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How do we fix Necrons?
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>>67396007
WD-40 and/or duct tape
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>>67396007
Dumb question, living Necrodermis fixes itself.
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>>67396044
Aka, the old lore.
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>>67396007
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>>67396007
40k probably doesn't need any more retcons at the moment.

I think they could have done a better job of rebooting them the first time though.

The problem with original Necrons was they had little customisation potential and few notable characters.
Instead of throwing out the C'tan baby with the bathwater I just wish they'd done a better job at developing them more, adding more C'tan, making them more individual and social.

Less like Cthulhu and more like the Vodyani from Endless Space 2, who are an actual society of energy vampires.
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>>67396079
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>>67396007
Updated kits for a start, warriors and scarabs have been around since the 90’s not to mention c’tan are fine cast. Speaking of kits how about forgeworld actually release kits for the named characters in the Xenons index.

The codex itself it fine, a nice mid tier book with plenty flavour but everyone just uses sautek dynasty.
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>>67396079
I was thinking more rules wise when I made this thread. Certain lists are fine, the problem to me is that the list potentials for something good is small and if you are doing a lore based list it ends up pretty bad.
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>>67396007
Bring options back.
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>>67396007
Make them slutty females. That's what the space marines needed apparently.
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Lorewise: I personally would like the lovecraftian vibe of the Necrons restored. Maybe even in a two fold direction:

First by showing the uncaring immortal machines purging life from the world they conquer. A bit like we saw in the Forgeworld book...

Secondly by showing the threat the Ctan actually pose to the Necron race. Something must be truly terrifing to scare immortal uncaring machines.

Maybe it can be shown by creating a tomb world under Ctan controll were the Overlords who have enslaved the Ctan pay a bitter price and are enslaved themselves...

A cool theme might also be: Dragon controlled Adeptus Mechanicus troops try to free Ctan shards unknowingly... a battle between the old and the new servants of the Ctan.

---

Ruleswise:
I would review the Necron weaponry and think about what makes sense for them to have:

For example Necron warriors have those blades on their guns, yet no close combat profile to use them.

Next does it make sense for Necrons to have such short range weaponry?

Maybe a strategem to restore a destroyed Necron unit?

At last ajusting the points cost for Necron units for what they do on the battlefield... the Monolith for example is mostly underwhelming - so changes are imperative
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>>67396007
Lore-wise ? They're in a pretty good place actually, maybe a few nods in relation to the scalie on mars ?
Model-wise ? There's a lot of options
There's a real need for some kind of alternative troop in the vein of Pariahs. Thankfully our boi Crazy Szeras has been working on new experimental troops, so that's a step in the right direction, but it doesn't mean that some other type of infantry wouldn't work just as well
Secondly, now that the 'crons have a bunch of actual figures, it'd be nice if we could represent those with a few "your dudes" type of models, as to represent the nobles outside of the direct hierarchy (lords & above). A few thrill-seeking nobles on a transport who come to partake in battle can be fluffed in a ton of ways to represent the various dynasties, and you can arm them with a bunch of stuff considering that they're fucking rich (kind of like the rich assholes from Necromunda who get packed with elite gear and go kill people in the underhive because they want to)
Rule-wise ? I'd only make a few adjustments, mostly in regard to the monolith who's kind of in an awkward position right now
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>>67396636
God bless the crazy spider boi szeras and his crazy experiments.
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>>67396007
make them cute anime girls
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>>67396666
I actually do unironically believe that if they were to start selling mixed body kits with the odd female looking frame and taller or shorter limbs and battle damage and shit, Necrons would see a new lease on life.
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>>67396666
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>>67397252
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>>67396531
outside of the reddit spacing, the uncaring legions still exist in canon, they're just relegated to specific dynasties instead of being a species-wide thing, most notably with the Maynarkh
necrons subservient/slaves to C'tans still exist as well, but they're a bit harder to find now
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>>67396726
Just add more variation to the kits, even if the warriors are the same, you can vary up the elites.

Instead of just going egyptian, you could throw in other ancient culture trappings as well: like ancient ranks of hoplite elites designed to protect tomb worlds.
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>>67396007
*AHEM*
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>>67396007
Squat them
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>>67396666
Genius.
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>>67396079
This.

Also, scale back the spess Egyptians shit. All the best Necron models are ones where that influence is relatively subtle - Warriors, Wraiths, Immortals, older Lords, Flayed Ones, etc.
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>>67396105
What lists are fine? The last time I played 40k Necrons were dogshit.
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>>67397518
>Flayed ones
Current Flayed Ones are absolute dogshit models.
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>>67397540
Indeed. Old Flayed Ones are great models and god tier designs, though.
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>>67397540
this
on top of the being retardedly expensive, the models are fucking garbo
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>>67397395

STFU about Reddit spacing. We've been double newlining since before 4chan first started and you were in diapers.

Not even him.
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>>67397433

Adding Unicron to the lore would be a little extreme.
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>>67397518
Flayed Ones could be made into more of a big deal. Make the Bone Kingdom of Drazak the basis for an alternate type of Necron force, along with other dynasties who've become dominated by the plague.

Their miniatures could have flayed faces from species other than humans, skinless eldar corpses screaming as they're dragged behind them.
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Vehicles that aren't obtuse as fuck as to their proper role and use. Also nix the ghost arc.
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>>67397421
I'd kill for some Aztec shit
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>>67397626
>he says, while reddit spacing
any kind of line spacing is officially banned under 4channel rules anon, don't you know ? Anyway, with the trend these days you'll have an easier time tracing that kind of spacing to reddit than oldfaggotry with something akin to a 20 to 1 ratio
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>>67397540
>>67397574
>>67397603
They're also some of the easiest things to convert possible. Just replace warrior hands with spiky things and use paint/green stuff/undead bits/any bits to add gore.

>>67397688
This is a good idea. I always wanted to do a necron force built around a core of flayed ones with any other units showing their own signs of early infection or other assorted mania-based self-mutilations. That one bit of lore in the chaos nights codex about a band of flayed ones following around a gore covered dreadblade was pretty radical as well. Having rules to reflect necrons that are more deeply fucked up from the long sleep, daemonic viruses and eldritch c'tan curses would be a really cool way to show some broader gradient in their forces and character. I've also heard people talk about ideas for necron slave armies, which could be an interesting counter balance to show the other side of the spectrum.

Also bring back pariahs. Even if only character models more directly reflective of
culexus assassins.
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>>67398345
10/10 stuff all around
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>>67396079
The c'tan were cringe shit. Having a faction that actually got the better of the evil god-beings and enslaved them is unique in Warhammer and based as hell.
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>>67398345
>pic related
I love the old immortal look, it's so fucking kino
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>>67396007
In the lore, I think they're fine. Actually like them in that respect way better than the old lore. In game, I think they're lacking in the way of options, but I think that's true for all 40k armies.
t. Necron player since late 4th.
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>>67396049
Came here to post this.
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>>67396007
Honestly I like where they are now. They're the ultimate expression of warp-less technology and yet also have an element of tragedy as they traded everything they had for power and yet found it empty and without future. There likely will never be more necrons than what exists now and necrontyr culture is effectively dead.
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>>67396007
>Necrons
There's no need to fix Necrons. They'll necro themselves back to life.
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>>67396007
Their navy should look more like Egyptian war barges than just dumb floating pyramids. Which isn't to say there should be no floating pyramids.
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>>67400035
>necrontyr culture is effectively dead
*depends on where you are, for the most part, unless you're talking about their culture at large, in which case I agree
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>>67396079
The opposite of this. Necrons and C'Tans functioned better as an unknowable, "lovecraftian" (I fucking hate that term, but still) horror. Something so ancient and terrifying, that even the Chaos Gods don't really know how to handle it.

But i guess GW couldn't have a(nother) NPC faction that actually could be a very serious threat. Instead we have "muh 13th Black Crusade, Abbadon is very serious threat you guys".
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>>67397395
>they're just relegated to specific dynasties instead of being a species-wide thing, most notably with the Maynarkh

The Maynarkh are nothing like the Oldcrons. They are the same as any other dynasty plus too many Flayed Ones. It's just FW choose to have their presentation 100% Imperial PoV

>necrons subservient/slaves to C'tans still exist as well, but they're a bit harder to find now

You won't find a single example of this in the GW lore and GW made it impossible in the TT
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>>67398723
You mean its another thing that the Newcrons stole from the Aeldari
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You can't fix Necrons without first fixing 40k.

The best version of Necrons lore wise were their first appearance but there was no way for that to continue on the tabletop with GWs push for bigger and bigger armies made of more and more miniatures. A super elite high posts cost army of mysterious killer robots was never going to fly after the switch to 3rd edition.
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>>67396007
Canoptek Jackals that the nobles ride to war.
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>>67396007
Necrons both old and new have plenty of cool elements, but sometimes they don't particularly go well together - the Canopgek constructs, for example, they're pretty nice, but if you can make those why make soldier-bodies?

One thing I'd definitely say though, they could definitely do with being less "conventional humanoid" - look at the Destroyers, and then tell me why their vehicles need pilots and consoles, and why their elites are boring sword and board losers when they could be soul-scouring hunters, or using that finished-science tech, or a big bastard looking like the Iron Giant's battle mode.
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>>67400657
>It's just FW choose to have their presentation 100% Imperial PoV

So they are exactly like Oldcrons.
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>>67396007
Fixing Necrons would require fixing 40k, which won't happen.
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>>67400849
Nah. Necrons naturally were silent and uncaring. It doesn't take fancy camera work to pass off that effect.
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>>67400657
C'tan shards should be moved to HQs.
Make there be several types of Necron realm including: automated (managed by a Cryptek, with mostly drones and warriors which were the first encountered), dynastic (the "standard" where overlords are in charge with their legions of immortals and other noble warriors), and cultist (suborned by the shards they treated as slaves, their armies are now plagued by errors and corruptions.)
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Add human (or other primitive race) slave-auxilia to act as chaff in order to make warriors more threatening
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>>67400970
Oldcrons only had that effect because 90% of their lore was random AdMech explorer dying of spooky in mysterious tomb number 374
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>>67401145
no
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>>67396007

Focus the faction's motives and make them more like the terrifying, life annihilating galactic menace they used to be. Have the Phaeron's use biotransferance on worlds to build their forces against rivals while the crypteks use the harvested souls in ever more twisted experiments in their search for godhood.
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>>67401114
Yep, as FW's foreword said, they wanted to emulate the horror aspect of the Oldcrons in their book.

However, like I said the Maynarkh are neither uncaring or silent. They gave the Imperials an official declaration of war and gave them a month to prepare, they boardcast propaganda mesages on all communication channels, their armies had hordes of shrieking Flayed Ones, and they are led by pity and vain Overlords.
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>>67400657
you'll find that it is still fully possible for big shards to get necron slaves & troops. You don't need stuff to be mentionned every edition for it to be canon
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>>67398345
Weren't the flayed ones the result of divine curse? Maybe extend on that.

> necron slave armies
Less customization, more resurrection (because eternal servitude)?
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>>67401377
Actually, Andy Clark said that C'tan Shards are not sentient. And like I said, the TT makes it impossible
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>>67396007
Have a faction realize that the "lack of a soul" was just another curse the C'Tan put in to torture them. And rewrite their engrams accordingly.
They still think themselves rightful owners of the galaxy and seek to restore the glories of old. But their machine bodies mimic life instead of death.
Other necrons consider it just another form of contagious madness, like destroyers. And only tolerate it so long as none tries to mimic the form of living necrontyr - that mockery brings complete eradication.
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>>67402114
>it is still fully possible for big shards to get necron slaves & troops
>C'tan Shards are not sentient
the less shards are cobbled together the less of an entity the C'tan is. The case of big shards who have collected a bunch of smaller ones (or just those that are still intact, considering those appeared in a couple of stories as well), are fully capable to overthrow their necron masters and assume direct control. This is why the necrons go to such length to keep them under control and also why the necrons who deploy transcendant C'tans without proper preparations aren't exactly well seen by the other dynasties
To top it all off, one of the big 4 is still intact and is currently exercing it's will all across the galaxy, so we know that at least he can
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>>67396007
*beep boop beep* The time machines you ordered have arrived. Where shall we place them?
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>>67400554
Wait, are there Necrons still making art and shit?
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>>67403230
Dude, the writer of the Necron codex says that shards of C'tan are non-sentient. They just mindlessly rage. We have seen a description of a transcendent C'tan in Shield of Baal extermintus, it's said that its mind is a limited thing. It cannot improvise and think cleverly. Breaking into Necron programming was beyond its abilities.

>To top it all off, one of the big 4 is still intact and is currently exercing it's will all across the galaxy, so we know that at least he can

Nah. Matt Ward confirmed that the Outsider was sharded as well. None of the four OGs are intact.
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>>67403274
the rich ones ? Yep, the upper echelons of society who didn't get stuffed into warriors are still pretty much the same and free to engage in whatever they want (politics, trade, art, tinkering with their OP pls nerf tech, REEEEEing at inferior races all day...). One of the example that comes to mind was the golden boy himself, Phaeron Sylphek, who asked his court to make him into a sun. This required court artists who though up the designs, crypteks to tinker and completely reinvent necrodermis with metagold, and then the Overlords & co stuffed themselves and their armies with it
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>>67403391
>the writer of the Necron codex says that shards of C'tan are non-sentient
outside of a company like GW I'd take his word for it, but here his opinion is essentially equal to that of a BL writer, ie worthless
>have seen a description of a transcendent C'tan in Shield of Baal extermintus
Not all transcendant C'tans are the same, and all lesser shards are pretty much beasts. Secondly, do you have a direct quote ? I've been trying to look for one but I can't find anything outside of him being angry at the necron's presence on Baal
>None of the four OGs are intact
I was talking about the void dragon, but after looking it up it looks like it was retconned in 5e, which makes zero sense with the current lore unless most of the shards still found their way to mars "somehow"
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>>67403882
>Void Dragon
only one itty bitty shard was ever mentionned in the lore, so we know that a big one is on Mars (but then again, with all of the shard retcons it's not surprising that stuff like this keeps popping up from one edition to another). Anyway, said small dragon shard went around destroying tomb worlds for fun and was stopped after roughly a dozen Aeroptek worlds were destroyed
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>>67403882
>outside of a company like GW I'd take his word for it, but here his opinion is essentially equal to that of a BL writer, ie worthless

It was in a recent lore stream about the Necrons on Warhammer TV. He was there to talk about Necron lore and take questions about it.

>Not all transcendant C'tans are the same, and all lesser shards are pretty much beasts.

All Transcendent C'tan we have seen so far are mindless rages.

"The Burning One had corrected the Magnovitrium’s decaying orbit, and augmented the mighty device with a portion of its own godly power. Yet the C’tan Shard was but a single sliver of a once-great mind. It could follow its master’s orders, could even pour its own might into the Magnovitrium’s blast once it was triggered. It could not, however, subvert the device’s failsafes or override its firing protocols – such improvisation was simply beyond the god-shard’s ability to conceive. And so it hung in space, poised on the cusp of victory, yet unable to seize it."

Here is a transcendent C'tan being mentally limited.

>I've been trying to look for one but I can't find anything outside of him being angry at the necron's presence on Baal

Dude, you are really confused as fuck. There is no such thing.

>I was talking about the void dragon

Confirmed by Ward to be sharded in 5th ED. We get a sighting of one of his shards in 7th ED. We are told that the Dragon of Mars is just a shard of the Dragon in the World Engine and Gods of Mars novels.
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>>67401145
I want two of them pulling a chariot.l, that thing looks dope.
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Trazyns a pimp, mindshackled bitches on his metal dick.
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>>67404251
I was so disappointed after seeing the model to discover it's not towering over a Rhino like in the pic. I thought they were Necron Titans.
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I'm really liking the idea of Necron factions that don't fall into the typical dynasty structure to show more of their disharmony and why they haven't actually united yet. Canapotek focused Cryptek led armies researching new technologies to upgrade the species as a whole, Flayed virus affected units that are much more aggressive but less tactical, C'tan cults that instead of slaving their respective shard they got cursed by them and of course the regular dynasty. I would also like to see a small change to the C'tan rule to help with the C'tan cultist idea: They are HQ and can be taken as a Warlord UNLESS if there is a Lord, Overlord or named character that can take that place.

Thinking about it further, Nightbringer with that one Warlord trait to add D3 attacks when attacking an enemy character sounds fucking frightening.
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>>67405485
Yeah, they're not enormous, but they are cool - I'd kind of like to see a more monstrous necron overlord take the tech/design and have a massive insectoid canoptek body and lead a mostly canoptek construct army
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>>67405563
Maybe introduce other forms of "cursed" Necrons?
Ones constantly ablaze, their living metal forms finding it hard to reform from their semi-molten slag.
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>>67406020
That's a pretty great idea, how the tombworld has been treated during the great sleep affects how the Necrons underneath come out. Planet suddenly has massive volcanic eruptions that sweep the surface and catacombs? Scarabs and the living metal itself are working over time to try and save the tomb. World ravaged by a perpetual Ice Age after the sleep had begun? The army of that tomb world are stiffer and have to change their tactics even more to be more precise and more deadly since they will have less speed than they usually do. Just something to diversify the Necron units a little bit.
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>>67396007
Replace Newcrons with Oldcrons.
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>>67403478
>Only the nobles have any freedom
Ah, so business as usual for the Necrontyr.
Kinda surprised they have any desire to create art. No souls and such.
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>>67400634
They were never really a serious threat, though. Nothing that travels at sublight speeds can be, in the scale of 40k.
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>>67406311
Only legitimate answer, really.
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>>67406311
>>67406608
While Oldcrons are generally better, I actually enjoy some of the characters they added in and the potential for "your doods" that the dynasty structure offers you.
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I was going to suggest combining the best of Oldcrons and Newcrons, but what is the best of the Newcrons?
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>>67406948
Illuminor Szeras, The Silent King, Triarchs, Trazyn, some (not all) of the personality traits Overlords can develop and some cool shit like Lychguard and Deathmarks.
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>ITT: People who know jack shit about Necrons whine they're not Dawn of War NPCrons.
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>>67396105
>I was thinking more rules wise when I made this thread
fix the game first, then we will talk.
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>>67406948
There is literally objectively nothing good about the Oldcrons.

They were boring, the models were horrible and their entire metastory was tripe and redundant.
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>>67406639
>"your doods"
Pure cancer.

>>67406948
>but what is the best of the Newcrons?
model variety.
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>>67407028
>entire metastory was tripe and redundant.
>implying newcrons aren't those things, if not worse
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>>67396007
Turn them into a threefold faction, like the DEldar have: Destroyers, Flayers & Purists. Purists are the regular chrome dudes with an improved variety of dakka and various old royalty melee monsters, Destroyers are the sick anarchic fucks who don't care about getting back to living & just want to go full cyborg exterminators with all the crazy body modifications, and the Flayers are the hodgepodge of cursed Nacrons suffering from various curses and diseases the C'tan gave them.

Then blur the line between all three, allow C'tan to become warlords, and open up the floodgates of customizable leaders of all kinds.
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>>67407071
The Oldcron metastory is a pathetic mix of Chaos and Tyranids: Large cosmic beings manipulating the mortal races and using them to further their goals while harvesting them for resources.

Newcrons flip the Cthulu mythos ideas entirely on their head: The Necrons killed the Old Ones, the Star Gods and controlled the galaxy as a soul-less empire of living dead until they were forced underground by the emergence of emotion-driven beings: Only to be destined to ascend once again.
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>>67398345
>Bring them bacccccck
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>>67407182
As mentioned earlier in the thread, Szeras is doing some crazy ass shit at the moment with those Night Scythe raids on human planets, so it isn't too far from reality for them to come back in some form.

They just need to make sure they aren't broken like they were in the past.
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>>67406548
They have super luminal in current lore the gate bullshit was dropped
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>>67407211
Really? Source?
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>>67407211
>>67406548

You people don't understand how fucking amazing Webway travel is.

It's literally instant travel between areas. You can go a Million times the speed of light and a Webway gate can beat your ass there.
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>>67396007
>How do we fix Necrons?
You can't. The Lovecraftian baby has been thrown out with the Skynet bathwater, and all that's left is "Thousand Sons again, I guess".

At best you can try to retcon them back into something approaching a horrifying antagonist army instead of RAMESES VON SKELETOR, but that particular genie is hard to stuff back in the bottle, especially with half the model line dedicated to shit like "but what if the Terminator had BARGES, tho, because, like... Egyptians, man", and the memes will live on regardless.
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>>67407400
The Necrons never had a lovecraftian edge: The 3rd edition book had the Deciver hanging around as a corrupt governer for fun.

They acted like cardboard cutouts.
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>>67406948
Overlord Altimeters and is for ever loyal friend and bodyguard Obryon who won't give up on him even tho his mind has.

>going through family that had this kind of hits home.
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>>67407205
Ah, but Anon you forget one tiny detail - GW gives sub-zero fucks about anything that's not Choas Vs Space Marines and won't touch 'Crons again for at least another decade
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>>67406948
You can't.

The best part about the Newcrons is they break the trope of higher beings tricking a dying race into become their pawns.

They shattered the C'tan and now live as pointless soul-less husks
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>>67407174
Be more creative with models as well.

>ghost ark
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>>67407174
so it's worse.
killing gods doesn't make you look badass, it just make gods look like pussies while sueing up the killers.
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>>67407174
>Newcrons flip the Cthulu mythos ideas entirely on their head
To what end? A subversion isn't inherently good, anon. Newcrons killed off the C'tan because Ward hated them and couldn't think of anything to do with them. What benefits did that bring? What character does it lend the army that, instead of being Robot Cthulhu Cultists, they're Robot Cthulhu Cultists But Actually Cthulhu Is Totes Played Out So Uh I Guess They Killed Cthulhu And This Is A Robot Clone They Still Use Because We Don't Want To Make New Models.

The ideas of the Cthulhu mythos - and Chaos is very un-Lovecraftian, regardless of how many tentacles it sprouts, while Tyranids only touch on a few of his ideas while being utterly incompatible with many others - resonate even today because they're powerful and primordial. Why sacrifice that for a cheap "gotcha"?
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>>67407418
>The Necrons never had a lovecraftian edge: The 3rd edition book had the Deciver hanging around as a corrupt governer for fun.
>what is king in yellow
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>>67407028
>There is literally objectively nothing good about the Oldcrons.
>They were boring, the models were horrible and their entire metastory was tripe and redundant.
>Oldcrons sold more than Newcrons
>Newcrons are lauded as "less boring"
When will they learn? This is the danger of changing a product to appeal to people who aren't fans of that product.
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>>67407418
>The Necrons never had a lovecraftian edge: The 3rd edition book had the Deciver hanging around as a corrupt governer for fun.

And it was then that Nyarlathotep came out of Egypt. Who he was, none could tell, but he was of the old native blood and looked like a Pharaoh. The fellahin knelt when they saw him, yet could not say why. He said he had risen up out of the blackness of twenty-seven centuries, and that he had heard messages from places not on this planet.

Into the lands of civilisation came Nyarlathotep, swarthy, slender, and sinister, always buying strange instruments of glass and metal and combining them into instruments yet stranger. He spoke much of the sciences—of electricity and psychology—and gave exhibitions of power which sent his spectators away speechless, yet which swelled his fame to exceeding magnitude.

Men advised one another to see Nyarlathotep, and shuddered. And where Nyarlathotep went, rest vanished; for the small hours were rent with the screams of nightmare.
>>
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>>67397421
I knew people would one day learn to approximate my feudal world necron archers
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>>67407931
The desire to change was fine, the problem is that they broke the foundation with the change.
The newcron model range could've been added fine, but they had to overdo it by giving Alzheimer and keikaku lords who plays Pokemon Go with the universe.

You can't keep the product the same lest it becomes stale.
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>>67408061
>The desire to change was fine, the problem is that they broke the foundation with the change.
Granted, yeah.

The thing is that some of the criticisms of Oldcrons - the lack of personality and customizability, primarily - absolutely had ground to them. But Tyranids faced the exact same criticism, and dealt with it subtly and cleverly, by distinguishing more clearly between different Hive Fleets, and establishing that they favoured different evolutions and tactics. By (re)introducing unique characters, but as one-off freaks or strange divergent templates rather than Lord Swarmington III, who taunts Guilliman over the vox and has struck up a rivalry with Kharn. By introducing Genestealer Cultists, a whole extra faction with a human face and motives.

It addressed legitimate weaknesses while preserving the Faction's spirit, instead of doing what Ward did to Necrons and blowing everything up to replace it with an unrecognizable changeling child.
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>>67407260
>>67407265
In the twitch talk on Necrons they said they still have their inertia-less drives but use the Dolman Gates for instant travel between Tombworlds.
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>>67401348
Like Orikan, they should just double down on the transhuman elements and have them slowly become more and more like the C'tan over time as they go from flesh to metal to pure energy. With nulls and the power of the cosmic/indifferent universe vs the hellish fury of the warp.

They should be terrifying and the ultimate extent of rejection of the soul, like the logical conclusion of the complete rejection of the warp. Like the opposite path humanity could take away from the Dark Gods, that is terrible in the a whole new way. The only solution that works but the medicine is worse than the disease it cures.
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>>67408509
That's how I always interpreted it.

Like portable wormholes ala stargate style that they can just walk armies through vs needing to have a ship/orbital presence to ferry stuff.
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>>67396007
Oldcrons = Reapers, circa Mass Effect 1

Wardcrons = Reapers, circa Mass Effect 3
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>>67396007
>3e Necrons
>technological undeath by way of direct analogies - AI "ghosts", cybernetic "zombies", robot "golems", nanotech "curses", stasis "tombs"
>distinctively sleek and skeletal, Borg-like clean blocks for vehicles, inefficiencies sheared away except to hint at ancient power that eventually made slaves of its wielders
>science made mystical and evil by its ascension beyond sentiment or physical limits, evocative of British sci-fi: "The Tomb of the Cybermen"
>tragic and terrifying, taken seriously as a setting player, only vaguely understood by most: the ancient nightmare of the Eldar, the dark idols of the Mechanicus, the material foe to Chaos
>reductive materialism as horror in a spiritual setting: used humanity as a petri dish for the soulless Pariah gene, now ready to harvest
>approach fantasy-scifi aesthetic from a different angle: no chariot-like vehicles, but alien portals that bypass movement; no knightly bikers, but modified cyberbodies; no dashing pilots, but faceless AI
>special units made of cybernetic bodies uncaringly butchered for a specific purpose or warped by tragic "glitches" into a new horror archetype
>no division between "man" and "machine": mysterious in abyssal age, alien in efficient superiority, and cruel in dismissive logic, led by figures whose names survive only as equal parts designation and title, like The Storm King
>fans understand what actually made them appealing, but acknowledge flaws in presentation similar to those faced (and later addressed) by Tyranids
>transhumanism as a vehicle for Lovecraftian horror
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>>67396007
>>67408792
>5e Necrons
>technological undeath by way of making everything vaguely Egyptian and adding "Crypt" to the start of names
>covered in bling and cruft and etchings, exactly like every other army, because that's how the Egyptians rolled
>science made mystical and evil by the fact that it's done by robo liche-priests and used by evil lich-kings, evocative of a million other "ancient galactic evils".
>not important compared to Imperium vs Chaos; "we know all about these guys because a Space Marine grabbed an angry talking head and brought it back for us to hack"
>basically just another breed of space wizards, C'tan eliminated offscreen by salty writers; shut up about Pariahs, have cycloptic robot commisars instead, robots need those
>just fantasy robots: skeletons huddle together on hover-barges, leaders use big control panels with a bridge crew, pilots hunch in cockpits or goofy hover-bikes
>special units made of dudes with special roles, privileges, training, and wargear, just like every other army, but now they're robots
>just robot dudes with robot toys: "get off my lawn" jokes made into canon motives, leaders with fake Egyptian names and hilarious may-may quirks; That's So Trazyn!
>new fans respond to all criticism with "no but they actually have personality now and they were always just Egyptians anyway so stop whining"
>Tomb Kings IN SPACE
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>>67408509
Do they still shoot space lightning from their ships?
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>>67408792
>>67408818
Nailed it.
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>>67406948
Honestly? Their named characters. I think Newcrons have the best cast of named characters out of all the codexes. Each one feels like their own distinct character, with varying goals, objectives and modus operandi. They're just a fun bunch that I would love more stories about. Only thing that needs changed is diversifying their faction alignments. Too many are Sautekh.
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>>67408792
You know, for all the fancy words and evocative imagery you used to sell the Oldcrons, it ultimately amounted to "they're basically Tyranids, only metal."
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>>67407903
Lovecraft had many angles and walked through them.
Oldcrons were Call of Cthulu. With ancient and terrible star gods. And mindless horrors or degraded wretches serving them but gaining nothing from it.

Newcrons are Mountains of Madness. Where the Elder Things are impossibly ancient and strange. But the big reveal is that They Were People. They had been mighty and wise but things had not gone well for them.

If you want more Lovecraft angles for necrons then you could make more use of tesseract spaces and that dimensional thing that deathmarks have. Appearing from beyond, walking without being seen, not in the spaces we know but between them.

>>67408490
The main difference is that is tyranids have a hard rule: nothing is ever to be written from tyranids point of view. It works well but it is far too late to have such a rule for necrons.
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>>67413439
No, the machine nature of necrons is better shown by their weapons and vehicles having no triggers, buttons or any other controls. Let the lord stand upon his chariot and it obeys. Let the cryptek gaze upon the enemy and the cannon fires.
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>>67396007
Simple. Scrap Newcrons, bring Oldcrons back.
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>>67407182
>>67401108
Got to say, Necrons acting like the Greys, abducting and altering the lesser races for their own obscure and terrible purposes was pretty good
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>>67413485
>You know, for all the fancy words and evocative imagery you used to sell the Oldcrons, it ultimately amounted to "they're basically Tyranids, only metal."
Not really? They're both factions of impersonal horror, but other than that they're quite different.

Tyranids are an external fear, the fear of something utterly Other that does not respect or understand your values and sees you only as food, the fear of the alien, the insect, the reptile. Necrons were an internal fear, the fear that the foundations of your history, technology and self might be something other than you thought, the fear of the extremes to which you would go to survive, the fear of the slave, the zombie, the machine.

Tyranids are biological, yes, and Necrons are mechanical. But what's more important is that Tyranids come from above, and Necrons came from below. Tyranids are scary because you don't know the place they came from - Necrons were scary because you thought you did.
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>>67413615
>Newcrons are Mountains of Madness. Where the Elder Things are impossibly ancient and strange. But the big reveal is that They Were People. They had been mighty and wise but things had not gone well for them.
Yes, but the issue is that Elder Things had a cool alien design and were, while acknowledged as people with the whole They Were Men spiel, still foreign and unapproachable. They spoke in whistling tones, dissected men like animals, worked mortal flesh like clay, and lived lives on a geological scale.

Necrons are SKELETON MEN, so they need to lean into the alien side of the horror if they want to avoid coming across as completely goofy. Instead we get bland Saturday morning cartoon villain speeches that would fit in the mouth of any Eldar or Chaos Lord, about how DEFEAT IS INEVITABLE AND THE YOUNGER RACES SHALL RUE THE DAY THEY FACED THEIR BETTERS FOR I AM SETTRON THE IMPERISHABILITE

So they hit neither target, and either way the Elder Things were still terrified by the Great Old Ones and the C'tan-like entity beyond their own mountain city.
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>>67413693
>No, the machine nature of necrons is better shown by their weapons and vehicles having no triggers, buttons or any other controls. Let the lord stand upon his chariot and it obeys. Let the cryptek gaze upon the enemy and the cannon fires.
This WAS true - and was shown even better by the way that models like Wraiths and Destroyers didn't "have" weapons and vehicles, they "were" weapons and vehicles. Why would a Necron ride a jetbike when it could just refit its body into one? Why would a Necron pilot a vehicle when it could just transfer its controlling consciousness into one?

Then Newcrons started giving us shit like Catacomb Barges with busy Necron crew members hard at work on their consoles, and the whole aesthetic fell flat on its face.
>>
>>67400657
>It's just FW choose to have their presentation 100% Imperial PoV
And despite the Maynarkh being screeching aspies, the results were still far more readable and effective than any Newcron fluff ever.

Almost like Oldcrons had a better approach to things.

How about that?
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>>67401108
>Add human (or other primitive race) slave-auxilia to act as chaff in order to make warriors more threatening
Cyberzombie husks with scarabs latched on to their faces/bodies.

And give them a Brood Brothers rule for taking AdMech allies.
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>>67396007
Go back to there pre-personality lore. That's it, there is nothing worthy of salvage in newcrons. Put them Back, reinstate the old lore. Let fuckoff shitbird crawls fuckery start waking the void dragon and show us another world engine going all unicron on mars
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>>67408509
I missed that, is there anyway to watch it?
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>>67408792
Beautiful. Oldcron horror was mystery and the something close to the truth the Admech preach. Souless technology so far in advance of anything even Dark Age man could imagine that it's effectively magic. Made all the worse for the fact that they achieve these things without the warp. That the C'tan ignore and bypass the laws that govern reality without ever tapping the sea of souls
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>>67408792
a great synopsis!
avoiding just repeating what you said, I think that really the only good part of newcrons is that the lords/nobility are not strictly mindless
however the lore messes up in that they are never really depicted as insane or hollow, they seem to act just like any other mortal, rather than glitching out every few seconds, or just simply being barely a person
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>>67414883
Cartoon villain speeches can still work when enacted not by prancing elves or screeching renegades but silently efficient killing machines. The lord is obviously delusional but his madness kills at a grand scale.

It is not as good as it could be, but options for improvement have been given in thread that would work better than going back to one-note oldcrons:
- alternate body forms, integrated weapons, insectile or geometric shapes, could lean into egyption themes with metal sphinxes and such
- more focus on spacetime violations, invisibility and phasing, mobility without movement, ambush from beyond
- conversion/assimilation angle with mindshackle scarabs and nanotech plagues. Slave armies and cyborg zombies. Kind of overlaps servitors though.
Maybe separate subfaction for each direction.

>>67414925
Yes, the new vehicles were a mistake. I guess it is not that hard to remove "pilots" from those models and they work. But in answer to OP question, this is something GW should do.
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>>67415598

I've seen pretty neat Triarch Stalker conversions without the driver, has it been done for the annihilation barge or the doomsday ark?
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>>67415917
I mean, with the Triarchs it makes a little bit more sense since they are the Silent King's own elites so you can argue that they should mostly still stay the same from pre-bio transference. The other vehicles have no excuse.
>>
robot egyptians are less threatening than alien skynet on steroid.
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>>67413693
There could be various reasons for necron vehicles with actual crews. The most obvious being they are just using designs based on stuff they had before they were robots.

Gameplay wise it the 2nd Edition destroyers were pretty cool because if you took one out it would reform into an infantry Necron and be able to join a nearby squad.

Also on the background side of "these are the very first necrons waking up" it makes sense they would have something like this be dual purpose. Numbers are so low they can't just fully integrate a warrior they might need to do other tasks into the destroyer.
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>>67415236
>something close to the truth the Admech preach. Souless technology so far in advance of anything even Dark Age man could imagine that it's effectively magic
It's actually the opposite - the whole point of AdMech is that machines HAVE souls. Technology has a spirit. Everything has a purpose and a design, and discovering and upholding that design is the meaning of life. Ancient technology is revered because its purpose is complex, and powerful, and has been upheld for millenia, which makes it an awesome, mysterious machine spirit - a holy relic, like a mummified Buddha.

Necrons flatly defy all that, precisely because they are soulless. They are a whole race shrived to the bone, a whole civilization reforged into pure and immortal tools and invested with technology beyond imagination, what SHOULD be the pinnacle of the AdMech dream... and they don't have souls. That's what drives some AdMech insane when they really study Necron technology, because it's like a devout priest finding a blank space in the cosmos where God should be. Necrons are a flat denial of any humanistic reading of AdMech tenets. Humanity does not matter. You do not matter. Even the machine does not matter. It simply exists. Purpose is a lie. The Dragon is of the Void, and it is the Void. Accept futility, and become machine. Inanis Est.

If AdMech theology were Christianity, then Xenotech would be pagan religions, and Chaos-tainted tech would be Satanism. Foul lies or evil spirits to be hated, opposed, sneakily studied, etc, but ideas that still work within the same paradigm. In that analogy, Necrons are the theory of evolution.
>>
So, just to lay out some timelines...
>Oldcrons
>Oldcrons hate and are jealous of Old Ones
>Form a pact with the C'tan to destroy them
>Use C'tan technology to adopt immortal robot bodies, but become slaves to the C'tan in the process
>War with the Eldar and other Old One creations, ending in the death of many Eldar gods and some C'tan
>Oldcrons "win", but the backlash kicks the warp into chaos, unleashing the Enslavers
>C'tan have developed a taste for souls despite being purely material??
>C'tan send Oldcrons to sleep to wait for the galaxy to repopulate so they can eat more souls
>Eldar leave them alone because they're terrified of them and don't want to trigger a full awakening
>60 million years later, they wake up to harvest

>Newcrons
>Newcrons hate and are jealous of Old Ones
>Form a pact with the C'tan to destroy them
>C'tan have a taste for souls despite being purely material, and despite Newcrons having barely any warp power
>C'tan trick the Newcrons into a big robo-body ritual called the "curse of biotransference"
>Leave them pissed off but with free will because lol
>War with the Eldar and other Old One creations, C'tan kill the Old Ones, then somehow the Newcrons turn on the C'tan and kill them
>Eldar are the new hotness and Newcrons are scared of them
>Newcrons go to sleep in the hopes that the immortal Eldar will just... go away, at some point
>Eldar leave them alone because they're lazy knife-ears
>60 million years later, they wake up to fight multiple empires that are apparently less intimidating than primitive war-scarred Eldar

So neither backstory is amazing, but Newcrons is definitely much worse. It's really not a good sign when your Ancient Evil is awakening after millennia... because it got too scared the last time around and hid under the covers.
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>>67417639

The Balrog was pretty scary even if it fled under the Misty Mountains from the wrath of the Valar.
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>>67417773
Against eight dudes and a wizard in mortal form, sure? Not so much if it woke up and started shit with multiple empires bigger and more advanced than the Valar were at the time.

We know for a fact that the Eldar weren't at their technological or imperial height during the War In Heaven - they were relatively primitive, acting as the Old Ones' footsoldiers, relying on psychic powers in a world without Chaos, and providing the superweapons that were their gods. It's laugable to think that anyone who'd have to run from them would be able to square up against the Imperium, Chaos, Orks, Tyranids, or even modern Eldar, broken and scattered though they may be. It places Necrons in the same tier as Tau - lo, for an Ancient Irritant has awakened.
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>>67418282

Good points, the current background is rather inconsistent (how do creatures who are completely Material eat souls?).

The older fluff was better because they knew to not explain things too much.
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>>67419094
>how do creatures who are completely Material eat souls
In fairness, that was a problem in the original, too. C'tan were beings of pure material force who despised the warp... and wanted to harvest "life force". What.

It's just kind of amazing they didn't even manage to address that with all the crap they changed.
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>>67417639
As I understand it, the Newcrons generally didn't have free will until the Silent King KO'd the C'tan and disabled the control circuits.

Then they went to sleep so they didn't have to deal with the fallout of the war with the old ones and figured that the Eldar wouldn't survive the warpstorms, enslavers, and orks or would literally fuck themselves into extinction.
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>>67396007
Emphasise legions of infantry that can resurrect and anti-psyker abilities.
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>>67419410
>the Newcrons generally didn't have free will until the Silent King KO'd the C'tan and disabled the control circuits
Yeah, but that still relies on the C'tan turning every Newcron into mindless slaves... except for the most powerful and bitter Newcron of them all. For some reason.

>Then they went to sleep so they didn't have to deal with the fallout of the war with the old ones
Their own book specifically calls them out as not being able to win a fight with the Eldar of the time.
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>>67419349
It was more that they enjoyed the physical 'life energy' of the bodies and discarded the psychic souls. But that's pretty shit too, because if you are an entity that feeds off the stars themselves then why bother with some feeble electric nerve signals?
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>>67419438
>anti-psyker abilities
I mean, that'd be nice, but the current game has this weird split between armies that have one or two psykers and therefore focus entirely on support powers to magnify other units like Da Jump, armies that are packed with psykers who effectively use them in place of special weapons or abilities, and armies that completely ignore the Psychic phase. Or have such shitty psykers that they ignore it anyway.

The first group are Marines, Orks, GSC, Chaos Marines, and Eldar, against whom anti-psyker tech is inconsistently useful.

The second group are Grey Knights, Thousand Sons, Daemons, and usually Tyranids, against whom anti-psyker tech is absolutely great.

The third group is Dark Eldar, AdMech, Sororitas, Tau, Khorne, Necrons, Knights, and usually Guard, against whom anti-psyker tech is a waste of time.

It'd work better if Psychic powers triggered off Leadership somehow; that way you could fold the anti-psyker and anti-Morale effects of blanks into the same mechanic, and it'd ensure that anti-psyker stuff was useful everywhere.

Although that'd require that Morale not be a crapshoot, so maybe it's something for 9e...
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>>67396103
>warriors and scarabs have been around since the 90’s
2002
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>>67396007
Do the same thing GW did last time; leave them completely dead for 10 years, so that fans die out and no-one even remembers anything about Necrons. Then they've got a free hand to completely rewrite them from the ground-up and introduce new models that completely clash with the existing aesthetic. They'll be really surprised when old fans don't like them, and Necron Warriors will not be updated.
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>>67396103
You can't update the basic Necron warrior design without redoing the rest of the range.

However you could release a new kit with new poses and weapon options. (I imagine GeeDubbs would phase out the green rods too)
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>>67407174
They're just Tomb Kings except instead of Nagash you have the C'tan.
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>>67413693
>>67414883
>>67414925
>>67417054

They made a deal to get bodies without Super Cancer. Not be beep boops. So the lords let their subjects "pilot" the war machines. I mean let them have their final purpose.

I think it looks a little durpy but I just think the Overlord is thinking.

>ordering my chariot by my voice is so inefficient but look how content my personal drivers are about it. It is the least I can do.
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>>67396007
Bring back the good parts of Oldcron law, throw out the stupider parts of Newcron lore. (see PDF)

>>67396079
>Instead of throwing out the C'tan baby with the bathwater I just wish they'd done a better job at developing them more, adding more C'tan
Yes. The old lore had problems, but instead of giving it the tweaking it needed they lit the whole thing on fire and threw it in a dumpster.

>making them more individual and social.
eh, more individual yes, but I think this guy makes a good point >>67400634
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>>67396007

write a page alluding to the fact that they influenced directly or indirectly ancient egypt
>>
>Ever since the Necrons started awakening, the interest in records acquired by Divisio Linguistica and Orders Dialogus skyrocketed.
>Every trace of tomb world records, the strange xenos writings etched onto their walls, even psychometric impressions received by sanctioned psykers.
>They needed to understand this new foe, and to do so they regrettably had to look at their history.
>But while the ancient Necrontyr maintained copious records, dating back to the age where they lived within the galactic core -- now home only to burned out husks and the occasional abhuman squatters -- and recording every detail of their lives...
>These records end with the discovery of the C'tan.
>From what we can find out through few fragments that were located, the last ruler of the Necrontyr destroyed every trace of his reign, leading to him being known as the Silent King.
>Some say it was because he unleashed the C'tan from their slumber, and wished for no one to know how he did it.
>Others say he was forced to by one of the C'tan themselves.
>But most of what we know about their end times comes from broken fragments and the myths of their enemies.
>Some of these paint the Necrons as an apex power, shattering the heavens with their might, the C'tan themselves as slaves.
>Others show them as soulless husks, their lives devoured by those they had summoned or created (the one necron ostraka concerning had a glyph which could have meant either)
>At least one eldar legend talks of a king who sacrificed his voice to a monster, in the hopes of gaining his power, but instead the fiend stole his form, and using his voice turned his entire race against themselves.
>Even today, the few recorded minimally hostile interactions with Necrons capable of speech has revealed little. Their overlords seem unwilling or unable to talk about the time of their downfall.
>It may be that the Silent King stole not only his own voice, but that of his entire people.
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>>67422131

My personal issue is more that the nuCron vehicles look like utter shit than just the fact they have traditional "crew" rather than just being giant robots or at least fully merged crew.
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>>67396007

They should follow a more classical alien horror thing. Maybe they were originally the Grey species before being turned into skeletons.

Scary tripod machines alongside their monoliths. Their machines need to look weird and less Egyptian. Something aliens truly would think of for war over thinking about design from a more human convention. They shouldn't be using tanks vs tanks, transports vs transports etc -- people liked the classic waves of haunting robots flanked by slow moving floating pyramids.
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>>67396007
>How do we fix Necrons?
Remove C'tan as "Chaos Gods of the material realm". It's a take that never sat well with anyone, including the writers. Instead, make the C'tan into literal Machine Gods.

The Necrontyr were naturally soulless - or close enough. A race of nothing but body and mind, with no more attunement to the vivacious energies of the Immaterium than your average lump of stone. Their lives were cruel and short, unblessed by the divine and unmarked by purpose. No seers for the Necrontyr, no dreams or deities, no portents or prophecy. They built as ants build, cold and relentless and without hope or mercy, in a world that burned the hands and froze the heart. They tore the weakness from their flesh with knives and drills, replacing feeble organs with strong machines and shriving deadly emotions to endure all manner of suffering. In time, all that was weak was gone. In time, all that was soft was removed. And in time, they had no need of gods - for they built their own.

The Machine Kings. The Star Gods. The C'tan. Vast computers of supra-advanced design, grown like coral in the radioactive shallows kd a star or fostered in the smelting womb of a planet's core. Impossible minds formed by networks beyond counting, a great mesh of logic surpassing reason that guided the Necrontyr in war, in peace, in life, and in death. At the ineffable direction of the C'tan, the cybernetic society of the Necrontyr evolved and grew, and its slave-master machines fed on the labour of a thousand steel hands, the data of a thousand steel worlds, the energy of a thousand steel stars, spreading through the galaxy like tu crystaline tumour.
>>
Since OP was more thinking of rules and I'm a salt-filled space mummy fan, here are some of my ideas how to make the less chosen units actually viable, because the army is pretty mono build.
Deathmark - give the 'Snipers' a better gun than the basic infantry unit
Flayed Ones - 3d6 drop lowest on charge
Canoptek Spyder - Give it character rule or an invuln save, so it can actually hide behind the legions of scarabs it can spew out
Monolith - Give it an invuln save or quantum shielding, right now it's a slow moving mountain of paper mache

Or just give everything a blanket point reduction like the last FAQ/CA, evrything in the list is expensive as hell because of reanimation but reanimation is shit
>>
>necrons have egyptian aesthetics
>so does thousand sons
coincidence? I think not.
>>
>>67423319
Of course as another take, it could be that C'tan aren't gods, but just another species composed of exotic matter.

Turns out the Necrontyr evolved around a neutron star, and on the star's surface there was a species (kind of like the Cheela of the novel Dragon's Egg) which lived under gravities that would be impossible for other species to stand.

They were discovered when the Necrontyr tried harvesting neutronium from the star (using it as a basis for Living Metal) and accidentally made contact with them. The metal bodies the Necrontyr made for them are effectively titans or starships for the C'tan, immense vessels containing a seed-sized being that not even the Necrontyr properly understood.
Coming from their exotic environment, the C'tan were ridiculously strong, had access to technology involving gravity and energy that was barely comprehensible, and pretty much acted like gods.
When they were shattered, each Shard contained a single C'tan, enabling them to be controllable. If they reunited, they'd be a civilization scale force in a single body, armed with the equivalent of starship weaponry on a battlefield.
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>>67423319
>And in time, they had no need of gods - for they built their own.
So basically, make the C'tan into AM. The Necrons did it to themselves - the cultists built Cthulhu, and his name was Deep Blue. The "energy beings" on the tabletop would be specially-constructed avatars that eat a lot of processing power to manage.

That means you can have C'tan as Sub-factions - different kinds of God-Machine, managing different dynasties of steel, etc - and you can keep individual Necrons while having them as creepy unknowable antagonists OVERALL, because they're asshole Cybermen who subordinated their whole society to the dictates of machines too intelligent and complex for mortal brains to ever fully understand.

It also means you can bring back the "kill the warp" motive - the C'tan can't predict or model or shape the Immaterium, so it scares them. They want a perfect clockwork cosmos where nothing lives, even if it breathes. That's why they built the pylons, that's why they put the bulk of their forces into stasis for millions of years, that's why they bred the Pariah gene into humans like Greys abducting cattle, and that's why they slaughter and cyberise millions just to silence the discordant song of their souls.
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>>67397736
Christ, you let boogeymen live in your head rent free. Double line is an aesthetic that presents readability. Just because some quirk from one website exist does not equate that to be the invention of it. For a newfsg you sure are elitist, consider that bbs-posting has been a thing for over two decades.

Not even the anon you replied to btw.
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>>67423902
What are Deathmarks even for? They're Space Marines with the sniper rules on their bolters - so they're not anti-vehicle/monster because anything that's not a 6 to wound is useless against those, they're not anti-infantry because AP-1 is much more useful than the sniper rule against basic infantry, and they're not anti-elite because, again, even against Terminators AP-1 is a better bet than the sniper rule.

At most they're anti-character, able to drop in within rapid fire range and blast a character with sniper shots... but hey, so can literally any deep striking unit in the game with the right positioning.

I don't get it.
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>>67424601
They're pretty much worthless and without a niche. They're one of the most useless units in the codex, which is saying a lot as the canoptek spyder is also there, and that's one of worst units in the entire game. Their special rule that lets them counter-deepstrike ensures they die to an auspex scan because their range is so shit. The entire codex is full of rules that make no sense or work against each other, like our love for 3'' auras that only affect infantry, or how our only transport can only carry a minimum squad of warriors.

I'm pretty sure GW had eldar players write the codex at this point.
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>>67396007
>How do we fix Necrons?
here are a few of my ideas
>Guass weapons deal 1 mortal wound to vehicles on wound rolls of 6.
>Monoloths get 5++ invul save at current points, or for +50 points they can have quantum shielding instead.
>4 main C'tan star gods arent broken into shards, but still keep the shards as flickers of the C'tan that existed before the Trickster doomed them.
>Necrons succeed in landing on mars and awaken the Void Dragon
>Silent King is actually the Outsider
>Bring pack Pariah
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>>67396636
>Lore-wise ? They're in a pretty good place actually, maybe a few nods in relation to the scalie on mars ?
parts of their new lore are good, but 5th edition was a massive lore nerf to necrons.
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>>67396007
They just need people who give a damn to do the next codex.
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>>67396007
As in the race itself? Necrodermis fixes itself.

Their lore? Make sure that Oldcrons and Newcrons exist at the same time. The former being literally mindless slaves with the Lords and Overlords being nothing but genocidal maniacs, while the latter hating the former due to reminding them how they were duped by the C'Tan and that like hell they'll allow their future subjects (aka: all non-Necrons) being wiped out.

Also add Pariahs back (and make a Prototype Pariah special character) and add actual female Lords, Overlords and Phaerakhs (in case of the latter, give us Xun'bakyr special character with rules and a model).
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>>67425252
>give us Xun'bakyr special character
Yessssss

Ruling over the only Dynasty that had the power to utterly destroy a C'tan not just shatter it. Bad ass. Got the Flayer Virus for their trouble but I would say it was worth it!
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>>67396007
>How do we fix Necrons?
Improve the technology.
>>
Army-specific terrain pieces seem to be a new fad so why not some for Necrons for the next Necron wave?

>anti-psyker pylons i.e. mini Cadian pylons
>some sort of obelisk that provides a boost to nearby units (a giant resurrection orb?)
>a dimensional gateway like the Necron Monolith portal for teleporting units
>make sentry pylons a Codex unit with plastic models

Some ideas for you GW
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>>67425592
So when the do "endless spells" for 40k we will get something like this?
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>>67423319
>>67424102
>>67424198
>>
>>67425252
>Make sure that Oldcrons and Newcrons exist at the same time
No, that doesn't work, I'm afraid. You can't have your cake and eat it too, because trying to make Oldcron coexist with Newcrons means you ACTUALLY end up with Newcrons and "those losers who couldn't even beat up a C'tan lol". It changes the context too much.
>>
>>67425932
>Barclay: Who, or what are you?
>Cyberman: We are called Cybermen.
>Barclay: Cybermen?
>Cyberman: Yes, Cybermen. We were exactly like you once, but our cybernetic scientists realised that our race was getting weak.
>Barclay: Weak? How?
>Cyberman: Our lifespan was getting shorter, so our scientists and doctors devised spare parts for our bodies until we could be almost completely replaced.
>Polly: But that means you're not like us! You're robots!
>Cyberman: Our brains are just like yours, except that certain weaknesses have been removed.
>Barclay: Weaknesses? What weaknesses?
>Cyberman: You call them emotions, do you not?
>Polly: But, that's terrible! You mean you wouldn't care about someone in pain?!
>Cyberman: There would be no need. We do not feel pain.

Make Necrons into classic Cybermen and I won't even give a shit about how dumb Tomb Blades look.
>>
>>67426507
>The Doctor: I'm the Doctor.
>Cyber Controller: A redundant title. Doctors need not exist. Cybermen never sicken.
>The Doctor: Yeah, but that's it! That's exactly the point! Oh, Lumic, you're a clever man. I'd call you a genius, except I'm in the room. But everything you've invented, you did to fight your sickness. And that's brilliant. That is so human. But once you get rid of sickness and mortality, then what's there to strive for, eh? The Cybermen won't advance, you'll just stop! You'll stay like this forever. A metal Earth with metal men and metal thoughts, lacking the one thing that makes this planet so alive: people! Ordinary, stupid, brilliant people!
>Cyber Controller: You are proud of your emotions?
>The Doctor: Oh, yes!
{Cyber Controller: Then tell me, Doctor - have you known grief, and rage, and pain?
>The Doctor: Yes. Yes, I have.
>Cyber Controller: And they hurt?
>The Doctor: Oh, yes.
>Cyber Controller: I can set you free. Would you not want that? A life without pain?
>The Doctor: You might as well kill me.
>Cyber Controller: Then I take that option.
>>
They think they're doing everyone a favor by turning them into soulless cyborgs to free them from the corruptible influence of the Warp.
>>
>>67419747
Because you are mistaking power with flavor.
By your logic of efficiency people would be eating nothing but nutrition packs, but we know for a fact that people don't just eat nutrient packs 24/7
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>>67423319
>>67424198
A long-extinct sentient species built a peter wattsian Artificial Superintelligence with orders to "protect us from the Warp"
https://www.youtube.com/watch?v=st0qLn0iQXE
>oops
>>
>>67426719
People don't savour the taste of a microscopic fleck of chocolate either.
>>
>>67426742
>A long-extinct sentient species built a peter wattsian Artificial Superintelligence with orders to "protect us from the Warp"
Well, a bit more selfish than that, but pretty much! It's unique within Warhammer, ties them more to the AdMech and Men of Iron, and I think it blows open the aesthetic and fluff a lot more than just "Thousand Sons, but Tzeentch is metal".
>>
>>67426770
>what is cocoa powder
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>>67426719
The idea that a nigh-omnipotent star-god gets any satisfaction out of eating electrical signals generated by regular-ass sapient beings - and that this isn't literally just a technobabble effort to describe soul-eating - is utterly inane.
>>
>>67426859
>Why do people put salt or pepper
>what are ghost peppers
>what are wasabi
>what are finger food
Your obsession with size = flavor is asinine as fuck
>>
>>67426770
>>67426940
https://www.youtube.com/watch?v=1_BqC9IIuKU
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>>67426852
>what is cocoa powder
The average human brain, at rest, burns through 90 calories an hour. That's 377 joules an hour.

Our sun produces 386, 000, 000, 000, 000, 000, 000, 000, 000 joules of energy per second. Or 1, 389,600, 000, 000, 000, 000, 000, 000, 000, 000 joules per hour.

So you're looking at cocoa powder where each grain is three-hundred and sixty-eight quinvigintillion times smaller than your usual staple food.
>>
>>67426940
>Your obsession with size = flavor is asinine as fuck
You're clinging to the notion that random electrical signals would be especially appealing to a living god who a) lives off solar energy, b) can literally conjure electrical signals into any configuration it wants on a whim.

The only benefit of defending this idea is that you get to have the C'tan eat souls in a setting where eating souls is actually thing, and souls are something they'd by all logic be deathly allergic to, but it's okay because they're not actually eating souls honest.

I have no idea why you value this outcome, or why you think your arguments are convincing.
>>
>avant garde cuisine for the obnoxiously stylish/yuppies in other words
>>
>>67427108
not that guy, but while c'tan eating souls is indeed stupid, the fact that they hate the warp gives them a good justification to kill everything not c'tan/necron
now if only someone who actually writes necron lore would realize that
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>>67396007
Bring back all the enigmatic horror shit, dial back the Space Tomb Kings Egyptian stuff, but let the more pivotal figures have personalities.

Just be sure said personalities are manifested through actions, half-glimpsed goals and ascertained priorities instead of hackneyed monologues.
>>
>>67428003
Yeah, but that's a totally different matter to whether the C'tan eat souls-whoops-I-mean-electrical-auras-they-actually-hate-souls.
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>>67396007
Remove Thousand Sons.

There just isn't room for two armies of slow-moving and very tough Egyptian zombie-robots with powerful basic guns, cursed by a malevolent trickster god to eternal undeath and led by the few survivors to retain a sense of personality.

Except whoops Thousand Sons are Marines and Chaos, two things that both sell better than Xenos, so I guess we should ditch Necrons instead.
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>>67431390
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>>67417639
oldcrons>newcrons
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>>67432180
agreed
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>>67432180
But you cannot go back. No workable way for such a change without a full setting reset.
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>>67426418
Awwwww. Don't say so. We could alternatively make it so that the ones under the C'Tan actually WILLINGLY sided with them.
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>>67435017
So do a full reset, it's not like GW haven't done it before.
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>>67427040
again, you retard, you are equating size with flavor
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>>67427108
>You're clinging to the notion that random electrical signals would be especially appealing to a living god who a) lives off solar energy, b) can literally conjure electrical signals into any configuration it wants on a whim.
yes, because it's the fucking lore
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>>67397395
>Maynarkh are oldcrons
Only on 1d4chan. The way that FW presents the lore is like the 3e codex, yes, but the dynasty itself is still the same quirky geriatric Eldar bullshit as every other canon dynasty.

You can still make your dudes oldcrons.
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>>67429971
Or change the lore as to what their motivations are.

We need to keep the core of the Necrons are and build around that.
>Living Metal
>Slow Death March
>Can throw out shards of "older then the first stars" elements of the fabric of reality.

What else is their core that a lore can be build around?
>>
People need to learn the difference between good lore and good writing. And stop expecting latter in rulebooks.

Codex: Necrons, Fall of Orpheus and Dead Men Walking all have the same newcron lore. But the first is an introduction and rulebook, the second a campaign setting, the third a novel in the shared universe. And what a surprise: the writing quality is different!
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>>67440590
Dead Men Walking is oldcrons, IIRC.
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>>67437839
>yes, because it's the fucking lore
And this whole argument is about the fact that the lore is dumb and should have been changed. You can argue against that with "the lore's the lore, bruh", but it's a waste of everyone's time.
>>
>>67438908
>Living Metal
All Is Dust.

>Slow Death March
5" move.

>Can throw out shards of "older then the first stars" elements of the fabric of reality.
Daemons.
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>>67437453
>Awwwww. Don't say so. We could alternatively make it so that the ones under the C'Tan actually WILLINGLY sided with them.
At which point you STILL don't have Oldcrons and Newcrons, just Goodcrons and Badcrons.

Newcrons existing in any meaningful capacity changes the setting too much to allow coexistence with actual Oldcrons. Cannibalize the former for their few good bits and replace them with the latter.
>>
>>67396079
I loved Oldcrons. They were this interesting race that didn't predate the Imperium by thousands of years like the Eldar, but by millions of years instead; however, despite this, they had a subtle hand in influencing events: the Void Dragon on Mars/AdMech/DAOT, the Deceiver leads Abaddon to Drach'nyen, the Pariah gene is inserted into the human genome, they may have had a hand in the Tau's creation and when they appeared on Damnos they seriously pushed the Ultramarines Chapter despite being backwater forces. They were an interesting, unique, background faction that were borderline overpowered but balanced by how their tomb worlds were barely beginning to awaken. A great example of this is the Necron ships that managed to land on Martian soil (despite being summarily destroyed). Landing on Mars. In M41. With hostile forces, is a serious fucking feat. They didn't do much other than curbstomp AdMech explorator groups in a sci-fi parallel of The Mummy, but they had so much intrigue and potential and nuances and room for headcanon. I loved them. I LOVE them

Newcrons are absolutely disgusting from their excessive Space Egypt motif to their fugly sculpts to their personality bullshit. Their special characters are all fucking faggots, but I kind of like Trazyn because his gallery of ''I will collect living specimens from famous galactic events so my people can educate themselves on what they have missed when they wake up'' is pretty kino, and that one faggot with the Sanguinius mask is a juicy little lore titbit like the Deceiver/Abaddon, but otherwise giving them personality and dynasties is as damaging as the most recent attempts to give the Hive Mind personality
>>
1-800-OLD-LORE-NOW
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>>67397252

This one works for me.
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>>67397421
Ancient Egyptian
Greek
Babylonian
Aztec
Inca
Persia
Celtic

I like this baseline.
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>>67441967
But even Newcrons are pretty bad most of the times. Even their nicer Overlords do planetary genocides because someone was on their lawn.
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>>67426719
Thanks, now I am imagining the Ctan as a bunch of pure energy Guy Fieri-s seeking out the Flavortowns of the galaxy.
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>>67441880
Dead Men Walking has a necron noble give the "this is our planet, you just die on it" speach.
But it is given as a machine translation after the fact. Nothing is written from necron point of view. And the human characters are a mix of ignorant and terrified about necrons.

Same lore, different presentation. QED
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Why does the Deceiver have a Tau forehead vagina? And what's up with that egghead?
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>>67423902
>because the army is pretty mono build.
What is actually good in the army?
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>>67445541
Every 2k competitive list that has been doing well for Necrons takes a 3 doomsday ark spearhead and a 3 croissants flyer squadron. Those units are the only efficient anti-tank necrons have anymore as the arks have a swingy fuck you cannon and the doom scythes have a stratagem that drops 3d3 mortal wounds in a 3'' radius. That's about 950 pts. After that backbone the lists see some variety in its third detachment.
A battalion of Tesla immortals is the best troop choice, with the overlord buff they hit on 2+ and explode on 5+. Add on the +1 to hit stratagem they explode on 4+, so crazy shit like 10 dudes shooting 20 S5 shots and getting 35 hits back is possible.
Outriders Tomb blades and Destroyers fill out the fast attack role. Tomb Blades are basically 2 immortals strapped to a rocket, they don't explode as readily but they get a natural -1 against to hit and actual wargear customization. Destroyers are pretty good with their stratagem that allows their S6 heavy 3 guns to reroll all failed hits and wound rolls.
The only elite worth its points is the triarch stalker that applies re-roll 1s to hit just by targeting, not even hitting. Which adds to more of the tesla bullshit.
HQs are mostly overcosted aura bots, with Imotehk being the only worthwhile characte. He can buff 2 units per turn and nets you an extra CP for an army that finds it hard to get more than 10.
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>>67443791
>Fuck you I'm a physical god
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>>67396007
They need bigger pauldrons and more original-do-not-steal characters.
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>>67426507

I made a renegade, highly eccentric Cryptek character who uses his blue Chronobelisk to travel through time and space. I implied to players but did not confirm that 40k is just one hideous alternate timeline during the Last Great Time War when daleks fucked the Time Lords early in their development to make them sickly and short-lived. It worked, kind of. The gallifreyans never became Time Lords and instead became super-science sort-of Cybermen.

But it also backfired: their wars against the Old Ones came late and ground to a stalemate. They never had a chance to invent reliable time travel or remove magic from the universe. As Necrons, they've only had minor mostly failed attempts at that stuff. But worst of all from the Dalek POV is that they never evolved at all.

Kind of dumb if you make it the centerpiece of a campaign but cool as a side story that's alluded to but never takes center stage or is explained.

We can assume that the Rectifier eventually succeeds and restores the timeline, thus destroying the 40k universe.

Mainly an excuse for a conversion that has a cryptek with a topcoat. The Chronobelisk was comparatively easy. If I do it again, I'm going to use frosted plexiglass and have the top light up.
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>>67441914
It's only "dumb" because you are a dumbass who think big meal = big flavor like an stereotypical lardass.
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>>67426822

I try to make them unique with titles and sobriquets that have at least one overlap on the Venn diagram of: ancient Egypt, administration, computers/electronics, religion, and death. Ideally, the more boxes a word checks off the better. Then juxtapose it with another word that checks different boxes. Like, "Executor of the High Registry" and somesuch.

I like to blend oldcron tropes into my newcrons. Like fuck that shit about webway hijacking, their ships just go FTL in realspace because they have GREEN. Their superscience lets them give the laws of physics as we know them the middle finger. No warp nonsense, just mindshattering math that we haven't figured out and probably won't ever.

To me, it should be ambiguous whether they're people horribly stripped of their souls, or simulations going through the motions of each imitating some alien who died millions of years ago. I don't like the retcon that they're wussy and decaying. IMO they should be like Tyranids: an emerging threat to all life in the galaxy that's only just stirring and for which there's no serious answer yet.

I love the Terminator references, and as far as I'm concerned it's still I'll Be Back. I don't mind outsized eccentric personalities but I prefer to position it not as cartoonish but as beyond human comprehension.
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>>67432180

Lol I remember strikeforce. He was a good guy.
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>>67429971

Make it so Thousand Sons never died out. The ritual sealed their suits with them inside them, trapped alive and struggling ever since to break free, but the suits are animated by daemons and so they're dragged along for the ride.
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>>67396666
https://www.youtube.com/watch?v=IJL70Lvt8OI&t=44s
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>>67396007
>necron warriors now have an upright pose like lychguard.
There. Only problem they have fixed.
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>>67443791

Tau are original Necrontyr, unbeknownst to them. They were recreated around a healthy star. When their numbers are great enough, the Necrons will be able to reverse biotransferrence.

The C'tan originally took forms the Necrons would find familiar. Looking like Tau is a clue but nobody except the Necrons are old enough to remember, and even most of them don't realize that the Tau are actual living Necrontyr and not simply aliens who resemble their old forms (much as we superficially resemble eldar).
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>>67448303

You spelled Bring Back Pariahs wrong.
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>>67448513
I remember this theory. It's intriguing, but one problem is that Tau have hooves and Necrons don't.
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>>67448643

Admech have digitigrade legs and the humans they're made from have plantigrade feet. It seems reasonable that the Necrontyr did the same thing in reverse.
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>>67396007
This is how I Necron.
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>>67406457

Now I'm imagining some necron noble spending months on "his latest masterpiece", and when it's done he hangs it up in his gallery where all the paintings are the exact same.
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>>67453211
The soulless nature would mostly push necrons to representative art instead of creative.
Now I'm imagining some necron noble trying to infiltrate a sororitas convent to paint pictures of their routines and rituals.
>>
>>67453211
>>67453287
You really just have to look at Trazyn to see what Necrons could possibly do.
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>>67442325
>Celtic
Cryptek Balor Of The Evil Eye
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>>67417639
There's more at the beginning of that. To start with the Necrontyr fought a war against the Old Ones and lost. After losing they made contact with the C'tan and became Necrons. The reason for the first war was the spite the Necrontyr felt towards the Old Ones. As far as that goes, both versions are consistent.

Newcron fluff expanded on that by saying the first war was actually started by Necrontyr leaders who meant to rally their subjects behind them. Basically, while animosity did exist, the whole conflict was actually jumpstarted by some dickheads who wanted to boost their public approval ratings.

Then Rise of the Ynnari: Wild Rider added that the Necrontyr actually fought alongside Aeldari and Krorks in a War in Heaven versus Chaos, more than 60 million years ago. The reason for the Necrontyr turning on the Old Ones was that the Old Ones didn't grant them with immortality after the Necrontyr had helped quench the threat of Chaos. Go figure.
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>>67455171
Allied to Destroyer Lord Curnunnos and his wild hunt?
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>>67457128
>his wild hunt
Flayed ones meet big game hunters.
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>>67455171
There’s a joke to be made here about a “Bolt Shell Club” and “Kenny Omegon.”
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>>67457897
Possibly working as the hounds, while the riders are more destroyers.
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>>67457966
>Possibly working as the hounds
Flayed ones with elongated forearms/shrunken legs to turn them into quadrupeds and bear-trap mandibles instead of claws.
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>>67448528
>Bring Back Pariahs
When I first saw Pariahs I sorta envisioned human colonies or even full blown forge worlds secretly controlled by Necrons while the Imperium as a whole has no idea. Just imagine a single hive city under the effects of a Necron time device to rapidly change the flow of time so millions of people are born and die every single day all to maximize Pariah production without anyone on the outside ever knowing. Their production quotas are always filled out on time and their taxes are always flowing to the planetary government so nobody has any reason to assume the area is under xenos control. Imagine a story with the Adeptus Arbites trying to flush out a genestealer nest deep in the slums of a hive only to discover someone got there first and the cult has already been chopped to pieces and partially disintegrated. Any attempt to find the culprit goes nowhere and they're left to assume maybe the Inquisition got there first and never notified anyone.
>>
>>67458577
I can imagine some bored lord or cryptek making their lychguard dress up as deathwatch when they need to act publicly. The populace thinks they're protected by astartes and the lord gets enjoy the adoration imperial plebs give to space marines.
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>>67456994
and that's why oldcrons where better. An entire races worth of SEETHING over something as hilariously arbitrary as galactic unfairness. It makes sense that the blighted scar-scorned incels met the Chad old ones and got terminally buttblasted over the differences
>>
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>>67463641
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>>67463641
>>67463653
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>>67463641
>>67463653
>>67463671
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>>67463641
>>67463653
>>67463671
>>67463687
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>>67463641
>>67463653
>>67463671
>>67463687
>>67463701
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>>67442710
It's Warhammer.
Everyone fucking genocides anybody else on their lawn.
>>
What are the best Necron books where the Necrons are the main character? Not just the threat to the imperium or some bullshit
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>>67396007
Give them penises and call them women.

its what GW would do.
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>>67396007
You can't. They will always be shittier Tomb Kings in space.
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>>67460566
AdMech would be perfect target for impersonation as they are supposed to look and act like machines.
>>
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>>67472396
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>>67472396
>>67472403
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>>67400721
Trash opinion
>>
Give all their weapons an additional 12" range and +1 strength.
Or GW could give more of a shit beyond early edition lip service.
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>>67407182
LUCKY CREATURES
THEY HAVE FOUND TRANQUILITY
IN OOP
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>>67468793
*better Tomb Kings in space
>>
>>67473366
The range thing is a major major issue with them. Like Deathmarks, everything about them says "Snipers" but they've only got 24", it's a load of crap, while the whole pop-up shotgunning thing is a neat idea it really seems to go hard against their thematics.
Speaking of - need more weapon options, some mixed squads, versatility.
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>>67429971
Guess we need to nuke Dark Eldar and Slaanesh as well.
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>>67467198
>I'm gonna bitch about absolutely nothing
>>
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>>67423319
>>67424102
>>67424198
>>67425932
Capped for future use.
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>>67470807
AdMech bodies are primitive junk machinery compared to necron technologies though.
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>>67406639
They should have just tweaked to give necron lords individuality unless they went senile or something. Sort of like an "undead lord" that they were modeld after
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>>67408792
>>67408818
10/10 post
>>
>>67423319 #
>>67481541 #
Basically said this same thing last time about the ctan (except with the necrons starting off as men of iron instead of aliens; ai building ai gods) and it got shit on by everyone
>>
I just want Deathmarks to live up to their lore man. They are relentless hunters that can disintegrate you in mere seconds and will never stop hunting you until you are dead, yet in tabletop they are slightly better warriors that can deepstrike and counter deep strike. If they played up more with the fact they slip between dimensions to appear in seemingly random places that would be a lot better for them.
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>>67484396
>slightly better warriors
They're straight up worse warriors. Sniper rule doesn't make up for the loss of AP.
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>>67484682
Yeah true. They have the sniper rule but only 24" range. Like... what?
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>>67458577
I've got a similar planet in my dark heresy campaign, only the pariah factory is in the moon and the lord holds the planet hostage for the abnormal amount of blanks its population produces. He has multiple such installations.
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>>67483561
That just makes them easier to fake.

There was a similar thing in one of the 40k RPGs as I recall. They looked like typical techpriests but had no organics under all the augments - AIs made by some heretek.
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>>67407400
What's wrong with egyptian necrons, they were even goofier before.
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M͕͈̫ͭ̀̐A͎̘͎̱͍̠ͦY̻̯̳̐̄ͯṈ̳ͨ̐ͪA̗̞R͗̎̽̆KH͉͕ͯ́ ̷̟̀͂C̤̗̳͕͓̈͗̍ͭ͊̀Ŏ͍͆̃M̱̏͂ͦ͛̄̾E̜̘̟͍̗̳̗̍̄̃ͪ̉͝S͈̬̰̀̎
̺̗͔̗͛͛ͣ
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>>67484695
>They have the sniper rule but only 24" range. Like... what?

I imagine the design decision was that they don't need more than that if they deepstrike.
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>>67486015
If you're going to post something post those monster images where the void dragon's a moon-sized platform with heaps of faces/heads
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File: 1421910754273.jpg (1.25 MB, 1600x1200)
1.25 MB
1.25 MB JPG
>>67486994
I'm talking about this shit. Finding a full set has been difficult



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