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File: Zapalovach V.1.0.png (598 KB, 2782x1880)
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>Thread Question: What are some monsters in the setting?

>Thread task: Discuss the possible gameplay rules of the tabletop.

Wiki
https://crumbling-giantstep.fandom.com/wiki/
https://crumbling-giantstep.fandom.com/wiki/
https://crumbling-giantstep.fandom.com/wiki/

Map of the World Wiki
https://crumbling-giantstep.fandom.com/wiki/Map:Map_of_Giantstep

Rules:
>be nice
>don't fuck up other people's lore
>don't add new landmasses
>no fetishes/coomershit
>don't sperg out if people don't accept or like your lore/additions

Project Ideas:
>Hexmap
>Hand drawn map
>Diplomacy Map
>TL;DR for all the nations
>Extended Compass

How can I help expand the wiki?
>Upload missing images to the wiki
>Create Hyperlinks
>Add pictures
>Create missing articles
>Search the archives and expand existing articles
>Correct grammar and writing mistakes
>Create lists and sub-categories for similiar articles
>Make lists of articles that need fixing
>Make the wiki look more appealing by fixing ugly layouting
>Freshen up the front page and make it look nice
>Write up lore for articles that feel lacking (everything goes trough the thread first)

Other Things that can be done right away
>Write up lore (politics, culture, economy, characters, creatures, … )
>Figure out essential trade goods for each nation
>Figure out the popular weapons used by each nation
>Make maps
>Expand and update the Bestiary and Herbarium
>Figure out trade routes
>Create a Star map and Zodiacs
>Expand the underground lore
>Help expand the worlds history
>Write about world villains, wars or other threats
>Work on giantstep’s mythology and religions
>Think about the world’s cosmology, day/night cycle, seasons, sea currents and so on

Previous thread
>>90556756
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1 - https://suptg.thisisnotatrueending.com/archive/2022/84774616/
2 - https://suptg.thisisnotatrueending.com/archive/2022/84847594/
3#1 - https://suptg.thisisnotatrueending.com/archive/2022/84864673/
3#2 - https://suptg.thisisnotatrueending.com/archive/2022/84877899/
5 - https://suptg.thisisnotatrueending.com/archive/2022/84890048/
6 - https://suptg.thisisnotatrueending.com/archive/2022/84918731/
7 - https://suptg.thisisnotatrueending.com/archive/2022/84930206/
8 - https://suptg.thisisnotatrueending.com/archive/2022/84943450/
9 - https://suptg.thisisnotatrueending.com/archive/2022/84963046/
10 - https://suptg.thisisnotatrueending.com/archive/2022/84990296/
11 - https://suptg.thisisnotatrueending.com/archive/2022/85001905/
12 - https://suptg.thisisnotatrueending.com/archive/2022/85025361/
13 - https://suptg.thisisnotatrueending.com/archive/2022/85034498/
14 - https://suptg.thisisnotatrueending.com/archive/2022/85074457/
15 - https://suptg.thisisnotatrueending.com/archive/2022/85181021/
15#2 - https://suptg.thisisnotatrueending.com/archive/2022/85273765/
16 - https://suptg.thisisnotatrueending.com/archive/2022/85357735/
17 - https://suptg.thisisnotatrueending.com/archive/2022/85442583/
17#2 - https://suptg.thisisnotatrueending.com/archive/2022/85499731/
18 - https://suptg.thisisnotatrueending.com/archive/2022/85554910/
21 - https://suptg.thisisnotatrueending.com/archive/2022/85580942/
22 - https://suptg.thisisnotatrueending.com/archive/2022/85686282/
23 - https://suptg.thisisnotatrueending.com/archive/2022/85775039/
24 - https://suptg.thisisnotatrueending.com/archive/2022/85865971/
25 - https://suptg.thisisnotatrueending.com/archive/2022/85981957/
26 - https://suptg.thisisnotatrueending.com/archive/2022/86150840/
27 - https://suptg.thisisnotatrueending.com/archive/2022/86258892/
28 - https://suptg.thisisnotatrueending.com/archive/2022/86355397/
29 - https://suptg.thisisnotatrueending.com/archive/2022/86504173/
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30 - https://suptg.thisisnotatrueending.com/archive/2022/86662491/
31 - https://suptg.thisisnotatrueending.com/archive/2022/86786745/
31#2 - https://suptg.thisisnotatrueending.com/archive/2022/86924239/
32 - https://suptg.thisisnotatrueending.com/archive/2022/87072460/
33 - https://suptg.thisisnotatrueending.com/archive/2022/87171716/
34 - https://suptg.thisisnotatrueending.com/archive/2023/87267880/
35 - https://suptg.thisisnotatrueending.com/archive/2023/87388478/
39#1 - https://suptg.thisisnotatrueending.com/archive/2023/87472712/
38 - https://suptg.thisisnotatrueending.com/archive/2023/87550989/
39#2 - https://suptg.thisisnotatrueending.com/archive/2023/87627406/
40 - https://suptg.thisisnotatrueending.com/archive/2023/87795959/
41 - https://suptg.thisisnotatrueending.com/archive/2023/87956630/
42 - https://suptg.thisisnotatrueending.com/archive/2023/88125000/
43 - https://suptg.thisisnotatrueending.com/archive/2023/88278726/
44 - https://suptg.thisisnotatrueending.com/archive/2023/88372296/
45#1 - https://suptg.thisisnotatrueending.com/archive/2023/88465385/
45#2 - https://suptg.thisisnotatrueending.com/archive/2023/88563258/
47 - https://suptg.thisisnotatrueending.com/archive/2023/88666593/
48 - https://suptg.thisisnotatrueending.com/archive/2023/88762012/
49 - https://suptg.thisisnotatrueending.com/archive/2023/88855281/
50 - https://suptg.thisisnotatrueending.com/archive/2023/88948871/
51 - https://suptg.thisisnotatrueending.com/archive/2023/89035095/
52 - https://suptg.thisisnotatrueending.com/archive/2023/89127240/
53 - https://suptg.thisisnotatrueending.com/archive/2023/89215539/
54 - https://suptg.thisisnotatrueending.com/archive/2023/89309033/
55 - https://suptg.thisisnotatrueending.com/archive/2023/89389607/
56#1 - https://suptg.thisisnotatrueending.com/archive/2023/89472549/
56#2 - https://suptg.thisisnotatrueending.com/archive/2023/89552939/
58 - https://suptg.thisisnotatrueending.com/archive/2023/89637453/
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59 - https://suptg.thisisnotatrueending.com/archive/2023/89718352/
60 - https://suptg.thisisnotatrueending.com/archive/2023/89797226/
61 - https://suptg.thisisnotatrueending.com/archive/2023/89868753/
62 - https://suptg.thisisnotatrueending.com/archive/2023/89944865/
63 - https://suptg.thisisnotatrueending.com/archive/2023/90013461/
64 - https://suptg.thisisnotatrueending.com/archive/2023/90087220/
65 - https://suptg.thisisnotatrueending.com/archive/2023/90166276/
66 - https://suptg.thisisnotatrueending.com/archive/2023/90241246/
67 - https://suptg.thisisnotatrueending.com/archive/2023/90313872/
68 - https://suptg.thisisnotatrueending.com/archive/2023/90389784/
69 - https://suptg.thisisnotatrueending.com/archive/2023/90469380/
70 - https://suptg.thisisnotatrueending.com/archive/2023/90556756/
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Google Doc Link for the timeline. As updated as it can be.

https://docs.google.com/spreadsheets/d/1Weiu2IWHLvwzuWaCnggBT0nYVzJvvHEeD0ec3KB16WI/edit?usp=sharing
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Also, we have plenty of maps we need to update/complete.
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With the seas done, we ought to finish the monster and the underground lists. Other than that, we could probably write a bit about the rules of gods and the divine. That or leave it vague, I'm not sure what would be better.
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>>90644728
Do you even know what a bumplimit is?
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>>90649046
When a thread reaches 7 days old, it cannot be bumped anymore. It's not just number of posts.
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Also, here we have the underground list updated. We are going in the right track, but it would be nice to reach the 100 places. As of now, we have 76, with about half of those having a description either on the threads and on the wiki already.

What places could use some underground locations? And what could they be?
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>>90651203
boom, stikki, and stikki-boom caves have descriptions

everything on that list in kinnog and drow city states has a description

faarowt grotto has a description
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>>90651595
I'd still like to expand a bit the locations in the Drow City States and Kinnog.

Also, I found the Stikki Boom one, where are the other two?

Correcting the faarowt bit.
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>>90651698
>Also, I found the Stikki Boom one, where are the other two?
thread 9
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>>90652050
Ok, found them. Reposting them here:

Da Boom Caves (Changrila) – No one remembers where the name comes from, but the goblins living in the network of karst caves of this region are unusually pacifist, slow to breed, and friendly with outsiders. Some see them as wise and knowledgeable, others believe they just say stuff that gets them attention.

Da Stikky Caves (Changrila) – The goblins here have converted to worshipping Gogotha thanks to the influence of the nearby nascent breach. The less that is said about this cave network the better.
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>Great Imperial Cementery
The Great Imperial Cementery is the personal burial grounds of the god-emperors of Changrila. Located in the province of Hounshu, the resting place was chosen after the imperial astromancers located a particular stellar phenomena right above the area, which the emperor interpreted as a sign of the gods. At first, the emperors planned the construction of a massive temple to the gods of the Faith of the Divine Light, but the project dragged on for so long that multiple emperors lived and died before its completion. Their desire to be buried there started a trend, and soon enough the location became a massive burial ground. Many of them chose to be buried with part of their treasures, as well as with many works of art. In particular, the burial of thousands of statues representing the most loyal followers of the emperors has forced the construction of massive sealed underground sanctuaries, about as big as temples, where the terracotta figures guard their lord for all time. The place is also highly guarded by the changrilese army, who consider being stationed near the Great Imperial Cementery a great honor.
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>Grorrduff Hall
The Grorrduff Hall was one of the biggest dwarven halls within the core territories of the Azan Empire. Located near a mine of marble, the local dwarves supplied most of the marble for the nearby provinces, and the population grew quite wealthy because of that. However, the waste of the marble production slowly tainted the nearby water sources, to the point it became unsafe for consumption. What’s worse, the sources of water of the Grorrduff Hall became connected to those polluted with marble dust. The risks of consuming the poisoned water, combined with the lack of safe drinkable water, forced the population to swiftly evacuate to other dwarven populations. Nowadays, the marble mines are still in use, but the Grorrduff Hall has been relegated as a dumping ground for the waste of the mines.
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>Gurdurstormehnn
The Gurdurstormehnn Hall is an abandoned dwarven hall located in the Baalp Mountains. Built for the extraction of coal, the geologists thought that the caloric power of the region’s mineral coal was quite high, and initially attracted many dwarves to the region. However, after a couple of decades, the quality of the coal decreased significantly, to the point there was a very real risk of having to leave the place. Seeking to increase the profitability of the mine, they dug and dug desperately to try to find richer and more valuable veins, which they finally did. However, in their hurry to find something valuable, the dwarves left aside some of the usual safety measures. It is unknown the events that led to the initial conflagration, but whatever the case, it caused a massive coal-seam fire, which spread all throughout the underground. The fire is still burning to this day, and Gurdurstormehnn is long abandoned, as the heat and the toxic fumes made it uninhabitable.
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Any luck generating any image for the ships in the setting?
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>Lapislazuli Cave
The Lapislazuli Cave of the Grass Marquisate is the biggest mine of rare stones of the Empire of Elanxa. Discovered by accident by a farmer chasing down a missing goat, the farmer ended up entering a small cavern filled to the brim with rare minerals: emeralds, rubies, opals, jades… Once the farmer told the discovery to his lord, he was rewarded with two whole pigs and told to never go back there on the pain of death. The mine was then open and explored, discovering massive amounts of rare gemstones and minerals, particularly lapis lazulies. Eventually the mine ended up in the hands of the elanxan emperors, who protect the mine with great zeal, and only the most loyal and well paid members of the army are allowed to guarded. And with good reason, as some say that a couple of hours exploring the depths of the cave can turn a pauper into a king.
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>Mikk Burrow Hole
The Mikk Burrow Hole is an ancient underground burrow in the Seguerial Hordas. It used to belong to the Mikk dynasty, one of the better known colonies before the arrival of the Alegnawigans, though its disappearance is surrounded in mystery. What we do know is that they were very skilled underground builders, crafting incredibly resilient burrows that were very easy to defend from outside invaders. The disappearance of their old rulers led to a massive fight for control over their remnants, which only ended after the Alegnawigans took it over as one more of their domains. Nowadays, it is filled with wild gnoll and hyenagnoll, as the constant infighting after the fall of the Alegnawigans restarted the old grudges for control, leaving a ton of bodies who became fed for the invaders.
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Also, we still need to divide the continent of Giantstep into different geographical sections, if we want to eventually make physical descriptions of the continents.
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>Old Dugir Ruins
The city of Dugir was one of the richest cities in the Kingdom of Nogar. The city had become a bustling trade city, filled with some of the most modern financial services in the entire of Eastern Giantstep. This was done by some of the aristocratic families in Dugir, who had created banks and other similar institutions to support their enterprises. In particular, they were in charge of keeping safe some of the nogarese families’ riches, kept in safes deep within the city, and guarded by loyal soldiers and sentinels. The city’s sewers also doubled as the gateway to a labyrinthine sea of tunnels in which the nobles kept riches and secrets. However, the war against the gnoll hit Dugir and its population hard. Unable to slow down the advance of the invaders, and not wanting to leave their riches behind, many noble families staged a last defense within the underground, seeking to push them back for long enough to hope for reinforcements. Reinforcements that never came, as Dugir was left well within gnoll-occupied territory, and the sewers filled with the bodies of the dead and hyenagnolls hunting in the dark. Many still believe that most of these safes are still intact, with only the dry bones of their old owners left behind.
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Also, we still need to finish the list of cities.
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>Old Nogar Ruins
The city of Nogar is one of the oldest populated centers in the world. While never as populous such as Khoraqualumum or other centers in eastern Gianstep, it allowed it to have a deep and rich history throughout the centuries. The importance of Nogar even gave the ancient kingdom its name, even if it stopped being the capital after the taking over by the Khenomeric Empire and afterwards. During the growth of the city, the population used some of the underground stone quarries behind it, which forced the nogarese to reinforce the underground with massive catacombs and sewers, which ended up growing into massive tunnel networks far beyond the city’s ability to follow or control. This became a problem for crime, as many groups ended up taking refuge within the labyrinthine structure, necessitating a great deal of vigilance to keep them in check. The invasion of the gnoll led to a massive battle to save the old heart of the kingdom, a battle which was eventually lost. The civilians who couldn’t run away before had to take their chances in the underground, reportedly fighting the gnoll for years afterwards. Nowadays, the fate of the people of Old Nogar is still a mystery, but many believe some of them have become part of the surviving human gangs and savages who managed to survive after the gnoll came and went.
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>Old Oroborodoros
The Old Oroborodoros used to be an ancient drow population in northern Scimitarian. In an area predominantly populated by humans and sea elves, the drow were rare this far north, and as such, they concentrated around a couple of underground cities, like Oroborodoros. They lived of mining tin and iron to sell to the nearby populations, having to dig very deep to reach the difficult veins in the area. The population of Oroborodoros suffered a massive upheaval during the days before the great Drow Uprising, as many drow were sent northwards to guarantee the success of the revolt over areas where Azan had a bigger grasp of power. However, the forces within Oroborodoros were not enough to succeed on their own, and the local azanese forces were able to quickly drive them back to the underground. While the drow forces were rescued by reinforcements of the south, the murder of Celia II resulted in the crumbling of the drow forces in the north, who quickly fell into disarray and retreated to the south, leaving Oroborodoros to be conquered by the human population. The expulsion of the drow from Oroborodoros resulted in the abandonment of the city, as humans seldom live underground. Nowadays, Oroborodoros has been stripped bare of anything of value, with the only things left in there being the iron and tin veins, too deep for humans to safely go for. In recent years, the local lords have been discussing giving permission to dwarven settlers to establish there so the mining economy could be restarted.
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I just realized the scorpionfolk from the zulutaur steppes do not have a description.
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>Opal Caves
The Opal Caves of Aihgtheguani are a series of natural caverns connected with each other, sprawling a wide arrange of caves that have proven to be interconnected through the underground. It was discovered by a servalala explorer, who quickly made a fortune through trade with opals and other rare stones. After a while, he became the ruler of a small fiefdom, controlling the land through the profits of the opal caves, becoming one of the most powerful servalala in the region. The tale of Aihgtenguani the First is well known in the Zulutaur Steppes, and nowadays, the extraction of the opals and the exploration of further tunnels is the responsibility of Aihgtheguani’s descendants. The local town holds the local miners, and also many traders who are interested in the purchase of the minerals, as the mine is close nearby to many trade routes. The Aihgtheguani have hired dozens of ecrkoecknoi as explorers, as many of the tunnels can only be accessed to by swimming through the inundated canals.
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>>90669563
Ok, so which version of the scorpionfolk would suit better? We don't have descriptions.
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>>90669731
I based them off this image from the Gilgemash thread
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>>90671488
>Gilgemash
Now there's a nation that needs a lore expansion.
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>Royal Merfolk Summer Palace
The Royal Merfolk Summer Palace was a monumental construction built by the merfolk royal house in the island of Leng. It is said that at one point, one of the merfolk princesses wished to create the biggest botanical garden in the world, beginning the construction of a small retreat in the island. However, over the years, the palace was expanded more and more, to the point of it being considered one of the biggest palaces in the world by the time of the Curse of Uun. It was a ziggurat-like structure, maintained by beautiful arches with all sorts of beautiful stones grafted into them, and covered by vibrant flowers and vines. The outside gardens were also covered by vegetation brought all around the world, which include sections of forests of all places. The underground of the palace was dedicated to keeping seeds of the rarest plants around, and were also used to produce wine from some of the fruits from far away lands, being considered a treat exclusive to royalty and as tribute to Uun itself. After the Curse of Uun, however, the place became a ghost of its former self, with the people in charge of the castle being devoured forever by the plants that they guarded, forever being digested without any chance of escape or release. The plants themselves have become alive, and now hunt any trespassers with the same ferocity as hunting animals.
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>>90672829
Also, I was imagining the palace at its peak as a ziggurat in the style of Gaudi architecture and part Hanging Gardens of Babylon, if that makes any sense. If someone can get a decent AI image of it, please post it, I cannot get anything half decent.
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I imagine the Merfolk architecture was very Gaudi-like, with plenty of colored ceramics, stained glass and swirling and organically arched structures.
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>>90673054
TILES
TILES AS FAR AS THE EYE CAN SEE
dont run or you'll slip on the TILES
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>>90673054
This is the closest I got.
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Reminder that we still need to complete the monster list.
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>Witch-Elven Empire (Additional Geography)

The Witch-Elven Empire is split into 52 subdivisions known as “hargen”, which is usually translated as “fiefdom” or “domain”. Each is led by one of the senior noble houses of the Empire, though true power often resides with the various religious organizations instead. Although most domains are of similar size geographically, their populations can vary greatly. Each domain has dozens, sometimes hundreds of lesser houses who are organized in a convoluted hierarchy based on wealth, lineage, size, and number of positions held within religious, government, and military organizations. Most domains are named after the largest city or town contained within it.

- Anghest – This well forested domain features the infamous slum city of the same name. It was once at the forefront of the Empire’s efforts to conquer the Azan Empire, but then Morwenna inexplicably lost interest in expanding westwards. Many moved elsewhere, but some officers settled the area, founded minor houses or commoner clans, and now fight among themselves in order to maintain war bands large enough to pull of decent slave raids. Many inhabitants are half-bloods, and there are even some humans that have joined the slavers. Although a rabble by the standards of their race, their presence, along with the succubi to the south, are enough to have turned Hasteria into a nearly deserted no-man’s land. However, the Azanese garrison and local partisans are as wily as they are battle hardened and have long ago learned it is often possible to bribe individual clans or leave quarrelling clans alone. Beneath Anghest are the abandoned drow cities of Khatana and Miz’lin (their inhabitants relocated to Scimitaria during Celia’s invasion) and the nascent succubi breach known as the Sin Den, whose existence is largely unknown even to their immediate neighbors.
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>>90677964

- Baeurra – This domain has a fairly typical structure, other than the fact that the ruling house’s current patriarch is a male of unusual strength and ability. The senior members of the harem hope his offspring will improve the house’s mediocre reputation sometime in the future. Like in most houses, true power rests with the harem, while the patriarch is a figurehead and glorified breeding stock.

- Caluc – An old but often overlooked domain that contains a large number of mines and forges. The metals found in the Witch-Elven Empire are not of particular high quality, but witch-elves are very good at working with what they have, and their weapons are legendarily sharp, while their armor is tough and light-weight. The witch-elves don’t care much for mining, and find their human slaves to be unskilled at working deep beneath the surface. This is likely why they allow the drow mining city of Daevenna, and the goblin mining cities of Bletrogs, Blions, and Ciamusz to operate relatively independently. However, all four of these cities worship Gogotha devoutly, and the goblins see themselves as deeply inferior to the elves in the eyes of their goddess.

- Chaebal – One of the earlier witch-elf cities. Many of its initial inhabitants came from the faerie realms, where Gogotha had corrupted a number of factions, just like she did in this plane. Chaebal contains many Domorotsyi ruins, as well as the ruins of the drow city of Jomys, who were followers of the Moon Goddess and allied with the Domorotsyi.

- Cilulle – Seen as somewhat backwater and unsophisticated. They are mostly famous for their “farms” where they breed all sorts of war beasts, servant races, and novelties.
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>>90677975

- Daimdred – This heavily forested domain has long served as a buffer between the witch-elves and the followers of the Bog-Witch. It is heavily fortified to protect it from Mutaa’s raids and rogue succubi, not to mention the major build-up that occurred during the ogre wars. In order to discourage Mutaa, who is fond of elven slaves, many of the soldiers are orcs, trolls, and other violent but easily cowed races. This became a problem during the “Second Witch War” (a confusing name as the First Witch War occurred millennia before, and many wars since then have been called the Second Witch War) when orcs, trolls, and other slave soldiers revolted and briefly formed their own nation. However, some believe Morwenna allowed the revolt to occur to cripple several noble houses she recently moved there. Rulership of the domain changes hands frequently and is regarded as cursed. Some changes were due to infighting, combat losses, or the machinations of Mutaa or Morwenna, but others seem to be just strangely bad luck. Most houses posted here are mediocre military nobles or urban nobility that fell out of Morwenna’s favor for some reason or other.

- Dilzar – This heavily forested, near empty domain was the site of some major fights between the witch-elves and the Azanese in the past, but it has been many centuries since the wider Witch-Elven Empire has shown any interest in it. The persecution of Aelar’Ra has been mostly left to minor nobles, half-bloods, and foreign mercenaries (including a few so-called trophy lords). Fighting here is unpleasant and dangerous due to the presence of rogue succubi, raiders from the Dominion, and unusual wildlife like bog fairies, swaying willows, and stranglevines. Despite this, it is a popular area for mercenaries (both sides are always hiring, and the witch-elves sometimes throw in interesting perks) as well as adventurers trying to sneak into the Dominion.
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>>90677988

- Dovnoth – In modern times, Dovnoth is a backwater domain mostly known for containing a section of the trade route between the central parts of the Witch-Elven Empire and the Dominion. But it is also home to two settlements of historic significance. The dwarven fortress of Broken Horn was once the capital of a long fallen kingdom, the witch-elves also delivered a crushing blow to the Azan Empire here. Xaiolthu was the site of an isolationist human civilization that mostly lived underground. Not too much is known about them other than their god is a strange tentacled beast. They disappeared during the rise of the Witch-Elven Empire, but it remains unconfirmed what happened to them.

- Emmec – A near empty domain where bored skirmishers on fast horses patrol empty wastelands and old Badlands Road forts. However, this region once formed a key portion of the “Badlands Road”, a major trade route between the eastern and western parts of the world that flourished during the time period between the Battle of Empires and the formation of the Forest of Getting Lost.

- Gaklimu – The grasslands of this domain could be more useful to the witch-elves, but that would mean properly defending them against the occasional snoloth migration, a task witch-elves find both boring and degrading. Extermination parties consisting of human and goblin slaves led by half-bloods and the occasional unfortunate witch-elf will be dispatched to harass any known snoloth migrations though. Aside from this, not much else happens in this domain other than collecting taxes on the few minor trade caravans passing through here on their way to the Urgun Plateau.

- Hilbalar – This domain was once on the front lines of the war with Azan. The old border forts are sometimes used as stopping points by armies as they head further south.

- Hycis – This sparsely inhabited domain is made up mostly of desert. It is mostly empty except for a few fortified oasis communities.
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>>90678002

- Meren – One of the earliest true witch-elven communities, founded by pale elves driven out of the Elven Empire for following Mother of the Night, Gor’Go’Leth, and other dark entities which were likely allies or proxies of Gogotha. Eventually it grew to the size of a small nation, and frequently warred with the Azan Empire, the Domorotsyi, the Broken Helm Dwarves, the drow of Erthae, and fellow witch-elves like the city of Phisordrant. When Morwenna unified the witch-elf nations, and summoned large armies of witch-elves seemingly from nowhere, Meren served as the capital for a few decades, before being replaced by Mors. Meren was the site of the first major battle between Azan and the witch-elves. It is now a wealthy, indolent city where the violently decadent artistic community competes for adherents with the violently decadent Skyclad Sisterhood (the local branch of Gogotha’s clergy).

- Mors (domain) – This domain contains the capital of the Empire, as well as the infamous Bonefort, and the ruins of the capital of the Kingdom of Domorot. The Domorotsyi were hardy people who migrated from the far north millennia ago and eked out a rough living in the wetlands surrounding the Bone Lakes. They became moderately wealthy during the period they were the midpoint of the Badlands Road, but had become largely irrelevant by the time of the early witch-elf nations. During their rise to power, Morwenna and Morrigan were easily able to enslave many of Domorotsyi and scatter the rest. Several decades of fighting between Morwenna and Morrigan followed, as though Morrigan was the first to declare herself Prophet-Empress, Morwenna quickly proved herself to be the more powerful and politically astute of the two. Eventually Morwenna defeated Morrigan and turned her capital into her own, while imprisoning Morrigan deep beneath the city for an eternity of torment.
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>>90678015

(Mors continued)

-- Mors (city) – The capital city of the Empire, and the largest city. It was founded only two centuries before the rise of the Witch-Elven Empire, by fey who sided with Morrigan in one of the Elven Empire’s many convoluted civil wars. Although other followers of Gogotha and her allies had already settled in the Bone Lakes region, Morrigan’s followers were noteworthy for being unusually militant and violent (many were recruited from those who believed the Azanese and other human expansionists be defeated at all costs). They fought many wars against other nations in the area, but eventually turned on Morrigan after it became apparent that Morwenna was the more capable leader. The witch-elf inhabitants of the city continue to have a blood thirsty and highly ambitious reputation to this day, and look down on most other cities and towns for reasons like being decadently slothful, too focused on “playing with their toys”, to backwater to matter, etc.

-- The Great Bonefort – One of the largest structures in this plane of existence, it is nearly a kilometer tall, three kilometers wide, and five kilometers long. It is made a dark, porous material that greatly resembles bone. Morwenna summoned it into being as a way of showing she had gained Gogotha’s favor. Despite its irregular shape and massive void spaces, it is still said to contain over a million rooms, though most are empty. The Bonefort serves as a gathering point for several major religious ceremonies and/or orgies. It is also the headquarters of several military institutions and branches of the Sisterhood, and home to several major noble houses, two rival schools of magic, several prisons, and a number of “workshops” for the creation of new monsters.
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>>90678035

(Mors domain continued)

-- Red Necropolis – This large temple complex not far from Mors (the city) is usually treated as a separate community. It is the home base to the seven Unholy Concubines, plus a number of other religious orders. However, all seven Concubines are currently “in the field” subverting other nations.

--- Amrice Ghien (AKA Cai Qing) – Is currently an advisor to the Emperor of Changrila. In private she encourages his worse ideas, in public she presents herself as a moderate. She hopes to spark a war with Azan or a civil war, she also helps secret Gogotha worshippers in Changrila increase their power.

--- Caedora Caezroh – Operates openly as a witch-elf in Daligrad. Runs the most popular brothel, but pretends to be an exile and a non-Gogothan. She has many leading players in Daligrad under her sway. She oversees the Empire’s interests in Daligrad, including drugs and hunting high value heretics and exiles.

--- Morieh Wainvrith (AKA Eiinestra) – A skilled shapeshifter even by the standards of her order. She has long posed as a senior ranked amazon and has many amazons and lesser magic users under her sway, though she is smart enough not to try and sway a true wizard of the order.

--- Qinaka Mazivne – Favorite harem girl of Satrap Sameera Ozer of Calyx. Qinaka allowed herself to be “captured” in order to be brought to Sameera’s harem, and now secretly controls Sameera and her harem.

--- Byru Crungoh (AKA Palatina Lucilla) – Poses as a senior cleric in Siuverland. It is not a fun post for a Concubine, but it helps Morwenna coordinate with followers of Althazzar.

--- Cerilnue Krondrath (AKA Olona Myduis) – Took over one of Dhalmass’s powerful noble house, now rules it openly in drow form.

--- Andra Cudildra (AKA Emaline Rosen) – Poses as a professional escort in Florinth. Hopes to one day subvert the King, but in the meantime is building up a large Gogothan cult.
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>>90678059

- Namorhu – The plains of this domain have been fought over between Changrila and the witch-elves on many occasions. It is currently one of the most dangerous domains, where half-blood skirmishers, elite Changrilese soldiers, wild trolls, and sadistic succubi often clash among each other. It is likely for this reason that the witch-elf nobles of this domain usually rely on half-bloods and goblins raiders rather than take to the field of battle themselves. Aside from the fortified town that serves as the domain’s capital, and various raid camps, the domain has two main features of interest. The Fallen Giant is a massive petrified giant that lies at the bottom of a hundred meter deep sinkhole. The Squirm Breach is one of the newest succubus breaches, but it is already fairly well known. The succubi from there are keen to capture the most attractive of the Changrilese warrior maids and sorceresses, it is probably best not to contemplate why.

- Nazudrel – This domain and several others nearby were once home to orc tribes who lived in the badlands southeast of the Bone Lakes. They were conquered by the witch-elves and most were slain, but some were kept to breed half-orc, half-elf half-bloods. Orc half-bloods are seen as tougher and more aggressive than human half-bloods and are often used as shock troops.

- Phiridrel – This domain is ruled by House Gilsatra, who descend from a clan of pale elf followers of Bloodthorn in what is now Elfwood who were exiled for excessive cruelty and lack of self-control. Although they have long since converted to the Gogothan Faith, they still like doing some things like their ancestors once did. To that end, they have created the Black Thorn Vine. Many a witch-elven noble’s garden now features a few hapless individuals writhing away while barbed vines bind them in place and invade their every orifice, though House Gilsatra’s properties usually feature hundreds of such individuals at any given time.
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>>90678079

- Phisordrant – Phisordrant is the name of domain, city, and noble family. House Phisordrant’s ancestors were once horned elves from Scimitaria. Under Gogotha’s influence, they now resemble most other witch-elves, though they still have two nubs on their forehead where their horns once were. They are sometimes mistaken for succubi.

- Qinric – This sparsely inhabited domain is made up of territory conquered by General Zeno Taredd. Like in several other backwater domains, his descendants still rule the territory he conquered. The current patriach of House Taredd is Ralnar, Zeno’s grandson, and (as is often custom among the witch-elves) his harem includes his mother, three sisters, five aunts, twelve cousins, eight daughters, two granddaughters, as well as fourteen other powerful females who have attached themselves to House Taredd. Like in most witch-elf noble houses, Ralnar and his forty-five member harem are considered the true nobles of House Taredd, but his many other descendants are considered to be lesser nobles, as are his other relatives. Ralnar has more power than many patriarchs, as he is a decent military commander and negotiator, though true power lies with his harem, which includes spellcasters, raid leaders, and members of the Sisterhood, among other high value members. The domain of Qinric includes the ruins of two outlying Urgun cities and a drow city that Zeno conquered, but now there is little glory to be found in the domain. Instead, the horse-mounted archers of Qinric hire themselves out to other domains, and can be found raiding the Changrilese, the Urgan, and even the Azanese. They can be easily identified by their pitch black horses, their long flowing hair, and the fact that both males and females fight topless.

- Qolamin – This domain is built on a stretch of boggy lowland. It is bug-filled and unpleasant. There are few nobles here, and the commoner clans are impoverished and poorly organized.
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>>90678098

– Raeral – This domain contains the original temple-complex of the Furies, a particularly militant and violent branch of the Sisterhood. Although the Furies have larger temples in Bonefort and Mors, and many smaller ones throughout the Empire, the one in Raeral is seen as the most important. The Furies are known for their berserk fighting style and intolerance to pain, and can be found on the forefront of many raids and wars. Their stylized armor and twin sword fighting style isn’t that much different than many other military formations in the Empire, so they are usually distinguished by their elaborate headpieces.

- Ravrala – This domain is home to a number of minor houses who have the unpleasant task of monitoring the northeast corner of the Empire. There isn’t much to do here, and witch-elves don’t like fighting undead abominations from the Battlefield much more than their southern cousins like fighting snoloths.

- Rennia – This domain is seen as unusually sophisticated and complacent for a frontier domain. The small but pleasant forests that line Lake Aedan are said to remind some witch-elves of the northern faerie forests and faerie realms of their ancestors. The largest town has a reputation for being a “resort town” where minor nobles from certain factions come to “interact” in the warm, shallow water of the lake, the pristine beaches, or the nearby forests. The ruling house Heiroa is known for its unusual attractiveness and are said to have significant water nymph ancestry. They are decadent, but in a lazy sort of way, and have become quite wealthy from both tourism, but also through small but highly profitable illicit trade routes that connect Rennia to much of the southern continent. The witch-elves here don’t care much for snoloths, but will aggressively wipe out any that come near the forests.
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>>90678113

- Renyselle – No one of note has ever bothered settling in this wide band of badlands. There isn’t much to do here other than capture fugitives and runaway slaves from the more settled areas. The mount of choice is the ptericar, a large, ugly reptilian bird that witch-elves use across their empire as scouts and messengers.

Reulawenys – The patriarch of this domain is one of the few males with genuine power in the Empire. Iefyr Oncith is a mage and a fighter of rare skill and longevity, and he commands several regiments of the finest heavy infantry in the Empire, most of whom are males whose size and strength were magically enhanced to turn them into intensely aggressive heavy armor shock troops. Although many brothels in the Empire are places where males take out their frustrations on low status females, nowhere is this more true than Reulawenys. Although some branches of the Sisterhood want to raze the city from the face of the world, Morwenna seems to enjoy breaking what few taboos the witch-elves have, and will sometimes sentence those who displeased her in a moderate way to a few decades in a Reulawenys brothel, particularly if they are strongly misandrist.

Reynore - This domain is dry grass badlands in the south, and slightly lusher grasslands in the north. Like in several nearby domains, horse riding culture is strong here. The inhabitants alternate between raiding and trading with the Urgun. The domain is home to the Gogothan drow city of Lyeecia. Witch-elves aren’t the only followers of Gogotha drawn to Central Giantstep. Some Gogothan drow settled the area too, drawn by ancient prophecies. For unknown reasons, Gogotha has never tried to reshape the drow the same way she reshaped many other fey, and Gogothan drow often depict Gogotha as a fellow drow.
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>>90678134

- Rhecosho – Ironheart was a faerie lord known for his militant stance against humanity. According to legends, he contributed to the creation of many of the more violent faerie races and subraces along with other Unseelie and Militant faerie lords. He was seduced by Gogotha, and later corrupted into being one of her demonic generals, but first he led many of his followers out of the Elven Empire and into exile around the Bone Lakes. Most of them eventually became witch-elves, but some became more extreme forms of their ancestors, including ravishing but cruel harpies and fairies, withered and thorned dryads, bestial satyrs, and pale and twisted goblins. Although once respected, many so-called “witch-fey” are now seen as pets or curiosities. However, in Rhecosho, particularly the capital which is built around The Dark Fane of Ironheart, the “witch-fey” are numerous and well respected.

- Sharisaaria – This domain was not particularly noteworthy prior to the formation of the Gomorrah Breach, however, now that its capital has fallen within the boundaries of demonic influence, it has become a gateway community for witch-elves who have become so jaded by normal depravity that they feel they must enter the reality bending realm of the succubi instead. The succubi here make some effort to keep the witch-elves happy and even allow some of them to leave and spread the word of their experiences to other parts of the Empire. Although the Gogothan religion says that her true servants will be well rewarded in her realm (whether they enter it directly through the Breaches or in their afterlife), most witch-elves remain somewhat cynical.
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>>90678155

- Shroldra – This sparsely inhabited domain is desert along its western edge, and dry grassland elsewhere. Much of the fighting is done by the “Dust Clad” an auxiliary force of half-bloods (witch-elf mixed with goblin, drow, human, and/or orc) who wear head wraps, body paint, and often little else. The Dust Clad are fanatically loyal to Symania Qinmar, a powerful witch-elf sorceress who they see as an emissary of Gogotha herself. The Dust Clad are skilled fighters and patient hunters, but have been known to accept heavy losses in return for capturing a few choice specimens for Symania’s harem. Aside from Symania’s palace-city, the most notable landmarks are the ruins of Lyraleth and Elarel, two drow cities communities that once followed the Moon Goddess, but now serve Symania, willingly or otherwise. Symania herself is something of an anomaly; she is a powerful female who isn’t a Sister, nor does she “share” a vassal patriarch with several other females, instead she rules the domain alone, and shows no interest in designating an heir.

- Shun – This domain was split off from Mors to reflect the status of its several booming mining towns, of which Shun is the biggest. Most of the slave population are goblins, dwarves, and Domorotsyi humans. The ruins of old Domorotsyi towns and villages can be seen among the slave fields, hilly moors, and cranberry bogs.

- Shylaheira – The capital of this domain is a large but isolated fortress sitting in the middle of a large stretch of bluffs and dry grass. It is home to House Kendel, who descend from a group of wood elves who were turned into witch-elves ancient times to serve as concubines for an entity known as The Horned One (likely a demon serving Gogotha). There are conflicting opinions as to whether these wood elves were the first witch-elves, and/or whether their organizational structure was the inspiration for the witch-elves’ unusual way of organizing their noble houses.
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>>90678171

- Sunazoth – The capital of Sunazoth Domain (also known as Sunazoth, like in most domains the capital and domain share the same name) is one of the oldest and most decadent witch-elf communities. They consider themselves to be the truest followers of Gogotha among the witch-elves, and favor magic and witchcraft to melee. Several powerful orders of the Sisterhood are based here, along with the largest and wealthiest Noble House, that of Mazivne. The Patriarch of Mazivne (of which their have only been four in the past two millennia) is always an individual of extreme raw spellcasting ability, and potions and magic are used to keep him mind-broken but virile so that he can be used as breeding stock by the House Mazivne females (currently numbering at 426). Mazivne female can be distinguished by their scandalous attire of leather or silk (which always exposes one or both breasts), multiple piercings, and white-dyed hair, which is often cut in either a bobcut or asymmetrical bangs. They are often accompanied by succubus guards and exotic slaves.

- Surte – This small domain is centered on a mid-sized city of the same name. Its main noteworthy feature is its strange obsession with nude statues and carvings, which are everywhere in the city (though it is not like many of the inhabitants of the city where much or anything either). The largest statue is that of a kneeling female witch-elf whose legs form an arch over the main entrance to the city.

- Syiin – A dreary badlands domain that mostly consists of patrol bases. The largest community is also known as Syiin, a garrison town built on top of a goblin mining city. Witch-elves are often sent to work in the mines, which has resulted in many goblin half-bloods.
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>>90678190

- Sykil – This border domain once fought many fierce wars against the Twin Principalities of Aquilea and Caprea, but with the formation of the Sodomia Breach there is now little for them to do on that front. Many individuals left for other domains, leaving behind near empty forts and slave camps for anyone who wanted to claim them. Slaves herd goats and grow hearty grains and vegetables here, and are sometimes preyed upon by bored goblins and succubi from neighboring regions. An unusually deep sinkhole near the capital is known as Alannia’s Folly after a tragic orgy accident.

- Syllia – The witch-elves of this domain see themselves as among the most cultured and sophisticated. They are particularly adept at magic and several small magic academies can be found in the main city. The inhabitants of Syllia are fond of meddling with alchemy to make new and interesting monsters and servant races. Currently it is trendy to make ogres more aesthetic but submissive to use as mounts.

- Symetria – This witch-elf domain had the misfortune of being almost entirely corrupted during the formation of the Gomorrah Breach. In the capital city itself, a powerful incubus broke the minds of ruling harem and declared himself the new patriarch of the house. Elsewhere, many of the inhabitants went insane and/or became the personal pets of demons. However, very few witch-elves have visited Symetria since it fell, so many (more or less) believe the official story that Symetria was respectfully integrated into the succubus realm.

- Taie – Like most domains near the Bone Lakes, this domain is covered in low hills and poorly drained wetlands. Bog berries and wine made from bog berries are the main exports. It is fairly quiet for a domain so close to Mors, so some noble houses have secret cottages here where they can plot in peace.
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>>90678206

- Tetha – This domain was once home to the “Bandit Kingdom of Pamenor”. The Pameno are racially a mix of Changrilese and Domorotsyi with a touch of elven or nymph as well. They once followed the Goddess of Greed, but were forcibly converted to the Gogothan Faith and are now fanatics who see the witch-elves as divine servants of their new goddess. The Pameno serve the every whim of their witch-elf masters, including as servants, laborers, battle fodder, and sometimes spies and infiltrators (for those who can pass as Changrilese). Aside from the Pameno, the witch-elves of this domain are also served by the “pale goblins”, a tainted goblin subrace (some are also half human or half elf) who use the extensive cave networks of the region to raid deep within Chagrilese territory. The succubi of the Org-lii Den and the Voluptuous Breach sometimes join these subterranean raids.

- Thenna – This now quiet domain is covered in grasslands and small clusters of trees. It was once the core of the Azanese province of Giann. The Gianni were a peaceful people known for their wine, sheep, and slender, poetic inhabitants. Needless to say, most of them fled witch-elven advance, and the rest were enslaved, along with a few pockets of dwarves. Thenna was once known for its slave raids, but with the creation of Gogothan Breach destroying the main area they raided, it has become a quiet agricultural region instead.

- Tudvuda – Much of this domain is sparsely populated mountain, where witch-elves occasionally skirmish with the yetis. However, the lowlands are decently populated and are a frequent source of raids against Changrila. The ruling house is known for sponsoring both militant Sisterhoods and magically enhanced fodder breeding organizations. Attacks from Tudvuda are often spearheaded by the elite Furies of the Sisterhood, and magically enlarged and controlled yeti siege beasts.
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>>90678244

- Ualiar – This sparsely inhabited domain is mostly worthless badlands that even the witch-elves struggle to prosper in. The ruling house is highly irregular as it was founded by three powerful pale elf sisters from what is now Florinth who joined the Witch-Elven Empire a century after it was founded. In order to comply with local customs, they seduced a prominent general to be their patriarch, but kept their own last name, Glaru, which means “blonde” in an obscure haggish language. Due to the corrupting influence of Gogotha, few members of House Glaru are still naturally blonde (most now have black or white hair) but many dye their hair blonde. As per their house’s unusual tradition, only three female nobles are members of the harem at any given time, and the patriarch is chosen from outside the house and gives up his last name for Glaru. The patriarchs of this house are powerless even by witch-elf noble standards and a frequently disposed of when a better stud is identified.

- Vesryn – This boggy domain is one of the main sources of Dorquin, a type of fertility suppressant used in the Witch-Elf Empire and a few other nations. Despite their reputation for having a high birthrate, most witch-elves find being pregnant inconvenient and avoid it when they can. Due to short pregnancies, high rates of twins and triplets, and the rapid maturity of witch-elf children, most witch-elf commoners will have 8-10 children that survive to adulthood. Some nobles have far more, though most have only 4-5 they consider their true children, and maybe 5-10 more they demote to commoner status. Low caste Holy Prostitutes are often denied fertility suppressants, resulting in dozens of children. Needless to say, the Empire’s population has grown rapidly since inception, despite frequent losses to combat, murder, and misadventure.
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>>90678261

- Vianola – Prior to the founding of the Witch-Elven Empire, Morwenna seduced a powerful but dimwitted satyr faerie lord named Viod Nugchuk, but eventually got bored of him and magically bound him within an isolated dungeon. A group of witch-elves later discovered Viod and formed a noble house around him. Unfortunately most of his offspring lack his power while keeping his lack of intelligence, but enough inherit the right mix of size, magical power, and ruthless cunning to make House Nuchuia dangerous. Offspring of Viod often have horns, hairy legs, and occasionally cloven feet, and are sometimes mistaken for succubi as a result.

- Vulred – The ruling house of this domain is unusual in that they descend from hags that were transformed into witch-elves by Gogotha. The transformation wasn’t quite perfect though, and females of the house tend to age really badly. The current de facto ruler is Velatha Dorzumin, an aged seer and sorceress who hogs the house’s patriarch to herself despite no longer being fertile. The domain is dry grassland with few inhabitants. Velatha frequently spies on her subjects with the help of twisted harpies, goblins, and fairies who descend from the servants of the original group of hags.

- Wynpeiros – This domain was founded by Afamrail, an elf-like faerie lord who sided with Morwenna early on due to their shared sadism and hated for humanity. But as time went on, Afamrail began to doubt whether allying with Gogotha was a good idea, particularly once rumors spread that Morwenna and Gogotha were actively working to merge Gogotha’s dimension with this plane. Afamrail was slain in a power struggle with Morwenna, but her actions emboldened the anti-Gogothan faction of the witch-elves, many of whom are now organizing themselves in Daligrad, Aelar'Ra, and a few other nearby nations willing to accept them.
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>>90644647
A monster I have planned is called the "Xefol". A Spider-Man like creature that stalks the forests, crawling backwards as it searches for meat and calcium.
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>>90678281

- Wysamoira – This domain is usually seen as a backwater agriculture region. It produces a number of cheap staples like grains, vegetables, and goats. Its most noteworthy feature though are the mushroom filled caves that extend under much of the domain. Here the large goblin communities of Gutboizz, Weerx, Kreeks, and Styq work hard to harvest produce for their masters.

- Yelnorin – This domain features a mix of moors, bogs, and grassy hills that is fertile by the standards of the Witch-Elf Empire. Its capital city was once known as Eusebius, the capital city of an Azanese frontier province of the same name. Eusebius was on the front lines of many of the earlier skirmishes between the Azanese and Witch-Elves. The Azanese were led by Calixta Meloda, a legendary fighter, spellcaster, and theologian who some saw as the reincarnation of Saint Calixta. It is said Gogotha herself took offence to this and dispatched a powerful demon lord to corrupt Calixta Meloda. During the events of “The Night of the Unholy”, Calixta was seduced and transformed into a succubus, her court turned to twisted demonspawn, and the badly demoralized population of the city fled, only to be captured by a witch-elf army hidden outside. These days Succubus-Calixta rules the province with her demonspawn court, and no high ranked witch-elves live here (though many commoners do). Succubus-Calixta is one of the few individuals Morwenna treats like an equal.

- Yllabanise – This domain is mostly famous for being built on the ruins of the minor drow city-state of Erthae. As followers of the Moon Goddess, these drow lived on both the surface and underground, and were friendly with neighboring human nations. Although most fled following their defeat at the hands of the witch-elves, enough were captured for this domain to have an unusually high percentage of drow slaves. Due to selective breeding and magical tampering, these drow are attractive but weak-willed.
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>>90678309

- Zabar – The capital of this domain has gone through several booms and busts. The slave market is the backbone of the economy. Currently Changrila’s defenses are strong, and the few individuals available for sale are soldiers captured on raids, or peasants taken by goblins via the underground networks, but there have been times in the past where Changrila’s defences failed catastrophically and slavers overran the northern provinces resulting in tens of thousands being sold each day in Zabar (as well as Zrylan, Tetha, and Tudvuda). Slaves of at least partial Changrilese descent remain the most common in the Witch-Elf Empire.

- Zalabstra – A dreary badlands domain. Its original ruling house was wiped out by the ruling house of Syiin, and the ruling houses since then have been weak and incompetent. The large palace is now decrepit, and mostly empty except for a small garrison and some semi-feral harpies and fairies. The domain also contains the ruins of the drow city of Salus’oh’um, a rare example of a community of Spider Queen followers who were just as comfortable above ground as below it.

- Zrylan – House Umrae, the ruling house of this domain, are long time rivals of those in Tudvuda, and skirmishes between the two over territory are common. However, Changrila has never been able to find a way to exploit this rivalry, if anything, the constant skirmishing make the forces of these two houses some of the toughest and most cunning in the Empire. Although their main palace is in their capital not far from the Changrilan border, they value their secondary palace even more. The Do’ghym Palace (formerly the Copper Dragon Monastery) is a sprawling Azanese/Changrilan monastery that was taken and modified by the Umrae, who now aggressively defend it from the Tudvudans, the yeti, and sometimes rogue succubi.
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>>90678324

>Gomorrah Breach

The earliest and largest of the Breaches. From a distance it resembles a range of unnaturally tall and jagged mountains, where the world’s very crust buckled and shattered as the breach was formed. Large portions of the Breach were once (and are still considered by some to be) parts of the domains of Symetria and Namorhu, but several cities and fortresses on the northern and southwestern edges were either purpose built or conquered from the Azanese.

- Castle Durnhold – This large fortress was once Azanese, but it was corrupted during the formation of the Breach. The structure of the fortress was warped into a foreboding cluster of tall towers with strong “skull” and “nude statue” motifs. Many of the inhabitants were transformed into demonspawn (known locally as “goons”). No two demonspawn look alike, but common traits include horns, yellow eyes, talons or hooves, tails, bestial facial features, distorted/exaggerated facial features, unusual body shapes, unusual sexual organs, secondary visages, and extra limbs. Although weak compared to true demons, demonspawn are incredibly durable and long-lived. The Dark Overlord of Durnhold is a powerful succubus known as Maleficent, who is obsessed kidnapping young maidens from the nations further west. She gives some to her allies in the Dominion of the Bog-Witch. It is best not to contemplate what she does with the rest.

- Prison of the Damned – Nowhere in the Gomorrah Breach is reality more compromised than in this massive, irregularly shaped black shard, which straddles the northern end of the main crevasse. It is here that the succubi can dish out pleasures and pains that are too extreme to dole out elsewhere in the Breach without breaking physics and/or killing the prisoner. Morwenna and her inner circle are increasingly sending those who displease them here.
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>>90678340

- Vylrahne – This city is the capital of the Gomorrah Breach. Its ruler is the Demon Lord Gorgona, whose favorite hobby is to arrange her victims into elaborate tableaus of degeneracy and sadism, then use her magic to petrify them in place. Aside from the demonspawn, the Violated and many different types of succubi, the main inhabitants are the “The Devote”; witch-elves, plus some drow and human, who willingly came to the Gomorrah Breach. As a reward, they are reshaped to whatever they consider to be their ideal aesthetic, and allowed to torture the Violated and boss around the demonspawn and some minor demons. In reality though, most will gradually go insane and become disfigured to the point they are no different than the demonspawn.

>Sodomia Breach

Most of what is now the Sodomia Breach was once the territory of Caprea. Its ruler is a demon lord known as Fornaxis the Sodomizer, who has a more direct approach to torture than most of Gogotha’s creatures. Witch-elves stay clear of this breach for the most part, and demonspawn are relatively few in number, so the main inhabitants are the Violated and succubi. The Violated resemble their mortal selves (more or less), but have become unnaturally durable, and although still perfectly sane, can be “puppeteered” by any succubi who chooses to do so. They can easily be identified by the large number of objects of pain embedded in their flesh and are used as laborers, battle fodder, and amusements.

>Lustrus Breach

This breach is built upon the ruins of the witch-elf domain of Dyned, a sparsely inhabited realm that few considered a proper domain. The succubi here are relatively few in number compared to the two older breaches, but there are reasonable numbers of Devote witch-elves, drow, and humans living in the crude palaces and crumbling ruins of this region’s mountain valleys and desiccated plains. They sometimes raid the Urgan for humans to turn into demonspawn or Violated.
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>>90678358
>Sodomia Breach
>Its ruler is a demon lord known as Fornaxis the Sodomizer
Would it make sense for any of the succubus breaches to have an owner or a lord? Wouldn't it make more sense for that guy to be the lord of his own Succubian Necropole, but not an entire breach?
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>>90677964
>abandoned drow cities of Khatana and Miz’lin >their inhabitants relocated to Scimitaria during Celia’s invasion
Celia's campaign in Giantstep was not an invasion so much as it was an uprising (and a failed one at that, she had to flee to Scimitarian). I know that there was a massive drow exodus from Azan to Scimitarian, but how did the drow within the witchelven empire cross all the way to Scimitarian if Azan was in the middle?
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>>90677975
>he witch-elves don’t care much for mining, and find their human slaves to be unskilled at working deep beneath the surface.
Would the witchelven be interested in keeping goblin slaves for mining? There are certainly enough goblin nests for witchelven to take slaves from.
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>>90677975
>Many of its initial inhabitants came from the faerie realms
>The Faerie Realms
We need to expand that bit. What it is, how it works, and what it implies. And if it is explained, I cannot find it in the wiki.
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>>90678002
>The dwarven fortress of Broken Horn
That needs adding to the underground.
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>>90678002
>Xaiolthu was the site of an isolationist human civilization that mostly lived underground. Not too much is known about them other than their god is a strange tentacled beast. They disappeared during the rise of the Witch-Elven Empire, but it remains unconfirmed what happened to them.
This is neat.
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>>90678002
>Gaklimu
It is probably filled with large farm states worked by slave labor. Probable in charge of minor/disgraced nobility in charge of the mundane job of producing food. Their forces would be the beforementioned " human and goblin slaves led by half-bloods and the occasional unfortunate witch-elf", as they probably do not have the money/influence to get something better.

Also, keeping tabs on the snoloths must be a particularly degrading job for the witchelven, since they see snoloths as as “disgusting and sinful”. A fitting punishment for a treacherous rival, but also one that would keep it far from the eyes of witchelven society, and thus give them time to plot and scheme safely.
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>>90678035
>The Great Bonefort
>One of the largest structures in this plane of existence, it is nearly a kilometer tall, three kilometers wide

I'm pretty sure that would make it the biggest building in the setting by a wide margin. I feel many of its sections would run the risk of collapse, since mantaining all that weight must take colossal amounts resources.
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>>90678059
This reminds me we need to make a list of "important named characters in Current Year (3.161 ABE).
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>>90678059
>Amrice Ghien (AKA Cai Qing) – Is currently an advisor to the Emperor of Changrila. In private she encourages his worse ideas, in public she presents herself as a moderate. She hopes to spark a war with Azan or a civil war, she also helps secret Gogotha worshippers in Changrila increase their power.
So does she use some sort of magic to camouflage herself as human or another type of elf? Because if not, there's no way a witchelven would be anywhere near a position of power in Changrila. Or any other human nation nearby for that matter.
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>>90678079
>Black Thorn Vine
Another plant for the herbarium?
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>>90678113
>The witch-elves here don’t care much for snoloths, but will aggressively wipe out any that come near the forests.
Seems a bit contradictory. If they are a particularly complacent domain, why would they aggressively attack the snoloths? They are considered disgusting and a pest, but nobles see themselves as above dealing with them.
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>>90678134
>ptericar, a large, ugly reptilian bird that witch-elves use across their empire as scouts and messengers
Needs to be added to the bestiary.
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>>90678134
>Gogotha has never tried to reshape the drow the same way she reshaped many other fey
>reshape the drow the same way she reshaped many other fey
What? Source?
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>>90678309
>Gutboizz, Weerx, Kreeks, and Styq
What are those?
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>>90678309
>It is said Gogotha herself took offence to this and dispatched a powerful demon lord to corrupt Calixta Meloda. During the events of “The Night of the Unholy”, Calixta was seduced and transformed into a succubus, her court turned to twisted demonspawn

How does corruption into demons work in this setting? Because neither demons nor demonic contamination work that way.

https://crumbling-giantstep.fandom.com/wiki/Extradimensional_Realms#Demons
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>>90678324
>rogue succubi
What are those? How can they be rogue?
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>>90677949
Also, we have 90 monsters, only 10 more to get it done.
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>Runaan Underground
The Runaan Underground refers to two underground areas in the Ashland Desert. The first is the volcanic caverns of the Runaan, a result of the constant volcanic and seismic activity in the area, creating a labyrinthine series of underground caves and tunnels. These serve as the main habitat of the runaan, as well as a fully developed ecosystem, all independent from the light of the sun. The massive mineral wealth of the underground has historically attracted many of the nations to this region, but due to the inhospitable nature of the underground for anyone outside of the runaan and the harshness of the Ashland Desert above, few attempts have actually been successful in the long run.

This led to the second structure named the Runaan Underground, the tunnels that both the Kingdom of Ketlovia and the Khenomeric Empire tried to establish to cross and control the region. The ketlovians were the first to attempt to create a permanent outpost in the region, long before the werewolf curse happened. Back in those days, the ketlovians tried to take advantage of a series of natural tunnels that seemingly crossed from one point of the desert to the other, attempting to reach what is now known as Setlovia. They had to artificially connect several tunnels with each other, mining the land for many years to connect them, and this work ended up connecting them with some of the natural caverns where the runaan live. The potential prizes of the underground, however, were not enough to maintain the enormous costs of the project and the defense of the caravans from the locals, and it was left abandoned. After the Khenomeric Empire took over the Kingdom of Ketlovia, but even though they reinforced and increased the number of tunnels connecting one side of the desert with the other, the sheer expenses of this made it so that the khenomeri abandoned the land, with only certain outpost standing to claim a minimum of control.
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>Skeet Burrow Hole
The Mikk Burrow Hole is an ancient underground burrow in the Seguerial Hordas. The Mikk were a particularly bellicose dynasty, particularly apt at lightning strikes and terror tactics in the underground. However, this situation left them with even fewer allies than the usual seguerial colony, and what was worse, many colonies that would usually not want anything to do with each other gladly allied together in the attempts to take them down. This ended up in a massive battle where the Skeet dynasty was completely obliterated, all queens and males executed to keep the bloodline from surviving. Nowadays, the Skeet Burrow Hole is considered an ominous place, filled with the skeletons of the Skeet soldier, nailed to the wall as a reminder of the defeat of the colony. It has also become a very dangerous nest for gnoll, since the area is free of seguerials, there is nothing but lack of food that keeps the gnoll population there from growing.
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>Stalactite Labyrinth
The Stalactite Labyrinth is a series of natural caves south of the Blue Lakes in Littlestep. The caves have formed over millions of years, generating massive marble stalagmites, stalactites and other rock formations. The narrow and winding paths go deep into the ground, as the caves end up draining the rains into its lower levels, generating massive underground lakes that are said to contain incredibly pure water. This mineral water is said to have healing properties, as well as calming the mind and soul, but the extremely narrow tunnels make accessing it highly difficult. Some companies of fairies and other diminutive species are charged from time to time to carry small amounts of water from the deep, which is sold to the local nobility at an exorbitant price.
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>>90678454
Maybe he/she is just the most well known figure in the Breach

>>90678501
>Celia's campaign in Giantstep was not an invasion so much as it was an uprising
I wrote most of the original lore for Celia and the drow and I still consider what you wrote to be a retcon, we have been arguing about this on and off for over a year

>but how did the drow within the witchelven empire cross all the way to Scimitarian if Azan was in the middle?
By travelling underground

>>90678522
>Would the witchelven be interested in keeping goblin slaves for mining?
I am sure they do, but also many of the larger goblin communities in the Empire are fanatical worshippers of Gogotha who already see the witch-elves as near-gods and do whatever they want anyways

>>90678532
The concept has been around for a while but never explained in detail. The Bog-Witch anon used it first but used the alternate spellings "fairy realm" and "fairie realm". I used the term "faerie realm" on the pages for Elfwood, Castle Athassel, and a few descriptions for fey races. I think the general premise is that it is one or more alternate dimensions where only fey live, including some with god/demi-god tier power

>>90678563
I actually mention every underground feature shown on the map at least once, but most were only given very brief descriptions, and a few aren't that obvious

>>90678609
Being a landowner with some slaves to abuse is better than nothing, but yeah, most witch-elves would rather be doing something else

>>90678634
>I'm pretty sure that would make it the biggest building in the setting by a wide margin.
Some anons on here have a "go big or go home" mentality, and I was too lazy to check if there were any other megabuildings previously described. If not, there are things like the Changrilan Wall and the Lindwyrm Bridge that are still technically bigger

>I feel many of its sections would run the risk of collapse
I figure the material is near indestructible
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>>90678646
I had to keep the word count down to fit that all on one post, but it is meant to be implied that all the Concubines are shapeshifters, and that 5 of the 7 are currently in non-witch-elf form

>>90678696
The wording is bad, but the implication is that they don't like dealing with snoloths anymore than the other domains, but they are much more aggressive and organized when doing so since they value their forest much more than Gaklimu value their grazing lands

>>90678721
It is a reoccurring theme for the fey. Those they serve end up reshaping them somewhat either directly or indirectly. In this case Gogotha and the demon lords and faerie lords allied with her went with the pale skin, dark or white hair aesthetic and sadistic personalities

>>90678783
They are goblin communities specializing in underground mushroom harvest

>>90678800
I figure Gogotha is powerful enough she can turn people into demons when she thinks it is worth it. If not, then Succubus-Calixta is just a demon tainted individual with abilities much like a powerful succubus

>>90678810
They are rogue as far as the witch-elves are concerned, as they are relatively few in number, have no identifiable leader to complain to, and will go after witch-elves if they are bored enough
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>Scorpionfolk
Scorpionfolk are one of the many species of beastfolk living in Giantstep. A frequent inhabitant of the more deserted areas of the Zulutaur Steppes, they are centaur-like beings, with the upper half of their body being humanoid and the lower half being that of a scorpion. From head to legs, they are about 1.5 meters of height, with the females being slightly taller than the males. However, the length of their scorpion side is about 2m, with the stinger being about 1.75 meters by itself. They have about twelve limbs: two humanoid arms on their torso, eight arachnid-like legs and two massive pincers. Despite their intimidating appearance, these pincers do not have a strong grip for their size, and are mostly used for digging. And while their stinger is quite powerful, especially for stabbing, the scorpionfolks’ poor eyesight makes it a very unreliable weapon for precise attacks, being use more commonly as a battering mace.
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>>90681725
When two scorpionfolk become married through the ancient tradition of stinging each other. While the poison of a scorpionfolk is not that venomous, but if one of the parts reacts in any way to the venom, they are considered an unworthy partner and leave in shame. Once the poison’s effects have passed, they then search for a place to call home. Scorpionfolk live in burrows half-way underground, and due to their big size, they need to make their homes incredibly spacious, even when most of the time they walk around with their stinger lowered. Scorpionfolk consider the building of their own home a sacred duty, and do not accept the passing of an already-built property.
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>>90681737
Scorpionfolk often live in areas with very few resources, and as such, they have learned to live a very frugal existence, treating every resource available with exceptional care. Scorpionfolk are carnivorous, and they often breed chickens, rabbits, rats, and even protoceratops. They will tile the land to feed these animals, since they can only eat a very few species of vegetables and fruits. Scorpionfolk are very family oriented, as they only lay a single egg each time they mate, and their mating periods are very spaced out over time. Thus, they take care of their child with incredible care and attention, teaching the spawn how to survive in the wild, as well as making sure they pray to the gods in the correct way and learns the ancient customs without error. When a scorpionfolk reaches maturity, they are obligated to leave the nest, being forced to take their chances in the outside world in search of a mate. The parents give their child a statue made with the earth of their burrow to never forget where their roots are. Once the parents die, the children of that couple are obligated to tear down the old home, covering it with dirt and ground and dismantling any other structure, leaving the land as if no one had ever lived there. Once done that, the scorpionfolk are obligated to take their ritual statues and bury them in the place where the house once stood, and never look back.
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>>90681482
>Maybe he/she is just the most well known figure in the Breach
That would make sense. It would need to be clarified to not lead to confusion.

>By travelling underground
Wouldn't that imply the existence of a massive underground network that spans near the entirety of the old Azan Empire from inland to shore? What is the shortest road from the Witchelven Empire to the sea?

>I am sure they do, but also many of the larger goblin communities in the Empire are fanatical worshippers of Gogotha who already see the witch-elves as near-gods and do whatever they want anyways
Actually, now that I think of it, why don't the witchelven breed goblins as chickens? They are bird-like, and they could probably brainwash them into being loyal servants-slaves. It could also lead to bands of goblins resisting enslavement of that kind.
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>>90681482
>The concept has been around for a while but never explained in detail.
We could probably add it to the extradimensional realms we know.

>things like the Changrilan Wall and the Lindwyrm Bridge that are still technically bigger
But the scale of this is just mind-boggling. The tallest building today is smaller than the bonefort, and it is much, MUCH less wide.

>I feel many of its sections would run the risk of collapse
It better be. But we could do something with the size, like entire towns living in there dedicated to the protection of certain areas. It is big enough to fit them.

>the Concubines are shapeshifters
Natural shapeshifters, or magical shapeshifters? Do they use magic to transform, or can they do that naturally?

>They are goblin communities specializing in underground mushroom harvest
Ok, we would need to add a line clarifying that.

>I figure Gogotha is powerful enough she can turn people into demons when she thinks it is worth it.
Divine transformation of mortals is not uncommon (see the Curse of Uun and such), so I can see it happening. Still, it feels like the Calixta bit could be expanded upon a bit more, since it touches both the Witchelven, Azan and the divine interfering with mortals.

>They are rogue as far as the witch-elves are concerned
Ah, so succubi not aligned with the witchelven. Fair enough.
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>>90681482
>I wrote most of the original lore for Celia and the drow and I still consider what you wrote to be a retcon, we have been arguing about this on and off for over a year
Boy, it's been a year. How time flies...

But for real, if I remember correctly, the bit that was under debate was between part 10-14 of the history of the world ( https://crumbling-giantstep.fandom.com/wiki/Historical_maps_of_Giantstep ). Let us see if we can solve this once and for all. Out of the bits I wrote between the 10-14th parts, which ones are the ones you see as a retcon?
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>>90678309
By the way, is the image of Calixta in her human or succubus form?
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Also, I'm going to assume "demonspawn" is the term for a mortal individual twisted in form and soul by a demon into turning into some weird middle ground of the two. Needs more development and some rules.
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>>90678155
>witch-fey
Out of all the species of faires, which one are they?
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>The Crystal Caves
The Crystal Caves are a series of natural underground caverns deep within the Glass Mountains. The unnatural properties of the mountains of glass makes it so the land is constantly changing, with glass growing, shrinking and breaking down. This has allowed for the creation of natural underground caverns, of constant changing shape and depth. The study of these caverns show that the underground glass caves is one of the most hostile environments in the entire world. The translucency of the glass makes the sun go through the mountain, accumulating the heat within the caverns, which can reach truly unbearable temperatures. The constant growth of the glass can suddenly change the route of the caverns or even block some tunnels entirely. The water from rain and snow end up filtering through the cracks, ending up flooding some of the caverns. And if the mountain grows too much, the weight of it all can sink the cave in the blink of an eye. There is little of interest within these caves for the common person, but many speculate that they are the key of understanding the nature of the Glass Mountains, as the source of the unnatural mineral may lay within the depths of the mountains.
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>>90681853
>Wouldn't that imply the existence of a massive underground network
I have always assumed there was ever since the underground map was made in the first place

I imagine it is pretty dangerous though, and even those who dwell underground are reluctant to travel far without good reason

>Actually, now that I think of it, why don't the witchelven breed goblins as chickens?
For food?

>>90681941
>But the scale of this is just mind-boggling
I guess you can use whatever scale you want in your headcanon. There is one anon who seems to think it is as big as it is in the map though, so I figure a few kilometers wide is better than hundreds of kilometers wide

>Natural shapeshifters, or magical shapeshifters?
I assume it is a magical ability and the concubines are witch-elves who have gained a particular set of powerful abilities, but I could be wrong since I wasn't the one who created them

>>90682944
Succubus form, I tried a few different things on bing ai, but a lot of them just ended up looking like typical succubi, and I liked how that one turned out. I figure she looks more like her old self or her new self depending on what mood she is in

>>90683003
Yeah that is basically it

>>90683074
I figure most fey species have 10+ variants depending on who they serve/how those they serve chose to modify them

Witch-fey is just a catch-all term for those modified by Gogotha and her allies. There are at least one witch-fey variant each for harpies, fairies, dryads, satyrs, and goblins, but probably more
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>>90685051
>For food?
I mean for slaves.
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>>90685051
>I have always assumed there was ever since the underground map was made in the first place

The thing is, such a massive interconnected underground would have been used either by the drow or the witchelven during the war, giving them a tremendous advantage (reaching the capital unseen levels of advantage). Considering humans are not suited for the underground and dwarves had taken a beating, I feel it would have caused Azan to break, not just get critically damaged.
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>Demonspawn
The powers of the demonic entities on the other side of the veil are still unknown in many ways. While some of the lesser entities have been studied extensively over the years, some of the more powerful beings we know as demons have shown a potential for the arcane that surpasses our current understanding of it. And nothing exemplifies that better than the phenomenon of “demonspawn”. The term “demonspawn” refers to the event in which a powerful demon can transform a mortal being into a demonic entity, a middle point between mortal and demon, twisting their soul into something that should not be. This transformation goes beyond the physical, as the soul itself becomes something unnatural and unlike their previous being. This phenomenon can only be achieved by some of the most powerful demonic entities known, since the enormous level of power and knowledge to do so would erase a minor demon through burnout.
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>>90687952
There are two different types of demonspawn, lower demonspawn and higher demonspawn. Lower demonspawn is often a transformation as a curse or punishment, corrupting the individual into a mindless monster. The resulting creature is an unholy abomination, each one being different from the rest, and maintaining an existence of suffering and pain. This type of demonspawn require much less energy, but it still can only be done by the most powerful of demons. This transformation can be applied to the unwilling, but there have been cases where a powerful wizard or someone with enough willpower or divine protection has been able to protect themselves from it.
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>>90687979
Higher demonspawns are a completely different thing. Not only the transformation needs an unquantifiable bigger amount of energy, but the host itself needs to be both extremely powerful (with a mind and soul resistant enough to survive the transformation uncracked) and completely willing to accept the change. The resulting being is more akin to a pure demon than a monster, but able to exist in the physical realm with little need of access to the energies of the demonic dimensions, though due to their new demonic nature, they still need to stay certain periods of time at those realms to recover their strength. Indeed, being in the physical realm saps their energy little by little, though they are still tremendously powerful. They are also completely in control of their faculties and new powers. Higher demonspawn are rare beyond belief, and over the millennia, we have only a handful of registered cases, with the best known case of it being Saint Calixta Meloda, Succubus Ruler of Yelnorin and Arch-Traitor of Azan, who accepted the unholy gifts of Gogotha to become a succubus demonspawn.
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>>90687984
Unlike what many would assume at first, summoners and most wizards with experience try to avoid the condition of demonspawn. Summoners know well that demons are twisted beings, who will trick and abuse the weak willed into being mere food. Thus, they are trained to keep themselves from falling into the temptation of the beings they summon, so as to always be in control and not being chained under their spell. Some of the more deranged summoners, as well as worshipers of demonic creatures, do seek the condition of demonspawn, though the fate of these is near universally grim.
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Reminder we still need to complete the tieflings and the compatibility list.
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an elder sporggo alpha male
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The Gorrun, a species related to the Sporggo that once lived in what is now the Witcheleven empire, thought to have been hunted to extinction sometime in the 19th century.
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>>90690743
>>90690620
Looks neat. Can you try with the gnolls and their forms? All attempts I've done look nothing like the descriptions.

https://crumbling-giantstep.fandom.com/wiki/Gnolls_and_the_Gnoll_Empire#Biology_and_Anatomy
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>The Endless Crypt
The Endless Crypt is a strange funerary complex found in the southern part of the Cornfloor Peninsula. The surface part of the structure is just ruins now, nothing but a series of broken walls and cracked statues of unknown entities and gods, all covered by the jungle vegetation. Beneath the earth, on the other hand, is a completely different story. This massive tomb network from a now forgotten culture contains tens of thousands of bodies on slabs, shallow pools, and nooks carved into the tunnel walls. The bodies of the entombed are unusually well preserved, despite the jungle climate and the vermin. The bones, however, are a mystery in and of themselves, as despite them being humanoid, they do not seem to belong to any known sentient species living nowadays.
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What area of the world needs a map the most?
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Updated the underground map. Still need to add more places to reach the 100.
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>The Last Step
The Last Step is a natural cavern located in the Eldritch Jungle. It was discovered by sailors who crossed the Morllowin Inner Sea and the Fool’s Trap Inner Sea. Thinking that the cave was filled with treasure, they went deep within, where to their horror, they discovered the natural properties of the cave. The cave has a massive cliff at the bottom, seemingly without end. And unlike with the rest of the world’s edge, where one can get the sensation of advancing while not actually moving from the spot, the Last Step is the only place where one can truly fall from the step. It is said that the view of the underground cliff alone and the world outside the edge can drive someone into horrific madness. The paintings in the walls of the cavern suggest that it used to be a sacrificial place for the old civilizations living in the jungle in ancient times.
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Also, after re-reading some of the articles, I think I have filled the monster list fully.
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>Lonetz (pl. Lontzis)
Magical constructs originating around lake Tzirknitz in Furlaniya. They are best described as pots and pans that have sprouted legs. They come in various shapes and sizes, but their common elements include metallic or ceramic bodies, sometimes adorned with decorative patterns. Lontzis are generally small to medium in size, ranging from one to three feet in height.

Their origins are steeped in legend, as they are said to be the result of an ancient curse cast by the witches of Lake Tzirknitz, after a particularly arrogant nobleman's scorn.

Lontzis are generally non-aggressive and tend to be docile unless provoked. Their primary motivation seems to be an incessant curiosity about the world around them. They are not known to be inherently sentient beings, but they exhibit behaviors that hint at a rudimentary form of sentience. For instance, they are capable of simple problem-solving, often choosing to avoid obstacles rather than collide with them.
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The Karbash Clan, also known as the Gherie Ogres after the caves they inhabit are a clan of swamp ogres, the descendants of a long lost ogre mercenary company that once worked for the emperors of Azan. A constant menace on the road north of Manzan, they maintain amical relations with the Senate of Gurize, which frequently pays them to engage in longer campaigns of banditry and brigandry on the merchant routes out of Manzan.
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>>90699961
>Their origins are steeped in legend, as they are said to be the result of an ancient curse cast by the witches of Lake Tzirknitz, after a particularly arrogant nobleman's scorn.
I'm curious to hear how that translates into walking pots and pans.
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>The Laughing Caverns
The Laughing Caverns is a complex series of natural caverns near the Molchloch Lake, in the lands of the Bog Witch. With an entrance barely a gap into the ground and hidden by swamp vegetation, the Laughing Caverns is connected to a series of geysers very deep underground. The shape of the tunnels connecting the gas exits to the surface makes that, every time a geyser becomes active, it resonates throughout the caver in such a way that it sounds like a dying laughter. Due to this, locals believe the place is cursed, and so they keep their distance. This attitude is very prudent, as the concentrations of gasses also causes the air around it to become rancid and even toxic for some species, with frequent cadavers of dead wild animals who got too close to the toxic fumes for safety.
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>>90649593
You are basically right, except that case is called autosage
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>>90703423
Oh ok, fair enough.
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>The Lost Pyramid
Deep within the Eldritch Jungle, there lies a massive step pyramid, covered in thick jungle and eroded by millennia of rain and abandonment. Very few have actually reached the pyramid and came back to tell the tale, but those who did told tales of strange statues of unknown deities, cracked and broken by the elements. Even less have ventured into the depths of the pyramid, which is thought to have a deep system of tunnels, creating a maze to the depths. What lies in the deepest part of the maze, no one alive knows.
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>>90698726
With the monster list done, we need to complete the missing facts of the entities here, marked in yellow. Some of these have little to no description, so I'm not sure what to put in these.
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>>90674952
Another attempt.
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>>90671488
>>90672662
Im willing to take a crack at breaking down what the various magical hybrid monsters of Gilgemash are if yall could point me at the Gilgamesh threads themselves.
>inb4 just find them yourselves
im a newfag lurker trying to move up in the world, and you already seem to know the whereabouts of the threads I will need
>captcha: 4hap
Inspiration?
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>>90710523
The Gilgemash info is between threads 31 - 34. But to be fair, pretty much all gilgemash info is in the wiki already.

https://crumbling-giantstep.fandom.com/wiki/Gilgemash
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>The Underground Windmill
The Underground Windmill is a complex underground structure within the lands of the Sea of Wheat. It consists of a series of massive sails that seemingly sprout vertically from the ground, measuring about 24 meters each into the sky, connected to a central axis that moves a complex mechanism, with many stone cogs transmitting the movement to the grinding stones. The mill itself is massive, and there is rarely enough wind in the lands to actually move the device, which makes many people think the underground windmill has more of a ceremonial function, rather than a practical one. The underground also spans quite a lot of distance deeper into the ground, with many of the locals believing this is the ancient home of the mythical Roggenmuhme.
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>Underground Cannal
The Underground Cannal is a series of natural tunnels and caverns that cross through part of the Zulutaur Steppes. The caves channel the water from many different areas, creating an underground river big enough to fit small boats. This has made it a very interesting proposition for many travelers and merchants, as the scorching heat and most of the dangerous wildlife are not factors there, though a number of crocodiles do prefer hunting in there. The local populations have explored most of the caves and worked a great deal of lights in there, as well as repairing areas for the crafts. Vigilance in the darker and less transited regions is much less thorough, and so most travelers are recommended to get a guide that knows the tunnels to avoid ending in those.
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>>90677949
- Asu - "Wolf Centaurs" The rather unfortunate first attempts at creating a stable Extraplanar Hybrid, the Asu are sentient wolf-taurs with limited ability at speech and lacking in tactile manipulation beyond what they can accomplish with their mouth. An ancient if not very well received breed, most Asu earn a living acting as scouts and rangers to the dry landscape that dominates much of Gilgemash's geography, using their adept senses to track down would-be smugglers or record the movements of dangerous beasts to report back to their commanders. Asu tend towards reticence and form only tentative social relationships, but many commander's value this natural self-reliance and claim it as the heart of the Asu's discipline.

1/4 Gilgemash Extraplanar Hybrids
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>Widow's Castle
The Castle of Lady Lu, also known as the Widow’s Castle, is a strange abandoned fortress within the jungles of Chakobsa. It was built by a powerful merchant from one of the cities in the Dirihadarir Desert, Lord Muharabarsidar, who thought he could create a trade route through the north, avoiding the desert by crossing the jungle. Despite the many warnings he received from his countrymen, he began the project of a series of fortifications that would defend the roads to the east, with the first fort being named after his wife. However, construction took a while, as they quickly realized they needed to build massive tunnels and chambers to store products, as well as food for the people manning the fort. While the construction was eventually done, Lord Muharabarsidar died from jungle fevers, never seeing the project come to fruition. Maddened with grief, his widow decided to continue the project, expanding her fortification despite everyone now clearly seeing it was a lost cause. Even when the builders and mercenaries decided to abandon her once the money ran out, she stayed in the fortification, keeping guard over her late husband’s folly. Nowadays, this castle has been swallowed by the vegetation, with some yagurans using it as a staging point for raids. These yagurans have also expanded upon the deeper parts of the castle, now filled with the bones of sacrifices and slaves that did not survive the travel deeper inland.
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>>90677949
- Rabisu - "Rabbit Satyrs" The second successful attempt at creating a stable Extraplanar Hybrid, the Rabisu appear to be men with rabbit heads. Rabisu have a well-earned reputation of timidity and natural obedience, earning them and their ilk a spot as one of the Gilgemashi cultures primary laboring demographics. Rabisu are friendly and tend to find the positives in life.

Rabisu meat tastes excellent, just don't tell them that.

>>90710847
>Asu
I meant Alu, my b
>centaurs, satyrs aren't Sumerian
Eh, its less of what I think works within Gilgemashi culture and more what worked in the slop factory to generate images I thought worked
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>Zheng-Shii Silver Mines
The Zheng-Shii Silver Mines are the biggest mines of silver in the world, located in the province of Houshu within the Changrila Empire. These mines were discovered back when Changrila was still a part of the Azan Empire, and the immense value of them saw them being a constant target back during the Azanese Civil War. Nowadays, the imperial family keeps incredible care on the administration of the mines, as they are essential to the changrilese economy. Indeed, the amount and purity of the silver within the mines allows Changrila to have one of the most stable and accepted coins in the world, the changrilese “Wuju”, renowned for their high amount of silver. The mines sprawl deep underground, with many of the best wizards and geologists of the empire hired for the search and exploration of deeper veins, while also keeping the entire structure from collapsing. Indeed, the exploitation of the mines has been so prolonged in time that many fear that the mines will run out of precious metal at any point, though for now it does not seem to be the case any time soon.
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>>90710847
>>90710903
Anon, I'm pretty sure those monsters are based on summerian myths.

Isn't the asu this? https://en.wikipedia.org/wiki/Anz%C3%BB

And the rabisu this? https://en.wikipedia.org/wiki/Rabisu
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>>90710935
>Alu
https://en.wikipedia.org/wiki/Al%C3%BB
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>>90710847
I do like the weird dog-horse hybrid, but it would be better if it was its own thing. Also, if it's extraplanar in some way, it probably could use of some demonic properties.
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>>90677949
- Lamassu - "Lion Minotaurs" The final and grandest successful attempt at creating a stable Extraplanar Hybrid, the Lamassu appear to be large men and women with the heads, fur and paws of a lion with the horns, eyes and dopiness of a bull. The most recent breed, all Lamassu are adopted by one of several prominent families in Gilgemashi society, prized for their apparent connection to Tauora and their braggadocious nature. Proud beyond reasonable sense, the idle Lamassu is want to give long-winded speeches regarding their own self importance for hours to nobody in particular and bawdily search for paramours to fill their time. Due to this, many a reputable family will offer their adopted sons and daughters to work in the temples or offer them up to the army to serve as "moral officers" within the Gilgemashi military where their blathering can be better tolerated.

Lamassu are incredibly strong for their size, so insulting their idiocy within earshot is liable to get you beaten and eaten.

>>90710903
I have one more beast to populate Gilgemesh after this, an inexplicable Extraplanar Hybrid found in the marshes.
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>>90710989
>Lamassu
https://en.wikipedia.org/wiki/Lamassu

We have images of those in the wiki.
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>>90710935
The wiki page for Gilgemash I got the bit about extraplanar Hybrids stated the following
>The bull or lion-like lamassu (associated with the khenomeric goddess Tauora) have long been common among many of the ruling cliques.
>werewolf-like alu
>winged hag-like rabisu
The lamassu were the easiest to do and seemed the funnest to leave as is (mostly)
The wikipedia page for the Alu didn't seem like it would be populous enough to be worth mentioning, much less turned into a hybrid, unless I bent the rules a bit to make it interesting and to give them a purpose to be in Gilgemesh outside of being just a werewolf-thing that hangs around
The Rabisu wikipedia page made it very clear that there were several interpretations as to what a Rabisu is, and a winged hag-like beast is just a Siren so I went in another direction by making them a slave class that is literally eaten by the rich.
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>>90711023
The lamassu is simple enough as demon-like entities, with the head of a person and body of a bull (and wings). The lion-like lamassu could be with the body of a lion instead.

The alu is a dog-like demon without mouth, eyes or ears that torments others, probably during their sleep. It could probably be a more ethereal creature, used as assassins or enforcers of some sort.

Rabissu are a bit more vague, but are described as demons who persistently chase down wrongdoers and the sort. Possibly used as law enforcers by the priesthood or summoners.
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>>90710968
That sounds good, I was hard pressed to make the asu visually interesting so going wolf-horse demon thing might be a good route, especially since it was their first recorded attempt
pic related, I changed a few key words and added a mane to make it more threatening looking.
>>90711001
And I ignored them. If you wanted to work Sumerian mythology into the setting 1:1 then you should have done that yourself.
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>>90711082
Anon, I'm fine with leaving the Asu as you described, adding a bit more of a demonic twist of it and maybe adding the "without mouth, eyes or ears that torments others, probably during their sleep". And the rabisu can be a demonic rabbit-people as well, provided they are a bit more darker in nature (not timid and friendly, and more like the persistent chasers of the original lore). But changing the lamassu when we already have an image to base it from is retconning it.
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>>90711135
>the rabisu can be a demonic rabbit-people as well, provided they are a bit more darker in nature (not timid and friendly, and more like the persistent chasers of the original lore).
I can work with that, I also just like the idea of people eating demon-hybrid flesh.
>rework of >>90710903
- Rabisu - "Rabbit Satyrs" The second successful attempt at creating a stable Extraplanar Hybrid, the Rabisu appear to be men with rabbit heads with bulging red eyes. Rabisu are known to be sectarian in nature, grouping up on people and institutions to tear them down with riotous violence, earning them an evil reputation with every mid-night lynching and instance of vigilante justice. Rabisu have a hard time intermingling with other peoples in any situation, but a group of Rabisu given weapons and training can be used as an independant squad that can accomplish complicated tasks beyond the capabilities of other units of their size.
Rabisu meat tastes excellent and feasts amongst the ruling class of Gilgemash regularly feature Rabisu roast. Its flavor is described as "naturally spicy," and "tastes like peppered pork",

Somewhat related, how do we feel about "Peacock ogres"?
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>>90711237
>how do we feel about "Peacock ogres"?
They have a description already.

https://crumbling-giantstep.fandom.com/wiki/Ogres#Peacock_Ogres
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>>90711266
I have had a really poor time trying to get the slop machine to make a convincing horse-wolf-demon thing without a face, but I made a decent image of a peacock ogre playing around with the prompts that I would like to donate,

>Recently, the arrival of the Lord Descended took over the minds of many peacock ogres, turning them into crazed cultists. These ogres, just like the humans enthralled by “reality”, are fanatically devoted to the Lord Descended, being unable to break free of its grasp. These ogres will move alongside the human cultist in harmony, dedicated to the destructive activities of those afflicted by their madness. These peacock ogres also lose control over their coloration, adopting a somewhat luminescent cold blue as a skin tone.
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>>90711300
Peacock ogres are regular humanoid ogres, they are called peacock ogres because they can change the color of their skin into different hues. They are not birds.
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>>90711303
Can you give me the thread where they describe the ogres? The wiki is rather wordy and likes to reiterate itself every entry so I assume the individual posts where the ogres are described have an accompanying image for reference.
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>>90711316
Threads 58-60, if I recall. But I'm pretty sure all there was about ogres is already in the wiki.
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>>90695013
Either the Gökmavi or the Isle of Wizards.
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>Ben'zo'varr
The city of Ben'zo'varr (or Benzovarr as known by outsiders) is one of the biggest and most influential of the Drow City States. Built after the end of the end of the first of the ancient wars between Azan and the Western Elven Empire, it was designed to reinforce the empire’s grasp over the southwestern side of the Scimitarian continent. As such, Ben'zo'varr has always had a great deal of connection with the populations to its south, in particular with those in the Cornfloor Peninsula. While never becoming a city as populous as other drow underground cities, they compensated with a considerable skill in trade and diplomacy, as well as the selling of quartz and other rare minerals and gemstones. The attempts of Ben'zo'varr of gaining supremacy over the rest of the drow cities were, just as the other cities’ attempts, futile in the end, and thus they accepted the breaking of the Drow Confederation. The people of Ben'zo'varr are loyal followers of the Spider Queen, which is shown by the many temples and icons to the Spinner Goddess.
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>>90711237
Do the rabissu give their flesh willingly?
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>>90698726
Ok, so with the monster list done, I'm going to try and see if I can find all descriptions in the threads. I'll post them here for easier archiving.

>Cerebellumite
Cerebellumites are magical constructs made by dark wizards. Using a particular form of magic, they are able to transmutate and twist the brain of an individual, giving it claws as well as a possible prehensile tail in the form of the spinal cord. The creature is designed to jump to the face of their master's enemy from the shadows, quickly covering it and twisting its arms and tail around the victim's neck and respiratory system, trying to choke it to death. While its grip is considerably strong, and in many cases it has killed its victims by cutting blood flow from their heads instead of axphixiation, the truth is that the exposed brain is still quite vulnerable, so a dagger or any blunt object could still cripple or kill it. Once the Cerebellumite has killed its target, it will try to pry the victim's brain and eat it. Due to their considerable vulnerability, they attack from the dark, usually from blind spots, and if the wizard who created it knows what it's doing, they'll use them as the first line of attack on an ambush.
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>Cinder Demon
Cinder demons include a variety of demonic entities that share the same characteristics. They have an above than average tall humanoid form, often with elven proportions, but with no face to speak of. Instead, the cinder demons have six pairs of elongated arms, with mouths sprouting from both their palms and their arms directly. These mouths hold very long tongues, which they use to lick anything organic they can see. They will rob the vital energy of their victims, robbing them of color and turning them into ash once there is no more energy to steal. They do not walk, as their legs end in stumps, instead floating around. The cinder demons are all different shades of grey, and they are highly vulnerable to magically generated light.
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>Sea Fiend
Sea fiends are a series of demonic entities who, instead of surviving on land, prefer to exist in marine environments. They have a similar shape to that of mermaids, with a fish-like tail, often covered in spikes and barbs. However, the upper half can vary wildly, either looking like reptilian or cephalopodan abominations. Their faces are usually human, but they can open their mouths 5-6 times more than a common humanoid, showing a hidden, more demonic face beneath. Sea fiends are violent creatures, often attacking anything they see on sight, which can backfire if they decide to attack a sea monster. Because of this preference of environment, they are very rare to see, though lately there have been more sightings around the waters of Avangar.
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>Sphynx
Sphynx are a type of artificial construct originally designed in the Khenomeric Empire. They are massive golem-like entities, built to protect the pyramid tombs of the pharakhans, often measuring 6-10 meters of length, with the body of a lion and the head of whoever’s tomb they are protecting. They were highly decorated with many khenomeric runes, jewels and other items of prestige. While they were highly effective as defenders against grave robbers, the attempts of the magoclergy to weaponized them into war machines failed due to their high consumption of aether. Despite this, some of the biggest sphynxes were used in the Battle of Empires, with their remnants still littering the Cursed Battlefield. After that, most sphynxes were dismantled by order of the pharakhans as part of their purge on magic and automata. The knowledge of how to male more sphynxes is thought to be lost, with the few surviving engines being in unknown state due to the fall of the Khenomeric Empire and the rise of the Gnoll Empire.
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>Phantasmagoric Abominations
Phantasmagoric Ambominations are a type of ghost resulting of the union of multiple spirits in unharmonious ways. The phenomenon itself is poorly understood, and it has only been documented in areas where a considerable degree of death and bloodshed has been spilled, often with dark energies in the mix. The resulting environment can cause multiple spirits, often those that have lost all conscience of themselves, to merge with each other, creating a whole new entity. The size and shape of these beings vary wildly, but they seldom look like the beings they once were, instead being a twisted and deformed parody of those, and acting as it was in constant pain and suffering. Phantasmagoric Abominations attack aggressively to anything they encounter, and expert care needs to be taken to either purge them from the physical world or to contain them in ways they are no longer a threat.
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>Imp
Imp is a term that includes a series of demons that share a series of characteristics. Often enough, they are characterized for their small size (slightly smaller than common fairies), reptilian and winged physiognomy and their cowardly nature. Their intelligence is just enough to learn that attacking their targets in big numbers is more advantageous than alone, and as such, they will only act aggressively if they can outnumber their enemies by a lot. They do not have any particularly unnatural abilities other than a slightly disorienting laugh (which only works if done in big groups), and thus they tend to attack with either their sharp claws or by grabbing anything they can throw from afar and launching it from the skies. Their small size and relatively low energy needs often makes them appear as a byproduct when some sorcerers summon bigger demons.
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>Ghosts
A ghost is a specter of a dead being, whose soul somewhat still lingers in the mortal realm, and manifests in a way that can alter the physical world in minimal ways. The presence of ghosts in the world of Giantstep causes a great deal of discussion, both in the mystical and the theological arenas, as it represents the physical proof of the existence to the soul and an afterlife, as well as the survival of one’s conscience after death. The ghosts in the world vary wildly, in both form and influence over the material realm, as well as in their mental faculties. Some ghosts are fully conscious beings, while others are imprints of the individual during a particular state before death, and others are just specters roaming around, ignoring everything around them, without any show of conscience or thought. Likewise, some ghosts can manipulate the world around them greatly, while others are barely a flicker of light, unable to interact with anything. The study of the phantasmagoric has shown very little of their true nature, despite the fact that, as they are at least partially tied to the physical realm, they can be interacted with, at least in a minimal capacity.
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>Demonic Puppeteer
Demonic puppeteers are a kind of demon who is often related to summoning by necromancers who experiment with the extradimensional to boost their own powers. These entities are, on their own, barely a threat, closer to a vaporous cloud than a fully fledge demon. Their presence is so light that most of the time they arrive into the world accidentally, with the necromancer that caused it to arrive none the wiser. However, these demons will seek bodies of decayed creatures, possessing them and twisting their forms to their like. These things are not undead, and as such, the bodies occupied will continue to decay and rot while the mutations and transformations occur. To keep their new bodies from rotting into nothing, the demonic puppeteer will kill as many living beings as possible, adding them to their own form, which will twist it further into a monstrous mess of limbs and organs. They are highly vulnerable to fire, as their rotten body often tends to accumulate great amounts of gas within, plus it purges the demon within.
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>Mechanoids
Mechanoids are alchemical and astromantic constructs created as weapons of war. Trying to recreate the ancient khenomeric battle automata with the little information that has survived to this day, the alchemists and astromancers have managed to create great artificial beasts. However, unlke the ancient constructs, these have little in the way of intelligence, only capable of obeying the simplest of commands. This means they are very easy to control, but they can be hijacked with ease as well, or tricked into situations where they are unable to continue following orders. Another thing that can disable them is taking damage to the contraption added to their skulls, since that functions as its sensory organs. Without it, they cannot see, hear, smell or touch. Their bodies can vary depending on their design, but usually they are gifted a hulking humanoid body, highly resistant to blunt, cutting and fire damage. Lightning does hurt it, since electricity interfeers with the head contraption.
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>Screaming Aparition
The screaming aparitions are dark entities that appear in areas with high levels of magical pollution and dark energies, such as Diaoul or the Cursed Battlefield. One of the most inoffensive demonic entities one could find in the world, they are nonetheless a threat for those who encounter them. The screaming apparitions will differ from ghosts and other encounters of the sort in that they have no real sentience. Wizards and mystics of the world have described them as "the rage of the long departed taken form", as they are seemingly just a remnant of a strong emotion left floating around. They are intangible, and can only be harmed by magic and certain sound-based attacks, but them on turn, cannot phisically harm the world around them. The biggest threat they can pose is the effect on the psyche of their witnesses, overloading their minds with the emotion they represent, usually screaming rage and fear, hence their name. However, there have been plenty of reports of screaming aparitions that represent emotions such as happiness, depression, confusion and disgust. Many experts believe the most dangerous one is that which represents full and total apathy. This creatures will make the people who see them absolutely numb to the world around them. They will stop moving and become unresponsive, literally falling to the ground and stop breathing such is their disinterest from the world. Only those with strong will to live or high protection against the effects of these creatures can gain enough distance from them to flee from their effects and fight back.
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>Serpigots
Serpigots are a strange type of magical creature frequently found on the western and northern coasts of the Isle of Wizards. Half-fish half-knights they are thought to be related to mermaids though some pedants argue they are the result of a different magical experiment. They are generally peaceful but will go berserk in the presence of dark magics attacking ships carrying creatures or artefacts projecting a dark aura. It is theorised that they're part of an ancient magical defense network for the island that has long fallen into disuse and disrepair.
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>Urmanitor
The urmanitors are a strange species of monsters that roam the areas between the Bog Witch Swamps and the Cursed Battlefield. Noone really knows much about these creatures, due to how difficult they are to find and track, and how dangerous they are if one finds you. They are the size of ogres, with extremely sharp claws and powerful legs, allowing them to cross the dangerous bogs with ease, even if they have to climb up the swamp trees. Their barely humanoid shape is punctuated by a bovine skull, seemingly devoid of a brain, eyes or tongue, lacking any bit of meat. Their body lacks any skin, with their musculature exposed and in many ways rotting, but it doesn't impede the creatures' movement. The urmanitors chase anything barely humanoid or sentient, hiding behind the mists of the swamps, to gore and gut them. The urmanitors do not eat the remains, prefering to leaving them sprawled on the ground, the grizzly spectacle forgotten in the middle of nowhere. In fact, it is not really known what these creatures eat, if anything at all. They are ambush creatures, only making a noise when they are close enough to their prey to pounce, a sound similar to a bull in pain.
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>Sea Elemental
The Sea Elemental is a mythical kind of water elemental, believed to exist in the depths of the ocean. Unlike many water elementals, the Sea Elemental is believed to be a singular entity, that has lived since time immemorial. A seemingly immortal creature with the size of a small atoll, it has appeared every couple of centuries to the surface, and even rarer it has come out to solid land. When it does, it brings horror and destruction with it, seemingly unaware of the small creatures it tramples. It also causes earthquakes and tidal waves. Legends say that the great earthquake that destroyed the capital of Greater Elanxa was due to the actions of the Sea Elemental.
>>
>Colssal Spikersaurus
The Colssal Spikersaurus is a massive reptilian creature that appeared within the Zulutaur Steppes in 2.543 ABE. Its true origins a mystery, it began wrecking havoc with the local wildlife and sentient populations, eating whatever it found in its path. After a year of the local zulutaurs and other sentient races being unable to take down the titanic beast, it was tricked by a changrilese weapons merchant into eating a set up barrel of gunpowder. Once it exploder inside the monster, it took a week of internal bleeding before it died. Its bones were gathered by many biologies from all around the world, and even to this day, the remnants are still plentiful enough to compete with elephant graveyards.
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>Kayran
An awful creatures lurks the bay between Stymphalia, Daligrad and Kalydon. This creature, known as "the Kayran" usually swimps up and down the rivers that flow into the bay, and prefers generally shallow waters. It's been sighted for over a millenia, yet people are indecisive as to if it's the same creature or one of its progenitors. The Kayran uses its tentacles as swinging clubs, wrecking havoc on everything that gets in its way.

It also excretes a slimy mucus that covers everything it touches with a murky membrane, using it to trap larger prey. Although the locals of these rivers and swamps have been unable to kill it, they have devised many methods to avoid detection by the Kayran, such as noise traps and smoke bombs.

Boy, that was thread 15.
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Ok, for now I have found these descriptions, either in the threads and in the wiki. Some of the entries here probably could be assumed to be done with the info already done (like the therianthropic entries, since they are already explained in their own article, but the differences between the generations aren't).
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>>90717510
Here's an illustration
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>>90716413
Difficult and Dyslexic anon here - I would say no because it is the reflection of their sectarian nature. They get kidnapped and eaten by the rich and powerful, and they have become insular and suspicious because of it.
Just like any sub-culture that is made a target for generations of violence
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>>90644647
what software have yall used to make these maps? particularly the topography?
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WEEKLY LIMIT REACHED, NEW THREAD
>>90721419
>>90721419
>>90721419
>>90721419



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