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What is Gloria-Etalia? It is a setting which sprung up into existence when OP gave /tg/ an Empty map and people doodled things onto it. The world of Gloria-Etalia is one in the phase of the post-post-apocalypse where remnants of the once great civilizations remain like wandering cities of mimics or missile silos considered to be pyramids, but most of the ancient technology has decayed beyond recognition and barbarians control the world. Still the world is far from a dead ruin. It is a world full of nations interacting with each other, and the people interacting in turn.


> Thread Questions
What lore needs improving? What needs refining? What's your favorite lore aspect? Do technobarbarians produce material culture or just scavenge?

> MEGA with Files
https://mega.nz/folder/7lYHkCCT#6JSP9fyLw_zPwRyFdpCmDA.

> Picture Standardisation
Pick whatever image you want for your nation, use your image editing software of your preference to make it 500x500 (it's much easier to work with squares, trust me)
Then go to lunapic.com, upload the 500x500 image, go to the tab 'art', select the effect 'fairy' and post the result on the thread.

>Pic related
Celestial Warmaiden
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biome map
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Political map
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Clean landmass map
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Skrug apologizes for not seeing this thread.
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They still trying.
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>>74520334
I made one too. Didn't realize you got one up already.
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Skrug is a mug.
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>>74520370
....Thank you?
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>>74520367
THREAD FIGHT THREAD FIGHT THREAD FIGHT

NOW LETS SEE WHICH ONE MODS WILL YEET FOR BEING DUPLICATE
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>>74520379
No need, its gone already.
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>>74520367
Oh, no. SKRUG THREAD IS DWLET
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>>74520390
Oh, no.
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>>74520302
>What lore needs improving. What needs refining?
Araxians need some polishing, there was some good idea to make bulls more of warbeasts than mounts, but that one needs expanding
>What's your favorite lore aspect?
Parts of lore where many different anons contributed, like martial arts and lichlords.
>Do technobarbarians produce material culture or just scavenge?
Kinda both? They create culture based on what they scavenge
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>>74520407
There will be other threads
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What was the largest armed conflict in GE history? We have two battle written out, and two large expasionistic hordes on the map, but that's either a one sided landslide, or skirmishes..I'm interested in war. Long, drawn out war between or within powerful nations.
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>>74520424
The Wars of Wood and Steel between the Treats and Merchant Empire.

They are mentioned in the Supprian Alliance lore.

As far as I know the Treants won most.
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>>74520302
>What lore needs improving?
The holy islands with the mer people and cosmic horror cultists.
>What needs refining?
The wyrd
>Favorite lore aspect?
The time river
>Do technobarbarians produce material culture or just scavenge?
Why not both?
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This entire project
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>>74520456
What time river?
Isn't the River Trough the Wyrd the only place untouched my time shenanigans?
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>>74520465
There's nothing in it that you like?
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Is Gloria-Etalia a Tomboy or Girly Girl setting?
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>>74520483
I thought it was the other way around... I need to go back and read it. A river through time made more sense to me
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>>74520489
There is, but I was told that I am not permitted to like it repeatedly.
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>>74520508
Which would be what exactly?
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>>74520499
Bruh, yeah you read it very wrong then. Remember to read the City of Glass too, it explains some shit.
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>>74520424
In recent history that probably would be war between ecilev and treants.
But in whole history? Probably that one war of literaly all tribes and nations from rams head against treants someone mentioned happened in age of antiquity, that ened in pushing back treant hard away from continent.
That reminds me i still have to write standardization for age of antiquity.

>>74520489
Don't respond to trolls, just hide them and move on
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Nicolette of Rochelet is known across Euraxia, Urox and many parts of the Westrasi Sea as the Crimson Blade, or L'Épé Rouge. The woman was the third born daughter of a rich merchant, when she first disguised herself as a man to enter a gran tournée in the capital, LaBaton. While not having the money to afford a warhorse and panoply to compete in jousting, she was the winner of the sword on foot even, and when she removed her helmet to show her red hair, and true gender, the King had her arrested for impersonating a noble. Her father, being influential, convinced the court to hear her case, except all she did was demand a trial by combat to first blood, and named herself champion. Defeating the chosen court appointed knight, her prowess shining once more, the King applauded her bravery and performance and granted her honorary knighthood and the title of Dame. Nicolette was entitled to claim the coin prize of the tourney, which she used to buy proper gear and armor and then joined a Uroxian mercenary band. She has since participated in skirmishes and fights all across the Westrasi Sea, and stories about her, true or false, have been sung in many taverns. A lot of those stories involved bawdy elements, and her beauty is spoken highly by minstrels. Depending who you asks, she's a violent and lustful harlot rampaging across the Westrasi Sea, an Euraxian propagand ploy to paint their knights as so great, even a woman can defeat many men of other nations, or simply a female soldier whose name is appropriated for bards wanting to make some copper singing about bouncing tits. Some even doubt she is real, though reports of her deeds with the Red Bands mercenary company continue to pour in.
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>>74520516
The Glutton
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>>74520533
Damn, another Mary Sue.

What next. The defeated a giant in wrestling, the Glutton in and staying competition and is a better blacksmith than a forebears Dwarf?
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>>74520521
There was a civil war in Celestia three hundred years back that due to Celestial population, likely included half a million armed combatants in at least one battle (if you count both sides). But Celestial accounts can be unreliable when it come to numbers. They don't even see this as dishonesty. Celestial Historians see it as their duty to write the battle the way it 'sounds right', rather than the way it strictly was and that's an accepted fact.
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>>74520465
we should gatekeep you, unless you can actually elaborate on your criticism
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>>74520567
so gay stuff happened in gay land? the gayness intensifies I am am gay intrigued
>>
Please stop consistently responding to a single bitter troll who is violently shitposting all over the thread just to get (you)s. Hide, report for spamming if you want, and move on.
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>>74520535
Yeah that was shit...
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>>74520533
Make it historical figure from few centuries back, and its ok. I don't think we need more importart characters in seting right now.
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>>74520609
t. Someone with no taste
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>>74520613
Can you list them? I don't recall a single 'adventurer' type who'd have a reason to visit other nations.
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>>74520613
The setting gas like 4 important characters... It needs way more not less.
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>>74520606
this
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>>74520519
>City of Glass
I'll read it later. I need to sleep.
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>>74520632
I was literealy thinking about named characters. Many kings and queens (or prime ministers in case of republics), glutton, necromancers... there is a bit of named characters in every corner, and i think for now thats enought.
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>>74520657
There is less than 1 per nation.
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>>74520664
More than 1 per region
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>>74520637
Who are the "important characters" currently?
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>>74520632
There's a Dino riding Viking from skrug. It's back a few threads but nothing was really said about him.
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>>74520533
Nicolette was born in the walled city of Rochelet in the year 5976 from Renne d'Rochelet, a wealthy member of the cobbler guild. Being the third born of a minor merchant her prospects for marriage weren't great. Likely to be wed to a less important business partner of her father in the guild (as the more important one was married to her elder sister, Beatrix). Nicolette grew up idolizing the knights she heard about in minstrel tales in Euraxian taverns, and her family comfortable wealth allowed her to take fencing lessons, which her father took to be a harmless hobby. However, through consistent dedication and practice, in time she was able to outmatch her first tutors, who weren't the best available, being willing to teach women. Her father eventually paid for better tutours, including actual knights in need of coin for a reason or another. Often to pay ransom for their armor and horse lost in a tourney. Nicolette's laser focus and single minded dedication to the art of fighting and sword earned her much praise, and at the age of 20, in 4996 GE, she fled from home, and took the road to LaBaton. In the way she'd fight and duel man for money, which she used to by cheap piecemeal armor and have it fit. By the time she arrived in the capital, she was able to write herself in the Grand Tournée as a mystery knight, a time honored Euraxian tradition. And while she couldn't afford a warhorse and proper armor for jousting, she was able to enter the Sword on Foot competitions, in which she cleaved through the least skilled opponents and even defeated more experience swordsmasters.

During the prize ceremony, where it's traditional for Mystery Knights to reveal themselves, her identity was cause of upheaval in the court. For many, it was more about her status as a commoner than her gender, but the nobles called for her immediate arrest, and the Louis X, the current King, saw his hand forced to have her arrested.
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>>74520841
She was given the honor of house arrest in the residence of a Noble who agreed to host her as guest in his manor in the capital until her father could be brought to the capital from Rochelet to speak for her at the upcoming trial. Being a man of means, Renne was able to push for a lenient punishment, which Nicolette was able to avoid entirely by calling for a duel to the first blood against Jean du Chateau Noir, the court appointed champion. Jean fought well and Nicolette was given a run for her money before she managed to weave through his steely defenses and nick him in the arm. Honor of courts satisfied, and nobles appeased, King Louis X now could express his open admiration for the young lady's bravado and boldness and granted her the title of Dame of the Crimson Blade, making her an honorary knight, though granting her no lands. The name coming from her sword still having some of her counterparts' blood at her naming. She took it as her coat of arms, a red sword over a field of checkered azure and white, which was the color of the dress in which she attended court that day. Collecting her prize from the tourney, now that she was a full fledged knight, she was able to purchase a set of high quality plate armor and embark with a Veranese mercenary company that had come to attend the tourney and make connections, the Brotherhood of the Red Bands. From there, she sailed to Araxia, paid by Vashian coins, to participate in a raid against the Sarcian Mountain tribes. Ever since she has been travelling with them and making a name for herself and the company.
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>>74520544
Bruh, hands down best lore.
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>>74520841
Nigger, how was she born 980 years in the future?
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>>74520997
It's either time travel or a typo. The author left it vague so you can decide for yourself.
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>>74520841
> All famous knights are women.
Fetish setting.
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>>74521018
I think most known figures are males though.
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>>74521075
We don't have any Westerasi characters which are not Kings or rulers of nations.
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This setting is shit.
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>>74521110
Fair, I'll work on a male non-ruler character then. If anons wanna give input which region they feel need more attention, can quote this post, else I'll go some Westrasi nation cause it's my favorite region.
>>
Imagine letting a thread exist in your head rent-free like that.
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>>74521380
Imagine accepting that this shitty thread still exists.
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>>74520533
>>74520841
>>74520916
In my opinion, she should either be an urban myth and not actually exist, or she should be a legendary figure in the history of the Westrasi Sea. "Warrior who is so good at fighting that they are able to fight their way out of being arrested for impersonating a knight and fight their way into being knighted by the king himself" is a little absurd, especially when there's no sign of any flaw or even a personality. You might as well write "this character fights so well that they warp the narrative into giving them whatever they want" and you've effectively summarized those three posts in sixteen words.
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People are still trying to salvage this garbage
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>>74521408
Yeah, she might be heroic fugure like Achilles or sir Roland, that if even existed is now blow of the proportion by all the things said and written about her.
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Water nymphs are the new snow elves
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>>74521408
I mean, the only 'gimmick' of this character is that she fights well. So she fights her way out of a trouble she got into by fighting. And that only with her father who had money pulling some strings to help saving her hide. I won't not deem it to be 'absurd'. It's heroic for sure, but tamely heroic compacted to most heroes in fiction and specially fantasy. She's in no ways Felix & Gotrek or Conan, so I'm not sure what's the big glaring issue.

There's a real-life counterpart to her, even, and not Joan of Arc, which has a less tame story than her. As for flaws, nothing has been written about her personality, or even how she acts. It's a story chronicle how she rises from anonymity. By default, those are stories of success.
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>>74521444
That is the only way to salvage Mary Sue.
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>>74521482
Her flaw is that she is so perfect that people are annoyed at her for that.
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>>74521408
>>74521444
This is the first 'adventurer' type of character we have in the setting and you guys are wanting to shoot it down for being too 'strong'. So really we want Gloria-Etalia to be a setting where PCs never impact the setting and rise to fame? Should every character with a name in the setting have a tame, self contained history? It's not like she's shifting the destiny of nations or going around bitch slapping other named characters. As >>74521482 said, she's a girl who is good at fighting. Heroic good at fighting. That's hardly something to be so triggered about.
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>>74521490
>>74521507
Ah, my bad, you're the shitposter trying another strategy. Sorry.
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>>74521513
Stop being triggered at people pointing out Mary Sue is a Mary Sue.

Accept you did wrong and rewrite it. Grow a thick skin and stop throwing a tantrum.
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>>74521533
> You dislike my character you must be evil
That is one of the categories for Mary Sue, yes
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>>74521558
>t. butthurt creator of the glutton trying to start shit
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>>74521513
No one said anythign about being triggered. Also if its PC are to impact the world, then it should be PC doing it, not NPC, and this character is clearly NPC.
If hoever you wan't her to be akin to PC then flesh her out, give her flaws, etc. Because if she has no personality then she might as well national hero, but in past.
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>>74521573
Glutton gourges himself rentfree in your head. :>

At least he's a good character.
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>>74521573
Imagine still being salty about the best piece of lore in the setting
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>>74521573
It's a little creepy the way he copies turns of phrase I've said to him. Like he's so lacking in personality that he has to parrot people who got under his skin. This dude has serious issues.
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>>74521482
Based off of what's been written about her so far, she's nothing but her gimmick and it's not a particularly interesting gimmick. Gotrek, Felix and Conan all have stories more compelling than "one day they really wanted to fight good so they learned to fight good and got everything else that they wanted by fighting good." That's the greatest sin of the character, that there's nothing to her besides the fact that she fights good, and that the entire narrative seems to twist itself to enable her to fight good and to reward her for fighting good, even in situations where fighting isn't really a solution, no matter how good the character fights.

Make her somewhat interesting and she might become tolerable.
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>>74521714
> Uses token stolen 4chan phrases
Yes I totally stole them from you
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the essence of this setting is coom

This setting belongs to us coomers.
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For the people still shitting up the board with these threads
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> this whole thing is basically dead
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>>74520406
Rent free
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>>74521513
Allow me to give an example of what's wrong with the character.
>Her father considers her fencing to be a harmless hobby, so he pays for her fencing lessons. Nothing wrong with this, though it's still a little surprising that a minor merchant would go to such lengths to entertain his third-born child and daughter.
>Her father eventually pays for her to be trained by actual knights, of all things. Why is he going to such expense for the hobby of his third-born child, who is also a daughter, in a patriarchal society? Maybe he just loves her that much, I don't know.
>She rewards all of this investment and affection by running away, in order to fight in a grand tournament. This is her father's reward for indulging her harmless hobby and investing so much in it. One would think that this might cause him to regret his decisions, or to become bitter towards his daughter, or something.
>Instead, when he gets news of her arrest, he goes rushing to her aid. Somehow, as a minor noble, he has enough clout to sway a trial in the king's court and demand that they hear her case. She rewards this last ditch attempt to save her from severe punishment by demanding to duel the king's champion.
>And that's the last that we ever hear about her father, because he's no longer important to the narrative of her being a good fighter. He literally just exists as a vehicle to enable her ability to fight good, with no regard for logic or emotion.
This is just one of several facets of why the character is poorly written. It's so much more than just "she's too strong."
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>>74522085
I feel bad for the dad now :/
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>>74522129
He just wanted his daughteru to be happy. He had a hard life.
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I have seen this the last days and I am interested. Sell me on it, what makes it good? Apart from anons working together to create, which is allways good.
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>>74522188
The thread's currently being trolled, so ask again in about a week's time, if the project is still going then.
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>>74522175
I mean, awfully spoiled daughter is a flaw. Maybe her siblings hold a grudge against her for this?

She's the ungrateful spoiled youngest sibling.
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>>74522188
Until the end of last thread, it was mostly anons complementing each other lore, and it was one of the rare places in 4chan with almost no shitposting and deliberate vitriol, which was refreshing a nice. Sadly in the end of last thread and spilling in this one, there's either one or several anons who have grown to really dislike the setting, or the thread dynamics. Whatever it is, as you can see reading above, this has lead to relentless shitposting. Because of it, or just coincidental timing, there's almost nobody else posting in the thread right now. The only non shitposter anon who is posting tried to ignore shitposter and create a character and either shitposter tagged on it to hate it, or other legit anons hated it, or maybe both, but either way it was unfortunate because now the thread is mostly shitposting and hating on that piece of lore. I'm not even gonna say the anons who resent the thread or the ones who resent the character are wrong in their claims but that's my perception of the current drama. And I have sincere hopes it's not the end but I'm honestly not sure.

That said, the variety of Gloria-Etalia lore and how many anons, between drawfags, anosn good at photoshop, anons autistic about different things have banded together and made a vast world with many nations and a lot of them aren't just medieval Europe with a twist. And those that are, often, the twist is interesting enough (for me at least) to make it worth reading.
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>>74522188
> This shit
> Remotely Good
Anon... I...
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>>74522175
>He had a hard life.
He was influential enough to sway the king's court and he had enough money to hire knights for the embarrassing task of teaching swordplay to the teenage daughter of a merchant. He did not have a hard life.
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>>74522270
Blah blah blah blah
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>>74522270
This thread went way to shit when you people decided to stop just having fun and started bullying people for writing lore you disliked.

Stop your shitty moral grandstanding
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>>74522270
It's just one guy who went into a full autistic meltdown because a few people weren't super keen on his Donut Steel OC. Not even anything particularly harsh, they just didn't think it was the best thing since blowjobs and he went absolutely mental.
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>>74522304
If your third daughter is a brat, that's still 66% success rate, too.
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>>74522374
Imagine making shit up and twisting reality this hard
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>>74522374
I keep hoping it's not actually chillvampire, just some gay anon claiming to be. Chill Vampire wrote neat stuff and I really liked him. But since he has been absent, maybe it was indeed him. Sad if true.
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>>74522354
it's very hard to argue someone haven't been relentlessly shitposting in this thread anon.
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>>74522354
People since begining of this thread always canged up lore to suit the consensus. There was no bulling, and you try to make yourself look like martyt
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>>74522410
He lileraly posts in like different timezone. Also he is newfag so he wouldnt be able to sperg out like this.
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>>74522188
Glad to see you in this thread Anon!
Well for most of us i belive this thread is good because everyone can expand on his little niche, and work to create living settign out of it all. I hope you will find something interisting here and maybe even contribute, we always need more anons to write and draw.
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>>74522374
It's kind of fascinating to watch him unravel.
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>>74522439
This, consensus changed lore. Consensus cemented it. Some anons snuck shit in others posted their ideas and Reeeeee any time someone offers any criticism so trolls starting going after the weak link.
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>>74522757
This.
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>>74522374
Actually it started because people started trolling the guy who wrote Ogre lore.
>>
I almost can't believe the nerve of gluttonfag coming here, to 4Chan and thinking all ideas are equal and that his opinions can't be wrong. I mean how delusional do you have to be to think you can go on a site renowned for its hostility and be as creatively bankrupt as a child with aphantasia without being called out on it.
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So after some autistic analysis using a set of rules that I came up with, I came up with this version of the leyline map. There's nothing interesting that can be said with it, outside of a few small things.
>There are only three land-based locations in the world where the leylines carry all five varieties of magic to a single intersection. The Lost Nation of Yugr, the city of Mie-Liz in Qi-Fu and the middle of the Morloux Republic.
>The black line which runs directly from east to west is extremely important, as it carries magic that would otherwise not be found in the Westrasi region. It serves as a sort of magical gulf stream.
>The red line which runs from west to east does the same, except it's too far north to have an impact on most of the eastern side of the continent. The intersections that it does create are of immense power, however.
>As a result of this, most of the continent east of the Celestial Empire is rather stagnant and limited when it comes to its magic. Control and chaos aren't strong here, only growth, destruction and permanence have a significant presence.
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>>74522950
No it started because people hated it in its entirety and therefore couldn't provide feedback. They simply shit on a bad idea and gluttonfag started sperging so he got trolled then he started having a cunty breakdown and now a second thread is being ruined because of that autistic man-child.
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>>74522439
The thread stoped being fun when you retards decided fun bad and started being way to serious.

Reminds of that new fag who wanted to join in, but then had a spergout when he found out that the Wyrd us a thing because he wanted a serious setting and time travel is bad for that.
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>>74522533
Or it would be if people were not elitist pricks sperging out, if your lore is not perfect.
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>>74523066
>Being this defensive
You lost
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>>74523014
You do realise the guy who wrote the Glutton is "Viorp" right? The guy who set up the new wiki? I doubt he'd do this

You're making shit up. It was someone who liked the Glutton lore and people started sperging out at him for daring to like it.
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>>74523097
Nah. I'm winning. Now it's tranny
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>>74523066
People are allowing to think things are bad and share their opinions. In the end, it's a collective project so we can't go around deleting what we don't like, so stuff which is controversial is ultimately tolerated. That doesn't mean that we can't say "I think the thing that you made is dumb and bad," even if we can't purge it from the project.

Regardless of what's being said, ogres, Glutton and now Nicolette are always going to exist in the setting. We're just saying what we think about those things.
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>>74523001
Looks interisting. But could you say what those dots mean? Number and kinds of leylines crossed?
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>>74523106
>revising history that anyone can go back and read
Why?
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>>74522270
>there's either one or several anons who have grown to really dislike the setting, or the thread dynamics.
I greatly dislike the concept behind this thread so I'm not surprised people there's people who would take the initiative to trash the thread
How fucking arrogant of you to think such a shitty series of threads wouldn't eventually attract the ire of people who don't like it?
If you had stopped at a couple of threads it would be fine but you retards are clearly trying to force it into being some kind of general.
The degradation of these threads is inevitable as long they continue to be made. This was my first post in any of these threads. Probably not going to be the last, because now you've triggered my autism and I want to actively see it burn rather than let it die on it's own because clearly you faggots aren't going to let it die naturally.

This is so obviously some shitty civilization quest derivative and has nothing to do with traditional games?
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>>74523135
So rather than being a group project it's more like a wall out on the street that any asshole can spray their graffiti equivalent of hand painting on? Yeah this whole thing is a dumpster fire.
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>>74523135
If you complain without fixing shit you get the rope.
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>>74523188
>This is so obviously some shitty civilization quest derivative and has nothing to do with traditional games?
The voice of reason speaks.
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>>74523150
Message him and ask I can bet you real life money.
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>>74523188
Based

>>74523210
Yep
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>>74523188
>I greatly dislike the concept behind this thread
And whats the concept behinf the thread, and why dont you tell why hoy hate it?

>This is so obviously some shitty civilization quest derivative and has nothing to do with traditional games

Its literaly being adapted as we speak by one anon into GURPs. Also how can you claim its not connected into traditional games, if most RPG's talked about on this board have their setting?
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>>74523135
This negativity was not present early on. Your opinion is shit.
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>>74523106
>You're making shit up
Ah denial, it's so common these days.
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>>74523135
Its literaly not how it works. Its not about leaving your shit nobody liks and calling it a day. Its about Consesus working to incorporate most of the shit you post into setting.
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>>74523295
He said that 6 threads and did not deliver.

Neither did the wargame guy.

Nor the CYOA got, not even the guy wanting to do a /qst/
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>>74523147
Sure.
>The top line is the colors that are intersecting. The first color is the type of magic that is the closest to its origin, that has smallest number of previous intersections.
>The second line is the types of color that the primary magic of the leyline previously intersected with, with the most recent being first and the closest to the origin being last.
>The third line is the types of colors that the secondary magic of the leyline previously intersected with, the fourth line is the types of colors that tertiary magic of the leyline previously intersected with, etc.
The way I imagine it, the most powerful type of magic in an area is the first color of the first line. The rest of the first line comes after that, then the second line in order, then the third line in order. I'm not sure how multiple instances of the same color would impact power though - I haven't created a hard rule set based on this image, and I don't think I should. It's just something I made in order to observe a few curious occurrences.
>>
>>74523305
Prove it

>>74523326
More infighting Bros.
>>
>>74523328
He literaly said in last thread that he works on it.
>>
>>74523302
No it was it's just the spergs had more shitposters on their side at first. Go back and read those threads. See what happened whenever anyone expressed discontent. They were called trolls and told to leave. So began a stead spiral into derivative shit and creative bankruptcy. This has been shit from the start.
>>
>>74523210
If something is liked, people will collaborate on that liked thing. If something isn't like, then yes, it's left alone to rot in a corner, forgotten and devoid of interest. This is the reality of the situation.
>>
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>>74522272
You are talking mad No-Fun-Allowed-Shit there, mate. What have you created?
>>
>>74523376
>If something isn't like, then yes, it's left alone to rot in a corner, forgotten and devoid of interest.
Except this is obviously not the case if you looked at the poster count. 12 posters isn't constructive, it's just an incestuous echo chamber.
What is actually happening is people post the content they want and will keep posting it regardless of praise or criticisms.

Just look at the mary sue posted earlier in the thread. A lot of criticism but the original anon just doubled down on the character.
>>
>>74523456
Normaly there is around 22 posters. Not everyone posts in same timezone
>>
>>74523376
>collaborate
More like circle jerk.
>>
>>74523456
The majority of that is the shitposting coming from what was previously one but might become two people, and responses to that shitposting.
>>
>>74523473
I actually post from work and at home so you can knock one off there.
>>
>>74523485
Its 3 people if you count poster number closely. Two from more or less start of this tread/last one, and if >>74523188 this anon goes throught with his promise its 3 of them.
>>
>>74520418
I don't think bulls as mounts is that far fetched, unless they're fantastically huge, but even then they serve a similar function to War Elephants. Aurochs like mounts aren't that odd for fantasy.
>>
>>74520533
If she's a woman, and ergo fighting bad, why would the court accept her demand for a trial by combat? Wouldn't that be her father's choice as her representative in the court? Why does the king pull a total 180 when she does the exact thing he had her arrested for?
>>
>>74523456
>incestuous echo chamber.
Accurate and I regret my part in it.
>>
>>74523592
>why treat her special?
Because she's special anon haven't you been reading?
>>
>>74523001
Nice map anon
>>
>>74520418
Didn't see last thread's end and ended up posting these two in previous thread.
>>74523575
>>74523722
>>
Gosh we really don't have janitors, do we?
>>
>>74523188
imagine thinking you are the king of 4chan and has a say in what's worth a thread or not.
>>
>>74523592
Cause monarchs are a dick. King was being peer pressured by his nobles at the tourney but was particularly finding the whole thing fun, so when he saw an out that would see 'justice' done and give him a chance to see her fight again he took it. if you weren't really trying hard in bad faith you'd see that.
>>
>>74523428
Oh, no. It's a newfag
>>
>>74523371
Sadly
>>
>>74523456
Yep
>>
>>74523620
Same. It started out so nice and people started taking it so seriously. It ruined it's free spirit.
>>
>>74524054
So you're saying because she's a special fighter she got special treatment.
>>
>>74523812
We do, but disagreeing with you is not against the rules. This is not reddit.
>>
>>74524139
Nah it started as mostly shitposting and it only got worse despite every attempt to polish this turd.
>>
>>74524000
imagine being such a newfag that you don't know how cancerous generals are, especially generals that aren't related to the board.
>>
>>74524194
It started at shitposting and rule of cool, it became bad once people took it to seriously.
>>
Can't wait for mods to solve your problems for you. This shitposter is likely NEET and has time to kill, shitposting takes no effort and when you react to it, they get tickled. Everything posted that's not a reaction to the, if they are being ignored, is gonna be shitted on. They will do whatever they want to get (you)s, and they have not incentive to stop.

The real reason things move to discord is not because people want a click, is because how else can you stop someone from shitbombarding a thread nonstop. Even if there were mods actively trying, bans don't really work, anyone with a VPN can evade them, and likely there are even easier methods. This guy will just keeping doing it for as long as he wants, and that's that.
>>
>>74524204
Sadly there ain't gonna be a /tgg/ :(
>>
>>74524204
I'd argue that world building us valid tg content. It's just that this project is a fine example of how not to.
>>
>>74524240
Saving this as a pasta
>>
>>74524270
>I'd argue that world building us valid tg content.
I'd only agree in the very specific circumstance where it's directly game related i.e. Tippyverse being a setting based on taking D&D rules as the physics for the setting.
Freeform roleplaying isn't a traditional game, even if what you're roleplaying isn't a character but a nation.
>>
>>74524240
Calm down gluttonfag WE KNOW you want to use a safe space but you should have done that from the beginning of you were being sincere about the first threads intentions. The truth is you want to take it over with likeminded anons and turn it into your own masturbatory experience.
>>
>>74524240
Sounds possible
>>
>>74524289
Fuck I should have noticed quality pasta. Well spotted anon.
>>
>>74524297
Sounds right
>>
>>74524234
Guess how I know you're one of the shitposters
>>
>>74520367
Fuck, now I'm curious if skrugs thread would have gone differently.
>>
>>74524240
Then ignore him.

The worst he can do is make the threads hit bump limit a bit faster, which is annoying but not the end of the world.

If someone posts new lore you hate, and you either can't think of constructive criticism, or your advice is ignored, then either ignore the new piece of lore, or alter it in your own headcanon, just like any other multi-author setting that is full of contradicting lore.

If a new piece of lore sucks, then chances are everyone else will ignore it too. If a bunch of people do incorporate into their own work, chances are it doesn't suck that much, it is just not to your tastes.
>>
>>74523106
>Viorp
Is just a thin skinned shitheel that can't take criticism. The fact that he's in control of the wiki means this whole thing is now his pet project. The second 1d4chan went down this stopped being what it was.
>>
>>74524319
Kys tranny
>>
>>74524462
It would be the same or better. This is rock bottom 4chan.
>>
>>74524674
>shilling discord circle jerk
I think you're having an identity crisis anon. You're projecting hard.
>>
I actually took time to check the archives of the other threads and I must say this is really great and I'm surprise this was salt-free for so long. And I'm hopeful that it will be again. It's one anon embarrassing himself so I want to ask other creative anons to please continue your work. This is fun worldbuilding and /tg/ has done good shit in the past. Your wiki is even well formatted, I was expecting a big trashfire of misformated and uneven articles, but so far, so good.

This has potential for greatness and in a week nobody will remember the shitposting, but everybody will still enjoy this setting. I'm going to keep reading but I fully intent to make my own contributions in the future.
>>
>>74525384
Thanks anon. Glore-Etalia has been a overwhelmingly good experience and I'm glad to have you on board!
>>
So, Nicolette Original author here. I was thinking that anons made some valid points about her origin. Specially about her been allowed to fight her way out of trouble when it was established she was a good fighter.

I was thinking of changing things so that: The leader of the mercenary band she will end up joining takes sympathy for her, and offers to champion for her, so the king concedes because 1. He taught for sure his champion would win. 2. humour the foreign guest.

This guy, a Veranese mercenary leader by the name of Enrico da Sforza, is actually a very apt duelist and in that lies his interest in Nicolette. He saw raw potential in her and thought it was a shame it going to waste. He duels the king champion and wins. Her father cunningly argue that if she's found innocent of the falsehood, then no falsehood was committed and his family should get the prize money. The king agrees and Enrico cleverly propose the money should go to him instead since he was the one to save her hide. The father gets mad, Enrico uses the prize to 'buy' Nicolette from him, proposing to marry her and paying a dowry. The rest goes to buy her armor. Except after 'saving' her, he demands she joins his company of mercenaries so he can keep refining her abilities as a duelist, and also because the curiosity factor she'd bring, hoping it'd land him more contracts. She sorta has to, in order to pay the debt for her dowry and armor.

This way she's skillful but is still indebted to someone and doesn't fight her way out of trouble by herself.
>>
>>74525686
That tempers her string of victories a little bit. She's hot headed and that gets her strung along some crazy italian's and made to marry him. Sounds good.
>>
>>74524553
That's what I get for falling for working on a setting on /tg/ again. I spend hours upon hours transferring shit from 1d4chan to a new wiki and setting up hyperlinks and when I am finally able to post lore on the thread again I find it devolved into shitposting and infighting and people now for some reason hate me.

I will transfer Admin rights to CHillVampire tomorrow and will remove myself from this then.

~Viorp
>>
>>74525756
Nobody hates you unless you are the guy shitposting this threac. Are you?
>>
>>74525686
That sounds good anon. Though I didn't mind her before.
>>
>>74525756
People started acuse you of shit you didn't do because one of shitposters impersonated you
>>
>>74525814
>>74525862
This
>>
>>74525384
Welcome aboard
>>
>>74525862
He also claimed to be ChillVampire last thread. Presumably just stirring up shit.
>>
>>74525756
I am pretty sure that most of the anons who have actually contributed to this setting are staying quiet so as not to feed the troll.

The shitposting is 1-2 anons who don't like the direction the setting is going and are trying to burn the whole thing down out of spite, mixed in with the usual 4chan trolls who have been trying to derail this thread since day 1, but are more active now that they think there is a wedge issue they can actually use

>>74525384
Welcome aboard.

I have been busy lately, but will try to add some stuff over the next couple of days
>>
Since it looks like shitposts stopped for a bit, i think it would be good idea to continue writting standardized history, this time for age of antiquity.
At this point i have idea to include following:
>Rise of Skrug
>Rise of Verani Empire & Belara
>Rise of First Great Orde
>(somwhere early during this age) Great war between Treants empire and Rams Head humans

If i missed something, or if something should be added to this just tell, i'l try to include everything when i will be writing it toomorow.
>>
...wow. Just... wow.

First thing I would like to say is thank you to the OG of the Ogres for stepping back and not getting involved in the fight. You are a good anon. I would also like to extend a thank you to all of the anons who have worked on lore despite this happening. Most notably >>74520916, who has rolled with the punches.

Second, to reply to >>74520211 and >>74522410, I have been asleep/busy when this went down. If I’m going to say something, I make my “identity” known.

Third, >>74525756. Viorp you have done so much for this project and I would hate to see you go. Out of all of the swearing, yelling, and trolling, seeing this is what hurts. I do hope you stay, and once the trolls go I feel like this project will be back to normal and something fun to work on together.

I have to go now because I have stuff to do (work and DM planning for a GE one shot in three hours). But I’ll definitely be back later today or tomorrow.

Also, I would like to point out that 1d4chan has gone from dead to server code 503. I don’t think we should move back as it’s too late and they have shown to be unreliable, but it’s good to know that they are not dead.

>What follows is my response to everything from this thread and the previous one. It might be a bit messy as it was made as I read through everything.

>>74520302
>What lore needs improving? What needs refining?
Hmm. Basically anything that isn't standardised. Also the timeline lore. And grammar checks need to be done.

>What's your favorite lore aspect?
I like how the different regions of the map are almost different genres of different games. It's very unique and I like it.

>Do technobarbarians produce material culture or just scavenge?
Both. It’s a mix.

>(1/3)
>>
>>74526306
>>74514346
I personally don't think that we have to map out everything that is in this world. Giving the DM some wiggle room with enemies will be beneficial. Who’s not to say that a roving band of orcs haven’t appeared and started terrorizing the local population. Where did they come from? They’ve always been there, in the local history too small to note.

Like >>74516341 said, monstrous creatures can easily be left out.


>>74517272
Agreed.

>>74523001
>>74523340
Interesting. Thank you anon.

>>74518486
Thanks! This was needed.

>>74518578
OC for the cultists here. I tried to make it seem very spiritual and so if an outsider looked in it's a whole question of whether or not they actually have cult powers or if they're just batshit crazy, but also give them some heavy hitter tools to survive in the midlands surrounded by their enemies. The way I imagine a campaign going for these guys is that the party slowly gets deeper and deeper, committing and watching unspeakable acts, and when they finally get to the end/near the end, they face one of these fuckers. Almost an eldritch horror feel, without the eldritch part of it. But if people want to change it to make them 100% faith based I am good with that too.

>>74520005
>>74520046
That was a question on my mind. The main reason is that they are only effective on very flat plainland, and *anything* else basically makes them useless. That is why the Araxians are having a lot of trouble taking out the sarcians, because they live in a hilly/mountainous environment and the bulls can't function properly there. They can run correctly, to be clear. They cannot build up the proper speeds. No one else uses them because everywhere else except the flat plainsland, horses are better and easier to work with.

>>74520032
Some actual lore. Thank you anon.

>(2/3)
>>
>>74526193
Sounds good.

As you are probably aware, Verani Empire has its own page, including a map made by another anon.

Ordes could use a little love too. I am going to add to my work on Hte'Orde soon, and would appreciate some more content to draw from.
>>
>>74526329
>>74520067
Seems a bit magical realm, even if it fits with their lore. Maybe they are like this with themselves, but to outsiders they are really on edge because some religious nutters walked in there a long time ago, took one look at the place, and declared that they were all devils needing to be purged. Now they don't really want to interact with everyone because of that, and if anyone comes to town they just don't interact or do anything any more than they need to.

>>74520211
No, I was asleep when this went down. After the whole glutton thing where I think I got a bit too rude (sorry again Viorp) about it, I try to be flexible about the lore and other people's opinions. There are some things that I personally don't like about the setting, but I think the best way to deal with that is to respect other anon's wishes and create and build off them to make something that you are both happy with.

>>74520356
All good Skrug, thanks for setting one up anyways.


>>74520424
Make one with two underdeveloped nations. I know the Yoroslovians need some lore. Nothing shapes a nation like conflit after all.

>>74520916
>>74520841
Nice anon! The edit fleshed her out quite well. I say she's good for the wiki. Thanks for making this! >>74525686 This too makes her better.

>>74522188
What >>74522270 and >>74522533 said.


>>74525384
Thank you anon. I’m glad to have you on board.

>>74526193
Exactly. Thank you.

>(3/3)
>>
>>74526334
>As you are probably aware, Verani Empire has its own page, including a map made by another anon.
Yeah i know, it will be great help for sure

>Ordes could use a little love too. I am going to add to my work on Hte'Orde soon, and would appreciate some more content to draw from.
If i menage to write it all before you do your work on ordas i'l try to set up some plot threads.
>>
Also, archive is up.

http://suptg.thisisnotatrueending.com/archive/74494072/
>>
>>74526306
>>74526329
>>74526343
Imma resist the urge to emote a hug at you because after all that shit this thread doesn't need a shit storm about uwu speak but I'm glad you're here, you single handledly elevated us a lil bit. Again, ChillVamp MVP
>>
>>74526193
>Rise of Skrug
Tell me about me.
>>
>>74526343
>>74526329
Ok, I am glad it was a misunderstanding then. Wasn't much involved in threads the last few days.

Did anyone read the story of the K'elle'Orde guy traveling to the Twin Cities? I'll admit it's not my best work literature-wise, but it adds some neat lore to all factions involved.
>>
>>74526702
And the Celestial assassins? Yes, I read it. Was pretty cool.
>>
>>74525686
She wasn't terrible before. A bit OP but nothing unheard of, but if this helps her fit with the other anons views of the setting is cool.
>>
>>74526702
Yeah i liked that one, it seemed well rounded.
Im curious thought about that other story about treant vassals and orde. Did you wrote that one? Or was that some other writefag? It was nice read, but im curious why no one is continuing it.
>>
>>74520302
Westrasi seem to be european, Suoxi seem to be a type of asian. Do we have any African like ethnicity in the setting?
>>
>>74526912
> Im curious thought about that other story about treant vassals and orde

I'm not the one who wrote it. I do hope the Anon who did finishes it though. Along with the kids being ritually beamed up to send down goodies it's my favorite story so far.
>>
>>74526959
Yes, Black Sand Islander native, they are close to extinct now though.

I am unsure, but Storm Islander Natives also might be black; again unsure on that.
>>
>>74526959
Technobarbarians sit around all day scavenging and don't build much.

No, but really, your best bet would probably be Ram's Head. It's closer to Southeast Asia in my mind than Africa, but it's the nearest to Africa that I can think of.
>>
>>74526999
Wiki say native storm islander is albino actually. Think you Control+i that one
>>
>>74526343
I've gotta say, you really do have a calming presence in these threads. Hope your one-shot goes well.
>>
>>74526589
Ok I added you to Admins.
No worries not leaving tho.
>>
have abunp
>>
bump for the bump god
>>
>>74520302
>>74509358
Wow, this thread went to shit for a bit there.

Anyway, here's the clean political map with no names or markers yet, I'll do that next.

>(1/2)

Damn I should've done this from the start, no anti-aliasing makes this so much easier to work with plus it reduces file sizes.
>>
>>74529461
And here it is without mountains or rivers.

>(2/2)
>>
Who is the race map person. It is way behind updates.
>>
>>74521420
>>74521874
You appear to be so butthurt that you'd be able to stand in for a treant on the receiving end of a Ecinevi fire squad's chastisement. You might want to go away and stick to salivating over stupid trading cards and shit instead of trying to be creative.
>>
>>74517267
Last... to this point. I'd describe the current situation as a lull in hostilities rather than a total cessation. Expect things to heat up again (literally!) if either side has military success elsewhere.

I'm wondering if the treants in Westrasia might be biding their time to get things going inside one of the forest there. If that's the case, the transformation will be sudden and very lethal as beings thought docile turn rapidly into efficient imperialist killers. What fun and games THAT would be! And virtually nobody in Westrasia suspects a thing; they've heard some stories, but think them garbled, as everyone knows that these treant and dryad slaves they've got would never harm anything much larger than a grasshopper.
>>
>>74530024
In fact, rereading the lore, that's almost certainly exactly what they're really up to; the opportunity with Morloux slaving presented itself and they're taking advantage of it (the trigger for the change will probably be some sort of major casting back in the motherland). Which puts them firmly in the Big Bad territory as far as humans are concerned, and that was something that at least the early threads wanted but couldn't figure out how it could work.

Oh, I just love it when random lore musings of many people come together to make a major plot point possible.
>>
>>74526959
>Do we have any African like ethnicity in the setting?
Not much. We've also not put any effort into thinking about whether this is the only continent, except we know that at least one nation (Belara) has managed a circumnavigation (and it's easier than the northern passage past Skrug). What, if anything, they found out there is undescribed.
>>
>>74526155
>staying quiet so as not to feed the troll
Just busy with other things. Life 'n work 'n shit.
>>
>>74530024
>>74530210
I found that bit weird too when I was trying to write the dryads. For the dryads of Morloux I implied they were being bent to the will of the treants, but I didn't speculate what the motives of the treants of Morloux are.

>>74529801
Including every single race is going to be a pain in the ass, getting the major ones right is probably good enough

>>74526959
Some of the ethnic group are pretty vague. Suoxi and Tzn'qran are a bit of a weird mix of physical traits despite their culture being strongly asian inspired (and despite the fact that 80% of their art is recolored asian stuff). The Khans and the Qi-Fu seem to be a bit more asian, though Qi-Fu apparently have a strong Suoxi component to their racial mix.

The peoples in the southeast corner are also pretty vague, most of them have dark skin, but the art used for them ranges from african, to south/southeast asian, to native south american
>>
>>74526155
Pretty sure talking like a condescending asshole and being too defensive flared up all the trolling in the last thread.
>>
>>74530376
Huh, you still have a life and work. Nice. I vaguely recall what that was like
>>
>>74531001
Morloux has any connection to mollusc?
>>
>>74531001
I am going to try fleshing out the remaining ethnic groups on the "humans" page. Anyone got any ideas they never got around to posting?

>>74532579
>Morloux has any connection to mollusc?
No idea, I wrote part of the dryad page to cater to the existing Morloux lore, but I didn't write the Morloux stuff
>>
>>74531001
>For the dryads of Morloux I implied they were being bent to the will of the treants, but I didn't speculate what the motives of the treants of Morloux are.
In my vision of things might be, the treants of Morloux don't know what their eastern brethren have planned, nor do their accompanying dryads. The empire plans to core out the will of the diaspora using a vastly powerful ritual casting, converting them from neutrals into loyal citizens in one fell swoop, boosting the spell along the leylines from one side of the continent to the other. By doing it like this, until the time comes and spell is cast (by a huge ritual casting of unprecedented scale), there's literally no way the westerners can betray anything. It's an amazingly audacious plan, and one that will lead to the biggest war since the end of the technological age.

It's also Evil on a scale that makes the lichlords look like choirboys. (How could it be otherwise? It's forcibly altering the minds and desires of vast numbers of sentients.)

I've no idea whose idea this was in the Treant Empire, or when they plan to start putting it into action, or what the consequences of this will be beyond the immediate apocalypse in Westrasia. Or even if the plan will work. Or if this was planned from the start when treants started to go west, or if it's a plan that's been conceived of since to take advantage of an otherwise lost asset.
>>
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Mukwesk anon, I've been doing IRL stuff alot, anyhow the next thing I'll be contributing will be in PDF format. After the 1d4chan thing, it's just going to be easier for me to work that way, and it's a direction we're going to head eventually anyhow. It's going to be a splatbook on the ranger-types of western Westrasi.
So far I'm including
>Wardens of the Wyrd Watch
>another academic branch of Uorosian rangers
(travel the world studying anything from biology to anthropology, to archaeology, and even do some cartography) still unnamed
>Uorosian ranger branch that travels the world studying anomalies. still unnamed
>The Vaultguard of Lazari (maybe a different name?)
>The Left Hand (Jorivaki black-ops)
>The Vesterland Hunt
The Vesterland Hunt exists both in Lahaila and Vesterland, as the nations are sibling nations anyway, members view that their order transcends the national border. Since Anon that created Sisilla has a sort of outlander flavor to their nation, much like Vesterland/Lahaila, I wanted to ask if i could include their nation among the roaming territories of the Vesterland Hunt.

Also might do a splatbook on Storm Islands and their hiearchies
>Albinos
>non-albino born Albinos
>Albino-born non/albinos and partial albinid features
>Non-Albinos
and all their roles in society etc.

as far as standardization of history goes, I first asserted the idea of a greater Western Westrasi Empire in antiquity, so I can figure that out and standardize it, unless someone else wanted too.
>>
>>74533577
Also, what program was an Anon using to create those more fantasy map looking regional maps?
>>
>>74533577
Sisilia-anon here.

The Sisilians are a very clannish lot, but if a group doesn't stir up trouble, or have strong nationalist/religious tendencies, then they are generally tolerated, and maybe accepted if they have a reputation for resolving issues and dealing with trouble makers in a fair and transparent manner.
>>
>>74533557
That sounds fucking great. I can just imagine armored knights and Landsknechts fighting hordes of trees in a hostile jungle.
>>
>>74534045
Ok, I imagine the Vesterland Hunt would go over well there. Ranger/Hunters that act as general peacekeepers in the outlander areas of the Vesternmost nation's. Among other things like hunting down any "dark-forces", and having a pro-nature/traditional-Lahailain lifestyle agenda.
>>
>>74526702
I did. I thought it was nice. Everyone else liked it as well.

>>74527076
It did. Gonna write up a greentext later on it when I'm not almost dead.

>>74527095
Good. I would hate it if you left.

>>74529461
>>74529479
Holy shit nice. As someone who has stared at the GE map for to long, I can tell this is a wonderful upgrade.

>>74530210
>>74530024
That is going to put a torch to westrasi. If timed right, it could sent the whole place into another dark age. But what would be the spark...

>>74530376
Same.

>>74532579
Don't believe so.

>>74532973
I forgot that I never posted Komjátinan humans. I'll do it tomorrow.

>>74533577
Nice! I cant wait to see how it'll turn out. Having a bunch of rangers running around is pretty nice. We still have a long ways to go till everything goes on a pdf though.

>>74533642
After a quick dip in the archives, I fould this. >https://github.com/Azgaar/Fantasy-Map-Generator
>>
>>74532973
>>74535341
Big lore dump for stuff for the "Humans" page incoming. I tried my best to reconcile all the retcons.

Highlander Human:

The term "Highlander Human" refers to the indigenous inhabitants of the Rams Head Highlands. Although they were once the dominant ethnic group in the area, they have been pushed away from the coastal areas by waves of later migrations by other ethnic groups and are now largely confined to an area known as the Confederacy of Highland Bean Farmer Cantons. The inhabitants of this region refer to themselves as the Apurimac, which means bean growers in their own tongue. They are close relatives of some of the Treant Vassal tribes, but also with heavy mixture from subsequent waves of migration. They share the black hair and wiry build of many of the Treant Vassal Tribes, but many also have the height and distinct aquiline nose of the Suoxi. Westrasi traits are also present in some tribes. Skin color is generally light brown, but varies by region.

Radmir groups - agrarian, modern, and probably canne/canna as well:

Despite all the lore on radmir, I couldn't find anything on what they look like. I will leave this to radmir-anon since he still seems fairly active.
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>>74535882

Qi-Fu:

The Qi-Fu inhabit several regions along the eastern edge of the continent. Their main population center is Qi-Fu itself, but are also common in their former territories of Ta-Li and Mai-Xi, as well as in some regions now conquered by the Khanate. According to Qi-Fu historians, the Qi-Fu descend primarily from Suoxi and Qoktengel nomads. Although it is true that Qi-Fu culture is heavily based on Suoxi culture, Qi-Fu tend to visually resemble the Qoktengel far more than the Suoxi, perhaps because Suoxi physical traits like height, facial structure, and hair/eye color are less dominant than the equivalent Qoktengel traits. Some note that Qi-Fu tend to be paler and more slender than either of the people they have descended from, perhaps pointing to a third, forgotten, ancestry.
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>>74535903

Basal, Vishga, Imuuga Humans:

All three of these groups, and several other minor groups like them, descend from a mixture of Suoxi migrations coming in contact with what are now the Treant Vassal Tribes as they headed east.

The Vishga peoples have the least amount of Suoxi blood, leading them to have brown skin, black hair, and brown eyes, similar to many of the Treant Vassal tribes. The Ranji, Punaji, Nanji, Pash, and Gold Coast Tribe peoples are generally said to belong to this group, as well as those that form the Supprian Alliance. Once upon a time they were more widespread, but have been displaced by secondary waves of Suoxi people in the nations south of Tnz'qasi territory and in parts of Mun, by Westrasi humans in the Ecinevian League and Maag Kingdom areas, and by Amazons in Maaga, though they still form large minorities in some of these nations.

The Imuuga peoples have much more Suoxi blood than the Vishga, leading to paler skin, though retaining the black hair of the earlier inhabitants of the area. For unknown reasons, their eye color is almost always green, despite being a relatively rare trait among other races. The Imuuga are centered around the nation of Boro, which is gradually shrinking thanks to losses to Maag and the Gold Coast Tribes. Large numbers have been sold as slaves to Belara.

The original Basal people are a largely extinct people that once inhabited parts of Janedi and Nulamore. They had the most amount of Suoxi blood, and generally resembled them except for hair color (black), shorter, and less distinguished facial features. They were reabsorbed into Suoxi culture during secondary migration waves, but those who have similar physical features in modern times (quite common in the southeast parts of the continent) are sometimes referred to as being from the Basal ethnic group, even though most consider themselves to be Suoxi.
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>>74535917

Storm Island Native:

Storm Island Native are a rare, albino like ethnic group with pale white skin, silver eyes, and white hair. They are found only on Storm Island and are rare even there. However, other Storm Islanders acknowledge they are the first inhabitants of the island, and they hold a special place in Storm Island culture as druids. The children of other Storm Islanders who develop traits similar to the Natives are married into the druidic clan.

Modern Storm Islander:

The non-albino Storm Islanders are essentially just northern Westrasi Humans, though those with some albino blood tend to have lighter hair, even paler skin, and grey eyes. Like the northern Westrasi, most Islanders have hair ranging from Brunette to Dark Blonde, as well as many shades of Red, especially Reddish Blondes and Browns. Grey and Hazel, are the most predominant eye colors, and many tend toward a paleness. They tend to be anywhere between 5'4" and 6'2". Although Albino Islanders are mainly born within their own group, when this phenotype manifests among the other islanders, they are married into the druidic family.

Treant Vassal Tribes:
The Treant Vassal Tribes are humans who have sworn allegiance to the Treant Empire. They are generally short, dark skinned, and black haired but specific traits can vary greatly by tribe. It is believed that they are the oldest inhabitants of the south east corner of the continent, with most other cultures in the area descend from various mixtures of them and Suoxi migrants (except for more recent Westrasi migrants). Some tribes have allowed themselves to be altered magically by the treants, some others have picked up unusual traits thanks to dryad and wood elf bloodlines. Most members of this ethnic group stay within Treant Empire lands, but some have been taken from their lands as slaves, and others have either left or separated.

Others:
chillvampire is handling midlands/komajatinan humans
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Bump
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>>74525686
As the guy who wrote >>74522085 and >>74521408, I don't think that answers the main problem that I have with her. She still lacks a lot of personality and depth, beyond fighting well. You've put more effort into the personality of her father, the king and now Enrico, to the point where I find the other characters in the story much more interesting than the woman who is supposed to be at the center of it.

But that's just my personal issue, and this definitely solves the problem of her solving every problem through her own fighting prowess. If I can make a suggestion, maybe divide Nicolette's biography into two parts? One which is too good to be true, the legend told by bards, in which she does duel the king's champion and get away with it, and go on to do many other audacious deeds, and then one which is the real story, more down to the earth and which explains what really happened concerning Nicolette.
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>>74530024
>>74530210
>>74533557
If this is what we're going with, perhaps some of the dryads would be able to resist the ritual? Quoting directly from Morloux lore:
>Most live in scattered communities in the countryside but many who abandoned their phobia of industrialisation choose to live in the cities where dryad and Westrasi wizards teach and incorporate each other's magic.
So many of those dryads who're now urbanised and loyal to Morloux might try to resist the conversion fiercely and those who've incorporated Westrasi magic techniques into their repertoire would probably be able to ward of the influence of completely.
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>>74536008
I dont get this.
Someone clearly found that footage.
Then uploaded it.
Who in their right mind would upload this?
wasn't the family
And it sure isnt the cops.
So what the fuck?
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>>74537091
Don’t entertain him by replying. Report, hide and move on.
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>>74537131
Can't wait for mods to solve your problems for you. This shitposter is likely NEET and has time to kill, shitposting takes no effort and when you react to it, they get tickled. Everything posted that's not a reaction to the, if they are being ignored, is gonna be shitted on. They will do whatever they want to get (you)s, and they have not incentive to stop.

The real reason things move to discord is not because people want a click, is because how else can you stop someone from shitbombarding a thread nonstop. Even if there were mods actively trying, bans don't really work, anyone with a VPN can evade them, and likely there are even easier methods. This guy will just keeping doing it for as long as he wants, and that's that.
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> The Report of Hektr Uwwlenki from his work as a mercenary in the 14th War of Wood and Steel on the side of the Treant Empire
The Qssl'Orde, or how we call them "Green Skins" is not a frequent employer. In fact, my band of mercenaries has done more work under the Banner of Nulamore or the Kingdom of Ivoery than uder the banner of our northern cousins. When one crosses the Qwwl-Qssl Border no immediate changes can be notices, unless you wander along the Lifebringing river. Where all their land is Savannah and steppe the land surrounding the river has transformed into a thick jungle where their allies the Treat reside and trade with their allies happens.

The Qssl are no different to us except the unusual green hue their skin has, a legitimately some say that this may be mutations from the influence of the tree men other's say it's merely Dryad blood in their veins. Hard to tell, as the men of the Treant we met seem to have the same condition going as far as having pieces of bark and leaf growing from their flesh.

More than once had I resist the temptation to ask "How will you ride a horse when you grow roots?". Even a simpleton like me understood that that could be taken as an insult.

Nearing the Treant Empire itself the usual Issue presented itself. Thick trees and vines blocking the way for man, let alone an army on horseback to pass. We were promised that this would not be a problem, but we couldn't see how.

Making camp at the border a shaman of the Chamaza. A short stocky man covered in ash. He lead his tribe in a feverish dance. Dancing on charring coals with bare feet. These people were odd, dark skin covered in ash feathers woven into their hair. If the Chalkhairs of the Empire call us short, what would they think of them? I chuckled, but was wise enough to not say so.

1/X
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>>74537069
You know, it would be hard to convince Morluxians that you are totaly not enemy, when most of your sisters and (treant) brothers are fighting to turn your kingdom into jungle.
Also where would be the biggest forest in Morlux? Id guees its from there Treants would atack, wut where is it?
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>>74538003
but where*
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>>74537676
Still my staring was likely noticed as a young lass I'd later find out is called Chupka chose to drag me with them to the dance and I indeed attempted to join in only to burn my feat and arse on the coal.

I feared I insulted them and my comrades feared that the Chamaza attacked me, but luckily this was cleared quickly as neither was the case. The Chamza though laughed, as from what the translator said that what happened to me it what happens to children.

My Horselord Sepheri, wished to send me home so I could recover, but thanks to me insisting that I can recover before the war he permitted me to continue on the quest. I really need that money. Still I was given in care to the locals as they say that a wound like this should heal quickly if you apply some Kouououa. Well what the fuck is that? It's worm spit. Basically there is these weird rabbit-sized burrowing grasshoppers here and they have larvae of similar size which can be found in piles of decomposing plant matter. That's how the Chamza "farm" them. The innards of the creature mixed with crushed bone supposedly works wonders for burns. Honestly I am not sure if it healed any faster, but I don't think I ever smelled anything worse in my life.

The days I spent among the Chamza were interesting. Their reverence of ash, death and rebirth reminded me of the legends I heard of cannibals, but I didn't see them eat manflesh so I was somewhat calm.

Still I missed the open plain, the yellow grass and the open Qssl Fields. The sounds of the jungle are very different to the sounds of the steppe.
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>>74538003
Sure that’d be a problem, but the Morloux are gonna want all the help they can get, especially allied dryads would be effective in fighting the Treant forests, so dispite mistrust I think the Morloux would be able and willing to determine which Dryads are friends and which are enemies.

I imagined that most of Morloux would be developed farmland with only sparse pockets of forest. The southern mountains would probably be the least developed areas.

Also, Morloux is a republic, not a kingdom.
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GURPS anon here. I'm mostly done prepping my material for my Westerasi sea campaign, however, I've run into an issue I mentioned in the last thread. The 'races' of this world are very scattered about regarding information that's mechanically relevant. Just as we did a standardization to nation lore, we need to make a standardization to racial/species lore.

Right now, I'm looking for a shortlist of the races that one ought to consider 'playable', so that I can make racial templates of them. So far I have

>Goblin
>Human
>Dryad (?)
>Tiefling Oni (as oppose to demon oni which I assume are big ass npcs and ought not to the be playable)
>Elf

Now my question to those more 'on the know' of the lore is two fold:
1. Anything missing from that list
2. Even if you don't know gurps, can you help me attach 'features' to this list? For example, onis have elemental resistance? dark vision? Are they afraid of silver? are they hurt by 'holy stuff'? I could just improvise but, since this information will end up in the Gloria-Etalia GURPS pdf, i'd rather it be accurate.
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>>74538284
>Anything missing from that list
I would also add:
>Sentient Undead (or just call them Undead)
>Dwarf
>Hobgoblins
>Ogres

There are more races (Molemen, naga, beastmen kinds, Trolls) but those i think are most common, and ought to created first, with posibility of adding the rest in future.

As for Features how many features should have race have? Is there some kind of race features list that GURPS uses and that could you post here?
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>>74538023
Wandering with the natives towards the battlefield was a chore. While they opened up the forest for our army with magic, they did not bother to do the same for themselves. Akin to monkeys they jumped between roots or swung on branches. A few of them used stone tools to help me carve out a path to bring my Kichka and Fetchka along (names of 2 horses).

As we wandered deeper into the jungle the heat started getting to my steads as such I had to ask the tribe for a day of rest, to which they reluctantly agreed. I spent hours sharpening my chipped sword so I might painlessly sheer my steeds. To shorten their fur as much as possible. This would never be done in the steppe as however hot the day is the night is always chilly. The jungle is always hot and the trees are so thick it is hard to say whether it is day or night as what gives light is mostly wild insects and mushrooms.

It was not a nice experience, very claustrophobic and lonely as I did not speak the Chamza tongue.

I felt as if I was far behind my brothers in my travels, but maybe that is because in the jungle I felt as if we were walking in circles. The chieftain sneered at my questions saying that if I have sufficient payment he can speed up our travels.

Showing him Celestial Glass coins heseemed not impressed, luckily I had some Ivory Chumza and Morlouxian Metal Coins and that seemed more appropriate to him.

Our direction of travel changed then seemingly heading sideways. Only after 2 days of travel we got to a riverbed, where the water was clear and cold. Going down the River we encountered the Iacarés, also known as the pests of the Southerns seas, though once again I was smart enough to not say so. Being mostly pirates they are the best known of the Humans of the Treantlands being the greatest Pirate menace in these seas second only to the Fat Man's Crew.

3/X
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>>74538385
Those are not very Westerasi tho.
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>>74538441
I didnt noticed westrasi part. Disregard first part of my post, but two questions at the end still stand.
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>>74538385
>Is there some kind of race features list that GURPS uses and that could you post here?
Oh boy, so many! So to explain how gurps works, it's a point-buy system not just for attributes for for everything. Flaws give you points and boons cost points. Some templates can have just 1 feature, but most have many and there's no real limit on point cost, though for player characters, any template that nets to over 50 points is a less attractive option. So it's very hard to say how many things a race should have. A vampire has over twenty items on their template, but that varies setting by setting.

Things like 'Vulnerability (silver): wounding x3, very rare'. Meaning they take extra damage from silver, the damage is multiplied by 3, but it's a rare type of attack (most people attack you with steel or fire).

Now I realize maybe that's doesn't make it easy to help me with racial features for being so broad, so maybe a guideline of things it would be good to know about each race

>How stronger/weaker than are compared to humans, preferably expressed in 'the average X is X% stronger than the average human'.
>Special sensory abilities (see in the dark, sense vibrations, etc)
>Extraordinary abilities (can they teleport? throw spikes? spit fire?)
>Vulnerabilities (are they afraid, allergic or burn in contact with something?)
>Size, this can be just expressed in feets or meters
>Number of limbs, indicating presence of wings or tails
>Presence or not of sharp teeth, claws, talons etc. (poisons too though that would fit on the extraordinary ability part)
>Lifespan
>Need to sleep or eat (undeads don't have to, and ogres eat 4x what a human does, for example)
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>>74538427
Still, it seems that while Inland they are better known for transporting people down-river, as the Treant forbid them from raiding other Vassal Tribes.

Upon presenting them my coins it would seem that, the pay was not enough, but they agreed to do it for the butchering of one of my horses an act I could not agree too. It seems also that they deeply despise glass as it is a symbol of the Merchants as such payment with Celestial Coil was impossible. Wishing to not anger the Chamza, I looked for other belongings I had and stumbled upon a mirror. The locals not knowing it to be glass covered in silver were were happy to accept the reflective metal and we were permitted to journey alongside them.

Going downstream was clearly quicker, even if once in a while we stopped to pay respect to a mount of bones, which is the Pirate's burial site. To throw the bones of a loved one onto piles, what a barbaric way to bury the dead.

Chupka at that point started being anxious as being young she had never ventured this far south. It was then that I learned what she feared, the Treant did not differentiate between man or woman. This tiny lass I'd be able to hold with one hand was expected to take part in the war. A cruel fate, but not surprising if one serves inhuman masters. That was another thought I kept to myself.

On our journey we would pick up one more passenger. A Dryad, who entered without pay. All bowed to her and that being a custom I followed, though it was no doubt an odd thought to bow to one of a race which outside of this land can only be found as a slave.

Still the dryad seemed to dislike something about me, she lifted me up by my hair cruelly clawing at my face as the natives merely observed. To treat a Mercenary as such was not a right of the employer, even worse she seemed to scare both Kitchka and Fetchka, as such in the tongue of the Chamza I firmly told her to stop, which she clearly did not like, but complied

4/X
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>>74538526
While one has to respect customs of the locals, if one hires a mercenary it is also their duty to show respect. As such by the law of the Great Lions I ad demanded an apology and if none is offered a duel.

The abominable Dryad looking down at me as if I was an animal rejected both, and roots sprung from the dead wood of the tree binding the boat in place. Anger filled the creature as it's feminine form morphed into wood and spikes. Then wind softly blew, and the Dryad calmed down. The riverbed filled up with roots which swiftly turned into wood as a tree with legs emerged out of the forest standing watch over us.

Soft wind blowing between it and the dryad as if they we conversing using the wind. This Dryad apparently never saw men from the outside as anything, but invading beasts and as such saw it right what she did. The Treat on the other hand scolded her for laying hand on a mercenary, but being no more considerate towards me as laying hand on a Dryad was still laying hand on a "superior".

Maybe if I had kept my mouth shut then it all could have ended with an apology, but anger had overcome me.

"I apologize, for the misunderstanding, but in my land Dryads are slaves. So it was hard for me to see why a race of slaves would be superior to me?"

All were taken aback by my words be it the slaves or the wooden beings around me. Only Chupks with shaking hands handed me a wooden necklace before bowing and retreating.

The Dryad formally accepted the offer of a duel from me likely thinking it would be satisfying to be the one to execute me. I saw the Treant move, he was about to do something to me too.

This one was sadistic. Trying to send my horses after me, but no amount of magic would sway Tnz'qran horses to betray their rider so I did not even pay heed as they charged at me.

I pulled out sword and put my shield in my hand. I charged towards the Dryad and of course roots and vines then sprouted out of the ground.

5/X
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I threw the shield under my feet as the vines surrounded me. Take this you vile beast! What warrior uses a shield which does not protect one from magic! I am not merely a man of the steppe, since I could in the saddle I've traveled the world fighting creatures you never dreamt of. This wooden wench did not compare to a wyvern or sky whale! It did not compare to a technobarbarian easily slicing trough ten men! For if they were so strong, why would they beg us for help?

I pulled out a technobarbarian relic, I stole many years back. Aimed it at the wench and fired it without delay. A blast of red light emitted from it burning the vines and burning her arm.
Were I fighting a man. I would have long won, but I knew better so I charged out as the vines withered. Once again with a sword, ready to continue the fight.

The Dryads would closed up and it's fingers turned to claws. She was way faster than stronger than a man twice her size. If it still had 2 hands I would be long dead, even with her handicapped I had no idea if this would not be the end.

The relic, has just one use an needs days of laying in the sun to be used again. Now I was the one to call my horses as the Dryads magic power weakened. Fetchka she stopped, but Kichka still came. With a proper kick she sent the bitch flying to the ground.

The Dryad stood back up jumping around like an animal, clearly to weak to use magic even once more. I wished to slay her, but a victor should show mercy so one day he may be shown mercy. As such in their tongue I proclaimed, that I won and in my land a duel does not always have to end with death. If she were to declare surrender, that would be sufficient. Still the Dryad leaped at my relic instead tearing it apart with her teeth corrosive liquid from it burning her face.

The Treant watching over us, saw that it was the Dryad acting inappropriately. Vines from the ground bound her and a soft wind blew.
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The Dryad started crying and I was told to execute her as she was bound and so I did. Life drained from her or so I thought. Once again all the natives fell to the ground, but I did not as from said dryad another was born. One of different features she was to be a "replacement for the relic" to me. To these natives in front of me I was just granted a "divine being as a servant" I understood that. I understood that to them I was now no different than one in a Lionpulled Carriage is to me.

I accepted the Treants gift with grace, and chose to wander into the forest alone with her so she may guide me alone the rest of the way as I knew I couldn't stay with the Chamza after this.

7/X
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>>74538482
Unles someone has better idea for Elves i'l try to give them standarization:
>the average elf is 10% stronger than the average human
>Special sensory abilities: further vision than humans
>Extraordinary abilities: highter tolerance for extreme temperatures
>Vulnerabilities: none
>Size: 1.80 m on average
>Number of limbs: same
>Presence or not of sharp teeth, claws, talons: no
>Lifespan: 500 females, 400 males on average
>Need to sleep or eat: same as humans

Is this good? I tried not too go overboard and to not make them OP, but i feel like something is missing here? Well if someone has better idea i gladly accept it.
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>>74538784
In some ways she was like a grown women in other's a child mentally. She was one of the forest, and spoke the Chamza tongue fluently, but knew not what clothes, swords or even bows were. She knew horses were foreign, but not what they were exactly. I thought her to ride one, as then we'd move more quickly.

Where the Chamza pried for days for the forest to open slightly as I rode with Rutka (name he gave to Dryad) the forest became field under our horses even if we rode quickly.

it took mere weeks to arrive in the south. The land of Wood and Steel always ravaged by war. To the south the Merchants, to the east the Supprians and preparations for war were clearly going.

The tribesmen were preparing boats and sharpening their tools of stone. Butchering kkula frog after kkula frog for their exquisite poison. The Treants were spoiled by dryads grafting onto them wood which is as hard as tone growing on them armor for war.

Tomy surprise I was the first to arrive, likely the band of my Horselord experiencing many more difficulties on their travel. Due to this circumstance and my acquiring of the knowledge of local tongue I was permitted to listen to the talks of the Generals to relay if to Tnz'qran who are to come later.

8/X
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>>74538955
This is good, though I'd guess most elves would also have like...20% more dexterity?
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>>74520302
>The world of Gloria-Etalia is one in the phase of the post-post-apocalypse where remnants of the once great civilizations remain like wandering cities of mimics or missile silos considered to be pyramids, but most of the ancient technology has decayed beyond recognition and barbarians control the world. Still the world is far from a dead ruin. It is a world full of nations interacting with each other, and the people interacting in turn.
so it's megaman legends
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>>74539028
Well there was no dexterity, but yeah, 20-25% dexterity more would fit
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>>74538385
I think hobbits and giants wpuld also be quite common in westrasi
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>>74539015
The Meeting of generals was an affair very different to how it is done in Tnz'qran lands. Instead of one high general dictating to others how to run the war the Treant generals would form a circle, behind them the dryads would form a circle and behind them the tribal generals would form the largest set of few circles. All of them would mediate and chant as an odd hallucinogenic smoke fills the room. Me being one of the observers far out of the War Tent I still felt myself falling into a form of trance memories of Children playing filling my mind. Seeing what I suspect were my desires hoping it's the future. A ranch with Bloodox and Horses in Swe'yus.

Whom I recognized as the Elder of the Chamza tribe I traveled with woke me up eventually. Had me bite down on a some sort of soft wood, which was sour and instantly awoke me "One is always the weakest in their first experience."

Now awake I observed the smoke dancing showing off the tactics we were to use. There were already battles raging on as we speak on the see and along the Supprian River the plan was interesting retreat slowly yo lure the enemy in before the Qwwl and Mercenary Armies along with hordes of woodland animals controlled by druids come in as shock troops to cut off the enemy.

One problem was the enemy approaching faster than expected, and the Foreign forces coming later, as such it would be important to hold the line until an opportune moment comes.

The 13th war of Wood and Steel was lost because the Merchant Empire hired Westerasi Mercenarries. A deadly force which can overwhelm the enemy with odd weapons from afar. Said weapons are like very weak Technobarbarian Relics, but can be produced by them on mass!It's as if they made their own Effigy!
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>>74539475
The first battle would come only days after, as I would be there to witness a "Merchant's Wake Up". The Merchant republic, fights similar to the Celestials, byt throwing amounts of resources and money at a problem no one else could approach.

Balls of fire fired from Trebuchets and by mages lit up the sky as bright as the morning sun burning jungle and field alike and volley after volley followed. Lighting up the Forrest and sky aflame.

Then sudden silence as their cavalry charged forward. Above them 2 Janedi Skywhales, it must have cost a castle to purchase or tame those beasts.

Still this was a war not a one sided beat down, the Merchant Cavalry charge suddenly stopped as all their horses started falling over dead as they ran and out of the ground emerged tribal warriors which for days must have been hiding under the dirt breathing trough tubes.

The cavalry charge had collapsed, but one of the whales managed to make in deeper and grabbed one of the Treant elders carrying it now high into the sky.

Still, one has to underestimate one's enemy when they Bring a Skywhale to a place full of fire. An maybe this tactic would work if the Treant's didn't hire mercenaries this time which were experienced with hunting Skywhales.

A fopa in fighting a skywhale is using fire as the creatures violently explode if they are pierced by it leaving no useful parts behind. This was no hunt though as such I asked Rutka to help and she sprouted a giant yet thin spike of dry grass out of the ground piercing itself like a nail into the giant whale, which then though ripped itself free from it the rope-spike dangling free.

Likely trough wind she told one of the grander Treants of the weakness to flame as he grabbed a burning tree and threw it high, high enough to ignite the rope and kill the whale, but not before loosing an arm to the flames himself.
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>>74539600
Likely due to now understanding that we have ways to combat Skywhales, the surviving one was not used in the coming battles. This battle though had one of the worst possible results, a draw. The Supprian-Merchant coalition lost it's Druid cavalry (you need to use mages as cavalry or the Treants will control your mounts) and sky whale, we lost many tribal warriors, Treants and Dryads.

The Merchant Empire uses a tactic known as the War of 5 Armies. Knowing that they have a numerical advantage compassed to the sparsely populated Treant Empire they engage in constant war. They have 5 large armies prepared where 4 rest and 1 attacks. They cripple their offensive potential, but in the long therm have an advantage against the Vassal armies which have to fight without rest. The only countermeasure to this tactic is combat drugs which prolong the inevitable. The Treant Empire on the other hand has few forces, but of very high quality making them superior at shock warfare as such a prolonged conflict favors the humans, though the more land they occupy the handier comes the Vassal's specialization in guerrilla warfare.
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>>74539692
As such the Battle of the field of Fehan has devolved into a battle of armies clashing hour after hour. Unlike classic battles moralities are stacking high though as offensive capabilities of both sides outweigh their defenses. The Treant have extraordinarily powerful magic the Merchants have Westerasi "pistola". Within days battles have transformed from clashes in the open field to excercizes in mobility akin to dances. Dances in which inpite of falling morale we manage to hold our own because the Merchants lack the windspeak the Treants have an allows them to instantly communicate over the battlefield.

That was the situation as I was sent into the forest to meet up with the Raiders. The Treant Trump card to finally win this stalemate.
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>>74539749
As expected my liege Sepheri, has understood the plan instantly, but he also understood that said plan likely could not work with the battlefield situation as it is. As such he proposed a change to the Qwwl'Han and the Qwwl'han accepted. Rutka was sent to relay the altered plan, with the Treants hopefully accepting, as we would all be doomed if they did not.

For the plan was bold, it was to attack the resting armies, now likely reduced to 2/5 as due to the length of the battle the Merchant Empire was forced to call upon more and more reserves.

The plan was for the Treant forces to start a push, to occupy the enemy forces and for the Raiders to destroy their supply lines. That Plan succeed splendidly and enemy forces were eventually surrounded. Surrounding them took to long though as such they managed to fortify their position and the Joint forces made one mistake. They did not offer a path of retreat. A cornered enemy will fight to the death, one should always offer a fictive path of retreat as a temptation as to break their resolve. For now we were forced to fight men ready to die. Us raiders are not good at open warfare, harassment tactics and open field warfare is our forte so it was disheartening to be overwhelmed by an enemy we thought we had surrendered.

The hope in this War ending in victory came from the eastern Front, the forces of the Supprian Alliance have annihilated the Treant Army. The Treant Empire never managed to invade the Supprian Alliance, but they always managed to hold them at bay. This 14th War changed that.

The SUpprian Army, also ocntianing Treants and Dryads who defected the Empire was coming this way, meanwhile on the Naval front most of the Treat Fleet was destroyed by a suicide attack from the other Janedi whale after they destroyed a big portion of the Merchant Empire's fleet.
>>
>>74539915
With the forces of the Supprian Alliance an offer of peace came. The first offer of "White Peace" in the history of the Wars of Steel and Wood.

Both sides have faced crippling amounts of casualties with the fronts barely moving. In exchange for the release of the prisoners of war (encircled army), the Merchant Empire would do the same and retreat.

This is how the war ended, with minimal pay for mercenaries and mountains of corpses so large one must fear attracting a necromancer with them. I for one have to continue being a mercenary if I wish to purchase my own land in Swe'yus. Let's hope that happens before my beard turns gray.
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Crap, me too I write about the Treant Wars, well here my story.
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>>74540149
Treant Wars:

Marvayos’ow accident: Short war, no information remain of this conflict. Location not found.

Delta War: Incursion of the Treants into the territory of the cities of the League located in the delta north of the future site of Grovetow(n). Quick reaction from the League which sent reinforcements. War ended between the two belligerents by a treaty where the League had to pay a small tribute to the Treants. The Treants declared friendship and security to all people living in the Delta.


First Treant War: Surprise and total assault by Treants forces on the mainland cities of the League. Throughout the war three major defeats killed the majority of the armed men of the northern cities of the League. Many populations fleeing the massacres cross the Gulf to settle in the peninsula, especially in Ecinev. They were easily supplied with food by barges going down the Pitas River.
The hinterland of the continent’s territories is so ravaged by war that the survivors are returning to a semi-nomadic way of life. The surviving cities remain cloistered behind their walls supplied by the sea.
It is said that the League navy found it's way by the flames of the cities sacked or besieged.
The undefeated Treant Empire imposes a humiliating peace treaty on the League, which loses half of its member cities. It was a shock and a trauma that forever marked the now so-called “Ecinev” civilization.
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>>74540172
Second Treant War: New total assault of the Treants armies. Sacraliev, who has been besieged eleven times in less than half a century, is completely blockaded by the first Treant warships, the "Tree Galleys" or "Living Trees". The huge fleets of Tree Galleys ravaged the majority of the cities of the Gulf. With this new balance of power at sea, many coastal cities, now totally isolated, suffer a disastrous fate. The League suffers two more defeats on the continent, almost all the nobility of Ecinev and Barilev are slaughtered in a single battle. Three quarters of continental cities are wiped off the map. A naval war between the xebecs and the Tree Galleys bloody the gulf. The largest refugee fleets in the entire conflict are overtaken by the Treant fleet and sent to the bottom with all the refugees it transported.
"A time of woe, that even the ashes of the dead flew to escape to the towers of Herilow", poet unknown.
Isonow the seat of the League is razed, Ecinev who has become the beacon of all the refugees of this conflict takes it's place as the seat of the League. Ktarli’ov's great library and its vast collection of thousand-year-old books is set on fire, many scholars across the League commit suicide in grief at such a loss. There are no more mercenaries to hire, they are dead or have fled this part of the world. At this stage of this conflict, we can say that the westrasis populations of the north shore of the Gulf are undergoing genocide.
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>>74540200
Merelicas, great Exarch and Navarch of Sacraliev, fights the Treants with his men on the city walls. Blood to his knees, drooling to his lip and cursing any Treants within earshot, he leads a desperate defense to save his city. A surprise attack by a reinforcing army combined with a daring and heroic exit from the garrison will result in the first defeat of Treants in this conflict.

Great victory of Bi'sedev: Half a day from Bi'sedev, a strong Treant army who fought the whole of the forces of the League is attacked on its rear guard and annihilated to the last by the first Supprian army newly formed. It was not the Supprians' first victory. Six days earlier, it had wiped out a Treant reinforcement army in a gigantic ambush in the Ttlukuyahanis Hills.

Epic victory of Faranev: The League army, pursued by the largest Treant army ever assembled, waged desperate rearguard fighting for five days across twenty kilometers. When it comes in sight of the city of Faranev, it abruptly turns around and fights for two days in pre-prepared entrenchments against the disorganized Treant army. On the second day, the rest of the League's cataphract cavalry managed to force a bloody way to Treant's command and kill or set it's generals on fire. The victory was total.

Battle of Cape Dirafa: Scientists of Ilion invent the first flame projectors. Grand Admiral Aartini Maltesia decides to gamble it all and provokes the Treant fleet at Cape Dirafa. Here, the League fleet annihilates the whole Forest Fleet with its new weapons. It is said that the last surviving Tree Galleys be pursued until the Celestial Empire.
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>>74540226
During all these conflicts, the mobility of the fleet made it possible to move the League troops quickly and to clear the encircled coastal cities despite an unfavorable balance of power.
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>>74540242
Third Treant War: Being on the defensive and knowing from spies that the Treants were gathering troops at the border to relaunch a surprise assault as in other wars, the Exarchs decided to get ahead of the Treants and launch their own surprise attack on the Empire Treant. It was a total success, the Treants did not expect such an unlikely action. The Treants camps were looted and burnt and the Treants armies routed in victorious campaigns.
Peace was signed, League territories were reclaimed, and the Supprian Alliance was recognized by the Treant Empire. The Treants never attacked frontally the Honorable League again, which would gradually become the Honorable League of Ecinev, the big winner in this conflict.


The End, sorry for my bad english.
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>>74540172
>>74540200
>>74540226
>>74540242
>>74540326
I don't think it really fits what was written about supprian aliance and ecinev leauge lore.
Fire weapons were created in fourth era, ecinev was created in sixth era, and supprian aliance was created around 300 years ago.
Also treants literaly had a war with ecinev lauge 20 or so years ago
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>>74520302
What system is the go to for this setting?
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>>74521124
Why do those that decry never add anything of value? What is the good setting you would contrast this against?
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>>74540471
Its made so you can more or less adapt it to any system. One anon already ran two games with it in dnd, other adapts it to gurps
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>>74540447
I don't think Ecinev's founding date has been specified. And by its size, its ideal geographical location, its power and its wealth, it must be a rather old city.
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>>74540326
It fits though because the the Supprian Alliance is founded at the end of the 3rd War. And then come the 14 wars of Steel and Wood.

The wars you describe are ancient history the 14th War of Steel and Wood I wrote about happened mere decades ago.

>>74540447
Yeah, some factual stuff is not perfect, but I think it can fit with a few minor rewrites.
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>>74540685
Cool, I'm relieved then.
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>>74540607
I was thinking about ecinev leauge, not the city
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>>74539749
>the Merchants have Westerasi "pistola"
If I remember correctly, gunpowder weapons do not exist outside of some very rare hwachas in the Celestially Empire.
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>>74540997
Aren't early black powder weapons common in Westerasi? I know Belara lore says that Belaran colonialism works based on tech supremacy against natives.

In the very least Belara and Morloux have firearms.
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>>74541303
Its more of better crossbows, better metalurgy (more durable metal alloys so better swords and armors), and better ships. Even Dragoons and not!tercio were noted in threads to be crossbow based.
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>>74541385
>Setting is crossbow renneisance
Kino
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>>74540997
>>74541303
This is correct, we are going for 'early renaissance sans gunpowder aesthetics'. Which still leaves plenty of means for technology to be more advanced. It could be mass produced plate armor, better metals, better tactics, more advanced siege engines, etc. But cannons, muskets, pistols are all out of the picture.

Celestial 'powder' isn't our type of gunpowder, it's white and while it burns strongly, it's highly corrosive for metals. Meaning you can put it in a paper cartridge to make a Hwach rocket, but trying to make cannons/guns means that three shots in, they are structurally too damaged to function. Celestials only use this for 2 ends: Hwach firespears and a siege weapon that's basically a wagon full of hay, coal and flammable things, propelled by this rocket types towards the enemy gate.

The firewagon, known as 'Fire Ox' in the empire, is very effective. Alone it wont take down a gate but several of them might. They are self driven (just go forward) so you can 'fire' it from outside archery range, and after crashing into the gate, they make a lot of smoke. Enough Fire Oxen and you can blind the defenders from an approaching manned ram, for example.
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>>74541385
>>74541897
Got it I'll rewrite pistola to crossbows.
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>>74538955
>the average elf is 10% stronger than the average human
I kind of prefer elves to be quick and magical rather than jacked and rugged
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>>74542750
Well in my mind elves should be better all round, but as i said i have no problem with changes to this proposition.
Equal strength to humans is also good.
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>>74538482
>Goblin

>the average Goblin is 30% weaker than the average human.
>the average Goblin is 50% more dexterous than the average human.
>Special sensory abilities: see 20 meters in the dark
>Extraordinary abilities: natural camuflage looking skin in the forest
>Vulnerabilities: just all around prone to damage
>Size: 1.40 m. on average
>Number of limbs: same as human
>Presence or not of sharp teeth, claws, talons etc. : wolf-like teeth
>Lifespan: 20 on average
>Need to sleep or eat: both 0.5 of human
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>This excerpt is one of many taken from the travel journal of Xuan Yingchao, Envoy of the Celestial Empress.

>First Excerpt – Yari and the Great Dragon Pass

It is tradition that every half-century, the Celestial Emperor sends representatives from their court to survey the lands that surround the great Suoxi Dan-Dio. I am privileged to have been selected for this task by our blessed Empress, and I have done a great deal to research the region that I am being sent to; the so-called Westrasi Sea. I find it curious that it is even compared to an ocean, considering that our maps depict it as being shorter than the Dan-Fo River that runs through our empire. Surely it would be more accurate to call it a particularly large lake.

I write this entry from a camp in the western foothill of the Wall of the World. While my companions are preparing to rest for the night, I consider it important to record my thoughts as I think them, rather than try to recall them in the distant future. Today, I shall write of the last days that I spent in my homeland and of the first steps that I took into this strange region.

I arrived at the city of Yari by aqueduct. The waters of the Dan-Fo can be somewhat treacherous and difficult to navigate, while the gentle and shallow channels made by Suoxi hands are ideal for narrowboats. As for the city itself, I found that there was nothing remarkable about it, other than the substantial military presence. They are stationed there in the event of an invasion from the other side of the Wall of the World, by the nation known as “Leixi-Airoxia.” They supposedly gave their country two names due to the two peoples that inhabit it, but I find such a concept to be absurd. We do not call our beloved empire Suoxi'Orde, simply because we have a small Tnz'ran population in the north.
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>>74543030
My contingent, which consists of myself, four fellow dignitaries, a score of Crane adepts and a score of Tiger adepts, were given adequate quarters for the duration of our stay. We were never left wanting for sustenance and we were granted enough rice to keep our expedition fed for a month, and the slaves to carry it. In the event we run out of supplies, our divine Empress has granted me a chest of glass so that I might purchase rations from the Westrasi, though I dread to think of what they consider food. However, my research tells me that they do not use glass as currency, but rely on soft metals instead. Hopefully this shall not pose an issue.

In the morning that followed, we began our journey to the Wall of the World. We left behind the fertile fields of the empire and took our first steps up that winding path, and into the impassable mountains that protect us from the west. Very quickly, the air became cold and unpleasant to breathe. I was shocked when I discovered that the watchtowers that guard the passage are actually manned by soldiers. How can they stand months of that thin and frigid air at a time? Truly, they must be devoted to the safety of the Suoxi.

It took three days before we finally reached our destination. We bore witness to a great ravine, one of such immense size that it looked as though the Heaven-King himself had reached down and carved a great wound in the stone. On the other side of the gorge, I saw a mural hewn into the cliff face featuring a pair of winged lizards fighting each other, with fire pouring from their mouths. Shortly after, a companion of mine pointed out similar designs engraved into the mountain behind us, featuring a pair of majestic dragons locked in combat and seeking to strangle each other with their serpentine bodies. Of course, our art was undoubtedly superior to that of the westerners, no one with eyes could deny that.
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>>74543046
Fortifications stood on either side of the ravine, built according to the designs of east and west respectively. We met with the captain of the garrison and reported our intention to cross. Thankfully, a messenger had been sent ahead of us to him of our wishes. He bade us wait and gave the order for the gorge to be bridged. A while later, we heard the keen cry of a suona from the top of a tower behind us, warbling like a songbird. It only took a moment after it had stopped before an answer came from the other side of the fissure. It was a deep, baleful noise, like the last roar of an animal dying in pain. Despite the ugliness of the sound, the message that it carried was clear.

Scores of slaves began to pull at pulleys and winches, goaded by the lash of a bamboo switch whenever they hesitated. Stone ground against stone, filling the pass with a deafening groan that simply did not stop. From each side of the gorge, thick plates of granite emerged from groves that had been dug into the rock ages ago. They seemed to rotate out of the earth, facing off to the side to begin with but gradually pointing towards the opposite side of the rift. Eventually the two slabs of stone came to a stop, joining in the middle and bridging the ravine. We had our passage across.

As we crossed, I couldn't help but wonder, could an army cross this bridge before it could be disassembled again? I suppose that the answer to that question doesn't matter, as I could see engines of war positioned on either side of the crevice, ready to bombard the platform at a moment's notice. Neither side could afford to posture, without the other destroying the bridge. It took us a little less than a minute to finish our journey from one side to the other and the moment that we arrived, we heard the ugly bellow of that western horn again. The musical song of the suona answered and immediately the bridge was disconnected, with the granite slabs retreating into the grooves that they had came from.
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>>74543070
I was surprised when we were greeted by a hundred soldiers, led by a rather blunt fellow. It seemed as though the message that had been delivered to the captain of our garrison had also been passed on to the captain of theirs. Thankfully, I have spent the last six months studying both Lixwesktis and Sukwesktu, so I was able to comprehend the Westrasi's demands. Introducing himself as Sir Grubny, he saw fit to dictate the route that we shall take through Leixi-Airoxia, so that we might depart from his nation as swiftly as possible. Along with his soldiers, he shall accompany us for as long we remain in his country, “for our safety.” In truth, I imagine that whoever he answers to is suspicious of our expedition, and wishes to be rid of us as swiftly as possible.

As I write this, we have been travelling with Sir Grubny and his men for the past two days. He identifies himself as one of the Airoxian nobility and if his manners are indicative of anything, they seem like a rather caustic people. So far, he has seized every opportunity to accuse us of wrongdoing and though I have been able to pacify each confrontation by pandering to his ego, I can only imagine that his antics will continue. The Airoxians, and likely all Westrasi, are also rather unpleasant to look at. Their noses, ears and lips all seem to bulge while their eyes are sunken, their skin is pale and blemished, and their bodies are squat and broad.

From what I understand, Sir Grubny wishes to accompany us to a river known as Rzeka, where we shall continue downstream until we reach the city of Tharnux. From there, a boat will be provided to ferry us to another nation, the Kingdom of Euraxia. All of these names are foreign to me and so difficult to say, but I shall do my best to represent our beloved Empress with dignity and grace. I doubt that I will receive such civility in return, especially if the Airoxian's manners are anything to go by, but who knows? The Westrasi Sea may surprise me yet.
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>>74538284
>>74538385
I don't have any experience with GURPS or related stats for you but I hope this list of general racial features helps.
>Goblin
High Dex, low Con
Some affinity for dark magic
darkvision
Some resistance to curses
Demonic & Troll heritage
Affinity for traps and stealth

>Hobgoblins
High Str & Con
Little to no aptitude for magic
Demonic heritage
Random demonic weakness (silver, cold iron, etc)
Darkvision
Proficiency in eastern weapons & armor

>Dwarf
High Str, Con or Wis, Low CHA
Affinity for Tech and AI
Affinity for fire, electricity and earth
Darkvision
Little to no magical affinity

>T'lc-Kha
High strength & Con, low Dex
Double damage from electricity
Natural armor
Climb speed
Scent
Darkvision
Possible gold shell = caster & lower dex
Possible wings = fledgling queen or male escort
Frighten horses and other animals (Low affinity for wildlife)
Unsettle humanoids (penalty for diplomacy with members of other races)
Two claw like appendages (pincers or scythe limbs) in addition to a vaguely humanoid set

>Oni
Low Con, High Int & Cha
Darkvision
Demonic weaknesses (Silver, Cold Iron, Holy, etc.)
Demonic heritage
Strong affinity for illusion and dark magic
Affinity for deception, intimidation and diplomacy
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>>74543083
>Sir Grubny
I see we are going one step further with word-games today, are we?
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>>74543216
No race should have bonuses for magic with exception of ogres and maybe oni.
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>>74543235
It had to be done.
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>>74538284
What books are you using, and have you thought about creating templates for different nations, considering that most of the Westrasi region is different flavors of human?
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>>74543256
Except for the oni I was merely remarking on the hobgoblin and dwarves natural lack or near absence of magical aptitude. For goblins its just that when one becomes a caster its slightly easier for them to pick up "evil" magic due to demonic heritage. It just translates to things like demonic sorcerers are more prevalent among those casters that do pop up, thats all.
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>>74543256
T'lc-Kha gold ones are basically the only ones of their kind that study magic. Whereas any human can study magic the bugs have to create one of their own that is capable. Its not a bonus, its a hindrance for the whole race.
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>>74543256
>No race should have bonuses for magic with exception of ogres and maybe oni
I disagree with this. Elves, Dryads, Treants, Oni, Trolls, Ogres and undead are all highly magical in one form or another.
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>>74543260
Can't wait to see more of them
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>>74543395
There was nothing in lore that elves and trolls are magical
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>>74543416
Yes there is. Trolls use curses, runes and some kind of voodoo esque magic. Elves came to the world on a magic spaceship.
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>>74543455
I don't know if this has made it to the wiki yet or not but yeah this is all in the first few threads and was on the 1d4chan page before it went down.
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>>74543455
Not magic spaceship, just spaceship.
>Trolls use curses, runes and some kind of voodoo esque magic
Using magic does not mean your race has any real afinity for it. They literaly exist on one of biggest leyline crossings on planet, so it would be wierd to not use magic, but that does not mean its natural for them.
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>>74543545
I wrote the trolls, they have very crude magic but they are magical by nature. They can throw a single curse that contains most of their power at a single target that lasts until a troll dies or gives up the curse. They aren't crazy powerful in that sense but they do have an affinity for dark magic.

Also yeah, that spaceship was written up as being a magical one that leaked a kind of magic radiation. You don't have to like it but thats how it was written.
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>>74543640
To clarify a troll can't use magic if they've cursed something with this ability. They have to release the curse to use magic again.
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>>74542941
>Goblins are 4'7"
I figured they would be shorter
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>>74543705
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>>74543640
I see. Well i belive we should change this ship to be normaly powered by electricity, and just release magic on impact with planet, since in all the threads that added something coresponding to magic, it was more or less something connected to planet itslef, and not seen in the cosmos. In first threads i even remember there was strong sentiment against connecting magic and technlogy (magitech).
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>>74543761
Yeah I don't care for magitech myself either but if the elves were to have magic shields or artifacts on board or some such that were breaking down and releasing their power into the world it bothers me less to think of it that way.

In general though people seem to balk at altering things, especially old content.
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>>74543807
I also just don't like the idea of non-magical elves. The whole point of them is to be some kind of fairy folk. All magic and mystery.
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>>74543761
If the ship were mostly a spelljammer esque vessel would that bother you less?
>>
Clan Yssret:
A ragtag group of elves that were founded by northern scouts among the elves in their early days on this world. Since those days the clan has become a group of exiles and extremists from various parts of the world. Those who could not or cannot stay with their kin but do not wish to live among the other races flee north until they find these near feral elves. Together they practice wild druidic rituals to enchant bestial guardians, contort the weather to their advantage to avoid detection and slow their enemies. The clan is in constant flux as members come and go on personal vendettas, quests and crusades. Those who remain seem to become increasingly savage in comparison to their southern brethren, reflecting the nature of the cruel and frozen north.

tldr: A bandit clan of elves with some elven terrorists and druid magic mixed in
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>>74538482
Dryads
>20% weaker than humans
>From the wiki: - Camouflage - Dryads can shape shift into a wide range of tree-like shapes, and also change the color of their skin or bark at will, allowing themselves to almost flawlessly resemble a tree, rock, or simply blend in with the ground.
- Pheromones - Dryads can release a wide range of pheromones in order to manipulate the behavior of humans, elves, and animals, among others. Some human vassals are said to have been altered to make them extra susceptible to pheromones.
- Plant Growth - Dryads can use the strange magic of the treants to cause rapid plant growth, useful for agriculture, slowing opponents, and expanding the boundaries of the great forests.
- Durability - Dryads are very durable, particularly against piercing weapons, and also able to rapidly regenerate wounds.
>Vulnerabilities weak to fire and lighting
>Size, 5 - 7 feet tall
>Same as a human
>Bark skin, and hands can become claw like
>Lifespan 8 - 120 years
>Can only eat vegetables. Can also get some energy from the sun, but only a small amount.

>>74538955
looks good to me. 20 - 25% more dex is a good idea to add to it.

>>74539039
No, the OP needs to be updated.

>>74539980
Great read anon!

>>74543083
This is nice! I'll add it to the wiki. It seems like this entire thread is lore writing. It's great.

>>74543938
Nice. Make sure to add it to the wiki.
>>
I think I'm going to keep going with antagonistic groups so anons can throw them into their games for PCs to crush.

>The Oak leaves
Pagan cults found in great human cities that abhor industrialization and the destruction of the environment. The cults take in many of the orphaned and homeless in the city. When these members of society start disappearing it seems like a blessing at first for the wealthy and for law enforcement. These lost souls return at night to sow the literal seeds of destruction as each cell is led by a druid agent sent by the treants to sow discord and convert the people. These druids often worship the dryads and treants as the ideal state of being, to be one with nature. Cultist cells can be found by following runic markings left throughout the city. Only one who has been inducted and trained to read the runic script can follow them to the hidden cell.
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>>74544057
So it doesn't clog up any space, it's best to give the Xuan Yingchao stuff its own page.
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>>74542803
>should be better all round
A follower of Tolkien. I always preferred each race having weakness and strengths. If one races is better than another at everything it seems odd. A good race should be written like a good character, with strengths, flaws and facets.
>>
If it helps the argument any, the Solendor of the Westrasi Sea have been written as excellent craftsmen in the Verani Empire's history, so dexterity's probably the better choice for them, rather than magic or something else.
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>>74544225
>The Children of Iron
A cult of mage-charlatans mad scientists and many who simply suffer from degenerative diseases or body dysmorphia. They have an obsession with the technological. Particularly those depictions that remain of metal men. To the children of iron these creatures of metal are the ideal. To be free from their tortuous existence within their fleshy prisons. To be free from death and live eternally in technological perfection. Secretly the mages of the cult convert those who are likely to die of illness into golems while claiming they have begun to unravel the secrets of the ancients. In truth only the occasional mad technician is able to restart rare functioning technology. Although the cult's knowledge of ancient technology could be a valuable resource to any nation it is viewed as a criminal organization, even a heretical one by some members of the Westerasi clergy. The cult's tendency to prey on the rich and subvert local authorities has made them quite dangerous wherever the cult takes root.
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>>74544225
We should have a page for organizations other than nations and religious groups. Maybe put it under "World Lore" on the main page.
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>>74543733
This really doesn't tell me anything about their scale.
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>>74540685
What should I change then in my story?
Is there an already existing Ram's Head timeline?
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>>74545368
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>>74544532
I never liked the idea that certain races were inherently better r worse at things than others. Sure culture may have an influence but that idea that you are born as a certain thing so that determines what you are and aren't good at is pretty fucked up.
>>
Thy thread hath rebirthed

>>>74545990
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>>74545854
You're either trolling or blissfully unaware of a lot of scientific basics like physics, biology and neurology.
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>>74546131
There is a difference between say, predispositions to heart disease and shit like that to stuff like "One type of person is inherently born with more or less baseline intelligence than another"."

Like obviously you will get stuff like giants being giant and dragons flying and breathing fire, but the "people" races shouldn't have modifiers not based in obvious physical variations like night vision or larger ears or magical biology and such.
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>>74546269
Why not? A human brain has obvious advantages over a dogs. An elven brain might never lose the elasticity that humans do over time. The capacity to form more connections and more complex neurological connections. It doesn't have to be over the top but any race's stats are just the average for that race. You could have dumb elves and genius humans. Variation still exists but baseline physiology, even on the cognitive level still has an effect.
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>>74546269
40k actually addresses this with the usual grimderp fashion. There are dissections of various xenos and biological explanations for why orks are dumb and elves are smart. Granted its written to be entertaining lore not a medical journal but it works well enough.



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