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Welcome to the Radon and Raiders thread!
Setting-building thread for a post-apocalypse British Isles where things went to shit in the 1950s. The land is littered with Zones of strange, reality-warping energy, and society has reverted to near-medieval levels as people fight off radioactive mutants and strange creatures.

Last thread: >>66842550
Archives: http://suptg.thisisnotatrueending.com/archive.html

Thread prompt: let’s take a closer look at some of the conflicts being fought across the isles, or the ones yet to begin
>>
>>66946028
Current major conflicts seem to be the Second War of the Roses, along with the Icelandic invasion
Ones in earlier stages include the Welsh Rail War and the Raider Resurgence approaching the USKS
There’s also some yet to start, such as the brewing conflict between the two Kings who claim to be Arthur returned
>>
The map so far, along with the doc which has some stuff in
I hope map anon is ok
https://docs.google.com/document/d/1cDqaDJykx2hYP3gO3wNrknAajH5yyWKePk47ZFdkKqw/edit?usp=drivesdk
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>>66946028
This shit is getting good. I'd join in if you had some sort of TL;DR.
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>>66946475
Piggybacking off of this. Is this just a worldbuilding exercise or is there some ruleset attached?
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>>66946475
Thanks, the doc has some stuff in it like nearly all the factions/nations and some of the sorts of beast roaming the isles
To TLDR for the isles in their current state, it has been quite some time since the world fell apart, and most live in a state comparable to the late medieval era
Much of the isles, and the rest of the world even moreso has been consumed by zones of harsh radiation and what could be magic
Old-age technology is rare and coveted, especially guns
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>>66946513
It’s mostly been worldbuilding so far, but people have talked about stuff like adapting dark heresy for it, which we should probably take another look at
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>>66946545
If it is post-apocalyptic the immigrant communities should get some stuff too:

Like:
> London a free City
> Some Islamic Kaliphates
> Some Slavic Enclaves
etc.

Forn ow the map seems too much like a medieval redux.
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>>66946545
Specifically it has been eight generations since the Zone spread across the world.
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>>66946681
The apocalypse did happen back in the 50s here, with quite a while passing since then, so if those lot survived in any way, it’s probably inside of some of the south-eastern groups
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>>66946681
Part of London has become an irradiated Swamp that a “Dragon” lives in.
If you want immigrants, there is a second War of the Roses going on between Yorkshire and Lancashire, so people could be running from that.
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>>66946338
USKS Knight.
>>
This is pretty damn interesting, is all of this taking place on threads, or is there a Discord server or the like?
>>
>>66946977
This has all been in threads so far, all of which have been archived, aside from the doc but that’s just stuff from the threads being stored in a more organised way
>>
>>66946977
All on the threads. There’s been talk of a 1d4chan page, but not much else has been done.
Start one up, if you want!
>>
Gentlemen.
Welcome to France.
> In this ruined age, French is as dead as Latin, or German, fragments of the language cling on but without a culture of its own to keep it alive all that's left is the Franglais of New France.
> There is one group that still speaks French though, you can find them in the taverns of Sussex and the Confederation, hard-looking, grizzled men and women, yellow-eyed and cold of manner.
> All Gallic volubility has been scoured from these folk, taciturn and grim, the near stereotypical 'Frenchness' of New France seems to revolt them and they avoid the place, yet are never too far from its borders.
> It's all that's left after all.

> The 'Grisonnants' are not official in what they are, but it's an open secret, the last Frenchmen left, because what let them survive the end of France still jeeps them alive all these years later.
> France had ended the Second World War an official victor, its armies rebuilt, the Republic restored, a seat on the Security Council secured, even a chunk of Germany to administer.
> And yet. The victory had not been theirs and in his heart every Frenchman knew it, their freedom a gift of the Americans and, shudder, Rosbifs.
> France must not be in this position again, Germany was hobbled for now, it was true, and if certain political efforts were successful, could be prevented from a return to previous form, but that did not give enough reassurance.
> No, France must be stronger.
> Research projects were started, francs flowing like water, the major flows going into weapons of the new era of course, but some inevitably seeped into stranger places.
> So it was that the Pasteur Institute found itself considering a certain microbe it had cultured from samples gathered in the Margeride mountains.
> Tests were run, and the results in animal subjects were erratic, to say the least, but the Breton in charge of the program, whose name is unfortunately lost, was indomitable, and progress continued to be made.
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>>66947024
I might have a go at making one, probably be a better way to get all info and suggestions and the like into one spot.
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>>66947083
Hooray!
The previous threads are all on suptg (it really started with the Post apocalyptic Cavalry thread)
>>
The Second War of the Roses is currently pretty fierce, with more conventional fighting along with Lancashire hiring Changed Ones to try and counter the Men of Stirling raids on Lancastrian supply lines and troops through zones, better summed up as SAS fighting wizards in radioactive hellholes
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>>66947559
Honestly the whole war is starting to make the land between the Kingdoms impossible for non changed to pass through.
Hope the Fomorians don’t hear about it.
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>>66947159
Alright, let's have a go. Here's a quick discord server I set up for this, pretty basic for right now if it gains traction I'll revamp it a tad.
https://discord.gg/j96jn8g
Let's hope it doesn't crash and burn.
>>
a brief note before i continue, as i'm caught up on the end of the previous thread now.
anon who keeps correcting me on what happened to paris, I'm torn on a response here, but, the archived threads should give you a hint as to why I am right and you are wrong about the bombs etc.
Moving on!

>>66947080
> Yet while science proceeds at its own pace, so does the tread of history, in this case that tread was matched to the pace of the Red Army heading West again.
> Time had run out for France's search for strength, anything even vaguely ready was to be used immediately for defence of La Patrie, so, Project Selene was to begin immediately.
> It was successful, the goal had been to produce better soldiers, and those inoculated were better, more alert, their endurance heightened and senses sharpened, the units treated even seemed to have better camaraderie, albeit with more incidence of fighting among the men, but aggression was to be welcomed in soldiers who were to face the monstrous Reds, was it not?
> To the front they went, France's new soldiers, and if those who had not received the Selene injections found those who had a little snappish, well, it was a stressful time, combat would settle them down.
> Which, of course, it did, their units surged around the Reds, hamstringing the slower Soviet units, then moving on, Napoleon's dictum of "L'Audace, l'audace, toujours l'audace!" ringing in their ears.
> All was proceeding well, beyond the Institute and the Army's wildest dreams, until the first full moon.
> Whether the Selene strain had always had the potential for what occurred, or if it was some of the atemporal effects of the Zones appearing, it was a bloodbath, an entire division of French soldiers turned into ravening monsters, insane with bloodlust and nearly unkillable.
> But France was lucky, for the once-men of the Selene division went, mostly, forward, eastward, into the Reds, into death, into glory.
> Almost none returned.
> Almost.
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>>66947953
I guess the plan is to keep the creation of ideas and discussion to the threads, and use the server for collating what people have come up with and such?
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>>66947993
Honestly the timeline for the war needs to be ironed out. I know there were two waves, one for the War between the US and USSR, and another against the Zone itself. However I’m not sure how far apart those waves were and what was hit when.
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>>66948073
I think the general order was zone anomaly stuff starting to surface at the start of the 50s, with the actual kickoff of conflict caused as the zones rapidly began to expand and spew out terrible beasts
Both sides likely thought this was some superweapon being unleashed upon them by the other, and the fighting that did occur was brutal, before it became clear that the things tearing across Europe were nobody’s to command, and the retreats began, leading into the second Dunkirk evacuation
After this, things in the isles proceeded to fall apart even more than they had as communications were cut and groups isolated from each other
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>>66948121
I remember a post saying There was a technological boom for a few years before everything fell apart, which the Turingists were originally a part of.
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>>66948004
I recommend against this, as it usually devolves into everything being done on Discord. Just look at what happened to the 40k AU projects like /W3/, /HkH/, or Nobledark. It just ends up not really being a /tg/ thing anymore.
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>>66948182
Yeah, inbetween the anomalous stuff starting to surface and the world ending, tech did advance relevant to the new discovery, I think the stuff with Turing was managing to find some sort of pattern in the zones surfacing with a number crunching machine, allowing him and some others to flee to a rather safe location in Ireland’s before the world fell apart and the waters became too dangerous
>>
>>66948192
I also think we should try to keep it to threads, but appreciate the effort
Continuing with the doc and/or making a 1d4chan page might be ideal
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>>66948229
you got a link to the doc?
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>>66948265
Links in the thread next to the map. Right here:
>>66946338
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>>66947993
> It must be a terrible thing, to be a man, then a beast, then a man again.
> The survivors of the Selene division limped back from their rampage changed, haunted men, their fragmented memories of what had happened leaving them as uneasy as the new golden irises of their eyes left their comrades.
> The military authorities swept them up, the ragged survivors, to hospitals to be poked and prodded, and then, when they changed again at the next moon, to cages to be guarded and muzzled.
> But the war continued, and changed, even as they had, until finally a man the soldiers of the Selene Division knew stood before them, tall, intimidating in kepi and cavalry boots, he looked down a mighty nose at them.
> France, he said, was falling, and could not be saved. But, it had fallen before, and risen again, given time and sanctuary. That sanctuary again lay to the West, with the Rosbifs, but France had to get her people there, so that they, and the nation, might live.
> Would they come with him he asked? Would they serve as only they could serve?
> Yellow eyes stared at the General, unblinking, considering, waiting.
> The General was not a man who knew fear, and he stared back. He would lead them, he said. He would lead them as one of them, and, rolling up his sleeve, showed them the marks of a fresh inoculation.
> The division, the pack, inhaled, and then exhaled. It was true. The General would lead them, and together they would save what could be saved of France.
> And so they did.
> Now, in this ruined age, they linger on, these wolves of France, the same injection that made them mighty, made them monsters, made them immortal.
> No one has seen the General in a long time, where he went, no one knows, but the wolves wait, fighting petty fights, recruiting some very few into their number, patient as stones in finding those certain ones, but always, always watching the east.
> On the sea. On what lies beyond it. On what was.
> On what will be again.
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>>66946562
I'd be willing to write something up based on DH2e, I could probably whip chargen together in a couple hours. I'd just have to figure out what to replace Homeworlds with.
Any ideas?
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>>66948407
Most players would be Gleaners, people who venture into Zone to search for resources like zone metals, Zone herbs, and old-world knowledge. Depending on which zone they frequent, they would have different experiences.

Ireland is almost completely covered in the Paranoia effect. Anyone who goes there has to be used to the feeling of constant danger and being watched.
Cornwall has the most beasts, so gleaners there are skilled at battling them.
Scotland has the most spacial distortions. You have to be attentive to your navigation and have tricks to get out of loops.
London has a lot of radiation and is very swampy. Anybody going there has to know how to not die from simple exposure.
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And there we go.
also there wasn't room for this as I went along but:
- Rosbif is Roast beef, a slang term for the English, apparently the French think the English eat a lot of it.
- Franglais is the sort of mishmash of French and English the English like to speak to the French, it makes them deeply unhappy, which is probably why they do it.
- La Patrie is The Fatherland, as to why the fuck Fatherland is gendered feminine I don't know, ask a Frenchman.
- L'Audace, l'audace, toujours l'audace is Audacity, Audacity, always audacity. Apparently a saying Napoleon was keen on.
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>>66948520
Nice stuff! Is there now an immortal De Gaulle on the loose?
>>66948407
>>66948490 has already covered what the different parts of the isles are like, other than that some stuff could be derived from the nation/faction they come from, to that end the faction list in the doc would be useful, and I think some things for that have been touched on before, I’ll take a dig through the archive
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>>66948703
I'd say there's an atemporal ghost De Gaulle still going about his business in Paris.
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>>66948703
>>66948490
Alright, I can vibe with this. Once I'm out of work, I'll hack up some chargen.
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I was thinking about rules for playing the russian Reds that we described last thread, came up with the stipulation that you could only ‘speak’ in-character with other Red PCs or NPCs, can’t use adjectives in-character, and otherwise need to communicate by action. OOC the player can talk normally, but might be asked to keep character description minimal/secret, and otherwise only refer to their character sheet. Probably not the best idea, but mechanics for alien behavior could be fun.
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>>66950312
So you are thinking of playing a Changed Russian who kept their mind, and is trying to hide their changed nature? That could be interesting, since Russia went very biological with their changes.
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>>66950312
>>66950644
I thought that the Reds were still PHYSICALLY 100% human, they just ACT more like army ant with firearms than people.
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>>66951189
Well, it might be that there are different kinds of Changed Russians. Like how some changed are Giants, Fomorians, and Trolls.

I remember it said that some places of the Zone were able to make a body move while the mind was dead. Of course those places never imbued hostility and they moved for no reason. So the Red Army could be similar, only unified and moving with purpose.
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>>66950644
>>66951189
Honestly I was thinking of playing a fully changed Red, which I supposed would just be one variety of changed wandering around Russia, and that the Reds are a weird combination of eusocial organism and an army with Death Korps-esque morale. They would be more of an example of mutated/divergent psychology and zone-touched ideology, people for whom circular logic and interchangeable personalities make perfect sense after generations in a wilderness where one could loose linear time as easily as a set of footprints in a snow storm.
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>>66951617
Losing time? I remember reading somewhere that in Siberia one of the worst insults you could give translated to “I hope you get lost in the Woods”. With all that has happened, those woods have become much more menacing.
So your character could be somebody who got lost there for some time. Possibly even being the reason they became one of the Changed.
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>>66951384
>not likely the Turingists, or even their Russian equivalents nestled in Western Asia, will piece together this material
>but it is something that occurs in the many minds of the Red Army such that the bodies of its soldiers march a path that traces across the world the course of a closed time-like curve
>they march out of the singularly intense Siberian Zone to return to war riven Russian
>they march into the unreachable distance to defend the Motherland from the horrors in the storm of ice and ash
And so goes the Great Red Army, and so it returns again
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>>66951780
I’m more referring to the way we’ve said the Zones had problems with non-standard spacetime and with causality and sequence of events. The Soviet forces that got sent to the east might have walked into a region where you could loose or gain time, leave before you arrive, cause your own actions, etc, and what has come out are physical human, but mental they’re barely comprehensible because they spent generations in a location that fits the Elder Scrolls describes as a dragon-break.
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>>66951844
>>66952029
This gives me the image of a great Soviet army marching eastward, but caught in a Spacetime loop. Day after day passes yet they never go farther. They have passed the same are for so long and so often that the ground around them has become trampled and barren.
Their minds and souls are long dead, but they still move ever onward, never making progress.
>>
So Russia is some sort of hellscape of time and space distortion, and the endless marching and fighting of the red army of past and future
Sounds nice
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>>66952629
eastern Russia at least, and I'm getting a kinda Roadside Picnic vibe from the descriptions. West of the Ural Mountains and its less incomprehensible frozen wilderness and more brutal war-torn irradiated hellscape filled with battling pre-fall weapons and monsters still slinking out of the bunkers studding the Eastern Bloc and the automated fortress factories of the West German system. So yeah, spot on with eastern Russia, but the flavor between the Urals and the Rhine is more predicated on the terrible clash between grim automation and parodical undeath from the West and the Soviet's mutant flesh and maddened psychology.
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>>66952629
Pretty much one anon described vast swathes of Russia being blanketed by white dust which when kicked up resembled dead cities and those that lived there. When still it is a featureless plain.
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>>66946028
Seems to me that with the walking Red Army, a great conflict is in danger of happening if their loop were to break.
One man was able to break a loop in Scotland by burning down the forest he was in, so it is possible. But if someone were to escape the armies loop, the army would also escape.
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>>66954388
That would also render them mortal, at least more so than when they’re in some infinite time loop
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>>66954580
Yeah. They will finally be subject to the same natural that every other walking corpse in the zone faces. Weather, the years long rot, and the inability to move wherever the zone is not.
Unfortunately, in their long march east, the first sizable patch of non-zone land would be in where Germany used to be, and that’s assuming they march in a straight line. If they are able to stick to the Zone, they can very well march all the way to Spain, if not right into the Sea.
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>>66954388
Well note that part of the tale that's reached the Isles is that the Great Red Army is on its way back from Siberia, or just 'the east', so it's quite possible that whatever temporal curse that they were under in the east has come undone, and leads them to return. It's not clear if the Great Red Army is made of time lost soldiers of the falling war, or if its composed of a mighty nomadic band of their descendants. It could well be a combination, an army that wandered into a Zone of tangled spacetime, fought and entrenched there for a long (possibly incalculable) time, and eventually reemerged for some reason or another.
In earlier threads that mentioned the Red Army's westward march back from the mission they were sent on hundreds of years before it seemed more like they were the great descendants of that force. It was hinted that they had made kingdoms in remote Siberia and now returned to a fabled lost homeland in strength, and no mention was made of their strange and unsettling customs. The Slavic folk on the baltic, where they still abide, are not so strange as the tales of the Russian Reds, but then those peoples too tell tales of the Great Red Army equally as strange, legends of how the Reds will return again to their lands to war with the factory citadels and the dead emissaries that demand men and bodies of their little settlements.
There are strange and silent fighting men with pale red eyes among the Finns and Danes, who say that these men are scouts of the Great Red Army, but the sea raiders say many things, and these men are few and little known even among the furthest sailing crews. Those examples of "Red Army Runes" that have reached the Isles have seemed unremarkable, if sometimes illegible or nonsensical Cyrillic.
>>
Good stuff on Russia so far
Should we do some more with the second war of the roses?
>>
On the subject of the USSR and The Red Army I would like to propose that since even Britain is fractured to an extent that perhaps the same is true of the USSR and because of this we cement The Red Army is its own faction independent of what ever factions remain in the USSR. That said I would think that the occupants of the extensive bunker systems and metro lines in the east of the USSR are nothing like The Red Army. In an earlier thread I suggested that these people could be the setting's "not dwarves" due to their similarities (live underground, slow to trust, drinkers, fierce combatants, undying loyalty to their tovarishchi, eternal grudges to their enemies, fallen empire that made technological wonders). Perhaps there could be a sort of ragnorok / Arthurian (if i remember right) legend among their people that The Red Army will one day return to liberate the mother land, defeat their enemies, and exact vengeance on the US, but whether or not any of this is true is anyone's guess.

I would like to bring up the the war for soft power between the US and USSR and how it may effect the setting. While the US used mass media to churn out pop culture and postmodernism in higher art, the USSR was considered to have an edge with more traditional / fine art to the point where conservative figures of the time even appreciated Russian art (specifically music) the CIA refereed to the Red Army Choir as the USSR's singing weapon. The Red Army Choir is also the only musical act of such a large size to ever be able to perform without a conductor due to their disciple and practice. No one constantly giving orders but clear understanding of individuals roles in achieving a single goal as part of a larger goal, just like the setting's Red Army.

>>66955141
>>66944957
In regards to their scrawling maybe they have been at it for much longer than anyone realizes, and the nonsense is actually the evolution of the language and military signs. So modern languages are archaic to them.
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>>66956358
>another story from the east, that the only time the Red Army speaks is when they sing in unison the old songs
>>
What if there's only one Red Soldier?
https://www.urbandictionary.com/define.php?term=Paradox%20Duplicate
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>>66956601
A single man might me too far, but there could be multiple iterations of the same person fighting alongside each other in the red army
>>66956358
It would make sense that Russia be very fractured as it is, and the Red Army seems like more of a nomadic zone-fuelled slaughter train
The apocalypse was thankfully a tad early for the Tsar Bomba to exist, but there’s a good chance Russia got nukes pretty hard in scorched earth tactics, so especially in western russia
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>>66956533
https://www.youtube.com/watch?v=Ge97KtCx20w
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>>66956801
>Amidst the thick snowstorm, little can be seen, but you hear a great chorus of voices somewhere in the distance
>The voices grow closer
Also, seems like most groups are involved or set to be involved in a conflict, apart from the expressly neutral factions and Norfolk and co, should we do anything around there? Not much has been Donne in Norfolk or its neighbours so far
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>>66956795
>The apocalypse was thankfully a tad early for the Tsar Bomba to exist
Didn't everything go to hell in the 60s? I also seem to recall talk of the Tsar bomb from a previous thread.
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>>66956358
i like this, the idea of a Metro troglodyte moscow contrasts nicely with pretty much all the iterations of the red army concept we've had.
Which gives me an idea, >>66956601 , this, combined with zone fuckery.
There isn't one red army from the east, there's several, all the same men, all totally different because of a splintered moment in time, the silent hive-mind, the withered dust-revenants of the rad-blizzards, the empty husks of the time lost, they're all the red army, spiralling out from the same moment into half a dozen hellish fates, a never-ending tide of the damned.
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>>66956943
late 50s but the tech boom preceding/during the red war could be an opening for the tsar bomba appearing early. Hell, in universe it could be effected by Zone stuff and cause the time-break/anomalous weather/whatever that turns things to shit for the red army
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>>66956601
>>66956948
What if the Red Soldier/Army is doing this deliberately as the final Dead Hand strike of the fallen soviet empire?
http://goblinpunch.blogspot.com/2016/06/where-elves-go.html
>There is a hour and a date. It is in our future. And when we reach it, a million million elves will materialize and kill everybody. We don't know exactly how, because the event is not survivable.
>>
>added The Red Army to the google doc.
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>>66957024
>>66956948
>>66956533
>>66956358
>The Great Red Army marches from the East, a great menagerie of men and boys and grandfathers long dead and children not yet born, marching the same trail it once did in the War Before the End, and yet along a hundred different roads it may have marched in times never seen by men of these. It marches in all directions, spreading from the rad-steppe of the East. It burns. It murders. Above all, it sings. It sings without conductor in perfect concert, a song of flowers on the river bank and of girls in villages back home. The Great Red Army sings, and when you hear it's song, know only that the imperfect march of time is all that can save you.
>>
>>66957004
>even if they were inclined to speak, the Red Army cannot account for the supplies of AK-74s and 5.45 ammunition held by some of their units
>they stopped worrying about such minor problems long ago, and many much more major ones since
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>>66956358
>metro lines in the east of the USSR
Or west even, since that is where much of this infrastructure is and while Russia is in the east from our perspective but it still has a west.
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>>66957323
I mean not to dismiss that whatever survivors remain in the east of Russia would likely not be The Red Army.
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>>66957258
Sorry, but while the time anomalies go forward and backward in time, they don’t go sideways. Since the world ended before their inventions, AK-74s don’t exist in this world.
Besides, it’s an eternal army that has been around since the 1950’s. What better excuse for the AK-47 to be a proper army gun?
I’m curious what the result will be if the Red Army ever engages the German Ghouls and their mechanical monstrosities. Would any of the kingdoms try to help one side or another? Would they even care?
Would the Grail Quest tie into this army, perhaps?
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>>66957440
Who knows how messed up time can get between Nova Zemlya, Tunguska, and the Caspian, it’s an event horizon. If some soldiers got delayed and set out thirty years late then still arrived on time with the rest of the force there’s no need to trouble them.

In terms of other soviet forces, what is now the Red Army of fable was a force sent to guard the vast east of the USSR as touch of the zones was first being felt out, while much of the might of the Soviet was bent towards securing the iron curtain. Many of the discoveries made in eastern territories were applied for this western force, while the weapons and material these new wonders replaced were sent east to help in the task of patrolling the areas of this anomalous influence. When the final war began many of the Russian nuclear strikes in the west were against their mortal foes, while those made in the east struck the zones. In the east Nova Zemlya in particular was targeted, as the horrors of that island were already becoming known, but the folly of these acts was only later seen. In the west, beneath the mountains and the cities, the party and army dug in, even as the malign touch of the stars permeated the rock above them. The Party dwells there still, the source of the creeping eastern grotesques as surely as the things in the German citadels are the makers of the dead marchers.
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>>66957440
>Would the Grail Quest tie into this army, perhaps?
The Grail is held by the Red Army. At the center, protected by the entirety of them. Good luck taking it.
>>
>>66957323
>>66957360
Does russia even have an east any more? Or does traveling east just go increasingly into the Great Siberian Zone, forever, no matter how far you go?
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>>66959460
Depends on the road.you take. Given the immeasurable depth of The Zone it's possible for a place to be infinitely big or so vast as to make no practical difference.

The Silk Road goes somewhere else.
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>>66959899
It's probably safe to assume that silk is no longer safe to wear, or at least not trusted. There are cloth merchants that come down the roads from the East and more often than not the shit they carry is perfectly fine, this can not be said for the merchants themselves or their pack animals. This really can not be said for the idiot explorers who go down the road to see where shit comes from.

As the years have gone by fewer and fewer traders have come from the east, but this is more likely to be because of the market drying up than anything.
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>>66959899
>>66961071
The silk merchants wear encompassing robes of their own merchandise and masks. Nobody knows what they look like underneath.
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>>66961570
A great encounter to have in France. A strange person initially speaking an unknown language (Mandarin) Before telling them that they are all the way from China.
Their wares would be seen as quite the novelty, possibly more valuable that most Zone metals.
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I'm getting back into DF after taking a break (starting around the time you first gained the ability to send squads off-site). Any interesting ideas for a fort?
Also, is Drew still around? Last I heard, he had some sort of hand injury or something.
Pic's some random fort that I think I posted about on here ages ago.
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>>66962286
oh for fucks sakes wrong thread, sorry lads.
>>
So is anything happening around Norfolk and it’s neighbours?
They exist, but haven’t had much done with them so far
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>>66963026
Nobody really goes there due to its proximity to the Isle of Wight. Nobody really wants to live near the Wights, and the Wights seem to have a mutual feeling with others.
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>>66963477
I thought Howitzer was down by the isle there, shelling it on occasion
Norfolk and co are eastern
Like on the map here >>66946338
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>>66963564
The Kingdom of Norfolk is in a joint alliance with the two Neighboring kingdoms so that the three can improve their stability. The Rose War is starting to draw their attention, though. Each one of the sides would make a good ally if they win.
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>>66963793
Sounds good
So what else is going on with the SWOTR?
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>>66964260
Going on with the what?
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>>66964356
second war of the roses, aka It's Grim Oop North 2 - Whippet Boogaloo.
From the more recent mentions of it it seems that both sides are very keen to acquire allies, so i'd expect increasingly large bribes/sternly worded threats to be emanating from their capitals.
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This talk of the Red Army reminded me of a passing thing I heard years ago about ghosts of in some islander culture. My googlefu being what it is I found it:
https://en.wikipedia.org/wiki/Nightmarchers
I bring this up not for the sake of plagiarism but just out of interest in the similarities. Also to suggest that news of the Red Army spread from witness accounts due to a similarity to the Night Marchers in that if one who encounters The Red Army displays clearly that they are not a threat or if they have some sort of family resemblance that they will be unharmed.

Dwarves and their ancestors >>66956358
>>
Does the Red Army have any vehicles or do they just transport things like army ants, with swarms of individuals carrying them.
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>>66964679
Holy fuck, did one of us going to invent time travel? If so please do not have contaminate/d the timeline with gigachad memes.
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>>66964797
There are some vehicles, mostly tanks, but they don’t seem to move as fast as the marching men.
Despite this, they stay in the same part of the army in its endless march to both the West and Nowhere.
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>>66964851
nah ghost marchers are a long-term cultural thing, i can think of at least one from england itself.
> engineer working on roadway, sleeping in little hut nearby
> hears marching feet
> goes to look
> motherfucking ghost romans tramping past, weirdly sunk into the road
> engineer nopes out
> tells story to others afterwards
> someone points out the roman road underneath the newer ones would be lower, so of course the ghosties seemed to be sunk in, their road is a good deal further down.
> And the legion marches on.
That story dates from the '30s at least, probably earlier.
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>>66965235
Ghost Romans in a zone?
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>>66966123
>Tales speak of the haunted trails of Italy, where armies thousand strong from an age before an age march to wars ended before man called England England. Some say that those who look upon these cohorts for too long are drawn into them, taking up arms for a war they never knew existed, marching with the ghosts of the long fallen.
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>>66966123
Maybe in Italy, but it isn’t that prevalent. The time shenanigans of the Zone seems to have a hard limit so that you don’t escape to a time before the Zone existed. Even Paris, the city of ghosts, looks as it was when the war happened and not before.
So the Roman ghosts imply that somebody is or will be imitating the romans or old then died in the zone.
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>>66966484
Or it's an after image.
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>>66966484
There are the Roman-looking folks who man hadrians wall
>>
With Hereford in Caerleon is there any memory of the SAS like some form of successor force?
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>>66967645
The Men of Stirling exist as a very prestigious mercenary group, famed for their ability to navigate inside of zones, and thus carry out unexpected raids through a zone, before retreating back into the zones to get away
They’ve been in service of Yorkshire in the Second War of the Roses, where Lancashire is now sending changed ones in to try and stop them
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>>66967645
>>66967695
They do have one of the few remaining functional aircraft in the Isle. It’s why they have such good maps of the Zone and of their opponents movements.
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>>66968836
Given the amount of time that has een since The Last Great War and the need for spare parts and regular maintenance a plane needs there aren't currently (8 generations later) any pre-war planes left on the isle that work.

There are simpler flying machines like biplanes built after the war in use made by some of the more tech-savy nations.
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>>66964851
It's too late. The memes are spreading backwards through time. From Truckers by Terry Pratchett published in 1989.
>>
Currently the Men of Stirling fighting against Lancashire troops and Changed Ones through zones makes up one of the fronts in the Second War Of The Roses, alongside more conventional fighting
So what else is going on on the battlefields or back home for either side?
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>>66969287
At least some famous mercenary groups are probably wealthy enough to get a plane in the air, and it should help with reconnaissance and such
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>>66971668
The few mercenaries who have these biplanes will pay quite handsomely for any working spare parts any Gleaners can find or produce.
The Men of Sterling will even accept payment in the form of a plane engine. However, that option hasn’t been used since the last generation.
>>
Man, I am loving this thread. But compliments aside, how would guns work in the context of battle and war? Be used by specialized forces as shock troops, used by knights, elite troops, or a combination of all three?
>>
>The great Stirling himself was famed for the zone-raiding tactics he pioneered with his men, descending upon an enemy from an unexpected angle with complete surprise
>So revered was he amongst his men, that each leader of the group now takes upon the title Stirling for the length of their command
>The original Stirling is said to have led a small team into the Great London Swamp in a paid expedition, and never returned
Hope that’s ok
Need to get some sleep, let’s try to keep this going
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>>66972566
Fancier guns, like automatic rifles from right before the world ended are found in the hands of wealthy nobles and similar figures
Lower grade firearms are normally given to elites and shock troops by those who can afford to
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>>66946028
https://www.youtube.com/watch?v=MrHoMSRZOS4
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>>66972612
Ok. But what I meant to say, is would it be used in a similar fashion to say, Pike and shot, where melee troops are used in conjunction with riflemen?
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>>66972729
We do need to look some more at how wars are fought, even the thread prompt was meant to be angling towards it
I’d say it depends on the tech levels of the guns being used
Pike and shot makes sense, but they will become a bit harder to synergise as the guns become more modern
Things like rank firing may be very useful against more simple opponents
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>>66972860
Ok then, so it's a mix of Renaissance and 18th century warfare, tactically. But wouldn't radios also be a part of the Wars, since it's an available technology for use, even if somewhat sporadically.
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>>66972860
honestly pike and shot wouldn't make as much sense if you and your foes have rifles instead of muskets. The bolt action Enfields that are fairly common among fighting men of Britain are accurate and long ranged enough that a large formation of men is nothing but a liability against an equal but dispersed force, even if they're all armed with guns. If you can't field a force just of riflemen you'd send rifle armed knights with melee armed body guards, because the pike part of pike and shot is only with a damn if your enemy has to close the distance rather than firing into your formation from cover.
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>>66973585
So more of Inter-War tactics?
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>>66971668
Maybe give the Turing Monks rudimentary drones? Barely more than kites with remote-control engines, cameras and sometimes a suicidal explosive payload.
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>>66973841
The Monks, as a religious sect, don’t directly act in war. Their actions against men is through politics.
Their areal prowess is through small camera balloons that can be controlled with a remote. These are mainly used in Ireland to scout Fomorian movements, but have been lent out for other forms of reconnaissance.
It was through the use of these balloons that Paris was shown to be an effect of the zone instead of an extremely xenophobic sect of people, but anything beyond that is a mystery since the cameras only lasted two minutes after descending from the cloud layer.
Still seen as a success since they were able to recover the ballon.
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>>66973629
If you have the means and tactical ability you'll go combined arms, but yeah. In general the modernity of tactics employed will be set by the modernity of equipment available, or its ability to replicate the capacities that lead to those changes. There's also the fact that a party of a dozen or so men with full armor, arming swords or long bayonets, Webleys, a few men among them with SMLEs, and a Bren or other light automatic, etc. will out mach a larger force with pike and musket or various other combinations of weapons. Many of the expensive masterwork weapons in the setting really are better options than the cheaper alternative, and there are plenty of cases where a man with a well maintained pre-fall rifle is able to do something that would require a miracle for a whole army firing crude post-war guns to achieve.
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>>66973841
they have observation balloons with telescopes and radio lines
>>
the best tactical comparison era is probably Boer War for open field human vs human fights, lots of long range rifle exchanges.
However, due to artillery being less common and a fair amount of forested terrain inhibiting the sort of max distance exchanges of that era, light melee cav is more viable.
Pikes are completely pointless btw, they excel at pushing melee infantry around and fending off horse, the former are suicidally useless against riflemen and the latter can be dealt with by bayonets.
There is an absolutely huge difference between the firepower of bolt-action rifles and all preceding styles of war, unfortunately due to the concurrent appearance of mobile field arty and then the machine gun we don't really have a good precedent to draw from.
Also, numbers, Lee-Enfield production was somewhere around the five million mark, even assuming half of those were lost or exported, there's no reason to think that they're not comparatively common.
So, every army worth dick will have them, ammo can be reloaded, there might be a difference in quality there however, so those who can secure pre-war stocks would gain an advantage.
Sieges would be interesting, given the relative paucity of heavy guns it'd be very dependent on the weight of fire each side could produce, i think the defensive is favoured, which is also why we've got relatively little consolidation īn polities.
So, summary, pitched battle is riflemen manouevering around each other, skirting the heavy weapons either side has scraped up, whilst light cavalry looks for a chance to catch them in dispersed order.
Siege/strongpoint warfare will be earthworks focused around mgs/cannon, attack would need to neutralise these and cut wire in order to allow riflemen to break in.
Thinking about it, that assault role is probably the area armoured gunmen feature in, even the SMLE wasn't particularly handy in a trench, so assaults would be EM2s (if you're rich), stens (if you've got 'em) and melee, if you're neither.
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>>66974713
The closest we may get to polearms would likely be affixing bayonets to the ubiquitous Enfields, and sword bayonets would likely be very popular
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>>66974713
If one can close distance in cover, and especially if one can force an enemy in a tight space, a melee weapon is a much better option. This is exemplified in the trenches of WWI and the urban environments of WWII, but in rare cases (mostly due to the nature of range of engagement) has been true of modern combat as well. Similarly units with pre-modern firearms have seen losses and even defeats at the hands of enemies without firearms. Another thing to note is that metal armour was used against early rifles with good effectiveness, though if I recall correctly it was abandoned primarily due to cost and physical demands of its users.

I bring this up because having different types of armour and melee weapon in the system will feel more natural if they are actually used in the setting outside of just monster fights. I mean I am all for specialized roles and situational weapons that require party unit cohesion to shine, but players should not feel punished for the sort of characters they are playing. If no one is using armour and melee is a creature fighting thing, save rare occasions, then players that want to play some sort of melee character, such as swift swordsman with kevlar brigandine and a pistol or a big heavy hydraulically powered knight, will feel punished. Again I'm not arguing about having strengths, weaknesses, and the situational nature of combat on different sorts of weapons but I feel that melee should be shown to be a little more viable than completely useless in human engagements.
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>>66976235
>If no one is using armour and melee is a creature fighting thing
If no one is using armour and melee as it is a creature fighting thing
>>
What's happening in Africa?
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>>66974713
>the best tactical comparison era is probably Boer War for open field human vs human fights, lots of long range rifle exchanges.
Is there enough open fields in Britain to have long range engagements?
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>>66976235
>This is exemplified in the trenches of WWI
Melee was used because only compact semi-auto available was a pistol. Which quite rare thing in military. And they still probably just saturate MG emplacement with grenades than try to rush it with melee.
>and the urban environments of WWII
Subs where common then, and you still toss grenade before going in.
>but I feel that melee should be shown to be a little more viable than completely useless in human engagements
Why? If they could produce ammunition, they probably can produce simple grenades and submachine guns.
>>
The issue with the guns seems to be that initially the idea was for them to be rarer, with pretty much all industry having been destroyed, with more simple guns only in the hands of elite troops of groups that could afford it, and modern guns from right before the world ended being in the hands of rich noblemen
This meant that more traditional fighting was still a thing, but now quantities of guns keep increasing
>>66977837
I don’t really know any African folklore or similar, so not really sure
Any ideas for it?
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>>66946742
>No muslims
good
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>>66978108
>and modern guns from right before the world ended being in the hands of rich noblemen
That still too common if you want that "pike and shot" kind of thing.
Just make any smokeless gun REALLY rare. Like even the best equipped faction have dozen of those and no way to replicate ammo for those.
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>>66977891
>>66976235

that's why i mentioned the forested terrain/melee cav.
but yes, most of the areas where fighting will take place are going to be open enough for rifle work, bear in mind that melee was definitively obsolescent no later than 1870 at the very latest,
The equipment of trench -raiding- is melee oriented true, but by the end of ww1 the clubs and knives are very much less important than sub-machine guns & rapid-firing shotguns.
Now, as regards no firearms versus firearm forces, the latter being defeated was due, on EVERY occasion, to tactical errors, never due to melee being a 'better' choice.
If we look at Isandlwana, as complete a victory as a melee force ever managed over a firearm equipped, the Brits had to fuck up comprehensively and the casualty figures are still roughly even, and this is a black powder, single shot rifle, the firepower available increases by an order of several magnitude when we consider magazine-fed bolt-actions.
Melee weapons are perfectly serviceable in universe but they cannot be a primary battlefield weapon for infantry.
As for armour, much like melee weapons, it's going to be limited to sieges, at most, because exposed to any rifle it simply will not suffice, yes 'bullet proofing' was a thing, but the example you show is 17th century, used against large, low velocity rounds fired out of matchlocks, it becomes outmoded with the advent of flintlocks, themselves outmoded by percussion caps, in turn outmoded by cartridges, which in turn are rendered obsolete by smokeless powder metallic cartridges.
Defensive body armour does make a small return in ww1, but unsuccessfully, the british model is simply too light to stop rifle rounds and is principally used as a very early 'flak', i.e. shell splinter, jacket, the german models are heavy enough to stop rifle rounds at a decent distance, but are so heavy they're only issued to troops expected to be static, machine gun crews and the like.
More later.
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>>66978225
That is how it was moreso at the start, guns were all rare and aside from a small number of shoddiest guns being produced, it was a matter of keeping the few that were around serviceable, or trying to get hold of some by delving into a zone, which is hardly a safe thing to do
Meant that aside from noblemen being able to afford to get hold of valuable automatic weapons, they would only be in the hands of a nation’s best
Personally I liked it more this way, but the other approaches are also good
>>
Is there much else going on in the Welsh Kingdoms? They seem to be overall rather isolated from the rest of civilisation by thick zones
>>
We know the area around Northumbria has had many severe zone-breakouts so far, is anywhere else having similar problems?
I remember someone saying the USKS was mainly dedicated to defending its borders against the zones that nearly cut it off from the rest of the isles
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>>66978835
The Welsh kingdoms are the most fragmented, though through no fault of their own. The zone or the area just makes easy communication difficult.
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>>66973841
>>66974065
>>66974516
The radical turingists use stranger equivalents of the same technology.
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>>66980046
It was the 50s when the world ended, let’s not go too crazy with the technology since the Monks had mostly maintained technology rather than further developed it
At the same time, Radicalists throwing a bird, radioactive waste and machinery together sounds about right
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>>66980259
Think of it as sorcerer’s Familiars.
>>
>>66978262
so, continuing.
There are two opportunities for man fighting on a large scale to be feature armour and melee, first, assaults on fortifications, a full length rifle has never been the preferred option so i think we'd see a lot more sidearms, but the problem is is that they are MUCH less common in our context, the vast production of rifles and .303 ammo that ensures field armies are lethal is not something that's applied to sidearms,except for the Sten.
But, there's the thing, the Sten fires a pistol cartridge also, so a heavy armour ala WW1 could be sufficient against it, other small calibre rounds/shot rounds.
Essentially, with the exception of the EM2, anything handy enough for close combat is going to be using ammunition that may be withstood by the body armour of the era.
The EM2, and similar platforms, are also going to be rare, this is where that noble/peasant weapon/armour divide would kick in, his lordship can afford the weird german gun that fires those short bullets that will still go through armour, his henchmen are carrying shotguns, stens, webleys, or, if they're poorer, axes, clubs and seaxs.
By the same token his lordship can afford the reinforced armour that'll stop a .45 or a 9mm pointblank, the lads are in flak-vests, arming coats, maybe brigandines, depending on the army or individual.
So we'd see specialists, or, for mercenary armies, doppelsoldner types focused on assaults, because the gear is quite hefty and different to what suits field battles.
However, there is an exception
Zone stuff.
It's been talked about that there's materials and relics come out, anyone making armour out of it that defies bullets but lets a man still move lightly would probably be making a sodding fortune, as would his weaponsmith counterpart, because a blade and armour of the right make would make a fully-armoured man nigh unstoppable with small arms.
So, spear and magic helmet, or very heavy, very specialised are your choices in melee foot combat.
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>>66980046
Nobody really knows how the radicals make these. The are able to smelt glass and assemble parts, but they keep the bonding of flesh and metal a close-guarded secret.
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>>66980967
Of course absolutely none of this is is set in concrete when it comes to small unit stuff, or poorer groups fighting, or men versus things other than men.
In short: couch lances, crush trolls, get treasure, pleasure wenches, but avoid riflemen like they've got double-leprosy.
>>
What’re the long term goals/win conditions for the radical turingists? What’re they trying to achieve?
>>
>>66981145
I’m not sure there is a solid end goal, they were just a group of Turingists whose computer had been repaired/built up with zone-tainted materials, and started to randomly output useful information amidst calculations
Seeing how from that machine giving out useful information, and the belief that god is speaking through the machine, they seemed to want to get closer to god, ruining themselves with zone-tainted substances and madness to do so, as it had brought god into their machine
To that end, they’ll probably continue to downward spiral into being inhuman monsters, and following the words of the “god” machine, if it does have some sort of endgame itself
>>
>>66981145
Since they’re a religious sect, they don’t have a “win” condition outside of convincing others to adopt their philosophy.
Long term goal is getting people to live with the Zone more easily through self-advancement. Similar to the regular Turingists, but while the regular sect works through tools, the radicals work through self-modification. And they need those modifications to actually last.
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>>66981145
Tame the Zone
Remove the Zone
Find a way of adapting to Zone conditions
Exploit and use the Zone

Their goals are often not that different to the regular Turingists but their methods are often very much so.
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>>66981261
i suspect Orthodox Turingists are all about 1&4, Radicals prefer 3. Never really gotten the impression they have any interest in 2, aren't they part of the 'zones were a punishment on our sinful ancestors' line of thought?
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>>66981385
They probably consider it some divine act of god, since they think God is now speaking to them through zone-tainted stuff in their machine
What could their or the machine’s endgame be, since they have been following the machine’s words devoutly so far?
>>
Whilst we don’t have an exact endgame of the Radicalists, previous stuff in the threads seems to show them lurking around the thick Irish fog kidnapping people, either themselves or hulking, lithe “knights”
There was also cases of the machine giving them locations, so perhaps going into zones to recover things they have been given the location of
>>
Radiation is common in the zone, so something like this would be useful to players and characters in universe.
>>
>>66982305
Yeah, that would be good
It does help that there seem to be some substances that can reduce radiation, like that vine from a thread or two back, which could also be used to help contain changed ones and suppress their power, though it would be extremely painful
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>>66981145
>>66981211
>>66981232
>>66981261
>>66981385
>>66982147
>>66981448
Recreate nuclear explosives, and travel to the source of the Zones in person.
>>66936013
>>66937109
>>66752987
http://www.scp-wiki.net/scp-1958
>Feels like it was only yesterday those Fifthist squares kicked us out for our "heresy". They laughed when I told 'em Jackson was wrong, that Eggers was wrong, that Rand was wrong. There's magic up there, alright - but I'm not gonna sit here working nine-to-five and wait for it to come to us. We're going to it. Heaven's up there, man, just waiting for its angels.
>>
>>66982450
>Nuclear bombs created some of the worst large scale zones
>Radicalists following the words of a zone-tainted machine
>It’s leading them to making nuclear bombs
And they shall bring God’s kingdom to the earth
>>
>>66752987
>" ...time won't drive us down to dust again... "
>https://www.youtube.com/watch?v=IXteSV8rBwY
>>6753261
>That is a very apt song to describe their mission.
>>66753949
>They are angry beyond all measure at the Original Sin the Old World committed destroying itself fighting the soviets rather than colonizing the solar system as transhuman cyborg demigods and the unjust divine punishment of them, not the long-dead military planners and communists responsible. Their ideal world would be something like hyborian age-style sorcerer-kings mixed with S Fowler Wright-style technocrats, where they wow the peasants with technology which is safely in their hands.
http://www.sfw.org.uk/96brain.shtml
>>66754085
>For them, things are too late. The technological wonders and amazing living standards of the Old World were lost. Because it was ran by fucking idiots.
>"Congratulations, you and the commies nuked each other. However, now we've got Fomorians and Horned Men and Icelanders raiding us, we lost billions of lives and most of our scientific and technological progress and the utopian Big Beautiful Tomorrow you'd almost reached was snatched away. We'd be living in paradise now if you'd just annihilated the Red Devils before archtraitor Klaus Fuchs gave them the bomb or teamed up with them to rule the world together. They were better than the Fomorians."
>>66982450
While an admirable goal, there are disadvantages.
>>
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>>66982535
They know that their plan is going to screw everyone within range of the fallout when they launch their monastery. They just don't care or see that as a bonus feature. According to their ideology, fighting a nuclear war instead of colonizing space was the Original Sin of the ancients, now they can simultaneously make things right and wipe out the descendants of the sinners.
>>
>>66982634
Depending on how they see the link between “God” and the zones/radiation, they might even think it is bringing salvation to the whole world, God’s kingdom on earth as every survivor becomes one with the zone that now engulfs the isles
Hell, if they can’t, or are stopped from making a dangerous enough collection of nuclear weapons, they could Ben involved in that dead hand system that had been discussed a while ago, trying to get the old failsafe system to detonate
>>
What do the Americans look like?
>>
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>>66982790
Nah, just setting off nuclear weapons everywhere and radioactively contaminating isn't enough for them, they've got a purpose in mind which just happens to involve radioactively contaminating everything as a side effect.
>I can totally picture them trying to steal nuclear weapons from the derelict Dead Hand system instead of making them themselves though.
>>
>>66982557
>" ...time won't drive us down to dust again... "
>https://www.youtube.com/watch?v=IXteSV8rBwY
Right album, wrong song. In fact, probably the whole album could be turingist hymns.
https://www.youtube.com/watch?v=Tnj8RJEMwY0
>>66983383
Basically this but ground-launched.
https://www.youtube.com/watch?v=K1QCL35iigY
They're going to incinerate the whole tiny island their monastery was built on and create a boiling radioactive tidal wave spreading out in a circle around it when they fire up their new engines.
>>
>>66983383
It was the 50s when the world ended, leaving earth might be a bit ambitious for even them
>>66983030
I’ll look for the stuff on the USKS in the archives, since theyre derived from some Americans in Europe during the fall
>>
>>66983827
The original Orion concept was developed in the nineteen-fifties before it got nofunallowed.jpg by the Partial Test Ban Treaty of 1963 and redirection of space program funding to pointless third-world warmongering and gibs.
>Here, the nuclear war interrupted it and the radical turingists don't care about funding or collateral damage.
>>
I just want to say I appreciate your thread. Even though I typically despise repeating generals, at least your autism is actually about traditional games, and not fucking jacking off to monster girls or "fluffy angels"
>>
>>66981385
The Zone is a punishment but also a test. We have been cast out of the new Eden we built for ourselves into this new Accursed Earth. If we are worthy, if we have learned and are capable of learning we might find a way to rebuild Eden If not then we have proven that we don't deserve such nice things.

God wants us to succeed, but he wants us to grow, he wants us to be worthy of his love, he wants to be a proud father. We have to earn that after we disappointed him so greatly.
>>
>>66984130
Thanks anon, never expected it to reach this point as it just started in a thread about post-apocalyptic cavalry
>>
>>
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>>66985564
Those radical Turin goats have gone too far this time
>>66985663
That looks good for one of those elite men of Caerleon, with simpler firearms but skill to compensate
>>
>>66985663
Replace the powder belt with a bullet belt, and you would have a good example of a Knight.
>>
Is Ireland trying anything to deal with it’s populace being preyed upon by hooded figures and hulking, lithe beasts?
>>
>>66987667
Trying to get help from Turingist Dispellers has proven less than helpful, given the prevalence of hidden Radicals who proceed to use the information of which small isolated communities are weak to plan their own abductions.
>>
>>66987832
This could play into the hands of the Theocracy of Cork, if they can give any successes in defending the populace
>>
>>66987832
Cork really needs to get lands put on the map.
I think they are the same places as the Monks of Turning, since they have to work closely with the Real Monks to keep their people safe and productive.
>>
>>66988512
They could also use it to help gain support and leverage over the other holy group of Ireland, to spread their influence
The theocracy do have their own troops and weapons after all, nowhere near as advanced but far more numerous
>>
Has anyone added the Two King Arthurs to the google doc yet?
>>
>>66988359
Would the theocracy of Cork ever consider turning to Stenners to undercut the Turingists?
>>
>>66989080
I think one exists as Caerleon should be in there
The other Arthur needs some stuff putting in, though he’s not quite in the same position as some overlord of Kernow currently
>>66989376
They already seem to have decently armed warriors, but probably already use the Stenners or a similar group to keep their collection of firearms stocked as much as they can afford
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>>66989080
What is known is that one has the Sword, the other has Merlin. They are similar enough in terms of personality, but in actions Caerleon is expansionist while Kernow is Defensive.
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>>66984994
Specifically, we were cast out of Technological Heaven On Earth for our misuse of technology, the nuclear war. And divinely punished with a resurgence of the unscientific and supernatural in the form of the Zones and their monstrous inhabitants.
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>>66991638
The Radicals might claim that all we need is to learn the ways of the Zone and they will be our new paradise.
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>>66977837
As it had far less worth nukeing it's probably not that bad comparatively. They would have got massive immigration from Europe and other places in the late 50s and 60s.
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>>66994004
The fact that so many of their gadgets make use of zone metal and possible zone effects lends credence to this theory.
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>>66995165
The fact that the Radicalists, if you remove those thick robes and hoods, are monstrous sizzling mounds of flesh and zone-taint might speak against following their word, unless you are insane
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Changed ones aren’t really that consistent in the disfigures toon or capabilities, but should we do anything else with them?
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>>66996183
I believe that “changed one “ is simply a term for “someone who has been effected by the Zone in a permanent way.”
So the races of giants, Fomorians, Wights, Rad-Wizards, and Red Army men are all forms of “Changed Ones”.
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>>66996559
It started out as the in-world term for what everyone started calling rad wizards, but a term for things that were once human would be useful, Turned perhaps?
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>>66996183
i feel they should be left as open as possible, they're our 'magic' class after all, so anything from smithing zone metals to UNLIMITED POWERRRR moments should be possible within the archetype.
I really need to go and dig out dh2 and see where the classes etc align.
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>>66996727
Yeah, come to think of it some rare powerful ones could be useful for helping smith zone-metal, what with the radiation manipulation
Perhaps those few smiths capable of smithing zone-metal recruit skilled changed ones when possible to help boost efficiency in their work
Unless they’re a cured Melin, going unlimited power would probably push the few powerful enough to do so far closer to succumbing to the curse
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>>66996773
i wrote up a monastic order of do-gooder rad wizards who basically run around going "zap motherfucker!" until it catches up with them, the thinking bring you're doomed anyway, may as well do some good with it.
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>>66997089
Sounds like it would tie in well with the penitent crusades of the Scottish, giving their lives to fight the zone
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>>66997089
It’s always a bit sad to see them because a lot of times they are going up agains rad-wizards who either went mad or degraded due to their condition.
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>>66946028
At present time, many guns have a spot to attach a blade of some kind, be it a bayonet or ax blade.
This is a practical decision made due to how uncommon bullets are and how most dangers of the Zone won’t give a Gleaner or Knight time to reach for a spare melee weapon if their gun runs out of ammo.
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>>66998690
Changed Ones are simultaneously one of the best things to combat other deranged and degrading Changed Ones and also in the worst position to suffer from them
This is because their abilities and understanding can help to try and appease a maddened comrade, but at the same time the potential for extreme radiation exposure could throw several at once far closer or even into the curse’s grip
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Perhaps with all of their crusades to purge infested land, and seeing a majorly powerful Changed One under Arthur of Kernow’s command, Caerleon is largely against them, shunning them entirely opposed to cautiously keeping distance and sometimes hiring for expeditions
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So how exactly is Kernow run? All we really know is that Arthur is about and the Lords are stinking rich from those salvage missions
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>>67001888
Kernow is run with a council of lords in the style of a round table, similar to Caerleon. Arthur here does have the most sway, but not as much as the one in Caerleon and leans on his lords and Merlin for advice.
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>>67002153
Keep in mind that Cornwall has never had a large population. THe lords will almost certainly have to have second jobs in adition to lording, being a real soldier rather than a pretend soldier is most probable.
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An idea: Arthur of Caerleon is the last remaining heir to the modern British royal family. Now this would be largely irrelevant, save for the alliance of the British Gurkha exile population.
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>>67003349
That does lend to The Kernow Arthur having a closer relationship with his subjects than any other kingdom. It’s also why his people are so loyal.

Even Caerleon’s Arthur has admitted that his counterpart has a way with his followers he wishes he could emulate. Of course the Kernow one says that the other Arthur has a better run kingdom.

Neither one dislikes the other, but they know that they will eventually come into conflict due their claims of being the same man.
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>>67003394
Claiming relation to the royal family probably isn't going to mean all that much unless you can prove that it's a relation and it's an important relation.

If it's just anyone with a drop of Windsor blood in them or futher back to other families that have sat on the throne then that would at this point be nearly everyone on mainland Britain and quite a lot of people elsewhere.
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>>67003394
So then the Kernow Arthur is saying that they are the original returning from “under the mountain”, and Caerleon is saying they are Arthur reincarnated.
That would be interesting. Neither one would be able to prove their claim, but would still act upon it.
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>>67003538
Arthur of Caerleon managed to convince a bunch of exiled Gurkhas of the validity of his claim while Arthur of Kernow convinced Merlin the Rad-Wizard of the validity of his.
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The older threads had Yorkshire and Lancashire both sporting some link to the royal bloodline, with Arthur it Caerleon being a threat to their claims through the belief that he was the King Arthur of legend, returned to save the isles
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>>67004065
Basically if Arthur became powerful enough he would become another large threat to the victor of the Second War of the Roses
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>>67003476
Given the nature of The Zone they could be the same man duplicated from different times, one from a past that never happened and one from a future that can't happen. Not helped is the discovery in Somerset of a tomb in a ruined abbey inscribed with "Hic iacet Arthurus, rex quondam, rexque futurus".

It's an old tourist attraction but nobody knows that
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>>67004654
Having them be the same would cut down of the conflict, especially since if they were the same person they would likely work together than be in conflict.

The two Arthur’s are definitely two different people. One has Merlin, the Other the Sword. One brown hair, the other blonde. Kernow is a bit shorter and stockier than Caerleon. One can lead a band to fight against the boards of Zone beasts, while the other can lead an army to take back land from the Zone itself.
They are both leaders and good Kings. They are just different people claiming to be The King Arthur.
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>>67005049
Sounds good
We may never know if one is the real deal, but they are sure to fight, and the victor will pose a threat to the other crown claimants
>>
Come to think of it, there was some sort of fighting between Caerleon and Lancashire at one time, leaving a bloody swath of cursed land between them, crawling with spirits that locals did strange things to appease
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>>67006630
Are you talking about the conflict that led to the Workers States of Wales to split into the city-states instead of a unified territory? In that case it wasn’t Lancashire directly fighting Caerleon.
They were supporting the Welsh Kingdom in an expansion south, and Caerleon came into conflict with them since they were allied with the Workers States. The conflict split the states and the zone creeped in.
This was several years ago, before Arthur. However it was also the reason he pointed to when he started the crusades to drive back the zone. He gave the cities back to the Workers States as both a diplomatic act to strengthen an ally, and to put a barrier between him and the Welsh kingdoms and Lancashire.
Naturally, this has lead to talks of there being unofficial alliance between Caerleon and York. Players can take a certain mission to make this official.
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>>67006764
Yorkshire wouldn’t really want a big threat to Edwards claim continuing to survive, but some alliance of convenience could last for a short time of Lancashire came to blows with them again
What I was referring to was this, from the cavalry thread that started this
Caerlon has over many years clashed time and again with Lancastershire the two nations have recently come to a truce of sorts. Though cannon point towards each others borders the lands between, soaked in blood have been left to be this empty stretch of once prosperous farms has since become a tangled forest in which deadly ghouls and spirits lurk.
Called the Bonefields it is said each Fall Solstice that among the rattling dead branches the souls of war-dead wander seeking out blood of the living. Locals leave at the edge of the wood often bloody cuts of mutton and bowls of blood to appease the restless souls.
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>>67006951
All of this is true. The proxy war with the Welsh Kingdoms was just the most recent. Many Kings have been on both thrones over the eight generations since the War.
Arthur relatively recently came into power. It was only in the past decade. And this decade has been the most prosperous Caerleon has been.
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>>67007132
Lancashire could try to make some moves to hinder Caerleons growing power or cut off allies in preparation for whatever fighting is to follow
That could mean further proxy wars through smaller groups
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I've been browsing through some earlier threads with a map of Scandinavia, and it set me to thinking. Most of the attention of this has gone to Eurasia or the Americas. Is there anything involving Africa? Colonialism was slowly fazing out when the zones happened, so was Africa swallowed up by the zones, or did some of it survive?
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>>67007779
Probably with less radiation/nukefire and more mysticism/magic. Also it's the 1960s, would Rhodesians still be a thing or not?
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>>67007868
Yes but it would be changed, possibly the heart of it's one little commonwealth. Ultimately whoever controls the most vital resource has power, food and water are the ultimate vital resource. Without Robert Mugabe and the rise of his racial supremacy group the land remains productive and well managed.
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>>67007868
At the present time, It’s eight generations since the war, not ten years.
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>>67007779
The focus has been the isles and the ruins of Europe, Africa would be quite the distance to travel
I think we should stick to the trying to make use of a places folklore for the stuff occupying it/the state it’s in, and am not very knowledgeable on that sort of stuff in Africa
Any ideas?
Some colonial powers could have managed to survive, whilst others could have fallen apart as the zones spread
Like most of the world, it’s probably very thick in zones, save for some holdouts if people have survived there
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>>67010479
The African continent is the least radioactive in the world. It’s main dangers are it’s environment and animals.
The Sahara is impossible to pass since it is full of Möbius zones and Loops. Since the sands shift to break line-of-sight, anyone trapped there is almost certain to die in the desert.
Getting past doesn’t mean the danger is done, though. The jungle is actively hostile to outsiders, and the savanna contains great beasts like massive hyena and things that were once elephants, lions, and Giraffes. Hippos are just as dangerous as ever.
Great beasts like Mokele Mbembe and the Grootslang claim large swaths as their territory. Tribes of men are able to survive and thrive upon this continent, but advancement in technology is both slow and not seen as necessary.
After all, the people there know how to navigate the zone and kill the beasts. They are still the Alpha predators in Africa.
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>>67005049
Seems like the best-case scenario would be for them to team up against a greater external threat. Preventing Balor getting his mutated webbed hands on the Grail, curing his crippling coolant requirement and leading his armies in person or the Radical Turingists following in the immortal footsteps of Saint Armstrong The Explorer and radioactively contaminating most of western europe with their launch or something.
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>>67007868
>>67009132
>>67010335
>>67010479
Without foreign support, Mugabe would've been shot like the mad dog he was. I could plausibly see Rhodesia as the world's sole surviving nuclear power.
https://en.wikipedia.org/wiki/Rhodesia_and_weapons_of_mass_destruction
>>66983383
Until the Radical Turingists try to steal them for their own purposes anyway.
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>>67010650
Both of those threats could be big enough to make temporary alliances to prevent everyone dying, but would everyone even believe in some great powerful being with intelligence like Balor, or that the Radicalists could actually kill everyone?
Convincing people to help would be half the battle
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>>67010635
>>67010479
There is a legend of sorts that a relatively advanced society called the Republic of Prester John exists somewhere near Ethiopia. Some speculate it is the Rhodesians that had to migrate and unite with what remains of the Ethiopian Empire, and some others say it is a fragile union of the remaining pre-collapse powers of Africa, beset on all sides by zone-mad cannibal tribes, wannabe warlords, and mutated wildlife; yet some say it is a last piece of paradise that god's green Earth still had remaining. Still, the fact that a letter from such a place had arrived at Kernow, addressed to the 'remnants of the United Kingdoms'; saying that the Republic of Prester John would like to help in reclaiming the land of Great Britain, in exchange for volunteers and scientists to go settle in the lands of Prester John. Of course, the validity of such claim is debatable; it could be a Nigerian Prince kind of deal, yet some desperate souls decide the long trek southwards is worth the risk...
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>>67010753
Maybe instead of the Grail being a one-shot cure, it just reverts Balor's symptoms so he has to keep using it? If some heroic PCs managed to steal it from him while he was more than a week's travel distance from the sea, he'd fatally melt down before he could get to safety.

For the radical turingists, have it all seemingly start as an unrelated threat, then escalate. Getting hired by a merchant to rescue their disappeared daughter, discover she was kidnapped for a Wire Man sacrifice, discover the radical turingists, figure out their plans, then try to get proof to any athority powerful enough to stop them before the launch window.
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>>67010836
Nobody really knows what the exact effects of the Grail will be. It is rumored to cure the worst effects of radiation and the Zone on the body (and it does!)
However, it isn’t known if the effect is temporary or permanent. I would prefer temporary, since This uncertainty would help lead to a state where if the players loose the Grail it isn’t an instant game ender.

The radicals aren’t nearly as connected as one would think. They do share their teachings between each other like the normal Turing sect does, and some will even share what they learned to outsiders. The ones planning to reactivate a nuke are the brand of radical with the mindset of “I’m right and anyone who disagrees with me is EVIL!”
You can find some who escaped the mindset, but if you mean a man who looks like a blend of flesh and metal, you should be very cautious.
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>>67010919
I thought there was just one monastery of radicals? Lots of regular turingists and they haven't initially realized some of them have gone crazy and started sacrificing people, exploiting the powers of the zone and trying to build a space program, but not very many radicals. Low numbers are their greatest weakness.
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>>67010962
Oh, there is only one monastery controlled by them. It’s just that not every radical lives at that monastery. Since it’s an idea and ideology, it has spread a bit in the Theocracy of Cork. Enough that some have been able to cross to Britain proper.
They are still very few in number and not too influential.
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>>67011059
It makes sense that they have some sympathisers hidden in other sects, and some roaming parties following the words of the machine in search of valuable things
As they descend further into madness, they are likely to grow simply through producing more abominations of flesh and metal
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>>66994004
>>66995165
>>67011059
>>67011214
The radical ideology appeals to regular turingists upset at the lack of progress. Regulars are focusing on restoring practical, boring things like reliable industrialized farming or railroads and constantly getting attacked by loot-seeking barbarians. Radicals have a space program and annihilate any barbarian horde stupid enough to mess with them with armies of undead cyborg monstrosities.
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>>67011604
Their rapid steps forward should be attractive at first, drawing some in, but the appeal does start to be lost as time passes and you see that they’re all gruesome mounds of flesh and zone-taint
I still think a space program is a bit too much for even them given the apocalypse wiping out industry and setting things back so much, but their military might would be nice when they show it, assuredly with those sealed up “knights” tearing bandits in two when they’re not lurking in the fog kidnapping Irishmen
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Space is a long-term goal. Currently, they're just planning, making some rather strange architectural choices in the construction of their monastery and trying to get their mutated hands on nuclear weapons.
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>>67011685
Shrike really was the best part of that film and absolutely would be the sort of thing that the Radical Turingists would and possibly could make, or at least something very like it.
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>>67011645
Their space program is nothing but words and calculations showing it could work.
It is also very hard to leave the radicals, like any cult. The biggest red flags, like the self modification mutilation, usually only appear when you are in deep enough to think it’s okay.
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>>67011685
>making some rather strange architectural choices in the construction of their monastery
Just introduce the players to the incomplete monastery and see how long it takes for them to realize what it'll be once finished.
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>>67011214
>As they descend further into madness, they are likely to grow simply through producing more abominations of flesh and metal
>>67011645
>but their military might would be nice when they show it, assuredly with those sealed up “knights”
>>67011685
>>67011736
>what the radical turingist knights look like outside of their armor
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>>67011869
I don’t think it will be that literal. But the radicals building their monastery over a non-functional nuclear silo would be a great idea.
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>>67011869
>>67012088
Look, I didn't photoshop a medieval monastery onto an orion drive pusher-plate for nothing.
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>>67011685
>>67011736
https://www.youtube.com/watch?v=iPBXjYu_asA&feature=youtu.be
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*catches up*
Oh fuck I'm going to have to nuke Cork aren't I.
Sigh. Oh well, at least making the Emerald Isle literally glow green in the dark will be thematic.
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>>66980765
I could see it as a rite of sorts for Radical monks starting out.
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>>67012712
Get some roadkill and broken computer bits, make a monstrous undead cyborg Familiar?
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>>67012791
Not roadkill. A live animal. The active nerves makes the connections more viable and long lasting. Also the flesh doesn’t rot if it’s alive.
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>>67012471
Not yet. The nuking of Cork can be a big event that can happen in a campaign if the Radicals get their way, but it is t something that would have happened if the players are just starting out.
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>>67012874
Does a radical victory effectively end them as a problem besides the fallout as they leave the planet, or do they have further plans?
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>>67012942
A radical “victory” means everyone is dead most likely, what they do won’t really matter
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Any real space-aimed work would likely come after the Radicalists had brought Gods kingdom to the earth by unleashing nuclear bombs and through them the zones upon the world
Perhaps in some form, they are immortal, they certainly aren’t going to be reproducing, and once the world has been turned to an absolute nuclear wasteland they can work on their project in peace
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>>67012942
>>67013014
Depends. How many nukes do you need to set off for an orion drive launch and where's the radical turingist's monastery located? These things will influence where gets contaminated by the fallout and how much fallout there is.
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>>67012942
The space program is a pipe dream at the moment. The nuking is where they are focusing.
The Nuking of Cork would just show them off as a Major threat to the entire Isles instead of a small cult who is a danger to surrounding villages and individuals.
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>>67013088
Screw the earth, it's infested with the descendants of sinners. They will fulfill the dream of saint Goddard no matter how many people die of radiation poisoning, but the mass death is a side effect, not the goal.
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>>67013088
>>67013118
Radical turingist faction-fighting between those who want to turn into biomechanical monstrosities who aren't harmed by radiation and radioactively contaminate the world until only they can survive and those who want to leave the planet? Possibly with PCs getting involved as assassins/mercenaries?
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>>67013191
Those are the two main sects of radicals, with the former having more resources and followers.
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>>67013191
Any who simply want to leave would likely never live to see it
Seems like becoming an undying mass of horror would be the only way to live to see it, which would also mean the nuking, removing threats to them and leaving them in an environment they u sweat and well
The actual traditional Turingists would likely need more manpower to try and put the madness to an end though, and mercenaries seem like a good choice if they can’t convince other nations that a bunch of radioactive monsters are about to destroy the world
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>>66946742
Part of the Windrush Generation would be dispersed along the south too then.
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>>66946338
Whilst I figure the red circles are ZOnes - what the feckare the white areas bordered in red?
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>>67013333
The whitish land is meant to be inhabited, if it’s not marked with an actual nation then either it’s not been covered yet, or is home to less organised settlements
The anon working on the map hasn’t been able to update it recently, but some more stuff has been made in some of that space
Lilac is land full of smaller zones, generally a bad place to be due to the zones and the land crawling with nasties
Yellow through red are the biggest zones, so big they can be depicted on the map, going through the various stages of zone up to the core in the red
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>>67013333
The red to yellow are high active Zones. It still spreads into the purple area, but it isn’t nearly as active. Ireland is almost completely consumed by the Paranoia zone effect, for example, but it doesn’t really have as many other forms of zones.
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>>67013088
>>67013118
Nuking for its own sake is a boring motivation. It makes them cliche.
https://tvtropes.org/pmwiki/pmwiki.php/Main/GenericDoomsdayVillain
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>>67013599
They didn’t really have an endgame before aside from becoming more and more deranged and inhuman, the nuking plan came into form from the dead hand system that already existed as a looming threat of more nukes, and that they were following the words of a zone-tainted machine
It does get a bit melodramatic for what started out as a splinter group of the Order of Saint Turing, but with their beliefs about the zones and god, spreading them would seem like a viable goal for them
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>>67013649
It is pretty hard to get into the complexities of a radical sect going terrorist.
That is why the nuking is just a possibility for the players to encounter instead of a certainty.
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>>67010811
>Ethiopian Orthodox Church finally pulls out the ark of the covenant after safeguarding it through the centuries
>it’s definitely an anomaly spewing golden chest, but it’s authenticity as the ark is hard to judge
>heralds of the kingdom of god still carry it around to their local rivals and only take it away when the kingdom gets what they want
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>>67013649
>a zone-tainted machine
I'm going to assume this is the UI.
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>>67014210
By latter stages of the Radicalists’ descent, people were probably cast into the machine
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>>67014541
>Implying they didn't volunteer
>Implying it's not sought after
>Implying it's not something reserved for only the most worthy
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>blowing through the trees like wind, the sound to the Red Army approaching
https://www.youtube.com/watch?v=OjINuMEuSKA
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>>67014581
>>67014541
I never really got the idea that the Radical Turingists were I to human sacrifice. It well seems to me like it would go against their mission. Kidnapping people to experiment on is more their style.
>>67014581
That would be a good compromise. Sometimes the machine starts to wear down and needs a part replaced, and the best parts are formed from the melding of flesh and metal. So to fix the machine, the appropriate part needs to be taken from a member.
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>>67014774
>comes with the territory of being knockoff Summerisle-style pagans
Wicker men woven out of wiring and electrified rather than being set on fire. The launch of the Orion Monastery will probably involve sacrificial offerings, like vikings crushing some poor bastard under the hull of a newly built longship as they moved it into the water.
https://www.rmg.co.uk/discover/explore/ship-launching-ceremonies
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>>67014875
Wicker men built around the launch site, close enough to be incinerated in the first nuclear blast.
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>>67014774
I meant more to contribute to the machine than just to kill people
The computer is already full of zone-taint at that point, why not add some more human parts?
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>>67014875
When did this even come in? Most I’ve read about the radicals was that they self modified in a gruesome way and kidnapped others to experiment with those modifications.
Also, the thinking machine was in the hands of the normal Turingists, not the radicals.
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>>67015196
The radicals seem to have rapidly turned from a splinter sect of the Turingists and general boogeyman in Ireland into a major threat and then into potential spacefarers
As for the thinking machine, I thought the way we had it was each monastery maintaining and building upon their own machine, and salvaging more parts for them via disposable gleaners and such
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>>67015619
The Fomorians should be the boogeyman of Ireland, not the Turingists. If you want sacrifices, they can do that.
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>>67015872
They could share in the role
Hell, Fomorian abductions could help for a time to cover up that the Radicalists are also kidnapping people for their own ends
Seems like the Radicalists could go in multiple directions as they descend, let’s say at the “present day” they are still in the early days of the descent, so it could go in whatever’s direction suits the developments in the isles
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>The lands north of Yorkshire and Lancashire are strangled by thick, seemingly endless zone-tainted forests
>Shrewd beasts and spirits alike haunt these lands, but thankfully few emerge from them south, nearly all moving northwards towards hadrians wall and the land beyond for reasons unknown
>>
Are there any remaining major zones on the map we haven’t covered?
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>>67018025
Well, I don't think we've mapped down the locations of the various turingist monasteries save for the radicalist one being on an island.
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>>67018025
Ireland is almost completely covered in a Paranoia Zone effect. And the Scotland Zone needs to spread a bit farther to the North.
Other than that the highly active zones are about right.
Other than that, it
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>>67013450
>>67013551
Sounds like a neat setting you've started setting up. I'd contribute but I feel like it'd ruin it a little with me having lived in Bongland for so long.
>>
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>>67018413
Summary:
It’s Post apocalypse Britain with Knights and Kingdoms. There are Two King Arthur’s, one in Caerleon with a Sword and another in Kernow with Merlin. Fomorians roam Ireland, which is covered by a Paranoia effect. London is mostly Swamp with a “Dragon” living there. There is a Second Rose War with Lancashire and York. Giants roam Iceland. Zones can warp space time so you can loop. A religious sect of Monks was formed around the teachings of Alan Turing, with some going radical with crude body modification. The Isle of Man is industrial and supplies most factory goods. Nessie lives and is helpful to the Clans of the Great Glen. People can change into Rad-wizards who can shoot radiation but will eventually go mad. Within the Zone valuable zone metals can form whose properties can be of great value in fighting Zone beasts. There is a possibility that a path to The Holy Grail has appeared, and everybody would want it.
In this world, the brave who delve into this madness are called “Gleaners”. They must face down the dangers of Raiders and Radon along the way to glory. Good luck!
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>>66995343
>thick robes and hoods
>monstrous sizzling mounds of flesh and zone-taint
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>>67019271
Less foreboding than that. They are Monk robes and hoods, so they won’t be that long off their body.
But that would be a good Fomorian trying to be a Turingist.
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>>67018413
No way, please do contribute if you can, trying to come up with stuff for parts of the country I’ve never seen and/or don’t know much about is pretty hard
Generally the more people the better, any stuff that does clash with stuff already set can be sorted still
>>
>An infamous bandit and highwayman along with his gang have fled from Essex and begun their foul practices within Yorkshire
>A bounty has been placed by the King on these ruffians, who have robbed many traversing the roads of the county, a single phrase becoming feared across the lands; stand and deliver!
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>>67019349
Also what were the Knights of the Faith, encased in their large metal suits to disguise the horror within, until they start to become too swollen and unnaturally shaped, things begin leaking out of the armour as it twists and bends at the force of the beast inside
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>>67020807
That is the result of a Knight recently becoming a Changed, specifically a Fomorian.
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>>67019978
Was he there during the bandit purge?
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>>66946806
The USKS knights have one of the strongest senses of duty in the Isles. If they are given a good order, it WILL be carried out.
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>>67015872
Has a Formorian ever been captured for study?
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>>67011736
Never read the books. Was there more of him in the books?
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>>67021684
Either that or a descendant of them in some form
Most of the survivors of that are rather old at this point, leading the raider resurgence
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>>67023892
Some Gleaners have probably dragged one back out of a zone before, likely for some Monks of Turing
Like many zone creatures, Fomorians will have many differences between specimens, but all share consistent features that set them as Fomorians
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>>67025678
Yeah. Dragging a Zone beast or Changed one out of the Zone for study isn’t an uncommon request to come across.
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So is there a Germany-related faction so far? I know there are German ghouls, so allow me to make a suggestion with that in mind.

>New Teutonia
>The New Teutons ("Neutons"?) are a company of Old German-speaking mercenaries, quite insular and allegedly under the command of a German ghoul
>Their combat capability is nothing special despite the rumours of ghouls with Old World weaponry amongst their ranks
>What they are known for is medical expertise, mostly surgery
>They grant "protection" to travellers in and near their territory for a price, and typically take any corpses they come across back to their hospital/abbey for experiments and, allegedly, sustenance
>Their most notorious achievement is to bring practically dead people back to life, though they will "return" changed - physically they may become gaunt, pale, and even slightly sturdier, and mentally they become more withdrawn and aggressive than before
>There are rumours that these individuals (and even all the New Teutons, who may or may not have been brought back in this way) need to eat human flesh to survive as ghouls do, which is part of the reason that this is not often requested by any but the very desperate (it is also expensive and more than a little creepy to deliver a dying comrade under a New Teuton's knife)
>It is not unknown for individuals from this group to travel and ply their trade elsewhere, as surgical ability is in demand wherever you may go

Sorry if this doesn't mesh well with existing lore or if it steps on any toes. Just a suggestion for ideas.
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>>67021171
I thought we'd settled on the Fomorians being Robert E Howard-style snake people and Balor a formerly human rad-wizard, now mutated beyond all recognition and needing to keep himself submerged in frigid seawater to keep himself from melting down like a nuclear reactor.
>>67024827
He's in every single book beside Predator's Gold. His "death" in Mortal Engines doesn't stick, Oenone Zero finds and reactivates his biomechanical carcass as a bodyguard and manchurian candidate assassin for the Stalker Fang, he survives that and eventually goes on to "live" long enough to see the sun begin to become a red giant and serve as the narrator for the whole series.
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>>67026465
It’s great stuff!
I like the idea of semi-dead Teutons on the loose acting as mercs and doctors, “saving” lives in a way
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>>67026574
Then why the ever loving fuck isn't the series about Shrike. A series staring him as he collects his memories as the world itself dies would be rad as balls, it's be all the events of great change as seen from the bottom up with hints and suggestions of what is happening.
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>>67024827
>>67026574
>>67026797
It kind of is. He's the last member of the caste left alive, having witnessed events from before the rise of Tractionism to after its fall and he's ready to narrate the entire story of his unlife to the inhabitants of distant futurity.
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>>67026574
Fomorians have a lot of variance. They are very snake-like, yes, but they don’t have a standard.
Besides, you don’t really know what he looks like under the armor, right? Very likely they are covered with scales.
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>>67026465
shuffle it slightly so it's more evidently tech resurrection and i see no reason this shouldn't be a natural evolution of the already extant german lore, Jerry Frankensteining it up was their origin point anyway.
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Did we ever go anywhere with any American mercenary groups?
The great red ones were named but that seems to be it
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>>67027852
>They say that the hearts of these Teutonic Ghouls have been replaced by an artificial one
>Some say it's the amalgamation of some Germanic zone-beast flesh, some say it's fully mechanical in nature, some others say it's a chunk of Vril-imbued crystal
>Whatever that is, some Radical Turingists pay a fortune for such a sample of a Teutonic Ghoul heart, preferably still attached to the rest of the 'living' undead body, so as to rule out fakes
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>>67028301
I don’t think the Americans are in an official Mercenary group, since the USKS exists.
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>>67028380
There’s a decent chance not all of them settled down after the Dunkirk crossing
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>>67018758
Nessie also has some connection with a strange woman speaking a strange variation of Welsh.
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>>67028325
The hearts are nuclear, or at least use fissionable materials. The radical turingists want them as fuel to build their orion drive.
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What should the prompt/focus be next thread?
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>>67029904
Maybe some central quest lines, in order to give the game a 'main' story?
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>>67030491
We should start and expand some major quests. We have the Grail quest Starting with Death Road to Cornwall, and the Second War of the Roses.
There is Balor and the random band (Radical Turingists or Mercenaries) setting off a nuke, but we don’t have many other main plots.
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>>67030549
How about, maybe, the 'Dragon' or whatever it is, if the London Zone comes out, and starts to terrorize the countryside?
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>>67029191
One story could be, in the days not long after the worlds' ending, a group of them trying to get home.
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>>67030818
There were some ideas for troops in the fighting retreat through France and the Second Dunkirk Evacuation
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>>67029904
>technozombie germans
>radical turing space program
>the two King Arthurs
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We need to archive this one and make a new thread soon
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>>67031388
Archived.
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NEW THREAD
>>67033338



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