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Necromancy Edition

>What is this?
/TG/ DEVELOPS A GAME.
IT IS CURRENTLY PLAYABLE.
EXPEDITION - an ~1870s era, Jules Verne-inspired retro-futurist, underground blood storm hellscape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, fight each other for victory.
A campaign mode is planned, and currently in the works.You are encouraged to contribute.

3 versions of the rules exist, TWO of which have been playtested:
>1e - proof of concept, recently updated with unit stats
>2e - lead by 2e anon, playtests started, ~75% done. Campaign system is developed here.
>3e - Replaced 4e because it died. Spearheaded by 3e anon, needs more playtests, rules present in the doc

>What can I do?
Shitpost, meme, get comfy. Read over the docs to settle in.
Familiarize yourself with rules and plan some playtests.
Contribute if you have ideas. Give feedback on contributions if you don't.

Old
>>90986494

> TQ : There are only a few units for Husked Ottomans, too few for a proper faction. What do you think we should add? Currently it is Janissaries (Husked and Unhusked), Necromancers (Husked or not), General Hoken, Last Sultan, Bashi-Bouzouk and Mansure Armymen.
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>>91065344
>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8
>2e Main Rule Book, Expedition & Tokens. Mu, Duosicilians & Lemuria soon to be added!
https://app.mediafire.com/us7vnek39dc6k
>3e Rules Doc (READY FOR MORE PLAYTESTS)
https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/
> Unit Spreadsheet - Currently outdated, requires an update
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
>Unit Design Doc
https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA
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Faction Focus : Husked Ottomans
(I'm gonna start doing these in order to introduce newer folks to factions as well as flesh things out. If something feels like it should be cut or added, please mention it, this will be the basis for the entry in the World Book).
> Ottoman Empire
The Dead Man of Europe
With the French and the Sardinians preoccupied in Italy, the British managed to convince the new Austrian emperor to side with the Ottomans. However the actual performance of the Austrian army left much to be desired.
1854 - The decision took the Tsardom by surprise which helped the Austrians score some early victories on the Danube. However, the Tsardom troops manage to regroup and the Danubian front turns into a stalemate.
1854 - With the Russian forces spread across the Austrian border, the British undertake an attack on Crimea, but that campaign goes poorly.
1855 - Allied forces never pass the Chernaya River, while on the mainland, they just barely manage to stop the Russian counterattack past the Danube. By 1856, the situation was hopeless. Both sides were willing to make peace with Prussian mediation.
1856 - The Treaty of Berlin was humiliating to the Ottomans. The Tsardom secured the independence of the Danubian Principalities and Serbia, annexed Kars and Batum and prompted extensive autonomy for Bulgaria, to be ruled under international (mostly Russian) supervision.
1871 - Inter-religious violence and revolts in the Balkans lead to the Ottomans infringing on the Bulgarian autonomy established after the Crimean War, giving the Tsardom a casus belli. Noting also the weaker Ottoman presence, the Russo-Turkish war sparks earlier, and swiftly ends in total Ottoman defeat.
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>>91066074
1871 - Belligerents held congress in the newly reconnected Paris. Austria-Hungary occupied Bosnia and the Ottomans lost whatever they had left in the Balkans outside of coastal Rumelia, autonomous Macedonia and de-facto independent Albania.
Murad V, already unhealthy and going mad, begins his coup d’etat earlier. Sultan Abdulaziz is deposed for his failures. Murad V becomes Sultan.
Winter 1873 - 1874 - The Necropolis Event -
Though Murad V gained power, his reign was over a terminal empire. As he saw it, it was his job to restore Ottoman supremacy, or he would forever be remembered as the man who reigned over the Empire’s end.
Having heard whispers of the wish-granting powers within Agartha, Murad V descends into Agartha, through an entrance beneath Giza. He took most of the remaining Ottoman military with him. Istanbul collapsed into the deep soon after he descended.
The Sultan’s sudden disappearance prompted chaos on the surface.
Many factions scramble to put the Empire’s shattered pieces back together. The oligarchic Batmani Anti-Sultanate, supported by Abdul Hamid II, is the most successful among these. This panicked process takes only five days.
A month after Murad V’s disappearance, the Janissaries killed in the 1826 Auspicious Incidents rise from their graves. An immortal army of over 100,000 skeletons began a seemingly cause-less war against the surface.
After eleven days of undead revolt, Murad V returned, the army he took with him now all Husked as well. This added even more numbers to the Janissary force.
Murad V dragged the Ottoman Empire back to its full glory within only a few brutal, bloody months. The New Ottoman Empire, The Dead Man of Europe, is born.
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>>91066097
This has forced the various rebel factions within the empire to enter an uneasy alliance, beginning the Second Oriental Crisis.
The Second Oriental Crisis is headed by the now over 100 year old Mohammad Ali Pasha, who has uncovered various artifacts from under the Giza pyramid made specifically for battling husks. Using said artifacts he is elevating his soldiers into beast-headed warriors that devour the corpses of their foes on the battlefield, preventing resurrection.

> Entrances:
Istanbul/Necropolis: Partially sunken, Istanbul now allows entrance to the Third Layer.
Cappadocia, Fourth Layer: The extensive cave systems of Cappadocia contain tunnels going as deep as the Fourth Layer. There the Ottomans emerge from a pillar at the center of a dead, dried up sea. Few living creatures can survive in its salt deserts, but the Husks use it as refuge from whence they launch their raids.
Giza Pyramid, Fourth Layer: Original entrance used by the Ottomans to establish underworld connections, has since been taken by Egyptian rebels as of the Second Oriental Crisis.
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>>91065344
>TQ:
A couple months ago I had a dream of a great cannon, of the sort that took Constantinople. In this dream it was being dragged north across muddy ground by several dozen slaves in a downpour, this great bombard laid with filagree and arcane flowered designs. And as it came to rest in the mud at the top of a hill, a pair of large arms came out of the barrel. Long, thin, segmented arms, the sort a djinn or devil would have in a medieval painting. They came out opposite of eachother, knuckles pressed together, spread and grasped two trees on either side of the bombard, and began to pull themselves out of the barrel.
Then of course I woke up briefly before going back to dreaming of forgotten exams and imagined social faux pas.

That might be a cool unit, "Bombard Djinn" or something.
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>>91066618
> Literal "it was revealed to me in a dream"
Awesome. I feel like it very much fits the theme so unless other anons have an issue with it I think its an include.
> In regards to Necromancy
So I was thinking of having a list of Necromantic Spells a little like Prophesies and Janara Spells, probably a shorter one, with the main condition that there needs to be a certain amount of Dread in play between all players in order to cast the spells. This would mechanically fit with the Husk special rule granting them a Strength Save which causes Dread to the enemy if the Husk suceeds.
For the resurrection mechanic, I'm thinking of doing a flat
> "If you have any Necromancers in your army, whenever a Husk dies, put a Husked Corpse token in the Hex in stood. Enemy models adjacent to a Husked Corpse token and with any Weapon or Special rules which causes Fire Damage may spend 1 AP to remove the Corpse Token. Enemy models adjacent to a Husked Corpse token and equipped with a Torch may spend 1 AP and remove the Torch to remove the Corpse Token. "
With Necromantic Spells allowing to use the Tokens to respawn Husks, or do other stuff.
Feedback?
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REJECT MODERNITY
EMBRACE GORG
>>
What is the religion of the Husked Ottomans? They should be a weird Necromantic/death obsessed version of Islam, Corpsified Imams who can repel the living (in the same way that DND clerics can repel the dead), the Dome of the Rock is a conversion alter, they believe that the prophet Muhammad actually died and found immortality in the Underworld.
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>>91067734
>they believe that the prophet Muhammad actually died and found immortality in the Underworld.
Makes sense. Perhaps the new orthodoxy is still being defined since all of this happened so recently from the settings current point.
>Corpsified Imams who can repel the living (in the same way that DND clerics can repel the dead)
That is a great idea for a Specialist unit.
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>>91067734
>They should be a weird Necromantic/death obsessed version of Islam,
Definitely worth looking into. I'm no islamic scholar but I know a bit, perhaps we can work a necro-sect. That said,

UNFORTUNATELY, magic is haram. ALL magic. Soothsaying, divination, all of it.
A few passages mention resurrection, and might be worth jumping off of. I think it would work as resurrection is spoken of as strictly the realm of Allah, something that men themselves can never do.
So, it would have to be a sect that believes they were chosen for resurrection, NOT one that believes THEY initiated the resurrection.

I'll look into things farther.
>>
legacy.quran.com/27/62-68

Here is the passage in question, with context. You're looking specifically at 27:65, with the context before and (more especially) after.
We absolutely have passages that undead scholars could latch onto to justify their own undeath. (That is to say, they're coping and seething about being deadified. "I am not forsaken, I was chosen, see! Look at this passage!")
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>>91068211
>>91068168
In the Quran/Hadith, things are accepted as canonical in chronological order. Meaning, if something said more recently contradicts something said earlier, the more recent proclamation is the valid one. We can say that the Husked Ottomans found additions to the Hadith/Quran that they believe were written during Mohammad's journey to the underworld that override previous prohibitions on magic.
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>>91068301
The Chthonic Suras
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>>91068301
>We can say that the Husked Ottomans found additions to the Hadith/Quran
lost passages of the writings of Muhammad (pbuh), assessed and determined as a authentic by scholars, is certainly something that might be buried in, and recovered from, the Agarthan depths.
Worth exploring, but best tied to or expanding upon real passages wherever possible.
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>>91068211
>UNFORTUNATELY, magic is haram. ALL magic. Soothsaying, divination, all of it.
Could we call them Miracles and get away with it?
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>>91068328
"Submit to Allah, for Allah is Death."
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>>91068542
No, doesn't work like that I'm afraid.

>>91068548
This, however, is what I mean. Wilful misinterpretations to shine a charitable light on the Ottoman Empire's current... situation...
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>>91066097
How did the Ottomans get into Giza, anyway? Egypt was a strongly independent state which had defeated the Ottomans quite soundly in the 1830s. I can't imagine them letting a gigantic army within a stone's throw of Cairo.
>>91068211
People get around religious restrictions in a lot of ways, right? Historically, there has been plenty of alchemy and "natural magic" in the Islamic world, as in Christendom. Is using corpses like that a bridge too far?
>>
Idea: the Husked Ottomans believe that the world has become so tainted by evil that living flesh is itself Haram, and Allah's choosing of the Husked Ottomans elevates them beyond the tainted flesh. This ties well into common gnostic heresies (flesh is evil spirit is good) that, I'm sure, have been adopted my some muslims at times.
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>>91069783
I don't see why this wouldn't be a possible way for things to turn out, especially with some mysterious new prophetic texts surfacing.
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>>91069783
I suppose they don't need to eat, can't reproduce, and so on. That liberates them from some Gnostic concerns, though iirc Gnostics normally considered dead flesh very unclean.
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>>91069783
Absolutely based. It's not magic, they simply restore their fitra and shed their sinful flesh. What remains is guided by the will of Allah to strike the final blow against Iblis.
And what do you know, this fits the Onion Theory.
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>>91069783
WELCOME TO ISTANBUL
IS THAT SKIN, I SEE!?
>>
The living subjects of the Husked Ottomans are known as "Flesh Dhimmis" and treated as a filthy underclass
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>>91070752
just call them Pork or Pigs. Flesh is halal, after all.
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>>91070752
>can't pay the jizya
>get husked
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Any news on the naval game front?
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>>91072242
Are there any oceans in the underworld?
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>>91072265
Yes. Picrel.
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>>91072465
Eventually we should look into going a 5th Layer too.
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>>91072467
Yeah, I'll get to the 5th once I wrap up some loose ends IRL.
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>>91072950
Hey no sweat, the stuff you've already done is awesome. 5th would be cool to situate Atlantis.
Tomorrow I'll look at how very large maps on Hexographer comes out, I wonder if I might not translate these to a very very large hexmap (not for game purposes, just to see how it comes out).
>>
Morning bump
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>>91072465
What are the entrances between layers like?
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>>91075333
For the most part, cave networks safe enough to be traveled for the long time it takes to go through a Layer's strata. Some may be waterways that dig far and on enough of a low incline that it can be practiced by boat (the Alph is the big example), or the remnants of a Layer Shift, which may leave a "chimney" behind it. Then there are those like Giza and the Pillar of Axum which are mystical in nature and require that you sacrifice something to them, or cast the right spell, whatever.
Since they offer huge geopolitical advantage they will probably be heavily guarded and fortified. The Brits for example seem to think ship-capable Entrances belong to them by Divine Right.
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>>91065344
Should we distinguish between Husks proper and the Undead Husks of the Ottomans? There are mentions of actual skeleton fighters in the write up and for most of the rest of the setting Husks seems to simply be one of the extremes of Deep-Drunkness... If so, should we define the difference more precisely?
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>>91072242
Yeah sorry, moving house right now, so haven't had much chance to work on things. Ask for naval stuff in about a week, I'll hopefully have something then.
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>>91080925
>moving house right now,
Good luck with that, its always a pain (in my experience).
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>>91076271
I mean, i figure the layers are separated by thick crust. Shouldn't there be rock columns supporting the crust layers that can serve as means of reaching the other layers?
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>>91080977
>Shouldn't there be rock columns supporting the crust layers that can serve as means of reaching the other layers?
Sure, some paths may take you down a Pillar, I figure that cave tunnels (dried up magma chimneys, previously excavated paths, etc) might run down these in many case. I figure Entrances and paths are very varied in nature.
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bump before work
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>>91065344
>new Unit

Husked Hamidye: Light Cavalry used for scouting and harassing enemy troops, with undead horses and armed with rifles and sabers.
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>>91086595
>skeleton horses
do animals know Allah?
I almost think it makes more sense for the horses to be regular.
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>>91087044
I don't think horses would be ok with a dead guy riding them. Either the horses are also dead or under some kind of spell. Maybe the Husked Ottomans have special "obedience masks" for their horses and other beasts of burden, possibly fashioned from bone, which make them more pliant around the Husked? I don't know if that's nonsensical.
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>>91087972
>>91087044
Wasn't there a horse that was central to one of the myths surrounding Muhammad? I vaguely remember a story about a horse that could lept from Mecca to another city, or something like that.
>do animals know Allah?
I'm far from an expert but from what I've read on /lit/ and /an/, it depends very much on the animal. Cats are supposedly considered to always be ritually clean and thus may enter a mosque or drink from the bowls left for ablutions. Dogs are supposedly seen as filthy and you aren't supposed to own one if it isn't a working dog.
> bit of research later
Apparently there's an entire chapter on the Qhran extolling the virtues of horses, the Surah Al-‘Âdiyât.
> “Everything with which a man amuses himself is useless except three things: a man’s training of his horse, his playing with his wife and his shooting with his bow and arrow”
> “And (He created) the horses, mules and donkeys for you to ride and (as) adornment. And He creates that which you do not know” (Quran: Chapter 16, Verse 8)
> ” Goodness will remain in the forelocks of horses until the Day of Resurrection.”
> The Prophet also taught that, for example, one should not cut off the forelock of a horse because doing so would hurt the horse in its beauty experience. It is also prohibited to condescend or mock them.
> The Prophet ﷺ said: ‘A horse can be kept for one of three purposes: for a man it can be a source of reward; for another it can be a means of life; and for a third it can be a burden (a source of sin). As for the one for whom it is a source of reward, he is the one who keeps his horse for the sake of jihad in the cause of Allah; he ties it with a long rope to a meadow or in a garden. So whatever the rope allows it to eat, it will be considered good deeds that will be rewarded (to the owner). And if it breaks its rope and jumps over one or two hills, even its dung will be counted among its good deeds.
>>
Bump
(sorry I'm sick, not much energy to do anything beside sweating and freezing right now).
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>>91088856
NGL "Ottoman Boneriders" would sound really cool if it didn't sound exactly like Boner-riders
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>>91092507
What, you don't like riding bone?
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>>91092507
With the initial premise that this is a pre-existing game of 40 years still thinly in place we can say that is a feature and not a bug.

The jak would go like this I guess:
>Ottoman Boneriders
>Husk Cavalry on skeletal steeds
>Sick as hell models
>Collectively referred to as "Boner-Riders" by the community.
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>>91092621
it was a different time...
and that's a good thing
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>>91092621
>the feared Ottoman Boneriders have already gained much infamy. Their dead steeds, already freed of their mortal coil for their service to Allah, never tire and never show fear. They carry fearless dragoons into battle, their bolt-action carbines adorned in ornamental bone.
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>>91092688
>bolt-action carbines
yeah i bet their carbines get plenty of bolt action if you know what I'm saying wink wink nudge nudge saynomore
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>>91092621
Based, I'll try to put some stuff on paper tomorrow.
Anyone's got idea for other leaders or characters? Would there have been some religious leader helping Murad V redefine Islam?
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bump
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>>91093219
What do we think about necromuslim clerics who inspire terror in the living?
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sʇuɐsɐǝd
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>>91095375
It makes a lot of sense within the faction, up until now the Necromancers were not specified to be Imams or religiously affiliated, and giving a new foundation to Islam would definitely require a lot of manpower.
The "Repel the Living" works very well too.
> additional questions
Should I look into setting Necromancy as a Spell list or just special actions for each models?
> also
Husks are up until now immune to Morale, they don't even have a Discipline stat. I was thinking for mechanic's sake to give them one, and simply specify that they are otherwise immune to being Shaken, Panicked or Broken.
> Also also
Again up until now Husks were set to 1 Health Box (pretty much the only type of models that got that by default), with the caveat that they get an additional Strength save which can cancel the damage altogether. Husked Janissaries are supposed to be strong troops, honestly I feel like simply giving them average Colonial stats and 2 Health Box would probably end up making them really good with that rule on top of it. Is that enough in your opinion?
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>>91065344
So right now we have
> Husked and Unhusked Janissaries
> Husked and non-Husked Necromancers
> General Hoken
> Bashi-Bouzouk
> Mansure Armyman
> Corpsified Imam
> Ottoman Boneriders
> Djinn Bombard
So how does Unhusking works? And would that not be seen as a huge affront to the new religion? Should these not be done as either a subfaction representing rebels (and possibly the Egyptian Pasha despite not being Ottoman anymore) or rather as Mercs?
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>>91098925
I feel like it depends on the way you look at it. Either you unhusk because Allah granted you flesh once again to spread truth and grace among the Haram, or you unhusked because you were too evil to remain husked. It might not require there to be different factions that believe different things, maybe just a set of case by case judgements. Does feel like a fun division to create rebels over though.
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>>91099041
Maybe the division could be kept internal and lore-centered, as a justification to play Ottoman vs Ottoman. I do like the idea that there is no hard logic to it, it reflects well the fact that everything is so new that no one has a solid factual understanding of it.
On that note I assume Ottoman society would turn into a sort of caste system based on if you are a Husk, if you volunteered for it, why you Unhusked in such a case and what is your general attitude toward Husks if you are still living?
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buump
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>>91098925
>So how does Unhusking works? And would that not be seen as a huge affront to the new religion?
Unhusking?
Can you unhusk a husked man?
Intense...
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>>91098925
I think unhusked just means non-husked yet.
Like uncircumcised doesn't mean they stapled the thing back on there.
At least I hope not.
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>>91101761
>At least I hope not.
...how do you think they un-husk people?
one staple at a time
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>>91101843
oh no.
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>>91101880
OH YES.
ITS STAPLED-TOGETHER OTTOMAN ZOMBIES TIME.
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jk we have way more than enough units already, but worth listing somewhere in case someone wants to fuck with it.
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>>91101761
>I think unhusked just means non-husked yet.
I think that makes a lot of sense, I don't know why I always defaulted to thinking they were de-husked, but rereading all the compass entry for Unhusked [whatever], there isn't any mention of coming back, so I think that would work.
>>91101678
>Can you unhusk a husked man?
Probably depends on how far gone he is. There are things which can heal Deep-Drunkness, (Wapaq "flesh", hanging around a Ayahuasca), and some people will start looking like Husks way before they start acting like brain dead zombies. I'm thinking it fits better to go with >>91101761 tho, it makes more sense to me now that I reread the profiles.
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>>91101897
For Ottomans or as a whole?
Because don't hesitate to offer units for Ottomans, we either need a few more profiles or to build them to mix with Mercenaries by default.
Ottomans troops are supposed to be very mediocre and supported mostly by their Necromancers, and right now all the profiles we have for Husked units are supposed to be strong but expensive (Janissaries and Bahi-Bouzouk). There's more or less only the Mansure Armyman as a "mook" profile and he's not even supposed to be native to Husked Ottomans... We need at least one or two shitty low-cost profiles for Troops.
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>>91102032
>Because don't hesitate to offer units for Ottomans,
Alright then. Let's go with a step by step process:

>Become husked.
>Blaspheme / commit a crime.
>Husking is for GOOD OTTOMANS ONLY
>Thereby, we must de-husk you.
>The only way to do this is by assembling a flesh prison around your bones.
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>>91102032
would a big "Husk horde" model work? Like it's variably sized from 3 hexes to 9 depending on health/how many husks you've added during the campaign. It shambles and it moans and if you have enough discipline/necromancers it can do shield and sword formations or something.
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>>91102049
I could definitely see a sort of bone-blob, especially if we end up going with a corpse token mechanic. I'll have to cut a template for a 3 hex model but I've been wanting to do that for a while.
The switching formations would make it a very unique special unit, I like that very much.
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>>91098925
>>91099041
>>91099127
I think a great many people in the Empire would object to the whole undead army thing, so maybe an alternate leader who represents them and gets the unhusked versions? Strictly speaking, there still shouldn't be unhusked Janissaries, because they were already abolished, and the husked versions had to be raised from the dead.
>>91092507
It doesn't. That's a whole extra syllable. It looks like it, in writing, but it doesn't sound like it.
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>>91102126
I'm imagining it as flowing between a shambling zombie horde and a pike and shot formation depending on how well directed it is at any time.

Which in my mind is a very cool thing for it to be.

EDIT: Google does tell me that the Ottomans didn't have pike and shot, instead having an arquebus/sword/shield combo, still cool.
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So I've started putting stuff down to paper. I'm gonna rewrite a bit the Soul Rebellion rule, otherwise does that look good to everyone?
Also, please suggest more Necromantic Spells, I'm drawing blanks. I guess something like "make the corpse token burst" or "turn them into a wall obstruction" might be the obvious way to go.
Also, are we good to set Resurrection to only work on Husks?
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>>91103080
>>91102588
Btw I'm not thinking of reducing the Shambling Horde into a summoned unit, I'll put it as a special unit, but also as one that you can summon for free if you happen to pump enough Dread and get enough Corpse Token.
Also, for new units, how about
> Nasuh Auxiliary : The lowest caste of Husked in the new Ottoman society are those who have contracted the condition not through their acceptance of Murad's reformation or his Imam's preaching, but through more "natural" means. Some believe that in such a case Allah found the individual worthy of attempting Tawbah, repentance, and that this "undeath" is a chance to prove his faith by embracing the cause of Necro-Islam. Those that do are elevated to the rank of Nasuh, "pure and sincere", and assembled in auxiliary units in times of war. Still considered much lower than the ones who followed the Last Sultan or embraced his return immediately, at least they aren't Flesh Dhimmis (i.e. trash) anymore.
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>>91103080
do necromantic spells spend dread or just require it? Spending it would seem kind of counterintuitive.
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>>91104944
Just require them, not spending.
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Alright, let's start this off for real.
Slop image is temporary, there's enough art of Janissaries online, I'll replace it soon enough.
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>>91107007
might be better to put husked under the name and unit type to avoid cluttering the special rules.
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>>91107037
Good advice will do so.
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We don't need to make this a unit, but remember a few threads ago there was a brief discussion of Viking Husks under Iceland?
You know where else dead Vikings can be found?
Istanbul.

Husked Vikings are a totally a Jump Man tier Not-Unit that everyone keeps mentioning anyways in the fictional game community.
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>>91107631
Probably a not uncommon conversion for Janissaries as well.
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>>91107631
I think they'd clash too much with the Husked Ottomans theme to ever be a unit- too anachronistic in addition to being from a completely different culture.
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>>91107007
Here's my take on the Bashi Bazouk.
Between Terror, the Husked Mechanic and him being a Troop, there's a concern a list containing 4~5 of these could just break morale of nearly everyone, so I'll definitely need to see how it plays on the field.
I might make it so that the Dread taken from the Husked rule only happens if the attack was a Melee, or within a certain range.
I might given him Duel Wielder or Deadly because honestly at this point making him more lethal doesn't really boost him that much, he wants there to be folks alive around him to terrorize.
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>>91111163
Here's the Mansure Armyman.
So do we include the Egyptian Pasha within the Husked Ottomans as a Leader for rebels?
If so, should we also make a profile for his beast headed warriors?
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bump before bed
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>>91109813
I'm thinking from the discription it wouldn't be a real unit, just something mentioned a lot in the fictional community.
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>>91114226
The joke could be that wherever Jump Man turns up, be it Iceland, Fallen Paris, Statsuma or Istanbul, he always ends up being chased by Husked Vikings for some reason.
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How about this for a replacement for the Soul Rebellion Mechanic
> During the Morale Phase, if there is 3 or more Dread in total between by the players, test the pooled total of Discipline of Necromancer models you currently have on the field. If the total pooled Discipline is 10 or higher, the test succeeds automatically. If you fail, all Husked models under your control loses 1 Discipline until the end of the game. If a Husked model would be brought to 0 Discipline, he immediately becomes a Hostile NPC for the rest of the game.
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>>91115985
seems like it would take too long to do anything in non-campaign play.
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>>91116012
In the sense that it's too long to resolve, or too long to take effect meaningfully?
Its true that it means that a 3 Discipline Husk can't Rebel until the 4th turn...
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Not having much inspiration for special rules, so please feel free to suggest some.
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>>91116751
Some kind of Call to Prayer ability?
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>>91116283
Too long to take effect meaningfully.
IMO controlling husks should be a thing that you always have to worry about, not just a mid-late game thing.
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>>91116765
Maybe if you get a bunch of models to all have the same facing and each spend some AP you get a scaling buff based on how many do it?
As for which facing, you could either roll for it or (if in campaign mode) do some math to figure out where Mecca is.
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>>91117273
How about simply making it conditional to rolling 10s?
> Anytime you roll a 10 while resolving any action or test with a Husked model, test its Discipline. If a Necromancer model is within 3 of it, you may use the Necromancer's Discipline instead. If you fail, the model becomes a Hostile NPC until the end of the game.
Seems like it would be a lot simpler.
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>>91120661
that or the OG version both seem like they'd work. My experience with prophecies in test games has taught me that 10s are more likely than you'd think, but that's not a bad thing.
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Movie recommendation: April and the extraordinary world.

A nice ghibli-like adventure story set in an alt-his steampunk France, also featuring sentient lizards kidnapping scientists. No esoteric themes, but I think it'd be good inspiration for the look and feel of Fallen France.
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BTW who is General Hoken supposed to be? I'm looking for references and the name pulls archives of turkish-japanese diplomatic relation, but the name doesn't appear anywhere...?
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>>91121032
I believe he was a fabrication.
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>>91121369
Thanks!
I went ahead a made the Egyptian Pasha into a Leader. I don't think it makes sense to just make him a dedicated anti-husks Leader despite his lore kinda leaning toward that, its just too much of a gimmick that won't come up 99% of the time. So what I'm thinking is that his anti-husks artefacts are tools for those who control husks, who have amongst other things powers that will weaken husks and deter Necromancy. He hates Husks with a passion but there are so many nowadays, he might be occasionally forced to use them in a battle. All the better to make oversee their eventual destruction.
I think the Urn also has additional uses to shut down some Silver making actions, like that of the Trapper or the Ambitious Scientist, since they also spawn a corpse token.
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>>91121623
>Uneasy Alliance
Would he also be able to recruit Ethiopians if they ever appear?
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>>91124169
Aren't you thinking of the Alliance of the Faithful? The Pasha is supposed to have a difficult alliance with Balkan rebels over fighting the Husks proper, that's where this is coming from.
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>>91116751
>>91116765
Necromantic Jihad- at the beginning of a turn, the imam may use X AP to call all husked allies in X radius (haven't taken a good look at the rules) to wage holy war against the living, giving them +1 damage against all living enemies for two turns. May only be used once per game.
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>>91125172
Thanks! I might put that on The Last Sultan and Call to Prayer on the Imam.
We should probably come up with a Hero profile too, someone who could be built to be both a living rebel fighting under the Pasha or a Husked abomination working under Murad.
Meanwhile I did some work on the Necromantic Spells. Feel free to offer better more lore-appropriate names, my knowledge of the muslim faith and culture in general is fairly limited.

> Corpse Armour (1 Dread) : Select a Friendly Faction model within 5 of the casting Necromancer and in or adjacent to a Hex containing a Corpse token. Test the Necromancer’s Discipline, if successful the friendly faction model gains +3 Armour to one of its Locations until the end of the game (up to 9). Remove the Corpse token, even if the test failed.

> Repel Living (3 Dread) : Select an Non-Husked Non-Deep model within 5 of the casting Necromancer. The owner must test its Discipline, if failed the model immediately move d3 directly away from the casting Necromancer.

> Husked Ressurection (5 Dread) : Select a named, Husked Corpse token within 3 of the casting Necromancer. Test the Necromancer’s Discipline. If successful, put back the model that generated the Corpse token in play with no Wounds and no AP this turn. If the result was a Critical, the model comes back with all its AP and may activate this turn. Remove the Corpse token after, even if the test was failed.

Fun twist : you can use Repel Living on your own Mansure Armymen to get them to go faster toward the enemy.
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New version
>>91125172
I'm gonna put it on the Last Sultan since I am not having much inspiration with him.
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bump
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My take on the last Sultan. Added the free Resurrection from the compass and my take on >>91125172. I might add something to boost the control radius of Necromancers for Husks. While he's not necessarily super lethal himself, him being a Husk means he's a lot tougher to kill than his profile might indicate.
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>>91129569
>Diplomat
One does wonder what would cause someone to do diplomacy with an undead horde.
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>>91131946
He's a head of state. I kinda gave Diplomat to all head of states. Except Titking I think.
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Would anyone be interested in also making an RPG system for the setting?
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>>91134247
Frankly you could probably adapt 2e (The Agartha Edition, not the D&D one) easy enough. Just figure out how to make custom characters and add a little more thickness to the campaign rules prototype and there you go.

Hell, even just letting players pick a specialist each and setting them loose in a simple hex dungeon would probably work.
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>>91134247
Yeah, I'd recommend >>91135112
Otherwise eventually sure.
I'm gonna be busy this evening can someone else bake the next one?
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>>91135151
I'll do it. I've never done it before but I'm sure it will be fine.
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I just about managed it:
>>91137325



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