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I'm sure you're familiar with the webcomic "Murphy's Rules", what are some more modern examples of rules with unintended consequences or just plain retarded ones?
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>>85310534
I'm going to take issue with that first one since the whole "1 minute combat round" thing in DnD assumed the combatants were actively fighting and fending and whatever else starts with f and the 1 attack they roll for during that round is the one good opening they had.

if you stab a helpless fighter, he fucking dies.
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>>85310639
I don't think DnD ever considered a combat round to be a full minute.
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>>85310651
It did, and a turn was 10 minutes. 3e downsized it to 6 seconds.
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>>85310639
you are correct in your interpretation
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>>85310534
that’s not how it works, the guy is helpless in that scenario
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>>85310651
>>85310658
Sorry anon, I forgot to source. This is from page 122 of the AD&D2e player's handbook.
It's worth noting that there are spells out there (like Commune) with a casting time of 1 turn or more, which in this terminology is a whole ass ten minutes.
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>>85310690
This seems like freeform diceless roleplaying
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>>85310706
Well the skill system introduced in AD&D2 (nonweapon proficiencies) was optional so a lot of the time it WAS diceless
In fact the PHB calls out its own skill system as introducing a level of complexity that would make character creation take way longer
One of the other optional skill systems was "your character knows what you know", so if you know how to swim, your character knows how to swim.
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>>85310651
>>85310658
I forget which ones, but some of the old editions did further subdivide rounds into segments
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>>85310782
AD&D but the segments were only really for tracking if initiative penalties would delay your action until the next round. The only thing I can remember that can occur on a per segment basis is psionic combat and even for that the rules recommend doing ten bouts of psionic combat all at once instead of repeatedly interrupting the combat round.
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>>85310534
In first edition Monsterhearts, there was a splat that could become supernaturally addicted and compelled to having sex with someone. Naturally, the focus of their sexual attraction could consent, but the rainbow side cut enbie lgbtbbqs chose to interpret it as turning those cahracters into rape rapre machines that old grrm would be proud of.
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>>85310946
What are you trying to say?
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In warhammer 40k, if an enemy unit can see the elbow of one member of a squad, the entire squad can be killed by direct weapon fire
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>>85311001
40k is almost cheating, in the newest edition tanks can drive up 90 degree inclines and park on top of skyscrapers.
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>>85310534
Cyberpunk RED’s cover rules make me physically angry.

In RED, cover is a binary system - you are either in cover, or you aren't. If you are in cover (defined as 'totally concealed behind anything that can stop a bullet') then you cannot be shot at all. If you are not in cover (i.e. 'any part of your body is exposed or the thing you are hiding behind cannot completely stop a bullet') then you can be shot at no penalty.

In addition, because you can move, do an action, and then use the rest of your movement, this means you can hide behind a stone wall, pop out to shoot, and then step back behind the cover and you cannot be shot. The only way to shoot someone who is in cover is to either hold an action to shoot them when they pop out - which means you yourself are exposed and if you fail to kill them with your held action you can also be shot at no penalty - or completely destroy the cover they are hiding behind. Now, getting into that, inanimate objects, including cover, do not have any form of damage reduction, only hit points based on material and thickness. But the HP values are pathetically low. A bank vault door has 50 HP, which means you can destroy it with a single burst of fire from an assault rifle.

In addition, the book notes that even if you destroy the cover with damage to spare, any excess damage does not transfer to the person behind it. So if a person hides behind a thin wooden table (5 HP), I can burst fire an assault rifle into it, roll 40 damage, destroying the table which instantly crumbles to dust, the remaining 35 points of damage is then not applied to guy behind it and is wasted. So he can then use his turn to stand up and walk to hide behind another table, forcing me to repeat the process.

The exception is grenades, which can blow up cover and then deal full damage to the person behind it, unlike an anti tank rifle which will destroy the cover but then the bullet will miraculously stop mid-air, leaving the target untouched.
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>>85311052
>The only way to shoot someone who is in cover is to either hold an action to shoot them when they pop out - which means you yourself are exposed and if you fail to kill them with your held action you can also be shot at no penalty
I mean, how do you think it works in real life?
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>>85311067
IRL you can't tear down the bank's vault with an AK
from what anon described having a flight in a traditional Japanese house with sliding paper panels would be ridiculous in that system
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>>85311001
>In warhammer 40k, if an enemy unit can see the elbow of one member of a squad, the entire squad can be killed by direct weapon fire
"I drop trou and stand at the corner with my willy out."
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>>85310534
There are no listed penalties for being dead in 3e, rules as written you can still act. In addition, there are no rules for reproduction, so RAW humans go extinct in 100 years.
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>>85311052
>cover (defined as 'totally concealed behind anything that can stop a bullet')
>So if a person hides behind a thin wooden table (5 HP), I can burst fire an assault rifle into it, roll 40 damage, destroying the table which instantly crumbles to dust
Maybe read the rules of the game you're playing. A thin wooden table won't be able to stop a bullet so it will give no cover.
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>>85311185
it can stop a 5d6 projectile, which includes everything that’s not a grenade or rocket
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>>85311185
Wrong. “Wood - thin” is specifically listed as a cover type, with 5 HP per segment of cover. The only cover types which are stated to have no HP and thus provide no cover is thin plaster, foam, or plastic.

>>85311067
Most cover systems include rules for partial cover, where being partially concealed makes you harder to hit but not impossible. Like in original cyberpunk 2020, where you would roll hit location when you shoot someone, and if the body part you roll is concealed behind cover they get damage reduction from the cover. Cyberpunk RED has no variation between “full cover totally concealed cannot be hit at all” and “no cover at all, absolutely no protective benefit”. If you’re leaning out of cover with just one arm and your head exposed to shoot, that is functionally the same as exposing your entire body in this system, and the fact that 80% of your body is still behind the wall provides no protective benefit.
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>>85311452
The book says “while you wield a shield with HP remaining, you are considered to be in cover”. So, while the book doesn’t offer wooden shields as an equipment option, only ‘bullet proof shields’ (which ironically have less HP than either bullet proof glass or steel sheets), if the GM allows you to bolt a handle to a sheet of 8x4 you now technically immune to bullets, for at least one shot.
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>>85311477
So make it multilayered. Five sheets of thin wood.
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>>85311484
>the boys raid Ikea to become bulletproof
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>>85311484
just attach suspenders to a wooden barrel and spin in circles so you keep presenting a fresh surface to the enemy
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>>85310540
It's apparently a US comic books-based Superhero game featuring cars.
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Older one but in Call of Cthulhu there used to be separate skills for "kick" and "punch" so you would get absurd situations where people only kicked for melee attacks. They fixed this in the most recent edition by consolidating the two into one "Brawling" skill. However there is still the awkward separation of Climb and Swim. Delta Green combined those into one as well: "Athletics" which is a much better skill.

This one is debatably realistic given a 12th century setting but Burning Wheel has Read and Write as separate skills. Meaning someone may know how to read without being able to write their own name and vice versa.
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In Shadowrun 5th having rough skin increases your Melee Reach by 1 meter.
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>>85310639
It's a joke retard
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>>85310534
In 5e the Revivify spell doesn’t actually do anything because it targets a “dead creature”, however dead creatures don’t exist in the system, as the rules are very clear that a dead creature is an object. Likewise the term “item” is not a defined term in 5e meaning that a creation bard can creation a newsworthy event, something of concern, or a pair of creatures in a romantic relationship in addition to anything that appears on a list.
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>>85313997
>This one is debatably realistic given a 12th century setting but Burning Wheel has Read and Write as separate skills. Meaning someone may know how to read without being able to write their own name and vice versa.
Not really that difficult to comprehend. I'm sure you could recognize some complicated kanji but would utterly shit the bed if you tried to write them.
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>>85314351
Charlemagne is another example. He cares a lot for education and read a lot but he couldn’t write his name. Then again I’ve heard that it’s because he was maybe dyslexic and didn’t know how to deal with it or something, idk
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>>85310540
This is somewhat disingenuous as 'driving maneuvers' could be something as subtle as a few degrees of course correction, or even not doing anything, as that's still a 'maneuver.' Snap the wheel 90 degrees left then right at 90mph in one turn and see what happens.
And yes, you get a +1 bonus for firing a machine gun at something for more than one second. Being able to re-task targets second to second though is a common eyebrow raiser of SJG products.
Acceleration rate is extremely dependent on the vehicle.
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>>85310534
>using combat stats in an out of combat scenario
bad DM'ing right there.
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>>85314367
It is one of those names where the spelling differs from the name, gaelic names in particular are notorious for this. I mean, how would you pronounce Siobhan or Tlachtga?
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>>85314376
>Fighters suddenly have less HP while in handcuffs
Man, that’s nice to know. I can just rub handcuffs against a dragon and kill it in one shot
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>>85314389
It’s French I know that much. So it’s spelling in English looks kinda weird
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>>85314376
>Stats 100% divorced from reality and need to be thrown out the instant combat ends or the game breaks
bad game right there.
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>>85314398
Use HP cancel for situations like that.
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>>85311067
You shoot at them while advancing towards and then 2-5 rounds center mass with 1-3 rnds in the head. Yes I can and have done this irl, don't even @ me.
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>>85310558
I'm genuinely curious what would be the statistic on that irl. Also on chopping off your friends' heads and limbs.
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>>85311720
Diogenes with a gun. Unstoppable.
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>>85314398
You and your buddy just gotta holler "POLICE HANDS UP! PUT YOUR HANDS WHERE I CAN SEE THEM GET DOWN ON THE FLOOR" for the same effect.
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>>85310946
The same game actually based their Deep Ones on gay stereotypes like blighting areas with miasma or bringing in the natural disasters.
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>>85314351
>>85314367
I agree it is understandable to a certain extent but sometimes it pushes the bounds. How common are illiterate scribes in history (IE ones that could copy text but not read it)? Especially for Romance languages.
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>>85310946
>but the rainbow side cut enbie lgbtbbqs chose to interpret it as turning those cahracters into rape rapre machines that old grrm would be proud of.
You thought you were playing Monster Hearts, but you were playing Legend of the Overfiend all along!
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>>85313997
Several systems also divide first aid and medicine. So you can be proficient in providing surgery but unable to provide CPR or bandage someone.
Swimming and diving is another common example where in some systems you can have one without the other.
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>>85313997
>in Call of Cthulhu there used to be separate skills for "kick" and "punch" so you would get absurd situations where people only kicked for melee attacks
You forgot the headbutt skill
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>>85315177
The intention makes sense for a granular system--one skill is a much more rarefied extension of the other. They just need to make it clear that while you can have swimming but not diving, if you have diving you must also have swimming.
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>>85314995
Pretty much every child goes through that phase when learning to write. Copying symbols is easy (manual skill aside). Reading them takes mental effort.
I got through it as a young adult, too. I decided to use a made up alphabet for my personal diary. Took me a couple hours to learn to write it. I could slowly but comfortably write entire pages after just a couple days. After a few weeks of almost daily use, I tried to read what I had written and found that I fucking couldn't. If I used the cheat sheet I could slowly read it (and it was written correctly!), but I couldn't just read it without a deliberate effort on every single word.
Writing and reading are two separate skills that must be trained separately. Listening and speaking too. It's quite common to find people who can only do one, two or three but not all four - anyone learning a foreign language will go through these stages. Even if the alphabet is the same. That makes it much easier, but it's still an issue.
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>>85315229
I Mythras approach for this kind of stuff.
For example, you can fight on horse, but then your fighting skill gets capped at the level of your riding skill, unless you have specific mounted combat training.
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>>85315229
GURPS tackles this by having related skills default to each other instead, though prerequisites do occasionally crop up.
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>>85315177
>So you can be proficient in providing surgery but unable to provide CPR or bandage someone
While that sounds stupid, it's not unrealistic. A doctor should know first aid. A surgeon or anaesthesiologist doesn't necessarily have to.
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>>85310639
>DnD assumed the combatants were actively fighting and fending and whatever else starts with f
Yes, but that's represented as AC not HP

>if you stab a helpless fighter, he fucking dies.
Nope

In 3.5 you auto hit and auto crit, and the fighter has to make a Fort save vs instant death (DC is 10+damage from the crit)

In 5e you get advantage on the attack and it auto crits.
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>>85315511
>In 5e you get advantage on the attack and it auto crits.
It only autocrits if he's paralysed or unconscious. Tie him up, put a bag over his head and drug him but so long as his eyes stay open and his nervous system is intact your hits do normal damage
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>>85310534
I thought it often took several wacks to get someone's head off anyway.
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>>85313997
I’ll note that in Cyberpunk 2020 kicks, punches, elbow charges, etc all have different damages and CAN have different to hit modifiers, but only if you’re rolling using a martial arts skill such as “boxing” or “savate”. There’s a generic “brawling” skill that’s ultimately worse than taking martial arts, but costs fewer IP points and gives the same bonus across the board
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>>85315511
>Yes, but that's represented as AC not HP
It's both, D&D is kind of trash like that.
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>>85315511
that’s clearly the tsr era, and helpless opponents are slain at a rate of one per round per character
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>>85313997
>However there is still the awkward separation of Climb and Swim. Delta Green combined those into one as well: "Athletics" which is a much better skill.
But that makes perfect sense. Having a single Athletics skill is better for gameplay, but you can easily be a world-class climber and never have learned how to swim.
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>>85315511
3.5, 4e, and 5e are trash and not D&D retard
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There's this old mecha game called Project Aegis. You can choose various classes like grunt or spec ops, but if you want your giant robot you have to choose pilot. It's a mecha game where only one class out of 7 gets a mecha. This isn't the stupid part.
Every mech has an onboard AI, that can be played by a PC. For every 10 xp an AI earns, it has to make a check agains Rampancy (with a fixed 50/50 chance), and if it fails the AI will proceed to hijack the pilot's brain, take direct control of the mech and go permanently, homicidally insane. Which is almost certain to result in a TPK since you're the guy with the giant robot. If you fail the roll you can still avoid this by burning 1 xp to perform an emergency memory dump.

So, as an AI, roughly every 20 xp you're gonna have to make a choice: either you earn 1 less xp, or you kill yourself, another PC, and potentially the entire party.
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>>85315390
In this case, you should split medicine-related skills even more. TDE has four of them: treat wounds, treat soul, treat poison and treat disease.
GURPS probably has a splatbook with dozens of medicine skills like gynecology, radiology, surgery etc. Because those professions also have very different skillsets irl.
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>>85313997
That's fucked because I can't reasonably use the Brawl skill to play soccer anymore
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>>85316103
Right, but the point is from a gameplay perspective in a game about fighting monsters it's just slightly too granular to be useful.
It's like how WFRP 2E has Scale Sheer Surface as a skill. It's too weirdly specific to just be a skill that people regularly learn, unless the people of the Reikland are secretly mountain goats. WFRP 4E turned it into a talent and clarified that you're NOT supposed to use it to hop a 3 foot garden fence because that's bullshit of the highest degree, Mark.
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>>85315390
A surgeon should at the very least know how to stop bleeding... And if we're talking about a setting with specialized anesthesiologists, then they almost certainly have been trained as doctors first and only specialized after the fact. So while they might not be very good at it, either a surgeon or an anesthesiologist should have first aid skill.
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>>85315177
I mean in some eras, a doctor might know how to stop you from bleeding or set a dislocated bone, but then proceed to put leeches on you and sprinkle you with infused oils to cure your bronchitis, so…
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>>85316380
>only good editions aren’t dnd
Ok boomer
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>>85313997
>Older one but in Call of Cthulhu there used to be separate skills for "kick" and "punch" so you would get absurd situations where people only kicked for melee attacks.
>https://www.youtube.com/watch?v=9DLCKoylXh8
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RAW, GWs Inquistor has high strength characters doing more damage throwing guns that shooting them, until you get into Multi Melta, missile launcher territory. A Space Marine is twice as deadly lobbing his bolter as he is shooting it. Wonderfully fucky.
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>>85317204
>not Hwoarang
>not Tiger Jackson
Shit taste tbqhwyf.
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>>85317631
>A Space Marine is twice as deadly lobbing his bolter as he is shooting it
Canonically the only reason space marines don't primarily use throwing weapons as ranged attacks is because bolter shells go a little farther than rocks despite being less destructive
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>>85317949
Tae Kwon Do isn't strictly as kick oriented as Capoeira, also Tiger's basically just a model swap
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>>85317631
I remember one of the 40k RPGs having insane scaling for promethium (the gasoline-napalm-generally-combustable-liquid catchall) explosions. IIRC both damage and radius increased linearly with the amount used, and they did so at such a rate that jerrycans of the stuff quickly outpaced actual military ordinance. You could blow an ork kamp off the map for a fraction of the cost of a single basalisk shell.
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>>85310534
okay, so, 5e - yes, I know, every rule, you got me
but one that's especially stupid is that reactions take place after the triggering event unless they specify otherwise
the most commonly used reactions interrupt the triggering event - opportunity attacks, counterspell, even that one rogue feature that halves the damage taken - you're not obliged to put it on then take it off
maybe I'm being pedantic here but a rule should apply more often than its exceptions
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>>85318011
Yeah, but they're both pretty kicky and have better music.
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>>85318097
Honestly I'm not even a Tekken fan, I just went with the first character who fights solely with kicks I could think of
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>>85310534
Why can't a skill serve double duty as a skill you use to determine how you can do an action (i.e. I use athletics to climb a wall) as well as being a knowledge skill (I know how to climb a wall and can do it). This is just the most simplistic example I could think of but in general a skill should be able to serve the role as a knowledge skills seeing as you need to be able to know how to do something to do it or at least do it correctly.
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>>85315177
Naw, medicine and first aid are seperate things. Being able to diagnose heart issues and then prescribe a course of medication does in no way mean that person can physically treat a burn wound. There’s of course a lot of people with cross over, but in the same way that a person with high Religion or History knowledge likely knows more than the average person about the other topic, it isn’t a certainty. Same thing exists with lots of similar situations (Survival and Nature, Swimming and Climbing, Spellcraft and Arcana, Architecture and Engineering, Persuasion and Intimidation, etc.)
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>>85310534
In 5e, imagine a light is placed at the end of a dark hallway, such that the light brightly lights up everything in 10 feet of it.
If you are outside of that 10 feet- i.e. on the other side of the hallway, you cannot actually see that light. It’s not that you can’t see the dark areas in-between you and the light - no in 5e any amount of darkness means you cannot see any light that is past it. It essentially acts as a wall for your sightline
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>>85319277
Didn't someone try to prove that it was impossible to see the sun in DnD due to how far away it was?
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>>85319277
Yeah, and instead of giving all races Echolocation out to 30ft and saying
>If something isn't perceived by any of your senses and you have no direct knowledge of its location, then it's hidden to you.

We instead get that every creature in the univerae knows your location unless you take the Hide action and succeed on a Stealth check. So even if someoneone is in complete magical darkness and out of earshot in the middle of a chaotic battlefield, you still know their exact location, can target them with attacks, and don't roll with disadvantage because
>They can't see you either, so they can't dodge!
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How invisibility works in D&D 5e. Spells like "Invisibility" grant you a condition called "Invisible", which (a) makes you impossible to see and (b) grants you advantage on attacks and gives things disadvantage to attack you. These two effects are called out separately, so technically the Advantage / Disadvantage granted by Invisibility has nothing to do with whether or not things can see you. Which means even with effects like Truesight or See Invisibility on you, your opponent still benefits from Invisibility.

One would think this is all absurd rules lawering, but the designers have come out and said this interpretation is 100% correct and intended. Somehow in the edition of "natural language" and "spells do what they say, nothing more", players should have been interpretting "you see Invisible Creatures and Objects as if they were visible" as catching occasional glimpses of the invisibility field distorting space around the creature or something.
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>>85311148
I've never seen this cringy logic applied to any other game. The hatred for 3.5 is insane and illogical and I can only assume it comes from butthurt manbabies who had terrible DMs and can't let it go almost 15 years later.
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Dungeon Crawl Classics lets casters lose temporary physical stats to boost their spells (1-1 ratio of stat loss to casting bonus). Spells also get more and more powerful the higher your casting result so if you get high physical stats you don't play the fighter types, you gotta play a wizard, cut yourself and then unleash a nuke at lv1.
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>>85310534
Iirc the most recent addition of D&D has you forget how to trip people after you do it a few times. And you can't remember until you take a nap.
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>>85321021
This is literally a thread about weirdness in the rules what were you fucking expecting?
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>>85321177
In fact you have to be a very special kind of warrior to even know how to trip people. Other kinds of warriors can only shove, but not trip.
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>>85315330

GURPS tackles this by being the best system
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>>85321394
Based gurps enjoyer
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>>85310534
In Anima, your magic accumulation determines both how fast you cast spells, and how much zeon (mana) you recover per day. Most wizards start with around 15, and can get up to 30 early on if they focus on it really hard.
For reference, a basic Fire Ball spell costs 50 zeon. So your wizard will attack every 2-4 turns. Don't forget you're virtually incapable of defending yourself without having a magic barrier up (we're talking "level 1 guardsman can kill you in one turn when you're city-nuker tier powerful" helpless), and Royal Shield costs 40 Zeon.
Meaning not only will it take around five turns for you to start making basic attacks in a combat, at which point it'd long be over, but it'll take you DAYS to recover the zeon you spent.
Yes, I have posted about this before and I'm still mad having a wizard in your party is far worse than hiring a mercenary at any level.
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>>85321449
bro, this is why a good wizard's holding onto 400-500 Zeon at a time
The whole point is to have a large pool of ability that you have to decide when and how to spend, play a psionic if you want to refresh all your options every round
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>>85321465
Nice fucking job planning ahead dumbledore, we'll just make sure you don't have to fight for the next two weeks while you recharge. I'm sure the azur alliance assassins will understand that everyone needs a vacation now and again.
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>>85311001
If you want a justification, back in 3rd edition Cityfight the general concept was that even lighter weaponry still had a chance of punching through most cover, so as soon as you had a rough idea of the enemy's position you might start blazing away in the hopes of hitting them. Then again, Cityfight was also based around a lot of abstraction (and as a consequence, was one of the best rules expansions they ever made).
>>85310558
>>85314759
This is why I hate fumble tables that are not either obscenely rare or somehow involve enemy action/really bad conditions. Friendly fire and minor self-inflicted injuries are completely reasonable, but slicing your own head off is absurd.
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>>85321520
Not familiar with the system, but is one of the setting conceits that a wizard sits in a tower/monastery for a long time charging himself up before embarking on each adventure? If so, I think that could Actually be an interesting solution to the five minute adventure day/caster supremacy. A wizard starts the campaign with a huge number of magic points, but big spells cost loads of points and they recharge only a small amount per day. So instead of carefully managing his five spell uses a day and then taking an eight hour nap, our wizard is thinking in terms of weeks ahead. Also, how easy is it for a warrior to protect his wizard buddy? A common complaint about DND is that it's supposed to be the beefy fighters job to hack enemies down while his wizard pal prepares a powerful spell, but in practice the wizard flies around zapping people while the fighter lightly taps them. If the wizard in this system focuses on offence while his warrior blocks incoming attacks, I could see that working well.
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>>85321586
I definitely understand you asking if you're unfamiliar with Anima, which is a quite high-power system and very anime-influenced. The Big Problem with this is that yes, wizards are plenty capable and can do some crazy stuff. Long-distance teleportation, instant death spells, molding the environment, you name it, some spell can probably do it. But magic isn't the sole power system; ki-users and psychics exist, for example, and mog the hell out of mages. Early game ki-users can attack the incorporeal, attack elementally, run on liquid surfaces/walls, fucking fly, heal, make AoE attacks, and more. Their resource, ki, can easily refill each day, but the right choices at character creation can have it full from empty in less than an hour of rest. Psychics don't even need to spend resources to use their abilities, and can assail enemies with psychokinetic shrapnel whilst flying all day, not to mention control the weather, yank stone fortresses from the earth, make their own floating island, turn enemies into inanimate matter, sling fire/ice/electricity, read minds, break minds, astral project, dominate bodies, make illusions, again without resource expenditure.
High level warriors are moving at the speed of sound and attacking from pocket dimensions. Why are you casting 3-4 attack spells per week?
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>>85321668
Ah! Gotcha. So it's not a matter of mundane brawlers helping their glass cannon wizards, it's that mages are literally just mechanically inferior to bullshit anime heroes.
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>>85321784
>bullshit anime heroes
You don't know the half of it.
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>>85310534
Dnd 3.5 and Pathfinder (probably earlier editions of DnD as well) have had rules published for characters with lower and higher starting age than normal, which affect the stats they start with. An old character got penalties in physical stats but a bonus to wisdom, reflecting them being more frail due to advanced age but also having more life experience. The problem is that in DnD rules wisdom doubles as your perception stat, which meant that getting older actually made your senses sharper.

Also one edition of DnD (pretty sure it was 2nd edition) did include rules for rolling random character age, with different classes having different modifiers. Wizards would have the highest modifier to reflect the amount of studying needed to become one, so wizard characters would on average be older than other classes. Barbarian on the other hand had the lowest modifier since you don't really need any special training to become a barbarian: just get angry and swing an axe. That makes sense, but the funny thing is that it was entirely possible to roll a barbarian character as young as 13. And since in this case character age was pure fluff and had no in-game effect, you could totally play a superhumanly strong barbarian loli and be entirely consistent with the rules. Hell, you could end up doing that unintentionally if you used the random table and got a low result for age.
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>>85321809
>OMOE WA MOU SHINDEIRU
How is this a problem?
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>>85310534
In FFG's 40k RPGs (Dark Heresy, Rogue Trader, etc.), fall damage is one of the deadliest things around, as it scales very quickly based on the distance you fall, and ignores armor. It's entirely unreasonable, but it gets a bit silly when the best way to kill a Daemon Prince or similar big tough monster is to push it off the roof of a two-story building, as that'll deal considerably more damage than shooting it with a plasma gun or a lascannon.
Also given how dodging/parrying works (you can normally dodge/parry only one enemy's attacks per turn; though there is an ability that lets you dodge/parry multiple times, even it is limited by your weapon skill or agility modifier, and is also an expensive or high rank ability), multiple weak enemies are often far more dangerous than one strong one for characters that have good combat skills. This is especially true in the systems where righteous fury (critical hits) system got reworked.
At least with Space Marines they have enough armor and toughness to largely negate hits from weak enemies (though a lot of dice thrown at them still threatens a crit, which can be very nasty), but in Black Crusade it was pretty easy to build a human character that could duel a Greater Daemon to a standstill (Slaneesh-aligned Renegade with high dodge and agility, and pick agility as your favored skill for an extra degree of success), but get mogged by a squad of guardsmen because you're still a baseline human with 3, maybe 4 toughness modifier and not very many hit points, so anything you can't dodge will hurt a lot (I actually played a character like that, except it was even worse since I was a weapon skill focused Khornate Renegade, and you can't parry bullets. I could solo Orks Warbosses or Space Marines in melee, but once got my leg blown off by a single bolt pistol shot).
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>>85314413
>Stats 100% divorced from reality
If you object to that never play a narrative system like fate or s cinematic system like feng shui
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>>85310690
sovl
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>>85321394
>>85321447
POWERFUL SQUARE ROOT OF CAT
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>>85321809
that is fucking cool
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>>85322100
Anima's got a little something for you too, anon.
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>>85322781
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>>85322781
But can you learn hokuto shin ken?
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>>85316586
GURPS "only" has First Aid, Physician, Surgery and Diagnosis, but I believe Physician and Surgery allow you to take specializations.
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>>85321241
I assume the vast majority of RPGs also don't specify what being dead means in the rules, so calling out 3rd Edition for that is stupid, and ignores the system's actual problems.
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>>85322914
In parallel universe, my post would be saying "In 3e, it explicitly states that you cannot take actions while dead".
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>>85310651
OD&D, AD&D, 2e and Holmes Basic all use 1 minute combat rounds. B/X and the rest of the Basic line use 10-second rounds.

It may seem like a lot of time but AD&D can make good use of it with its segment system. If you are restricted to doing just 1 thing then perhaps the 10 second round is a better idea.
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>>85310706
>diceless roleplaying
What a redundant phrase. Dice are for the non-roleplaying part of the game.
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>>85322986
That's why the replaced word in the compound is "game"
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>>85322158
>fall damage
>scales very quickly based on the distance you fall, and ignores armor
that is how gravity works, it doesn’t matter how impenetrable your armour is when inertia flattens your organs and ruptures your blood vessels
>multiple opponents
this is also basic knowledge irl
you’re safer fighting tyson than 1v2ing some random faggot, and the force multiplier only gets more pronounced when you add weapons into the equation
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>>85311052
Your own post not only contradicts a lot of it's own points, but kvetching about exposing yourself to hold an action in order to shoot someone that pops out of cover is LITERALLY how gunfights work.

It's also retarded to assume damage would puncture through and hit the target behind it, because bullets do all sorts of crazy shit when it makes impact. But not only that, RED'S entire combat is built around single shot attacks (yes, even autofire is a single attack action that is all determined by a single "to-hit" roll vs Range + DV).
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>>85322158
Exalted 3e has the same problem. Falling damage bypasses all standard mechanical barriers to damage. You cannot soak it and there are no rules for using the acrobatics skill or even acrobatics charms except for the one charm that specifies it reduces or negates falling damage, to reduce said damage. So in a high flying super-powered system of demigods doing anime bullshit at each other nonstop, the most lethal fucking thing you can do is shove the god you're fighting off a 50 foot drop. The guy who can wade through lava and wrestle t-rexes? Breaks his leg falling off a roof. The guy who can superspeed flash step and literally teleport? Dies when he gets blasted off a cliff.
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>>85322544

Praise be!
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>>85314398
Star Wars Saga Edition has something like this. You get some kind of bonus HP, OR you can get a bonus from wearing armor. You can make people, including enemies, less tough by putting an armored vest on them.
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>>85310534
Savage Worlds encumbrance rules are really fucking bad. War horses can only carry 140 lbs before being encumbered and slowed down.

A character with minimun strenght (d4) spends half his carrying capacity solely on his jacket, pants and hat.
>>
Also I think in GURPS a lawyer can better argue a case if you set his necktie on fire.
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>>85316632
Dude I have been telling people this for months
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>>85316632
You can, but you'll probably get a yellow card for it.
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>>85324463
You misremembered the rule
Its easier for the lawyer to argue a case if his tie is on fire than it is for him to argue a case for a different law specialty
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>>85325128
to be fair you don't gain experience in a different law speciality by... not having a tie that's on fire
this one is somewhat weird but not excessively so
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>>85324367
what's up with the GURPS frog?
is that a thing?
why or how?
I am confusion
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>>85325275

GURPS frog eats dumb bugs. Dumb bugs are all those who don't play GURPS. Because they are dumb bugs.
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>>85325298
I squish dumb bugs under my smelly feet, crunching nasty bugs between my crinkling toes.
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>>85325275
there's a discord somewhere where they worship a pedo who they associate with frogs
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>>85325298
>>85325328


oh, ok.

I am less confusion now
I am now many thanks
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>>85324019
>that is how gravity works,
FFG fall damage is fucking retarded though. A fall of over 10 feet does 10 damage and 10 strain. That's well over half of the entire wound and strain threshold of most characters. I've never played FFG 40k so I can't comment on that, but I have played FFG starwars, which has the same fall damage table, and to give you some context, a blaster rifle does 9 damage.
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>>85314369
I'm honestly surprised that someone knows of Car Wars. In 20 years and dozens of game stores, meetings, I've never met someone who knows of Car Wars. I played a game by email once, but that was decades ago.

Always wished a new version of the Autoduel videogame was created, if only so I could play Car Wars by myself.
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>>85316702
There is a reason for why doctors are legally required to attend courses about CPR periodically to refresh their knowledge. There is a big difference between having studied something twenty years ago at college and actually being skilled at it. Also surgeons works in an environment where a lot of skills bleeds over to first aid, but what about an oncologist or a cardiologist?
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>>85321784
Oh no, not at all. Wizards (and their subset, Summoners) are very powerful, they just need more systems mastery. That Anon just didn't understand how to make them... which is reasonable, because the books aren't great at explaining. The core book is a very poor translation from Spanish.

At level one, it's quite easy to make a Wizard who can destroy a city with one spell (other power types take a bit longer to get there, but city-killing is generally pointless except as an example). But since their power balancing comes from using a slowly regenerating resource, and mage are hunted down in-setting, you need to know how to boost it and use it intelligently. So you stack long-duration buffs, use flight or movement to aid defence, and yeah you hide behind the ki-user while you prepare a save-or-suck (though Anima is quite careful to avoid save-or-dies being easy to good, they're still useful). In the long term, you're also the most likely to have artificing skills, which makes you MVP for turning monsters into items... such as magic batteries that improve your mana pool or its regen rate and let you start spamming Destruction spells.

Summoners are similarly powerful, but they have creatures to do the fighting for them - which makes their power have more endurance, but leaves them as a squishy target (and summons can be usurped).

It's a weirdly well balanced game - it's a fairly gritty baseline system, and then every PC has OP bullshit. Somewhat like RIFTS if they removed vagabonds and it was just Glitter Boys, Lord Magi, and Dragons (and had a slightly more functional system).
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>>85321021
The hatred for 3.X is completely justified, and your dedication to such a fucking wacked out system simply because you're nostalgic for the early 2000's doesn't is excuse it.
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>>85325437
I’m getting autistic now and only considering the “does this make sense” side, but
>11.7% of fall-related fatalities resulted from falls from heights between 6 and 10 feet
>19.7% from falls 11 to 15 feet
obviously this doesn’t account for circumstance, fall surface etc, but consider that 10 feet to a hard surface is more than enough acceleration to break bones under your own weight, now account for encumbrance and accidental falls, landing on a joint, bent leg etc
if you include malicious falls where you’re thrown over head first or whatever, the average wound/strain would probably be pretty fucking high
I don’t know how lethal weapons are in DH/RT, but if you took a special forces tough as nails type dude, chucked him out of a 10 foot window, then went down, dragged him back up and chucked him out again, what shape would it be reasonable for him to be in?

Now if you’re considering a daemon prince or something, you run into the problem that it’s fucking nonsense either something of that mass and size would crumble falling from relatively low height or you couldn’t really hurt it in the first place.
How heavy is a daemon prince, a few tons easy, considering we have horse breeds that weigh a literal metric ton, right?
Drop that thing on its head, it either dies or it’s unkillable.
Doesn’t matter if it uses warp shit to ignore gravity, it can use warp shit to ignore anything then, physics literally can’t hurt it.
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>>85314719
>poorfag 3rd world military can't afford yeetus deleteus granata.
>resorts to advance whilst fire tactics because basic fire and manoeuvre tactics are beyond 99% of the ugu military
Kek
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>>85325492
> I played a game by email once, but that was decades ago.

based
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>>85325847
>obviously this doesn’t account for circumstance
More importantly, it doesn't account for the kinds of people suffering falls. The overwhelming majority of fall related injuries and deaths, especially one story or less, are going to be elderly people with very fragile bodies.
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>>85310534
Hordes of Things has a combat outcome called Recoil whereby the losing unit moves it's base depth backwards, unless it's flanked in btb in which case it is destroyed. The issue is, what happens if it's shit from the flank? According the the rules it just wanders backwards a base depth, without moving away from the shooting unit.
Anyone with basic rank and flank experience should be able to see the issue.
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>>85325934
I’ve seen this claimed every time someone doesn’t like a statistic, but I’ve never seen a citation supporting it.
Anyway, that’s statistics from CPWR and only includes fall related incidents in the construction industry, so working age men, presumably following SOP and wearing safety gear.
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>>85310534
Not exactly a "modern" example, but in HERO System a "Normal" person with base attributes can make a standing long jump of 4m (13'1"), which is almost a full foot further than the current world record of 3.71m (12'2").
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>>85325847
>Now if you’re considering a daemon prince or something, you run into the problem that it’s fucking nonsense either something of that mass and size would crumble falling from relatively low height or you couldn’t really hurt it in the first place.
this is where the rules break down really, you need accounting for size and whether a creature even gives a shit about physics

also in most systems that I've encountered, they fail to account for jumping down a sensible distance in a prepared manner vs falling the same distance
a healthy adult can easily drop and roll from 10feet, or even just drop onto the ground and let themselves fall over when they hit it (carrying the momentum sideways thereby), without being hurt
fall on your ass or head or arm from such a distance and there's gonna be problems
safely coming down 20 feet isn't actually outside the bounds of probability but you'd actually have to be a serious parkour guy at that point and even then they'd prefer to find a better way down

>>85325934
honestly, elderly people are more likely to fall over walking, which is not considered a fall from a height
elderly people who are fall risks are not known for being a major part of the parkour community or being allowed to work where falling from heights is a risk [citation needed]
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>>85326157
>elderly people who are fall risks are not known for being a major part of the parkour community or being allowed to work where falling from heights is a risk
Older men are unlikely to parkour or be employed as a construction laborer, but they are stubborn bastards who fall off of ladders quite often
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>>85325934
>>85326157
>>85326198
actually, I went and found it myself, see the chart on the right (same level is defined as injury without elevation or at negative elevation ie slipping and hitting something above ground etc)
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>>85326003
>that’s statistics from CPWR and only includes fall related incidents in the construction industry,
In which case the data is largely useless, as safety protocols are both more strict and much more consistently observed and followed by crews when dealing with longer potential falls. Well maybe not worthless for the purpose of writing safety protocol, but certainly for estimating fall damage
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>>85326222
and the original statistics
>>85326241
obviously this isn’t indicative of survival rate unless they systematically push people of ladders and shit, but still indicative of “falls over 10 feet” being likely to fuck you up to a significant degree
again, if you threw what is ostensibly the most hardy warrior type human available now from a 10 foot high window onto a hard surface, twice, not dropping him down head first either, how readily would he get up and walk it off?
I mean it’s a game and this is autism, but unless the average gun does like 1 wound and a fall does 10, I don’t see the issue, and if that is the case, the guns are the issue
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>>85326329
mostly what I'm getting from this one is that people work at 11-15 feet a lot
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>>85326347
mostly what I’m getting from you is that you’re coping and desperate to believe falling from 10+feet is not likely to strain you physically
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>>85326329
> if you threw what is ostensibly the most hardy warrior type human available now from a 10 foot high window onto a hard surface, twice, not dropping him down head first either, how readily would he get up and walk it off?
A lot easier than he would getting hit by a plasma bolt to the chest.
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>>85326453
prove it
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>>85314389
>Siobhan
I know that's pronounced as shivon, but I've never heard of Tlachtga.
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>>85325550
>>85315390
Triage is a more apt name, it's what medics do in the field, the initial care, and only casualties designated at a certain threshold are treated, the rest are left there initially either to die because they require immediate care or to wait because they don't require immediate care.
Everything a paramedic, medic or EMT does is technically not considered practicing Medicine as a profession.
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>>85310663
Not all versions of D&D have coup de grace rules.
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>>85326384
No? I'm perfectly willing to believe that would be bad? I think you think I'm some other guy. I was commenting on 11-15 feet being the highest category until you reach 30+
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>>85310534
Exalted 2E doesn't count because punching someone into a duck is a feature, not a bug.
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>>85326614
I assumed it was the 3rd post in the “this data doesn’t matter because they’re old/construction workers/ chain
also, it’s because roofers fall the most, because of the working conditions, it’s easier to fall
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>>85310534
In Knives in the Dark a bad roll can see you teleported to a neighboring roof just so you can fall through the skylight.
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>>85326502
Kleekda, a druid from Irish mythology.
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>>85326699
I mean, if it's roll related to jumping, then accidentally landing on the skylight is an appropriate result of a failure.
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>>85326456
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5717375/
In this study, falls from heights of 4 to 9 meters resulted in a fatality rate of 18%. Most of these deaths were in the elderly, despite making up only 10% of the survey group.
Having a hole blasted in your chest probably has a worse fatality rate than 18%.

https://www.sciencedirect.com/science/article/pii/S240585722100111X

By contrast, the mortality rate of traumatic chest injury is about 26%, and almost all of these injuries are much less severe than being shot with a blaster.
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>>85314184
That's not what the reach stat is for
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>>85310534
I just remembered that 3E psionic combat existed. To give a summery, in addition to normal actions in combat, psionic characters had to deal with psionic combat. Psionic combat can best be described as pic related, where all psionic characters choose psioni. Attack and defense modes. They then shoot invisible autism beams at each other and make pointless contested rolls imposing penalties on a failure. These attack and defense modes took up psi points and gave minimal benefit. But if you didn’t use them than any psionic monster, who usually didn’t need to spend psi points on this btw, can brain blast you with no save and make you suck for the rest of combat. Your attack modes were practically useless on creatures without psionics because reasons. This was change in 3.5 thankfully.
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>>85326940
>probably
source?
statistically navy seals have an infinitely higher fatality rate due to 10 foot falls than plasma bolts
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>>85321809
>YOU WA SHOCK!!!
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>>85327466
>source?
The second half of my fucking post
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>>85321241
How is it weird that the rules don't explain what being dead is? Just from the plain definition of the word, you know you cannot act. Do you expect it to say "oh btw, you stop breathing or moving when you die and can take no actions"?
Really?
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>>85327384
>3e psionics
babbie tier
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>>85327585
>ctrl+f plasma
>no results
so no source?
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>>85325700
Uh no? 3.5 is the GOAT edition. If you disagree you're a faggot
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>>85325581
Would you recommend RIFTS to a fan of Anima? I've heard the name a few times but never gave it a look.
Also, the most overpowered thing a mage can do, in my opinion, is have infinite heals at-will if their innate magic is high enough, as well as heal level damage and attribute damage. But almost everything else a technician or clever psychic can do better.
Also, summoners are a weird class for me. Considering how long a ritual can take, if you give them no prep time they're totally useless, but give them a week or two and they've got their own party stashed away in magic gems. Sheeles help mitigate this, though.
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>>85324442
The default encumbrance is retarded. In the Super Powers Companion a horse with Str d12+2 would have an encumbrance of 250 lbs.
The horse would be classified as a "super" but whatever.
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>>85324442
>>85327732
I mean they use anorexic midgets for jockeys and taking a shit makes them notably faster,I’m sure a warhorse is slower carrying 140 pounds than nothing
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>>85326456
bro shut the fuck up oh my god
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>>85310534
In Pathfinder 1e choking someone out literally does not work. It simply cannot be done, even against extremely low-CR enemies, unless you get lucky. It's statistically near-impossible against anything approaching your level. I did the math a while ago so my recollection of the rules probably isn't exact but it goes something like this:

>Putting someone in a sleeper hold is a combat maneuver
>Combat maneuvers are attacks
>In order to successfully choke someone out, you need to succeed enough of those attack rolls in a row to trigger the suffocation rules, and characters can hold their breath for a number of rounds equal to double their CON before suffocation (so for even the lowest-level NPCs this is going to be at least, if not over, 20 rounds)
>Failing one of these roles allows them to get a breath and resets the timer
>Natural 1s on attack rolls are auto-fails

Therefore, even the most buffed out high level 26-STR combat maneuver-specced Fighter still needs to roll a D20 a minimum 20 times without ever getting a 1--which will automatically fail and restart the timer regardless of his bonus--to choke out a housecat, and it takes him 20 rounds of combat to do it.

Did I mention it costs three feats to even have access to this ability? Now, in fairness, the *intent* of the ability seems to be as a sort of "Improved Pin" where you can roll to pin the person and also prevent them from casting spells with a verbal component, but the fact that these are now the only rules in the game for choking someone out means that, by adding this feat, Paizo's effectively not only made it impossible to choke someone out without a feat investment by RAW, but also made that nearly impossible to do even with one.

A reasonable GM would probably recognize this and is just going to house rule something more reasonable if their Rogue says "I want to choke out the guard!", but the fact remains.
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>>85310534
Dragonquest is an old school fantasy TTRPG. IT has the standard lineup of tolkienesque races, and even shapechangers a la Beorn. However, if you play RAW (and this rule is so bad I don't know anyone who ever actually did this), what you're supposed to do if you want to play an elf or a dwarf or whatever is:

1) Make an entire stat sheet, a process that will take 20-30 minutes if you're familiar with the game and know what kind of character you want to make. Longer if you're not sure or are new to the game.
2. Roll on table 6.3, which you can find here https://www.fantasist.net/downloads/DQBook1.pdf (page 13 of the PDF), to see if you "succeed" in creating a non-human character.
3) Hope that you get a 30% chance, at best, to actually succeed in that. If you don't, you get up to three tries
4) If you fail all three tries, you have to play a human character, which is fine because humans are mechanically the best race by a fairly wide margin anyway.
5) Wonder why your players keep having their characters act in suicidally stupid ways and then rolling new characters.

I have absolutely no idea what they were thinking.
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>>85327671
>Would you recommend RIFTS to a fan of Anima?
Setting-wise, hell yes.

It's a kitchen sink of post-apoc, with power armoured nazis (with skelebots and skull-tanks), Dino-riders, ley line riders, eldritch tentacle monster capitalists, Hivemind vampires played totally straight to the point of silliness (running water harms them, sunlight, wood, crosses, etc - but they're outright invincible against anything else, so super soakers are better than plasma cannons against them)... and much much more.

It's a fun read, but the system is essentially unplayable. Anima's main problem is the translation, RIFTS is... worth an essay or two.

Thinking about it, you could actually do a pretty good job of just using Anima for it actually. I know there's a fansplat that adds some scifi stuff.
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>>85327931
This?
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>>85327650
Yeah desu I’d rather deep throat a shoggoth than learn ADnD psionics.
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>>85321520
>we'll just make sure you don't have to fight for the next two weeks while you recharge
How is this different then down time in a lot of fantasy games?
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>>85326108
Leaping in Hero System requires a running start. A "normal" person is only getting 2 meters on a standing long jump.

Though speaking of leaping. In older editions of Hero, they didn't mention your character's weight decreasing your leaping distance. Since Leap was figured off strength, characters with Density Increase could RAW leap absurd distances despite being heavier than lead.
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>>85329254
I actually looked it up. In sixth they weirdly put it in the adventuring section not the section of the book that has leap listed as a power. It also doesn't specify that leap only gets you half the vertical distance in 6th. Unless I missed it.

I'm fifth it did. Not having a running start halved your distance and you only got half that distance up. That means strength 10 normals with a 1m vertical jump, on par with average NBA players.
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>>85329587
You're forgetting the noncombat leaping rules on 6E1 243, which double your leap in noncombat. So a NCM Leap from a standing position halves the distance then doubles the distance, which is essentially no change.

If it weren't for the standing leap rule, a "normal person" in Hero would be able to leap 8 meters from a dead stop. Not that it's all that much more plausible that an ordinary person can leap 25'+ with a "short run."
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>>85310534
In the old swedish rpg NeoViking essentially had a Integer overflow exploit built in for character speed.
When your character got encumbered your speed dropped first to 0 then -10 for ever X kg over your encumbrance. The kicker is that you had no strength cap for picking up stuff, meaning meaning the best way to flee from that rampagning dragon is to powerlift the local blacksmith's supply wagon full of anvils then zoom backwards at near the speed of sound.
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>>85329900
>noncombat leaping
I don't remember that being a thing. But I haven't played much 6th.
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>>85327778
The Super Powers Companion got it right at d12+2 = 250 lbs encumbrance vs the core rules d12+2 = 140 lbs encumbrance. It says so on google.
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>>85330767
But is it “they can’t carry over 300” or “they don’t slow down until 300”?
Because I’m unconvinced a warhorse is equally “unburdened” by 300 and 100 pounds.
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>>85326572
Which ones did? I'm pretty ignorant to older editions
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>>85325492
I stumbled on a more recent re-release in, of all places, a Barnes and Noble clearance bin.
I haven't played in awhile now myself but I did run a short campaign. It's something I certainly wouldn't mind getting back to. I even got all the reprints from that retro game kickstarter they did awhile ago, but finding anyone to play it with in meatspace is a bit of a chore these days.
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>>85330958
Technically only 3.X and 4E have coo de grah rules.
AD&D2e does have similar rules:

>If a general melee is in progress,
and the attacker IS subiect to enemy actions, then these opponents are automatically struck by any attack to which they would normally be
subject, and the maximum damage possible according to the weapon type is inflicted each time such an opponent is so attacked. The number of attacks or attack routines possible against such an opponent is twice the number normally allowed in a round.

>Otherwise, such opponents may be automatically slain, or bound as appropriate to materials at hand and size, at a rate of one per round. Note that this does not include normally sleeping opponents (see ASSASSINS’ TABLE FOR ASSASSINATIONS).

In AD&D2e a helpless opponent (like the Fighter in OP's pic) can be instantly killed as long as the killer isn't currently being interfered with (actively engaged in combat). If the killer is being actively interfered with it just gets an automatic max damage attack or multiple depending on how many times it's attacking the helpless target.
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>>85332487
pretty sure 1e is the same
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>>85311052
lmao complex cover rules have always annoyed me but I'm never complaining about them again
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>>85327620
People have argued some SERIOUS bullshit within the rules of games. One chess example is someone winning with an illegal move that couldn't be called out because the game ended at checkmate, which is just straight-up cheating and not clever like promoting to an opponent piece.
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>>85327834
The devs don't realize that strangling is meant to kill you by cutting off blood to the brain and/or breaking your neck.
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>>85310639
>if you stab a helpless fighter, he fucking dies.
This.
In 2e adnd, at least, being helpless and out of combat (meaning there was no fighting going on) meant you get automatically killed.
If the troll is fully tied up, helpless and restricted, anyone with a weapon can instantly kill it, then set the remains on fire.
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>>85318075
>the most commonly used reactions interrupt the triggering event - opportunity attacks, counterspell, even that one rogue feature that halves the damage taken - you're not obliged to put it on then take it off
>maybe I'm being pedantic here but a rule should apply more often than its exceptions
This is only tangentially related, but this reminds me of the retarded fuckery that is the chain/stack in Magic the Gathering, and in 2005 YGO (dunno if they changed it now). The way it should work as WORDED is that if you play a spell, and someone plays a card to destroy that spell, that spell should trigger first cause the stack resolves in reverse, so by the time the chain gets down to the first card again, there's nothing there. Instead, if you played the card on your turn, you have an imaginary "priority" that says the card still works just cuz.
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>>85315606
Generally only with unskilled or bribed executioners. I have read various historical accounts of executoners apparently trying to show kindness by letting the victim know they are good at their job, and a few accounts of executioners bribed by the victims enemies to blunder and make a hack of it.
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>>85334423
It could also be a criminal charge if the execution was deemed sufficiently botched. You were supposed to make it as awful as it was supposed to be according to the charge, no more or less. So no accidentally killing the dudes to be tortured, and no accidentally torturing the dudes to be killed.
>>
In 5e, RAW you can 100% smite with your fists, but Jeremy Crawford decided that it “doesn’t thematically fit their vision of the class” and banned it through Sage Advice. Still mad to this day because my DM is autistic about upholding the letter of the law when it comes to rules.
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>>85311052
>I can burst fire an assault rifle into it, roll 40 damage, destroying the table which instantly crumbles to dust, the remaining 35 points of damage is then not applied to guy behind it and is wasted.

I haven't read or played CP Red, the bullets don't deal individual damage like in CP2020?
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>>85313997
>Older one but in Call of Cthulhu there used to be separate skills for "kick" and "punch"

A realistic rendition of the difference between Scientific Boxing and Tae Kwon Do.
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>>85335058
They should have at least made a Paladin subclass which could do so in response.
If it didn't fit their vision, they should make a vision which did fit.
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>>85327665
I'm sorry but unless you have the Improved Comeback feat I am going to take my shitpost of opportunity. Your 'game' sucks.
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>>85333018
His quote that mentions the assassin table is actually from 1e, I do not know why he said 2e.
>>
in pathfinder 2e monks can't use most of their martial arts stances with armor equippied and you're arbitrarily not allowed to use weapons except for your unarmed attack. however there's nothing stopping monks from using a shield, this means that your martial arts form doesn't have a problem with you using a shield, just hitting someone with it instead of holding it in front of you
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There's the infamous case of the truenamer class in DnD 3.5, which was just legendarily badly written. For start, the way the class abilities scaled was written in such a retarded way you actually became weaker as you leveled up (and it's not like it was a strong class to begin with).
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>>85332487
>coo de grah
kek <-
kek
kek
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>>85310534
I don't remember the exact details, but in DnD the rules used to say that if a character was drowning they started taking negative hit points but if pulled above water their HP would be reset to 0 (i.e. unconscious but not dying). Because it didn't specify that only negative hit points gained from drowning would be lost when the character was no longer drowning, RAW you could stabilized a character who was at a risk of dying because they were at negative HP for any reason by dunking their head in a bucket and holding it down long enough for them to start drowning (I'd assume they should have to take at least 1 point of damage to count as drowning, so you wouldn't be able to use this on characters that were literally 1 hp away from instant death, but technically that's not specified in the rules). Once they weren't drowning any more their HP would be reset to 0 so they would no longer be in critical condition.
This is pretty much the same mechanic that lets the player heal by starting to drown in Super Marior 64 (i.e. the game doesn't track the HP you lose from drowning separate from the HP you lose from getting hit, so once you're no longer drowning all your HP is restored).
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>>85333137
An alternative, simpler fix is to not allow split movement.
This means peeking out of cover to fire would leave you exposed. Other systems do similar things since otherwise you'd have gay shit like this.
Though that has its own issues since it means a hit-and-run isn't really viable unless you make a specific exception somehow.
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>>85326329
>>85326241
>>85326222
>>85326198

A one-storey fall is the crossover point between the increasing line of how dangerous it is to fall and the decreasing line of how likely we are to assume it is fine. An exactly one-storey fall from a room is something most people, especially construction workers who feel comfortable on rooms, are going to assume is fine, when in reality it is enough distance to kill you if you fall badly onto a hard surface. Two plus stories is more dangerous but less likely because at that point the human mind feels uncomfortable and starts to be more safe.
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>>85313997
Based Neapolitan fighting to defend the honor of his betters (Tuscans)
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>>85335994
There's also the rule that whenever you succeed on a truenaming check the DC of the next attempt increases by 2, and per RAW it never goes back down. They probably intended it to only increase for the rest of the day, but that's not what the rule says. And they didn't even errata it.
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>>85330174
Delightful
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>>85330904
According to the rules they start slowing down over the encumbrance weight, get exhausted at 3x the weight and can carry a maximum of 4x weight. Being over encumbrance also has a penalty to agility based skills of -2 which is huge in Savage Worlds. With the default encumbrance it means the horse sucks if they have a rider + saddle that weighs more than 140 lbs.
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>>85336234
Why do you think in the movies they can hit a character in the head to knock them out and then splash some water on their face to wake them up? They're actually healing negative HP.
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>>85325847
The answer is “it uses warp shit to be unreasonably light-weight”
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>>85326157
If it doesn’t give a shit about physics, it should be immune to bullets, which use physics to hurt people.
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>>85342094
It gives a shit about some physics. Why? Warp fuckery, that's why.
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>>85327384
It’s not just 3e; psionic combat is an Old Bad Idea from 1e and 2e.
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>>85325492
1998 zoomer here, while I never got to play it I had my dad's old copy and made a bunch of cars and stuff. I wish there was a modern vidya adaptation too, I miss car combat games being a thing.
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>>85342057
Nah, the degree to which it would need to lower its mass at that leverage would make it comically builliable, to the point the winged ones would be teetering in the breeze. The only way to make it work is to completely handwave physics and accept it’s a retarded made up boogeyman for a game for kids.
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>>85327834
This is definitely not true, 5 years ago I made a Pathfinder character who only strangled people. I haven't played since though so I don't have any rules or numbers on hand but I was choking people to death left and right with a DM who didn't believe in breaking rules
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>>85335058
Remember rule #-1 of 5e: whatever Crawford says, do the opposite.
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>>85342153
Have you checked out the wargame Gaslands? I hear it’s good.
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>>85335058
If you can channel Radiant energy into a weapon, how the fuck would you be unable to channel it into the gauntlets you are wearing on your fists? Is the man actually retarded?
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>>85342214
Are you fucking stupid? You can't do it because he says so and if you think you're going to play D&D without Jeremy Mother Fucking Crawfords blessing you must be stupid.
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>>85342255
Will he come to my house? Cause I can probably teach him a thing or two about the use of fists.
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>>85342214
>>85342255
if you’ll allow me to play a doubles advocate for a moment, for all intensive purposes, gauntlets are armour, so if you could smite with them there is nothing really stopping you from smiting with your boots or by ramming someone with your pauldron, elbow dropping or plain just butt stomping a dragon
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>>85342209
I have but I have nobody to play it with
I should probably see of there's a tabletop simulator community or something
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>>85342389
There’s definitely people putting gaslands maps on TTS at the very least.
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>>85327834
>>In order to successfully choke someone out, you need to succeed enough of those attack rolls in a row to trigger the suffocation rules, and characters can hold their breath for a number of rounds equal to double their CON before suffocation (so for even the lowest-level NPCs this is going to be at least, if not over, 20 rounds)
Choking someone has nothing to to with how long you can hold your breath. You are blocking the brain's oxygen supply, which goes critical way faster. I'm into asphyxiation kinks, and I have researched this topic thoroughly. AMA.
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>>85327910
I love stuff like failing to chargen, it makes you wonder what sort of people the creators of a game are when they want to make the mere act of creating a character a struggle.
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>>85342435
to be fair, blood chokes and air chokes are different things, and it preventing vocal component spells points to an air choke, since you can still breathe and speak in a blood choke provided you’re conscious
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>>85327910
I like how WFRP 5e handled it. You can just choose your race or you can roll it randomly to get 50 or so xp bonus at the start. And yeah, there's like 80% or 90% to roll human.
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>>85342340
Why are you listing all the cool shit people are missing out on due to one man's autism?
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>>85342685
There’s a FIFTH edition now!?
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>>85342699
how are they missing out on it? if you want to play that kind of game, just play it, but you can’t tell me that doesn’t reduce the archetype of the noble paladin to a slapstick comedy act
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>>85342701
Nah, I messed it up. Was talking about 4e.
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>>85342738
I actually don't mind the idea of a paladin being disarmed and using his smite through his gauntlets to perform Glory Kills.
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>>85342738
>punch smite
>elbow drop smite
>shoulder charge smite
>german suplex smite
>>85342214
Just start taking off your gauntlet and smiting the enemy with it like you're challenging them to a duel until your enemy lets you.
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>>85342340
>if you’ll allow me to play a doubles advocate for a moment
>allow me to play doubles advocate
>doubles advocate

Lol.
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>>85342882
right, me neither, but that’s not what a paladin is supposed to be archetypally
all I’m saying is it makes sense for that to be the official ruling, and it doesn’t stop you from talking to your dm and saying “hey, I want to play a greco roman wrestler paladin that smites by throwing people” and him going “yes, that fits into our game”, but making it a core option would be fucking retarded
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>>85342931
Meh. I don't feel like it should be called out and banned on those grounds.
Instead, consider a ground rule for all games that "Nothing retarded works. The GM has the final say on what is retarded.
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>>85342981
doesn’t work, gms are retarded too, there’s no loicense to gm
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>>85310534
This is dumb.

The idea behind taking basic HP damage when in an actual fight is that it represents glancing blows or shallow wounds when the character is actively dodging and avoid attacks.

Specifically, in this situation, they'd be subject to a coup de grace, as the character is helpless and restrained: In which case it very MUCH would not take that long to kill them and a single blow could be sufficient.

Moreover, the "Takes a shit ton of damage to die" is an INTENDED literary trope: Its the "Literally too angry to die" premise where a man refuses to go down because they're just too goddamned stubborn and willful to die, an d take multiple (Should be) lethal wounds and just keeps COMING.
Look at boromir in lord of the rings for example, even when he should have been dead on the ground he kept fighting orcs, to the point he was killed 5 times over by the time he went down.
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>>85342931
>the literal iron fist of God's wrath doesn't fit with the archetype when the lv20 oath abilities all let you turn into an avatar of some kind
idiot
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>>85342177
Nope, he's right
Even with the Chokehold feat(the one he's talking about), which takes 2 other feats and a BAB of +6 to obtain.
And he's arguably underselling it, since even once they get past the double Con timer, they just start rolling against a DC 10+1 for every round they've rolled. AND EVEN THEN you need 3 more rounds of choking them while unconscious to actually kill them.
Meaning that, under base pathfinder 1e rules, in order for a Level 6 Fighter to choke out a random commoner(Mind you a Level 6 Fighter could feasibly spec to reliably kill multiple of these commoners every round), he would have to have specialized training in choking people.
Then, he would have to separately pass a DC 10 and then a DC 15 check(Not too hard, but still a 1/10 failure rate even in the best case), 2 rounds so far. Then, assuming the commoner has the dead average con score, the commoner begins holding his breath for 20 rounds.
So again, you now have to make 20 rolls to successfully maintain your grapple. And only on of them has to be a 1 for you to fuck up. Meaning, again in the BEST of cases, 64% of the time the Fighter fucks up and the Commoner is no longer suffocating(or grappled).
Now, let's assume again the fighter succeeds, now the Commoner is actually Suffocating. But, this just means the Commoner rolls. With a Constitution of 10, the Commoner will have a decent number of rounds on average. We'll say 5, because the math for this would be really fucking obnoxious and that's lower than the 10 to a higher DC than his con can handle, or the 20 to have a good chance of getting a 1 and auto-failing.
Now that he's knocked-out, after 27 rounds(2 minutes and 42 seconds), we need an additional 2 if we wanted to kill him, 29 rounds total(For 2 minutes and 54 seconds). All with a cumulative 75% chance you, a hyper competent warrior who could kill 20 of this same farmer in a single turn under the right conditions, fuck up and let the farmer go.
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>>85343067
you literally don’t even know what a paladin is, and you don’t capitalise the noun “god” unless referring to the one God as a stand-in for a name, much like you don’t type the word lord in all caps when referring to a lord as opposed to God
apply yourself
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>>85342435
Which is the problem with the mechanic in Pathfinder then, since it just uses the suffocation rules rather than something that would be more realistic or reasonable.
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>>85343097
My dick is reacting to this.
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>>85311052
All you have to do is hold your action while under cover, then when the enemy pops out you come out of cover, shoot them, then hide again.
You know, how real gunfights go?
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>>85342738
I get what you're trying to say, but 5e Paladins aren't the original noble knight archetype they were back in the day, so the argument doesn't work the system mentioned.
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>>85343260
that’s the opposite of how gunfights go
the guy popping out of cover gets shot by the guy already aiming at him
how would the guy totally concealed behind cover even know the other guy popped out and react?
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>>85324108
Hi CDPR employee
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>>85343260
That's not remotely how any gunfight IRL has ever gone, or a movie gunfight, or even a videogame gunfight. That shit is so abstract that it's gunfight re-imagined as a game of checkers.
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>>85327650
>>85329015
I actually found that cursed fucking book at a used book store a few months ago. Im very happy to own such a historical item but by jove will it not be used in a game. Well... The ideas of giving players spell-like abilities can be neat but anything approching that trash mental combat can die in a ditch.
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>>85321177
>>85321278
I like ragging on 5E too but this isn't true.
Anyone can trip (shove prone), it's battlemaster fighter that can attack+shove prone in a single action (albeit a limited amount of times which is still a bit silly)
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>>85335994
Please explain.
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>>85335994
I would also like to hear an indepth explanation of what makes Truenamer so shit.
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>>85336234
Yeah, that was 3e. Only in d20 System trash can you save someone's life by drowning them.
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>>85327910
I still like how Dragonquest did stat generation were if you roll high you get a ton of stat points but a low ceiling and the opposite is true if you roll a low number. makes for interesting game but holy shit was it hard to level up stats in that game you needed to bank 20 sessions worth of xp to raise a stat by 1 point.
>>
I always found HarnMaster's rules for encumbrance to be so finicky. The problem is in the game you have to calculate the total encumbrance for all your weapons, shield, armor, clothing and adventuring gear to get a flat number which you deduct from all your attack rolls and skill checks involving movement such as climbing and even dodging/saving throws. What this meant is starting characters basically had the equivalent of -5 on EVERY roll until they accrued enough skill improvements rolls to raise them above the negatives. If you wanted to wear light armor to counteract the encumbrance penalty you would mostly likely be dead in the first round of combat as cloth/soft leather didn't protect against SHIT.
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>>85334391
At least interrupts made sense if they're gonna be that retarded about it. You have your casting but the other player can steal priority with a counter because it interrupts your shit and cancels it, so it never counts as being casted
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>>85343098
>implying I don't exclusively play Catholic paladins
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>>85321278
This is actually a very dumb, but common misunderstanding of the rules. You can attempt any action you can describe, but like earlier editions 5e relies on DMs to interpret and rule on what is possible and how. From the phb: “When you describe an Action not detailed elsewhere in the rules, the GM tells you whether that Action is possible and what kind of roll you need to make, if any, to determine success or failure.”
Battlemaster fighters are not the only people in the world who can attempt to trip, disarm, or do any of the stuff a regular ass person *could* try they are just the only ones who have an advantage to accomplishing their action in the form of their expertise dice. This idea that you can only do things explicitly described in the rules text is a form of mental disease created by video games and magic the gather.
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>>85348187
What do c*tholics have to do with God?
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>>85348188
>When you describe an Action not detailed elsewhere in the rules
tripping and disarming are detailed elsewhere in the rules, though
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>>85348187
>>85348202
heh, I love jews
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>>85349078
>jews
no, that’s G-d
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>>85310534
I hate the doubling cube rules in backgammon; it makes sense only if you play for money... in China
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>>85342738
no games. TTRPG has always been slapstick.
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>>85315286
It's worse with languages with mulitple scripts. I can read pinyin fairly well but my brain just gives up with chinese characters, god forbid trying to look at any of the pre-simplified chinese.
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>>85353909
>t. zoomer
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>>85324386
Saga Edition was pretty bad all around though.

Most of the 'D20 Renaissance' games using the SRD were. Turns out using 3.5 DnD rules for literally every type of game was a bad idea.
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>>85342178
That's not a rule.
Its a fundamental law of the universe.
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>>85310534
So in the leak of the playtest for the new Star Frontiers game where people on twitter lost their shit about admittedly either real or very absurdly bad publicity on purpose racism, one of the rules shown was that if you don't sleep for 96 hours you lose 50% of your health, but then jumps to if you don't sleep for 1024 hours then you instantly die.

Which implies either you lose 50% of your current HP every 4 days, OR you only lose 50% of your health after the first four days, but as long as you take a nap at the end of the month you're good. Either way is very fucking stupid and seems like not as much of a setback as fatigue or exhaustion.
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>>85335058
Crawford is a retard who seems to have a vendetta against players who want to do hand-to-hand fighting in any scenario. Its no coincidence that Monk is still the absolute weakest and most poorly designed class in the entire game.
Just please explain to me how it makes any fucking sense at all that by RAW I am completely unable to use my bonus action to attack with my off-hand unless I have two light weapons equipped, and my fists apparently don't count as such.
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>>85322158
Oh man I remember this, my brother talked to me about it and it came to the conclusion based on height to fall damage even with good Toughness and Armor, if a Space Marine tripped and fell their own average height of 8 feet/2.5~ meters, it could kill them. It's kind of hilariously insane.
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>>85310534
Most rules like this have the stipulation of being in combat which makes any sort of DR nonsense ineffectual to damage scenarios outside combat.
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>>85315390
>A surgeon or anaesthesiologist doesn't necessarily have to.
They're going to know the basics because they know how the body needs to function and what injuries to such can do.
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>>85314895
That only works on black dragons
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>>85354986
>They're going to know the basics because they know how the body needs to function and what injuries to such can do.
No, knowing how to rewire a guy's heart is very different from knowing how to do CPR properly (which is one of the core elements of CPR). Surgeons are incredibly specialized and highly skilled individuals who definitely SHOULD know first aid, just because everyone should, but their surgical knowledge doesn't default to first aid knowledge the same way different fighting disciplines might default to each other.
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I think the worst rules I've ever read are the Shadowrun 5e drug rules, which is saying something since half of that system seem to have been designed by people who had never actually sat down and played a pen and paper RPG before and have no frame of reference for how a game is paced and how much information a player should reasonably be expected to keep track of.

Basically, once you take *any* kind of addictive substance you need to refer to the addiction table where everything has an addiction rating and addiction threshold. Then you need to write it down and wait 11 fucking weeks - the rating to determine if you're addicted. Every week you spend without taking the drug reduces the threshold by 1, otherwise it resets every time you take it. If the threshold ever reaches 0 you no longer have to keep track of it. If the amount of weeks passes and the threshold still hasn't hit 0 then you need to try to roll over it or get a level of addiction to that substance.
Now in a vacuum that actually works. Its unlikely you'll get addicted to coffee unless you take some regularly but a hit of kamikaze still has a small chance of hooking you even if you only take it once. The problem is that this isn't a video game and you're gonna need to meticulously keep track of each individual drug timer from alcohol to cocaine which can add up to a retarded amount of bookkeeping in a game where players are regularly going to shoot jazz to top off their stats over the course what might potentially be months in game and in real life throughout several sessions.

So not only is it overcomplicated bullshit that no one is ever going to bother with, it still doesn't even make any sense because there's no difference between taking a drug once a week or all week long. A character could do a gallon of LSD every day over the course of a week then just go cold turkey for the rest of the timer and be a-okay because unless you're ODing, all taking more of a drug does is just reset the threshold.
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>>85314317
My legs are okay.
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>>85314319
You are thinking like a computer.
>>
>OP: Hey guys, what are some of your favorite bit of RAW weirdness?
>”STOP MAKING FUN OF D&D REEEEEEEEEE”
Grow some thicker skin you fucking dorks.
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>>85347874
Counterpoint: Your casting was interrupted, so you never "technically" spent the mana because priority was stolen. All of this invisible priority shit just fucks up the game logically just so Timmy won't feel immediately jipped when he plays his super shiney meta spell and immediately gets cancelled cause WotC can't into forward thinking.
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>>85336234
This type of shenanigans (this whole thread really) reminds me of a story my friend told me about a campaign his friend was in. Apparently the world was "meta-aware", so they knew ALL of the rules, and the rules acted as RAW, so the in-game characters would change things in relation to that. The immediate example that I remember was that there were no doors in the world, only fighters. Fighters would stand in the doorways and block passage because they had better HP than wooden slats.
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>>85356008
counterpoint, Doors can be produced nigh infinitely, while there's going to be a VERY finite number of fighters.
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>>85342931
>nd it doesn’t stop you from talking to your dm and saying “hey, I want to play a greco roman wrestler paladin that smites by throwing people”
It actually does, because DMs look at these rulings like gospel. It's way better for a dev to take a hands off approach to anything that isn't outright offensive to logic or reason.
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>>85356846
Oh I honestly wished I had remembered more of that conversation. I was caught up into it at the time, but when I thought about that later, I realized how silly it was. Such as the fact that now every single door can be broken through by using a push, charge, trip, etc.
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>>85356008
Did he get much into how magic just utterly fucks a setting if you actually look at what spells can do?
Like how clerics can create infinite meat at Level 1, through abuse of Restore Corpse (Level 1) and Purify Food and Drink (Level 0).
This could also theoretically be used to infinitely produce rare materials, so long as they came from a medium or smaller creature. Though the materials might be a bit rotted, if they are fleshy and can't be considered "Food or Drink".
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>>85356995
I don't think I remember anything like that, but I do remember him talking about how the economy was fucked up thanks to people just being able to MtG-Combo an infinite resource scam, and the people using that to fuel wars and traps, etc.
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>>85356995
It really makes clerics and religions seem like COMPLETE assholes too, since they should be able to keep a village almost completely utopian very easily (Even a level 1 cleric's abilities should be able to handle a village), and yet they just kind of don't do anything.
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>>85357044
Honestly, even as a fledgling DM, that's always one thing I struggled with, is that one player that always starts interrogating any good-aligned church why the healing isn't just free.

...actually, now that I think about it, I probably could just make them free, but very understaffed and destitute like a real-life non-profit would be...huh. Why didn't I think about that earlier?
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>>85356995
This, in combination with the fact that they also get Create Water as a level 0 spell(depends on version, in some its level 1), means sieges just straight up don't work.
How do you "siege" a town if all they need is one Cleric to have a near infinite supply of food and water? Warfare already favored defenders, with attackers often needing far greater numbers to overwhelm their enemies. this would just make it far, FAR worse.
Speaking of warfare, making a continuous effect True Strike weapon(assuming 3.5e), with a permanent +20 to attack rolls, would cost 2000 GP and take 2 days. A substantial investment for a random peasant sure, but very, VERY worth it to any military to essentially make a weapon that almost never misses.
This is so bullshit that pathfinder's rules have basically a several paragraph rant where they basically say "Listen, if you're the GM and you see your player pulling this shit, just tell them no or charge an absurd price, say it counts as a +20 enhancement weapon or something."
>>
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>>85356008
>Fighters would stand in the doorways and block passage
Ants already do that.
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>>85357108
>a several paragraph rant where they basically say "Listen, if you're the GM and you see your player pulling this shit, just tell them no or charge an absurd price, say it counts as a +20 enhancement weapon or something."
I've always preferred the Shadowrun method of avoiding this: If the players do it, then your enemies get to do it, and they have a bigger bankroll than you do.
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>>85325847
So, you're saying all I need to do if I see a Daemon Prince is just trip him up and let gravity do all the work? Thank you, definitely gonna do that when I get into a DH/OW or DW game.
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>>85326641
Wait, you mean turning a guy into a duck after punching him or you punched him so hard he's ducking?
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>>85357909
That would make you a meta-gaming faggot though. You're not a meta-gaming faggot are you?
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>>85357945
It's too late anon, he already took Faggotry, Improved Faggotry, and Greater Faggotry.
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>>85335546
No. In RED there are only two firing modes, single shot and full auto (no semi-auto or three round bursts, etc.). When you use full auto you make a single attack roll, and if you hit you roll 2d6 damage (regardless of the weapon’s base damage) multiplied by how many points you exceeded the target number, up to a maximum of 3x or 4x depending on what kind of gun you are using, and then subtract the target’s armour value once. So because the burst is treated as a single source of damage, by the rules that “excess damage used to destroy cover does not transfer to the target behind” the burst destroys the table and then cannot harm the person behind it.

Also, since an assault rifle does 5d6 damage as a single shot, you need to beat the target number by at least 3 for the damage to be greater on average than firing a single shot. This also means that an SMG and and Assault rifle do the same damage when firing on full auto, even though the SMG does half of the assault rifle’s damage when firing a single shot.
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>>85357570
Ah, the squirt gun war method.
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>>85357570
>tfw the next run you do is tailor made to just completely counter whatever fucking bullshit you just did to completely invalidate the last one and suddenly you're fighting flying robot drones that shoot gas grenades loaded with a chemical cocktail of betameth, K10 and various other drugs that instantly make you speedball and die.
That's pretty much the RPG equivalent of nuclear deterrence. You're only starting an arms race with the GM at your own peril, because there's no putting the genie back in the bottle and he has way more cards to play than you.
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>>85347134
>>85347036
Not that anon but here's what I can fathom, so Truenamer has their own skill called Truespeak, an INT-based trained only skill that you are gonna max out because the DC for a Truespeak check is 15 + (2 × CR) of the target. Yes, the DC goes up by 2 every level where you can only raise said skill by 1 rank.

In other words, unless you can find a way to get boosts for Truespeak every time, you'd find out that the longer you play as a Truenamer, the less your abilities are gonna work. And Truespeak is your class' bread and butter. And you think can use it to buff your pals? Enter the Law of Resistance! Which adds +2 to the DC!
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>>85358033
It's kind of one of the oldest strategies in the hobby, oldest example is in Keep on the Borderlands, where the notes tell you to have the monsters start using the same strategies and weapons that the PCs use.
Heck, I think it's also used to "balance" homebrew.
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>>85358081
>using CR as an official stat and not a guideline
>not using HD instead
>not just making the enemy save-or-suck like anything else
Bro what the fuck
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>>85357570
Based
If the players make it Player VS DM, then make it DM VS player.
Teach them why the oldschool style of Player VS DM isn't a thing anymore. Why you don't try to fight the actual, capital G, GOD of your world.
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>>85358104
Yes..that is the class's True Name!
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>>85315177
This one makes sense, I'm friends with a few doctors and to a person they're all shit at doing first aid. Kind of like how my friend with a masters in mathematics is shit at basic arithmetic.
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>>85316632
Just play rugby then
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>>85317988
Thrown weapons range scales with strength. Bolter pistol hits less hard and has smaller range than a throwing knife with mono edge in hands of a space marine.
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>>85354235
Agreed.
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>>85326794
Actually, another player was rolling to get on that roof while I was assisting. We rolled so bad the DM ruled we both fell through the skylight.
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Hit points as meat points is totally fine and fun and I don't care what you think about that.
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>>85360250
People who think they aren't are just midwits (at best) who spent very little time thinking about the game's mechanics.

insert bell curve meme image here
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>>85355556
>off by one
You can also look at the toxin rules, which are often very debilitating and note that a gas masks won't protect you against anything because every gaseous substance is also a contact toxin, leading to Full Body Chemically Sealed Armor being the only reliable protection against a dude with pepper spray.
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>>85337687
>Ariosto
>Tuscan



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