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Previous Thread >>76276813
8e changelog, in brief: >>76006365 (Dead)
8e subfaction updates >>76125729 (Dead) (Planetborn not included)

Distant Broken Stars is an expansive universe created by Tableforge. Its centerpiece is a dynamic fleet-action miniatures wargame sharing the same name.
It also isn't real. Welcome to thread 9 or 10 in the same /tg/ discusses a game that doesn't exist thread chain.
Except it sort of does exist now. Links to rules draft and a pastebin where you can find more info below.

>DBS 7e rules (including Admiralty):
rebrand dot ly/DBS7E
>Previous editions and dead spinoff rulesets:
rebrand dot ly/DBSOld
>Fiction:
rebrand dot ly/DBSFluff

>What faction are you going to play in 8e? Answer the Poll!
https://www.strawpoll.me/42254694/r
>8e pre-release rules leak:
https://docs.google.com/document/d/1v2IOPYsa-V59XARx_PMgtExKI4o7REbkfKISuDFbQ6c/edit
>Fan Content Directory:
https://pastebin.com/JGL6KE2y
>Model Spoiler release catalog chart.
https://docs.google.com/spreadsheets/d/104xl48O5OiWc_idDYP_z_Tj0x4emRxt7avD1Z_DpooI/edit#gid=0
Feel free to fill the above in with ships you want to see, or links to models you made yourself.
>>
>>76408976
"I copied the (dead) tags and forgot the thread subject like a retard edition."

Thread Question: What factions do you hope Tableforge includes in the 8e starter set?
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>>76409002
Avar personally. I love my artisan crafted philosophical bird people that constantly get fucked on by the Tyar. Fuck the Tyar.
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>>76409002
Tge leaks talked about a Verdant vs. Andromedan starter.

But personally I'd like to see the tradition kept and have the Thukkers as one of the factions. Now it would be the Absolute States' turn to be raided for stuff, if Tableforge follows the pattern.
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>>76409165
Avar vs Tyar could make a pretty rad box set
>>76409223
>Andromedan vs Verdant
Kinda thematic, but a weird matchup regardless. Thukker vs Absolute State sounds way more appealing to me.
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Calling it a day in a few, but the Thukker, Concordant Moons, and Emerald Nova frigates have been updated with their snazzy new faction-specific turrets.

I think the Thukker ship shows the most improvement from it.
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>Forgetting the thread title
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>>76409730
Aww yiss, looking good!
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>>76409730
The Thukker frogate looks great.

The Emerald Nova one looks pretty ncie too.
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>>76409002
I'm hoping for Absoltue states vs. Tyar myself, for max clashing ideologies, even if mechanically they're pretty similar.
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>>76409730
Ooc do we have names for them yet?

If not I vote that they be called the Tusk, Storm Frigate Mk 5 and Atlas classes respectively.
>>
Working a 16 hour shift today anons but in case I get some free time what event in the lore do you want to hear about?

I bought the entire Distant Broken Stars digital book collection.
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>>76413721
We do not. I enjoy these. I think for the EN one "Type-5 Storm Frigate" may work a bit better, is my only caveat.

>>76413862
Redpill me about the genesis of the Tyar.
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>>76413862
I'd like to hear how did the Planetborn managed to avoid being crushed by everyone else around them, because according to their own origins they originally were fighting an uphill battle on a cliff.
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>>76409002
>Thread Question: What factions do you hope Tableforge includes in the 8e starter set?
I can tell you which faction I don't want to see in it: Verdant. I want to keep my hipster cred. I'd love some more stuff for the faction, but I don't want newbies touching all my stuff. Mycenoids would be good though, as I'm thinking of getting into them as my secondary faction. I guess I'm a sucker for stuff outside of Kingdom Animalia.
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>>76413862
I want to hear more of Cousin Rufus and his exploits, I've onl yever managed to find the three-four blurbs on the Codex astra and nothing else, and I know for sure he appears elsewhere.
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>>76414062
Do you think 8e will give us any more info on the Mycenoid? I know they're a biomechanical fungus that uses spores to infect sentient hosts but is that it? I'd like a little more honestly.
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>>76414062
Fair reasoning. I think Verdant and Mycenoids may be a little too out-there for a starter set anyway.

Seems Thukkers are an almost given include. Given how their popularity has been trending and just tradition. I guess the real question may be who the other faction will wind up being.

Popularity suggests Planetborn. Story suggests Tyar, and cycles suggest Absolute States.
>>76410307
>>76410314
Thanks. I like where EN visual design is heading.
>>76410152
I left my brain in the microwave too long yesterday.
>>
I've finally gotten access to a couple of stats for the "raw" ships both the Emerald Nova and the Planetborn.

>Johnston Corvette
Armor Rating: 6 Front, 6 Back, Side 7
Sensor Value: 5
Ewar Value: 3
Hull Value: 4
Crew Value: 3
Move Value: 2-6
Weaponry: 2 Slots, All Planetborn Weapons Except Heavy and Titanic

>Rustgrad Dreadnought
Armor Rating: 8 Front, 5 Rear, 7 Side
Sensor Value: 4
Ewar Value: 5
Hull Value: 8
Crew Value: 6
Shield Points: 4 Ablative Shielding
Move Value: 1-3
Weaponry: 5 Slots, All Planetborn Weapons except Titanic
Special Rules: Space Artillery (if armed with Heavy weaponry, it can use it on targets within a friendly ships' sensor range instead of its own at cost of a -1 to hit)

>Model S-52 Strikecraft
Armor Rating: All 2
Sensor Value: 7
Ewar Value: 7
Hull Value: 1
Crew Value: 1
Move Value: 2-8
Weaponry: 1 Slot, Torpedo or Laser Only

>Grand Carrier Mark IV
Armor Rating: Front 6, Rear 4, Sides 7
Sensor Value: 6
Ewar Value: 8
Hull Value: 6
Crew Value: 5
Shield Value: Recharging Shielding 7
Move Value: 1-2
Weaponry: 6 Slots, Hangar or Strikecraft Replicators only
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>>76418008
OoC: Have no idea what your movement value is suppose to represent. The discussion last thread was for using the somewhat standard rules emulation for thrust and using vectors and speed gained to determine movement. Its pretty simple in execution.
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>>76418334
>>76418008
Ooc yeah didn't get to work at it really. Inventory is tonight so I'm fucked till midnight over here. I was hoping we could just combine the movement system from the other Rules Doc so we have something cohesive.
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>>76413862
First contact with our friendly neighborhood spider shoggoths the voidborn
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>>76419808
Who's first contact? Because if you're talking Tyar get prepared for lots of rape fun.
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Which faction should we make rules for 1st anons?
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>>76422264
ooc This is part of what I wanted to glean by the thread question. So far it's looking like "Thukkers, and one of the more sedate factions." Planetborn, Tyar or Absolute States, probably. Tyar, going by the strawpoll.
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>>76422345
Reminds me of the kind of idea of Spess Marines vs Orks. Your posterboy human faction vs the 'somewhat silly' chaotic faction. Though Thukkers seem a tad more realistically menacing, so far. Also the starter set could have pared down rules and smaller starting fleets for both players to work with.
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>>76422355
Yeah. That'll let us focus down the important rules first. And mean I don't have to go too crazy with the included models.
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>>76422355
Speaking of the Ork/Thukker analogy, I thought of a way we can further differentiate the two and make Thukkers more of their own thing, while still staying true to their chaotic nature.
Consider the following.
https://www.youtube.com/watch?v=Qa-lmcdlq4A
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>>76422649
Perhaps the Galaxy could be experiencing something of a Thukker Colonisation in the style of the American Colonisation of the Old West? I like the idea of the Thukker frontier being completely lawless with the central government trying to maintain control.

A combination of feudal Japan, Old West and African warlords would make for an interesting aesthetic.


Would the Thukker have a samurai equivalent? I vote yes.
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>>76408976
Up
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>>76422355
Which is great also because it means we'll have to work with two factions that have pretty straightforward gimmicks/rules. Trying that with what we have of the Andromedans or, worse, the Voidborn would lead to several headaches.
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>>76422649
Given the starting idea of "Space Pig Truckers", that would be pretty fitting.

>>76423382
I was more imagining it more like the Scramble for Africa: the Thukker frontier is completely lawless due to how their society works, but by now some of the states (and the occasional High Chamberlain) think it's time to consolidate their territory (note that woud mean each nation/"clan" would, in theory, have completely separate territories in space) . Naturally not all Thukkers who made their own playground in that situationwould be happy about it... which can fit both the African Warlord ("fuck you, got mine by shooting, you'll get my shit by shooting back") and Far West ("Uhuh, I forgot how to stay in civilized society. Guess I'll pretend they're not there."), so that works either way.

>Would the Thukker have a samurai equivalent? I vote yes.
Sure, why not. It fits for some.
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>>76423382
OOC: I've actually been thinking about the Thukker's central leadership. I know Clans are off the table cause that's just a little too close to orks, but how do people feel about adding some Mob elements to thit? Like, The Thukker are ruled (Not led, cause that implies the Thukker in general are happy with the arrangement) by a series of families who have worked very hard to make sure they're the only ones that can manufacture and distribute Thukker tech. If you want tech, you either buy it from them, or work for them, but it's not full on clans because there's no real sense of community: Everyone's just in it from themselves. You can still throw in warlord and shogunate elements, but I do like the idea of their culture and their tech being closely linked (Seeing as they're high tech low culture).
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>>76426893
OOC: Didn't a couple of anons in the past two threads imply that Thukkers don't have a central leadership, in that they effectively still have nation-states, and their not!League of Nations acts exclusively only when dealing with aliens or if there's something that's important to the whole race? The idea would be that Thukker tech is given out to whoever launches expeditions to space, but since the ones that go into space are at best people who want adventure and at worst criminals trying to run away from the law (not that "escaping the law" means much anymore due to this), the tech isn't put exactly in the best of hands, and basically states or alliances of states trying to make something out of the chaos get bogged down.
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>>76427249
OOC: I must've missed that. The pigmen mobsters could be a subfaction then? One that kinda falls into the running away from the law category?
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>>76427397
Ye, that can be arranged. It's a deal you can't refuse after all. Their 'central' leadership is anything but truly united, imagine southern US aristocratic families with a bit less class and backstabbing each other most of the time. Their disenfranchised masses head for the stars, creating new nation-states, which conquer each other or get conquered by the Central states. The reason why the Central states didn't get their shit kicked in is because of the technological advantage of the >>76427397 Techmob: middle-Thukks who made a killing reverse-engineering xenotech. They supply the Rowdies (the Warlords, wild ones etc) with loaned starter tech, so they can get first pick of the technology looted from other species. Central keeps the Techmob happy by sending them luxuries, and Central gets top-of-the-line tech to gain advantage against both upstart/slated to be assimilated Rowdies and whatever powerful xenos manage to cut a path through the buffer Rowdie territory.
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>>76409730
Damn, these look good. Especially the Thukker one.
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>>76429323
I like their aesthetic and have a few ideas for more frigates/destroyers at least.
I admit my plan is to try and mesh their aesthetic with select minmatar craft. I think the results should be appropriate.
At this point, I'm really thinking I should be completely able to make starter set sprues once we know what all needs to be included.
Definitely thukkers for one faction. I guess we're leaning Tyar for the other?
Probably some number of escorts and a cruiser or two for each. Skip fighters/drones for a starter set?
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>>76429395
>Probably some number of escorts and a cruiser or two for each. Skip fighters/drones for a starter s
Yeah, that seems sensible, keep everything reasonably simple for the first set. But yeah, Tyar or some middle ground jacks of all trades faction would probably work best.
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>>76413997
>I'd like to hear how did the Planetborn managed to avoid being crushed by everyone else around them, because according to their own origins they originally were fighting an uphill battle on a cliff.

>The Third Great Awakening
>During the late 23rd Century a wave of religious fundamentalism swept through the Earth and its burgeoning web of colonies. This movement would be in direct response to dissatisfaction with the Central Colonial Government and it's growing dominance by the transhumanist faction under Jarek Solonnen. For the next fifty years the different religious factions would pool resources together under the United Faith Council, pulling forth colony ships and industrial scale replicators from a number of sources friendly to the movement.

>Then in 2473 the colonization fleets would make a voyage out into space, hounded by CCG Warships who viewed their actions as illegal as they had not secured permits before launching.While some of these fleets would be destroyed by celestial phenomena or Necroseer raiders they would settle hundreds of worlds in the area of the Orion Gulf.Developing in relative isolation from the rest of humanity they would turn into a fairly large and well developed industrial power over the next few centuries, at least until their meeting with the Tyar Megapolity in the 37th Century.This meeting with their ideological rivals would spur the development of the United Planetary Alliance which would beat back the Tyar and absorb the Ferrous Worlds cluster during the Martian War of the same century.

tldr the Planetborn were able to develop fairly unmolested for much of their history. Allowing them to build up an industrial base so when they finally contacted the Concordant and the Tyar they were very prepared.
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Basic Movement rules
Basic Drive mechanics: Drive rating and Mass rating are the two stats that determine Velocity rating (the speed a ship is going in a given direction). Drive rating has to overcome the Mass rating to perform movement actions (accelerate, change direction, and deaccelerate). Drive rating can be pushed through risky Drive checks to get more movement actions.

So how can we make this work? What would you have to roll for a Drive Check?
https://docs.google.com/document/d/1v2IOPYsa-V59XARx_PMgtExKI4o7REbkfKISuDFbQ6c/edit?usp=sharing

I'll be getting damage tables done and then shooting at Strikecraft and Corvettes. But I'm not sure how to handle Movement.

Any ideas anons?
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>>76431268
Actually we can drop the other stuff. Just focus on the drive stat and movement. Hell you could rena,e the stat to thrusters, engine, or movement if you feel like it.
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>>76431268
Also I was working with the Mass stat and thinking of rolling upgrade slots, hit points, and size together under that stat but with the current rules that isn’t possible without modifications. Better to abandon it unless you intend to rework the rules.
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>>76432280
>>76432192
Why not make the Hull Value also act as the Mass Value?

I'd say give upgrade Slots via class and faction ie Blue Destiny make get more upgrade slots and different options for loadouts while Tyar and Planetborn have just mass produced options.
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>>76432280
>>76432192
So here's what I'm thinking.
>Each ship class has a number of thrust points.
>Thrust Points give you access to a few different actions. You can either use them just to go straight a certain distance, this will be noted on your ships profile, or do a Drive Check to do a few other actions.
>Drive Check is taken against your ship's Manuevrability Value. You roll 3d6 to get over (or under not sure yet) your ship's Value to do a certain action.
>These actions are:
>Strafe:Your ship fires horizontal thrusters and immediately moves to one side. You move your distance value immediately sideways.
>Reverse Burn:Your ship immediate comes to a stop
>Hard Turn: Your ship immediately makes a 45 degree turn

I'm thinking that at minimum you have to use one Thrust Point and you get one 45 Degree turn. Thoughts?
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>>76432722
Kinda pointless to be honest (we don’t actually need a mass value anyway but do need a movement value of some sort).
>I'd say give upgrade Slots via class
Are you familiar with games like Sky Full of Ships, Full Thrust, Firestorm Armada, or Dropfleet Commander? Those are the games that are inspiring me. Sky Full of Ships had a mechanic called Mass which is respresented by Hull boxes.
http://hardpointgames.netfirms.com/simplerules/fleet.html
It could easily be modified to create an elegant system for handling mass, size, upgrade slots, etc we could even tie each ship component to a different box.
>>76433238
Looks good. Though I was thinking of using 30 degree angles instead for more options on firing arcs (in some games the turning arcs and firing arcs are on the base itself and generally use the same angles).
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>>76433657
Sweet! How would you suggest modifying it? I'm open to any and all ideas though I would like to keep shooting the way it is.
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>>76433908
My thoughts are we’d have either lower the hit point numbers or make it so each “box” has an amount of damage it can take (I’m thinking 5 at most) have. Boxes in SFoS represent not just how much damage your ship took but also damage to systems distributing power throughout the ship leading to penalties. You can take inspiration from stuff like L5R or WoD to get an idea of how to handle it. Like your could have a bunch of boxes lined up (like WoD) which can take different tiers (WoD had nonlethal, lethal, and aggravated) of damage from attacks. When damage of a certain tier reaches certain boxes it triggers certain problems like reactor/thruster malfunction which impact the ship’s functionality requiring crew checks to ignore.
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About to prime and paint my Planetborn Orion box up how are you anons?

I think I'm either going Imetir or Conglomerated States for the paint scheme but I'm not sure.
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>>76436538
Holy shit, you printed those? They look fucking great. Top notch work, anon. Seems like every thread we make our fake game becomes a little more real.
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>>76436695
Yeah I tried printing out some Tyar ones too but haven't been able to get them to print out right.

I'm trying to get my friend into it so we can have an actual game for this fake game general. What faction should he play?
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>>76437525
Thukker sounds good, that or Emerald Nova
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>>76409367
>Avar vs Tyar could make a pretty rad box set
Ohhh yeah, just the aesthetics alone would be pretty rad. Fancy ass bird ships vs Tyar's upside down style. That and it could encourage more people to look into playing Avar.
>>
Do you guys think Tableforge will ever actually expand on the Heritage, or will they always just be left as a spooky precursor race? I can appreciate the second option (Going into too much depth on a precursor can actually make them less interesting, see Halo), but there's still surprisingly little info on them considering how long they've been part of the lore.
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>>76440304
If you look closely in the lore you'll find things hinting at the Heritage.
>The 'message' supposedly deciphered by the Andromedans when they analyzed the flickering of the Andromedan galaxy is almost the same as ones written on the older Ppuk Heritage hulls
>That Voidborn Nihilist 'prophet' saw something in their black hole home that is strangely reminiscent of the gravity anomaly monolith on the Planetborn planet of Reiner's Legacy, which is of Heritage origins
>Ancient Avar prophesy about an old traveler-king returning to reinstate his throne has many similarities to Thukker spacer legend about the roaming signal, which coincides with Absolute State space observatory detecting a massive gravitational anomaly that moves around in, again, the Andromeda galaxy
Tell me these aren't conspiracy theories!
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>>76433238
Fuck me, /tg/ actually getting shit done, and I've been missing it? Paniced reading up on threads intensifies

Why not go with vectors again? Total noob, but if we're going for skirmish wargame I'd figure that we should be able to accomodate scenarios where we have fleets on two different vector grids speeding toward each other either setting up for maximum fuck-yo-shit-up hit and runs, or oh-shit-they're-matching orbits.

It's a bit more complex to track, but it gives a point to lower mass ships. You can set up big volleys from off vectored capitals, but they pass through the battlemap quickly and will take several turns of thrusting to get brought to bear. Your smaller vessels can reorient faster to keep up the pressure.
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>>76440483
I wouldn't worry about it.
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>>76440304
>>76440483
This also fit into Concordant Moons and Tyar conflict

>CM are network of celestial computers, harnessing immense computing power
>CM network is also in total disarray, with many Access Points pinging dormant, damaged, undiscovered or destroyed nodes
>CM attempted to reinitialize network and started to build Cypher
>Tyar thought, that CM finally grasped the method of producing new moons and went into full panic
>Tyar broke all treaties between them and CM and destroyed their research facility with partially completed Cypher (Quanar trilogy)

Maybe the the Moons were part of Heritage, or some sort of defense network against the Heritage. Remember the Golden Eagle series, where Tyar black ops are scouring their space for "intruders"? The Black Hand colonel was rambling about the enemies being in Tyar rightful domain for far longer, than Tyar empire existed. But I don't think, that TableForge will try and shake the status quo.
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>>76440483
Don't forget That time in fifth where they just made the Ashen and Ppuk mortal enemies and never explained why. Just mentioned "Previously dormant subroutines" and went on their way. I know they kinda retconned it a little later on, but still...
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>>76420632
I think it was the Planetborn thye met first actually. Totally not referencing Starship troopers at all there, having the Planetborn meet/war with the bug people
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>>76443627
>tfw noone remembers Humanx Commonwealth
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Here's the link to the official /dbsg/ imgur. Reply to this post with any fan art and fan works that I've missed and I'll start adding to it.
Star
https://imgur.com/a/QpldZey
Hopefully link works.
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So where did the Ashen come from?

What do we really know about them?


My headcanon is that they're some kind of biomechanical nano machines that gained sentience.
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>>76444635
Try this instead.https://imgur.com/gallery/psXOzqv
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>>76445250
OOC: I was thinking they could be a failed attempt by some of the Heritage to achieve immortality. Like, they're nanomachines, and Heritage have their minds digitised and installed into specific clouds of the things. Each nanomachine holds a tiny scrap of someone's mind which connect to form/simulate the actual person's mind when connected in little subnetworks. At least that's how it was supposed to work, but something went wrong, the Ashen Heritage went to war with the rest. Not sure how they could get from there to what they are in the game itself, but I'd say they either lose the war or end up in a mass effect Prothean style stalemate where they kill the Heritage, but get massively fucked over in the process, leading to them vanishing for a few millennia to recover.
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>>76440483
Well the Heritage, at least since 1e, have been depicted as being angelic (well not in the holy man with wings kind of way) more like the wheel of fire kind of angel that brings death so it makes sense that many different cultures would have them as part of their mythology.
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>>76447042
OOC: That seems like a decent idea but I wouldn't make them the Heritage themselves (they wouldn't start experimenting on their own species till they knew it was safe) I'd have the Ashen be some kind of lab rat race. And they used their abilities to rebel against the Heritage. Got btfo and then were kicked out to the galactic outskirts.
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>>76440304
>>76440483

Okay, you may want to buckle up, because this is about to get crazy.

What if the secret to figuring out the truth behind the Heritage isn't to look backwards, but forwards? What if the reason no Heritage settlement has ever been found is because none exist yet?

Who were Heritage ships designed for? The Ppuk? Nope. The Ppuk are just a biological repair contingency, a failsafe for if the ship's electrics fail. What about for the Heritage themselves? Nope. They have no quarters, no interfaces, nothing. All their ships are automated.

Where do all Heritage ships come from? The ancient past? Nope, they're churned out by the Hollow Suns. Most aren't more than a few centuries old.

What do all Heritage capital designations have in common? They're all about preparing/ordering things. "Conjunction" Class Dreadnought. What is a Conjunction? An alignment of stars.

What is the Heritage's trademark tech? Inertia manipulation. They use this to change the velocities of objects through space, but what is to stop them from using this to change the velocities of objects through time? What if they have been seeding the galaxy with Hollow Suns?

Why are all Heritage chronometers counting down?
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>>76447485
Alright, so the Heritage are Xelee-tier masters of physics and causality then. I dig it.
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>>76447408
OOC: Yeah I like that. Could have them have been almost a kind of prototype peacekeeper instead of an attempt at immortality/they just shifted then to being peacekeeper after the experiments. Would give their conflict with emerald nova an interesting dynamic
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>>76447262

Alright, what if- And hear me out on this, the old Heritage depictions weren't of the actual Heritage race, but their Hollow Suns?

Imagine you're a primitive race of crab-people and one day a Hollow Sun shows up in your system. You look at it through your telescope and what do you see? A ring of fire.
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>>76448722
I do like the inclusion of Hollow Suns as a random event in games of Admiralty.
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Ooc I think we have a few things we should work on to make this an actual setting. For one we need more lore on our side factions: Absolute States, Concordant and Verdant. And maybe Ashen if we get enough time.

Because we seem to have the big ones: Ppuk, Tyar, Planetborn, Thukkers and Andromedans decently flushed out for now.

I also think we need a setting history to blend together all the disparate threads that we've come up. Maybe frame it around the core human factions for now and show their origins? I'm thinking that some sort of timeline would be quite useful to have to organize everything, that way we can start attaching dates to background events but that's just my thoughts on the matter.
>>
Bump
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>>76451670
I think we should consolidate the bits of lore we've got from previous threads to see where we're going with this. As for setting history, are we going lorewise or meta-lorewise? Meta-lorewise as in "There were Tyar, Thukker, Verdant and Planetborn in 1e" etc.
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>>76451670
A idea I had to explain a bit of lore of Humanity snd why they're the only species with multiple factions.

The idea was simple: Where aliens had some big problem to solve as a race, or simply expanded to the starts slowly to avoid Wars between colonies and Civil uprisings.

Meanwhile Eart rolled a 1 on the space lottery, a Distant Start would go supernova, and it explosion would hit the Solar System in 250 years.


Humanity that was only starting the full on Terraformation of Mars and setting colonies on the other planets went full panic. It was obvious that FTL technology and colonization programms were needed and fast, but every party (Megacorps, Countries, Unions, Cientific groups etc) had their own proposal and didnt even listen to each other's plans, defending that theirs were the only that would work and the rest were doomed to waste time and humanity's destiny.

Years pased, organizations fought each other for resources, technology, manpower or even to claim the final Vendetta. But in the end, ships were made and prepared. Some left without any destined planet to go, others lacked machinery of Terraformation, some plunged into civil wars during or after the travel.

Millions died on failed ships and colonies, some were unlucky enough to find the Thukker or Andromedans. But a few Millions made it, soon they became billions adapted to the harsh galaxy, and even though the newly forged human empires were waging war against each other, all of them were prepared to fight anything and everything for Humankind
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So I think we can all agree that DBS is objectively better than 40k in every respect. Hell, the 1st edition rules were so groundbreaking that the Allies used them as bunker busters in WW2. Look it up.

With that said, I'm curious what everybody thinks makes the lore and setting of DBS subjectively better than 40K?

For me, it's how weird and wonderful the "topography" of space is. Sure, there's plenty of boring planets orbiting ordinary suns, but there's also cosmic geysers and interstellar fault-lines. Nebulonic seas, gigafauna nesting on black dwarfs, exploratory ships making the long journey up the slopes of pan-dimensional mountains.

Space has personality.
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>>76453303
Depends if we want to keep the charade up some more, or if we wanna shed it and focus on lorebuiilding and rulebuilding with zero constraints, only what we've stated so far.
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>>76454561
For me it's mostly that the factions have some actual bloody depth. In 40k, the factions with the most depth are the "Good Guys" because that's the only way to make the m good but keep them grim. Meanwhile DBS gives everyone a little complexity, a character beyond just being cartoonishly evil or doing what needs to be done.

Also, it doesn't have the same problems with oversaturating certain factions. Sure, there's a lot of humans, but at least each organisation is fairly distinct from the others. There's a more interesting gap between Tyar and Emerald Nova than there is between Space Marines and Imperial Guard after all.
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>>76455446
We can still do both at once.
Like for example, is it true that the Absolute States outlawed biotech due to rampant misuse by their populace? You'd think the Tyar would be the one to do that, but hey, the absolute state of the Absolute States amirite?
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>>76454561
>>76455448

I'm a bit neutral on which is better because of nostalgia.

But yeah, DBStars has some juicy goodies

>Price: Even if you wanna have a 3000 points quantity over quality/expensive models army the price tag its at 450$~.

>Fluff all the factions have equal amount of Worldbuilding on them.
>There isnt a Big Good boys/Poster boys so any faction can lose and win on events.

>Player ratio: Even though some factions have more fans than others cause of meta, gameplay style, looks etc any game-store half famous will have regular players with at least one of each faction.
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>>76443980
Of course no one remembers them, the most interesting thing to ever happen around them was when their entire central government vanished along with the SOL system. They are literally the boring vanilla human empire that fell apart to give us things like the Tyar and Emerald Nova.
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>>76457831
> They are literally the boring vanilla human empire
> Humanx Commonwealth
OoC: Do a google search nigger.
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>>76458332
OOC: Kinda proves the point doesn't it? No one does remember them.
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>>76458856
OoC: how people actually read books?
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>>76458915
OoC: Usually with their eyes
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>>76453303
I think we could do a bit of both. Actual setting lore is kinda important, but the meta stuff is fun to play about with in its own way.
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>>76456549
I mean, Tyar are kinda the poster boys, but Tableforge doesn't really try to make them "good", which I can honestly respect. It's more to do with the fact they were one of the first factions than anything else. Sure, there's a little wardishness that goes on around them, but it's less egregious than what Ward himself would dish out if he wrote for Tableforge.
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>>76428067
OOC
Going all the way back to the distinction between the English and Japanese fanon, the Techmob varies between "one step removed from a street gang," classic Hollywood mobsters, legit Thukker authorities gone corrupt, the yakuza, and even otherwise above-board entities exploiting the lack of oversight to basically do whatever they please.
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So how do Thukker even play? What should there playstyle be like? For the new 8e rules of course.Usually we just have Andromedan on Andromedan play at my local shop so I don't really get to see much of the other factions.
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>>76441942
God I hope this franchise doesn't end up with the Heritage being behind everything. And the worst thing is that hack Dalgen would be 110% on board with it.

>>76447042
>>76447408
>>76448718
OOC: Still don't like them being connected to the Heritage. We've already got one Heritage "successor" race. How about instead the Ashen are what happens when a civilization digitally uploads their minds into nanocloud based technology without the proper safeguards. Since there is no longer a biological mechanism for species survival, system survival is prioritized over component survival. Imagine every single component of your personality, memories, ambitions, everything that makes you an individual was atomized into trillions of nanomachines. Now imagine if the systems that run your civilization can hijack a portion of those nanomachines when needed. You'll get them back eventually, minus the ones destroyed, and maybe some of them are damaged in ways that aren't readily available, and you've got a couple thousand from some other people by mistake. This goes on for millennia. Picture 100 people. Divide everything that makes them individuals into a million pieces and mix them all together in a giant pile. Now rebuild 100 people from that pile. That is what it means to be Ashen. Hell is other people, and so are you.
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>>76463695
OOC: Well the problem is with the nature of Ash. Ash itself is naturally occurring and to our knowlege finite. It has huge deposits on certain planets but that's it. And Ash won't do anything itself, because it requires a consciousness to work. For all functionall purposes ash without an ashen to operate it is nothing but a black dust.

Also I don't think that they would just mix different people together. The Ashen probably have precautions against that.
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>>76463695
>>76464796
Well how can we lorebuild the Ashem and give them a proper background? Because I think they're a fun faction but I don't think we have a clear idea of what they are beyond being space demons made of nano machines. Like what kind of weapons would they use? Would they hold territory or not?

I think a fun idea would be to have them use only projectile weapons so they can shoot projectiles made of Ash at their targets.

Like maybe they could have a weapon that shoots a Spear of Ash at enemy vessels that impales enemy ships, and then breaks apart into an Ashen boarding party that overwhelms the crew of the ship.

I also believe that one anon said that they used other factions' ships on their first reveal so perhaps they could be good at assimilating other races into the Ashen? We'd have to find some way to differentiate them from the Mycenoid them since they have a mind control thing.

Also the Ashen Monarch can slow down time or something.
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>>76464796
OOC: I'd imagine that what I described happened long, long before the current setting. The Ash itself could simply be thought of as naturally occurring, but is actually the remnants of former Ashen societies long gone dormant.
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>>76463695
>God I hope this franchise doesn't end up with the Heritage being behind everything
I agree. Its an overdone trope.
>>
>>76465038
>>76463695
>>76465227
Hmm, maybe the Ashen are the result of a different precursor race's attempt at immortality/salvation. A combination of mind upload to the natural nanite swarm on their planet, that went really, really wrong and all the connected minds get scrambled into dormancy. Eons later, an [insert faction here] ship crash-landed into the planet, and kick-started the nanites out of dormancy as they mind-meld-scramble the survivors. Hell, it could even be a penal ship that crashed, full of vengeful prisoners. Long story short, these newly scrambled+activated Ashen now go around claiming things because of a combination of the original Ashen's manifest destiny empire thing and the crashlanded prisoners' vengeance. With every assimilation they evolve their directives better.
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>>76469065
Personally I don't see them adding new people to the Ashen simply because they're an ancient alien race, what remains of their ability to upload minds isn't designed to work on anyone else, and they have zero incentive to figure out how it makes it work. However, they can and will subsume any AIs they get their hands on, making them a direct and existential threat to several factions.

It's mostly a way to distinguish them from the Ppuk and Myceniods, who hit similar notes.
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>>76469796
Logically, the Mycenoids hit different notes because it (remember, it's a single gigantic organism) basically captures ships only to see what they have inside, but basically doesn't use them in combat, only copies the weapons and if possible puts them on its own ships it shats out when needed. It doesn't really absorb species.
It is true that the Ppuk are similar to this vision of the Ashen, though. The way I saw them, they were a failed experiment of the Necroseers and from their failure they then learned how to screw themselves over later.
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>>76470699
The Mycenoid do absorb people, but it's to spread spores and accumulate biomass. It can manipulate its victims, but it's more of a broad behaviorial modification to further its spread that gets interpreted differently by the victims rather than controlling them outright.

In general I'm not too keen on linking faction genesis directly to other factions. I feel it's a lack of creativity.
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>>76469796
Maybe people only think the Ashen can convert people into more Ashen. Like, maybe the Ashen have a way to draw information from the minds of victims, but the process kills them. Imagine a cloud of Ash consumes your crew mate, then reforms into a humanoid shape talking about things only your friend could've known. Assuming that they've been converted into an Ashen is fair, especially if you know there are other races out there that can do something similar.
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>>76471878
>There are groups that view the Ashen as a form of transcendence
>Ashen diplomacy, rare as it is, often features people from planets and ships that were overtaken lending further credence to the beliefs surrounding them
>in reality they just kill you
>and if you're unlucky they'll grab enough biometric and neural mapping before you're finished disintegrating that they can combine with personal data gleaned from co-opted info-systems to create a puppet with a reasonably accurate personality emulator
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>>76472054
>>76471878
>>76470765
>>76470699
>>76469796
Ooh, I like this new direction. So, in summary, the differences between the 'assimilator' races are:
>Ppuk: kinda like Borg but they also use the people parts as ship repair material. Their goal is to repair their ships by any means necessary.
>Mycenoids: is actually a single organism/mind that uses spores/growths to manipulate lesser minds. Goal is curiosity. This would also mean Myc vs Myc fights are essentially fungal overmind schizophrenia in action.
>Ashen: actually just 'eats' your memories and info and makes another 'individual agent' that acts as if it's the previous person, so it's a real Ship of Theseus kinda deal. Goal is to restore their ancient empire, maybe defragment their collectively jumbled memories? Also might be tied to the Necroseers as ancient rivals.

Also interesting that the factions could be grouped roughly into 3/4 origins:
>Human: Tyar, Abs. States, Nova Emerald, Blue Destiny, Planetborn
>Ancient Aliens: Ppuk, Ashen, Necroseers, Heritage, Andromedans
>Young Aliens: Thukker, Mesekai, Avar, Mresh, Kyrax, Verdant, Concordant Moons
>Space Monsters: Mycenoids, Swarm
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>>76473215
Ppuk don't assimilate. Members of Ppuk society are more or less there entirely by their own volition. They just have a nasty habit of vivisecting people (preferably their enemies) to use as screamware.

As for your breakdowns, Ppuk, Absolute States, and Blue Destiny are all multispecies factions while Zeckir are post-humans (Concordant Moons might be too).
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>>76472054
I like this idea a lot, cause it actually solve a problem that I'd been think about for a bit. If the Ashen currently have limited access to Ash, then every loss is irrecoverable. This makes death of a thousand cuts a viable option against them, because hey can never get back what you take. Unless the majority of their forces is made up of organic cultists. It might not prevent them from losing Ash, but it'll slow the process down considerably.

>>76473444
>Ppuk, Absolute States, and Blue Destiny are all multispecies factions while Zeckir are post-humans
>Also interesting that the factions could be grouped roughly into 3/4 origins:

These groups are where these factions originated, not what they are now. Though, we do have to decide if Blue Destiny and the Absolute States were founded by humans or not. And if the Concordant Moons are humans.
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>>76473215
More or less yes. The Ashen do take memories but what they are most interested in is the consciousness of an individual. It is like an operating system for them. If you are a high ranking admiral for example you will keep all of your memories in tact. If you are a generic pleb you will lose most if not all of your enemies and your old body will be a puppet for the Ashen.

Also the Ashen are kinda sorta rivals to emerald nova.
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>>76473622
I wouldn't go as far as to have their forces be made up of organic cultists, but they'd certainly exploit them. The way I see it, the Ashen are hardlimited by consciousness rather than Ash. They can create more nanomachines, but they can't create more of the consciousnesses needed to control it. That's why they seek out the Ash instead of simply grey goo'ing a planet and calling it a day, that Ash contains more Ashen.

As for your second point, Absolute States is a multispecies alliance that included humans from the outset but tends to be human focused in terms of fluff (as it's essentially the not!United Federation of Planets) but Tableforge has been grimdarking them up for a couple editions to prop up the Tyar as "good guys." Blue Destiny is a loose coalition of various pirates and crime groups so the concept of a singular founding is kind of pointless. What little we've come up with for the Concordant indicate they're not human, but nothing concrete about whether or not they're posthuman or alien.
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Rough week, but I'm getting back to it.
Since the consensus is that Thukkers will definitely be in the starter box, I'm starting to flesh them out some. Thoughts on a somewhat smaller fast attack/anti-fighter frigate? An anon in the sheet requested
>'Depraved- Basically two sticks held up by two block messes of ramshackle turrets and flak cockpits'
So of course I had to make a bootleg rifter.
>>
EMERALD NOVA ARE NOT DREDDPUNK THEY ARE CYBERPUNK!

Seriously I know the art of them from the 80s "kind of looks like a 2000 AD comic" but seriously just because the Novarian Enforcers are stoic, helmeted badasses does not make them Dredd Clones. With the wealth of augmentation in the Emerald Nova world and the fighting over resources and the fight against the authoritarian Ubercouncil you can see that Tableforge was going in a cyberpunk direction.
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>>76474949
>Bootleg Rifter
My man, this is great.
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>>76475257
Much obliged.
Now they need a...I'm thinking a CL they'll get two of maybe?
Then the Tyar probably just get like, 2-3 CA's and a token escort? Unsure.
I figure the starter fleet list for Tyar won't have any blindships. Since they're a ways off and I haven't really decided how to model them in the New Look yet.

So I guess I still need to do
>Thukker CL
>Tyar CA
>Tyar DD?
>Possibly bespoke stands?
Ultimately I don't think I'm super far from having a starter kit up on the Shapeways. Aside from the fact we need rules to finalize included model counts.
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>>76475342
The real question is what kind of weapons would the Thukker even use?
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>>76476384
Flak guns, autocannons, rocket pods. That's what I've been picturing the stuff modeled onto them as, anyway.
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>>76476384
My bet is on Harpoons:

>simply pierce any loot they want to put their hands on, being it weapons, machinery or future slaves, and then carry it back to you would fit Thukker Modus Operandi
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>>76476565
Can we have a gatling cannon shooting capital ship grade rounds? Preferably on some sort of Thukker capital ship. As basically a space A-10. I need BRRRRT
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>>76476565
Yeah, nothing too startlingly advanced. I'm kinda imagining them also having some slightly random stuff, like a ship grade shotgun or something like that. Not completely orkish, but still a little off the wall.
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>>76476790
On someone at somepoint, sure. I could probably make weapon-centric variations of Thukker ships for days.
>>76476853
Makes sense. I was actually imagining their PD mounts are like Unreal tournament flak cannons. A combination of time/impact fused shrapnel canister and shotgun.
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>>76476790
So as I was fussing around with the Thukker CL I'm trying to get to work, the opportunity to incorporate a huge forward gun of some kind presented itself. As an immediate result, you now have your huge gatling cannon.
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>>76477787
Gotta say I do love this style for the Thukker. Reminds me of modern space shuttles in that it feels like they just slapped a big ass fuel tank on a big ass engine and added a few other things on the side when they remembered they actually needed somewhere to put people
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>>76479081
It's pretty great. The original idea I think was their reactor tech was shoddy so the engine pod has to trail way in the back.

This one's mostly done I think. It wound up smaller than I anticipated so is now a destroyer. That said, some inspiration for a proper cruiser struck, and I'll start poking at it soon.
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And now Light Cruiser, but I'm really uncertain about this one.

There's aspects I like. The general shape/idea is solid. Not sure about just copying over the bridge. Thinking of a different one in the back, though I like a touch of asymmetry on these.

It's going a little heavy on the cargo thing, but I'm thinking with the lack of tech access, a lot of Thukker ships are designed such that they're optionally heavily armed merchantmen. So this is a container ship first, but the containers are designed to be swappable with other parts. Like the ones with the turrets, missile racks or, most importantly, boarding pods that the ship can just drop. A way to facilitate "lots of options and cards," I guess. Who knows what the Thukkers have in all those freakin' boxes?
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>>76480103
Yeah, looking too organized for the Thukks on the Light Cruiser, but the rest has been absolutely magnificent.
Maybe instead of laying it 'flat' out like that, roll it up like sushi? So you have the cylindrical center be wrapped in boxes, and then have some of the boxes be taller - either they're conning towers or extra weapon mounts. Like imagine one or two boxes be Death Star trench run towers, something like that.
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>>76480511
That's a good idea. Had to step away for the night, but I'll poke it tomorrow. I may save the rolled-up approach for something a little bigger and more standout. It sounds too good to burn on a CL. But I think I can use your thinking to save this one.
>>
OoC - is there anything yet about the Verdant? I'm imagining basically plant tyranids without the hive mind, sending spores that combine into larger masses and quickly evolve along somewhat expected lines when contacting a planet, and in space just literally continues to reproduce and grow as it moves, non-ftl, between systems.
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>>76481559
So far we know the Verdant have massive, centuries-old trees that serve as the ruling class of their society, as well as growing green humanoids (mostly in a female-looking form) to serve as their diplomats when dealing with other factions; I could see what you're describing being apt for the Mycenoids though, which seem to be less humanoid of an intelligence.
>>
Sorry anons for taking so long on the rules. Been a fairly busy week, working full time and we're missing some people from Covid, but I'm thinking about this for Strikecraft.
>Count as always having a Dodge save, this will be their primary method of survivability, and can only be targeted normally by Weapons with the Point Defense Keyword.
>They'll have a set to hit value against all targets. Just to keep it simple at least for Fleet Action where the focus will be on capital ships
>Will have an armor value but it'll act differently than capital ships, if your strength is equal to the armor value they're damaged on a 4+, if it's over by one it's a 3+ and two over is a 2+ and vice versa.
>Against Capital ships Strikecraft will always hit the lowest armor value and will inflict criticals on a 5+ instead of a 6+
>Strikecraft only attack when in base to base with their targets as their weapons are very short ranged.
Thoughts?
I think I'm going to steal the turn system from Epic where you have different unit activations (at least for now) but have a separate phase for fighters and ordnance like torpedoes.

So I'll try to get the core of the rules done then I'll turn the rules doc over to the thread so you all can change and add whatever you like to it.

Though I have to ask what should we do with the card mechanic? I don't know too much about TCGs so I have no real idea.
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>>76476565
The "not sure if actually a weapon" bits are clearly bow-mounted boarding pod launchers.
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>>76482170
Looks good to me. As for the card stuff, I'm imagining it as being a little like the magic system from wfb, except you draw a card at the start of each turn and have a maximum hand size. Beyond that, the effects have a cost, and once you have no more cards left in your deck, you shuffle your 'graveyard', but I'm not sure if that'd work overall/what else to do with it.
>>
>>76484642
>>76482170
Way I see it, maybe something like Tactical Points could be implemented with cards. TPs are also used to deploy ships as reinforcements, so you can run a ship-heavy fleet or a card-heavy fleet.
Cards can be deployed face-up or face-down 'attached' to a ship, face-up ones are usually instant ones (does its job and gets discarded) or visible ones with lasting effects (like for example deploys an emergency shield) while face-down cards are only revealed when their trigger gets activated (which meant they're usually traps). What do you guys think?
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>>76483291
My thinking was the 'cargo pods' either were or were exchangeable with the boarding pods, etc. But that's also. a pretty solid possibility
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>>76480511
>Too Organized
>More boxes should serve a purpose
>Vary box heights/sizes more
I think that those bits alone actually made this design way more pallatable. All good calls.
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>>76486502
I love it. It's just so chaotic. The way the front end just sticks out of the main body via a tube rather than connecting directly feels a little weird to me, but that just adds to the chaotic, slightly ramshackle feeling of it
>>
>>76484642
>>76486117
We've gotten some pretty detailed idea of how the card mechanic works in earlier threads. Cards have a point cost that is added to your overall points list, there is a minimum and maximum deck size, five card hands, cards in hand can be played at any time their conditions are met, and there are both generic cards and faction specific cards. We also toyed with the idea that cards could be attached to specific units, which makes them available for play without counting against your hand size but means they can only be applied to the unit they're attached to.
>>
>>76487499
>>76486117
So do we want to make cards a requirement or make them optional? Honestly I'd make cards available only to Fleet lists that bring a [LEADER] as a way of showing different Tactical maneuvers your Admiral is putting into effect but have them be unusable if your Admiral is killed before he can switch flagships.

But I like both ways described honestly, but what would different card effects be? We'd need some examples.
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>>76488571
Within the metaposts, cards are technically optional but you have to have at least a minimum deck for official tourneys. The game itself is 100% playable without them, they're just there to add an element of randomness and get players to spend more money.

The best way to think of it is that Leaders provide a few permanent mechanics to the game as long as they're alive, while cards provide a variety of temporary mechanics.
>>
>>76488571
>>76488659
>cards are technically optional
>but must have a minimum deck requirement
>Leaders
Yooo, what if Leaders are a type of required card? So you must have at least one in your deck. At start of game, search the deck from top until you get a Leader, stick em on a ship (that becomes the Flagship), and reshuffle your deck. There may be more than one Leader in your deck but no more than one Leader on a single ship.

Also perhaps the minimum deck size is 5, which is a hand? Or would 10 be better?
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>>76487472
Hrm. I may make another pass. I'm not happy with how flat the front and back of the main hull are. But on the other hand, I am trying to make all their ships look like modular components rammed together in different ways.

Eh, I'm glad you like it and I'll move on for now. Maybe inspiration on how to fix it up a little will strike while I'm doing something else.
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>>76488571
>>76488795
My thinking re; cards has been something like.
>A minimum deck is 5-10
>Max hand size is maybe 5
>You need to expend action economy or some other resource to actually draw any cards, plus maybe one free per turn.

Alternatively, the min is 5, the max is ten, and your deck is your hand.

I think either direction could work decently well. Posts in the first thread seemed to consider cards a highly reliable alternative to taking certain units at all, so that somewhat suggests something like the latter?

Also, there's now enough Thukker ships to comp a small fleet to completion.
>>
>>76488795
>>76489769
Leaders are upgrades you take to your flagship, replacing the otherwise assumed generic commander with one that can provide special mechanics for the game. They have the added benefit of being transferable to other ships, so you won't necessarily get the penalties that otherwise come from losing your flagship.

As for cards, I've been running the assumption of 20 minimum and 60 maximum deck size with a 5 card hand. The cards themselves can do a variety of things from giving bonuses and buffs, debuffing, mitigating damage, allowing extra actions, one-off attacks, all sorts of things.

>>76489769
>when your local Thukker player embodies every single stereotype of Thukker players and runs a fast attack heavy list just so he can yell out "get ready for the double dickin" in a hick voice at the start of every game
I need a new LGS.
>>
>>76488659
I like this way of looking at cards. Sure you can play without them, but playing with them gives you an element of surprise and randomness over someone that doesn't play with them. But playing without cards is totally viable.
>>
>>76473215
>This would also mean Myc vs Myc fights are essentially fungal overmind schizophrenia in action.
Either that or test runs of fancy new guns it developed and wants to see in action asap
>>
So my local gameshop is gonna have a big "everything goes" DBS tourney next week, you guys have any suggestions for fun meme strats I could try out there? The crazier the better.
>>
Bump
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>>76469796
Thinking about this alongside >>76471878
Maybe that's another option. Ashen can absorb fairly simple AI into the Ash (because their normal processes only absorb data, and what is an AI if not data), but they don't really develop beyond that stage, unless the Ashen mess with their code. Even then, the Ashen naturally control how they edit an AI, mostly just giving them enough complexity to do specific jobs, like act as ground forces. These Ashen Drones make up a decent chunk of their proletariat.
>>
Have we defined what the Concordant Moons' Sentients actually are? Cause if we haven't, I'd like to throw in the idea that the moons pretend the Sentients are highly developed AI that will follow/understand any order. In reality a Sentient is basically a robotic exoskeleton controlled by a lobotomised brain, or several depending on the size. Kinda half way between Evangelions and servitors.
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>>76494967
Pretty sure Sentients are just self-aware sapient robots.
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>>76490684
>Roggan Vermillion's Happy Fun Ships.
Are you a Thukker player, but you always resented having short range? Or are you just much of a lazy bum to ram ships? Play Roggan, put him on a Heavy cruiser armed with missiles pods: he gives all rockets insane range (for a Thukker at least), and has the ability to throw Barrages of the nastiest shit your cards can buy, from EMP to Fusion Warheads to even Stolen Mesekai Acid. Add a few Violator Frigates with harpoons to hook ememy ships into place, and enjoy the fireworks, if you can!

>The Thieving Tyar
Use Captain Tomáz Chandragupta Hollock and then keep him on the fastest Frigate you'll find to then Ewar the enemy ship until the AI (or, inexplicably, the hive mind) gives in and starts shooting at full power at the closest friendly ship. Given that stolen ships' weapons are assumed to be at max power at all times when hitting, much gnashing will ensue. Oh, abd you can get shit like Necroconversion, Fungal Assimilation and Hostile Athmosphere this way too. Hope the enemy likes mind-bemding lore explanations for what you just did!

>The Harem
As a Zeckir, instead of trying to go with suicide bbing frigates and crew attacks... field two carriers, put Amoeba Pools on both of them, and spend all ships' turns in churning out those amoebas, until you get enough to eat a cruiser in a single tirn. Then attack and watch how your amoebas devour the enemy ships and your opponent's frustration as he fails to hot them and isn't in position to mutilate your carriers. Hard as fuck, but hey, if pulled off it gets hilarious.

>BRAAAP
Use Mesekai Gas Carrier Ships, but instead of using those to give Acid roubds to other ships, use them as boarding enchamces, giving Hostile Athmosphere to enemy ships and turning strenght proportions on their heads.
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>>76490684
>Faction: Planetborn
>Subfaction: Tribe
>Commander: Grug

Prepare to throw big rocks at your enemies.
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Whew got the one on the left done, only have twenty more to finish my themed 2k list "The Last Ride of Vice-Admiral Bohrman" gonna be a slog.

What we drinking/building/painting /dbsg/?
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>>76473215
I have to say Mesekai are honestly my favorite xeno faction so far. Just for the fact that they have a functioning civilization, aren't just a historical nation in space, unique aesthetic aren't just a copypasted Earth creature *cough * Mresh, Kyrax and they seem fairly competent.

Now tell me how Tableforge is going to completely fuck them come next release.
>>
>>76498952
>aren't just a copypasted Earth creature
Come down off your high horse, dude; they're frogs.

>>76495226
Enslaved and lobotomized/crippled self-aware, sapient robots.
>>
>>76499097
>implying frogs are earth creatures
>>
>>76498952
>Now tell me how Tableforge is going to completely fuck them come next release
By retconning them into a rogue subfaction of the Mresh.
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>>76475026
Things can be both anon
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>>76499143
>implying frogs are amphibians
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>>76501899
>implying frogs exist.
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>>76497779
Looking great. More planetborn ships eventually. They're one of the easier factions to design for.
>>
I know we've got some major characters/leaders for Tyar, the Andromedans, the Kyrax and the Ashen, but what about the other factions? Who are their Karl Franzs or their commander Farsights? Their biggest, most influential leaders?
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>>76506507
By the time you finish reading this post the Avar will have gone through at least 3 emperors and as many capital planets.
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>>76506507
How the fuck haven't you heard of Miss Piggy? The baddest bitch this side of Hogfeast? The pirate queen of half the galaxy?
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>>76507229
Jokes aside, I am up for an angry brawn hilda-styled pig matron marauder.
>>
>>76507229
>>76507686
If we're going with a Miss Piggy reference, then it turns out that she's a local nuisance at best captaining a small fast attack boat named "Half the Galaxy." Possibly also kicked out of the Pink Destiny because no one wanted to deal with her anymore.
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>>76508243
Does she by any chance have a mesekai husband?
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>>76507203
Do they have enough territory for that? The pastebin says they got kinda conquered by Tyar.
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>>76510693
They have a Supreme Regent coordinating them while their homeworld is still under Tyar occupation.

>>76506507
>>76507229
Arguably, the Thukker have these two:

> High Chamberlain Paxo Canyelles, Mizz Clan.
The current head of the Porto Porco Treaty Organization, namely the Thukker organization that theoretically unites polities on Hogfeast and represents them in diplomacy. As is usual for the Mizz Clan, he believes Thukkers should gradually wean themselves off their "Uncivilized in Space" doctrine, and instead create a cohesive and proper empire, but he hasn't had much luck in convincing the rest of the Chamber of Representatives to petition their liegès for a better system than what they have now.
>King Samuil Salumen, Stripetusks Clan
The king of the nation of Chopan, he's the father of a lot of named Thukker characters appearing in novels and in-game. He's prolific even for thukker standards, but his brain, even in old age, is functioning enough to make for good strategies and decisions in how to to limit nasty diplomatic incidents or senselss wastes of material

>Brogg Claysnout
A major Thukker Spacer, legend goes he was born on a spaceship from the rare female Slaver Hog, and that he took command if his mother's band when he was barely 11 years old, and that he has never ever personally set foot on a planet. Whatever the actual truth, he is the most feared and most sought-after Thukker pirate in existence, a reputation he uses to his advantage often for wealth, slaves and debauchery as a distraction from his constant cunning.
>>
>>76506507
Despite being the most interesting faction of all, the Necroseers' most important characters are shit-tier, IMHO.

Chairwoman Wenxa Xabica is the leader of a good deal of them, but she basically is just a lady that invented Super Universal Psichic Opium that extracts it with some shady-ass methods that are never elaborated upon (nor never will, because that's how these plots go). Otherwise she hits the notes of a Captain Planet CEO villain with less oil and more wrinkles.

Yuzuf Antignolo and his brother Yan Antignolo are boring-ass "aliens impressed by humanity's posotive characteristics" archetypes, with Yuzuf refusing to attack human planets without provokation and Yan not using any necroconverted sapients in his persomal life at all. They just come across as condescemding and annoying at the best of times.

Commodore Michol Tushendi... is plain stupid. You could attribute any Necroseer noob defeat to him, for any reason in terms of poor tactics, and the fluff would support you somehow. He's presented as this sort of tactical genius who has murdered emtire races and fough for centuries, but then he gets his flagship stolen by Brogg by all people and has to grovel before Rugger-sama to not get ejected off into space and recieve a new ship instead.
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>>76509361
Not really, but there is some bastard (literally, as in he's the bastard son of some high up shit in Meseki society, who he might've killed to get where he is now) Meseki called Koruke that she does a little work for. She's one of the assorted pirates the sneaky bugger uses to keep his enemies in check and his allies loyal.
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>>76511668
What is the Chairwoman's tax policy?
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>>76510693
According to other posts, they still have about 10% of their former territory intact.
>>
>>76506507
I got some ideas for Avar characters, but I need to think of a good naming scheme. I want Avar names to be all flowery and poetic, something like "feathers of purest white", but also have a name. So like "Ke-arash, a wind from the east" or something.
>>
>>76515219
An earlier thread made mention of a book series called, and featuring as the titular character, Bwy'win, Prince of Avar.
>>
>>76515219
>>76515377
Something vaguely Gaelic slightly mixed with Japanese?
Gwynn'ido, Maebe, Wyn'zuke?
>>
>>76516298
>Something vaguely Gaelic slightly mixed with Japanese?
So, Crest of the Stars?
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>>76515377
As in like, the son of the monarch, or would Prince have a different meaning to the Avar, perhaps a little closer to how Dorne handles it in asoiaf
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>>76518206
Someone had the Avar as not strictly a hereditary monarchy but instead ruled along the lines of a philosopher-king so prince in this case could simply mean a person in a position to assume the throne. Either that or go full Saudi Arabia with it and there are dozens if not hundreds of princes. Or go medieval Arabian and not only are their a lot of princes, they're all kept isolated to prevent them from assassinating the monarch, which in turn tends to drive most of them more than a little crazy, which in turn means that the death of a monarch is usually followed by a period of rapid political alliances and bloodshed until one of them is strong enough to cement a claim.
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>>76518903
That was me. The way I thought Avar philosopher kings would be decided is by having a series of debates about Avari philosophy and morality. A king would then be chosen after said debates had ended by a council of elders made up of former philosopher kings, spiritual leaders, artisan masters, and scientists. The council also includes an elder commoner, someone widely respected in the Avar society but has little to no prestige as to represent the common Avar on the council of elders. Also Avar are, or recently were, mostly pacifists. Which is why they got shitstomped by the Tyar. Only recently have they started arming their starships and making armaments. In addition to all their grand works of art and history of studying philosophy, the Avar now make a habit of perfecting the art of war.
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>>76520350
I do kind of like the idea that for all their sophistry and enlightenment, Avar politics were fairly cutthroat, and, for failed aspirants to the throne, often quite literal as the new ruler attempted to secure his power. That in turn helped the Tyar during the lead up to their invasion, as their intelligence services found no end to factionalism and rivalries to be exploited for their benefit. I imagine there are several Avar petty regents firmly under Tyar's thumb and played against each other as well.

I don't think mostly pacifist really works in this setting though. They could have just been very complacent after so long at the top and neglected their military in favor of more erudite pursuits. Or, much like 19th century Russia, they had a large and ostensibly powerful military, but the reality is that it was mostly a parade military riddled with inefficiencies, incompetence, and outdated equipment and doctrines. Enough to stop on pirates, handle border skirmishes and small conflicts, and take care of any Thukker aspirations, but folding against a full-scale invasion across multiple fronts in a theater that spanned its entire border with Tyar.
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>>76520923
In this case, pacifist could perhaps mean something closer to not starting fights but definitely finishing them. Less about an unwillingness to fight/defend themselves, and more a general distaste for war.

Even so, I do like the idea that Tyar interrupted a sort of internal conflict (political or otherwise) within the monarchy with their war and that's a part of why they won.
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>>76522946
I'm sensing a great dichotomy to be brought into play here.

>These are the Avarian Royal House Guard Regiments. Nowhere else in the universe will you find a more disciplined, drilled, or better equipped group of soldiers. They couldn't fight their way out of a paper bag with a hole in it, but they'll look damn fine while they're at it.

Versus

>These are the Footmen of the Tyar Imperial Palace. Each member is selected only from the most experienced, capable, and loyal members of the Tyar military. Each one is a veteran of impeccable standing and record, thus ensuring the rest of the military is deprived of its most experienced and combat-capable soldiers.
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>>76520923
I honestly kinda like the idea that the conquered Avar worlds are crazy resistant to Tyar occupation. Like, to the point that there's a joke that a group of Avar isn't a flock, it's a rebellion. Also, I like the idea of the Tyar humiliating the Avar by turning their former capital into a resort world.
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>>76525340
I can actually see the Tyar Emperor sending nobles that've been causing him trouble to the Avar homeworld, mostly because the resistance keeps trying to assassinate the guests. An easy way to get rid of his issues, as long as the Avar don't catch on
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>>76525340
The standard Tyar occupation procedure is to determine the minimum amount of population needed to continue operating remaining vital industries and services then genociding the rest. Unfortunately, the sheer number of Avar planets taken so quickly meant they'd need to tie down way too much of their forces to pull it off, nevermind the constant resistance. Genociding them entirely equally bogged down their forces, forcibly relocating Tyar citizens to claim those planets caused massive amounts of public resentment and the massive spread along with low population densities stretch Tyar bureaucracy and logistics to their breaking point while allowing a dangerous amount of local independence and ample room for every other faction to slip in and operate freely within their borders. Meanwhile everyone else is saber-rattling because they know the Tyar have over-extended themselves. Unless you're in a book written by Andrew Vastos, in which case the Tyar will always be able to pull a fleet of a couple thousand ships out of their asses any time, any place.
>>
OoC: Is anyone here familiar with Confrontation? It appears to be a miniature and card based wargame.
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>>76526720
>>76526720
It would fit the way he's been characterized indeed.

>>76527196
On the flip side, the Avar Kingdom's shattered organization is, at this time, able to properly reorganize and make use of those resistance groups effectively. Sole Regent Cawaaso is trying his best, but noone of the nobles are willing to entertain the idea there's something more at stake than either their priceless artofacts collections or their pride.
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So, the Necroseer "Vaccine Against Death".

Do you think it's a literal one-off treatment? Is it just the name for the medicinal cocktail they keep taking out of habit and innate fear of death-as-end? Or is it like nanobots plus genetoc mods they somehow made congenital?
>>
>>76528580
The nanite and gene therapy done in their past, yeah.

>>76527196
>>76526720
>>76525340
>>76522946
>>76520923
I like this, the Avar now feels more like Syria or Iraq in their fractured resistance movements and a thousand princes Arab-style. Yet, their cultural aesthetic is kinda Gaelic-Japanese. Birds can't help but be free after all.
>>
>>76528731
I was more considering Korea during the Imjin War.
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>>76528731
Also I'd like to think the genocide started with a simple diplomatic meeting of an Avar diplomat and the new Tyar meeting. The Tyar emperor broadcast their meet for propaganda purposes, but the Avar, well versed in debate and philosophy, countered the emperors statements in a lighthearted and friendly manner. This made the Tyar citizenry question their government and it snowballed from there.
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>>76526720
That actually works perfectly because I always imagined the Avar homeworld being a tropical ocean world full of archipelagos and the Avar being descended, or created from tropical birds of prey. I don't remember their backstory completely and can't check the pastebin because the paste is private for some reason.
>>76518903
I think an Avar prince is just someone that can potentially claim the throne. Due to how fluid their society is, again not sure on all the details thanks to pastebin, it would only make sense for thousands of princes to exist as any Avar with a significant following can shoot for the throne.
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>>76530658
Might as well add this little bit in here while we're on the topic of birds anyway. I thought long and hard on the question of wings, and I came up with what I think is a fantastic and novel idea. So the Avar naturally do not have wings, but they can fly with specially made cloaks/robes that mimic wings in addition to using their natural tail feathers. These robes have some cultural significance to them that I can't think of right now. So they wear these robes, with the wing parts folded on the back, and when they want to fly they insert their arms into sleeves and off they go.
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>>76529264
Hmm, yeah, it also fits now that I think about it.

>>76529993
Makes me think what causes every faction to become hostile (or at least able to do offensive actions) against the others (and maybe themselves).
>Tyar vs Avar: your diplomat offends us so now we genocide your shit vs wtf why are you genociding us
>Tyar vs Planetborn: your non-advanced pleb ass stands in our lebensraum vs fuck your hoity-toity ass and the spaceship you rode in on
>Thukker vs Everyone: sweet loot and tech to raise my warlord points so I can get recognized as legit Hogfeast nobility vs fucking raiding shits stealing my shit
>Ppuk vs Everyone: raw resource to repair our shit vs stop ganking our population and tech for your giger horror shit reeee

Feel free to add to these interactions, please!
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>>76530705
I wonder if we could have a Punic Wars type interaction among the factions, because that period in history is insanely interesting, but what factions do you think would fit best in their respective roles? Maybe Concordant Moons and Tyar? Or Voidborn and Planetborn?
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>>76531195
I'd need to do a bit of research on the punic wars to say for sure. I have a day off on sunday, so I'll try that then.
Also do we have a google doc or something for all this?
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>>76531085
>Avar vs Thukker
https://www.youtube.com/watch?v=IRsPheErBj8
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>>76531249
If you want to make one go ahead.

We only have the Pastebin for now but a Google Doc with more lore might be a good decision.

And basically Punic Wars were a series of wars between Rome and Carthage, the two superpowers of the Mediterranean, that saw full scale warfare and the Romans triumphing over the Carthaginians after extremely heavy losses.
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>>76531085
>Necroseers vs. Zeckir: Oh God OhChrist, I need some more Solace, gimme Solace vs. Would you PLEASE stop invading our space with your wizened ass? We're meditating here.
>Absolute States vs. Necroseers: You're stealing my citizens, fucking stop you abomination vs Your citozens can make for fine living furniture on my ships.

>Swarm vs. Everyone: Omnomnomnom, dis planet's tasty vs Holy fuck giant fish eating my stuff, how could this happen to me?

>Concordat Moons vs. Absolute States: You useless primitives stole my PC parts, give them back vs You have enough computers at home, use those

>Necroseers vs. Ppuk: We need to free our brethens! vs Why do these assholes want to steal specific parts of my ship?!
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>>76530658
>That actually works perfectly because I always imagined the Avar homeworld being a tropical ocean world full of archipelagos
That sounds good. I'm also thinking that it was probably not that well defended. Sure, it had soldiers protecting it, but not much in the way of fortifications. Fits with the whole "for show" element of the Avar.

However, I doubt the whole system would be undefended. There's probably a few worlds, maybe even the capital's moon, that are just fortresses in their own right. You've still got to protect your homeworld after all.
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>>76525340
>Bird resistance
Am I the only one whose mind immediately jumped to making a character called charles de gull?
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>>76533808
Could be the alias of some human freedom fighter that also hates the Tyar. But it doesn't really fit for an Avar name.
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>>76533094
I love how all the Ppuk's reasons can be summed up as "stop blowing holes in our ships."
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>>76533094
>Concordat Moons vs Ppuk: "STOP STEALING OUR SHIT YOU STUPID ASSHOLES" vs "Oh please you're not putting your tech to good use let us take it you wasteful fucks"
>>
So any new lore to add to the Pastebin anons?

And should we do separate Google Docs for faction lore and writefaggotry?

I feel like it might be a good idea to have the Pastebin be all introductory information for newfags while Faction Docs can be collaborative and added over time.

>tfw Verdant still don't have a faction writeup in the Pastebin
>tfw the most unloved faction in the game is the most unloved faction on /tg/

At least Ashen seem to be similarly unloved. It just isn't fair Verdant Chads.
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>>76537711
Ashen have gotten some theory crafting on how they work. No one cares about the Green Party in SPACE.
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>>76531085
>>76533094
>>76536119
>Zeckir vs. Tyar: Death to souless machinery fucks! vs Fuck psychic hippies, I do what I want with the shit I've got.

>Absolute States vs Planetborn: You're a racist cunt, you must die! vs. YOU are the racist asshole, you must die.

>Mycenoids vs. Everyone: Oooh, cool stuff! vs. Why are mushrooms trying to steal my goddamn shit?

>Tyar vs. Necroseers: You dick, only ME can make cyborgs out of my citizens! Also, you stink worse than a geriatric ward! vs. Why don't you just let us borrow some lab assistants? We're still trying to stop being ol immortals here.

>Avar vs. Concorda Moons: My wingspan is bigger than yours! vs. I don't give a fuck, leave me the fuck alone!

>Avar vs. Planetborn: Help us ploz, we have many refugees and we aren't afraid to use them vs. This is our space, fuck outta here

>Neroseers vs Verdant: You have cell regeneration tech, we want it, we need it vs. Mother Soil and Father Sun, why do we get attacked by these corpses all the goddamn time?

>Concordat Moons vs. Absolute States: You're getting way too advanced buyddy, we have to cut you down to sizee vs. wtf I was just microwaving my Hot Pocket in space.
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>>76531085
>Mesekai vs Verdant: GAAAASSSS vs. Oh no no these assholes again.
>Mesekai vs Absolute States: Your polity is disturbing to us, we need to kill you, totally not because you have untapped gas giants aplenty in your space vs. You look like inflated frogs, I'm not taking any shit from the lot of you.
>Andromedans vs. Mesekai: You're in our way to conquer a good foothold for our own galaxy empire, sorry budy, also, your voicebox sounds great vs. What the Hell man, I just want to breath gas.
>>
What weapons would all the factions use? So far
>Planetborn: Projectile weaponry, Gauss Cannons, Ion Energy Weapons, Missiles
>Thukkers: Autocannons,Flak Cannons, Chemical Fired Cannons, Rockets, Plasma Cannons
What about the rest?
>>
>>76538630
Necroseers use Matter Disintegrators and energy weapons in general. Probably has something to violate hulls and kidnap crews.

Voidborn alter gravity, so presumably have weapons that'd cause things to implode onto themselves, backed up with projectile weaponary.

The Ppuk use a lot of EMP because they want to keep repairing things, though energy weapons might be still on the menu if needed.

The Swarm either use their massive sizes to bite and hit with their limbs, or use their naturally-occurring plasma dischargers to fight.

Zeckir are mostly using acid, biological projectile weaponary, and amoebas to fight ships, and psychic powers to fight crews from distance.

Andromedans use plasma and self-replicating tiny hard light suicide crafts.

Mycenoids normally use spore sacks o whever they decided was nifty enough to use from fully-stolen ships.
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>>76538630
>Tyar Imperium: Special gimmicks, all day, every day, also beam spam
>Ppuk: Ramming prows and enough mutilated victims kludged into machinery to count as psychic weaponry
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>>76538630
>Kyrax
Lotta railguns and bee coloured torpedoes

>Emerald Nova
Anyone order some nukes?
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>>76540383
The Kyrax insectoids love their drones. LOVE their drones.
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>>76540383
Kyrax have pretty much every ship with carrier capacity. Emerald Nova are a whole lot of carriers and cruisers.
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>>76538630
Verdant would use weapons that are basically all the plant-type Pokémon moves: solar beam lasers, vine whips for close range attacks and boarding actions, etc.
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>>76540383
>Anyone order some nukes?
That's about my thinking. I figured their frigates like this guy have these little stub launchers and kick out SR Cluster ASMs as they bank around the enemy, or mass launch in passing. Basically giant fighters, I think was the original EN anon's idea.

I have got such an idea for their carriers, but a lot to work through first.
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>>76540526
>Emerald Nova are a whole lot of carriers and cruisers.

I thought they were super big into Aces too? You had a whole experience Chart in their Codex Astra that was dedicated to having different squadrons level up and become ace squadrons over the course of campaigns.

That and for FA matches you had a Build Your Own Ace upgrade tree for Strikecraft Squadrons.
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>>76541109
Frigate is too large for that, but I'd love something like a fast attack ship or corvette that zips around launching fusion clusterbombs like something out of Curtis LeMay's feverish wet dreams.

>>76541116
Depends on whether or not you're talking Aces as in special characters or Aces as in ace squadrons. In which case the answer is yes. Considering your fleet needs at least 15 strikecraft of the same type per Ace character you want to field, most factions at Fleet Command level are rarely able to field more than two - if they even have the points to allocate or Aces to use. At 4000 points a strikecraft focused EM list can easily find room for 5 Aces. Their XP tree for campaign use is pretty great, but mechanically is only mid-tier. They'll just be fielding so many strikecraft in comparison to everyone else that the weakness in their campaign progression tree doesn't really matter.
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>>76540442
>>76540526
Honestly didn't think of fighters/drones as counting as weapons, but thinking about it rail guns probably wouldn't work for Kyrax. They might be good for the Ashen though, maybe combined with nanite swarm fighters. A combination of one big gun that does a lot of damage per hit (if it hits...) and an option that causes far less damage per hit but has more attacks might work for them
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>>76542503
Fighters, bombers, and drones are strikecraft; not weapons per se, but can be seen as a method of attack by the ships they're linked to even if they're independent units in and of themselves.
>>
Bump
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>>76538025
I feel like the planetborn and Avar would be allies over their mutual hatred of the Tyar. A fight with them is just wargames.
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>>76544784
I don't see it that way. The way I see it, the Avar are equally into genemodding, albeit due to how their culture works it's almost entirely for intelligence and aesthetic reasons, and as such see the Planetborn as backwards, superstitious aliens while the Planetborn see them as a pretentious, condescending, sophist alien version of the Tyar. I don't think they would have been hostile, but they certainly wouldn't be allies. Post-Tyar invasion? Planetborn are more concerned with keeping the Tyar and Avar in direct conflict to take pressure off of them, while trying to take Avar territory that the Tyar haven't effectively garrisoned.
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>>76544950
Well I don't think all the factions should hate each other. It's not like this is 40k. Alliances are bound to happen. Besides, at least one faction has to take pity on these poor birds.
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>>76545617
I agree that not everyone should hate each other, but there still needs to be a reason for conflict even if it's "don't take it personal, it's just interstellar politics."
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>>76538630
>Mesekai: Chemical weapons, acid, mines, and plasma beams fueled by Andromedan POWs
>CM: ALL YOUR BASE ARE BELONG TO US-tier Ewar and lasers
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>>76545746
I'd say wargames is a decent enough reason. However after thinking about it for a little bit I can see why Planetborn and Avar wouldn't get along. Though I don't think the Avar should get too crazy with gene modding because I think the lore stated that they were forcibly uplifted and enslaved on their homeworld. Feather color and smarts should probably be the limit.
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So what do we know about the Absolute States?

What's their Tableforge origin story?
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>>76545920
The problem with wargames is that the Avar are in an existential fight against the Tyar. There is no way they'd be able to spare the ships and men for wargames. But yeah, the Avar, for all their talk and circumstances, are a fairly vain culture and pretty much all the genemodding is brain modding and plastic surgery.

On a counternote, I had the idea that unlike other species, Avar shed titles and distinctions the more important they are. So using the prior named character for example, you've got Bwy'win, Prince of Avar. That's literally all to his name and title. If he were to ascend to the throne he'd Bwy'win, King. His name at birth, however, would be Bwy'win, Son of Tyzee out of Mm'rahh, 5th hatch of the 2nd clutch. Basically, the less important you are in Avar society, the more specific you have to be about who you are. Which makes asking an upper-class Avar for their identification or credentials a bit of a delicate process and their boasting incredibly weird to outsiders.
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>>76546108
Multispecies entity, currently caught in a cycle of Tableforge trying to grimdark them up that fans find irritating and low-effort.
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>>76546136
>Basically, the less important you are in Avar society, the more specific you have to be about who you are
Yeah, I can see that making sense. Along with adding whatever flowery nonsense to your name to make yourself more unique.
Also
>5th hatch of the 2nd clutch
Jesus that sounds like a lot of eggs for one assumingly human sized bird to carry. Of course this could be totally reasonable because I'm not a bird biologist. I just kinda imagined an Avar egg to be equivalent to a human newborn.
>>
>>76546518
Depends on the type of bird you base them on. Making the females more Hen-like gives a good enough justification, even if real life examples like Ostriches show how difficult that would still be. Could also steal from Beastars and have them often lay ‘normal’ eggs when unfertilized and a bigger egg when it will actually mature.
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>>76546738
Lets just keep it simple and say they can have clutches of 1-3 eggs. Fertilized or not.
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Setting up a DBS Apostate game for the holiday season. Currently, looks like we'll have a Mesekai technician, a Voidborn technician/sniper and a Zeckir medic. Crew is starting off lime green, so no ship to call their own just yet.

My question to you all is this: Where's the most terrifying place you can wake up in the DBS universe? I want to properly spook my players right out the gate.

Current top contenders are:
>Escape Pod in the belly of a swarmling.
>Derelict ship drifting into the Whispering River nebula.
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>>76547632
Inside a Necroseers ship, but every single sapient onboard except the party members are all dead in violent ways
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>>76546789
Oh god. Please tell me Avar eggs aren't a delicacy in the Tyar empire
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>>76547632
I feel like derelict ship is always a good start. Let's you add a little intrigue, though you could probably do that with a planetside start as well.
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>>76548300
Dude, the main dish at the victory banquet thrown by the Lord Imperial to celebrate the conquering of the Avar throneworld was Avar nobility. The Tyar have long been established to view non-humans as chattel (and they don't have a much higher opinion of non-Tyar humans either). In Storm Off Salzamare the Tyar are compared to the Thukker, with the boast the Tyar captain gives attempting to cajole the protagonists to surrender directly paralleling every crime committed by the Thukker antagonist.
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>>76550093
Jesus that's dark. Guess the Tyar are the grimdarkest faction.
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>>76550994
I mean, out of all factions, they're the ones with which the shift to grimdark (within reason) makes some sort of sense.
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>>76550994
It all depends on who is writing. The Avar are frequently characterized as being led by completely disconnected bureaucrats and philosophers who ignore their massive refugee population until they need to exploit them. The Planetborn as violent reactionaries lashing out at anyone who dares disagree with their philosophy. Concordant Moons are a hyper-competitive society that enslaves and torments sentient, sapient AIs and literally eat their poor. Absolute States are shown as backstabbing, manipulative imperialists who wrap their iron glove in velvet. The Ppuk are a gaggle of psychopaths, burnouts, weirdos, and cargo cultists with zero morality pillaging the spaceways. Andromedeans don't actually consider biological lifeforms as existing in any meaningful sense. The Ashen will process you into raw materials then use your likeness to better kill your friends and family. Voidborne gleefully fuck with the laws of physics regardless of consequence to reality. The Myceniod's endgoal is consumption of the entire galaxy to further spread its existence. The Kyrax are slowly and methodically taking systems while wiping out all native lifeforms present. Emerald Nova will gladly let all sorts of horrible things happen to individuals, ships, planets, and systems without intervention if said things don't meet EM's moral standards.

Damn near every faction has things you can point to it as grimdark, and if your faction doesn't then it's not important enough to get books about them.
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>>76551660
I mean, it IS true, but it's also true that the "best agreed-upon canon" picks and chooses those traits, because otherwise the situation would be basically how races in FATAL operate, and that's no good.
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>>76547632
A Tyar hospital ship after a Ppuk raid followed by a failed Thukker attack. Should give enough mayhem and athmosphere to both.
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>>76551987
It's not really best agreed upon canon. The setting and factions are large enough that everything fits in, giving a surprising depth of portrayal since all actions are spread across light-years and centuries. As such you can only really point to general trends in behavior. Except for anything written by Vastos, who writes the Tyar as unfailingly heroic and in the right despite filling his books with them taking actions that are horrifying and extreme, while presenting other factions as being evil and needing to be destroyed for, in many cases, far less horrible actions.
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>>76553092
>It's not really best agreed upon canon. The setting and factions are large enough that everything fits in, giving a surprising depth of portrayal since all actions are spread across light-years and centuries.
While this is true, it's also true that the overfocus on certain aspects has been pretty damaging to the overall quality of the writing of late.

>Except for anything written by Vastos
And also what has been written about the Thukker and the Andromedans by Duluc, because nuance is for the weak and the stupid, apparently, and because writing in memes is easier than bother keeping things straight.
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>>76553211
Yeah, the trend for the past 4 editions has been grimdark and it's really fucking over Absolute States and Emerald Nova. Though you can't really blame Duluc too much, the Thukker fanbase demands those memes because they want their grossout, retarded, cannibalistic rapist, murder pig rednecks and there is only so much you can do with energy beings incompatible with biological life that are trying to conquer the galaxy. If you want nuanced Thukkers, learn Japanese.
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>>76546108
Grimdark federation but with fewer Vulcans
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>>76554870
Actually, that's a point. Are there any races in ths states that have obvious counterparts in ths federation/real life?
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>>76556534
Well the Gruknir are blatant counterparts to Australians, what with them being tanned, having a strong preference for death worlds and nigh-universal intense hatred of avians.
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Does anyone have an archive of the pastebin? Its private for me.
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>>76557172
Ye, pastebin went full retard and turned every 'nsfw-flagged' paste to private, which means rip guest pastes.
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>>76558613
Is there a threshold on that or is it just anything that would have gotten the "click to proceed" message getting blocked?
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>>76558629
Don't know. All I know is that we need a new pastebin.
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>>76550994
Fairly so, yeah.
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>>76560992
More like we need an alternative to pastebin.
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>>76563329
We need an alternative to everything.
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>>76556534
The Eldeth are kinda like bootleg Vulcans. Not entirely sure why Tableforge thought an entire species that patholigically lies about being psychic was a good idea.
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Pastebin anon here.
>Pastebin’s SMART filters have detected potentially offensive or questionable content in your paste.
The content you are trying to publish has been deemed potentially offensive or questionable by our filters, because of this you’re receiving this warning.
This paste can only be published with the visibility set to "Private

I think we should probably make a 1d4chan page. If someone makes one I'll just paste the current pastebin into it and we can format later.
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>>76565852
Yeah it would be probably the best. To be fair tho. What could trigger those filters? Did someone write a novel of 55K words with 11K of them being a variation of nigger? Because it is either this or the pastebin is retarded. Also should we dump all the pictures into the 1d4chan page aswell so we don't have to deal with the bullshit later?
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>>76565852
Here goes, very bare-bones.
https://1d4chan.org/wiki/Distant_Broken_Stars
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File: Headhunter Hed.jpg (23 KB, 300x439)
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23 KB JPG
>be emerald nova enforcer going to megacity rx of planet blackgate
>see blue destiny crewmates just chilling and causing no trouble
>go completely and batshit berserk upon lit
>cause the third great war of the nautilus sector as a result
What the fuck is Hed's problem?
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>>76569757
Too much law

Not enough actual personality

It seems to be a regular problem with Emerald Nova. A lot of their characters somehow just become less nuanced versions of Judge Dredd.
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>>76564577
They don't lie about actually being psychic. Just about they they can actually do with their (Very limited) abilities.
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File: Ashen_Ranged.png (4.82 MB, 1600x1200)
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4.82 MB PNG
Made another one
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>>76569757
His problem was being created during the rise of the Emerald Nove as the Wh 40K with less braincells, because it's hard to imagine how a decentralize police union could be made grimdark with its focus on law alone.
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>>76572727
Holy shit I like it anon.
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>>76567135
I'm doing an initial fix-up pass. Someone else can come back through and sort out the faction paragraphs, goddam. I'll have the links spruced up and basic headings, at least.
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>>76572727
Can you do an Ashen ship next anon?

I think a rendition of an Ashen Star Pattern Carrier would be pretty interesting. I like how the Strikecraft bays on that ship look like undersea volcanic vents.
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>>76573988
All we need now is to commission a drawfag to make an extremely bombastic image for the 1d4chan page.

Then we can join the 40k club.
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>>76574760
I feel like before that we might need to tidy the 1d4chan up a little, but not by too much I reckon.



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