icelanders (Iceland/Scandinavia), Order of Saint Turing (monasteries in Northern Ireland)
A little info on:
Yorkshire League (Yorkshire), Kernow Federation (Cornwall), Scotland (Not unified much at all)
Virtually nothing:
Lancashire (needs actual name maybe), Raider Resurgence
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> The old world is dead.
> On the continent, that does not necessarily mean it stays down
>Paris is still the City of Light, visible for miles in the vast Zone that is France, a spectacular swirl of colour, a beacon in the gloom.
> Which unnerved the survivors of the RAF a great deal when they heard about it, because the very last European mission Bomber Command flew was to Paris with a dozen Blue Danubes, a desperate attempt to halt Hell on the far side of the Channel.
> Paris blazed then, but to find it blazed on, and blazes still, well.
> A mission was planned, reconnaissance, a Mosquito took to the night to find out what had happened,
> At first, all was well, yet as the aircraft closed in the pilot grew less and less talkative until he was entirely silent.
> The last transmission came from his observer, the man's tone calm, measured, thoughtful almost.
"Don't look at the lights. They're not ours"
> The aircraft stayed on radar a while longer, but nothing further came from its crew and for the RAF, and the Empire it served, in their days of ruination, there were no resources, or will, to investigate further.
> Paris blazes on, the City of Lights, now and forever.
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>>66220820
Bloody great stuff there!
Wonder how many years since the apocalypse starting most of the current events should be, and the few post-apocalypse but pre-current events like the bandit purges
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>>66221047
I figure its been almost a century or more by this point enough time things have started to get forgotten, misconstrued and remade but not long enough for a totally changed world. England has become adjusted to the Zones but, the mainland is still a frontier where savage tribes and perhaps other burgeoning states might hide.
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>>66221276
Sounds good, but what about the few pre-apocalypse army members who became bandits but survived the purge, and have emerged to lead the bandit resurgence?
Could either say several decades and have them be very old, leading mostly in tactics and knowledge rather than frontline fighting, or stick to almost a century and have them be some of the few who fled into dead zones to have benefitted from it with longevity
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>>66221454
Could be they're second of their names and so on? So Lord Johns kid named John becomes secind of his name. And, likely governments kept staggering on for awhile after. The Army and Navy likely persisted till there was such high desertion rates to nullify them.
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>>66220801
I picture the Scots becoming Clan based again. Likely with a tradition of some leaving to go monster slaying down south. Though maybe they have rebuilt Hadrians wall as well
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>>66221519
Good thinking anon
Most of the army were lost early on to dead zones or fighting the things that came out of them, and many survivors would find themselves cut off from any chain of command as the world fell apart around them
Also probably doesn’t help when the capital turned into one huge dead zone
>>66221519
I like it, the Scots are currently reeling from the unexpected arrival of Icelandic raiders taking footholds on mainland Scotland, and are starting to unify to fight it, Scots with experience from down south would be very useful in that fight
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>The leaders of the Bandit Resurgence carry knowledge held by few, of the events that were the army’s undoing
>Deep inside a crater-riddled dead zone, many lives are lost, but an ancient graveyard of metal is uncovered
>Aching, bloodied bandits stare on with amazement as the pounding of metal ends, and the low humming of engines begins
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>>66222065
This seem ok? I was trying to work out how to make a load of bandits an actual concerning problem, and figured giving them a tank or two would do that well
The leaders were military survivors, and might know where in a dead zone their dead comrades equipment has laid mostly untouched
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>>66222695
Turns out it's just a bunch of Funnies left over from WW2?
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>>66222815
I’d still be bloody terrified by those, come to think of it how would those nations without any real modern equipment handle fighting a tank? Swarm it with men and try to immobilise it?
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>>66222975
Honestly a flail sweeper would be a monster to take out. Between the dirt flying and it being a tank.
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>>66223110
>Lesser bandits reaving around some archaic kingdom to draw their soldiers out before the veterans and flail tanks emerge to fuck things up
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>>66223165
Big question is where they getting the diesel to run them. Or are they only fired up when its go time?
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>>66223322
I’d guess they could scavenge a good amount from whatever dead zone battlefield they got the tanks and gear from, along with more scavenging along the way, and only fire them up when it’s time to terrify footmen
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>>66223457
Might work. I mean we know some powers are using stuff like PIATS and artillery. Also, are Germans/Poles/Russians extinct? There's also areas like Spain and Italy too.
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>>66223501
Original plan was for mainland Europe to be absolutely screwed, but some Europeans made it across in the second Normandy evacuation
The (small number of) piats and such would be the main reason the bandits are descending on archaic kingdoms that have no idea what a tank is or how to kill one
>>
Also, any ideas on the actual folks running the bandit resurgence? Not too good at writing characters myself
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>Not all is right in Berkshire
>As cattle give blood in place of milk and haunting sounds creep across the forests, some claim that a dreadful horned spirit wanders the woods
>Those who try to pursue this figure into the twisted trees are never seen again
>Their screams remain
>>
Anyone, feel free to add stuff
Got tons of empty space across the islands to add ideas
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>>66225206
True that, also are there certain 'common' monsters that might lurk in Zones or more common phenomenon.
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>>66225461
We’ve got it pretty unstandardised right now, with no two dead zones exactly alike in nature, and no conclusion on whether half the stuff on the loose is English folklore and magic returning or the product of horrifying extra-solar radiation
We have got some things already laid out though, such as the Francs having a were-beast issue that has slipped across to England through the second Dunkirk evacuation
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>>66225461
We’ve also had stuff like this last thread:
Called the Bonefields it is said each Fall Solstice that among the rattling dead branches the souls of war-dead wander seeking out blood of the living. Locals leave at the edge of the wood often bloody cuts of mutton and bowls of blood to appease the restless souls.
Radiation does not work as it did in days gone. It corrupt not only the body but the soul. Changing the forms of living things as well causing the very essences of living things to be corrupted. Shades powered radium light stalk places where their bodies were cut low and those that live speak in hushed tones of bloodline curses that leave children disfigured and ailing in mind.
Nasty ghouls, spirits and other monsters on the loose
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>>66225461
We also had stuff like this so far >>66207104
>>
>“General” Ruber’s army is tearing a bloody path through the south coast
>Terrified survivors claim that it is a warband of size not seen since the days of terror, slaughtering countlessly with salvaged old-age weapons and even “great steel beasts that can tear a man to shreds and breathe fire”
>The bandit scum have steered clear of those could match them in the field, instead preying upon minor kingdoms and settlements, but the sheer scale of this rampage has still supposedly given them a mountain of riches and loot
>>
>Nations’ armies can vary greatly, as access to resources and technology changes
>Some are little more than ragged militias of settlements, whereas others may field mounted knights with well-smithed weapons
>Those that have scavenged enough, or acquired new ones through industry or trade, may field guns with their troops
>Even those that have managed to acquire such weapons can rarely use them en-masse, normally giving them to the finest men, who are supported by various more archaic units
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>>66227978
>With automatic weapons now almost extinct across the UK, horses and cavalry have made a major return, for their battlefield capability and in transportation, where working vehicles may never be seen in ones lifetime
>This has varied from mounted men in plate armour charging the enemy to highly mobile mounted riflemen, with many more in-between
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>>66227978
I like it. I could see some Petty fiefdoms have a treasured artillery piece or even a non-moving tank that's used as a centerpiece. Each round worth a small fortune. Speaking of what's the currency of the land?
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>>66228213
That is a good question and one we need to work out
I’d say it would mainly be a case of trade and barter, but this sort of stuff isn’t my strong suit
Also love the idea of some small fiefdoms treasuring a single piece of (mostly) working old-age technology
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>>66228272
I mean the pound might still be used in some form. But, I could see the order of Turing creating a sort of currency to reward folks that work with them. It might be something as simple as a steel washer that just is designed to be instantly recognized as good for the service of a monk in the form of a loaf of bread, a single bullet etc.
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>>66228166
Uniforms and armour have overall regressed back to medieval protection, with exceptions where it has seen some strange merge with more modern designs
>The other major exception would be mercenary groups, whose gear is reminiscent of their roots in the army before that world was snatched away from them
>Of the guns fielded, whilst more modern equipment is more prevalent in some mercenary teams, many still rely on new-smithed guns from groups such as the Stenners to keep their men equipped, whilst some less deeply rooted in the old-age military may simply be disgraced or lost knights and men at arms getting by
Any ideas on what new-smithed guns could be like?
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>>66228334
Great idea anon, I’d go with that, and giving some standardised currencies to more developed groups, though their value may be far less in other nations, let alone hostile ones
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>>66228365
A lot like metros? I could see a lot of Zone scavenging being focused on just getting the raw metals needed to fuel industry. Modern guns would be loud, Smokey things that bark and stutter compared to weapons made with techniques lost rendering those older weapons a 'elegant weapon from another time'
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>>66217048
I'd say Strongmen rather than despots, just to represent that they're tyrants, but not necessarily malicious ones. They're just the big local warlords that are coming up in the new era.
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>>66218536
>Stenner school monastery-foundries that hammer out the venerable Sten from good steel and age old skill
>bespoke Sterlings produced once every couple years by "Sterling Circles" of talented monks within the monestary
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>>66222065
>bandit resurgence call themselves Rooks or Rookers, and hold the ruins outlying of London to be holy
>Others that claim to have support out of france, or from the peninsula, or most often the far shore of the Atlantic from mastering the dead languages
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>>66229319
There are legends of tribes far to the south, men with olive skin and dark hair that sail along the coasts. Rumors speak of them sailing single mast ships powered by oar and sweat. Eyes leering from the prow to ward danger. Their language fluid and strange. Rumors speak that they call themselves the Iben
>>
Tomas slept fitfully for a few hours before rousing and preparing to venture back in. Splashing the cool water across his brow and marvelling that even as the water fell his hands did not make a ripple, still as a plane of glass.

As he dressed he retrieved a small box from his gathered belongings that were stashed within a tent, the only charity of the Monks, a bare spot within the tents. It's worn case a varnished metal and within wrapped in supple cloth a cherished treasure.

A slim, ivory handled revolver. And eight rounds. Six capped with iron and two capped with lead.
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>>66230131
Holstered he gathered himself and met Puc at the edge of camo.

'Trolls gonna kill us." Puc muttered as they made their back in. "Rip us right to shreds."

Tomas only grunted.
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>>66230240
The sun didn't move. At Least not sensibly, swaying drunkenly above their heads; it's color changing ever so slightly.

The Blackstone road wound towards the deep Zone, it's crumbling spires like drunkards stumbling towards some forgotten bar.

It was as the Sun in its wanderings passed behind a half crumbled tower that the attack began.
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>>66230590

A rifle crack that caused the ground a few steps ahead to explode in a puff of dust. Tomas dove for cover, managing to get into some scrub with hexagonal leaves. Shouts followed with arrows.

Tomas nodded, steel it was. The pistol would be saved for later. Bellowing he charged out sword in hand. The first Raider had come to close and unprepared the spear he held aimed to low to counter. The heavy blade cleaved into the neck grinding into the vertebra.
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>>66230728
The second and third nearly got him but, Puc ever the wise had gathered the Curse to him. Radium light crackling from his body. With a flick of the wrist twisting lines light reached out slicing one in the thigh, blood pouring out from a deep gash, the other screamed as an eye was torn from his face. Steam poured from the Cursed and the scaled grew a little more.
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>>66230831
Bout all I got for tonight sorry folks. Any thoughts?
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>>66221612
I could very well see that, I suspect the Appalachia of the US would follow suite and become a pseudo Scotland/Ireland there is enough natural geographic separation, and enough culture that that would happen.

the US lowlands and coast would be a bloody war-zone with constant tribal raids as old racial tensions flared and without a central government misinformation spread. Atlanta would just plain catch fire. no one goes there because some people raided the CDC and spread some crazy plague that won't leave the area and modified the flora and fauna. they say there are people living there but no one knows for certain.

New York city would become an ancient ruin as the failing skyscrapers make it super dangerous to live there. no one goes into the city proper who doesn't have a death wish. some warlord eventually level Manhattan with a crazy amount of explosives and built a walled citadel that collects taxes on down river trade. it isn't uncommon to hear small bands of bandits fighting on the mainland.

the plains states become semi-nomadic with trade-post where the old cities used to be. there are bandit tribes that hide in the hills and seem to have adopted the customs of the natives that used to live there. Texas becomes a "Holy 'Texan' Empire." who constantly fights with the nomadic tribes out of Oklahoma, new-Mexico, and Mexico proper. Texas has a lot of internal strife as "Cattlemen," an endearing term similar to Baron, and " 'long-horned' Dukes," fight with each other as much as the outside.

the north east breaks down in the Appalachian tribes and the river tribes who fight mostly over access to the lakes, where small scale naval battles happen often.

on the west cost the mountains are neigh impassable because of the cannibal tribes and the "killing pits" that are traps for traders and bandit havens. the coastal cities are more focused on trying to remove the cannible tribes than fighting each other with common horror stories told as children tails
>>
ooh this is still goin!
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>>66230988
Louisiana around New Orleans doesn't' change much, it collects taxes on the river tribes and runs a small empire up and down the river with iron clad warships patrolling and collecting tolls and traders.

Newfoundland turns into a raider state after some of the north-east attempted an assault on the island. green land became apart of this coalition.

Mexico become pretty much like the US mid-west but with a lot more backstabbing by Cartels Lords who fuel their armies with drugs creating crazed "Diablos," sometimes called "Los discípulos de la Sainta Muerte." this behavior makes its way down to south America.

in south America things get even more bloody with lost tribes making a comeback and form a bloody empire with human sacrifice. the entire amazon basin goes dark to the outside with few people ever returning. the coastal cities become citadels who fend off frequent raids. there are rumors of floating cites that sail up and down the basin but with so space no one has ever confirmed these floating citadels.

back on the west coast an enclave of orientals form their own "golden dragon walled city" a grand walled city that became isolationist with the full needs of the city met by the bordering city wall a massive construction built from the last of lost technology before they turned it into presumably plows. there is not a single gate present on the great wall around the city. the wall remains immaculate in-spite of this and once a year a grand celebration is heard. but all who approach are warned off by arrows or gun shots.

Hawaii and the pacific islands are just mildly set back but tales of a "great White fleet" that sails the ocean are passed around said to be the leftovers of the US pacific fleet and ships they have acquired since. although from time to time massive "black ships" armed with BP cannons. some of the main guns of the old battle ships were recovered to use as anti-ship guns.
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>>66231355
some brain food for Aztec-medieval-punk, source is devientartist Shimmering-Sword.
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>>66210511
Good band
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>>66231487
timber clad, with mortar/howitzer platform left side. probably a common sight on any major river.

full steel warships would be rare and hard to maintenance. the main guns would likely be turned into anti-ship batteries or retrofitted on to simpler ironclads. submarines are more of ships that can hide in deep waters that surface to fire a battery of rockets the crew quickly brings top side or water proofed gun battery they keep mounter to the deck. most torpedoes are dumb-fire rockets and are fired from the surface. making a torpedo firing submarine is a rare achievement only an expert naval raider would think to make.
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>>66220801

toldya the moment I mentioned america they come out of the woodwork ;3


i'm not touching Caeleron, Icelanders, or The Order. those seem fleshed out I think.

Let's start with the least first!

The "Duchy" of Lancaster is ruled by the High Sherrif. Whose ruling line goes back four generations to the leader of a military unit in the area. Their line longer than any currently regining petty-king. There was supposed to be an evacuation, but there was really nowhere for the government to evac to, so the masses of people seeking refuge crammed onto the docks of Blackpool never went anywhere. As things fell apart the military commander took command of the situation, and as a result came to rule Lancaster as one of the few safe havens from the madness.
>The local government is made up of the High Sherrif, and The Council of Mayors. The Lord Mayors represent the diffrent areas, and decend from the civilan governments in the region. While the High Sherrif is the dictator/petty king of the duchy.
>Because the inital military forces were made up of UN and British home guard, the royal guard of lancaster wear blue painted helmets with red roses. The Bluehelms fight with as a mix of pikemen and massed bolt action rifles, usually in heavy armor.

>banditry is not tolerated, and is dealt with harshly. While cutting off a man's trigger fingers might seem harsh most petty kings prefer executions. Not The Sherrif though. Lancaster prefers to send a message, and it's one heard loud and clear across the isles. Making Lancaster one of the few truely safe places for a man to live, making it somewhat of a breadbasket.

>That being said, the current worries of the Sherrif and Mayors are the scandinavian raiders which have caused them to go into a more militant lockdown and keep the patrols on the coast plentiful, and the resurgant raider threat, while not on their doorstep. Has them concidering covert operations against the group. they've already posted bounties.
>>
The Half Dead.

The wise women tell stories of those that enter the zones and come back changed, some returning half mad and wielding strange magics, others feeling as though they lost some part of themselves, a part of their soul. Maybe they strayed too far or stayed too long, none know the answer.

Some go of their own free will, to hunt beasts, find treasure or artifacts. Others are called, summoned to the zones. Hearing the call in their dreams, they speak of visions of paradise, of heaven where they dream walk with their new god and when they enter their promised land they never return.

They remain in the zones, slowly losing themselves, their personality, their emotions. Their skin becoming pale and their eyes drained of color. It is said they become immune to pain and continue to fight even after suffering the most brutal of wounds.

They carve strange runes into their totems and hang fetishes and dream catchers from trees. They're often seen in strange trance like states, swaying back and forth as they commune with their god. They exist now only to serve as priests and guardians of the holy land, attacking those that do not heed the call, and guiding those that do on their pilgrimage. It is said their primary citadel and temple lie within them depths of the black city.
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>>66231805
I imagine this is what the Arizonian/New Mexico bandit/raiders look like.
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>>66233479
a balling diablo, probably also a cartel lord.
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>>66233498
the Texan he is trying to stare down
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>>66233522
some scout in a death pit in the rocky mountains about to be fucked up.
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>>66233597
what I imagine low tier city guards would wear. cheap, effective, but meant to save their life not wade through gun fire.
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Great stuff anons!
I haven’t really thought about America so far due to the original focus of Britain and how far away it is, but good stuff nonetheless!
>>66230942
Good stuff anon!
>>66228459
>>66229250
Good thinking on the gun situation
>>66232524
Love the stuff fleshing our Lancaster!
>>66233072
Mad radiation cults? Nice
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>>66233072
is this your ascetic?
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>>66233781
That's really cool anon, I definitely see priests dressing like that especially for rituals.
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Any other ideas on new nations, or fleshing out some of the existing ones? The Yorkshire League and Kernow Federation still don’t have much to them
>>
Also wonder how radios could affect things?
Larkspur radios were entering use around the early 50s, so it would mainly be a matter of who could keep them operational
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>>66234633
>Radios are another old-age relic mostly lost to time
>Whilst to most these things are just a heap of scrap materials, some knowledgeable mercenary groups and Monks of Turing have managed to repair and maintain a small number
>This technology grants unmatched ranged communication, with few alternatives, such as employing a changed who claims to be able to blast information into comrades minds from afar, an unreliable experience that is unpleasant to all
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>>66220801
>>66233770
>>66221519
There's plenty of big and beardy mofos among the icelanders. So let's go with a diffrent astetic rather than just doing braveheart with shotguns.
>Scotland wasn't pounded as hard as england and wales were. Being rural and somewhat unimportant to prewar logistics. Rather Northern Britan became an independent Scotland again as the cities began to run out of food, and power plants began to fail. Cut off from international trade. Some of these citystates weathered the transition better than others. Known as The Bloody Fucking Frost for both the intense cold and rampant cannibalisim that occured. The scotland that emerged is dominated by Clan-Cities. Loosely united by the capital Edenburough.

>The farming families that relieved the faminine (once the population was smaller) Gained great political power, and filled the vaccume in local politics, alongside fishing families willing to go out and hunt the great beasts. These were more often acts of deperation, than heroic acts for the good of scotland's people. But political spin is a powerful force. This is the origin of The Seven Great Clans who vie with one another for power. Playing a game of politics and backstabbery in the highlands. This makes Scotland one of the few places that could be (generiously) called a nationstate.

>One of the first acts of The Clan-Cities was to rebuild the Roman Wall at the behest of the Bishop of Edenburough. The wall itself is not actually that effective at stopping the horrors that occasionally roam into the north. But it makes a good early warning system, which then allows Clan-Hunters to respond to the problem.

>Supposedly the Clan-Cities answer to The Arch-Bishop's seat in Edenburough. Who heads a sect based on cathloic doctrine which is the offical religion. Claiming to be the successor to the church in Rome given he's the last arch-bishop standing.
>>
>The Religious dogma of Scotland is one of shame, penance, and blood. Calling upon men to hunt monsters in penance for sins committed by their fathers during The Bloody Fucking Frost. Marked by a heavy emphisis on atonement mixed with survivor's guilt.

>Cults of Flaggilation multiply in the winter, and sometimes roam south. Throwing themselves into conflicts with irradated monsters as a form of ritual suicide.

>Unlike the scottish "monster hunters" who are far more professional and unlike other people have actual libaries of information based on first hand accounts and dissections of the beasts. Including sea serpents, whose flesh, for some reason. Does not seem to have the mutation laced maddness inducing effects of their land dwelling counterparts.
if you are able to go out in a boat and catch one like a 16th century whaler...

>the recent arrival of icelanders has shocked the previously safe cities in the far north. Soft targets of trade and industry that were initally protected by small fleets meant for hunting water dwelling beasts. Not men armed with guns, grappling hooks, and motorized speed.
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>>66235164
>>66235121
Great stuff anon!
Scottish penitent crusades?
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>>66235567
Well a crusade would be a large affair involving a lot of people, more than the country has at the moment. So that's unlikely.
But a large mob Clanless Scottish Fanatcs carrying flails and whips wandering a dead zone and fanaticly attacking everyone and everything...while maybe suffering from mutation, which only makes them more violent as they seek to clense themselves by killing more monsters and bandits.
while also not knowing who is a bandit or monster, and whose some normal wastelander trying to survive...

yeah... that... suitably dark.
>>
The Order of Turing has over the years worked to codify the Zone, building extensive collections of texts in the process. To this end an assessment of how dangerous a zone is has been built, these 'intensity ratings' are based around various fires ranging from the almost safe Ember-zones to the horrific mind breaking Hellfires such as London.
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>>66237904
Nice, seems like Monks of Turing would try to collect stuff like that, maybe sell some of that fancier knowledge to scavengers
>>66236569
The real question is whether they do go to a better place for their sacrifice, or join the many wandering spirits of the dead
>>
Here lads, a doc to put shit into. Use it wisely!

https://docs.google.com/document/d/1cDqaDJykx2hYP3gO3wNrknAajH5yyWKePk47ZFdkKqw/edit?usp=drivesdk
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>>66238022
I'll add to it myself when I get rhe chance but it should be set for editing
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>>66233611
Florida: "the happiest place on earth" becomes a citadel in the everglades, this isn't unusual, but what is unusual is the use of african war elephants and other exotic beast mounts. the underground was a perfect place to hide during the SHTF even though nothing really happened there. all of the park guest ended up becoming peasants to the the will of a psychotic CEO (but not really), who just wants them to be happy and safe. what ever got loose in the CDC has been making its way south creating a dead zone, making trade and growth slow, currently "the last happy place on earth," is trying to figure out how to contend with this scourge. luckly the large number of amusement parks makes the central area of Florida the most well fortified and populated location on earth at the moment.

in the Caribbean, with no immediate threat and no outside communication the locals haven't changed much but have taken up casual piracy and they are mostly focused on stopping the diablo scourge from entrenching themselves on the islands. Jamaica has a particular pirate problem having become a cartel protectorate with a tariff locally produced drugs. Cuba has mostly sustain its isolationist views. the Bahamas enjoy the natural protection of the geography and Geo-political state and nice waters. Hispaniola is embroiled in a protracted land conflict. Puerto Rico without US influence has turned into a pirate haven and the base of operations for the Caribbean head-hunters, who don't hunt pirates but cartel raiders.

Alaska got some of what was in Russia like a bad rash. the state is mostly intact but very isolated and cities have started to build massive ice walls and timber forts to keep the cultist out.

the far north just became a "too quiet" place with extreme isolation and frequent raids by Newfoundlanders during summer. no one can be certain what stays alive out in the barrens.
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>>66213748
Ooh, I'm loving that flail.
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>>66238022
Nice, don’t forget both this thread and the last are archived on suptg for reference
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>>66238625
Will do the doc is also set to open edit so anyone can add to it!
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>>66238850
Great! I’ll start carrying some stuff over to it once I can
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So,if this actually get rules what sort of classes would this game have?
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>>66239631
Not sure, we’ve mostly just looked at combat focussed folk so far, aside from changed and monks
Not sure how we would handle changed if virtually all of them are rather unstable
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>>66239631
>>66240054
I’d say stuff like mercenaries or sharpshooters for a shooty person, knights or men at arms for your average choppy lad
Monks would be far more skilled and technical, hunters and such also more capable in non-combat areas
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>>66240292
Definitely need someone else to step in here, not done anything like this before
Last thread someone suggested a DH hack for rules
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>>66240482
I would still say a DH Hack would work well. I mean the driving factor would be how to factor in the flavor of the game to the career system Some would be pretty simple Such as Saying the Guardsman Path is now a Knight and a techpriest with some tweaks such as losing cybernetics would be a brother of the Order of Saint Turing.
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>>66239631

Knight- all round badass gets a killer starter kit but has to follow liege's insane rules or they face penalties and lose their gear (like a paladin). must chose a liege who will come with a set of conditions they have to meet. like religious fanatic has a strange set of observances that the player has to meet. has no NPCs as followers to start.

sub classes are:
>heavy weapons specialist- has and is stated to use machine guns, rocket launchers, and the only class that starts with the ability to drive heavy equipment i.e. tanks.

>Chevalier: starts with a horse or mount, starts with heavy weapons skill but starter pack only includes an assault rifle/battle rifle

>spec-ops: has top of the line stealth gear and the ability to use "old world tech" like computers and "advanced weapons" as a starting skill, but not the stats to be any good.

"ronin"- still badass but has more practical skills (like a fighter) doesn't have any other benefits and starts with nill compared to a true knight. has some combat oriented NPCs as a starting party

subclasses:

Desperado: skilled to use lever gat, revolvers, and bolt actions, with a bonus for doing so. has a drug addiction that will have benefits and draws in battles (like the diablos).

Free-knight: can't use BP or firearms but receives a ton of stats for using simple melee, martial melee, and exotic melee.

Raider: doesn't start with much but has the ability to use up to semi-autos. load-out is normally BP or "new world weaponry."

Diplomat: a charisma based character with different specialties. starts with bot some domestic NPCs with more clandestine skills and a complement of guards.

Warlord: a roaming warlord, has skills in survival and provides party bonuses in combat. has a lot of intimidation and persuasion skills out of combat. has a larger complement of guards and clandestine NPC skilled in survival.

TBC
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>>66240519
>>66240526
I would like to have NPCs be integral to combat and non-combat so the player feels like they are actually impacting people and they have in world support. they also should be able have clandestine lairs for when they are not "roaming about." I would like the player to feel like they are making the world better in this grim-darkness of the future-past.

I have never played dark heresy but I heard it is similar to D&D with laser-guns.
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>>66240526
cont.

merchant: has skills in barter and craft skills. has the unique ability to basically talk and trade with all non-hostile(raider/fanatic) settlements. has NPC that have trade skills and some poorly armed guards.

noble: has all the pursuation skills and a few roguish skills. carries an exotic ranged weapon in combat i.e. flamer, 20mm granade pistol or starts with a siege weapon like a cannon. out of battle they can boost moral, improving NPCs, and perform more clandestine actions.
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>>66240812
>>66240629
>>66240526
>>66240519
I really like these ideas, though it could depend on who they’re starting as, maybe we should make fancier guns less common, for high level characters
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>>66240890
I was going to let players min-max their PC but the goal is to train up NPCs.

I was going to have small arms and siege weapons have tech levels or so.

simple- BP or simple weapons like spears and axes with all D&D ranged.

martial- single shot, lever gat, revovler, and basically the D&D martial on melee.

complex- semi-autos, assault rifles, and D&D exotic on melee.

Exotic- basically an Any Other Weapon by ATF. or heavy machine-gun. + anything not listed on melee

siege equipment follows a similar line but you have only three.

simple: BP cannons and simple rockets.

complex: mounted machine gun, modernized versions of BP weapons or BP armed vehicles like iron clad.

exotic: literally things like a tank, helicopter, or battle ship. with the stipulation of having said skill with this feat.

I think this is similar to call of cathulu?
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>>66241043
Nice, not too familiar with things with an NPC focus, but could be pretty cool to have stuff like the party as knights leading some other lesser knights or men at arms
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>>66241075
what I want is to help teach leadership skills through a board game. so I would like to apply management techniques into the combat and role-play system. this basically puts the player in a position of responsibility in addition to naturally teaching them about leadership skills.

basically the NPC level by having high moral, not dieing, and performing general actions.

I would need to research but I want to half and half the D&D clone RPG system with the Warhammer mass battle system.
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>>66241195
Interesting idea
It would be nice to try and have the system work well for both the massed combat between nations and smaller stuff like sneaky salvage teams in dead zones
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>>66241316
Though a neat idea id say we keep it focused on small teams working to explore and get into and out of Zones. It gives players a thing to focus on and that's very important for good game play.
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>>66241316
currently I thinking that for "dead-zone raids" you have an NPC party limit based on you charisma and leadership skills. in massed battles you have a unit limit for the same reason.

NPCs would have two "health" bars moral, and actual health. moral is dropped by failing tasks, taking damage, taking moral effects, and the PC has the ability to raise it by passing persuasion checks (in the field), having certain facilities when they are "resting," and giving them moral boosting gear and items. after failing a persuasion check thrice, the unit flees and the player rolls to retain them.

health is recovers via normal systems.

NPCs have to separate skill lists and two types, combat and clandestine. combat NPCs only have combat skills and feats and you can give them war-gear you loot. clandestine NPCs have rouge skills, craft skills, and can help boost moral. they can have "war gear" but are just about useless in combat only being able to carry simple gear.

in massed combat your NPC is a leader unit for a like armed unit. in dead-zones they are a "body guard" or "pack mule." the unit is scaled up based on NPC stats and skills. like they can have a skill, "pursuasive" that gives them more units in mass combat.
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>>66241688
I mean at this point its more in line with a narrative/skirmish game than typical rpg isnt it?
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>>66237943
Not that Anon but I like the idea that the ghosts refuse to pass because they refuse to believe they're free from their sins and mutations after death. Their sickness poisoned their very souls
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>>66241971
Speaking of, how do people deal with ghosts and the like? Are there certain things that can drive them off/banish them?
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>>66241962
they are both role play, but if you would rather do something else. I have been posting under the pretense this was an inspiration thread not a game creation thread.
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>>66242034
Changed seem to have some skills in avoiding their wrath
Otherwise currently it seems to be a matter of avoiding them or appeasing them
Could come up with some way to combat them
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>>66242057
They’re cool ideas, but this was sort of for making a game setting, might not have said that clearly
I still like that stuff though, no reason we can’t do multiple things with this!
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>>66242034
what's a ghost to science?
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I figure Enfields would be the 'spear' or 'lance', break actions and pump shotguns as the 'war hammer', SMLEs and other shortened rifles, carbines, and stocked pistols and pistol caliber carbines as 'broad swords', 'hand-and-a-half swords', and 'arming swords' respectively. Of course, pre-fall firearms of each category would be bespoke heirlooms, and more often you would see much cruder recreations.
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>>66242134
Yeah, that’s mostly how we have it, old-age gear is incredibly rare and valued, very few nations can field considerable amounts of it
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>>66242111
True wonder if certain materials that are used to control fission can be used to make weapons/armor against Zone things,
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>>66242111
Monks of Turing probably have some sort of techy solution, that or it could be their main weakness, for all their efforts to research the new age’s phenomenons spirits are still enigmatic to them
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>>66242227
Funny you mention that, we do have some Monks of Turing hoping to clear out and restore a nuclear plant, could have some sort of fission breakthroughs come from that once they succeed
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>>66242252
Looking through the writefagging we have it looks like lead might be useful as well? Or maybe that's superstition?
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>>66242252
maybe theres a monastery out there that already managed to produce an tend a miniature reactor somewhere off in wilderness, as both ritual and preparation for this future endeavor.
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>>66242227
as a general rule everything is weak to electro-magnetism and gamma radiation unless they have metal shielding like lead lining or Faraday "armor."

an irradiated (beta & gamma) animal is resistant not because they can resist it but they develop basically a controlled cancer.

alpha radiation can only cause a rash at best.

beta radiation is like a bad sunburn and is the stuff that normally the radiation suits are made for.

Gamma is the melt your mind stuff and we literally have no way to stop 100%, short of a 6" thick lead/diamond lined box. you can stand in light doses for short periods of time.

an actual irradiated animal is as weak to a simple gun shot and an irradiated with the exception you may have to penetrate more flesh and hide.

some other notes, the radiation from a nuclear bomb only lasts two weeks at most. the radiation of a nuclear meltdown lasts years, not because it doesn't dissipate, but it is constantly produced. the uranium core of Chernobyl is still MELTING its way down to the core of the earth.
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>>66242403
https://en.wikipedia.org/wiki/Gamma_ray

lead, diamond (has a special optical property, is opaque in higher light bands) and dense rock.
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>>66242436
Could be, but it will all be tricky stuff, first nuclear plant to go up in the uk was 1953, so we only just have one existing fully before the apocalypse
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>>66242555
>dense rock
>most folk live in castles or behind walls
>turns out ita just a way to keep Rad-ghosts out.
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>>66242444
Oh yeah, whilst i guess it needs to be in a repairable state, we haven’t really touched on what happened in that nuclear plant that’s left it damaged and chock full of radiation and monsters
Any good ideas for a miniature Chernobyl?
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>>66242444
since I'm talking about the EM scale let me list the weapon grade properties on the light spectrum.

Mircowave: can cook people alive if in high concentration and focus. the problem is it likes to disperse, takes time, and can basically irradiate your own troops. Stopped by a Faraday cage.

radio wave: only lethal if exposed to a massive quantity over a period of months. usually only causes sterility. see Vietnam radio operators.

infrared: in concentration it will cause a mild burn.

ultraviolet: sunburn.

X-ray: overtime will cause cancer and death.

Gamma ray: in a period of an hour it can kill in moderate doses or almost instantly in extreme doses.
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>>66242670
I mean given its STALKER style and zones seem to at least mildly break reality...theres a lot of fun that can be had with that.
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>>66242670
the US has mount Yucca leaving mildly radiated material waste from a reactor out in concentration is enough to make a bad land.

you have a nuclear wasteland: causes cancer and kills things naturally. cannot be reversed only diluted by mopping up radiation with lead and dirt.

you have a biological waste land: propagates and allows the propagation of ordinary weak and passive species. leads to plague out breaks of exposed. is normally reversible with an ample application of fire or gamma radiation.

you have a chemical wasteland: is normally toxic to humans but you can survive here with a sealed suit just fine. life here is strange and abnormal, like larger than normal bugs, toxic feeding plants, and archaebacteria carpets usually mineral rich in rare earth metals and chemical compounds like acids. not reversible it is a natural spring, like a sulfur spring or you just have to wait it out.
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>>66242670
A lot of meltdowns (or at least the notably bad ones) produce a pile of corium as a result of the fissile material melting bits of the reactor and the building around it. Since radiation seems to have some magical properties in the setting, you could have something like the Elephant's Foot, except the weird dust it ejects from itself is useful for some arcane purposes.
Although that would also keep it from being repairable, since there would be a massive pile of molten rocks where the reactor was. Calder Hall (the first reactor in the UK, and one of the only two to be finished by the end of the 50s) had an array of 4 reactors, so you could theoretically have one melt down while the others remain salvageable (Chernobyl still had some of its reactors operating for a while afterwards).
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>>66243122
the first commercial reactor*
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>>66243122
Nice, thanks anon
That sounds like a good plan, one reactor beyond repair with an elephants foot-ish thing of beyond insane levels of radiation (we could come up with something good for that), and the other reactors were successfully disabled without any more meltdowns
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>>66242670
since I mentioned nuclear waste let me tell you about the types of irradiate materials and irradiate waste.

Radon: a common gas that can cause cancer via beta radiation in concentration it will shorten your life span and over a period of intense exposure of years kill you. it is diffused by bleeding it from the ground or sealing off whatever hole you dug. it is apart of the uranium decay cycle (https://en.wikipedia.org/wiki/Radon)

urianuim/plotonium: a rare earth metal, and basically the same in terms of irradiation releases beta and gamma rays in its reactive state. it mild if not concentrated an kept cool releasing alpha.

thorium: apart of the uranium decay cycle depending on the ion it will either safely decay and is basically harmless, or will decay into more irradiative waste materials like ceasium

Ceasium: basically nuclear waste, has a long half-life (10^6 years) and in concentration can cause an unusable beta radiation.
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>>66243122
they actually have started controlled meltdowns to get rid of nuclear waste, you could just say it back fired and now there are nuclear well springs.
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>>66243267
Nice
This has also given me terrible ideas about siege catapult projectiles
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>>66242667
>wears metal suit of armor
>is actually Faraday armor
>who knew
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>>66231355
Southern Idaho and Utah merge into the republic of Zion. Probably one of the nicest places to live so long as you pay your tithing.
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>>66243605
sounds like the Mormon theocracy that was almost a nation-state. (https://en.wikipedia.org/wiki/Mormonism_and_violence)
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>After many lives were lost, the men of a fledgling petty fiefdom recovered a great old-age cannon to shake the heavens
>The fiefdom of Howitzer revere their namesake, excitedly firing their venerated cannon at even minor threats that dare enter spotting distance
>Much of the fiefdoms wealth is continuously poured into the services of skilled gunsmiths, to produce more massive shells for this behemoth gun
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>>66243775
when you roll a natural one on persuasion, but a natural 20 on intimidation.

some non-Euro-American inspiration.
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>>66244309
Just trying to think of and flesh out some minor little kingdoms and such that can be slapped on the map
Any ideas?
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>>66244439
I made a whole list of nation-kingdoms for the US, would you like me to try that for Asia, the pacific and Africa?

I haven't given them names but they tend to be based on historical names or parody.

>any place specific?
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>>66244309
Speaking of, would post end japan double down on its samurai ways? What might have cropped up therecin its zones?
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>>66244502
Fukushima (https://en.wikipedia.org/wiki/Fukushima_Daiichi_Nuclear_Power_Plant), Tokyo, and Hashima Island (near Nagasaki)

>it would because we say it would. see above
>>6621526

also does this thread need a re-post, I'm not familiar with 4chan's technical.
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>>66244484
Thanks anon, I was trying to stick to making more places for Britain since that was the original focus of the setting, though we seem to be expanding rapidly
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>>66244580
If you mean a follow up thread, this is already one but we should try to keep this going, lots of good stuff being written
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>>66244502
>yokai
I mean "monsters," I mean adolescent teenage girls turned into monsters, just japan, the whole island, its a monster.
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>>66237943
well... I think in order to keep it from rolling over into Grimderp, most, not all, avoid becoming trapped or poisoned.
for narritive pourposes, if you encounter a wailing fanatic, it's probably the guy who, when the rest of the mob charged the face melting monstrosity created by a bent reality, lost his nerve, ran, and died anyways.
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>>66237943
ALSO... on the topic of scotland
I made it semi-developed with trade and farms and things so that the icelanders have someone worth raiding with villages worth sacking.
>>
>The idea is that every winter is sort of a struggle between the iceland raiders and scottish Clan-Cities for the food supply the scots have been able to bring in that year.

>Neither side is really evil, but it's brutal the looser's family starves.
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>>66245022
>>66244959
I like it, Scotland is having to get its shit together to fight this war, and the Icelanders might get hold of some loot from raids on the Turing monasteries
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>>66244624
>Ok I cAn Do ThAt.

Japan is still unified by they are governed by daimyo once again. warlord rise and fall. tokyo has become irradiated due to a reactor melt down, as has Fukushima, soem of the abandoned islans were ised as temporary storage, but the latent action has left them as "ghost islands."

the Koreas are further divided with Soule being its own nation northern korea still klings to the latest kim-tat-tor but much of south Korea has decided to abandon democracy and made its own kingdom finally passing the 38th parallel only to find the kim-tat-tor was in fact making nuclear arms, but did not understand safety protocols making the new boundary the "39th" parallel.

Beijing went a little too far in their un-ethical medical research and release a great plague across the whole of china. china is now split into warring states loosely based around their 4th century counterparts. Hong-kong, macau, and taiwan loosely formed the one china confederacy promising naval and military support in case of an invasion.

Tibet splits off from china and makes a grand fortress system to repel invaders.

Mongolia ceased the opportunity to jack all of the tanks and firearms from china post-pluague and is now the most well armed totally nomadic nation-kingdom in history.

the "standz" don't change much but loose access to the internet and modern utilities, which isn't much of change for them. what is a change the the wealth of nuclear wells the spring up due to geographic shifts. india unable to keep back the tide of immigrating Muslims breaks down into ultraviolent Hindu successor kingdoms they have a new cast system with the intellectuals and former techies as replacement as Brahman. Delhi manages to keep it together but some of its nuclear reactors were hit in the M.A.D. response by Pakistan.

the south east doen't change border wise, but many of the coastal cities completely fall apart and they turn into pirate states raiding the Malaysian island chain
>>
>>66245100
and to top it off, maybe don't make the Icelanders "Pagan" maybe make them decended from protistant christians, and as far as they're concerned the Saints and other golden Popery are just golden idols worth stealing.

doesn't stop them from sacking villages, but it kiiiiiiiiiiindaaaaa keeps the edgelords from justifying rape or other extreme things.
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The army tries to stop the beasts during the fall of civilization.
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>>66245183
Malaysia subsequently falls apart building the golden pirate fleet, a massive armada of flotillas that roam the Malaysian straits.

Australia splits east and west and on the east, north and south.

the west becomes dominated by the Aborigines, who start to repair the land truing it into an oasis that is actually livable.

the north east clings to the raider ways and spends its time conducting counter raids on the Malaysian pirates.

the south east, with a new capital in Tasmania builds grand works and begins bio-enginnering programs to turn the local fauna into bioweapons.

New Zealand builds a quantum teleporter and teleports into another fantasy world, cause I just don't know what to do with them...

...Naw, they build the "black ships" and start slave raiding missions on everyone, they also turn into civilized cannibals, eating only the worthy who die in their gladiatorial pits.

except for the Kongo, the borders of the african nation-kingdoms literally don't change the Kongo reignites its old 5way civil war and a nuclear well opens up smack in the middle leading to many innocents turning into crazed cannibal shamans. which is apparently normal for people of african decent.

south africa splits in half with the few Europeans building forts to fend off raids, oddly the Zulu tribes are a staunch ally helping them as brothers in arms.

Somalia improves as piracy becomes common, and they are already expert allowing them to expand onto the Arabian peninsula. overtaking Yemen.

the Arab nations mostly don't change boarders and turn ultra violent.

in this turn Israel, after engulfing Palestine has built a massive wall around its-self and becomes a techno-logic heaven that barters for exotic resources.

Greece has taken up its roots building stun pikes to fend of what ever comes out of russia.

Georgia (the country) is completely swamped in a dead zone. making the caucuses impassable.
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>>66245413
I like it, brings some of the Catholic-Protestant struggle from historical Britain back into it
Come to think of it, religious folk could maybe be a useful counter to spirits and similar beings, would help add less extreme ways to handle them.
Any other ideas on how to try and get some more folklore into the islands, now we’ve got a lot more of the radiation side covered?
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>>66245452
Yeah, that’s where nearly all of the old-world army was lost, dead zones or the things that came out of them
>>
>The Order of Saint Turing have begun to make a habit of sending small parties of monks out across the islands to collect knowledge
>This is normally done through trading their technical knowledge and skills in repairing equipment to nations in exchange for information and other technology recovered from dead zones
>Whilst some Monks of Turing may offer agricultural knowledge, or information in combating disease, others such as “Stirling circles” specialise in producing higher quality new-age weapons in small quantities, fit for the elites of armies
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>>66245463
Turkey breaks down into city states with ottomans reestablishing themselves and building slave armies they call Janissary armies. slave armies become the standard in the Arab world.

Egypt take a page from history and builds timber clads, they use to protect the Nile, transport troops and fend off coastal raids. however the southern parts of the Nile are flanked by dead zones.

Africa as a whole turns into one large slaver/raider continent. the Berber coast takes up old practices using cheap submersible timber clad with rocket platforms to raid ships in trade.
>>
>Across the countryside and thick woodland of the new-age, black dogs are an unwelcome sight
>These red eyed animals, appearing from and disappearing into nothing, are considered a dark omen of upcoming suffering
>The spectral dogs are not known to attack those unlucky enough to find them, but the suffering will still find them eventually
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>>66245466
Culturally, I'd imagine millenarianism is a lot bigger than it was, and Christian remnant groups are trying to purge "evil" (or whatever they define it as) from the Isles to prepare for the Second Coming. On the magic side of it, maybe some of them are straight up paladins that pray to Old Testament God for miracles.
>>
>The fiefdom of Worcester’s long feud against the domain of Harold “The Mad” came to a gruesome end as the mad lord began the mass-catapulting of radioactive substances dragged from dead zones over their well-laid defences
>Despite initial beliefs that Harold was quite madly lobbing chunks of scrap and rock at his foes in rage, the denizens of the Worcester Fiefdom soon began to sicken and collapse without reason
>Thrilled by this success, Harold begins to send more disposable men to recover vile substances from the dead zones to lay waste to his enemies, ignoring the bleeding of his men’s gums and their bruised, sloughing skin
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>>66246179
Good thinking anon, could tie that into the crusades taking place to reclaim lost land too
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>>66245463
I did a quick google of inspiration art for asian,non- japanese, fantasy art and it turned into hentai, no joke, strait up hentai
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>>66246241
the real armor the south east Asians and Malaysians wore.
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>>66245466
>>66246179
nearest I can figure the only actual unified "church" in the isles with dogma and stuff is scotland. Much of the rest are highly localized cults based on anglican, cathloic, or protistant dogma. A bit like the dark ages before the western church unified behind the bishop of rome. Who then started calling himself The Pope

Maybe one day some new church will emerge under a powerful series of abbots or bishops. But the world isn't there yet.
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>>66246287
the actual Mongolian army, in ceremonial dress.

I just.. they have it made...
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A mix of Stalker, S.T.A.L.K.E.R. and Fallout with fantasy?
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>>66246406
basically medieval Stalker+fallout.
>BP is common but shit
>melee is viable because of cheap body armor
>the gun in your safe is 100% gold and people will kill you for it.
>the world is 100% feudal and at war.
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>>66246372
arab inspiration art.
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>>66246485
chinese
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>>66246532
greek
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>>66246542
egyptian
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The cult of Urain.

Those that follow the mad gods teaching claim that in days past, that Urain alone held the fire. But, in their arrogance men stole the holy flame and, foolishly loosed it upon the world. To this Urain took delight but, pitied those that sought his guidance. In his light they found truth snd with it power.
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>>66245714
Most of the world is still devastated of course. Nationstates have sorta broken down.
personally I'd been thinking that greece had suffered heavily under biowarfare and genetic engineering gone wrong. With what remains of turkey acting as a bulwark against the monsters coming down from eastern europe/greece.
Call them The Turkish Emrati or somthing. The middle east has it's own zones and problems, but didn't get blasted as hard as russia or europe, save for probably iran or saudi arabia. But climate change is also still a factor, which probably renders life a lot harsher in the areas farther south.
>>
when I think "mutants" in the case of greece I think beast-men.
Not furries
Not anthros
But warhammer fantasy style beast-men without the chaos forced technological retardation and hatred of civilization.
They're mutants and their brains don't work like a normal man's or animal's which makes them unpredictable, and given where they live most of their responses to things they don't understand (like humans) is "kill and eat it" or bring it back for the kids to eat.
>>
Warwick Castle has been in more or less continuous occupation since the Norman conquest.
A minor thing like the end of the world wasn't going to change that, especially as the collapse of civilisation meant that controlling the castle was strategically sensible, but also, as it housed the second largest collection of medieval weapons in Britain, gave a stockpile of armaments to boot.
Eventually, when the dust had settled, the Earl of the day stuck his head above the parapet cautiously and found himself, as the legitimate head of local government (having been Mayor as well at the time), more or less the only authority left in the Midlands, as well as its best armed and most secure.
In the world of the now, Warwickshire is pretty much as good as it gets, strong castles and fertile fields as useful now as they'd been when those castles were new.
The Zones that border the shire, most especially the ruins of Birmingham and Coventry, are referred to as "the Danelaw" by the locals, an old name for a new threat, watched carefully, guard towers and rusting barbed wire of the old world interspersed with the stone constructions of the new.
Now and then the Earl is urged to expand his borders, take a hand in the Second War of the Roses, make himself a king
Regardless of which earl it is, the answer remains the same.
"We have learned our lesson about playing Kingmaker and we need not learn it twice."
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Would it make sense to have legends about "mythical items" that people occasionally go on quests to find?
For example, the Crown of Saint Edward. Made from gold and jewels, it's said to protect the wearer from the horrors of radiation, leading many would-be adventurers to lose their lives to the zones.
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>>66247424
Chimera might be the right idea.
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>>66249109
Great idea! It is said that folks in the Kernow Federation have led many suicidal expeditions across the channel in search of great treasure, could be stuff like this
>>66247779
Nice, love the WoTR tie in there
Just positionally they may come to blows with Harold, if he survives long enough to with all the radiation poisoning
>>66247344
Great stuff anon
>>66246367
Good point,
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had to find this
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>>66249479
That's be a good name for them rather than the generic "mutant" because that lumps them in the same catagory as the screaming flesh thing with 3 faces and 20 legs braying at the moon and spewing acid at some zone-delver.
I'm thinking more...

>bronze/iron age beastmen-things, capable of making their own tools and weapons. But are not... at least in a human sense. Sane.

>It's not that they're inherently evil like warhammer beastmen. Their brains are a mixture of beast-flesh and man-flesh stitched togeather by pre-war bio-weapons. Sickly and twisted parodies of man.

So by human standards they're somewhat insane. In a more advanced era like the 20th or 21st century they might be psychoanalyzed, studied, and understood.

But the average person trying to eke out an existance in the wastes ain't got time for that. Just like they ain't got time to sit the average bandit down, give him a warm bowl of soup, and work to intergrate him back into socity.
>>
*snaps fingers*
like the beasts of Dr. Morau, but on a larger and nastier scale.
That's the book I was thinking of.
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>>66249583
Nice ideas there
Trying to find how to flesh out the more commonplace creatures across Britain, such as ghouls and more basic dead zone creatures
>>
let's crack open some monster books, and do some stalker themed rewrites then
>>
>The oceans are deadly places, occupied by countless horrors
>Their reign of terror has limited crossing the seas to a game of waiting and island hopping, biding time until the seas quieten and making a dash for dry land closer to your target
>It is unknown just how large the Icelandic exodus was at its beginning, and how many ships and lives were lost in their sprint across the open water for staging grounds for their attacks
>>
So we've got weird beast-men in Greece and horned folk in Englad off the coasts of ireland do they have mutant fishmen called Formori?
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>>66250868
Not really sure how Greece and such can be tied to the England situation
Britain was the original focus, along with one or two countries nearby , such as Iceland and France which both are no longer human-inhabited
Fish folk could be an interesting way to build on the ocean stuff
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>>66247381
how about harsher, but richer, "greener." the rare plants that came from the bio-engineering are very valuable and durable, but dangerous to humans...
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>>66251252
It was just the early 50s when shit hit the fan, where is bioengineering coming from now?
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>>66249583
>>66249598
so is the formula for a beat man vs a "deadzone mutant"

>Beast+humanoid shape= "chimera"
OR
>Beast+beast+humnaoid shape= Chimera

and deadzone ghoul:
>animal(and human) + cancer + fantastical radiation power = deadzone ghoul.
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>>66251320
was it I don't remember it being a set year of post apocalyptia only that it was modern goes medieval. besides this isn't hard lore creation just to provide inspiration to games that follow the same vain or make new one that are interesting. if you don't like it just pull what isn't.
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>>66251337
That sounds pretty good for catch-all terms for nasties in dead zones
Lots of room for variety in subgroups of names covering a general sort of mutant after that, but not too standardised
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>>66251368
This thread was made as a follow up to a setting myself and several other anons had started to put together in the previous thread about post apocalyptic 50s Britain, so we could keep going with it
All that global stuff sounds cool, but this was made to follow up on something we had started
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>>66251437
then you should have specified that, I just like the ascetic and have been contributing stuff.
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>>66251509
>This thread is dedicated to the post-apocalyptic setting that several anons had started to put together during that.
I like the stuff but all this worldwide stuff just leaps away from what we were doing
OP should have linked last thread maybe but I posted an archive link as soon as I got in
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>>66202771
sounds similar to the deathlands from Caves of Qud. I would say more about it but I'm a noob and I've never been that far.
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>>66251966
Thanks anon, any ideas on what else we could add or change?
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>>66202771
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>>66251049
nah, people were going on about other parts of the world, and I started thinking about what is out there.
We mentioned biomutants before. So i started thinking what would fit aside from a random mass of gibbering flesh or a mutated feral human.. what would result.

The world wasn't at 50s tech when shit went south either, the bombs weren't simply atom bombs, but some of it was made with the sort of particle science that bends physics in knots.
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>>66252440
I don’t think we ever said bombs
Had been extra-solar radiation, along with that stuff about how radiation effects the body and soul, and dead zones can have fucked up physics
So far tried to stick to 50s tech levels when thinking about what stuff would exist as the very best gear
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>>66252477
ah, yeah I figured the best guns still in operation would mostly be the sorts of weapons you could make by hand with the right tools and knowlage. Rather than modern high tech gear and gadgets which require computerized precision to make.
>>
nobody's exactly making microchips anymore.
Well, maybe there's one or two monks in all of europe who have perfected the art and are passing it down to an apprentice... Just for plothook's sake
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>>66252477
well i did nuke paris, like a lot, but it didn't stick.
Now, as regards nonhumans, when i was writing about the twisting affects i mentioned 3 types, mutants who think like men, mutants who think like monsters and mutants who's thoughts make no sense to humans at all.
I'm agitating for the 'Horned Men' types to the former/the descendants of same, not necessarily hostile, but at the same time not hugs and butterflies either.
Giving them the traditional aversion to iron somehow wouldn't hurt either, if anons can think of a why and how.
As regards Types II & III, Type II was meant to sit in that classic monster zone, they want to eat you, the very smart ones want to take your shiny possessions because pretty, but they're pretty elemental in their passions, if it can't be eaten and it doesn't keep them warm or make a pretty sparkle, they don't care.
Type III though, I was positioning for the sapient but incomprehensible space, their goals are unknowable but they're certainly horrible, any interaction with them as individuals or groups gives a sense of purpose, but one alien and inimical to all other life.

> The Zones are sprinkled across the land, soaked into it like drops of ink on parchment, on top of no few of them lays Man's own blight, burned black as he sought to slay one evil with an other.
> These are rare in Britain though, most of her Zones do not crackle with the atomic hate that blankets the old Soviet Union
> In rural areas, the change in the forest is obvious enough, it is in the dead cities and barren fields that the Zones are truly dangerous, because there the natural world cannot warn.
> A few, very few, were marked by the dying Army, their boundaries demarcated with rusting barbed wire, warning signs rattling in the wind, "Danger!" they say, "Keep out!".
> We are grateful for the warnings of the dead, whatever form they take, for there are other kinds.
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>>66252824
> More than one zone is garrisoned by the dead, ancient war machines blackened in unknowable fires, skeletons in trenches and dugouts with shattered rifles still clutched in their bony hands.
> Sacrifice has a kind of power, and given willingly it rings on the air still centuries on, the loyal dead built walls of will and with their shed blood cemented them.
> Certain more rural communities venerate these dead soldiers, cult temples are raised in the names of regiments, titles barely understood but venerated all the same.
> The most popular of them all though is the cult of a single man, the Great Victor, the Winning Son of the Church Hill.
> Reputed to have defeated the devil in the old world, he stood against the forces of ruin at the end, determined to the last
> One day, it is said, he will rise again, with his legions of angels from far shores, and drive the blight from the land.
> Til then, his cultists preach, his creed must be kept, to fight on, in the fields, in the forests and in the castles, and never surrender.
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>>66252655
>>66252634
Oh yeah, sorry if I wrote it badly, meant to be that the most modern stuff can’t really be produced, only scavenged and then repaired by experts, like the people on the Isle of Man
>>66252989
>>66252824
Absolutely great stuff there!
I remember the lights in Paris, didn’t realise it was nuked
Could have Paris nuked as some form of scorched earth, to try and kill some of the worst monsters and prevent human suffering by ending it instantly
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>>66253176
Oh the lights appeared -after- the nuking. no one has any idea what the fuck is going on there, but yeah the idea of atom bombing it was to stop whatever freaky shit was happening in france in france.
Obviously this did not work but Bomber Command got to drop Blue Danubes on Paris and a lot of Frenchmen died which is the important thing.
>>
Airspace is dead right? No one's got working airstrips/heliports/airship docks? The only thing I remember from that cavalry thread is a bunch of anons stating something about horses and bicycles
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>>66253467
there's no reason it has to be, we haven't put anything blocking air travel together, so if you want balloons or a carefully preserved two hundred year old tiger moth, fill your boots.
The issue would be building new aircraft & finding enough fuel for them when you did.
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>>66202771
>What defines a Dead Zone and what lurks within them
my money is on poison gas and giant mutant insects
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>>66253296
Ah, my bad, didnt realise those were nukes
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>>66253515
I imagine what air power there is is highly protected. Whole battles fought over just parts of a airplane engine or airframe. Those few that get retrieved from the Zone are at this more for glory than use as the knowledge of being a pilot is all but lost.
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>>66253467
Other questions to think about, did the Zones shit out any flying monstrosities/ anomalies and do they fuck with things like navigation?
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>>66253959
Ooh, hadn’t thought about winged stuff, perhaps some more vulture-like winged creatures, and then gargoyles, ugly beasts that hang over the edges of old ruins, looking for prey to swoop down upon
As for navigation, I’d say some dead zones could mess with ones senses and navigation, along with stuff like compasses it radios should you be lucky enough to have one
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>>66253780
Yeah, getting something in their air would be hard enough, let alone piloting it
Perhaps if anyone tried setting something during the end of the old-age, planes could see some use
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Well, we hit the bump limit.
Should we start a new thread?
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>>66254666
Yeah, let’s stick some more important info in the OP this time, along with archive links to the threads we’ve had
http://suptg.thisisnotatrueending.com/archive/66124873/
http://suptg.thisisnotatrueending.com/archive/66202771/
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>>66254784
>>66254666
Also thread question on making some more groups/fiefdoms and such if nobody minds?
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>>66254826
A thread prompt is probably a good idea, yeah.
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>>66254866
We sticking with Radon and Raiders currently? I like it
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>>66254919
Raiders and Radon sounds good. Someone towards the start mentioned "Raiders of Radon," but either one works imo.
>>
>>66255181
new thread



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