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File: Vei System.png (4.94 MB, 2560x1440)
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Last time in in the Vei System we rolled up the last of our planets and moved on to a new (unnamed) system, in the Subsector of Al-Thys.

Vei System 1d4chan page
https://1d4chan.org/wiki/Setting:Vei_System

Thread 7 found here
>>90134093
>>
Recap of one of the moons in this system
>Classification: War/Penal World
Tech Level: Industrial
>Adminstratum (10):Small. Involved, but quietly and unobtrusively.
>Arbites(31): Dominating: One of, if not the, most powerful and influential forces on the planet.
>Astra Telepathica(2):None.
>Mechanicus(3):None.
>Ministorum(14): Moderate. Has offices and planetary duties, and are widely known.
>Inquisition(7):Slight. Specific duties; not involved in wider planetary affairs.
>Astronomica(4):Token. For administrative purposes only.
> Size:56,000 km
>Axial Tilt: Severe (36-45°)
>Seasonal Variation: ± 60°C/140°F
>Days: 33 hours
>Year: 168 Terran Days/122 Local Days
> High Gravity(1.3 to 1.5 G)
> Moderate: The density of the air is normal or nearly so, and imposes no extra strain.
>Atmosphere: Pure
>Warm (+31°C to +50°C/88°F to 122°F)
>Lifeless Oceans: Liquid water is readily available, but no native life exists. (Yet?)
> Supercontinent: All dry land is one contiguous cluster, with only a few small islands set apart
> Swamp
> Stagnant: This swamp houses little in the way of life, and even less in activity. There is little or no flow to its waters, and what life exists is largely microscopic, hidden, and sessile. It is a silent, still place, ill-suited to vigorous activity and difficult to traverse and map.
>Hereditary Monarchy: The world is under the rule of a long line of monarchs, who pass the crown from generation to generation by a complex code of inheritance. The monarch is, however, limited by the constitution and the governing body, whose job it is to keep the monarch in check. Results may vary spectacularly.
>Export:Contraband: Shit The Man doesn't want you to have. In a totalitarian, theocratic regime like the Imperium, there's a lot that can fall under this.
>Import: Animal Products: The hides, flesh, bones and byproducts of fauna can have a multitude of uses.
>Enforcer Size:Huge
>Enforcer Quality:Medium
>>
>>90177754
So this moon is habitable, and the only other planet that is habitable in the system (I believe) is this moons moon. So let's see what it is. After this moon we can still roll up a guard regiment for the War/Penal Moon, and a creature for it.
1d100 for the moon's class
>>
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Rolled 52 (1d100)

>>90177782
>>
>>90177810
>Feudal World: Sword-and-Psykery worlds whose development peaked in the late medieval/early renaissance age, but stalled at gunpowder, castles, thatched roofing, and courtly intrigues, though it may be improving on its own. These worlds generally keep to themselves, unless something has gone seriously wrong. If there is any Imperial presence here it will typically be limited to an Ecclesiarchial mission or an Imperial Knight house.
Well that's a surprise, I wonder if we'll get another Çorak.
1d10+5 for their tech level
>>
Rolled 5 + 5 (1d10 + 5)

>>90177843
An industrial world and feudal world that’s slightly easier to get to than the Vei system. Living in this subsector sucks
>>
>>90177890
Bronze/Iron Age: The people have started to learn how to shape and work bronze, and later iron to make more effective tools and weapons. They are also living in more substantial and sturdy buildings. Hunting and gathering is still common, though small farms may be seen dotted about.
Your standard feudal world so far. As this is a moons moon I'm going to decide this is a Tiny moon. So next up is
4d5 for the adepta presence
>>
Rolled 1, 1, 2, 2 = 6 (4d5)

>>90177937
>>
>>90177966
>Administatum: None
>Astra Telepathica: None
>Ministorum: None
>Inquisition: None
These guys are on their own out here. I'm getting an idea about this being the worst of the worst of the prison planet that they just abandon here rather than waste the ammunition to put them down.
2d10 for the moons size in km
>>
Rolled 4, 10 = 14 (2d10)

>>90178004
Probably dumped them centuries ago and everyone just forgot about them
>>
>>90178088
14,000 km, suitably moons moon sized
1d100 for axial tilt
>>
Rolled 6 (1d100)

>>90178104
Hopefully its not awful
>>
>>90178120
>Slight (1-5°) ± 5°C/41°F
Barely noticeable. Probably a dream for farming. Depending on the actual temperature roll this could be a nice place to live.
As this is the moon of a moon, I'm going to go with the day length and terran/local days of the previous planet. So next up is gravity.
1d100
>>
>>90178153
The moon was a cold world so probably not great
>>
>>90178221
the "Cold World" roll says "Most of the planet is incredibly cold, but some sheltered patches are merely as cold as Siberia."
and siberia is apparently.. "deeper into the Siberia, the average is usually ‑15 to ‑25 C"
So it's cold.. but if they've any sense they live in the sheltered patches, so the inhabitants are still above the average winter temperature of the arctic, of -34° C (-30° F). Whatever these people are they've got to be tough. Or mutants
>>
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Rolled 30 (1d100)

>>90178153
>comfy backwater ironage feudal world
>>
>>90178300
>Prison planet is a swamp
>Feudal is a cold wasteland
>both have miserable living
Is this system just space Russia?
>>
>>90178300
>Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.
This world is nice. Next is a big one for the moon
1d100 for atmosphere
>>
>>90178153
>>90178300
Gravity for the moon was low gravity >>90157721
>>
>>90178343
Oh yeah. It's weird having a lot of the stuff pre-rolled. I guess the atmosphere is also..thin but very pure.
They're pretty much Gurkhas.
So next would be 1d100 for the Hydrosphere
>>
Rolled 22 (1d100)

>>90178380
>>
>>90178409
>Arid: This world is mostly dry, having large desert landmasses, infrequent rainfall, and a peppering of oases. There is also usually a substantial water table underground which can have wells dug into it. There will be some small seas and oceans.
So..as the world doesn't get above -20° I think this roll would mean it's either VERY cold deserts that never get warm, or that it just doesn't rain much where they are. Weird, next up is
1d100 for how many types of terrain, lets see what this moon actually looks like
>>
>>90178429
Actually got that one covered >>90157742
>>
Rolled 3 (1d100)

>>90178429
>>
>>90178442
So it's pretty much a steppe, they're mongolian?
Okay then for the population, we need a..
1d100-40
>>
Rolled 91 (1d100)

>>90178497
Hopefully its more than tripple digits
>>
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>>90178300
So it doesn't really fit now that its a space steppe and there isn't any inquisition, but here
>>
>>90178520
that 91 is a 51, so it's
>1d10 hundred million
what the fuck is going on in this system, it's almost as goofy as Vei
>>
Rolled 1 (1d10)

>>90178535
I guess they’re thriving despite their living conditions.
>>
>>90178568
>100 million
They sure are thriving.
1d100 for their society type, who rules the horde?
>>
>>90178605
>Oligarchy: On this world, a small body of wealthy people, not necessarily of noble birth or having military, religious or bureaucratic rank, rule the area. They may be merchants, artisans, or some other type of guild members, but whatever their origins or source of wealth, they keep their authority only through that wealth and the fact that they finance society from their own pockets. A world producing an important specialty good will see the Imperium backing those with knowledge and means to make it (possibly and preferably infintely long) over other power cliques or alternatively a rich class may have already been present in such a scenario and the Imperium saw fit to retain it. The Planetary Governor will either be a puppet of the guild/society/mafia council or be its most powerful member.
The rich rule only due to their wealth. If this horde's hoard gets stolen these guys are probably fucked.
2d12 for their export/import
>>
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Rolled 2, 5 = 7 (2d12)

>>90178637
>I <3 this moon
>>
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Rolled 1, 1, 6, 2 = 10 (4d6)

>>90178637
>>90178653
Wait; if you meant ("2d6" or) "2 x 2d6" then use (the first of) these....
>>
>>90178653
>Export: Animal Products: The hides, flesh, bones and byproducts of fauna can have a multitude of uses. Processed grox meat is many a citizen's favorite meal. Eggs, fish and milk can all be plentiful depending on the planet's biome. Exotic hides for ostentatious coats, bones to make regal tool handles, and the most succulent meats to dine on after a long day of oppressing Imperial subjects.

>Import: Weapons: Tools made for putting holes in people. Either require contact with the target or fires projectiles. Swords and knives.

They ARE space mongols, neat.
I'm assuming the export/import are between their various tribes, not off world.
5d100 to find out what forces they have available.
>>
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Rolled 87, 61, 37, 9, 30 = 224 (5d100)

>>90178681
>>
>>90178693
>Militia
>Standing Army
>Private Armies
>Mercenary Force
Decent variety
4d10 for the Militia size/quality
>>
Rolled 68, 35, 80, 94 = 277 (4d100)

>>90178706
>>
>>90178710
I'll just take the last number off of each of them, so
6, 3, 8, 9.
>Militia
>Size: Medium
>Quality: Medium/High
decent, I imagine a lot of them are fighters, and those imported weapons probably help a lot with the quality
5d10 for the Standing Army
>>
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Rolled 4, 3, 6, 3, 9 = 25 (5d10)

>>90178732
I like how the main exports are animal products and the main imports are weapons, which implies that this pseudo-medieval iron-age mongolian steppe knight society buys stubbers & bolters from offworld to hunt or deal with the ranching of dangerously enormous plainsbeasts like superbuffalos or woolly mammoths or somesuch, like imagine their extensive cavalry riding them.
>mfw this roll is for the standing army
>>
>>90178737
>I like how the main exports are animal products and the main imports are weapons, which implies that this pseudo-medieval iron-age mongolian steppe knight society buys stubbers & bolters from offworld to hunt or deal with the ranching of dangerously enormous plainsbeasts like superbuffalos or woolly mammoths or somesuch, like imagine their extensive cavalry riding them.
We've got a creature on this moon to roll up too, from the last threads roll of
>Thriving Ecosystem: Native life is diverse, plentiful, and wide-ranging; most or all parts of the planet have native species.
so we can find out what it is they're hunting
>Standing Army
>Size: Large
>Quality: Medium
They keep their hordes large and armed pretty decently
4d10 for the Private Armies
>>
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Rolled 1, 5, 6, 6 = 18 (4d10)

>>90178754
>thriving ecosystem
:)
>>
Rolled 2, 8, 6, 7 = 23 (4d10)

>>90178754
>Import: Weapons
>militia and standing army
Their guard regiment must be built different
>>
>>90178771
>Private Armies
>Size: Small
>Quality: Medium
Probably an honour guard, small but armed decently.

>>90178783
>Mercenary Force
>Size: Medium
>Quality: Medium
So they've got a pretty large army overall, and none of their weapons are of low quality which I don't think we've seen before. So some decent smiths and artisans.

So we're done with rolling the moon's moon up, I'll recap, then we can decide if we're rolling up the creature for THIS moon, the creature for the last moon, or the guard regiment for the last moon
>>
>Feudal World
>Administatum: None
>Astra Telepathica: None
>Ministorum: None
>Inquisition: None
Axial Tilt >Slight (1-5°)
Temperature: ‑15 to ‑25 C ±5°C
14,000 km
Gravity: Light (0.5 to 0.7 G)
> Thriving Ecosystem: Native life is diverse, plentiful, and wide-ranging; most or all parts of the planet have native species.
> Few Continents: 2 landmasses make up the land surface, divided by oceans or something more exotic
>Wasteland: Ruined: This wasteland was created not by nature, but by conflict. It may be a scar of fused glass from an orbital lance strike, the shattered shells of an ancient barrage, or in the worst cases the spilled energies of the Warp and the footsteps of Daemons. Terror and ruinous taint are constant companions when exploring Ruined territories
>Waterways: Stagnant: This waterway houses little in the way of life, and even less in activity. There is little or no flow to its waters, and what life exists is largely microscopic, hidden, and sessile. It is a silent, still place, ill-suited to vigorous activity and difficult to traverse and map. If it a waterway, it is a lake or inland sea without meaningful inflow or outflow, and it will have large buildups of impurities making it inimical to life.
>Plains: Extreme Temperature: Extreme heat or cold pervades this Territory. If the Planet already has an inclination towards one extreme, this territory is even worse in that regard, more extreme by 20° to 40° C. Alternately, a Territory can provide an extreme temperature opposite the one common on the rest of the Planet, such as a range of volcanoes on an ice world, making the local temperature more moderate by 10° to 20° C. If the planet is broadly moderate in temperature, this region is extreme in the direction of your choice, generally with an average temperature of 50°/-30° C (hot/cold, respectively).
>100 million
>Oligarchy
>Export: Animal Products
>Import: Weapons

1/2
>>
>>90178810
>Militia
>Size: Medium
>Quality: Medium/High
>Standing Army
>Size: Large
>Quality: Medium
>Private Armies
>Size: Small
>Quality: Medium
>Mercenary Force
>Size: Medium
>Quality: Medium
2/2
>>
So what are we thinking, Feudal moon creature, War/Penal moon creature, or War/Penal moon guard regiment?
>>
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Rolled 47 (1d100)

>>90178120
>>90178221
>>90178295
>>90178153
>>90178810
>>90178817

>Plains: Extreme Temperature: Extreme heat or cold pervades this Territory. If the Planet already has an inclination towards one extreme, this territory is even worse in that regard, more extreme by 20° to 40° C. Alternately, a Territory can provide an extreme temperature opposite the one common on the rest of the Planet, such as a range of volcanoes on an ice world, making the local temperature more moderate by 10° to 20° C. If the planet is broadly moderate in temperature, this region is extreme in the direction of your choice, generally with an average temperature of 50°/-30° C (hot/cold, respectively).

I vote that we have the "extreme temperature variation" swing towards warm rather than cold, so that much of the planet -- the equatorial band of lands stretching between the two endohiric seas -- is habitably warm (above zero degrees Celsius)... what would they be, there, then?

>>90178842
>feudal moon creature, then work backwards through the other unfinished things
>>
>>90178803
Honestly this world probably could be called to make a regiment since they have the numbers and they seem to be decent at fighting. I got this pdf for regiment making that’s lil different from 1d4chan if we want to mix it up a bit
>>
>>90178886
After this creature we can roll this worlds guard regiment up, then do the war/penal world creature and guard regiment.
>>90178859
Huh I had actually glossed over that when I read it. So the plains could still have the ±5°C from the axial tilt, and the -15° to ‑25° C, but still be in the "extremes", and jump up to almost above freezing. They may not have volcanoes, but lets say hot springs or something similar? So the planet may still be freezing, but most of the population are pretty warm from the springs.
So if we're doing the creature, first up, we know they're on this cold moon, so we jump to the creatures diet. What do they eat?
1d10
>>
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Rolled 2 (1d10)

>>90178605
>>90178637
I love that this was an oligarchy, but thought that was an atmosphere roll (your typo?)... no worries; let's just keep moving forward with this.
>do they eat people?
>>90178907
>>
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>>90178907
:) Yes, for whatever reason, perhaps a narrow equatorial band remains barely temperate, thawing & melting during each equinox but perhaps freezing again before each solstice (yes, my math checks out), plus hot springs and a few jetstream quirks make habitable regions throughout, with one "neverwinter" type spot where it *never* freezes nor snows (...except to presage certain dire events).
>>
>>90178922
oh the atmosphere was already decided from a previous roll in the last thread that I hadn't noticed, so I moved on to the society roll
>do they eat people?
>Carnivore - "The Creature is a natural carnivore, killing prey outright when given the chance."
They do eat people. And anything else that moves.
How does the creature reproduce?
1d10
>>
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Rolled 3 (1d10)

>>90178944
>checked & carnivorepilled
>>
Rolled 2 (1d10)

>>90178944
>>
>>90178949
>>90178953
I vote for both; perhaps it's an alternating thing, like how moss has two genders in one generation, then one gender in the next which produces males & females in the following generation, ad infinitum....
>>
>>90178949
>>90178953
If we go by
>>90178960
this, then these creatures reproduce by
Allogamy/Autogamy - "Normal reproduction between two species with an egg and sperm."
and
Asexual - "The Creature effectively clones itself by splitting into two beings with identical genetic code."
a strange one for sure
Next up is What is their Main Sense?
1d10
>>
Rolled 7 (1d10)

>>90178979
>>
Rolled 2 (1d10)

>>90178979
I say just go with first one.
>>
>>90178985
>Touch
Huh, first time we've rolled that, a weird one. Depending on the next few rolls, this could be some kind of ambush predator
Next is
What major faction has had to deal most with the species? This roll could REALLY add some spice into the system
1d100
>>
Rolled 38 (1d100)

>>90179003
>>
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>>90178985
>>90179022
I've got a feeling...
>>
>>90179022
>Imperial Guard, PDF, or some kind of human resistance
We were SO close to finally finding the Orks. But that roll makes a lot more sense.
What role (generally) does (or did) the species as a whole play?
1d100
>>
Rolled 30 (1d100)

>>90179031
CATTLE!
>>
>>90179034
>Left Alone - "The species is largely ignored by other more intelligent species, or it is futile to try and eradicate them."
>futile to try to eradicate them
They're a pest that the locals have been trying to exterminate. But what have they actually accomplished?
Personal Creature's Exemplary Action
1d10
(If this doesn't make sense, I'll take the above wasted roll of 2)
>>
Rolled 5 (1d10)

>>90179051
...what would the "wasted" roll of "2" indicate?
>these things are giant blind amoeba that cover the entire surface but are frozen below 0° C, and only come alive where it is warm enough for them to thaw
>>
Rolled 8 (1d10)

>>90179051
Maybe it’ll be something cool
>>
>>90179051
>>90179064
>>90179067
lmao @ all these rolls; sirs (& ladies): I yield further rolls in this thread, but shall continue to lurk & monitor (and maybe roll dice again if there's a serious lull in dice rolling).
>>
>>90179064
>>90179067
Combine these rolls for 1d100 (first is tens) or use each individually for the next couple of 1d10 rolls required.
>>
>>90179064
Okay so..
>5
>Took down a Tempestus Kill Team while they were on a an important mission. A good catch.
If we go with the 2 however, then it's
>Taken down and possibly eaten scores of human hunters, guardsman, PDF, or neophytes. A terror on the galaxy's most widespread species.
The 2 would make more sense but the 5 is cooler, so..what do we think?
>>
>>90179082
Can we have both? Why not send a Tempestus Kill Team here for some important reason (e.g.: to kill these things), only to have *them* also eaten along with hundreds & thousands of other humans?
>>
>>90179082
I’d say go with the the 5 and use 8 for the next applicable d10 roll
>>
>>90179080
Okay so going by that, we assume we're using the 2, so this creatures deed is
>Taken down and possibly eaten scores of human hunters, guardsman, PDF, or neophytes. A terror on the galaxy's most widespread species.
next would be a 1d6, but I'll take that
>>90179064
5 from, which gives us
>Large
and the 8 from
>>90179067
and that gives us
>Winged
Large winged pests that the locals cannot get rid of. They're carnivorous and they've somehow killed a lot of guardsmen and a tempestus kill team. These fuckers aren't messing around.
Next roll is a 1d12 for skin/surface type
>>
>>90179082
>>90179089
...like, it's actually a "5" we rolled, but some of the many scores of humans they've eaten happens to include an entire Tempestus Kill Team like the "2" would indicate.

So you can use either the 5 or 2 as tens with or without the 8 to form 1d100 -- which of those looks better: 28 or 58?

>>90179097
Or this; whatever's fun, erring towards simplicity.
>>
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Rolled 8 (1d12)

>>90179099
Large, winged predators whose primary sense is touch (perhaps some sort of tactile metapseudoecholocation, or they just flap blindly like mad cunts and run into shit that and devour any meat they hit?)... some sort of cthuluhesque horrors?

Uh, fine, I guess I'll roll for their natural armour.
>>
Rolled 11 (1d12)

>>90179099
That sounds good to me. Especially since it sounds like a space dragon so far
>>
>>90179113
>Scales - "Usually cold blooded with scales. Often reptilian in nature."
Dragons...with.. echolocation? Dope.
Number of Abilities the Creature has?
1d10
>>
Rolled 2 + 1 (1d2 + 1)

>>90179113
>if 0 then:
these creatures are frozen anywhere there's ice;
>else if 1 then:
these creatures just dgaf about the weather.

>>90179113
>>90179120
Both again, or use his 11 now and my 8 for the next 1d12 or 1d8 roll?
>>
Rolled 3 (1d10)

>>90179126
SO MANY ABILITIES!
>>
>>90179133
(I messed up the placement of that roll, but the creature will get 6 abilities with your (3) roll for being Large, we'll move on to that right after)
>>90179120
>>90179129
that 11 would have given us
>Amalgamation - "The creature is either mutant-like or looks spawned from the warp. It is a mismatch of many aspects of other creatures, and a scary sight to behold."
So we either get space dragons, or we get.. a flying "The Thing"

next is 10d3 to find out what non-additive attributes they have.
>>
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Rolled 3, 3, 2, 1, 3, 2, 2, 2, 2, 3 = 23 (10d3)

>>90179144
CHECKED
Here are all the ability rolls for the...
...Blind Ice Dragons...
>hecking epic
...or...
...Blind Fomorian Lovecraftian Necronomiconian Horrors
>hecking uber epic

>>90179120
I feel bad that this guy's roll didn't get used; please apply his eleven (11) to the very next 1d12 roll automatically.
>>
Rolled 2, 2, 1, 1, 1, 2, 3, 2, 3, 2 = 19 (10d3)

>>90179144
Flying the Thing sounds horrifying. I’m fine with whatever
>>
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>>90179152
>>90179156
For MAXIMUM HORROR, take the most powerful number rolled for each attribute.

Flying The Thing is a leftover (or the cause) of the great war that scoured this moon back to the stone age (from which the descendants of human survivors & scavengers have clawed their way back to iron age).
>>
>>90179152
>Tough
>Strong
>Heavily Armoured
>Quick Reflexes
This thing is terrifying.
>>90179166
If we go with this then it gets
>Extra Attack
also
I also need 2d3 for the additive rolls, this thing might get another extra attack or have even quicker reflexes again
>>
Rolled 2, 3 = 5 (2d3)

>>90179171
Perfect
>>
Flying Lovecraftian Cronenburgesque The Thing Horrors... no wonder this planet is pretty much left the fuck alone; could you imagine what would happen if a few snuck aboard a ship and made it offworld? *shivers*

>>90179166
3
3
2
1
3
2
3
2
3
3
>^attributes

>>90179171
>>90179178
Oh fucking yes this thing absolutely slaps, shreds, rips & tears!
>>
>>90179178
So that 3 give it even quicker reflexes, very concerning
Now on to what abilities it has. We know it has 6, but what are they?
Can I get 2 separate rolls of 3d35, just to give you both a chance to roll these up
>>
Rolled 7, 27, 7 = 41 (3d35)

>>90179195
I feel like the Veiled Angels swing by here to recruit. They live with lovecraftian monsters. The people here understand fear.
>>
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Rolled 17, 13, 30 = 60 (3d35)

>>90179195
XD FUCK YES BRUTAL AS FUCK THESE MAD CUNTS BE FLAPPING FAST!
>>90179182
Hmm, I wonder if it makes more sense that these things be heat-averse -- like, they simply cannot stand being anywhere that's warmer than ice. Eyeless, faceless, writhing, flying, multitentacular, mutant, fomorian, lovcraftian, cronenburgesque horrors absolutely infesting the cold parts of this moon, but completely absent from anywhere habitable for humans with primitive technology.

The worst of these two rolls determines the percentage of the surface which is habitable for humans unaided but for primitive technology (e.g. fire & house) year-round; the other determines the percentage of *that* which gets snowfall & freezing anually (the remainder is a thin band around the equator or possibly clusters of hot springs where it rarely if ever gets brutally cold, where most of the hundred million live).

>...if that's cool with (You)

>>90179195
Oh, yes, thanks! Here....
>>
>>90179215
No doubt; this place would scare even a Fenrisian. Howdy, neighbor!
>>
>>90179215
>Defensive Maneuver
>Ranged Attack
>Defensive Maneuver
I think we reroll one of them so we don't have a repeat. Can you roll another 1d35

>>90179233
>Hit and Run
>Extended Attack(flora only)
>Resilience Roll an additional d3
And can I also get a 1d35 from you too to reroll the extended attack
>>
Rolled 7 (1d35)

>>90179250
>>
>>90179271
It reallt wants defensive manuever
>>
>>90179215
We never did decide on a world for them to live at, only that they were on a Hive world, so they're probably in the next system over (not Vei) so they could recruit from here, I agree
>>90179233
They're
>Resilient
so probably are decently shielded from hot and cold. Especially with their Heavily Armoured roll, too.
>>90179271
>>90179278
Huh. How about that. Well.. okay, I don't know the odds of rolling 4 35 sided dice and having three of them land on 7, but that's pretty wild. I'm not sure what to do there. Let's just say Defensive Manoeuvre x2. It's already probably the most horrifying thing anyone has seen outside of the warp, why not make it be able to move out of the way of gunfire.
So we still need a 1d35 and a 1d3 for the resilience roll
>>
Rolled 8 (1d35)

>>90179250
>>
Rolled 3 (1d3)

>>90179321
>>90179339
>rolling again just in case
>>90179339
>is my roll for the second d35 extended attack
>>
>>90179321
>>90179339
This: the 1d3 was a 3.
...these things are literally death with wings (and tentacles) (and claws) (and talons) (and fangs) (and speed) (and even more speed) (and toughness) (and scales) (and motherfucking wings wtf)
>>
>>90179339
Disorienting Attack
>3
Okay so it gets resilience x2, give me another 1d3, if it hits 3 again, we add another resilience, if not, then we've finished rolling this THING up
Can anyone else see the Vei threads on suptg? I looked and I can't see them, but they're still accessible from the 1d4chan page so they've not been deleted
>>
Rolled 2 (1d3)

>>90179321
>temperature resiliance
Makes sense. I see these things as mounds of scaly flesh, interrupted by random appendages (heavy on the claws & tentacles), yawning fanglined maws, and great big bat wings, just kinda roosting in the wastelands, pouncing on any MEAT that gets close enough for their weird... touch-based sense to detect from the subtle shift of barometric pressures against their incredibly tough scales (or sensory organs underneath), then they suddenly launch like a thunderbolt -- you ever seen a wild turkey take flight? -- but even *faster* and zig-zag like some crazy missile blindly flailing & groping through the space around it as it flies. Emperor help you if one of its multiple appendages so much as brushes you.

They're like cronenburg snowflakes: every one unique, but all pretty much just random blobs outta Rick & Morty season 1 episode like 1 or 2 or 3 or something idk i 4got.

>>90179373
>>90179373
MORE RESILLIANCE!
>>
>>90179373
>>90179401
I want to mulligan a 3 for even more resistance (resistance x3 plz), unless 2 synergizes nicely with what we've rolled up so far.
>>
Rolled 2, 1, 2 = 5 (3d3)

>>90179373
>disorienting attack
Very nice.
>>90179401
>>90179408
Y'know, I *really* want it to have that third rez for Resistance x 3.
>>
So unless I missed anything, this is our creature.
>Carnivore
Allogamy/Autogamy - "Normal reproduction between two species with an egg and sperm."
Main Sense: Touch
What major faction has had to deal most with the species? Imperial Guard, PDF, or some kind of human resistance
Took down a Tempestus Kill Team while they were on a an important mission. A good catch.
>Taken down and possibly eaten scores of human hunters, guardsman, PDF, or neophytes. A terror on the galaxy's most widespread species.
>Left Alone - "The species is largely ignored by other more intelligent species, or it is futile to try and eradicate them."
>Large
>Winged
>Amalgamation - "The creature is either mutant-like or looks spawned from the warp. It is a mismatch of many aspects of other creatures, and a scary sight to behold. It is largely made up of scales."
>Tough
>Strong
>Heavily Armoured
>Quick Reflexes
>Extra Attack x2

>Defensive Maneuver
>Defensive Maneuver
>Ranged Attack
>Hit and Run
>Disorienting Attack
>Resilience x3, Heat-Based Resilience.

>>90179408
It's already heavily armoured so I'm guessing the first resilience is to solid slug, with their heat based resilience, and their natural armour.. I don't know what can kill these things other than a psyker ripping it apart. I added the resilience x3 just because this thing is already godly, why not make them as strong as a chaos god.
>>
>>90179430
BASED, thank you, kindly baker, for unspeakably horrific monsters to give pause to even space marines, which, nonetheless, are largely ignored by the population.

>"oh, that huge mountain of scaled flesh, tentacles, claws & wings, that makes no sense, but gives you a profoundly uneasy feeling?"
>"yeah."
>"yeah, don't worry, it can't see you, just don't go anywhere near it, for emperor's sake don't touch it, and leave it the fuck alone, and try not clap or disturb the air too much within like a hundred meters of it."
>>
>>90179499
They would also work as dragons... perhaps a few wind up looking like dragons, or some mad lad got a breeding program going a few thousand years ago and true-breeds dragon-shaped (draconomorphic) horrors.
>>
So for those trying to find the threads on suptg, for some reason someone has taken the time to vote them all to -20, when they were all up at +5 yesterday. So it's easiest to find them through the bottom of the 1d4chan page (I just archived this thread so we don't lose it)
That'll have to do it for the rolls for me tonight, I'll try get on tomorrow to roll up the guard regiment of this world. If anyone joins in and wanted to take over, there's a table here
>>90178886
and one here
https://1d4chan.org/wiki/Imperial_Guard_Regiment_Creation_Tables
>>90179499
I'm really interesting in seeing what the guardsmen would make of this. Dozens/hundreds? of them have already been taken out by these things, I have a feeling if it wasn't for such a large population of such hardy inhabitants (recruits), they'd just glass the entire moon. I like these things.
>>
>>90179521
...also, just because touch is its "primary sense" doesn't mean that it's its only sense; just that it's far keener and factors more fundamentally into the creature's perspective than any of its other sensory organs (possibly basic photoreceptivity, enough to "see" if somewhere or something is "dark" or "light" (comparatively), rudimentary timpanic skin hearing almost, some sort of olfactory sense that might not be able to taste the air for meat flavors but can certainly taste the difference between meat & not-meat).

>>90179537
Yeah, these things deserve a plushy.
>>
Gosh, I'm thinking these things are kinda like dragons, maybe multiple heads, great big bat wings, tails/tentacles, a variety of claws, et cetera, with rudimentary or dim vision, hearing, and sense of smell (maybe) -- or perhaps the mutations go into senses, so that they *all* can & do primarily (or solely) rely on touch, but offspring may express traits leading to non-touch senses (but which rarely if ever even get close to eclipsing touch for these horrific creatures).

Sorta tiamat-dragon-cthulhu the thing flying horrors... nice.
>>
This isn't really how I picture it, I think it's more whites/blues/browns, but similar maybe
>>
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>>90179788
Or this? But probably bulkier and not as clean looking. More of a mass of writhing flesh, lumps and bumps and more tentacles
>>
Rolled 97, 92, 36, 83, 67, 20, 69, 61, 96, 30 = 651 (10d100)

>>90179788
>>90179798
Very much in line with my vision of these... things, as well... tough finding something that checks all the boxes, but I feel that we & others here share essentially the same idea about what these flying horrors look like.

Terrible monsters, indeed.

Someone run with these next ten percentile rolls; in the meantime: I'm going back to MoO2.
>>
>>90179499
>>90179537
>>90179559
These things are like living signs that say "fuck around & find out" -- just leave them the fuck alone if you ever see one come flapping around, and warn everyone else to stay the fuck away from them. Of course, some dumbfuck bored guardsmen would decide "hey, these things *look* like [redacted], but they're not, just big monsters; let's see if we can't go ahead and kill one of these "unkillable horrors" lmao like look at that ugly fucking thing!"
>calls in mortar strikes on one
>it's gone before the first shell comes whistling in
>hear something much bigger than you come buzzing in on nightmarishly large horsefly wings behind you
>panic
>blindfire before/while turn-
>eaten

Sorry, just having fun sperging out on these nightmarish horrors on this wild moon.
>>
>>90179821
>MoO2
I wish we had a similar interactive map for the page, that would be sick.
>>90179879
One thing we didn't discuss yet is their ranged attack, what would that be? Fire makes it be too much like an actual dragon.
Also they have quick reflexes, X2 extra attacks, a ranged attack and disorientating attack, and they can hit and run. I'm trying to picture what this thing attacking looks like but I can't. A flurry of tentacles and otherworldly screeching.
I just spent almost an hour looking for a single video from like 15 years ago for the thread theme and I couldn't find it.
>>
>>90179821
Guess I'll use these for the Guard regiment using this table>>90178886
>How long has this regiment existed in one form or another? How long have they been around? Unknown: they have been around since forever +20 Opinion
>Feudal World
>Biome: Frozen, Size: Mercury Sized, Wealth: Rich +50 Elitism
>Population: 100 million -10 Numbers
>Regiment Sex: Mixed Regiment +15 NUmbers
>Recruitment Method: Lottery -20 Elitism
>Elitism(how the regiment is organized): +30
>Numbers: Low Numbers
>Reinforcement Method: Resupplied from Homeworld: reinforcements are sent from the homeworld directly even if it's a bureaucratic mess

So taking a break from the d100s because the next roll is for the regiment's core unit. 1d10 to see what it is
>>
>>90180189
For the range attack I think it depends on what is. Looking at it's a d4 to determine if its
>Scatter Range: Template, S3, AP6, Assault 1
>Multi-Shot Range: 12", S3, AP6, Assault 3
>Rapid Fire Range: 24", S4, AP6, Rapid Fire
>Strong Range: 18", S5, AP4, Assault 1
If it's scatter then it's definitely some sort of breath weapon. Multishot it's just its tentacles stretching out to kill it's target. Rapid fire,or strong, maybe its breaking one of it's extra limbs to to use it as a spear. I don't know I'm just spit balling
>>
Rolled 6 (1d10)

>>90180332
Let’s see some cool shit
>>
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>>90180888
>Armored Regiment
So these guys are stuck in the Bronze Age but...they are a tank regiment. That's insane .
1d3 for how many specializations they have.
>>
Rolled 3 (1d3)

>>90180959
Iron Tank Regiment
>>
>>90181093
So I misread that so that's for their category for their specialization
>Specific Unit type
So then its back to d100 for what is. So if I pull from here >>90179821
it'd be
>Heavy/Charge Cavalry
If that's cool with everyone then I'd need a d10 for their loyalty rating
>>
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>>90180959
>>90181093
This so totally jibes with the Oligarchs' Personal Armies; they probably have some completely pimped out Baneblades & Leman Russ Vanquishers crewed by their finest honor guard and served by the lottery "winning" citizens (who actually get *fantastic* compensation, comparative to eeking out a serf's living on a frozen moon stuck in the ninth century).

Lots of horse, cavalry & knightly imagery & ceremony with these guys.
>>
>>90181144
Checked, and/or Armored Tank Heavy Cavalrypilled...?

Hmm, cavalry works on a fuedal iron age world... but maybe there's a tank honor guard mixed in with them?
>>
Rolled 7 (1d10)

>>90181149
>>90181159
I feel like the someone in adminstratum made a clerical error about sending them tanks. But they somehow utilized them well and so they keep receiving them. The cavalry is just a given considering the world they’re from
>>
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Rolled 5 (1d10)

>>90181144
>>
>>90181185
>>90181186
Eight (8) seconds apart... Khorne?! Feel free to use your 7 for Loyalty because it was rolled before my 5 (which should be applied to the next 1d10 roll).
>>
>>90181185
>Undisciplined: Will follow the Emperor but don't expect them to bow to authority figures
>>90181186
>>90181199
So this will be for their regiment creed
>Revenge: An enemy destroyed something dear to them +1 Enemy +20 Morale
And if I start pulling from here again that'd give us the next two rolls
>Morale: Unbreakable
>Opinion of Regiment: Hard to work with
So 1d100 for their fame
>>
>>90181232
Pulled the d100s from here >>90179821
>>
Rolled 18 (1d100)

>mfw late nite sesh rollan absolutely based dgaf unbreakable feudal heavy cavalry unit on iron age frozen steppe moon

>>90181232
>>90181251
Nice... do you need *this* roll?
>>
>>90181272
Yup used the last ones from the bunch rolled earlier.
>Obscure in subsector, very obscure in sector
No one knows about the tank knights. 1d10 for their special equipment
>>
Rolled 5 (1d10)

>>90181298
>special equipment
Tanks, of course!
>>
>>90181301
>Rare Heavy Weapon
...Do these guys have volkite?

Next up 2d100 for their relic
>>
Rolled 7 (1d100)

>>90181320
I don’t understand how this regiment gets so much shit when they’re on a backwater feudal world
>>
Rolled 82 (1d100)

>>90181298
I like how these guys are mad incognito, which might explain why the Administratum et al keep sending them tanks.

>"'heavy cavalry' -- sounds like an armored unit -- haven't gotten a requisition or status form from them in some time -- let's just send them another leman russ to be sure they're okay"

The other angle to their... obscurity is the simple fact that, in a peer conflict, these iron age medieval knights beat any peer force... with their fucking TANKS. Total victory. They probably tank-shock their enemies, then sweep in to capture them with screening dragoons, telling them about how things are way crazier than they think outside their shitty little hamlet, and that they're strongly urged to drop everything and work for them from now on helping to keep those giant iron monsters rolling.

>>90181320
Nice... maybe a Baneblade?
>volkite?
Oooh, maybe... maybe a tank variant with volkite weaponry? Maybe just old-school ancient magical arms & armour?

Here's the other 1d100 for the relic.
>>90181341
Ah, that's because bureaucracy sometimes loses things, and finds it cheaper to simply continue habitually losing things, or so it tells itself forgetfully as it falls back into slumber, lost in infinite spreadsheets, entire planets starving because some clerical error introduced a decimal where there should have been a comma.
>>
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Rolled 3 (1d3)

>>90181320
>>90181341
>>90181356
7 & 82 for the relic
>(89 total?)
This d3 roll is just in case you need to roll for number of powers or something on that relic.
>>
>>90181341
>>90181356
So putting these together their relic is
>Heresy Era Grenade
As for their nice things they live on a world that has some archeotech. Some of it could be from that, could be a series of clerical errors or they made decent friends with the AdMech.

Next up is their enemies. So 2d100 since they have two.
>>
>>90181382
>heresy era grenade
Literal Holy Hand Grenade Of Antioch?!
Kinda lame, ngl, unless they got crates & crates of these things, and give each knight precisely *one* (1) to bear with them their entire life, and only detonate in hopeless charges against tanks or demons or giant robots or whatever?

Hmmm... can we mulligan that, or add to it? Let's circle back around; this roll is for one of the two enemies (I'll leave the other 1d100 for our other friend who's having fun rolling right now).
>>
>>90181399
Whoops! First of two percentile rolls for enemies.
>someone else like (You) please enter dice+1d100 in the field above to roll for the *other* enemy
>>
Rolled 14 (1d100)

>>90181399
>>90181405
lmao
1/2 d100
>>
Rolled 35 (1d100)

>>90181405
>>90181399
Having trouble bud?
>>
>>90181410
>>90181421
Yeah, I keep ripping bongtokes after two in the morning as we roll up random wh40k stuff here on 4chan, and should just go to sleep, but whatever, and thanks for your roll... let's see what we've got.
>>
>>90181430
Glad you’re having fun in the thread at least
>>
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>>90181410
>Orkz
>>90181421
>Craftworld Eldar
The question is which one do they want revenge against?

1d100 for their friend
>>
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Rolled 100 (1d100)

>>90181441
Same, fren.

>>90181448
Frenroll.
>>
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>>90181453
>Scholastica Psykana
And that concludes this regiment
>>
>>90181476
They’re friends with witches and enemied with elves and orks. They’re truly living a Warhammer life style
>>
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>>90181490
>>90181476
Nice, a virtually unknown heavy cavalry regiment equipped as medieval knights but each with heresy era grenades and lined up for charges like wings on either side of their armored core consisting of a motherfucking tank or two, hard to work with and largely do as they please, unbreakable in their valor & grit, basically on a quest to figure out who -- orks or elves -- ruined or stole something important to them, which means that there are probably both on this planet/moon, yes? Hmm. Maybe something in the soil -- like the Flying Things -- keeps any ork spores from ever reaching maturity.

Anyone have a quick synopsis so far of the local Space Marine Chapter in particular & sector in general?
>>
Regiment Summary
>How long has this regiment existed in one form or another? How long have they been around? Unknown: they have been around since forever +20 Opinion
>Feudal World
>Biome: Frozen, Size: Mercury Sized, Wealth: Rich +50 Elitism
>Population: 100 million -10 Numbers
>Regiment Sex: Mixed Regiment +15 NUmbers
>Recruitment Method: Lottery -20 Elitism
>Elitism(how the regiment is organized): +30
>Numbers: Low Numbers
>Reinforcement Method: Resupplied from Homeworld: reinforcements are sent from the homeworld directly even if it's a bureaucratic mess
>Regiment Type: Armored Regiment
>Specializaition: Heavy/Charge Cavalry
>Loyalty: Undisciplined: Will follow the Emperor but don't expect them to bow to authority figures
>Creed: Revenge: An enemy destroyed something dear to them +1 Enemy +20 Morale
>Morale: Unbreakable
>Opinion of Regiment: Hard to work with
>:Fame:Obscure in subsector, very obscure in sector
>Special Equipment: Rare heavy weapon
>Relic: Heresy Era Grenade
>Enmies: Orkz and Craftworld Eldar
>Ally: Scholastica Psykana
>>
>>90181530
Summary of Veiled Angels:>>90137011

>Origin: Strategic Prognostication
>Founding: 33rd Millennium (7th founding)
>Progenitor: Dark Angels
>Gene-seed purity: A New Generation
>Demeanour: See, But Don't Be Seen
>Mutations: None
>Figure of Legend: Battle Brother. 3rd company, 10th squad. Devastator marine / Fire support squad
>Deed of Legend: Wiped out Minor Xenor
>Homeworld: Hive World
>Terrain: Temperate/Garden
>Rule: Distant rule
>Chapter organisation: Divergent(Codex)
>Combat doctrine: Terror
>Chapter Training: Mental Bulwark
>Special equipment: Modified Jump-Pack
>Chapter belief: Revere the Primarch
>Chapter strength: Under Strength
>Ally: Inquisition
>Enemy: Tyranids
>>
>>90180376
I think that, because these Flying Things are such random mutants, each one has their range weapon rolled individually, so you don't know what one of these things can shoot at you until it shoots, but it'll be something, for sure.
>>
>>90181555
Checked & checked again... pilled... thanks; that looks breddy gumfy.

Phrax has nice moons, too:
>>90135930
>>90136044
>>
>>90181551
>Enemy: Craftworld Eldar
I can see conflict arising if they’re enemies with the one on Vei. It could put the Inquisitor in an interesting position since the regiment doesn’t respect authority.
>>
>>90179879
No no that shit good.
>Flying.
>Primary sense: touch.
>Quick reflexes, Hit and Run, extra attacks.
>Heavily armoured, scales, tentacles, wings.
>Amalgamation "Looks like it's spawned from the warp"
>Large.

These things probably have some cracked touch sensory abilities. Physical touch, but also tremorsense, and feeling/interpreting air currents.

Full on "Stand Still, Stay Silent, and maybe it'll go away" mode.
>>
>>90181530
Is this also the same world with the Eldrich monster Lovecraftian Blind Ice Dragons, or not?
>The armoured cavalry regiments exist because sometimes, you really do just need to shift one of them out of a village.
>Basically, just charge the thing, tank in the center and the prow, and hope your combined mass scares it off or smashes it enough it's put on the back foot.
>>
>>90181824
Yeah the regiment is the one that has the eldritch abominations chilling in their homeworld
>>
>>90181551
Huh, not the kind of regiment I expected to see when I woke up. My first thoughts are that these guys were sent tanks to deal with the unnamed flying monster thing.
But my heart wants them to have picrel, the davinci tank. (But with legs!)
Although I expect it's just a few Leman Russ'.
Imagine that conversation though.
>Guardsmen! The blessings of the emperor are upon us, we have received our new vehicles. BEHOLD!
>These goofy tanks walk out to this
https://youtu.be/NQzkTZtL1EM?si=3awswSF-_I2SH90-
>And...uh.. guardsmen we have been sent several crates of new (old) weapons! Each of you shall receive a.. grenade. A 10,000 year old grenade..
>Are those Night Lords markings?..
I don't think they have either the davinci tank or grenades from the Night Lords but I had fun imagining that conversation.
>>90181647
We could roll up a new craftworld but I agree that it might be better to have their enemy being the craftworld from Vei.
We could roll the orks too, but I feel the imperium would have a much bigger presence here if the orks were actually in the system. Maybe in the next system.
So that leaves us with the war/penal world creature and war/penal world guard regiment. I'll start rolling them in a couple of hours.
>>
>>90182317
>We could roll the orks too

There actually is an Ork warboss called Klawjaw, who has a waaagh out in the Ghoul Stars, if anything we can make some OC donut steel boyz coming from his waaagh
>https://wh40k.lexicanum.com/wiki/Klawjaw
>>
>>90182558
>Klawjaw
Seems likely, hopefully in the next system we get more than 2 planets and we can find out where these boyz are.

The war/penal world stuff is next. Do we want to do the IG regiment, or the creature first?
>>
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>>90177734
Posted this short story just before the previous thread died, so I'll post it here again


The sound of boiling vegetables and meat sizzling on pans reverberated through the ornate kitchen. Sous chef Vilder Camenta looked over his kitchen staff as they worked tirelessly on preparing the banquet for Marlock Avena, the High Overseer of Al-Vivus. In the chamber above there were multiple high standing people from all over Vei, everything from Administratum officials, Minustorum Priests, Guard officers, to even the odd Adeptus Mechanicus representative.
Vilder had been the head of the kitchen staff onboard Marlock's personal pleasure cruiser for over a decade now. He, and the rest of the staff onboard the ship were never allowed to stay on the planet they orbited, in fact the cruiser itself hadn't broken orbit for as long as anyone can remember, a clever loophole to keep retainers such as himself off the planet to keep the numbers "official".
After several more minutes the first course of the banquet had been prepared, and it had all been neatly lined up on silver platters, with himself and his serving staff to deliver to the food personally, while servitors dressed up in fancy clothing would deliver the rest to the other guests. The first meal prepared was a sauteed Grox steak, flavored with native Vei herbs and vegetables, but topped off with a pinch of sea salt from the a far off Ocean World, a planet very far from the Vei system.
As Vilder and his entourage of kitchen staff entered the big hall he could see that it was indeed extravagant, among the wide purple drapes, and golden busts of Marlock and his kin sat the guests on ornate wooden long tables, with the host and his closest family who were attending seated at a sparkling jade table.

>1/3
>>
>>90183207
The wine in the room flowed like water as laughter, idle chatter and clanging of glasses reverberated through the hall. But the room quieted down as everyone noticed the servers walking in all carrying the first meal.
Marlock's eyes lit up as he locked his gaze on Vilder. His massive form shifting as she shuffled in his chair. "Wonderfull, th' sous chef is finally 'ere, a'm famished" He said, nearly shouting to all nearby in his thick Al-Vivian high Gothic dialect.
As Vilder came closer he saw who was present near the High Overseer. To his right was the "beautiful" Meladia Avena, the overseer of Sector 3 and first daughter to Marlock. Next to her was probably her current date, a modest looking man who seemed to cower every time her massive bulk shifted next to his smaller frame.
To Marlock's left sat a pudgy looking woman, with jet-black hair and a face covered in make up, this was presumably the High Overseer's current muse, but Vilder couldn't know for sure, as the High Overseer seemed to go through them faster than a guardsman goes through a pack of Lho-sticks.
"Whit dae ye hae fur me, ah mean us this time dear Vilder." Morlock said while licking his lips, and smacking his gob.
"A classic to start off with, and what I can recall a meal that you used to love before your days as High Overseer. I present to you 'Grox in the meadow', with a pinch of my own secret spices, please, enjoy" Vilder said elegantly as he bowed his head and removed the lid of the plate, instructing the others of his staff to do as well.

>2/3
>>
>>90183207
>>90183221
"Perfect, it howfs as guid as ah kin mind, bit ah cannae wait fur th' seicont coorse, ah hae feeling it wull be even better." Marlock said as he dismissed the sous chef. Marlock raised his glass and swooping down from above was his personal cherub who eagerly refilled his glass with a bottle of expensive wine almost as big as itself.
As Vilder and his staff left the banquet hall to prepare the second part of the meal he could her the High Overseer call out a toast to mostly himself and a token gesture to the Lightning Lord and the Imperium at large. Not that Vider cared that much, tonight he was a busy man, and he had a kitchen to run.

3/3
>>
File: Avena Family (so far).png (1.18 MB, 1533x1155)
1.18 MB
1.18 MB PNG
>>90183233
>>90183221
>>90183207
Nice anon, really sells the grandiosity of House Avena.
I'll try and clean the 1d4chan page up a bit and give Solan and Avena their own page rather than sharing one, now we're getting a lot of lore for them.
>>
>>90182861
I’m fine with either.
>>
>>90184870
We'll do the creature for them first and I'll have to let someone else take over for the IG regiment
What is the creature's diet?
1d10
>>
Rolled 10 (1d10)

>>90185253
>>
>>90185321
>Doesn't Eat - "It has evolved in such a way that it lives off some other form of sustenance such as sunlight, radiation, chemical compounds or the warp itself. It may not even have a mouth."
Interesting, some weird photosynthesis or warp sucking thing
How does the creature reproduce?
1d10
>>
Rolled 9 (1d10)

>>90185375
Weird
>>
>>90185385
>Lone Wolf - "The creature is the last of its kind and can't reproduce. It ain't happy!"
Another loner, I hope it isn't another Phrax caste. The prisoners are supposed to be eating this thing, I guess we'll have to come up with a lore reason how they manage that afterwards.
Main Sense?
1d10
>>
Rolled 9 (1d10)

>>90185420
>>
>>90185515
>Its 5 main senses are largely equal
It's an all-rounder. Now lets see who its had to deal with the most. Maybe these are who wiped them out.
What major faction has had to deal most with the species?
1d100
>>
Rolled 41 (1d100)

>>90185560
>>
>>90185624
>Orks
WAAAGH!
The orks probably wiped them out and its down to this last one. Or it has always been this weird lone freak of nature and the orks stumbled upon it and got decimated.
What role (generally) does (or did) the species as a whole play?
1d100
>>
Rolled 11 (1d100)

>>90185677
The WAAAAGH might be the reason its a war world. Its cops vs lawless hooligans
>>
>>90185694
>Hunted - "Attacked as sport for the challenge, a ritual, or rarity in material."
They were the plaything of the orks, something different to hunt when they weren't fighting each other. But has this creature accomplished anything?
Personal Creature's Exemplary Action
1d10ah
>>
Rolled 3 (1d10)

>>90185725
>>
>>90185878
>Taken down and possibly eaten?? scores of human hunters, guardsman, PDF, or neophytes. A terror on the galaxy's most widespread species.
Not sure about it "eating" them, absorbed maybe? But it has taken down a lot of the Imperiums finest.
How big is the creature?
1d6
>>
Rolled 4 (1d6)

>>90185914
It probably didn’t eat them. Probably slaughtered some poor hunting party thinking it was self defense
>>
>>90185983
>Medium
It isn't small, it isn't large. Probably larger than the average human.
Locomotion - How does this thing move?
1d10
>>
Rolled 9 (1d10)

>>90186017
>>
>>90186023
>Winged (Jump Infantry)
It's another flying beast
Skin/Surface type
1d12
>>
Rolled 1 (1d12)

>>90186150
This thing must be kinda strong flying in heavy gravity
>>
>>90186179
I hadn't even noticed that the war/penal world had high gravity until you said, that must suck. But yeah this creature must be built.
>Exoskeleton - "The creature's surface is hard or like bone. Often used by insects or arachnids.
It's a giant wasp? Or a weird spider with wings. No wonder the Orks wiped almost all of them out.
Next is 10d3 for the non-additive attributes. I'll need to leave soon, so someone else may need to finish these guys, but I'll be around for another 10-15 minutes
captcha: SAKYR
name for this species maybe?
>>
Rolled 1, 1, 2, 3, 2, 2, 1, 3, 1, 2 = 18 (10d3)

>>90186244
>>
>>90186244
>Armoured
>Resilient
Maybe its the offspring of our Feudal world creatures and it was hunted to extinction on this moon?
https://1d4chan.org/wiki/Creature_Feature_Creation_Table_for_/tg
we next need a 1d3, and if it hits a 3 then the creature gets another resilient bonus, if not then we move on to the Creature Abilities
But I need to go for a few hours, so I'll either finish it when I get back or someone else can
>>
Rolled 3 (1d3)

>>90186414
>>
Rolled 3 (1d3)

>>90186518
So he’s a tough guy
>>
Rolled 3 (1d3)

>>90186538
Damn its still going
>>
>>90186574
You know what I’m gonna let someone else roll because I’ve given this thing resilience like 4 times at this point.
>>
Rolled 1 (1d3)

>>90186414
>>
>>90186783
The resilience train is broken. 1d10 for how many abilities it has
>>
Rolled 10 (1d10)

>>90186803
>>
>>90186863
>Keep rolling for abilities until you hit an ability that would put you over your creature size's allotted point limit.
So its going to have a decent amount. Guess 3d35 and we’ll see how many points that’ll get him
>>
Rolled 25, 17, 21 = 63 (3d35)

>>90186917
>>
>>90186944
>Plague Ridden
>Hit and Run
Last one is massive but he can’t get it. So another 3d35
>>
Rolled 7, 22, 17 = 46 (3d35)

>>90186982
>>
>>90187042
>Defensive Maneuver
>Mind Control
He’s almost at his point limit so 1d35 just to see if he get one more ability or if it ends here
>>
Rolled 31 (1d35)

>>90187229
>>
>>90187316
Rush Attack put him over his points so we’ll say he’s done
>>
Summary of the creature
>Doesn't Eat - "It has evolved in such a way that it lives off some other form of sustenance such as sunlight, radiation, chemical compounds or the warp itself. It may not even have a mouth."
>Lone Wolf - "The creature is the last of its kind and can't reproduce. It ain't happy!"
>Its 5 main senses are largely equal
>Faction dealt with the most: Orkz
>Hunted - "Attacked as sport for the challenge, a ritual, or rarity in material."
>Exemplary Action: Taken down and possibly eaten?? scores of human hunters, guardsman, PDF, or neophytes. A terror on the galaxy's most widespread species.
>Size: Medium
>Locomotion: Winged(Jump Infantry)
>Exoskeleton - "The creature's surface is hard or like bone. Often used by insects or arachnids.
>Traits: Armoured, Resilience(x4)
>Abilities: Plague Ridden, Hit and Run, Defensive Maneuver and Mind Control
>>
>>90187451
It ended up pretty good then after I left. Well next up is the IG regiment of the same moon. I'll use >>90178886 this for it.
First up is 1d100 for their History of Service
>>
Rolled 16 (1d100)

>>90187858
>>
>>90187904
>A decade of service, -20 to fame roll, -5 to elitism.
We know they're on the war/penal world already, so next is how the regiment is made up. All male? All female? Mixed?
1d100
>>
Rolled 36 (1d100)

>>90188019
>>
>>90188039
>Mixed Regiment, +15 to numbers roll (not a huge fan of this table as a lot of it is already decided, but we'll finish this one off anyway)
Next would be the way of recruitment, but as it's a penal world it has to be convicts, going by the table. Which makes sense. So next is
1d100-25
>>
Rolled 54 - 25 (1d100 - 25)

>>90188076
>>
>>90188090
that gave us +10 elitism making their elitism -15, so give me a 1d10 to find out what their core unit is
>>
Rolled 2 (1d10)

>>90188152
Hopefully its something fun
>>
>>90188216
>Horde Tactics
So we've got ww2 russia so far
Next is 3d3 and 3d100
>>
Rolled 3, 3, 1 = 7 (3d3)

>>90188248
I thought it was 1d3
>>
Rolled 11, 77, 76 = 164 (3d100)

>>90188248
>>
so I read it wrong I think, it's just a 1d3 and 1d100, so I'll take the 3 and the 11 from
>>90188291
>>90188327
these rolls, which gives us
>Specialisation: Civilian oppression
which actually works really well for this guard regiment.
Next is 1d10 for their loyalty rating
>>
Rolled 9 (1d10)

>>90188368
>Civilian oppression
They learned from the Arbites
>>
>>90188408
>Unorthodox: Serve the Emperor in ways frowned upon by most in the administratum
Yeah that seems about right for these guys..
Next is 1d10 for their Creed
>>
Rolled 8 (1d10)

>>90188438
I bet its some goon shit
>>
>>90188452
>For the Emperor! Fervent belief in the Imperial Cult and the righteous mission of the Imperium fuels this regiment. +20 to morale roll, -40 to opinion roll
Well, it could have been much worse, I'm surprised they're so pro emprah, seeing as they've been locked up for years and fed maggot protean bars and (probably) corpses. I guess a man has to believe in something to get him through the dark times.
1d100+20 for their morale
>>
Rolled 66 + 20 (1d100 + 20)

>>90188491
The Emperor let them get off their boiling swamp. It’s a give and take
>>
>>90188521
>strong willed
Almost unshakeable, these guys may be convicts with some unorthodox methods, they may specialise in oppressing civilians, and be sent into battle in hordes.. but they aren't going to break.
Next is the general opinion of the regiment, 1d100-15
>>
Rolled 96 - 15 (1d100 - 15)

>>90188547
>>
>>90188547
I forgot to apply a -40 from the unorthodox, so this
>>90188565
is actually 41, they're
>Hard to work with
So difficult but not impossible. They'll work with others if they have to.
1d100 for their Fame
>>
Rolled 51 (1d100)

>>90188590
>>
>>90188683
>Famous in Sector, well known in neighbouring Sectors, Very Obscure in Segmentum
So they're actually pretty well known, surprisingly. I'd have expected them to be obscure everywhere but this system. Maybe this next roll will tell us why.
Special Equipment
1d100
>>
Rolled 79 (1d100)

>>90188716
They’re probably famous for the civilian warcrimes
>>
>>90188793
>Unique mount
I don't even have a comment for this, I've no clue what that could be, suggestions welcome.
Also because I've never rolled this table before, I messed up this
>>90188491
it should have had a -1 loyalty rating applied to it for the recruitment set to convicts, so that's actually
>We Must Repent: The Regiment Believes it is on a mission to pay for their homeworlds sins with blood.
which makes this roll
>>90188547
>Unshakable
and this roll
>>90188590
>Famous in Neighbouring sectors, obscure in Segmentum
Now we've cleared that up, I need a 2d100 for what Artifacts they have
>>
Rolled 60, 69 = 129 (2d100)

>>90188837
>>
>>90189080
>Power Sword
>Contains part of an Imperial Saint
Well that's cool, I wonder who the saint was/what they were made a saint for. Could still be alive I guess, could even be from the Order of the Lightning Lady.
Who are the regiments Enemies?
1d100
>>
Rolled 5 (1d100)

>>90189131
>Power Sword of St. Serephina
I think that’d be cool
>>
>>90189161
I'll have to write a bit more lore about her and give her a bit more backstory to how she became a saint. I wonder how these guys ended up with such a weapon though, odd.
>Orks
Orks again. I wonder if we should just roll up an Ork Klan for somewhere in this system. Still base them on
>>90182558
Klawjaw obviously.
Next is the regiments Friends. Their buds, their pals. Those that come to their aid, maybe. (I'm going to select one, the adepta sororitas so we can explain the weapon, and I'll write something up for it) but give me a for another one of their friends
1d100
>>
Rolled 22 (1d100)

>>90189202
>>
>>90189225
>Another Regiment
So unless we rolled another regiment for this world also, I think we'd have to choose the guard regiment for this moons moon, with the terrifying creature and the mongol hordes. Recap after this
>>
>A decade of service
>War/Penal World
>Earth Size World
>Mixed regiment, male and female
>Recruited from Convicts
>Horde Tactics
>Specialisation: Civilian oppression
>Unorthodox: Serve the Emperor in ways frowned upon by most in the administratum
>We Must Repent: The Regiment Believes it is on a mission to pay for their homeworlds sins with blood.
>Unshakable
>Well-Liked
>Famous in Neighbouring Sectors, obscure in Segmentum
>Unique mount
>Power Sword
>Contains part of an Imperial Saint. Power Sword of St. Serephina?
>Enemies: Orks
>Friends: Adepta Sororitas, Another Regiment. The moon's moon regiment?

Another of these changed due to me messing up a previous roll, "Hard to work with" turned into "well-liked". They're actually pretty nice once you get to know them and get used to their quirks. Still very unorthodox methods, but they get the job done so others look the other way.
That's all I can roll tonight, unless we do the Orks then we're done with this system, and we can move on to another.
>>
>>90189281
>Decade of service
>already famous
What did they do to earn such renown?…Aside from stealing a living saint’s limb and stapling it to a power sword
>>
>>90189549
I've got a few ideas for their renown but I'd need to make a table for it, maybe tomorrow
>>
Just tossing out some name ideas for the moons
>Yngread II/Minoris
>Calipal / Moson Loo
>Volghos Hold / Volghos II
>>
>>90190042
I like all but the Moson Loo. Maybe Moson Lo or Loh?
Was Volghos Hold for the Feudal world? Because that sort of fits.
>>
>>90190292
I was thinking Volghos Hold for the penal world but I’m fine with using it for the feudal world.

Moson Loo I think I just tried butchering mongolian for Ice Dragon
>>
bump
>>
>>90189281
>>90189549
Sounds like a fairly devout regiment.
Humble origins, mass charges, friendly with the Sororitas.
Could flavour civilian oppression in there as some pseudo-inquisition (spanish historic inquisition, not 40K) vibe, if we want to go that route?
>>
Writefag here.
Haven't been able to post much here for a while.
Any writefag requests, and has anyone been updating 1d4chan for the new systems?
>>
>>90192501
Huh. I can see that
>>90193130
I don’t think the new system has been added yet since it doesn’t have a name.For write requests, I think anything involving sisters or eldar would be cool
>>
>>90193130
Cartographeranon/1d4chan page maker here, I've not added the other system yet. We do need a name for it but that can come later. I was writing some lore about the sororitas and the penal world IG to explain their backstory of how they met, but some stuff has come up and I won't be able to roll up the new system until either later tonight or tomorrow. We could also roll up a noble house for the mining moon Al-Saxum in the Vei system. I think we temporarily changed the Avena's to be on that planet, but then we started getting lore written for them on the agri world so we changed it back.
For writefag requests, maybe something about the IG on the Feudal/mongol horde moon, and how they deal with those creatures.
>>
Anyone down to roll up the orkz?
>>
>>90194268
I'd like to, we'll have to select one of the planets in the system to put them on though.
>>
>>90194574
The penal world seems like it’d make the most sense. The creature on world has a history against them and its war world. Plus the archeotech there could explain why the Vei skiitari are enemies with them
>>
Gonna get the ball rolling. Are they a klan or freeboota? d10

https://1d4chan.org/wiki/Ork_Klan_Creation_Tables
>>
>>90194671
Yeah that works, I guess these guys have. I luck. So what do we roll first?
>>
File: Warboss.jpg (93 KB, 1024x707)
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>>90194785
Would these guys be part of WAAAHH Bork run by Klawjaw or their own little group?
>>
>>90194834
I’d say their own lil group but they’re subject Klawjaw’s WAAAAGH
>>
Rolled 2 (1d10)

>>90194785
>>
>>90194887
>Klan
Pick a color ya git! (d100)
>>
File: Orks.jpg (70 KB, 550x504)
70 KB
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Rolled 88 (1d100)

>>90194900
Dis 'ere better be green or else someun is gettin krumped
>>
>>90194908
>Brown (da most tradishunal)
We gots an Ork wots lejundery. 'Oo was 'e again? (d10)
>>
File: Ork smash.png (177 KB, 570x286)
177 KB
177 KB PNG
Rolled 5 (1d10)

>>90194942
>>Brown (da most tradishunal)
>>
>>90194954
>Warboss
Aw'roight, now what'd 'e do? (d100)
>>
Rolled 9 (1d100)

>>90194964
>>
>>90195015
>Krumped loads o' 'umies
Wot boyz is da mob most famus for (d100)
>>
Rolled 85 (1d100)

>>90195045
>>
>>90195092
>Mek Gunz, Tankbustaz, Flash Gitz, or Lootas! (Artillery)
Wot's da mob foight like? (d10)
>>
Rolled 1 (1d10)

>>90195125
We'z da boomiest lot in da sector
>>
>>90195263
>Dey fight too seriously (Drill & Discipline)
Day boyz loyalteez (d10)
>>
Rolled 1 (1d10)

>>90195312
>>
>>90195426
>Proppa ladz, always loyal
Dat spechial stuff (d100)
>>
Rolled 22 (1d100)

>>90195455
>>
>>90195509
>Ooniqe Shootas and Choppas (Specialized Weapon Pattern)
Gork or Mork? (d10)
>>
Rolled 1 (1d10)

>>90195521
Itz Gork or possibly Mork
>>
>>90195653
>Gorkizm, we likez to hit em real 'ard wheta deyz lookin or not.
'ow many boyz we got left? (d10)
>>
Rolled 7 (1d10)

>>90195733
LOADSA BOYZ!
>>
>>90195854
>We gots enuff boyz to 'ave us a propa foight!
'ow big are da boyz boss? (d10)
>>
Rolled 10 (1d10)

>>90195883
>>
>>90196017
oh shit
>>
>>90196017
>Ar boss be as big as dem 'ard humies dreads! And dem dreads be 'uge!
We’z tuff ladz. See dem gits ova dere? Deyz off limits until I sez so. Got it?! (d100)
>>
Rolled 63 (1d100)

>>90196050
>>
>>90196113
>Spiky 'umies
Huh. So did we want to roll for their enemies or just default it to the Guard/Skiitari
>>
>>90196143
when we have one that 100% makes sense I like to pick that, and also roll again just for some extra fluff
>>
>>90196157
Then d100 for their enemy to wrap it up
>>
Rolled 6 (1d100)

>>90196198
>>
>>90196256
>Ovva Orks
Forgot there another thing. Wot's da biggest, most aweshum thing we've eva' looted? (d100)
>>
Rolled 90 (1d100)

>>90196276
>>
>>90196374
>A dozen o' dem blueboyz' Krisis Kans

Wot did ya do wit it? (d10)
>>
Rolled 5 (1d10)

>>90196427
>>
>>90196469
>It blew up in a foight (or there's a git mukkin about wit exploshuns)
And that’s it for da boyz
>>
>>90196504
demz sum foighty boyz
>>
Ork summary
>Propa Klan
>Color: Brown (da most tradishunal)
>Figure of Legend: Warboss
>Deed:Krumped loads o' 'umies
>Famous unit:Mek Gunz, Tankbustaz, Flash Gitz, or Lootas! (Artillery)
>Mob Taktics: Dey fight too seriously (Drill & Discipline)
>Special Equipment: Ooniqe Shootas and Choppas (Specialized Weapon Pattern)
>Gorkizm, we likez to hit em real 'ard wheta deyz lookin or not.
>Mob size: We gots enuff boyz to 'ave us a propa foight!
>Boyz Size:Ar boss be as big as dem 'ard humies dreads! And dem dreads be 'uge!
>Ally: Spiky 'umies (Chaos)
>Enemy: Ovva Orks, dem humies(Guard)
>Best Loot: A dozen o' dem blueboyz' Krisis Kans
>What happened to it: It blew up in a foight (or there's a git mukkin about wit exploshuns)
Sounds like these guys might have had a falling out with Klawjaw once the boss got big. And for being “traditional” orkz and followers seems like they’re a bit more Morky using artillery and discipline to fight
>>
Rolled 4 (1d100)

>>90196598
They're good. We don't need to use this roll, but I'm going to roll a 1d100 to see how well they're doing (so far) against the 'umies. Low being bad, high being good.
>>
>>90196598
>Probably came from Snakebites
>Their boss is big
>Boyz are insanely loyal
>They had an advanced mech for a little bit
Are these orkz just Diamond Dogs?
>>
>>90196635
Not good. Or the WAAAGH! has just started. The regiment is a very new one, so it could have been cobbled together to fight these boyz. We need a name for the Warboss too
>>
>>90196650
Big Boss Metal Snake
>>
>>90196650
>Bullbrakka Steelsmasha
>Gigagratz Skullcleava
>Ozgrob Humierippa
>Gok Dakkagard
>Maglork Grimgutz
>>
>>90196766
I like Ozgrob, feels proppa orky
>>
>>90196810
>>90196766
I'll second Ozgrob, but as they're artillery focused, maybe Humiespoda or Pinkiebooma for the last name
>>
>>90196835
What about; Boomshoota, or Snazzdakka
>>
>>90196835
How about Humiefragga?
>>90196598
Also looking at some of the planets resources
>Exotic Material: Major: Vast potential, both short- and long-term. Startup costs to make good use of it will be high and competitors will be tempted to cut in.
>Xenos Ruins: Sustainable: Extensive reserves, a small operation could sustain itself on this.
>Archeotech: Minimal: Not enough to support an ongoing extraction project.
>Archeotech: Minimal: Not enough to support an ongoing extraction project.
This could explain why their shootas and choppas are different. They landed and looted one of archeotech stache. Or they’re using the exotic material for their weapons.
>>
>>90196891
>>90196893
Ozgrob Boomshoota
Ozgrob Snazzdakka
Ozgrob Humiefragga
I'd vote for Humiefragga, with Boomshoota as a close second

I'd guess the exotic material is something for their artillery to make it 'splode bigga, and the archeotech is for their shootas and choppas to make 'em foightier.

It may be a bit late and I doubt I'll be able to finish the rolls tonight, but I could start the next system roll if anyone is up for it. Unless there's anything else we want to roll up for this system?
>>
>>90196980
I’m down to start the next system
>>
>>90197201
I'm going to do it a little bit differently (and better, I think) than usual. The rolls for air/biosphere/regions/territories/planet size I'm going to leave until when we roll the actual planets on the planet generator, so we don't need to refer back to these system rolls. There is more info in the planet generator anyway when we come to it.
First up is 3d10 for System Properties
>>
Rolled 9, 8, 6 = 23 (3d10)

>>90197237
Sounds good
>>
>>90197255
>Warp Stasis A calm Warp isn't always good; sometimes it becomes "becalmed in the Warp". Double the base time for any trip entering or leaving this system and the time to send or receive an Astropathic message. It may also be harder to use psychic powers of any kind in the system.
>Stellar Anomaly Some star systems don't fall into the neat "planets orbit star, stars orbit galactic center" bucket. This is one; there's some fuckhueg negative space wedgie affecting the local gravity. Remove any 2 Planets generated in the system as they or their orbits are destabilized. Navigating within and through this system is easier since these wedgies are used as Navigator's landmarks. Local Warpspace is also calmer, but sudden reversion to realspace is more dangerous with a high chance of Gravity Riptide, Solar Flare (even if not near a star), or Radiation Burst.
>A Xenos or Dark Age civilization once lived here. Choose one:
D6-2 Planets gain a Xenos Ruins Resource. Increase Abundance of each by D10+5 (out of 100)
D6-2 Planets gain an Archaeotech Resource. Increase Abundance of each by D10+5 (out of 100)
In either case, this affects a minimum of 1 Planet and if there are more Resource deposits than planets the remainder are Derelict Stations or Starship Graveyards.
Sounds awful Veil-like, again
1d10 for Star Properties
>>
Rolled 7 (1d10)

>>90197299
>Vei has stellar anamoly and gravity riptides
>System #2 has stellar anomaly
>this has stellar anomaly and calm warp
The easiest place to get too is a shithole filled with convicts and orkz. That’s unfortunate
>>
>>90197338
>Luminous: Well past its peak brightness, but steady yellow or yellow-orange. Weak Inner Cauldron.
I assume Weak Inner Cauldron means the Main Biosphere and Outer Reaches are classed as Normal.
For Inner Cauldron, give me a 1d6-1
>>
Rolled 1 (1d6)

>>90197362
Isn’t it -3?
>>
Rolled 1 (1d2)

>>90197456
It is but I didn't notice until after I posted so I'll use these other rolls to cover it.
Next I need a 1d6-3, and another 1d6-1. I'm rolling to choose between the above Xenos Ruins Resource and the Archeotech Resource.
>>
Rolled 2 (1d6)

>>90197463
>>
>>90197463
>D6-2 Planets gain a Xenos Ruins Resource. Increase Abundance of each by D10+5 (out of 100)
>>90197456
>>90197581
I'll count these as Main Biosphere and Outer Reaches
next is 1d6-3 for the Inner Cauldron that I messed up before
>>
Rolled 6 (1d6)

>>90197624
Hopefully this one’s better
>>
>>90197646
>weakest cauldron
>most shit
Of course it is
>>
>>90197646
Of course it has the most stuff.
>Inner Cauldron: 3
>Main Biosphere: 1
>Outer Cauldron: 1
5d100 to find out what these are
>>
Rolled 85, 68, 86, 3, 69 = 311 (5d100)

>>90197665
Hopefully its a decent amount of planets because we’re losing 2 from anomaly
>>
>>90197677
>Inner Cauldron
>Radiation Bursts: Not localized, but affecting the whole Inner Cauldron. Detecting an imminent burst is tricky but possible, and a skilled Enginseer's care for the augur arrays, or taking refuge behind a planet or moon, can protect the sensors; otherwise they will be damaged and difficult to even begin repair on for several hours. Even when there is no active burst, lower-level radiation makes all augurs and sensors noisy and unreliable in the area.
>Planet
>Radiation Bursts: Not localized, but affecting the whole Inner Cauldron. Detecting an imminent burst is tricky but possible, and a skilled Enginseer's care for the augur arrays, or taking refuge behind a planet or moon, can protect the sensors; otherwise they will be damaged and difficult to even begin repair on for several hours. Even when there is no active burst, lower-level radiation makes all augurs and sensors noisy and unreliable in the area.
>Main Biosphere
>No Feature
>Outer Cauldron
>Gas Giant
So.. this system has absolutely 0 planets as we lose the 1 planet from the earlier roll.

I think for the next one we roll up I'm going to do the same thing with not rolling the planet properties like air/biosphere/regions/territories/planet size so we can roll it on the planet generator, but I'm going to have a guaranteed minimum of say 6? planets in the system, just so we can get an actual decent system to roll up and get some good lore out of, rather than these systems with a few planets or zero. For now though I need to sleep, I'll roll up a new system in the morning unless anyone else wanted to take over, then the system generator is found here
https://1d4chan.org/wiki/System_generator
Glad we got our orks rolled up and the last of that system finished off. If anyone has a system name suggestion throw it out and I'll add it to a 1d4chan page in the future
>>
Also before I go here's a quick recap of this sadly failed system. Maybe it was destroyed in the past and we can tie in some future system lore to its destruction.
>Warp Stasis A calm Warp isn't always good; sometimes it becomes "becalmed in the Warp". Double the base time for any trip entering or leaving this system and the time to send or receive an Astropathic message. It may also be harder to use psychic powers of any kind in the system.
>Stellar Anomaly Some star systems don't fall into the neat "planets orbit star, stars orbit galactic center" bucket. This is one; there's some fuckhueg negative space wedgie affecting the local gravity. Remove any 2 Planets generated in the system as they or their orbits are destabilized. Navigating within and through this system is easier since these wedgies are used as Navigator's landmarks. Local Warpspace is also calmer, but sudden reversion to realspace is more dangerous with a high chance of Gravity Riptide, Solar Flare (even if not near a star), or Radiation Burst.
>Xenos Ruins Resource. Increase Abundance of each by D10+5 (out of 100)
In either case, this affects a minimum of 1 Planet and if there are more Resource deposits than planets the remainder are Derelict Stations or Starship Graveyards.
>Luminous: Well past its peak brightness, but steady yellow or yellow-orange. Weak Inner Cauldron.
>Inner Cauldron
>Radiation Bursts: Not localized, but affecting the whole Inner Cauldron. Detecting an imminent burst is tricky but possible, and a skilled Enginseer's care for the augur arrays, or taking refuge behind a planet or moon, can protect the sensors; otherwise they will be damaged and difficult to even begin repair on for several hours. Even when there is no active burst, lower-level radiation makes all augurs and sensors noisy and unreliable in the area.
>Planet (removed/destroyed?)
>Radiation Bursts
>Main Biosphere
>No Feature
>Outer Cauldron
>Gas Giant
>>
File: devastator-tiburk.png (27 KB, 201x281)
27 KB
27 KB PNG
I have a character for the Veiled Angels chapter, he is a crazy bastard that figured out how to rig an ammo box to his armor while wearing a jump-pack, working name is tiburk but the name can be changed. Thoughts?
>>
>>90197772
>>90197748
We could roll for the gas giant. It might give us a true moon or two which would qualify for a planet
>>
>>90197772
>>90197855
I think the Gas Giant would’ve been lost too since it is technically a planet. But we hot a starship graveyard(s) instead from Ruined Empire. So still potential fluff if we wanted to do that.
>>90197824
Tiburk seens cool. Is he just a battle-brother or does he have a rank?
>>
>>90198029
rank is battle brother, feel free to add any more details to him if you want
>>
>>90197824
I like the name Tiburk, and the scheme. Any lore for him yet?
>>90197855
Unless we decided to add a few planets to keep this system going then it might be better to do a new one?

I did a battle song for Ozgrob an' 'iz gits

In da battle scrappin' our war knows no end,
There's a savage 'orde of Orks, ready to descend,
Led by Warboss Ozgrob, with a bellow and a boom,
"We'z da kings of artillery, da green-skinned doom!"

Waaagh! Waaagh! 'Ere comes da 'orde,
Ozgrob Humiefragga, we follow yer word!
Wiv a boom and sum dakka, we'll blast 'em ta shreds,
In da name of Gork and Mork, our fight neva ends!

On our battlefield, da artillery roars,
Blastin' through da sky, leavin' craters and more,
Shootas an' Choppas, dey'z all in our grip,
We'z got da boomers, and we'll neva quit!

Waaagh! Waaagh! 'Ere comes da 'orde,
Ozgrob Humiefragga, we follow yer word!
Wiv a boom and sum dakka, we'll blast 'em ta shreds,
In da name of Gork and Mork, our fight neva ends!

From Gretchin to Nobz, we're a brutal mob,
Makin' fings explode, it's our favorite job,
Wiv Ozgrob at da helm, us lot are feared,
No humie stands a chance when da Orks 'ave appeared!

Waaagh! Waaagh! 'Ere comes da 'orde,
Ozgrob Humiefragga, we follow yer word!
Wiv a boom and sum dakka, we'll blast 'em ta shreds,
In da name of Gork and Mork, our fight neva ends!

Raise yer choppas and shootas up high,
Da Orks of Ozgrob, we'll fight 'til we die,
In da battles we always prevail,
We'z da Orks of Waaagh! and we neva fail!
>>
>>90198107
>Any lore for him yet?
nothin, only that he figured a way to use a jetpack and a heavy bolter. Have been playing around with the idea of him being the inspiration for vanguard suppressors because cawl saw him fly by one time and thought it was a nice idea
>>
>>90198107
Good stuff anon.
>>
>>90198029
>Ruined Empire
from DAoT, great crusade or a xenos army? also what kind of stuff would they find there
>>
New thread since we're at bump limit: >>90199082



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