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>What is this?
/TG/ MAKES A GAME.
What started as a simple political compass chart about a (completely made up) Journey to the Center of the Earth-style wargame has morphed into a (for real this time) Vernian-hellscape wargame.
Its an ~1870s era, Jules Verne pre-war scifi inspired underground eldritch hellscape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, fight each other for victory.
A campaign mode is planned, but is far from completion

Currently there exist 3 versions of the rules:
>1e - proof of concept, recently updated with unit stats
>2e - lead by 2e anon, playtests started, unified document is in the works
>4e - slowly developed by multiple anons, almost ready for playtesting, rules present in the doc
>A TEST GAME HAS BEEN PLAYED! I REPEAT! A GAME HAS BEEN PLAYED ON /TG/!

>What can I do?
Shitpost, meme, get comfy. Read over the docs to settle in.
Contribute if you have ideas. Give feedback on contributions if you don't.

THE OLD ONE
>>89382116
>>
File: 1e rules.pdf (346 KB, PDF)
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>TL;DR Doc (WIP) - This needs a bit more fleshing out
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
> Lore Doc
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8
>1e Doc (NOW WITH STATS!)
Click the pic
> ?4e? Rules Doc
https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/
> Unit Spreadsheet - Currently outdated, requires an update
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
> Unit Design Doc
https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA
>>
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REJECT ENGLAND
EMBRACE ALBA
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>>89459720
They were real in the sense that beings that came to be known under that name existed. Take any legends about them with a grain of salt. Besides, this is hardly more concerning than the fact that the Hyperboreans were AND are still real. Though I'd be even more wary of the things that aren't.
Also, I like to imagine they were silicon-based lifeforms, so you could argue it's not just their bones, but their flesh and everything else. This sculpture of Hyperion might be pretty accurate lol.
>>
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2E PROTOTYPE RULES
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REJECT MODERNITY
EMBRACE GORG
>>
Putting together an online room to test JUST the card game variant. Should be done for tomorrow maybe?

Since cards are being made, will soon be able to use those for the online card game.
But if anyone would be down to test JUST the card game side (Not with the skirmish attached.) that'd be great.
>>
Actually?
Ready to playtest the card game right now. Might not have much time though.
Anyone up for it?
>>
>>89461058
"Titans' Graveyard" terrain type needs to be a thing. Charging across their gigantic bodies, fighting amongst the cerulean clusters of crystalline outgrowths, taking shelter in their ancient wounds.
>>
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Alright, got back and had some extra time. Really cleaned up and smoothed out the online room to test the card game variant. Even had room to put all the game's rules in the room, too.

I'm considering now, integrating this as some kind of ability resolution system instead of every-single-attack-action resolution.
Possibly something to do with Morale? Maybe to integrate purely into the Campaign mode when we start work on it?

Either way, NEED PLAYTESTERS.
Hit me up if you have time for a few games. This will just be to test the core, not with how to integrate it into the wargame.
>>
>>89431740
I think if anything the Atlanteans would only have men and famous figures in greek classical history, if nothing for the fact they have a romantic, almost tragic reverence for the greek culture, society and existence, knowing they will forever never be able to reconnect to the surface. They adopt battle doctrines based on readings from alexander, lysander, pericles, philip II, etc. They archive the teachings and philosophy of Aristotle, Plato, Socrates, and have the last writings of Diogenes. It's a Adam and Eve situation where they will always remember their time on the surface, in the sun, but know it would take too much effort, lose too much built and preserved, to make the trip. It's a bittersweet thing, their existence. But they must continue. I mainly created Atlantis and the Atlanteans as a reference to a 2,500 year old olive tree on Evia that was destroyed by a modern wildfire in 2021. All that history, all that pride, gone in moments. Just like the mythical Atlantis, none will remember it. It will be up to the greek people to continue on that branch, that memory. To be remembered. To remember those who built the world you live in. That is what Atlantis is at its conceptual core.
>>
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>>89462769
>I mainly created Atlantis and the Atlanteans as a reference to a 2,500 year old olive tree on Evia that was destroyed by a modern wildfire in 2021.
Wait, what?
>>
>>89462769
Basically, a father/mother and son/daughter metaphor. I mainly got inspired to do Atlantis in this fashion after listening to this song by ryuichi sakamoto with Taeko Onuki on vocals, and reading the lyrics:

https://youtu.be/LiCaFheclUU
>>
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>>89462827
>I mainly got inspired to do Atlantis in this fashion after listening to this song by ryuichi sakamoto with Taeko Onuki on vocals, and reading the lyrics.
What is going on?
>>
>>89462815
https://greekcitytimes.com/2021/08/09/fire-in-evia-famous-2500-year/
>>
>>89462635
2e anon here, can't tonight or tomorrow, but maybe Thursday evening?
>>
>>89462815
>>89462836
I believe what Anon is saying is that he's the one who posted the first Atlantean jak.
And probably posted a good many of them.
I know I have some pet factions I provided plenty of jaks for.
>>
>>89462868
>I believe what Anon is saying is that he's the one who posted the first Atlantean jak.
Ah. I see.

Perhaps a burned tree and an Atlantean symbol, then?
>>
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>>89462868
Yeah, I was the duide who expanded the Morloks. I also did a couple sky people models too (Reformed Grog)
Funnily enough, Lee-Dehr was supposed to be a noble of the sky people, but just ended up being the Grog leader. Not that I'm complaining, Chart Anon did a great job.

Speaking of the Chart, by the way, what's the Deal with the Scion?
>Product of Napoleon and something deeper (Fucked the empress? Whatever's behind the innermost sun?)
>Reference to Napoleon II? I notice they tried to get the whole 'princeling' look he had going for him down.
>>
>>89463405
>Speaking of the Chart, by the way, what's the Deal with the Scion?
Oh fuck a good point.
Perhaps a second option for La Ombre leader? Seems lame.

I wouldn't say son of Mu's Empress, as The Nameless Khan does NOT get cucked.
maybe he's the son of Whorelock...
>>
WHORELOCK ISN'T REAL
PLEASE, I BEG YOU
>>
>>89463426
I think that got adapted to one of Napoleon's pretenders back in France becoming a character. There was a few threads ago talking about two of them.
>>
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>>89463435
if Jump Man is real, then Whorelock is real.
>>
>>89463405
>Lee-Dehr was supposed to be a noble of the sky people
I think he's still closely associated with them and is mostly used as their means of acquiring Gorg mercenaries.
>what's the Deal with the Scion?
He looks weirdly mundane for what's definitely some kind of terrifying hellspawn.
>>
>>89463464
>I think he's still closely associated with them and is mostly used as their means of acquiring Gorg mercenaries.
Its possible that the Gorgs are mainly aligned with the Skypeople now (as both are legacy faction) instead of being purely Mercenaries?
>>
>>89463437
I was the one proposing Charles LNB's son (OTL Napoleon IV) being a pretender until I realized that it's unlikely he would even be born. I've completely forgotten about the Scion by that point, so it was not my intention to adapt him that way.
>>
>>89463426
Nah, I'd say probably the Empress gave him the 'ability' to commune with whatever was down there. Sort of playing Eldritch wingman to our boy as he descended deeper. It's established that she respected Nappy, she just didn't agree with him. With Nap seeking to break the cycle, and the Empress simply accepting it as a fact of reality

Ideas for what the Scion Represents:
>Following the theory that Hyperboreans are just your future self, and warped by perceptions, Scion could be a being with 'no future', Existing outside the cycle
>Going off the Ducksworth Theory, The Scion and his being could be a way to seal the crack in the firmament, preventing the horrors from spilling forth
>Exact middlepoint between a hyperborean and a human being maybe? (Know thy enemy. Napoleon could recognize he himself is unable to grasp the mind of the technicolor horrors, so he made a son who could)

These are are spitballed ideas. Tell me if any stick out to you guys,
>>89463464
I think the weirdly mundane thing was the point of it. Whatever gave Napoleon his son was powerful enough to hide the nature of the child to an unassuming eye.
>>
>>89463475
is that the one that died in Africa? Because if not, the one that died too early in his time could have a time shift.
>>
ALSO, I know Skypeople is SOVLful but not having a real empire name for them to match the others has kind of relegated them to a sub-faction.
I really think we should get it a proper name to bring it in line.

Asphodel?
Manu?

....
unironically Nephelokokkygia?
>>
>>89463521
Aztlan, "the ancestral home of the Aztec peoples." is another option.
>>
>>89463521
We could just fluff it as the publisher puling an "Aeldari/Eldar' situation and having their 1E/2E name be Sky people, but for copyright reasons was changed. My vote is for >>89463530
For the ' updated' name
>>
>>89463521
make them Siamese inspired. call it Rattanakosin.
>>
>>89463539
>For the ' updated' name

Lmao

>Atlantis
>Atlan
>Aztlan

Nobody could possibly get confused by these factions. Its perfect.
>>
>>89463515
Yes, but the issue is that I doubt Eugene would even marry Charles if he never became the emperor. Which is why I proposed Jerome Napoleon Bonaparte II as an alternative pretender to the title. We could also make an OC son for Charles, since he could still have a child with someone else and he also had a bunch of bastards too.
>>
Atlan is already tied to Aztlan in some ways.
I want to tie the Skypeople to Iram of the Pillars instead.
>>
>>89463664
Yeah that's a reasonable way to go.
We have Hindu-adjacent Agarthan factions but not much Eastern influence beyond that.
>>
>>89463563
>Eugene
>marry Charles

wait...what.
>>
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>>89463664
>>89463561
>>89463530
I would rather we get at least ONE fucking other faction that isn't another starting with the letter A, for the love of god please. Don't try justifying this, please come up with something actually original before this becomes parody.
>>
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>>89463741
The Errumite Confederacy
>Relatively new confederation of Pillar City-States, based around the ancient and vaunted Pillar of Errum
>Due to Errum being protected by ancient treaties with every society of Agartha, their primary concern (and reason for uniting) is to defend themselves against the depredations of the Epigeans
>Has little in the way of a standing military, relies on Neanderthal/Gorg infantry backed up by Skywayman skirmishers and Cloudelleafint riders
>Lemuria has long prophesied the end of Errum's peace, and the Errumites believe the coming of the Epigeans to be the sign of the end.
>The prophecy only says the ending of the peace, however, and fair Errum shall make use of the coming war to establish herself as the greatest city beneath the earth.
>>
>>89463741
>please come up with something actually original before this becomes parody.
Lmao fair enough yes.
We could keep Skypeople but it really does feel like they're not "Part of the club" with that name.

>Errumite
This is acceptable.
What's the actual nation name though?
Errumea? Errumland? Errumberg?
>>
>>89463789
Errum is a city state I wrote lore about a couple of threads ago.
>>89346249
>>
>>89463801
Sounds perfect.
Errum is unique enough from the other factions that confusion won't be an issue.
>>
>>89463521
Their aesthetics seem to be all over the place, with East Asian and Middle Eastern elements.
We could go the Chinese route and call them Tianren, which would be a fancy and probably incorrect way of saying 'Sky people'
We could go the Persian route and call them something like Yazatas or Simurg.
We could go the Mesopotamian route and call the Annunaki.
>>
>>89463676
Charles L.N.B. never became Napoleon III, so he would likely never marry Eugenie, his wife and empress of France OTL, who was a Spanish noblewoman. Napoleon IV, the one who died in the Zulu war, was their son. If they never marry and fuck, he would not exist, as in, physically.
>>
>>89463820
>The Yazatas live in Pillar Cities
>A Yazata is likely to be either an educated individual or a criminal.
>Yazatic people have an extremely varied culture
I can dig it.
>>
>>89463508
Could be that Napoloen communed with The Deep, at the very beginning of time, to create a being that didn't exist before, hence introducing an unknown to the cycle. It remains to be seen whether he will become part of it or will help Napoleon to break it.
>>
>>89463842
and why wouldn't he? I jsut don't see the reasoning for why not is the problem.
>>
>>89464336
Well, would she really marry him if he never secured the throne? His political career pretty much ends with the failed Sicilian Crusade this timeline. He was just a wacky president in the history of the Second Republic, nothing more. There are probably more impressive suitors available.
>>
>French Bicycle Soldiers
if they're mounting and dismounting their bikes as a special action,
wouldn't they technically be Bicycle Dragoons?
>>
>>89463741
The Atlantic Confederation, a post-colonial Caribbean and Central American faction that is vaguely mentioned a few times, mostly as a potential rival to the US. Probably going to be added in a later edition.
>>
So the Hyperboreans are rainbow coloured pain warriors from the future. The Viking myths had their gods travel round on a rainbow bridge through the cosmos. Anyone up to writing a BIFROST event?
>>
bump
>>
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The DOOM of the Lava Worshipers is here!
https://youtu.be/jsF5nmwAp3s
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>>89465592
>Anyone up to writing a BIFROST event?
Ohh fuck that might be solid.
>>
>>89468147
oh god
if we remove asbestos
who will stop the italians?
>>
Flamers for 2e
> Flamers have a range (probably always low) which extends from the attacking model in straight line.
> However, not all models under the "template" are hit, starting from the closest to the attacking model, models hit make an Evasion save. The first model which fails its Evasion save takes an Explosion hit, models adjacent to it which have not succeeded an evasion save already must do so or take the same hit.
This way we don't need for templates, and flamers don't automatically become insanely good weapon because they can hit based on geometry rather than RNG.
>>
I dig this, having "Spray" weapons only hit the first few people in line. Its an elegant solution that doesn't require much geometry or math.
>>
>>89471361
>>89471343
woops didn't reply for some reason.
>>
>>89464558
are you sure? I think if anything it doesn't change much. His popularity for being the pretender is still there.
>>
Now that we have a (tentative) name for the
Skypeople, anyone up to draft some Leader types?
>>
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Queen of Hearts
Featuring "Mother Unknown"
Tried a different style for the face / hand compared to Diamond King, I think I like it better.
What's your preference?
>>
>>89474227
She looks less deranged than normal. Is everything alright in Old Mu?
>>
>>89474335
She's just trying to look friendly for the newcomers.
Please be patient, she has eldritch knowledgeism
>>
>>89474108
Lord Hikma was mentioned by the anon who wrote the recent lore. He'd be a good place to start. Thing is we'd need to figure out more about how Sky People even play to give leaders their abilities. A lot of their jaks (and jaks of Outlander mercs) mention heavy use of aircraft and carpet bombing. Combined with Errum being a great centre of learning, is it safe to say they aren't limited to just the eleaphints and the like? Should they have balloons, airships, flying platforms? The notion of a city of highly learned sky people reminds me heavily of Laputa, actually. So maybe they could be using some magnetic technology for levitation and other means, making use of special Agarthan ores?
>>
>>89474904
>Thing is we'd need to figure out more about how Sky People even play to give leaders their abilities.
I think that's obvious: Maddening unbalanced 1e-established legacy cheese strategies, and roof-diving ambush tactics.
It is the faction everyone hates. It is the faction where everyone hates the people who play it.
But you have to deal with it anyway.
>>
I do like the magnetic magic mind you. Some potential there.
We apparently have living Titans and gods of volcanos that you can make deals with.
Why not magnet demons?
>>
>>89475028
I was thinking more just applied bullshit magnetic ores than anything outright mystical like that, really, though I suppose the line can get blurred where Agarthan Sciences are concerned. The Sky Priests supposedly also manipulate weather, so that's an additional avenue to explore. Possibly there may also be gases in the Undersky that can be used for fuel, explosives and what have you.
>>
>>89475567
>I was thinking more just applied bullshit magnetic ores than anything outright mystical like that, really, though I suppose the line can get blurred where Agarthan Sciences are concerned.
That seems reasonable.
Non-mystical rare metal "Tech" with vaguely mystic modes of functioning. We haven't even touched on combat weather yet.
>>
>>89475567
Perhaps we should start a section on the lore doc covering various Agarthan materials and their qualities? Titanium, Sky-People magnetic ore, Neptunium was mentioned a while ago as an energy source, etc. It would help give the setting more character.
>>
>>89475700
>various Agarthan materials and their qualities?
That's a very good idea.

>"Titanium"
Bones of fallen Titans from Greek mythology. NOT the chemical metal.

At least a good place to start.
>>
So what do you think of calling the ore Roofstone? It's deposits are found mainly on the ceiling, which is why Sky People have had near monopoly on it, at least until the colonials came. But it can also sometimes be found in the stalactites and "pseudometeors" falling to the floor. A scientific Epigean term for it could be Laputite, inspired by Swift.
>>
>>89476409
Sure, Laputite sounds like a good name. We also need to come up with a name for that glowstone used in the lanterns in the Ranger Green stories.
>>
So, what other mythical materials would there be?
>>
>>89477826
Chinese mythology has Xirang, a dirt that has a self-expanding ability to continuously grow. I imagine that would be both dangerous and useful in Agartha. There's also all kinds of other stuff we could throw in, Alkahest, Eitr, Solomon's Shamir. Or we can make up stuff on our own, like Neptunium. Blue Phosphate. Carcinoiron. Sky Whale Blubber. Mu Soul Crystals. Black Mu Crystal. All sorts.

https://en.wikipedia.org/wiki/Category:Mythological_substances
>>
bump.
Anyone got a good picture for a Deep Drunk Mercenary Commander?
>>
>>89477826
>>89478624
We've gotta get some hermetic alchemy shit in there somewhere.
>>89480750
I wanted to find something of Kurtz from Heart of Darkness, but I couldn't find anything good.
>>
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>>89480975
>I wanted to find something of Kurtz from Heart of Darkness, but I couldn't find anything good.
Oh that's not a bad idea. Otherwise there's always good ol' Tommy. Not exactly the right era but it's pretty hard to beat that look for sheer madness.
>>
Also, looking for an easy way to implement the Husk Soul-Rebellion without making them too heavy to spam. Currently thinking
> Husks are fine when neither players have 3 or more Dread.
> Whenever one or both player have 3 or more Dread, players who own Husks have to do a Soul Rebellion test.
> If you fail a random number of Husks owned become Hostile NPCs until the end of the turn.
> Necromancer-type models would up the Dread Threshold before you have to to a Soul-Rebellion test, for example, Husked Necromancer add +2 to it.
Logic being that Husks react to fear and violence and become harder to control as the melee drags on.
Feedback appreciated.
>>
>>89480975
>We've gotta get some hermetic alchemy shit in there somewhere.
Oh fuck, we haven't thought much at all about plantlife and flora. Other than "There's a few jungles down there."
I'm sure you could find some incredible plantlife in Agartha
>>
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How inhuman/husked are the Old Guard and the Eldest Guard? I feel Napoleon's elite should have been changed by the Deep over all these years, but I don't know if picrel is really what I wanna go with.
Anyone got a better image to offer?
>>
>>89483554
Honestly? As far as we know from the lore, The Deep doesn't change you physically that much. Even Hyperboreans are still humanoid.
Its an inward change, man.
>>
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>>89483554
I think they should be more eerie than visibly husked. Pallid, grey skin. Black, unblinking eyes. Gaunt features. A fabulous mustache.
Don't have any good art of anything like that, though.
>>
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>>89483567
>doesn't physically change you
If we're still going off of Made in Abyss as an inspiration, going up way too fast definitely should physically mutate you. Possibly into some sort of shoggoth, possibly into a Morlock, but either way you don't want to be flying up from the deepest part to the surface.
>>
>>89485086
JUMP MAN NO
>>
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Deep Drunk Bump.
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>>89486410
oh he deep
>>
At any rate, I'll be up for more playtests this weekend for sure.
>>
I feel like there should be a better chance to just outright kill a unit in one hit when you shoot it or stab it.
I mean, come on. Bloody massacre makes sense here.
>>
>>89489714
This might work in regular games, but when we get round to the campaign mode it's going to be tough having hyper-lethal battles. Maybe we can work in a system where your losses are counted as casualties and you roll once the battle's over to determine how many are wounded or dead.
>>
>>89489714
>I feel like there should be a better chance to just outright kill a unit in one hit when you shoot it or stab it.
Skirmishes were very often drawn out affairs. Read the battle reports on like the Red River Rebellion battles. The first two fights lasted a whole day/afternoon and still got only 2~3 casualties on each side. Saint Sault was 17 Frenchmen vs 300 Indians and lasted 2~3 days.
>>
>>89489972
Hmm.
My point would be that those 2-3 casualties probably died pretty quick when they got hit.
Just pondering game feel and how to facilitate it.
>>
>>89489992
lolnope. Unless you get hit in the brain or a major artery, death was usually a long, drawn out affair that involved a lot of screaming. Still is, for the most part.
>>
>>89489992
I think we should differentiate models getting put out of action and dying.
A game where after each battle each player has to rehire at least half-a-dozen men feels less like a "Jules Verne Adventure Novel" and more like "All Quiet on the Western Front"
A post-battle solution like >>89489821 would be best methinks. A roll to determine whether a model is fine/injured/maimed/dead with excess damage influencing the roll
>>
>>89491656
This. I don't know if it hold up but last time I checked the only two wounds with a higher than 50% lethality are brain and heart shot. Even a knife to the heart if you get to the hospital its about 1/2 you can make it.
The main determining factor in a death by gunshot is if one of those two locations are hit. Absent of this consideration, a single small arm shot has a ~2.25% chance of causing death. A large caliber goes up to 5%. One of the basis of the retarded anti-"assault weapon" is the technically true but also completely ridiculous idea that if we could magically swap all the guns categorized in such sutides as "larger caliber" by those in the "smaller caliber", 39% of gun death would disappear miraculously...
And I really recommend reading the Red River battle reports. They are fucking hilarious. The casualties on the Rebel side were almost always some 75+ years old dude who everyone was telling to go hide with the women and children because he wasn't quick enough.
my great great great grandfather is the man who buried William Scott alive and started the whole thing.
>>
>>89494817
It's true that modern medicine renders a lot of bullet wounds relatively survivable, but we're talking about less advanced medical technology with highly limited access to basic medical care
in ye olden days, the killer was often not the bullet itself but a combination of bloodloss and infection, and wounds to any part of the body could prove fatal with time
>>
>>89488329
2e anon here, I could play Sunday night.
>>89489714
>I feel like there should be a better chance to just outright kill a unit in one hit when you shoot it or stab it.
I mean, take any weapon with a 2 Wound value, that weapon has at least a 10% chance to kill outright the majority of models. Each point in Str up that by 10%.
The logic of limiting Ranged Weapons to 1 Wound at the base is that its hard to balance properly range vs melee, given that natively Range allows you to save all the AP spent on moving in Melee range. Even with Arbalest set at 3 AP the playtest didn't make them look weak at all, in fact Arbalest-equipped Iconoclast probably made for the majority of kills.
>Bloody massacre makes sense here.
I don't necessarily see it, desu. Routs should be more common than wipe outs, especially given that a large number of these battles are not between outright militaries but expeditions.
>>
>>89485086
I think it should be reverse. Going deeper mutates, staying higher means the effects are less and less. Otherwise you have to explain how Mu's royalty got mutated despite keeping as far away from the surface possible.
>>
>>89489972
all those examples are not in Africa. and against opponents who had firearms as well.
>>
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"Neutral" (but mad) mercenary commander.
Can be used to represent a Loss Men or La Ombre officer that's pretty much gone and blown his last fuse, or as the Leader of a private expedition that got lost and stayed Deep too long and became mostly husks.
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>>89495614
It's travelling both ways, right? It's not location but going up or down too quickly that mutates you, or at least that's how I understood it. Similar to diving underwater.
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>>89495614
>Otherwise you have to explain how Mu's royalty got mutated despite keeping as far away from the surface possible.
they didn't mutate
they learned
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>>89495183
>2e anon here, I could play Sunday night.
I have some stuff in the afternoon but night should be good for me. We'll see what time we can get together, then.
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>>89499086
1e?
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>>89499192
Sure. Should be faster to set up, what army do you want? I'll whip up some units if needed.
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>>89499245
I'll look up your doc tomorrow and come up with something, its been a while since I read it if I'm honest.
In the meantime, here's me homebrewing a game and immediately breaking it to pieces through mindless spam.
> "We're gonna need more bullet, laddies!"
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>>89499269
>I'll look up your doc tomorrow and come up with something, its been a while since I read it if I'm honest.
It should be very simple and easy to put together an army, what I designed it for.
Will probably go and do some huge tweaks after this.
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>>89499276
Are you setting up an owlbear page or should we use mine? Might be a good occasion to start getting tokens for a 2e faction book. I'd go with Mu I think.
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>>89499318
>Are you setting up an owlbear page or should we use mine?
Yeah let's just use yours, its already up. Drop this map in, I'll set up some tokens if you don't want to do it for your own army.
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>>89499323
Nah, You can do your own if you use units we don't already have some for, otherwise with Token Stamp its easy to do.
> Morlock Spam here we go.
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>>89499335
> Morlock Spam here we go.
Did I include a Morlock unit? I should have if I didn't.
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>>89499339
Yes there is!
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early morning bump
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LEFT!
RIGHT!
LEFT!
RIGHT!
LEFT!
RIGHT!

BUMP!
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SRTR - The fear of fire, being crushed by an animal large than yourself, and of invasion by foreign barbarians
IZNM - The fear of blood, being tortured, and of imprisonment with no hope of escape
TNGR - The fear of the unknown, being caught out in the open, and of foreign conquerors destroying your way of life
MRLN - The fear of being surprised, of knowledge that can hurt you, and of finding out just how little you understood in the first place
That Whale One I Can't Remember The Letters For (LNGBKR?) - The fear of large animals, the fear of something lurking in deep water, the fear of being eaten by an animal even though you are a civilized person

Did I miss any?
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>>89504572
>LNGBKR
That's the one.
Not my fault Norse gods have insane names.
I would add "the primal fear of seeing your entire bloodline be killed before yourself". Ur-Ca grew by feeding primarily on the psychic pain of cognitively advanced cetaceans.
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NPC rule crunch time!
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>>89504680
damn forgot my pic.
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>>89495640
I really like the Commission rules.
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>>89504680
Well, there was one proposal for skirmishes where NPCs are present where they'd basically attack whoever they 'detect'. I imagine simple rules like that, that have them become activated and pick targets based on certain conditions will suffice for those.
However, assuming it will be possible to have encounters where one of the sides is fully NPC, like if you bump into them on campaign map, could those be controlled by the opponent in that skirmish? It would allow another way to hinder your opponent, especially if your actual army was routed and you're busy licking your wounds.
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>>89505493
>However, assuming it will be possible to have encounters where one of the sides is fully NPC, like if you bump into them on campaign map, could those be controlled by the opponent in that skirmish?
Sure, I'll look into it!
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>>89505493
>NPC DISPOSITION TYPES PROPOSAL
>Lost - Moves direction randomly, will move toward nearest cover if targeted by a ranged attack or ability.
>Hostile - Seeks the nearest cover that is not adjacent to any expedition's unit. Will attack closest expedition unit with ranged attacks. Will retaliate with melee if engaged in melee.
>Rampaging - Moves randomly until it detects an expedition's unit. Moves to nearest detected unit and makes melee attacks against it.
>Rabid - Moves randomly until it detects any unit, including other NPC units. Moves to that unit and makes melee attacks against it.
>Thieving - Moves randomly until it detects any resource or worker unit. Attempts to acquire detected resources/treasure, then move to nearest map edge. Removes itself from play upon successfully reaching map edge with any resource/treasure. Will attack any detected worker units and generates treasure upon defeating them, which it instantly acquires. Will ignore worker units after acquiring treasure.
There could be more, and these could be clarified in either a big table with different disposition types (or at least the basic ones) or it could be listed on a per-unit basis.
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Alright you FUCKS, the next playtest is (probably) coming up Sunday and that'll be both main systems tested. We'll probably be gearing back up in development after that, since we'll have playtest references to go off.

I, for one, am already visualising a few huge rules overhauls and variant ideas. We've been moving toward the games themselves being slow, but I'm also considering how we could make them extremely quick and brutal, and have the "Long" part of the game be the campaign mode.
Fast skirmishes vs. Big campaigns, in other wods.
Right now, the "tactics" style gameplay is very slow and methodical. I think we can do better, or at least we can do different.
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Are there any units y'all can think of that we might be overlooking when it comes to stats/mechanics?
I'm sure there's something in one of these compasses that we've forgotten about that just desperately needs to be statted up.
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>>89508892
Oh there are shitloads of stuff left in the compass to exploit, I went back to it earlier this week to look at it.
I have been thinking about The Analytical Engineer for Brits to add on, but there are many
> Failed Monk
> Clockwork thinker
> Sapper
> Smenticust Ploluph
> Neanderthal Condottieri
> Primitive Locals
> The Monster
Lots of stuff!
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>>89508892
Oh yeah there's tons. We're getting into the initial stages of playtesting so we'll be working toward a more solid system soon.
At that point, we can go over unit lists and start hammering things together.
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>>89506966
>We've been moving toward the games themselves being slow, but I'm also considering how we could make them extremely quick and brutal, and have the "Long" part of the game be the campaign mode.
>Fast skirmishes vs. Big campaigns, in other wods.
It might be interesting to look into an alternate game mode where encounters are resolved very quickly, and can be tied in to the same campaign system as other modes. Perhaps the card system mentioned earlier?
When I hear "skirmish wargame", I think of either historicals or games like Mordheim, Warcry, Necromunda, Warmachine (up to a point), BT, etc. These usually imply a certain degree of complexity, and tabletop skirmish games usually play at the minimum ~45 minutes for very low scale games, and more often at around 1.5-2h. The skirmish wargame which resolves the fastest (Warmachine around mkI and MkII iirc) amongst those was by far the worst.
And on the other hand some people might think primarily of something like Memoir '44 or even Scythe as a wargame. I don't think it should be the "core" game component of the setting, but it might be interesting to see how we could work out a more "boardgamish" implementation.
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>>89509686
>Perhaps the card system mentioned earlier?
Yeah that's something I'm thinking of.
Some kind of multiple battle front, tight corridors. I get that "Skirmish game" implies a particular style, and we're developing a baseline system well, but I don't think there's any harm in really going wild and exploring other options on the side. Getting glued to a specific idea means you'll only get the best possible outcome of that idea, not the best outcome overall.

>I don't think it should be the "core" game component of the setting, but it might be interesting to see how we could work out a more "boardgamish" implementation.
Yeahh, something like this perhaps.
Some kind of "Tunnel clearing" / "Exploration" variant for the campaign mode?
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>>89510825
Ridin' high.
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2e anon here.
I'm sorry but I got pulled in for an extra shift today, I'll have to cancel the playtest tonight. We can reset it to another day this week apart from Monday.
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>>89511585
Noted. Not a problem, I have a tough shift today anyways would have been tired for it either way.
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Reminder:
Kill all Atlanteans.
ATLAN CARRIES THE TRUE HERITAGE OF THE TITANS.
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A MODEST PROPOSAL that brings all my recent thoughts and concerns into harmony.

One total Wound "Health Bar" for your entire army. "Wounds" taken by ANY unit are marked onto the total army health bar.\
After your army has taken enough fire to be sufficiently wounded, any incoming damage is a kill.
This would be instead of tracking each individual unit's health.
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>>89514536
To elaborate: Each individual Unit would have Evasion and Armour that negate incoming wounds, and lethal hits after enough fire has been taken.
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Traction Engine Update:
I am on holiday, no traction engine for a week.
When I return it will be time for the pedrails. I'm going to use cut sprue for the feet on the pedrails, but I am still thinking about how to get the track the feet are attached to.
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>>89515586
>but I am still thinking about how to get the track the feet are attached to.
What do you need specifically? I might be able to figure something out, though probably not as I don't do much kitbashing myself.
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>>89513023
The Titans aren't coming back and they're certainly not going to fuck you, Cucktlan.
Praise be to the New Dynasties of Atlantis btw.
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>>89515710
The "Treads" of the engine aren't really treads in the traditional sense. They're not really pedrails either but they look closer.
For the lower part with the two protrusions I can use bits and bobs, but the upper parts and connections are going to be odd to work out.
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>>89515586
>>89516262
It should bare in mind by the 1870s, Hotchkiss was in hot demand and because they were competing with Krupp and the French weapon designers. The revolving cannon would exist by now and by mid 1870 the 3 Inch mountain gun (which could be carried by 3 mules) was widely available and the older models were battle tested by the civil war.
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>>89515749
>The Titans aren't coming back
We're willing to overlook this blasphemy just this once, but only due to your otherwise praiseworthy patriotism and disdain for Atlans.
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>>89516914
>for the last time Patriarch Michalis, we are NOT adopting the religion of a enemy nation-state!
>does it need reminding what happened when a follower of the jesuits came into our capital and began preaching about a god who caused the subservience of all Romans?
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>>89516914
Sorry, Pater. Didn't mean to offend. I'm of the Dodekatheonic rite myself, though, so I'm afraid I will have to point out that my gods kicked your gods' collective asses.
>inb4 some Gigantist shows up to start talking shit
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>>89516914
>>89517534
>>89517605
Let's talk about the Atlantic Cults.
>Titanic, Dodekatheonic, and Gigantic rites are the three main rites that enjoy full legal protections.
>Orphic, Oracular, and Pharonic Rites occupy a more nebulous legal status. Largely accepted in modern Atlantis, but they're on thin ice.
>Many minor cults that are officially part of one of the larger cults worship local spirits, these are generally ignored by the law as they're too small and localized to be bothered with.
>Lemuric, Tartaric, Muic, and Papal Rites are outlawed. These cults are stamped out when detected, but manage to survive. Largely exist as blends of Atlantean worship with foreign religions.
>Hyperborean Rite is largely unknown at present, but is beginning to grow in the shadows of Atlantis...

>These cults and their practices are deeply important to one's standing in Atlantean society.
>It is unbecoming to be seen as faithless, even if the cults' real political power is lacking.
>Being publicly denounced by one of the cults is generally seen as incredibly damaging to a politician's career, but those denouncements are not tossed about carelessly.
>New cults pop up constantly, tend to be subsumed into one of the larger rites just as quickly.
>Occasionally, an expedition will uncover lost secrets of an ancient rite of Atlantis. This almost always results in an attempt at restoring the ancient rite, which only sometimes has lasting impacts on the religious makeup of Atlantis.
>More often, these old rites are incorporated into one of the big three: Titanic, Dodekatheonic, or Gigantic. Outliers like Orphic or Tartaric Rites are also prone to incorporating ancient rites like this.
>Which rite you belong to is mostly determined by where you live. It is seen as very normal to change practices if you move into a neighborhood that mostly belongs to another rite. Mostly only priests, politicians, travelers, and soldiers maintain their practices regardless of where they live.
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>>89518999
>Titanic: Mostly became a lost practice with the Sinking, has seen a resurgence thanks to contact with Atlan, simultaneously seen as a young upstart cult and a backwards orthodoxy.
>Dodaketheonic: Widely popular with the descendants of Knossos; worships the Protos Theos, the Twelve Gods. Sideways from Greek myths, at once familiar and strange to Epigeans.
>Gigantic: Worships Agartha and the Earth itself, considers size to be a sign of Gaia's favor. Sees the other rites, especially Dodekatheonic, as being vile heretics.
>Orphic: Believed to have been passed down to Atlantis when Orpheus was in the underworld. Concerned with human apotheosis. Popular with socialites and drunks.
>Oracular: Deeply concerned with predicting the future, prophecy, and the Inner Sun. Occasionally mistaken for Lemuric Rite, but disdains the Lemurian prophecies as falsehoods.
>Pharonic: Worships the Inner Sun as an aspect of Ra, sees Agartha as the "other side" of the surface, very friendly with Epigeans. Staunch supporters of the monarchy.
>Lemuric: Like Oracular, but believes strongly in the Lemurian prophecies and adopts aspects of Lemurian Cultivation into the rites.
>Tartaric: Titanic offshoot. Believes Agartha to be Tartarus and all life within it to be inherently sinful. Occasionally involved in ritual murders. Believes that by destroying sin, one can receive the favor and forgiveness of the Titans.
Muic: At once worships and reviles the strange beings of Old Mu. Sees them as the Opposers to mankind. Believes that man is being tested by them for some unknown purpose, and only by resisting Mu's efforts can Atlantis be proven worthy.
>Papal: Fucked up underworld Christians. Believes Jesus was Orpheus and Osiris. No concept of the Holy Spirit, believes in the Trinity anyway.
>Hyperborean: Trying to usher in the coming of the NEXT AGE OF MORTAL PAIN. Definitely being masterminded by Daji somehow.
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>>89518999
>>89519009
>literally allowing the religion of a hostile foreign state to exist in your nation

again, ask the Christians in Rome how that went for them, better yet ask the muslims when the monastic orders rocked up to the middle east. There's interesting lore, then there's just pants on head retarded. There's no way any government or society would allow the beliefs of their enemy blossom in their own country. This has historical precedent of several thousand years, even to the modern day. Most likely the faithful of the 'majority' religion would have lynchings or even full blown armed fights with the minority belief group, as also happened between greek groups during the time you're referencing to, by the by. just look up the belief schisms from the greek pantheons all the way up to orthodoxy.
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>>89519308
Titanic Rite is justified as a pre-split rite that has largely been recovered due to exposure to Atlan and their preserved histories of Titanic religious practices.
The more overtly "not at all related to Atlantis and Atlan" rites are explicitly on thin ice at best and considered enemies of the state for the most part.
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I suppose one way to differentiate the Titanic Rite of Atlantis from Atlan's Titan worship would be to put to text how they worship their gods.
>Atlan mines Titanium and uses it in crafts/manufacturing/art as a way to remember the Titans; Atlantis forbids the mining of Titanium and considers the remains of Titans to be taboo
>Atlan believes that the Titans will return and raise up their followers; Atlantis is less convinced of this topic, with some considering the idea to be a metaphor for a resurgent Atlantis
>Atlan denies all other spirits, gods, and forms of divinity other than the Titans, is sort of mixed on the topic of the Gigantes as some consider them Titans due to being Gaia's spawn; Atlantis Titan worshipers acknowledge the power of local spirits such as Oreads and mostly tolerate the worship of other gods
>Atlan favors worship through warfare, the shedding of blood, and living sacrifices; Atlantis prefers to dedicate festivals and especially sporting events such as wrestling and footraces to the Titans

Of course, that's only for if Atlantis Titanic Rites even get ratified. We could retool them as one of the less accepted (or possibly banned) rites I proposed. I wouldn't mind putting the Orphics higher on the pecking order.
Or just cut them entirely. I like the idea of differing mystery cults competing for power in a mostly secular society like Atlantis.
>>
>>89518999
>>89519009
Interesting ideas all around. My thoughts:
I frankly don't understand why the Titanic rite would be even lost and have to be recovered. Given the whole Atlantean Titans-Hyperborea war backstory, Atlas-wankery and lore we have so far, it makes more sense for the Titanic Rite to be the OG preserved religion. It is also true that it makes no sense for them to adopt it from their enemies. Dodekatheonic could be some form of more Olympian-friendly syncretic rite established after the influx of Greek and Roman migrants. But it would still incorporate them into the Titan-centric mythos, rather than have people basically worship diferent and hostile pantheons.
However, tensions would obviously still exist and the ecnounter with the less syncretic Atlan religion would get some peoples' noggins joggin', leading to a violent push to purge the Atlantean religion from "corrupted" and "foreign" elements. Tartaric could be an extremely radical sect of such TRVE Titanics, possibly Atlan sympathizers. The imprisonment in the Tartarus is their trial for failing to save Atlantis and the Titans from the Hyperboreans and the Sinking, but this trial will make them stronger, purge their society of corruption and let them emerge anew stronger than ever, to have their revenge. This could even be a part of the official Atlan doctrine.
Oracular - Is it Titan-centric, focusing on Phoebe and Hyperion and anti-Apollo? Or more syncretic, maybe merging Hyperion and Apollo into some sort of compound deity? In any case, oracles and non-Lemurian divination would likely be a part of the main rites as is. But I have no actual objections.
Pharonic - If Atlantis has an Egyptian diaspora as well, seems like a cool idea.
Papal - UNIMAGINABLY based idea, just not sure about the name.
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>>89519579
or, and this may be a revolutionary idea; the greek descendant people don't believe in the fanfiction of some splitoff seccesionist state and simply continues the tradition of the worship and cults of the pantheon of Olympus.
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>>89519579
Orphic - Yeah, not incorporating Orpheus somehow would be a waste. Again, just sprinkle some Titan shit on it and no problem. Though I actually had an idea for metempsychosis and apotheosis to be a part of Atlantean religion, which leads us to
>Atlan believes that the Titans will return and raise up their followers; Atlantis is less convinced of this topic, with some considering the idea to be a metaphor for a resurgent Atlantis
So I conceived Atlanteans to believe that they reincarnate until their souls are pure enough to join the Titan spirits somewhere deep within the earth, possibly orbiting the Inner Sun. When enough Atlanteans ascend, the Titans and their host of righteous spirits will supposedly reform their bodies from Titanium and return to raise up Atlantis and fight in the final battle against the Hyperboreans. For them the rise of Atlantis is a spiritual affair first and foremost and their job in the meantime is to endure patiently and live a pious life first and foremost.
Whereas Atlans believe that Titans quite literally live on through them, which is why they are so obsessed with Titanium. It's not there to lie about useless until someone comes to save them, they must use it in every way possible to destroy their enemies. The Titans will return, sure, but the final battle has pretty much already begun. It began back on the Surface and never ended. So both believe the Titans will return, but the difference is what they want to do in the meantime.
That said, your idea also works, I suppose. I could just as easily see the Atlans as insane zealots who belive their gods will literally rise from the dead, whereas Atlanteans smugly dismiss it as brutish materialism. The Gods aren't in some shiny rocks, it is their eternal spirits that will guide them to greatness. Honestly, not sure,
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>>89520624
Reminder: Atlantis predates human habitation of Africa, let alone Europe, by several orders of magnitude. Greece hadn’t even formed as a landmass by the time Atlantis sank.
>>89520619
>Dodekatheonic
Perhaps it focuses on the Olympians as the inheritors of the Titans’ position as rulers of the world?
>Oracular
I like the Hyperion/Apollo syncretism idea.
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>>89520624
>the greek descendant people
I think the point of contention here is: are they really? If they are a great lost precursor civilization, does it not make more sense for them to predate and inspire the Greeks, not the other way around?
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>>89520751
>Reminder: Atlantis predates human habitation of Africa, let alone Europe, by several orders of magnitude. Greece hadn’t even formed as a landmass by the time Atlantis sank.
Its reasonable that the CURRENT Atlantis isn't exactly a contiguous empire though.
Kind of like China. Everyone SAYS its a continuous historic empire for 1000s of years, but it isn't even close once you read its history.
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>>89520775
True, but they’re not larpers like Lemuria. They’re old enough that the Mycenaean Greeks in Atlantis are seen as a young offshoot of proper Atlantean culture.
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>>89520751
>>89520774
>>89520801
Because I think Homer and Plato are alot more credible then you think they are? Plato stated that Atlantis conquered or at least attempted to conquer ancient Athens. They also are linked to the achaemenids. They are, by all accounts, linked largely and historically to ancient greece. No other civilization has even wrote about them. Not a single one.
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>>89520865
Yes, and Lemuria is a theoretical continent that was envisioned to explain the presence of lemurs across multiple continents.
Now, can we talk about Expedition: Agartha Descent, where Atlantis is a civilization from a previous iteration of Earth that was retroactively swallowed by the past and became a precursor civilization as new layers repeatedly formed over it?
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>>89520751
Yeah, maybe they have some kind of alternate Titanomachia account, where Zeus is portrayed more negatively, trying to usurp his father who actually wasn't a tyrant eating his children. A good chunk of Olympians remain loyal, but Zeus and his followers bring Hyperboreans into the world, leading to the destruction of the Titans and the sinking of Atlantis. The pantheon could be mixed, with some Titans (Atlas is kind of a must either way) and some loyal Olympians.
>>89520865
But do we actually have to follow their account completely faithfully, as if it was the actual 100% truth in-universe? The lore has diverged from Plato a looong time ago.
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>>89520896
Maybe they take a stance of “The Olympians were wrong to kill the Titans, that brought about the Hyperborean menace, so the Olympians buckled down and began working to fix their mistakes while awaiting the Titans’ return”
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>>89520896
>>89520891
>I'm several miles up my own ass I'm going to debate the very conceptual idea of Atlantis by the people that created them
>Altanteans can't be greek nor have greek culture because....JUST BECAUSE OKAY!?

No wonder Atlan's backstory is as thin as Ziploc plastic, contrarian retconfags are like literal roadblocks.
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>>89520911
Could work. It has an "original sin"/opening the Pandora's box/bringing Death into the world kind of vibe to it. Yound upstart Gods fuck up the world in their hubris and now have to pick up the pieces.
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Anyone interested in including any of this in the lore? Or should we keep it as a basic Lemuria/Atlantis/Atlan/Mu/Overworld/Hyperborea for now?
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>>89521008
>retcon
ever since the agarthan factions were introduced they were characterized by being precursor civilizations
homer is not writing this shit, we are, either buy into the main conceits of the setting or quit bitching when other people do. are you going to start trying to argue that we’re doing hollow earth theory wrong next?
>>89523326
>he doesn’t know about the HYPERWARRIORS
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>>89480750
Artfag here. Give me a qrd and I might conjure something up.
>>
I was thinking about potential box sets that could have been sold in the history of the game and I came up with this:
>Attack on New York boxset
>Technically provides two armies, U.S and Mu
>Every single person who bought the box actually got four expeditions worth, Government soldiers, New York Gangers, a Morlock horde, and an Old Mu retinue
>All the U.S worker units are set-unique models to represent immigrants and gangsters
>"Coincidentally" released at the same time the Gangs of New York film did
>Now rare, still beloved by the community
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>>89518999
>>89519009
I really, really like this. How influential do you think these cults are in Atlantean society? Could they perhaps become sponsors of Atlantean expeditions?
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>>89523704
>Mostly surfacers
>Driven mad by the Deep Drunkenness
>Whatever personality traits they had before have been magnified
>Hobbies turn into obsessions, wild mood swings, difficulty with maintaining their grip on reality
>Commonly found as leadership among mercenary bands, the Lost Men, and La Ombre
>Possessed of the low cunning held only by madmen and the desperate
>Such sights there are. Down there. In the dark.
>Smells faintly of mold for some reason.
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>>89523741
I think the cults are largely reliant on soft power to wield any influence. Atlantis is a secular nation, but everyone is religious. The cults are wealthy and their approval is important for politics, but they aren’t in a position to wield their influence on their own. The cults need their supporters to take actions for them, whether that is signing laws that favor them or carrying out lynchings of spiritual rivals.
Of course, the cults are very aware that if they get too cheeky about attacking their enemies, they could find themselves facing the wrath of the monarchy. Best to just pick a scapegoat patriarch and throw him under the Olm-drawn carriage in that case.
Perhaps the Tartaric Rite is not responsible for every ritual murder within Atlantis? They could certainly make for a viable coverup, or even be tricked into helping the other cults remove unwanted elements…
I imagine that the majority of the cults could be represented with a generic Atlantean Mystery Cult sponsor while some of them would have more unique qualities like the Papists.
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>>89461008
>A TEST GAME HAS BEEN PLAYED! I REPEAT! A GAME HAS BEEN PLAYED ON /TG/!
A GAME HAS BEEN PLAYED ON /TG/??? NO WAY
I thought this thing died. I was one of the original rules anons. What did I miss. can anyone get me up to speed?

Where was the game playtested? on /quest or on some discord or god forbit, in one of these threads?

I red the docs a bit. Looks good enough.
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>>89462635
Hey Im up, the guy who wrote the first 3ish docs.
But you haw to explain what the hell this is. You trying to create a heartstone themed game around expedition or what? If you want to use cards in the war game we can try out a "undaunted" system. Never actually played but looked cool enough. Tho I dont think its something we should focus on. Maybe just for lolz
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>>89468147
why does a Asbestos MINER have only 1 labour? And dont go on about how "hes weak from mining asbestos", if he were weak, we wouldn't be here, mining with ya now would he?
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>>89514536
I think wound could stay its just the system needs to be made simpler. Evasion should just be a roll under skill with its stat. Armor should be the same thing with some kind of damage reduction.
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>>89523326
Come on, can we create something original? Also no need to include this its already implied.
>>
>>89524913
I believe it’s an attempt at creating rules to use cards instead of dice for randomness/conflict resolution.
Portrait Anon is also designing an entire playing card deck for E:AD as a break from portraits.
>>
>>89524913
>But you haw to explain what the hell this is. You trying to create a heartstone themed game around expedition or what?
I'm testing rules variants, to see if we could handle combat (or, if not combat, perhaps Morale, ability resolution, or some aspect of the campaign mode) with cards instead of dice rolls.

I'll be around for a while if you want to test it though.
>>
>>89524857
>A GAME HAS BEEN PLAYED ON /TG/??? NO WAY
Yep, 2e anon and me played it and it ended with the Atlanteans exploding themselves.

>What did I miss. can anyone get me up to speed?
I have no idea.
A lot. Check the main doc, we've kept it (relatively) updated.

>Where was the game playtested?
Owlbear.
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>>89524857
Yes, a 2e game was played, we're planning on playing a 1e game tomorrow. It was on Owlbear.rodeo, British vs Atlantis. Picrel.
>I thought this thing died.
Nope, this thing will be made real.
>What did I miss. can anyone get me up to speed?
Probably a lot.
There are at least 2 game version up and reading for playtest right now, 1e and 2e. 1e is a very quick very simple system which has everything on a 10 page doc including the profile models.
2e is a lot more complex, I designed it to try and make a more regular wargame experience like Morheim or OldNecromunda. 25~ page doc for the main rules, and I've made 3 very barebone "faction expedition" books to get playtest going. I'm working on the Merc Expedition book right now so that it can be tied in with the other Faction books as they release down the road.
The "e" thing came out organically when divergent options where proposed. Since this was in large part a shitpost general initially, its hard to gauge properly the level of engagement of people toward getting the project to reality. Usually the alternative is to have a project manager, which in these threads nearly always become a gigantic cunt. The way we went about it more or less is that if someone has an idea they feel strongly enough about that they can see themselves bring a full game to playtest, then we shouldn't be assholes because it doesn't fit our idea or goes back over work done previously.
>>
>>89524968
Currently labour is purely a mod stats, the only time its required in 2e are in tests which goes "roll d10 + Labour, success requires 5, each point above does blahblahblah". The default is 0, 1 is good, above is usually great. Pickaxes will provide a hefty bonus.
Initially I had weaved in the Excavate action that if the model was a Miner, he gets a +1 Labour on Mining actions. I've been reviewing the 2e doc and took that out, which will either lead to an increase in Labour across the board for workers or I'll include Miner as a special rule.
This is for the most part an entirely untested side of the game.
>>89525031
>Evasion should just be a roll under skill with its stat.
Pretty sure that's what it is in both 1e and 2e at least.
>>
>>89525653
I do want to test it out. Just way when and where?
>>89525677
I took a look, surprisingly little has changed. Where are the problems what is slowing the development down? Btw Owl Bear is good. Maybe we could also try out Foundry? Because roll20 is trash
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>>89526349
OH so basically people make their own editions of the game so we can play test them all? Honestly I thinks thats a good idea. Some anons may want a different experience. So why force them to play something they are not interested in. I had a good idea of what I was going for before. I guess I can finish the doc and make it into a edition. It would need some cleaning up tho.

>>89526489
I dont really like DC 5 thing. Why not make it just a stat and roll under? Sure the Bonuses to Mods would be oxymoronic with them giving a - to your roll but then again they can simply just expand the "roll under cap" aka you skill. So roll under 5 with ad10 becomes roll under 7 with a d10- cuz you have a pickaxe equipped. Im sorry if Im repeating some points that were in e1 or e2 as I havent read them at this time. Will do now. When is the next play test btw?
>>
So should we follow the template established by Atlantis when designing Engineer and Medic units? I mean the one where they have different tools available. Cause while it's easy enough and fun to make up bulshit for Agarthans, designing the loadouts for surfacers requires considerable knowledge of contemporary arms and tech to make good stuff. Even if you want to make retro-sci-fi gadgets for them. I can see the British Engineers maybe having access to the Analytical Engines as one of their gimmicks, but I'm drawing blanks on French et al. And when it comes to Medics I'm completely clueless, honestly.
>>
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Anyone wanna playtest e1?
I spent the entire day working on 4e, If someone red it I would be happy. The development was super slow so I just kinda decided to make a choice.
>I NEED SOMEONE TO FORMAT THE DOC AND MAKE IT LOOK GOOD
>>
>>89527179
>I do want to test it out. Just way when and where?
Got busy but I'll be free tonight. Made a room, join any time.
https://playingcards.io/agfgjj

>I took a look, surprisingly little has changed.
A good amount of editing was done. Speaking of which,. I need to go back and do some more.
>>
Tired of having it be "186X"
Date of Paris collapse set to 1862. No objections and it stays.
>>
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>When you learn the Analytical Engine is just a fancy metal box that looks like it does stuff, while hides enslaved Lemurian prophets inside.
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>When you learn the Lemurian priesthood is just a fancy social that looks like it does stuff, while hides imported Analytical Engines inside.
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>>89527278
>I dont really like DC 5 thing.
You mean the roll d10 + Labour thing?
Yeah I'm not that huge of a fan of it either, that was picked up as is from the initial document everyone was working on at the same time. Once I managed to get people to realize digging a whole map made absolutely no fucking sense from a gameplay perspective (like, what happens if we just dig around each other the whole time?), I was happy to leave the rest to be for now. We really haven't even touched anything else than movement, combat and special abilities. And morale, but it didn't matter in the game in the end.
>When is the next play test btw?
I think tomorrow night but I'm not sure it was confirmed. At least I'm (2e anon) ready for it tomorrow at about this time, 1e anon can pick me up on it or delay, doesnt matter.
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>>89523704
This >>89523774 is perfect. Just a mad commander, possibly an ex regimental officer, who got the underground fever and is leading a merry band of slowly desiccating madmen to their doom.
>>89522856
LEE DEHR is thus my next Merc project. It is decided.
>>89506776
I'll take inspiration for those for more disposition, here's what I could cook up while at work today.
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>>89531922
And a Feral Megasaur profile.
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>>89531680
>>89531789
>When you learn that both realities are true, but what reality you see depends on which side you're on.
>>
>>89531931
Oh and the reference to the Chest will be reworded, but I also reworked the 3 scenarios included in 2e at the base so that the Chest will always end up being the "Victory Points" of the game. That way we can universalize Character special rules regarding scenarios as well (meaning, for example, that if a Character has a action which add Silver to the Chest during the game, its always an "additional victory point engine", or the reverse if it creates a Debt.) That means Characters aren't also better at specific scenarios (think for example, if a scenario counts the Silver value of enemy models killed, then a rule that adds to that Silver value helps you win, but in a scenario where you generate Victory Points each turn for having more models in a certain area, for example, a model with the same Silver generating rule is useless, at least outside of a campaign. This fixes that.)
>>
Ottoman Empire details edited in the doc. Feedback / re-edits welcome.
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>>89532065
Atlantean Rites details just added to the doc, funnily enough. I'll give your stuff a read.
Changed the Titanic Rite from being deeply Atlan-influenced to being a surviving pre-sinking faith that has interest in Atlan accounts of the sinking and their histories/myths as a means to reconstruct lost knowledge of the past. Hopefully this quells arguments about whether or not it would be present in Atlantis.
>>
>>89532104
Yeah I saw you adding that while I was working. Good stuff.
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>>89532448
TL;DR on your changes? I haven't read Ottoman lore in a while, so I'm not sure exactly what's different.
That said, I think I recall the surface compass implying the current Sultan is Hamid II, but that's fine to retcon I think.
>>
>>89532498
>TL;DR on your changes? I haven't read Ottoman lore in a while, so I'm not sure exactly what's different.
Edited for cleanup, added more specific dates and event changes. (Previously it was just "The Ottomans lost the Crimean war somehow also the Necropolis thing happened.)
Slotted in specific Sultans instead of generic ones.
>>
>>89532546
What was your thought process on deciding the dates involved? Might help us nail down some of the other 18XX events.
>>
>>89532626
Rather simple:
>If I knew the relative dates of events and those dates aligned with the timeline, I just put those dates in.
>If the dates didn't align with the timeline, accelerate them as a result of the chaos.
>If I didn't know or its a fabricated event, arbitrarily select a sensible date and roll with it.
>>
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Army-wide Health rules variant would look something like this.
This is just a mockup, won't be the final rules, just to get a sense of how it would function. Would still have Evasion rolls, too.

This makes gameplay WAY faster, especially in early turns. You don't even decide who to attack, just check if you're in range of anyone and start firing until the damage is done and you have to start being selective.
>>
hey, got a question for the anons here. is there any info or lore on china? because i think it's a missed opportunity right there, as i think there's some stuff that could be used for the game, like the taiping rebellion, that maybe it lasted longer or shorter due to the weird stuff that they get from the underworld. hell, maybe the heavenly kingdom won here. that's just some stuff that come out of top of my head.
>>
>>89532854
>hey, got a question for the anons here. is there any info or lore on china?
Literally. Zero.

>like the taiping rebellion
yeah you know what, extremist massacre-bound Christian China would be pretty kino.
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>General Tang Gu Hwa doesn't like that his troops keep running away
>So he made some deals with the underdwellers for magics that would bind the souls of cowards to terracotta soldiers, that he might have a legion of unflinching shock troops to serve as an example to those with shaky wills
Might be too cliche, but if chinamen are going to be all abount throwing expendable bodies into meatgrinders, might as well get some use out of the ethereal goop that comes out sometimes
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>>89533009
>bind the souls of cowards to terracotta soldiers,
CHRISTIAN EXTREMIST TERRACOTTA ARMY.
>>
>>89533022
>Morelock vs grinder china
>Death toll numbers in the hundreds of thousands
>Average army size of an army for any faction is around 10 units
How do they do it?
>>
>>89532854
I think there was some talk of them falling in with Mu. Other than that, basically nothing.
Oh, yeah, except for one other thing. Daji was a Hyperborean and she’s still out there. Your chances if being vivisected by an evil fox witch are low, but never zero.
>>
>>89533037
Actually, given how many union can summon other units, I wonder if perhaps tokens are a better idea than minis?
>>
>>89533056
>I wonder if perhaps tokens are a better idea than minis?
Minis are a must. Kitbashing is too fun.
But, tokens for "summoned" units is reasonable.
>>
Taiping Heavenly Kingdom added.
>The Chinese brother of Jesus leads a gang of bloodthirsty Christian extremist terracotta warriors.
>Against armies of samurais on dinosaurs...
What a fucking setting.
>>
>>89532854
I think the most we got to was most of East Asia turned Mu aligned, with the exception of Japan, and there was some talk of a possible 8-Nations alliance to btfo the Mu from the overworld. We just didn't really write it out because it's the turn of the century and that's a little late for the timeline thus far. But the Taiping are a ready source of fun schizo nonsense to throw in.
>>
>>89531848
I keep forgetting the show is rand by Burgers. Whats your time zone? Im GMT. I am more willing to try out e1 but any play test would be good. Maybe we can have weekly playtests? If we find a good date I would suggest we add it for the next thread
>>
>>89533083
So, does the Taiping Heavenly kingdom completely beat the Qing Dynasty, or is the civil war still ongoing. It's just that it might be cool to have china still be in that civil war, with a fanatical christian theocracy on one side, and the Qing on the other, who have come to rely more and more on support from Mu, to the point that they're basically a Mu puppet state at this point.
>>
>>89534994
>So, does the Taiping Heavenly kingdom completely beat the Qing Dynasty, or is the civil war still ongoing.
I'd say its a Taiping victory just to have a clean single faction. We already have enough factions that we've considered cutting some, so I don't want to double up with Qing also.
>>
>>89535001
Would it even be worth it adding the Qing/Taiping as a proper faction? Historically China was a complete mess during this period, I don't know if there would be anyone capable of organising an expedition underground. Then again, Christian Terracotta army is a pretty fun idea. Maybe make them a sub-faction of Mu?
>>
>>89536178
>Would it even be worth it adding the Qing/Taiping as a proper faction? Historically China was a complete mess during this period,
"Complete mess" fits right in. Throw a few 100,000 extra corpses onto the Taiping Rebellion pile and I'm sure they'd be able to settle into something functional.

>Sub-faction of Mu
something about extremist Christians doesn't strike me as anything that would be related to Agartha.
>>
>>89532065
>>89532546
My only comment is that I'm not sure if the French would actually participate, given their involvement and defeat in the crusade against the Sicilians right around that time, just like the Sardinians. Them being absent shifts the odds massively towards the Tsardom victory. That was the idea anyway. Otherwise, all good.
>>
>>89536540
>My only comment is that I'm not sure if the French would actually participate, given their involvement and defeat in the crusade against the Sicilians right around that time, just like the Sardinians. Them being absent shifts the odds massively towards the Tsardom victory. That was the idea anyway. Otherwise, all good.
Ah, true. Possible they wren't involved at all, but in that situation the war probably would have been over before it even began.
>>
>>89536575
The reason I came up with using the Crimean War to setup weaker Ottomans and the Necropolis event was mostly because it was mentioned on the compass. It also tied in somewhat with the original idea of Tsardom still using serfs, since the OTL defeat was a major contributing factor to the abolition. So I think at the very least some war between the Tsardom and the Ottomans, supported by British in some way, should still happen, but it would not really be the Crimean War that we know. Possibly just the Eastern War or just yet another 'generic' Russo-Turkish war then, smaller in scale and shorter.
Otherwise, disregard that and keep the French participation. Since it would be very diminished, it could still result in the Tsardom victory.
>>
>>89536874
Yeah man feel free to edit / clean up whatever you think would be better in the doc. I'm just here to keep it tidy.
>>
>>89536874
Sounds good to me. I think that the Ottomans are one of the cooler factions we came up with. Tho I wished we had some concrete agreement on what actually happened.
n a unrelated note "4e" has some ottoman units in it to so If someone would check it out too that be nice. 4e Is almost ready for a playtest.
>>
2e anon reporting.
I don't know if we had agreed to reset the date for tonight for the 1e playtest or not, but unfortunately I have to cancel again. I'm stuck at work until 23:00 EST anyways, and I just got sprung an early shift tomorrow morning on. I'm really sorry about that, but I don't really get a choice in the matter.
I have Thursday and Friday off (hopefully I guess ><) and the whole weekend I work mornings so if it ain't to late we can try again.
Apologies once again.
>>
>>89538307
>I don't know if we had agreed to reset the date for tonight for the 1e playtest or not, but unfortunately I have to cancel again
The only agreement was "Not Monday" and not Tuesday is also not Monday so, you're good.
Don't stress if can't make it. We'll get the systems ironed out between playtests, anyway.
>>
>>89532065
>The Second Oriental Crisis is headed by the now over 100 year old Mohammad Ali Pasha, who has uncovered various artifacts from under the Giza pyramid made specifically for battling husks. Using said artifacts he is elevating his soldiers into beast-headed warriors that devour the corpses of their foes on the battlefield, preventing resurrection.
Fucking sick! Did you add this or was this here before? Why sin't anyone talking about it. Thats like an entire subfaction. I'll just blame it on the fact that the Lore document is a unreadable mess, wall of text scare of people I guess.
>>
>>89538338
Hey there Im a third (or frth) anon who wants to try out the play test, Im available almost when ever. But I dont want to start past midnight for someone whos GMT+2
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>>89539315
Sweet, we'll figure something out then.
Owlbear is doing an update rather soon so once that happens I think playtests will be much more easy to manage.
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>>89539271
>Did you add this or was this here before?
I think that was part of Ottoman lore for a while.
>Why sin't anyone talking about it.
No one in this thread is a Turk, probably.
>>
>>89539271
>Did you add this or was this here before?
There before. Lots of stuff with the Oriental Crisis to go over, haven't touched it yet, just the origins for now.
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>>89539646
Yeah but it shouldn't stop us. Did you guys do a Discord call while playing or how did you do it?
>>
>>89540223
>Did you guys do a Discord call while playing or how did you do it?
Just Discord text chat.
I wanted to use online burner text chatrooms but EVERY easy text chat provider like Tinychat turned into a fucking faggy Zoom-clone video chat only FOTM chasing gay shit.
So yeah we ended up using Discord.
>>
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>>89540260
of course, what else I don't bother with any other app. Im fine with texting but talking is just quicker
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>>89540297
>GMT+2
Alright then mate. I don't want to make a discord for the actual game, but maybe assembling one for chats during play testing might be sensible.
We'll figure it out and get some games going soon.
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>>89540357
>No discord for the actual game
It should be done on thread. We can make discord chats to talk. We should post battle reports here tho.
>>
>>89540385
The development of the game that is not the game test lol
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>>89540385
>It should be done on thread. We can make discord chats to talk. We should post battle reports here tho.
That's the plan. D*scord is garbage so I'd rather keep as much as possible off that platform.
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>>89540400
you would just slow down the play test needesly. You can always just say what happened in the discord after and what we decided to do
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>>89536575
>>89536874
The other option could be for the Austrians to actually interfere more actively than they did originally? They push the Tsardom back somewhat on the Danubian front, but when they regroup the war becomes a stalemate. Then an attempt is made to attack through Crimea, but that campaign goes worse. When both sides are tired, the Ottomans and the allies begrudgingly agree to give the Tsardom some concessions. Also flows into the Austrian absence from the next Italian war.
>>
>>89535001
Sensible. If we want to keep the Mu connection, it could be that Mu gave Taiping the support that won them the war, meaning that Taiping is a sort of representative for Mu's interests on the 2nd layer.
>>
>>89540260
What about jitsi or irc?
>>
To spice up this otherwise banal bump, I'll provide this site for the extremely technicaly minded amongst our gathering:
https://www.fourmilab.ch/babbage/emulator.html
It's way beyond my areas of knowledge, but if you ever want to code Doom on an analytical engine (Taking of course, several decades of your life to play stage) you can make it so!
>>
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>Muic Saur Riders fighting as mercenaries for the Taiping Heavenly Kingdom
>Armies of terracotta soldiers powered by the forsaken souls of those who did not want to give their all for Jesus and China
>Morlock laborers imported from the depths
Meanwhile, in India
>Lemurian prophets working hand in hand with Indian Brahmins to build universities
>Sepoys blessed with foresight know exactly where to aim to cause the most damage
>Stolen British equipment and artillery, most of it abandoned by the East India Company in their haste to escape the continent alive, giving the Indians a massive bump in their fighting power
Meanwhile, in Japan
>Satsuma sinks and declares independence, the Emperor is largely at a loss for what to even do about this
>Samurai from the surface and samurai from Satsuma keep going up and down the hole, bringing saurs with them, and picking fights with each other
>Various agarthan powers keep trying to subvert the will of the Emperor, all of them told to fuck off
Meanwhile, in the Ottoman Empire
>Skeleton war between the Sultan and basically everybody else
>Constant bloodshed, everybody is rebelling, no one can get along at all unless it's to pick a fight with a third party
>Literal hell on earth situation due to fucked up skeleton armies and possibly literal demons coming up from underground

Asia's a bit of a clusterfuck, isn't it?
>>
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It's been a week, right? About time for someone to bake.
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>>89543897
>Agarthan Cuisine
What do the Atlan's eat?
>>
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>Stoneguard
>Heavily armored, unbreakable morale
>Slow and restricted to melee
>Must be empowered by souls of dead units to activate
>If you listen real closely, you can hear them screaming
>Don't listen real closely
Even those who falter before the horrors of this world may find redemption in the ranks of the Stoneguard.
Any accusations of "unholy necromancy" will be punished with mandatory service in the Stoneguard. As is the fate of all blasphemers.
>>
>>89544852
>>89544852
>>89544852

Fresh bread.



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