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Whether it are reaction pics, funny pics, cursed pics, filename pics, random pics and whatever you have. The point is to make an interesting setting based on them. You can also take a pic that has been previously posted and edit it if its OK with everyone. Just post something and add a bit of fluff to it, then let the magic do the rest!
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picture = basic summary of each area (out of date)

1d4chan page:
https://1d4chan.org/wiki/Autia (severely out of date and unorganized)

Other Threads:
1- http://archive.4plebs.org/tg/thread/77082863
2- http://archive.4plebs.org/tg/thread/77123700
3- http://suptg.thisisnotatrueending.com/archive/77198244/
4- http://suptg.thisisnotatrueending.com/archive/77262004/
5- http://suptg.thisisnotatrueending.com/archive/77299284/
6- http://suptg.thisisnotatrueending.com/archive/77438293/
7- http://suptg.thisisnotatrueending.com/archive/77597774/
8 - http://suptg.thisisnotatrueending.com/archive/77633881/
9 - http://suptg.thisisnotatrueending.com/archive/77733759/
10 - http://suptg.thisisnotatrueending.com/archive/77863557/
11 - http://suptg.thisisnotatrueending.com/archive/77967285/
12 - >>78116186
13 - >>78248159
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biome map
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underground/under ocean map
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>>78394661
a selection of pets/livestock(really, what's the difference) in the C.L.H.C.
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Alternate map of the Ignis invasion where it fails to crash into Autia.
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>>78394248
>>78396145
So which one is canon?
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>>78396852
I don't know honestly, I personally like >>78396145 more but I'm not sure if others do too.
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>>78394886
Oskar Hagmann, a Yrrian scientist who used to work in a small research colony located between Crocida and the Amberscales. His colony was attacked by the Dalavchtai Khanate and forced to give up some of their prototypes. Enraged by this, Oskar has secretly helping a local barbarian tribe known as the Group of Ghaunbo to help him sabotage the Khanate.
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>>78397526
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>>78397783
uh something happened to the size
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>>78397832
Oh shit I made Krraurah giant, hopefully it's fixed now.
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>>78398376
I'm talking about the size of the image
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>>78397783
>>78398376
Yeah I would try to return it to the original size that is 4000x2808 but i ain gon fuck with OPs borders
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>>78394582
Miqdaadite nomad snake riders facing off against cultists of the Deadicorn. The nomads are well known for the myriad of strange beasts in their possession such as these giant serpents which they commonly use as mounts outspeeding just about any other steed. These creatures such as giant serpents, elephants taken from the terraformed jungles to the north, great sand drakes, camels and several more are provided to the greater army with each nomadic tribe using them to swiftly surround and pick off enemies in the desert with ease.
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Wait, I realized a ton of the images here fit the Sultanate perfectly. Here we go then.

>>78394619
Art of a charging detachment from a nomad tribe, shown here being ridden by Utopians as an attempt to symbolize friendship between the Sultanate and Utopia so the Utopians can try and spread their ideology south. It hasn't worked particularly well as the Miqdaadites have little desire to travel north to a fairly poor region by their standards. Plus it's far to their north and most can't stand the cold.

>>78394700
Veteran Miqdaadite jezzailman standing in the desert in the south of the Sultanate. He is currently on a mission to travel south to map out and set up a small base in the region known as the Kangoo Tribes.

>>78394726
Miqdaadite celestial mage about to send a captured spy from the Second Empire to the golems of the Copper Plains. The poor girl will soon have her life essence sucked dry and put to use in the futuristic magitech machines of the golems' former masters to keep them functioning. It is because of these sacrifices they can continue using the magitech without constantly having a mage power them with the magitech in question being far more advanced and deadlier than most modern day weapons, a testament to the great power of their mage overlords. As with most things the golems own however, it may be powerful but if it's destroyed it's not coming back as they can't repair the machines without true magic unlike the methods of soul stealing they know.

>>78394924
Miqdaadite spearman. These spearmen make up the baseline infantry of the Sultanate and essentially serve as the police in their cities.

>>78394934
A fanatical member of the Heavenly Guard, the sworn defenders of the Sultan. They are handpicked and trained from birth to deepen their loyalty and make them into warriors capable of cutting a man's head off in but a swing of their enchanted greatsword. These warriors make up the melee-oriented wing of the guard and are backed up by ranged support.
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>>78394953
That ranged support I mentioned earlier, put here because I reached the character limit in the last post. They are a small group that use repeating rifles blessed by a mage to fire bullets that move like the wind and into flesh which they pierce through with ease. No one knows their true identities, made even more difficult to find out due to the masks they wear which is a trait shared by all members of the Heavenly Guard.

>>78397526
Are the Group of Ghuanbo a tribe that split off from the tribes of the Khanate?
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Rolled 86 (1d100)

Oh right, there was an upcoming attack on the C.L.HC happening in Tismo. Here's my roll then.
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>>78401482
Damn, that's a nice roll for the Khanate (I'm the anon who made the Khanate sorry for not being specific in the last post). Will the C.L.H.C anon roll now? Also here's some art of a teenage Nicsenorean ice dragon I found.
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Rolled 96 (1d100)

>>78401624
i did not, let's try that again
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>>78402105
uhhhhh...whoops! looks like we repelled the attack. maybe that cost the C.L.H.C. every good military force they had though?
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>>78402105
What luck does this man have, it's fine though. I mean neither of us intended for the hobgoblins winning to happen but maybe it'll be a situation where the hobgoblins and Khanate decide to ally out of grudging respect for the strength of the opposite party to fuck up the others in Tismo? In that case we could still get the intended ending in a way.
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>>78402197
the Khan's style of war impressed them so much that they decide to throw in their lot with them instead of retaining the old ways? I could get behind that.
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This whole thread Is just shitty armor concept art from pinterest wtf
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>>78402225
Yeah, I guess the eventual failure to properly annex was similar to the real world reason the Mongols had trouble taking Europe. They weren't used to European fortresses and got stuck trying to push through the walls. I assume it's a similar situation here and the Dalavchtai just got stuck in a war of attrition trying to take the hobgoblin's city-states.

>>78402233
Yes, what's the issue with that?
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>>78394740
A Belkan Musketeer of Marshal Eddo's 10th "Iron Blud" division
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>>78402265
taking THAT bit of analysis into consideration, we could say that the Scions (re: border fort-city-states) were basically the only thing that prevented the Khan from steamrolling them entirely. surrounding areas were overwhelmed almost immediately, and rather than risk the City-States themselves coming under siege, they hammered out an agreement.
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>>78402265
>Yes, what's the issue with that?
The thing is that for a second, I though I had misread the OP, but no, it seems armor designs spam is completely on topic.
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>>78402320
Yeah that works. So should the borders be combined?
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>>78402405
aye, the background color should be changed to that of the Khanate's! (i think you'll agree the pills should stay as part of the negotiations. they pay fealty and homage in exchange for the status quo of their own holdings.)
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>>78402454
Go ahead, the colors will remain the same but there won't be any red in between the individual states making up the place befitting the Khanate being a big horde with blurry borders.

>>78402339
Yes that's the point. I don't understand your issue with it.

Additionally here's an image of a Miqdaadi Juggernaut, their term for the giant temple-chariots brought out during parades covered in depictions of djinns and efreets alongside a depiction of Miqdaad standing above everything. When not being paraded about these great wagons are stuffed full of cannons to serve as what amounts to an Alkorian war wagon (my guess on what they call their non steam tanks which are just enchanted wagons) on steroids. Its wheels and general body are enchanted to allow it to be easily carried by whatever mount is towing it (camels for the smaller ones, elephants for the larger ones) and it serves as a mobile conference room for Miqdaadi generals to meet up and plan strategies in. The largest ones resemble moving churches in their scale having several tiers with cannons sticking out from each side with pic related being one of the smaller ones.
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>>78402800
Yeah what's the point of spamming bland armor designs from piterest?
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>>78402800
fantastic. sadly, im on my way to work, so i won't be able to change the map until i get home in roughly twelve hours. but I'll take care of it then.
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>>78402964
To make a setting. And it isn't just armor designs.

>>78402994
No worries, I need to go do something myself so I'll be gone for a while.
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>>78403157
I saw a looooot of them, and they were all generic fantasy.
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>>78403297
We have been using the same intro text since thread 1. These days the setting has settled on a mix of generic fantasy, sailpunk, steampunk, and dieselpunk concepts, so people usually post images that are likely to fit within the existing setting. We sometimes find uses for other images though.
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>>78403031
The fate of a Persquarian who ventured too close to the Eldr and lost all his perfect squareness.
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>>78403297
It is providing a visual reference for aspects and features of the setting to help communicate certain themes and ideas. Dumbass.
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>>78406907
Oh god not the /r/imsorryjon posts. That place stopped being entertaining years ago, just don't.
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Bump
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A flying chariot belonging to the Puppet Clans comprised of three lindwurms flying through the air carrying behind them a massive longship crewed by mutated giants.

I have a couple more of those so I’ll put them down here:

https://i.imgur.com/CRYHlbk_d.webp?maxwidth=760&fidelity=grand
Nicsenorean swanship, one of the civilian crafts of the snow elves.

https://i.imgur.com/2wR8Ujs_d.webp?maxwidth=760&fidelity=grand
Napanese warship, it heavily relies on magic to deal most of its damage with mages aboard firing off spells. These warships make up a good chunk of the Shahdom and former sister states’ navies.

https://i.imgur.com/g3eVlN2_d.webp?maxwidth=760&fidelity=grand
Ancient drawing of a specialized vessel manufactured by the Sultanate to serve as what amounts of an aircraft carrier being a moving weapons platform where their flying monsters touch down on and their other monsters are held. Nowadays the model is still produced but far more up to date with the newest technologies.
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>>78403157
There we go, the former C.L.H.C. is now the K.A.N.C.L.H.C. have fun with your legions of loyal Hobgoblins!

Now i can focus on just the Maritime Khurultai.
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>>78394969
Verora Tosscobble, a witch-doctor living in the Grassblade Commune.
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>>78416584
Scrapped Nantean ship design.

>>78418446
What is this supposed to be?
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>>78419212
It's a crane made to lift incredibly heavy loads.
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>>78418446
>>78419335
Harlbourgian crane then? I'm really not sure how to describe this one.
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>>78421005
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>>78421035
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>>78421080
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>>78421117
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>>78421130
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>>78421117
The hidden palace of an extremely wealthy Unionary elite. It is hidden from the public eye so they don't know where all the money saved from rationing goes to.

>>78421177
A cursed ring belonging to the Puppet Clans. Many fools are awestruck by its splendor and wear it but this will be the end of them as the ring is a parasitic organism that when worn activates and produces a portal into the Sea of Souls similar in nature to what's shown on the front of the ring where clansmen stream out from to destroy and pillage wherever they end up. There are several rings of this nature across the world and once its job is complete it is dropped in a random city and left until found again.
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>>78421005
Lady Merra Sola of the Union Court
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>>78422166
In reality she is secretly a vampire whose bloodline originated from Unkor and remains among the most powerful vampire bloodlines.

>>78421080
Khuluritai ranger.

>>78421130
Nantean mask worn on masquerade nights, a tradition native to the republic.
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>>78422758
I've noticed it a few times but i don't understand how the word Khurultai turns into... that.

I'm combining the two irl pronunciations of it Khuraldai and Kurultay. i don't understand your mutation of it.
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>>78422984
A repeated misspelling I guess. Also what is the current state of the invasion of the EU?
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>>78423151
Belkans have control of the country but a very tenuous control, there are still many groups of guerrillas and their forces are stretched thin and trying to recover from massive casualties.
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>>78424858
So was their military cut in half while Ercanemedia’s is down to 25? That’s my estimate on their current sizes. Also this is the perfect time for Alkor to go invade the west as well as the east because I’m pretty sure now that both Belkan and the EU are heavily damaged they have the largest military out of the Nantic states.
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Bump
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>>78248159
How goes progress on the War of Ice and Wrath?
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Miqdaadite war elephant. There exist two breeds of elephant in the northern rainforest of the Sultanate while most other elephants dwell down south in the Emerald Isles. One is the standard elephant, large creatures but not towering over men as shown here. These are used as beasts of burden tugging along massive machines both for civilian use and for war or keeping something running alongside being a mount for nobles. The second type is the war elephant. The creation of this subspecies solely bred for battle was a byproduct of extremely selective breeding of the strongest elephants, a strict training regimen, life mages keeping them in prime condition, infusion of giant blood and a good deal of powerful fleshmolding though the last part is kept secret. This has led to the titanic elephants the grand army of the Sultanate uses nowadays as warbeasts and transports rivaling even Sostenfielian war mammoths in size for the largest ones. A war elephant is shown here with a howdah containing a platoon of spearmen. While a very limited production of tanks currently exists in the Sultanate these giant elephants are far more common to see being used due to their many uses with a celestial mage caretaker being required near a group of them to produce the water needed to supply their voracious thirst and quickly grow the food their ravenous appetites require. Particularly strong ones have a myriad of cannons and other forms of guns (enchanted to be more muffled so to not scare the elephant) strapped on or are tithed to renowned celestial mages who add on several magical trinkets atop their armor to enhance their lethality.
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>>78430113
I found a couple of cool elephants to post when I say this picture. Firstly in pic related is a titanic elephant once belonging to the Khimerian Empire as the massive castle atop it shows that now is merely seen as a mythical creature hiding in the mists. It is unknown how something that massive ended up existing but for mages who found out about it from the folktales of the locals in the Crescent Isles they have made a few theories. Firstly it could’ve been a local earth god who took a physical shape and was encountered by the Khimerians, a spirit summoned from the aether by the Khimerians in a great ritual or even a construct dwarfing anything from other races made to serve as a living monument to the empire’s might. Whatever its origin is, the beast lives on today hiding in the mists as it’s currently being observed by a horrified Harlbourgian hot air balloon who stumbled upon it.

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/4498d1fa-9740-4087-8205-4a9b0d4627ad/d786mgz-ddf8aa1b-a9ac-49f7-b786-66774d457769.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvNDQ5OGQxZmEtOTc0MC00MDg3LTgyMDUtNGE5YjBkNDYyN2FkXC9kNzg2bWd6LWRkZjhhYTFiLWE5YWMtNDlmNy1iNzg2LTY2Nzc0ZDQ1Nzc2OS5qcGcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.4TuLzy8QED3gtfsyM8_nN8FIjYsgAGz0axqyX-rMVig
A group of elephant riding outriders from the Sultanate. War elephants may be the deadliest use of the animal but the Miqdaadites still use normal elephants in the army as a form of elite cavalry crewed by wealthy warriors.

https://i.pinimg.com/originals/e1/d1/9b/e1d19b34b32453ac559cf255f4ca1324.jpg
Elephant ridden by a maharajah on his travels.

https://upload.wikimedia.org/wikipedia/commons/9/9c/Sultan%27s_Elephant_at_Horse_guards_parade%2C_London.jpg
Clockwork elephant made by the Sostenfielians currently being paraded around.

The nomads have elephants but they also use other giant monsters.
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>>78430144
Half-elf adventurer putting his outfit on about to set out.
I think I’ll write that troll nation I thought up earlier soon.
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Of half-elves:

Many elves are distant creatures, far from human contact. This has led to the elves either becoming very isolationist and primitive in the case of the Jhazai and Arctic Elves or the belief of inherent superiority to humans through superior skill, magic and monsters as shown by elder southern elven dragons essentially being walking nukes. And as I just stated this belief is echoed in the southern elves, the Sartyrians and Nicsenoreans with the fire elves being far more up front about it while the snow elves act polite to humans but constantly act superior and harbor a sense of disdain for them in the back of their minds. The Drow also count in this category as most with the exception of a few Autian Drow cities see men as in more than livestock to capture. The fairy elves just hate everyone. Middle ground does exist however with many elven tribes being more open minded to men as a result of merely having longer lifespans instead of immortality and living closer to them. The Lapus elves, Desert elves of Flickfowl, Valkyrie elves, Autian elves and Sun elves dispersed throughout Tismo on a lifelong pilgrimage (to be described more soon) count in this category. Even then most of these races still remain quite aloof when around non-elves but in some cases, mostly from the rather plain elves of Autia and the Lapus Elves some gain close companionship with a human. Knowing the powerful emotions possessed by elves this relationship will most likely lead into a child being bore and should the birth be successful a half-elf is created. These halfbloods are very strange creatures and are quite free willed compared to the strict traditions and noble houses who’ve lasted for centuries that elven society is made up of. They are quite rare even by the standards of the elusive elven race with 1 existing for every 3 elves from any given tribe and usually end up nonaligned to any particular tribe.
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>>78430903
A cockatrice-storm dragon hybrid produced through one long night and two horny animals.

Before I continue I just wanted to state that I’m writing a bit about how common half-elves are in this world and how they are seen.

This rarity does not mean that half-elves are harder to find than pure elves however, rather the exact opposite. Most elven population centers are too far away from most men and have enough magic wards for them to not even think of being able to enter. Because of this you’re far more likely to meet a half-elf as a byproduct of their adventurous nature meaning they travel far from home. It’s far easier for halfbloods to get along well with humans during these encounters as a byproduct of their human side giving them a far more down-to-earth look on things compared to the whimsical and confusing nature of their pureblooded kin with their elven blood granting them a beautiful appearance only adding to their sociable demeanor. This is about where their elven heritage ends however as the only real separating traits from a half-elf and a man are their pointy ears and a slightly increased rate at which they learn things. They possess none of the inherent magic elves have or their inhuman reflexes leading to many elves seeing them more as weaker cousins rather than kin or as repulsive pretender elves and in the case of the mercenary Desert elves, fools who adventure for fun instead of coin. The issues don’t end there however as the wanderlust of half-elves can lead to many choosing to work in professions that are not considered perfectly legal such as thievery just for the thrill of it. No matter how fast they rise up the ranks of their newfound unsavory friends a spot of bad luck can lead to their activities being caught on to. Because of these impulsive desires it’s quite common to see at least one half-elf jailed in the gaols of larger cities leading to a negative stigma against half-elves from those of higher social standing.
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Bump
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>>78433911
An Unraveler inspired by Mr. McHonk's shenanigans. He has just screwed over the Alkor Global Press Newspaper Company by claiming that their main editor is in fact an incubus planning to seduce the citizens of Alkor and lure them into his lair.
Unknowing to him he's actually correct, and Heber Hartaran, main editor of the AGPNC is currently investigating how the hell this bastard managed to figure out his sceme.
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>>78423850
One of the latest watchtowers Harlbourg has installed in order to spot any Alkorian eagle rider trying to sneak into their airspace.
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>>78437302
A quarter-elf. When a half-elf and human copulate one of these elves are born. Having more mannish blood than elven by this point they essentially are just prettier looking men and women with a far longer lifespan of about 300 years like most non-immortal elves. Aside from that they have the physical characteristics of a man and their pointed ears are small enough by this point that unless closely examined you'd never notice they were pointy. Because of how rare a half-elf but with half-elves having a far more humanlike personality and desires quarter-elves are more common than them with about 1 quarter-elf for every 2 elves existing. Anything beyond this point would have their elven blood diluted to the point where they just be normal humans. It is unknown whether three-quarters-elves exist as a result of an elf and a half-elf fucking but given that all sane elves refuse to breed with elves outside of their own race there probably are none.
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The Troll Holds

People:

As the region known as the Troll Holds is split up into four individual warring countries, naturally each would be home to many types of trolls. In the northwest there are swamp and forest trolls, in the northeast there are ash trolls, in the southwest there are rock and crystal trolls and in the southeast there are sea trolls.

Swamp trolls are a subspecies mutated from living their whole lives in poisonous swamps that are feared for their ferocious stench which is likened to a deadly poison. They often battle and sometimes tame the giant alligators living in their swampy homelands as pets. They are good friends with the forest trolls.

The forest trolls, through staying in gloomy woodlands filled with mushrooms have became a host for many of these organisms as fungi freely grows on many parts of them. They use this fungi to practice a primitive form of medicine and grind it up into a powder and consume when the moon comes out going into a frenzy. They are good friends with the swamp trolls.

Ash trolls are the rarest out of all the trolls that have gathered in southern Tismo and evolved from living right next to volcanoes and bathing in them. They are massive, even more so than other trolls with a resistance to any forms of fire and black skin. They spend most their days sitting around lazily in pools of lava or geysers, using the scalding liquid like hot springs to stay alive during the cold winters.

Rock trolls live next to the great mountains that dot Lurk (the southeastern section of the troll holds) and are far more rotund than most other trolls, being quite durable as a result of this. They have a very chubby neck and commonly drag boulders around to throw at animals and each other as a sort of sport. The one who can throw a boulder the farthest is instantly crowned the leader of of their own tribe.
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>>78439072
*southwestern not southeastern

People continued:

Crystal trolls have chosen to live inside the mountains of Lurk unlike the rock trolls who live atop them and have gained a far paler appearance because of it, having massive crystals growing out of their back. They rarely venture out of their caves where they spend most of their days sitting around chewing on crystals and rocks as a food source but when they do it's very reluctantly as they hate the sun. They absorb the crystals they eat into themselves leading to the crystals sticking out of their skin and can take on the traits of what they eat, with a troll who ate diamonds for example having extremely durable skin far surpassing plate armor with stronger teeth as a result of how hard it is to chew on diamonds even for a troll.

Sea trolls live in the southeast nation of Burk and as their name implies have learned how to swim due to the nearby islands having a wealth of food to eat. As such they live on both of the islands near Burk and on the mainland and are distinguished from other trolls by having a far smoother body and a fishy looking face.

Religion:

Trolls are animists, believing the earth around them has a life of its own and it is what their ancestors become a part of following death. They build towers of rocks scattered throughout the Troll Holds as a form of homage to their ancestors.

Magic:

Trolls do not have magic, instead they have a high regeneration factor and the ability to adapt to a new climate extremely quickly. This is why the trolls of the Troll Holds are so different from one another and why they in turn are different from the trolls in other continents.
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The last image I posted was misnamed. They're sea trolls not rock trolls, this is because of their ears looking like fins.

Military:

The trolls do not maintain a professional army because they simply lack the intelligence needed to manage to logistics of a proper army. This does not mean they can't defend themselves however as individually a troll is quite tough to take out because of their regeneration factor, tough skin, giant weapons and their size being somewhere in between ogres and giants. Because of this a proper army isn't needed as when a troll sees intruders they will gladly smash them apart with their hammer. They use crude stone weapons such as giant stone warhammers, stone clubs, stone staffs etc. for their melee weapon. Alongside this each troll species has a secondary means of fighting with forest trolls releasing deadly spores, swamp trolls using their stench, ash trolls spitting out hot ash, rock trolls throwing boulders, crystal trolls using the traits gained from their food and sea trolls outspeeding opponents with their greater maneuverability from other trolls. The trolls do sometimes bring monsters with them such as giant alligators, lynxes, huge cave lizards and other such creatures that live near them.

Economy:

The trolls do not interact with the outside world much and hunt their own food so the only form of economy they have is occasionally exchanging items with each other in a form of trade. Trolls do sometimes leave their homeland should one be captured or bribed with a surplus of food with these trolls serving as warbeasts in the armies of others.
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>>78439768

History:

The four nations of the troll holds have been there since time immemorial as the trolls within got acquaintanced with the surrounding world. Occasionally trolls stumbled upon each other leading to fighting over the best berry bushes and lakes and the trolls grew to resent each other. At one point however their leaders decided enough was enough and told their subjects to share the food as there was enough for everybody. Each hoped to make their trolls into a power strong enough to push against the Empire of the Jade Pyramid as while the gnomes never succeeded in their invasion attempts as they was always smashed apart the trolls never were able to take parts of the gnomes lands for themselves. The leaders of the trolls then tried to hold a conference so they could officially state their new truce but when they arrived at the conference table they realized there was one seat to little. None of them wanted to stand but as the delegate of the swamp trolls pushed aside the rock troll delegate to sit in the last chair, the rock troll struck the swamp troll hard on the head with a nearby boulder killing him. This drew the forest troll delegate into a rage as he attacked the rock troll with the crystal troll coming to defend his ally while the other trolls were aching for a good fight and started fighting each other too. The meeting collapsed and the troll onlookers decided that they were now allowed to fight each other and they started hitting each other with their hammers. The one chance the trolls had at becoming something greater was ruined by a single chair. In the end nothing much became of the trolls as the national divisions remained and they never made peace, leading to the current situation. The gnomes were never able to be invaded but they in turn could never enter the troll holds and the isolation of their lands from other threats led to the trolls never evolving past their current state.
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Bump
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>>78428889
Is the anon who was writing it still here?
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Alright, who's up for the big Union vs. Sostenfiel war? Currently it's been a cold war between the two massive nations with both sabotaging each other's research and sending spies but I'm thinking true war will soon break out. If it's a Union victory they'll be greatly emboldened in their capabilities to fight magic using nations and will probably immediately attack Autia with the knowledge gained from this encounter but if the Sostenfieilians win (not too likely given my luck lol) they could push back to the Union's homeland. And yes I know pic related is the British but the Sostenfielians like red too, just imagine it's them.
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>>78394843
Napanese army fighting off a horde of horsemen.
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Belkan delenda est
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>>78444423
>Napanese army fighting off a horde of horsemen.
So is it the Dalavchtai or the Ar-Haughtra? One of them are the only real horsemen in the setting with everyone else hating horses while the Ar-Haughtra are literally horse men. Also I'm considering having the Khanate try and expand their sphere of influence by attacking the Empire of the Jade Pyramid on their east and the Kingdom of Sostenfiel on their west. Having made the Khanate and Sostenfiel I'm fine if one of them seriously damages the other if not fully destroys them so it could be fun.
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>>78445827
The mysterious frozen landscape of Krraurah.
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>>78444392
I'm down anon.

Been away from the threads for a while due to some IRL shit so It'll be a change to add something meaningful to the thread.
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Rolled 98 (1d100)

>>7844747
Well let’s see how I do.
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>>78449053
Holy shit, Sostenfiel is with me today.
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Lizardfolk priest from the Ssathvarak Socialist republic. Most lizard priests are mages as well, having a powerful affinity with animals.
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>>78449154
A young Snarling Diver.
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>>78421035
Naya Kazumi, a Napanese serial killer and Chawan, her little golem companion.
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>>78447478
Your turn to roll Union anon.
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>>78456719
An eldritch storm within the Eldr.
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Rolled 22 (1d100)

>>78449053
Please dice gods.

Give me that Nat 100 I've always wanted
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>The War of Ice and Wrath
Niscenorean Strength
King Terucca Heru "Stone Heart"
Mage Priest Talar Holacca
Lords Maya Forthencos, Erasma Tomadoya, Selvar Echantria, Tochla Motachla of their Respective Noble Houses
Sea Lord Magister of the Southern Seas Dendratha Maltia Urraca
The Seven Unnamed Masters of the Style of the Forbidden Golden Moon
750,000 Elven Militia
300,000 Elven Warriors
250,000 Ice Constructs
1,000 Ice Giants
3,000 Siege Mechanisms (Primarily Ballistas but some cannons and trebuchets as well)
100 Dragons
3,000 Drake-Knights
The Entire Niscenorean Royal Fleet
Sartyrian Strength
King Blessed Sacrement of the Freshly Formed Blade
Royal Champion Elfslayer, Destroyer of the Strong
Lords Masterwork Blade, Fair in Rule The Noblest of Nobles, A Kiss for the Departed Soul
300,000 Sartyrian Warriors
100,000 Militia
1,000,000+ Fire Constructs
100 Ancient World Dragons
1,000 Dragon-Spawn
Numerous Castles and their Defenses
The Niscenorean Fleet blew through the Sartyrian Armada on their way to Ignis. And it would be with good reason , while the Arks of the Niscenoreans were massive and powerful it was clear the Sartyrians wanted them to come.

The beaches near the city of Omartha would become the landing ground for the invasion force. The Niscenoreans would break down into several independent forces for easier control by their respective commanders each with their own integrated Drake units, while the force of Dragon-Riders would come under control of the King himself to act as a mobile reserve to plug gaps in the line. The Niscenoreans would first come in contact with Sartyrian ground forces of the City Lord Blinded Judgement of the city of Omartha, he would meet the vanguard of 50,000 Niscenorean Warriors outside the gates of the port with his own warriors and at least a hundred thousand fire-imps.

He positioned his elite Sword Lords and Spear Wardens on the flanks of his army with his constructs in the center to absorb the blows of
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>>78394248
tropical hyperborea at the north pole full of sentient, technologically advanced dinosaurs with lazers n shit. they don't take over the world because they refuse to believe anything of worth exists beyond the ice to the south even when presented with clear evidence of it, because they refuse to believe any other life besides themselves is worth anything.
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>>78458684
forgot pic
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>>78458684
That’s literally just Dright. Maybe have the dinos be something else?
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>>78458680
Any guesses when part 2 will be finished?
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>>78460693
>>78461488
Both these creatures are ancient and powerful demons sealed within Khimerian tombs as the architecture shows.
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It's the wise bear spirit
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>>78458894
how about they cant get past the ice because its too cold?
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>>78458894
and the tech is alien from the spacecraft that collided with the planet that wiped out most of them. the area they live in is ironically the crater from the impact and the whole area is kept warm by the ships power core.
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>>78462114
So maybe the impact site is kept warm through weird space radiation from the ship that crashed heating the place up a good deal which is why they still haven't adapted to the cold? Also what's the name of the nation they made? I might put it on the map if you won't already. They probably spend most of their time sitting around trying to find a way to expand out of the crater but the Orgrillion keep somehow finding a way to stop them with their chunky ballistae and rhinos stealing their tech which soon ceases to function from the cold.
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1d4chan still isn't working, I'm starting to get a bit worried. We might have to make a wikia for Autia at some point if we really need to store records of nations and wars.
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derpderpdurr
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>>78458947
Gonna do it tonight.
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>>78467668
Yay, I want to see big dragons slap each other.
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So what was the outcome of the Sostenfiel-Union war? I know it was a Sostenfiel victory but what was the aftermath?
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>>78460693
>>78461567
...are you saying there's a living relative of the Great Tiger being held against its will?
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>>78462114
>Aliens
The Iron Blooms discovered this world some centuries ago, and being diligent nerds, set up several observation sites in system and orbiting the planet, crewed by their AI counterparts. While they have followed a strictly hands off approach, seeking to watch the development of civilizations naturally, accidents happen, and not every member of the culture follows the hands off rule. After all, it only takes one ship slipping by the detection network for everything to get fucked up. As such, a "shoot it out of the sky" approach has been followed, and thankfully no one has managed to land a fully function ship planet side. Of course, it doesn't need to be fully functional to still have a massive impact on whoever finds it, and several discrete agents have been sent down planet side to find and reclaim/destroy anything that survived impact.
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>>78461631
A mythical legend among the Issbjarn, known for being one of the only Issbjarn to wield powerfull magic.
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What are some festivals and holidays of the Autian nations? We know for instance that Persquaria has massive celebration every time Eldr opens up and that Autia hosts an event similar Kornheiseria to the Olympics. But what do other nations celebrate?
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>>78472104
The Armbands of hypnosis, a magical artifact made as a joint project between Dún Cósta and the Kingdom of Stostenfiel to fend off Maritime Khurulati.
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>>78471837
Well here's a couple of guesses I'll make on the subject alongside restating information about festivals I remember. Firstly I believe that the time of harvest is seen as a sacred time among all cultures who farm normally (meaning the Sultanate are excluded because they use magic to grow their crops) so harvest festivals are held all across Autia being particularly important among the Pumkin. Each culture probably also has holy days for their gods which are big celebrations and Nantes is said to hold big masquerade balls. The golems of the Copper Plains most likely celebrate some kind of independence day from their mage rulers, independence days are also celebrated in places like Harlbourg and Malsolia and the Nicsenoreans are said to celebrate when the full moon comes out. Those are a few general ideas for what kind of holidays we could be seeing alongside restating some things I remember. If you have more specific ideas on additional festivals/holidays for one of your nations please state them.
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So once we finish up Tismo I assume our focus on new nations and political focus will shift to underground? I mean aboveground politics will still be the most important things and people can continue writing about those, I just meant that there'll be a focus underground as well. I also suggest a string of big and small islands across the east coast of the world which is fairly empty and in between the Seafoam Crater and Rinolsol to sort of resemble the Pacific Islands if you want to expand the map a bit more as I feel like we have enough continents by this point with 8.
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>>78471837
The Temple Island Eannites hold huge festivals about 3 times a year. They are religious fanatics and generally do not permit outsiders, but for a couple of weeks a few times a year the island opens to outsiders for island wide parties and festivals. Think carnival, but a bit more religious. Everyone is welcome on the island.
These festivals are a pretext for obtaining converts and human sacrifices though, so don't wander down a dark alley alone or overstay your welcome. I went into greater detail a few threads ago
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>>78473739
Beneath Tismo, under the sheeple and khanate, lies a subterranean civilization of humans. These people refer to themselves as the Ral-kota and they have called the depths their home for a many generations. Their skin is pale and clammy, with eyes well adjusted to darker places. Their hair is often thin and jet black. Their civilization is centered around a great cave in the shape of a natural dome. They have carved their city and homes directly into the rock. The people survive off of the lake that sits centrally in the floor of their great cave, catching eyeless wriggling fish and harvesting mushrooms that grow along the banks of the water. These people rarely leave their designated home, for the dark beneath Tismo is no stranger to vicious creatures and treacherous passages. They have on three occasions in their history been subjected to Xiklik swarms, and all three times they survived only by collapsing the tunnels the insects were attacking from. They only wield primitive magic, and their weapons are dependent on the strength of arms to be effective, having none of the guns invented on the surface world. They are larger in number than may be assumed, with their great home cavern be very densely populated. How they got done here isn't known by any other peoples, but it is thought they must have fled sole great calamity on the surface ages ago.
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>>78458680
the Niscenorean Warriors with a mass of bodies and flames.

In response to this move Lord Tochla Motachla positioned his Archers on the flanks to skirmish away at the most elite Sartyrian Infantry as well as his heavy Cavalry, his own Infantry would be used to hold the line long enough for reinforcements to arrive and for the elite but outnumbered Niscenorean Cavalry to defeat the Brazen Fire Cutters of the Sartyrian host.

Stag Knights and some elite Demi-Leopard Seal riders crashed into the Sartyrian lines after the Archer Corp had used up all of it's ammunition, the bulk of their mounts and their Spears breaking the Sartyrian formations but being far less devastating than was hoped. While the initial line of Sword Lords, including a Regiment of the dual greatsword wielding Order of the Cutting Arc, were pushed down by the mass of the charge many if the warriors soon returned to their feet, with the Spear Wardens behind them breaking their Shield wall and charging into the melee. Ice-enchanted blades met fire-blessed steel as the Knightly warriors tried to escape the melee, but by the time they managed to flee both sides had lost almost half their numbers.

The Niscenorean Cavalry were pursued away from the battlefield by hounds with fire in their eyes leading the Polar Elves at a significant disadvantage, it was far too late for them to run as the infantry engagement began.

A wild, ferocious mass of fire-men began pushing against the Niscenorean Shield Wall, belching fire into faces and setting elves alight. But the Niscenoreans didn't break, the Cavalry battle had significantly delayed the Sartyrian advance on the flanks allowing their formation to focus their fury on the constructs alone, with the Elven Spear and Halberds tearing them apart at a ferocious rate.

But it was not enough, there were far too many, and the first of the Sartyrian Warriors began the crush into the flanks and rears of the engaged Niscenoreans, cutting a swathe through their
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>>78476738
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>>78454158
While most Snarling Divers are found within the canyons of Sneed and the jungles of Braillistan, a domesticated subspecies is also found within Hagarta and is a common familiar among witches.
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>>78482939
>>78482939
One of the graceful Solar Elves that inhabit Tismo. They were once a group of Sartyrian colonists, quite similar to the Desert Elves of Flickfowl who had began to try and set up a Sartyrian presence in Tismo. Their viziers spoke of a great valley under the sun on the continent where their dragons could freely rest in and they could establish a highly defensible base of operations to continue their expansion into Tismo from. This strange valley seemed a perfect place to establish their holdings in and as such the Sartyrians travelled far across the mainland whilst repelling the then-young Sostenfielians, Sheeple and Khurultai until they finally found this valley filled with life right next to the nations of the Lizardfolk. The valley was named Sin’rava the suntouched plain and a magnificent fortress was built as a city grew around it, a stark contrast from the traditional citadel to the World Flame typically made when a new city is founded and a reflection of how the Sartyrians at the time were steadily growing less reverent of the flame. Soon their lack of faith was noticed and subsequently punished by the World Flame as in a cruel act the Smelters Disease, which still remains the deadliest known disease in the world to this day emerged. The immortality of the elves proved meaningless as they perished in droves cutting their once plentiful and widespread population down to the far lower numbers seen today and as they watched their kin suffer the elves of Sin’rava came to a harsh realization. Even with the great speed of the Sartyrian fleet they were too far inland and far away from Ignis to be able to reach Ignis and receive the cleansing ritual of flame offered by the World Flame to cure them of the disease in exchange for their morality. With only a short period of time before they would all inevitably succumb to the disease and be wiped out the elves grew frantic trying to find any possible alternative means of purging the disease.
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>>78483559
Through the tireless efforts and theories of their mages a possible solution was eventually discovered, by which point half their number had painfully perished already. They would construct a great enchanted basin made of thrice-blessed metals and cover it in runes to absorb the sunlight coming down that permeates through the valley which a mysterious group of plants absorb and convert into magical power to grant the land the magic-enhancing properties it has. The basin was soon ready and was placed atop the Radiant Fortress of Sin’rava as the sunbeams which touched it were absorbed and contained within forming a glowing pool. The nobles of the city would bathe inside this liquidified sunlight and should everything go right absorb a portion of it which would burn away the disease. Initial tests proved this process to be fully functional however an unexpected consequence occurred, the amount of energy absorbed was far greater than expected emptying out the basin meaning only one elf could be cured per day. Replication of the device was impossible as they simply didn’t have the materials needed to make another one meaning that only a small portion of the population could be cured before the rest would die from the disease. A council was held that day with a somber air as the most valued citizens among the elves would be chosen to be cured while the rest would be damned to a painful death. Over the next few days these chosen few were cured through the basin as the gates of the fortress closed blocking the others out sealing their fate

I didn’t expect to take this wrong writing the story behind these guys but here we are. I’ll add their valley on the map tomorrow. I still have one more part to do.
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>>78483779
The elves remained holed up in their fortress for the next few decades in order to start repopulating their number who has been vastly changed in both their appearance and traits. These newly dubbed “Solar Elves” due to their survival being through the sun which they had deified by this point as their new god had a fairer complexion than the ashen look of the Sartyrian, a far cry from the paleness of the Nicsenoreans due to the warmth of Sin’rava but still noticeably different from the Sartyrians. In addition to this they had lost the pyromancies that let them repel the races of Tismo in the first place during the cleansing in exchange for light magic. This magic allowed them to control the flow of energy itself to both heal others or remove the flesh from their face through a beam of searing light depending on what was required. As of late they have ended up spreading out from their fortress now having regained a similar population to what there was initially and repopulating their valley and some lands beyond. Even then there still is a overall melancholy in the air as a result of the oldest elves among them still remembering those who succumbed to the disease. Their present objective is to merely get used to the new state of the world they’ve found themselves in and to take the lands of the lizards to their west for themselves as they originally intended to do.
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>>78394713
The Sisterhood Of Solid Iron spent hours of their day dedicated to shaping metals by way of magic. An exclusively female organization, as their male counterparts would be the wielders of such weapons. Joining the sisterhood required a pledge in the form of a ritual. Known as the "Rites of the Solid Iron" - a pledge would magically forge a collar to their own neck. It is encouraged that such collars are heavily customized, often themed around culture and country. The results are a mantle to the devotion to an order that equips some of the lands most renowned warriors and safekeeping the knowledge of smelting through magic - entirely without a forge and hammer.
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>>78394801
San'Barg resident.
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>>78488650
Unionary noble being mocked by the ghost of his predecessor as a result of an unfortunate curse.
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What're the other elves who aren't the immortal ones up to right now?
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>>78492020
A particularly intelligent Snow Monkey inhabiting the Peaks of the Heavens resting inside a stolen blanket in the back of one of the impenetrable stone fortresses belonging to the sky-lords.
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>>78491767
I haven't contributed to any of the elves, so I can't say. I think a city of Drow having a subterranean war with some Dwarves might be cool. Idk if any underground dwarves have been added yet though
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>>78494352
>Idk if any underground dwarves have been added yet though
They have been added. The Dark Dwarves live down there and are the ones who made most of the tunnels and other assorted infrastructure connecting the underground together.
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>>78494882
>Forces of the Drow
Each individual city-state of the Drow can muster tens of thousands of forces used for both self-defense as their cities serve as fortresses and aboveground raids. Their individual armies typically comprise of several hordes of slaves sent in first to be shredded down and occupy the attention of enemy forces while their main regiments await to strike. Their proper forces are comprised of free Drow using weapons like spears, advanced crossbows and swords with each of these weapons being coated in poison. These regiments are deployed extremely quickly as their mages part the earth and allow them to come out from the ground to flank their opponents. These forces are led by nobles each with decades of combat experiences or priestesses, their term for their mages using shadow and blood magic in rituals to drive their forces and themselves into a murderous frenzy. Additionally they hire Mind Flayers and the tortured creatures that strange race produces as mercenaries. Lastly, they make use of many underground monsters such as giant spiders and lizards, both of which are also ridden as cavalry, great bats and rarest of all the strange wingless wyrms that dwell underground which are smaller versions of Soukan drakons with deadly poisonous fangs as warbeasts.
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>>78462971
>So maybe the impact site is kept warm through weird space radiation from the ship that crashed heating the place up a good deal which is why they still haven't adapted to the cold?
That was the idea, that there so maladapted to cold that despite being out and out the world superpower they cant do anything because they can't cross the ice to the temperate and tropical areas where they could live in.

>Also what's the name of the nation they made?
Not sure I never really gave it much thought I only came up with cheesy names like Sauri-la.

>I might put it on the map if you won't already.
Id be grateful if you do, I'm way to insecure about my ideas to actually edit a public project.

>They probably spend most of their time sitting around trying to find a way to expand out of the crater but the Orgrillion keep somehow finding a way to stop them with their chunky ballistae and rhinos stealing their tech which soon ceases to function from the cold.
That's actually a good idea. I imagined them as sort of like Pinky and the Brain, They come up with all sorts of convoluted plans to take over the world but there hubris, and short-sightedness always comes back to cause a failure. as an example they find a way through the ice and launch a full scale invasion south only to be starved and encircled because they assumed their logistical lines were safe from the primitives and left them unguarded.
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Here's the lands of the Solar Elves. Their actual valley is somewhere in the middle of their current territory but they have expanded a great deal from their homeland due to the lands to their north and south being separate from the rainforests of the lizardfolk and thus only sparsely populated by a few nomadic tribes too far away to have been a part of the Khanate. The elves with their incredible magical might and the eyes of a Solar Elven ranger which are said to be able to be able to be able to place an arrow the eye of a flying bird from a mile away had little trouble taking these lands for themselves.
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>>78476738
formations as the back ranks of Niscenoreans turned to engage them, fury and millennia of practice met discipline and hardened hearts as the Ice Sworn held their ground.

Because their minds were clear, senses sharpened and they could hear the sounds of great wings flapping at speed towards them.

King Stone Heart was originally weary about committing his precious Dragons to the assault on Omartha, the city's defenses were strong and while his beasts were mighty mass ballista fire still could slay them, but he heeded Lord Motachla's request to keep several of his fastest Dragons nearby incase he required aid.

And it looked like his forethought paid off as a score of the great Wyrms crashed into the host of Sartyr. While the Black Elves were supernaturally quick and easily avoided the charge of the beasts their Constructs were not so lucky as thousands were flattened under their massive bulk. Archers and halberdiers in their howdahs attop the massive beasts would also begin wracking up a mighty tally as the Dragons were committed to the center of the the Niscenorean lines.

Seeing the appearance of the beasts, and rapidly losing control over their Constructs as Pyromancers became pin cushions for arrows the Sartyrians began to throw themselves even harder at the Niscenorean lines, scores of Elven dead began to litter the ground with most of them wearing the noble livery of Niscenorea.

After several hours of melee the last Sartyrian fell and the battle was over at an immensely high price, seven out of every ten of Lord Motachla's warriors had fallen and the great Dragons Erranad and Osteo were both beheaded in battle.

With the majority of the garrison defeated Omartha fell easily, the city's inhabitants having already fled, and Arks and other much smaller vessels began to unload their cargoes of warriors and supplies there as the Niscenoreans prepared a much larger offensive.
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Can someone update the map for current war updates?

As of last thread Ercaenmedia should be under a fairly total Belkan occupation with maybe one or two large areas still under their control.

Also as of last thread Aesnaria and Alkor are preparing to launch a counterattack into Ercaenmedia to push the Belkans out, with some kind of battle potentially going to happen in Westphallican territory.

Still have to finish War of Ice and Wrath and then I'll get to that writeup.
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>>78497084
I'm thinking Ercaenmedi could be grey instead of the colors of Belkan as it may be occupied but the region is currently highly disputed.
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>>78500074
One of the bizarre animal-human hybrids in the Taur Tribes, one of their nobles in fact. Currently she is wearing clothing from the Soukos Republic.
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How would pic related work as a sentient race? Sea nomads or domesticators of coral reefs? Something else entirely?
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>>78499245
I think that can work anon. Also is anyone gonna wrote up the War for Rhinosol?
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>>78500518
Can we make it a land version?

Maybe a sentient race of highly social and intelligent lifeforms that use their highly formidable natural defenses instead of weapons. Either telepathy or a strong oral tradition can be used for communication and storing history.
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>>78500629
I know one guy speculated that the rod cryptid was a flying anomalocarid maybe they could have evolved to naturally use magic to fly and build their societies on giant table top mountains to keep out the way of other races?
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>>78500700
forgot to add maybe their language could also be entirely magical? like manipulating the flow of magic to communicate with one another
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>>78500518
>>78500629
Where would they live? Do they have a specific territory where most of their kind live in or are they dispersed throughout a continent(s).
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>>78500861
iirc there very closely related to arthropods so id imagine they'd be tropical.
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>>78500994
Hmmmm, then why not have them occupy the empty land northeast of the Troll Holds? It's next to the lizards rainforests and probably has a tropical climate as a result.
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>>78501411
They could defiantly fit there, so there land living social anomalocarids that prefer to use their natural defences, and are evolutionarily adapted to use magic to fly and communicate?
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>>78501411
Forgot to mention, I'm still catching up with the lore from past threads so im not exactly sure where that is. I'm also not sure on how to add them? do I just edit the map and add them or is it all done at the end of a thread?
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>>78501633
The Troll Holds are 4 nations in the southeast section of Tismo (the western continent, also they aren't called the Troll Holds they are the ones with the silly sounding names like Lurk and Burk) and I believe you could put the home of these creatures in the empty portion just northeast of that region. To add it in you just open the map in MS Paint and fill in the white empty portion of the map with a color and put the name of that region over it.

>>78496317
Use this map, it's the most up to date one currently.
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>>78501984
There!
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>>78502539
A truly massive tidal wave occurring, possibly an after effect of some massive hidden beast within the Emerald Isles about to capsize an unfortunate Alkorian sailboat.
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Will post tomorrow with more war shenanigans.
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>>78461564
A shapeshifting monstrosity created by the fleshmolder.
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>>78508794
Mallikalli, a chimera made by the bored residents of the Viké Village. While he's friendly to any visitors he is known to accidentally traumatize the residents of Halem.
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>>78501984
>>78502315
AAAAAAARGGGGHH BUT THE MAP IS SMALLER THAN THE ORIGINAL
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>>78509795
Oh shit, you're right. It isn't that much smaller and I don't know how to expand the map so... just get used to it I guess?
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Nicsenorean archer. The skillful fingers and immortal lives of the Snow Elves lead to those among them who choose to take up the bow becoming sharpshooters beyond compare. Indeed it is because of the skills of these warriors that the snow elves shun firearms as their archers are quite simply a superior alternative due to their faster rate of firing, superior armor-piercing and longer range. They wield enchanted bows of mithril which fire glowing arrows that resemble faint blurs more than anything when shot. The danger of these arrows coupled with the fine craftmanship of their bows mean these archers spend most of their time in battle skirmishing from a distance and picking off key targets.
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Realistically how well would the Union do in a conventional war?

What kind of units do they have?
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>>78511529
From what I can remember they have armored troops with guns halberds and that sort of thing, a peasant levy fighting with low quality melee weapons, primitive gunpowder weapons and hwachas and lastly an elite guard with fancier weapons, artillery and a ton of airships.
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>>78511736
sounds about right
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>>78515336
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>>78515358
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>>78515541
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>>78509795
>>78510237
Don't worry I fixed it.
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>>78517137
And here is my actual fix
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Alright fellas now hear me out

>A Sorgos nation exists in the northwest of Tismo highly reminiscent of Rome settled during the Soukons age of expansion

>This is actually highly possible due to that section of Tismo being literally just to the west of Rinolsol reachable with a bit of sailing, meaning Soukos was probably the first foreign nation to find Tismo because of how old it is

>A particularly skilled Soukon general who had invented a completely new style of combat and soldier (our Julius Caesar stand-in for this place) discovered and soon invaded this land

>He had to kick out a particularly tough tribe of locals who are basically based of a mix of Abyssinia and the Mali and Benin empires who still exist today to the nations west in their own country which I might expand on myself

>With hastati, triarii and all sorts of old Roman units who were the brainchild of the general who found this place alongside their monsters they beat that empire colonizing the land and crowning the general as king of this territory

>When civil war broke out among the Soukons most of the leaders of this nation I've yet to name stayed behind because of their increasing independence from Soukos and a big civil war broke out where the king was deposed for an emperor

>Reforms all around turning this place into the fantasy Roman Empire with magical legionaries and all sorts of cool Roman looking tech that I'll post when I find images for something like a steampunk magic onager

>Stayed isolated for a while growing into more of a separate culture with a more centralized ruling system instead of purely city-states,
gained Roman culture instead of the Soukon Hellenic culture and other such things until being found again

I will post images for this hypothetical place soon and write more info when I think of it. Would someone mind adding it to the map until I actually get more time to write a bit more detailed lore and add a name?
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>>78519464
How about the Tartes Imperium? I'll try and write some more information on them and how their military is structured at some point later today or tomorrow.
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>>78515541
A city built atop a dormant volcano rising out of the sea in the Emerald Islands.
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What does the rest of the Autian solar system look like? I'm thinking some kind of aetherlike medium surrounding the planet with aliens inhabiting the surrounding celestial bodies.

Like In the works of Lovecraft.
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Ubiquitous with the world below, the L'rrrrrglrn mole people are widespread throughout the myriad caves and tunnels. Having been here since before the rise of civilization itself, the mole men may very well be native to the dark depths. They wander far and wide, being found anywhere peoples gather and even some places they don't. Many of them make their lives as traders and travelling merchants. Nearly every city in the under dark sees them pass from time to time. Few civilizations know the full extent of the mazes and hidden places beneath the world quite like the L'rrrrrglrn, save perhaps the dwarves.
They are generally peaceful in nature, but quite strong when threatened, if not a little slow. They love wonderous technology and items from the surface are astounding to them, resulting often in eager trades for these good that may not even benefit the mole.

While they are ever present below the surface, they have two centers of civilization that act as their homes in the dark. The Nest of Princes below northern Flick Fowl, where 100 noble moles rule a patchwork of tunnels and hollows. Under the Union in eastern Autia lies the Queen's Hold, a a maze of tight corridors and caverns that sprawl mindlessly in every direction with a grand chamber in the very center shared by seven joint queens of their race. The moles see themselves as one people and the distinctions between their leaders and homes mean little, with many traveling between the two places regularly.
They are a favored slave of the crueler drow and the fear to wander too close to the Xiklik in eastern Tismo.
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>>78524397
if one goes high enough into the atmosphere, instead of entering a great void, the atmosphere becomes dense.

incredibly dense.

so dense you can barely breathe.

the pressure around you becomes immense as well. at first you just have a headache, then sudden fatigue, then your skin presses into your muscles as they start to collapse onto your skin. Your blood begins pooling in place, your pulse slowing to an absolute crawl...

if you're lucky and can manage to remain on your own two feet at that height, you're overcome by the sheer madness your body screams at you to GO. DOWN. to return to stable pressure and easy breathing.

if anyone tried to go even further up, they would never return, crushed into a pulp and ripped into the unknown as a tiny sphere the size of an unripened grape, and eventually even smaller.
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>>78524397
There is a tiny ice planet with a fuckton of rings and 4 square moons orbiting it that was mentioned a few threads ago, I like to imagine it's some kind of cosmic shield.
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>>78527544
I also imagine that High Magitek had set up a few satellites around the planet when they settled here a few millennia ago, pictured here is one of the anti-asteroid satellites they had left behind vaporizing a poor Belkan who flew a little too high.
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>>78394355
I can't believe the wiki is still dead
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So, have there been any current events going on with the sea based nations like Aquatica?
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>>78531212
I am going to briefly include some underwater races in my story for the Alkor-Harlbourg conflict if I ever finish it.

Also there is apparently something going on by the seafoam crater
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>>78533230
A guard from the Autian Port Federation trying on some smuggled armor once belonging to an Aquatican Lobster Knight.
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The city of Ghol is unique, even amongst the dwarves. This place is not nearly the stronghold that their people are known for, rather Ghol is a city of learning and craftsmanship. The city is home to the Gholi dwarves and a large number of stone elementals. The two sets of beings live symbiotically, with each providing for the other. The elementals aid the dwarves by building the very city and its infrastructure while also protecting the dwarves, and in return the dwarves provide the elementals with comforts and amenities that they crave. Nearly the entirety of the city was made by the elementals. The dwarves settled here specifically to live a amongst the earthen denizens of this area. Built in an old cavern of a great lava flow that has ceased moving and lost its heat a millennia ago. The old flow runs right to the edge of the Great Shelf, a precipice in the dark. The shelf is an immense drop off that reaches down to the deepest depths of the earth and is as large as an inland sea. The murky black and sheer size of the hole means no living being has even been to the bottom, or at the very least not made it back up to speak of it. It is on the old lava flow, against the edge of the Shelf, that they dwarves chose as their home.
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>>78536142
So you made fantasy Timbuktu? Interesting, I might actually try and add this as part of the backstory for that nation based off assorted African empires with the humans having learned their style of building from the dwarves once I actually get to writing lore for those guys and the Tartes Imperium.
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>>78536142
The Gholi dwarves are a diaspora of an old Hold that existed under the ground between Autia and Lapus. The stronghold was sturdy and the dwarves were proud. They prospered for generations without turmoil. That was until a great earthquake rocked their civilization. Nearly everything they had built and worked towards was destroyed as the entire world around them trembled and crumbled. The survivors of the calamity reported that at the height of the rupture, when the cracking and moaning of the earth was at its most intense, they heard a deep and ominous voice groaning from the walls, floor, and ceiling of the earth around them. This, they decided, was the great Spirit of Stone. This Spirit is reportedly a sentience of the very stone that comprises the solid world itself, and they believed that through some transgression they had incurred the wrath of this great spirit. Their survival would depend on righting this wrong, and living in harmony with the stone of the deep places. They wandered through the dark for a generation until they found the location to build their city. The place they chose was full of earthen elementals, and rested on the edge of a great chasm. This chasm was important for the Gholi, as they believed the Spirit of Stone resided in the deepest depths of the world. Here they made a pact of companionship with the elementals and built a society that reveres the very stone around them.
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>>78536959
The earthen beings that comprise the other half of the Gholi society are nearly ageless. They are slow, calm, and methodical. Even when they move it is with a careful deliberateness. They are truly spirits that inhabit physical stone, animating it and even living as it. They come in a variety of rock and exist in all shapes and sizes. They can be a stone parody of a dwarf to great masses of boulders larger than buildings.
The elementals are capable of shaping solid stone as if it were clay, and perform incredible feats of building on behalf of the dwarves, construction nearly every building and work of rock within the city. They also comprise the bulk of the cities defense, like an avalanche crushing their foes. In return, the dwarves provide the elementals with heat and water. High temperatures and hot air loosen the stones that comprise the elementals. With enough heat they become more active and mobile, with their general lethargy subsiding and being replaced with an almost youthful energy. The water is a comfort, flowing streams diverted through the city provide a place for the stone spirits to lounge and relax. The water rolling over their forms is very soothing for them. Without these amenities the elementals can lay inert for extended periods of time being nearly indistinguishable from a pile of rocks or a cavern wall. They are naturally drawn to this place, living on the old lava flow, still hoping for the long lost heat of the place. In this way, the dwarves have provided them with the warmth they desire.
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>>78496291
adding this
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>>78537494
The dwarves now have a culture of scholarly pursuits, with geometry and geology being of chief importance. Magic is prominent among them, using powers of fire and light widely. The dwarves here differ from much of their kin in that martial pursuits are rarely undertaken. With the elementals making up the bulk of the physical might of their society, they dedicate themselves to power and thought. They do have a conscription force for defense but this is a minority of their armed forces, only making up about a third of the cities army. For these reasons, the Gholi are not known for creating great weapons and armor like some dwarves, but instead their forges and craftsmanship are directed towards metalworking for the sake of precise tools and refined jewelry. The furnaces of the city are always alight, and the heat they produce is deliberately sweltering for the comfort and needs of the elementals. The City of Ghol is always basked in the warm glow of their many fires. They have a very good friendship with the Moles of the Nest of Princes to their immediate north, and trade with them often. They despise Drow, making no distinction between the different cities, and would never allow the "slave-makers" near their scared home.
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>>78537731
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>>78536477
Sounds great!
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>>78394355
>https://1d4chan.org/wiki/Autia
Looks like the wiki's down. Didn't a similar situation happen last year with the site shutting down for a while?
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>>78540376
its fucked, new one is 1d4chan.net
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>>78537882
If I may make a suggestion I don’t think it should be a long line. Instead of should be a perfect circle because of a crater being formed by the crashes ship.
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>>78543249
it is, the crater is more or less smack bang on the planets north pole so the crater is warped by the map projection.
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Updated subterranean map.
> The Queens Hold and the Nest of Princes
Added the two cities for the Mole people, tried to give the appearance of animal made tunnels.
>Ghol
City state of dwarves and earth elementals, added the giant hole they built their city next to and called it the Great Chasm
>Ral-Kota
The human city in a giant natural dome under Tismo

I think there was a post about a coven of vampires that live underground but idk where it was supposed to be.
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>>78540376
>>78540445
We're kinda unlucky because only 2000 pages among 50000 were lost and Autia was one lol.
The google cache is still here if someone want to recreate it on the new wiki https://webcache.googleusercontent.com/search?q=cache:cTUy0neG0DoJ:https://1d4chan.org/wiki/Autia+&cd=1&hl=fr&ct=clnk&gl=be
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https://www.youtube.com/watch?v=p_5yt5IX38I

Imagine, you're just some gnome chilling in one of the territories of the Empire of the Jade Pyramid near the steppes and then you hear this in the distance.
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>>78551804
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Tartes Imperium

Before I start; the map has been updated with both this nation and another nation I'll work on at some other point loosely based off several African cultures.

People:

Having originally started out as one of the Sorgos colonies, the Tartes Imperium retains a population of mostly Sorgos humans with a relatively small population of harpies, centaurs and satyrs having also came over from Soukos. Their long isolation from their homeland has led to the Tarteans possessing a far paler complexion than the slightly darker skinned Soukans alongside being slightly shorter. The monstrous races also living in the imperium live closer to the outskirts keeping watch for possible enemies. Because of this they are well respected amongst the people living in these border towns and garrisons, a sentiment not shared by those who live in more civilized sections of the nation who treat them with mild apprehension which thankfully rarely escalates to anything beyond that level.

The same can not be said to the neighboring hobgoblins and the strange ashen people of K'eyi Meda however. Both are seen as barbarians by the Tartean senators and are commonly used as scapegoats to convince citizens to enlist in the army to defend their nation out of fear of a possible incursion into the imperium. Any among those two races who are caught within the borders of Tartes are subject to a most gruesome fate as their bodies are nailed to enlargened holy symbols to the Tartean/Soukan pantheon where they inevitably die from asphyxiation. These poor souls are proudly placed next to the roads and cities of the Tarteans where their forms writhe in pain.

Lastly there are the merchants and mercenaries, those from far beyond the nation. These foreigners are treated as honored guests among the Sartyrians due to the wares and information they bring of events far beyond Tartes. In exchange the Tarteans sell goods such as olive oil, furs, rare dyes, pearls and most importantly of all, animals.
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>>78552921

People contd:

While the merchants sell their stock in the streets, mercenaries are commonly seen sitting in the courtyard of a Tartean captain's villa writing out the terms for a contract. These mercenaries fill out multiple useful niches which aren't the primary focus of the military such as advanced long range firepower which could be strengthened by a hired regiment of Yrrian Iron Beasts or trench warfare which a platoon of Belkan riflemen could cover quite well. Most of these visitors are from Soukos due to the nation being the closest one to Tartes and are vital to the imperium because of the deadly magical ballistae and enchanted cannons they send over to maintain their technological superiority. This is particularly important when facing the gnomes to their south who hunger to restore their fallen empire and are a constant threat in the south constantly having to be fought off. Advanced technology helps particularly well against the wee men as unlike the infuriatingly fast and dangerous warriors of K'eyi Meda who constantly raid the western imperium, the gnomes see little value in stealth and wear thick plate armor you can see a mile away and line up a shot towards.


Religion:

The Tarteans incorporate a modified Soukan pantheon into their daily lives as well. Many gods such as Zeupiter and Hadiese remain the same but other gods have their names changed such as Mercuros, god of travel, trickery and thieves being a renamed version of a similar minor Soukan god who is much more important in the imperium due to the greater rate of travel between cities. Additionally completely new gods are added in some cases with Baelona being the Tartean goddess of war and strategy. The high priest of each major god's church all have a seat in in the senate reserved for them and leading to the religious side of the imperium holding a great deal of power because of how many churches there are.
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>The Great Ruinlands

This refers to a region in Krraurah that is filled with the ruins of several different civilizations. There can be ruins found here from the Nicsenór Collective, abandoned Pengu villages, old Issbjarn strongholds, destroyed Puppet Clan colonies, the beached ships of some terribly lost Alkorians, evacuated military bases belonging to the Tortle Realms, the forgotten homes of some southern Ice Giants, the settlements of the original Sartyrian Colonists and even some evidence of habitation by the Kangoo Tribes.

The area is even more cluttered with ruins thanks to the buildings and vehicles that were teleported into the region when the inhabitants of IBRU where tossed into this place.
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>>78553477

Magic:

Similarly to their former homeland of Soukos, magic is regarded very highly among the Tarteans. The strange inherent magical potential within Soukans is not mirrored here however due to the long isolation from their homeland leading to a loss of that particular trait. While the percentage of people with magical potential among the Tarteans has been lowered to normal odds, it does not exactly mean they have lost the blessings of their gods. The most zealous of Tartean warriors may have the chance to be acknowledged and directly blessed by their god, becoming true paragons of their deities ideals and demigod warriors that are often seen directly leading Tartean legios. Conventional mages are still seen within Tartean forces however as whenever a citizen with magical potential is discovered, they are immediately recruited into the garrison and are directly trained by a mage of the magical school they choose to specialize in which can greatly vary due to the large amount of magical schools utilized by the imperium. These mages are given the great honor to bear a banner of their legio and wear a blessed lion pelt to signify their status as a fully trained mage.

Economy:

As mentioned earlier, the Tarteans primarily export olive oil, furs, rare dyes and pearls. There are two exports however which serve as their main products sold by the imperium, slaves and animals. Their animals are particularly important as many of them are magical creatures like hydras specifically bred to be sold to other nations for multiple purposes. These creatures sell for vast sums to outside buyers due to most nations flat out refusing to sell their warbeasts to others in order to maintain the advantage such creatures bring.

Most of the wealth in Tartes is held by a mix of senators and high ranking military personnel who use it to build magnificent villas and commission great artworks to be built, the common folk have to deal with a far more humble and frugal existence.
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>>78554158
I'll continue this some other time. Too busy today to finish writing information for these fellows.
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>>78556559
A Napanese character from one of their strange comics that teenagers all across Autia are getting obsessed with after finding a translated version and won’t shut up about.
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Did the Krevech Islands ever get lore?
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>>78565313
Old photograph of an IBRU firefighter fighting off a Sartyrian dragon after some Sartyrian explorers invaded his town, circa 3019.
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>>78566932
A wheelcage, used on the back of wagons to efficiently transport small humanoid prisoners. Guards are allowed and even encouraged to use wheelcages as spare tires.
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>>78563074
Nah. Someone added them and then forgot to actually give them lore.
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>>78554158

History:

During the golden age of Soukos it had seemed like the Three Fates had unveiled the world itself for them to explore. Day by day more land in southeast Autia was being seized but the slow the land was being settled at meant the city-states soon hungered for more while waiting to properly colonize the land. Currently their efforts were all focused directly to their east and while it may have proven a worthwhile investment with Aesanaeria being filled with natural resources and the dwarves of Brazilistan greatly improving their technology the west was still untouched. And so, in order to expand the ever growing republic a great fleet of triremes (I say triremes instead of neo-triremes because this was a long time ago so they just used magic triremes) made from the strongest of woods and given sails of folded silk was gathered together. Following several slight modifications allowing them to survive longer on the open ocean the ships set forth on what would be an arduous journey as triremes weren't meant for long voyages across an ocean. Storms of increasing magnitude broke out throughout the expedition and the loss of supplies and precious food in these events meant many ships were lost to the sea. This voyage did not end without a proper discovery however as when the triremes finally reached land they discovered a vast, warm land with plenty of space to set up holdings in. Overjoyed by this discovery, the crew quickly made landfall and began construction of a small village to serve as a home as civilization was brought to this new land. What they didn't expect however were many hidden pairs of eyes observing them performing their work belonging to those who had already inhabited this land, the men of K'eyi Meda. While a similar situation had happened to the Soukans before with the Sparticia Mountain Clans raiding their newly established city-states, initial contact was far later and this problem could be solved by building better defenses.
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>>78551804
https://youtu.be/EeHe0wl-OJo

The obvious solution is take out your violin and beat him at his own game.
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>>78571070

History contd:

This strange new foe would not allow them the time to build proper defenses however as the scouts observing the encampment quickly mounted their amphibious steeds known only as "Kbahalis" and set back home to notify their chieftains of the newcomers. Sensing a splendid opportunity to captures these foreigners as exotic slaves, the chieftains petitioned to their king to travel to their western lands and attack these foreigners. Permission was granted and their swiftest warriors were mobilized to head east. Later that night the Soukan settlement would be attacked by a group of strange winged monsters known as "Kongamatos" who under the cover of dark flew above their homes and each dropped a bomb to wreak mayhem inside the settlement. This caused the settlers and their hoplite bodyguards to run outside in panic to find out what was going on, exactly as the black skinned warriors intended as many citizens were captured and flown away that night to be displayed before the chieftains as a sign of their superiority over would-be invaders. Those who survived the initial assault chose to take all their valuables and flee the settlement before another attack would begin and ran back to the triremes. Before a second attack would inevitably commence, a group of sailors were chosen to head back home and request a greater force be sent to the west to battle this unexpected resistance. Using their greater understanding of calmer regions across the Ignis Ocean the sailors made it home to Soukos safely and begged for aid before the senate to send more troops to take this new land which they'd taken to calling Tartes. Thankfully the senators back home still lusted for this new land and wrote off the Medans who were already inhabiting this land as weak savages who had to resort to stealth to win their battles. Almost immediately following this meeting, general Caelus Titillus volunteered to travel to Tartes.
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>>78571454

*Gbahalis

More history. I really am not making this a brief story am I, well who cares I'll finish this anyways.

Caelus was a general of great renown among the Soukans for his role in clearing the Sparticians from Voluntas, a campaign that had earned him the title of consul given by the senate. He had volunteered for this new expedition in order to test a new system of warfare he had thought up and had been building up an army of his own to utilize. These new tactics utilized several groups known as maniples, each a hundred men strong and made up of several ranks of soldiers such as Hastati or veteran Triarii each given enchanted shields capable of taking an arrow from a longbow without issue and javelins alongside a spear, sword or something else entirely. These formations would be led by ranks of monsters meant to disrupt enemy lines while the main force would get in and the artillery right behind them would fire away. His force of 500,000 men each dressed in his personal colors of red set sail later that week as the crowd gazed upon them with great curiosity as they were far more used to seeing hoplites. After what was now the third voyage back and forth from this new land Caelus's forces set foot on land and their greater numbers and training meant they had made a fortified garrison by the end of the day and a force of Velite skirmishers found the remaining original settlers hiding inside a cave. What commenced would be a fierce series of wars as while the Soukans may have had a force of veterans followed by monsters aplenty, the Medans had a greater understanding of the geography of Tartes, possessed dangerous creatures themselves and had a far larger force stationed in Tartes.
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>>78571813

I think this'll be the last part. Thank god, I just want to write their military and get done with it because doing this in the background of my actual work is very time consuming and I don't have enough patience to wait to get back home.

Initial Medan attacks on the garrison were failures as ballistae had been stationed to shoot down the flying monsters the people of K'eyi Meda were using to scale the walls but counterattacks ended in failure as maniples were very easy to spot and were repeatedly ambushed in both woods and mountain passes by wrathful warriors with iron weaponry and cowhide shields and terrifying giant serpents with elephant heads known as Grootslangs. To make matters even worse Caelus's subordinates were repeatedly coming down with illness due to some kind of voodoo magic being performed by the Medans from a distance. The magical warding of his armor protected him from such a fate but this campaign was steadily getting more and more difficult than what he initially expected. During the battles he had been in against the enemy tribesmen he had noticed one high exploitable weakness in the Medans structure however. Each tribe seemed to have been sending their own warriors who very rarely cooperated with those from other tribes. This meant that instead of trying to fight everyone at once, as long as his headquarters remained defended the general could send his army out and take out one local tribal militia at a time. Additionally he began to reach out to a few tribes with many luxurious gifts and magical tools being given as a means to ensure their cooperation, having them sabotage their allies under the belief that they would become the most powerful among the tribes that made up the Medans if they performed their job and received more weapons to arm their warriors with. While his forces may have been reduced to half by this point, he began a slow series of victories which eventually stacked up until the final Medan forces were encircled.
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>>78570524
It is on my to-do list
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>>78571950

Terms of surrender were negotiated and the remaining leaders, who led the tribes bribed by Caelus in fact were let free in exchange for ceding Tartes to the Soukos Republic. Having triumphed over the tribesmen, construction of a proper capital began as Caelus crowned himself the provincial king of this territory. Over the next decade many Soukans immigrated into Tartes as it was swiftly becoming one of if not the most prosperous colony of Soukos and they sought to take large sections of land in the colony for themselves. Unexpectedly, this stream of newcomers would suddenly be shut of soon after as the city-states had initiated yet another civil war with almost all military personnel in the colonies heading back home to help in the conflict. This would not be the same for the Tarteans however as the great distance from their homeland alongside their leadership being mostly outside the standard Soukan hierarchy meant that many of them had started to feel a sense of separation from their homeland. So it was that the Tartes Kingdom as it was known at the time lost contact with its homeland and grew more involved in domestic matters. There were no longer city-states, instead there were simply more cities which while smaller than a city-state were far more closely linked together and to the capital of Rema. The years of isolation brought with them many times of change as well, chief of which was the White Coup. This coup, named such for the bloodless nature of it as the current king was strangled in his sleep was a plot against the royal bloodline who had gotten decadent and cruel. The ineffectiveness of the current heir would be his undoing as the Tartean senate who had been relegated to the position of advisors organized an assassination. Following the successful killing, the senate elected a new leader who would have earned his place through pure merit instead of inheritance. As such an emperor was crowned and the land was renamed to the Tartes Imperium.
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>>78576367

This ending wasn't very good but I'm out of ideas and just want this to be over with.

Military:

The army has evolved and adapted much since the times of Caelus Titillus, with several reforms since the White Coup having changed how it is structured alongside modernizing it to keep up with their hobgoblin and Medan neighbors who both have adopted gunpowder in combat. The army is organized into multiple legios (legions in the tongue of the Tarteans, which is quite similar to the language of Soukos with a few minor changes) each 100,000 strong. These legios are comprised exclusively of human citizens alongside their warbeasts and are spread throughout the imperium and in some cases beyond its borders. The other monstrous races who serve in the army form a secondary arm of it known as the Auxilia with about a million auxiliaries existing as backup support. The mercenaries hired by the imperium in droves also count in this category as they are non-citizens. The standard Tartean soldier is known as a legionary, well disciplined warriors with many being veterans. They wield blessed scutum shields, multiple kinds of swords (depends on who's training them in their legio), spears and in recent times firelock guns. The strength of these soldiers comes from both their versatility given the variety of weapons a legionary knows how to use and their tactics. These tactics typically involve luring the enemy into a battleground specifically suited for the legionaries to fire into from a distance through gaps in a shield wall meant to deflect enemy small-arms fire whilst a hidden battle mage fires at and destroys artillery brought into the battle. Legionaries are led by centurions with the lower ranks wearing reinforced laminar armor whilst their higher ranks wear full plate and are given exotic enchanted weapons. Some other forces in the army include the Pegasus Equites, an extremely fast flying cavalry division and their Death Rays, the name is self-explanatory.
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>>78576803
Alright there, I did it. Here are some additional facts not mentioned earlier.

Flaws in the Tarteans strategies such as a lack of large aerial weaponry i.e airships are covered either through mercenaries or just buying it from Soukos as the two nations share common ancestry and haven't ever directly attacked each other (though the Tarteans have had a hand in starting up the civil war back home so the attention of their homeland would be away from them and they could gain independence) leading to them trading freely. They do have big fiery dragons who live in the area as shown in an earlier picture though, they just aren't as big as a zeppelin per se.

They utilize advanced mechanical mangonels and eagle headed cannons as their artillery. The aforementioned Death Rays also count in this category. The rays in question are essentially just an enchanted mirror absorbing sunlight and firing it off as a projectile when needed.

Their navy is entirely made up of hired neo-triremes as the Tarteans aren't particularly fond of water and prefer for others to do the naval combat for them.

Their monsters are also mostly just a select number of the ones found in Soukos with the exception of some creatures like the Caladrius, a mysterious pale blue bird with healing properties used by the doctors of each legio. I say select number of monsters as they're missing things like minotaurs and warsphinxes.
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>>78579382
An unfortunate group of children observing a tear in reality connecting to the Sea of Souls having opened during a Puppet Clans raid.
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>>78550740
https://www.1d4chan.net/wiki/Autia

Knock yourselves out, faggots.
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I’ve heard it be brought up multiple times throughout these threads but how does trade shape this world? What are the big trade nations and what is commonly traded? I know Harlbourg had things like Burgomeisters who are quite rich so they probably have a sizable trade presence and the Sultanate makes a ton of money off the spice trade for two examples.
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>>78474983
Simon, come on! We're going to the surface!
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>>78583971
The Maritime Khurultai does extensive trade throughout the world, primarily with human-dominated nations, but most of its products are not recognized as coming from it. Instead, they are often mistaken for things coming from elsewhere. while many coastal nations have traded with them in the past, few recognize that they've dealt directly with their citizens until after they have left.

The Maritime Khurultai deals mainly in intricately patterned textiles, clothing, jewelry and leather goods in dozens of styles. silken lace is among their best known product, but that is comparatively rare on the open market. additionally, they will sometimes let a series of complicated puzzles out into the world, to better gauge the adaptability of the people who would buy such things in an effort to determine the character of fellow human nations. these puzzles are, by contrast, easily recognized and leads to the notion that the nation only produces silly baubles for trade that are not worth people's money.

these same traders also tend to purchase large amounts of local art, sculpture, literature, musical instruments and the raw materials to make such things. they claim they are in need of diversions...but who is to say if that isn't another carefully construed lie to cover up their real goals.
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>>78571193
https://youtu.be/v4xZUr0BEfE
Then again they could always retaliate with more music.
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>>78549101
Shadom stun pistol. Blinds its target with a bright flash.
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>>78588011
A strange Lepre-Khan home.
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>>78587219
An Alkorian man born with the strange mutation some Alkorians are born with giving them powerful muscles and an imposing figure.
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>>78583971
Probably weapons from the Belkan s and Ercaenmedians. As well as manufactured goods as well because I believe both nations along with Alkor are fairly industrialized.
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>>78583971
for that you need resources and their distribution
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>>78496889
I believe majority of trade has been described as occurring over the ocean as inland travel is exceedingly dangerous.

So the fact that most of the landlocked nations in setting seem to be poor and not very powerful seems to make sense. Maybe the Autian superpowers are imperialists who use their vast militaries to bleed the interior states and other continents dry of resources.
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Sartyrian dragon laying waste to a Nicsenorean tower. In the time since the exile of the Nicsenoreans from Ignis and their eventual growth into a nation to rival even their former homeland, the elves had not forgotten about each other and sporadic assaults such as this one would occur throughout the centuries. Currently the whole situation is coming to a head in the War of Ice and Wrath. When will you finish part 3 of it by the way anin whi was writing about it?
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>>78601181
>Maybe the Autian superpowers are imperialists who use their vast militaries to bleed the interior states and other continents dry of resources
Seems to be a bit of a mixed bag. There actually isn't too many colonies in relation to the number of nations, and a lot of the colonies that do exist seem to be more for strategic or luxury commodities.
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>>78602202
I am still working on it yes.


Hoping to finish it before we arrive at bump limit.
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Would it be out of place for there to be some sort of overarching apocalyptic theme for the Autian setting?

It seems like everything is going to shit at a massive rate so perhaps there could be death cults with strange gods and Demon summoning rituals? Perhaps even the Demon gods are the original gods of the world and this time of bloodshed all over the world weakens the veil between worlds and empowers fell deities.

Shit idea and cliche I know but if done well Campaigns could be run in setting as PCs try to unite the civilized nations of the world to somehow stop the catastrophe.
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summonable adventures who have strange condition to summon
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>>78603226
>Would it be out of place for there to be some sort of overarching apocalyptic theme for the Autian setting?
Tricky since everyone has their own things they like to do. For now we seem to have settled on a bit of alt-history themes like warfare, colonies, and realpolitik, mixed in with some of the implications of fantasy tropes like rituals and magic, different races, multiple dimensions, etc.

>It seems like everything is going to shit at a massive rate
Debatable, the global war theme has never really caught on despite numerous attempts to start something.

>death cults with strange gods and Demon summoning rituals?
We actually already have a fair bit of this. Demonic cults operate openly in quite a few nations, and likely operate secretly in all nations to a certain extent. Feel free to give them more focus.

>Perhaps even the Demon gods are the original gods of the world and this time of bloodshed all over the world weakens the veil between worlds and empowers fell deities.
There is an old idea I wrote that each Nantic god has a demonic equivalent or alter ego. A particular cynical interpretation of this is that all the gods are just demons in disguise, though at the time I just wanted to muddy the waters since I really hate settings where the theology is too clean and simple.
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>>78603226
I mean if the Khan wants to start a world war, he has the capabilities.
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>>78583971
>>78599592
Most nations have an economy section, so you can usually work out their exports and imports from there.

The stronger Nantic nations have partially industrialized, so they can export large amounts of manufactured goods of various types, mostly to nations that are either low tech or uncomfortable with empowering the common folk. The Union and Dright also do a lot of manufacturing, but have a reputation as being cheaper and lower quality than the Nantic States. In terms of volume, most trade is manufactured goods, as well as cheap foodstuffs and raw materials where local conditions allow for large scale production.

Most nations have at least some high value goods they export to anyone who can afford them, though in some cases in much higher volumes than others. Some are strategic like weaponry from the Tortle Realms, while others are luxury goods like gold from Westphallica, or spices from the Sultanate.

The main merchant nations seem to be Soukos, Alkor, Harlbourg, Afrozil/Afrolia, and the Sultanate, which makes sense since they are all nations with large populations and free-market economies. I imagine Harlbourg has the edge though since they are the least likely to let national agendas to interfere with good old fashion capitalism.
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>>78604370
>>78604370
>>78604370

New Thread since this one will probably be archived by the time people wake up



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