[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


Gloria-Etalia is a kitchen sink setting which sprung up into existence when OP gave /tg/ an Empty map and people doodled things onto it. Tecnobarbarians living a nation away from a mess of small nation states. Evil Treants plotting world domination by slowly expanding their empire. An intricate war game between an ancient dragon and a troll who rules a kingdom. It is a world full of nations interacting with each other, and the people interacting in turn.

PLEASE UPLOAD YOUR SHIT TO THE WIKI

> Thread Questions
Who rules X nation? Who serves directly under them to do their bidding? How do the lower classes feel about this? What do you think of the new blurb?

>List of lore that needs work
https://docs.google.com/document/d/1kYQRklR-RTMwvtHkh1kRvBi_SNooO8iNN-38zhQme2w/edit?usp=sharing

> Wiki
https://gloriaetalia.fandom.com/wiki/Gloria-Etalia_Wiki

> MEGA with Files
https://mega.nz/folder/7lYHkCCT#6JSP9fyLw_zPwRyFdpCmDA.

> Picture Standardisation
Pick whatever image you want for your nation, use your image editing software of your preference to make it 500x500 (it's much easier to work with squares, trust me)
Then go to lunapic.com, upload the 500x500 image, go to the tab 'art', select the effect 'fairy' and post the result on the thread.

>Thread 9 - 15
http://suptg.thisisnotatrueending.com/archive/74406128/
http://suptg.thisisnotatrueending.com/archive/74440536/
http://suptg.thisisnotatrueending.com/archive/74466108/
http://suptg.thisisnotatrueending.com/archive/74494072
http://suptg.thisisnotatrueending.com/archive/74520302
http://suptg.thisisnotatrueending.com/archive/74545990
http://suptg.thisisnotatrueending.com/archive/74598279/
>Thread 16
http://suptg.thisisnotatrueending.com/archive/74636875/
>Thread 17
http://suptg.thisisnotatrueending.com/archive/74680656/
>Thread 18
http://suptg.thisisnotatrueending.com/archive/74693160
>>
File: Regions_of_the_World.png (625 KB, 1799x1000)
625 KB
625 KB PNG
https://www.strawpoll.me/20895794
https://www.strawpoll.me/20895794
https://www.strawpoll.me/20895794
https://www.strawpoll.me/20895794
https://www.strawpoll.me/20895794
>>
>>74753904
>https://www.strawpoll.me/20895794
This seems counter productive and trollish. Focus on building up something you enjoy instead of tearing down other people's work.
>>
>>74753818
So Saramese is basically not!France ?
Being a Frenchman myself, I can only approve
>>
>>74754082
Euraxia is more traditional !not-France I think, with french names, knights, Elan and a Jean d'Arc.

Saramese are about mysticism and scholarship, have a lot of secret society, and are on that phase where science, superstition and mysticism mix a bit. Astronomers make legit star observations with rigorous math but are also astrologers. Scientists deal with real chemistry, but also calculate the wingspan of angels.

They aren't enlightened per see because a lot of medieval weirdness mingles in their thinking but they are definitely lovers of knowledge and philosophy
>>
>>74753904
>>74753934
>only 1 vote, and it's for Westrasi Sea.

Nice try, barrier anon.
>>
>>74754082
Well, let me think about the most notable features about it. It's a sophisticated but rather liberal kingdom, that welcomes all sorts of faith and cultures and places a lot of value on intellectual pursuits and the arts.

There's not really any real world equivalent of that. It's more like your typical American interpretations of idyllic medieval fantasy kingdoms, without the dirt and darkness that comes with the medieval era.
>>
>>74754316
Not all kingdoms have a 1:1 equivalent in real word. But Saramese is suppose to be something like vedic indian kingdom dressed in western clothes, to me. Eastern approach to arts and knowledge but in a western culture.
>>
Elves are very inexpressive at the setting as a whole.
>>
>>74752501
>>74752575
>>74752695
>>74752747
>>74752783
>>74752822
>>74752879
>>74752901
>>74752916
>>74752941
I can see a compromise.
Windhell Jellyfish leather is very durable, even though it is as thin as human skin. The few underground-dwelling natives of the valley live there to hunt jellyfish, using 'wing-jackets' made of Windhell Jellyfish leather to kite close to their quarry and then take them down using boomerangs. The usage of these otherwise skintight Wing-jackets has bred rumors that the inhabitants of the valley would flay themselves and leap from great heights, only to fly using magic - when in reality they are just unfurling their Wing-jackets.
>>
>>74755272
Yeah, they are very much in decline. Only 3 'major' elven groups that kinda kept their identity exist, the Sanukinuiq, the Solendor, and Wood Elves. The rest were enslaved, subjugated, or half-bred out from relevancy.
>>
>>74755272
There are several countries with substantial elven populations, but with the current borders only Sanukinuiq is elven-run. There were other elven realms a bit further south and west (Norvia, south of there, maybe in Grendarrym?) but they got beaten up and taken over in recent history by the Khanate and (to a lesser extent) Belara. The elven parts of the Khanate will probably become an elven kingdom again when the Khanate collapses, which will probably follow rapidly when Uruz Khan dies. Or some other government type. The elves of Norvia would really like the Belarans to go away (and also to stop enslaving them) but that's not likely soon as that's the main source of metals and fish for Belara, and there's a huge military presence in the area.

There's quite a few elves in Ruskata and Skrug, and I can't remember how many and where they are in Westrasia. Not so many went east.
>>
>>74755895
That sounds like a neat idea. Ingenuity and good old fashioned misunderstanding on the part of outsiders.
>>
>>74755895
I didn't think my shitpost would lead to something interesting. This is lore now.
>>
>>74755272
I was thinking about exploring some of the Solendor nations of antiquity, but I'm not sure if that would be a waste of time or not. After all, those countries are long destroyed by the Verani Empire.
>>
>>74756486
Its fine. If you want to tie things back to the present time, maybe identify the locations of some of the old capital cities and other key structures so that present day PCs can go poking around the ruins
>>
>>74756486
>>74757176
Nothing is a waste of time in a project done for fun. If what you write helps understand the present, there's nothing wrong writing about the past. Solendor ruins will be a thing? Does solendor customs matter still? Etc...

Go for it anon
>>
>>74756486
100% agree with >>74757176 and >>74757202 here. It would be great to see some more history!
>>
>>74756486
>I was thinking about exploring some of the Solendor nations of antiquity
Go for it. As long as it doesn't require rewriting major chunks of lore contributed by others (a little easing to join things up is fine) then I'm sure it'll be fine.
You might want to make a political map first just so that we know what area of the continent you're talking about. Can be pretty crude as we've got most of the maps already done.
(This will probably affect the migrations map a bit more than the others. Feel free to take the liberties you need there.)
>>
File: salt lick.jpg (48 KB, 584x316)
48 KB
48 KB JPG
>>74752732
>>
>>74714389
The Wark is an amphibious predator, found along major rivers in tropical regions. While in water it is drawn to blood and movement while on land it buries its claws into the soil and lays perfectly still sensing tremors in the ground waiting for prey to come close. This species breeds in shallow waters, laying massive egg clutches to make up for their low rate of survival. While hunting a wark will cause injuries to its prey with its horrifying bite and wait for its prey to tire and bleed out. Oftentimes when one wark manages a kill others will be drawn to the area resulting in fights over the kill and territory,
>>
>>74753817
Fire Anon is based. I am stoked that someone remembered the Qoktengal lore I did.
>>
>>74760668
bump
>>
I am going to do some quick notes for each nation on how it can be used for a game
>>
>>74760668
Ok so lets work on the current fire riders.

We can each add a detail.

I'll start, one of the current Fire Riders is named Xal, she is a goblin skilled in archery
>>
boonpity
>>
>>74765293
Thread will get more fire in 18h
>>
>>74763521
Thanks!

>>74763951
>>74760668
I forget, who are the fire riders? I bet I can make one even without knowing what they are. Here's my shot.

Avander is 42 year old human. His leg was severed at the knee from an accident, but he manages to overcome this by using his mount to travel. He is constantly complaining about various pains, but has put his life on the line saving his fellow riders multiple times, so everyone puts up with his conplaints.

>>74765327
Half of the anons that work on this now live in a different time zone I think. The thread always picks up around 1 EST. Plus it's labor day weekend here in the states, and most people are taking the time to see family and relax from what I see. I know I am.
>>
>>74765327
I certainly hope it will.
>>
>>74763521
>>74765480
Below is the start of a page that will (maybe) one day provide a brief overview of all the different cultures and races of each region so that players can easily pick one:
https://gloriaetalia.fandom.com/wiki/Character_Creation_Advice_for_Different_Regions

I started in the Westrasi Sea region, which needless to say took a while. I also added the notes to each individual nation page.

I will also do a page for DM campaign ideas, though it shouldn't take as long since I will focus on regional stuff instead of nation level stuff.
>>
Bump
>>
>>74767504
Noice. That's gonna be a fun one to fill
>>
>>74753817
It is amazing how long this has been going on. 19 threads already.
>>
>>74768934
We should maybe add "system tips" to the wiki. Create a section for it and the a subchapter for each system. Ao an anon that knows 5e can stat creatures in 5e. And some anon that know gurps cant write setting specific advantages
>>
>>74770139
Not particularly, some of the bigger projects went into the fifties.
>>
>>74753904
What's wrong with Eastralia?
>>
what's the difference between the windhell viper and a flying viper?
>>
>>74771463
>hide barrier threads
>ignore barrier posters
>don't respond to barrier posts
>>
I added a few new organizations to our roster:

>Brotherhood of the Red Bands:

A group of Veranese Mercenaries, among one of the most 'professional' mercenary companies in the world, it has existed for near two centuries. A hundred score strong, the Brotherhood of the Red Bands is mostly renowed for it's professional crossbow sharpshooters, in the Veranese tradition. However with great numbers they have a small heavy cavalry dettachment, some light and heavy infantry and even their own group of sappers. The Broterhood of the Red Bands is so called because their coat of arms is a white shield with three red diagonal bands. Currently lead by Enrico di Ravenna. The Broterhood rules include that they will never take a contract for less than a year, and at the end of a contract, they will wait at least six months before joining the other side of a conflict, if there's an offer. This ethics are strongly upheld and are the main reason the company reliably gets hired by Kingdoms and Republics across the sea.

>Etalian Hospitallers:

Etalian Hospitallers are orginally an Euraxian created order of Holy Knights sworn to fight banditry and protect the pilgrims and travellers across the realms of the Faithful of Gloria and Etalia. They often worship Etalia as a feminine face, representing kindness and protection, despite the Hospitallers being a male only order. As they expanded to other countries and realms, Hospitallers began to manage houses of healing, hospices and Inns.

>Glorian Templars:

The sibling-order of Etalian Hospitallers, the Glorian Templars value the punishing gauntleted Fist of Gloria, punishing those that would threaten the faith and crushing under their hooves those that would stand in the path of civilization. They are brave chilvarious combatants that will protect the faith at all costs. Glorian Templars led the Glorious March against the heretics of Leixi, one of the last pagan kingdoms of the Westrasi continent.

(cont)
>>
>>74771891
Daughters of Sha-Xuan:

An all female group of warrior nuns who are dedicated to the art of assassination. They perform holy-sanctioned killings in the name of Sha-Xuan, Celestial Goddess of night, as well as the Celestial Emperor and the Most Holy Celestial High Temple.

___
And I also reorganized the factions/organizations page to make it easier to read and find what one might need there. Feel free to expand on this orders!
>>
>Fire Riders
>A title bestowed by the Uruzataar Khan, they are people who have reached the pinnacle of cavalry and riding. Legends has it that the Fire Riders can ride almost anything with ease, be they horse, giant lions, bloodoxen, even skywhales; that they can push their steed into higher levels of speed, endurance, and/or ferocity; that they can easily stand, fight, or sleep atop their steed and still control it. Many of these Fire Riders are employed by the Khan as his personal bodyguard, although there are those who prefer the shepherding life. Legend has it that one such Fire Rider refused riches from the Khan himself because she enjoyed riding too much, and was captured by the Khan. She found a rat in her cell and proceeded to ride said rat through the bars of her dungeon cell, and managed to run laps around the thoroughly bemused Khan's throneroom. Suffice to say, that Khans from then on never forced servitude upon Fire Riders - merely asked for it.
>>74765480
>>
>>74771911
>An all female group of warrior nuns who are dedicated to the art of assassination. They perform holy-sanctioned killings in the name of Sha-Xuan, Celestial Goddess of night, as well as the Celestial Emperor and the Most Holy Celestial High Temple.
That's horribly Mary Sue. Priestesses and warriors and assassins? Tone it down a little, or a lot.
>>
>>74772240
you are still here?
>>
>>74772276
Not an argument.
>>
Daughters of Sha-Xuan:

An all female group of warrior nuns who are dedicated to the art of assassination. They perform holy-sanctioned killings in the name of Sha-Xuan, Celestial Goddess of night, as well as the Celestial Emperor and the Most Holy Celestial High Temple. The Daughters of Sha-Xuan have their monasteries located in the World Wall Mountain range, where the destruction magic ley-line runs through, that gives their order the advantage of knowing the secrets of magic locked to most of the empire. The destruction magic is used to create the void-blades, small blades that are impossibly thin, and able to cut through armor with ease. A void blade is created and bonded to a given Daughter's soul, and disappears upon her death. The process is deeply scarring and no daughter can surviving having it done twice, while many die in the attempts to perform it for the first time. As such, only the high ranking members are allowed to be granted their void blades.
>>
>>74772434
Is that supposed to make it any better?
>>
File: wanderer.jpg (400 KB, 1280x853)
400 KB
400 KB JPG
Alright guys, a long time ago, an adventurer-asthesthete named Laelaz the Walker travelled the continent from North to South and from East to West and recorded in a collection of poems nine sumptuous constructions made by enlightened civilisations, which brought tears to his face when he laid his eyes on them, and ten exceptional natural sites that took his breath away when he saw them. He named these places the Nine Wonders of the World and the Ten Natural Splendours respectively.

The Nine Wonders of the World
>1:
>2:
>3:
>4:
>5:
>6:
>7:
>8:
>9:

The Ten Natural Splendours:
>1:
>2:
>3:
>4:
>5:
>6:
>7:
>8:
>9:
>10:
>>
File: moon_pool.png (787 KB, 1366x768)
787 KB
787 KB PNG
>>74772740
3 :The Water Palace of Ran Dagaan (Pash Kingdom)

A gigantic semi-circular shaped temple, located in the heart of the city-state of Ran Dagaan, in the kingdom of Pash. The magnificent building, with its solid gold domes, marble colonnades and jewel-encrusted stone arches, stands in the middle of an inland lake connected to the rest of the city by thirteen bridges.

This place is dedicated to Naël, the Goddess of Swords, Sacred Guardian of Duels and patron saint of fencers, a major deity of the Pashi pantheon.
From the heights of the palace flow gigantic cascades of clear water which, for some inexplicable reason, never seem to stop running, and which fall into the countless inner patios of the temple. These sanctuaries, large pools dotted with a few raised flagstones emerging from the water, where one can set foot, serve as duelling places for the Pashi duellists, who come to cross the blade with their fellows.

To spill one's blood (and, at times, to die) in the waters of the Palace is both an immense honour and a way of proving one's devotion to Naël.

Laelaz had the opportunity to witness a duel of Pashi fencers when he visited the Palace and declared that the blades went so fast that his eyes could not follow their trajectory, but that it was one of the most graceful and impressive spectacles he had ever seen in his life.
>>
Is this what we're reduced to? Ignoring and discarding literally any form of criticism as trolling? Don't you see that this is the ultimate, final form of hugboxism?
>>
>>74773140
>>74772347
>>74772709
I'mma assume this is all (you). And I'll assume you're not trolling. Which you 90% of chances are.

Every single female character (or faction) that has been proposed in this setting has been called Mary Sue. The Empress was accused on being a Mary Sue because people didn't want her to have a mind control gene that would make her submit to another character, the Girl Knight, a staple of fantasy, was called a mary sue because she fought remarkably well (which it's sort of 'minimal requirement' to be a melee focused 'hero' in a fantasy setting). And now you're calling the female assassins mary sue because...They are female and assassins?

So yeah, people don't feel like wasting their time arguing with someone who's gonna scream mary sue at everything that is female. At least I won't. I think you got three yours from me, Enjoy them, I won't be giving you more.

This post wasn't written for your sake, desu, more of a general 'let me show everyone else you are shit' sorta of thing. Do with that whatever you want.
>>
>>74772740
There was a thread when someone asks what were the greatest achievements of each nation. Vashian republic had a huge masoelum for a girl's favorite tigers, and Celestial Empire hard this massive gardens surrounding their palace in the capital. Tiered gardens with artificial rivers, orchards and such. Also the giant halfling alliance has a 'great wall' separating it from the rest of Westrasi Worth checking. I'll submit my original entry though

>Man Made Wonders:
Ravena's Harbor
Originally the Harbor of the city of Veran, once capital of the Verani empite, this massive artificial hexagonal lake has two different channels connecting it to the sea and the Verasqi River. In the center of the lake lies an artificial island, perfectly round. Long drawbridge, pulleys and cranes allow for hundreds of tons of goods to be moved from the ships to the warehouses around the harbor edge, or vice versa, and up to a thousand ships can be anchored in the harbor at once. Though since the fall of the Empire, there's never been need for half that many, that harbor of Ravenna is still one of the most impressive achievements of engineering by the Verani empire.

For natural splenders, none of this is mine but:
Mother's lake in Urake
Crystal Spire
that weird mountain in the midlands

As OG entry, i'd suggest some huge waterfalls in the jungles of Ram's head or perhaps a massive cenote in the heart of the treant empire.
>>
>>74773140
Man if you think you autistically screaming 'sue' at every vagina character is criticism you have deeper problems we can't help you with. But please don't feel obliged to stay. There's a whole rest of the board for you to shit up.
>>
say what you will, I kinda like that we have a resident shitposter. It's sorta flattering. Most generals have a few and we just got our first.
>>
>>74772740
Oh i like this. Will be watching with interest
>>
>>74767504
I made some small contributions to the nations I'm most familiar with
>>
>>74772740
The Tear of Kara Khan

>5

An ignot of Mithril that (at the time of Laelaz) was held to be near indestructible . The only treasure obtained from Kara's doomed expedition to the west. The Khan of the time would challenge adventures to strike it as hard as they could, with the prize being whatever was chipped off.

By modern times, advancements in smelting magic have made Mihtrilsmithing possible so the ignot is far smaller than it was in the heyday of Laelaz.
>>
>>74774288
That's not a building
>>
>>74774288
https://gloriaetalia.fandom.com/wiki/Modern_Day#Celestial_Subcontinent

This timeline falsly lists the fall of the Magna Orde in early modern times when it should be sometime in the 3000s.
>>
>>74773140
maybe if you were less of a passive-aggressive faggot
>>
>>74773140
You're wrong. First, if this was a 'hugbox' people would be screeching for you to be nice instead of ignoring you.

Second of all, nobody is forced to entertain your terrible attempts at 'criticism' and pretend they are good when they are not. This is not, after all, a hugbox. We won't put on kiddie gloves so you can feel you are helping when you aren't.
>>
>>74774673
>obliterating a mentally handicapped person like that
That's just rude, anon.
>>
File: 1598777617940.gif (77 KB, 203x200)
77 KB
77 KB GIF
>>74774728
Autismos need to know their place
>>
>>74772434
Based. Wiki it up
>>
Can someone post totaly blank map of the world?
>>
File: 1598144814942.png (59 KB, 3500x2000)
59 KB
59 KB PNG
>>74774874
ye. here you go, desu senpai
>>
>>74774921
Thank you very much
>>
>>74774864
done!
>>
>>74753817
Few threads ago someone proposed to make gloria etalia into mod to one of paradox games. If this could be done anons here would be ok with it, or not? Ay or nay?
>>
>>74774673
Damn. Autism speaks but this guy shuts it up
>>
>>74775096
I would be okay with it, and be willing to help since in a IRL game designer, know about paradox stuff and can somewhat code.
>>
>>74773894
I support this

>>74774003
The mausoleums are too new to make a list made "a long time ago", and probably aren't THAT big really. I will come up with some other ideas.

>>74774287
Thanks!
>>
>>74775240
i like that the time period this list was made in was left vague, Leaves it open for more stuff
>>
>>74775288
at least one or two entries should be things that no longer exist in GE 5K.
>>
>>74775370
i think we should pinpont exact century of his travels to know what can and cant be used here
>>
>>74775427
I vote for GE 4k2
Sufficiently in the past that things were different, but not so far that the world would be unrecognizable.
>>
>>74775427
I think the exact opposite of that. Or at east dont pinpoint it until the list is fileld in
>>
>>74772740
9th one will be black cathedral of Ramir, but to give full Laelaz experience i'l try and write poem about it before describing it. Il be back soon
>>
>>74774579
The timelines related to the Celestia-Orde-Khanate region has always been a bit of a dumpster fire, I did what I could.

That being said, both the Tnz'qran and Khanate pages clearly point to the Magna Orde existing near the end of the sixth era, which the Tnz'qran page specifically says is around 4450, so you should probably fix it on those pages to if it is important to you.
>>
>>74775612
Yeah its late sixth but putting tit on that page has it at early 7th.

Like a key reason the modern age Celestial Empire was even able to solidify was because the Magna Orde went tits up so it doesnt work to have them be contemporaneous.

Also the Ivory was was set to be about 300 years before present which was itself post Conquest of the Dandio Orde which by definition needs to be post fall of the Magna Orde if "Modern" starts in 4300 that again doesnt work out.

I kinda see the Fall of the Magna Orde as the start of the 7th age end of the sixth so there is gonna be a bit of fuzz where the borderline for that is . I THINK a good one would be the formal unification of the Celestial Empire but again its a bit of a dumpster fire
>>
>>74772117
Thank you. Where are they on the wiki? I cannot find them.

>>74774874
All maps can be found on the mega if you need some more.

>>74772740
>8, nine wonders

In the frozen north he visited the Jorden people. There he met with one of the matrons of a lesser house. After being battered by Laelaz for her to tell him their most famous tales of her nation, she told him the details of a mild winter 322 years ago which was a personal favorite of hers. When Laelaz fell asleep listening, she threw him out to the cold and told him that if he wanted fantastical stories he should go to the fishermen. He did, and when the boats came in and he passed around some Farsian wine, they told him the tale of the city of thdu. A city made purely of ice that floated across the northern sea made by two brothers Feru and Gjolomon. It sank when Gjolomon betrayed Feru because of his jealousy. Feru survived however, and still lives in the city, which now lies at the center of the north. Having drunk many servings of wine and mead by this point, he found the story beautiful and declared it a masterpiece.
>>
We need a story about a multinational adventuring party stopping a great evil in the past 100 years
>>
>>74775745
THey didnt get wikied. Please put them on if you can

>>74775612
>>74775711
What is the sixth era page on the wiki at atm?
>>
>>74771473
One burrows while the other glides.
>>
>>74775745
Wasn't those wonders supsed to be things he saw himself?
>>
>>74775789
Sixth era is generally the era of expansion, though some regions supposedly have different systems
>>
>>74775915
No I mean where is its page?
>>
>>74775942
Timeline page
>>
>>74775915
The Magna Orde was a sort of "Culture Pump"

Before it unified the Tnz Lands acted as a natural barrier between Souxi Kingdoms and the Treant territories.

When the Orde unified and then got filthy rich off of tribute from Celestial Shoguns, it was a stabilizing force that led trade and cultural exchange flourish .

So when it broke up it turned the entire area into a hodgepoge cultural stew of Oni, Souxi, Treant and Uruz, culture technology and magic.

This cosmopolitanism society became the foundation for the 7th era in the east
>>
>>74772740
I added an entry under the Vashian Republic geography section.

For some reason 4chan is refusing to let me post it here

https://gloriaetalia.fandom.com/wiki/Vashian_Republic#Geography
>>
>>74775965
Era of Expansion page is for sixth era

Modern Day page is where the changes got made
>>
Can we choose either the "Era of X" or "the Nth Era" and just stick with it so the timelines aren't a confused mess?
>but the timelines being a confused mess and every region having its own era system is more in depth and immersive
And it also makes it fucking confusing to write about from an objective perspective.
>>
>>74776184
Also was the Magna Orde only alive for one generation? Becasue it seems like Aeetl Han founded it but also was the last ruler of the united ORde
>>
>>74775745
Doesn't make sense for Laelaz to declare something to be one of his 9 Wonders when while he never saw it.

The 9 Wonders and the 10 Splendours are places he has seen with his own eyes during his travels, not just rumors and stories.
>>
>>74772740
>Necropolis of the Naga
This sprawling complex in the middle of the Janedi Jungle is the most morbid entry on the list of the Nine Wonders of the World. Built by the off-shoot of the Naga Cult that settled in the region, this burial ground consists of a three square kilometre outdoor maze connected to hundreds of kilometres of catacomb tunnels and chambers. Aside from its sheer size, and the beautiful if disturbing artwork and stone carvings that cover every flat surface, the Necropolis is also famous for the wide range of preservation techniques used on the bodies of the naga, their most devoted worshipers, and some say their sacrificed enemies. Also mummification is the most common, one can also see jew encrusted skeletons, life like taxidermied figures in action poses, glass vats filled with bodies suspended in embalming fluid, and statues said to be created through a form of petrification magic.
(note, in modern times, the Necropolis is still in use, and falls within the territory claimed by Nulamore)

FYI, we got four fluffed out entries (Water Palace, Ravena's Harbor, Winged Palace, Necropolis) another two contested entries (Tears of the Khan and the iceberg city), one in development (Black Cathedral) and three proposed (Celestial Gardens, Great Wall, Tiger Mausoleums - which is also contested due to modernity) We may need to bump up the number of possible entries.
>>
File: Necropolis of the Naga.jpg (292 KB, 1280x796)
292 KB
292 KB JPG
>>74776610
forgot pic
>>
>>74776610
The Tear was me trying to take something already set up in the lore and integrating it here. Do we have a better candidate for that?
>>
Guys, I created a page for Laelaz
https://gloriaetalia.fandom.com/wiki/Laelaz_the_Walker

A page for the Nine Wonders
https://gloriaetalia.fandom.com/wiki/The_Nine_Wonders_of_the_World

And a page for the Ten Splendours
https://gloriaetalia.fandom.com/wiki/The_Ten_Natural_Splendours

When you write stuff about those things, add them in the wiki too.
>>
>>74776610
I think nine hand made wonders and ten natural splendours are a fine number. It sounds good to the ear. Remember that Laelaz was only one man and couldn't see everything on the continent.

If we want to add other splendours and wonders after these ones, why not create a cult of travellers and pilgrims that was formed centuries after Laelaz's death in order to continue his work? The members of this cult, who consider themselves to be the followers of the deceased Laelaz, travel the continent endlessly in search of other splendours and wonders that Laelaz could not see with his own eyes but which he sometimes mentioned in his tales, without ever really confirming their existence (mostly because it was only rumors he heard during his journey).
>>
>>74776728
Halfling-Giant great wall. was there since thread 1
>>
>>74775578
Oh black cathedral of silent stones,
Made real thought religious tones,
Your form unbroken by human hand,
Dark form not unmaked by timely sand.
Captured in moment like ant in amber,
Black stone creating holy chamber,
Air filled with words of law and faith,
Mortals afraid to not meet holy wraith.
Walls as far as eye can take me,
Tower rising to the sky like a tree,
Sprawling splendor, house of God.
Place of holiness untold.

Black Cathedral (also called Black Citadel, or "gravestone" by locals) is both center of political power in Radmir, and holliest place to cult of Miracle. Its sprawling, kilometers long complex, made out of single block of black stone with not a single tool. Legends say it was granted by God to First Prophet. Right now most of it is used to administrative, and religious purposes, so to see it inside its great honor. Laelaz was granted not only honor of seeing all the temples, inside, but also was granted an audience to Grand Ressurectionist - church leader, himself. Whole complex ends at Gate of Life, leading to Holy City, and no one can cross it and return. Even thought ht couldn't cross the gate what Laelaz saw was enough to put Cathedral as last of Wonders on his list. And holy gem, on artistic crown.

If this little poem is bad, fell free to discard it, i wasn't expecting that making an poem in secondary laungage whould be so hard.
>>
File: 168.jpg (1.67 MB, 1920x1200)
1.67 MB
1.67 MB JPG
>>74772740
10th Natural Splendours

>The Ribs of Korok

Somewhere in the steppes of the Uruzataar Khanate, not far from the Zephyr Mountains, stand gigantic rock formations of fascinating shape, resembling titanic rock circles that rise to almost a hundred metres in height each.

These monumental rings are one hundred and eleven in number, scattered over a total distance of twelve kilometres. Some are very close to each other while others are isolated, far from their neighbours.

The minerals of which they are composed give them a strange colour that varies according to the time of day, going from golden to bright orange, and finishing in the evening on a beautiful light blue shade.

The first time Laelaz the Walker travelled to this region and crossed these gigantic circles, he thought he passed under the bones of a gigantic beast, probably the dried out ribs of its monstrous rib cage. This is why he named these stones "the ribs of Korok", Korok being the name of a legendary beast in the region, which his guide had told him about a few days earlier.
>>
>>74776874
>A page for the Nine Wonders
>https://gloriaetalia.fandom.com/wiki/The_Nine_Wonders_of_the_World
I've linked in the great lighthouse in Ecinev. That would be very visible to seafarers approaching that great city, and would rightly be considered a wonder, just as the great lighthouse in Alexandria was a wonder.

It also has descriptive text already.
>>
Ideas for the remaining wonders:
>a gigantic statue of some sort
>a titanic bridge connecting two islands
>a musical instrument the size of a building
>a ship
>>
>>74777485
>>a musical instrument the size of a building
Maybe technobarbarian gigantic stereo tower?
>>
>>74777503
yeah something like that. I was also thinking about an organ so gigantic that it takes a complete crew of about a hundred people to play it
>>
>>74777503
i think most civilized people would be to snob to give barbarians credit for it
>>
>>74777485
One of the wonders has to be the Sarkation main cathedral from Gloria and Etalia
>>
>>74777485
i would get rid of ship, and go with gigantic wall as other anon sugested
>>74777519
He could just write it of as - well there was this civilization here, but it fell apart, barbarians totaly didn't make it
>>
>>74777540
It doesn't *have* to be. It could be omitted from the list and thus have the church act immensely butthurt over the whole thing and describe the whole thing as a charade and only worthy of being ignored. Much to the great amusement of everyone else.
>>
File: statues.jpg (44 KB, 560x740)
44 KB
44 KB JPG
>>74772740
2nd Wonder of the World

>The Silent Champions

A set of seven statues of disproportionate proportions, carved in the very stone of a mountain, at the far end of the northern taiga of the continent. Each statue is so immense that their heads alone exceed the size of an imperial war gallion.

No one knew of their existence until Laelaz discovered them by chance while exploring the area with a local guide. Even today, their origin is a mystery and it is not known who carved them and when, or the identity of the warriors that these statues represent.

It should be noted that a strange, almost disturbing silence reigns around these statues. One can hear no birds singing, no insects flying, and even the wind stops blowing when one approaches them. Laelaz reported, moreover, after his trip, that it was impossible for him to speak near these statues, as if a mysterious force were imposing silence on him in their presence.
>>
>>74777540
Imo there are already enough palaces and cathedrals in the wonders, I think we could get more creative.
>>
>>74777625
I like this, it especialy fits if he was funded by some kingdom not exackly keen to gloria etalia church.
>>
>>74777540
Let's just not have anything Westrasi on the list, please. Let's use this as an opportunity to focus on the actually interesting parts of the world.
>>
Can't edit for some reasons, could someone add the silent champions?
>>
>>74777816
>Let's just not have anything Westrasi on the list, please
I've not got any problem with having, say, one or two entries from Westrasia on the list. But it should be something actually wondrous from the area.

For example, supposing there was a huge tumbledown elven statue astride one of the main passes in the Sarkation Empire between the ocean and the Westrasian Sea. If there was something like that, with just legs and waist showing and yet still massively bestride the pass, that would be a clear candidate for being a wonder.

Dragon Gate Pass might be another, an example of the might of Man taming the splendor of Nature.
>>
>>74777905
I just added them, but in what nation are they exackly? Sest of the wonders have their nations in () those.
>>
>>74772740

Some ideas for natural wonders:

>The Wall of the World
This massive mountain range separates Westrasi from the Celestia subcontinent. Visible for hundreds of kilometers in all directions, it is well known to most inhabitants of Gloria-Etalia. However, few come as close to it as Laelas did. During his journeys, he crossed through hostile territory, and scaled a large mountain in order to come within a few kilometers of one of the massive ridges known as the "Parapets", which rise nearly another kilometer above the surrounding mountains despite only being a few hundred meters wide.

>Qi-Fu Underworld
This massive system of karst caves is said to extend under large parts of the Eastralia Peninsula. Laelas explored many of the more accessible caves during his tour of Qi-Fu, including the Oni's Maw, a massive chamber several hundred kilometers in diameter and several kilometers deep. Strange rites are said to occur in some of the more inaccessible caverns, though Laelas does not record this, instead writing several stanzas on the glistening stalactites of the Maw.

>The Oak Father
Said to be the father of all oaks, this gigantic tree dominates an isolated hilltop within the Sisilian Forests. Nearly thirty meters wide at the base, over one hundred meters tall, and almost two hundred meters wide from branch to branch, it is generally believed to be the largest tree outside of the Treant Empire. It is said that the tree is somehow tied to the fey magic that runs through the forest, and Laelas had to be extremely persuasive in order to get a band of local clansmen to escort him to its location.
>>
>>74778284
Why not put the big tree in somewhere more suitable, like the Treant Empire?
>>
>>74778987
Because treant emprie is all about big tress. Its suposed to be big tree that is wonderous, not common among simiiar shit.
>>
>>74779027
Yeah but look at the natural wonders of the world. The mountain natural wonder isn't a small mountain in a land without mountains, it's Mount Everest, the highest mount in the world.

Similarly, the tree natural wonder should be the biggest tree in the world, even if it's in the land of big trees. Not some middling tree in Westrasi.
>>
>>74779213
Nothing keeps such a big tree from being outside Treantia. Especially since I doubt treants would let outsiders that far inland to the empire.

re:Treant maybe a magic wand? Since the first one was made by Treant migrants in the Tnz lands.
>>
>ignore barrier posts
>don't respond to barrier anon
>hide barrier comments
>>
>>74777816
Go away
>>
>>74753817
I find it sad that a joke kingdom like the bean farmers takes such a big space of such an interesting area like Ram's head
>>
>>74779213
>The mountain natural wonder isn't a small mountain in a land without mountains, it's Mount Everest, the highest mount in the world.
The natural wonder is that whole range, with many peaks taller than Everest. It's seriously huge, and gets taller towards Dou Qian.
I don't remember what was said about the mountain at the south end of Komjatina. The Zephyr mountains aren't quite so brutal as the Wall mountains.
>>
>>74781822
There were many joke places to start out with (Ecinev in particular, with its great bastions at Sineb and Fug).But here's the truth: make good lore and they cease to be jokes. Make lore that has all the parts interacting and pursuing their agendas and trading and warring and so on... and you've got not a joke, but a setting.
>>
>>74781892
Ugh, that was a reply to >>74781581 but I failed at that
>>
Is anyone still planning on writing stuff for the wonders/splendors?

If not, I will put a (now destroyed) Celestial Palace as #1, and the Great Wall as number #4 (I will also add various other ideas put forward today as footnotes)

For the natural splendors I will put
1 - crystal spire
2 - windhell
3 - the world scar
6 - a huge cenote
8 - mother's lake
9 - a massive coastal boneyard in northedge
>>
>>74782250
>crystal spire, windhell, worldscar
I thought these were already done?
>>
>>74782278
I think at least some existing features should make the list for the sake of continuity, though I will add some new text for existing features describing them from Laelaz's point of view.
>>
>>74767504
>>74770210
Good idea anon! Adding notes (if they are copies of one another, which it looks like to me) to both the individual pages and another page seems repetitive. I suggest we compile them all in the page you created, and then distribute them when it's filled. However a lot of nations still need to be finished so I doubt the page is going anywhere for awhile. How does that sound?

>>74775889
>>74776461
>>74772740
>>74775745
You are 100% right. I wrote it during a quick break I had and I misunderstood the prompt. I thought it was poetry and legends he had heard. Disregard the post please everyone.

>>74771891
>>74771911
>>74772434
Nice, thank you anon.

>>74775789
Sure. I'll put them in the org page.

>>74776067
Sweet, for the purpose of consolidation I'll move it over to the Laelaz/wonder page so that all entries can be together. Is that ok? I'll leave it if you don't want me to move them.

>>74776874
To consolidate all of the lore into an easily accessible manner, I would suggest integrating the wonders, splendours, and Laelaz page into one. As of right now they aren't referenced by anything else and they would fit well together. Is this ok? I'll leave it if you don't want me to move them. But you have to tell me no.

>>74777011
I think the poem is nice. Thanks anon.
>>
File: Geoffery and the Khan.png (556 KB, 1000x806)
556 KB
556 KB PNG
>>74781892
Agreed. Jeff was a joke at first but with some lore he became a magical being of sage and wonder. One that has a unique interaction with the world, and even is a staple of the setting I would say.

If anyone new doesn't know what I'm talking about it's Geoffrey the dragon. His OP lore was, and I quote:

>I put big dragon there (on the part of the map that says “big dragon”). His name is Jeff, but everyone just calls him their word for dragon.
>He lives in a cave, and won't mess with you if you don't mess with him.
>He's very big and very old, and is thus incorporated into the religions of the area in various ways; either he's a god, the one who's gonna destroy the world, or the guardian of the gates of heaven/hell.
>He mostly will chase you out if you enter his cave, but likes checkers, so if you bring checkers he'll play.

>Pic is a OC drawing by UZG of the two when he took the OP lore and added onto it.
>>
File: 1596223820254.png (2.98 MB, 1996x1126)
2.98 MB
2.98 MB PNG
>>74783301
I just checked his page and realised that little has been written down from the headcanon. So I added some lore. What do y'all think?

He is currently enjoying a decades long checkers game with the troll king Skrug. It is intricate and complex in a way only two near immortal and expert beings can accomplish. Networks of spies, scouts, and diplomats relay moves between the two players in a series of codes and riddles, each keeping track of the others movie with precision. It is rumored that they first met when a young Skrug campaigned into the Khanate, defeating all who opposed him. The Khan went to Geoffery for advice, and a plan was formulated and given over a game of checkers. Geoffrey considered that the strategies discussed would lay the matter to rest, so when the Khan came back two months later telling of his defeat, he was puzzled to say the least. He questioned the Khan on the leader of this enemy thread and only became more curious when he realised it was a troll which he had not encountered since his youth. After many tales of the Skrug's exploits, Geoffery decided that he had to see this warlord personally. So he left his cave and catching the wind on his old leathered wings he flew north to the conflict. He met with Skrug there, and they talked privately for several hours. This quickly turned into days, and the conflict turned into a truce while Geoffrey and Skrug talked in secret. Eventually after weeks Geoffrey flew off, and Skrug led his warband back north into the troll homeland which he would soon conquer and unite. Even since then however they two have kept in close contact, mostly by playing wargames. They are very close friends. It is even theorized that if Skrug were to die Geoffery would lay vengeance and dragonfire at his killers no matter the cost.
>>
>>74783314
*not checkers, a wargame. I should have double checked.
>>
>>74783277
>Good idea anon! Adding notes (if they are copies of one another, which it looks like to me) to both the individual pages and another page seems repetitive. I suggest we compile them all in the page you created, and then distribute them when it's filled. However a lot of nations still need to be finished so I doubt the page is going anywhere for awhile. How does that sound?
I would rather have them all on one page permanently to allow players to see them all at once, but agreed that it is pointless to repeat the same text. I will start replacing the text on the regional pages with a link to the main "Character creation advice" page.

Regarding the laelaz/wonders/spledours issue, I think they should remain separate pages, but hyperlinked together and to the relevant regional pages.
>>
>>74782250
Stuff for natural splendors, excluding pre-existing content:

>The Crystal Spire - #1
This bizarre feature extends over several square kilometers in a patch of inhospitable desert near the World Scar. It is covered in crystalline stalagmites, most of which are tens of meters to hundreds of meters tall, but the largest is over three kilometers tall, and is a major landmark which can be seen by travelers days before they arrive. Although some scholars both now and then belief it to be an artificial feature, Laelaz included it on his list of Natural Splendors instead. In his notes Laelaz speculated it was formed by ancient geysers like the Salt Piles of Northedge.

>Windhell Valley - #2
This breathtaking mountain basin located east of what was once the Verani Empire is infamous for its freakishly strong winds. Laelaz wrote many stanzas on the beauty of wind sculpted rock formations and the strange shapes the dust clouds would make as they spun merrily along their path (observed from a save distance of course).

>The World Scar - #3
This gargantuan natural depression dominates the center of the continent. Visited by Laelaz around the same time he visited the Crystal Spire, he wrote extensively about the geysers, sulfur vents, and the strange communities of merfolk and molemen, through strangely he wrote little of the "Parks", perhaps feeling that the large amount of literature on the topic made his own thoughts redundant.
>>
>>74783501
part 2:

>The Chimney - #6
This massive cenote several hundred meters wide and almost a kilometer deep leads to a vast underground cavern. Laelaz was only able to visit it since it was near the edge of the Treant Empire at the time, but it is now inaccessible to outsiders. In his notes, Laelaz comments on the agility of the treants for their ability to scale the massive vines and carved handholds to reach sacred places carved into the walls of the cenote, some over one hundred meters below the surface level, but it is said even the treants fear exploring the lower levels of the cenote wall, and none will enter the cavern below, though parts of it are clearly visible when the sun is near or at its peak.

>The Mother Lake - #8
An unusual choice for Laelaz, who generally excluded sites believed to be created by unnatural magic from both his famous lists. Some believe that he included the Mother Lake as a favor to the Sylbari, since most of his stanzas on the topic feature seemingly deliberately misleading information.

>The Boneyard - #9
This seemingly endless boneyard is located along several kilometers of beach on the northern coast of what is now the Kingdom of Skrug. Although the bones of groundwhales, wyvern, and akhlut are easily identifiable, others appear to be the bones of massive creatures larger than even the largest known dragons. Whether these creatures are now extinct, or still lurk deep beneath the sea is unknown.

Several other natural features are described prominently in Laelaz's work. These include the unusual mountain features of the Midlands, the reefs surrounding the Storm Islands, the massive Crescent Falls in what is now the Maag Kingdom, and Hekat's Arch in what is now the Morloux Republic. Although he didn't visit them in person, his works also include several stanzas on the Great Oceanic Mollusc Reefs, and the Heart Root of the Treant Empire.
>>
>>74781892
Personally, I believe that some of the best lore can start off as jokes. This is meant to be fun, after all, and having some inside jokes about what seems like normal lore can be fun.
>>
File: Troll_King_Skrug.jpg (73 KB, 500x500)
73 KB
73 KB JPG
>>74783314
>Skrug leaving his territory
What did they (the Khanate) do to motivate (piss off) Skrug enough to get off his ass?
>>
>>74783577
I imagine this is a young Skrug wanting to prove himself to the world and get a little money while he's at it, so he created a small warband and pillaged down south. However I didn't say that because it doesn't make 100% of sense, so I decided to leave it up to the imagination.
>>
added pics from thread 4 onto the wiki. Which for some reason is really time consuming.

Also bump.
>>
I went ahead and finished up the pages for Laelaz, the Nine Wonders, and the Ten Splendours.

https://gloriaetalia.fandom.com/wiki/Laelaz_the_Walker
https://gloriaetalia.fandom.com/wiki/The_Nine_Wonders_of_the_World
https://gloriaetalia.fandom.com/wiki/The_Ten_Natural_Splendours
>>
The only thing bugging me about the 9 wonders so far is the fact that half of them are named "palace".
Maybe find some other names rather than "[something] palace" because it's a bit redundant?

Dunno what you guys think about that. I won't change anything on the wiki page if there isn't a general agreement, of course.
>>
>>74787669
If we were to change them i propose
3: The Water Mansion of Ran Dagaan
7: Winged Palazzo of Helias
>>
>>74787983
I propose:
3: The Water House of Ran Dagaan
7: Winged Palazzo of Helias
8: Ilion, the Tower of Dancing Lights

What do you think, y'all?
>>
Bumpity
>>
>>74789091
Add the great wall
>>
>>74791807
Its list of changed ones, great wall is already on wiki. list is full, its about overusage of word "palace"
>>
I've noticed we didn't paid much attention to the languages we created even though we listed them and which country speaks which. It's a lot of trouble adding them to every county by myself so I propose that each of you pick a handful of countries, maybe the ones you are more used to work with, and create an entry in the beginning of the country that includes the language they speak, with an hyperlink to the proper page.

It's also weird that countries like Farisia, Euraxia, Araxia and Lexi-Airoxian speak the same language and have different names (French, unknown and polish based)

So while this will involve changing a bit of established lore, I propose that once we finish linking countries to their language groups, we start picking new names for Characters and Cities that merge well together. I understand this might cause some resistance in people but I think it will help a lot make the world look more polished and internally consistent.
>>
>>74753817
threadly reminder these threads suck and are a total reddit colony
>>
>>74792844
Oh there was a BUNCH of language fuckery. I even made language family trees
>>
File: Souxi language family.png (34 KB, 1362x398)
34 KB
34 KB PNG
>>74792914


Someone labeled Tnz languages as a Qoktengal language family originally then a later person listed them as Souxi (which to be frank doesnt maek much sense) pic related was me trying to consoldta ethe two ideas bys etting up Tnz as a base Souxi langage that got overwritten by a Qoktengal one during the fall of the second orde
>>
>>74792939
Also I am proposing a subteam to hash out the issue of the Tnz/Celestial/Khanate clusterfuck.

It would be set with a mandate to fit together established lore without retconning things, in a way that make sense.

The final outcome would be a timeline of the region with solid dates for key events
>>
>>74792914
Well simply listing them doesn't do anything. People need to 'see' them more often, which will be achieved by adding them to the relevant countries with hyperlinks, and then we need to 'work' on the languages.

I'm not proposing we create hundreds of fake conlangs, but we could establish some patterns for names such as 'All languages that descend from proto-suoxi pur surname before name' and 'Western Westrasi nations us -ic and -en for male names suffix and -a -el for female. So Yora is a female name and Yoric is the male version of the same name.

Things like that. Because Leixic-Airox use polish inspired names for it's people and cities, and yet, Euraxia, just across the corner, uses french name, but they formally speak the same tongue.

To make matters worse, Gloria Etalia are latin sounding names yet none of the nations has lation Sounding names in their roster.
>>
>>74793266
I bought a premium account for a conlang website that can generate full language patterns from samples given.

Also as far as name patterns go we know Tnz names fill a pattern of

Object-Preposition-Given Name

So someone like Gran Ren Rok would be Rok the Eater of Fat.

Khuwwl Qran Seni was "Seni the Khuwwlian"

Modern Suoxi names tend to go like this:
>Clan/Family/Dynasty - Given name - Region of Origin or sometimes patronymic name, for peasants it can be family occupation.

Dan Sasa Xia-Su would mean (Sasa) of the (Dan) Family from (Xia-Su). That's clearly a noble name as Dan is a very old noble family.

Tian Zin Dadao means (Zin), son of (Dada), from the (Tian) clan.

Note Modern Celestial is a conlang and its ancient ancestors and predecessors would be looser and not necessarily hold the same patterns
>>
>>74793266
Common Tnz "middle names" include terms for "-ian" "child of" "eater of" "hunter of" "farmer of" "lover of" "maker of" and sometimes "sibling of"
>>
>>74793367
Oh that's really useful then. We could insert those in each 'currently in use' language in the setting, and try to keep some similarity with those that have common roots.
>>
>>74793618
Is anyone autistic enough to pull up a list foe very name and word used and list them under languages?

If so I can autistically generate language patterns from them.

https://www.vulgarlang.com/
>>
>>74793717
I am autistic enough but I work better with lists, so gimme me a list of languages that need patterns and an example of patterns and I'll cook something up

By example of patterns is...Do I just write nonsense or do I write suffixes and stuff
>>
>>74792844
I've went to language page and tried to hyperlink most names to the nation icon, but it's very tiresome work, I'd appreciate if other anons can pitch in. If everyone does like, 5 nations each, we can have this cover in no time.
>>
>>74793753
Well that would involve digging up lists of all words and names shown so far by trawlign throgh the archives
>>
>>74793777
oof. That's a massive undertaking but I'll get to doing it because I legit think it will help the setting feel much more polished, if other anons are willing to rewrite a few names to play along.

Might even shut down that annoying fag that complains everything is not Europe if there's not direct real world language analogues.
>>
>>74794068
I know that I would be willing to rewrite any names from anything I made, and most other anons would probably be willing to do the same.
>>
>>74753817
>Celestial Words and Names

Souxi Dan-Dio (Celestial Empire)
Dan-Fo (Heaven’s Tounge)
Dan Su-So
Tinq Kisari
Xin-On (Commander’s Tent)
Yoxi Danan
Tinq Mao
Xiaxia
Zarinan
Ion Dan
Xian Do
Ting Sao Do
Sin Ong
Yari
Dou Qian
Xu-Fan
Me-Fong
Xaan-Du
Gan-Ru
Ton-Zu
La-Mi
Qi-Chon
Dan Ming
Dan Wuxi-Daio
Sin Cao-lin
Xin Dang
Xia-Bo
Qi-Fu (Spring Peninsula)
>>
>>74794527
Dan-Fo = heavens tongue
Suoxi Dan-Dio = Celestial Empire

Think it's clear 'Dan' means heaven, hm?
>>
>>74794567
Dan Ming = Sky's Blessing
Is the name of current empress. So it fits
>>
>>74794527
cont.

Nion San
Susu
Xia
Koi-Shi (Foreigner/Savage)
Yusixi
Tsu-Xia
Din-Su
Nang-Su
Ling-Su
>>
>>74794628
Kryzhan
Sha-Xuan
Din-Zhu
Taisha
Guan Jin
Zin Wan
Qung Lao
Yng Don
XiaXhuxi


Thats everything from the first 8 threads
>>
>>74794068
Consolidating dozens of different countries into a handful of conlangs is just as lazy and non-immersive as aping real languages.
>>
>>74794824
We already have a ton of langauges with many dialects this would be consolidating, not creating.
>>
File: Jerome de Faris.jpg (203 KB, 564x1288)
203 KB
203 KB JPG
So since we lost the travel journals, I decided to start my own little series:

https://pastebin.com/Yg6yYPV2

enjoy!
>>
>>74794527
>>74794628
>>74794789
Doing god's work anon. Let's see what the conlang gen anon makes of these
>>
>>74794920
There's a few issues I have.
What are the Black Dogs meant to be exactly? This was never explained.
What's a taberna meant to be, exactly?
Then there's the fact that even though it's third person, it's yet another piece of perspective-based fiction rather than something concrete and objective. I find it extremely difficult to determine what's actually real and what's actually Jerome's perception of the situation.

All in all, I'm not a fan of it. It's written in a style that's very bewildering and that's almost impossible for me to make sense of it.
>>
>>74795831
Fair. I appreciate the feedback
>>
For all of y'all working on the languages, please don't try to retcon anything too major. Other than that, go wild! I'm not going to touch what y'all are cooking up as the language work makes my head hurt, but I believe that y'all can make something great for the setting.

I actually might have a pre-dawn proto-language to add to the list from the solar system lore that I am working on, but it might be a bit weird for the setting and so I’ll just wait for feedback when I’m done writing it all up.
>>
>>74795705
https://www.vulgarlang.com/ is the site
>>
>>74795831
I don't see your point. I just finished it, and a few typos aside, it's one of the best written pieces of fiction we have.

This "no perspective" thing already cause the ankn writing the journals to drop out. I don't think we should worry about it. There's plenty objective information on the wiki.
>>
>>74796389
>https://www.vulgarlang.com
yeah but anon claimed to have a premium account. I assume it works better than basic.
>>
>>74796416
That's because the perspective issue is actually an issue. We need more concrete information about the world before we have any character/perspective-focused fiction. We're still building the world, we don't need to get confused between what's real and what's Jerome's perspective.
>>
>>74796522
Can you point something in particular on that story that was confusing regarding the world?
>>
>>74796580
Due to the fact that it's perspective-based, pretty much everything that is described is a potential source of confusion. Is the counter greasy, or does he just think it is greasy? Did the bodyguard tense, or did he just think he tensed? Did "Old Man Gioacomo" really die, or does he just think that he died? Is the commander actually fat, or is it just Jerome's opinion that he's fat? Are villas just on the North side of the city, or is that just what Jerome thinks? So on and so forth.
>>
>>74796470
It just lets you do more stuff.

Also it wont accept words without definitions, so we will need to unite to come up with definitions of undefined terms
>>
>>74796716
>We shouldn't write character-perspective-fiction on the setting because I might not know if the counter in a given tavern is really greasy or the protagonist only thought so. This makes the worldbuilding less clear.
Oh, my bad. I thought you weren't trolling. Nevermind then.
>>
>>74792970
As far as I can tell, timeline for Celestial-Orde-Khanate issues are as follows:
thread 1 - an anon suggests that the Treant Empire was inspired by the Celestial Empire
thread 2 - Overview of Celestial history is provided, but no dates given (to be fair, overall setting timeline wasn't introduced until thread 3. However the fact that it is stated that the Celestial Empire took millennia to form does suggest that the Celestial Empire itself is fairly recent.
thread 3 - It is established that the Tnz'qran partially assimilated into the Suoxi during the Xin-On era following the collapse of the Second Orde in the late sixth era. It is also established that the Celestial Empire didn't reach its full size until after the fall of the Second Orde and Kara Khan. And it introduced the fact that the Second Orde conquered the Celestia Subcontinent (though unclear if conquered in entirety due to questionable grammar). Finally, it is introduced that the Celestial Empire may be over 2000 years old.
thread 4 - Idea that Celestial Empire is over 2000 years old again mentioned, though the validity of it was questioned. Lore is added to establish that the Second Orde did not fully conquer the Celestial Empire (it is not challenged).
thread 8 - Idea that Celestial Empire is thousands of years old is again proposed, though again challenged. Instead it is added that the Celestial Empire existed as separate kingdoms for the Suoxi and the Dan Dao during the Collapse period. This is also challenged but not resolved.
thread 13 - A Celestial civil war is mentioned as having occurred three centuries ago, but is never mentioned again
>>
>>74798591
continued:
thread 14 - This is where shit hits the fan with the War of Fire Roses which brings back the contested idea that the Celestial Empire has existed for millennia. It also sparks an argument on whether the First Orde fully conquers the Celestial Empire, which some argue is impossible since the Celestial Empire didn't even exist at the time. It seems that most of the pro-Celestial and pro-Orde posters come to an agreement that the the First Orde would only partially conquer the Celestia subcontinent, but the history poster ignores some of the suggestions, which is why Dandio'Orde is mentioned in the antiquity section of the wikia.
thread 16 - skub thread round 2. This is the one with the weird mind control dom fantasy. A temper tantrum occurs, and many baseless dates and numbers get thrown around, while
thread 17 - continuation of previous skub thread, only good news is that key dates for the Celestial Empire are finally stated
thread 18 - solidifies some of the dates for Celestial Empire
thread 19 (current thread) - someone brings up that the Magna Horde falls in 3000, which seems to be baseless

tl:dr - most of the arguments seem to focus on misinterpretations on how old the Celestial Empire is and whether it is unfair that parts of it were never been conquered by the orde. Actual disagreements on date aren't that common, I will put together a short summary of the key dates later tonight.
>>
>>74794920
This is nice. There are some small grammer issues and the image is already being used in another part of the wiki, but otherwise I think it's well written and the beginning of a good story. The use of in-world detales like different cultures and languages is a good touch, and a welcome one. I can tell a lot of double checking went into this. I look foward to seeing what happens next. I'll also add it onto the wiki.

>>74795831
>>74796716
Prose is not canon. I can be canon in a game, but that is for the group and GM to decide.
>>
>>74794920
Looks like it has lots of potential, I look forward to more
>>
>>74798689
>misinterpretations on how old the Celestial Empire is
It's not helped by the Celestial Empire being canonically the epicenter of propaganda on the whole continent, and they mostly really do believe their own bullshit. (That's the problem with having poets write propaganda: they make it sound so reasonable and easy to remember, to the point where it displaces truth in peoples' minds.)

The *idea* of an empire in that area is thousands of years old, but there hasn't been a continuous empire all that time. It's broken down from time to time into warring states, either due to internal pressures or to external factors (usually the Ordes). The current empire is among the looser variants, but there are a few things where the Empress has total control, being notably Celestia district, the trade with Westrasia and Ecinev, and the assassin temples. As such, the likelihood of a change of leadership in the next few decades is very very slim indeed, especially as there's no likely invasion threats.
>>
>>74798689
>>74799774
pre-1200 - The first minor kingdoms in the Celestia Subcontinent form; Souxi, Dan, and Dao, many others follow
circa 1350 - The First Orde is formed, it allies with the early Celestial Kingdoms and many others to push back the Treant Empire, but then betrays its former allies and conquers many nations including many in the Celestia Subcontinent. Its leader dies, causing the Orde to dissolve. The successors of the First Orde are absorbed into a number of minor kingdoms in northern Celestia and the Rams Head, while maintaining independent tribes in the Central Plains.
circa 2000 - Dan Su-Do founds the first significant sized Suoxi Kingdom, but it would split in two following his death and further subdivide up to 2600.
2600-4500 - Xin-On Period of the Celestia Subcontinent. Tinq Kisari conquers a region about half the size of the modern Celestial Empire, and for the next two thousand years, it slowly expands, though central control is weak and rebellions are common.
4450-4500 - The Second Orde conquers most of the Central Plains and a large part of the Celestia Subcontinent. It is defeated by Kara Khan, which results in the dissolution of the Second Orde, and founding of the modern Celestial Empire. The Second Orde breaks into several different nations, some of which are absorbed into other nations.
4750-4810 - War Between Celestial Empire and the Ivory Kingdom, the Ivory Kingdom temporarily takes over several southern provinces. The Dandio'Orde Orde boasts its status within the Empire by winning many key battles on its behalf.
4975 - Uruzataar Khanate begins expanding

If everyone is okay with this, I will do some rewrites to the history sections, Celestial Empire, Tnz'qran Raiders, and maybe the humans section. Khanate section seems fine for now, but should probably be standardized at some point.
>>
>>74800530
I am. That works perfectly.
>>
>>74800530
The curse of gavelkind
>>
>>74775096
Is this gonna go anywhere? I'm very interested
>>
>>74795831
Taberna means tavern in italian
>>
>>74801229
IDK. There was talk about it and the general consensus was waiting till the CK3 updates started to slow down so a map could be made without breaking every time a bug was fixed.
>>
Finally fleshed out the solar system. The following is based off of the work done all the way back on thread 8. The weird names are related to an (eldritch)? panenthon and the first race on the world of Gloria-Etalia. The guys that were mentioned for one sentence in Genesis.


The sun is an orange dwarf star called Qaili. There are five plants. The prominent names are weirdly similar in the languages of the world. The prominent theory is that the names came from heretical gods dating back before the dawn. These gods however have been considered to be non-existent or long dead and simply made up by barbaric people to explain the universe. (I’m not 100% good with this part. It has the bonus of being able to give the celestial bodies 1 name instead of 12, and it ties in to the old panenthon. Do yall like it?)

The closest planet to the sun is Hadid, or the iron planet. Hadid is almost entirely made up of iron. There is a small percentage of iron oxides, but this is insignificant. The surface is beautiful, being entirely solid iron, and shines brightly in the sky due to its reflective properties. It is theorized that the sunny side of the planet turns to liquid as it rotates around the sun, but this is unconfirmed. There are no moons.

The next planet in the solar system is Gloria-Etalia. It is a mostly oceanic planet with few landmasses, the most significant being the continent of Ari. Ari is the main continent of Gloria-Etalia and is massive, containing races and nations of every different shape and size. There are seven moons, called Wahid, Kil, Alkutha, Layl, Alqamar, Rajul, and Keilsip. These names, apart from Keilsip, are very old words and it is theorized that they came from people living before the dawn.

>(1/3)
>>
>>74801499

>cont. of moons of GE

Not much is notable about these moons, with a few exceptions. Wahid and Alqamar travel directly opposite of each other. If one was to lay the planetary cycles on a map and draw a line from Wahid to Alqamar, it will almost always be a direct straight line through Gloria-Etalia to both moons. Layl is not round but an oval shape. Keilsip is a very strange moon and is quite unlike the others. It is not round, but shaped as a three dimensional five pointed star. It also appears to be made of metal and has several divots and intricate patterns carved into the sides. It is quite small but also quite closer to Gloria-Etalia when compared to the other moons, to the point at which its shape can be disterend with the naked eye. Many believe that it was left there by Gloria-Etalia as a monument to their children. Other groups like the technobarbarians believe that the moon is the home of the gods. There are legends of children being sent to the god machine and coming back with gifts, but this is not known by the wider world and the claims could be true or false.

Alhaya is the third planet in the solar system. It is a unique planet as when viewed with a telescope it appears green. Alhaya is a Gaia planet rich in plant life, but on Gloria-Etalia little is known about the planet due to technological constraints. Alhaya has no moons but one small blue ring made of frozen ice and small rocks. The planet is also a hotbed of magical activity. Wizards from all over Gloria-Etalia have studied and theorised the magical properties of this strange planet. It is unknown whether this power can be tapped from Gloria-Etalia, or if there is an undiscovered magical connection between the two planets.

>(2/3)
>>
>>74801522

Between Alhaya and Qazam there is a phenomenon called The Niun Bawwaba. A series of beautiful gas elements orbiting in the solar system. The belt is mostly neon, causing vibrant and strange colors like pink, purple, blue, red, yellow, and others. The belt is quite large, and obscures the two other planets from view.

Qazam is the fourth planet in the solar system. Qazam is a light green gas giant with one whole moon called Janum and a “half moon” called Hubun. Hubun appears to be missing around half of its body, creating a hemisphere shape. It is unknown how this was caused, with theories ranging from natural phenomenon to the will of Gloria-Etalia. Qazam is obscured by the Niun Bawwaba for most of the year, and because of this study of the planet, particularly it’s rotation, is difficult.

Eimlaq is the fifth planet in the solar system. Eimlaq is a gas giant with a dark orange color. Despite being extremely far out from the rest of the planets it appears bigger than Qazam in the night sky on Gloria-Etalia. Like Qazam, the Niun Bawwaba obscures it and makes it hard to study. There is some debate in the religious community on whether this is the home of Gloria-Etalia, but the general consensus is that their paradise would not be so close to be seen.

Beyond Eimlaq is nothing but stars and the fabled paradise of Gloria-Etalia.

>(3/3)
>What do y’all think? Any suggestions?
>>
bumpity uckity
>>
>>74801536
Looks good to me.
>>
>>74800530
>>74801113
>>74801215
Alright, as discussed, I went ahead and made some changes to the history, Celestial Empire, and Tnz'qran pages in order to standardize things.

I gave the Founding Emperor of the modern Celestial Empire a name in order to improve readability, but I am not really attached to it, and am fine if someone comes up with a different character for that spot.
>>
>>74801499
>>74801522
>>74801536
Sounds like the right amount of mystery and definition. A good balance. I'm okay with it.
>>
>>74801229
It could go somwhere, but i first wanted to see if there is interest for such thing.
Then i could do world map, as a proof of concept, but someone else would have to take it from there, since i don't have ck3 bought (just pirate version, and it won't change for few months since im broke) so i couldn't make sure someone just doesn't take assets and run.
But if people want to know if it can be done - it can. I assume full graphical map would take me around a week to push to presentable state, and then god knows how much to add states onto it. But it can be done if people want to see it.
>>
>>74775096
Yay
>>
>>74805934
That would be cool anon. Once we have a map we can try contacting some modding communities.

I can't code but can help writing events, event chains and maybe traits?
>>
I moved over some Oni images from 1d4chan
>>
>>74805934
I could prototype the religious groups and religions from in-game traits

For GE well need a new government type though. All Oni nations. The Halfling-Giant Alliance and the Church of Divine Duality all follow a system of having 2 heads /rulers.

Maybe also a hivemind Nd one? Basically big boost to direct holdings, massive malice to owning vassals.

I'd make hiveminds their own thing, but like theocracies and republics unplayable.
>>
>>74806205
>>74806115
Maybe lets not get ourselves ahead. Its good to see so positive response, but until we have map there is no point in looking forward to goverments etc.
After i deliver (cause with people wanting it it would bad of me to not follow my word) we can talk about dejure's, cultures and religions.
For now lets focus on worldbuilding, as we always had, and if il have something to show on matters of mod, show it, and then we can think about it.
>>
>>74806235
Got it. I'll still work on the faiths as I am burnt out on worldbuilding so can contribute that way.
>>
>>74801499
5 seems like a low number of planets for a solar systems. I imagine it’s just the ones visible from GE?
>>
>>74806205
Crusader kings must already have a way to deal with diarchies. We don't need to reinvent the wheel.

>>74806349
There's technically nothing stopping a solar system from having just 1 planet
>>
>>74806889
It does? I didn't see that mechanic in-game.

It's not a conversion option either.
>>
>>74806902
Man I love the Qifu page, its just so JUSTed. I like how truly collaborative the lore is. Its not just one section done by a different person but each part fo its history gets expanded on and integrated together with new additions.

Bravo
>>
>>74806889
It does not in ck3 or ck2. in fact, ck3 does not have any form of goverment different that feudal monarchy avivable to player (clans and tribals are just feudal playstyle with gimicks)
>>
>>74806889
>There's technically nothing stopping a solar system from having just 1 planet
Well yes, but there’s technically nothing stopping you from shuffling a deck of card and getting a perfectly ordered deck (not saying they’re remotely equally improbably but you get the point).
There’d be no harm in writing a meta note that says these are just the planets visible from GE.
>>
>>74807217
I agree, just pointing out that depending on your definition of planet, we have pretty sparse solar systems out there.
>>
>>74807217
That strikes me as more than a little unnecessary. You just don't feel like arguing in favor of your preferred number, so you want to make the canon nebulous and ill-defined, so that you can imagine that number to be whatever you personally want it to be.

What next? "Certain regions of the continent may or may not actually exist," just to make everyone happy, at the cost of the integrity of the setting?
>>
>>74806349
Solar systems irl have been known to have pretty much any number of planets. 5 is fine.
>>
>>74807370
This. We aren't doing Planet and Sorcery, number of planets don't matter. 5 is fine.
>>
>>74807602
It's kitchen sink, so planet and sorcery should be a viable way of exploring the setting.
>>
>>74806194
Thanks, for some reason they were not added to the old thread as well.

>>74806349
5 was the number that OP proposed.
>>
>>74807633
Yeah, no. That's not how it works. If this had been originally created as a planet and sorcery game we would be working on moons, nebulas, suns and systems rather than the name of a tavern in Ravena. There's a matter of scope to be taken into consideration. Yeah, nobody is stopping you from running a game where players hop from planet to planet using spelljammer ships and portals. But we aren't going to be changing our scope to work on planets. But not is stopping you from doing that on Forgotten Realms, Faerun, Greyhawk or Warhammer fantasy. But the setting material existing wont support that and give you things to explore in outer space, and neither should we do this here.

Thematically 'return to the stars' is a pretty huge endgame for most GE faiths, so if spelljamming across planets were already a thing, it wouldn't be a far fetched goal but a present reality. it also ruins the mysticism of the aliens as gods if we can travel through space and meet aliens.

Second of all, magic that allows for planet and sourcery complete changes everything about the setting. Suddenly belara can reach their colonies through space and doesn't need to deal with pirates, and geography of the actual planet starts mattering much less and the mystery of 'is there another continent, etc' disappears.

I could go on but my point is: You can explore the setting as Planet & Sorcery if you want. We as a thread should continue to not do that because going in that direction ruins the setting.
>>
>>74809065
I mean, nothing stops someone from doing anything with these planets that isnt contradicted by other lore.

They just need to recognize that planet travel is widely recognized by any of the peoples of the main continent
>>
>>74807217
Exoplanwt research has shown most systems have 5 planets.

The solar system has unusually much.
>>
>>74809065
Maybe in future someone will do GE10k as a warhammerlike space fantasy kitchen sink, but you are right, we as a thread should focus on GE planet itself
>>
>>74809065
>We as a thread should continue to not do that because going in that direction ruins the setting.
Explain why this is objectively the case, rather than just your opinion.
>>
>>74809959
Speaking of planets I kinda like the idea of an ancient Superman/John Carter/Roswell style figure that crashed/teleportedd to GE in the past, was adopted into the native culture then died a hero.
>>
>>74809978
Objectively is becoming one of those words that trolls use more than people but alright:

>Thematically 'return to the stars' is a pretty huge endgame for most GE faiths, so if spelljamming across planets were already a thing, it wouldn't be a far fetched goal but a present reality. it also ruins the mysticism of the aliens as gods if we can travel through space and meet aliens.

>Second of all, magic that allows for planet and sourcery complete changes everything about the setting. Suddenly belara can reach their colonies through space and doesn't need to deal with pirates, and geography of the actual planet starts mattering much less and the mystery of 'is there another continent, etc' disappears.
>>
>>74810600
My stance is anything should be allowed if it doesn't contradict existing lore.

Existing lore has no nation aware of practical space travel and one example of someone accidentally getting beamed up to a spaceship in orbit and never coming back down to our knowledge.

If someone wants to like write moon snakes I dont see any issue as long as they dont have them currently invading Celestia or something
>>
>>74810681
Fair enough. Anon can add planet and sorcery and fluff the moons if anon wants. I can't nor want to stop them. I think it's poor use of energy but I'm no one's manager.
>>
>>74810681
While I agree that the idea of other planets has merit, it should be reserved for 'post level 20' gameplay, or in small glimpses. Going back to TES as an example, while the other planets in the cosmology has been described but was never the main focus. There's no TES game, nay, level, set in any other planet but Nirn. And no, the flying meteorite-city does not count. Neither does the daedric realms because those are more planar than planets, and even then they took less spotlight from the main Nirn-based stories.
Tl;dr: feel free to describe the planets, but don't expect to visit them unless you're at the endgame tier.
>>
>>74810920
I kinda wanna now do some Jules Verne/Pulp Fiction style writefaggotry about someone getting beamed to a moon, getting beamed back and being written off as a kook.
>>
>>74753817
>>74806205
>>74806235
CK3 has 3 Families and I tried to keep to that as that might be something hardcoded or hard to change.

But I basically took the Faith from the Religious maps and tried to categorize them.

We definitely need multiple Arn-Religions as I am sure the Yugr, Skrug, the Snow Elves and Genderrym have various ways of practicing. Snow elves had ancestor worship I remember.

Same with the Treant Religion, it needs many faiths as I remember the various Vassal tribes having very different ways of practice.
>>
>>74812159
I like it; it especialy fits if we consider that tenets can modify relations, so for example chapters that keep in touch with CoDD can be considered astray by them, and much more
>>
>>74812411
Yep, I thought of that too.
That can also help differentiate things within the 'Racial Faiths' Category.

Like Canibal Cults, would likely consider Every other Faith, Religion and Family Hostile.

Before I need to sleep today I'll try doing some full religious charts for a few Religions I know a lot about.
>>
>>74812159
>>74812411
Addon.

All Religions seem to have 3 base sins and 3 base virtues.

We need to make a chart like this for all Religions. Anyone is of course free to chime in.
>>
File: GE-Virtues&Sins.png (25 KB, 465x546)
25 KB
25 KB PNG
>>74812743
and I am stupid.
>>
>>74812743
could you post list of all possible sins and virtues?
>>
>>74812777
Blessed trips. Sadly CK3 is a relatively new game so there is not clear list. This is the one that ingame religions use:
https://ck3.paradoxwikis.com/Religion

But all traits can be sins or virtues. As you see a baseline religion has 'twin' as a sin:

https://ck3.paradoxwikis.com/Traits

Again though. I think you can just 'make up' traits as long as they are simple enough. I don't know much about modding, but putting in traits is way easier than a custom map or religion.

Also I found this in case someone wants to red up on CK3 modding in general.
https://ck3.paradoxwikis.com/Category:Modding
>>
I was checking the image archives today and I realised we have over 100Migs of pictures. 317 images were created and are currently being used for this project. I am both shocked and proud at how far we have gotten /tg/.

>>74812159
Nice job anon! I feel like this is going to be interesting...

>>74812892
Thanks for the info anon!
>>
>>74812892
Thanks, when it comes to traits as you rightly said its not that hard (it would be hard when it comes to fantasy races, but that comes later if at all). Hardest part is map, and at this moment afrer few hours of tries its dead in tracks. Ofcouse im not stopping anytime soon, but i fell like i should say it in advance, that i think mapmaking on pirate version might be impossible, or atleast i would have to use some outside tools.
I'l try to get it working until weekend, and in case i won't see any progress - i'l just upload heightmap i was working with, so maybe other more paradox savvy anons will get it working.
>>
>>74813057
I'd do fantasy races as just congenital traits, that'll make it easier.

As for map, yeah. Heard those are only easy in EU4, because the Random New world has shit useful for making whole custom maps.
>>
>>74813202
I never really modded eu4 so i wouldn't know, but i did worked on some mods to vic2 and hoi4 (in this one i was even part of one of total conversions), and well, any kind of mapmodding in vic2 was painfull and hoi4 had its problems when it came to it. ck3 on the other hand seems more streamlined, and i fell like most of the problems i have are part of condition of my game.
Oh well, no one said it will be easy.

On another note
>fantasy races as just congenital traits
i was thinking about it, but still you would have to tie it to charmodels, and that was the hard part i was thinking about.
>>
>>74753817
Can someone post a leyline map please? I need it for a story
>>
>>74813450
I feel like that is a problem to thing about in the far, far, far, future.

Traits are already linked to models like Albino or herculean change models drastically, so it's by all means possible to include.

I do think though that having everything look like humans at the start and it being indicated with congenital traits is way better than not doing the project at all because making models is a pain in the ass.

Also looking for resources on CK3 modding now. You prob already did that, but in case anyone else is interested:

> Moding documentation
https://docs.ck3modding.com/

> Moding questions megathread
https://forum.paradoxplaza.com/forum/threads/modding-quick-questions-and-answers.1414681/

> Wiki stuff on Ck3 modding
https://ck3.paradoxwikis.com/Category:Modding
>>
File: ley lines 3.jpg (1.02 MB, 3500x2000)
1.02 MB
1.02 MB JPG
>>74813736
I think this one is correct one
>>
>>74813779
This need a key, which colors are what type of magic and what are the sources of the nodes?
>>
>>74813850
there was one with key i think, but i don't have it saved
>>
>>74813850
I know black is permanence, yellow is destruction
>>
>>74813450
there's code to tie traits to charmodels. Scarred and hunchback do that, IIRC
>>
File: leyline dots.png (1.27 MB, 3500x2000)
1.27 MB
1.27 MB PNG
>>74813779
>Black
>Permanence. This sort of magic revolves around preservation no matter the cost, maintaining the 'cohesion' of its subject until the end of time. Typically this means necromancy, but there are other possibilities. Consider the eternal storm of the Windhell Valley, which is right over one of these lines.
>Purple
>Growth. This magic is a force of creation and multiplication. It can create something from nothing, and it can create many from one. In the case of the druidism of the treants, it's used for proliferating flora, though this sort of magic could also be used to conjure objects or entities.
>Yellow
>Destruction. Though the World Scar is an example of how destruction can end in oblivion, this isn't always the case. Consider the mountains that the lines of destruction run across, which could have their roots in the same cataclysm that caused the World Scar. Destruction can be another word for transformation, albeit a violent kind.
>Blue
>Chaos. The Wyrdlands are an example of this, as even time itself isn't stable in that region. This type of magic is not about the transformation of something from one state to another, but rather a lack of stability. Under the influence of change, mind and matter alike become fluid and chaotic.
>Red
>Control. This magic builds on top of the foundation that already exists. The tireless labor of the mollusks transformed the world's devastated environment into something clean, that could allow life to flourish. The foul weather of the Storm Islands were woven into a powerful barrier. The magic of structure takes something that already exists and not only controls it, but improves it.
>>
>>74814010

>There are only three land-based locations in the world where the leylines carry all five varieties of magic to a single intersection. The Lost Nation of Yugr, the city of Mie-Liz in Qi-Fu and the middle of the Morloux Republic.
>The black line which runs directly from east to west is extremely important, as it carries magic that would otherwise not be found in the Westrasi region. It serves as a sort of magical gulf stream.
>The red line which runs from west to east does the same, except it's too far north to have an impact on most of the eastern side of the continent. The intersections that it does create are of immense power, however.
>As a result of this, most of the continent east of the Celestial Empire is rather stagnant and limited when it comes to its magic. Control and chaos aren't strong here, only growth, destruction and permanence have a significant presence.

>The top line is the colors that are intersecting. The first color is the type of magic that is the closest to its origin, that has smallest number of previous intersections.
>The second line is the types of color that the primary magic of the leyline previously intersected with, with the most recent being first and the closest to the origin being last.
>The third line is the types of colors that the secondary magic of the leyline previously intersected with, the fourth line is the types of colors that tertiary magic of the leyline previously intersected with, etc.
>The most powerful type of magic in an area is the first color of the first line. The rest of the first line comes after that, then the second line in order, then the third line in order.
>>
>>74814010
This really needs to be added to the wiki. Seriously
>>
>>74814010
I would like this overlaid on top of a politcal map so we can parse out what kinda magic diffenrt nations have acess to.

Also Qi-Fu getting ther asses kicked in for like 300 years straight despite having one of the most magically rich cities on the planet endless amuses me
>>
>>74814079
Even magic can't save you if your goverment is basicaly fuckups fabric.
>>
>>74814097
Who is the most JUSTed of factions? Qi-Fu or the Ordes?
>>
>>74814079
No magic can save you if your population is starving. They relied for millennia on magic grass to grow ridiculous amounts of food. Magic grass went extinct and now you had 4 times the people than what you could feed.
>>
>>74814160
I mean it didn't really go extinct a dragon just burned most of it down. Like Ireland potato famine tier
>>
>>74814160
Don't worry bro i have way to solve this problem:
Lets fucking drug them out of their minds, it will surely work
>>
>>74814158
Qi-Fu is utterly fucked with it right now probably being the worst it's ever been.

The Ordes have their worst days behind them. The K'elle'Orde has managed to establish itself as a powerful state and even contender for the Imperial throne.

Swe'yus is rather rich with ties to the Merchant Empire. Though they mostly lost their steppe-nomad roots.

The Eta'Orde has managed to create an Tnz'qran Ethnic identity making them less likely to be fully assimilated by their neighbors and the Hte'Orde is amassing Technobarbarian artifacts.

The Ordes by all means are not in a good spot, but they are on the road to recovery from the slump they have been in. Qi-Fu is being eaten by the Khanate as we speak.
>>
>>74800530
>circa 1350 - The First Orde is formed, it allies with the early Celestial Kingdoms and many others to push back the Treant Empire
I'm not sure that it'd be described as that then. The lore for the Treants states that they only formed their Empire after hearing about how the Celestials had organized, and you've dated that to around 2000. I'm kinda attached to causality!
Call it instead the Eastern Fey Wild or something like that, and have the treants be a part of it but not a dominant part. That came later (as they realized their ability to do significant reality-changing magic, at least within their borders, which in turn lead to the concepts of expansionism and forced conversion that define the modern Treant Empire).
>>
>>74814231
Look up timeline, treants started using empire with wasals around 2000, before that they just vored nations around them, thats whole point of war of fire rose - to show treants that maybe caution is advised
>>
>>74814231
Yep, the other problem is that lore on the ages mentioning an ancient Celestial Empire.

Maybe a compromise here could be the Clelestiam Empire repeatedly collapsing into smaller states and reuniting, the city-state periods being just short enough for it to be considered a Continuous Empire.

Qi-Fu too is mentioned as being rather ancient and they are literally LARPing as the Celestial Empire so much so they regularly send diplomats just to stay up to date on copying the Celestial Empire as faithfully as possible.
>>
File: gipper.jpg (58 KB, 1024x527)
58 KB
58 KB JPG
>>74814206
Smiles in Gipper
>>
>>74814079
It's less a map of "what regions have magic" and more a map of "what specific points on the map are the most magic rich." The Celestial Empire and the Westrasi Sea have access to magic, they just don't have access to the exploitable hot spots of magic that wizards can do all sorts of weird and wonderful things with.
>>
>>74807335
>I agree, just pointing out that depending on your definition of planet, we have pretty sparse solar systems out there.
It's not something to worry about. We don't know how many planets there are out there (for example, planets the size of Earth with a similar orbital period are very hard to detect) beyond having a good idea that there's gotta be quite a lot of them. Come back in a few decades and we'll be starting to get a proper handle on this scientific question.
>>
>>74814299
There was no ancient celestial empire.
The oldest lore on the wiki and in the threads broke down Celestia's empire pretty thoroughly, the current Celestial Empire's existence as a state dates only back to when Tinq Kisari's empire. Anything before that were various culturally linked but politically separate states.

The Empire in universe likes to count these all as one Empire to justify there self importance.

The person who wrote the Celestial Empire at war with the Treants was mistaken about the empire existing back then and was corrected
>>
>>74814391
>The person who wrote the Celestial Empire at war with the Treants was mistaken about the empire existing back then and was corrected
It was corrected like few threads after it was written, and without OG author being part of the discussion, but yeah, it was changed to suit other lore more
>>
>>74813779
Interesting. There is a line of Permanence from the intersection with a line of Growth in the Treant Empire to the intersection with a line of Control in Morloux. The dastardly master plan of the Treants becomes clearer, and far more chilling! I originally thought up that plan as something that stood a much higher than 50% chance of failure, but magic itself appears to be aligned with it...
>>
>>74813450
>>74813773
> OK, got an answer on the Paradox Forum about map making, Though you said already that you're making a height map so dunno if this is needed:

if you want to see a custom map mod, there is one up already. It's called "The bronze age: Maryannu", so you can check it out.
the very first step is to create a heightmap. It informs the game of the height of the terrain in each place of your map.
So you need high for mountains and low for below sea level. This is represented with white and black color respectively, with 244 greys in between.
There are existing heightmaps for real earth places, but since this is a imaginary world you have to create your own.
It can be done with any of the good image processor software, but i'd recommend photoshop if you can access it.
You create a png file, set the colors to greyscale and then you paint. I'd recommend sampling the colors that the vanilla game uses, which is located @ map_data/heightmap.png.
How elaborate your heightmap will be will depend on the effort you put on it, but paradox has provided us with a mapeditor which enables editing the heightmap without using external software.
be sure to check this thread https://forum.paradoxplaza.com/forum/threads/map-modding-map-editor-101.1170943/
it is for imperator rome, but the only difference when it comes to heightmaps is that you should use png and not bmp.
I'm not an expert in any way, just making sure you get a quick answer, maybe other people will give some better advice.
good luck :)
>>
>>74814514
That permamence line is basicaly main current of the magical world. To see it highjacked by treants during enactment of this plan... it would be horrible to say the least.
>>
File: Westrasi Sea.jpg (6.89 MB, 4506x3380)
6.89 MB
6.89 MB JPG
Westrasi Sea / Gurps anon here

Running out of things to add to this map without specific anon feedbacks, but how does this look
>>
>>74814514
As mentioned in >>74814024, the Morloux intersection is one of the three land-based intersections in the continent where all five forms of magic are present in some capacity, due to leylines carrying magic from previous intersections.

So next to Yugr and Qi-Fu, Morloux is unknowingly one of the most magic-rich parts of the world.
>>
>>74814391
Yes, but there is still lore about the Treant Empire being founded after they learned of the conzept of statehood from the Celestial Empire.

And the whole lore of Qi-Fu being a copy of the Celestial Empire.

Same as the lore on the Celestial Empire being one of the first ancient nations:
> Empire of Drache
> Yugr Empire
> Celestial Empire
> Treant Empire
> Qi-Fu
> that Westerasi one (forgot name)

And considering both Qi-Fu and the Treant Empire were founded by or because of the Treant Empire I'd say it had to have sme sort of presence in ancient times.

> The Collapse 0~1200
https://gloriaetalia.fandom.com/wiki/The_Collapse

So the Celestial Empire existed in some sort of fashion since at most ~600 I'd say because it needed time to influence the creation of Qi-Fu and the Treant Empire.
>>
>>74814529
Thanks for the effort, but i already knew all that. Well maybe if i won't succeed it will be helpfull to other anons.
>>
>>74814610
I like the map. Sadly can't be of help as I didn't do any lore in that part of the map.

Could you release the campaign book you made? Even if it's not finished it'd be neat to look over it.

>>74814612
> Unknowingly
Why would they not know?
>>
>>74814612
>Be me, Saramese scholar
>Be super interest in investigating magic
>Have none
>Get visited by Morloux uneducated bofoon
>"Hurr magic goes bling bling"
>Effortlessly transform my whole workshop into a watermelon, proceeds to have retard-sex with it while blowing on a flute.
>I try to punch him, teleports away.
>Watermelon turns back into workshop but now it smells funky

why live
>>
>>74814648
>Why would they not know?
Because there's not really much focus on magic whatsoever in their lore.
>>
>>74814550
Yep. The side effects would be ghastly, and who knows what would happen? This would effectively be a magical superweapon going off.

The main way of preventing this that I can see is for Ecinev (as the main power in the relevant area) to take some of that Trunk Blight from the Rams Head jungles and infect the treant casters with it during the key later stages of the ritual.
But why would they do that? The team doing it would face huge difficulties, and the process of doing so would principally benefit a growing enemy of Ecinev. Perhaps the greatest benefit would instead be to release the disease immediately afterwards, as Ecinev is much less impacted by infection of the Permanence lines than so many other places.

Oh, what a tangled web could be woven!
>>
>>74814610
Holy shit anon, its all great.
>>
>>74814682
>The side effects would be ghastly
Especially at risk would be the merfolk realm out in the ocean. No treants, but who knows what else would happen?
>>
File: Step 1.jpg (180 KB, 1920x1080)
180 KB
180 KB JPG
>How to make a map for a Total Conversion for CK3
First I recommend you download this to work off of, https://forum.paradoxplaza.com/forum/threads/resource-nearly-blank-map-a-starting-point-for-tcs-v1-2.1414703/
Now you need to make a heightmap, save it greyscale and without an alpha channel in PNG format., next launch CK3 with the above mod loaded and in Debug.
Then hit ~ and enter map_editor and wait for it to load.
>>
>>74814619
I think the best answer to all that is that some very ancient nation existed in the region, was made of Suoxi people and called themselves and Empire of sorts. Probably used the Proto-Suoxi idiom to call themselves the 'Sky-River-Folk Empire'. As happened with ancient Egyptians, this empire fell, however, the Suoxi that remained in the region were still there, of course. When a new guy become 'king of the hill', both he and the people were like 'oh the empire is back', but by them they didn't even talked the same speech as the Old Empire. Let's call it Proto-Celestial Empire.

So it became customary for kings in the regional to pay tribute to Proto-Celestial Empire, to the point this become mythological. Story goes as normal, but very often 'conquests', even by outsiders like the Orde, are often framed by the locals and conquerors alike, as restoring the Empire. Which means sometimes three different kingdoms claimed to be that Empire. (Sorta like how Holy Roman Empire had Roman in the name at the same time Byzantines called themselves romans and how later the Russian King would call himself the slavic word for caesar, Tzar). This happening centuries, even thousands of year after rome, mind you. When current day Celestial Empire successfully becomes the dominant force in the region, they call themselves the Proto-Celestial empire. Propaganda evolves with time and that fact is so widely accepted, at some point they simply claim that the Empire was always there, rather than restored.

Even though proto-Celestial and Celestial Empires have different capitals, speak different tongues and aside from ethnicity, are entirely different in every aspect, from culture to size and organization.
>>
File: Step 2.jpg (204 KB, 1920x1080)
204 KB
204 KB JPG
>>74814758
Hit ~ again to exist the Debug menu, go to the top left and select Import, locate your heightmap and select it. When in the screen, zoom out and drag your mouse over the zoomed out heightmap, click accept selections and then apply.

For now we'll skip masks so just ignore that and skip it.
>>
File: Step 3.jpg (224 KB, 1920x1080)
224 KB
224 KB JPG
>>74814805
Now you heightmap isn't visible, to fix that go to the left bar and click the grid pattern, then go to the top and repack the heightmap and that will fix it.
>>
File: Step 4.jpg (374 KB, 1920x1080)
374 KB
374 KB JPG
>>74814838
Here's what my example heightmap looks like in the editor after repacking. Now that's it repacked you can select the heightmap painter and go and smooth out the rough transitions.
>>
File: Elevation Map.png (828 KB, 3000x1668)
828 KB
828 KB PNG
>>74814529
>>74814633
We already have a hight map made like ten threads ago. If you need one, here it is.

>>74814610
This is quite nice anon, thanks!
>>
File: Step 5.jpg (370 KB, 1920x1080)
370 KB
370 KB JPG
>>74814866
Here's the same location after being smoothed. When you're satisfied you can press ctrl+s or go to the top left and save your edited heightmap.
>>
>>74814758
>>74814805
>>74814838
>>74814866
Thanks
>>
File: Step 6.jpg (311 KB, 1920x1080)
311 KB
311 KB JPG
>>74814890
And here's a shot of it ingame. Repacking is the most important step and while editing the map you might have to repack again so it's best to do it every now and then.
>>
>>74814610
>Deadland
This impact crater is over 400 years old, yet something about the area immediately surrounding the meteor has forever cause the land there to be devoided of life. It was as densely inhabited as many lands around the Westrasi Sea before the impact, and people soon abandoned their barren fields, or starved in the cities. There's a handful of ruins across the deadlands, though few people there to venture there. Talk of a sickness that causes one to vomit blood if he stays over three days and three nights in the deadlands means most sensible folk avoid it.

>Everfall Woods
By some strange magic, these thick forest is permanently golden leafed as the first days of fall, and temperatures inside the forest don't fluctuate across all the year. Three hundred years ago, a group of Veranese colonists tried to found a coast village there. A ship sailed out to buy supplies and when it return, it couldn't find the village. Traders scoured the coast and couldn't find any signs of it, not even ruins. Nobody ever heard from the colonists. Texts from the Verani Empire reveals similar events happened at least twice in the Empire, which the colonists weren't aware. Everfall seems to be hostile to human occupation, though the exact nature of it is unknown.

>Shattered Basin
Whoever sails upstream the Kurbai river, will arrived eventually at a massive lack between mountains, and dozens, maybe hundreds of small streams and larger rivers seem to flow into the lake, and from there into the Kubari river and the Westrasi Sea. The terrain around the lake is too rough for farming and city building, and the shattered basin has the highest rate of rainfall in the whole Westrasi Sea.

>Hag Swamp
South of Kamp Voroi lies one of the largest swamps in Westrasi, home to all sort of nasty creature only the Voroi tribesmen are willing to deal with, and often not even then. Treacherous terrain, fetid gases repel any would be settler.
>>
>>74814206
>Lets fucking drug them out of their minds, it will surely work
-Belaran Merchants
>>
>>74814619
>>74814791
Yeah this is pretty accurate.
The first Celestial Empire was the rule of the River King Dan Su-Do, before that you have several separate kingdoms and city states. Dan Su-Do's kingdom split in two and then later led to many powerful kingdoms that would unify into Tinq's Empire which grew into the one we know today
>>
>>74815001
They are helping :)
>>
>>74814610
There is a current of chaos magic running through the sea along its southern edge
>>74814010
>>
>>74814648
>Why would they not know?
Because it's hilarious for Morloux to be super magic rich and not heavily invested in magic.
>>
> The GURPS project continues
> CK3 thing
All is good and nice, but we can't coordinate making a mod on 4chan

I think it really is time to get a discord.
>>
>>74815168
But there should be some results, of the 5 magic branches meeting there. Maybe something to do with their Chapel?

Maybe the location of the head of their Church is on the Magic vein and the Chapel of Morloux monopolizes all the magic explaining why magic is not widespread commonly? The Chapel of Morloux has already been said to be very hostile to any other branch of GE so that could make sense.
>>
Added an outline of the Treant Master Plan to the wiki.
https://gloriaetalia.fandom.com/wiki/Treant_Empire_and_their_Vassal_States#The_Master_Plan
>>
>>74815174
only if it's agreed that this is for CK3 mod only and lore will always be discussed on on the thread.
>>
>>74815174
If map drops, then mod can be done, and then it could be just done throught github.
Not time is good time for github.
>>
>>74815174
The day we get a discord is the day this project dies.
>>
>>74815259
My man, I appreciate your commitment to the project but Game Dev isn't the same as communal lorebuilding. If we want CK3 mod done, we gonna have to coordinate in a fast response media.
>>
>>74815307
We didn't seen anything from modder... yet.
Lets do as he advised and focus on worldbuilding first
>>
>>74815307
I suppose that I can get behind a discord just for modbuilding, but only for the mod. Lore should stay in the thread.
>>
Whoever makes the next OP please add something about we celebrating thread number 20.
>>
>>74815174
Each of the six native Souxi Deities is associated with a combination of two of the four types of magic (Chaos magic was unknown to the west until relatively recently)


>Control and Permanence:
Kryzhan , the Ice King


>Control and Growth

Taisha, Goddes of Fertiltity

>Control and Destruction

Guan Jin god of warriors

>Permanence and Destruction
Sha-Xuan, Goddess of Night

>Growth and Destruction
Zin Wan, the living wind
>>
>>74815244
Yeah. That'd be the best. How the hell do you want to enforce that though.

>>74815259
I too fear it will reduce traffic in the thread as lately half of the threads was discussing meta-stuff anyway.

Unless we have a discord the CK3 mod is 100% never getting done though.
>>
>>74815342
If it's me I will. I can make one in 30 min or so.
>>
>>74815356
I like that, you should add to Celestial Wiki.
Sha Xuan has a group of female assassins that use destruction magic to make magical 'monofilament' blades...Makes even more sense if involves permanence since the idea is that blades are 'soul tied' to them. Costly to their bodies and spirits to create it, and disappears if they die.
>>
>>74814514

>>74814682
There is precedent for this. The source of the Control Lines are the Great Mollusc reef. There was an eastern mollusc Reed but over fishing led to it dying off.

This would see control leylined coming off it to dissipate over time until shutting off totally A sort of magical peak oil scenario.
>>
>>74815228
That's neat.
>>
>>74815401
>enforce it
Can't really. But can't really enforcing people not making a discord server anyway. We kinda have to each one not be a dick.
>>
>>74815479
That put it on the north end of the ridge. near the helspont.

Which now looking at the map is probably a nexus of destruction energy stabilized by the permanence line. Essentially an everflowing explosion between dimensioal barriers.
>>
>>74815228
Part of it could be just an explanation for why Morloux has been a successful world power. Everything that is produced there is lightly enchanted, not enough to be extremely better than everything else, but enough to have everything be of high quality. Or something like that.
>>
>>74815669
> The Blessed Tattoes that are given to children first when they are babies and then when they reach adulthood are not blessings, they are actual magic incantations spells and cycles imbued with powerful magic harvested from the Hagoux Jeanne (main temple).
>>
>>74815669
And the church monopolizes knowledge of this magic and writes off magical incidents as proof of there divinity.
>>
NEW BREAD
>>74816419
>>
>>74815259
>The day we get a discord is the day this project dies.
I will definitely not participate in a discord.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.