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File: BodygydoB.jpg (53 KB, 479x714)
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Sorry Anon. Only shitty core rules allowed.
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My elf monk uses his own dung as a projectile weapon, because it is the most natural method of attack and defense.
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>>81463780
Dungeon World
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>>81463780
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>>81463780
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>>81463780

[your favorite system]
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>>81463883
More like Vampire the MasqueRAPED
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>>81463883
desu additional rules won't save this, unlike 3.5
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>>81463908

Yeah, uh. That's not true at all, I just checked the DMG and PHB, you fucking retard.
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>>81463831
PbtA as a whole.
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>>81463780
In 3.5, sheathing or picking up a weapon is always a standard action while drawing/dropping them is always a free action.
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Why put throwing weapons under one skill when you can differentiate between throwing shuriken, darts and throwing knives?
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>>81465032
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>>81465057
Dammit. I accidently removed my file.
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>>81465032
I imagine someone watched the Matrix and thought it would be cooler if you dropped your weapon and picked up a new one instead of reloading, regardless of whether that weapon was a gun, a crossbow or a +1 Longsword.
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>>81463908
>>81465032
I don't see the problem.
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>>81463831
>>81463883
Yuck, truly disgusting. Get in already.
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>>81463780
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Those are some really SHIT rules, Anon, but they won't get you past me...unless you can show me some extremelly confusing mechanics.
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>>81465030
No, that's too shitty.
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>>81465244
Umm, Dungeon world yo.
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>>81463908
What's so weird about about this? Double might be a bit much but it makes sense.
>>81464971
This is Pathfinder you dumbass. Games exist outside of D&D 5e you nigger.
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>>81465262
And what part of Dungeon World is confusing, Anon? Depending on your answer, I may have to ask you to go back to the first room.
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>>81465032
Drawing is only a free action with Quick Draw but yeah, that's a state of actions you can reach in core. Hell in all of 3.5, there was never released a way to sheathe in a free action. You could get a glove of storing, that's it.
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>>81465244
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>>81465286
How it explains combat actions. Moves are weird. Its a lot of confusing shit for a game that seems to boil down to make shit up as you please, occasionally GM says no.
Its a simple concept made confusing by the way it's presented, which makes it even more confusing.
The whole book feels like this to me.
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>>81465244
Not confusing per say but confusing to think of it happening
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>>81465365
>>81465302
Jesus, this makes some of the worst homebrew out there look like solid gold. Get in. You've earned it.
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>>81465302
It seemed so straightforward and sane until wham, right at the end.
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>>81465302
That's not that confusing at all, that's just roughly how explosives work. IRL explosives use the Relative Effectiveness Factor, which is just shown as Rating here. TNT has an RE factor of 1.00, as it's the baseline, whereas nitroglycerin has 1.59, meaning that you only need (1.00/1.59) 62.9% of the mass of TNT in nitroglycerin to get the same effect.

As well, the square root thing makes sense. The force of an explosion does not grow linearly with the amount of propellant, but by the square root. No matter how much explosive material you have, to double the size of the blast you need four times as much material. To triple it, you need nine times as much.

They really should have simplified it though. It should just read "damage of an explosive is equal to the explosive's Rating times the square root of the weight of explosives in kg." Throwing in actual equations makes it look scarier than it is.
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I see you brave adventurers have made it past the first two doors.
Alas, your efforts were for nothing.
None shall pass...lest you have some shitty magic systems to impress me with.
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>>81465522
I can just keep pulling out Shadowrun all night, I don't care how many doors you have
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>>81463780
I brought your favorite game. Lets play, dude. Pizzas on me tonight.
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>>81465471
"That's just how it works in real life" isn't really relevant to it being a good system. It's the way a deeply autistic person might design a system, perhaps.
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>>81465522
L5r 3rd ed. Half the spells need to be removed from the game or its unplayable because it trashes the game balance.
Stats go from 1-5 (maybe 6 for epic characters) there is a spell that lets you increase a stat by 1 that is fine.
However there is a spell that is LOWER level lets you increase another's stat by the amount tye caster in a stat, easily allowing characters to have 7 or 8.
There are also spells that increase ALL your stats by the casters stat. So all base stats at 7 or higher. At this point you are starting to outstat gods.
There are many other examples of such obviously game breaking spells it makes you question if they even looked at the spell list once after writing it. Many other spells are useless, but that's not abnormal for rpgs. The magic system itself is actually good mechanically (the whole game uses this system), but the spells as listed are a mess and there are not many compared to shit like dnd. You have about 10 useable options out of 50, maybe a few more if you play a social caster which also requires removing half the list because many of these spells are imbalanced just as badly.
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>>81465635
kek
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>>81464971
It’s Pathfinder you stupid bitch
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>>81465365
Enemies hitting each other (or hurting themselves) trying to hit you is confusing?
Come on. You've seen goofy action movies.
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>>81463780
this whole thing made 40k into a total shitheap for like 20 years
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>>81466029
TFW you assume every TTRPG is D&D 5e.
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>>81465242
Busted your ass thinking that one up, eh?
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>>81465244
Shadowrun 5E.
Game released without a fucking index and still felt the need to include entire paragraphs of rules for shit like "Treading Water".
Or the street level game rules that meant all the money-dependent classes like street sams and deckers became multiple times weaker while it barely affected spellcasters at all.
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>>81465522
>>81466993
Shadowrun's Technomancer rules.
I have yet to come across a single person, including people online, who ran them as written.
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>>81465522
Literally unironically vancian casting.
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>>81465522
Not /tg/ I know but I really fucking hate this book.
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>>81465271
>>81465119
Objects have a terminal velocity, they don't accelerate infinitely when they fall.
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>>81467101
Regardless of what you think of the story or the author, the magic system in mistborn is solid.
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>>81465522
Millennium spirit seal
Spend 1 blood point to activate artefact, the target spirit must make a resisted willpower roll, upon failure the spirit is sucked into the pendant which serves as an artificial fetter, binding the spirit inside. Weakened souls may be easier to capture, however should one be willing to be captured a minimum of four must be rolled as even a compliant ghost will have an automatic ounce of self preservation that will kick in. If the roll to capture fails then the roll cannot be attempted for one hour, in the case of a botch, the spirit will be safe for the rest of the night.

The pendant can hold a maximum of six spirits at a time. For a further blood point the owner can send any owned spirits between the pendant and other items, also binding them to that item. The owner can freely summon or release spirits in their possession as required. Should a spirit be damaged or ‘destroyed’ they can return to their fetter to heal /rest.
Bound spirits are compelled to obey the master of their fetter, however the exact method of control may vary.

The artefact is tethered to the very soul of its master and will not be parted for long. There is some degree of the masters sentience within the item and it can react accordingly, should there be a chance that the item could slip off (eg, hanging upside down) the five spears will securely dig into the chest, this also acts as a defensive mechanism as it will stab anyone trying to steal it, though genuinely touching without ill intention will not elicit a response.
1/2
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>>81466137
It's all fine untill you take into account that this also works on enemies whose standard attack method is for example biting. And it is specifically stated that they attack themselves rather then another enemy nearby
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>>81467263

If the item is somehow lost it will manipulate events so that it will be reunited. If the item is somehow destroyed then all souls currently residing within will be violently expelled as the item explodes. Anyone in the path of a soul will take 3 dice of aggravated damage. The artefact will, painfully, reform from the owner’s heart over one month, acting as a stake in the last twenty four hours, before ejecting itself.

Example: The necromancer has five spirits in their pendant and come across another one they wish to add to their collection, after they both roll the necromancer wins and is able to capture the soul. Pulling out a small stone he then transfers the spirit into the stone and places it in his pocket and freeing up a slot in the seal. He can have as many spirits as he is physically able to carry.
2/2
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>>81465635
This made me laugh for a long time
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>>81463780
I am RIFTS
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>>81463811
Otyugh blocks your path. What do?
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>>81465522
Pic related. A magic system so bad that any discussion of how it works turns into a massive, tedious flamewar even decades after it was originally released. Depending on how you interpret it, starting Mages can do absolutely anything or nothing because to do anything remotely interesting you need a bunch of prerequisites that no starting character is likely to be able to afford. For the 20th anniversary edition they went with the "you can do nothing without prerequisites" version and had to put out an entire book explaining how to do shit because the core description of the magic system wasn't up to snuff. To add insult to injury it isn't even thematically appropriate since the game setting imagines a world where reality is shaped by consensus but then everyone uses the same type of magic which means there's a baseline reality which isn't mutable after all.
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>>81463780
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>>81467665
You know, I've never even fucking HEARD about that game's magic system. Does it even have one? I'd assume it's based off pagan bullshit given the writer. And I'd also assume it's bad for the same reason
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>>81465522
This is the magic system of my homebrew. Which has never gotten practical testing as the game testing campaign I ran didnt have any wizard PCs in it.

Relevant outside info you learn on previous pages: AP stands for action point, you get 3 of them per turn and use them to do shit.
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>>81465635
>>81465672
>>81467263
>>81467266
>>81467640
Safe travels, adventurers.
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>>81465242
based
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>>81467226
Solid shit maybe.
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Hehe, sorry little Anon but to continue, you are gonna have to pay huh.."The Highwayman tax", eh? Eh?
Oh you ain't got no coin? Well, you are gonna have to pay with extremelly edgy rules and mechanics... or you might feel a little sting in your back.
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>>81465032
...and that's bad? It's quicker and easier to draw a sword than to sheathe it, and that it's easier to drop something than to pick it up should hopefully be blatantly obvious to you.
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>>81468927
Mörk borg, you are supposed to roll for the end of the world. When it ends, the raw says ”burn the book”.
Actually mörk borg is full of that edgy stuff, the shit covered sword tactic included among other things
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What about decent core rules ruined by cash grab mecanisms and tiering? It's an FFG specialty.

>>81467164
and the rules posted have a finite progression, so I don't see the issue.
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>>81466137
>>81467264
Also, the more skilled the opponent is, the more likely he is to hit himself
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>>81468985
Damn, wrong file.
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>>81465652
Right, but it's also not complicated. The average person knows their times tables up to 12 times 12, so there's really no excuse unless you're still in elementary school.
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>>81468927
>>81469017
Huh..Very well, I'd also like to see some stuff ruined by blatant corporate cashgrab
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>>81469083
Shadowrun again. Here's a great article summing that one up.
https://www.reddit.com/r/Shadowrun/comments/cmi6zx/6e_a_step_too_far/
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>>81463780
DnD 4E
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>>81466829
Why? Other than your insientnt need to be different for attention, like a woman.
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>>81468980
>When it ends, the raw says ”burn the book”.
Edgy sure, but inner 14 year old part of me thinks that's a pretty cool thing to add in there
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>>81463780
In 5e, you can not cast a spell while you have a weapon and a shield in hand, because you need a free hand.
You CAN, however, drop your weapon as a free action, cast a spell, and then pick it from the floor as a free object interaction on the same turn.

I've always thought it's utterly ridiculous, but it never hit me just how ridiculous until I played picrelated, which is a very accurate reproduction of 5E rules, and I had to do the "dropping weapon" circus every time I cast a spell.
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>>81469539
>You CAN, however, drop your weapon as a free action, cast a spell, and then pick it from the floor as a free object interaction on the same turn.
And no, you can't simply sheath your weapon, cast a spell and unsheath it, because that's two object interactions, and you only get one for free. You HAVE to drop it on the floor.
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>>81469539
One of the other silly things about 5e allowing you to pick up your weapon as a free object interaction is that it makes disarming completely useless.
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>>81469564
Eh, you could still do something like kick it away. For most enemies it would probably be a waste of time, but if you're grappling for your life with a death knight, it's probably worth it to get rid of his supersword, so he is forced to hit you with his fists.
It's still silly.
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>>81469574
I guess, but by RAW there aren't any rules for "kick it away." Disarming is literally just "they drop their weapon at their feet, and proceed to pick it up with their free object interaction at the start of their turn."
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>>81469592
>I guess, but by RAW there aren't any rules for "kick it away."
Object interaction?
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>>81469564
No, it makes disarming even more powerful. Use a two handed weapon, disarm them, then use your free object interaction to pick up their weapon with their second hand.
You can hold two handed weapons with a single hand, you just can't attack with them. So you miss one round of opportunity attacks.
On the start of your next turn use your object interaction to put their weapon in your backpack or bag of holding.
You have now converted that disarm into completely removing their weapon from the fight.

That said, the object interaction rules in 5E are still retarded.
Want to use some thrown weapons? Drop your sword, use your free object interaction to take out a javelin, throw it, and then waste your second attack because you can't get another javelin out.
The casting a spell has already been brought up, drop your weapon, cast the spell, pick it back up. Better hope the spell doesn't have material components. Because touching your focus or spell component back is an object interaction unless you are a cleric and using your shield as your focus. This includes if you took combat casting.
Most groups ignore them for a reason.
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>>81468927
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>>81469120
>>81470602
>>81469017
Hehe, pleasure doin' business with ya, Mister Anonymous. You may pass...for now.
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>>81463780
Ok so, if you manage to get a situational buff on you or debuff on your enemy, you get to roll your attack twice and take the higher result. In the opposite scenario, you take the lower. However it doesn't matter if you have multiple of either scenario, you only reroll once. If you have any amount of both you don't reroll at all even if one outnumbers the other.
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>>81468927
Well, check out this little number. Doesn't look too edgy by itself, does it? But consider: the character generation rules involve making PCs based on the real traits of the players, right down to needing to weigh everyone to figure out how many hits they can take. It's a game which not only dares but instructs you to decide how many IQ points your players have and give them a direct indication of that.
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>>81463780
I'm sorry but...
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>>81469564
>is that it makes disarming completely useless.
They can only take the interaction on their turn. You can disarm them then pick up their weapon or kick it away. Of course disarming someone is utterly pointless if you leave their weapon right in front of them and just let them pick it up immediately after
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>>81469592
>by RAW there aren't any rules for "kick it away."
>Needing the rules to tell you that you can move an object
Anon...
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Halt in the Crown! Only those with GARBAGE melee combat may be allowed to see the King! If you have no such thing, begone peasant!
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>>81465271
>>81466029

Well, gosh, good thing I don't fucking know that, because I don't play shit systems, you fucking cuntnigger.
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>>81465522
Genesys core magic rules are fucked. For instance, you can cast an unlimited amount of spells if you have a magic skill at character generation, yet if you take a certain talent to gain the magic skill later you can only cast a spell a combat encounter.
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>>81463780
Sweet, another Fate thread
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>>81465244
>unlike other combat maneuvers, grapple checks aren't attack rolls
>the deal damage action you can use during a grapple doesn't use an attack roll, only a damage roll (and it uses the unarmed attack or another weapon anyway)
this feat does nothing except give you a +1 to some rolls when using weird niche feats while most grappling feats gives you a +2 per feat plus goodies or a new option
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>>81466993
Came here to post shadowrun
Man, fuck that mess
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>>81471108
Black Crusade.
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>>81467264
Perhaps they bite their their own lip or tongue?
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>>81467264
The point of the attack is to have an attack that hits a lot of enemies at once in a way that injures but usually doesn't outright kill. It's for weakening massive groups and killing minions.
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Bringing up FATAL is almost cheating, but the freak of nature rule in it takes the cake. Everyone must roll against a one-in-a-million chance at chargen to determine whether they are a freak, then roll 1d100 again to determine which one. Then maybe roll 1d100 again to determine which hand has an extra finger. Writing half a page for something that comes up for one in a million characters and requiring that many dice is quite something. It also grossly underestimates the likelihoods of polydactyly (one in 500 for humans) and hermaphroditism (one in 6000 for humans), despite claiming everywhere to be accurate.
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>>81471901
>1 in 500 people in real life have polydactyly
>1 in 5,000,000 in FATAL do
Statistically there are probably more people with polydactlyly that have read through FATAL than actual players that have rolled a character with polydactyly.
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>>81465471
If you need a math formula to explain the rules your system has a problem.
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>>81465244
Here's some Pheonix Command, sir.
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>>81467665
>>81467866
Varg is crazy but Myfarog is better than most AAA rpgs.
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>>81470886
RAW are RAW.
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>>81472412
Chris, your game is literally D&D with the fun parts sawed off and your stupidity sewn in. It literally is a AAA rpg.
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>>81471123
Then why are in this thread where we're having lighthearted laughs about hanky systems we've played?
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>>81463780
>Sneak attack is impossible to pull off if an enemy is concealed
>You take an AoO if you attempt a combat maneuver you didn't take the feat chain for
>Spell resistance works against friendly spells and requires a standard action to lower, on top of not working against most Conjuration spells
>Full attacks
>The amulet to boost natural attacks like magic weapons costs 3 times as much as a normal and caps out at +5 of total enchantments compared to a weapon's +10
>Monks stop being able to punch effectively the moment they slap a gauntlet on
>2+INT skill points for many classes
>Cross class skills cost double
>level adjustment
3.5 has so many shit rules right there in the core.
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>>81472519
At least Myfarog knows what it is trying to accomplish. D&D and Pathfinder are aimless. The combat is too repetitive to be a good dungeon crawler but the rules aren't built for anything else.
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>>81472383
What the fuck
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>>81472723
Pathfinder has downtime and crafting rules if your GM isn't a faggot and forcing you to stay a wandering mercenary.
Everyone should take the leadership feat. Monsters should be filler more than your usual fare and the GM should start throwing antagonist with PC classes when you establish yourself.
Having a business to protect or a long term goal to work towards without wandering all about the place makes it so combat is not just a deathmatch.
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>>81472944
>Pathfinder has downtime and crafting rules if your GM isn't a faggot and forcing you to stay a wandering mercenary.

Why not play a game like Adventurer Conquerer King that is specifically designed around building a city and creating your own army?
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>>81463780
>>81463780
But bouncer, I play WHFRP 4E with my friends, I'm here every week. I'm on the list.
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>>81472987
the answer I give doesn't matter because nobody ever gives those rules a go.
every time sandbox gaming get brought up, everyone assumes you're trying to make use of exploits and break the game wide open
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>>81473028
I'm sorry, anon. What part of shitty did you not understand?

Now if you're a Zweihander player on the other hand.. please, go right in.
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>>81463780
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>>81473201
>>81473201
>4E
>Not shitty
They have a discord-exclusive google doc that is nearly a core book of important shit they never explained or have to clarify.
In both the book and the doc there are completely contredictory examples and mechanics often paragraphs from each other.
Most classes have trappings requirements in the core book that are not in the consumer guide or later splats.
Many systems are so badly written out that it is only because most of my group played 2E that things work, our new players constantly have no idea what they're reading until we show them the relevant entry in 2E to contextualise the 4E devs crayon scribblings

Now out of my way, I have a group date tonight in the shitty systems VIP lounge.
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>>81472899
Please roll for liver damage.
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>>81473530
Forgot the table.
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>>81473172
I shouldn't need to explain why sandbox gaming in a system that breaks horribly if content is developed with no regard for the party is a bad idea, but here we are.
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>>81473444
I never played 2e, but 4e seems perfectly functional to me. Maybe you're coming in with preconceptions from playing an earlier edition.
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>>81465075
In Mount and Blade with Fire and Sword I sometimes run with multiple pistols and no spare bullets to avoid reloading. Still less or a cheese than multiple shields in Warband so you have your back covered.
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I see you got some shit systems, some shit rules and some shit magic, but I bet you don't have shit fantasy races. And without those, I can't let you pass.
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>>81473838
Naheulbeuk goblins
>10 max base intelligence
>8 max base charisma
>10 max base courage
>9 max base strength
>can't use magic
>can't use magic gear or blessed gear
>can't speak common
>can only carry 10kg
>agoraphobic
>attracts monsters
>really stinky feet
>gets attack maluses when using armor
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>>81474566
also can only see shades of green
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>>81473361
What's its problem?
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>>81473838
Scatoos
>giant kangaroo shaped constructs in the same vein as warforged, but made of cow poop
>medium
>-1ac from being a big pile of shit
>-2 dex
>-3 con for being made of poop
>+3 charisma because nobody wants to deal with kangaroo shaped piles of dung
>only allowed language is goblin and kickboxing
>can not receive advantage on any rolls
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>>81465032
Not super unreasonable. I think that asymmetry should exist, like sheathing is more precise than drawing. Maybe it or picking up a weapon could've been a minor action instead of standard though
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>>81473838
Kender.
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>>81472723
The combat in MYFAROG is literally the same. It is the same game, but with weather modifiers and Jews. How does using a dungeon crawler game for a mudcore manifesto make sense?
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>>81465522
this is a good-ass thread
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>>81471108
5th edition.

You wanna do anything besides running up and attacking someone on your turn? Hope you picked battlemaster. Otherwise you're shit out of luck. also, Battlemaster can only do manuvers so many times before needing a nap, for some reason.
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>>81465365
It's just a reversal ability. They're very common. Attacks of Opportunity, for example.

Having actually seen it used, it *rarely* pulled more than two AOOs.
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>>81472412
The fuck is a "AAA RPG"?

I feel like people just keep getting dumber.

The most an RPG gets is C. The vast majority are D or indies.
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>>81478157
It's a solid ability mechanically, just that people lose their shit when they cannot justify something borderline cartoony happening in the fiction, according to the flavor text.
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>>81463780
B…but muh build is so optimized, I don’t actually DO anything in the game that isn’t what I’ve specialized in, a…and I make fun of other players who aren’t specialized..!?
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>>81475027
We only have one thread. There's no way can cover that.
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>>81478220
It's not even anime. It's just "you are a professional at running away, mr. 15th level Rogue, and do so in a way that makes assailants and pursuers look dumb."

It really bottles the mime.
>>
>>81463780
One of the most effective ways of stabilizing a dying person in 3.x is to drown them. Submerge their head in water, they voluntarily fail their save and then you pull them out, resetting their HP to 0 (Unconscious but stable). I imagine hospitals in the Tippyverse have ICUs that are just dunking booths.
>>
>>81469539
>Be dm
>Have the baddie ready an action to snatch your weapon as soon as you drop it

GG ez
>>
>>81478811
>see an idiot readying an action right in front of me
>do something other than the thing they're readying against
>deny the enemy their own action by doing nothing
Readying is a terrible idea in a game where being proactive is better.
>>
>>81463780
In pathfinder undead are immune to both criticals and rogue sneak attacks, took us nearly 2 hours to beat 5 of them
>>
>>81472899
Phoenix command is what happens when you try to simulate everything. It has autism levels that make GURPS blush.
>>
>>81479692
That's not shitty core rules. That's shitty players.
>>
>>81479692
That's actually not true, that's 3.5 undead.
>>
>>81468999
That's fucking stupid. It should force a saving throw.
>>
>>81472412
>Varg

Christian*
>>
>>81478572
Little-known fact that 3.x was designed to play Super Mario 64 campaigns.
>>
>>81463780
I play 3.5 by the book. Including where everyone is flat-footed at the start of combat until they act.
>>
Rules as written, 3.5 Monks aren't proficient their own unarmed attacks
>>
>>81472383

Ah, Phoenix Command, where you have to roll on multiple 100+ step tables/flowcharts for every bullet fired in a combat roll (and bullet flight is simulated every 1/10th of a second), and a single ten-second combat encounter takes 2+ hours of IRL math to resolve.
>>
this is a fun thread
thanks anons
>>
>>81481991
As it should be.
>>
>>81473838
An invention of my own as a child: Choptails
Take a Dog, I was partial to Bassets but any dog larger than a schnauzer should work.
Stick an Axe Head on the back of their tails.
They knock down trees effectively, by wagging their axe-head tails into them. Hence their name.
I am not 100% sure what the agenda was when they finished chopping down all the trees. Being some kind of dog, they lacked thumbs and were based on an animal that probably couldn't lug them around to do something constructive with them. I was a weird kid.
>>
>>81470602
I feel like as a GM I could have some fun with the wormtongue thing.
>>
So in this system you roll a die and add a bonus to roll over a target number but get this, the gimmick is the bonus is single digit and the die is a d20
>>
>>81474566
Holy shit a naheulbeuk fag of all people in such a place, looks like you wandered off really far my nigger.
>>
>>81467316
Mutate into otyugh
>>
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Not so fast little fuckboy, if you want to pass with your anal virginity intact you will have to show me the faggiest game mechanic. That is ... unless you want want me to wear you as a glove like a fucking muppet that is?
>>
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>>81471108
Necromunda's Versatile weapon trait. It looks innocent but RAW allows you stabbing someone at spear's length with a knife.
>>
>>81482884
The Dark Eye has rules for assfucking, deepthroating, and snowballing, are those gay enough?
>>
>>81483059
The fucking what?! Pics or didn't happen!
>>
>>81482611
still better and more fun than a lot of the shit some "professionals" come up with, that then act like their brainlet races would need to be engraved in solid gold
>>
>>81482884
VtM:
Toreador
Ghouling in general
The Tzimisce and other barely restrained fetishry
VtM in general
Toreador again
Daughters of Cacophony (Male)
The Tremere used to be boys only and their symbol is based on the male symbol, making them effectively hierarchical magic nerds obsessed with dick for some reason
>>
>>81482885
Can't you fluff that as the character weaving back and forth with their knife really fast to hit someone 2'' away before they can react...? Feels kinda innocuous to me.
>>
>>81471123
>I was just pretending to be retarded
KYS faggot
>>
>>81472017
But anon, it says right there that most freaks of nature are killed at birth.
>>
>>81483087
Kickstarter funded a whole book on sex rules, so now you can roll to find out if your will was strong enough to leave sufficient piss in your bladder for a second, satisfying round of golden showers.
>>
>>81467164
You don't hit terminal velocity before 150ft, your complaint might be valid if it was "add 1d6 for every additional 10ft"
>>
>>81463831
I've been looking at DW and I gotta say, I honestly don't get the hate.

Can anyone who's actually played it explain why it's shat on?
>>
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>>81468864
Fuck me I'm not going through that thing!
>>
>>81468927
LotFP
>>
>>81482885
I'm more puzzled by the use of the word "versatile" here.
And is it a characteristic of the weapon (a versatile weapon, which means it can be used in different contexts or ways?) or of the user (making a versatile use of weapons)? Regardless, I don't see how this relates to what is described here
>>
>>81483914
... I mean, had they called it either "lunging" (assuming it's a character's skill) or "pole" (assuming it's a weapon upgrade) it would have made perfect sense
>>
>>81479692
>Immune to sneak attacks
Yeah, how exactly does being undead make sneaking up on somebody less effective?
>>
>>81484100
I imagine the logic is
"Sneak attack targets the vitals (Heart, Brain ect) and undead don't need those so sneak attack does nothing"
>>
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>>81483700
Outside of the summoning spell, most of the system is based off B/X, with some tweaks, pretty vanilla rules. Even SotDL core rules are edgier overall.
You could've mentioned the specific modules and supplements that are actually edgy.
>>
>>81467226
>magic system
Yeah, nothing says "magic" like learning systems amirite
>>
>>81475027
As someone who actually likes the concept of Cthulhutech enough that he tried to run it once, let me tell you that mechanically it is beyond retarded. If you make an average non-combat NPC dude with human average stats and then you shoot him in the face with an anti-material rifle he'll be slightly rattled, but perfectly capable of walking it off.
>>
>>81484100
Sneak attack implies that you're (for example) sneaking behind someone and stabbing them in the kidneys. This sort of strategy is significantly less effective on a zombie that doesn't have functioning organs. But as >>81480232 points out, it's only a rule in 3.5 and prior editions, not in Pathfinder.
>>
>>81463780

True
Line
Of
Sight
>>
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>>81483087
>Water games
>Water games, often called Efferd games by the Twelve Gods believers, are a sex practice in which one participant in the love game urinates on the other.
>Rule Technique: In this sex practice, before taking the check for Beguile (Art of Love), it must be decided who will take the active position and who will take the passive position. The active participant cannot accumulate arousal during the check for Beguile (Art of Love), but if he succeeds in the check, the passive participant receives a relief of quality level/2 for the check for Willpower to hold the arousal.
>Water games cannot be chosen by an active participant an unlimited number of times during lovemaking. After the first time, 1d6 must be rolled. At 1-2, it is not possible to use this practice from the next action. After the next use at 1-4, but at the latest after the third time, the bladder is completely emptied and must be replenished only in the next few hours by ingesting liquid.
In the pass after the use of this sex practice, all sex practices except water games are aggravated by 1. This explicitly applies only to the active participant.
>Failed check: In the next two rounds, the active participant cannot use a Beguile (Art of Love) check and both participants lose all arousal levels.
>>
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>>81467226
>>81467101
There actually is a mistborn rpg and the magic rules in that are hot garbage. Each power has its own complicated, unbalanced rules with very specific effects in what is otherwise a very rules light system. It's a shame because other than that the book is actually pretty decent for a licensed product.
>>
>>81463780
double heath system from limb health and main health
>>
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Hold it right there, partner. Ye ever hear those ol' justifications of why gunpowder or guns ain't in fantasy settings? Hit me with the worst justification ye ever heard. And hurry up, or I'll fill you with lead.
>>
>>81485280
There is no China equivalent in my setting.
>>
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>>81468927
>>
>>81485280
lol why would i need guns when i can have magic
>>
>>81485280
Harpers are dicks.
>>
>>81485280
Everyone who knew how to use gunpowder exploded and got isekaied. So there aren't even people you could resurrect who know about it.
4e Forgotten Realms
>>
>>81485280
Tank equivalents were developed before the gunpowder and made field artillery obsolete in its infancy.
>>
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>>81485280
Not so fast, partner. /tg/'s already brimmin' with negativity. And we don't need your type 'round these parts.
Anons, don't listen to this man. Show me some fantasy settings that use guns in a cool way.
>>
>>81485280
railguns are better and normal guns are obsolete
railgun are expensive as fuck so most people use swords and bow
>>
>>81485551
how are guns obsolete when the superior weapon is unattainable or too expensive?
>>
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>>81463780
>>
>>81470886
5e is just rules complete enough that many players and GMs balk at doing things not already covered by the system
contrast with old editions/OSR which are intentionally lax in their coverage beyond basic task resolution and encourage the GM to make something up when the players do something unaccounted for
>>
>>81471108
nWoD, especially VtR 2e
>>
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>>81463780
Finally, a place to put my feet up.
>>
>>81485441
Buck Rogers XXVc has pewpew lasers
>>
>>81485726
This one straight up makes me unreasonably mad.
>>
Good thread
>>
>>81485726
Wait what the shit.
>>
>>81485726
Holy Hell
>>
>>81486076
But Grapple is great, are you high?
>>
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>>81465635
That better be 4+, chummer. 3e was peak RPGan.
>>
>>81485726
H-he's fast!!
>>
>>81485280
Gunpowder is literally too dangerous for continued r&d when people are flinging magic and other universe-destabilizing bullshit around at high speed. So gunpowder exists but its only used extensively by the most mundane and stable of races such as Dwarves.
>>
>>81485726
I once gave my buddy an opportunity to do just cause I wanted to see it happen. He didnt take it.
>>
>>81486056
>OSR which are intentionally lax
AD&D was only lax because EGG was spending more time on hookers and blow then writing rules. Had he been dedicated to the game, he would have eventually written rules for every fucking possible interaction.
>>
>>81484334
>>81484408
>precision attacks aren't effective against zombies
I guess the designers hadn't heard of "removing the head or destroying the brain".
>>
>>81485726
Do you need to place your pawn into a threatened square to do it?
>>
>>81487008
Actually destroying the brain isn't part of the early Romero zombie fiction or its knockoffs like Return of the Living Dead.
If your zombies are magical then destroying the brain doesn't matter.
>>
>>81487008
These aren't zombies created by some pseudo-plausible plague, but moving corpses animated by magic and/or bound spirits. So destroying the brain doesn't necessarily work. Removing the head probably does, but that's beyond the scope of "precision damage".
>>
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>>81463883
>>81463954
>>81464957
>>81465214
So which VtM version is the best to play? I want to try it out with friends but I wanna make sure we don't play a shit version. What's the tier list for VtM versions?
>>
>>81487062
Just as shown in the diagram. Pawns can move up to 2 squares as their opening move; if you use that 2 square opener to pass by a pawn's threatening square, you're vulnerable to being captured on your opponent's next turn.
>>
>>81487122
I meant does the black piece need to be threatened as well? Like, why is the second white pawn there? Just to show the first one was in its opening position?
>>
>>81487088
I favor v20 myself. Not going to say it's elegant or anything, but it compiles everything you need quite nicely and does what I'd consider Masquerade better than v5 does.

That said, I've heard v5 is the one easiest to get into for newcomers with no preconceptions regarding Masquerade.
>>
>>81485726
>teleports behind you
>>
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Hnghh tabletop games fucking SUCK! I won't let you pass until you-AAAAAAH- until you show me some blatant fanservice or writers being too fucking HORNY! Barely disguised fetishes also welcome.
>>81486850
GET IN ALREADY
>>
>>81487254
Just look at the forgotten realms. Incest is encouraged among nobles, brothels are not only common but beloved, some temples encourage transgenderism, etc etc
>>
>>81463926
[outrage and referential greentext conveying poster's possible transsexual state and maybe something about Jews and shills]
>>
>>81487335
>some temples encourage transgenderism
where?
>>
>>81487393
All of the shit he's talking about is from Greenwood's spergy little posts about the setting he didn't get to publish. None of it is in the actual published FR.
>>
>>81487156
>I meant does the black piece need to be threatened as well?
No.
>Like, why is the second white pawn there?
There's a second black pawn there too; are you saying black pawns don't matter?
>>
>>81487423
The other black pawn is distracting the white one so he's easier to stab.
>>
>>81487176
Alright, then we'll probably start with v5 since most of em don't know much about the WoD universe. Might try to migrate later to V20 then. Thanks anon.
>>
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>>81465365
>per say

Alright, you're in
>>
>>81487404
And where are these posts? They sound so ridiculous I want to read them
>>
>>81487393
only one i can think of is Eilistraee
>>
>>81484697
>>81483465
I love Germans.
>>
>>81485708
That's why it qualifies as the worst justification.
>>
>>81483059
None of those acts are gay...
>>
>>81473838
Not a specific race but Rifts has over a half dozen wolfperson races, none of which are technically werewolves. At least two of them are obvious OC races for furries.
>>
>>81483107
L5R 5e there are iai techniques that override your weapon range so you can do cut someone with a knife at spear reach (and it works pretty fucking well). But RAW you can also use a spear to vault jump while mounted so...
>>
>>81483914
Its a weapon trait found on whips and pole arms. Theres also an escher skill to add it to swords.
>>
>>81465365
What is this from?
>>
>>81484697
This is the most German thing ever created.
>>
>>81488713
That is the 4e d&d rogue power "bloody path", fodder for a million and one edition wars. The idea is that the rogue runs through a crowd of enemies and they all slapstick in their efforts to hit him, hurting themselves. But since it works off opportunity attacks, you get questions about feasibility. There's an image floating around with things it's improbable would hurt themselves in that way, basically summing to "how does a beholder bite itself?"

I have never had to evince an opinion, but I would add another layer of abstraction, maybe the rogue is lashing out as he passes in addition to the other things The fighter power "crack the shell" lets them lower an enemy's AC, basically a narrative declaration that the enemy's armor is out of order because he's cut a strap or something, anything In that same vein, I would be willing to describe some scenario where the creatures passed get hurt to the tune of their own opportunity attack, however that happens.
>>
>>81488713
looks like DnD 4e
>>
>>81485726
This is a good rule, people who make blatantly stupid moves in chess should be punished.
>>
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Entertain me, pitiful mortals. I demand the worst Gods you have ever seen in any setting. Assume me and I shall grant you the secret of the stars.
>>
>>81489328
Chaos Gods warhammer Fantasy/40k

they only exist to destroy themselves
>>
>>81465244
Well, we just discovered that in 5e See Invisible doesn't actually allow you to see Invisible. Is that confusing enough?
>>
>>81489787
>For the duration, you see invisible creatures and objects as if they were visible
I don't get it
>>
>>81482611
I mean, beavers manage to do it, and presumably they could use the axes to chop the felled trees into smaller logs.
>>
>>81489852
And you still have disadvantage against them and they have advantage against you
>>
>>81489852
Crawford just said that just because you have see invisible spell or echolocation or blindsight or whatever that doesn't mean you can see invisible creatures and they will still have all the perks of being invisible (advantage/disadvantage/not being able to know where square they are/etc)
>>
>>81489931
So what, it needs to be explicitly said that the advantages from not being seen are no longer there?
In fact, the advantages from Invisibility are just reflections of the rules that already exist that state you get adv against people that can't see you and they have disadv against you. But once that invisibility is taken away, naturally that no longer applies.
You don't need to be a 3.5 rules lawyer here. Anyone who says See Invisibility doesn't counteract Invisibility is a bad-faith player who is just trying to fuck up the game in his favor.
>>
>>81487088
V20 best version so far, fairly heavy in expansions and lore though, easy to just get the core book and ignore half the lore and just play vampires in a city

V5 is, apparently, easiest to get into but personally feels wrong, sjw is pretty heavy and it’s ‘we’re the NEW vampires who know so ,duh more than you OLD people so step aside.

Everything else is I between. V5 doesn’t have a dark ages adaption yet while v20 and such does.
>>
>>81489981
See >>81489964
It's literally RAI, rules as intended as stated by the devs
See invisible doesn't work on invisible creatures, nor any way of detecting that doesn't rely on sight
>>
>>81489964
When will people realize that Sage Advice has always been, and always will be wrong?
>>
>>81490046
It wasn't Sageadvice, was in a AMA zoom video done by wotc with Crawford at the head, he was the one actually telling all that. Hey, you're free of literally going against the spirit of the game as created by the devs, but don't tell others to do so
>>
>>81490077
Same thing. FAQs and Sage Advice have always been made by people who don't understand the rules of the game, especially when it's the game developers who are doing the answering.
>>
>>81490100
>who don't understand the rules of the game
Nigga, Jeremy Crawford made the rules of 5e
>>
>>81490115
Yes your point? He doesn't understand the rules of the game.
>>
>>81490100
>Lead Rules Designer for Wizards of the Coast D&D 5th Edition
>people who don't understand the rules of the game
Wut?
>>
>>81484697
German... checks out.
>>
>>81490133
Sorry, I'm invisible, you can't hit me
>>
>>81483098
Hey come on, Tzimisce body horror, erotic or not, is basically the best thing in the setting.
>>
>>81490115
>>81490139
Yeah, obviously he doesn't understand his own game if he thinks that see invisibility shouldn't negate the benefits of invisibility. Not to mention every other stupid thing he has ever said.
>>
>>81490115
4E was the last time the game was in the hands of someone who understood what they made.
>>
>>81489964
Makes sense and anyone who disagrees is a ruleslawyers who tries to bend the rules on his favor instead of playing them as intended.
>>
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>>81489328
The archangel of masturbation, transgenderism, lolis and prostitutes, from Pathfinder.
>>
>>81490270
>LG
What?
>>
>>81490256
Holy shit a genuine retard just like Jeremy Crawford
>>
>>81490256
Explain the flavor of how a creature with no eyes has a harder time hitting an invisible creature than a visible one.
>>
>>81490274
What, you don't understand how an entity who advocates elopement and has chaotic servants is Lawful?
>>
>>81486356
if for any reason you specced physical attibutes last, you're likely to be throwing chance dice trying to hit even the most basic bitch thug enemies. Heaven help you if your GM doesn't get that every situation needs at least two outs
>>
>>81490274
It was created by Crawford
>>
>>81490381
Explain to me why monk's unarmed punches are magical? or why a wizard needs to memorize spells for the day? it's what the rules and lore say. Same with invisible creatures ignoring all your magical ways of seeing them including the spell see invisible.
>>
>>81485441
This boy only got one miserable reply so I'll assume he's fucking dead
>>
>>81490516
It was made by a freelancer named Amber Scott, Jeremy Crawford was working on 4e.
>>
This most likely marks the end of thread. See y'all some other time, when more questions need answers to open some darned doors.
>>
>>81490381
A creature with no eyes has a harder time hitting anything. Unless it has some other sense that allows it to locate them, like blindsight. In which case the thing isn't invisible to it.
>>
>>81487254
>Writers being too fucking HORNY!
Drow lore
>>
>>81471108
Not being able to hold a longsword/rapier one one hand and a light weapon in your offhand without a feat in 5e, and even then, you'd be doing it unoptimally since getting that feat allows you to dual wield longswords instead
>>
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>>81490270
>lord of prostitution
>Worshipers: adolescents
>>
>>81472383
This is my GM’s favorite game lmao
>>
>>81486208
Gb2r
Pipi
>>
>>81494926
no, invisible creatures are insivisble to creatures that use senses other than sight too, just like they are invisible to creatures using "see invisible"
>>
>>81485323
shame that that Ars Magnus is dogshit, I fucking love it thematically
>>
>>81489328
I love these filenames.
>>
>>81496287
OK, follow-up question, not the same anon who's been talking:

What DOES the spell "see invisible" do?
>>
>>81496784
From the SRD.
See Invisibility
>For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane.
Blindsight
>A creature with blindsight can perceive its surroundings without relying on sight, within a specific radius.
True Sight
>A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, ...
Meanwhile, the "Invisible" condition
>An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves. Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.
>>
>>81496784
The faggot argues that See Invisibility only works against the first bullet point of the Invisible condition, not affecting the second one talking about advantage/disadvantage.
>>
>>81489964
>>81497010
>>81497299
I mean, what does Crawford say it does? And not just mechanically, but in flavor? And the first post I quoted, it's impossible to tell what square an invisible creature is in?
>>
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>>81484697
>Mammalverkehr
>>
>>81466829
40k is still a shitheap
>>
>>81490541
Unironically seems legit, proper approach for non-physical characters without firearms is to get one or two dots in athletics (maybe also parkour merit) and run away. Or engage with Beaten Down rules, surrender and get a Beat. Basic bitch thugs are, in fact, very dangerous to NEETs.
>>
>>81483652
It's a system where the GM gets to play Magic Tea Party, and the players are bound by what few rules exist (and the DM's rulings, which are inconsistent because they are always made up on the fly due to lack of rules). Quantum Bears are hard-coded into the system via Success-At-A-Cost often being worse than simple failure.

FATE is a much better storygame, and Munchausen or outright free-form are much better than PBTA.
>>
>>81487067
I'm not sure if they specifically reference the brain, but headshots/major damage to the head is explicitly mentioned in the original Night of the Living Dead.
>>
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>>81481150
stop deadnaming xer you southerner filth!!!
>>
>>81487254
>>
>>81463780
Iterative attack bonus in 3e, imposing a cumulative -5 penalty to each subsequent attack made in a turn.
>>
>>81465244
>>
>>81502839
>>
>>81473552
>>81472383
I feel like Phoenix Command would be a decent system to run with a companion app to calculate the rolls.
I'm surprised there aren't more hybrid tabletop/computer systems out there/

>>81474566
>>81482782
Hell yeah, Naheulbeuk
Tagazok, brothers.

For all the french speaking people ITT, you can dowload it for free here:
https://www.naheulbeuk.com/
>>
>>81502591
Gurps bio-tech has a weird obsession with cat girls.
And that's fine.
>>
>>81489328
/tg/ made the Redeemed Succubus Goddess Lilium. When they died, her worshippers became ass, tit, and thigh fat.
>>
>>81490115
Going by his absolutely shit understanding of the game, I'm guessing Mike Mearls did the lion's share.

>>81490077
The spirit of the game is that the DM uses the rules adjudicate what happens when your characters do things. It's not about the precisely correct rules interactions. It's about there being a logical connection between different conflicting actions.

If invisibility gives you advantages, and there's a spell called See Invisible that negates invisibility for you, the correct interpretation is that it negates the benefits. Otherwise your characters live in some kind of fake world where there's the Invisibility spell makes you disappear and also gives you this mysterious magical thing called advantage that isn't in any way connected to the material effect of invisibility. The rules are an abstraction, yes, but the "spirit" of actual roleplaying is that there is some kind of causality here. TL;DR: you get benefits because you're invisible, not because the benefits are one of the effects of the spell in addition to making you invisible.

This isn't ambiguous at all, like something like Glitterdust, or flinging a bag of flour around the room (which, as something not explicitly laid out in the rules, I'm sure you couldn't even comprehend being a tool against invis opponents) where some of the benefits of invisibility would remain (such as, at the very least, that don't know what you look like).

Also I hate this new fucking captcha.
>>
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>>81487254
I got this one, boys. If this isn't enough, Pathfinder also has...

>Amazonian bee women who go village to village asking for 'young males' to bring back to their nest specifically to drug and fuck until they're too old to continue

>The mask of animal fucking, in case you need to knock up your dog or get knocked up by one.

>Another pregnancy monster in the form of a female wolf that swallows you whole, then births a copy of you that is loyal to it

>ANOTHER PREGNANCY MONSTER this time it wishes you to add you to its constantly growing pregnant belly. "kyton termagants seek to make all living creatures adopted members of their malformed brood."
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>>81508135
Wtf i love Pathfinder now
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>>81465036
>Palladium
That is your problem, anonyfriend. Kevin Sembadia is what happens when Steve Jackson stops taking his meds.
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>>81502591
>tfw no Anti-Vaxxer catigrl gf
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>>81508135
>wolf that swallows you whole
Strangely flavorful
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>>81487521
V5 has you being monsters instead of superheroes which is fun.
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>>81481227
kek
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>>81490178
This
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good thread
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>>81508135
>Amazonian bee women who go village to village asking for 'young males' to bring back to their nest specifically to drug and fuck until they're too old to continue
sauce?
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>>81510426
There are no male thriae. Instead, thriae seek out men of other humanoid species to mate with their hive's queen, the only thriae capable of laying eggs. Many who seek the thriae's prophetic gifts offer physically fit men as consorts in exchange for their seers' services, though some hives seek volunteers from nearby settlements.[1] even kidnapping some of desperate enough. Such arrangements are for life as to prevent their prophecies from escaping their hives, and consorts are carefully selected due to their access to such secrets and intimate relationship with the queen. Consorts live in luxury and are kept in a merope-induced state of bliss until they die, whereupon they are put to sleep and painlessly eaten. Thriae rarely develop emotional attachments to consorts, though some non-breeding thriae select willing mates.[5]

https://pathfinderwiki.com/wiki/Thriae

The image is of a constructor, with the queens, dancers, etc being much more lithe and conventionally attractive.
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>>81510702
hot
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>>81497911
See Invisible lets you see invisible things. The spell invisibility makes you invisible AND gives you advantage/your opponents disadvantage, disconnected from the invisibility.
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Great thread. Was it all OP or did someone pick up and run away with the concept
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>>81510781
>>81497911
>>81497299
Source on what Crawford said?
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>>81510801
Aye, ye got that right. It was all me doing.
Now give me some annoying facking midget races and I may let in and have a sip of me ol' beer.
Unless yer a pointy-eared facking cunt, that is.
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>>81484401
They say, on a board dedicated to systems.
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>>81467164
That's a mighty assumption in a fantasy setting.
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>>81486076
CofD has really solid combat rules, are you retarded? Pretty much every move you get is useful, Disarm is super valuable because of how much it impacts damage, Grapple is great, called shots do some great debuffs, armour massively favours applying to firearms attacks, and you've got a vast array of really solid Fighting Merits both as Styles and standalone. VtR also has Vigor, Celerity, and Protean all of which are great in melee combat, and Kindred Dueling is a really solid style, they're better in grapples than mortals are, they can all do Physical Intensity for extra dice, and if they Frenzy they get even more bonuses on top, and on top of that every major Covenant has something to significantly improve a vampires melee prowess.

>>81490472
>If you make your PC bad at combat, they're bad at combat
Wow, that's a shock and a half. Average def is also only 6, which gets reduced every time they're attacked, and you also have both All Out Attack, and Willpower to compensate. Not only that weapons deal their full damage on a single success so you don't need a load of dice to do a decent amount of damage. Not every fight is to the death either, there is a reason Surrender grants a beat. As you're talking about VtR2e especially you've got basically every other Discipline I have yet to mention as a really viable combat option which means you don't even need to worry about Defence if your attack dice pools aren't great.
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>>81487088
As I was just talking about it, depending on what you actually want from a game of Vampire then Vampire the Requiem 2e is well worth a look. It's got easily the best rules out of the entire franchise, to the point that a lot of people use those rules with VtM's setting. Do that is a bit of work though, which you might not want to do if you're just starting out. You might not want to do it at all though if you just like VtR2e's setting. I much prefer it to VtM's when you start getting into the Clanbook and Covenentbook stuff, as with most of the 1e content it works with 2e with very little work. The 2e supplements are all great as well. Well worth a look if you're worried about mechanics.
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>>81487088
>>81514751
Oh yeah, for my money it's also the easiest of the lot to get into as well. From both a player and GM side.



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