[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


Deciding on base rules edition

Theme:
> Jules Verne's Journey to the Center of the Earth meets Made in Abyss and 19th century American Gold Rushes
> Skirmish campaign-based ruleset

Rules:
> Notes must include references to a game loop
> Transparent background
> Wojaks are expected, but other MS Paint creations are welcome

This thread's compass is dedicated to the Surface level (Layer 2) Colonial powers. That is, any pre-WW1 empires, nations and peoples.

Previous Thread
>>88521841
>>
File: stinker_gorg_scan.png (204 KB, 347x400)
204 KB
204 KB PNG
REJECT MODERNITY.
EMBRACE GORG.
>>
>>88546020
>The Doc So Far
docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8/edit
>Bonus thread theme
We need to start shaping the mechanics a bit
I thought about a simple 1d6, with both melee and ranged combat being decided by d6s, similar to MESBG
>Melee duel:
Opposing d6s, number of dice is dependent on unit's skill. Winner is the one with the highest roll. If tied - side with highest skill wins. If tied again - flip a coin
>Shooting:
Roll over the unit's ballistic skill
> Wounding:
Same as duels, but use the attackers weapon and defenders defense to determine number of d6s
>>
>>88546054
I agree with keeping it exclusively to D6s.
>>
>>88546060
Seconded
>>
I think we need an ammunition mechanic, to emphasize that the longer a unit goes and deeper they continue, the less ammo they have and the longer their logistical lines are. It would make helping hands/serfs/menials have an actual purpose other then rolling for construction/excavations/roads.
>>
File: Mundus Subterraneum.jpg (714 KB, 1402x1250)
714 KB
714 KB JPG
First for the opening. (I am quite proud of this one, though it still needs work)

It is an age of revolution, exploration, and empire. The discovery of deep caverns beneath the Earth threw the world into disarray with the revelation of ancient cities and civilisations that dwell in vast underground layers, long lost to the waters of time.

Today, men, beasts, and machines move underground as colonial empires from the surface explore and exploit territories that lie beneath their feet.

But Things live in the hollow layers of the earth: old dominions, monsters, and worse. Among them, the advanced and prosperous city-states of New Mu; the lost Kingdom of Atlantis and the Atlan Republic, long whispered of in myth and dreams; the prophecy worshiping priests of Lemuria who eat in the shade of ancient twilight; and below all that is known, amid the ice covered sunken isle of St. Helena, Napoleon broods in silence.

Great cities rise and armies march to challenge the old, as the world above moves to the worlds below. But the darkness is deep, and none know all that dwell beneath.
>>
File: EXPEDITION.pdf (1.05 MB, PDF)
1.05 MB
1.05 MB PDF
>>88546054
Heres something I made, posted it in old thread but lets discuss it here.
>>88546060
While I like d6s I feel like at least one other dice could work, ex d10 or a d12.
Im sorry anon but roll over is gay. We are making a wargame not an RPG.
>Melee duel
These could be very nice very nice, but they need to be kept simple. I would like us to add some kind of perry or something but that will over complicate it, this is good enough.
>number of dice is dependent on unit's skill.
Plz no
>MESBG
made by games workshop, lets try and not take inspiration from them.
>>
File: img.png (157 KB, 400x476)
157 KB
157 KB PNG
>Speleologist
far bottom left, max both exploration and rational (or max rational and very far down exploration)

>No attacks or abilities
>Extreme speed when traversing tunnels
>Suffers no movement penalties for difficult terrain
>Just let the man map the damn caves, okay?
>"Get a load of that flowstone!"
>>
File: 1681789893599235.png (81 KB, 838x496)
81 KB
81 KB PNG
Illinois Jack, right next to Heiress, to the left.
>a blatant expy of a character that would get them a copyright lawsuit, if not for the retcon in 3E
>skilled diplomat, archaeologist and womanizer, hates the Treasure Hunter for his vandalism of ruins
>balanced leader, average damage with the special rule of dueling
>>
>>88546109
Like book keep every shot? Im fine with that. Tho I feel like if we want to add customization to each unit, they will need something like a character sheet. Something simple tho. Im fine with that idea tho.
>>88546112
>>88546020
Shouldn't we create a discord server for this?
>>
>>88546141
>Shouldn't we create a discord server for this?
No.
>>
>>88546141
Absolutely not. Keep it on /tg/ threads
>>
>>88546141
>discord
No, going to discord kills 90% of projects
>>
File: ammo wagon.png (909 KB, 1024x881)
909 KB
909 KB PNG
>>88546109
That gives me an idea...

The Ammo Wagon (Above the Black Watch)
>Extremely fragile model
>Gives all units unlimited ammo within its radius
>If it blows say goodbye to your army
>Nothing in the rules say it can't be used as a bomb
>>
>>88546121
This was created before I saw the document. All the stats are just example it can be changed. Nothing is set in stone.
>>
>>88546179
>unlimited ammo
this is the opposite of my intentions.
>>
CODIFYING STATS BRAINSTORM

>Health
Obvious, though I think we could think of a better name than that.

>Will
The number of turns a unit can be under fire before Routing.
A Routed unit can take no actions, except remaining stationary or moving AWAY from any visible enemy units.
>>
>>88546223
Vitality? Instead of HP? I thin Health is fine.
Will/Moral should be checked when a unit experiences something scary. Example, comrade dies. Am I next? I better rout!
A couple people can't really suppress each other with leaver action guns at best. It's an exploration team, not an Army. Space is tight. If we want to play this we need to be reasonable.
>>
>>88546269
>If we want to play this we need to be reasonable.
Fair. Just throwing ideas out there to get the ball rolling.
>>
>>88546222
Eh, my idea was more complicated but wouldn't fit into a chart. Essentially:
>Ammo wagon as source of resupply for ammo
>Ammo carried by hired hands and others to the combat units
>Is able to be placed at the frontlines to provide unlimited ammo to units near it, but this comes with a trade off
>If it gets hit by ranged attack it could blow, taking out most of your army
>Cheese tactic of driving it right up to your enemy and shooting it to blow them up instead (if it survives to that point)
>>
>>88546121
Nice, haven't read it all yet, but I'm with these anons when it comes to dice >>88546060 >>88546107
Multiple dice systems methinks are better for rpgs than wargames
>>
>>88546280
Yeah I understand. Im just trying to say that going in the direction of WH or anything from games workshop isn't reasonable.
I think this game should be based on Skirmishes between exploration teams. Dozen or so men. And the result of each Skirmish should effect future ones, like a campaign.
>>
File: damage_proposal.png (12 KB, 800x206)
12 KB
12 KB PNG
Throwing in a proposal for how combat and damage could work.

Each unit gets its own "Hit Table" that is a chart that corresponds to roll results on a D6 like pic related. That way each unit can have very fine-tuned adjusted damage.
Wider spreads of possible damage results means higher "Accuracy" while higher numbers on results of 5/6 could indicate the raw power of a weapon.

this would also make the game a clusterfuck where everyone would have to remember their own army's Hit Tables lmao

Probably other factors involved? like +/- modifiers to roll results based on visibility and other things. Possible that hit charts extend from 0 and up past 6?
>>
>>88546317
Most Skirmish Squad based wargames use d10s. a D6 is nice but its doesnt have enough options. At the end of the day if we do actually play this, it would be online. So who actually gives a shit. not to mention that a D12 can replace most dice used, if its really is important to have only one dice.
>>
>>88546269
I think it should be more complicated and unrelated to that. Being outnumbered by a gathering of Morlocks? Yeah I'd imagine youd have to use your leader to roll for morale. Have your leader kill a unit of enemies? Your enemy has to roll for morale since your army is now enthusiastic and high spirited, seeing how easy their opponent falls. Having morale be damaged by something as simple as getting killed was always a dumb thing, since these are trained and experienced soldiers, plus with entities like the Japanese and Gurkhas retreating is counter to their characteristics.
>>
>>88546345
>this would also make the game a clusterfuck where everyone would have to remember their own army's Hit Tables lmao
Indeed. So why dont we just use simple dice? I actually realy like this idea but its just too complicated and cramped. This could work on a d10 fine tho. More options and all that. But I also feel its too swingy. What you eather do 1 damage or 5? really? Why not just roll the dice twice? Rolling dice is fun
>>
>>88545871
Many prophecy-related units make references to prophecy buffs, so maybe there should be some kind of general "units in range get +x to dice rolls" that all prophecy get, maybe with different flavors and extra effects depending on which one you're using.
Additionally, it seems to be a unique trait of the Lemurians (and the Indians) that they can even benefit from prophecies. Maybe ordinarily a unit can't be prophesied at unless it's a: Lemurian or b: has been damaged by a unit affected by prophecy. That way, you have to engage the enemy before you can start shooting portents of doom at them.
Maybe there should be a Lemurian unit later that can actually shoot prophecies at their enemies...
>>88546137
I like this idea, I don't think he needs to be in the very bottom left. The top right and left units are already very evocative, and I think the Exploration side needs something similar to constrast with the Major General and the Eldest Guard.
>>
>>88546379
>I like this idea, I don't think he needs to be in the very bottom left. The top right and left units are already very evocative, and I think the Exploration side needs something similar to constrast with the Major General and the Eldest Guard.
Fair. One up and to the right of the far bottom left?
>>
>>88546374
To add to this, we're talking about historically an era where the militaries of Europe did shit like Rorke's Drift and the battle of Shipka pass. Death isn't a morale issue, it's a given. So instead morale should be related to psychological warfare.
>>
>>88546374
Maybe every unit should have a listed action for what they do on a morale failure? Gurkhas frenzy (charge nearest unit, potentially exposing themselves to damage in the process) while workers tend to run from whatever the source of their panic is. Could make them keywords so that only the ones with unique reactions to fear need a full explanation.
>>
>>88545871
>>88545953
>>88546076
>>88546082
>>88546092
Continuing the Prophecy discussion from last thread, I wonder if it should be a faction-wide table that applies to everything, or unit specific abilities? The Lemurians and their prohecies seem like one of the areas that has the potential to be truly schizo and stupidly unbalanced (as it should be)
>>
>>88546390
Sure. We agree on more thing. You just say that moral cheks should be done for different things. Im fine with that, I was just giving an example.
>>88546397
>>88546121
There is something similar to that in this PDF. Not for all units but for some. I think that is cool.
>>
>>88546390
>>88546456
Maybe it could be a faction bonus for the surface units that they're sort of used to having to watch their squaddies take a cannonball while maintaining line cohesion? The underworld is more used to the bizarre kinds of warfare that go on in the depths, so they can better resist going mad from The Horror but are more likely to panic as their line collapses?
>>
>>88546469
Nice Idea! I only really focused on our world. Someone should make a google doc only for game mechanics. Se we keep good ideas at one place
>>
How about merks and some other more specialised units get payed by a mission/mach. Might be a nice way to balase some stronger units.
>>
>>88546408
I feel like Lemurians would have the most control over prophecies with the biggest potential for shenanigans. Everyone has a unit that can somewhat use them, but they can manipulate them. Stuff like swapping targets, dice, conditions:
> Reverse target and bonus of an army buff prophecy turning it into a mass enemy debuff
> Swap dice to create a prophecy that instantly sets a unit's HP to one
> Set a prophecy that missfires a gun to trigger whenever an enemy shoots
Effectiveness would vary between OP and actively hurting you.
If we keep the prophecies you get random, they could be a lot of fun to play - having to come up with new strategies for the results you rolled
>>
REPOSTING so it doesn't get missed.
>>88545777
>>
>>88546020
Returning from the ancient chart
>Commander Charles L.N.B.
>Mediocre combat stats but frankly absurd morale buffs
>Got two good novels about him and being bros with Akamnandag
>"Strasbourg Coup? Prussian War? Come, lets get some water into you and get back to the expedition!"
Left of Julius
>>
>>88546137
Could be Hans Bjelk or one of the Lindenbrock of Journey to the center of the Earth
>>
File: 1681771397172393.png (84 KB, 639x746)
84 KB
84 KB PNG
>>88546688
I'm a retard
>>
>>88546688
>Literally half the people who post forget their image
blessed thread
>>
File: the anarchist.png (96 KB, 734x735)
96 KB
96 KB PNG
>>88546666
The image for it too.
>>
File: 1677094477521847.jpg (189 KB, 610x593)
189 KB
189 KB JPG
>>88546899
>>88546666
There's already a character who uses dynamite, read the compass you RETARD!
>>
>>88546121
Going through this fully and I really like it, it's pretty well laid out. Thanks for all the effort anon, must have taken you awhile. Some things probably need to be ironed out, stats, dice, etc. but as a basis for what the a rulebook/unit list would look like I think it's great.

I wonder if we should try and standardise costs, unit stats and everything or create a seperate doc and leave it up to anons. It will be chaotic and unbalanced, but that in my mind is the peak of FUN!
>>
>>88547089
Yeah, but does he fight for the freedom of the WORKERS and ASSASSINATES your own LEADERS? No, didn't think so.
>>
>>88547132
He's a cowboy. Ergo better by design.
>>
Are we archiving these threads?
>>
File: L'emmerdeur.png (138 KB, 814x992)
138 KB
138 KB PNG
>>88546020
Candidate for the bottom right or

L'emmerdeur,
>Vagabond, and unreliable privateer
>Has Syphilis, going insane, still fucks
>Gambler's delight: relies on luck and chance
>Mobile, poor range, deadly in melee with good dice
>Pain in the ass to paint
>>
>>88547107
Well I feel like this should be the template. I like the dice how they are and some other anons agree too, so what do I know, I think its good.. We should make a template and then let anons make stuff and other anons try to balance in, those who edit the doc.
>>
>>88546121
Good work anon
I like d6, but I think different dice would work better for skirmish games
I also think we should keep this smaller, so it would be more practical to play
>>
>>88546121
I think it should be called "solid shot" and "cartridge", that way there's a distinction between the two and the former category can involve scatterguns. Secondly I wouldn't make armor an actual mechanic in the rules as per judging from the compasses in the last few threads, armored units will be in the minority. Not to mention, it's safe to assume the rifles of the time will be able to penetrate plate armor at this point.
>>
>>88548057
I think armour has a small but important role, the Atlans seems to be big on it and you have the ARMOURED TRACTION ENGINE to deal with. It's just not as important currently because the colonials are all wearing their spiffy colourful uniforms.
>>
>>88548057
Counterpoint on armor - it matters a lot in melee and all non-colonials have a lot of melee units

Maybe it's my autism kicking in, but I'm not really sold on different damage for gunpowder weapons though. I'd much rather have them be the same damage (let's say 1d8 or 1d10) but have different ranges (short, medium, long, extreme) that incur penalties when aiming to differentiate weapon types
>>
File: img (16).png (105 KB, 377x363)
105 KB
105 KB PNG
Barotziland Safari Hunter, just below the Serbian revolutionary.
>originally a member of BSAC's security detail, began escorting rich britons in lion and rhino hunts in southern africa
>skilled with his .450 magnum double barrel, has a hunting knife for melee
>zero trepidation, sees monsters as just animals to hang on his wall
>nearly suicidal in his eagerness to hunt
>>
>>88547904
Thanks
>>88548057
Yeah I agree. I just though to add armor cuz of all the knights and shit. For melee combat if nothing else. As for the guns I think muzzle loaders and Breechloaders work well enough. As there are no muzzleloading guns that use a bullet.
>>
>>88546308
Thats just doing logistics with extra steps. Then you would also need to pack food and water and meds. I feel like this is missing the point. >>88546223
How about instead of will we do sanity? Something like CoC but simpler.
>>88546112
>>88546121
Nicely written, do more. Maybe more about the geopolitical situation in the world just to set the tone.
Maybe explain some basic rules like armor. I guess it's just a flat reduction but it would still be nice. You didn't say anything about terrain or Covers. Maybe add some more unit types or #. Make this a doodle doc. Maybe just drop all the damage dice and use just a d10. One shot one kill. I like using one type of dice. And a classic d6 is superior, but if we want to make a gazillion units eventually they will all have more or less the same stats.
Also how do you guys make Wojacks? There do you find the templates. All I find are lowrez garbage.
>>
Would it be better if I created a google spreadsheet for stats instead of using the docs for unit balance?
>>
>>88549214
If Definitely would be.
Doc for unit, weapon and gear stats/abilities. Let us comment and you can add it in. Im guessing we decided tu use >>88546121 anons example? To be fair hes the first one who actually put down something so I guess its fair. It seems like a good idea to me. >>88548980 had a good idea too, I second it, add some kind of keywords to each unit so that we can find them faster.
>>
>>88549303
Done, best if we start with >>88546121 and build from there
>https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
>>
Late night bump
>>
File: Capture.png (919 KB, 540x626)
919 KB
919 KB PNG
>>88546020
Units have a secret stat called Vril
>>
File: nemo.png (405 KB, 515x515)
405 KB
405 KB PNG
Captain Rakkad, candidate for the bottom right
>His pleasantries disguise the unbridled madness within
>In truth, he has no name
>Single best naval leader in the entire game
>Too bad no one plays on naval maps
>>
>>88548083
The core strategy for my army is eating bullets in the face I stg if you fags nerf armor ill shove greek fire up your ass
>>
>>88551810
But anon, if we nerf armor, how are you going to get close enough to deploy greek fire?
>>
File: HIIIIIIIIDA.png (83 KB, 444x366)
83 KB
83 KB PNG
Tlingit Auxiliary

Usable by Britain and US
heavy melee infantry option for the mostly ranged US and British
warrior caste, see Anglo Corpsmen as pansies.
one of the most mobile heavy infantries, still used by colonial players to grind while the corps sits back and shoots.
serve with distinction despite their tribes being threatened otherwise.
Not meta in the slightest but provides eye candy for copy paste colonials.
>>
>>88552457
Reposted this from the first thread btw.
>>
>>88552457
Left of Troupes de Marine (forgot placement)
>>
>>88551810
No one is nerfing armor don't worry anon It has its place. If we do that only other way is to flood the enemy with Russian Serfs, and that is really limmitng.
>>
When I was making the Tlingit Chad I had the idea that such indigenous groups and “second class” citizens or subjects of the various surface empires are the preferred manpower pool for spelunking imperials, it’s such an outlandish adventure that it is more profitable for publicity to expend the expendables on subterranean ventures. I think this logic lines up with the existence of the Zulu Auxiliary too, especially empires which have in their possession warrior cultures like the zulu and the tlingit. Also their diverse skill sets created for ideal combat in different environments would make them a good aid to conventional soldiery when faced with the often new and strange, untamed wildernesses that can exist below. In turn incetivizes the maintenance of these subjugated groups so they can continually supply manpower to the definitely really hard to supply expeditions that punch deep, given current technology supply chains are probably fleeting and most expeditions need to be self sustaining, which many indigenous have extremely knowledgeable cultures around. Thoughts on this?
>>
>>88552930
You put much more thought on entries than I do
>>
>>88553204
I’m sure they are just as good :>
>>
>>88551730
>I AM NOBODY
Let me guess, he travels the world on a quest for revenge, has a super special underwater ship that no other faction has, has a crew that is totally loyal to him, plays sick pipe organ beats when he wants to brood, and he is just so awesome that even Napoleon admires him.
Typical 00's emo mary sue.
>>
>>88553305
>>88551730
But is this the version that hate the brit or the russian ?
>>
>>88553800
Yes. British, German, and Russian royal families. Personal vendetta.
>>
>>88553830
It was a joke about the fact Nemo backstory changed between the first novel and The mysterious isle.
Originaly he was a polish nobleman who wanted to get revenge on the Russian Empire, but Verne editor was worried it would offense the russian gov so he insisted that Verne change it to have no direct mention (and made changes without warning him).

In Mysterious Isle, who wasn't gonna include Nemo in the first run, he was changed to be a Indian Prince, who wanted revenge on the british.
>>
>>88553800
Yes.
>>
Anyone up to do an update?
>>
Doing an update.
>>
File: X.png (3.26 MB, 2728x2728)
3.26 MB
3.26 MB PNG
UPDATE
Almost full up.
Put sypphilis guy in the middle of full irrational because it felt more right, hope you don't mind whoever suggested it
Didn't include the war wagon because we only have human 'jaks here so far.
Hope I didn't miss anything else.
>>
Question: does the Analytic Engine use prophecy mechanics?
>>
File: img (copy 1).png (207 KB, 633x772)
207 KB
207 KB PNG
>>88555267
That sounds reasonable, yes. Part of why the underground seethes at him.

>BUT WE SEARCHED FOR CENTURIES TO UNEARTH THESE PROPHETIC POWERS!
>YOU CAN'T JUST CHUNKACHUNKACHUNKA YOUR WAY TO THE OLD ONES' FAVOUR!!!!
>>
>>88555281
>What powers the CHUNKACHUNKACHUNKA?
>>
>>88555290
>What powers the CHUNKACHUNKACHUNKA?
Why that would be pure, refined Anglo superiority, of course.
>>
File: ofallpeople.jpg (68 KB, 394x435)
68 KB
68 KB JPG
>>88555296
>>
>>88551730
Reposting for Rakkad. I feel like his description could use a little more punch, though. If anyone has any ideas, I'd like to hear them.
>>
Wish I could contribute more but I'm not excessively knwoledgable about the time period and most of what I'd be able to contribute is already there.
That said, a few thoughts is that we're missing
>Nords/Scandinavians (Possibly an unusually powerful Estonian unit for the abstract kind of meme?)
>Boers maybe?
>Seething HRE revivalists?
>>
>>88555332
The German Confederation kinda WAS an HRE revival, only in the form of a centralized state.
>>
>>88551730
>>88555330
>hope I didn't miss anything
>I did miss one
of fucking course.
Already posted the update so I'll make sure to get it in the next one. Hopefully someone can refine the description to be more IRRATIONAL in the meantime.
>>
File: Returned Explorer 2.png (128 KB, 565x574)
128 KB
128 KB PNG
The Returned Explorer (Bottom right corner? Or next to Julius.)
>Disappeared a decade ago
>Claims he’s been to the 8th layer
>Says he’s fine
>Cancels all environment debuffs
>Drains local unit morale
>>
>>88551730
>>88555330
How's this for updated description,

>Seeks the end of the Sacred River Alph
>Played chess with Napoleon on the way down.
>Kept going.
>>
>>88555945
It'd be cool if a submarine was the way to avoid deep drunk, but at the same time I would prefer Rakkad still be going around pursuing his campaign of vengeance against the Surface Powers.
>>
File: X.png (3.46 MB, 2728x2728)
3.46 MB
3.46 MB PNG
Fixed Captain Rakkad on the bottom right, but without description pending something more evocative.

>>88555779
Added, to the right of Julius like suggested.
>>
maybe just "I have no name." for rakkad?
>>
>>88556030
>Rakkad
>He has no name.
Sounds irrational to me.
>>
File: img.png (118 KB, 649x649)
118 KB
118 KB PNG
Don't have a description bot here, have a Boerjak.
>>
I don't have a Wojak for this but I think "The Warfare Existentialist" should have a "Existential Conscript/Meat" placed under Leopold II
>Practically faceless, can't tell if there are eyes behind the gas mask.
>Can man any war machine made by humanity
>Cannot exist without The Warfare Existentialist
>Amazingly cheap, but God knows you'll loose millions of them
>Whatever you do, don't show them a red poppy
>Пocлe нac - тишинa
>>
>>88556239
>Existentialists are an actual faction
kino
>>
>>88556030
Rakkad Nemo?
>>
>>88556399
I just reversed his Indian prince name.
>>
>>88556399
Or Nemo Rakkad, rather?
>>
>>88556399
>>88556408
Rakkad Emon.
>>
>>88556239
Are we allowing gasmasks in this setting? They only came about during WWI, but I suppose we could handwave it by referring to toxic gasses and environments found underground.
>>
>>88556918
>Are we allowing gasmasks in this setting? They only came about during WWI
Apparently we are.
I think its reasonable to suggest a way to traverse the spores of underground cave fungus prompted faster development of the tech.
>>
>>88556918
>>88556930
Considering the fact the Warfare Existentialist would be brutal numeric battle calculations of the Great War it would make sense to me to have gas masks, or at least some kind of Altantis:The Lost Empire thing.
>>
>>88557025
>>88556930
Or that some schizo posts are just that?
>>
File: sultan.png (172 KB, 562x705)
172 KB
172 KB PNG
The Last Sultan
>Above Husked Janissaries

>How much would you sacrifice to save your empire?
>All of it, apparently.
>Leader unit grants a chance to resurrect fallen units each turn.
>Would be totally broken in any other faction.
>Balanced by the weakness of husked Ottoman troops.
>>
File: RIG.png (703 KB, 1270x1505)
703 KB
703 KB PNG
Russian Imperial Guard, Max Imperialist, middle column
>Bodyguard unit for leaders
>Guns down chaff by the dozens despite minimal unit size
>Unbreakable as long as there is a friendly leader on the field
>Knows the Tsars will never fall
>>
>>88557151
lmao did you do that art yourself?
its fuckin kino bruv
>>
>>88555352
It might not exist, since there was apperently no prussian war in this world (see Charles LNB)
>>
>>88557161
Lovingly hand drawn with my laptops shitty touchpad
>>
File: swedish_chef.jpg (35 KB, 400x400)
35 KB
35 KB JPG
>>88557189
blessed
>>
File: X.png (3.57 MB, 2728x2728)
3.57 MB
3.57 MB PNG
Nobody could settle on anything so his backstory is now that he has too many backstories. Hope nobody minds, can always change.

>>88556097
Get me a description for this and I'll add.

>>88556239
Get me a 'jak for this and I'll add.
>>
Stalker, Down Right corner, extreme
>Crimean War Veteran
These Balaclavas are great! (For kontext they were invented during the Crimean war 1853-56 so it perfectly fits, may be a bit old but no one cares)
>Came to the underworld to look for Artifacts
>Great Excavation Skill even tho its a combat unit
>Scared of Anomalies, came prepared with armor and gear
>>
>>88546020
What do you call these 4chan charts? Political compass? Alignment chart? Anyway, anyone have a link for some of the popular /tg ones? I remember a good one with themes of whales, sailors, cthulhu-adjacent creatures, etc.
>>
>>88557603
Compass usually yes.
>>
File: 1679676836518406.jpg (7.47 MB, 4179x4547)
7.47 MB
7.47 MB JPG
>>88557603
I'm pretty sure this is that one
>>
Montenegrin Dualist (Under the Samurai)
>Captain of the Montenegrin army turned Mercenary
>Works for the Russians
>strongest Melee Mercenary Support unit
>The guys you send to Kill the Samurai in 1:1 melee combat
>>
>>88557476
Bit much to put him in the corner. Didn't you see the Compass?
>>
>>88557820
Yeah I didn't update and just posted it. I guess it can go above the Anarchist Bomber, OP?
>>
>>88557833
not op. I was waiting for someone to add more tresure hunter type characters
>>
>>88556930
We let it slide cuz some private scientist or something could reasonably create mustard gas in the 1870s. And in the same way a has mask. Its just chemistry its not really dependent on material knowledge and science like metallurgy and gunsmithing is. But it should be kept to a minimum.
We can to to 1900s in the next edition.
>>
>>88557476
>>88557833
Above Anarchist Bomber sounds about right.
>>
>>88557633
Yep, that's the one thanks nigga.
>>
File: Poet.png (87 KB, 328x448)
87 KB
87 KB PNG
>>88557276
Byronic Battle Poet
> Schooled in combat and poetry of the depths
> Poetry buffs ramp up with every recite action
> Desperate to find his lost master
Right from indigenous rider, although I would prefer further down.
>>
>>88558174
every failed moral check = one lvl down in the Poetry buffs
>>
So what is deepest layer?
>>
>>88558356
THE HEART-SUN.
GLORY TO HIS LIGHT.
>>
>>88558383
2nd deepest is probably Napoleon
>>
>>88558403
Napoleon isn't anywhere near the bottom.
But he's the deepest we've gone...
>>
>>88546020
>Frenchmen
>British
>no Nazis
Come on, a Hollow Earth games without pulp Nazis? Just say they found a time machine or something.
>>
>>88558610
its 1870 hitler wasn't even born yet
>>
>>88558610
> It's 1870s
> Don't fit the tone of adventure novels this takes inspiration from
> Attracts 14 year old wehraboos
> Boring, don't mesh with other entries at all
> Cloud elephants are a much better meme faction
>>
>>88558674
>> Cloud elephants are a much better meme faction
PROOOOOOOOOOOOOT
>>
>>88557276
Underground Railroader.
>Got lost escaping, won't make it back alive.
>Decent stats but no morale
>Was better off on the plantation
> " I's afraid of the dark. "

Anywhere in the lower-left quadrant (but save the corner for someone more important like the other 3).
>>
>>88558610
Germany proper dosn't even exist proper, it's still Austro-Hungarian bordergore (aka kino).
>>
Guess someone should post the original compass ITT for reference.
>>
>>88558756
Leopold units are leaking into other factions, someone uuuuuh should do something about it.
>>
Heading out. If nobody else does an update in the meantime, I'll do one when I'm on tomorrow.
Godspeed, friends.
>>
Dante's circles of Hell vs the Layers
>First Circle: Limbo
>First Layer: Hyperborea
>Second Circle: Lust
>Second Layer: Colonial Powers and the overworld
>Third Circle: Gluttony
>Third Layer: The first human cities underground, the first creation of the colonials insatiable appetite for power and wealth
>Fourth Circle: Greed
>Fourth Layer: New Mu and Atlan Republic
>Fifth Circle: Wrath
>Fifth Layer: Atlantis
>Sixth Circle: Heresy
>Sixth Layer: Lemuria - Idiots worshipping forgotten prophecies of a dead empire
>Seventh Circle: Violence
>Seventh Layer: Old Mu
>Eighth Circle: Fraud
>Eighth Layer: Stuff
>Ninth Circle: Treachery and a frozen lake in which traitors are entombed
>Ninth Layer: Napoleon and the frozen isle of St Helena
Huh. Some really interesting coincidences here, especially with Lemuria and Napoleon. Also nobody take the spot above the Hired Hand, I want to put Virgil there.
>>
File: Napoleon.jpg (498 KB, 1280x1280)
498 KB
498 KB JPG
>>88558913
>Traitor...in truth it was I who was betrayed. I that was locked away, I that they hunt, I that they hate. But I have seen what they have not. I know that the hand of fate must be forced !
>>
>>88558913
Shouldn't this game be about exploring the unkown instead of exploring a well structured and defined christian cosmology? To just make it the Inferno seems a bit limiting and tacked on to be honest.

I would propose that we don't define the Layers except for the bare minimum. Create the sense that the cave system is so complex that even the undergrounders can't exactly define what layer something is on all the time.
>>
>>88558913
Wait, you mean unknown forces appear as universal trends within creative energy?
You're not saying there's some kind of synchronicity in this world, are you?! That's madness!
>>
>>88559363
Oh I'm not saying we should turn the Layers into Dante's Inferno, I'm just pointing out some strange coincidences. I think it'll be fun leaning into it a little, but obviously we shouldn't make it the basis for the setting.
>>
So, to use a vidya parallel, it's GTFO meets The Curious Expedition?
>>
>>88560418
More like that Planet War mod for Total War (the one with Gungan vs Teletubies vs Amazon vs Saurian people vs Roman) meets The Curious Expedition.
>>
>>88558610
It's Napoleonic wars bud
If you REALLY want to stretch it, have Bismark and the Prussians.
>>
>>88555992
>having meet many tlingits in my life, I can assure you that they are far from rational.
>Leopold ii
>rational
Lmao
>>
>>88560578
Leopold reached madness by the other side
>>
>>88558913
>>88546020
>>88546054
>>88546121
Here you go Anons, A comprehensive start for the Game. Now start reading and suggesting away. Its a collaborative effort at the end. OP if you could link this as well as the main doc link in future threads that would be nice.
>https://docs.google.com/document/d/1njSLKKQFa9ri4w3A_09JW78uXFbFOFf8XVjncxPYIC8/edit?usp=sharing
>>
>>88546020
The fuck is this shit?
A wargame?
>>
>>88560737
Very good, add also a link to the unit spreadsheets
> https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E/
>>88561463
not yet
>>
File: img.png (141 KB, 603x648)
141 KB
141 KB PNG
>>88546020
> Lower (much lower) Canada Asbestos Miner
Bottom irrational.
> Low Heath due to rapidly growing cancer (blessing?)
> Immune to Heat effect
> Digs for asbestos. Doesnt realize God put asbestos there to keep Hell from burning the world.
> Hates both the Anglos and Kingless French equally.
>>
File: Ovlesser_armour.jpg (104 KB, 632x472)
104 KB
104 KB JPG
>>88557276
Not exactly a wojak (not that it's really a requirement) but it's the only think that I can find atm.
P.S. if you recognise this you get a cookie.
>>
>>88562630
I remember this, but not sure on the name. The scene where a line of them is walking and some hobo jump from above, trying to stab in the eye only for his knife to break on it, followed by the guy throwing him to the ground and axing him to death. I think that's Legend of the Galactic Heroes no ? When they fuck up the Earth cult.
At first I though it was Jin-roh, and talking about brigade, I got a idea.
>>
>>88562926
This is actually the Imperial Civil War, not the Earth Cult being exterminated. The filename is what gives it away, it's High Admiral Ovlesser in Retenburg Fortress.
I do like that idea. (don't remember how to spoiler things)
>>
>>88562987
[spoiler*]random text [/spoiler*] without the asterix. Or ctrl+s if your a lazy fuck like me.
Before you get hyped, this isn't Jin-Roh, but another "brigade" that is pure kino.
>>
File: Grappler colour copy.jpg (210 KB, 1890x1417)
210 KB
210 KB JPG
>tireur d’élite cavern climbers

Above the hired hand or black watch Highlander

(Have too many Ideas to shorten to three sentences someone help)

>In lore originally a stuffy mountain climber club that started scaling the Parisian rift.
>Got radicalized when the clubs president died on an expedition and his successor recommended that some club members start carrying guns and before anyone knew it they were being hired as cave diving specialists
>Some genuinely really cool short stories about getting hired to take out rogue sky captains
>Only infantry unit with the artillery keyword
>Was one of the first units to take advantage of the 3-dimensionality of the system
>Sometimes bring down stalagmites and bits of ceiling when killed
>Their hanging moss camalouge often catch on fire due to cigarette usage
>>
File: SmellLikeCrime.png (327 KB, 779x791)
327 KB
327 KB PNG
>>88562926
Alright, not super satisfied with the 'jak, but I'm terrible at this.
The Tiger Brigade
>Originaly tasked with protecting Paris
>Forced to stand up and militarize when the city sunk
>Mobile but short range and extremly high cost
>If equiped with a vehicule can drive by. Player pray to the dice at each drift to not end up off a cliff
>Will never abandon the republic
If anyone undestand this one, you get a croissant.
>>
>>88563317
>Autistic climbing madlad that walk on the roof
>Refuse to stop using cigarette despite regulary changing in human torch
That's genius anon.
>>
>>88563456
Oh forgot to add, but just above the Russian Serf, time to fill up that part of the compass.
>>
PSA, I have been jotting down units in the doc recently and the Franco-British expedition are absolutely stacked compared to other colonials, it anyone’s got ideas for the Ottomans/Japan/Russia toss em in! Also Austria Hungary and Ethiopia are both rocking just one dude so far. The americans are going steady, if you want to make any latin americans keep in mind that America has become imperialistic enough to essentially have brazil as a vassal state, so, thunk that out eh? There’re also a ton ot mercenaries so far both from above and below.
>>
>>88563668
Honestly I think the French and British shouldn't be a single faction. It dosn't really make sense, and as you said, they are stacked in units and can hold on their own.
>>
>>88563317
The way these guys look makes me think of the Time Stranded Contractor from the original thread, time traveling mercenary that got trapped by the 3rd layer’s one way time wall or whatever. He looks a little high tech for the era, maybe could plot that into his backstory to make sense? Idk, just a suggestion.
>>
>>88563714
The lore doc was buffed out before I even got my hands on it desu. When I got there the Franco-British expedition was already listed, may have come from a conversation in an earlier thread? Whatever the case, I agree, and if they are together lore wise their armies should be split up at the least. I think I’ll do that, honestly. If I get yelled at sue me! Though they both will still have a ton of stuff compared to the three I mentioned, more balanced with America though.
>>
>>88563716
Idk, I like the idea they are just a climbing club that turned soldiers by accident, it's just hard finding adapted wojak
>>
>>88563745
I agree the idea’s awesome. The image just sticks out like a sore thumb Ig
>>
>>88563744
Do anon, I don't remember any discussion about them being a single faction. If Ethiopia can be a faction of it's own, so can England.
>>
>>88563775
Oui Oui Cheerio mon good sir, they shall be seperate I think, though that change will have to be in the army list for now; hesitant to touch the word wall of lore someone made for the anglo-french expedition. Check out the doc i think it was linked here, really cool stuff.
>>
>>88563803
Yeah I saw it, the lore is cool, but it's mostly about the different faction, nothing about how they working together. I will just put a message suggesting they split.
In other news, I got a idea for Ethiopia, now if I can only find a good lion pelt pic...
>>
>>88558913
Napoleon is a deliberate reference.
>>
>>88563850
Ballin. Honestly love the fact that Ethiopia got in on the cave craze, especially because the country has a lot of caves and mountains.
>>
File: Lion Guard.png (311 KB, 570x570)
311 KB
311 KB PNG
The Lion Guard/Braves
>Shock trooper of the Ethiopian Empire
>Looted his gun on a dead Italian
>Eager to prawl the depth for bigger predators pelt
>Good overall stats but their overconfidence can make them refuse a retreat order
Left of the Old Guard I would say
>>
File: LionBrave.png (201 KB, 427x427)
201 KB
201 KB PNG
>>88564057
I had another version, if the anon making this think it work better
>>
File: TModel_launch_Geelong.jpg (11 KB, 220x171)
11 KB
11 KB JPG
>>88563456
Nice Idea Anon, please save it for a l8er edition. Also its th 1870s
>you aint driftin in this ting
>>
>>88558987
I choose to believe that the St. Helena in the underworld is just an exact copy of the surface St. Helena, and finding it was the final straw that broke Napoleon into whatever he is now.
>>
>>88564173
>you aint driftin in this ting
That the joke anon.
Beside we are more into the 1890 than the 70. Also Vernian car prototype that shake and rumble like it gonna explode any minute (it might) but is a bit more maniable than the average car.
>>
>>88563744
>>88563714
Yeah lets retcon that. Its fucking stupid. Remember when the French and British colonized Africa together? Or went to the Antarctic together? Yeah no.
>>88563668
I have ideas but I can't draw Wojacks anymore Im sorry. Ottomans seem really cool to me. Necron like (I know people here dont like WH40k references I dont care).
Ethiopia could use more. Its a young sabotage empire that has a really good position but thats about it.
Weebs can hopefully handle Japan.
As for Russia it wil lbe done eventually. Think of meat shilds and cavalry in the caves, that will be fun lol. Honestly we should create smaller compasses for each Faction. Like a 4x4 compass of something like that.
Also there are a lot of Merks we could probably create a subfactions from some of them. Like a Serbs, they have like 2 or 3 units made if Im not wrong. More then what the Austro-Hungary has. Its a cool idea idk why there arent more units for it.
>>
>>88564057
Based Ethiopian troops
>>
>>88564201
I had some stupid headcanon that napoleon escaped the frst time by finding tunnels under the prison that lead to the underworld. Then he returned back to surface and did his stuff before being imprisoned again. From there on do with him what you want. Escaped again to the underworld never to be seen again? Maybe not escape but was rescued by the female being from the deep with witch he had a son?
>>
>>88564285
No we are not. This shit started like in the 1800 flat, tops 1850. The it turned to 1870s cuz thats where the inspiration novels take place. If we go any further shit just starts to break apart. You get to pre WW1. A time that can be it own edition. So much changed in 20 years its hard to keep the setting together anymore.
>>
>>88564345
St-Helena is a volcanic island, so I just figured the whole thing just felt, like it was the plug on big volcanic "shaft" rising from the underworld and *something happened* that made it sink all the way down there.
But also I like >>88564201 idea. I think we talked last thread about Napoo finding something under the pyramids that spooked him into empire building/planted the seed of corruption. So he could have finally broke when he reached the place.
>>
>>88564370
>1800 flat
That's the god dam french revolution anon, not Vernian end of the century. American are post civil war and Leopold is post loss of congo.
>>
>>88564453
>Leopold is post loss of congo
so what? 1908? A year before he dies? We moved that lower, to where he sold Kongo and uses it to fund th expedition.
>french revolution
Im saying how we started, we realized that was to early so we moved it up to 1850s But then
>American are post civil war
Thats cool so we had to add that, but we had to put a hard line somewhere.
>TIme when Vernes Books take place
Around 1870s, thats the time we are in. It must happen before the berlin conference. Which probably didint happen in this timeline. Its the New Imperialism era. Started in the 1830s and with WW1. Only about 10% of Africa was under European control in 1870s. Here instead of going to Africa 100%, the empires start going underground.
Tldr; pree ww1 era could be explored on its own, lets leave it for the next edition.
>>
File: Ottoman_Necromanser.png (83 KB, 988x1272)
83 KB
83 KB PNG
>>88563668
>>88564296
For the Ottomans, I sorry Istambul Collapsed? Into the ground? How? What sunless sea style? No mater I live this concept.
>fight both the necromancy and the constant uprisings
Pure Kino!

Ottoman Necromancer (Top above Austor-Hungarian?)
>Embraced the situation, its the only rational thing to do.
When live gives you lemons kinda guy.
>Cen reassert control over lost and neutral undead units.
>Passive heals all dead units
>When an enemy unit dies, has a chance to reanimate them and add the to his ranks.
>Would march to take Vienna but has his hands full getting Istanbul under control.

NecroStanbul Survivor (Under Russian Imperial Guard or next to Leopold)
>One of the last uncorrupted members of the Sultans Army.
>Mediocre shot excellent melee, nimble, not cheap
>Wears armor so the undead don't bite
>Conflicted moral, if he dies he'll become undead, doesn't look forward to it.
>Would rather be stationed at Balkan Fighint the uprisings.

The Uprising put dooooowner (Just a unit da doesn't have to be in compass)
>Loves his job
>Gone mad with power, cuz no Authority over sight.
>Heard Istanbul collapsed, didn't realize it was literal
>Oh another Uprising? lets put it doooooown
>Got chased of by some Serbs, tried to hide in a cave, got lost
>Excellent shot from all the uprisings he had to put down
>>
>>88564612
>so what? 1908? A year before he dies? We moved that lower, to where he sold Kongo and uses it to fund th expedition.
I don't think that was ever said, in fact the text of the compass said he had to forfeit it. Also Leopold lost congo (as his personnal fief) in the late 1880's
>Im saying how we started, we realized that was to early so we moved it up to 1850s But then
anon, litteraly the first unit after the Hired Hand was a zulu war officier.

I can't speak for the whole thread, but I was always under the impression that the setting was 70-90, ence the Rough Riders, Eiffel Tower, punished Leopold, etc. In fact another anon pointed out doing 60-70 would be retreading the leviathan threads
>>88546083
We discussed that last thread >>88531806
>>88531837 >>88531966

Also, the setting is wacky schizoid bullshit with space (underground) elevator eiffel tower, and british steam tank. I don't think 90-ish wacky prototype car is too out there, especially since advanced machines are a stapple of Vernian aesthetic.
>>
File: 1544400909033.png (32 KB, 164x200)
32 KB
32 KB PNG
>>88564296
>Yeah lets retcon that. Its fucking stupid. Remember when the French and British colonized Africa together? Or went to the Antarctic together? Yeah no.
You're misunderstanding the implications of what happened.

Here my own preferred timeline, since we need to be explicit suddenly:
>1790's: French Revolution, Napoleon invades Egypt, discovers Rosette Stone which speaks of underground civilizations along with a previously unknown language, Battle of Pyramids (possibly literally at the Pyramids)
>early 1800's: Napoleonic Wars. At the end, Northern France sinks into the Third Layer. At the time, NOBODY knows what happened to it. Napoleon is defeated at Waterloo and exiled to St. Helena. (note: Fall of Paris and Napoleon's second exile may not have happened in that order, but roughly the same time)
>1821: Napoleon vanishes from St. Helena. Officially, he committed suicide by throwing himself into the sea.
>1820's-1860's: Northern France experiences isekai in the Third Layer, politics and war abounds. On the surface, the "Fall of Paris" is considered concerning, and possibly the start of the end of the World. Southern France is placed under de facto English protection.
>either 1850's or 1860's: Events of 'Journey to the Center of the Earth' roughly occur. German Professor Otto Lidenbrock travels to the Third Layer through a volcano in Iceland, finds a prehistoric lost world and hints of French survivors (but no direct contact), finds ruins indicating the lost civilization of what he thinks is Atlantis, and then exits through Stromboli.
>British IMMEDIATELY capitalize on this and invade Iceland, sparking a war with the Danish. The full extent doesn't matter, what matters is the British took the volcano and sent in an expedition. Why did Britain invade? Because they know damn well
>1860's: Contact with Paris and Low Countries in third Layer. British and French form alliance.
And the setting progresses from there. That's what "British-French Coalition" means.
>>
>>88565041
>Why did Britain invade? Because they know damn well what happened to France and Napoleon by now.
Fixed.
>>
>>88565009
>sorry Istambul Collapsed? Into the ground? How? What sunless sea style?
Actually, I think Istanbul didn't collapse. They brought the underworld to the surface, not the other way around, and it's thrown Turkey into chaos.
>>
>>88565009
Wouldn't Istanbul falling be a repeat of Paris falling ? I think the "Ambitious Evzone" imply it's still standing.
They might just have turned to necromancy for a reason or another (The pyramids dark secret forcing them to raise their armies of old ?)
>>
>>88565071
Yeah, connect it to the Pyramids or ancient Atlantian or Lemurian settlements. The Ottomans are in the appropriate region for anything Greek, Egypt, or India related.
>>
>>88565041
I'm not convinced; I think France and British should be clearly different factions, with different objectives. Having them frennemy rivals to explore the depth (along with other colonials) feel better to me. No need to tie two of the biggest Colonials by the ankle, especially considering they already each have as much units as the other colonials minus America.

To me, contact wasn't loss when Paris fell, France was just thrown in deep disturbances, only ending when their Republic was proclamed and they built the Eiffel Tower.
>>
>>88565135
>contact with Paris was never lost
I think that might require some explaining, because the Third Layer is something that you can only reach on foot through volcanoes. Also, I like the idea of Northern France, Belgium, and Holland thrown into an isekai setting where they have to figure things out on their own for a decade or two. If you think of the Napoleon era as the Horus Heresy, then the period after it would be this setting's Age of Apostasy. A period of chaos, uncertainty, but also the codification of the setting's "final" politics.

Maybe there was SOME contact by Paris sending up hot air balloons, but due to the expense of them and their limited carrying capacity - and perhaps other dangers like deep drunkedness - "some contact" may as well have been "none at all", and the British were scrambling for a way to prevent another anti-British French Empire from forming beneath their feet. Also you have the German Confederation forming, which clearly has designs on empire.

I can agree, however, that France maybe should be a faction on its own; but they should still be more or less allies with the British. France needs Britain to secure the top side of the Eiffel tower, Britain wants a UK friendly France to help them against the Germans, Russians, Ottomans, and (however unlikely) the Americans. The British DO NOT want any kind of anti-British sentiment post-Napoleon.
>>
Gonna write a short story about Conrad Beauchamp for great justice.
>>
>>88565233
>I think that might require some explaining
The funny answer: Letters are delivered down to Paris via gravity. Letters are delivered up from Paris via cannon. Really, the Eiffel Tower did a lot to simplify this situation.
The real answer: They could probably manage it via balloons and by setting up immense pully systems. Nothing stopping the English from sending someone to rappel down to investigate, other than The Horrors.
>The British DO NOT want any kind of anti-British sentiment post-Napoleon.
Between Napoleon, the Highland rebellion, and the Indian rebellion, Britain seems to have a lot on its plate.
>>
>>88564612
I actually disagree most of the empire’s attention is into the deep, the supply chains would be far harder to maintain for them and the local resistance would be far more organized and stiff, if not posing a threat to their homelands themselves like the Mu invading Hokkaido. I believe expeditions so far have been scant things compared to colonial conquests and generally are irregular missions, accentuated by using colonial troops, the punch into the earth’s crust is an outlandish adventure by any measure, good englishmen, Frenchmen, or Americans dying in the middle of some godforsaken carboniferous forest 1500 miles down in the middle of nowhere is not good PR at all. I said as much in this post here >>88552930
>>
>>88565233
>France needs Britain to secure the top side of the Eiffel tower
Well it lead to their own country, so their fellow countrymen can do that.
I can agree it's cool if contact was sporadic until a point. Hell the great jonction was maybe the "national effort" that gave it's unity/strength to their Republic.
>>
>>88565233
>>88565041
Who the fuck do you isekai a country? or a part of it? What if just drops down a couple km into the earth? For istambul I would let it lide, Knowing where it is and what the land is like there but fucking france? Nah dude.
>Britain invade
Why invade and cause an international incident?
Did the theme of an UNDERGOUND war/warfare completely go over your head? they can just send an expedition there, a well funded and financed one. Keep it low key. When word gets around about Istanbul literally falling down, then some shit might get started. But then again no one really gave a shit about that part of the world, especially not the western powers.
>they know damn well what happened to France and Napoleon by now.
Im sorry what actually happened to France? We need to be on the same page here.
>>88564345
This one here makes more sense. Follows history more.
>>88565071
idk I like the idea of Istanbul falling (literally) more then Paris falling in some weird meta unclear way. I though Paris falling was referring to Napoleon getting his ass kicked before going to prison.
>>
>>88565665
>How the fuck do you isekai a country? or a part of it?
It fucking drops down into the Third Layer. Like, literally drops.
Read the Google Doc.
>"France partially fell into underground through [Napoleon related likely, include Rosetta Stone into lore as it contained mentions of Underground as well as Hyperborea, giving the French a partial head start that was ruined by Napoleon’s defeat], Paris specifically is now in the Third Layer, Eiffel Tower connects city with surface like a space elevator, south of France remains above ground."
>Paris and ‘the Low Countries’: Northern France, from Brittany to Lorraine; Belgium; Holland
And St. Helena, and the Satsuma Domain.

I can agree that maybe there is one too many, but the core of this setting is Napoleon messed with powers he shouldn't have and as a result France suffered for it.
>>
Someone needs to write a comprehensive base and we all need to agree on it. Only then can we written this outlandish story. Here some random anon says some random not agreed bullshit, next anon sees it and takes is at the original idea.
Correct me if m wrong but this setting is about the underground. Why is is there so much surface talk? Leave the surface as it is. Put some parts where the underground reaches out and creates some chaos but thats it. Not something extreme
>>
>>88565695
>Read the Google Doc.
Did that, Btw the googe dock is horribly written. Not the text but the organization.
Like I can understand a a city or a part of one walling one level. but 3 levles and like a good part of europe? sorry thats just fucking retarded
>>
>>88565721
>Correct me if m wrong but this setting is about the underground. Why is is there so much surface talk?
This thread is specifically about the surface. You can see the original compass here: >>88558808
We are currently trying to figure out what the situation is on the surface and how it's changed as a result of the underground being a thing.
>>
So should Napoleon's new Grande Armee be some kind of new faction that launched with 4e? In that case, how should they be distinguished from the normal French? Probably with eldritch horrors, but what else.
>>
>>88566617
They're a combo of all the Deep Drunk of other factions with a couple of unique commanders.
>>
>>88565791
The third layer is not 3 levels down. The third layer is the direct layer beneath the earth, the surface is the second layer.
>>
>>88566617
The anon that made the doc called them La Ombre, I assume from a prior discussion in one of the archived threads. La Ombre aka the shadows of france, napoleonic loyalists and god knows what else that rallied behind the Super Evil Baddie Napoleon. Is a cool name, do you think it ought to stick?
>>
>>88566757
I think Les Ombres would be correct here, but the name is fine otherwise.
>>
For the last time, newfriend anons, we're doing 1880s-90s to differentiate it from Levitathan. Doing 1860s and 70s would be too samey. Think outside the box and read a history book of coming up with ideas are that hard.
>>
>>88566866
I think L’Ombre might be the correct one, but La Ombre sounds the most likely due to this being a game made by people who don’t speak French
>>
>>88566881
I've already hard dated it post 1877 with the Satsuma Rebellion, plus we have a Kentuckian soldier from the civil war.
>>
>>88566949
Edited, chief
>>
>>88565791
>he didn't read the google doc
>wants to complain
lmao
>>
>>88567027
That somehow isn't a old grizzled fuck, ruining the eldritch theming that was going on.
>>
>>88567290
if you want to redo the Kentuckian lore buddy go for it, I'm the guy who wrote it. I mostly just wanted a reference to the Mammoth Cave system
>>
>>88567337
Oh, Mammoth Cave. I should add that as an entrance for the US.
>>
Explanatory PSA on the Knights of Britannia as they may be confusing, but Lady Guinevere is described as funding them, they appear to be an independent venture by a bunch of larpers, my guess is a mercenary battalion who sell themselves on the marketing point that they can slug it out with the heavy melee cores of Atlantean and Mu armies, they are NOT british.
>>
anyone got a bead on where the Warfare existentialist and Chem Grenadier go? they seem awfully out of place. the Lemurian officer has a gas mask too for some reason so maybe the chem grenadier is Lemurian? not sure.
>>
File: lf.jpg (71 KB, 399x580)
71 KB
71 KB JPG
>>88567337
>bushwhackers who sought refuge in the cave system to avoid being murdered by Yankees
>were the first to make contact with the tribals and natives, teaching them a basic grasp of the english language
>excellent scouts, spent years in guerrilla warfare topside, played wel to hunting underground
>intermarried with tribal women and taught the local tribe their views and customs, inadvertently leading to the Mu and Lemurian slave trade's influence reaching to the upper layers
>>
What do you guys think of this under Germany:
>Entrance:
>Stromboli: Thanks to a treaty with Italy, the Germans have secured a route to the Fourth Layer (but not the Third) via a volcano in Sicily. This has placed them at a slight mix of advantage and disadvantage; as while they have secured deeper colonies and greater resources as well as direct contact with New Mu and Atlan, it has also made return trips difficult.
>>
>>88567703
maybe the mammoth cave holdouts are what spurned the US to begin investing in snuffing out the underground slave trade, in the name of liberty and a new manifest destiny. the United States must stretch from coast to coast, core to crust!
>>
>>88567807
>underground slave trade
This makes me wonder if 'underground railroad' was literal.
>>
>>88567816
Underground slave revolt against the underground slavers, creating an underground free slave state..... do you think any of the native american tribes fled the US by going down?
>>
>>88567842
I'm sure there's a Peter Pan-esque native american tribe that got removed in the 4e for being "insensitive".
>>
Anyone else doing an update?
I could do one quick.
>>
>>88567807
>Coast to Coast, core to crust!
Damn I like that a lot.
>>
>>88567807
>coast to coast, core to crust!
Very based propaganda poster tagline for American factions.
>>
>>88567701
>Lemurian officer has a mask too for some reason
Anon who made the officer/grenadier here. On the topic of the officer there was a bit of text about how he had been down in the depths for so long he could no longer breath the air of higher levels, hence the mask, but it got cut when he was added to the compass.
As for the Grenadier, I mostly wanted to add some asynchronisms to prevent the colonists from being "Literally the real world equivalents but underground (sometimes)" and I figured WWI-esque gas weapons was acceptable for a more technologically advanced group since the scramble for Africa was cited as an influence during the previous threads. Also I like WWI gas masks and the pickelhaube.
No Idea about the WE.
>>
>>88557795
why would you send someone to kill a samurai in 1:1 melee combat when the samurai is the best melee unit?
>>
>>88568262
Which is why I thought with the WE that it'd use a lot of gas warfare tactics to fit the theme of minmaxxed continuous assault, Gas Warfare is amazingly efficient at freezing units and giving out casualties like candy all the while.
t. >>88556239
>>
>>88563716
>>88563745
I thought the same thing, I wanted to add some meta backstory that there are "rumors" about the company who makes Agatha decent (Which I called JVS as we haven't really come up with anything) reused certain models from their SWAT action board game that got canned and scrapped for parts after six months(Think the Conan board game as a reference point). Only reason I didn't add it was because I was about to go to bed and the character was already stuffed with too much lore
>>
File: x.png (3.91 MB, 2728x2728)
3.91 MB
3.91 MB PNG
Quick update. Moved some stuff around. Probably missed a bunch.

We need some more EXCEEDINGLY RATIONAL concepts.
>>
>>88563317
I'm all for shortening descriptions so they fit, but this shit is just ridiculous man.

>>88563456
We including this? A bit anachronistic.
>>
>>88563716
>>88563745
I can redo the gun in wood, maybe tracing >>88566881 's gun if that would make it more period appropriate
>>
>>88568834
Summarization has never been my strong suit, I could never be a salesman for that reason. What should I toss?
>>
>>88568869
I have no idea lmao I ain't reading all that. Seems like people like it though so I'll try saving a spot for you.
>>
File: mememehd.png (342 KB, 665x658)
342 KB
342 KB PNG
The Ottoman Official, above the mystery meat
>Got his position as a result of sixteen assassinations and three coups
>He was unlucky enough to be the next guy in line
>Buffs living units, debuffs enemy undead
>The saber is purely ornamental, do not try to use him in melee
>>
File: hmm.jpg (33 KB, 600x640)
33 KB
33 KB JPG
>>88568991
>Living Ottoman unit
>Buffs the living (literally only himself and enemy units)
>Debuffs undead (All other Ottoman units)
The Last Sultan sure has some strange tactical decisionmaking.
>>
>>88569006
Last Sultan's description implies there are non-husked Ottomans. I wanted to reinforce that split.
Plus, he would help when using mercs with an Ottoman army.
>>
Some ideas for monsters:
>Sentient Cobalt Crystals
These floating rock fuckers meander around the battlefield mind controlling animals and people to defend it. If the crystal is destroyed all units go back to their respective owners. Has no power other than mind controlling models and meandering around like an annoying fuck. Because of its cobalt composition it's incredibly fragile.
>Spore Heads
Blue bioluminescent mushrooms from the deep (level six or below) that spread a poisonous infectious spore that also causes a few models to shoot nearest unit, including friendlies, in a frenzy. Must be avoided at all costs and need special rules to cut down. Each are about 4 to 10 feet tall.
>Molemen
Feral homids, the molemen are smart enough to use spears, knots, and wheels, but not much else (making them unplayable). They are able to dig between levels with no debuff and are a nuisance if left unchecked, as their dens can spawn new molemen in waves of 4-6 models. They instantly go to the nearest player controlled unit and ignore other monsters, as they are highly territorial. They look like star nosed moles.
>Mechanids
The mechanids are mechanical three and five legged spiders that shoot hot pellets of lead out of a low velocity shooting tube, resulting in short range. They occasionally halt and expel massive amounts of steam, causing damage to everything in melee range. If killed with tnt or other explosives they emit this steam automatically. Made by old Mu and it got out of hand a long, long time ago.
>Wraith Bears
Named wraith Bears for their shimmering green tendrils That grow from he nape of their neck to their middle body, these highly territorial bears have the ability to take 4-6 shots before going down. Being solitary territorial creatures, steering clear of them is an apt strategy for dealing with them.
>>
>>88546020
Objectives can be things like capturing Mu artifacts, rescuing PoWs, and collecting munition resource nodes. There could be a turn limit agreed upon by the players, and the players scramble to take and hold objectives, with things like artifacts and exotic animals being higher value optional objectives.

In regards to exotic animals, each find their value in something strange about them, but only some can be captured. Capturing can be done by units in melee range or with an outfit kit like a net gun. The easier, less dangerous animals have less objective points. Specific factions gain benefits to capturing different objectives, irrational imperialists gain bonus points for offing models, explorative rationalists get extra for capturing artifacts etc.
>>
>>88568802
>Probably missed a bunch.
Yup
>>88563456
>>88563574
>>88563317
>>
>>88569013
It seems to imply that the weak Ottoman troops (Which are all husked) are the only reason his resurrection ability isn't broken.
>>
>>88546379
Prophesy buff suggestions:
>Optional rerolls on tohit
>When a model is damaged it gains additional wounds (This Ends Now, Death to the Doomed, other names)
>Additional tohit bonuses but only against a Doomed unit
>Prophesy of Undying giving mandatory rerolls at prophesy players discretion
>Prophesy of Sole Survivor ensures that one low level unit MUST survive and can only lose by fleeing (because low power they rout easily)
>Prophesy of Glory ensures that as long as the unit reaches an objective they get bonuses to keep it
>Prophesy of Learning gives bonus objective points for rational objectives
>>
>>88569047
Are we including Tiger Brigade even with anachronisms?
>>
>>88568632
>>88568262
>gas based weaponry
>in an underground, low oxygen setting
Outside the jungles and wildlands, how would this ever be considered balanced at all?
>>
>>88569122
>Outside the jungles and wildlands, how would this ever be considered balanced at all?
you can't gas what's already dead
>>
File: tajak.png (766 KB, 2310x2355)
766 KB
766 KB PNG
Tsar Alexander, right of Leopold
>Mostly a peaceful leader, he primarily buffs worker units
>Lost his eye to an Ottoman assassin
>Replaced it with an artifact of the deep earth
>Considering another Russo-Turkish war to put an end to their necromancy
>>
>>88569116
Cars exist, especially more so in a Verne inspired setting with advanced retro machinery. Only anachronistic thing is the name.
>>
>>88569202
>Only anachronistic thing is the name.
Any other name proposals?
>>
>>88569211
Mobile brigade, but you loose the reference then.
Not like Clemenceau wasn't alive already anyway. He could just have created his Brigade of the Tiger a few years early in this universe.
>>
>>88568836
That would be awesome anon
>>
>>88569071
If we want to go all in on the Ottomans being completely undead;
>>88568991
The Turkish Exile, below the Sepoy
>Narrowly avoided getting husked in the Fall of Istanbul
>Might have become an important man in another life
>Competent leader unit for merc-focused armies
>Debuffs nearby undead, otherwise lacking in unique abilities
>>
>>88569233
>>88569211
To explain the reference, when the first cars started getting more widespread, criminals started using them to escape and all, driving like crazy . So Clemenceau created the first intervention brigade in the world, meaning at the time handing cars stupidly violent cops who drove like madmen too. Latter fictionalized by an extremly pooular series who romanticized them as "Brigade of the Tiger". I just figure in a crazy schizo tech setting he could have created them a few years earlier.
>>
>>88569233
>He could just have created his Brigade of the Tiger a few years early in this universe.
Or we could just make something up that's 10 times as schizo as that.
>>
>>88569521
Your welcome to throw idea, I was just being conservative about their origins because it got anon panties in a twist.
>>
>>88569021
>Molemen
I'd rather we DELETE the damn thunder moles, honestly.

The rest of these are pretty great though.
>>
File: fucking_liar.png (11 KB, 158x152)
11 KB
11 KB PNG
>>88567027
me too pal. Idk how people say its the same as Levitathan when its like an entirely new setting but ok. Original anon said 1870s so thats what I stuck with. At the 1890s we already get bolt-action rifles. And thats not the same kino as Martini-Henries. Thats my bigest problem with it.
>>88566881
>we're doing 1880s-90s
Since when? You just walked in here and said we changed it. In the previous threads it was clear what era it is. and 1880-90 are out side it. That period could be easily considered pre WW1, something this setting is not.
>Think outside the box and read a history book of coming up with ideas are that hard.
Then whats the problem with 1870s? Everyone comes here and trys to push newer and newer history. This started as post Napoleonic wars.
At thei point we might as well give them Hiram Maxim machineguns. They were invented in 1884, hows that kino for you. Its just donna turn into WW1 wannabes.
People here draw a hard like at 1900, like that number means something. By the 1880s the vibe has already changed. You dont remember the countless fags coming here and saying add Nazis.. and then others pointing out how that ruined the vibe stating that Hitler wasn't born up until 1889 (Like thats some argument) but still that points out that the setting was never supposed to go further the n1880s.
Some of the stuff from this compass are from the 1850s.
E.g. from the Theme: (from the start of the thread)
>...and 19th century American Gold Rushes
thats 1850s. so stop bullshitting us and chaining and moving up the timeline.
>>
File: EX8HCStUMAASWtP.jpg (934 KB, 2048x1488)
934 KB
934 KB JPG
>>88569571
Embrace the 90's cringe. Let it be fuel for our journey.
But in all seriousness, I'd be fine with replacing Thunder Moles so long as we replace it with something equally 90's.
>>
>>88569006
>>88569013
>>88565009
There are still living Ottomans, Anon above made some examples. There could be a cool living versus undead but both on the same side thing going on. I would have mixed feeling fighting along side husks that can lose control and go rogue any moment. Not to mention the fact that when I get killed, and I will, I'll become one of them
Also no need for him to debuff enemy undead troops
>>
File: kys.gif (1.27 MB, 242x242)
1.27 MB
1.27 MB GIF
>>88568616
Samurai is the best colonial unit, this guy is a mercenary. Also cuz it happened in real life and was funny as fuck. Sure it did happen during the russo-japnese war, but the technology was on the level. Russians used Winchester lever action carbines, thats like 1870s technology. And from my understanding we are doing from 1850-1870, it was qute clear in the previous threads i dont understand what all the fuss is about.
Instead of a battle both ides agreed to bring out htir best dualist. Who won won the battle. So this guy just wen't in and killed him no problem, and it was made all the funnyer cuz the guy was Javanese and they are like masters of melee combat or some shit like that.
>>
File: 1559058621234.png (2.01 MB, 3507x4960)
2.01 MB
2.01 MB PNG
Ashigaru Tercio > Samurai
Love me cheap pikes and muskets. Goes great when you add some Thunder Moles for disruption.
>>
>>88569116
No we are no. Save it for some later edition. I mean you can ad it to the compass but it will probably just get ignored by the guys writing the lore/rules, it sticks out.
>>
>>88569925
pikes rule!
>>
Anons, should I make a pastebin with pasta for all subsequent threads? Maybe get a mega folder for all the entries? We've got 3 docs so far
>>88566881
You've got to stop letting Leviathan live rent free in your head anon
From my OP from the first thread
> Jules Verne's Journey to the Center of the Earth meets Made in Abyss and 19th century American Gold Rushes
Considering the time of the book's publication most anons agreed on 1970s
>>
I don't understand why Leviathan is a boogieman to begin with. I enjoyed helping to worldbuild Leviathan, and I'm enjoying this as well. It's like you help write one book, then start to help writing another book and some guy comes in and says "CANNOT BE LIKE FIRST BOOK". Like, okay? I guess that's a good idea? But we don't need to sweat about it. Really the key difference is this is a wargame, and has to do wargame-y things like "everyone must have a reason to fight".
>>
>>88569829
Jumping into the discussion but
>Bolt action rifles
>Maxim gun
Isn't that already the case ? Treasure hunter got a lever-action shotgun and I think the Maxim gun is mentioned in the docs.
>>
>>88570050
Looks like it is, my bad. But my biggest sue ws with the Bolt action rifles. its supposed to be lever actions ones and single shot breechloaders as well as some muzzle loaders here and there.
Bolt action rifles + Maxim gun + Gas grenades. Isn't that a wannabe ww1 setting then? We can have all that but I would like it to be limited. Not widely used. At that point some new anon will come add the mg18 and say smgs are here too fuck you thats what we agreed upon isnt it? No it isnt. Pic related is the vibe
>>
>>88570123
That's why I believed it was 70-90s (as in EARLY 90). But I agree that there should not be mg18 or other WW1 bullshit like that. Your pic is the vibe I get, and I get why you worry, but remember, Zulu War is 1979, so at the very least we are entering the 1880.

Only thing I would say, is that we shouldn't be affraid to include "experimental" elements, since Vernian novels place a focus on technological advancement and novelty. Being experimental give an excuse to make them rare and prone to all kind of problems, so they would be limited.
Take the British TRACTION ENGINE for exemple, it's basicly a steam-powered tank, but capricious and expensive.
>>
>>88570183
I think the tractor engine could get a pass so long as it is coal powered and had disadvantages from that. We could also add not!oil into the mix, but the point is trains exist by this point so it's not large complex vehicles that are the problem - but rather powering them and controlling them.
>>
>>88570183
>>88570123
To add to that, maybe some of those technological prototype only work at all because of unique materials found underground (who are in limited access). So as to provide another motivation for the powers above to rush below (and mirror the scramble for African and it's rich natural ressources). Maybe the airship function that well thanks to a potent chemical element added to the hot air/gaz, but you only find that shit on the fourth layer.
>>
>>88570217
I can agree with that. About oil, I would still add that the first oil engine go back to the 60-70 with people like Lenoir, Breyton or Siegfried Marcus.
>>
File: cave merchant.png (88 KB, 902x980)
88 KB
88 KB PNG
>>88568802
Cave Merchant, somewhere in the lower left.
>Buys priceless artifacts
>Sells rotting food & fake medicine
>High cost, low stats, good buff utility
>Has wares if you have coin

Also room for a rep from the 95th Rifles, South Essex on the far left, between Leopold and Engineer. Would be a dedicated sniper unit, polar opposite to Samurai and Knights
And since there's a Modern major General, why not a Ruler of Queen's Navy near the top center, to sail the underground rivers.
Remaining corner could by the clockwork automaton which was Made In Abyss™

>>88570123
If anything that pic might be a bit on the later side. Muzzle loaders should be the easily accessible low-cost option, with single shot breech-loaders being the alternative. Direct upgrades to basic weapons beyond that are pushing it, other modern stuff like grenades sort of get a pass for being a utility option.
>>
Instead of oil, perhaps phlogiston (highly flammable element) was discovered in the depths?
>>
>>88570318
I suggested Neptunium, but Phlogiston could work. Although, really, Phlogiston theory was dead as a doornail by this time period.
>>
>>88570330
The realistic answer for including phlogiston is that it's just named after phlogiston theory by some scientist with a sense of humor. The funny answer is shit just works like that underground, for no discernible reason.
>>
>>88570330
>The last Phlogiston theorist break down the door of the university, maniac
>"I WAS RIGHT ! RIGHT ! AHAHAHAHA ! YOU CALLED ME A STUDBORN FOOL, WHO IS THE FOOL NOW ?"
>>
>>88570313
I guess it would depend on the factions, Ottoman could be a bit behind (especially with their Sultan becoming a necromancer) while French already have Chassepots and Prussian the Dreyse by then.
>>
>>88570343
>oxygen turns out to be an inert gas
OH NO NO NO NO NO
>>
>>88570183
Im fine with experimental as long as its reasonable and more importantly fits the vibe. Example, gas nades. Its just chemistry. In the time we are talking about Maxim was a prototype and was used on expeditions, so thats why im fine with it now. Just because somethin is from the current year doesn't mean it is being used. Look at any military. I will eat my words I said back there. in the 1890s the Brits still used Martins. Sure it was the .308 variant but the point stays the same. It pisses me off that we constantly shift times. next thread should be precise. From 1870 (or earlier if you wish) to late 1880. But we need to pick an actual year.
>>
>>88570501
1970 to late 1880 sound fine to me, avoid having too many bolt action : the only reals one are the Winchester (who is a expensive bitch) and the Lebel (and there is litteraly 2000 of them in the world at that moment)
>>
>>88570501
I don't think it's that much an issue. Most early stuff, say pre-civil war is corrupted or changed from being underground, and the post stuff is mostly just advanced tech as would be found in a Jules Verne or HG Wells novel. Besides, the most this is going to affect is the equipment troops are carrying, nothing more. Don't get too autistic over this, we need more schizo energy.
>>
One thing to consider is there have been four editions, and the fourth in particular seems to have shaken the setting up. So while the setting may have STARTED in the 1860's-1870's, that is not where we are by 4e.
1900 should be the hard cut off point, though. No WW1, or even proto-WW1.
>>
Didn't think I would start a chronology shitshow with that unit lmao, I just wanted too-sane cops who think using a early car on a battlefield is a good idea (it isn't).
>>
File: 1657515152398.jpg (97 KB, 500x418)
97 KB
97 KB JPG
>>88570595
>dating shitshow
That reminds me, this setting needs more waifus.
>>
>>88570645
Don't bring my shame back into the world anon, can't think in english and dodge my boss gaze at the same time.
>>
>>88570655
No, if there's one thing this quest needs, it's more coombait.
>>
>>88560737
Rules Anon back, here is the doc link so you don't have to scroll.
> https://docs.google.com/document/d/1njSLKKQFa9ri4w3A_09JW78uXFbFOFf8XVjncxPYIC8/edit?usp=sharing
Tell me Anons how deadly should the fighting be? Should you have a high chance of onshoring a human being with a rifle or should you be able to 2 shot him.
I think that for an average human (10hp) a rifle should do 1d10 damage. You have a chance to one-shot him. But on average it should be a two shot.
For Digging and Constructing. Whish rule is better? Flat numbers or Rolls? Should we implement one type to both or mix it up?
The Board and Layers and Cover, Terrain and Hazards needs help and ideas. Just suggest changes or leave comments.
When we are done with this we can probably start giving stats to units and maybe we can get some playtests in to action.
>>
Don't have time to do another update.
Hopefully someone else can put one together, otherwise I'll get to it next time I'm on.
>>
>>88570801
I think weaker rifles should two shoot like you said, while the higher end equipement could reasonably one shoot some poor fuck wearing a t-shirt.
>>
I really think we should create a google folder at this point, we've got the main doc plus the rules, plus the 'jaks, the charts, inspo, etc. Would make things a little easier to navigate.

>>88570801
I think the rifle should be able to do more damage than base human hp. One shots should be easier, essentially, but that might not be the case against units with armour. Don't really know about the rest, for digging rules I'd favour a flat number to make it more tactical with plenty of hidden environmental hazards and boons to keep it interesting. But that would probably lead to quite a large and complex board, plus we'd have to randomise it to keep it fresh. Still, I think it would be fun if we could pull it off.
>>
>>88571024
There werent really any weak rifles. They all shot golf balls at you. I think an avrerge worker sould have 5hp while a average combat unit should have 10hp.
But the thing is that there aren't any more powerful rifles, and we can go modern. So I guess there will be better shots. Rolling a 1 on damage means you just grazed him, while rolling 10 means its a headshot. Maybe we could do some modifiers? Like a unit with a ranged stat at 5 had +1 to damage?
Combat (Range) stat 1 2 3 4 5 6 7 8 9 10?
Range Damage modifier 0 0 0 0 +1 +2 +3 +4 +5 +6?
I don't think any unit will go up to 10 for the range stat, cuz that would be an auto-hit
>>88571025
Rules doc has links to the other two but I agree.
>flat number to make it more tactical
I feel like this too. Its simple its tactical, like chess.
>But that would probably lead to quite a large and complex board, plus we'd have to randomise it to keep it fresh.
If you are talking about digging we could do something like roll a d10 every time you dig up a tile. On 1s you get an event of some kind so roll on another table. As for maps and their layout I really have no idea. Someone should take a look at that.
>>
>>88571132
We'd probably want several different types of maps.
>A large open space. Traditional wargame style for battles between armies.
>Digging to create the battlespace. Everything is solid rock until you dig through it. Plenty of hazards and boons scattered across the place, could let players decide where to place them with certain rules.
>A large cave system with tunnels everywhere and smaller and larger caves, players can go pure combat and use what's there or start tunnelling to create alternate routes. Basically a blend of the above.
Plus we can have thematic maps like the Atlan wall or Eiffel Tower or one of the Neanderthal City States or something.
>>
File: Template.png (52 KB, 610x714)
52 KB
52 KB PNG
hey guys I read the youre documetns. I made a sheet teplate thing. I think we should have an universal one like that. or maybe you think its better to have seperate ones for clases and stuff. idk. tell me what you think. someone can take it and edit it if they want to. Its made in paint
>>
>>88571551
Having reference cards sounds perfect honestly. Good layout too.
>>
>>88571559
Thanks. im glat you like it. put it in the document. some one should start adding units. maybe we can simplfy this somehow and for the excel spreadsheet? maybe it could use more space for abilities? idk mybe writte smaller sor something. maybe people should subit wojacks in this template in the future? idk.
>>
>>88571132
>There werent really any weak rifles.
Eh, I think a pump action shotgun gonna leave more of a mark than muzzleshoot smoothbore.
>>
>>88571551
Nice layout, but I fear the ability section will get crowded for some of the units
Maybe place it below the weapon section, like in the spreadsheet?
>>
>>88571551
Great work anon. Do you think you could add a bit for some keywords? Since we probably want that for stuff like the Mu, mercenaries, etc.
>>
>>88571657
Maybe some units should have a "Civilian" keyword, meaning that they are not as threatening and become low-priority target. Woud allow them to "hide" behind fighters and not get picked off immediatly by long range units.
>>
>>88571638
>I fear the ability section will get crowded
me too. this is just an example. can one of you try and recreate this in exel? im not good with exel. make this the template in exel and maybe if a unit cant construct or dig we can eather not put it tehre or keep it as is and just put a '/'.
>>88571657
tell it to anon making th excel doc. i think a good place for it would be under the unit name.i also think not every unit will have 2 weapons and 2 tools so this part can be shortened down a little i feel like. since its the end just make the sheet shorter.
maybe if we could wupt the fluf next to the photo and move the stats under the photo in a single column. extend both the lore and abilities section to the right, make the m longe so more stuff fits. and keep the weapons and tools the same just amek the mlonge so manybe full words can fit and not jsut single letters. i would remake it in the way i described it but i gtg now see ya gyuys
>>
>>88571746
>recreate this in exel
Oh, I though you already seen the the spreadsheet. We do have one for units, it's very WIP but the template is very similar, here:
>https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
>>
still thinking of a wojak to represent it but:
>Subterran Estateur

>sent by his firm for the sole purpose of finding places to build and sell underground houses for rich people
>his company knows damn well the danger, doesn't warn him
>likely won't see an extra cent for his work
>good for scouting out areas with plentiful resources and places to set up camps

I imagine he could fill the last center-exploration square
>>
File: Javier.png (7 KB, 146x305)
7 KB
7 KB PNG
>>88569829
Because you did walk in and change it you nigger, despite OP saying it was Jules Verne inspired.
Jules verne never lived to see the first world war and lived through the civil war, crimean war and serbo-bulgarian war. That's your timeline retard. Sorry that you can't keep to OP's guidelines without having a fit because you don't get what you want, but this isn't about you, faggot. Stick to the script.
>>
>>88572681
Why are you insulting a anon you obviously agree with ; and with such a shit point ? Jules Vernes died in 1905 and we are pretty explicitly NOT going up to 1905 from what I understood.
>>
>>88572773
You literally have WW1 era gasmask users in the compass, kek.
>NOOO we're not doing that!
>does it anyway
>>
>>88563716
It was for some reason so hard to trace a wooden gun, I just decided to put in the JPEG
>>
https://suptg.thisisnotatrueending.com/archive/2023/88546020/
Archived
>>
New thread?
>>
I think it would be good to define what exactly happen when a place "sink" into the layer below. Like is there a giant crater left ? Considering this happened before, I think it would be better if the Layer conserved it's integrity so to speak.

Asking so it's clear what the region of Northen-France-Low countries look like. In my head it sounded like the epicenter in Paris just "slunk" below to the Third Layer and the Second layer just patched the Land above with what it had. So for exemple, say Orleans or Bourges is now above Paris.
>>
>>88569246
>>88568834
Tried shortening, how's this:
tireur d’élite cavern climbers
> Originally Mountaineer club, started climbing the Parisian rift
> Started carrying guns after club president bit it
>Members started getting hired out as specialists. Now here.
>Only infantry unit with artillery keyword
>Regularly sets camouflage on fire with cigarettes
>Natural predator of skycaptain cheese.
>RANGE FOR DAYS
>>
>>88573105
In my imagination there's a giant hole in the ground that gets filled with clouds and everything to obscure what's beneath, so Northern France is now a giant Northern France sized hole in the ground, the same with Satsuma. But then it gets weird if we factor in the Eiffel tower being the link to the surface, since IRL that's only 300m high. Though, mentioning that, I suppose it means there is some kind of open air link to the surface if that's running.
>>
>>88573087
Gonna make one, give me a few minutes
>>
File: consider the following.png (112 KB, 168x224)
112 KB
112 KB PNG
NEW THREAD
>>88573764
>>
>>88546269
This has been brought up a bit before, tor example, husked units like the Conquistadors and Jannissaries are immune to psychological and spiritual debuffs. So with that as a basis, the existence of morale stats and morale debuffs is in the chart, just need to figure how they’re administered and how they scale with unit stats. Morale boosting units also exist, quite a few.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.