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Whether it are reaction pics, funny pics, cursed pics, filename pics, random pics and whatever you have. The point is to make an interesting setting based on them. You can also take a pic that has been previously posted and edit it if its OK with everyone. Just post something and add a bit of fluff to it, then let the magic do the rest!
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picture = basic summary of each area (out of date)

1d4chan page:
https://1d4chan.org/wiki/Autia (somewhat out of date)

Other Threads:
1- http://archive.4plebs.org/tg/thread/77082863
2- http://archive.4plebs.org/tg/thread/77123700
3- http://suptg.thisisnotatrueending.com/archive/77198244/
4- http://suptg.thisisnotatrueending.com/archive/77262004/
5- http://suptg.thisisnotatrueending.com/archive/77299284/
6- http://suptg.thisisnotatrueending.com/archive/77438293/
7- http://suptg.thisisnotatrueending.com/archive/77597774/
8 - http://suptg.thisisnotatrueending.com/archive/77633881/
9 - http://suptg.thisisnotatrueending.com/archive/77733759/
10 - http://suptg.thisisnotatrueending.com/archive/77863557/
11 - http://suptg.thisisnotatrueending.com/archive/77967285/
12 - http://suptg.thisisnotatrueending.com/archive/78116186/
13 - http://suptg.thisisnotatrueending.com/archive/78248159/
14 - http://suptg.thisisnotatrueending.com/archive/78394248/
15 - http://suptg.thisisnotatrueending.com/archive/78604370/
16 - >>78764922
17 - >>78936923
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biome map
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underground/under ocean map
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Stupid idea but should a nation of pic related live in the north directly opposite the penguins? Maybe a rivalry between the two over who is actually a penguin?
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>>79101276
Go for it. From what I remember, we've gone a full thread without any new nations being added. K'eyi Meda doesn't count as it was already there and just started getting proper lore.
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>>79101276
The civilization of the Auken-folk
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>>79099820
A Drow and particularly violent Lapus elf harassing and robbing some trade ships of the Autian Port Federation.
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>>79101276
The Auken folk are large bipedal swimming avians that live on the coasts of the dead mans hand. In appearance they are very similar to the penguins of the Pingu empire tough they can easily be told apart by their sharper looking beaks, Their land, called Greater Aukia is highly volcanic, with active volcanos dotting the frozen landscape, which house great mechanical forges and power plants witch power the settlements on the coast. Auken culture is surprisingly bellicose for such an outwardly meek looking race. They have a warrior culture that revolves around honour gained from battles. They are also infamous among northern coasts for their raiding. They appear from the sea in large groups and lauch themselves onto land where they will run amuck among settlements stealing anything not tied down, particularly if its shiny. The larger and shiner the loot the more honour is is worth. They also tend to sport the now iconic horned Auken helm. Their language is guttural. and coarse. Auken-folk are just as predisposed to trade as they are to raid often utilizing shallow keeled long ships that they load with mass produced items from their homeland which they will happily trade for shiny items and goods their homeland is too cold to sustain. They have an odd rivalry with with the Pingu empire over a naming dispute, the first nantic explorers giving them the exonym "Pinguinus", Which was later used to describe the inhabitants of Krraurah. The Auken-folk see this as a great affront to there collective honour and insist that they are "the true penguins". The Aukish name for there home is Morgaesaland which translated means penguin land.
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>>79111522
forgot to do map
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A race of beings frequently spotted around High Magitek
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What do other nations think of elves in general? I’m asking this as the allied Sartyrians and Nicsenoreans are wandering around in Autia looking for friendly elves to recruit so I’m wondering what the people whom own the lands they’re passing through think of them.
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>>79115391
The Maritime Khurultai has no quarrel with elves who treat their citizens as equals.

Elves who think themselves better than humans are afforded three chances to realize the error in their ways. Afterwards, the reaction depends on the situation

Should this be an individual elf outside the borders of the Maritime Khurultai, they will be denied access to trade possibilities. Should this be an individual elf within the Maritime Khurultai, they are given a branding on the palm of each hand that marks them as untrustworthy.

Should this be a group of elves outside the borders of the Maritime Khurultai, they will be redirected to conduct business through an intermediary the Maritime Khurultai knows they can trust. Should this be a group of elves inside the borders of the Maritime Khurultai, they will be branded and be handed over to an outbound vessel, to be deposited in the nearest friendly port to their homeland.

Should this be a nation of elves, they will be redirected to conduct business through an intermediary the Maritime Khurultai knows they can trust. If they then abuse the intermediary in order to get back at the Maritime Khurultai for lack of a direct connection, there will be retaliation. The severity of this retaliation...depends on the elves.
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>>79118117
we've heard Elven forests produce incredible amounts of timber and food. it would be a shame to inherent such lands from such a skilled set of woodsmen.
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>>79118117
Wank aside, thank you for the good answer.
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>>79115391

The men of Soukos, following their initial meetings welcome the strange elves into Rinolsol for, trade, discussion and many other things. The first encounter with the elven fleet would come from a member of the Gladius Sailor Guard patrolling the coasts of the republic in his hippocampus chariot. The mists of the coast left him unprepared for suddenly seeing a great fleet of foreign ships and nearly sent the fish-tailed horses running the chariot a-fleeing out of fear. The rider did not allow them to flee, for his duty was to establish communication with a foreign fleet should one appear and the elves aboard hastily assured him of their good will after seeing the state of his horses. After their purpose was conveyed, the rider brought them to the nearest city-state harbor of Athiens with mild apprehension; for it was the Sartyrians who had once led a failed raid upon his home of Cornithus long ago. These scruples were ignored for the moment and the elven fleet made harbor and their chosen ambassadors were sent to make clear their purpose in these waters. The sweet voices of the elves pleased the senators whom they were brought to much, and the elves managed to reason to them that unlike previous engagements, they came as friends. Since that time, the coasts of Soukos have been opened for the elves to travel as they wish. Yet as is the nature of the land, the individual city-states possess their own sets of beliefs on these new visitors and choose to note a specific aspect of the elven character over others. These individual interpretations of the visitors are generally held with greater value by the citizens of these grand cities than the statements of the greater government, for the loyalty of a Soukan is foremost to his own home. I will now list some of these beliefs below:

Actually never mind. I reached the character limit so I'll list them in the next post
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>>79115391
Pumkin likes elves.
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>>79122631

As mentioned earlier, Cornithus remains the city-state harboring the most ill will towards the elves. This is because of the aforementioned massive Sartyrian raid that was repelled at the cost of practically all of the old city aside from the most important buildings (saved through prior magical warding placed on them of course) being burnt down. The past grievances caused by this ancient sack have not been forgotten by the populace, and as such they continue to see elves as naught but malicious and cruel creatures. While required to allow these foreign ships in their harbor, it is not a task undertaken with great joy and is undertaken much slower than usual.

The people of Athiens on the other hand care very little for past issues with the elves and generally are most concerned with the economic benefits gained through trade with the elves. The homelands of the Sartyrians and Nicsenoreans are both down south (at least, one was down south in the case of the Sartyrians before Ignis moved over to the Autian coast) and as such possess many exotic and valuable resources due to the magical nature of those far-flung lands. Ivory and the ever valuable whale oil that practically all nations rely on nowadays comes in droves from these parts, given the abundance of giant whales and walruses living near Nicsenor. This is not even mentioning the magical devices from these parts, which while rarer than what comes from other nations like Alkor and Soukos itself exceed the creations of those nations in both craftmanship and power. Only a fool would shirk these benefits and refuse to open trade.

Delphus will be the last city-state listed here as generally all the other city-states are preoccupied with other businesses or are too uninterested with these events to properly have a part in it. Before I continue however, it is known that Naftio does have somewhat of a vested interest in these events as many elven items have gone up for sale in its markets and guildhouses.
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>>79123466

One last note; when I keep referencing "elves" in a plural sense, I'm referring to the combined alliance of the surviving Sartyrians and the Nicsenoreans who fled following the War of Ice and Wrath.

While I may have gotten slightly off track just now, I will now speak of the city-state of Delphus. The City of Seers as some call it had foretold the arrival of a mysterious people earlier that day, though their oracles were unable to divine much more until these visitors were seen in the flesh. After the elven emissaries were brought before the Soukan senate, the senators representing Delphus quickly sent a report via messenger sphinx back home which spoke of the otherworldly grace of these new visitors. Grace enough to soothe the minds of the notoriously argumentative senate and have them hear the words of the ambassadors. With their interest piqued, an invitation was extended to these elves welcoming all who were willing to visit the great temple of Apolion and speak with the high oracle himself about matters unspecified to the scribe who wrote the message. Later that week, a party of elves were seen entering the city and entered the temple. What occurred inside is unknown to most, but the elves had left as honored guests. Shortly after this event, a trade had sprung up between the visiting elves. This trade would not be one of physical items however, it was a trade of magic. For the people of Delphus were fascinated by the magic of the elves, of which the aforementioned meeting was meant to gauge and had offered to send some of their own mages to learn from the elves in exchange for sharing some of their own secrets and insights into the arcane arts.
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>>79122825
Thanks fren.
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>>79115391
In most parts of the world, people are used to dealing with the types of elf that are relatively common in their region. I don't think there are any cultures that are xenophobic specifically against elves, though some cultures are hostile to all outsiders.

Nicsenóreans seem pretty rare outside their homeland and would be seen as unusual.

Sartyrians would be highly distrusted due to their past aggressiveness and borderline daemonic nature.
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>>79115391
Caridians like anyone who isnt a dick to them
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>>79126973
Many enchanted airborne vessels created by the Nicsenoreans as part of the greater air force flying through the air, accompanied by a teenage dragon of theirs. These graceful aircraft possess strange crystalline wings allowing them to fly at breakneck speeds if needed and pack all sorts of experimental magical weaponry, a good deal of which are developed from collaboration between the Nicsenoreans and Tortles. These craft are generally kept a secret in between warfare and are only brought out to back up their elven dragons, who are still preferred to these aircrafts due to their greater maneuverability and ability to grow larger than any aircraft the elves could produce, more comparable in size to the Belkan aerofort and the three Sostenfielian superheavy airships.
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What is "The Forgotten Place" again? I've seen the name pop up in earlier threads and am fairly sure it, and the Group of Ghaunbo/Hagmann's Colony are the only regions that don't have any lore.
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>>79129767
I say we could have the Group of Ghaunbo be what amounts to Ancient Korea as that hasn't been covered much outside of the Tortles using highly modernized versions of Turtle Ships as their standard battleship and even then that's probably just for comedic purposes as they're a race of turtle people. Hagmann's Colony honestly doesn't need much explanation. It's just a colony set up by a Yrian scientist who ventured into the inland of Tismo who has a massive grudge against the Dalavchtai cause they always steal his tech.
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this threads are always autistic as fuck and i love them because of that. great work.
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>>79130077
Oh shit, I completely and utterly forgot that Ercaenmedi existed. Never mind then, I have a better idea. Why not have them essentially be the Jomon people? They were called barbarians in the sentence they were created in so it would work well. As for Hagmann's Colony, are there any ways to make it more unique? I say this as other named colonies like Ercaenadhorn, Ercaenepolis (at least formerly a colony in that case) and Belkan Arktikos are described as "Koreans/Germans in the Arctic" or "Koreans in Greece who train the Korean's mages", so what could differentiate this place from its homeland?
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>>79129767
The Forgotten Place is basically just empty grassland that everyone avoids for various reasons.

A while back, some anon wrote a story that took place partially in the Forgotten Place, but it was a bit convoluted and never got finished. From what I remember, some anti-materialist anarchist types tried to settle the area, but fell into infighting when some of them became drug lords and began accumulating wealth. It is unclear whether any are still in the area.

>>79130077
We actually have two Korean factions (both with Polish elements for some reason).

Ercaenmedi is a more modern version of Korea, but some of their troops still have some medieval elements.

The Union is either Polish, Korean, or Chinese depending on who you ask, but a lot of their artwork is from medieval China and Korea.
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>>79130910
>Polish, Korean, or Chinese
So in other words, if all historical Slavic nations and Chinese/Korean dynasties were a single nation? Sounds fun. Also, I may resume writing K'eyi Meda lore soon given that I've just dealt with and finished several important things I was preoccupied with this month so I have a bit more spare time.
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>>79115391
Seeing as this question looked like it got people talking which is nice, here is another random question I thought up.

What are the most powerful nations in these categories:

Military
Naval
Trade
Technology
Industry (different from technology as it means their capability to manufacture things, not the quality of those things)
Population (this one's a bit sillier than the rest but I just want to know what the most populous nations are)
Magic

This of course, varies greatly with a less modern nation like the Shahdom perhaps being able to secure a victory against invading Alkorians because of knowledge of the terrain and better tactics. However that doesn't affect my question, I just want to know the most powerful nations in those categories on paper.
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>>79130077
>>79130715
I have an idea anon. Maybe the Hagmann's Colony makes a lot of armored cars and even landships because it's in the stepped the Dalavchtai live in meaning there's a lot of open space to drive around in. Essentially these armored cars will come in all sorts of variants and are used as a more technologically advanced version of cavalry to fight the Dalavchtai nomads
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>>79131598

>Military
Hard to say (and also a skub topic). Lots of variability in terms of numbers, technology, magic, ethics/ruthlessness, willingness to fully commit to total war, average skills, etc. Probably better to keep this one ambiguous

>Naval
In terms of military, see above. In terms of naval trade, Soukos, Alkor, Harlbourg, Afrozil/Afrolia, and the Sultanate seem to come up a lot

>Trade
See naval

>Technology
Probably Sostenfiel since that is their gimmick, but we are all over the place in terms of tech level even within individual nations. Also, never really liked the idea of "the tech faction" as a gimmick. In the real world technology tends to spread pretty quickly between developed nations. There is also a few nations with modern levels of technology in this setting, but I personally feel that is one aesthetic too many in an already kitchen sink setting, so I assume they are few in number and without the means to manufacture more equipment.

>Industry
In terms of sheer output, probably the leading Nantic nations, more because it matches their aesthetic than any other particular reason.

>Population
Probably The Union

>Magic
Again kind of varies. Magic is very widespread among fey races, and fairly widespread among humans that aren't ideologically opposed to it. Elves probably have the highest percentage of powerful users, but they are few in number overall, and most other nations will have at least a few heavyweights.
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>>79132878
>so I assume they are few in number and without the means to manufacture more equipment.
You'd be correct in saying this, for the nation I'm using as an example at least. Having made the Tortles, I intended for their base weapons to still just be essentially giant flintlocks with special ammunition. Their higher end equipment like semi-automatic guns and even the one fully automatic machine gun they own are very rare and generally are the masterwork of a particularly skilled alchemist. After the timeskip that has been planned (if we ever get to that given that the map hasn't had an update in days) I'll probably have them own '80's level tech but like before, those will be few and far between with their basic weapons just being slightly more advanced versions of guns and artillery used by other nations.
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>Mycinia

The lands of Soukos are warm, quite warm indeed. Spring in the nation is famously described as seemingly always being under a clear blue sky as described in the texts of visiting writers. This is not even counting the warm winds blown from both Ignis and Tismo which pass through southern Rinolsol in the summer, causing the heat to become almost unbearable at times to the Nantic merchants who stop by during these times, much to the amusement of the locals who have grown accustomed to such heat in the generations their families have lived in the republic. When questioned about the heat, the Soukans simply respond that their gods willed such warmth to touch the land with the discussion left at that. If this is so, then the gaze of the gods would be most directly upon the great city-state of Mycinia, and if you were to gaze upon its regal citizens you'd believe it too. Being the oldest out of any of the Soukan city-states, the Sublime Dominion of Mycinia (its formal and complete title) commands a great deal of respect amongst the major city-states. Its age is such that before Soukos was devoted to its current pantheon and was divided into scattered tribal societies, Mycinia was the capital of the Mycinian people who were undisputedly the mightiest among the tribes at the time. They were civilized beyond the capabilities of their peers as shown with them having settled down and established a capital with their metallurgy and subsequent use of bronze being second to none. They even razed the capital of their greatest rival, the Trajons to the ground in a great war. The ruins from this massive city still dot the northern half of the island of Myenos and the land surrounding them grew feral and filled with wildlife, eventually being repopulated and becoming the modern city-state of Crætus.
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>>79134752

This unique culture would not be lost following the arrival of the Soukan gods and rather than let the divine spirits shape their society they merely added it to their own. This act of defiance was performed with such steadiness, that the gods took note of it and as is their fickle nature instead rewarded it by naming their Wanax or as Autians call it, king, their messenger and he was uplifted to demigod status becoming the first ruler of an individual city-state to unite the whole republic. During this period and even after the death of their Wanax in battle, Mycinia never once forgot their martial lifestyle and it currently is tied with Sparathus for the city-state producing the most warriors with Sparathus only being slightly ahead at the moment. Its most famous regiment are the Kataphraktoi, warriors fully bedecked in blessed plate who wield great tower shields with both a spear and sword in battle. They form both an elite armored form of infantry or in some cases cavalry, as some of them choose instead to mount the massive Cerberi that lurk within the caves near their city and appear as bloodthirsty three-headed dogs and ride these beasts into battle. One final note about their military is that unlike the hoplites of other city-states, the warriors provided by Mycinia are frenzied skirmishers who wear boar tusk helmets and wield figure-of-eight shields alongside battleaxes and swords, often both at the same time. These warriors are noted to have a seemingly unshakeable resolve in battle and while they may appear primitive compared to their hoplite counterparts, subtle enchantments are present all across their wargear which when in action makes them more than a match for those soldiers.
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please improve
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>>79136659
The only known photograph of a megapode ape and a Cynoanthras
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I edited the Soukos page a bit to add the stuff that was added to its lore in this thread.
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>>79142198
Oh wait, I just checked and it's now the nation with the most lore lol.
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>>79154041
An elephant omnibus, a popular means of public transport in the Sultanate. It has grown quite popular amongst Belkan nobility back in Autia as well, as shown in thus picture with a noble family riding in an elaborate omnibus in formal attire followed by their entourage.
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>>79153198
A statue of a demon lord
Intelligent apes and Apefolk revere it in particular
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>>79156692

this demon lord is known winged runt. originally a very weak demon that escaped a crusade. The wing runt escaped into a jungle and posed as small ape infant and let a mother ape nurse him back to health. Once at full health the Winged Runt deicide to make the apes to worship him with animals sacrifice and stolen goods exchange for protection
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>>79156704
what about them?
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>>79156961

something random i saved, maybe some will add something
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massive demon lore dump incoming...
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>>79158736

>Excerpts From “Concerning Demons” – By the Alkor Demonology Museum, Internal Use Only

...The study of demons is highly frowned upon in most civilized societies, but even here in Alkor, we acknowledge the need for general society to possess a basic knowledge of demons...

...Demons hail from other dimensions that are connected to ours, but follow different rules, not unlike the dimensions of the fey and the undead. Indeed, some scholarly traditions, like those of the Napanese state there is no real difference between different types of spirit, and the distinctions between fey, undead, and demon are arbitrary. It is said that each Demon Lord’s realm is subject to the whims of its ruler, but that demon lords cannot truly create new sentient beings, only twist and corrupt. Some insane individuals even believe that the demon lords once played a major role in creating our world, though they have little evidence of this other than some archaeology pointing to the fact that demons were once more common in this world than they are now.

The known Demon Lord and their primary agents are a highly diverse set of entities, but most seem to share an overwhelming need to torment and corrupt others. As much as they like to crush and torture the helpless, they seem to prefer manipulating mortals with promises of power or by misrepresenting themselves as something else, like posing as a powerful mage, or an agent of the Gods. It is believed that most demons are the souls of those who either dedicated themselves to a particular Demon Lord, or who were sacrificed in a certain manner. Contrary to the teachings of many organized religions, it seems like many demon lords genuinely value their most skilled servants, and many powerful demons are in fact reincarnations of such individuals, who therefore often retain their past memories and grudges. However, some Demon Lords are extremely fickle, while others are easily angered by failures by their servants...
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>>79158752

...There is no evidence that it is possible to kill a demon outside very specific circumstances, they simply re-materialize on their home plan. However, it is possible to bind or trap them. Another major weakness they have is that they cannot stay for long on our world in their pure form, however, they can be bound to a mortal or an object. Demons bound to a mortal are known as bound demons, though few who encounter them make the distinction since they typically take a shape similar to their demon shape. Some bound demons can reproduce with mortals, creating races of half-demons. Such creatures tend to resemble their demon lineage, though are generally weaker...

...The major known Demon Lords and their most iconic servant demons are listed below:
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>>79158764

>Deadicorn – The Harbinger of the Rainbow Apocalypse

--Mythology--

One of the strangest, yet widely worshipped of the Demon Lords, Deadicorn has many seemingly contradictory traits, which lends credibility to the stories that he was created by merging several powerful entities together. Deadicorn is associated with destruction, magic, warfare, light, darkness, rainbows, rape, evil fey (particularly unicorns, and by extension, even horses and sheep in many societies), undeath, necromancy, sadism, flesh-shaping, and the apocalypse.

According to legends, Deadicorn was created in ancient times when several demon lords and fey beings gifted significant portions of their essence and power to a powerful fey known as the Midnight Trickster in order to prevent the demon lord Althazar from taking over several worlds. It is said that Bobicus the Unicorn King, Beckirania the Shape Maker, and Chadian the Progenitor of Warriors were merged into him completely, while parts of Gogotha and Lykian were also absorbed. Later, during his titanic battle with Althazar, Deadicorn also absorbed much of his essence and became associated with the apocalypse.

Deadicorn’s Realm is said to be a land of gently rolling hills, soft grass, and rainbows, but also unending suffering and strange and unusual torments.
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>>79158780

--Worshippers--

Pockets of his worshippers can be found anywhere, but he does particularly well among some covens in Hagarta and Unkor, the Unravellers, Skvoenbard, Ar-Haugthra, certain Fantal Island tribes (as the Dead One), in some parts of Napan (as Reinboyunikon, a relatively benevolent version of him), certain dark fey in The Fairy Lands, the Dalavchtai Khanate (as Khar Mori), some nomads in Miqdaadite, and certain harpy, centaur, satyr, faun, kelpie, minotaur clans on most continents. The Lepre-Khans are also believed to have some sort of tie to him, his demons sometimes impersonate servants of Nepseidon in Soukas, and he features heavily in the history of Sneed as the dreaded Ivory Horse.

Followers of the “orthodox” version of Deadicorn’s faith tend to be insane in an extravagantly extroverted manner due to their belief that civilization is a lie, and the strong should be free to act upon every errant impulse. Deadicorn and his senior demons are fickle and callous with the lives of their followers, but are also very generous in the gifts they grant individuals that catch their fancy. However, in Tismo, the followers of Deadicorn and his alter egos tend to be more serious and focused, particularly followers of Khar Mori. In Napan, followers downplay his evil aspects, and focus on his power and unpredictability.
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>>79158791

--Associated Demons--

As Demon Lord of fleshshapers, Deadicorn’s servants come in all sorts of unusual shapes, though ungulates, undeath, and masculinity are reoccurring themes:

- Centaurs and other taurs – Said to be created to mock true centaurs (a fey race), they are more common than fey centaurs these days, but less common than the magical creations of the Eldrian Empire. Typically used as cavalry and mounts.

- Conglomerates – Weird mixes of humans and horses fused together. No two look the same. Generally made from those unlucky enough to attract the attention of Deadicorn or one of his more powerful servants on a day they were feeling “creative”.

- Giant Rotting Beasts – A large and powerful demon usually used as a living siege weapon. Their size, strength, and durability is legendary, but luckily they are quite rare.

- Horsemen – A fairly minor demon used as foot soldiers, slaves, and fodder. Despite being one of the weaker of the demons associated with Deadicorn, they are still monstrously strong and durable. Powerful followers of Deadicorn are fond of transforming skilled enemies into Horsemen, and turning them against their former allies.
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>>79158810

- Manmen – Resembling a smaller, weaker Sch'long-Hoof, being transformed into a manman is considered to be a particularly humiliating fate.

- Sch'long-Hoofs: These massive phallic creatures are essentially mobile artillery, blasting entire formations of men from existence with streams of clinging fire, and blasts of rainbow energy. Very rare, and usually associated with a Sparkle Kin known as Glitter-Shaft.

- Sparkle Kin – Resembling a massive Horseman with unicorn traits, the Sparkle Kin are senior servants of Deadicorn, possessing great martial ability, and arcane and mystical power.

- Tri'coofs – These solitary demons resemble three eyed deer. They have powerful telekinetic powers with which to torment any unfortunate enough to make eye contact.

- Unicorns – It is said unicorns were once “good” fey, prior to their demigod being absorbed into Deadicorn during his creation. These days, unicorns are usually used as mounts by the chosen of Deadicorn. Aside from their unnatural strength and toughness, they breath fire, shoot rainbow death rays from their genitals, and their massive horn can stuck the soul out of any unfortunate to be impaled upon it.
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>>79158819

>Grumm/Okamiokami – The Predator

--Mythology--

A controversial figure who seems to bridge the gap between God, fey, undead, and demon. He is associated with masculinity, strength, warfare, hunters, and necessary evils. As Grumm he is depicted as a werewolf or a massive wolf made of fire and iron, while as Okamiokami, he is a shadowy wolf or wolfman. Although rare these days, he is still occasionally worshipped as The Jackal in the deserts of the south, and The Beast in the southern jungles. Grumm/Okamiokami lacks much of the flamboyant cruelty associated with other Demon Lords, but a number of dark practices remain associated with him, including cannibalism and ritual murder among the more extreme sects.

Grumm and his alternate forms seem to genuinely care about their followers, but can be very brutal towards their enemies. He often picks favorites among mortal cultures, and is surprisingly loyal to said favorites. Due to his uncharacteristically generous behavior, many scholars debate whether he should be labelled as a Demon Lord, and several cultures consider him a God or a powerful fey or other spirit being. In most variations of Nantic Faith, he is said to be a Demon Lord who sided with the gods in an ancient war against demons, and ascended to Godhood.

Grumm’s realm is said to be similar to ours, except it exists in perpetual twilight, and has no civilization, just endless hunting grounds
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>>79158837

--Worshippers--

As Grumm he was once the War God of the Nantic Empire, but these days only small pockets of diehard nationalists and violence loving men worship him in Belkan, Alkor, Harlbourg, Nantes, and the Republic of Free Men. As Grumm he is also worshipped by the Wolf-Kin Bands of The Fairy Lands, Unkor, and the Northern Wastes, some shock troops in Yr, and certain witch covens and fey tribes in Hagarta and The Fairy Lands. His worship is now banned in Gabaet, Falconhead, and parts of Harlbourg where he is considered a demon associated with werewolves. The men of Sky-Nada and Darhun Coast worship primitive versions of him, as do certain isolated tribes of fey and men on all continents. In Napan and Ercaenmedi he is instead worshipped as Okamiokami, who relies more on trickery and suave than the brute force and hunting prowness of Grumm. Other, rarer forms this entity are worshipped in the southern hemisphere.

Grumm and his variants are popular with hunters, necromancers, lycanthropes, and soldiers, warriors, and spellcasters in areas where he fills the role of war god. His followers are often granted enhanced stealth, senses, martial ability, and if applicable, magical ability and control of their lycanthrope form.
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>>79158862

--Associated Demons--

Demons of Grumm tend to be canine in appearance, and often appear more like fey or undead spirits than demons.

- Hunter Spirits – Created from the souls of Grumm’s most devote and skilled hunters and warriors, they are essentially unusually large and powerful lycanthropes, often topping 12 feet in height even in their human forms. Aside from their fearsome martial abilities, most also have spell casting ability.

- Lycanthropes – Vicious shapeshifters often, but not always associated with Grumm/Okamiokami. They are generally considered fey, but many worship Grumm, and it is possible to create a werewolf like being by binding a spirit wolf to a mortal.

- Prey Spirits – Made from the soul of an individual sacrificed to Grumm/Okamiokami in a particular way, which often includes some form of ritual cannibalism. Prey spirits sometimes resemble ghostly versions of their past selves, but other times resemble some sort of prey animal. They are often used as spies, or occasionally to possess enemies. In Grumm’s realm it is said they spend eternity serving those who created them.

- Spirit Wolves – Ghostly wolves that seem more like undead than demons. Some have bare skulls, while others could pass as normal wolves. Occasionally resemble foxes, jackals, or vaguely canine jungle predators rather than wolves. Have the ability to transform into a canine headed, furred serpent like creature capable of flight. Often bound to mortals to create werewolves and other canine lycanthropes, or to iron constructs to make powerful war beasts and siege engines. They have the ability to become invisible, which also makes them useful spies.
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>>79158873

>Althazar – The Eternal Dragon

--Mythology--

An ancient being associated with magic, fire, storms, raw elemental power, strength, trickery, and the apocalypse. It is said he once tried to conquer (or reconquer depending on who you ask) our world with an army of giants, dragons, and demons, but was defeated by the creation of Deadicorn, who stole much of his power, and parts of his identity. These days, it is said Althazar no longer takes heavy interest in this world, but has regained much of his old power, and perhaps even more thanks to conquests on other worlds. It may be only a matter of time before someone finds a way to draw his interest back to this world.

Although Althazar may have turned his back on this world, several of his senior lieutenants, known as Titans, are said to be still quite active. Their identities are the source of much speculation, but Old Winter and Zephyr are seen as particularly likely suspects. Some suspect the World Flame is also somehow associated with him, though the linkage is unclear.

Althazar’s realm is said to be a chaotic place, where deadly jungles, scorching deserts, frigid ice plains, stormy oceans, and flows of raw magma are mixed together without rhyme or reason.

--Worshippers--

Althazar has few worshippers himself in modern times, outside of Yr, where many attempts have been made to ally with him and have him take the place of Ace/Alcar in their twisted parody of the Nantic Pantheon. Although some powerful spellcasters have formed pacts with him, he is very exclusive in terms of who he deals with. Aside from Yr, a few dragons are still believed to worship him.

The followers of Althazar’s Titans are more widespread, and potentially include the followers of Old Winter (frost giants, and some northern humans and fey), and Zephyr (some harpy and other fey clans, plus a few misled cults of Ace and Zeupiter), as well as the followers of a number of other Titans now worshipped as Gods.
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>>79158887

--Associated Demons--

Althazar’s has many different types of demons, each of which also has several subtypes associated with destructive elements like fire, wind, lightning, or raw aether.

- Dragon Demons – Said to be made from the souls of dragons who once served Althazar in life, they are even more destructive and powerful now, though thankfully extremely difficult to summon.

- Furies – Raw elemental beings that appear only vaguely humanoid or quadrupedal in their natural state, but are frequently bound to inanimate suits and statues to tie them to this world. Sometimes called elementals.

- Giant Demons – Much like Dragon Demons, these are followers of Althazar rewarded with immortality in an elemental version of their previous form.

- Titans – Incredibly powerful beings that are sometimes worshipped directly. Diverse in appearance, though they and their servants are generally restricted to just type of destructive element.
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>>79158893

>Gogotha – She of the Barbed Whips

--Mythology--

One of the more well known of the Demon Lords, Gogotha has long been associated with beauty, seduction, betrayal, ambition, vice, and decadence. Throughout history, she has been popular in a number of advanced civilizations including the Alateans, Khimerians, Imperial Jinsan, Imperial Afzen, several gnomish and mole-men cultures, the Bastmen of the Copper Plains, and the Lily Elves of Southern Autia, though it has been several centuries since her followers have dominated a major nation. Although her portrayal varies by culture, she is generally depicted as impossibly beautiful, but also somewhat cruel (or extremely cruel areas where she doesn’t seem to care about her popularity). She is currently known as Gogotha in northern Autia and Rinolsol, Golga in Flickfowl, and Hoippuredi in Napan.

Gogotha and her senior demons are incredibly fickle, turning on favorites, newcomers, and failures alike without warning. However, they have a strange sense of karma, and seem to operate under the assumption that many of their followers are getting what they deserve for attracting their attention in the first place.

Gogotha’s Realm is said to be a tropical paradise on the surface, but underneath is a hellscape of underground caverns filled with pleasure palaces, torture chambers, and flows of raw lava.
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>>79158908

--Worshippers--

Gogotha has small pockets of worshippers everywhere, though at the moment she is only tolerated in Yr (where her succubi form the backbone of Yr’s powerful, if unreliable intelligence network). In Napan her Hoippuredi aspect is fairly popular, but also significantly less cruel and fickle. In Flickfowl, Southern Autia and the Emerald Isles, her Golga aspect is moderately cruel, yet still enjoys popularity in some circles where she is associated with the decadence and superiority of one of several now vanished empires that once existed here.

Much like Deadicorn, the ease in which envoys of Gogotha can be summoned makes her a popular Demon Lord to seek assistance from despite the high risks. She is popular with both the power hungry, those seeking new sensations, and the followers of said individuals, particularly those that are easily addicted to a particular sensation.
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>>79158919

--Associated Demons--

Gogotha has many demons associated with her, generally taking a form that Gogotha deems appropriate for their sins and service to her in life. They have a tendency to have horns, hooves, sometimes wings, and red, brown, or pale skin.

- Blood Knights – In their natural state they resemble suits of armor that glow from within with red light, but demon binders can bind them to many forms in our world.

- Cenobites – Sadistic demons that oversee the torment of Pain Thralls. They come in many shapes. Occasionally they are summoned to this world to oversee torture chambers and such.

- Dukes of Hell – Massive demons made from the souls of Gogotha’s favorite followers. Come in many different forms (thanks to their shape shifting ability), but are generally extremely powerful in terms of both martial and magical talent.

- Gluttony Demons – Odd, misshapen demons that resemble twisted versions of their past selves. They have been driven insane by amplified versions of the urges and quirks that corrupted them in life like gluttony, greed, sloth, and lust. Like imps, they can last an unusually long time in our world without being bound to something, and often cause much havoc when they find a way to slip into our world. Imps (known as Kalikantzaroi in Rinolsol and western Autia) are essentially a smaller, more benign version of this demon.

- Pain Thralls – A diverse set of demons made from the souls of those who disrespected a senior demon of Gogotha in some way. Rarely summoned to this world unless someone needs reminding of the price of failure or disobedience, though Gogotha’s realm is said to be full of them.

- Succubi – The most iconic of Gogotha’s demons, they are shape shifters and masters of manipulation (the fact they are often talented in illusion and enchantment magic aids in this). Sometimes called Incubi when they appear male, though the distinction is essentially meaningless.
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>>79158929

>Wyrna – The Hag Queen

-- Mythology --

Often considered both a Demon Lord, and a fey, since she has the characteristics of each, Wyrna is mostly worshipped by evil fey, though some hunters and serial killers worship her as well. Her worship is strongest in the Fairy Lands and Lapus, though she is also a part of the perverse Yr Pantheon (though a very unreliable ally to that cause), where she fills the role of Weir/Neir (albeit, the wrong gender). Some cruel nature spirits worshipped in more primitive parts of the world are believed to be her in disguise.

Wyrna and her servants don’t seem to have any goals other than cruelty for its own sake. Like Gogotha, she has a strange sense of karma that most of her followers share, and they delight in signing pacts and bargains with mortals that end in the worst possible way. Despite Wyrna’s cruelty and fickleness, it is almost unheard of for her or her demons to turn on someone who they see as embodying the values of Wyrna (sadism and enjoying the hunt / tricking and trapping others).

Wyrna’s realm is said to be an insane realm where massive trees, hundreds of miles tall, tower over endless swamp. Many of the trees are large enough to have swamps, forests, and rocky hills embedded in their branches.

-- Worshippers --

Wyrna is worshipped anywhere where evil fey like hags, fairy elves, and blood caps gather, particularly the Fairy Lands and Lapus. Some sadistic humans worship her as well. Many of her worshippers are naturally drawn to her, and require no rewards, though many spell casters benefit greatly from the knowledge her demons can provide.

Like Deadicorn and Gogotha, her demons are easily summoned, but often break free of bindings, or trick the desperate into performing rituals that backfire on them.
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>>79158944

--Associated Demons--

It is difficult to tell the difference between demons and fey in the service of Wyrna. Many “demons” are simply reincarnated versions of fey, or sometimes even humans that follow Wyrna. A few however do have more demon-like traits:

- Chomper Imps – Similar to the imps of Gogotha, but hungry instead of mischievous. Often bound to plants and animals to make strange and new predatory species.

- Dupes – Mortals who signed bad pacts with Wyrna’s servants. Similar to pain thralls of Gogotha, but with shapes that emphasize humiliation rather than pain.

- Fairy Demons – Essentially just Wyrna’s version of succubi, some see their existence as proof that Wyrna is just a disguise of Gogotha.

- Fungi demons – The main foot soldiers of Wyrna and her servants on the rare occasions muscle is needed. In their pure form they resemble mushroom men, but when summoned to this world, they are typically bound to a corpse or dead tree, which they then animate. Also often bound to living beings, which then curses them to ages of agony as fungi slowly dissolve and corrupt their bodies.
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>>79158959

>Iron Gyyn - The Mother of Monsters

-- Mythology --

Said to be one of the more powerful of the Demon Lords, and the one most interested in military conquest, Iron Gyyn and her alternate forms are a popular choice with demon binders, necromancers, and those desperate for military victory. She has taken many forms throughout history, but is currently most popular in Yr as Iron Gyyn, and Aesanaeria as the Brass Lord. It is believed she has never given our world her full attention, but it is said she has conquered several others.

Iron Gyyn and her followers have a strong interest in conquest, and have often worked with like-minded Demon Lords and their followers like Althazar and Pelultima. Her demons tend to be far more pragmatic then the whimsically insane demons of Deadicorn, Wyrna, and Gogotha, but still greatly enjoy the pain and fear of mortals.

Iron Gyyn’s realm is said to be covered in hellish industry, torture chambers, and brooding pits as far as the eye can see.

--Worshippers--

Iron Gyyn and her servants rarely waste their time answering the summons of foolish or weak individuals, and instead focus their efforts on swaying whole organizations and nations. She is arguably the dominant Demon Lord in Yr, and is also quite popular in Aesanaeria as the Brass Lord.

Iron Gyyn’s favored servants tend to lead from the rear, focusing on raising swarms of undead, summoning and binding new demons, or twisting the minds of population with enchantments. She is extremely generous in the gifts she grants her most valuable servants, but also has little tolerance for failure.
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>>79158976

--Associated Demons --

In their natural shape, demons of Iron Wyyn tend to be pale, and clad in iron chains, though their appearance can change depending what they are bound to, and how they are bound.

- Chained Ones and Spiked Beasts – Common foot soldier demons of Iron Gyyn. Initially only the chains and spikes are demonic, puppeteering the unfortunate individual they were bound to, though eventually the victim will become corrupted if it lives long enough.

- Forgekin – Strange creatures that look halfway between a furnace and a zombie, they are sometimes bound to mortals to make cannon fodder or tireless slaves, but more often are bound to iron constructs to make make iron beasts, golems, and other such creations.

- Grasping Mothers – Foul demons resembling large, bloated, multi-limbed women wrapped in chains. They are usually summoned to this world to harvest souls for Iron Gyyn’s hellish forges, but are also intelligent creatures highly knowledgeable of military tactics and the occult.

- Siege Beasts – Large, misshapen brutes in their natural state, they are usually summoned to animate iron beasts and other powerful golems.
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>>79158985

>Ytzhvygclull – The Ancient One

--Mythology--

Known by many names in many places, Ytzhvygclull is an ancient evil said to be older than time itself. Along the northern coast of Autia, he is known as Shaleheart, a crusty old sailor who knows all, if the price is right. In the Fantal Islands he is known as Zmugtazu, God of the Hurricane, who wipes away that which should not exist with elemental fury. To many monsters along the coast and beneath the waves he is simply known as The Ancient One, who knows all and sees all. Inland he is known by many names by those who seek forbidden knowledge, or who come from bloodlines tainted by his touch. None know his true motives, or the nature of his realm(s).

Areas of interest to him seem to include Nieri'hake-Telai’s operations at Seafoam Crater, the fishfolk of the Wyrd Sea, certain temples in the Fantal Islands, and a mysterious alliance with Yr. He is also believed to have something to do with the Puppet Clans, and the monsters of the Illician Isles.

--Worshippers--

Most of his worshippers come from tainted races like the fishfolk or whiskerkin (humans with fishmen blood). A few insane individuals will try to summon his servants, but they rarely respond, more often untainted individuals in key positions are recruited or misled by Envoys. Ytzhvygclull seems to have much more ability than most Demon Lords to dominate the will of his servants directly.
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>>79158997

--Associated Demons--

The servants of The Ancient One tend to have an aquatic aesthetic to them. It is unclear whether they are demons in the true sense, or merely manifestations of his will. He also has many tainted servants like fishfolk and whiskerkin who are often categorized as half-demons.

- Envoys – Shape shifters that appear when The Ancient One needs to recruit or manipulate an untainted individual. They prefer to manipulate others with enchantments and promises of occult knowledge, but will resort to other means if necessary.

- Fishthings – It is often difficult to tell the difference between a true demon, and a mutated half-demon in the service of The Ancient One, but there are some reports of horribly mutated things appearing from thing air, suggesting they came from another dimension, though were perhaps just teleported from elsewhere on our world.

- Striders – Nickname for the towering creatures sometimes seen from a distance during dark, stormy nights, striding through the ocean. There is no records of them interacting with mortals, and they often disappear without warning, but they have been blamed for many disappearances.
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>>79159007

>Lykian – She Who Dominates Through Undeath

--Mythology--

Said to be the dark echo of Liik, Lykian is a Demon Lord with a strong interest in undeath. Lykian is very select in her worshippers, generally only those who are already powerful spellcasters. She was once very popular with megalomaniac humans in powerful empires like Eld, Jinsa, Khimeria, or the nations of the Copper Plains, but now seems confined to weaker nations like Yr, Unkor, and the Fantal Islands (as Lyki) though hidden cults to her are said to exist elsewhere.

Her motives are largely unknown. It is often theorized she enjoys enabling evil spell casters simply for her own amusement. Others think she likes collecting individuals of note by convincing them to be undead.

It is said Lykian has no realm of her own, instead she is said to lurk on the fringes of the realms of the dead.

--Worshippers--

The few worshippers of Lykian tend to be either liches, vampires, necromancers, or the servants and slaves of such creatures. Although a number of other Demon Lords also can grant necromantic abilities, Lykian is seen as the safest choice for those powerful enough to gain her attention. Many of them belong to long dead nations, and now lurk among the ruins of their former homelands.
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>>79159017

-- Associated Demons --

Demons of Lykian often fall within a grey area between undead and demon, but some possess more demonic traits than others:

- Bat Demons and Vampires – Foul creatures that survive by feeding off the lifeblood of mortals. They are difficult to kill, and like all demons, can potentially be summoned back to this world at a later date. Unlike most demons, they can’t be bound, and instead rely on mortal blood to hold them to this world.

– Batlings – Small imp-like creatures used as spies, assassins, and servants.

- Rot Demons and Zombie Demons – In their natural state they are just smudges of shadow, but when bound to a corpse, they reanimate it as a stronger form of zombie. If the corpse is relatively fresh, the spirit will sometimes become trapped inside it, allowing memories and abilities to be accessed by the demon.

– Three Headed Seers – Strange demons often sent as envoys and advisors to Lykian’s favorites. Highly proficient in many types of magic, particularly rare forms of divination.
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>>79159025

>Glyce – The Prince of Narcissists

--Mythology--

Much like Grumm and Tiki, Glyce is not as unambiguously evil as most Demon Lords, and is considered a God or a powerful fey spirit in many regions. Throughout history, he has picked favorites among the most flamboyant and decadent civilizations and leaders, but also occasionally among the underdogs. His followers seem to get along well enough with those of Gogotha’s, probably thanks to their similar creeds of overindulgence, though Glyce is significantly less cruel than Gogotha. Despite this, their followers co-existed in many ancient kingdoms like Alatea, Khimeria, Imperial Afzen, the Bastmen of the Copper Plains, and the Lily Elves of Southern Autia, but not in others like Jinsan, the gnomes, or the molemen.

It is said that Glyce has largely turned his back on this world after many of his favorite kingdoms were destroyed in ancient times, though small pockets of his followers still exist in some areas, including Napan, the Fantal Isles, most areas inhabited by Amazons, and a few tribes of harpies and other fey. Glyce is also worshipped in other forms like the Fat Man in Sky-Nada, Diocchus by some fey and a few humans in Rinolsol, and as Wanilla in Yr.

Wanilla is a strange form for him since Wanilla is commonly depicted as female rather than male, and emphasizes suppression of the lower classes rather than overindulgence, narcissism, and self-flattery. It is believed that Wanilla is a largely artificial piece of theology created so that Glyce could fill the role of Vanille in Yr’s parody of the Nantic Pantheon, though his demons have been encountered aiding the self proclaimed followers of Wanilla.
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>>79159041

Glyce and his senior demons seem to have a strong need to be worshipped and respected by like-minded mortals, and are generally supportive of followers that follow their creed. Though some say he has a darker side, and considers many present day mortals to be the descendants and ideological successors of those who destroyed his most cherished kingdoms on this world.

Glyce’s realm is said to be a surreal landscape of floating islands containing massive palaces and phosphorescence flower filled jungles drifting over an endless mirror like ocean, all beneath skies filled with many large suns, moons, countless stars, and colorful clouds.

--Worshippers--

Glyce’s followers tend to be artists, party-goers, performers, and courtiers. Although Glyce doesn’t particularly approve of cruelty, he generally has little sympathy towards the common folk whose toil is taxed to support the extravagance of his favored followers.

Like most Demon Lords, Glyce, or rather his envoys, can grant much occult knowledge and magic ability to followers. Enchantments and illusions are generally preferred.
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>>79159049

--Associated Demons--

Demons of Glyce tend to be bright and colorful in their natural form, and even as bound demons or half demons tend to be appearance conscious:

- Charismites – Essentially just wingless, less evil versions of succubi, they are still quite ruthless and will stop at nothing to fulfill their duties. Despite being shape shifters, they almost always have pink hair when not undercover.

- Guardian Demons – Resemble masked humanoids made from a starry night sky in their normal state, but are frequently bound to animals to create guardian creatures of many types. When several are required to guard a location for an extended period of time (usually an ancient ruined temple or city) they frequently form clans of half-demons.

- Shunned – Made from the souls of those who were a particular nuisance to Glyce’s cause, they appear as pallid, limp versions of their former selves, in contrast to the vitality of Glyce’s realm. They do boring, repetitive, or humiliating tasks as their punishment, though Glyce’s followers are a forgiving sort, and often eventually free a Shunned, so they can take part in the endless revelries.
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>>79159059

>Tiki – The Builder of Worlds

Much like Grumm and Glyce, it is a bit debatable whether Tiki is a Demon Lord, fey spirit, or God, though he is often classified as a Demon Lord since many of his servants have demon-like traits. According to his remaining followers, Tiki led the creation of this world (then known as Tzjiltaekuo) with many other individuals of great power, some of whom are theorized to be ancient interpretations of Demon Lords, fey, and Gods who are still worshipped in modern times.

It is said, even by his own followers, that Tiki has lost interest in this world due to the interference of interloper Gods and races, though he can still sometimes be roused to aid the few cultures that still remember him, most of whom are located in the Bridge Islands region. However, in ancient times, Tiki was said to once have ruled over a vast civilization centered around Southern Autia, the ruins of which can mostly be found in the Bridge Islands, particularly the massive causeway bridges for which the region is named, but some outlying ruins have been found on almost all continents.

His realm is said to be much like this world, but “improved” in unspecified ways, and with certain features he didn’t like removed.

--Worshippers--

Tiki is worshipped by many Bridge Tribes, and a few other tribes around the world. Although generally seen as a benevolent God by his followers, outsiders find many of his religions practises to be cruel and unusual.

In modern times, many tribes do not worship Tiki directly, but instead do so via a series of powerful totem spirits like Gull, Gecko, Frog, Dolphin, The Woman, The Man, and The Outsider. The nature of the totem spirit worshipped greatly influences the theology and culture of a tribe, but many other traits remain consistent among all cultures that follow Tiki like the reverence of ruins associated with Tiki, the use of voodoo, and the obsessions with wood carving, alchemy, and divination magic.
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>>79159080

–Associated Demons--

Many of Tiki’s servants are fey or undead, but a few have traits that are unmistakably demonic.

- Jungle Imps – Resembling Volcano Demons, but smaller, and with somewhat insectoid features, Jungle Imps are nuisance creatures that harass and torment those who try to travel through forbidden areas.

- Totem Demons – In their natural state, Totem Demons resemble large moving wooden statues, though in this world they are often bound to wooden carving that strongly resemble their natural form. This is said to establish the demon more permanently to this world, and such creatures can often sit dormant for centuries or even millennia guarding a site sacred to Tiki.

- Volcano Demons – Powerful shape shifting demons that often serve as envoys and enforcers. Despite their name, their appearance is that of a horned humanoid, but when angered they possess powerful fire magic, and can transform into large brutes made of raw magma.
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>>79159093

>Lolth – The Spider Queen

--Mythology--

An interloper Demon Lord that has only recently appeared alongside the waves of drow migrating to this world, Lolth is still primarily worshipped by drow, though she has recruited some human and fey followers among the cruel and primitive.

Not much is known about her at this point, but she has a known affinity for spiders, and a tendency to stir up chaos among her followers for the sake of chaos.

Her realm is known as the Demonweb Pits, and are said to be a land of rocky chasms and spider webs.

--Worshippers--

Lolth’s followers are mostly drow, with women holding nearly all positions of religious authority. Cruelty and chaos for its own sake seem to be religious creeds, and yet most drow cities that worship Lolth actually have fairly rigid hierarchies.

--Associated Demons--

Most of Lolth’s demons seem to have a spider motif, though there are some exceptions.

Chwidencha – Horrific spider like creatures with far too many legs said to be created from those who have failed Lolth.

Spider Demons – A catch-all category for the many strange spider like creatures that Lolth’s followers can create in this world including driders and spiders of various sizes.
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>>79159104

>Pelultima – The Darkness

--Mythology--

A frequently overlooked Demon Lord who is potentially far more significant than her low profile suggests. Also known as Alana in southern Autia, Pelultima is a dark, nihilistic Demon Lord strongly associated with the powerful force known as Dark Aether. She may have caused many of the most catastrophic events in our world’s history including the Fall of the Eldrian Empire nd the creation of the Eldr.

Not much is known of Alana’s home realm, but some say it is a twilight realm made of Dark Aether.

--Worshippers--

Open worshippers of Pelultima are extremely rare, though the infamous Theocracy of Alana provides some indication of how Pelultima’s followers likely behave (insane and anarchistic, yet sharply focused, and clearly driven by a larger agenda). Followers of Pelultima/Alana tend to believe that all evil Demon Lords and other powerful entities are merely aspects of their Dark Goddess.

--Associated Demons--

None known, but followers sometimes create demon like creatures from raw Dark Aether, which they see as tiny pieces of Pelultima herself. Such creatures can possess, corrupt, or drain the life force of others, yet are all but invincible, even to magic that usually works against demons.
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>>79159116

>Mon-k'e M'e-me – The Destroyer of Civilizations

--Mythology--

Mon-k'e M'e-me is a brutish Demon Lord who is fond of destruction for the sake of destruction, but who generally targets the infrastructure built by civilized folk. His followers are mostly found in the Fantal and Crescent Islands, but small pockets of worshippers can be found in the jungles of northern Flickfowl, as well as a few strange orders of monks in Napan and eastern Autia, and a handful of monkeymen tribes on all continents.

Like certain other Demon Lords, Mon-k'e M'e-me and his followers have a strange sense of justice that revolves around punishing and tormenting the “bringers of civilization” who they see as arrogant enslavers.

His realm is said to be endless jungle and mountains and buildings for he and his followers to smash.

--Worshippers--

Mon-k'e M'e-me isn’t too picky on who he recruits as long as they follow his creed. He sometimes even adopts renegade demons associated with other Demon Lords, like the Winged Runt, a former Gluttony Demon recruited by Mon-k'e M'e-me to serve as an envoy, and who is now sometimes worshipped as a Demon Lord in his own right.

-- Associated Demons--

Mon-k'e M'e-me’s demons are highly diverse in appearance, but generally resemble animals that rely on brute strength to fight, like elephants, hippos, warthogs, and gorillas. They are usually bound to animals resembling their true form to create powerful bound demons, but sometimes captured “agents of civilization” are bound with weaker demons to create cannon fodder and slaves. Half demons are common among the servants of Mon-k'e M'e-me
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>>79159126
Holy shit that’s large. Anyways, expect me to most likely continue the K’eyi Meda lore today. I am feeling incredible burnt out but eh, I’ll still finish it.
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>>79158887
>Some suspect the World Flame is also somehow associated with him, though the linkage is unclear.
Shouldn't the World Flame count as a demon lord in and of itself? The Sartyrians (formerly at least because now the truly dedicated elves to the World Flame are the demigod Burned), gargoyles, world dragons and flame constructs of varying quality and size would be its daemons. Combined they're more than enough to challenge the other daemons lords with in addition to the fact that unlike the other daemon lords a great deal of its best forces can live in the material plane without rituals.
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>>79016105

Economy:

As found by merchants of the Jeweled Road, the primitive appearance of Medan society is highly deceptive when compared to the true wealth of those ashen people. Much like the mines of Westphallica which allows the nation to retain its enormous wealth, veins of gold and salt are found all across the Plain of Red and have historically been traded to passing merchants. Since ancient times and even now, these vast veins of precious materials have allowed the Medan collectives to essentially pay out the Jadeites to their east and force peace. This is what allowed their homeland to maintain sovereignty even during the height of the Empire of the Jade Pyramid. Of course, gold is not all that can be found across the plain. This is a feat that is past the capabilities of the current Medan people however, for in these days the once-unified people have long since failed to maintain a proper governmental structure. Nowadays there are simply too much individual tribes that hoard their wealth to themselves. This means that while their chieftains grow obscenely rich and powerful, challenging even the mightiest Unionary nobles and elven merchants in affluence, there is very little coin shed to help the nation itself. Only the greatest of Medan warriors receive a portion of this wealth with most of it being spent towards the elite's whims. Diamonds are another good that can be found if you're careful enough, though attaining them is quite a difficult task. This is because the sturdy jewels have caught the eye of the ferocious Grootslangs that haunt the savannah, and these twisted beasts do not let loose their favorite things very easily. As such, diamonds fill the caves of those serpentine pachyderms and only a truly talented thief or warrior bravest has any chance of wresting some from their lair. Regardless of those difficulties the jewels still find their way into the hands of men and as stated in my writings about the Jeweled Road serve as its namesake.
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>>79161074
I wasn't really clear on whether the World Flame was sentient, only that at least some of the creatures associated with it are considered to be demons.

The wording is written from an "in universe" point of view, so it makes sense that some people would think that one demon associated with fire and destruction would be related to another.
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>>79162592

History:

When it comes to the origins of the distant savannah of K'eyi Meda, a strange parallel can be drawn between the founding of the land and of the formation of the Dalavchtai Khanate to its north. A sort of reverse parallel in a sense, for unlike the steppes where the tribes were unified into a greater nation, the Medans were once unified but have long since lost that unity. These tales are extensively spoken of in ancient stories spoken by the Priest-Kings and even with the great age of these tales and the differing means of storytelling used, a similar structure is retained. These tales begin at the same point, centuries ago when the Plain of Red was home of the beasts and few men were brave enough to enter, with those who did either being banished from their true home or had no other choice but to live there. The skies were harsh, the animal inhabitants savage and they fought neverendingly over the scraps of prey that could be found while the unfortunate men living here had to hide. This natural order of savagery would remain in place for a time, it would not last eternally for as it believed, an emperor without an empire strode into the savannah. He was said to have been the child of the sun itself for his energy and wisdom were infinite much like the sun watching above and even when faced with such a harsh land with such little people he did not flee. To them he was known merely as "Kokebi Gēta" or "Star Lord" for when he first appeared over a cliff it looked to the first Medans as if he had walked from the skies down to the earth below. Such divine origins are quite possible in fact, for this new visitor held fire itself in his hand without a torch. The Star Lord scared those beasts which were chasing the miserable pygmies off with this fire and in gratitude they began following him around.
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>>79169429
A Great White Horned tiger of the Peaks of the Heavens. While not as numerous as the Khurultai Dire Tigers they’re undoubtedly related to due to the deadly conditions so high, they are a good deal larger and blend in perfectly with the snow colored peaks allowing for them to perform ambushes on prey. Their stealthy talents make them popular companions for the rangers of the Sky-Lords who seek them out in a battle of two hunters. Should the ranger survive this encounter and bring back the tiger, the two become close companions with many rangers riding them as steeds. These rangers have been very useful in stopping the advance of the warriors of the Second Empire through the mountains, forced to slog through on foot because the incredible heights and mountain spirits of the peaks prevent any form of aircraft from making it through. Many a carefully timed avalanche has wiped out entire regiments of these Eldrian successors.
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A Medan chieftain stepping out of his complex atop a mighty war rhino rivalling even the rhinos of Aesanaeria to address the locals, followed by a detachment of bodyguard riding hardy donkeys.

Work on K'eyi Meda will resume tomorrow most likely. I hope to be done with the initial lore by the end of the week, but I might add some extra information so who knows.
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do people add all stuff the wiki or do you add the stuff yourself
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>>79169558
>the Peaks of the Heavens
>a good deal larger
if the Dire Tiger cubs are larger than 7 meters at the shoulder and weigh more than 5 tons, what are these Horned Tigers eating to grow larger than that?

would they not depopulate the entire mountain range of food sources and thus be forced to move their hunting grounds in order to continue living? and...unless the people of the lands offered them sacrifices to avoid being eaten themselves....but they're wild...

ah, no I see...you mean the adults of the Horned Tigers are larger than the cubs of the Dire Tigers. much more reasonable. they are quite cute, after all, what with that smile and that posturing.

we'll give it a bath and some dry-braised cod and pollock then, yes? it's only proper to greet a child with gifts.
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>>79174658
I did add some stuff by myself, though I don't know about the others
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>>79175125
>would they not depopulate the entire mountain range of food sources and thus be forced to move their hunting grounds in order to continue living?
You do realize what the word “fantasy” means right. I just thought giant horned tigers sounded cool.
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>>79175125
>7 meters at the shoulder and weigh more than 5 tons
Not this anon but thats bullshit. Dire bears weigh 4 tons if we're using the information I found when searching weight of dire bear up. There is no way a giant tiger is growing bigger than a giant bear
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>>79165600

History continued:

It was these men and women who bore witness to his many wondrous feats, for their new leader, much like them was smaller than the predators who dominated the landscape. Though there was one thing that marked this figure apart and indeed, other men from these beasts. This trait their wit. And wit was something that the Star Lord possessed in droves. He trapped the Ninki Nanka in its own watering hole, swindled the earth, sky and rivers into giving him their gifts and feasted upon the rejuvenating flesh of the Abada. With each passing day his renown grew and more and more creatures that once terrorized the people of the savannah were found lacking. His name became legend and newcomers who had no land of their own flocked under the banner of this figure as he'd inadvertently ended up gaining a following large enough to create an entire nation out of. And so it was that K'eyi Meda was first established and it was a glorious time as the newfound Medans learned how to live in this land as their population grew vast in size under the watch of the Kokebi Gēta himself. Wealth flowed through the Plain of Red in those distant times for there was no shortage of gold to be found and the exiles and criminals who populated soon changed their ways to that of. In this jubilation, they forgot how delicate this state was which would soon be proven when in battle, the luck of the Star Lord ran out and he fell. Without his guidance, the seeds of chaos began seeping into the individual chieftains who were once appointed as generals as their base instincts began to resurface. The unity that held the nation together began to slowly dissipate for the next few centuries as time crept on with the Medans only surviving through their mastery of ambushing tactics, tamed beasts and wealth. But out of nowhere the straw that broke the camels back, in this case the fragile alliance of the different Medan cultures who had grown in this time arrived from far off seas.
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>>79180851

History continued further:

The Soukan colonists, who would have been an insignificant threat at any other time now more than ever were had grown into a pressing issue for the Medans in their eastern lands. Their unknown tactics and weaponry seemed to matter very little at the beginning, for they were vastly outnumbered and the colonists quickly fled. Having seemingly repelled the visitors and taken some as slaves, the many chiefs and warleaders who each by this point were running an autonomous nation were content to leave the issue there and sent very little reinforcements to defend their eastern coast. As such, they were caught unaware by the second wave of now heavily armed Soukans and had to quickly amass whichever warriors were nearest and send them to fight. The ensuing war once again, was being won by the Medans through far superior numbers and the fanatical morale of their troops and the wizardry of the Priest-Kings harassing the would-be colonizers from a distance but the foreign general would not be content with that. He somehow learned of the schism in the current Medan hierarchy with each leader being left to their own devices and heavily capitalized on this, bribing the once-honorable Medans into battling each other for him in exchange for promised luxuries aplenty. This infighting tore the people apart and a great swathe of their territory was quietly lost. The defection of many generals and loss of their coast disgusted those who were still loyal to the nation, and those chieftains quickly broke all ties with their compatriots as they became fully independent. Since that time, little has changed for the better with K'eyi Meda only being a proper nation on the map. Occasional skirmishes are had against Dalavchtai and the now established Tarteans with little hope of regaining their lands as most chieftains are simply content to sit around and grow wealthier off trade.
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>>79181105

Final section of history:

And yet, not all hope may be lost. Perhaps a man will emerge with the ambition to regain what has been waved away as lost? The backing and manpower to make this happen? The individual skill to ensure their success? Many of the lesser citizens have not forgotten themselves in indulgence and retain their honorable nature, it is quite possible. Though now, with the nomads on the rise more than ever before, the solar elves hungering to expand their inland dominion and some of the Jadeites being willing to break past alliances with the Medans if it goes towards restoring their lost empire, only time can tell if the people of K'eyi Meda favored by the First Children may rise to face the ever-shifting world.

Military:

In confusing the internal chaos of the Medans for weakness, many of their foes make a critical mistake. Individually each wealthy tribe is a powerhouse of their own, with their leaders in times of war being willing to push past old techniques and use their wealth to commission great pieces of modern weaponry to be built. While this may vary from region to region, their foot troops are almost always zealous in their will and are armed with finely crafted metal weapon such as great spears and shotels. Beautiful cowhide shields are also a common sight for a sidearms, with some instead using javelins enchanted by the juju of a shaman to seek out the one they envision in their mind, blowpipes spitting heavily poisoned darts or bows with much the same poison. Some forward-thinking chieftains see the uses in newer weapons such as firearms but even then their use is relegated to ground engagements by specialized warriors. This is because of the preferred Medan method of guerilla warfare, a means of battle of which they are undisputed masters of. At their current state, guns simply are too hard to maintain while waiting for long periods to mount and ambush and make too much noise.
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>>79181636

Military continued:

Some rarer weapons that have been spotted amongst the tribal warriors of include strange greatswords dubbed "Afrakena" which are of a massive size challenging even the swords of Falconhead landsknechts in raw power. There have been mentions of strange sabres being used which seem to have the glint of sunlight that typically is reserved for light reflecting off metal preserved inside of them, granting them a heat that adds to their lethality as it can cut right through stone with enough momentum. These sabres have been mostly noted in the grasp of their cavalry, who are quite exotic even when compared to that of the most mount loving nations. No horses are to be seen among them proving that even in such a distant land the fear of those creatures remains. As for what there are, some forms of cavalry mounts include strange fragile looking deer that can move at a lightning-quick pace, massive war rhinos capable of plowing right a tank in a charge, ostriches, raptors with enough cunning to jump right over their for and stab them from behind and most fearsome of all, their war elephants who seem to be of an entirely different appearance and disposition from the Miqdaadite counterparts, outstripping even the war elephants of that land with a height of 20 metres. This not even to count their flying creatures who seem to be relatives to the dragon species known as a coatl. These great serpentine beasts have strange crests that let them glide on the wind, with the largest of them growing vast enough to blot out the sky at some points. These massive snakes, alongside the colorful pteranodons known as Kongamatos are generally used as the counter to the griffons (and now the larger ones the counter to their looted airships) of the Dalavchtai and are the primary reason they could not strong-arm their way into the Plain of Red with a horde of griffon riders.
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>>79174658
>>79178030
When I have time, I occasionally take a couple hours and comb through several threads at once for stuff that can be easily uploaded without modification.

I don't get everything, but the bulk of the material on 1d4chan was uploaded by me, though some people also upload their own stuff.

I haven't uploaded anything since the end of thread 14.
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>>79182623
id upload my own stuff but i don't know how to format it properly
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Wait, I’m confused. Is K’eyi Meda rich or poor? From what I can tell from reading they seem to be one of the richest nations in the setting because they own a fuckton of gold like the Mali Empire did but at other points they seem fairly unadvanced and poor.
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>>79186050
I do apologize for not making this clearer in my lore but to answer your question, it's a bit of both really. The short answer is as such: the upper class of Medan society are immensely rich, some of the richest in the entire setting while the poor have to rely on themselves

Now here's the long answer. First of all, K'eyi Meda is absolutely stacked full of precious resources. There are large deposits of gold within its mines and as I've stated earlier, other metals like salt and diamonds. The profits from these slave-run mines are immense and just about all of it is funneled into the coffers of the nearest chieftain. Those tribes with the richest sources of wealth can grow immensely wealthy with the greatest amongst these mercantile chieftains dwelling in massive palace complexes (think the Mud Mosque of Djenne but the size of a one of the Pyramids of Giza and heavily embellished) warded by their court shamans. These great feats of affluence are where they are willing to part with the greatest amount of their money, as for the rest of it, well let's just say that most of the Medan leaders have a massive hoarding problem. They only spend more money on their highest ranking troops or to commission whatever great project is in their mind (i.e the way they get those gigantic slave-drawn mortars I posted a picture of earlier in their lore and other forms of cutting-edge weaponry. Of course, they also spend it on the arts as well but that's beside the point.) Now, given that the common people are generally not assisted very much by their liege and are quite far from any form of regular friendly trade that isn't merchants passing by the Jeweled Road they generally have to arm themselves with whatever they can make. The decent quality of their weaponry is only became of the Medans long history of metallurgy, as they've been practicing it long before any Nantics picked the craft up.
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>>79187616

This is why seeing a common Medan and not their chieftain gives an impression of relative poverty. Now to explain how these tribal warriors still have enchanted weapons as I've mentioned that, these are mostly provided from Priest-Kings who choose to stay amongst the common folk to assist and advise them in matters of war. They are willing to enchant the weapons of the Medan warriors in knowing of the great benefit of adding magical properties to those deadly tools. The only reason that the populace of most tribes haven't revolted against their chieftains for owning such a large portion of the gold is because a great deal of families are honor-bound to serve their chieftains and that most of them don't even know they have that much gold.
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>>79183435
Just see how the other stuff are formatted and use that as a reference
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>>79162550
The most powerful of demons, cursing those who even write its name
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>>79183435
>>79188083
formatting is actually pretty easy, there are instructions somewhere and it mostly involves using the correct number of symbols before and after whatever you want formatted.

I don't post on 1d4chan much, so I relearn how to do it each time and it doesn't take long.
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>>79182215

Final section of military:

Regardless of how many forms of Medan cavalry there are, it is obvious that a great deal of their trained beasts are either too slow or difficult to keep control of to serve as mounts. In these cases, those creatures are both used are beasts of burden and war. Such creatures can range from hunting packs of hyenas to leopards to the aforementioned Ninka Nankas, swamp dwelling creatures of such magnitude they could easily gulp up a hippo in a few bites should they so please. These is a great variety in Medan warbeasts with the largest tribes laying claim to all the deadly creatures that live in the surrounding area which means their numbers would be in the hundreds. Of these warbeasts, there exists one of particular note that is feared above all else. This is the most dreadful monster known as the Grootslang. It takes a bizarre appearance, with the figure of a giant snake but the body and color of an elephant, though its strange appearance does not hamper it in the slightest when tearing through its foes. These creatures trace their origins back to a time beyond remembrance, a time where the savannah was filled with the wingbeats of dragons. The Grootslangs were infuriated to see creatures of such noble nature roam the Plain of Red, for they are a malevolent species and were driven into a bloodlust of such magnitude that even the dragons who lived there were beaten and felt fear as they fled from the savannah into the lands that are now Tartes. Their great treasure hoards filled with all manner of invaluable jewels were stolen and used as homes by the Grootslang where they leave on certain occasions none but they know to terrify unlucky passerby and gorge themselves on flesh.
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>>79190266

The actual final section:

While capturing one of these creatures alive is generally considered beyond the capability of a mortal force, sometimes with sufficient preparation by the Medans, a part of a Grootslang's treasure hoard may be looted. In these situations, should fortune favor them they may bring an egg (clearly a byproduct of the Grootslang's serpentine side rather than elephantine) or two back as well. With the guidance of a shaman to prevent the young Grootslangs from killing their handlers, these young monsters may become beasts of gargantuan size with cruel poisoned fangs that could bring a true elephant to its knees in pain. These fearsome creatures are often gifted to a chieftain once sufficiently trained and are dressed in bright colors with additional weapons such as tusk swords being added on to increase lethality. Lastly, and by far the most curious part of a Medan force are the strange animated idols made of iron that serve as the servants of Priest-Kings. While their appearance may seem childish to outsiders, none can deny the fine craftmanship that goes into each idol with the largest among them often serving as bodyguards to the Medan shamans. There exists a particular variant of them that is capable of wreaking great destruction. These take the appearance of small dolls but are in fact ticking time bombs, for they are inlaid with hidden compartments of gunpowder and enchantments meant to trigger and enhance the explosion. These exploding idols take on the personality of an excitable, sadistic child as they jump right into a crowd of enemy warriors and activate.
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>>79189793
Added Caridia because i love the shrimps.
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>>79190867
Some arguing fairy elves bickering besides some trees they teleported here through with a Nicsenorean castle in the background as one of them plans to launch a surprise attack on the others.
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>>79182623

neat good job
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so >>79179523
i would point you out to >>79178966
because if you can't think of a world where tigers outclass bears, your imagination is lacking.

(but also >>79178966 it was more RP. :D)
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>>79197039
Sounds like good to me, I just get confused sometimes as to whose roleplaying or not.

>>79197888
One of the Medan hippomen, or hippowomen in this case. They are gigantic and wander around aimlessly seeking only to hunt. There are also many elephantmen that live on the outskirts of the land and they are powerful mages, willing to heal passerby.
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>>79195787
One of the Masked Men, members of a strange cult to Miqdaad that is growing ever more popular among pilgrims and those on the outskirts of Miqdaadi cities. It is one of intense ascetism and strict vows, all made in hopes of cleansing their spirit. Another key feature of this cult is the masks they're seen wearing from which the cult gets their informal name, with the proper one being reserved for those initiated into it. Their temples seem to be the only exception to this rule of simple life, being heavily intricate in design and seeped with magic within. It is unknown to all but the members of this cult and the Sultan himself what goes on inside these temples.
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>>79201724
One of the dreaded warriors of the fearsome Burned.
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>>79202222
Elite Ar-Haughtra warriors. Their armor does not stop them from crossing a distance in a heartbeat due to their horse traits and tearing apart their foes with both sword and tooth.
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