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File: Vei System.png (4.89 MB, 2560x1440)
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When we left off last time we were deciding on the armaments of the Veivian Guard, and probably rolling up the 4 planets on the Pharx side of the Veil.
>>90101072
I present to you all the Vei Pattern Lasgun

>Pattern was approved by the magi in early M37 when resources in the solar system were low and the Fabrictors of Al-Malleator has to adapt to meet the quota for the ever increasing numbers of arms requested.

>The normally used focus lenses of the lasgun were in short supply, so it was modified to use the myriad of blue diodes found in abundance among the usual mineral deposits in the system. Nearly functional identical to a regular Lasgun, but instead of the typical red beam of focused light, it fires a bright blue beam.

>The front barrel was shortened to make it slightly more compact so it could more easily be used by the tunnel dwelling forces of Veire, who are the majority of the people in the Vei System.

>The coloring was inspired from the blue imagery of not only the motive force found in electricity, but also in honor of the Lightning Lord, who is often surrounded by blue light to represent the thunder and lighting that he brings. The green on the underside is to remember the wider Imperium as the Cadian patterns that this stems from all share the very same green coloration.

Part 5 found
>>90021891
>>
>>90101223
Bump
>>
>>90101223
Reading the 1d4chan article.
>>
>>90102767
Still a fair bit needing done to it in terms f linking pages but we're getting there. I started on the guardsmen earlier.
Also I did a bit of a mock up of the bolter from the last thread in the colours that anon suggested. I'll post it later or tomorrow as I'm away from pc.
Any lore we still need to flesh out? I know the mining world needs some.
And I'll start rolling tomorrow for the other worlds in the Phrax side
>>
https://1d4chan.org/wiki/setting:Vei_System
Iink to the 1d4chan page for those that haven't seen it yet
>>
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Updated the look of the vei lasgun, took the suggestion of turning the green to a brass color instead.
So if this is better, then just omit the stuff I wrote about the green in the fluff blurb I had with it in the last thread.
>>
>>90103494
I like it.
>>
>>90100453
>Exoneratum Armour?
Could work. I went on a wiki dive (both the regular and the 40k one) in search for words for our redemptionist priests.
Flagellant and penitent are already used, but then I found this
>The Central Italian confraternities became identified as one of two types. The first type of confraternity, called laudesi, processed through their towns singing songs in praise of God; the second kind of confraternity, known as battuti or disciplinati, flagellated themselves during somber public processions.[2]
We could try to use one of those three words. I think laudesi or disciplinati would be best
>>
>>90103494
>>90103560
Oh, and the reason I asked for the brass was to strengthen the theory of the system being affected by the Night Lords during the crusade, since it's their colour scheme.
>>
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>>90103494
I updated yours a little bit just to add a pattern name, and to add the lightning lord symbols from
>>90097776
>>90089148

>>90103723
Laudesi sounds better but Disciplinati works better
>>
https://1d4chan.org/wiki/Setting:Vei_System/Regiments
did a little writefaggotry (sort of), just stole from handbooks and made it fit for the guardsmen
I wonder how Adept Jort is doing...
>>
>>90105454
Nice, but I think there's some editing mistakes, like Mental Resilience being in the same paragraph as Survival.
>>
anything else unique about the Vei pattern lasgun?
>>
>>90106831
It's very reliable, even when compared to a standard lasgun.
It's sturdy, easy to maintain and repair.
If you don't have time to fix bayonets and use it as a club, the enginseer will only berate you for 30 minutes instead of an hour, if the commissar doesn't execute you first, of course.
>>
First attempt at writefaggotry. Just a little something for the Eldar https://pastebin.com/N5NJJQ0d
>>
>>90108011
Giving this a bump for reading later
>>90105720
I'll fix that later
>>
>>90108011
It's good stuff anon. Leads well into the potential dichotomy of the Eldar, plus their somewhat longer memory than most men.
>>
>>90108011
I like it, good way to tie the other writefag stuff together anon. Feel free to add it to the Eldar page if you've not already, or I can do it later.
>>
Okay so after reading a bit about a few of the planets, I noticed the hot world, cold world, and gas giant each have some type of native species on it. I think for the gas giant we can assume it isn't space faring or they'd be suitably dealt with by the Vei fleet.

(We could do with a name for the Vei Navy, something better than "Vei Navy", perhaps with a bit of writefaggotry attached.)

I'm going to say we roll up the creatures on Al-Ube, the gas giant.
>Some form of native life has been found in the gasses of Al-Ube, but due to the planet having little useable resources, almost no atmosphere to speak of, and low gravity, no effort to make contact has been made.
(The rolling may take me a while as I'm doing other things, so apologies if I'm slow responding).
We know they inhabit the Gas Giant, so next up is
>What is the creature's diet?
1d10 please
>>
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Rolled 5 (1d10)

>>90111170
>We could do with a name for the Vei Navy
Usually the vessels of the Imperial Navy are usually just referred to what system or sector they patrol and/or hail from like Battlefleet Gothic for example, hails from the Gothic Sector, so the navy vessels here would be referred to as Battlefleet Vidar, and maybe Battlegroup Vei for the ships in the system itself, unless we want it to be a fleet rather than group in itself

Also rollan
>>
>>90111226
Omnivore - "Can attack out of hunger, but usually goes after other food sources first. Omnivores can also show slightly higher intelligence."
So we'll probably roll a second species for this planet to give these fellas something to snack on. I'll need to look into what types of plant things can grow in gaseous environments too.

How does the creature reproduce? 1d10
>>
Rolled 9 (1d10)

>>90111371
>>
>>90111411
>Lone Wolf - "The creature is the last of its kind and can't reproduce. It ain't happy!"
Uh oh, that makes things interesting. The very last one of its species, and it's going to eat whatever it can get its jaws around. Lone Nid? I hope not
But what is its main sense?
1d10
>>
Rolled 2 (1d10)

>>90111434
>>
>>90111491
>Sight
So it probably has infrared vision to see through the thick gasses of Al-Ube.
Or it's augmented
What major faction has had to deal most with the species?
1d100
I'm going to have this be the species that genocided them, so this could make the past of Vei interesting if we get a previously unrolled species
>>
Rolled 46 (1d100)

>>90111599
>>
>>90111621
>Orks
Well I was right, this makes it interesting. Orks were in the Vei system at some point. I don't think any of our regiments/inquisitor/phrax/eldar/deldar have rolled any enemies as orks yet.
At it's peak, what was this species generally used for?
What role (generally) does (or did) the species as a whole play?
1d100
>>
Rolled 75 (1d100)

>>90111665
The mechanicus did however.
Maybe they were the first to settle on the system, and purged the greenskin menace.
>>
>>90111746
I must have missed that, interesting. I'll have to make a note of that
>Dangerous - "Threatening, either through its skill or the sheer amount of them on a world. No one tries to tame or hunt them."
Maybe this was a huge problem in the past, maybe it has always been this one of its species, and its unknown thousands of years old. Nobody wants to fuck with these guys, perhaps that's why there's no presence on this gas giant.

What has this thing been up to? Has it accomplished any feats of note?
Personal Creature's Exemplary Action
1d10
>>
Rolled 8 (1d10)

>>90111820
>>
>>90111820
I got it wrong, the orks aren't the enemies of the forge world, they are enemies of the skitarii
https://suptg.thisisnotatrueending.com/archive/2023/89984536/#p90002191
Maybe that's what W-04R sacrifice was, to allow the forces to cleanse the system
>>
>>90111875
Interesting, I need to add the skitarii to the forces of Vei section of the 1d4chan page still, I forgot we rolled them up. I'm fine with changing the way that W-043 died, from him fighting the hereteks to orks. Or maybe that was how he was turned into a sicarian ruststalker to start with? Being so injured after fighting them that his only hope was to go full metal?
>>90111841
>Slaughtered a group of Orks armed to the teef with looted weapons. They had mistakenly sought another fight.

This thing HATES Orks. It was either used as some kind of war-beast, entertainment, hunting practice, or who knows what. Was this thing brought and left here by the Orks as a joke or has it always been here?
lez see wot deez 'umies finka dis 'ere beastie
Now we know how deadly these guys are, how big are they?
1d6
>>
Rolled 1 (1d6)

>>90111953
>>
>>90111974
Kek, it's tiny
>>
>>90111974
Small.
He's just a little guy! How it manages to slaughter dozens of orks is beyond me.

Locomotion. How does this little fella get around?
1d10
>>
>>90111953
Well, in the table for skitarii, this is the result for rustwalker

>Alpha: A Skitarii Alpha known throughout the Mechanicus and even the Imperium for being an incredible warrior. Even a few mighty Astartes recognized his abilities. He met his untimely demise not on the field of battle, but through a failure in his augmentations.

>Sicarian Ruststalker: Outnumbered by the tens of thousands during an Ork siege, a Sicarian Killclade fought to the bitter end against wave after wave of greenskins. Though the clade was ultimately overwhelmed and slain to a man, this Ruststalker's strategies bought the tech-priests valuable time to evacuate - taking several priceless STC fragments with them.

So him dying at the hands of Orks does fit the result more then hereteks anyway.
>>
Rolled 2 (1d10)

>>90112006
>>
>>90112014
Must have completely looked over that when I wrote W-043, I'll rewrite it at some point. I only wrote the hereteks in because I was trying to tie in the Titans backstory of wiping out a heretek rebellion (and the last of the loyal mechanicus coming to Vei).
>>90112034
>Biped (Infantry)
It walks upright, but what does it look like?

Skin/Surface type
1d12
>>
Rolled 8 (1d12)

>>90112098
>>
>>90112170
Scales - "Usually cold blooded with scales. Often reptilian in nature."
It's small, scaly, has infrared vision and deadly. I think it's just an upright venomous snake.
Let's see what defines it.
Non-Additive Attributes
11d3
>>
Rolled 1, 1, 3, 2, 3, 2, 2, 3, 3, 3, 1 = 24 (11d3)

>>90112213
The important question is how is this thing living on a gas giant.
>>
>>90112247
Agile: Gain Fleet
Heavily Armoured: 4+ armour save
Weak: -1 Strength and Toughness (Roll again)
Resilient: +1 Wound (Roll again)
Extra Attack: +1A (Roll again)
We are going to need a 3d3 now for the additives
>>
>>90112247
>1
Isn't tough
>1
Isn't strong
>3
IS agile, he's a wriggler
>2
isn't armoured
>3
IS heavily armoured
>2
Isn't a predator, weird
>2
Isn't slow witted
>3
IS weak, which is strange
>3
IS resilient
>3
gets an extra attack
>1
No quick reflexes
He's a crocodile, if crocodiles had infrared vision, and could walk upright.
>>
Rolled 1, 3, 1 = 5 (3d3)

>>90112286
>>
>>90112412
>Resilient: +1 Wound (Roll again)
This little fucker is hard to kill.
Now one more d3, we keep going until we stop rolling 3s
>>
Rolled 1 (1d3)

>>90112426
He's remarkably resilient for never eating. Looking forward to seeing what his abilities are.
for a while there I thought it was just a small ork left abandoned here
>>
>>90112450
No 3 wounds for him, he will have to be happy with only 2 extra.

Number of Abilities the Creature has?(d10)
>>
>>90112450
It could be a rare mutant male Phrax
>>
Rolled 4 (1d10)

>>90112499
I did voice the idea that there were different castes of the Phrax, some scaled like lizards, some haired like rats. This one is armoured, some kind of warlord type? Perhaps crashed his ship (with the capabilities to traverse the Veil) on the imperium side, and they have no idea because there isn't a presence on the gas giant, and he's just surviving on whatever he can find? I like it.
>>90112487
dice
>>
>>90112560
>3-4 Take 4 abilities for small/medium creatures, 6 for Large creatures
So now a 4d35
>>
>>90111665
>>90111746
I took it was orks were in the subsector not the system
>>
Rolled 27, 12, 31, 21 = 91 (4d35)

>>90112665
>>
>>90112665
I don't want to roll twice in a row so I'll let someone else. But for after this roll, we can either do another species for this planet, the other two species of the Hot and Cold worlds on the Phrax side of the Veil, or we can roll the 2 Phrax moons to find out what planets they've got. I assume their homeworld is their "hive" world.
>>90112798
Yeah that's what I meant, that they may have been in this system at some point but not now but if we're going with
>>90112499
then it doesn't matter where the Orks are, since our little fella is a Phrax
>>
>>90112885
27 - Ranged Attack ... (3/3/3) (Roll an additional d4: 1-Scatter Range, 2-Multi-shot etc.)
12 - Entangle ... (5/5/5)
31 - Rush Attack ... (-/7/7)
20 - Massive ... (-/-/20)

Ok, so two of the results are invalid for a small creature
Going to need a 2d35
>>
>>90112798
Although that does open up the possibility that the Phrax are/were at war with the Orks. The Phrax must be travelling out of the system to fight them. Not sure what they're fighting about.
>>
Rolled 12, 11 = 23 (2d35)

>>90112907
>>
>>90112922
11 - Enhanced Senses ... (3/3/3)
And entangle again, so another d35
>>
>>90112929
Actually, no, give me a d23

I've decided to modify the table to remove invalid results
>>
>>90112967
And here is the modified table, just in case

1 - Acid Blood ... (4/3/3)
2- Burrowing ... (3/5/5)
3 - Camouflage ... (2/2/3)
4 - Defensive Spines ... (3/3/3)
5 - Defensive Maneuver ... (3/3/3)
6 - Disorienting Attack ... (-/4/4)
7 - Dodge ... (7/7/-)
8 - Duplicating Attack (special)
9 - Entangle ... (5/5/5)
10 - Fearful Presence ... (2/2/2)
11 - Hit and Run ... (5/8/-)
12 - Horns/Spiky ... (3/4/5)
13 - Lure ... (3/3/4)
14 - Mind Control ... (5/5/5)
15 - Musk ... (5/6/6)
16 - Plague Ridden ... (6/6/6)
17 - Poisoned ... (6/5/5)
18 - Ranged Attack ... (3/3/3) (Roll an additional d4: 1-Scatter Range, 2-Multi-shot etc.)
19 - Razor Sharp Claws ... (6/7/7)
20 - Regeneration ... (7/7/7)
21 - Resilience ... (5/5/5) (Roll an additional d3: 1-Solid Slug, 2-Heat Based etc.)
22 - Stun ... (5/5/5)
23 - Vampirism ... (4/4/6)

Left the ranged attack because I think it's possible that the creature could have two different types
>>
Rolled 20 (1d23)

>>90112967
what do we have so far? ranged attack, rush attack, and enhanced senses?
>>
>>90113005
Yes, and now we have
>20 - Regeneration ... (7/7/7)
Together with the armor and the extra wounds, it's very tough to kill

Now a d4 to know what type of ranged attack
>>
Rolled 2 (1d4)

>>90113015
>>
>>90113101
>Multi-Shot Range: 12", S3, AP6, Assault 3
It can burst fire
>>
Xenos on the Gas Giant of Al-Ube
>Omnivore - "Can attack out of hunger, but usually goes after other food sources first. Omnivores can also show slightly higher intelligence."
>Lone Wolf - "The creature is the last of its kind and can't reproduce. It ain't happy!"
>Main sense - Sight - So it probably has infrared vision to see through the thick gasses of Al-Ube.
>What major faction has had to deal most with the species? - Orks
>What role (generally) does (or did) the species as a whole play? Dangerous - "Threatening, either through its skill or the sheer amount of them on a world. No one tries to tame or hunt them."
>Personal Creature's Exemplary Action - Slaughtered a group of Orks armed to the teef with looted weapons. They had mistakenly sought another fight.
>Size - tiny/small
>Biped (Infantry
>Skin/Surface type - Scales - "Usually cold blooded with scales. Often reptilian in nature."
>Attributes - Agile|Heavily Armoured|Weak|Resistent x2|Extra Attack
>Abilities - Ranged Attack(Multi-Shot Range)|Rush Attack|Enhanced Senses|Regeneration

Notes:
It could be a rare mutant male Phrax. A different (new? rare? individual? outcast?) caste of the Phrax. (I like the name Outcaste for the caste of this version of them)
Probably crash landed on Al-Ube. After returning to the system after a fight in the subsector with the Orks?
>>
>>90111170
Alright, so for a recap
I'm going to count it living on Al-Ube as
>Terrain: No atmosphere/Space - "Survival in Space or otherwise seemingly lifeless environments is where it survives."
>Diet: Omnivore
>Reproduction: Lone Wolf
>Main Sense: Sight
>Faction with most contact: Orks
>Role: Dangerous
>Exemplary Action: Slaughtered a group of Orks
>Size: Small
>Locomotion: Biped (Infantry)
>Skin/Surface: Scales
>Attributes: Agile, Heavily Armoured, Weak, Resilient (x2), Extra Attack
>Abilities: Ranged Attack (Multi Shot), Entangle, Enhanced Senses, Regeneration
>>
So we can either do the other two species of the Hot and Cold worlds on the Phrax side of the Veil, or we can roll the 2 Phrax moons to find out what planets they've got. I assume their homeworld is their "hive" world.
I need to step out for an hour, so I'll let you all decide what we do next, unless the other roller has an idea of what we're doing now. Either way, I'll be back in a bit.
Poor Phrax needs a new ship to go kill more orks
>>
>>90113119
I made a mistake when confirm the abilities, it doesn't have rush attack because small creatures can't have it.
It does have Entangle however.
>>
>>90113188
even better, makes it more snake like

just piecing the rolls for the Hot World together, we rolled it as:
>small, light The already-small world is low in metals, and so has even lower mass than it appears.
>Normal Gravity: Approximately the same gravity as Terra's standard 1 G. No effects.
>Moderate Atmosphere: The density of the air is normal or nearly so, and imposes no extra strain.
>Tainted: Trace elements will be harmful to breathe with long-term exposure, though spending a week or so breathing it shouldn't have much effect. Not great for colonization but fine for short-term exploration.
>Hot World: Most of the planet is incredibly hot, but some sheltered patches are merely as hot as the Sahara.
>Minimal Ecosystem: Native life exists, but it is limited in form or distribution and without much variation.
>Supercontinent: All dry land is one contiguous cluster, with only a few small islands set apart
>Plains
>Mountains
>Swamp
>Waterways
>Mountain
>Plains: Expansive
>Moutain: Roll twice(Unusual Location and Boundary)
>Waterways: Unique Compound
>Mountain: Unusual Location
>Swamp: Stagnant
So I'm going to jump to what type of Xenos world it is. Several of these options need to be excluded to make it work for Xenos, so give me a 1d80 please
>>
Rolled 10 (1d80)

>>90112919
The Phrax are warlike, and like to loot things, so it might be a rivalry born out of competition.
>>90114328
Rollin'
>>
>>90114477
>it might be a rivalry born out of competition.
Sounds plausable, this one weird variant of the Phrax was NOT giving up his ship/loot when the Orks came a-knocking. I feel like the Phrax having the Veil transport technology, their ship would be the most important thing to them. They're safe behind The Veil, and nobody (but the Eldar, seemingly) can travel through it. That's a hell of an advantage.
>Agri-World
The Phrax finally have something to eat
give me a 3d10+15 for their tech level
>>
Rolled 4, 3, 9 + 15 = 31 (3d10 + 15)

>>90114531
>>
>>90114535
Advanced Space: Has explored their own system, and colonised any viable planets to be found there. Las weapons are common, and cybernetics are starting to become practical.
Makes sense
1d90 for the population
(I need to step out for 20 minutes or so, I'll keep the rolling going when I get back)
>>
Rolled 3 (1d90)

>>90114559
>>
>>90114612
>3
10d10
what is it with the Agri-worlds in this system having almost no population? We could explain it with the imperium, having imported labour and hundreds of thousands of servitors, I have no idea how these guys are producing enough food.
>>
>>90114531
Could have been a nomad variant of the Phrax, to explain why they were past the Veil.
Some sort of even more anti-social ones that didn't play well with the rest of society, so they lived on ships.
The female warriors all died, leaving only the male behind, lonely and angry.
And the cogboys even took his revenge away, by wiping the orks from the system when they set up shop.
>>
Rolled 7, 3, 6, 7, 9, 6, 8, 9, 2, 2 = 59 (10d10)

>>90114743
It's a planet wide ranch/hunting reserve.
The Phrax just arrive, bag a few kills and leave.
>>
>>90114768
Lightning Lord help all if this little guy gets off his planet - he is PISSED.
I like the inclusion of a nomad variant though. Either banished or just cannot deal with the Hereditary Monarchy on their homeworld, perhaps not wanting to be ruled over. Maybe just off seeking glory.
>>90114854
59 permanent Phrax are stationed on this planet.
I think we'll roll up another creature after this and find out what they're farming.
1d100 for Society Type
>>
Rolled 74 (1d100)

>>90114888
If we roll up for the planet exporting plants instead of animals, it could be a harvest cycle, like a plant that preserves well and gives of a lot of produce, but only is ready to be picked every couple of years.
Like those trees that need to catch fire to spread or something.
>>
Thinking about it, that would make this Phrax around 4k years old wouldn't it? Maybe the rejuvenant compound that exists in the system works with their biology as well, but even more powerful then with human, letting them live way longer then just an extra centuries.
But that doesn't matter much because most Phrax die in combat, hunting or duels. Could be thatdying of old age is seen as shameful.
>>
>>90114920
If we roll up for the planet exporting plants instead of animals, it could be a harvest cycle
There is a Flora/Fauna part of the creature table, so we could just force some of the rolls and deal with the rest, make them a weird dangerous flora. Or just have them export Alien Plant and we can flesh it out ourselves.
>74
>Religious (Ministorum)
I was going to make the roll a 1d91 and exclude this but thought there would be no point. If I exclude the ministorum from the table, that 74 becomes
>Religious (Machine God)
And I think we can explain that. Just to be clear, this machine god is NOT the emprah.
Export/Import
Export has to be plants or animal, we're going with plants.
Give me a 1d12 for their Import.
>>
Rolled 1 (1d2)

>>90114983
Let's roll a 1d2 and let the dice decide if it's plants or animal.
I think that result means that the planet is ruled by the Phrax religious caste. We can come up with their religion later.
>>
>>90115014
Well, it's plants.
I'll give you a 1d12 too since that last roll was a bit redundant.
>>
Rolled 6 (1d12)

>>90114983
It would help if I remembered to actually roll
>>
>>90115037
>6.Vehicles: Deliver people from point A to point B.
Large civilian transports designed to transfer citizens from their manufactoria shift to their hablock.
and Luxury vehicles and custom craft to cruise in style.
A nice summer home for some of the richer Phrax, maybe. Or giant harvesters for whatever it is they're exporting.
Next is going to be a bit fucky as I'm going to need to move some things around to make sense for their planetary defences. So give me
12d100
>>
>>90114971
If he is 4,000 years old life has to absolutely suck for him. Trying to repair your busted old ship for thousands of years with no hope of rescue must be hell.
>>
>>90115077
Actually before this, I should probably ask if we want to bother rolling up their planetary defences?
It doesn't add much to these planets as we can't roll up regiments for them.
If not then we can move on to the cold world.
>>
>>90115101
The we have achieved proper amounts of grimdark for him.
>>
>>90115145
I think it could be be useful if someone ever decides to run an only war campaign with the imperial forces breaking through the Veil and invading the planets.
>>
>>90115152
Right? Poor little war-monger. I actually thought, if all this information is coming from the imperium (being that the planet he's crashed on is the gas giant on the imperium side) then they've picked up his life signature, passed it off as native life since it's been there for every scan since they arrived, and they just don't care enough to go and deal with him.
>>90115177
True, then that roll stands, give me a 12d100 please and we can work out what they have. I'll also need to roll these up for the Phrax Hive world. And modify their population to include the Hive World bonuses to population.
>>
Rolled 88, 17, 10, 22, 62, 82, 21, 12, 42, 25, 88, 62 = 531 (12d100)

>>90115190
>>
>>90115239
Enforcers: 90% / 1d10 / 1d10
Militia: 75% / 1d10 / 1d10
Standing Army: 50% / 1d10 / 2d10
I think that's all they've got, suitably small for an agri world. I need the above rolls to find out the strength of the forces on this world
>>
>>90115239
we also have
Naval Force: 25% / 1d10 / 2d10, give me those rolls too
>>
Rolled 2, 8 = 10 (2d10)

>>90115285
>>
>>90115285
>Enforcers
Size: Tiny
Quality: Poor/Medium
>>
>>90115344
obviously meant for
>>90115335
next is another 2d10
>>
Rolled 4, 6 = 10 (2d10)

>>90115353
>>
>>90115420
>Militia
Size: Small
Quality: Poor/Medium
Pretty standard so far
3d10 for the standing army
>>
Rolled 2, 3, 6 = 11 (3d10)

>>90115452
>>
>>90115550
>Standing Army
Size: Tiny
Quality: Poor/Medium
Last one is another 3d10 for their Naval Force
Then we can move on to the Cold World. I already have some notes for the rolls that were made for it. Funnily enough, the cold world is where the rejuvenant is.
>>
Rolled 8, 3, 7 = 18 (3d10)

>>90115591
The cold world is this system's hidden gem
>>
>>90115615
>Naval Force
Size: Medium
Quality: Medium
Well that's good, they're at least keeping their stuff well defended.
Cold world rolls in next post, slightly too large to post here
>>
Phrax COLD world
Vast: Huge and voluminous, worlds of this type strain the upper edges of the possible size for a single world. Such planets tend to be of middling density, as they are already more massive than is common. Add 5 to the result of its Gravity roll.
High Gravity
Heavy Atmosphere: Air so thick it is crushing. Any dangers from toxic gases are more severe, and breathing the dense, heavy air is stressful, preventing unaugmented humans from getting proper rest.
Tainted: Trace elements will be harmful to breathe with long-term exposure, though spending a week or so breathing it shouldn't have much effect. Not great for colonization but fine for short-term exploration.
Cold World: Most of the planet is incredibly cold, but some sheltered patches are merely as cold as Siberia.
Minimal Extremophiles: Native life exists in the extreme conditions, in isolated pockets.
Unbroken Surface: The planet's crust is uniform without substantial cracks or segments
>Hybrid Terrain
>Mountain
>Wasteland
>Mountain
>Mountain
>Wasteland
Mountain with Extreme Temperature, Boundary, and Notable Species
Minerals:
>Radioactive Material; Limited: Enough to support a small-scale extraction for a few years.
>Industrial Metal: Minimal: Not enough to support an ongoing extraction project.
>Industrial Metal: Minimal: Not enough to support an ongoing extraction project.
>Industrial Metal: Sustainable: Extensive reserves, a small operation could sustain itself on this.
>Juvenat Compound: Significant: Easily accessible and plentiful, good for a sustainable small colony or an aggressive extraction rig.
>Exotic Material: Major: Vast potential, both short- and long-term. Startup costs to make good use of it will be high and competitors will be tempted to cut in.
>Vivid Accessory: Significant: Easily accessible and plentiful, good for a sustainable small colony or an aggressive extraction rig.

I need a 1d100 for what type of world this is. I'll exclude the Hive, Agri, and Xenos world.
>>
Rolled 30 (1d100)

>>90115658
>>
>>90115658
>Forge World
They really are just copying the Imperium now, but it makes sense if they're making so many dope ships.
1d10+50 for their tech level
>>
Rolled 55 + 50 (1d100 + 50)

>>90115678
Can't be a proper cold war if both sides aren't matched in some way.
>>
>>90115697
I'll take that 55 and just make it a 5, so still
>55
High Imperial: The peak of Phrax technological advancement outside of the greatest hive worlds. Anything and everything that can be bought on the open market can be found on these worlds, and the local troops have access to the most advanced weapons, armour and equipment such as Phrax weapons can be found and deployed to the PDF (and indirectly the Phrax? Guard recruits) and Enforcers more commonly than other planets and the rich strata almost certainly equip their security forces with the open markets top end.
Had to make this fit somehow. It can be fixed with some writefaggotry later.
I can't remember what the other table was that this planet was rolled on was, but it the planet rolled as Vast, huge and voluminous, worlds of this type strain the upper edges of the possible size for a single world. So I'll change that to Enormous?
Next is population, give me a
1d100+50 for population. Lightning Lord save us.
>>
Rolled 2 + 50 (1d10 + 50)

>>90115740
I'll roll a 1d10 to fix my mistake
>>
>>90115762
This still gets us High Phraxian, so we can use the 105 for the population, which would be a 2d10 billion
>>
>>90115762
>52
Still
>High Imperial: The peak of Phrax technological advancement outside of the greatest hive worlds. Anything and everything that can be bought on the open market can be found on these worlds, and the local troops have access to the most advanced weapons, armour and equipment such as Phrax weapons can be found and deployed to the PDF (and indirectly the Phrax? Guard recruits) and Enforcers more commonly than other planets and the rich strata almost certainly equip their security forces with the open markets top end.
>>
Rolled 7, 8 = 15 (2d10)

>>90115785
>>
>>90115785
>High Phraxian
I like it
>>
>>90115801
There's 15 billion Phrax in this world.
That's a lot. Maybe the Juvenat lowers their aggression, meaning that less of them die?
>>
>>90115829
Oh, and te society is
>Religious (Machine God)
Because it's a forge world. It's probably a cargo cult around salvaging ships. Not that different form the cogboys to be honest

So time for a 2d12 for import and export
>>
>>90115829
That's a good way to explain it, they're much more docile, or just a different caste, the "worker" caste.
Next is society type
1d100
>>
>>90115850
Oh yeah, good point. I think the "Machine God" must be their main/only god, 2 planets have that so far. Still need to do their Homeworld too. I'm just trying to figure out what their population would be on the homeworld, given that it's a "Xenos Hive World" so that 100 million we got is going to be higher.
>>
Rolled 8, 4 = 12 (2d10)

>>90115872
Okay so we rolled a 64 for the Phrax in thread 1, which after rolling again gave us 100 million. Adding the +40 for a hive world brings that to 104, giving 2d10 billion. I'm going to roll that myself just so I don't slow down the other rolling.
>>
Rolled 2, 6 = 8 (2d12)

>>90115850
>>
>>90115872
It could be an ancestor cult of the monarchs, so depending on the deeds of the ancestor, it would lead to a different society.
>>90115851
A worker caste also works. The runt of the litter, that starved too much by being beaten by the other hatchlings and became docile.

>>90115909
2.Animal Products: The hides, flesh, bones and byproducts of fauna can have a multitude of uses.

8.Spacecraft: A vehicle capable of flying through the void of space. Those without warp drives cannot leave the system but are much cheaper than those with one.

What the hell is a forge world doing exporting animal products?
Is the Juvenat some kind of gland from a native animal
>>
>>90115906
That explains all the military build-up in the imperial side, a single human would need to take down around 13 Phrax in a fight for it to be even.
>>
>>90115967
I don't know how we explain them exporting animal products. Maybe the xenos agri world have a small population of (weird thing we can roll up later) that they export to the forge world to harvest the juvenant from like you suggested
>>90116028
Yeah it's going to be a rough one, I don't know that either side are up for the fight
>>
Next roll we need is a 12d100 to find out what forces these guys have protecting them. I've got a feeling about this one.
>>
Rolled 34, 26, 62, 71, 42, 36, 100, 72, 20, 47, 40, 61 = 611 (12d100)

>>90116087
>>
>>90116098
Enforcers: 50% / 2d10 / 2d10
Militia: 20% / 1d10 / 2d10
Standing Army: 60% / 2d10 / 2d10
Armoured Force: 90% / 3d10 / 3d10
Titan Force: 70% / 3d10 / 3d10
Naval Force: 90% / 3d10 / 3d10
Orbital Station(s): 80% / 2d10 / 3d10
Missile Silos (planet): 90% / 2d10 / 3d10
Missile Silos (orbital): 90% / 3d10 / 3d10
Defence Lasers: 90% / 3d10 / 3d10
The only thing they don't have is mercenaries or private armies (I applied the -12 to the rolls for the forge world modifier.
So we need a 4d10 to start with
>>
>>90116138
*Tech level modifier, of High Phraxian
>>
Rolled 6, 9, 7, 3 = 25 (4d10)

>>90116138
>>
>>90116248
Enforcers
Size: Large
Quality: Medium
3d10 next for Militia
>>
Rolled 2, 2, 6 = 10 (3d10)

>>90116262
>>
>>90116265
Militia
Size: Small
Quality: Poor/Medium
4d10 for standing army
>>
Rolled 3, 9, 9, 8 = 29 (4d10)

>>90116281
>>
>>90116313
Standing Army
Size: Large
Quality: Medium/High
Now we're getting somewhere, finally putting those forge world weapons to some use.
6d10 for Armoured Force
>>
Rolled 7, 8, 10, 9, 10, 5 = 49 (6d10)

>>90116336
>>
>>90116662
Armoured Force
Size: Massive
Quality:High
They're pros, I imagine they're largely in grav tanks of some sort. Would help cement the "Eldar might be sort of helping them, somehow" idea.
We'll roll up another creature tomorrow for this world, and see what other rolls we need to do for the Phrax homeworld, and maybe roll up the last two moons in the system, the two above their homeworld.
This will probably be my last roll of the night, I'll pick it back up in the morning.
Next up is Titan Force, or whatever the Phrax equivalent is. We'll have to come up with something for this.
Anyone feel free to take over the last few rolls at the bottom of this table.
https://1d4chan.org/wiki/Planet_generator#Class:
6d10 for Titan Force
>>
Rolled 9, 1, 1, 8, 3, 3 = 25 (6d10)

>>90116977
I wonder what passes as a titan for the Phrax.
Maybe it's just power armor
>>
>>90117166
Power armour could work. They're small and need any advantage, but that might come under armoured force already. I think their titan would be like another caste. Like those artillery bugs from starship troopers?
>>
have we figured out what vehicles the guard of this system use? If not then I have an idea: take a malcador chasis, replace the engine, throw on a leman russ turret and stick a heavy lascannon in it
>>
>>90117789
I meant it that they turns salvaged human power armor into mechs to pilot.
Because they are small, so it would be like a knight to them.
>>
>>90118026
Anyway, I'm going to take over since we are nearly done
Naval Force / 3d10 / 3d10
>>
Rolled 9, 9, 7, 2, 7, 10 = 44 (6d10)

>>90118119
>>
>>90118267
21+ Massive
16-20 Medium/High

A treat to Veire's navy

Orbital Station: 2d10 / 3d10
>>
Rolled 3, 2, 5, 5, 5 = 20 (5d10)

>>90118281
>>
>>90118395
04-06 Small
10-15 Medium

Missile Silos (planet): / 2d10 / 3d10
>>
Rolled 2, 4, 6, 4, 10 = 26 (5d10)

>>90118406
>>
>>90118531
04-06 Small
16-20 Medium/High
>>
>>90118536
Forgot to say that we need
Missile Silos (orbital): 3d10 / 3d10
>>
Rolled 1, 5, 6, 5, 7 = 24 (5d10)

>>90118544
>>
Rolled 7 (1d10)

>>90118605
>>90118544
Forgot one of the d10s.
>>
>>90118605
>>90118619
11-15 Large
16-20 Medium/High

And lastly we need
Defence Lasers: 3d10 / 3d10
>>
Rolled 9, 2, 3, 6, 6, 6 = 32 (6d10)

>>90118625
>>
>>90118744
11-15 Large
16-20 Medium/High

Alright, now I'm going to sleep.
>>
>>90117911
Not yet, but we can add that. Got a name for it?
>>90118026
That would be pretty spooky. A whole regiment shows up on Veire of beaten up rusty power-armoured guardsmen locked inside their armour, unspeaking but otherwise normal, except it isn't guardsmen but the Phrax piloting the "body" like picrel. The ultimate infiltration unit.
(I'm not meaning this to be serious, but it sounds cool)
>>
>Is the Juvenat some kind of gland from a native animal?
Okay so next up we roll a creature for the Hot Agri World that's exported from there, imported by the Cold Forge World, and they harvest the rejuvenant from the creature who naturally produce it. That lets us explain the hot world animal export, and how we rolled the cold world to have the rejuvenant on it.

Hot Agri World Creature
What is the creature's diet?
1d10
>>
Rolled 3 (1d10)

>>90120991
>>
>>90121386
Carnivore - "The Creature is a natural carnivore, killing prey outright when given the chance."
Probably doesn't like being corralled and hunted by the Phrax, understandable.
How does the creature reproduce?
1d10
>>
Rolled 1 (1d10)

>>90121599
>>
>>90121684
Asexual - "The Creature effectively clones itself by splitting into two beings with identical genetic code."
Neat, I suppose this makes sense. This weird rejuvenant producing creature was just a freak of nature. Maybe engineered this way?
What is its Main Sense?
1d10
>>
Rolled 2 (1d10)

>>90121723
>>
>>90121723
>>90121599
>A carnivorous potato whose liver turns you immortal

Yeah go for it. who cares at this point.
>>
>>90121763
>Sight
Wide open plains of the agri world allow this creature to see its prey with its keen eyes.
Next roll would be What major faction has had to deal most with the species? But we can safely assume its the Phrax. Before this species was found to have this rejuvenant gene, what role did it play?
What role (generally) does (or did) the species as a whole play?
1d100

>>90121790
This is just for the animal that they harvest the rejuvenant from, not the flora food source the world exports. So far I'm just calling their flora food Alien Plant to keep it apart from the rejuvenant Creature. (I assume they don't eat the creature, who knows, they're xenos)
A carnivorous potato whose liver turns you immortal does sound a bit far-fetched even for 40k though so I'm glad we're not going down that path
>>
Rolled 74 (1d100)

>>90121811
I think he meant the potato part due to the creature reproducing by splinting up
>>
>>90121845
>Dangerous - "Threatening, either through its skill or the sheer amount of them on a world. No one tries to tame or hunt them."
I'll take this as a "they roam free doing whatever they want, then the Phrax turn up and blast them from their ships"
They aren't "hunted", they're neutralised.
This is where it could get weird.
Personal Creature's Exemplary Action
1d10
>>
Rolled 8 (1d10)

>>90121876
Maybe this is the deed of the originator of all the clones
>>
>>90121931
More proof that Orks were once in this system
>>
>>90121931
>Slaughtered a group of Orks armed to the teef with looted weapons. They had mistakenly sought another fight.
So the Orks were here at some point. That's an odd turn of events.
What size are they?
1d6
>>
Rolled 3 (1d6)

>>90121950
Maybe the WAAAGH helped the orks pierce the veil.
Or they just didn't care that most of the roks exploded.
>>
>>90121973
>Medium
They're a fair size, not big, not small. Still dangerous.
Locomotion - How do these guys get around?
1d10
>Maybe the WAAAGH helped the orks pierce the veil.
That would be a feat. Imagine if every race BUT the imperium could traverse the Veil?
>>
>>90121876
Idea :
One of the early Phrax space explorers ended up stranded on this planet.
Out of desperation, they made a monkey paw deal with some warp entity: they became immortal, but insane/stupid/forget everything in a few minutes. Part of the immortality deal is constant regeneration, hence the asexual reproduction.
Since they are from the same species, the stem cells allow the Phrax to stop aging.

This system has everything going on except chaos fuckery. Time to change that.
>>
Rolled 10 (1d10)

>>90122003
>>
>>90122079
...This one turns our animal into a plant
>>
>>90122041
at least the nids aren't here
YET
I like it though, I think the best part of the Phrax is their caste system. It can be used to explain away most things. Phrax version of Yuri Gagarin crashlands and makes a deal with some hellspawn? Sounds like a bad movie, I dig it.
>>90122079
>Rooted (Unit remains as infantry, but must remain stationary. It gains Fearless and is classified as "Flora" for purposes of this creation process)
the one that I didn't want to get as it makes it a plant. We DO have a carnivorous potato whose liver turns you immortal. A Phrax potato.
>>
Rolled 6 (1d10)

>>90122003
A full blown WAAAGH is way too much for the early phrax. Maybe it's just a korsair ? I can picture a single freeboota managing to use an unsupervized part of the webway to find its way here.
>>
>>90122091
forgot to add
Skin/Surface type(Fauna)
1d2
>>
>>90122099
FLORA not fauna. Still a 1d2. I can't into reading today.
>>
>>90122094
WAAAGH! as the pyshich field the orks have, not WAAAGH! as the war, or group, or warcry.
Orks like to reuse their words.
>>
Rolled 1 (1d2)

>>90122104
>>
>>90122118
>Bark or woody - "The Fauna is a little stiffer and harder. That doesn't mean it can't move and swing however."
No wonder it's so easy to hunt these guys. Just stand a bit out of their reach. But let's find out what they're capable of if you do get within their reach.
Next is
Non-Additive Attributes
10d3
>>
>>90122094
We could use this roll for the next d10, which would be Number of Abilities the Creature has?(d10)
Getting us
5-6 Take 5 abilities for small/medium creatures, 7 for Large creatures
>>
Rolled 2, 1, 2, 2, 2, 3, 3, 2, 3, 2 = 22 (10d3)

>>90122130
If we get quick reflexes or agile for a tree, I'll laugh
>>
>>90122094
>>90122110
Could be, we can write it in when it comes to summarising them
>>90122132
good idea, I'll use that when we come to it
>>
>>90122140
>Predator
>Slow-Witted
>Extra Attack
I guess it's like a giant venus flytrap?
Next up will be
5d35
>>
>>90122143
my bad, I forgot the additives. Next is 1d3 for the extra attack, if we get a 3, we get a 3, keep rolling 1d3, if we don't, move on to the 5d35
>>
>>90122157
Shouldn't we roll another 1d3, since extra attack is additive?
>>
Rolled 1 (1d3)

>>90122165
Nevermind, you were faster on the draw
>>
>>90122175
Okay just the predator, slow-witted, and extra attack.
5d35 for their abilities
>>
Anyway, I think this plant is like a venus fly trap, and it might have an organ that helps preserves it's kills for longer periods of digestion.
If refined in a process with some minerals present in the forge world, it can be turned into a powerful juvenant, that can also have other effects for the Phrax depeding on the mix.
It's very important for Phrax society, as not only keeps their noble caste clear minded, but it can help them control the results of the clutches, so they can manually balance the amount of each caste.
>>
Rolled 21, 9, 18, 13, 28 = 89 (5d35)

>>90122190
>>
>>90122251
>21 Massive (reroll)
>9 Dodge
>18 Horns/Spiky
>13 Extended Attack (Flora Only)
>28 Razor Sharp Claws
can I get one more 1d35 so we can reroll the Massive, as a Medium size creature can't have it.
>>
>>90122242
I'm saying this because in my mind, each case of Phrax is not actually a different subspecies, but they mutate depending on a multitude of different factors. So a starving mother is more likely to have a clutch of drones, but a well fed one that could have a drone if the that specific hatchling starved after being born. Other conditions like altitude, temperature, moisture and diet can also afect it.
But if other anons don't like that, it can just suppress or enhance their fertility or something.
>>
>>90122242
Are we still going with it was ONCE a Phrax like
>>90122041
suggested? Or is it just a weird native plant? I like both ideas.
>It's very important for Phrax society, as not only keeps their noble caste clear minded, but it can help them control the results of the clutches, so they can manually balance the amount of each caste.
This especially, as it could explain the Hereditary Monarchy of their homeworld. They just birth their "noble" caste. They may or may not be the previous rulers children, but they're "pure".
>>
Rolled 16 (1d35)

>>90122266
>>
>>90122302
>16 Gaping Maw
Medium size can't have that either (honestly if we're going with the venus flytrap idea, then I can let this slide) if not, then reroll.
>>
>>90122293
I think that suggestion would work better for the lonely Phrax in the gas giant. It would explain how it lived for so long without a supply of juvenants or even food. And make it more dangerous if a party ever found him.
>>
Rolled 1 (1d35)

>>90122316
I'll roll it again, why not?
>>
>>90122329
I know we've not discussed any Phrax names, but I want a name for that little guy. Any ideas?
>>90122338
>1 Acid Blood
finally one that works. And goes with the venus flytrap idea (sort of). How the Phrax found out that this thing makes them immortal I'll never know. Give me a minute and I'll sum this creature up
>>
Hot Xenos Agri World Creature
>Carnivore - "The Creature is a natural carnivore, killing prey outright when given the chance."
>Asexual - "The Creature effectively clones itself by splitting into two beings with identical genetic code."
>Main Sense - Sight
>Dangerous - "Threatening, either through its skill or the sheer amount of them on a world. No one tries to tame or hunt them."
>Slaughtered a group of Orks armed to the teef with looted weapons. They had mistakenly sought another fight.
>Medium sized
>Rooted (Unit remains as infantry, but must remain stationary. It gains Fearless and is classified as "Flora" for purposes of this creation process)
>Bark or woody - "The Fauna is a little stiffer and harder. That doesn't mean it can't move and swing however."
>Predator
>Slow-Witted
>Extra Attack
>Acid Blood
> Dodge
> Horns/Spiky
> Extended Attack (Flora Only)
> Razor Sharp Claws
>>
>>90122348
I suck at thinking up names.
Maybe the Phrax take names depending or their actions, rank and caste.
So the little guy took the name of Vengence-Made-In-Blood, after his pact, since he lost everything except that. Or maybe Survival-Of-Kin.
Except it's a series of clicks, screeches and hisses instead of words.
>>
>>90122426
Reminds me of the forerunners from halo names, that works. He already has a sad backstory, if I wasn't already writing up some stuff to add to our Inquisitor, I'd give a crack at a story for him.
>>
If you want something more alien, we can make some gibberish like Nrii-chl'ayx
>>
>>90122455
That could be how it's actually pronounced in their clicks and hissing, but the meaning is the above names. They are weird lizard rat things (some of the castes are anyway) We'll have to come up with what the castes look like. As the Phrax are warlike I imagine they follow power, but I don't know if that would be like the orks, where the biggest rules. Or just the one with the most overall power. If they follow the biggest, then the Noble caste would be huge hulking beasts. If they follow the most powerful, they're probably all politicians, more royal, thin, more like the san'shyuum (prophets) from halo.
>>
So we can either do the troop types/amounts for the Phrax homeworld since we never did that, or roll their two moons. I need to step out for a little while first though.
>>
>>90122544
Let's do the externus troops right now.
>>
>>90122550
So I need
12d100 to find out what troops their homeworld has. I'll apply the -3 behind the scenes to these rolls, for the tech level modifier.
>>
Rolled 36, 65, 61, 89, 97, 72, 38, 93, 93, 37, 93, 93 = 867 (12d100)

>>90122700
>>
>>90122718
Enforcers: 99% / 3d10 / 2d10
Militia: 99% / 3d10 / 2d10
Standing Army: 99% / 3d10 / 3d10
Armoured Force: 99% / 3d10 / 3d10
Naval Force: 99% / 3d10 / 3d10
Missile Silos (orbital): 70% / 2d10 / 2d10
that's a suspicious amount of 93's
I need the above rolls next
5d10 first
>>
Rolled 2, 9, 5, 3, 1 = 20 (5d10)

>>90122777
>>
>>90122834
Enforcers
Size:Huge
Quality:Poor/Medium
Looks like there might be a need for the Enforcers. Perhaps the general populace of their world isn't too happy with their conditions.
5d10 for the Militia
>>
Rolled 10, 8, 8, 6, 10 = 42 (5d10)

>>90122925
>>
>>90122925
The anon that originally wrote about the Phrax said that most females are constantly angry, and Fahil writer did say that only officers can barely keep them in order.
So a large amount of enforcers makes sense. No matter how powerful the nobles are, they can be everywhere to intimidate the troublemakers into compliance.
>>
>>90122944
Militia
Size: Massive
Quality: Medium/High
Most of the citizens on this planet can be called up as a militia. Perhaps all citizens (below the noble class) must go through military service, either full or part time.
6d10 for the standing army
>>
Rolled 1, 6, 4, 5, 4, 8 = 28 (6d10)

>>90122978
>>
>>90122962
From what I remember reading a bit of british napoleonic rank structure, privates were obviously the main force and I think? lance-corporals would be stretcher bearers, corporals and sergeants would quite literally keep troops in line. Each caste of the Phrax are just another rank (but you're born what you are, you aren't climbing that ladder) If you're a foot soldier, you're born that way. If you're born an Enforcer, or "soldier/warrior" caste, that's just what you are. That's what the noble class needed, and you're stuck with it. Just thinking out loud here. I'll need to read back on their lore over the past few threads. I added a few little bits of lore to the Phrax myself, but it's all got mixed up of what has and hasn't been kept.

>>90123019
Standing Army
Size: Large
Quality: Medium/High

6d10 for Armoured Force
>>
Rolled 7, 9, 5, 8, 7, 8 = 44 (6d10)

>>90123081
>>
>>90123283
Armoured Force
Size: Massive
Quality: High
They're going to give the Imperium a run for their money whenever they start fighting
6d10 for their Naval Force
>>
Rolled 8, 2, 6, 10, 7, 8 = 41 (6d10)

>>90123317
Fear the rats-lizard-insect-things!
>>
>>90123407
Naval Force
Size: Huge
Quality: High
They're consistently getting ABOVE the highest roll of 21 - High quality. I think it's safe to say these troops are the best armed this side of the Veil. Perhaps in the whole system in some cases.
4d10 for missile silos (orbital)
>>
Rolled 9, 4, 1, 7 = 21 (4d10)

>>90123441
it's an ultra militarized society
>>
>>90123470
Missile Silos (Orbital)
Size: Large
Quality:Poor/Medium
They don't really need missile silo's when you have such a high quality navy.
and that ties the Phrax homeworld up finally. They've got a MUCH bigger land army than the Imperium. However, the Imperium have them beat on ship count/quality (I think). If the Phrax do ever decide to burst through the Veil, it has to be quick and on all worlds at once, and they've got to count that the Imperium won't just exterminatus their own worlds
lol
I'll be away for a few hours, but the last few things we need to do are to roll the moons around the Phrax homeworld.
If someone wants to take over that while I'm away then feel free
https://1d4chan.org/wiki/Planet_generator#Class:
Note: we don't need the galactic position, sector, or the adepta presence.
I was also going to exclude the Hive/Forge/Agri/Xenos worlds from the Planet Class and just either reroll, or pick above or below, so they're unique.
>>
Rolled 88 (1d100)

>>90123565
>>
>>90123592
>War World: You know the mantra. In the grim darkness, there is only war. There's only been war here for generations. It's likely nobody remembers what all the fighting is about, and the thing they've been fighting over was long since destroyed, and that that thing is the planet itself.
>But it wasn't always this way. Roll 1d100 on this table to see what this world was originally like before one thing led to another. If this is rolled then either roll again or maybe the fightings been happening here for so long that it's literally always been at war as far as records are concerned
That can be interesting. Another d100 from someone
>>
Rolled 58 (1d100)

>>90123602
They are preparing for the blitzkrieg.
Or there is a civil war
>>
>>90123637
>Feral World: Wild, backwater worlds that only technically qualify as a colony, with nomadic hunter-gatherers fighting tooth-and-nail to live another day. May be a failed colony, or a plain Death World. Many inhabitants don't even know there is an Imperium, only that sometimes weird men come to recruit soldiers to fight in the Skyfather's wars in distant stars.
1d10 for their tech level
>>
Rolled 1 (1d10)

>>90123737
>>
>>90123777
World War Caveman
>>
>>90123777
>Stone Age: Inhabited by people who live in small family groups, dwell in caves or rough shelters and use only the most basic of tools made of stone. People survive by hunting and gathering.
So 1d100 for axial tilt then
>>
Rolled 31 (1d100)

>>90123957
>>
>>90123792
>World War Caveman
>Phrax cavemen
>>90123602
>>90123737
So the world started as a feral world and they just can't get along with each other, now it's all out war. Kill on sight. This caste is the lowest of the low. Or where they get their most ferocious warriors. Or maybe this world is where all the females come from, as they're so angry. They're pulling out the big sticks and stones now.
>>
>>90123992
>Axial Tilt: Moderate (16-25°)
>Seasonal Variation: ± 20°C/68°F
1d100 for the length of the day
>>
>>90124044
Or maybe this is what happens to a Phrax society without nobles to keep the retards in lines, or without scrap to reverse engineer.
Although there being something in the planet atmosphere that turns them into some sort of ultra-neantherdal could be interesting.
>>
Rolled 74 (1d100)

>>90124055
>>
>>90124153
Since this is Phrax’s moon I went with a tiny size. So making it
>5d10 hours
>>
>>90124199
>>
Rolled 4, 3, 3, 10, 8 = 28 (5d10)

>>90124199
Fuck
>>
>>90124325
>28 hours
So days here are seven times as long as the actual world. So year is
>148 Terran Days
>126 Local Days
1d100 for its gravity
>>
Rolled 24 (1d100)

>>90124436
>>
>>90120059
>Got a name for it
Sigil pattern tank hunter
if anyone has a better idea then feel free to chip in
>>
>>90124480
>Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.
Next 1d100 is for atmosphere
>>
Rolled 26 (1d100)

>>90124530
>>
>>90124797
>Normal: Safe to breathe
Ripe for humanity to take. 1d100 for hydrosphere
>>
Rolled 31 (1d100)

>>90124813
>the one single nice planet is full of ultraviolent xeno oogas
>>
>>90124813
>Normal: Safe to breathe
>>90124103
>Although there being something in the planet atmosphere that turns them into some sort of ultra-neantherdal could be interesting.
Normal air makes Phrax go full unga dunga
>>
>>90124841
>Arid: This world is mostly dry, having large desert landmasses, infrequent rainfall, and a peppering of oases. There is also usually a substantial water table underground which can have wells dug into it. There will be some small seas and oceans.
1d100 for the temperature
>>
Rolled 22 (1d100)

>>90124921
>>
>>90124952
>Frosty (-40°C to -11°C/-40°F to 12°F): Tundras and snowbound taigas abound, but the settlements only need minor tweaking -- small windows, thick walls, the usual. If unprotected, you'll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.
1d100 for much terrain the moon has
>>
Rolled 70 (1d100)

>>90124976
And next : 1d100 for population
>>
Rolled 17 (1d100)

>>90124991
>>
>>90124991
>1 terrain
>>90125054
>Broken Forest
Now 1d100 for population
>>
Rolled 36 (1d100)

>>90125090
Oh yeah I misread sorry.
Anyway, 1d100 for society next. Please be spicy
>>
Rolled 26 (1d100)

>>90125140
have a ROLL
>>
>>90125140
>(10d10)x1,000
So 10d10 now
>>
Rolled 3, 6, 9, 6, 6, 8, 1, 3, 7, 9 = 58 (10d10)

>>90125204
>Hereditary Dictator: The role of dictator is hereditary on this planet. When one person retires, a designated successor, usually a close relative, inherits their position. The successor holds absolute power over the law and their people upon coming of age. This transition is not always peaceful, and rarely seamless.
Hail to the King/Queen.
>>
Rolled 3, 10, 6, 5, 2, 2, 3, 6, 6, 5 = 48 (10d10)

>>90125209
>>
>>90125259
>>90125583
So population of 58,000 or 48,000. 2d12 for export and import
>>
Rolled 11, 11 = 22 (2d12)

>>90125672
>>
>>90125756
>Export: Workers People born or vat grown specifically to serve the Imperium. Worlds like these tend to have larger populations than most.
>Import: Workers People born or vat grown specifically to serve the Imperium. Worlds like these tend to have larger populations than most.
And 4d100 to see what their defenses are
>>
>>90125756
>>90125857
Import workers
Export WORKERS.
These guys are fucking PUMPED to go to work.
>>
Rolled 5, 42, 63, 24 = 134 (4d100)

>>90125874
I guess the Phrax has use for cannon fodder.
Or they are elite warriors, following 40k's rule of primitive worlds creating more powerful people.
>>90125857
>>
>>90125914
>following 40k's rule of primitive worlds creating more powerful people.
the same is true for Çorak, they've got a bunch of psykers, so I suppose so
>>
>>90125914
>Militia: 99% / 3d10 / 2d10
>Standing Army: 90% / 3d10 / 2d10
>Private Army/Armies: 99% / 2d10 / 2d10
No Enforcers to keep them in line
>>
does the Vei system have an astartes presence?
>>
>>90126120
They do not but one of the factions is allied with the Death Spectres
>>
>>90126120
Not really, but the chapter that keeps an eye on the ghoul stars has connections with the system.
>>
Rolled 4, 3, 3, 10, 6 = 26 (5d10)

>>90126120
We never rolled anything for an astartes chapter, no. I can't remember if that was because we just didn't bother, or if we rolled it as there weren't any in the system.
>>90126032
dice for the Militia
>>
Rolled 1, 8, 1, 5, 1 = 16 (5d10)

>>90126032
>>90125957
Alright, hear me out
Psyker Phrax.
>>
>>90126149
>Miltia Size: Medium
>Militia Quality: Medium/High
>>90126160
>Standing Army Size: Medium
>Standing Army Quality: Poor/Medium
>>
so we have the Sigil pattern tank hunter, how would I go about making some rules for this?
>>
>>90126188
For the wargame or Only War?
>>
>>90126254
both, might kitbash it at some point when I get the time
>>
Rolled 7, 8, 9, 8 = 32 (4d10)

>>90126032
Let's get the private armies out of the way
>>
>>90126160
>Psyker Phrax.
You're insane anon
I like it
>>90126188
I don't know if there's a generator for individual types of smaller vehicles, I'd say find something similar to it in-lore, and give it rules/stats similar to that. You can also feel free to edit the 1d4chan page to add that to the Phrax page, or if you write it up (and a bit of backstory if you like), then I can add it. And if you do kitbash it, definitely upload that to the 1d4chan page. That would be cool to have on there.

SO. Between doing the rolling today, I spent hours writing..
https://1d4chan.org/wiki/Setting:Vei_System/Inquisitors
more lore for this guy. Comes out to 15541 character(s), 2702 word(s) in total, and I'm exhausted. It's full of tropes, but I think it's mostly believable. I'm no writefag and I'm horrid with dialogue, so be ready for that, there's a decent amount of it. I did add a little tie in to our Adept Jort from last thread though, so I'm pleased with that.
>>
>>90126188
I’d just basic rules for the Malcador since its the same chasis. Assuming its its 10th
>M10” T11 Sv2+ W18 Ld7+ OC5
Then use stats for heavy lascanon and turret stats. Not sure what would be a fitting ability for it
>>
>>90126280
>Private Army Size: Large
>Private Army Quality: Medium/High
>>90126315
Looking at his retinue Corvin has the makings of a harem
>>
>>90126392
regimental tactics might work
>>
>>90126442
Yeah another anon wrote that in and it sort of works for his character, the harem vibe was intentional. I only wrote the last (2) parts
4 Suspicions of the Inquisition
5 The Inquisitors Beginning
>>
>>90126442
>>90126185
So the Militia and Private Army are the strongest while the standing one is garbage. I wonder why that is
>>
>>90127898
The private army are the royal guards of the hereditary dictator. As for the militia being stronger than the standing army? No idea, someone else will have to explain that
>>
>>90123565
Sounds like a good case of Quality vs Quantity. The Phrax have swarms of ships, and titans and the like, however the two sides share a similar tonnage because the Imperium ships and Titans are bigger, older, and a bit more advanced for it.
>Are the Eldar building up the Imperium in the system to contain the local horrible xenocidal alien menace that threatens the galaxy if it gets out?
>Are the Eldar building up the Phrax to take out the other local horrible xenocidal alien menace that already threatens the galaxy, being already out?
>Are they manipulating the fuck out of either side so the system, and craftworld, is protected by two fuckoff big military forces
>>90126160
I actually quite like this idea. I haven't been keeping up to date with the thread as of recent, but a lot of their ships and weapons did read like they could be psyker based.
>>90126315
It's good work anon. I struggle to write to that length myself. I've got a little work in the works, about why the farseer and the culexus aren't allowed in the same room unsupervised, coming up.
>>
>>90129740
>farseer and the culexus aren't allowed in the same room unsupervised
I feel like psyker and blank would be relatively straightforward. It probably does not help that the Culexus might be jealous how much time the Inquisitor spends with the Farseer
>>
>>90126160
>The Phrax answer to the psyker problem is to toss them all on the nearby moon.
>They get rotated in and out accoording to demand and supply
>locally managed by a brutal meta-baron style bloodline
>Regular Phrax are already violent tards, psykers are worse. It's a near-constant dragon ball thunderdome
>>
>>90129740
>a lot of their ships and weapons did read like they could be psyker based.
When I wrote the small description of the Phrax I left most of it (especially their descriptions) vague, as none of us could really come up with an idea of what they looked like. As for their weapons,
>Varying from pistols similar to the Eldar shuriken pistol, to small spears capable of emitting blasts of super-heated plasma. It is unknown where these weapons originate from, and what tactics they employ in battle.
At some point in the last 6 threads I think someone suggested that because the Eldar were on the Phrax side of the Veil, that they must be working together. But I really like your idea which ties that in
>Are they manipulating the fuck out of either side so the system, and craftworld, is protected by two fuckoff big military forces
They're arming (some of) the Phrax, - the warrior caste - and keeping the Inquisitor busy, and as he's "unofficially the most powerful Inquisitorial agent in the system" as one anon wrote, the Eldar are keeping almost the entire Inquisitorial presence in the Vei system busy and distracted while they do weird space elf shit behind the scenes.
>I've got a little work in the works, about why the farseer and the culexus aren't allowed in the same room unsupervised, coming up.
looking forward to it
>>90130779
I like that earlier suggestion that as all the females of the Phrax were written to always be angry, that this moon could just be them. A moon full of pissed off female psyker Phrax, they're almost always in a stage of war because weird warp-shit is interfering with them and they go berserk. Or maybe it's the tapwater there.
>>
>>90130096
Say what you will, I am finding enormous pleasure in writing the exchange between a jealous, antisocial autist and a haughty supremacist.
The resulting story will not be very serious, my apologies in advance. Next one I do for the Inqisitor will be moreso.
>>90131110
>manipulating the fuck out of either side so the system, and craftworld, is protected by two fuckoff big military forces
I quite like the idea because it works well imo with Eldar interests and modes of operation. Get buddy-buddy with both sides, persuade them they need to arm up against the other in case suddenly either side is able to mobilize past the veil, then sit comfy and hidden in the middle of a giant ship graveyard while either presence in the difficult-to-access system in the difficult-to-access sector, distant from the Eye of Terror and major attentions, and nearby a bunch of exodite worlds, arms up.
For a moon sized life raft, that has to be a pretty good future plan.
>>
>>90126120
>>90126134
>>90126139
>>90126149
I was thinking about this, we could still roll a chapter up just for some extra lore for the system. We don't have to have them based here, there's a section for that in the tables. There's an awful lot of Xenos about, Phrax and Eldar and Deldar and Orks. in the nearby system.

Also, I FINALLY took the time to find out how to add our system to the categories in the 1d4chan page, we're now actually findable from people outside of the thread.
https://1d4chan.org/wiki/Category:Warhammer_40,000

>>90131256
>the exchange between a jealous, antisocial autist and a haughty supremacist
I feel personally attacked

So the nomenclature we used for the worlds (named by the Imperium) was Al-LATIN NAME. I think it would be good to add their Phrax names too, following what this anon said
>>90122426
So their agri world could be something like "Harvest-Makes-Life-Everlasting" or something of the sort.

Did we roll the last Phrax moon? I know there were two to do. One became this war-feral world, but I can't see the other.
>>
bump
>>
>>90131426
I think we didn't.
So do we do it now?
>>
>>90133006
Sure, just like the last world, I'll exclude worlds we've already rolled for the Phrax. So no war/feral world, no xenos world (as they're all xenos worlds), no agri world, no hive world, and no forge world. If we roll one of the already rolled worlds, I'll either ask for a reroll, or roll a 1d2 for the next appropriate choice above or below.
Last Phrax Moon
To start off, can I get a 1d100 for the planet class
>>
Rolled 86 (1d100)

>>90133048
>>
>>90133099
>86
>War World
As the Xenos have one already, roll a 1d2 for either a Quarantined World or Dead World
>>
Rolled 1 (1d2)

>>90133124
>>
>>90133137
>Quarantined World
Something bad has happened here, but not quite bad enough for Old Reliable. Instead, all access to this world has been cut off while the upstart WAAAGH!, crotchrot epidemic, or warp outbreak runs its course, one way or the other.
Give me another 1d100 to find out what this world used to be before it was quarantined
>>
Rolled 72 (1d100)

>>90133158
What if in a twist of fate the world is a pristine DAoT human colony, that the Phrax have left alone in remembrance of humanity before the Age of Strife, hinting at a closer connection in the forgotten ages
Or it can be home to a deadly plague or some other after effect from some event or superweapon
>>
>>90133187
There was an stc defense platform in the system right? Maybe it was to keep an eye on it.
>>
>>90133187
>Pleasure/Paradise/Garden World: Walled gardens where the rich and powerful can unwind and sow their oats, with the populace living to wait on them hand and foot, or step aside and make art, music, and pretty things. Often a beautiful place to live, as long as nobody takes it too far.
Well it used to be a paradise. It was beautiful, and SOMETHING destroyed it. Orks?
Give me a 1d100 for the tech level of the world

>>90133201
There's one orbiting the Xenos Agri World
>>
>>90133187
>pristine DAoT human colony, that the Phrax have left alone in remembrance of humanity before the Age of Strife, hinting at a closer connection in the forgotten ages
>Humanity is just another Phrax caste
>>
>>90133187
>it can be home to a deadly plague or some other after effect from some event or superweapon

Maybe some Men of Iron that the Phrax keep from escaping the planet, but they don't have the resources to wipe them out.
Maybe the ancient humans abandoned the Phrax during the AI rebellion to fend for themselves, and since then they harbor a deep hatred for humanity, turning the Xeno took advantage of humanity during the DAoT on it's head
>>
>>90133225
this dice request was wrong, it should be a 2d10+35 (I'm counting this as a quarantined paradise world) maybe it is destroyed, maybe it isn't, we can work that out in the lore
>>
Rolled 8, 4 + 35 = 47 (2d10 + 35)

>>90133263
>>
>>90133243
could be, nice little add in, I'll add it to my notes

>>90133284
>Mid Phrax: Most of the technology of the Phrax can be found. Only the most obscure or scarcely found items of technology can’t be found on these worlds (very rare availability items cannot be purchased). The PDF is guaranteed to pack plasma weapons and other demanding ordnance for its specialists. Most Phrax worlds are at this level.
well if there are humans on this world, they're decently advanced.
As this is a moon I'll count it as small. So next up will be
4d10 for its actual circumference
>>
Rolled 9, 6, 2, 6 = 23 (4d10)

>>90133331
>>
>>90133360
>23,000km circumference
1d100 for axial tilt, lets see how much this world varies in temperature
>>
Rolled 29 (1d100)

>>90133373
>>
>>90133390
Notable (6-15°)± 10°C/50°F
Honestly not bad, it may be a nice world yet.
1d100 for the length of day
>>
Rolled 49 (1d100)

>>90133407
>>
>>90133488
>5d10 hours
5d10 for the hours in a day
>>
Rolled 6, 6, 9, 4, 1 = 26 (5d10)

>>90133517
>>
>>90133518
>26 hours in a day
1d100 for the length of year
>>
>>90133532
These should just be almost exactly the same as the planet they orbit
>>
>>90133574
From what I can tell we didn't roll the day/year lengths of the Phrax homeworld, other than that it has 4 hour long days. But if we went by
>>90124436
the other moon, we could assume this moon is also
>148 Terran Days
>126 Local Days
If we went with than then it would make more sense. Move on to a
1d100 for gravity, sorry for all the confusion there
>>
>>90133625
We can use this roll for the gravity in that case
>>90133488
>>
>>90133653
>Light (0.5 to 0.7 G): Lightfooted. +2 Agility bonus for movement, +4 to Strength and Toughness levels for Encumbrance, +2 Strength for Throwing. Jumping and leaping distances get doubled, fall damage gets halved.
a light gravity quarantined paradise world
1d100 for the atmosphere
>>
>>90133690
>>90133653
Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.
I really can't into reading on the weekends, apologies. Still 1d100 for the atmosphere though.
>>
>>90133625
Local days would be 136 since the days are slightly shorter than the other moon
>>
Rolled 51 (1d100)

>>90133699
>>
>>90133760
>Normal: Safe to breathe
what a relief
>>90133748
oh yeah, I hadn't factored that in

1d100 for the hydrosphere
>>
Rolled 67 (1d100)

>>90133886
>>
>>90133909
Damp: This world has swollen seas and oceans, with a high sea level resulting in vast inland seas. The broken-up continents get average to high rainfall, but soak up the moisture like a sponge, making it damp year-round.
It could just be a giant rainforest.
1d100 for temperature
>>
Rolled 48 (1d100)

>>90133959
>>
>>90133968
Average (-10°C to +30°C/14°F to 86°F): Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it'll be within this range.
including the ± 10°C/50°F, this world pretty much just Terra, honestly. 100% the nicest world in the entire system.
1d100 for how much terrain
>>
Just noticed we reached the bump limit and don't want to lose any posts on suptg
NEW THREAD
>>90134093
>>
>>90134105
I don't think we would lose any posts, once a thread is archive in suptg, it auto updates.
And you can always archive an already archived thread to update it as well
>>
Recap for the Hot World
>>90114328
>Class: Agri-World
>Tech level: Advanced Space
>Population: 59
>Government: Religious (Ministorum)
>Export: Agriculture
>Import: Vehicles
>Enforcers: Tiny Size & Poor/Medium Quality
>Militia: Small Size & Poor/Medium Quality
>Standing Army: Tiny Size & Poor/Medium Quality
>Naval Force: Medium Size & Medium Quality
>>
Recap for the cold world
>>90115658
>Class: Forge World
>Tech level: High Imperial/Phraxian
>Population: 15 billion
>Society: Religious (Machine God)
>Export: Animal Products
>Import: Spacecraft
>Enforcers: Large Size &Medium Quality
>Militia: Small Size & Poor/Medium Quality
>Standing Army: Large Size & Medium/High Quality
>Armoured Force: Massive Size & High Quality
>Titan Force: Large Size & Medium Quality
>Naval Force: Massive Size & Medium/High Quality
>Orbital Station: Small Size & Medium/High Quality
>Missile Silos (orbital): Large Size & Medium/High Quality
>Defence Lasers: Large Size & Medium/High Quality
>>
Externus Recap
>Class: Hive World
>Population: 12 billion
>Enforcers: Huge Size & Poor/Medium Quality
>Militia: Massive Size & Medium/High Quality
>Standing Army: Large Size & Medium/High Quality
>Armoured Force: Massive Size & High Quality
>Naval Force: Huge Size & High Quality
>Missile Silos (Orbital): Large Size & Poor/Medium Quality
>>
Phrax Moon 1 recap
>Class: War World & Feral World
>Tech Level: Stone Age
>Axial Tilt: Moderate (16-25°)
>Seasonal Variation: ± 20°C/68°F
>Length of Day: 28 hours
>Gravity: Standard (0.8 to 1.2 G)
>Atmosphere: Safe to breathe
>Hydrosphere: Arid
>Temperature: Frosty
>Terrain: Broken Forest
>Population: 48,000 to 58,000
>Society: Hereditary Dictator
>Export: Workers
>Import: Workers
>Miltia: Medium Size & Medium/High Quality
>Standing Army: Medium Size & Poor/Medium Quality
>Private Army: Large Size & Medium/High Quality
>>
Phrax Moon 2 recap
>Class: Quarantined World & Pleasure/Paradise/Garden World
>Tech Level: Mid Imperial/Phraxian
>Circumference: 23,000km circumference
>Axial Tilt: Notable (6-15°)± 10°C/50°F
>Length of day: 26 hours
>Lengh of Years: 148 Terran Days / 126 Local Days
>Gravity: Standard (0.8 to 1.2 G)
>Aatmosphere: Normal
>Hydrosphere: Damp
>Temperature: Average (-10°C to +30°C/14°F to 86°F)
>Terrain: Flat Rock, Broken Rock, Moor
>Population: 68,000
>Society: Oligarchy
>Export: Lumber
>Import: General Goods
>Enforcers: Large Size & Poor/Medium Quality
>Missile Silos (Orbital): Tiny Size & Poor Quality
>Mercenary Force: Medium Size & Medium/High Quality

Decided to put this recap in this thread instead of the next one just to keep them all together



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