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File: LapsariDesaturated.jpg (1.17 MB, 2000x1500)
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This is a crowd sourced endeavor to create a setting and rpg.

What was produced is pic related, the setting of LEVIATHAN (the name is a work in progress), the World of Sacred Oil and Broken Stone. The purpose of this thread is to organize to continue filling out the Lore Document, congregate for map making, and for developing an RPG system for this setting.

The story of the world is emergent, being developed as we discuss and explore the Compass. The Docs provides most in-depth explanations of most items, but the main conflicts of the setting are as follows:
> The Lapsarians have a secret Bargain with the Ocean Gods for Oil: A fuel source, the heart of the recent industrialization, and food-item which provides boons to those who consume it, though at a cost
> The Durite people who are colonized by the Lapsarians are revolting, drawing from both traditional and newfound powers to fight back against their oppressors
> The remnants of old Lapsarian Rebellions, such as the Last Captain and his crew, still haunt the waters where they were defeated, a sacrifice as part of the Bargain
> New powers, like the Industrialists and the Tycoons, fight for dominance in the cities, opposing both each other and other groups (such as the mysterious Hooks) in an ever escalating conflict
> All the while and above all human struggles, the Monolith and the Sea Gods exert their influence, their goals (if any) unknowable

Lore Dump Document: https://docs.google.com/document/d/1RjU2GkiDq5tJ8Ih9A9LxyHhC3cvmQANYG579UDgxuOM/edit?usp=sharing
RPG System: https://docs.google.com/document/d/1f5_EIAdm3fwycQjU4nyoCoAqdRtDj0-rDgtw170SpsA

Last thread:

Ongoing Discussions:
>Lore for major Lapsarian cities
>What is actually down on the southern enclave?
>>
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>>82175910
The Compass Is Also Done.

I messed up the Last Thread, here is the last thread:
>>82165045
>>82165045
>>82165045
>>82165045
>>
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>>82175910
REplying from last threas in case you missed it >>82175903

Also, I was trying out the scale you put out and got pic related as the current size of what we have mapped in comparisson to the real world.
Lapsaria is apparently almost as big as Europe, and the continent doesn't even reach the Equator
>>
>>82175986
38 million might be a little low then, but it depends on the arable land.
>>
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posting again cause new thread
I'm like kinda floundering on where to go with this idea

I was thinking of having some Suuri hunters being thrown from the canoe but honestly I'm not all that happy with how it's turned out

I definitely want something for the white narwhal as like a sea monster in Suuri legends, but my artistic abilities are extremely limited
>>
>>82175986
(For reference, I fixed the Wolher Peninsula and Monx at the 45N lattitute, and fixed the scale based on map proportions.)
>>
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>>82175997
>>82175986
Actually, that can't be right. This map has lines for the equator and the Tropic of Cancer/Capricorn.
>>
>>82175999
>I'm not all that happy with how it's turned out
Because of the concept itself? Or because of just how it eended up?
I think it's shaping up to look pretty good!
>>
>>82176016
I think things have also shrunk in slightly with the map being made.
>>
>>82176018
I like the concept, I just don't think I can draw it to a satisfactory level
>>
>>82176016
>Actually, that can't be right. This map has lines for the equator and the Tropic of Cancer/Capricorn.
I mean, that's what i got using the scale in the map as reference (In the version I downloaded, the scale is 354 pixels long, and represents 400 miles so 1.126 miles per pixel. The image as a whole is 2000px wide, so 2252miles, which is 2 and a half 15 degrees slots on the map. The rest of the map is attached by overlaying as close as I could)
>>
>>82176064
>which is 2 and a half
Two and a quarter
>>
>>82176064
Let me change that then, the scale is too large, probably should be 2/3 that or so.
>>
>>82175997
I think 38 million is good. hell, I'd even suggest making the entirety of Lapsaria a bit smaller considering it's as big as most of europe
>>82176031
I don't really think that's an issue, we can expand the continent. Also, solves the issue of Jasentorf being too near to the equator.
>>
>>82176016
>>82176080
>>82176076
>>82176064
I think the problem is Lapsaria is too massive on the original map, so it should be reduced in size and the map rescaled to help with that ideation.
>>
>>82176080
I think making the scale smaller would only shrink the whole thing even more (Not that I'm against that, just warning you of the consequences)
>>
>>82176116
>>82176080
Oh wait, you mean making the scale itself smaller, not the numbers on it. Yeah, that'd help fix it, but it would make Lapsaria even more massive, which is something
>>
>>82176144
>>82176116
>>82176096
No I meant change the scale, here is the new one.
>>
>>82176179
Also changed the saturation/contrast levels.
>>
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>>82176179
Maybe that was a bit of an overcompensation...
>>
>>82176179
Ah shit, Masovii got fully Danzig'ed, RIP Polegarians.
Atleast in a pangea sea trade might not be that vital.
>>
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>>82176206
>>82176179
For reference, if the scale went to 300 it'd look like this
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>>82176218
300 looks the best then. We'll go with that.
>>
>>82176213
I mean, they might have a teeny bit of ocean access near the end of the river?
>>
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>>82176232
Great. Now the only problem(?) is all this space we have gained aroun the world to expand on the continent. though it's not really a problem, and more of a happy little accident.

here's how big this Lapsaria would be compared to europe
>>
>>82176297
Better we just keep extending the coast down south I think. We won’t have to worry about it until we zoom back out.
>>
>>82176297
This is going to a some small planet.
>>
>>82176393
Or the Deep is just that big.
>>
I liked the super-sized map better.
>>
File deleted.
>>82175910
>ITT
>>
>>82176297
I think it being roughly the size of Europe makes sense since we’re going for a russian, French, HRE German hybrid mess. And the other intervals of hundreds either make it to big or to small. And for the sake of simplicity let’s keep it to a hundred based scale. Things are going to get wacky and pedantic if we start doing 250 or 275 shit.
>>
>>82175910
>Lore for major Lapsarian cities

Is Great Chruvir the Old Capital? We still haven't really established which city is the capital and I think it was discussed that is was in the Lapsarian Heartland and Chruvir is the only major city that fits that description. Plus the river seems to bend around it as if it was artificially routed around the city as it grew over time.

Another city of note is Monx. Not only is it the last stop of a major coastal road it's the central sea route point between the lapsarian goods made north of it and the southern foreign goods brought south that don't stay in Oraroho. So based off this Monx should be the trade center of the nation and most likely the richest. A melting pot of both the local ethnicity's and foreign ones who travel by sea way.
>>
>>82177259
If we're fleshing out Monx we need to know what the major ethnicity of the Wolher Peninsula since that will make up a bulk of the city's local population. Did anyone save the ethnic map?
>>
>>82177360
Going by memory, it was Yechod.
>>
Has the capital even been added to the map yet? Forget the name, I'm not really feeling the location of any of these cities as being "the capital".
>>
>>82177404
yechods have a few settlements in the peninsula, but they aren't numerous enough to be doinant anywhere. Hell, they're not even native to Lapsaria in general, having come to lapsaria as they were persecuted from other lands
>>
>>82177426
>Do you even HAVE a homeland?
>If I had a homeland I wouldn't be living in the fucking wagon
>>
>>82177424
In theory, we were thinking The most central regional Capital (Chruvir) as the Capital.
>>
>>82177404
It WAS Yechod majority at one point, but by the present day in-setting Wolher is like 90% Lapsarian.
>>82177424
Great Chruvir is the capital. The ruined city on Capri Bay was a new capital under construction (named after the last Tsar) but was abandoned after the Betrayal.
>>
>>82177404
>>82177424
>>82177426
>>82177448

Well we have to pick one of these cities as the Capital. Specifically the Old Capital since the new capital was supposed to be Capri bay as it was it was being but that plan fell through after what happened there.

I'm in agreement that Chruvir is a good candidate but lets get some more consensus on this before we commit to anything.

As for Monx, with taking the Yechods and what we know of them into account. It would make sense that Glassblowers and merchants like them would be in Monx, and perhaps even has the largest population of Yechods in any one Lapsarian city but are still a minority compared to the average Lapsarian. Perhaps they dominant one particular market or district of the city. A Little Yechod or Yechod Town and one of the few places left in the world where one can buy Yechod Hand blown glass at a decent price.
>>
>>82177548
>>82177544
Great Chuvir was my intention as it was between the Lapsari heartlands and Timajor.
>>
>>82176179
what did you use to make this map?
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>>82177544
>It WAS Yechod majority at one point,
I don't think that makes sense consdering the Yechods are almost refugees. That was just me fucking up when I made the first version of the Cultural map
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>>82177816
Whelp, that map was definitely what i was basing that on. Never mind about Yechod in Wolher then.

Maybe it was Kossoki? That feels a little bland though.
>>
>>82177709
That's three people for Chruvir including CCA himself and that's good enough for me to start spitballin'

>>82177944
Well we should have some Yechod's somewhere and Monx is as good a place as any especially since they are known to be merchants as well as glassblowers.
>>
>>82177944
We just need to invent another native ethnicity. The Bandree People, stout fishermen after who were the original ones who brought seaweed farming to Lapsaria. Ethnically similar to southerners and related to the dugong herders. Domesticated ‘truffle’ dudong are used to snuggle about in the shallows for pale gem crabs and tanric oysters. They were absorbed by the Lapsari early on and their cultures are now near indistinguishable.
>>
>>82177996
Except maybe on some ethnic holiday, which much like St Patricks Day is about drunken acceptance of one's place in a multiethnic society.
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>>82177996
Please CCA, all this nuance of a tapestry of racial groups in a single nation already scares about DnDrones, we can’t add another.
>>
>>82178007
As a big fan of history, I love it.
>>
>>82177996
I’m on a phone so I butchered this, meant snuffle.
>>
>>82177548
I like having Monx be the city with a large Yechod ghetto
>>82177944
There was a more detailed ethnical maps afterweards, like >>82166652
>>
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CCA, can you add some railroads to the map of Lapsaria.
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>>82178031
I sort of goofed and merged the road and city layers and am now afraid to mess with it too much. It was many steps back so I might need to just manually unglue the two. If I add it the process with take time.

There should be railways though, even if the rail system is small due to the nation having such an extensive system of waterways.
>>
>>82178050
>>82178031
I might recolor some of the roads to indicate they’re railways rather than just roads.
>>
>>82178050
I think it must be one big railroad starting point somewhere at heartlands and ending point somewhere close to kosssoki steppe border.
>>
>>82178031
>>82178050
In theory the railways are stunted due to influence from te Oil Tycoons, so they wouldn't be very extensive. But some lines connecting The Capital to the Coast (Maybe not following the river, to be distinct from the waterways) and maybe one from the old capital to the new one?
>>
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This is my suggested railroad network.
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>>82178096
I like these routes, but I'm wondering if it's too much, especially sicne the railways being underdeveloped is a somewhat important conflict in inner-lapsaria politics
>>
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>>82178096
>>
>>82178122
I wanted to at least have them able to connect to the major frontlines.
>>
>>82178132
This is a fair criticism, although I wanted the rail line to the "New Capital" and Synance to be only partially built. Maybe there's a rail line from Synance to Basava and Westtower, but it's cut off from the main network.
>>
>>82178140
They would be needed along routes with major river access as they would just transport via river barge. It needs to be routes unserved by the rivers.
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>>82178132
I think this, but cutting the line from Vaparo to The Hooks as it seems redundant considering easily navigable waters between them.
>>
>>82178096
I think that's way too extensive. It should not span the country. Maybe like, the bit from the Hook to GC to Holthomo. and then the extension to Fairoza. and that's a generous network
>>
I need to ask, I came up with the city names how I went. Are there any awful ones that need changing?
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Revised concept. Less extensive, but also with some added lines that are under construction/abandoned.
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>>82178236
Ok, this is good. the rigtmost line is the one the Durite Rebels are fucking with, the ones on the left were finished but aren't used anymore due to The anomaly
>>
>>82178250
>>82178236
Though the line from Vaparo to The Hooks is still a bit redundant, though I understand if it exists to connect a major fort
>>
>>82178250
It should probably be noted in the lore that the Chruvir-Synance line was going to extend across the entire Geladen Lowlands, but Synance was as far as they got and the railroad industrials aren't interested in a Synance-Basava line by itself.
>>
>>82178192
>>82178174
>>82178163
>>82178159
>>82178132
>>82178096
I think we also need to keep in mind where these tracks are going. You only build rails to either important resources or industrial hubs, the rails are to dangerous right now to be used for citizen transport.

I would suggest one line connecting Chruvir and Timajora since they are the closest cities but it wouldn't be along the river but instead travel along the line of small towns in the Great Machst Forest and then loops back around by the river since it's the shortest route, resulting in one rail line in an efficent circle that can be easily patrolled and gaurded. Plus the rails going through the forest do something the riverboats can't bring in massive loads of timber from the heart of the forest, as well as pelts, and wild mushrooms.

Though I do agree with the idea of a defunct rail going to capri since that was to be the new capital and would've been a large hub to connect to the far off towns in the swamp and lowlands.
>>
>>82178261
I interpreted the Hook to be a key naval port as well as a fort, so the rail line helps bring in steel and wood from the interior - especially now that Capri bay is fucked and goods from Fairoza need an overland route.
>>
So what I see is:
>a route from the city downriver from Fairoza to the old capital
>a route from the old capital to Vaparo through the forest connecting the communities there
>a route from Vaparo to The Hook

And that’s it I think? So it’s small but important.
>>
>>82178271
I think a general line from the city on the Caprini south of Fairoza, through Chruvir, onto the route through the Machst you describe, and then from Timajora down through to the The Hooks works pretty well for a basic railway. You have the line connecting the general area of the capitol, the planned line to the new capitol. and a line to the major naval base of the region.
>>
>>82178204
Don't be so hard on yourself CCA I think they look fine.

So since we know Great Chruvir is the Capital we need to establish a few key sites that must be there then.

>The Tsarina's Palace
>A building where all the nobles and bureaucrats debate official government matters beneath the Tsarina's concern
>The Deacon's HQ, do we want a church or a proper fuck off cathedral?
>Perhaps a name for the branch of the Timajor that runs through and around the city?
>Other Key landmarks, like academy's, town squares, and major businesses.
>>
>>82178462
>>82178469
I think having the line extend to Bellport and having failed/ongoing attempts to expand it further east would also be good, as it would fit in with the current conflicts of Railways being harassed by Durites
>>
>>82178481
Reposting my earlier landmark ideas:

>Iona Square - named in honor of a famous historical naval battle against Jasentorf, Lvyatan Square is the off-center heart of the Capital; featuring a majestic fountain whose waters have been blessed by the church (although tithes are appreciated, please do not throw coins) as well as a statue garden of four of the history's most important Tsars. Many clamor for the Tsarina's statue to be added as well.

>The Old Wall - broken in several places and scattered around the circumference of the city's old quarter, this ancient defensive structure is no longer necessary and has served as a stone quarry, a sorry barricade during the Captain's rebellion, and more recently the site of increasingly high slums that now run along its length and sometimes spill over top of it.

>St. Tikhon's Holy Cathedral of the All Accepting Baptism - the architectural pride and joy of the city, it displaced many churches in the city in terms of popularity and influence; especially since it sits beside the royal palace. Its domes are carved from whalebone and said to "sing" in the wind. Nice songs, mind you. Like a lonely choir singing in the distance during a stormy night. (totally not Saint Basil's Cathedral)

>Deacon's Eye - The largest railway station in the Capitol, with lines that stretch (however tenuously) all the way into the steppe. It is most commonly used by the middle class and poor just for getting in and around the city and its suburbs, though. It has a smuggling problem, with its location near a set of canals making it easy to traffic goods from a barge into a boxcar and on to wherever it might go throughout the city. It is considered in recent popular fiction to be ABSOLUTELY FULL of returning soldiers and desperate sweethearts hoping to see their beloved amongst the crowd. The grand decor in the main lobby helps this image.
>>
>>82178481
The Cathedral Of The Bounty Of The Deep
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>>82178503
Ah, that is a good idea.
>>82178204
I'm good with what you put.
>>
>>82178236
I think this, but straighten out the route from Chruvir to Vaparo and we're golden.
>>
>>82178504
Love'em except with Deacon's Eye, obviously the rail isn't going to stretch to the steppe based on our current conversations. And with the fighting between the river boat barons and the industrialist I doubt any canals have been made with rail access, or if their have they've most likely been sabotaged. Also why name it Deacon's Eye? Just to honor the Deacon? The rail line is owned by industrialist so the only reason I think they would do that is as part of a bribe for the land.

>>82178512
Bit on the nose innit?

I like anon's idea of St. Tikhon's Holy Cathedral of the All Accepting Baptism, establishes that their are Saint's of the State Religion and we have mentioned in past threads want Baptisms to be a thing. Actually that is a question, do we want to have saint's for the state church or are we cribbing from Catholic's to much at that point?
>>
>>82178504
>>Deacon's Eye - The largest railway station in the Capitol, with lines that stretch (however tenuously) all the way into the steppe. It is most commonly used by the middle class and poor just for getting in and around the city and its suburbs, though. It has a smuggling problem, with its location near a set of canals making it easy to traffic goods from a barge into a boxcar and on to wherever it might go throughout the city. It is considered in recent popular fiction to be ABSOLUTELY FULL of returning soldiers and desperate sweethearts hoping to see their beloved amongst the crowd. The grand decor in the main lobby helps this image.
Explosions about every 3 weeks or so, whether that's from Durite Terrorists, the Oil Barons, or just the inherent dangers of the rail
>>
>>82178625
>Love'em except with Deacon's Eye, obviously the rail isn't going to stretch to the steppe based on our current conversations. And with the fighting between the river boat barons and the industrialist I doubt any canals have been made with rail access, or if their have they've most likely been sabotaged. Also why name it Deacon's Eye? Just to honor the Deacon? The rail line is owned by industrialist so the only reason I think they would do that is as part of a bribe for the land.

Again, this was a repost.
And yes, to honor the Deacon. It's a vain attempt to gain political support.
>>
>>82178636
So maybe edit that a bit then.

I do like the idea of their be dime store novellas of soliders returning from the durite front returning to their sweathearts at the station, likely sold hot off the presses right there at the station.
>>
>>82178625
Long winded and on the nose is how I tend to stereotype religious folks.
>>
>>82178626
Or from the aerialists throwing explosives during the night. That's also a thing that happens surprisingly often
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>>82178661
I think in this case some subtlety is needed. The connection between the Upturned Eye and the King Fisher should be somewhat nebulous in-universe.
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>>82178671
there should be, once again, no connection between the two.
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>>82178661
yea but it's on the nose extra-narratively. It's on the nose by you, unsubtly connecting a church likely built before the bargain, with the bargain. You're the religious person.
>>
>>82176232
Oh also, if wee update the scale to 300 miles, the Land Area increases to about 950.000 square miles (Every pixel is about 300/354=~0.847 miles long, so ~=0.717 square miles. There are about 1,325,000 pixels inside lapsaria's borders in the image (Counting Rivers but not the ocean itself), 1,325,000 * 0.717 = 950,025, though you can increase/decrease this by about 30k square miles depending on how exactly you select the pixels in the image)
For reference, this is about 1.8x mainalnd france, 2.6x larger than Germany,
>>
>>82178897
I’ll adjust that for the image. Thank you for calculating that.
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>>82178897
>For reference, this is about 1.8x mainalnd france, 2.6x larger than Germany,
this was me being retarded and comparing to the size of those countries in km^2.
It's actually 3.8x time size of france, 6.9x the size of Germany, and it would be the 10th largest nation in the world if it existed nowadays, beating Algeira by ~30.000 sq miles.
>>
>>82178661
*tips* m'lady
>>
>>82178897
>>82178944
still, feels like the durite steppe is smaller than expected
>>
File: Ververia.png (1.02 MB, 994x952)
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Just dropped some cities and routes to Vervaria map. Any suggestions?
>>
>>82179020
Eyeballing it, it looks like 200-250 thousand square miles which is no Russian Siberia but also nothing to scoff at. In fact, it's pretty much the entirety of France. And considering most of that land is, in theory usable (even if right now the Durites are making using this land a pain) it's a really solid acquisition
>>
>>82179028
Have we decided what ververia is yet? I'm going for it being a coalition of mostly civilized people ethnically related to the Suuri, but who have converted to less nomadic/tribal lifestyles. So there isn't one unified ververian government (they don't seem advanced enough to manage a territory this big), but all small tribes band together when needed (like when Lapsaria invaded)
>>
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>>82179047
but if you compare it to the other areas in Lapsaria, it doesn't seem particularely large or prone to cause the over-stretching it has caused. I also don't think it's THAT usable considering it's desert-adjacent steppe, it's probably really dry and not very fruitful. BUt that's beside the point.
>>
>>82179067
can you post a key to the colors used in this map?
It's a really good map, btw.
>>
>>82179065
I might do some wojaks in the evening, but I won't be able to for another, like, 8 hours at least.
>>
>>82179067
> it doesn't seem particularely large or prone to cause the over-stretching it has caused
Considering it's relatively hard to access (since the railways keep getting bombed and there aren't many rivers inside it), under active rebel resistance, is of a culture not really accepted by/accepting of lapsarians, and has some questionable climate, it is a pretty big challenge to keep under wraps.
Also, even though it's not larger than the coubtry itself, its still a really big area, both comparatively and In absolute terms
>>
>>82179028
Those rivers hurt me.
>>
>>82179078
Any previews on what those eojqks may entail? If you have any ideas for developing ververia it would be good for discussion if you could share it with us
>>
>>82179028
> Rivers splitting
Anon, onegai
>>
>>82179067
It would be by far the largest acquisition by the nation, topping the Kossoki plains by about 2x the size. Fighting a longterm guerilla war against hostile and foreign supported natives will strain any great nation.
>>
Ok, I won't be able to do any more work today, but tomorrow:
>add the railroads
>add Fort Downspout

>>82179067
Can you add the new ethnicity to the peninsula, the one >>82177996
>>
>>82179065
I guess it's kinda confederation of monarchy with high level of regional freedoms. Ethnically I guess they are they consists to major ethnicities, people related to Lapsarian and people related to Suuri cultural groups
>>82179098
>>82179107
Gonna redraw them later, it's kinda the first iteration.
>>
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>>82179102
I'd probably take this >>82179065
as inspiration and then pile on as much fortification-builder vibes as I can.

>>82179075
have a temporary one, I may do a prettier key later.

>>82179095
you're right, it just doesn't give me the feel of endless steppe I expected
>>
>>82177996
I was gonna complain in adding another culture if it didn't have a purpose,but the last line kinda convinced me it's ok. If they're just slightly ethnically and culturally different,as they've been mostly assimilated into Lapsarians society it's fine
>>
>>82179107
>>82179098
Better tell me your thoughts on cities, routes and borders.
>>
>>82179028
rivers don't go uphil btw, and split only in rare exceptions. This map is river nightmare fuel.
>>
>>82179120
>Can you add the new ethnicity to the peninsula, the one >>82177996
will do so in the evening.
>>
>>82179132
> it just doesn't give me the feel of endless steppe I expected
Fair. I think the steppes do extend beyond what's shown here, but it's Masovii/others territory, and while Durites may be accepted to roam in these lands, they haven't been occupied by Lapsaria. So there are endless plains, but not under Lapsarians rule, which is a bit of a bummer
>>
>>82179138
Before defining any of that we should fix the geographical features first. Since rivers are kinda really important for defining cities and borders and routes, those should be good before we move into anything else
>>
>>82179138
Shouldn't we wait and see what the ververians even are before we start making their map? Who knows how their culture/society night affect the way we think of making their map
>>
>>82179132
>you're right, it just doesn't give me the feel of endless steppe I expected
The plains are larger, just not the part that Lapsaria is attempting to control. The plains continue south over the Masovii border. So the Durite Steppe and the ethically Durite peoples extended for probably twice that distance south, but Lapsaria is not attmepting to control anything over the Black Nemijski as a southern border.

It likely makes the problem with the Masovii supplying the Durites much worse.
>>
>>82179186
>>82179132
Later we should define this, but there may be a Durite Emir down south as part of the Masovii Commonwealth.
>>
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>>82179161
Removed all splitting except two of them.
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Btw, check thess rivers, plz
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>>82179246
the ones you kept are large and at least one is dry. I'd remove them also
>>
Super late to this party, so forgive me if this is already widely known, but who ends up owning all of this work that anons are putting in?
>>
>>82179170
We can move from different directions towards them, though map is easy changeable everything is located on corresponding layers.
>>
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>>82179259
Check this one
>>
>>82179257
look at river systems in Northern Germany, or maybe Finland if that's your model. Do they look similar? Are there things in your thing thatvnever happen on either maps? Do rivers ever split into two that far away from the shore in any of the maps you are looking at?
>>
>>82179365
this is better. I would encourage you to look at river system maps on google though. There tends to be a flow along basins where rivers go parallel, a little like the hair on an animal. River systems dont tend to be erratic
>>
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>>82179378
>>82179366
Slightly fixed
>>
Would anyone be interested in making a video game adaptation of the setting?
>>
>>82179446
I think this is an improvement
>>
Slightly redrew rivers on the second map. It still look empty, but half of this is just the Vast Wastes so it should be empty I guess.
>>82179670
Thanks for assistance
>>
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>>82179720
Forgot pic
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>>82179608
Okay how much are you funding me with?
And remember to get a good lawyer to work on ownership/copyright with something produced on an anonymous image board
>>
>>82179728
I like it. is the basin in the middle meant to be arid?
>>
>>82179875
You can use certain open-source games as a framework for the setting. It could have collab dev just like this.
>>
>>82175910
Ooh, a map. Great work guys. Compasses are good for engagement but they don't really have the gravitas some nice topology lends a setting.
>>
>>82179196
I'm for a big durite area in Masovii, but against a centralized emir. they would still be tribal nomads like the Lapsarian Durites were fifty years ago.
>>
>>82177944
Especially since the Kossoki are supposed to be almost exclusively nomadic.
>>
>>82180155
And even if there was a surite lord-electant within the Masovii, it would mean there was a bigger political push to take action against Lapsaria.
Having reason a reason help part of your ethnicity and culture being deleted would put the potential Masovii intervetion much closer than just economic interest and mild religious differences.
And I prefer the cold war we have right now.
>>
>>82178884
>>82178671
I second this, better to keep the religion while potentially sea themed, generally well distinct from fisher king
>>
>>82181695
>>82179132

Yeah we might want to cut the border closer and give the southern border areas of masovii to the Durites, it’ll give them a bit more territory like the other anon said and drop the idea of a Durite province(?) in masovii to keep them neutral*
>>
>>82181719
>>82178671
>>82178661
Well there have been quite a few suggestions for the nature of the Lapsarian religion and most have the religion as something completely distinct from the fish gods.
>>82178625
I like the sea baptism if we go with the sea god idea, but yeah I think having saints would be a little too derivative of Christianity at that point.

Maybe we go with figures held as demigods, perhaps one or two of the old Tsars are held as one. Though there has been criticism of ideas of tsar worship in the past so eh.
>>
>>82181787
I think having nomadic durites in the masovii steppes is ok, they just don't have to be involved with the leadership.
>>
>>82177996
Much like the Half-assimilated Durite, this hits way too close to home and while I accept I do so with extreme depression.
>>
>>82178236
could have a line under construction to Piske as well.
Slow going due to the wetland terrain and Durite sabotage
>>
Could someone post the current army status for Lapsaria? I want to make sure the unit listings I'm working on are functional in that framework.
While I also have 'old' style units from before, and various ethnic units.
>>
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I belive that Ververian campaign wasn't complete failure for Lapsarian Military, they achived some results (maybe it was this province left to The Grey Waters). I guess we can use this campaign as example of modern(in terms of universe) armies in action to stir up interest in current time cold war.
It could be massive war with lots of artillery, various auxiliaries from Lapsarian side and slab knights in mechanical armor. Marine invasions, long sieges, using of various mercanaries on both sides, all of these was part of the campaign.
Speaking of Ververian, I want to make them to be felt slightly finnish. Not absolutly, but it could be nice if signifcant part of their soldiers was just farmer boys from inner part of the kingdom, maybe somehow related to Suuri.
>>82182505
I made some charts.
>>
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>>82182505
>>
>>82182547
Got the Mils?
>>
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>>82182505
Okrug
>>
>>82182505
Northern boys
>>
>>82182654
>>82182547
>>82182526
>>82182675
My thanks.
>>
>>82182675
>>82182654
>>82182547
We’re gonna have to increase the numbers on these I think. At 5% mobilization for the active conflict we’re looking at 950,000 active troops.
>>
>>82182730
We can add one more subdivision like an army corps, which consists about 5 Regiments and Okrugs will have about 2 to 5 corps, so Okrug will amange power of 40000 to 100000 men. In peace time it's basically around 220 thousand man in military.
>>
>>82182675
Are you Russian anon?
>>
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>>82182730
I don't think that northern border patrol and Air fleet require rescaling, cause idea of air forces being quite small was from begining. At the same time, northern border is kinda unpriority front and probably easy controlable because of its mountainous terrain.
>>82183146
Yes and this is me also>>82179446
>>
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>>82175999
gonna keep working on it
got the figures in now so it's just gonna be background stuff and doing the detailed linework and colouring
>>
>>82183442
Maybe its just the perspective that feels off because you haven't got to the point of shadowing it.
>>
>>82183493
The accordion corps.
Maybe they recruit from lay members of the church.
>>
>>82182654
>bagpipes idk
>misty morning on the durite plains
>distant ominous accordion music
>Lapsarians smelling of old fish and aftershave march down the ruins of the Imperial Railway towards Fort Downspout
>https://youtu.be/8w2tqNk1Nxc
>>
>>82183515
>accordion
Cool idea, but that's really sophisticated instrument to maintain and not enough loud for military.
>>
But where does the Monolith located? Durit Steppes look quite small to hide it from the lapsarians.
>>
>>82183526
You would need a military use accordion. A classic accordion isn't, but it's never needed to be made loud enough.

You'd probably do it with some kind of hinged accordion designed meant for the hinged side to be held in a sling while walking. Instead of moving the whole thing back and forth you open and close the unhinged side to pump air.

The maintenance part I agree, however Lapsarian accordion players desperately trying to maintain their giant bass accordions on the march is a funny idea.
>https://youtu.be/6Ypafk5urV0
>>
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>>82183515
The Duda is a style of bagpipe instrument, and I kind of did the pipes. Not that it should be the sole instrument of the Army, but it does fit for a war instrument more than an accordian.

>>82183568
Look at the Vast. Somewhere in the middle of that.
>>
>>82183568
The idea is that it's on the far side of Masovii from Lapsaria and Durites make pilgrimages there.
>>
>>82183568
It's somewhere deep within the central continental desert. So Durites have to travel south through Masovii, past Sligaffi and into the vast to get to it.
>>
>>82183526
>>82183515
could be like a simplified accordion with pipes.
the pipes amplify the sound but it uses the bellows style wind generation so it has the interrupted note's that an accordion has instead of the bagpipe's droning
>>
>>82183568
Somewhere in the Vast Waste.
>>82183588
The concept of accordion as some part of religious or common Lapsarian culture is cool. But the image of guy in the middle of firefight who tried to keep his brass accordion safe is too ridiculous.
>>
>>82183635
A larger hinged accordion with a horn, sounds terribly looking. I like the idea of some poor Lapsarian sod having to carry a 25lbs military accordion from Solbota all the way to Arik.
>>
>>82183442
if you want to I can just take away the beard from the bearded narwhal
>>
>>82179266
>who ends up owning all of this work that anons are putting in?
no one? everyone? Frankly we didn't give it too much thought because we never really thought we'd get this far
>>
>>82179266
The first trips in the thread
>>
>>82183781
you telling me you don't want a picture of a white narwhal putting the fear of god in some Suuri hunters?
>>
>>82183870
The Saii Helvette has to be respected.
>>
Still wait for someone, who will just draw smug white pepe with horn.
>>82183851
There are special licenses for such case. They literally say you can use it anywhere, but don't pretend that it's yours and take money from people for using it.
>>
>>82183865
So it belongs to Kossomi anon now?
>>
>>82175999
>>82183911
>>82183865
I'm now majority share holder in a bunch of wojak memes

I've never felt so rich in my life
>>
>>82179266
Probably CCA considering they:
>organized and drew a fair amount of the compass
>drew the map
>controls all the google docs
really because CCA has all the files and controls all the docs they're the only one with any real control
>>
>>82175999
>>82183888
The first trip was the first narwhal
The second trip was the first time it's name was uttered.

The narwahls own the rights to the setting.
>>
>>82183956
Just download all threads from archive and you'll have all.
>>
>>82183985
The images sure, but not the files.
>>
>>82182526
While it is inofficial, there is significant cntrol by the Deacon over the Secret Police
>>
>>82183870
i do want that
>>82183911
guess so.
>>
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>>82183889
> There are special licenses for such case.
I think a license like pic related would be good. Anyone can use it, even for commercial purposes, as long as they give credit and their product has the same type of license. So no copying the setting, editing a few thing and copyrighting it
>>
>>82184004
>>82183956
No matter how far this goes I think the outcome will be a free product. Opensource RPGs are the way to go, and charging money for a PDF is pointless considering most of the community pirates regardless. And god forbid this continues to the point we try for something physical. It wouldn't be the first time that has happened on /tg/, but that bridge needs to be crossed when we come to it and that's so far down the road that it's over the horizon
>>
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>>82183946
>I'm now majority share holder in a bunch of wojak memes
Damn, this Sacred Oil and Broken Stone NFT is something else.
>>
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>>82184035
I am starting to shift towards working on a more compete and coherent document, I'll add this to that so it can be seen as such.

There are a few people who are working pretty hard on this, so it might be best to include them as well when we get to that point, but that would require inviting them to the document and the like. I'll see what I can do.
>>
>>82184057
honestly i highly doubt we're organized enough or have the resources to get physical copies published

but yeah if any money does come of this, given it's communal nature and the issues that would be present if we were to try and pay everyone, and the other issues if we tried to pay anyone in particular we might wanna just think of a charity or something that we can agree on
>>
>>82184104
>I'll add this to that so it can be seen as such.
I'm not sure if it just requires adding it to the document, or actually getting a license, but either ways I think it's good to check it out.
> I am starting to shift towards working on a more compete and coherent document,
Not sure how open/closed this part of the proiject will be, but I've been (slowly) re-writing a couple of sections to make them more coherent. That might help you with this document.
>>
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>>82183889
Does this work?
>>
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>>82184140
And a version with oil in it's eyes.
>>
>>82184105
>honestly i highly doubt we're organized enough or have the resources to get physical copies published
Do not underestimate my autism.

>but yeah if any money does come of this, given it's communal nature and the issues that would be present if we were to try and pay everyone, and the other issues if we tried to pay anyone in particular we might wanna just think of a charity or something that we can agree on
In my experience projects of this nature tend to evolve towards having a small number of primary contributors, especially if it moves on to a point that it is creating a complete/coherent product. If it reaches that point then it should be discussed among the primary contributors.

That being said however I agree that donations to charity or the like is a safe way to ensure everyone is happy. Narwhal conservation would be a funny one, or something ocean cleanup based. This only will become an issue when people start dedicating long hours to the project and it becomes something they need to be compensated for. At this point I see us all as doing this on a lark.

>>82184139
>Not sure how open/closed this part of the project will be, but I've been (slowly) re-writing a couple of sections to make them more coherent. That might help you with this document.
I will be doing a lot of rewriting as I go, taking & pruning things and adding detail where it is needed. If the rewrites go into the existing slush document I should be able to see it as I transfer.

My focus this far has been on the compass and the map, the document has mostly been handled by other anons.
>>
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>>82184159
>>82184140
You are genius, anon.
>>
>>82184183
I mean, I've been putting a lot of time into it, but world building is just something I can really get into.

But yeah, Narwhal conservation, or whale conservation in general would probably be the most fitting.
We could go for land conservation though if you're a filthy fucking Durite
>>
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>>82184183
At this point nothing here is complete enough that I think we have to worry about someone stealing with, and if they did there is so much work left that anything that comes out of it would be their own.

Once we move forward it'll be more and more important to make it clear what this can be used for and how.

And I swear to god if someone brings up NFTs
>>
>>82184222
>I mean, I've been putting a lot of time into it, but world building is just something I can really get into.
I mean, so have I. The compass and map ate up more time in the last two weeks than my actual job, but that's short term. I mean long term.
>>
>>82184254
fuckin worst part is, I like world building, but I just hate GMing, so this is a nice outlet for me to get some ideas out there and maybe they'll actually be used
>>
>>82184254
>>82184294
I'm on the same, been drawing a lot of this wojaks, getting into lore arguments and formatting the docs because my group has disolved since the pandemic started.
>>
>>82184330
Pretty much on the same boat.
Surprisingly, if I had a dime for every time ince the pandemic started that I started contributing to the creation and formating of an RPG setting I'm not actually playing in, I'd have 3 dimes.
>>
>>82184370
>>82184330
>>82184294
Yeah, I think stuff like this tend towards moving to a small number of primary contributors. As things move forward we can further organize to try and get this functional.

We've finished the easy bit, which is compiling the lore dump and make initial headway with art. Now is the hard bit where all the various items need to come together into a product that can be used.
>>
>>82184404
that said, we still have a bunch of the compass that hasn't been elaborated on that much lore wise, or just isn't documented on the doc yet

so the easy part is still gonna roll for a while
>>
>New Model Army, General Infantry
>New Model Army, Heavy Infantry
>New Model Army, Army Marines
>New Model Army, Mountaineers
>New Model Army, Sharpshooters
>New Model Army, Grenadiers
>New Model Army, Hussars
>New Model Army, Dragoons
>New Model Army, Engineers
>New Model Army, Light Artillery
>New Model Army, Heavy Infantry
>New Model Army, Armoured Train
>New Model Army, 'Special Actions Squad'
>"One of the crowning achievements of the the Tsarina's ambitions, the new Imperial Army is a highly standardized, well trained and disciplined without equal. Though this new army is a long way from replacing the existing military structures of the regions and the other components of the armed forces, the successes on the field have stunned observers both local and foreign. These Battalions boast high morale and extreme loyalty to the Tsarina."

>Okrug Army, Lapsarian Line Infantry
>Okrug Army, Lapsarian Free Infantry
>Okrug Army, Lapsarian Mountain Infantry
>Okrug Army, Lapsarian Grenadiers
>Okrug Army, Lapsarian Conscripts
>Okrug Army, Lapsarian Cavalry
>Okrug Army, Lapsarian Artillery
>Okrug Army, Kossoki Cavalry
>Okrug Army, Kossoki Scouts
>Okrug Army, Durit Conscripts
>Okrug Army, Durit Irregulars
>Okrug Army, Timajor Cavalry
>Okrug Army, Timajor Scouts
>Okrug Army, Venitii Foot-Infantry
>Okrug Army, Venitii Artillery
>Okrug Army, Venitii Free-Marines
>Okrug Army, Yechodic Conscripts
>Okrug Army, Yechodic Heavy Rifles
>Okrug Army, Freeskal Irregulars
>Okrug Army, Hasyiiam Mountaineers
>Okrug Army, Military Guard
>"The Older style of army typically divided on regional lines with some oversight from the capital, though prior Tsars were never able to so fully commit to reorganization as the Tsarina. This style army was always incredibly resilient in the face of all matter of strangness and foes of the Tsardom. However the cracks are showing with age as the Durite conflict progresses, and the shadow of rebellion hangs over all Lapsaria."
>>
>>82184139
>I've been (slowly) re-writing a couple of sections to make them more coherent
Speaknibng of which, just finished re-writing the section on Lapsarian Industry, Economy and Transportation. If someone could give it a reading to see if I didn't fuck anthing up, I'd be thankful.
>>
>>82184621
I am currently at the office and on the clock. After work I'll be moving onto document things so I can read it then.
>>
>>82184633
No hurry, focus on your job
>>
Who is marine from compass? Is he the same kind of marines as Navy marines or someone special?
>>82184584
That's lot of autism.
Btw kossoki isn't part of the military.
>>
>>82183515
Good vibes. This whole game is very much on theme, maybe the Obra Dinn was a precursor to Capri Bay's uber-fuckedness?
https://www.youtube.com/watch?v=mQu9Q456dug&list=PLDisKgcnAC4Q2LR5-rsKC7L3i36VrB5gL&index=12
https://www.youtube.com/watch?v=pxP3NrEcUSo
>>
>>82184736
They do use regiments formed of Kossoki as light cavalry to supplement their army

It's under the Kossoki Guard in the Doc
>>
>>82184633
Were you the one who came up with the basic concept of the rules or was it pitched in by some Anon?
>>
>>82184763
I though we all agreed that all kossoki formations are under direct Tsarina control>>82182526
>>
>>82184766
I'm pretty sure he mentioned it being a homebrew system he's been working on a while ago, idk if anyone else has made any major suggestions
>>
Speaking of rules, this is an autistic way to measure weapon velocity in the system. Essentially:
>weapons have qualities, such as Hard to Dodge and Armor Piercing
>Firearms all have both these qualities
>Qualities are measured in severity, so you can have Hard to Dodge (1), (2), (3), etc., the higher the number the harder it is
>High Hard to Dodge goes on higher velocity weapons
>Ranged weapons in general, including most bows and crossbows, have at least Hard to Dodge (1)
>something akin to a Swedish Mauser (a little bit forward in the time period, but appropriate enough that there might be experimental models about) would have something like Hard to Dodge (4)
>Hard to Dodge (5) would be a supernaturally fast firearm
>Hard to Dodge (6) (because the penalty is as large as the dice pool normally can get) is replaced with Impossible to Dodge

>>82184766
That's me, yes. It's a homebrew system I half designed years ago. I am digging out my old notes, I just haven't done much work for it yet because the map & compass were my focuses so far.
>>
>>82184791
There is the guard, but there are also likely that would just sign on with the regional Armies for the benefits of service. Technically there's a place for everyone, but squads in the old army are divided by ethnicity.
Plus it would let them freely cross out of their territorial bounds, which is a very limited commodity only recently made more possible by the Durite conflict.

Is the wargame being organized on squads now?
>>
>>82184791
>>82184584
>>82184584
Basically how it works is Kossoki nomads are not considered citizens by the crown.
So Kossoki that leave the band to live in Lapsarian cities have to earn their citizenship through military service if they wish to own property.
The Kossoki that do join are formed into light cavalry units, and kept on as instructors for Lapsarian cavalry as the Kossoki will almost certainly have more experience in the saddle than any Lapsarian.
>>
>>82184747
More instruments which might strike a chord.
https://www.youtube.com/watch?v=MGOqIYo9cBE
https://www.youtube.com/watch?v=MT4OxLLI4m4
Even more fiendishly complex than an accordion, maybe it could substistute the harpsichord as the stereotypical Lapsarian "upper class strings" instrument?
https://www.youtube.com/watch?v=3VSUuTABb3U
A Carillon's also a nicely excessive show of industrial might. Especially hubrstic patrons might try to one up mere bells with a gigantic glass harp, that they keep cracking is just another opportunity to replace them with ostentatious wealth. Glass harp players irl were said to be develop nervous disposition from the sound so who's to say some of the breakages aren't sabotage sick of notes that make their teeth vibrate?
https://www.youtube.com/watch?v=Y1viidJRx_w
Humbler churches probably get by with these blessed beats.
>>
>>82184849
free boundary passage can also be gained by Kossoki bands that get what is essentially a letter of marque to aid the Lapsarian war effort in exchange for free reign and old weaponry.
>>
Fuck, I think I broke the formatting in some places while editing.
>>
>>82184926
the undo function still works on collaborative docs, it'll just erase your work
>>
>>82184908
>>82184871
Indeed, hence the divisions I made. There's a pretty clear divide between a Cossoki New Model Hussar, an Okrung Kossoki Cavalryman, and a Kossoki Host-Band. The last one of which will be its own type of Squad.
There's a lot of options here, and I've always prefered wargames with customization. I don't know if I should commit to individual or squad type units though.
>>
>>82184933
I reloaded the page because that's normally what's been solving the image becoming invisible for me.
Now the Jasentrof knight has been banished to the shadow realm and control-z does nothing
>>
>>82184905
Shit, almost forgot this banger. Don't know how rugged hurdy-gurdies are but they'd make a nice accompaniment to >>82183591 before a battle.
https://www.youtube.com/watch?v=TZcHB1CYp38
>>
>>82184948
well I haven't really played many wargames, so I'm only used to individual units.
I could see how that would complicate larger games tho
>>
>>82184966
well the original is gonna be in the threads somewhere so you might have to dig through and find it
>>
>>82184926
There's always the changes log
>>
>>82185014
>>82184926
I rolled the document back to when the knight was still there.
>>
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>>82185041
Thank you.
I ended up finding the original anyway, but help is always appreciated.
>>
>>82184975
There's trade-offs in both directions. One of my favorite wargames was a Rourke's drift thing that had Boers Brits and Zulu. Can't remember the name of it but it was very squad orientated, and dice heavy.
Great fun though, which is more than can be said of similar systems, where the crunch gets out of control.

On the other hand, more singular styles are always a bit easier to manage, but risk coming off simple. There's also the fact that ambush stats are featured heavily that would make me favour singles over squads.
Then of course there's the actual math which I want to keep relatively straight forward.

Figure I'll just mull over it as I keep track of general unit types and armies.
>>
>>82185062
Np, sorry if it ended up undoing some of the formatting. The log pointed to only 4 changes made after the Knight dissapeared, all of them deleting linebreaks, but still.
>>
>>82185068
well if you want more unit ideas, you could also include Free Timajor Kossoki Marksmen, rifle armed infantrymen that are generally regarded as some of the better marksmen in Lapsaria.
they're more or less what is represented by the Timajor bandit in the compass
>>
>>82185081
Oh yeah, I was deleting some unnecessary extra lines and was going to unbury any wojaks.
That's why I reloaded the page when he disappeared, because it was what solved the issue every single time before.
>>
>>82185123
Probably enough to warrant them being added on the Okrug, and I'll make sure they're on the Timajor and bandit rosters.
>>
>>82184948
oh also if you're doing stat blocks, Kossoki in the Lapsarian army likely use Lapsarian horses, which are slower but sturdier than traditional Kossoki horses
>>
>>82185273
speaking of which, I should probably get the horse discussion in the doc somewhere
>>
When did largescale damming become a thing? If it's within the setting's timeframe it strikes me as one of the better ways of reflecting the "Sea encroaching on Stone" via the Lapsarian state. Hydroelectric's farfetched so maybe they were trying to control an otherwise unruly river (see Yellow River or Nile for accompanying unforeseen consequences) or pursuing some harebrained scheme to breed freshwater whales (or greasy river dolphins) to serve as a backup in case the Bargain ever goes sour. It could also be that this was just a pretext to flood a valley where archeologists suggest a potent Stone aligned relic was buried or all those things at once with every faction convinced they're getting one over everyone else. Except the local that is, they're homeless no matter how you spin it.
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>>82185406
Are you reffering to the Seawall? yeah, we haven't really talked much about why it exists in general
>>
>>82185406
could also be some form of megaproject to create a reservoir to feed aqueducts, in an attempt to make the barren Timajor steppe into usable farmland
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>>82185406
https://www.rbth.com/history/332627-mologa-russian-atlantis
Found this. The idea of what was meant to be an isle in the reservoir being flooded because of changing plans, incompetence and/or sabotage only to emerge every few years as a reminder of sins past is neat.
>>82185485
Seawalls keep salt water out, this keeps fresh water (I'm not caught up on the doc so I could be wrong).
>>82185494
This and on the subject of aqueducts canals were vital to the UK's industrialization before trains took off. Obviously Britain's far wetter than any country which features steppes so all those teeny rivers could be profitably spliced together with brute force corvee even back in early modernity. If not throughout Lapsaria at least a few canals would be cool in built up provinces like Venit or Capri Bay (in the latter's case the locks are kept shut tight, water doesn't flow like it ought to around the Bay).
>>
>>82185560
>I'm not caught up on the doc so I could be wrong
The only thing on the docs about the seawall is how one Tsar fell off it once, so we're open to any sugestions.
> Seawalls keep salt water out, this keeps fresh water
I'm not sure if that would be so important as to build a massive fucking wall in (undisclosed location we still need to choose), but I also know next to nothing on what this could impact
>>
>>82175920
What's up with this stone admiral dude?
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>>82185593
My take is the seawall is Stone aligned as it holds back the Sea and may be crumbling infrastructure inherited from a previous Tsar with the current Hook-influenced Tsarina is being pressured to allow to rot (or at least keep reinforcements purely for show). The Dam is a modern project which represents the States proud might and also its massive contradictions because every faction has opposed motives for sponsoring it.
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>>82185593
>undisclosed location we still need to choose
If teh Seawall has some militaristic purpose, maybe near Monx? As the major city in the mouth of the Anwald bay, it'd make sense that it would have some militay innstallations for dealing with sea combat, + it's not uncommon for major ports to have structuires to break the strongest forces of the sea.
Maybe the Seawall began as a Wave breaker to protect ships in port, but grew to a major military installatiuon to exert control over the bay's entrance?
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>>82185632
> The Dam
Where would this Dam be? In the Timajor Plains?
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>>82185647
probably in the mountains north of Perkeland, allowing them to irrigate the steppes of perkeland, which don't receive much rainfall
>>
Couple of other things too, Lapsaria being "aquarian" as much as agrarian has been mentioned in the doc. This could just mean laverbread harvesting by the coastal poor and tiered lampreel pools wherever there's water to dam but it could also be something hybrid like Tenochtitlan's use of Chinampas. Mexico city's amazing for being one of the greatest pre-modern cities converted into the shittest modern city for the exact same reason. Draining or fouled water might have reduced not!Tenoch's prominence which then had a modern planned Lapsarian industry hell hole built on top of it and promptly began sinking (could also be the not!Tenoch nobility were so stony that the Tsarina felt the need to punish them).
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>>82185593
Well, here's a few famous real-world examples, though they're not quite the same thing as the one in Leviathan.
https://en.wikipedia.org/wiki/Afsluitdijk
https://en.wikipedia.org/wiki/Saemangeum_Seawall
So, the purpose would be to create a freshwater reservoir and/or bridge a significant distance that could previously only be crossed by boat.

The question is, where would be a good location for something like that, without disrupting existing maps too much?
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>>82185698
well it was suggested a while ago that it is along the coast south of the old capital, so Chruvir now.
That would put it along the coastal regions in the southern Machst forest
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>>82185715
>>82185698
also a decently remote location for what is implied to also house a prison in the compass square for the constable
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>>82185715
that wouldn't be half bad, have it be under ghost mist
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>>82185715
While that's a valid suggestion, I can't really see a good location for it. Maybe somewhere along Capri Bay, but surely it would have been destroy, what with everything that happened there.

My personal suggestion is that it could exist to the east and west of Highwater, serving as a bridge that connects that island to the mainland of both sides and creating a freshwater reservoir to the north of it.
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>>82185770
there was also an idea that it was kinda great wall of china like, so we could have it be what's keeping the lowlands near Vaparo above sea level. then have it extend for the 350 odd miles of the coast there
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>>82185715
I was going to suggest it was nearer the tsarrgrad. Maybe it was built around the same era, and later expanded.
Maybe it served to stop the city from flooding or something.
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>>82185698
>>82185770
>>82185829
we could always make a few seawalls.
we just gotta decide which project would be the oldest and therefore named "The Sea Wall"
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>>82185715
Ooh, maybe it's near the opening of Capri Bay (aka, near Synance), so whiile still near the spooky shit there are still people there for it to have a guard
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>>82175910
Very cool stuff. Maybe I can contribute one day, but y'all are already making high quality stuff. Stay strong, stay cool, brothers.
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>>82185688
>Caviar is not only a delicacy but a revered foodstuff in the cult of the god-ocean. Sturgeon are also a respectably ancient fist, it's said that the fascination fish-fanciers had for them and other coveted roe makers like coelacanths were a genesis of fish cults.
https://www.youtube.com/watch?v=XKqwBzQFRws
>Basically this but it's done by monks analogous to the jolly fat men who make bespoke beers.
>Sky's nowhere on the faith axis and in places the winds have been noted to be silent. Could be that rain, lacking salt (which in a sense is Stone) is silent and that while the dancing clouds and terrible thunder are beautiful they're barren of intent. Sky pirates take the idiot sky to be freedom from constant judgement by divinities below. Bellow "No gods no kings, only Man" into the empty and listen ecstatically to the lack of answer.
>Ys/Cantre'r Gwaelod/not!Doggerland exists as the setting's fabled Atlantis equivalent. Whether there was an island-empire swallowed by the sea once celt-vikings came raiding from afar in coracles and longboats, given they looked Formorian and boasted of cyclical invasions they may have once made a lesser bargain of their own. Whatever they terms were they're long gone now with only certain tatooing traditions which trace their lineage back to painted skin and legends of sunken cities to herald their passing.

Apologies for any lack of clarity. I find stream of consciousness is the only way I function.
>>
>>82185843
>>82185829
>>82185770
>>82185744
>>82185698
I think we should make Seawalls a fairly common feature of Lapsarian architecture
we have too many good places to put them
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So far seems like there are the suggestions for places for the Seawall.
We should consider it's something that's activelly manned/utilized, since it has an officer and the constable's description mentuons it.
Also, wit the way things are worded, it seelms like it's at least somewhat near to a city, since the constable isn't tasked exclusively with the wall, it's just something he had to do this time, implying his job is something else.
We should also consider the technological limitations of the time the wall was built, as well as the purpose of the wall (military, transport, economical landscaping, etc)
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>>82185895
I quite like the one in the opening of Capri Bay, as it serves both a military purpose, as well as a once alternative travel route to having to go around the bay itself or catching a boat, though now mostly abandoned due to capri bay shenanigans (and for an RPG, gives a desperate option for PCs short on time)
>>82185890
I like this, but while we can have various seawalls, there needs to be one Seawall, the one that appears in the compass.
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>>82185877
Happy you're liking it! There's always room for more people to contribute
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>>82185895
>Synance option
Too close to Capri Bay, would've liked gotten destroyed in the chaos that occurred there.
>Northern Capri Bay option
Again, the same issue as above. A good location for it, but far too isolated in a troublesome area.
>North Anwald Bay option
That's a pretty good choice for it, in my opinion, though it's a little out of the way.
>The Hook option
That would obstruct a trade route that has already been mapped out, which I feel is something that we shouldn't do.
>Monx option
A great choice. Seawalls aren't just for reservoirs and bridging large spaces of water, but can also be used for reinforcing coastlines and keep them from being eroded.
>Highwater option
Another great choice, for connecting Highwater to the mainland and serving as a bridge for the important road passing through that region. It also justifies why that road takes that route, instead of going further north, around that bay that Highwater guards.

So, my votes are for the Monx option or Highwater option, for the one true Seawall.
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>>82185895
I was thinking more along the lines of something like this for the one near Vaparo at least
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>>82185890
This. When I brought it up here >>82185406 I was thinking of a couple though really just one should be the definitive "Sea Wall" in popular imagination even if other larger ones have since been built. One of Lapsaria's backstories featured a dualist stone-sea cult before the Bargain, the Wall would be a good holy site for the now neglected stone god.

>Ancient stone dams, mostly toppled with the few still standing completely submerged or else abandoned as the river meandered away elsewhere. Wannabe slab breakers might make sport of smashing these.
>The Sea Wall, location undetermined. Predates Tsarina. May be a holy site to old/heretic religion, may be in need of repairs, said repairs may be opposed by Hooks.
>The war wall built to shelter the Lapsarian navy's advance into enemy territory, may have been intended as a temporary measure long since fortified as local rebellions failed to die down.
>The Bay wall (which may also be the eponymous Sea Wall) might have been shattered during the Revolt. Repair work (if any) massively hampered by the Bay's haunted waters. Ghosts of the wall itself and the many who'd died to build it may appear in the water, tough as mountains for a moment before dissolving back into mist.

>The mountain dam >>82185679 may have been a piecemeal expansion of irrigation kicked into high gear by Lapsarian ambition.

>The Dam is a planned/partially completed megaproject and is a viper's nest of bureaucracy.
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>>82185998
>>82186007
I vote for reinforcing the coast around Monx, the coast south of the Machst Forest, and the Highwater reinforcement & bridge.

The north highwater bay would be heavily populated with seaweed farms and dugong herds in the shallow bay.
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>>82185998
>Too close to Capri Bay, would've liked gotten destroyed in the chaos that occurred there.
i don't think what happened at capri bay actively destroyed the cities, just made them uninhabitable (see Synance, it's still up and still inhabited, if only barely). So the seawall would still be up, just not utilized anymore.
>>82186007
Oh shit, I was retarded then.
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>>82185895
I really do think it should be on Capri Bay, which would make the "relic of better times" part of it more poignant. Synance option would explain why it's still being guarded, as well as why it's never secure.
It should be like this though >>82186007, protecting the land instead of fresh water.
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>>82186066
Intact but having at least one boat rammed into it would be nice (them mists make navigation treacherous). I also favour having the ghosts of any workmen who died in making it as agitated as anything else on the water. They've been entombed too long to remember life as individuals so it's the concrete that wails and rattles.
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>>82186066
>>82186007
basically as a barrier to keep the lowlands from flooding, with the small towns along it, they could be farms using the land, or potentially penal colonies, hence the constable taking prisoners down to the seawall
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>>82186066
I don't know, I read:
>Always guarded, never secure.
and that makes me think that it's at least inhabited, even its occupants can't keep it 'secure,' whatever that might mean.
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>>82186105
Also, seems it seems to have a prison thing going for it, so the ghosts of dead prisoners is also a go.
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>>82185895
>>82186007
Prefer high Highwater or Monx.
Although the synance wall from kossokis map is ok with me too.
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>>82186007
My only change would have the Synance seawall expand towards the little island with teh destroyed fort. Maybe that's related to the prison reffered to in the Seawall description.
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>>82186123
could also link up the seawall from Syance to the one near Tsargrad and just have it be one big seawall
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>>82186143
That's make the Seawall about 300 miles long. That's a lot of seawall.
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>>82186094
Actually that's agood argument.
>>82186123
Changing to Synance>highwater>monx as my order.
>>82186143
That's a bit too much even for me, and I was the one that suggested it to be on tsargrad.

Maybe the wall is the reason symace hasn't been abandoned yet, together with the university.
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>>82186164
That's true, it's the reason I dislike the machst option.
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>>82186139
>>82186007
Something like this.
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>>82186170
>Maybe the wall is the reason symace hasn't been abandoned yet, together with the university.
I like this
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>>82186164
>>82186170
I do still like the idea of a great wall of china style massive structure, which even if it were 300 miles long would still only be like 2% the length of the great wall of china
>>
Ok, list of things to add:
>add the railroads
>add Fort Downspout
>add The Slate
>add Synance, Highwater, and Monx seawalls


Something to discuss:
The larger regional capitals probably have populations of 1 million+, with all this urbanization how awful are the Lapsarian slums?
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>>82186199
Covers the "make accessible by land what once required a boat" mentioned here >>82185698 too.
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>>82186199
I personally think that's a great option. That, Monx or Highwater. All of these are still pretty grand, if it's meant to be a particularly tall structure. No need to make it too big or too intrusive on the map.
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>>82186209
>even if it were 300 miles long would still only be like 2% the length of the great wall of china
Yeah, but it'd be build on water, and unlike the great wall of China there's no great overbearing enemy the Lapsarians need to protect themseves from.
>>82186222
I would have personally have had it spread across the mouth of the Capri, to connect both sides witth an easy land route, but I get how that would have been a bit too much
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>>82186209
Maybe it's a theological "all walls are one Wall" kind of deal with pseudo-Monolithic overtones? The Synacuse structure is merely the greatest local manifestation of the Wall, other segments lie in ruins or are yet to be built.
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>>82186241
>>82186199
I am thinking Synance, Monx, AND Highwater.
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>>82186246
Speaking of Capri fortifications there could be Sealand-style stilt-forts once intended to defend the Bay from outsider but now hoping to shoot whatever comes swimming out before it reaches the wider Anwald.
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>>82186199
That's good to me.
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>>82186220
>>add Fort Downspout
>>add The Slate
What are these?
Also,
>add the railroads
What version of them are you going for? Capital to vaparo to the Hooks + Bellport, and capital to mouth of Capri, with discontinued lines from mouth of the Capri to Old Capital to Synance?
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>>82186258
Walls at Synance, Monx and Highwater, with THE Seawall being the now haunted one at Synance?
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>>82186258
I was going to say that there is only o e sea wall, but there is nothing stopping there being three.
Other than the massive effort and reaources that would be to build each one, of course.
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>>82186258
One of them still has to be THE Seawall, the one of great importance. It would be weird for the Seawall to be three separate structures separated by vast distance. I'd say Synance is the best choice, while Monx and Highwater can still have their own less important ones.
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>>82186309
hell you could really put in as many as you want, just depends on how high you build them.
THE Seawall is apparently an very tall structure, but you only really need A seawall to be higher than the tide
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>>82186291
>>82186314
Yeah, The seawall where everythingxis fucked should be the one in Synance.
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>>82186291
Might I request the Highwater Wall be the one under construction mentioned here >>82185406? It's already salt/brackish which might make rearing whales easier (if that's one of the aims) while Highwater's possibly cut off position would allow militarists to make demands the Hooks might otherwise grumble about. Monx works as a modernist but by contrast utilitarian war wall built quick and sticking around.
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>>82186334
decent enough place for a prison too
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>>82186335
Monx could have been rushed to be built after the rebellion to help reinforce the larger bay, since the Synance wall probably took a lot of hits, and the ghost means it's harder to maintaina presence.

Highwater is a long term project to do it right, but there is political opposition.
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>>82186314
The Synance one is THE seawall, the rest are just walls.

>>82186290
>What version of them are you going for? Capital to vaparo to the Hooks + Bellport, and capital to mouth of Capri, with discontinued lines from mouth of the Capri to Old Capital to Synance?
The city south of Fairoza to Capri (incomplete), the city south of Fairoza to Great Chuvir, Great Chvir to Vaparo, Vaparo to The Hook, the hook to bellport, and construction heading to the city south of Fort Sedge.

>What are these?
>add Fort Downspout
The fort south of Fort Sedge on the Durite border
>add The Slate
The destroyed fort, now prison, on the island north of Synance
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>>82186332
Don't know much about geography but it could be that the area boasted high cliffs which for one reason or another started toppling into the sea. A Sea curse of extra-destructive waves or the withdrawal of Stone's blessing causing the earth to subside? Either way hubris and military considerations drove the Lapsari to build a Wall (jury's still out on whether they got the Brackish Ones to pay for it).
>>
So it seems like the Synance option depicted in >>82186199 is the agreed-upon choice for the one true Seawall, even if there are lesser non-capitalized seawalls found elsewhere?
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>>82186357
The idea for the prison is the destroyed fort which has been converted to a prison, called The Slate.
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>>82186383
>add Fort Downspout
>add The Slate
Both of these sound good.
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>>82186395
Any of >>82186028. Looks like Monx is being settled as the war wall and Highwater as the Tsardom's white elephant megaproject.
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>>82186383
>The city south of Fairoza to Capri (incomplete), the city south of Fairoza to Great Chuvir, Great Chvir to Vaparo, Vaparo to The Hook, the hook to bellport, and construction heading to the city south of Fort Sedge.
Nice. this is pretty good!
>The city south of Fairoza
This city seems mildly important, if nothing else because of teh railways and its positioning in wher two brances of the Capri river meet. Should we name it?

> The destroyed fort, now prison, on the island north of Synance
You read my mind CCA. Was about to recommend turning that island fort into a non-destroyed location and a prison.
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>>82186465
>This city seems mildly important, if nothing else because of teh railways and its positioning in wher two brances of the Capri river meet. Should we name it?
Haftet, Fiebes, or Gendwo
>>
Gives me vibes of the edge of Capri Bay on one of the nicer days.
>tfw when Capri Bay ferryman
>my feet hurt and I think I couched up another chunk of my lungs
>oh well, time to save some souls
>maybe the gramophone will keep the ghosts away today
https://www.youtube.com/watch?v=zsSc4pOrj38

Anyone else have appropriate tunes?
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>>82186465
>This city seems mildly important, if nothing else because of teh railways and its positioning in wher two brances of the Capri river meet. Should we name it?
Capris?
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>>82186525
The only water related music I have is this
https://www.youtube.com/watch?v=BJhF0L7pfo8
And I doubt it would fit the mood.
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>>82186550
That was a suggestion for the sea god name as well.
Capri/Capris is open now that the river turned into Caprini.
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>>82186551
That's cool. The only water music that comes to mind for me is this.
https://www.youtube.com/watch?v=Kuw8YjSbKd4
Nothing like a bit of jolly before being torn apart by Brackish Ones.
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>>82186550
> Capris?
I find it a bit repetitive to have the Capri city in the Capri river, etc, but it's still a good option.
If that were the case, we could probably even move the regional capital from Fairoza down to this city (It wouldbe kinda close to the destroyed capital, but that capital is a) a planned city and b) destroyed)
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>>82186585
Could have been a city offered up to the river as a sacrifice to guarantee the Caprini's continued relevance. Proto-Bargain or short-sighted placement leading to flooding? iirc there was a Chinese whose dykes were smashed by an invading army to flood it, applied hydraulics were a staple of Mesopotamian warfare to
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>>82186465
Sounds like a good opportunity to elaborate on the Synance Esoteric Order too. If this sea wall is the Sea Wall there should be a cult around it same as there are around old monument irl. The SEO might have stared as a masonry/geometry guild who went afar searching for new techniques and concrete feedstock who hit upon the superstition of incorporating foreign stony relics into the Wall (if war slaves were used way back when maybe it started as a way of punishing talisman smugglers). It has since expanded into an obsession with foreign artefacts and religious syncretism or worse indifference.
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>>82186710
You know, the docs call them the Synance Hermetic Order, but Esoteric might be better, hermetic would imply Hermes/Thoth exists.
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>>82186797
Just a brain fart but if you think it fits go ahead. We could go Saturday morning cartoon silly and call then them the S E Association for acronym appeal. Bit too silly but a fun thought.

Also in possible answer to a good question in the doc:
>What is their (Lapsarian secret police) role in the prolific arms trade between Masovii and the Durites, how come that is going on so brazenly when there is this powerful organization explicitly targeted to counter it?


Arms trade could be a CIA selling coke to fund operations kind of deal though what could be worth fuelling internal instability is hard to answer. Could be the Durite suppression distracts the war machine from something else (tycoons vs industrialists?) or there’s some longer plan to forge the Durites into a warrior people and then yoke them (the bongs got great mileage out of gurkhas and sikhs though they were already tough cookies). Given many of them are also turning to Sea powers it could be a plan to further the King’s agenda rather than Lapsaria itself’s.


The idea of those serving Lapsaria inadvertently working against it for other powers' sake appeals to me.
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>>82184825
>That's me, yes. It's a homebrew system I half designed years ago. I am digging out my old notes, I just haven't done much work for it yet because the map & compass were my focuses so far.
Cool. I've been doing some lazy math with AnyDice with the system as it is and wondering if it could use number of successes for deciding task's difficulty.

I wanted to say that it could work quite well if for average professional working on regular task with no pressure (so 4 stat 4 skill) required number of successes would be 2. Then one could derive whether the task is easier/harder by subtracting/adding required number of successes. Raising stats gives better odds than rising skills, but that could be balanced in character creation by giving stats higher price, since stats already impact several skills at once.

Then I remembered that you want the dice to explode at 1.

This makes hitting the lower number of successes almost identical as without exploding, but makes the higher ones considerably easier to achieve. All in all, I'd still say that 2 successes would be good middle point (~90% for 4 stat 4 skill), 3 if there's enough pressure involved (~69% for 4 stat 4 skill).

In any case, if you want to check the probabilities and mess around yourself, here's a link to the "count oil explode" function on AnyDice. Hope it helps in some way.
https://anydice.com/program/254f0
>>
>>82186911
Not only that but the secret service is in another shadow war with the other hidden organizations, because although they are all secretly under the Deacon, they might view each of the other pupils as rivals.
Lapsaria is political and intrigue minefield.
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>>82187018
With change comes Pain, this is the way of the world.
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>>82187018
There is also the master of whispers for the police’s leadership.
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>>82184584
A bit late, but i've been busy today.
I really do not like this, because while it is extensive it is also VERY generic. We should look to the American Civil War for inspiration on how to diversify military units - with different ethnic groups having different tactics and possibly even weapons. The Venitii are already a good example of this, handling the Lapsarian Army's artillery.
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>>82188146
It's kind of the most generic of the armies present really.
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>>82188170
We should be describing them as "the 12th Fairoza Regiment" or "The Monx Glass Grenadiers", or stuff like that.
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>>82188197
I'd agree with you if this was a later stage, but this is just establishing unit types. We can't have individual armies until we clarify unit structures in those armies and stat them.
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>>82188263
I think it's actually important at the earlier stage to at least lay out the groundwork for regional/ethnic specialties, because this isn't an era where the military was able to create and then enforce its own doctrines, but instead had to work with the already existing doctrines within their society.

Lapsaria can imagine a standardized modern military all it likes, but in practice it's going to have to accept realities like "urban conscripts are numerous but know little about guns and campaigning; while farmers and hunters have at least basic experience".
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>>82188303
There's a reason why I differentiated the New Model Army and the Old Regional forces. This is the era when this is happening, and the Tsarina is establishing a that New Army, but it's fledgling.
But that's just the basics of state ground forces, I didn't even touch the Timajors, the Kossoki, the Duritas, Hasyyiam, Venitii, renegades, the region specific troops and the like. I haven't even been able to touch other things yet.
>>
For skill related stuff I feel I should explain some things since people have been memeing about Phrenology. Mainly I will describe what they are used for.

>Spiritualism (Mystic)
The contacting of and manipulation of spirits, elementals, and other otherworldly entities. Used to discern information about them, know about them, and in rituals concerning them.
>Phrenology (Mystic)
The magical counterpart to medicine, concerns magic's effect on the body and the natural magical inclinations of the body. Used in rituals that effect the body magically.
>Symbology (Mystic)
Concerning the imparting of power onto objects and the identification of magical objects. Used in rituals to impart magical power onto objects.
>Numerology (Mystic)
Concerning the magical significance of patterns in the world and the discerning of information magically. Used in rituals to divine information magically.
>Occultism (Branched, Mystic)
As a branched skill when one dives into Occultism they must choose a subject of specialty, occultism is used for knowledge on all magical subjects that don't fall into the other categories. This one is not often used in rituals, but is needed for specific and esoteric ones (requiring specific subject matter)
>Alchemy (Mystic)
Concerning the magical properties of animal parts, plants, and metals. Used in rituals to create magical substances.
>Ceremony (Mystic)
The lynch pin for rituals. Ceremony is used in all rituals to some degree and is made use of to conduct them.

Many of these can be combined in rituals. An easy example is Automatic Writing, a ritual of Automatic Writing would use:
>Spiritualism, Numerology, Ceremony

A more simple ritual, such as to create a magical portion would just be:
>Alchemy, Ceremony
>>82186987
Excellent, thank you.
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>>82188384
So I guess the super Phrenologist has to invest in ceremony, alchemy and maybe numerology as well to be able to start his mass race detection ritual.
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>>82188384
So their will be magic players can use in the setting? And that theirs magic that doesn’t require a direct line to the monolith and the fish gods? Spirits are an actual thing?

Idk I kind of liked the idea that the setting is mostly mundane and while of course mysticism, phrenology, and occultism are actually fields of study they they are pseudoscience at best and hoax’s at worst but provide convenient smokescreens for the actual supernatural phenomenon created by stone and fish. And even for those who worship those forces directly the boons and gifts they receive and who receive them is completely random from a human perspective and a ritual achieving a specific result is a coincidence at most and are perpetuated through confirmation biases. Keeps the whole supernatural aspects more horror/ lovecraftian that way.
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>>82188779
This is my intention. All the abilities are meant to help you deal with the eldritch/supernatural. Rituals are slow, taking hours and require multiple people. Magic is, at its best, dangerous and complex.
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>>82189203
>>82189203
>>82189203
>>82189203



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