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File: Colossus.jpg (849 KB, 1920x2529)
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>Thread Question: Which nations outlaw necromancy and which do not?

>Thread task: Write a compelling villain for the setting

Wiki
https://crumbling-giantstep.fandom.com/wiki/
https://crumbling-giantstep.fandom.com/wiki/
https://crumbling-giantstep.fandom.com/wiki/

Rules:
>be nice
>don't fuck up other people's lore
>don't add new landmasses
>no fetishes/coomershit
>don't sperg out if people don't accept or like your lore/additions

Project Ideas:
>Hexmap
>Hand drawn map
>Diplomacy Map
>TL;DR for all the nations
>Extended Compass

How can I help expand the wiki?
>Upload missing images to the wiki
>Create Hyperlinks
>Add pictures
>Create missing articles
>Search the archives and expand existing articles
>Correct grammar and writing mistakes
>Create lists and sub-categories for similiar articles
>Make lists of articles that need fixing
>Make the wiki look more appealing by fixing ugly layouting
>Freshen up the front page and make it look nice
>Write up lore for articles that feel lacking (everything goes trough the thread first)

Other Things that can be done right away
>Write up lore (politics, culture, economy, characters, creatures, … )
>Figure out essential trade goods for each nation
>Figure out the popular weapons used by each nation
>Make maps
>Expand and update the Bestiary and Herbarium
>Figure out trade routes
>Create a Star map and Zodiacs
>Expand the underground lore
>Help expand the worlds history
>Write about world villains, wars or other threats
>Work on giantstep’s mythology and religions
>Think about the world’s cosmology, day/night cycle, seasons, sea currents and so on

Previous thread
>>88465385
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Oh fuck, I screwed up the numbers. This is supposed to be thread #46.
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1 - https://suptg.thisisnotatrueending.com/archive/2022/84774616/
2 - https://suptg.thisisnotatrueending.com/archive/2022/84847594/
3#1 - https://suptg.thisisnotatrueending.com/archive/2022/84864673/
3#2 - https://suptg.thisisnotatrueending.com/archive/2022/84877899/
5 - https://suptg.thisisnotatrueending.com/archive/2022/84890048/
6 - https://suptg.thisisnotatrueending.com/archive/2022/84918731/
7 - https://suptg.thisisnotatrueending.com/archive/2022/84930206/
8 - https://suptg.thisisnotatrueending.com/archive/2022/84943450/
9 - https://suptg.thisisnotatrueending.com/archive/2022/84963046/
10 - https://suptg.thisisnotatrueending.com/archive/2022/84990296/
11 - https://suptg.thisisnotatrueending.com/archive/2022/85001905/
12 - https://suptg.thisisnotatrueending.com/archive/2022/85025361/
13 - https://suptg.thisisnotatrueending.com/archive/2022/85034498/
14 - https://suptg.thisisnotatrueending.com/archive/2022/85074457/
15 - https://suptg.thisisnotatrueending.com/archive/2022/85181021/
15#2 - https://suptg.thisisnotatrueending.com/archive/2022/85273765/
16 - https://suptg.thisisnotatrueending.com/archive/2022/85357735/
17 - https://suptg.thisisnotatrueending.com/archive/2022/85442583/
17#2 - https://suptg.thisisnotatrueending.com/archive/2022/85499731/
18 - https://suptg.thisisnotatrueending.com/archive/2022/85554910/
21 - https://suptg.thisisnotatrueending.com/archive/2022/85580942/
22 - https://suptg.thisisnotatrueending.com/archive/2022/85686282/
23 - https://suptg.thisisnotatrueending.com/archive/2022/85775039/
24 - https://suptg.thisisnotatrueending.com/archive/2022/85865971/
25 - https://suptg.thisisnotatrueending.com/archive/2022/85981957/
26 - https://suptg.thisisnotatrueending.com/archive/2022/86150840/
27 - https://suptg.thisisnotatrueending.com/archive/2022/86258892/
28 - https://suptg.thisisnotatrueending.com/archive/2022/86355397/
29 - https://suptg.thisisnotatrueending.com/archive/2022/86504173/
>>
>>88563405
30 - https://suptg.thisisnotatrueending.com/archive/2022/86662491/
31 - https://suptg.thisisnotatrueending.com/archive/2022/86786745/
31#2 - https://suptg.thisisnotatrueending.com/archive/2022/86924239/
32 - https://suptg.thisisnotatrueending.com/archive/2022/87072460/
33 - https://suptg.thisisnotatrueending.com/archive/2022/87171716/
34 - https://suptg.thisisnotatrueending.com/archive/2023/87267880/
35 - https://suptg.thisisnotatrueending.com/archive/2023/87388478/
39#1 - https://suptg.thisisnotatrueending.com/archive/2023/87472712/
38 - https://suptg.thisisnotatrueending.com/archive/2023/87550989/
39#2 - https://suptg.thisisnotatrueending.com/archive/2023/87627406/
40 - https://suptg.thisisnotatrueending.com/archive/2023/87795959/
41 - https://suptg.thisisnotatrueending.com/archive/2023/87956630/
42 - https://suptg.thisisnotatrueending.com/archive/2023/88125000/
43 - https://suptg.thisisnotatrueending.com/archive/2023/88278726/
44 - https://suptg.thisisnotatrueending.com/archive/2023/88372296/
45 - Someone archive this thread
46 - Someone archive this thread
>>
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Well, this things happens.
>>
>The Terracotta Wall

The ancient Terracotta wall, built mostly using bricks, was erected by the Khenomeric Army, fourty days before the advent of the Battle of the Empires. It encircled a large bastion built by the Khenomerics to station their troops against the enemy armies.

Following the devastating battle, the Terracotta Wall, as well as the war camp built behind it, were swiftly destroyed and abandoned, to the point that only one wing remained intact. It wasn't until the arrival of the abandoned Automata that the wall got rebuilt to its original state, using whatever materials they could scavenge. Eventually, it expanded much further than its original length, and now includes three wings (a large northwestern one, a western and a relatively newly built eastern wing), with many Automata cities either sitting at its base, or even build onto the wall itself.
>>
Google Doc Link for the timeline. As updated as it can be.

https://docs.google.com/spreadsheets/d/1Weiu2IWHLvwzuWaCnggBT0nYVzJvvHEeD0ec3KB16WI/edit?usp=sharing
>>
By the way, do we know anything about the Great Hedge? I want to write some lore about it
>>
Thread 45-1 archived

https://suptg.thisisnotatrueending.com/archive/2023/88465385/
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>>88563489
Other than it being the barrier between the lands of the Hedge and the rest of Giantstep, I do not think so.
>>
>>88563524
So basically, all we have left is this:

>With no lore whatsoever
-Petty Manogre Kingdom
-Windwillow (Not!Redwall)
-Whereby
-The Maelstorm

>Small amount of lore to work with
-Wailing Desert and the Joois Clans
-Hasteria (province of Azan)
-Lands of the Fake Humans
-Republic of Kalydon
-Oront (is it part of Azan or not?)
-InGurLand
-Jeraxih Tribes
-Ortuga and Hornkap

>Lore half developed
-Laurentian Crusade Fortresses (needs society, culture and maybe geography)
-Big Rock Candy Mountain (needs more history, geography, society and explaining the anomalous properties)
-Lemon Kingdom (needs history, society and culture)
-Gökmavi Khaganate (the history is in the historical maps thread, needs society/politics, religion and geography)
-Dsrvysth Peninsula (needs history, culture and possibly religion)

>Lore contradictory with the rest
-Kingdom of Lorient (dates and events do not fit with the general timeline)

We're getting it done, gentlemen.
>>
>>88563565
The Laurentian Fortresses were also written when there was no lore of Mossovoy, Waldemaria or the Land of the Windmills, and now that there is, it needs a serious update
>>
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>The Great Hedge

The Great Hedge is a natural barrier that stretches for hundreds of kilometres, from Whereby to the south, all the way to the southern stretches of the Elfwood to the north. It consists of very thick, vertical hedges and despite its name, is not just a wall, but rather a labyrinth, with endless twists, turns and spins, that make navigating it almost impossible. It is almost consistent in height and size throught its extent, reaching about 5 meters in height at its peak.

The Great Hedge separates the lands of Whereby, Thereby and Hereby from the Evergreen Pastures and the Land of the Fake Humans, and most importantly, the vicious gibberlings. Due to its thickness, the gibberlings are unable to gnaw or cut through the hedges, and are therefore forced to dig tunnels under it, if they want to make it to the lands beyond the Hedge. Many Gibberlings have attempted to enter the maze and ended up getting lost inside it, so many pockets of gibberling populations can be found residing there, forming small communities. Brownies and gnomes guard the other side of the Great Hedge, in case any gibberling manages to get past it.

The existence of the Great Hedge has led to the these races being relatively isolated for centuries from the humans that live on the other side.
>>
>>88564570
>History

Not much is known about the Hedge's origins, only that it has been around as long as the races that inhabit the lands to its west have. Hobbits, gnomes and brownies claim that their ancestors - in an age long before even the First Elven Empire - combined their forces to cut through a vast forest, in order to plant these huge (to them) hedges at its edge and create a maze and a wall that would protect them from any gibberling incursions. Others believe that the Great Hedge was created through magical means by the faerie lords of the area, while some scholars insist that the origin of the Hedge is purely natural, and that the races beyond it settled their lands based on the Hedge's borders.

This has caused some divide amongst many of the western scholars' circles, who debate whether to include it in the natural wonders of the world or not.
>>
I just realized that there are some missing aspects of the Evergreen Pastures' lore, so I'm gonna fill them in

>Government

There is no central government in the pastures. Most of the towns and villages are self governing, with temporary, self-elected rulers. The few hobbit and gnome settlements maintain relations with Hereby and Thereby respectively, while the towns to the south are often in communion with the people from the Baalps.

>Religion

Amongst the humans, the New Azan Faith is the most dominant religion, although some have integrated some fey beliefs into their own, due to the presence of certain Fairie Lords, such as Voluptuia, in the region.

The gibberlings of the pastures worship Nichtmair, the weaving fey that hides in deep burrows, while gnomes and hobbits loosely follow the worship of other certain fairie lords, such as Nikkla and Stoutheart.
>>
>>88563524
Ampleazzo has no lore written about it desu
>>
>>88564742
>Ampleazzo
https://crumbling-giantstep.fandom.com/wiki/Ampleazzo
>>
>>88564757
that was written like a year ago, it shouldn't be erased from the lore map
>>
>>88564757
What is the Tetrapolis League? And which senate are we talking about? Is it talking about Azan's annexation of a Furlan city or something?
>>
>>88564570
>and despite its name, is not just a wall, but rather a labyri-
Imma stop you right there pal.
No retcons allowed in this corner of /tg/, sorry
>>
>>88563758
When did the fall of Waldemaria take place? Depending on when everything happened, it could go one way or another.
>>
>>88564570
This conflicts with the Bobbit the Hobbit lore which is canonically on the level of a holy scripture
>>
Is it allowed to add forests, rivers or mountainranges?
>>
>>88567149
Maybe not mountain ranges, but some areas definitively need more rivers. As long as it doesn't break lore, I don't see why not.
>>
>>88565172
What does the story mention?
>>
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>>88568646
>>88567149
This reminds me we have to add more names.
>>
Doing ingurland next.
>>
>>88571364
I recommended names for some of those 1-2 threads ago
>>
>>88565157
I don't think there's a date set but I'm pretty sure the Laurentian Crusaders established their fortresses shortly after the fall of Waldemaria, which is why Waldemaria has still not fallen to the necromancers
>>
>>88570153
It‘s just a hedge. Not a maze. Look it up.
>>
>>88568646
>Maybe not mountain ranges
Why? Also what about forests?
>>
Huraraà is an artform popular among Ogres and cultures influenced by them (such as the Orange Marquis and the Gnolls). A mixed media form, most Huraraà demonstrations consist of groups of people, as small as one or as large as thousands, performing a choreographed or improvised series of actions.
Mock-battles are a common genre of Huraraà as are reproductions of religious, mythological or folk tales.
Local subgenres tend to take on elements of the local culture, for example, Huraraà in the Orange Marquis are often performed in large henge fields and accompanied with pamphlets viewers are meant to read along with.
In the time of the Ogre Kingdoms, musical Huraraà were popular. At their peak, different Kingdoms would hold competitions between there Huraraà Masters for esteem. Rather than set prize structures, the Huraraà that drew the largest crowd was considered the most successful.
Ogre influence on the Gnoll Empire led to Huraraà being a category on the reformed Great Games. The Emperor has heavily encouraged lethal Huraraà that show thousands of Knolls testing themselves apart on Battle, meant as both a show of force and culture.
Whole traditionally Huraraà were used to transmit oral storytelling, specific "authors" of Huraraà have arisen as well as more modern examples of the form that are declared as "owned" by specific entities.
>>
>>88576651
>The Great Wandering
A Tragic epic dictating the Ogre migrations from the East to the swamps and finally to the modern Gnoll Kingdom. It is rarely performed in whole, usually specific parts are enacted by the players in line with their budgets. Great Áhari earned their title when they performed the entire saga by themselves. It lasted a full two weeks and they incorporated theirs food, water and bathroom breaks into the narrative.

>Rain of a Thousand Arrows
A romance set during the First Eleven Empire performed annually in Zapalovach. A mixture between live theater and sporting event, different teams , usually sponsored by different merchant guilds, face each other in a series of martial competitions meant to represent the ups and downs of a Faire Lord polycule. In earlier times, deaths were common, but advances in technology led to weapons that both seems realistic but don't threaten harm to to the performers.

>"The Hithlonean"
A semi-mythical HuraraÃ, thought to be an urban legend by most. Allegedly, private groups are invited and engage in a series of sexual and erotic acts and games. Was little known until it was bandied about as anti-Hithloean propaganda by Pyretic League of Drow. Ironically this disinformation may have lead to the HuraraÃ's creation, as titelated people who read about it engaged in tourism to Hithlone to "reproduce it." While still considered fictional by most at the Citadel, the underground often hosts "performances" of it for high priced enthusiasts.

>The Seven Swords
A rare Azaneese HuraraÃ, developed under the artistic programs of the early Tenth Dynasty. A choreographed silent dance accompanied by seven musical cues, each corresponding to one of the Seven Sacred Swords of the Azan.
>>
>>88575763
Ok I'll edit it to remove the maze parts
>>
>>88575776
Because a new mountain range would change the world geography a lot more than a river would.
>>
>>88564777
Look for II. and I.d
>>
>>88577771
so it's inner fighting of the Furlaniya?
>>
The Great Hedge is a natural barrier that stretches for hundreds of kilometres, from Whereby to the south, all the way to the southern stretches of the Elfwood to the north. It consists of very thick, vertical hedges that forms a wall, almost consistent in height and size throught its extent, reaching about 5 meters in height at its peak.

The Great Hedge separates the lands of Whereby, Thereby and Hereby from the Evergreen Pastures and the Land of the Fake Humans, and most importantly, the vicious gibberlings. Due to its thickness, the gibberlings are unable to gnaw or cut through the hedges, and are therefore forced to dig tunnels under it, if they want to make it to the lands beyond the Hedge. Brownies and gnomes guard the other side of the Great Hedge, in case any gibberling manages to get past it.

The existence of the Great Hedge has led to the these races being relatively isolated for centuries from the humans that live on the other side.

>History

Not much is known about the Hedge's origins, only that it has been around as long as the races that inhabit the lands to its west have. Hobbits, gnomes and brownies claim that their ancestors - in an age long before even the First Elven Empire - combined their forces to cut through a vast forest, in order to plant these huge (to them) hedges at its edge and create a wall that would protect them from any gibberling incursions. Others believe that the Great Hedge was raised through magical means by the faerie lords of the area, while some scholars insist that the origin of the Hedge is purely natural, and that the races beyond it settled their lands based on the Hedge's borders.

This has caused some divide amongst many of the western scholars' circles, who debate whether to include it in the natural wonders of the world or not.

Better?
>>
>>88578565
yes
>>
>>88574914
It's probably located around the wars between the Platinum Princedom and Avangar.
>>
>>88571364
>8
Great Peninsula of Cemak I
>16
Great Norossor Peninsula
>9
The Corsair's Grip (Strait of Orm)
>10
Niimiis River
>11
River of Crabs
>12
Zute peninsula
>29
Agios Peninsula
>30
Calicos Peninsula
>31
Olintidos Peninsula
>3
Pebble Island
>26
Veletnyk Peninsula
>25
Demkerin Sea
>33, 32
Hydra's Strait
>>
>>88572881
Nice.
>>
>>88581716
What?
>>
Doing Ingurland next.
>>
>>88576651
Is this in the wiki?
>>
>>88586940
The laurentian crusade mention things that could imply closeness to those dates.
>>
The Laurient Crusades and the necromance conflict is the most interesting thing about this setting
>>
I was going to write something for Ortuga and the Maelstorm, but I have a couple of doubts about the existing lore.

>Wavewalkers are children born on or shortly after an equinox on Ortuga island.
How do equinoxes work on a flat world?

>They possess the ability to walk on water and cast conch magic.
I remember some other group had similar magic, can someone tell me where to look? maybe they could use similar magic.

>They can also breathe and see underwater. In addition, they survive the water pressure at great depths.
Isn't this quite overpowered for sea pirates? Does it have a limit?

>Kobalins are sea creatures that are roughly human in shape.
So like tritons? Or mermaids? Also, they need to be added to the species list.

>They are enslaved by the Maelstrom and forced to form a single army.
What?

>The Mare Tenebrosum in general.
So the lore says it's the original world where gods came from, but I'm not sure if that fits the lore anymore. We could make it a local legend, but if we're taking this as a fact, I'm not sure if it fits.

>The Maelstrom originates from a huge shell in the Schorfenschrund
The what?
>>
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>>88589750
Also, about the kobalinks. The description is very vague, only real physical description is "human shaped" and "long claws and multiple rows of teeth. "

So I have thought of two options:

Option 1. Weird mermaid with long claws, massive deep sea eyes and sarcastic fringehead mouth.

Option 2. Massive head like whatever the hell pic related is and body of a sea sloth, maybe with scales or algae all around the body.
>>
>>88589750
Not the guy who wrote it but I'll give my two cents.

>I remember some other group had similar magic, can someone tell me where to look? maybe they could use similar magic.

I'm pretty sure the idea of conch magic was first used for the Ortuga, can't remember of any other similar thing

>Isn't this quite overpowered for sea pirates? Does it have a limit?

It could be so the ones that cast "sea magic" or whatever the fuck, are extremely rare in this community. Otherwise it'd be kinda lore breaken


The rest of the descriptions are nonsensical, because they were written by the infamous pet troll of this project, who's terrible at writing or even using correct punctuation/grammar. I'd ignore the nonsensical bits.
>>
We need a wiki page for all the maps we have so far.
>>
>>88591686
That reminds me we need to update the physical map on the wiki.
>>
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A reminder we need to add the remaining capitals.
>>
>>88591620
I'll see what I can come up with that makes sense of what's already there.
>>
>>88571364
>25
Zapazah Sea
>>
>>88571364
>14
Cape of the Blind Wizard
>>
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>>88595025
We still have to finish this one.
>>
What's the difference between Grobianismus and Scatoley?
>>
Where's the Gokmavi lore?
>>
>>88563258
I much prefer quality art like this to the mid as fuck ai crap the last few threads had
>>
>>88603200
https://crumbling-giantstep.fandom.com/wiki/The_G%C3%B6kmavi_Khaganate

Though most of its history is mixed in the Historical Maps page.
>>
>>88602883
They are different regions that border each other. There is much trade going on between the two aswell as some military alliences though. That being said I‘d love to see a Grobianismus map in the style of the detailed Scatoley one
>>
>>88603316
I mean, the wiki page of Grobianismus is very bare bones. Maybe it has not been uploaded to the wiki?
>>
Some in universe fairytales and myths would be cool. Preferably done by a writefag more talented than I am. They would be a nice touch of fluff and could be incorporated into the biblion lore as valuable books
>>
>>88563258
What’s the most underrated region of this setting?
>>
>>88589750
>How do equinoxes work on a flat world?
Just make some shit up
>Isn't this quite overpowered for sea pirates? Does it have a limit?
As far as my understanding goes it‘s limited to children born during that very specific astronomical event on that very specific island. Also not every child that fits the criteria will make use of that gift. Therefore only a very rare bunch of pirates would be able to learn let alone master it
>>
Ok, so I'm writing some stuff for Tortuga. Please tell me if this is valid, since the original lore for it is quite confusing, and I have to work with it.

>History
The history of the islands of Ortuga and Hornkap dates back to ancient times. Back in the day, the islands were mere fishing towns, with barely any population living in there, since the frequent storms and winds would ravage the land over and over. The population there lived very poor lives, always weary of the tribal groups living inside the deep jungles in the deeper parts of Ortuga. Many of the human towns were also frequently raided by the native populations of kobalins, who raided Ortuga from time to time from their spawning grounds in Hornkap. This made the human population living in Ortuga very hardened individuals, accustomed to fight constantly to survive, while also having to battle the elements and the sea to even feed themselves. The development of the island was considerably backwards, as the other travelers of the Sea of the End avoided the archipelago at all costs. In fact, the coastal peoples at the shores considered the inhabitants of Ortuga and Hornkap as madmen, living in the death trap that were the islands, hence the name of “The Island of Madness”.
>>
>>88605546
However, it all changed with the strengthening of trade between the two sides of the world. The first attempts of creating solid trade relations between the western and the eastern seas increased the importance of the sea trade from the many azanese trade factories in the Zulutaur Steppes. At the time, the Zidazzi were pretty isolationists, and weren’t particularly interested in defending the caravans, focusing instead on the protection of the flower fields. And the bagdassi raids were a problem for the trade, looting anything they could get their hands on and leaving before there could be any retaliation. Sea trade, however, presented a much faster method between the Zulutaur Steppes and the lands of the Mona Ki Ngi Xica. This meant that sea trade grew quite fast, and the number of ships crossing the Sea of the End skyrocketed. This also meant that, due to the irregular nature of the Maelstrom, many shipwrecks ended up in Ortuga. Within these wreckages, it included treasures that ended up in the coast, falling into the hands of the local populations. Of course, this meant that the traders organized many expeditions to recover the goods, which started the occupation of the island by the sea merchants. While the control of the island was not particularly profitable for the trading companies (the island’s weather and constant fighting ate too much of the profits), it resulted in a great boon for the fishing towns. Suddenly, their level of technological and social development skyrocketed, though they found themselves under the thumb of the merchant companies. But more important than that, the local populations became enamored by the exotic goods arriving to the island. After a particularly bad storm and a following kobalin raid forced the trading companies away from the archipelago, the locals decided they no longer wanted to return to their previous life, and thus the start of the pirating activity in the area began.
>>
>>88603362
I could do that
>>
>>88605558
The first thing that the seashore towns did was to establish a series of alliances with the tribal communities within the jungles of Ortuga. Promising them riches and sharing the goods that were left on the island, they agreed to help their old enemies in their search for treasure, using their mystical powers to the task. They also began constructing fortresses and ships for their use, though these would be of much lesser quality than what could be found in the continent. Their main strength was their knowledge about the maelstrom and the remoteness of the island, which allowed them to find safe harbor. Another element that allowed them a lot of initial success was that, up until this point, piratical activity within the Sea of the End was minimal. The western shores were guarded by zulutaur mercenaries and other groups paid by the trading companies, and the zidazzi had a strong grip over their side of the sea. Thus, the pirates from Ortuga were able to rack up a substantial score of successful raids, increasing both their treasure and their fleet. However, this did not last for long. After a decade of assaults to trading ships, a series of attacks to zidazzi coastal towns ended up with a massive zidazzi fleet retaliating against the inhabitants of Ortuga. The war between the zidazzi and the ortugan pirates ended up with the victory of the zidazzi, who razed the towns to the ground. However, their attempts to occupy the island to continue the conflict towards the jungles ended up badly, as the land did not generate enough flowers to maintain the numbers of soldiers deployed, and bringing honey from the mainland could be difficult due to the maelstrom. As such, they decided to abandon the island, allowing the inhabitants of Ortuga to lick their wounds.
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>>88605570
While the inhabitants of the shores began rebuilding their strongholds and ships, the tribal groups searched for new ways to use their magical knowledge to defend the island from further attacks. After many failed blood rituals, they managed to find a way to create powerful wizards, known as “wavewalkers”. These wavewalkers could only be brought forth from children born during certain circumstances, and thus would be extraordinarily rare, but their powers would allow the ortugan pirates success against ships of bigger tonnage and armament. However, their numbers were still too small, and avoided the zidazzi fleet as much as possible. Their enmity against the zidazzi made the ortugan ally with bagdassi bandits and contrabandists, bringing them things such as weapons and alcohol. The arrival of weapons, especially gunpowder-based ones, became a great boon to the ortugans, since the zidazzi fleet was designed around wax ships, and was quite vulnerable to gunfire. The ortugans participated, alongside Hibila’s bagdassi, in the Battle of the Queen Xibianix’ Strait, allowing the fall of the zidazzi and the rise of the Confederated Chiefdoms of Badgassi Mara Honi.
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>>88605585
The fall of their main enemy allowed an explosive expansion of the piratical activities, and also allowed them to build the defenses of their main outpost, the pirate city of Sargossa. Nowadays, the ortugan pirates have become a sore for the trade in the region, allowing them to cross in exchange for high “protection fees”, and taking the ships and cargo from those who do not pay for it. The old friendship between the bagdassi and the ortugans still stands, and thus the pirates are allowed to roam free throughout the sea. In recent times, the pirates have begun colonizing the island of Hornkap, creating human towns in the previously exclusive kobalin island, and bringing kobalin mercenaries into their crew.
>>
Also, since the Sea of the End is a small closed sea, I imagine the ships in there are no bigger than asian junks like pic related. Posting it here to not forget about it.
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>>88605585
>they managed to find a way to create powerful wizards, known as “wavewalkers"
Meh wavewalkers being created for combat is much less interesting than them just appearing without anyone realizing why or how they exist. The whole cosmology thing should be a mystery (maybe known by the astromancers if any).
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>>88603353
there are two grobianimus pages, the interactive map links to the one with limited content
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>>88606859
Fixed.
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>Windwillow

>History:

Windwillow was historically associated with the First Elven Empire and/or the Western Elven Empire, but was often not a significant contributor to either. Most of the main Faerie Lords in this region are either in the pacifist or unseelie factions, so weren’t particularly interested in getting involved in fights far from their borders. However, internal conflicts were not uncommon, and continue to this day.

>Government:

Windwillow has no central government. There are a few small city-states, but much of the population answers only to a village council, tribal leader, minor lord, religious figure, bandit captain, etc., and many remote homesteads are entirely independent.

The few Faerie Lords in this region tend not to get too involved in the day to day lives of ordinary folks. This has allowed two rival religions that worship gods directly to crop up in the region, and also means secular leaders can become relatively powerful without the patronage of a particular Faerie Lord.

>Economy:

Like the rest of the Lands Behind the Hedge, Windwillow is sparsely settled by the standards of Azan and other wealthy human nations. Although the land is of decent quality in most areas, many of the inhabitants prefer a nomadic lifestyle to farming, mining, or urban life. Because of this, as well as the high rates of banditry, the region is generally considered the poorest in the Lands Behind the Hedge.

The region has a reputation for having a large number of pirates (known locally as sea rats or corsairs). Although not particularly skilled, organized, or numerous compared to other pirating hot spots, they do benefit from being located next to a major shipping lane, and some pirates have acquired considerable wealth.
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>>88608586

>Foreign Relations:

Windwillow is not well known beyond its borders. Most humans just see it as part of the Lands Behind the Hedge, and if they recognize the name at all, they just associated it with a rough patch of coast with lots of pirates.

Within the Lands Behind the Hedge, it is generally seen as the “poor cousin”. Trade with other nations/regions is mostly limited to a few (relatively) wealthy city-states. Some factions within Windwillow have allies elsewhere in the Lands Behind the Hedge, and they may provide political, military, or economic support to each other when needed.

>Geography:

Windwillow has a mix of terrain. The coast is a mix of large beaches, salt marshes, and jagged cliffs. Further inland is a mix of meadows, forests, swamps, and some fields, all connected by a maze of small rivers, some of which are actually old canals. Even further inland, the terrain becomes more hilly, with much denser forests, plus a few large lakes and low mountains.

>Demographics:

Animalkin – The most common race, but not a large majority. Animalkin are noted for their ability to shift between animal and humanoid forms. There are over two dozen subraces, with rat, mouse, squirrel, ferret, shrew, otter, badger, and fox being the most common. The appearance of the humanoid form can also vary with some appearing almost like a human, elf, goblin, etc, while others resemble their animal form with a humanoid body structure. Each subrace has a different range of stereotypical behaviours, though there are many exceptions to every stereotype.

Humans – Most are long time inhabitants of the region, but some are more recent arrivals. Northmen settled the northern coast millennia ago, while many pirates hail from all along the western coast of the main continent.

Hobbits – Are reasonably common in Windwillow. Most are farmers, but some prefer a more roguish lifestyle.

Dwarves – There are some dwarves in Windwillow.
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>>88606095
I was going for a different angle than just letting it having existed since forever. Maybe noone really knows what rituals the tribal groups do to the wavewalkers to turn them into what they are, and the wavewalkers are forbidden to speak about it, making it a mystery.
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>>88608604

Goblins – Cave goblins are not uncommon in Windwillow, and often crossbreed with ratkin.

Windwillow Mutts – Similar to mutts and mongrels in other regions, many Windwillow mutts have such mixed ancestry it is hard to determine visually their ancestry. Most of the time it is used to describe those with partial animalkin origin that lost the ability to shapeshift.

Harpies – Are a fairly common coastal nuisance.

Lycanthropes – Whether an individual is an animalkin or lycanthrope can be hard to determine, as many long-time lycanthropes can almost fully control their abilities, and some animalkin fully embrace their more animalistic side. There are definitely a few lycanthropes in Windwillow though, some of whom become legends in their particular area.

Other Fey and Associated Races – Gnomes, brownies, elves, nymphs, hags, and dryads, among other races, are not uncommon in Windwillow.

>Religion:

Although their creation myths aren’t that different than other parts of the Lands Behind the Hedge, Windwillow is unusual in that there is more focus on the gods themselves rather than the Faerie Lords. This may be because few Faerie Lords have shown an interest in the region, or it may because many of its inhabitants value their independence from the interference of the Faerie Lords, but either way, Windwillow has developed some distinct religious traditions.

The clergy of the “Earthmother” is loosely organized around a series of abbeys and small churches. The Earthmother fills the niche of creator god among many cultures in the Lands Behind the Hedge, but she is rarely worshipped directly except in Windwillow. The Earthmother’s creed emphasizes charity, harmony, respect for nature, and hard work. There is significant overlap between her followers and those of certain powerful Faerie Lords, particularly Arbul Applebloom, and to a lesser extent Fendrick Boldbodin, and Stoutheart, as well as certain local Faerie Lords like Story Weaver.
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>>88608635

The main rival of the Earthmother is the “Dark One”. The creed of the Dark One emphasizes self-reliance, adaptability, and the acquisition of power for its own sake. He/she (there is disagreement on his/her gender) is therefore popular with both the rougher of the nomadic tribes, as well as many pirates and bandits. His/her “clergy” often call themselves shamans, but generally lack magical ability, so are more like tribal elders and/or conmen. Nor are his/her teachings particularly consistent between tribes, as each tribe has its own way of passing the teachings of the Dark One from one shaman to the next, and little attempt is made at consistency between tribes. Among foreign theologians and scholars, there are different theories to who the Dark One actually is; including a demon lord or powerful unseelie Faerie Lord incognito, an imposter god, or perhaps a long dead or departed entity.

Aside from the Earthmother and Dark One faiths, there are some Faerie Lords who are local to the region, or at least have a few local followers:

- Story Weaver – a giant but benevolent spider who believes in the importance of knowledge and pacifism.

- Arbul Applebloom, Stoutheart, Fendrick Boldbodin – have some followers in Windwillow, who are also often followers of the Earthmother.

- Frost Heart – this white foxkin Faerie Lord is relatively weak, but has a decent following among the human and animalkin tribes along the north coast. She sometimes rallies “hordes” to try and conquer parts of the south on behalf of the Dark One.

- The Digger and The Snatcher, Nichtmair, and Pumpkin Jack – have a few followers in the region, who sometimes see them as proxies for the Dark One.
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>>88608667

>Military:

Windwillow lacks much of the numbers, organization, magical defences, powerful fey, and powerful Faerie Lords that help protect the other regions of the Lands Behind the Hedge. Despite this, a long line of potential conquers have failed to establish themselves in the region. This is partially due to the unwillingness of the inhabitants to accept wannabe tyrants, partially due to the fact that many inhabitants are reasonable fighters, but mostly due to pluck, determination, and often a lot of luck.

It also helps that no major nation has tried to establish themselves in Windwillow (the First Elven Empire/Lands Behind the Hedge would have aided Windwillow in such an event to keep foreigners from gaining a major toehold in their region). However, due to the poorly organized nature of Windwillow’s inhabitants, plenty of pirate kings, robber barons, bandit chiefs, northern hordes, and hostile tribes have managed to establish themselves as regional lords for years, sometimes decades, before being overthrown.

The militias of Windwillow (most of whom are skilled but poorly equipped), also have to contend with small packs of raiding bandits, pirates, and slavers, as well as small hostile nomad tribes who follow the Dark One and/or an unseelie or wilder Faerie Lord. Hostile fauna is also sometimes a problem, including several large and aggressive species of bird and fish.
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>>88563258
I feel like it's time to end it. Threads die at 100 replies
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>>88605626
nice
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>>88608586
Is this in the wiki?
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I'm of the opinion that the Ortuga page should be completely purged and replaced to the newly written lore. Whoever wrote the OG Ortuga lore must have some serious brain damage
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>>88605546
The OG lore states that Ortuga was an island refuge chosen by many pirates in hiding. Maybe it should be mentioned
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>>88611606
Source?
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>>88611565
no retcons anon it's in the op for a reason
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>>88609648
I feel like it's time to end (You)
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>>88608618
>rituals
I don't think it was stated anywhere that a ritual has to take place for a wavewalker to be born
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>>88611770
https://crumbling-giantstep.fandom.com/wiki/Ortuga
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>>88612923
maybe it shouldn't have been written as if by a primary schooler with dyslexia
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>>88608604
>Animalkin are noted for their ability to shift between animal and humanoid forms
I don't think this is what not!redwall implied anon.
yiff in hell
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>>88612973
I had no problem reading the wiki entry for Ortuga
Can you give any specific examples or is this just some pseudo argument because you dislike the lore for some autistic reason?
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The remote sland of Ortuga was a refuge chosen by many pirates in hiding. In addition to the winding port city of Sargossa, where rum and whores can be found in abundance, the island also known for its picturesque beaches and tropical waters.

It's the home of conch magic and forbidden voodoo rituals brought by the shamans of the Badgassi Mara Honi. The legendary Wavewalkers, famed for being able to cast conch magic and walk on water, are reported to live in Ortuga.
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>>88612973
>maybe it shouldn't have been written as if by a primary schooler with dyslexia
Oh the irony.
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>>88613009
Maybe you should brush up on your English skills

>Aparallel world in which there is no land. It is the oldest world and the origin of old gods. The current rulers of Mares want to come to our world to rule over it

>and a wide, sallow scar

>He was Born on the Island Hornkap

>Over the next few years, his restless spirit propelled him along the iron rails of life until he became captain of his own whaler.

>During his last voyage, Ishmael, who was in his late fifties past his prime
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>>88611565
nah it's fine, except the strange maelstrom lore
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>>88613009
>getting this touchy and defensive

don't you have school, ESL-kun?
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Where's the lore map?
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>>88612953
It wasn't stated that a ritual was not needed either.
>>
Continuing with the stuff of Ortuga.

>Society
The inhabitants of Ortuga have become a hodge-podge of different peoples dedicated to piracy in the Sea of the End. Aside from the native inhabitants of the archipelago and the kobalin mercenaries, we can find badgassi raiders, pigfolk bandits, servalala fiends, buccaneering harpies, Mona Ki Ngi Xica exiles… all seeking refuge from their lands and finding it in the rainy archipelago of Ortuga and Hornkap. This has made the island into a very unique culture, all centered around piracy. Unlike other piratical nations like Künt or the Blind Bastard’s Domain, Ortuga does not really form a singular state, nor does it have an overarching structure of any kind. The closest thing to that would be the “Laws of the Sea and the Island”, known to the outsiders as the “Pirate’s Law”, a series of non-written rules that all living in the archipelago need to follow. The laws are memorized by all those who decide to take up the profession of buccaneering, and they are considered as somewhat sacred by the inhabitants of Ortuga. While they are somewhat ever shifting due to the oral nature of the laws, they are designed to be as easy and straightforward as possible, to avoid any possible confusion. They mostly center on keeping the usual fighting between pirate crews from plunging the pirate haven into chaos: not stealing from other crews within the island, murders are forbidden but honor duels are not, all pirates need to warn from threats to the island and fight if it becomes necessary… There is not a body enforcing these rules, but all pirates generally agree to follow them. Those who broke them are not welcomed in the island, and could be hanged if they ever dare to return.
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>>88618167
The Sea of the End is a closed sea, and due to it being far from most powerful nations of the world, the size of the ships sailing it is much smaller than in other oceans. This also applies to the pirate ships, who are mostly junks of different designs, mostly designed to be fast and nimble, preferring to attack in group and surround the trading vessels before boarding. As such, most pirate junks are no more than 20 people per ship. Many pirate captains will command multiple ships at once, and the biggest pirate captains could command more than a dozen. Up and coming captains will ally with each other to increase their numbers, since trading ships are capable of fending off one or two pirate junks. Most junks only have a couple of cannons at best, since while gunpowder is plentiful in Ortuga, manufacturing cannons is more complicated, since the island lacks iron deposits to make them. Thus, acquiring cannons for their junk is a very important task for the pirate captains, more so than acquiring the ships themselves. Most of the cannons come from contraband with the fellow pirates in the Zulutaur Steppes or the badgassi. The badgassi in particular do push piracy in the Sea of the End as much as possible, since not only are pirates good clients and old allies, but piracy in the sea makes the trade routes through badgassi land much more appealing, and can thus tax them more.
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>>88618189
Most pirate raids against trading ships limit themselves to stealing the loot and leaving the ship behind. While taking the ship as a prize is something that most pirates do in other seas, the truth is that the pirates do not have the facilities to maintain big vessels, and most of them see them as lumbering targets, too slow to catch up other ships and too vulnerable to the weather. Plus, over the years many forms of moving goods from the two sides of the world, both through the lands of the badgassi and the old azanese Onyx Strip, now mostly controlled by other powers. As such, the groups with the interest and capabilities of manufacturing vessels into a closed sea have been suffering ups and downs, and with less ships, less booty. Many pirates will thus leave the ship behind or, at most, ask for a ransom. This allows the captured vessels to go back to business faster, allowing the shipment of goods to resume as fast as possible.
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>>88618197
The tribal populations in the deepest parts of the islands have become a common sight in the coastal towns, and have adopted many customs from both their neighbors and the outsiders. However, entering into the tribal hideouts in the jungle is strictly forbidden, under pains of death. The secrets that they have to produce wavewalkers are highly secretive, and many have ended up gutted and with their entrails tied to the trees for snooping around where they should not. The wavewalkers themselves are highly sought after crew, though their value is mostly as defenders of the island in case of attacks. Once in a while, the trading companies will hire mercenaries and renegade soldiers to try to destroy the pirates in Ortuga. And since the fortifications in the island are not as developed as other pirate havens in the world, they have been known to actually land in several occasions. Wavewalkers are essential to break the enemy ships from underneath, with their conch magic allowing them to walk on water and spend many hours under the water. Wavewalkers are also highly resistant to the effects of the pressure from the deep, which allows them to recover elements from sunken ships. However, using this magic has severe effects upon their bodies. At first, their skin will turn paler, and their bodies will lose strength. If they continue to use magic, their bodies will begin to adopt a strange liquid complexion, and will eventually melt completely into water. There is no known form of cure or treatment for reverting these effects. As such, wavewalkers do not tend to live long lives, usually achieving so only during periods of peace.
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>>88614766
Oh look! It's the black elf argument.
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Can we has sea orcs?
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>>88619355
We have a lot of species as it is.
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is the ortuga lore done?
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>>88622431
I want to write a couple more bits for it.
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>>88624254
I'm going to include the maelstrom in the Ortuga lore, give me a moment and I'll come up with something.
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>>88624317
>>88624254
I was thinking of the Maelstrom beign integral to the Ortugese peoples' religion, with them thinking it is the source of the wavewalkers' powers and according to their beliefs, a portal to another realm/dimension (mare nostrum or whatever)
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>>88624254
>With no lore whatsoever
-Petty Manogre Kingdom
-Whereby

>Small amount of lore to work with
-Wailing Desert and the Joois Clans
-Hasteria (province of Azan)
-Lands of the Fake Humans
-Republic of Kalydon
-Oront (is it part of Azan or not?)
-InGurLand
-Jeraxih Tribes
-Ortuga and Hornkap

>Lore half developed
-Laurentian Crusade Fortresses (needs society, culture and maybe geography)
-Big Rock Candy Mountain (needs more history, geography, society and explaining the anomalous properties)
-Lemon Kingdom (needs history, society and culture)
-Gökmavi Khaganate (the history is in the historical maps thread, needs society/politics, religion and geography)
-Dsrvysth Peninsula (needs history, culture and possibly religion)
-Ortuga and the Maelstorm (stuff about the kobalins, the wavewalkers and their ties to the Maelstrom).

>Lore contradictory with the rest
-Kingdom of Lorient (dates and events do not fit with the general timeline)
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Is the windwillow lore in the wiki?
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>>88626603
https://crumbling-giantstep.fandom.com/wiki/Windwillow
>>
Continuing with the lore of Ortuga.

>The Maelstrom
The Maelstrom is an enormous tropical storm always surrounding the archipelago of Ortuga and Hornkip. Unlike most tropical storms, the maelstrom is a stable phenomenon in the Sea of the End, existing all throughout the year, though with different levels of intensity. The movement patterns of the maelstrom are surprisingly predictable, since they always follow a similar trajectory, a three bodied lemniscate with its nucleus in the center of the Sea of the End. The exact trajectory and speed is somewhat changing, and the reasons it deviates from time to time are not well known. One thing of note is that the Maelstrom itself never passes directly over land, only grazing it with its outer winds. The damage this can cause is still quite considerable, and the local populations have learned to prepare for the storms and strong winds. The inhabitants of the island of Ortuga usually have underground refuges where they can protect themselves during a passing of the Maelstrom. In fact, many of the junk ships have been designed to be dismantled, so when the storm season comes they are disassembled and brought to a safe place, to then be reassembled when the time comes.
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>>88629773
The inhabitants of Ortuga consider it a good omen, since its presence near the archipelago means that attacks from the outside are always difficult and easy to predict, since they’ll come from the direction furthest from the storm. They celebrate great feasts and festivals the days after the storm passes the archipelago, with many captains bringing their finest bottles of rum. They will also build effigies made out of palm leaves and hay, burn them down and dance around them while drinking. The natives will join the festivities as well, bringing their traditional dances and drugs only found in the deepest parts of the jungle. The native tribes worship the Maelstrom as the mouth of their god. They believe that, if they ever are swallowed by the storm, they will be brought to the sea where the dead reside. However, they are not allowed to willingly sacrifice themselves into the Maelstrom, for that would betray a weakness of character. They also think that the maelstrom is the source of the wavewalkers’ powers, but in which way is not known, since they keep their secrets well guarded from outsiders.
>>
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The movement of the maelstrom would be something like this. Sometimes it goes back and forth in a particular area, and sometimes the direction of the movement changes, but this is as accurate as I can make it with my crummy photoshop skills.
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>>88629773
The Maelstrom isn't a storm anon. It's a powerful swirl. Otherwise it would be called the Maelstorm.
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>>88621301
This list is lacking Trolls which I assume would be a fey or its own category like how gnolls are
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>>88631776
Oh yeah. My bad then.
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the very northern borderland region in hereby is called passerby, travellers to and from notredwall regularly travel around elfwood this way with the critical point at the end of the great hedge
this of course attracts travelling merchants and temporary stalls
quarried boulders landmark this unofficial province, placed at regular intervals on the main path
generally speaking, travelling between these boulders in a straight line will be the safest way to pass but there is still potential for profit and losses on this narrow route with deceit, trickery and commerce at every milestone
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>>88633417
Added to the list.
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Ok, I've rewritten the stuff of the Maelstrom as a whirlpool.

>The Maelstrom
The Maelstrom is an enormous whirlpool always surrounding the archipelago of Ortuga and Hornkip. Unlike most tropical whirlpools, the maelstrom is a stable phenomenon in the Sea of the End, existing all throughout the year, though with different levels of intensity. The Maelstrom is not in a fixed position within the sea, but is constantly moving through the waters. Its movement patterns are surprisingly predictable, since they always follow a similar trajectory, a three bodied lemniscate with its nucleus in the center of the Sea of the End. The exact trajectory and speed is somewhat changing, and the reasons it deviates from time to time are not well known. During the periods of higher humidity, massive tropical storms seem to swirl around the Maelstrom, buffeting the lands near it. These storms never pass directly over land, only grazing it with its outer winds, though the strength of the storm is considerable nevertheless. The damage this can cause is still quite extensive, and the local populations have learned to prepare for the storms and strong winds. The inhabitants of the island of Ortuga usually have underground refuges where they can protect themselves during a passing of the Maelstrom’s storms. In fact, many of the junk ships have been designed to be dismantled, so when the storm season comes they are disassembled and brought to a safe place, to then be reassembled when the time comes.
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>>88637595
The inhabitants of Ortuga consider the Maelstrom a good omen, since its presence near the archipelago means that attacks from the outside are always difficult and easy to predict, since they’ll come from the direction furthest from the whirlpool’s currents. They celebrate great feasts and festivals the days after the storms pass the archipelago, with many captains bringing their finest bottles of rum. They will also build effigies made out of palm leaves and hay, burn them down and dance around them while drinking. The natives will join the festivities as well, bringing their traditional dances and drugs only found in the deepest parts of the jungle. The native tribes worship the Maelstrom as the mouth of their god. They believe that, if they ever are swallowed by the storm, they will be brought to the sea where the dead reside. However, they are not allowed to willingly sacrifice themselves into the Maelstrom, for that would betray a weakness of character. They also think that the maelstrom is the source of the wavewalkers’ powers, but in which way is not known, since they keep their secrets well guarded from outsiders.
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>>88637595
Much better.
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>>88637595
>>88637625
One of the weird weather phenomenons regarding the Maelstroms storms is that instead of water they are raining dead fish, molluscs and other small sea creatures
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>>88639121
Also the great leviathan is said to have once emerged from the maelstrom. Scholars speculate that it functions as an entrance point to the mare tenebrosum and under certain circumstances „switches“ it‘s direction which can leads to unspeakable things passing over into the sea of the end
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>>88639195
I feel like we should make the Mare Tenebrosum stuff ambiguous. As in, the tribes of Ortuga worship it as a god, and possibly use it as a source of power, but the rest of the world doesn't know whether if it's true or not (and if it is, to what extent the stories are true).

>>88639121
Possibly. Maybe one of the signs of the strange nature of the Maelstrom is that once rained a species of crab never before seen anywhere else in the world, suggesting some dimensional shennannigans.

>>88639081
Thanks.
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>>88630097
>>88639195
Specifically this happens when an equinox falls together with the maelstrom being at it‘s most southern location (see above). Nobody in universe has noticed this so far though (probably). Gladly that only happens once a millennia even though the kobalinks seem to be up to something sinister in order to change that
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>>88639253
>I feel like we should make the Mare Tenebrosum stuff ambiguous.
Agreed it‘s always nice to keep some mysteries
>>88639253
>Maybe one of the signs of the strange nature of the Maelstrom is that once rained a species of crab never before seen anywhere else in the world, suggesting some dimensional shennannigan
I like that idea!
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>>88639284
>Silver Red Ortugan Crab
The Silver Red Ortugan Crab is a species of crustacean unique of the island of Ortuga. It was first discovered during a particularly powerful tropical storm brought by the Maelstrom in 3.001 ABE, when there apparently was a rain of crabs that filled the island of these animals. While many of the individuals were dead due to the winds and the fall, enough of them survived to make it a common species in the island of Ortuga. The Silver Red Ortugan Crab has a central body with many appendages sprouting from its underside. Its shell is decorated with metallic looking patterns, which have an uncanny similarity to stellar patterns and old constellations. It lacks particularly powerful claws, instead using its small appendages to feed itself from carcasses, rotten fruit or the remains of organic matter at beaches. Its shells is considerable durable for a creature of its small size, but its low strength makes it a victim of the playful cats brought to the island by the pirates, who playfully bash them around until they get bored and move to something else. The tribal people of Ortuga consider it a gift from the Maelstrom, and frequently use it as a dish for particular festive dates.
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>>88639397
Neat!
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>>88639397
The most curious thing about the Silver Red Ortugan Crab is that, before the storm that brought it to Ortuga in 3.001 ABE, the species was unknown to exist. In fact, other than in the island, there are no signs of the species living anywhere else in the world. And since the crab doesn't show any particular capability to endure the pressures of the deep, many speculate that it came from the Maelstrom itself, giving weight to the theories that the Maelstrom is somehow a door to the Mare Tenebrosum described by the tribal populations and the kobalins.
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>>88639397
>Its shell is decorated with metallic looking patterns, which have an uncanny similarity to stellar patterns and old constellations
It‘s a puzzle waiting to be solved isn‘t it?
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Hey friend I have an idea. What if every month passing in real time equals the passing of one year in giantstep?
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>>88639904
*friends
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>>88639904
What? Why? We already have a timeline and a way to measure time.

https://crumbling-giantstep.fandom.com/wiki/Time_Measurement_in_Giantstep
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>>88639933
That way new stuff can happen and the setting can slowly develop instead of being frozen at a specific point in time
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>>88640207
We haven't even finished writing all the lore for all nations, and many events still need to be woven into the timeline. Adding more than stuff beyond CY is asking for trouble. There is a lot yet to be done as it is.

Plus, I imagine advancing the timeline at this point would be a mess. If this setting ever becomes developed enough to use in a game, I feel it should be the GM's task to direct the course of events beyond what we've written.
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>>88640234
One year a month isn‘t that much on a global scale considering for how long this thing is going. I feel like it could make things a little more interesting but ok. How about making the in setting time equal real time?
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>>88640375
Again, not really seeing the point of this when there's so much to do as it is. And I honestly don't see it even if there wasn't.
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>>88639121
>>88639253
>>88639195
What about:

"One of the weird weather phenomenons regarding the Maelstrom's storms is that instead of water they are raining dead fish, molluscs and other small sea creatures. Also, the great Leviathan is said to have once emerged from the Maelstrom. Scholars speculate that it might function as an entrance point to the Mare Tenebrosum, a legendary realm that according to the Ortugan faith, consists only of water, and is the source of the "Old Gods" and the Kobalins. This theory is reinforced by the fact that a species of crab, known as the Silver Red Ortugan Crab, had once rained from the Maelstrom, being the first time it was seen anywhere in the world."
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>>88640808
>One of the weird weather phenomenons regarding the Maelstrom's storms is that instead of water they are raining dead fish, molluscs and other small sea creatures
I would not call that something weird, especially when the storms are so frequent.

>Also, the great Leviathan is said to have once emerged from the Maelstrom.
I would say that is the belief of the tribal humans at the center of Ortuga and the Kobalins, but not something widely believed by the rest of the population.
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>>88641329
>not weird
Well I think they key word here is instead
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>>88641329
agreed
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just out of interest are there people actively using this setting?
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>>88642321
Months ago someone said they were going to run a game with this setting, but we've heard nothing from it since then.
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>>88642321
Eventually someone will. Would make for a good clickbait title on YouTube.
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>>88643024
>I PLAYED THIS OBSCURE RPG MADE BY AUTISTIC 4CHAN LOSERS
Yep I‘d click on that.
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Finished the kobalins stuff.

>Kobalins
>Kobalins
The Kobalins are a race of sentient amphibious beings that originate from the island of Hornkap. They have notoriously for having the wildest sexual dimorphism of all sentient races in Giantstep, to the point many argue that these were two different species that interbreed enough until they became a singular group, though how they retain their radical differences is still debated by the experts. Their history mostly consists of hunter gatherers in the island of Hornkap and in the depth of the sea near it, as well as raiding the neighboring Ortuga. It is only relatively recently that the kobalins have begun to adapt more civilized elements, entering more and more in contact with the pirates of Ortuga, working as mercenaries and sailors.
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>>88643381
The females are roughly the size of humans, with a tendency of being somewhat taller, but much thinner. The upper half of the body is also human shaped. Their head is proportionally bigger and rounder than that of humans, with hair that’s reminiscent of anemone, and with the same toxic effect when touched. Their eyes are massive, and are designed to see in the darkness of the deep, with heavy translucent eyelids that darken the more they get in contact with sunlight. This gives them a very poor eyesight once they are in the surface of the water or in land. Their mouths are retractable, with a bifurcated jaw that hides multiple rows of sharp teeth, similar to shattered glass. Sprouting from their backs, a massive cartilaginous structure can be seen. This cartilaginous structure is apparently used as a lung for breathing underwater and on land, and as such, it cannot be covered least the female kobalin suffocates. Despite not being mammalians, they appear to have breasts, mostly containing stores of fat. The lower half of the females is similar in shape and texture to a starfish. They have between 5 to 9 strong elongated arms full of tubular feet, allowing them to stick to most surfaces. This, alongside the muscular nature of the arms, allows them to walk on land upright, though due to the way their lower half is shaped, they cannot sit, having to stand up or lay on their backs. When underwater, they can either crawl through the sea floor or swim using their muscular arms, though they are more comfortable with the former. Their greenish blue skin is scaleless, covered in a thin coat of mucus that protects them from losing heat.
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>>88643381
Wait I thought they can‘t go on land. Did I miss something?
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>>88643394
The males are completely different from the females. Almost twice the size of the females, their bodies are massive, and covered in dense fur, filled to the brim with algae growing within it. Their head is an elongated oval, with a massive mouth capable of swallowing a gnome whole in one gulp. Their mouths have a first row of a singular massive tooth, similar to a beak with lips, and behind this, rows of triangular teeth. Their eyes are beady and located at the sides of the head, and they have to move their head to the side to look forwards. Their body is a strange mix between a hippopotamus and a sloth, with a massive dorsal fin throughout their back. They have a pair of strong arms, ending in webbed hands with four digits each. Each digit has a retractable claw, sharp enough to cut wood and coral with ease. Their lower half is similar, but they have webbed feet instead. This allows them to walk faster and more precisely on land, but their swimming is somewhat clumsy. Instead, they prefer to crawl around the sea floor, but cannot reach the depths the females can. They have a long, prehensile tail, with fins at the end of them, allowing bursts of speed while swimming. Unlike the females, the males do have gills and lungs, and are much more capable of staying longer periods above water, though they still need humidity or their bodies will overheat.
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>>88643406
The lore says "they almost never leave the water". Almost.
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>>88643408
The kobalins’ society is quite a mystery for outsiders, since they mostly live their lives underwater, in the shallower areas of the Sea of the End. There, they are able to gather enough food for survival, even if they aren’t capable of practicing any kind of agriculture or husbandry underwater. They live in tribal groups, with a female for every male in the tribe. Their reproduction and child rearing is mostly above water, since there are many dangerous sea creatures within the Sea of the End, not to mention the moving Maelstrom being a very real threat for any underwater being. Once every two years, they will come out to the surface to lay a singular egg, located near the shore so as to maintain humidity. Once it hatches, the family stays in the island just enough for the child to be able to survive underwater, and then they go back to the deep. Kobalin technology is very limited, since anything that cannot be used under the sea is useless to them. The kobalins will only use things beyond stone and bone tools when working for the pirates of Ortuga, since they need their services above the water, and the pirates give them the weapons. In general, kobalins dislike being around other groups, preferring to stick to their own species.
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>>88643435
Kobalins are omnivorous, though they gravitate towards a meat-based diet. In particular, they are very fond of jellyfish, an animal found in plentiful quantities in the Sea of the End. They usually fish near the coral reefs and near rock formations, where they can use spears made out of hollow bone to hunt for fish near crevices, as well as turtles, crustaceans and mollusks. They are able to eat quite a lot of poisonous substances, though they are nowhere as resistant to venom as other species like ogres or snoloths. One thing to take into account is that kobalins cannot process alcohol, it being a very dangerous substance for them. This weakness to alcohol, combined with the massive amounts of it always present near pirate havens, means that kobalins will stay out of the pirate towns unless they have an important reason to stay, finding even the smell of alcohol noisome and dizzying.
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I think that's it for Ortuga. If someone wants to write more in depth about the wavewalkers, feel free to do so.
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>>88643424
Oh alright I guess. Assumed they could only breath air for a limited time and dry out kinda like amphibians
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>>88643471
They are definitively more comfortable in water, the females specially.
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>>88643064
kek
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>>88643462
I think the wavewalkers are fine as it is, is there stuff to write about religion/foreign relations/demographics?
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>The history of the islands of Ortuga and Hornkap dates back to ancient times. Back in the day, the islands were mere fishing towns, with barely any population living in there, since the frequent storms and winds would ravage the land over and over. The population there lived very poor lives, always weary of the tribal groups living inside the deep jungles in the deeper parts of Ortuga. Many of the human towns were also frequently raided by the native populations of kobalins, who raided Ortuga from time to time from their spawning grounds in Hornkap

Isn't this wrong though? I thought Ortuga started out as a refuge for pirates
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>>88643611
do the kobalins still raid the ortuguese's towns?
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>>88643654
There are too many pirates too well armed to be raided, it's better to work as mercenaries for them.
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>>88643451
Kobalins sound like the kind of thing that would be kill on sight in any self respecting pirate town
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>>88643064
would watch tbf
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>>88643064
based
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File: mathias-osland-6.jpg (337 KB, 1920x1084)
337 KB
337 KB JPG
How do you guys like these for kobalins?
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File: Pirate01.png (711 KB, 722x1000)
711 KB
711 KB PNG
Reference pic for an ortuguese pirate
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>>88648227
We have a description for kobalins already.
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>>88643064
It sounds fun.
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>>88649446
Maybe they can appear in various forms
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>>88588778
Nope. It would get it's own page yes?
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>>88654319
Ogre stuff has its own page.

https://crumbling-giantstep.fandom.com/wiki/Ogres
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A quick writeup for the Chakobsa tribes.

>The Jungle Outbacks of Eastern Chakobsa
The Chakobsan Jungle covers a great portion of land between the prairies of Sidarí and the Neeugs and the Desert of Dirihadarir. It is a dark, humid, dense mass of trees and vines, with dangerous fauna and flora, full of all kinds of threatening creatures. The human population concentrates around the few clearings where the jungles are less plentiful. However, the eastern parts of the jungle are much less dense, and are meshed with areas of dry badlands. Many attribute this strange dichotomy to the numerous salt deposits in the area, blocking the correct growth of the jungle and most plant life in general. The land is particularly rocky as well, with a poorly developed floor that blocks the roots of trees, allowing only tropical bushes and other plants that can survive shallow soil. This gives the lands east of the Chakobsan Jungle a strange appearance, with pockets of dense jungle surrounded by rocky outback.
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>>88654607
It is in the eastern side of the Chakobsan Jungle where we can find the Great Stone Temples, massive structures of unknown origin that dot the eastern side of the jungles. Nobody really knows who built them, when they were they built or why. The Great Stone Temples are of monumental size, easily big enough to be mistaken for small walled towns. They frequently follow a concentric pattern, with many rectangular or square buildings with an outdoor space within that includes a similar structure. This pattern repeats up to three times, and at the center of it all there lies a massive humanoid statue. Most of these statues have been heavily damaged by time, with erosion and plant life having taken away most of the detail. At most, we can identify a humanoid form sitting, wearing strange robes, and with strange symbols sculpted on its skin, but no statue has preserved the facial features of the effigies. The temples themselves have accumulated a lot of vegetation over the years, and many parts of the temples are crumbling down due to the weight of plant life and the roots undermining the foundations of the building.
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>>88654628
>The Jungle Herders
In these lands, there live the Jeraxih herders. The Jeraxih are nomadic groups that live off both their sheep and horses and of pillaging and raiding nearby populations. Their culture is considerably primitive, and many speculate they are the original tribes that formed the yaguran culture to the west. They live in groups of around a hundred people, with their leader being the oldest in the tribe. The Jeraxih are always on the move, going from temple to temple feeding their charges, always avoiding the spots of jungle where predators hide. The Jeraxih adore the temples, despite not having built them, thinking they were brought here by the Precursors, the beings that separated the land from the sky and the stars.
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>>88654647
The Jeraxih are an extraordinarily violent people. They will declare war on each other on the spot, raiding each other and capturing as many prisoners as possible, though they will avoid exterminating each other when possible (after all, a tribe exterminated is a tribe less to raid in the future. Prisoners are blinded in one eye and have their arms broken, to avoid treachery during the period of capture. Once a year, the tribes will bring all their spoils and celebrate massive rituals, dances and prayers. The sacrifices will have their remaining eye blinded, and in front of the central statues, have their necks sliced. Then the tribe will partake in cannibalistic rituals. The Jeraxih believe the fortunes of the tribe will become greater the more human flesh they consume. Attacking a fellow Jeraxih tribe during their rituals is strictly forbidden, though there is nothing that forbids them from just waiting until they have finished their rituals to launch a surprise attack.
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>>88654607
>Chakobsa tribes.
The Jeraxih, dammit.
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The Bestiary is still an embarrassment.
https://crumbling-giantstep.fandom.com/wiki/Bestiary
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>>88655972
The general wiki articles and the timeline google doc in general need an updated badly.
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I'll write some stuff about Ortuga's religion
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>>88661381
About the natives' religion? Because pirate havens were well known for being very diverse in their religions. And I imagine the same happens with Ortuga, having a mixmax of religions.
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>>88661425
I was thinking about some stuff with the Maelstrom that was mentioned earlier in this thread. Would both the pirates and the natives incorporate that into their faiths?

Also, I'll need to work around both lores to incorporate the OG entry that mentions how Ortuga was originally a pirate refuge (at least the coastal parts)
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>>88661447
>Would both the pirates and the natives incorporate that into their faiths?
As superstition, maybe, but not as a religion.



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